VizionEck

Gaming => Gaming Community => Topic started by: on Jan 01, 1970, 12:00 AM

Poll
Question: How sick of Pi's VR hype are you?
Option 1: Ridiculously votes: 0
Option 2: Very votes: 1
Option 3: Somewhat votes: 0
Option 4: Not at all votes: 0
Option 5: Depends on my mood votes: 3
Title: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Mmm_fish_tacos on Sep 05, 2015, 06:10 PM
I'm not sure if we have a VR thread or not. I did a search and it brought back quite a few Individual Vr related threads, but nothing official. If I missed it let me know and I"ll lock this one and post there.

Found this sweet painting app call Tilt Brush. Reminds me of dreams.

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 05, 2015, 06:26 PM
I think Vive is getting delayed. It's September and we don't have a date or price yet. If it was coming this holiday we'd be able to pre order by now.
Title: Re: The VR thread.
Post by: kitler53 on Sep 05, 2015, 06:29 PM
you misspelt flop.

I think Vive is getting delayed. It's September and we don't have a date or price yet. If it was coming this holiday we'd be able to pre order by now.
i think you are right.  when is OR coming?   spring right?
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 05, 2015, 08:24 PM
you misspelt flop.
i think you are right.  when is OR coming?   spring right?
Both Morpheus and OR are coming "Q1 2016"
So yes.
Title: Re: The VR thread.
Post by: kitler53 on Sep 05, 2015, 08:27 PM
Both Morpheus and OR are coming "Q1 2016"
So yes.
makes sense to launch along side that at least somewhat closely.  VR won't be much use without games after-all. 
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 05, 2015, 08:46 PM
makes sense to launch along side that at least somewhat closely.  VR won't be much use without games after-all.
Everyone's hoping for bad stuff apps though.  
Title: Re: The VR thread.
Post by: kitler53 on Sep 05, 2015, 08:49 PM
Everyone's hoping for bad stuff apps though.  
naughtiness is a sport and sports are games. 
Title: Re: The VR thread.
Post by: darkknightkryta on Sep 07, 2015, 01:52 AM
Sony brought Morpheus to Fan Expo this year.  You had to download an app, do some fancy with it, and then get a ticket for it.  Weirdest line system I've ever seen.  So I didn't do it :(
Title: Re: The VR thread.
Post by: BananaKing on Sep 07, 2015, 07:49 AM
Both Morpheus and OR are coming "Q1 2016"
So yes.
Morpheus is coming "first half" of 2016. not Q1. so its most likely Q2.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 07, 2015, 04:17 PM
Morpheus is coming "first half" of 2016. not Q1. so its most likely Q2.
I see quite a few places listing Q1.  
Title: Re: The VR thread.
Post by: 7H3 on Sep 07, 2015, 04:31 PM
better be early q1 while holiday shopping is still doing well or might as well wait until q3/4
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 03:28 PM
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 05:39 PM
GAF has a thread wondering if PC supporting PSVR would benefit Sony.  

Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.  
Which doesn't make any sense at all to me.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 20, 2015, 05:45 PM
GAF has a thread wondering if PC supporting PSVR would benefit Sony.  

Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.  
Which doesn't make any sense at all to me.  
It would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 05:52 PM
GAF has a thread wondering if PC supporting PSVR would benefit Sony.  

Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.  
Which doesn't make any sense at all to me.  
If you have a PC strong enough to run VR, you most likely are primarily a PC player.

The only PSVR games they'd buy would be exclusives, just like the only PS4 games they buy are exclusives.

It would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.
If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.

However if they go for the mass market price of $199 then it needs to be exclusive. With this strategy they'd be making money off software and expanding the VR market, not off the hardware. OR and Vive cannot go this low.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 05:59 PM
If you have a PC strong enough to run VR, you most likely are primarily a PC player.

The only PSVR games they'd buy would be exclusives, just like the only PS4 games they buy are exclusives.
If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.

However if they go for the mass market price of $199 then it needs to be exclusive. With this strategy they'd be making money off software and expanding the VR market, not off the hardware. OR and Vive cannot go this low.
PC only gamers will most likely be buying Vive and OR.  Better features, such as resolution,  only frame rate would be better.  (So far).

So there's very little reason to suggest they'd be buying PSVR for PC only.  

PS/PC gamers on the other hand
Will likely be having to choose between headsets.  PC probably is the better choice.  
For this group, no PC support means lost software sales for PS, as well as lost hardware sales.  

Even if they're only buying it for exclusives, those games would do better and make the picture for VR that much brighter for Sony.  
This means more exclusives down the road.  
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 06:56 PM
PC only gamers will most likely be buying Vive and OR.  Better features, such as resolution,  only frame rate would be better.  (So far).

So there's very little reason to suggest they'd be buying PSVR for PC only.  

PS/PC gamers on the other hand
Will likely be having to choose between headsets.  PC probably is the better choice.  
For this group, no PC support means lost software sales for PS, as well as lost hardware sales.  

Even if they're only buying it for exclusives, those games would do better and make the picture for VR that much brighter for Sony.  
This means more exclusives down the road.  

Yeah PC only gamers would be off on their own.

I'm going off the assumption that Sony doesn't care about hardware sales, just market size. Like their comment about pricing it like a console and not a peripheral. Profit margins will be slim. If PSVR supports PC, then some PC players will buy one and buy exclusives. As you said, most PC gamers think OR/Vive are better hardware and would want to splurge. But if it doesn't support PC, then these people on the fence will have to chose one or the other. Say half of them chose OR/Vive and the other half chose console VR only. Then that console group will be buying way more than just the exclusives. In this situation Sony would sell more software.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 07:27 PM
The argument would be which group buys more games.  

Group A which is smaller, but buys all the games.  
Group B which is larger, but only buys exclusives.  

I think Group B would be more beneficial.  

If Group A has 100K, and buys 5 games on average.
And group B has 200K and buys 3 games on average.  
Then group B has bought more games.  

Which might end up being the case, if there are that many people on the edge, and depending on PSVR support.  


I'm just very worried about PSVR support.  "More than 10 games" doesn't sound very exciting.  Even more when you wonder how many will be worth it.  
Just feels exactly what happened with the 3D, Move and Vita.  
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire.  Then those things were quickly forgotten.  
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 20, 2015, 07:29 PM
The argument would be which group buys more games.  

Group A which is smaller, but buys all the games.  
Group B which is larger, but only buys exclusives.  

I think Group B would be more beneficial.  

If Group A has 100K, and buys 5 games on average.
And group B has 200K and buys 3 games on average.  
Then group B has bought more games.  

Which might end up being the case, if there are that many people on the edge, and depending on PSVR support.  


I'm just very worried about PSVR support.  "More than 10 games" doesn't sound very exciting.  Even more when you wonder how many will be worth it.  
Just feels exactly what happened with the 3D, Move and Vita.  
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire.  Then those things were quickly forgotten.  
Didn't he say 10 launch games? Doesn't mean there are only 10 games on the way
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 07:31 PM

I'm just very worried about PSVR support.  "More than 10 games" doesn't sound very exciting.  Even more when you wonder how many will be worth it.  
Just feels exactly what happened with the 3D, Move and Vita.  
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire.  Then those things were quickly forgotten.  
I think in that case Sony would patch PC support in. Or else hackers would have it supported by then.

But I get your point. Definitely too soon to know how PS4 VR support will go.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 07:39 PM
Didn't he say 10 launch games? Doesn't mean there are only 10 games on the way
I never said there would "only" be 10 games.  
I'm worried that support won't pick up.  

I'm worried about something like this
No games people want -> Low sales -> Companies don't want to risk it -> No games people want  -(repeats)-->  gets forgotten -> 5 years from now people will decide that VR was unwanted.  
Title: Re: The VR thread.
Post by: Legend on Sep 21, 2015, 02:12 AM
I never said there would "only" be 10 games.  
I'm worried that support won't pick up.  

I'm worried about something like this
No games people want -> Low sales -> Companies don't want to risk it -> No games people want  -(repeats)-->  gets forgotten -> 5 years from now people will decide that VR was unwanted.  
At the very least they have a VR dedicated studio. Sure seems like they're going all in.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 21, 2015, 03:03 AM
At the very least they have a VR dedicated studio. Sure seems like they're going all in.
Here's to dreams, and really good cake.  
Title: Re: The VR thread.
Post by: Legend on Sep 21, 2015, 03:26 AM
Here's to dreams, and really good cake.  
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 21, 2015, 03:40 AM

Really good cake.

That's what that was.  
Title: Re: The VR thread.
Post by: Legend on Sep 21, 2015, 08:07 PM
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 21, 2015, 08:43 PM

So when are they going to talk date and price. So hyped for this.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 21, 2015, 09:41 PM
Disney Invests in Jaunt as Part of $65 Million - highest funded VR start up so far.
Disney Invests in Jaunt as Part of $65 Million Round | Re/code (http://recode.net/2015/09/21/jaunts-new-65-million-round-makes-it-highest-funded-virtual-reality-startup-so-far/)
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 01:11 AM
Title: Re: The VR thread.
Post by: kitler53 on Sep 24, 2015, 03:57 AM
dear god,.. i can't beleive how ignorant some people are to VR. 

http://gamrconnect.vgchartz.com/post.php?id=7538114
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 04:10 AM
dear god,.. i can't beleive how ignorant some people are to VR.

http://gamrconnect.vgchartz.com/post.php?id=7538114
It's hilariously sad how AR vs VR has become a fanboy war simply because each console manufacturer is doing their own thing atm.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 24, 2015, 04:46 AM
dear god,.. i can't beleive how ignorant some people are to VR.

http://gamrconnect.vgchartz.com/post.php?id=7538114
Is Kitler being [almost] pro VR?  
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 24, 2015, 01:19 PM
Paraphrasing a bit.
"Hololens is much closer to holodeck than anything else so far."
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 05:51 PM
(http://abload.de/img/img_20150924_13403899sjk.jpg)

Twitch (http://www.twitch.tv/oculus/)

(http://i.imgur.com/NRXts01.jpg)

 Consumer Gear VR: this Nov., global, $99, will work with Samsung's '15 lineup. - NeoGAF (http://neogaf.com/forum/showthread.php?t=1116529)

Quote
Was on the stream, but here's an article:http://arstechnica.com/gaming/2015/0...r-2015-for-99/ (http://arstechnica.com/gaming/2015/09/new-samsung-gearvr-headset-coming-in-november-2015-for-99/)
Quote
(http://cdn.arstechnica.net/wp-content/uploads/2015/09/Screen-Shot-2015-09-24-at-10.17.41-AM1.png)

 
Quote
"This is the device that will take virtual reality mainstream and deliver a virtual reality for everyone," Koo said during Oculus CEO Brendan Iribe's keynote panel. Though details were scarce, Koo told the crowd that the new headset will be "22 percent lighter" than the prior model and will receive improvements to the side-of-head touchpad and "overall feel." A full list of compatible devices wasn't confirmed, but Koo said that every 2015 Samsung handset will be compatible with the new GearVR.

 
Quote
The most mainstream-friendly announcement that came alongside GearVR was that Netflix will come to GearVR "in the next few months," along with VR apps for Hulu, Vimeo, and TiVo. GearVR will also be paired at launch with an app called Oculus Arcade, which will allow GearVR users to fake like they're standing in front of arcade cabinet versions of such classic games as Pac-Man, Gauntlet, Spy Hunter, and Sonic the Hedgehog. Oculus executives also announced that November will see the launch of GearVR's 1.0 SDK for VR developers.

 
Regarding the launch, on the stream he specified in US it'll launch around Black Friday, and rest of world a little bit after.
 
Bullet Train game looks amazing!

Made by Epic.
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 06:06 PM
Wow Bullet Train!!!

Game of the VR year!

(http://i.imgur.com/gRQ8xqy.png)
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 07:33 PM


Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 24, 2015, 08:16 PM
Facebook now has VR videos!

Hey, I have an S6 Edge so I might just get this ;)
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 25, 2015, 02:06 AM
I think currently Vive and OR have the same resolution and refresh rate.  Unless OR is still doing that non-RGB thing.  
Not sure how good the controls are for OR, but I think overall Vive is ahead quite a bit in this area.  Especially with that Lighthouse business.  
Personally like the look of OR better.  
Vive reminds me of eyes.  
Also OR comes with lots of exclusives apparently.  

On the other side of things, PSVR looks awesome, resolution is a bit lower, frame rate is higher though, controls will be pretty good.  
Mostly worried about support.  
Title: Re: The VR thread.
Post by: Legend on Sep 25, 2015, 04:09 AM
I think currently Vive and OR have the same resolution and refresh rate.  Unless OR is still doing that non-RGB thing.  
Not sure how good the controls are for OR, but I think overall Vive is ahead quite a bit in this area.  Especially with that Lighthouse business.  
Personally like the look of OR better.  
Vive reminds me of eyes.  
Also OR comes with lots of exclusives apparently.  

On the other side of things, PSVR looks awesome, resolution is a bit lower, frame rate is higher though, controls will be pretty good.  
Mostly worried about support.  

Yeah OR is still using pentile.

Tech wise Vive has the slight advantage imo, both with headset and tracking. I actually prefer the look haha.

But OR has the exclusives :(

I wonder if people will hack OR exclusives to work with Vive. Wouldn't find out till OR releases though :(


Point being, I'm going to have to wait till next year for VR ::((
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 12:04 PM
I'm getting vive. I don't expect vr exclusives to last long. Plus vive has that light house thing and I hope that will show you where your key board is, cause you'll still need to press a lot of keys in elite dangerous
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 01:35 PM
Oculus VP of Product says Oculus Rift will cost at least $300#1 (http://www.neogaf.com/forum/showpost.php?p=179912921&postcount=1)
http://www.pcgamer.com/oculus-rift-price/ (http://www.pcgamer.com/oculus-rift-price/)

Quote
Mitchell explained why Oculus isn't currently taking pre-orders for the Rift by saying "there isn't a big reason to take your money too far ahead of the device." He continued: "What I think about all day long is user experience, right? So if I'm going to promise you something and you're going to hand me a significant amount of money or whatever it is--we all know it's going to be at least $300--if you're going to hand me $300 today, I am not going to be excited to tell you: 'OK, in nine, 10, 12, 11 months, whatever it is, you're going to get something in return.' The longer you wait, the more you're like, 'This is obnoxious.' "
[size][font]
http://www.pcgamer.com/oculus-rift-c...tay-under-400/ (http://www.pcgamer.com/oculus-rift-consumer-release-expected-to-stay-under-400/)[/font][/size]
Title: Re: The VR thread.
Post by: Raven on Sep 25, 2015, 02:10 PM
Oculus VP of Product says Oculus Rift will cost at least $300#1 (http://www.neogaf.com/forum/showpost.php?p=179912921&postcount=1)
http://www.pcgamer.com/oculus-rift-price/ (http://www.pcgamer.com/oculus-rift-price/)

[size={defaultattr}][font={defaultattr}]
http://www.pcgamer.com/oculus-rift-c...tay-under-400/ (http://www.pcgamer.com/oculus-rift-consumer-release-expected-to-stay-under-400/)[/font][/size]
$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 02:36 PM
$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?
It wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people.  And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.
Title: Re: The VR thread.
Post by: Legend on Sep 25, 2015, 03:33 PM
It wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people.  And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.
Oculus Rift can also double framerate. Even Gear VR has timewarp.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 03:35 PM
Oculus announced at their conference Oculus Connect 2 a partnership with Asus, Dell and Alienware to produce 'Oculus Ready' PCs, pricing at under $1000
(http://www.roadtovr.com/wp-content/uploads/2015/09/nate-oculus-ready-pc.jpg)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 04:49 PM
Title: Re: The VR thread.
Post by: Legend on Sep 25, 2015, 07:32 PM



That's sweet, but way too dangerous :(
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 04:57 PM


Please make this a full game.
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 27, 2015, 05:03 PM
Anyone tried the Samsung VR?
Title: Re: The VR thread.
Post by: Legend on Sep 27, 2015, 05:12 PM
Anyone tried the Samsung VR?
Waiting till Gear VR 2.0 this holiday.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 06:16 PM
Share on Facebook (758) (http://"http://\"https://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on"") Tweet (321) (http://"http://\"https://twitter.com/intent/tweet?counturl=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on&text=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&url=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on&via=verge"") Share (13) (http://"http://\"http://www.linkedin.com/shareArticle?mini=true&source=The+Verge&summary=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&title=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&url=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on"") Pin (http://"http://\"http://www.pinterest.com/pin/create/button/?description=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&media=https%3A%2F%2Fcdn3.vox-cdn.com%2Fthumbor%2FxnACYXqI_H3ZcX4AMOQOajGZSeY%3D%2F0x0%3A640x360%2F1200x675%2Fcdn0.vox-cdn.com%2Fuploads%2Fchorus_image%2Fimage%2F47268502%2Fstore1.0.0.png&url=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on"")
Social experiences are at the core of this year's Oculus Connect. This isn't surprising -- Facebook's Mark Zuckerberg bought Oculus largely because of VR's social potential. But Oculus has only recently started focusing on shared experiences. Earlier this year, it showed off a very, very subtle  (http://www.engadget.com/2015/05/25/oculus-social-experience/)two-viewer mode for its short VR film Lost. At E3, itsToybox demo (http://www.theverge.com/2015/6/17/8794907/oculus-rift-touch-virtual-reality-hands-on-e3-2015) let two people see each other as stylized heads and hands. At Connect, it expanded on this with the Medium sculpting app (http://www.theverge.com/2015/9/25/9393097/oculus-rift-medium-paint-virtual-reality-video) for the Rift. On the Gear VR, it had something more dramatic: streaming video apps that let people watch Twitch, Netflix, and more while sitting with their friends in virtual chairs.
Oculus is following in the footsteps of many other Rift developers. Platforms like AltSpaceVR (http://www.theverge.com/2015/9/15/9326357/altspacevr-product-gearvr-support-virtual-reality) and Convrge (http://www.convrge.co/), for example, hold group live-streaming parties for events like the Oculus Connect keynotes. On a smaller scale, there are conferencing systems like VTime, which is essentially a less infuriating, VR-based version of GoToMeeting. It's an idea that many VR enthusiasts find compelling. But it's hard to judge Oculus' efforts against any of those, because the Gear VR's social tools feel built for a specific kind of interaction I never have.
THE GEAR VR'S VIDEO SHARING SEEMS GEARED TOWARDS INTERACTIONS I NEVER HAVE
The Gear VR video demos at Connect were distinctly screens first and social experiences second. Once I put on the headset, a Samsung attendant popped me into a virtual home theater: four big leather chairs around a huge screen. It was tuned to a Twitch gaming channel, playing a low-resolution rendition of a Starcraft II game with live chat messages running down the side. Slowly, the chairs around me filled up: one with an anthropomorphic daisy, one with a disembodied cartoon face. Like most VR chat applications, our avatars reflected our head motion and indicated when we spoke. But they were too abstract and unresponsive to make me feel like I was getting to know the human on the other side. And by orienting us all facing the screen, it made clear that my attention was supposed to be primarily on Twitch.
I understand what this is supposed to evoke: the sense of being in a room with a few people you know well, sharing a football game or e-sports tournament. Simple avatars and occasional glances are fine, because you've already built a connection. The problem is that I can't remember the last time I wanted that experience. I'm more likely to watch video in large groups of casual acquaintances, where having to mingle with people is part of the point. Otherwise, I'm probably just watching movies with a partner, and "presence" is tied as much to touch as it is to sight and sound.
GEAR VR VIDEO IS USEFUL BECAUSE IT'S ISOLATING
Virtual reality can be a social experience, but video on the Gear VR seems great because it's isolating. The Netflix app, for instance, is awkward to use -- the lack of positional tracking means the room jumps around whenever you lean back, the interface's small buttons don't feel optimized for the Gear VR, and subtitles seem outright glitchy. The rustic cabin environment is a little cheesy. The headset's "screen door" effect means it's not so much a personal IMAX as a big, slightly grainy CRT. But once the lights go down, it offers something distinct and valuable. As someone who's easily distracted, just being in a state of complete focus -- not having the option to check my email or clean the apartment while I watched -- kept me engaged in a way that flat screens rarely do. Having another avatar beside me wouldn't have helped the experience; it might even have detracted from it.
Social virtual reality can be powerful. Sculpting in Medium, for example, feels genuinely collaborative with two people. When virtual worlds like AltSpaceVR have viewing parties, their large spaces and expressive avatars encourage casual interaction. But the Gear VR's video apps don't yet offer a compelling reason to bring other people into them. In fact, they remind us that sometimes, being an antisocial goggle-clad recluse is completely understandable.


Watching Netflix in the Gear VR is great, but it's not social | The Verge (http://www.theverge.com/2015/9/25/9398675/netflix-twitch-gear-vr-hands-on)

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 06:36 PM
@pezus this is a pretty good video on Gear VR, check it out. I think I'll buy one when it comes out. Unless we get a release date for Vive and it happens to be this year.

[/size]
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 08:11 PM
This seems like a good video on the new rift, really good interesting information. And I'm only about 10 mins into it.



Giving people the bird in VR confirmed!

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 08:54 PM
I dunno, I'm torn on my PC headset now. dang it.

Also can anyone confirm PSVR having two screens? Thought it was one.. But I just watched a video saying it was two 900 x 1080 OLED screens. IF true that would be awesome but I could have sworn it was 1 screen.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 08:56 PM
I dunno, I'm torn on my PC headset now. dang it.

Also can anyone confirm PSVR having two screens? Thought it was one.. But I just watched a video saying it was two 900 x 1080 OLED screens. IF true that would be awesome but I could have sworn it was 1 screen.
Pretty sure it is 1 screen, probably meant per eye.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 09:06 PM
Pretty sure it is 1 screen, probably meant per eye.  
Yeah, I was doing some looking around and it seems it's one screen split down the middle.
Title: Re: The VR thread.
Post by: BananaKing on Sep 27, 2015, 09:53 PM
i really really wish an open world RPG with visuals and art style like trine gets released for VR. that would be a day one buy for me. imagine exploring an open world like that... hot dang!
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 10:01 PM
i really really wish an open world RPG with visuals and art style like trine gets released for VR. that would be a day one buy for me. imagine exploring an open world like that... hot dang!
Let's make one!  
Title: Re: The VR thread.
Post by: Xevross on Sep 27, 2015, 10:03 PM
Let's make one!  
Not this again ;D
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 10:03 PM
Not this again ;D
For real this time!  :D
Title: Re: The VR thread.
Post by: Xevross on Sep 27, 2015, 10:07 PM
For real this time!  :D
All right then, get to work.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 10:13 PM
All right then, get to work.
I'll need an artist, an animator, and someone to bring coffee.  

The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.  
Title: Re: The VR thread.
Post by: Xevross on Sep 27, 2015, 10:15 PM
I'll need an artist, an animator, and someone to bring coffee.  

The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.  
Out of those I'm only qualified to bring coffee. I think it might be cold by the time I got to you though.

I'm used to abuse from Raven so that's fine ;)
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 27, 2015, 10:22 PM


Check 2:15 ;O
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 27, 2015, 10:33 PM


lmfao that persona bit
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 28, 2015, 12:25 AM
Field of View has me worried about all 3 of the headsets.



lmfao that persona bit
lol Kyle got all serious at the end.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 28, 2015, 12:46 AM
Field of View has me worried about all 3 of the headsets.
I wouldn't worry about it.  
There's a lot of room for improvement, but I think it should be good enough to not ruin the experience.  

Glasses don't fill up the entire FOV, and yet it's usually not bothersome.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 28, 2015, 01:24 AM
Does anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.
Title: Re: The VR thread.
Post by: kitler53 on Sep 28, 2015, 01:44 AM
Does anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.
stats keep moving but this was the most recent comparison i found. 

http://riftinfo.com/oculus-rift-and-ps4s-project-morpheus-comparison

100 degree FoV
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 28, 2015, 01:54 AM
stats keep moving but this was the most recent comparison i found.

http://riftinfo.com/oculus-rift-and-ps4s-project-morpheus-comparison

100 degree FoV
100 degrees seems to be about what it is.  
Think he was more curious to see what it looks like though.  

Does anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.
Forget Vive, OR, PSVR.  I forgot the most important one.  
StarVR.  I know what you're thinking "1/2 tau, my PC can't run a 5k VR display"  
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."

210 degrees FOV bro!
Title: Re: The VR thread.
Post by: Legend on Sep 28, 2015, 04:20 AM
100 degrees seems to be about what it is.  
Think he was more curious to see what it looks like though.  
Forget Vive, OR, PSVR.  I forgot the most important one.  
StarVR.  I know what you're thinking "1/2 tau, my PC can't run a 5k VR display"  
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."

210 degrees FOV bro!
StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.

I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 28, 2015, 04:45 AM
StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.

I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.
That thing is a beast, display wise.

Everything else is pretty far behind.  Unless they've got another surprise.  :o
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 03:54 PM


He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 09, 2015, 04:56 PM
Love the secret sauce dig. Lol.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 09, 2015, 05:11 PM


He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
That seems somewhat possible.  
GT 7 has to come out soonish.  
I'd be surprised if it didn't support VR.  
Title: Re: The VR thread.
Post by: kitler53 on Oct 09, 2015, 05:22 PM


He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
psvr is suppose to launch early 2016.  if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 09, 2015, 05:28 PM
Also he said a puzzle game. Wonder which one he's talking about  ;)
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 05:49 PM
Also he said a puzzle game. Wonder which one he's talking about  ;)
The Witness!
Title: Re: The VR thread.
Post by: kitler53 on Oct 09, 2015, 06:05 PM
The Witness!
if true i may actually get psvr.  the witness is probably going to be my GotG.
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 06:22 PM
if true i may actually get psvr.  the witness is probably going to be my GotG.
Will probably be my indie GotG.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 09, 2015, 07:28 PM
Will probably be my indie GotG.
Yeah, screw VizionEck.  

(It's coming next gen, we all know it!)
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 09, 2015, 07:30 PM
psvr is suppose to launch early 2016.  if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.
I'm guessing Horizon.  
That alone would almost make the holiday better.  
Almost.
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 07:32 PM
I'm guessing Horizon.  
That alone would almost make the holiday better.  
Almost.
Horizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.

Perfect!
Title: Re: The VR thread.
Post by: kitler53 on Oct 09, 2015, 07:38 PM
Horizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.

Perfect!
horizon is delayed to spring 2017.
TLG is delayed to next gen.
rigs sucks so who cares.
uncharted is ps4's only exclusive for the year (digital and 3rd party doesn't count).

fudge you sony.  fudge you.  whree is me gaemes?!?
Title: Re: The VR thread.
Post by: Legend on Oct 10, 2015, 06:51 PM
 Tokyo, Japan - Sony Corporation ("Sony") is announcing that it has  completed the acquisition of Softkinetic Systems S.A. ("Softkinetic"),  after reaching an agreement with the company and its major shareholders.  With this acquisition, Softkinetic - which possesses time-of-flight  ("ToF") range image sensor technology, as well as related systems and  software - has become a wholly-owned subsidiary of Sony.

 ToF is a method for resolving the distance to an object. ToF distance  measurement pixels, which are laid on top of the sensor in two  dimensions, measure the flight time (delay) it takes for light to leave  the light source, reflect off the object, and return to the image  sensor.

 Sony will focus on combining Softkinetic's ToF range image sensor  technology expertise with its own technologies with the aim of  developing the next generation of range image sensors and solutions, not  only in the field of imaging, but for broader sensing-related  applications as well.

 No material impact is anticipated on Sony's consolidated financial  results for the fiscal year ending March 31, 2016 as a result of the  acquisition.

 http://www.sony.net/SonyInfo/News/Press/201510/15-083E/index.html (http://www.sony.net/SonyInfo/News/Press/201510/15-083E/index.html)





Title: Re: The VR thread.
Post by: Legend on Oct 14, 2015, 04:10 PM
Title: Re: The VR thread.
Post by: kitler53 on Oct 14, 2015, 04:23 PM

doesn't look like anything nintendo hasn't already done like 10 years ago.   but like they say,.. it's flattering.
Title: Re: The VR thread.
Post by: Legend on Oct 14, 2015, 04:26 PM
doesn't look like anything nintendo hasn't already done like 10 years ago.   but like they say,.. it's flattering.
The cool thing is that both people are miles apart yet it feels like local multiplayer.
Title: Re: The VR thread.
Post by: kitler53 on Oct 14, 2015, 04:31 PM
The cool thing is that both people are miles apart yet it feels like local multiplayer.
which is exactly the feeling nintendo creates when you have a really big couch and a box of toys.
Title: Re: The VR thread.
Post by: Legend on Oct 23, 2015, 07:16 PM
Vive releasing Dec 8th!

 Rumor: HTC Vive launch date/launch date annoucement on Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1128437)

Quote
Bartosz Zik (HTC product commercialization manager) states (in 2 interviews) that Dec 8 will be when HTC "premier" the VR headset in UK, US and Germany.
 Not sure what does "premier" exactly refers to here. Could be an announcement of a release date, or the release date itself. Either way its not a public official annoucement so best to take it as a rumor for now.
Quote
Update: We reached out to HTC and their response states “I would not consider this information confirmed or from HTC official channels.”

 
http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
 
I'm getting it instead of a xbox!(or at least I hope to)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 23, 2015, 08:42 PM
Vive releasing Dec 8th!

 Rumor: HTC Vive launch date/launch date annoucement on Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1128437)
http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
 

I'm getting it instead of a xbox!(or at least I hope to)
Yeah, but what's the cost?
Title: Re: The VR thread.
Post by: Legend on Oct 23, 2015, 08:44 PM
Yeah, but what's the cost?
Hopefully less than an Xbox One plus games haha.
Title: Re: The VR thread.
Post by: Aura7541 on Oct 25, 2015, 06:32 PM
(https://greenlightvr.files.wordpress.com/2015/10/total-awareness-of-hmd-brands1.png?w=660&h=345)
The link is here (http://blog.ingreenlight.com/2015/10/24/sony-virtual-reality-headset-has-strongest-unaided-awareness/) and the entire study is behind a massive paywall.
Title: Re: The VR thread.
Post by: Legend on Oct 25, 2015, 06:37 PM
PSVR winning!

WTF is a viewmaster?
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 25, 2015, 07:03 PM
PSVR winning!

WTF is a viewmaster?
No surprises there!

Spoiler for You may recognize:
(http://www.kidclassics.org/wp-content/uploads/2015/09/2839863_orig.jpg)

Spoiler for The headset:
(http://phandroid.com/wp-content/uploads/2015/02/mattel-view-master-phone.jpg)


I recognize the top, but how the heck is it beating Vive?
I've never even heard of this, and Vive seems fairly common.  

Also what does Aided vs unaided really entail?
Title: Re: The VR thread.
Post by: Legend on Oct 25, 2015, 07:06 PM
No surprises there!

Spoiler for You may recognize:
(http://www.kidclassics.org/wp-content/uploads/2015/09/2839863_orig.jpg)

Spoiler for The headset:
(http://phandroid.com/wp-content/uploads/2015/02/mattel-view-master-phone.jpg)


I recognize the top, but how the heck is it beating Vive?
I've never even heard of this, and Vive seems fairly common.  

Also what does Aided vs unaided really entail?
Yeah that's kinda shocking that both of us didn't know about the second, and yet it beats VIVE and cardboard.

I'm thinking this survey is balongie.
Title: Re: The VR thread.
Post by: Kerotan on Oct 25, 2015, 07:25 PM
Can't wait for the full psvr blowout either at pgw or PSX.

They should port some ps1/ps2 final fantasy and dragon quest for VR for the rpg fans.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 25, 2015, 07:28 PM
Can't wait for the full psvr blowout either at pgw or PSX.

They should port some ps1/ps2 final fantasy and dragon quest for VR for the rpg fans.
They should somewhat remake FFX!!!!

-Summonings!  
-Sword Fighting!  
-Yuna!
-Rikku!
Title: Re: The VR thread.
Post by: Aura7541 on Oct 25, 2015, 08:30 PM
Also what does Aided vs unaided really entail?
Not really sure because for me to find out how they define aided vs unaided, I have to pay a lot of money. I would guess that aided includes commercials and demos while unaided is more of word of mouth.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 26, 2015, 12:50 AM
Unaided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product without prompting (brand recall).

Aided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product when prompted (brand recognition).
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 26, 2015, 01:20 AM
Unaided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product without prompting (brand recall).

Aided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product when prompted (brand recognition).
So are they shown a VR headset, or a brand name, etc?  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 26, 2015, 01:49 AM
So are they shown a VR headset, or a brand name, etc?  
Sounds like it. Or asked them which ones they know about.
Title: Re: The VR thread.
Post by: Aura7541 on Oct 26, 2015, 01:50 AM
So are they shown a VR headset, or a brand name, etc?  
Unaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.

Aided would be you're asked if you know about a specific VR headset.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 26, 2015, 02:17 AM
Unaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.

Aided would be you're asked if you know about a specific VR headset.
In that case I would wonder if people are more familiar with the fact that Mattel has a headset thingy (even though they don't recognize the actual VR one).  

Are they really thinking of the VR itself or are they just imagining the little toy thing and thinking that's what they are asked about.  

If that was the case, I think I could agree with the results.  
Just even then those numbers seem pretty high.  The rest of the results make sense though.  


Kinda reminds me of those "biggest game publishers" lists.  There's a super huge company that most people aren't aware of.  I don't remember the name at the moment.  
You look at the list and think who the heck is that?  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 12:22 PM
PSVR's game line up is starting to look really good.
Title: Re: The VR thread.
Post by: Xevross on Oct 28, 2015, 01:31 PM
Gaming is about to change forever. This is why. (http://www.smh.com.au/digital-life/games/gaming-is-about-to-change-forever-this-is-why-20151028-gkkk6d.html)

The hype of VR is really starting to get to me. RIGS, Driveclub, GT! Its all too much :D
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 02:41 PM
NeoGAF - View Single Post -  Let's Talk About PlayStation VR: List of Upcoming Titles (http://www.neogaf.com/forum/showpost.php?p=163617652&postcount=1)

Quote
It has come to my attention that many people in the community think that PlayStation VR will not cater people with a huge library of games and apps during it's launch. With a release date of "first half of 2016", developers have been announcing titles that will be compatible with PSVR even before it's release. Over 200 developers (http://vrfocus.com/archives/24106/sony-over-200-developers-working-on-playstation-vr/) are working on PlayStation VR and more to come. I have come to you today to talk about the potential of the VR space being seen more than just a gimmick. To share our thoughts on PSVR Games and what we want to see in the future. Now with out further a do, here I have gathered a list of games that have been announced to be compatible with PSVR:Confirmed Titles  (45 games confirmed / planned for PSVR)
Quote
RIGS (http://vrfocus.com/archives/16979/rigs-coming-to-project-morpheus-from-guerrilla-cambridge/) (PSVR Exclusive)(http://www.actugaming.net/uploads/79e216d8b5cb779871a3fe348a8a3cfe.jpg)(Trailer) (https://www.youtube.com/watch?v=7C6bk7pGgMc)

 
Quote
Gran Turismo Sport (http://vrfocus.com/archives/24102/gran-turismo-sport-to-support-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/GranTurismo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=2h-Kycm8Jxo)

 
Quote
Until Dawn: Rush of Blood (http://vrfocus.com/archives/24101/until-dawn-rush-of-blood-announced-for-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/10/Until-Dawn-Rush-Of-Blood-2-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=nHwhYQbQaJE)

 
Quote
London Heist (https://www.youtube.com/watch?v=cw6x80Qdzak) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Londonheist_morpheus2.jpg)(Trailer) (https://www.youtube.com/watch?v=z0HMLA-KzeM)

 
Quote
Godling (http://vrfocus.com/archives/17008/first-godling-details-revealed/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Godling_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=t_5dPtFOfyU)

 
Quote
Headmaster (http://vrfocus.com/archives/17006/football-game-headmaster-comes-to-project-morpheus/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/headmaster_header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=wi3um3QnaL8)

 
Quote
Futuridium EP Deluxe VR (http://www.neogaf.com/forum/showpost.php?p=179357465&postcount=316) (PSVR Exclusive) (Launch Title)(http://assets1.ignimgs.com/2014/05/29/futuridium1280jpg-dcfe67_1280w.jpg)(Trailer) (https://www.youtube.com/watch?v=u43gqUxgaAI)

 
Quote
Futuridium VR Sequel (http://vrfocus.com/archives/17113/project-morpheus-launch-title-futuridium-trailer/) (PSVR Exclusive)(http://i.imgur.com/1fjmTKt.png?1)(Trailer) (https://www.youtube.com/watch?v=fRXdTxNklh8)

 
Quote
SUPERHYPERCUBE (http://blog.us.playstation.com/2015/06/16/superhypercube-coming-exclusively-to-project-morpheus/) (PSVR Exclusive)(http://media.vandal.net/m/32026/superhypercube-201576123957_10.jpg)(Trailer) (https://www.youtube.com/watch?v=0IXEfQmyBms)

 
Quote
Wayward Sky (http://vrfocus.com/archives/16985/wayward-sky-revealed-for-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/7f7NcIRgjxA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=7f7NcIRgjxA)

 
Quote
Hyper Void (http://vrfocus.com/archives/19783/new-project-morpheus-launch-title-revealed-hyper-void/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/08/HyperVoid_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=0ZRz8m4I9Q8)

 
Quote
Robinson: The Journey (http://vrfocus.com/archives/24143/cryteks-robinson-the-journey-confirmed-as-playstation-vr-exclusive/) (PSVR Timed Exclusive)(https://cdn2.vox-cdn.com/thumbor/6NKtCgfyxuG6iozuSM5osb3uQDE=/0x1395:1518x2249/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/46538338/Robinson_The_Journey_Key_Art.0.0.jpg)(Trailer) (https://www.youtube.com/watch?v=AOZtqDhQP44)

 
Quote
GNOG (http://blog.us.playstation.com/2015/06/04/monstrous-puzzle-game-gnog-launching-on-ps4-and-morpheus-in-2016/) (PSVR Timed Exclusive)(http://41.media.tumblr.com/3c2dfda9fa23b048ed81bfff05d3d0b8/tumblr_nf3n6u0hMF1s5hzo1o1_1280.png)(Trailer) (https://www.youtube.com/watch?v=lzTWg0sGVh4)

 
Quote
Volume: Coda (http://blog.us.playstation.com/2015/10/22/introducing-volume-coda-free-expansion-for-playstation-vr/) (PSVR Timed Exclusive)(https://farm1.staticflickr.com/606/22297393552_fdfed915a4_b.jpg)'(Trailer) (https://www.youtube.com/watch?v=AEfmDvLaj0w)

 
Quote
Battlezone (http://vrfocus.com/archives/17019/rebellion-reveals-battlezone-revival-for-project-morpheus/) (PSVR Timed Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/Battlezone_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=MT4lHJQG5ck)

 
Quote
Megaton Rainfall(http://vrfocus.com/wp-content/uploads/2015/02/megatonrainfall_1-1024x575.jpg)(Trailer) (https://www.youtube.com/watch?v=9cIJALbY25g)

 
Quote
Fated (http://vrfocus.com/archives/12082/frima-studios-reveal-debut-vr-videogame-fated/)(http://vrfocus.com/wp-content/uploads/2015/02/fated_header-792x300.png)(Image) (https://pbs.twimg.com/media/CRN1QnfU8AAt2Kv.png)

 
Quote
Nighttime Terror 2 (http://vrfocus.com/archives/21081/nighttime-terror-2-teaser-footage-released/)(http://vrfocus.com/wp-content/uploads/2015/09/nighttime-terror-2-header-789x300.png)(Video) (https://www.youtube.com/watch?v=BiFoeuanryM)

 
Quote
Earthlight (http://vrfocus.com/archives/23759/earthlight-announced-for-playstation-vr-oculus-rift-and-htc-vive/)(http://vrfocus.com/wp-content/uploads/2015/10/Earthlight_Header2-790x300.png)(Trailer) (https://www.youtube.com/watch?v=gj1uD1uUugI)

 
Quote
Crystal Rift (http://vrfocus.com/archives/22518/crystal-rift-coming-to-playstation-4-and-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2015/08/blob_crystalrift.jpg)(Trailer) (https://www.youtube.com/watch?v=TNhguBsuXmQ)

 
Quote
Trackmania Turbo (http://vrfocus.com/archives/16827/ubisofts-trackmania-in-development-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/06/TrackmaniaTurbo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=3piye62BYf4)

 
Quote
Albino Lulluby (http://vrfocus.com/archives/20324/albino-lullaby-planned-for-ps4-morpheus-and-vive/)(http://vrfocus.com/wp-content/uploads/2015/08/AlbinoLullaby2.jpg)(Trailer) (https://www.youtube.com/watch?v=sq53HkrQ9wc)

 
Quote
The Gallery: Six Elements (http://vrfocus.com/archives/19937/the-gallery-goes-episodic-confirmed-for-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/03/TheGallery_Header.png)(Trailer) (https://www.youtube.com/watch?v=AX_USYc2VtM)

 
Quote
World of Diving (http://vrfocus.com/archives/19796/world-of-diving-coming-to-htc-vive-and-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/worldofdiving_2.jpg)(Trailer) (https://www.youtube.com/watch?v=qhLgQINf4Qc)

 
Quote
Pollen (http://vrfocus.com/archives/18346/pollen-confirmed-for-project-morpheus-htc-vive/)(http://i.imgur.com/pnRte46.png)(Trailer) (https://www.youtube.com/watch?v=X_1x_y15Pdw)

 
Quote
World War Toons (http://vrfocus.com/archives/16982/world-war-toons-confirmed-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/03/WorldWarToons_1.png)(Trailer) (https://www.youtube.com/watch?v=7ZwWli3a-N8)

 
Quote
The Hum: Abductions (http://vrfocus.com/archives/10808/hum-abductions-confirmed-pc-playstation-4/)(http://vrfocus.com/wp-content/uploads/2014/05/TheHum_1.png)(Trailer) (https://www.youtube.com/watch?v=EfWu3FKtv-E)

 
Quote
ARK: Survival Evolved (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/08/ArkSurvivalEvolved_5.jpg)(Trailer) (https://www.youtube.com/watch?v=aQM8yWoiy5s)

 
Quote
The Assembly (http://blog.us.playstation.com/2014/06/11/announcing-the-assembly-for-ps4-and-project-morpheus/)(http://i.imgur.com/MpDR327.jpg)(Trailer) (https://www.youtube.com/watch?v=Wuc9Y811Pkk)

 
Quote
Eve Valkyrie (http://www.playstationlifestyle.net/2015/03/21/eve-valkyrie-morpheus-launch-title/) (Launch Title)(http://cdn2.gamefront.com/wp-content/uploads/2013/10/evevalkyrie.jpg)(Trailer) (https://www.youtube.com/watch?v=UDzFuvV1wOQ)

 
Quote
Adr1ft (http://www.worldsfactory.net/2015/03/14/adr1ft-creator-super-excited-morpheus-always-been-ps-fanatic)(http://www.hardcoregamer.com/wp-content/uploads/2015/03/ADR1FT_07.jpg)(Trailer) (https://www.youtube.com/watch?v=j_iFq9d2VuM)

 
Quote
Keep Talking and Nobody Explodes (http://vrfocus.com/archives/9386/keep-talking-nobody-explodes-confirmed-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/12/keeptalkingnobodyexplodes_1.jpg)(Trailer) (https://www.youtube.com/watch?v=I1glxPTYSyA)

 
Quote
Mind: Path to Thalamus (http://vrfocus.com/archives/1871/mind-path-thalamus-coming-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/Mind_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=UsvME_tN-Cw)

 
Quote
Surgeon Simulator (http://me.ign.com/en/playstation-vr-project-morpheus/86876/news/surgeon-simulator-getting-vr-support-soon)(http://i.ytimg.com/vi/TChZftadNpA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=QsCxl1uG9j4)

 
Quote
Among the Sleep (http://www.eurogamer.net/articles/2014-05-13-among-the-sleep-is-coming-to-ps4-with-project-morpheus-support)(http://download.gamezone.com/uploads/image/data/1164091/article_post_width_among_the_sleep.JPG)(Trailer) (https://www.youtube.com/watch?v=0EAeewMmM_k)

 
Quote
Loading Human (http://vrfocus.com/archives/12361/loading-human-confirmed-project-morpheus/)(http://o.aolcdn.com/hss/storage/midas/f1995cab13a1ecb5c677f2d40f86e958/200097141/loadinghuman_630pxhedimg.jpg)(Trailer) (https://www.youtube.com/watch?v=BCEIgZG6O7c)

 
Quote
Omega Agent (http://vrfocus.com/archives/23456/omega-agent-confirmed-for-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/OmegaAgent_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=NYdwTHhMb8M)

 
Quote
Synthesis Universe (http://vrfocus.com/archives/21420/synthesis-universe-confirmed-as-project-morpheus-launch-title/) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/09/synthesisuniverse_psmove-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=ohP3NHlNJhY)

 
Quote
Get Even (http://vrfocus.com/archives/1877/get-even-confirmed-project-morpheus-oculus-rift/)(http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2496208-even.jpg)(Trailer) (https://www.youtube.com/watch?v=nZ1-BLhYocg)

 
Quote
Vanguard V (http://vrfocus.com/archives/9395/vanguard-v-confirmed-playstation-4-project-morpheus/)(https://lh4.ggpht.com/MBMKZ1ns1X0pXNr1FFD09O3squ54gUxX2rity1mvhxzQF98zzEqjraNFGTP8kpBC1A=h900)(Trailer) (https://www.youtube.com/watch?v=CTjACJdunjc)

 
Quote
TECHNOLUST Scanlines (http://vrfocus.com/archives/16432/technolust-scanlines-confirmed-for-morpheus-new-detail-revealed/)(http://vrfocus.com/wp-content/uploads/2015/06/TECHNOLUSTScanlines_1.png)(Video) (https://www.youtube.com/watch?v=KMD1S2rgEQM)

 
Quote
Minotaur Rescue (http://vrfocus.com/archives/6811/jeff-minters-minotaur-rescue-ported-gear-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/MinotaurRescue_1.png)(Video) (https://www.youtube.com/watch?v=Y3EvrYXJ67o)

 
Quote
Q.U.B.E ² (http://blog.us.playstation.com/2014/08/14/q-u-b-e-%C2%B2-coming-to-ps4/)(https://farm4.staticflickr.com/3880/14729822177_7ab513c6f1_z.jpg)(Video) (https://www.youtube.com/watch?v=OF10wk9jANA)

 
Quote
Project Cars (http://www.ign.com/articles/2014/03/26/project-cars-will-support-sonys-project-morpheus)(http://www.twinfinite.net/wp-content/uploads/2015/03/project-cars-wallpapers-in-hd.jpg)(Video) (https://www.youtube.com/watch?v=01KizKvFVhw)

 
Quote
War Thunder (http://www.gameinformer.com/b/news/archive/2014/08/13/project-morpheus-support-coming-to-war-thunder-on-playstation-4.aspx)(http://gaijin.ru/upload/image/1000x700/shot2-2012.02.jpg)(Video) (https://www.youtube.com/watch?v=ig6--fbCAu0)

 
Apps / Support
Quote
PlayRoom VR (http://vrfocus.com/archives/18576/playroom-vr-will-be-available-at-project-morpheus-launch/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/PlayRoomVR_-2-1024x576.jpg)(https://www.jp.playstation.com/blog/20150917_tgs2015_VR_04.jpg)

 
Quote
The Walk (http://vrfocus.com/archives/21469/the-walk-vr-experience-video-released-using-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/JaV4c4vrUGo/maxresdefault.jpg)

 
Quote
Tekken 7 (http://vrfocus.com/archives/24097/tekken-7-coming-to-playstation-vr/) (PSVR Exclusive)(http://o.aolcdn.com/hss/storage/midas/eba0af602793062df8940b596578572d/202872351/tekken7.jpg)

 
Quote
Harmonix Music VR (http://blog.us.playstation.com/2015/06/17/harmonix-music-vr-coming-to-project-morpheus/) (PSVR Exclusive)(http://static.blog.playstation.com/wp-content/uploads/2015/06/harmonixmusicvr-483x297.jpg)

 
Quote
Joysound VR (http://vrfocus.com/archives/21639/karaoke-title-joysoundvr-coming-to-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/joysound-header-790x300.png)

 
Quote
Dead or Alive Xtreme 3 (http://vrfocus.com/archives/22008/dead-or-alive-xtreme-3-to-get-playstation-vr-support/) (PSVR Exclusive)(http://i.imgur.com/mBGXNoX.png)

 
Quote
Apollo 11 (http://www.neogaf.com/forum/showpost.php?p=183183752&postcount=381)(http://vrfocus.com/wp-content/uploads/2015/02/MoonLanding_Header-790x300.png)

 
Quote
CEEK (http://vrfocus.com/archives/5664/next-galaxy-announces-ceek-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/07/Ceek_1.png)

 
Quote
Paranormal Activity VR (http://vrfocus.com/archives/17090/paranormal-activity-vr-coming-to-morpheus-oculus-vive-next-year/)(http://vrfocus.com/wp-content/uploads/2015/06/ParanormalActivity_Header-790x300.png)

 
Quote
Morpheus Companion Apps (http://vrfocus.com/archives/4053/sony-developing-companionsocial-apps-project-morpheus-titles/)(http://vrfocus.com/wp-content/uploads/2014/06/Screenshot_2014-06-12-02-24-20-300x187.png)(http://vrfocus.com/wp-content/uploads/2014/06/Leaderboard_Kevin-300x187.png)

 
Quote
Viewable Animated Series (http://vrfocus.com/archives/7473/first-oculus-morpheus-gear-viewable-series-announced/)(http://vrfocus.com/wp-content/uploads/2014/09/Kaze_Header.png)

 
Demo Titles / Possible Full Games
Quote
DriveClub (http://vrfocus.com/archives/24174/driveclub-being-shown-on-playstation-vr-in-paris-full-support-possible/)Showdown (http://vrfocus.com/archives/21005/epic-games-release-showdown-for-oculus-rift-project-morpheus-htc-vive/)The Deep (http://vrfocus.com/archives/16981/project-morpheus-the-deep-becomes-full-videogame-title/)OVO (http://tarsier.se/fullblog/blog/ovo)Street Luge (http://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet)Summer Lesson (http://www.siliconera.com/2014/09/01/tekken-team-working-ps4-project-morpheus-game-summer-lesson/)Danganronpa VR (http://vrfocus.com/archives/19189/danganronpa-coming-to-project-morpheus/)Kitchen (http://vrfocus.com/archives/17162/capcom-brings-vr-engine-tech-demo-kitchen-to-e3-and-project-morpheus/)Hatsume Miku VR (http://vrfocus.com/archives/17024/sega-bringing-hatsune-miku-vr-experience-to-project-morpheus/)Dynasty Warriors VR (http://vrfocus.com/archives/21641/koei-tecmo-reveal-dynasty-warriors-8-vr-demo/)Final Fantasy XIV VR (http://vrfocus.com/archives/21636/final-fantasy-xiv-coming-to-playstation-vr/)Aquarion Evol (http://vrfocus.com/archives/21653/aquarion-evol-playstation-vr-videogame-revealed/)

 
Rumoured Titles
Quote
Astraea (http://vrfocus.com/archives/23521/astraea-announced-for-ps4-psvr-support-unconfirmed/)Allison Road (http://vrfocus.com/archives/23601/sony-teases-playstation-vr-support-for-allison-road/)Atom Universe (http://vrfocus.com/archives/15160/atom-universe-greenlight-steam/)VizionEck (http://vizioneck.com/)Super Stardust Ultra (http://vrfocus.com/archives/11691/super-stardust-ultra-morpheus-ready-says-sony/)No Man's Sky (http://vrfocus.com/archives/4012/mans-sky-dev-reveals-oculus-rift-experiments/)The Witness (http://www.igameresponsibly.com/2014/01/24/jonathan-blows-the-witness-will-support-valves-new-vr-tech/)

 
Development Interest
Quote
Team Junkfish with Monstrum (http://vrfocus.com/archives/1623/monstrum-developer-wed-definitely-interested-ps4-port/)Rosebud Games with Death in Candlewood (http://vrfocus.com/archives/1928/death-candlewood-developer-love-bring-title-ps4/)Viewpoint Games with VR Karts (http://vrfocus.com/archives/15562/vr-karts-dev-it-would-be-great-to-be-on-vive-and-morpheus/)Neotopia Dev on Morpheus Support (http://vrfocus.com/archives/8120/neotopia-developer-looking-support-project-morpheus/)Kona Dev Talking to Sony (http://vrfocus.com/archives/9072/kona-dev-met-sony-talking-microsoft-good-chance-ps4-version-morpheus-support/)Classroom Acuatic PS4 version hinted (http://vrfocus.com/archives/10002/classroom-aquatic-release-window-revealed-playstation-4-version-hinted/)Elite Dangerous Dev on Morpheus Support (http://vrfocus.com/archives/12505/elite-dangerous-come-playstation-4-line/)Esper Dev would love to be on Morpheus (http://vrfocus.com/archives/13093/esper-dev-love-vr-project-morpheus-dev-kit/)VR Bits wants Darkfield on Morpheus (http://vrfocus.com/archives/13786/vr-bits-looking-bring-darkfield-project-morpheus-htc-vive/)Sublevel-Zero Dev Interested in Morpheus (http://vrfocus.com/archives/13929/sublevel-zero-dev-interested-morpheus-vive-versions/)Ether One Dev Hopeful for Morpheus Support (http://vrfocus.com/archives/7875/ether-one-dev-hopeful-project-morpheus-support-ps4-version/)HammeredHead Interested in Other VR Support (http://vrfocus.com/archives/4170/hammerhead-interested-vr-headsets-undercurrent/)Ape Law Matter of Time Before PS4 Version (http://vrfocus.com/archives/6486/ape-law-matter-time-ps4-version-albino-lullaby/)SNOW Dev teasing Morpheus Support (http://vrfocus.com/archives/6347/snow-devs-tease-morpheus-support-well-sticking-allegiance-ps4/)The Golf Club Dev Gets Access to Morpheus Dev Kit (http://vrfocus.com/archives/3903/golf-club-dev-among-first-get-access-project-morpheus/)Dream Dev Talking to Sony About Morpheus Port (http://vrfocus.com/archives/2041/dream-dev-talking-sony-ps4-project-morpheus-port/)Private Eye Dev Wants to Bring Title to Morpheus (http://vrfocus.com/archives/2193/private-eye-dev-absolutely-wants-bring-title-ps4-morpheus/)InEvoWare to Consider Morpheus Support (http://vrfocus.com/archives/2097/xvirent-consider-playstation-4-project-morpheus-pc-development/)Infinity Runner Dev Looking to Support Morpheus (http://vrfocus.com/archives/2745/infinity-runner-hits-june-2nd-looking-support-project-morpheus/)Ethereon Dev Could Bring Title to Morpheus (http://vrfocus.com/archives/3233/ethereon-dev-vr-belongs-everyone-bring-title-ps4-morpheus/)Darknet Dev Spoke to Sony About Morpheus Port (http://vrfocus.com/archives/3218/darknet-developer-spoken-sony-ps4-port/)MyDream Dev Would Love to Develop for Morpheus (http://vrfocus.com/archives/2005/mydream-devs-love-develop-playstation-4-project-morpheus/)Radial-G Dev Obtain Morpheus Kit (http://vrfocus.com/archives/4984/radial-g-developers-obtain-project-morpheus-dev-kit/)New Sony First Party Studio VR Team (North West Studio) (http://gematsu.com/2015/05/sony-opens-new-vr-focused-first-party-studio)Just Add Water Dev Tease (http://www.gamereactor.eu/news/306924/Just+Add+Water+teases+Morpheus+title/)

 
Title: Re: The VR thread.
Post by: Raven on Oct 28, 2015, 03:59 PM
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 04:08 PM
That seems low.
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 04:57 PM
For PSVR the confirmed games I'm interested in are

London Heist
Driveclub
GTS
Rigs
Eve Valkyrie
Robinson
Until Dawn: Rush of Blood
Playroom
Ark
Adrift


Seems like it'll have a pretty decent lineup.
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 04:59 PM
For PSVR the confirmed games I'm interested in are

London Heist
Driveclub
GTS
Rigs
Eve Valkyrie
Robinson
Until Dawn: Rush of Blood
Playroom
Ark
Adrift


Seems like it'll have a pretty decent lineup.
Yeah, I just hope most of those are releasing near launch
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 05:01 PM
Yeah, I just hope most of those are releasing near launch
Rigs, Driveclub, Eve, Ark, and Playroom are probably day one.
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 05:02 PM
Rigs, Driveclub, Eve, Ark, and Playroom are probably day one.
hype!

Now we just need price and release date. Also, NMS VR confirmation plx
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 05:50 PM
Added a poll!


I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 05:53 PM
Added a poll!


I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Well, yeah. Plus it is Samsung
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 28, 2015, 06:21 PM
Added a poll!
I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Allegedly.

Or maybe PSVR catches fire with hardcore, then as price drops, the casual crowd jumps in.  
Sells 30 billion.  
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 07:47 PM
isn't gear vr already out?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 10:16 PM
(http://cdn.pocket-lint.com/r/s/970x/assets/images/phpfwbuii.jpg)

(http://cdn.pocket-lint.com/r/s/970x/assets/images/phpup0io6.jpg)

(http://cdn.pocket-lint.com/r/s/650x/assets/images/phpcf9ohp.jpg)

(http://cdn.pocket-lint.com/r/s/650x/assets/images/phpt3avdp.jpg)

https://twitter.com/kieran_30/status/659392627675168768 (https://twitter.com/kieran_30/status/659392627675168768)

I've been very lucky to try Driveclub VR and it's the best gaming experience I've ever had in over 20 years simply amazing #PlayStationVR

Q- what exactly does it do?
A- makes you smile ;) VR feels like your in the car it's Insane.

Q- How did you get to try it? How severe were visual cut backs?
A- it still looked amazing not as clear as a tv but the feeling was amazing no motion sickness just a big smile #Driveclub

NeoGAF - View Single Post -  off screen pics Driveclub VR (http://www.neogaf.com/forum/showpost.php?p=183302123&postcount=113)

Quote
Quote
Originally Posted by valkillmore
  (http://vizioneck.com/forum/showthread.php?p=183287333#post183287333)
 

 
 Do those banners say 'DRIVER' and not 'DRIVECLUB'

 
Yeah. It's because we were also showing a demo called 'Passenger' where you simply sit in the passenger seat and look around. Driving at 180mph, you don't really get chance to have a good look around, so the Passenger demo encourages that. The guys at Evolution are also talking about an idea where you could download a friend's replay and watch their lap from the passenger seat.
 As it stands, there are no weather effects at all, nor a time cycle, nor mirrors, as reflections are very taxing. However, the demo has only been in development for around three months and has made spectacular progress in that time. At first, the engine could only handle one car and no trees without the framerate dropping; after three months, you can see the vast improvement.
 
(https://media4.giphy.com/media/10wnwi0hTl0eBy/200.gif)
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 28, 2015, 10:31 PM



The past few days have been easing me about PSVR.  
I was worried about support, but so far it looks great!!!
Now I'm waiting for something Uncharted-like...  
Or Horizon-like.... :o

Quote from: GAF user
From everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 10:45 PM
The past few days have been easing me about PSVR.  
I was worried about support, but so far it looks great!!!
Now I'm waiting for something Uncharted-like...  
Or Horizon-like.... :o

Why did you quote that user?
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 28, 2015, 10:53 PM
Why did you quote that user?
Because it's funny.  :)
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 11:06 PM
isn't gear vr already out?
Innovator edition launched last year at $200.

Upgraded/final version releases this year at $100.
Title: Re: The VR thread.
Post by: Raven on Oct 29, 2015, 12:37 AM
That seems low.
Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 12:48 AM
Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
Yeah, at this point, it's hard to say how successful VR will be.  

I'm becoming more optimistic as time goes on, seeing all the devs and all the games.  But we still don't know the price, and don't know how willing most people are to jump onto the bandwagon.  

Better to say "it'll fail" and be wrong, and still have clients that are making money.  
Than the opposite to say "it'll do great" and be wrong, and have clients invest in the wrong places.  
Title: Re: The VR thread.
Post by: Legend on Oct 29, 2015, 12:56 AM
Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
VR also is so hard to market.

How the heck do you make a good commercial?
Title: Re: The VR thread.
Post by: Raven on Oct 29, 2015, 12:57 AM
VR also is so hard to market.

How the heck do you make a good commercial?
That... that is what I said....
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 12:58 AM
VR also is so hard to market.
How the heck do you make a good commercial?
A good commercial?  Doable.

A great commercial?  Impossible.  (or pretty close?)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 29, 2015, 01:02 AM
I think people think way to much into how to market it. Just show good games, And have stands set up at every major department store. I have a feeling most people have an idea of what to expect with VR. Unless they're being cynical about it not wanting to give it a chance for "reasons''.  Plus word of mouth is going to be huge push for VR, as it already is. It's pretty hard to find someone that's tried VR and talk shame about it.

Personally if it launches in summer, at a 300 dollar price point I can see it selling over 3 million next year. Not a rocket start but very decent.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 01:04 AM
I think people think way to much into how to market it. Just show good games, And have stands set up at every major department store. I have a feeling most people have an idea of what to expect with VR. Unless they're being cyclical about it not wanting to give it a chance for "reasons''.  Plus word of mouth is going to be huge push for VR, as it already is. It's pretty hard to find someone that's tried VR and talk shame about it.

Personally if it launches in summer, at a 300 dollar price point I can see it selling over 3 million this year. Not a rocket start but very decent.
Release in the summer, still sell 3 million this year?  :o


I think the underlined is what needs to happen.  

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 29, 2015, 01:06 AM
Release in the summer, still sell 3 million this year?  :o


I think the underlined is what needs to happen.  


Why not? you'll have summer fall and winter. Plus the holidays WW. why is 3 million so hard to believe? It could be the ''it'' thing come Christmas depending on game out put.

Edit. never mind I see my mistake. dang you 1/2 tau!



Title: Re: The VR thread.
Post by: Legend on Oct 29, 2015, 03:53 AM
That... that is what I said....
I think I need more sleep. Completely skipped the middle of your post.

A good commercial?  Doable.

A great commercial?  Impossible.  (or pretty close?)
The problem imo is that cgi and live action commercials are already really common.



They show the player physically inside the game yet everyone knows this isn't how the game actually plays. A VR commercial needs to stress that it's not marketing tricks but an accurate representation of the experience.


Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 04:12 AM
The problem imo is that cgi and live action commercials are already really common.



They show the player physically inside the game yet everyone knows this isn't how the game actually plays. A VR commercial needs to stress that it's not marketing tricks but an accurate representation of the experience.
If you want to go down that route, then you could start the ad with a player putting a headset on first.  
Title: Re: The VR thread.
Post by: Kerotan on Oct 29, 2015, 07:45 AM
Ps4 will have shipped roughly 40m units by the time this launches.  That massive base greatly increases it's chances of being successful.  

I'm going to go with 3m shipped in 2016.

The fact the ps4 is selling so well is making it easy for Sony to court developers to support this.  I well believe the 200 devopers working on psvr that they announced at PGW.

Also dreams would be the perfect game for psvr.  Maybe even rename the VR version as Morpheus!

Another is MGS: VR MISSIONS.  

That's a no brainer.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 30, 2015, 04:17 AM
I'm blown away someone made this.

Title: Re: The VR thread.
Post by: Legend on Oct 30, 2015, 06:18 AM
Title: Re: The VR thread.
Post by: Kerotan on Oct 30, 2015, 06:48 AM
I'm blown away someone made this.


Pun intended?
Title: Re: The VR thread.
Post by: Cute Pikachu on Oct 30, 2015, 08:43 PM
Yeah thats not gonna go well.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 31, 2015, 01:34 PM
Guerrilla Games on Twitter: "The doors to #PGW opened at 9 and it felt like everybody was lining up for RIGS Mechanized Combat League. https://t.co/UkYtUSqiZY" (https://twitter.com/Guerrilla/status/660388515826503680)

Dat line for rigs.  :o

The hype is real.
Title: Re: The VR thread.
Post by: Kerotan on Oct 31, 2015, 01:53 PM
I live in ireland.  I presume a few stores in Dublin will have VR displays to try out next year when this thing launches?  

Depending on price I'll consider it but I'd need to experience it before investing!
Title: Re: The VR thread.
Post by: Raven on Nov 01, 2015, 12:34 AM
It sounds like people are really liking RIGS. That's a kind of game VR is really good for as an immersive experience. Piloting machines.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 01, 2015, 02:12 AM
I'm a little disappointed I more hands on article didn't come out of pairs game week. I'm have a hard time finding them .
Title: Re: The VR thread.
Post by: DerNebel on Nov 02, 2015, 10:46 AM
So I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.

 Playstation VR comes with a powerful processing  i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)

Quote
Sony's Ram Madhavan(developer services and support) reveals at the Unite 2015 talk. The revelation comes at the 14min 28 sec mark of the talk, and reiterates it at the 19min 48sec mark(https://pbs.twimg.com/media/CSwA3qFVEAEu7qa.png)https://www.youtube.com/watch?v=3RNbZpcfAhE
 SDK's have improved on all fronts new device tracking and audio
 Lots of new info
 reducing latency
 why reprojection(https://pbs.twimg.com/media/CSwBX3qU8AAWx5G.png)(https://pbs.twimg.com/media/CSwBPOQUsAAvVwO.png)(https://pbs.twimg.com/media/CSwBIeCU8AA5l_S.png)(https://pbs.twimg.com/media/CSwDGEQUcAAzh98.png)(https://pbs.twimg.com/media/CSwBeZyUcAAFbw3.png)(https://pbs.twimg.com/media/CSwBorfUcAA7_mC.png)(https://pbs.twimg.com/media/CSwByLiUAAA2OYA.png)
Title: Re: The VR thread.
Post by: Kerotan on Nov 02, 2015, 12:22 PM
So I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.

 Playstation VR comes with a powerful processing  i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)

That's significant and it explains how it was able to run such powerful games.  But this will mean it's more expensive than first thought.  We'll probably be lucky if it's even 299$. And that's my upper limit I'd pay.
Title: Re: The VR thread.
Post by: Legend on Nov 02, 2015, 05:28 PM
So I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.

 Playstation VR comes with a powerful processing  i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)

Yeah people on GAF are really confused.

The box does binaural audio and reformats the image for the TV. Does zero graphics processing. Even reprojection is still handled by the PS4.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 02, 2015, 05:37 PM
Why do most of them act like this is new news. It seems it's the first time many even heard there's an extra box.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 02, 2015, 09:38 PM


At time = 3m21s

Quote
That's a secrets. The hardware team have pretty much completed their work, but the software team are hard at work on those system features. That's why we are not showing the system UI or the non-VR gaming experience when you have PlayStation VR and that will come soon, in the future.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 02, 2015, 10:31 PM
feature=youtu.be

At time = 3m21s

people on gaf think it will lead to a sub hd resolution.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 02, 2015, 10:46 PM
people on gaf think it will lead to a sub hd resolution.
Think that's mostly under the assumption that the experience will be like the OR thing for XB1.  
Which I wouldn't mind.  The thing that would bother me, is if that was the only thing available.  But having actual PSVR games and having that type of experience on the side would be novel and certainly something I would like to try out once or twice.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 02, 2015, 11:04 PM
Think that's mostly under the assumption that the experience will be like the OR thing for XB1.  
Which I wouldn't mind.  The thing that would bother me, is if that was the only thing available.  But having actual PSVR games and having that type of experience on the side would be novel and certainly something I would like to try out once or twice.  
I think if it's done right it would be something I'd like to do often.  If the picture quality is similar to a projector but with better colors then I think that's okay. There's nothing like playing a game on a huge screen even if you do loose some resolution in the process. Besides, wouldn't it be similar to up scaling? As it would take a full 1080p picture and reduce it to the screen size?
Title: Re: The VR thread.
Post by: Legend on Nov 03, 2015, 02:30 PM


Sounds like he was meaning shareplay and the like.
Title: Re: The VR thread.
Post by: Legend on Nov 04, 2015, 04:08 PM
VR will be huge

Title: Re: The VR thread.
Post by: kitler53 on Nov 04, 2015, 07:39 PM
VR will be huge


a fools response.

no one has the room available to do that in their house.  i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition?  in my neighborhood it would probably be at least $50k...  fudge that.
Title: Re: The VR thread.
Post by: Legend on Nov 04, 2015, 07:41 PM
a fools response.

no one has the room available to do that in their house.  i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition?  in my neighborhood i would probably be at least $50k...  fudge that.
That's around the same space Kinect wanted.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 04, 2015, 07:43 PM
VR will be huge


Lol, I thought Tacos made this post.  

I was half right.  ;)
Title: Re: The VR thread.
Post by: kitler53 on Nov 04, 2015, 07:56 PM
That's around the same space Kinect wanted.
no it's not.  the space requirements for kinect was 6-8 feet and unless that guy in this video is only 4 feet tall then clearly this room setup is around 12-15.  ...and remember how much flak kinect got for needing more space than people had in their homes especially in locations like europe and japan where home sizes are a lot smaller than here in america.   ..then remember with kinect you could see the room clearly,.. this DK demo seems to stop the user about 4 feet away from any obstruction to prevent the user from blindly walking into that wall.

i'm sorry but this is just unusable technology.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 04, 2015, 08:04 PM
a fools response.

no one has the room available to do that in their house.  i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition?  in my neighborhood it would probably be at least $50k...  fudge that.
DIY.  Save lots of money.  
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 08, 2015, 07:52 PM
Spoiler for Hidden:
<div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube GKbpFMBQEr0"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/GKbpFMBQEr0" frameborder="0" allowfullscreen></iframe> </div></div><br><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube Nd9flyY1z04"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/Nd9flyY1z04" frameborder="0" allowfullscreen></iframe> </div></div><br><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube iF6nLYtGWJE"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/iF6nLYtGWJE" frameborder="0" allowfullscreen></iframe> </div></div><br><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube dwcK6xyb5bI"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/dwcK6xyb5bI" frameborder="0" allowfullscreen></iframe> </div></div><br>
Title: Re: The VR thread.
Post by: Legend on Nov 08, 2015, 08:54 PM
(http://c.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2015/11/3053235-inline-i-1-vr-infographic-greenlight.jpg)(http://e.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2015/11/3053235-inline-i-2-exclusive-vr-industry-report-2.jpg)(http://e.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2015/11/3053235-inline-i-3-exclusive-vr-industry-report-3.jpg)

http://www.neogaf.com/forum/showthread.php?t=1137167 (http://www.neogaf.com/forum/showthread.php?t=1137167)
Title: Re: The VR thread.
Post by: Legend on Nov 10, 2015, 02:13 PM
Gear vr launches Nov 20th in US
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 18, 2015, 11:55 AM
Quote
A limited number of Vives will go out next month, with a wide release to take place before March 2016. But no matter how much spit and polish you put on it, Vive will be nothing without great experiences.

Valve hasn't just spent the last three years working on Vive and SteamOS - so what is it preparing in terms of software? "Thats one of the things we're holding back to reveal more information about but there's going to be a big story and we're excited to share it," says J.B. McRee, Senior Manager of Product Marketing for virtual reality at HTC.

Could it finally be Half-Life 3's time to shine? Maybe a new Left 4 Dead? It's hardly a surprise that nobody is saying more than that despite being so close to launch - HTC wants everything about the Vive to be a surprise.

"When we made the original announcement it was a surprise to probably mostly everyone," says McRee. "For us it was really exciting because, coming from smartphones, it's always been very challenging for us to bring a product to an announcement with people not knowing about it.

"It's difficult for everyone these days. So we know the excitement that we gained from that so we're trying to make sure we can try to do those types of things again so as we start to have these announcements and things we want to talk about we want to make a big bang.

"We're exciting to tell you, believe me."
Quote
"I think it's important for the industry for people not to be too terribly competitive right now, because in order for VR to be successful everybody needs to be successful - at least in the beginning.

"So we're not going out the door with much of a competitive aspect. We're obviously thinking about those things, but it's important for the industry for everyone to be successful, for the first products that roll out to deliver on a very good VR experience. That's a big weight on our shoulders, and we're taking that very seriously."
Quote
"Even though we're designing the hardware, Valve has say in what that looks and from a performance perspective how that works," says McRee - and it works both ways.

"We're very involved. Very, very involved. And there are things we haven't really talked about from a software perspective that we're excited to share as well, that I think people will be excited to hear."
Quote
HTC still won't comment on price, but we'll tell you now that it's not going to be cheap. "We're focused on quality of experience more so than accessibility and so it's important to us we get a very good experience," says McRee.

"Whether that means the price is impacted or whether that means the minimum spec is impacted, its not going to be a decision we take lightly. That's not to say if we release the minimum spec of one thing it won't work on lesser graphics cards, but that's what we consider comfortable. It may not be accessible for everybody. Nothing is ever accessible for everybody."

http://www.techradar.com/news/gaming...ames-1309114/1
Title: Re: The VR thread.
Post by: Legend on Nov 19, 2015, 04:40 PM
Title: Re: The VR thread.
Post by: Legend on Nov 20, 2015, 10:33 PM
 Samsung Gear VR : Consumer Edition |OT| Goodbye, real world. - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1143119)

Quote
(http://i.imgur.com/8zs0qUh.png)
Quote
The Samsung Gear VR is a Virtual Reality Headset produced and launched in a partnership between Samsung and Oculus. The Gear VR utilizes the Galaxy Note 4 or Galaxy S6/Edge as a display, CPU, and GPU. The tracking and touch input are handled by dedicated hardware inside the headset, with the hardware connecting directly to the device via the microUSB port. Software designed for the Gear VR bypasses the standard sandboxing and buffering of the Android OS via a custom kernel, allowing the content to run at a consistent 60fps and with sub 20ms latency at all times.
Developer: Samsung & OculusPrice: $99Release Date (US): 11.20.15Release Date (International): TBAWeight: 318g / 0.7lbs (without phone)Compatible Devices:
  • Samsung Galaxy S6
  • Samsung Galaxy S6 edge
  • Samsung Galaxy S6 edge+
  • Samsung Galaxy Note5
(http://i.imgur.com/aOFsL7z.png)(http://i.imgur.com/tyKZeW9.png)Where to Purchase:
  • Best Buy (http://www.bestbuy.com/site/samsung-gear-vr-for-select-samsung-cell-phones-black-white/4637800.p?id=1219786370026&skuId=4637800) (Currently Out of Stock)
  • Amazon (http://www.amazon.com/Samsung-Gear-VR-Virtual-Reality/dp/B016OFYGXQ/ref=sr_1_sc_1?ie=UTF8&qid=1447435751&sr=8-1-spell&keywords=smamsung+gear+vr) (Currently Out of Stock)
  • Samsung (http://www.samsung.com/us/explore/gear-vr/?cid=ppc-) (Currently Out of Stock)
  • AT&T (https://m.att.com/shopmobile/accessories/specialty-items/samsung-gear-vr3/_jcr_content.html?referrer=)
Reviews:
  • IGN (http://www.ign.com/articles/2015/11/20/samsung-gear-vr-review-2)
  • WIRED (http://www.wired.com/2015/11/review-samsung-gear-vr/)
  • The Verge (http://www.theverge.com/2015/11/20/9768104/samsung-gear-vr-hands-on)
  • USA Today (http://www.usatoday.com/story/tech/columnist/baig/2015/11/20/samsung-gear-vr-cool-imperfect-mid-priced-virtual-reality/76093288/)
  • VentureBeat (http://venturebeat.com/2015/11/20/for-better-or-worse-consumer-virtual-reality-is-here-with-the-samsung-gearvr/)
  • The Wall Street Journal (http://www.wsj.com/articles/samsung-gear-vr-review-virtual-reality-finds-its-atari-moment-1448028206)
  • TechCrunch (http://techcrunch.com/2015/11/20/samsung-gear-vr/)
  • Variety (http://variety.com/2015/data/news/samsungs-gear-vr-review-1201645284/)
  • re/code (http://recode.net/2015/11/20/the-first-major-virtual-reality-headset-is-here-should-non-geeks-buy-it/)
  • Gizmodo (http://gizmodo.com/the-100-samsung-gear-vr-is-going-to-change-everything-1732960393?trending_test_d&utm_expid=66866090-62.H_y_0o51QhmMY_tue7bevQ.4&utm_referrer=http%3A%2F%2Fgizmodo.com%2Fsearch%3Ftrending_test_d%26q%3Dsamsung%2Bgear%2Bvr)
  • Phys.Org (http://phys.org/news/2015-11-samsung-gear-vr-vrtoday.html)
  • Polygon (http://www.polygon.com/2015/11/20/9760660/gear-vr-review)
Key Specs:(http://i.imgur.com/8f6R6Md.png)Compatible Controllers:Samsung El-GP20 Gamepad (http://www.amazon.com/Samsung-Accessory-Organizer-SmartPhones-Packaging/dp/B00FP825JQ) (Temporarily Out of Stock)
Quote
(http://images.samsung.com/is/image/samsung/uk_EI-GP20HNBEGWW_000053586_Front_black?$TM-Gallery$)

 
Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D)
Quote
(http://www.techylabs.com/wp-content/uploads/power_a_moga_pro_power_bluetooth_game_controller_with_backup_battery_2.jpg)

 
SteelSeries (for Android) (http://www.amazon.com/SteelSeries-Wireless-Controller-Bluetooth-Tablets/dp/B009AOFNU4/ref=pd_sim_147_5?ie=UTF8&dpID=41ZVIQbk0sL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=15F4JHYJAV3XVXEPJFMD)
Quote
(http://ecx.images-amazon.com/images/I/81f6wzyIOwL._SL1500_.jpg)

 
Steel Series Stratus XL (http://www.amazon.com/SteelSeries-Stratus-Bluetooth-Wireless-Controller/dp/B015WKY3IM/ref=sr_1_2?ie=UTF8&qid=1448035125&sr=8-2&keywords=steel+series+stratus+xl)
Quote
(http://cdn02.androidauthority.net/wp-content/uploads/2015/06/SteelSeries-Stratus-XL-2-840x473.jpg)

 
Note: There are other bluetooth controllers that might work for this device. These are the ones cited by Samsung's support page. Use others at your own risk.Notable Games:Lands End (https://www.youtube.com/watch?v=ZCoR35sXM2w)
Quote
(https://i.ytimg.com/vi/XwJ9fiH2Ksw/maxresdefault.jpg)

 
Eve - Gunjack (https://www.youtube.com/watch?v=JF2aruO5jAY)
Quote
(http://data-reality.com/wp-content/uploads/2015/08/gunjack_2.jpg)

 
Smash Hit (https://www.youtube.com/watch?v=TBhKoJ_Bmlg)
Quote
(https://lh3.ggpht.com/RpILwPGO6CYdcWtgSeYqEkYmBuPblUYORsPqGi9kLzjAdgPuUHTtuGsJZZDzIVP5ULI=h900)

 
Dead Secret (https://www.youtube.com/watch?v=Da4tG1NrE1Y)
Quote
(https://farm1.staticflickr.com/659/22500423522_4b5c92dc7f_b.jpg)

 
Mortal Blitz (https://www.youtube.com/watch?v=h0vgVydyu-4)
Quote
(http://www.skonec.com/wp-content/uploads/2014/05/mbvr_screenshot_2.jpg)

 
Anshar Wars (https://www.youtube.com/watch?v=VpXOpPBm6Bc)
Quote
(http://vrdominion.com/images/images/Anshar/2_ImageGalleryAnshar.png)

 
Bandit Six Salvo (https://www.youtube.com/watch?v=CA6JcVrazuU)
Quote
(http://www.roadtovr.com/wp-content/uploads/2015/06/bandit-six-salvo6.jpeg)

 
Bazaar (https://www.youtube.com/watch?v=DmnJ6qRao0s)
Quote
(http://www.templegatesgames.com/wp-content/uploads/2015/04/bazaar.png)

 
Faceted Flight (https://www.youtube.com/watch?v=LK1g4oPPkP4)
Quote
(http://i.imgur.com/RHwLiXs.jpg)

 
Ocean Rift (https://www.youtube.com/watch?v=yBjsAXDsBB4)
Quote
(https://pbs.twimg.com/media/CTFJDFuW4AIyqrr.png)

 
Atop the Wizards Tower (https://www.youtube.com/watch?v=qQftOTLFfus)
Quote
(http://www.vrbites.com/wp-content/uploads/2015/07/Atop-The-Wizards-Tower3.png)

 
Viral (https://www.youtube.com/watch?v=VlJ2zeBJF1I)
Quote
(http://vrfocus.com/wp-content/uploads/2015/03/1_ViralScreen.png)

 
Oculus Arcade (https://www.youtube.com/watch?v=fwJCuihwW44)
Quote
(http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/1024x576+0+0/resize/1200x675!/format/jpg/quality/85/http://o.aolcdn.com/hss/storage/midas/80eac34dffbd2e0ed67b76179f475330/202697145/oculus.jpg)

 
Games Purchasable inside Oculus Arcade:
Quote
Bandai Namco
  • Pacman (1980)
  • Galaga (1981)
Midway
  • APB (1987)
  • Defender (1981)
  • Joust (1982)
  • Gauntlet (1985)
  • Gauntlet II (1986)
  • Rampage (1986)
  • Root Beer Tapper (1983)
  • Spy Hunter (1983)
Sega
  • Altered Beast (1988)
  • Golden Axe (1989)
  • Phantasy Star II (1989)
  • Shinobi III (1993)
  • Sonic the Hedgehog (1991)
  • Sonic the Hedgehog 2 (1992)
  • Sonic Spinball (1993)
  • Streets of Rage (1991)
  • Streets of Rage 2 (1992)
  • Virtua Fighter 2 (1994)
  • Ecco the Dolphin (1992)
Notable Applications:
Quote
(https://pr.netflix.com/home/10/netflix-hp.png)

 
Quote
(http://assets.huluim.com/h2o/facebook_share_thumb_default_hulu.png)

 
Quote
(http://i2.wp.com/pmcvariety.files.wordpress.com/2013/08/twitch-to-livestream-the-e3-event.jpg?crop=0px%2C2px%2C600px%2C334px&resize=670%2C377)

 
MilkVR (https://www.youtube.com/watch?v=GXt9DO_wJlM)
Quote
(http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2015/01/0107_milkVR2.jpg)

 
Jurassic World Experience (https://www.youtube.com/watch?v=OEKjamS9cTs)
Quote
(http://vrfocus.com/wp-content/uploads/2015/06/JurassicWorld3.jpg)

 
theBluVR (https://www.youtube.com/watch?v=TWF6JtVbPrA)
Quote
(http://thebluvr.com/assets/learn/orcas.jpg)

 
Oculus 360 Tours (https://www.youtube.com/watch?v=1_ifgJqLqTY)
Quote
(http://pixelcase.com/wp-content/uploads/2014/10/aerial360panoramaofnewyork.jpg)

 
Colosse (https://www.youtube.com/watch?v=Dc5NBf7mxl8)
Quote
(http://uploadvr.com/wp-content/uploads/2015/09/colosse3.jpg)

 
Circle of Life - The Lion King (https://www.youtube.com/watch?v=7T57kzGQGto)
Quote
(https://i.ytimg.com/vi/HhlkVnwyJcs/maxresdefault.jpg)

 
F.A.Q:
Quote
What is the main difference between the Innovator Edition and the Consumer Edition?

 
The new Gear VR is 19% lighter than the previous Innovator Edition and features improved ergonomics plus a completely redesigned touchpad for easier navigation.
Quote
Are all apps going to be cross compatible with the Innovator Edition and the Consumer Edition?

 
Sort of. If you were using an S6 as the base phone for the Innovator Edition you will probably be fine. The Note4 is another story.
Quote
What is the best gaming controller for the Gear VR?

 
Personally I suggest the Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D).
Quote
Does the new Gear VR support the Samsung Galaxy S6 Active?

 
No.
Quote
Is there VR bad stuff available for my Samsung Gear VR?

 
Yes.
Quote
Where can I find the VR bad stuff available for my Samsung Gear VR?

 
(http://www.vrpill.com/wp-content/uploads/2015/05/What-Gear-VR-Goodbye-Real-World.png?e8e516&e8e516)
 
Title: Re: The VR thread.
Post by: Dr. Pezus on Nov 22, 2015, 08:00 PM
^Nice. I want to try it.

OT:
Is it me or does this vid smell like an ad lol?

Title: Re: The VR thread.
Post by: Legend on Nov 22, 2015, 08:13 PM
^Nice. I want to try it.

OT:
Is it me or does this vid smell like an ad lol?


Yeah lol even if the reactions are real, the music takes it over the top.
Title: Re: The VR thread.
Post by: Dr. Pezus on Nov 22, 2015, 08:19 PM
Yeah lol even if the reactions are real, the music takes it over the top.
sounds like typical ad music lulz
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 22, 2015, 08:24 PM
"Future is here?"

lol
Title: Re: The VR thread.
Post by: kitler53 on Nov 23, 2015, 03:46 PM
"Future is here?"

lol
lol indeed.  those games looked really boring though.  the control input of touching the button on the side of the headset seems really awkward to me.  i certainly wouldn't change my phone for this.
Title: Re: The VR thread.
Post by: Legend on Nov 23, 2015, 06:48 PM
Success!

Samsung Gear VR Sold Out Online At Amazon And Best Buy | Rebooti (http://rebooti.com/2015/11/samsung-gear-vr-sold-out-online-at-amazon-and-best-buy/)
Title: Re: The VR thread.
Post by: kitler53 on Nov 23, 2015, 09:57 PM
Success!

Samsung Gear VR Sold Out Online At Amazon And Best Buy | Rebooti (http://rebooti.com/2015/11/samsung-gear-vr-sold-out-online-at-amazon-and-best-buy/)
i'm sure both purchasers will be happy with their headset..
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 26, 2015, 03:36 AM
(https://farm6.staticflickr.com/5801/22686303624_64eee336cc.jpg)

Look what I found when I was in Target today.
Title: Re: The VR thread.
Post by: Legend on Nov 26, 2015, 09:16 PM
(https://farm6.staticflickr.com/5801/22686303624_64eee336cc.jpg)

Look what I found when I was in Target today.
Yeah I saw it in their ad.


These cheap VRs better not ruin the market!
Title: Re: The VR thread.
Post by: kitler53 on Dec 01, 2015, 02:44 PM
http://www.pcworld.com/article/3010502/in-your-dreams-nokia-prices-ozo-immersive-video-camera-at-60-000.html

In your dreams: Nokia prices Ozo immersive video camera at $60,000
Eight cameras and eight microphones let Ozo record all-around video and audio -- but it doesn't come cheap

(http://core3.staticworld.net/images/article/2015/12/nokia_ozo-100630858-large.jpg)

Sixty thousand dollars, and the first quarter next year: those were the details missing at Nokia's July unveiling of the Ozo (http://www.pcworld.com/article/2954132/nokia-rolls-out-spherical-camera-for-virtual-reality-apps.html) 360-degree video camera.



Nokia calls the Ozo a virtual reality camera, but this is something of a misnomer: If you're shooting video, there's nothing virtual about the reality depicted, and what you're recording is immersive video (http://www.computerworld.com/article/3009912/personal-technology/6-nerd-words-everybody-gets-wrong.html).



The Ozo (https://ozo.nokia.com/discover/) has a spherical field of view, with eight 2K-by-2K image sensors and eight microphones that record direct to a proprietary flash storage device. Its 500GB capacity is enough to store 45 minutes of video and audio, according to Nokia. The flash storage costs US$2,500.



The $60,000 price might seem high, even for a camera with a spherical field of view, but some alternatives are even pricier. For example, money can't buy the Jaunt Neo, launched in June, as it is only available for rental, not purchase.



GoPro's Odyssey will be more affordable at $15,000. It's an array of 16 of the company's Hero4 HD video cameras held in a ring by a special mounting block, and can only shoot cylindrical, not truly spherical, video.



At the lower end of the scale, pocket-sized cameras like the Bublcam from Bubl Technology deliver 1984-by-992-pixel spherical images at 30fps for $799.

Without a convenient way to watch their output, such cameras were of little interest, but since both Google and Facebook announced their support for 360-degree video, they're starting to draw attention.



Factor in the availability of wearable displays such as Samsung Electronics' Gear VR, the Oculus Rift or even Google's Cardboard, which allow viewers to choose which part of the scene to view simply by turning their head, and the market for all-around cameras is set for take-off.



Both Nokia and GoPro tout the ready availability of software tools for editing 360-degree videos -- anything running on Mac OS X for the Ozo, after the video has been run through Nokia's Ozo Creator app to translate the proprietary files into standard formats, and Google's Jump video assembler for the Odyssey.
Title: Re: The VR thread.
Post by: Legend on Dec 01, 2015, 03:02 PM
$60k yet not even 3D.

Crazily niche market for that.
Title: Re: The VR thread.
Post by: Legend on Dec 05, 2015, 09:09 PM
lol

 two guys attempt to murder VR on stage at PSX - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1151452)

Quote
(http://i.imgur.com/b0MtKxi.png)https://www.youtube.com/watch?v=UgvRh2qJWIQ vr is in stable condition after the attack
 
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 05, 2015, 09:10 PM
NeoGAF - View Single Post -  PSVR games compilation & discussion. (http://www.neogaf.com/forum/showpost.php?p=188053170&postcount=1)

Quote
(http://gamewires.com/Images/Posts/19987_banner.jpg)
 Distance write up @ PS BlogPsychonauts: In The Rhombus of Ruin. (https://youtu.be/I7r2ZI7dPsY)Golem (https://youtu.be/0KJJxsejNxI)Modern Zombie Taxi Co. (https://youtu.be/0c0kdIFijtg)ACE COMBAT 7 (https://youtu.be/_zuBSUJfpBk)100 FOOT TALL ROBOT GOLF (https://youtu.be/ueyG-NlXKAM)Job Simulator (https://youtu.be/0NoZXG2ZWVo)Eagle Flight (https://youtu.be/2sDxGdxR0IQ)REZ Infinite (https://youtu.be/iNVMvsr-Dp8)
 Let me know what I missed.
 
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 06, 2015, 04:02 PM
A photo of the void proto type vr head, 2x  2k curved screen and custom optics. Void is a vr themed park set to open some time in 2016.

First Look: The Void's 2K 'Rapture' VR Headset (http://www.roadtovr.com/the-void-rapture-vr-headset-2k-curved-oled-display/)
Title: Re: The VR thread.
Post by: the-pi-guy on Dec 06, 2015, 04:05 PM
You'll want a PlayStation VR headset after playing these two games video - CNET (http://www.cnet.com/videos/youll-want-a-playstation-vr-headset-after-playing-these-two-games/)
Title: Re: The VR thread.
Post by: Raven on Dec 06, 2015, 04:18 PM
Thuway really pissed me off after the keynote. In addition to all of his barking about Sony not announcing more UI functions and for some reason insisting that Sony needed to show more first-party developed games, which they've already shown plenty this year, he kept claiming that VR is dead now. "I stand by the fans, not the company." Yeah so in other words you're jumping into a small mob mentality and not actually thinking for yourself. Yes, that on stage demo was terrible and was entirely unnecessary to begin with. However, people in the crowds were losing their shame over Ace Combat 7 for VR. The response to RIGS has been very positive. Golem has people intrigued. From the very beginning VR was never something that could be adequately SHOWN. It has to be experienced. It's what everyone, including himself, have been saying for a long time now. So then they SHOW a bad demo and suddenly VR is terrible and it's already dead? The fudge out of here. My mom just talked to me last night about that headset your put your phone into and she was all excited about it. If someone like my mom can get excited about VR then I know there are tons of other people who will be.
Title: Re: The VR thread.
Post by: Legend on Dec 06, 2015, 06:20 PM
PS4 breakout box got a redesign.

(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)
Title: Re: The VR thread.
Post by: Legend on Dec 06, 2015, 09:11 PM
 Nvidia and HTC holding VR event in London Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1149693)

Quote
Searched and found nothing, close if old. From the Overclockers forum:
Quote
Hello OCUK!
 We at NVIDIA are hosting a very special VR event with HTC Vive on December 8th in London and we’d like to invite you and a friend to come and take a journey into a whole new world!
 You may have experienced gaming in VR, but we’d like to show you a wider experience: explore the galaxy, polish your art skills and even get ready to be led on a once in a lifetime trip… (plus a few other things…)
 NVIDIA GPUs are powering next generation virtual reality games and apps, and we invite you to get hands on with the latest VR experiences.
 If you (plus a friend) would like to join us. Leave a post with the answer to the question below:
 --- If you could have ONE game re-made for VR what would it be? ---
 We’ll pick 1 winner on 4/12/15! See you there!
 Terms and Conditions
 •   UK residents only
 •   Closing date: 4/12/15
 •   Winners contacted/announced: 4/12/15
 •   Winners must be available to travel to London 8/12/15
 •   Travel costs not included.

 
https://forums.overclockers.co.uk/sh...php?t=18705601 (https://forums.overclockers.co.uk/showthread.php?t=18705601)
 Poster in question is an Nvidia rep. At first it was just announced to be an Nvidia event but he edited the post to include HTC recently. Given the date and the previous info of a Vive announcement on the 8th I'd say this is a good indication for release info, final consumer version shown, and possibly pre-orders opening up.
 
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 07, 2015, 05:53 PM
Where are the hands on impressions from psx?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 07, 2015, 08:45 PM
Apparently sony said this

They would consider 2.5 million VR sales (all VR platforms including PSVR) in year 1 to be a success.
Title: Re: The VR thread.
Post by: the-pi-guy on Dec 07, 2015, 09:12 PM
Quote
IHS has predicted just 2.5m VR headsets will be sold next year, with PlayStation leading rivals such as Oculus and HTC's Vive.

"I don't think those kinds of volumes would be either unrealistic or a disappointment," Mr House said.
Read more: Sony's PS4 stays ahead of the pack | afr.com (http://www.afr.com/technology/gadgets/home-entertainment/sonys-ps4-stays-ahead-of-the-pack-20151206-glgyc3#ixzz3tfhzAxCl)

Andrew House = Mr. House
(http://img.thesun.co.uk/multimedia/archive/01703/SNN0336B-620_1703284a.jpg)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 08, 2015, 01:13 PM
NeoGAF - View Single Post -  Palmer Luckey: "People are free to mod Oculus exclusive for other headsets" (http://www.neogaf.com/forum/showpost.php?p=188397743&postcount=1)

Quote
Will do, sir.https://www.reddit.com/r/oculus/comm...6rid?context=3 (https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_luckey_on_twitterfun_fact_nintendo_doesnt/cxr6rid?context=3)
Quote
(-)palmerluckeyFounder, Oculus VR 76 points 8 hours ago  If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shaming headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control. On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.

 
Quote
(-)ficarra1002 9 points 6 hours ago*  So what you're saying, is games you have funded could be ported to other hardware, just not sold in different storefronts? THIS is the right way to do it. As in, no contracts regarding exclusivity exist? If Rock Band devs later decide to port to SteamVR, they are welcome to?

 
Quote
(-)palmerluckeyFounder, Oculus VR 37 points 6 hours ago  Exactly. This is nothing new, it is exactly what we have been saying for years: http://www.roadtovr.com/news-bits-oc...ses-ourselves/ (http://www.roadtovr.com/news-bits-oculus-vrs-brendan-iribe-going-sell-1-billion-pairs-glasses-ourselves/) "Only on Oculus" does not mean "Only on Rift". If it did, we would not be using the same line for both Rift and GearVR, the two headsets our store and platform currently support.

 
Title: Re: The VR thread.
Post by: the-pi-guy on Dec 08, 2015, 01:42 PM
To me that sounds a little odd.  
They picked up games to only run on Oculus, but they are okay with them running elsewhere?  
Seems a little odd to make that separation.

But it is good nonetheless.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 08, 2015, 03:21 PM
Something is going on in London today with the vive, I hope we hear price and date.  But I'd guess not.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 08, 2015, 07:08 PM
Something is going on in London today with the vive, I hope we hear price and date.  But I'd guess not.
It looks like nothing of note came out from the event.
Title: Re: The VR thread.
Post by: Legend on Dec 08, 2015, 08:29 PM
It looks like nothing of note came out from the event.
Booo!

NeoGAF - View Single Post -  Palmer Luckey: "People are free to mod Oculus exclusive for other headsets" (http://www.neogaf.com/forum/showpost.php?p=188397743&postcount=1)
 
Sweet!

Confusing, but sweet!
Title: Re: The VR thread.
Post by: Aura7541 on Dec 10, 2015, 03:45 AM
Sony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocus (http://vrfocus.com/archives/26332/sony-showcased-improved-playstation-vr-display-at-psx-2015/)

I guess this explains why we didn't get a price announcement during PSX.
Title: Re: The VR thread.
Post by: Legend on Dec 10, 2015, 04:27 AM
Sony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocus (http://vrfocus.com/archives/26332/sony-showcased-improved-playstation-vr-display-at-psx-2015/)

I guess this explains why we didn't get a price announcement during PSX.
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.

Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)

"MIC CONTROLS"

No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 10, 2015, 04:41 AM
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.

Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)

"MIC CONTROLS"

No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
I hope it's a good quality mic.
Title: Re: The VR thread.
Post by: Aura7541 on Dec 10, 2015, 04:59 AM
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.

Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)

"MIC CONTROLS"

No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Ooh, mic controls in VR sounds really cool :O
Title: Re: The VR thread.
Post by: Legend on Dec 10, 2015, 05:05 AM
I hope it's a good quality mic.
Haven't tried it myself, but it's been a core part of the design for a long time. Sony didn't just throw one in cause it was cheap.

Ooh, mic controls in VR sounds really cool :O
lol the link means controls for a microphone, not controls from a microphone.

But yeah, microphone will be awesome for presence. Imagine Summer Lesson where you can actually talk back to her, not just nod your head.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 10, 2015, 03:38 PM
Vive delayed to q1 2016

HTC Vive Delayed to 2016, 7,000 Additional Developer Kits Coming Early Next Year - Road to VR (http://www.roadtovr.com/htc-vive-release-date-delay-april-2016/)
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 10, 2015, 04:57 PM
Oculus is teaming up with developer CCP Games to give all customers who pre-order its upcoming VR platform a copy of Eve: Valkyrie (http://www.polygon.com/game/eve-valkyrie/14592) at launch, the company announced today in a press release.
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 10, 2015, 05:00 PM
Oculus is teaming up with developer CCP Games to give all customers who pre-order its upcoming VR platform a copy of Eve: Valkyrie (http://www.polygon.com/game/eve-valkyrie/14592) at launch, the company announced today in a press release.
Nice!
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 10, 2015, 05:07 PM
The coolest thing about VR space dogfights? The menus (http://www.destructoid.com/the-coolest-thing-about-vr-space-dogfights-the-menus-325655.phtml?utm_source=dlvr.it&utm_medium=twitter)
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 11, 2015, 03:48 PM


Title: Re: The VR thread. Vive delayed!
Post by: Dr. Pezus on Dec 11, 2015, 11:12 PM



Dang, I want to play Eve Valkyrie
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 13, 2015, 05:37 AM
Not that this actually means anything
But hey, I'm sharing.  

Title: Re: The VR thread. Vive delayed!
Post by: Dr. Pezus on Dec 13, 2015, 01:24 PM
Not that this actually means anything
But hey, I'm sharing.  


Interesting. I honestly think the Oculus number is way too low.
PSVR probably a bit low. 2-3m is my guess
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 15, 2015, 10:01 PM
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 07:01 PM
I really hope someone gets PSVR to work on PC.  
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 16, 2015, 07:03 PM
I really hope someone gets PSVR to work on PC.  
It's an hdmi device.  I'm sure someone will work on the drivers.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 07:04 PM
It's an hdmi device.  I'm sure someone will work on the drivers.
And then we need to get PS Move support.  :D
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 16, 2015, 07:06 PM
And then we need to get PS Move support.  :D
With the PS3 camera, move actually had official PC support.

Used for science and nerd stuff kinda like kinect on PC.
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 16, 2015, 07:07 PM
And then we need to get PS Move support.  :D
Well that would be harder because the new eye uses a stupid connection that won't fit anything else.

But they could sub them for another motion controller.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 07:11 PM

Well that would be harder because the new eye uses a stupid connection that won't fit anything else.
I'll use an ordinary webcam!  :D
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 11:19 PM
(http://i.imgur.com/qOIlUad.jpg)
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 11:19 PM
I wish there was a magical deal that was buy 1 VR headset get another free.  

Really not sure if I should get PSVR or a PC set.  :P
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 02:22 AM
I wish there was a magical deal that was buy 1 VR headset get another free.  

Really not sure if I should get PSVR or a PC set.  :P
I'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.

(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)

Look at the wire leading to the box. It doesn't look like an hdmi connection. Not saying someone couldn't get the box to work with pc as well it just doesn't look promising.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 17, 2015, 02:30 AM
I'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.

(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)

Look at the wire leading to the box. It doesn't look like an hdmi connection. Not saying someone couldn't get the box to work with pc as well it just doesn't look promising.
There's like 4 cables.  
Think this was the older box, but I expect it to be much the same, cable wise.  
(http://abload.de/img/gdc-sony-project-morproqqy.jpg)
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 02:45 AM
There's like 4 cables.  
Think this was the older box, but I expect it to be much the same, cable wise.  
(http://abload.de/img/gdc-sony-project-morproqqy.jpg)
HDMI in/out, optical, power and the heads sets HDMI

But now the head set has two plugs. I'm guessing one is for audio and one from HDMI. Which doesn't make a lot of sense to me because HDMI carries audio. Maybe the second plug carries power to the head set?

Also, I just pulled out a pair of caliper to get and Idea of how big 5.7 inches will be. The screen is pretty massive when you think about it. It's the size of my phone with a case one it. So field of view should be much improved over the gear vr.  



1/2 tau be like

(http://i.imgur.com/ZRLzvru.gif)
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 02:48 AM
NeoGAF - View Single Post -  We've seen the retail PlayStation VR headset and it's SPECTACULAR (POLYGON) (http://www.neogaf.com/forum/showpost.php?p=189504974&postcount=175)

Quote
Quote
Originally Posted by onken
  (http://vizioneck.com/forum/showthread.php?p=189504692#post189504692)
 

 
 I wonder what the screen door effect is like.. it was pretty bad on the Occulus DK2 I tried.

 
I've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
 
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 17, 2015, 02:51 AM
NeoGAF - View Single Post -  We've seen the retail PlayStation VR headset and it's SPECTACULAR (POLYGON) (http://www.neogaf.com/forum/showpost.php?p=189504974&postcount=175)
I've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
 
Probably does much better things with spacing, and optics.  
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 03:01 AM


The talk about the screen door at 1:20 ish. Very promising.
Title: Re: The VR thread. Vive delayed!
Post by: BananaKing on Dec 17, 2015, 09:15 AM

this is SO fudgy awesome.


if done right this can be huge and amazing.
Title: Re: The VR thread. Vive delayed!
Post by: Raven on Dec 17, 2015, 04:13 PM
Microsoft's mixed reality is for developers, not the public (http://www.engadget.com/2015/12/17/microsoft-hololens-is-for-developers-not-the-public/?utm_source=dlvr.it&utm_medium=twitter)

This guy pretty much comes out and says what Legend said way back when HoloLens was revealed. Microsoft is publicly touting the potential of it but privately showing what its practical uses are and there is quite a gap between the two.
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 18, 2015, 01:14 AM
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 18, 2015, 08:01 PM
HTC Vive to demo a 'very big' breakthrough in VR at CES (http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/)

Vive delayed to technological  break through. Thought to be so great that they deiced not to ship with out it. Well find out next month at CES.
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 18, 2015, 10:12 PM
Images of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)

New version leaked!

(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)

Did it always have a camera on it?  
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 18, 2015, 10:20 PM
Images of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)

New version leaked!

(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)

Did it always have a camera on it?  
Oh I preferred the old design aesthetically :(

Always had a camera.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 18, 2015, 10:41 PM
Images of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)

New version leaked!

(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)

Did it always have a camera on it?  
It always had eyes.
Title: Re: The VR thread. Vive new and improved!
Post by: BananaKing on Dec 19, 2015, 12:00 AM
HTC Vive to demo a 'very big' breakthrough in VR at CES (http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/)

Vive delayed to technological  break through. Thought to be so great that they deiced not to ship with out it. Well find out next month at CES.
now thats interesting, i wonder what it is.
Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 19, 2015, 12:28 AM
now thats interesting, i wonder what it is.
Me too, I keep going back and forth on which headset I want.
Title: Re: The VR thread. Vive new and improved!
Post by: Legend on Dec 19, 2015, 03:04 AM
now thats interesting, i wonder what it is.
eye tracking maybe. Could have figured out a nice way to fit it in the headset.
Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 19, 2015, 03:49 AM
eye tracking maybe. Could have figured out a nice way to fit it in the headset.
complete field  of view?

I ordered a gear vr.   8)
Title: Re: The VR thread. Vive new and improved!
Post by: Raven on Dec 22, 2015, 04:04 PM
Title: Re: The VR thread. Vive new and improved!
Post by: the-pi-guy on Dec 22, 2015, 04:17 PM
(http://images.eurogamer.net/2013/articles//a/1/8/0/1/7/9/1/psvr_rear.jpg.jpg)
PlayStation VR's external processor revealed • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-vr-external-processor-revealed)

As far as I can tell, these look fairly standard.  
Maybe PC support is possible.  :D

Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 22, 2015, 06:41 PM
So many people are making comments about the break out box, thinking it will add power to the PS4.
Title: Re: The VR thread. Vive new and improved!
Post by: the-pi-guy on Dec 22, 2015, 06:46 PM
So many people are making comments about the break out box, thinking it will add power to the PS4.
Ps4 so weak, need extra box for VR.  

Or something....

Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 28, 2015, 06:41 PM
I got my gear vr! Downloading the apps and setting it up now. I have a feeling I'll be running out for contacts today. Flooding and snow be damned!
Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 29, 2015, 09:47 PM
Title: Re: The VR thread. Vive new and improved!
Post by: Max King of the Wild on Dec 30, 2015, 07:12 PM
Npr posted an article about VR asking if 2016 is the year it catches on. One person commented saying "more dumbing down America" lol.... And the response to her was "why because new tech? Bla blah blah" so she said, "I think society needs a grasp on reality before we go virtual" hahaha what the fudge? I responding saying I think society has had a grasp on reality for centuries unless your Decartes and she called me delusional.




Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 31, 2015, 08:56 PM
On the path to perfecting Touch, we've decided that we need more time before release, and we'll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.

Blog — Update on Oculus Touch Ship Date
 (https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Dec 31, 2015, 09:37 PM
On the path to perfecting Touch, we've decided that we need more time before release, and we'll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.

Blog — Update on Oculus Touch Ship Date
 (https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/)
Everything is getting delayed!
Title: Re: The VR thread. Oculus touch delayed!
Post by: the-pi-guy on Dec 31, 2015, 09:46 PM
Everything is getting delayed!
#VizionEckStartingTheTrend

Not really, but....  
Title: Re: The VR thread. Oculus touch delayed!
Post by: Cute Pikachu on Dec 31, 2015, 09:51 PM
Ugh I gotta get a occlusion rift that rabbit platformer looks awesome  :'(
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Dec 31, 2015, 09:53 PM
Oh yeah, rift now come with eve and that rabbit game.

I forgot to post that.
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Dec 31, 2015, 09:58 PM
Blog — Lucky’s Tale to be Bundled with Every Oculus Rift
 (https://www.oculus.com/en-us/blog/luckys-tale-to-be-bundled-with-every-oculus-rift/)

Today, we're excited to announce that Lucky's Tale, the incredible made-for-VR platformer by Playful, will be included free with every Oculus Rift

Lucky's Tale, an Oculus Studios title, takes you on an adventure of a lifetime with Lucky, the fun-loving fox. The game takes you to a charming new world, with dozens of locales and lush environments.

(https://s3.amazonaws.com/static.oculus.com/website/2015/12/newluckyblog.2.jpg)

Oh yeah, rift now come with eve and that rabbit game.

I forgot to post that.
And it's a fox game..
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Dec 31, 2015, 10:11 PM
Samsung to Demo Gear VR Motion Controller 'rink' at CES 2016

(http://www.roadtovr.com/wp-content/uploads/2015/12/C-Lab_rink1_Main-681x375.jpg)

Samsung to Demo Gear VR Motion Controller 'rink' at CES 2016 - Road to VR (http://www.roadtovr.com/samsung-to-demo-gear-vr-motion-controller-at-ces-2016/?platform=hootsuite)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Dec 31, 2015, 10:16 PM
2016 is the year of VR!

(until it gets delayed)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Dr. Pezus on Jan 01, 2016, 02:20 AM
2016 is the year of VR!

(until it gets delayed)
I'm here in 2016 and I can confirm that there will be delays
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Jan 01, 2016, 06:26 PM
To handle VR graphics, gaming PCs have to be 7 times more powerful | GamesBeat | Games | by Dean Takahashi (http://venturebeat.com/2015/12/30/to-handle-vr-graphics-gaming-pcs-have-to-be-7-times-more-powerful/)

Decent read on on what Nvidia is doing to help push vr.

New photos of "rink", samsung's motion controllers.

(http://www.roadtovr.com/wp-content/uploads/2015/12/rink-samsung-gearvr-3-680x476.jpg)

More Images of 'Rink', Samsung's Gear VR Motion Controller Surface - Road to VR (http://www.roadtovr.com/more-images-of-rink-samsungs-gear-vr-motion-controller-surface/)
Title: Re: The VR thread. Oculus touch delayed!
Post by: the-pi-guy on Jan 04, 2016, 04:26 PM
Virtual Reality | Technology | GeForce (http://www.geforce.com/hardware/technology/vr/technology)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Jan 04, 2016, 04:50 PM
Virtual Reality | Technology | GeForce (http://www.geforce.com/hardware/technology/vr/technology)
Foveated rendering, noice!
Title: Re: The VR thread. Oculus touch delayed!
Post by: the-pi-guy on Jan 04, 2016, 05:00 PM
Foveated rendering, noice!
Honestly I'm always blown away by how seriously companies are about VR.  Still months away, and there already looks like there's tons of support, hardware and software.

Most people don't seem to realize it.  Nvidia, AMD, Sony, Valve is doing really good work too, and supporting FreeVR, and then there's a ton of headset companies.  
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Jan 04, 2016, 05:01 PM
Honestly I'm always blown away by how seriously companies are about VR.  Still months away, and there already looks like there's tons of support, hardware and software.

Most people don't seem to realize it.  Nvidia, AMD, Sony, Valve is doing really good work too, and supporting FreeVR, and then there's a ton of headset companies.  
Shaping up to be the next big thing.

Already so much better support than 3D
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: Mmm_fish_tacos on Jan 04, 2016, 05:46 PM
Blog — Oculus Rift Pre-Orders to Open on January 6  (https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-open-on-jan-6/)

Today, we're excited to announce that pre-orders for Rift will open on Oculus.com at 8am Pacific Time on January 6! We'll be sharing everything you need to know to order your Rift on Wednesday when pre-orders go live.



(http://vignette2.wikia.nocookie.net/walkingdead/images/3/3f/Shut-up-and-take-my-money.jpg/revision/latest?cb=20140829235648)
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: the-pi-guy on Jan 04, 2016, 05:55 PM
Spoiler for ExcitementGifsBigDATA:
(https://45.media.tumblr.com/f00d8a2a7e79f08bb89bd6ed3e139005/tumblr_nd5n09ofig1smpadno1_250.gif)<br>(http://33.media.tumblr.com/d6e5812e20da08bbd75b5447ffd9602b/tumblr_inline_n620y1hq8O1spty4w.gif)<br><br>(http://37.media.tumblr.com/c8c783ca065ed4f4974925f6626f635f/tumblr_n8d19oOepf1qea2mvo3_250.gif)<br>(http://33.media.tumblr.com/442a580bbece29186b5ef2bb4a64cafa/tumblr_inline_nsuo0xmHL91rol1w1_500.gif)<br>(http://i43.tinypic.com/np3lld.jpg)<br>(http://cdn1.theodysseyonline.com/files/2015/03/01/6356084974700608381196354659_office2.gif)<br>(http://2.bp.blogspot.com/-dKKZiKG17Dw/U6mqdzAzw4I/AAAAAAAABcQ/q8vQPu-ew_w/s1600/post-32075-NPH-gif-its-like-I-dont-even-c-AopJ.gif)
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: Legend on Jan 04, 2016, 06:15 PM
Countdown to rift, yet still no price lol.
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: Mmm_fish_tacos on Jan 04, 2016, 06:22 PM
Countdown to rift, yet still no price lol.
Can you sink a title count down to the on on oculus page?
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: the-pi-guy on Jan 04, 2016, 06:25 PM
Can you sink a title count down to the on on oculus page?
Do they even have an actual countdown?
(https://s3.amazonaws.com/static.oculus.com/website/2016/01/countdown-web2.jpg)

This is just a static image.  
It's 2 hours off right now.  So, it's not gonna help.  

Oooh, this one
Oculus (https://www.oculus.com/en-us/)
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: Legend on Jan 04, 2016, 07:26 PM
Can you sink a title count down to the on on oculus page?
Done.

(I am still impressed that I got countdowns working with text select. Highlight the countdown on the oculus page, and it de-highlights the end text after a second. Highlight the countdowns on this site and they update without resetting.)
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: DerNebel on Jan 04, 2016, 07:36 PM
Is anyone watching Sonys CES keynote tomorrow in hopes of PSVR news? Looks like it'll be on during an unholy time for me.
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: Legend on Jan 04, 2016, 07:36 PM
Is anyone watching Sonys CES keynote tomorrow in hopes of PSVR news? Looks like it'll be on during an unholy time for me.
We need a thread for that. Yeah I'll watch it!
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: DerNebel on Jan 04, 2016, 07:41 PM
We need a thread for that. Yeah I'll watch it!
Well I'm not making a thread for an event that I can't even watch :P
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: kitler53 on Jan 04, 2016, 09:48 PM
nope.  i'll wait for the event to finish and then read the news articles.  i can only watch so many conferences.

excited to see how much OR pre-orders for.
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 05, 2016, 05:38 PM
The new HTCE VIve Pre

(http://uploadvr.com/wp-content/uploads/bfi_thumb/HTC-Vive-Pre-1-1000x556-mkkzknazi9avkyf5nhnrp1mj0fiqelsxf3gqwufa9k.jpg)

http://www.tomshardware.com/news/htc...ook,30894.html (http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html)

Quote
One of the first things you'll notice about the new Vive headset is the camera mounted on the lower front of the HMD. This camera is the basis of the "breakthrough" that HTC hinted at last month. The camera is used to bring real objects into view while you're wearing the headset, though I wouldn't really call this AR per se. HTC is using this feature as an extension of the chaperone system, which is used to map the barriers of the room scale tracking area. With the camera, HTC is able to present a blue wireframe outline of the objects and even people in the room. Some of the editors at Tom's Hardware have dubbed this "Tron Mode," which actually describes what you see fairly well.

To enable this feature, you double tap the button on the controller located below the track pad. The game world will disappear, and as you approach the chaperone limits, the wireframe view of objects outside of the limits will come into view. The objects aren't very clear, but they are clear enough to identify.

I was able to identify a painting on the wall, the stands that the lighthouse trackers were attached to, and the people in the room. The details are vague to say the least, but it gives you more than enough information to interact with things without taking the headset off. The view is rather blurry, but it was good enough to make out the important details. I was even able to read my name on my press badge.

HTC's JB Mcree told us that this feature will enable you to locate your keyboard or extra peripherals, such as a wheel for racing games or HOTAS for flight simulators. You can also locate furniture with the HMD over your eyes, allowing you to transition from standing to sitting experiences without taking the Vive off. To demonstrate this feature, Mcree pulled a chair into my play area and simply told me to sit down on it. I was able to clearly make out the chair and sit on it without any trouble, which was simply not possible on the previous version of the Vive.
Quote
The new controllers feature an open ring at the top, which houses the lighthouse sensors. At first glance, the ring at the top appears as though it would enable finger tracking similar to Oculus Touch, but when we asked about it, we were told the Vive controllers don't have that ability.

The buttons on the new controllers have texture to them to make it easier to locate. The two grip pads on the sides of the controllers have been improved to be more comfortable in your hands. The trigger grips have also been updated with a dual-stage action similar to the ones found on the Steam controller.
[size={defaultattr}][font={defaultattr}]
there's a 16 min vid at the link

http://www.cnet.com/products/htc-vive-pre/ (http://www.cnet.com/products/htc-vive-pre/)
[/font][/size]
Quote
The Vive Pre shows the world around me when I double-click a home button on the newly revamped and lighter wireless controllers (which now last 4 hours on a charge, an improvement on the older Vive hardware). But the strange night vision-meets-X-ray graphics layer isn't the same as a real camera feed -- for latency-reducing purposes, according to Valve's Chet Falisze. You can see a smaller picture-in-picture view of what the camera sees, but blown up large it feels like bizarro sonar.

It's not like the sort of virtual-enters-reality feel of augmented reality, like Microsoft's HoloLens. It's something different: the real entering the virtual.

All the Vive Pre's parts are new and refined. The controllers now seem more like something you'd buy in a real store. The room-sensing base stations that come with Vive -- laser-emitting boxes that are meant to be installed high up, like little speakers -- are smaller, compact cubes. The helmet is lighter, with refined strap design and replaceable parts for better nose and face fit that HTC calls "gaskets." The visual display has also been markedly boosted: The resolution is the same, but an engineering tweak to remove "mura" (the processing layer that dims and fades the VR image, according to HTC and Valve) resulted in much poppier, brighter, vivid colors during my brief demo.
[size={defaultattr}][font={defaultattr}]
http://www.theverge.com/2016/1/5/107...t-kit-ces-2016 (http://www.theverge.com/2016/1/5/10714522/htc-valve-vive-pre-v2-development-kit-ces-2016)
[/font][/size]
Quote
Right now, the camera doesn't provide much beyond this boundary feature and a full "chaperone" mode, which replaces your entire environment with the camera view. It's HTC and Valve's answer to the vital question "How do you drink a glass of whiskey in VR?", and while it's a pretty good one, it's still not hugely ambitious. But the technology opens up a broader range of possibilities. Third-party developers will be able to tap into it for their own purposes, and an HTC spokesperson says that its software can map 3D space, which would let virtual objects respond to real-world ones -- similar to Microsoft's HoloLens room-scanning tech.

It's a shame that the Vive's demos don't take advantage of these possibilities, or offer much new material at all. The demo includes a handful of familiar virtual experiences, including physics game Job Simulator, the Tilt Brush 3D painting app, and undersea environment TheBluVR. There's a lot of exciting tech in the Vive, but unlike just about everyone else in virtual reality, Valve and HTC aren't putting much effort into advertising their games yet.
[size={defaultattr}][font={defaultattr}]
http://uploadvr.com/htc-vive-pre-hands-on/ (http://uploadvr.com/htc-vive-pre-hands-on/)

https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm (https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm)[/font][/size]
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 05, 2016, 06:11 PM
Too bad I didn't back the kickstarter..  :'(

Oculus thanking its early supporters with free VR headset

Oculus VR (http://www.gamesindustry.biz/resources/directory/company/oculusvr)

CastAR isn't the only company giving back to its fans (http://www.gamesindustry.biz/articles/2015-12-16-castar-to-pay-back-kickstarter-backers#comment-102995), as Oculus today made an announcement (https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224) to reward its earliest supporters. On its Kickstarter page (Oculus first launched a campaign back in August 2012), Oculus announced that it's giving out a free Kickstarter Edition Oculus Rift to all its backers who pledged for a Rift development kit. Just like Rift pre-order purchasers, these folks will also receive the bundled copies of of Lucky's Tale and EVE: Valkyrie.
"You were there at the beginning of our journey -- we couldn't have done it without you. Today marks a new chapter," said the Oculus team.
The dev kits backers will soon receive a survey, and in order to receive the free Kickstarter Edition Rift they simply have to fill out the survey before February 1, 2016. Backers need to provide a shipping address that is located in one of the 20 countries Rift is launching in, but Oculus also promised that for those who don't live in one of those 20 countries, "we're working on an alternative, and you can let us know your preference in the form."
Rift pre-orders will officially open tomorrow at 8AM Pacific time. It's likely we'll finally find out about the retail price and date at that time as well. Stay tuned.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 05, 2016, 06:23 PM
Eek, Vive is sounding expensive.

Please be < $500!
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 05, 2016, 06:26 PM
Eek, Vive is sounding expensive.

Please be < $500!
ha! looking like 6-700
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: the-pi-guy on Jan 05, 2016, 07:05 PM
This week is a pretty big week for VR to be honest. 
Which is expected considering. 

But I'm very glad to see information being released for the headsets. 

We should get more Sony information tonight, and we should get more OR information tomorrow I think.  I can't imagine that they wouldn't at least give out the price of OR but still open up preorders. 

Not unless the preorders are more of a wishlist type of thing, which would be weird. 

Plus we got some Vive information. 
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: kitler53 on Jan 05, 2016, 10:13 PM
The new HTCE VIve Pre

(http://uploadvr.com/wp-content/uploads/bfi_thumb/HTC-Vive-Pre-1-1000x556-mkkzknazi9avkyf5nhnrp1mj0fiqelsxf3gqwufa9k.jpg)

http://www.tomshardware.com/news/htc...ook,30894.html (http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html)
[size={defaultattr}][font={defaultattr}]
there's a 16 min vid at the link

http://www.cnet.com/products/htc-vive-pre/ (http://www.cnet.com/products/htc-vive-pre/)
[/font][/size][size={defaultattr}][font={defaultattr}]
http://www.theverge.com/2016/1/5/107...t-kit-ces-2016 (http://www.theverge.com/2016/1/5/10714522/htc-valve-vive-pre-v2-development-kit-ces-2016)
[/font][/size][size={defaultattr}][font={defaultattr}]
http://uploadvr.com/htc-vive-pre-hands-on/ (http://uploadvr.com/htc-vive-pre-hands-on/)

https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm (https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm)[/font][/size]

that's the "breakthough",.. lame. 

sounds dumb for gameplay and since none of the other platforms use it games won't support it.   as far as "locate your keyboard or extra peripherals" is concerned it is a really expensive solution to which sony has the better answer,.. don't make it such a pain in the dog to take the headset on and off.

this is valves attempt at hardware and oh boy does it show.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 05, 2016, 10:30 PM
Wasn't Vive already including a camera?

http://web.archive.org/web/20150612022321/http://a.pomf.se/aiuarx.webm

Valve VR, the HTC RE Vive (http://vizioneck.com/forum/index.php?msg=77002)
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: the-pi-guy on Jan 06, 2016, 04:45 AM
Virtual Reality Expected to Generate $5.1 Billion in 2016 - IGN (http://www.ign.com/articles/2016/01/05/virtual-reality-expected-to-generate-51-billion-in-2016)
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: kitler53 on Jan 06, 2016, 04:52 AM
Virtual Reality Expected to Generate $5.1 Billion in 2016 - IGN (http://www.ign.com/articles/2016/01/05/virtual-reality-expected-to-generate-51-billion-in-2016)
Vive confirmed to cost 1 million dollars?
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 06, 2016, 12:02 PM
Get hyped. 3 hours!
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Raven on Jan 06, 2016, 01:54 PM
Get hyped. 3 hours!
Can't remember what site it was but they're expecting nothing less than a $500 price tag.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 06, 2016, 02:47 PM
Can't remember what site it was but they're expecting nothing less than a $500 price tag.
Don't think I can handle that right now.

I guess Palmer said they would charge when shipped. So I guess it's okay to preorder.

People on gaf with glasses.... not preorder rift because they think you can't use glasses with the rift. Even if that's true, you don't need to wear glasses. I can't see shame with out mine but I can focus a gearvr and not need them.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 03:51 PM
Can't remember what site it was but they're expecting nothing less than a $500 price tag.
That would be so horrible and doom vr.

Yeah yeah I know they need to make back money from RND, but these are cheap devices. Just a cell phone screen, optics, and plastic.

Plus it'd be odd imo for the release to cost more than the dev kits.

Not saying they won't overcharge, but gosh darn or please be good!
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: the-pi-guy on Jan 06, 2016, 03:54 PM
Think 400 max would actually be pushing it.  
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: DerNebel on Jan 06, 2016, 03:58 PM
Some on Gaf are saying $599
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 03:58 PM
Some on Gaf are saying $599
Kill me
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:00 PM
live
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:00 PM
website is dead lol
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:00 PM
Oculus -- Shop (https://shop.oculus.com/)
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:03 PM
(https://i.imgur.com/bBjj6qZ.png)

Maybe this is the wrong price?

Please don't do this OR, it'd kill VR before it even started.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:04 PM
599... :-\
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:04 PM
NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99 (http://www.neogaf.com/forum/showpost.php?p=191402211&postcount=5)

Quote
FIVE HUNDRED AND NINETY NINE U.S DOLLARS
 
I can see it.....

Ooooh goodness.  Please be a tentative price.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:07 PM
630 got my preorder in
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 04:07 PM
Welp OR isn't going to be a success.

Guess it's up to PSVR and Vive.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:07 PM
630 got my preorder in
Want to buy me one?  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 04:08 PM
630 got my preorder in
How much were you expecting it to cost?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:08 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 04:09 PM
Oculus -- Shop (https://shop.oculus.com/)
Oh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :D

Well woopsie, I expect the PC VR hype to take somewhat of a nosedive after this. Lol.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:09 PM
Oculus Rift
Includes: headset, sensor, Oculus Remote, cables, Xbox One Controller, EVE: Valkyrie, and Lucky's Tale*Expected Ship Date: March 2016. Limit 1 per Customer

Qty: 1

$599.00


This price does not include tax and shipping.
Subtotal: $599.00
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 06, 2016, 04:12 PM
It's already dead. Holy shame, and they thought ps3 was expensive
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:13 PM
Oh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :D

Well woopsie, I expect the PC VR hype to take somewhat of a nosedive after this. Lol.
Someone else sees it too.


(http://i.imgur.com/8EfBUKM.png)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:14 PM
I was expecting 400
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:14 PM
I ain't believin it.  

(http://abload.de/img/watrasf1.png)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 04:15 PM
It's already dead. Holy shame, and they thought ps3 was expensive
Literally, literally, you can by a smartphone and Gear VR for the same price.

Crazy.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:18 PM
NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191404190&postcount=401)

Quote
Quote
Originally Posted by GeoramA
  (http://vizioneck.com/forum/showthread.php?p=191403641#post191403641)
 

 
 fudge. That's a pretty expensive start for VR.  But Sony could do their hero thing again and announce PSVR for $299.

 
Judging by the costs of Oculus, Sony would only do this if they're willing to either take a massive loss up front or sell a wildly inferior product.  AKA, it's going to be almost just as expensive.
 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 04:19 PM
I ain't believin it.  

(http://abload.de/img/watrasf1.png)
Was gonna post something like this, this is apparently the price in germany and presumably the whole Eurozone, cause fudge exchange rates apparently...well not like I was going to buy this anyway but this deserves an extra fudge you to occulus and facebook.

(http://i.imgur.com/1Og6k4u.jpg)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Rorono on Jan 06, 2016, 04:33 PM
Sony did say they were willing to take a loss and recoup later or in SW. Nothing about a "massive" loss though. I don't expect PSVR to be more than 499 but maybe it won't be less either
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:40 PM
Oculus answers the big Rift questions • Eurogamer.net (http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions)
Quote
As for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states. "That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."

"Whatever it is," Luckey adds, "it's going to be as cheap as possible." Mitchell nods: "That's really the goal."
2 years later, it's 3 times the lower range.  


NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191406773&postcount=964)

Quote
(http://i.imgur.com/W2kIaaY.gif)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Aura7541 on Jan 06, 2016, 04:48 PM
That is... extremely expensve
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:52 PM
(http://abload.de/img/kaz_riftjms71.png)

Sony needs to come in and stealet the show with a 350 price tag.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 05:01 PM
I do have to put a tinfoil hat on here for a second though, do you think there's a chance Sony could have pulled PSVR from CEs after hearing about the Occulus pre order announcement? Maybe to check out this exact reaction to price first?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:02 PM
I do have to put a tinfoil hat on here for a second though, do you think there's a chance Sony could have pulled PSVR from CEs after hearing about the Occulus pre order announcement? Maybe to check out this exact reaction to price first?
I think they were always going to wait for someone else to announce first.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 05:10 PM
Oculus answers the big Rift questions • Eurogamer.net (http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions)

2 years later, it's 3 times the lower range.  


NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191406773&postcount=964)

The gif is from DemonNite, the guy from Sony.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:11 PM
Lol... fudge that. Sorry to everyone who is making games for it. They'll all be flops.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 05:17 PM
That's a pretty steep price considering you'll need a somewhat beefy rig with a higher end GPU to run it effectively.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:22 PM
That's a pretty steep price considering you'll need a somewhat beefy rig with a higher end GPU to run it effectively.
If you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 05:33 PM
If you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing. 
The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 05:35 PM
The gif is from DemonNite, the guy from Sony.  
Well I'm sure that's not going to make people speculate. Lol
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:37 PM
The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
I want to see the BOM. I do not see 600 dollars. No fudgy way.

They can take that fudgy controller and stick it up their dog. That could have easily cut the price 50 bucks.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 05:40 PM
The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
Yeah.  What is OR thinking?  If PSVR goes at 300$ and is as good as expected, it'll do great.  
Perhaps a 300$ headset, and a 400$ bundle with camera.  

Well I'm sure that's not going to make people speculate. Lol
Think it is most likely that Sony is going to price it much lower.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 05:42 PM
(http://i.imgur.com/lOlUdnY.jpg)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:44 PM
I want to see the BOM. I do not see 600 dollars. No fudgy way.

They can take that fudgy controller and stick it up their dog. That could have easily cut the price 50 bucks.  
I thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:44 PM
Yeah.  What is OR thinking?  If PSVR goes at 300$ and is as good as expected, it'll do great.  
Perhaps a 300$ headset, and a 400$ bundle with camera.  
Think it is most likely that Sony is going to price it much lower.  
If sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.

I really want vr to be a thing, but right now I have my doubts and Ivery experience vr. As cool as it is it will never take off at this price.

I thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.

I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:47 PM
And this doesn't include the cost of games.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 05:47 PM
Don't think I can handle that right now.

I guess Palmer said they would charge when shipped. So I guess it's okay to preorder.

People on gaf with glasses.... not preorder rift because they think you can't use glasses with the rift. Even if that's true, you don't need to wear glasses. I can't see shame with out mine but I can focus a gearvr and not need them.
near or far sighted?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:48 PM
If sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.

I really want vr to be a thing, but right now I have my doubts and Ivery experience vr. As cool as it is it will never take off at this price.
I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Exactly. Hell,  have two bundles. One without a controller prices cheaper.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:49 PM
near or far sighted?
Near
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 05:52 PM
Welp OR isn't going to be a success.

Guess it's up to PSVR and Vive.
lulz, vive is going to be even more expensive.  psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:56 PM
lulz, vive is going to be even more expensive.  psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Sony has several price advantage. A single screen, even if it does have custom pixel placements.  They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 05:56 PM
Near
which explains why you can see the thing without your glasses on.  for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:58 PM
which explains why you can see the thing without your glasses on.  for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.
It goes the other way too. Basically the optics are glasses that you focus for your eyes.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 06:01 PM
Sony has several price advantage. A single screen, even if it does have custom pixel placements.  They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.  
oh for sure,..  sony will actually sell it at cost too unlike OR which needs to make up the R&D on hardware in the cost of hardware since they are a PC device where royalties don't apply.  and OR needs to bundle all the accessories too because unlike sony the other parts of the set-up aren't 100% known to exist.

i still think a $300 (nothing but the headset) and $350 (headset, plus camera) bundles aren't too far fetched.   we'll see but i already have a camera and 2 move controllers and a nav controller.  if just the headset is $300 i'll probably bite but that includes like $200 of hardware i already purchased.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 06:26 PM
lulz, vive is going to be even more expensive.  psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Vive by most accounts is better than Rift and is viewed as the premium product.

Out of the few technophiles willing to buy OR headsets at $600, I bet most would be fine with whatever Vive costs too.


Vive just needs to come across as a better value for that crowd.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Riderz1337 on Jan 06, 2016, 06:46 PM
That's like 900$ in Canadian currency. Plus you need to spend a good 1200$ on a PC to be able to run the games.

Are they fudgy insane. fudge off with this battleship. I thought Facebook buying them out would help them reduce the costs a little. Bunch of battleship.

VR is dead on arrival.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 06:53 PM
If Sony does release PSVR at $300... holy shame. The marketing writes itself. "Spend $600 just to buy the competition or spend $600 for our headset and a PS4!"
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 07:01 PM
It seems it sold out in 15 minutes.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 07:02 PM
(http://i.imgur.com/4Rf03aB.jpg)



(http://i.imgur.com/IeuTji1.png)

I kinda hope that Vive goes cheaper, just to be an in your face thing.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 07:06 PM
OR thoughts.  

Spoiler for Hidden:
<br>Screens/Pixels The pixels are pretty much invisible now, when you &#39;really&#39; focus you can see a fine pattern but only on some colors, on dark blue or green its solid and there is no pixel pattern or &#39;screen door&#39;. on white you can see a very fine pattern but you CANNOT see the pixels like you can with the dk1 or 2.<br>The image is VERY uniform, the dark colors feel just as solid as the bright colors and there is no black smear or other screen based artefacts. The screen feels (and looks) higher resolution than the Vive &amp; GearVR. Text is razor sharp. The Vive must be using a different screen or at least an earlier revision because I did notice the pixels more so in it.<br>A minor caveat here is that due to possibly a bug with the Unity integration or SDK/Unity blacks appeared dark grey. Changing the setting under &#39;player&#39; from &#39;gamma&#39; to &#39;linear&#39; fixed the issue but please be aware if you get to try one and notice this. UE4 demos were flawless, blacks were incredibly deep and whites were even and punchy<br>Field Of View This is a controversial subject, and field of view is something I am unfortunately badly affected by, the narrower the worse so you will be glad to hear that is was NOT a problem. It&#39;s considerably wider than the DK2!!!!!<br>Now there are a few caveats, first is that the vertical field of view is shorter on the top edge (but not the bottom) and is significantly wider horizontally. and the second is that there seems to be some sort of semi-reflective material inside on the edges which &#39;blur&#39; out the edges (past the screen, not on it!), you cannot see the edges, this made it VERY hard to get an accurate reading (and is probably why Oculus won&#39;t give us a solid number). The usable field of view is definitely wider than the DK2 according to some tests I did. After spending hours with it the viewing area is almost a square landscape (4:3ish?) viewing area, unlike the DK2&#39;s portrait viewing area. The field of view was satisfactory for me and I didn&#39;t get the claustrophobic feel i did in the DK2. &#39;black bars&#39; are not an issue here. The upper field of view clip is NOT a problem, but it is something you may notice if you&#39;ve just taken off a DK2 and put on the CB<br>I have included a graph of the field of view and viewing area between all of the major headsets I&#39;ve tried. These are fairly accurate but as stated it is very hard to get an accurate reading on the CB as the edges are not clearly visible so there isn&#39;t really a defined &quot;shape&quot; unless you spend several hours looking for it and peeking into the lenses at funny angles :p.<br>http://puu.sh/mcw08/2d3660f0c2.png<br>Basically &quot;It&#39;s wider, it&#39;s not a problem. Quit worrying about it!&quot; is the general consensus I&#39;ve come to.<br>Headset Features &amp; Comfort The headset rests very comfortably on my head, the front faceplate (with the &quot;foam&quot; although it&#39;s not foam) can come away and is replaceable and there was no issue with lenses fogging up.<br>The headset is very light and feels very well built, the &quot;material&quot; seems to be made of some sort of dirt/water retardent and does not get dirty and it does NOT collect dandruff or other dirt.<br>This version of the consumer beta had a working IPD slider... and... OMG it is an absolute godsend, even if your IPD &#39;fits&#39; with a standard, some games and experiences do not and this allows a quick &#39;scale&#39; adjustment so you can get things to feel the right scale for each demo. You honestly don&#39;t know what your missing until you try it!<br>There was no light leak and the old trick of peaking through the nose hole at your keyboard will no longer be possible, the headset sits flush on your face and the only thing you will see is the virtual world.<br>Lenses/Optics The lenses are very good, there was no major issues and something I did notice was that the image is clear all over the display and not just in the middle. There was no chromatic aberration or other artefacts.<br>Tracking It works lol. The field of view of the camera is very wide, (greater than 90 degrees!) and has a good range of movement. It did not loose tracking and the camera itself felt well built and solid (the base was quite heavy so it won&#39;t tip over if knocked) It works which ever way your facing so standing experiences are now possible.<br>I could get on the floor and duck under desks etc in VR and never lost tracking, this was amazing!<br>I didn&#39;t measure the cable length but it was much longer than the DK2&#39;s cable, I would say &#39;at least&#39; 15 feet but maybe longer. There was no sync cable, and the headset used 1 usb and the camera used 1, then there was hdmi so the Rift only technically requires 2 usb ports and 1 hdmi, you&#39;ll want a third port for the xbox one controller.<br>Audio I am not really an audiophile by any definition but I was surprised by the built in cans. They go loud and if you think you will be able to hear your friends laughing at you think again, when &#39;off&#39; you can hear everything but when on and in a demo they seem to block out sound. I don&#39;t know what sort of whichcraft was invoked to make that happen but it works very well. The sound quality is far better than expected and they cover a good range. They put my Corsair overhear gaming headset to shame. You will most likely not need to (or be able to afford) a better set of cans that cover such a large range, Voices really come out naturally which is something many speakers or cans don&#39;t do well.<br>Artefacts/issues Alas there are naturally some tradeoffs although not many. I did not notice it much as I have an eye condition where things have lots of glare but I did notice it in some instances, there is quite a bit of what you might describe as glare. White text on a dark background would have a sort of zoom glare around it (think if you&#39;ve just been crying or have been chopping onions). It&#39;s not too distracting and is only noticeable in high contrast scenes.<br>And that&#39;s it, there are no more issues, the headset is better in almost every way! We have a great year coming for VR and if this is the quality of the &quot;first gen&quot; headsets then we have nothing to worry about in terms of quality!<br>The headsets I&#39;ve either owned or tried include the Oculus Rift DK1, Oculus Rift HD Prototype, Oculus Rift DK2, HTC Vive (mark 1), Oculus Rift Consumer Beta - Engineering Sample &#39;7&#39; and GearVR (Note 4)<br><br><br>
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 07:07 PM
(http://i.imgur.com/4Rf03aB.jpg)



(http://i.imgur.com/IeuTji1.png)

I kinda hope that Vive goes cheaper, just to be an in your face thing.  
He has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 07:19 PM
A couple of things, I think.  

Depending on the arrangements that OR made.
-MS-controllers
-2 Game developers
-R&D
-Manufacturing

OR may be taking some of these costs with the headset, could pump up the price.  

Manufacturing, they likely don't have anything.  No companies that they've dealt with before, no experience, no place for manufacture.  

Sony doesn't really have 3/4 of those.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 07:26 PM
(http://puu.sh/mcw08/2d3660f0c2.png)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 07:29 PM
(http://puu.sh/mcw08/2d3660f0c2.png)
What is CV1?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 07:34 PM
What is CV1?
I think its red.

They are on ebay for 1500....
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 07:58 PM
I think its red.

They are on ebay for 1500....
Are pre orders sold out?

Shop seems open to me.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 08:00 PM
Are pre orders sold out?

Shop seems open to me.
They seem to be. Did you actually try?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 08:04 PM
He has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.
Lol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 08:09 PM
They seem to be. Did you actually try?
It looks like they are just pushing the preorder shipment date back.  

Not actually sold out.  

The date now says May.  

Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 08:18 PM
It looks like they are just pushing the preorder shipment date back.  

Not actually sold out.  

The date now says May.  

Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.  
Oh woah may yeah
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 08:19 PM
Lol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?
are you seriously acting as if taxes in europe are a lot higher than elsewhere?  VAT is what,.. 20%?  in the USA it would be more like 5%.  that "jacks" up the price a lot.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Xevross on Jan 06, 2016, 08:32 PM
are you seriously acting as if taxes in europe are a lot higher than elsewhere?  VAT is what,.. 20%?  in the USA it would be more like 5%.  that "jacks" up the price a lot.
Yeah its 20% here. Although that is always included in prices
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 06, 2016, 08:39 PM
Yeah its 20% here. Although that is always included in prices
24% here
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 08:52 PM
It looks like they are just pushing the preorder shipment date back.  

Not actually sold out.  

The date now says May.  

Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.  
Someone is going to pay that.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: ZhugeEX on Jan 06, 2016, 09:04 PM
Pricing in Europe is high.

Compared to what you usually see from U.S. based companies.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 09:34 PM
are you seriously acting as if taxes in europe are a lot higher than elsewhere?  VAT is what,.. 20%?  in the USA it would be more like 5%.  that "jacks" up the price a lot.
No, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 10:05 PM
No, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.
He never said it happens for no reason.  
But those countries do very different things, and thus have different demands.  So it's not unexpected that the prices will be different, because for example taxes are very different.  

European countries typically have far higher sales taxes, and they also include it in the prices.  US doesn't do that.  

Appearance price.  
US - 100$
EU - 120$

Actual price
US - 105$
EU - 120$
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 10:11 PM
He never said it happens for no reason.  
But those countries do very different things, and thus have different demands.  So it's not unexpected that the prices will be different, because for example taxes are very different.  

European countries typically have far higher sales taxes, and they also include it in the prices.  US doesn't do that.  

Appearance price.  
US - 100$
EU - 120$

Actual price
US - 105$
EU - 120$
basically this.

it's a personal pet peeve when european guys complain about how much things cost there.  oh sure,. the ps4 cost you $50 more but my family pays almost a thousand dollars a month for health insurance.   how much do you pay for that!?!?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 10:28 PM
(https://farm2.staticflickr.com/1533/23589944084_16a1e25138_k.jpg)

For those that don't about ebay. Green means that the transaction is compete. A.K.A people are buying them for 1500.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 10:58 PM
(https://farm2.staticflickr.com/1533/23589944084_16a1e25138_k.jpg)

For those that don't about ebay. Green means that the transaction is compete. A.K.A people are buying them for 1500.
Wonder how many they sold.

Could we all be wrong, and the $600 cost isn't deterring their target demographic?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 11:03 PM
basically this.

it's a personal pet peeve when european guys complain about how much things cost there.  oh sure,. the ps4 cost you $50 more but my family pays almost a thousand dollars a month for health insurance.   how much do you pay for that!?!?
Pretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?

Sure you could say that they don't have to do any of that, but people in Europe also don't have to buy the Oculus and at this price you can be certain that they won't, so if they expect to have any chance at getting a foothold in Europe then they can't expect people to pay 750€ for this when the PSVR will probably be at least 250€ cheaper.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: ZhugeEX on Jan 06, 2016, 11:07 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 11:10 PM

I blame facebook.

This price is so different than their comments a couple years back.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 11:11 PM
Wonder how many they sold.

Could we all be wrong, and the $600 cost isn't deterring their target demographic?
It's deterring me.  
There's always some people who are going to buy things.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 11:15 PM
It would deter me if I played PC games. I mean, 600 isn't that bad for a console.... It's terrible for a peripheral
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 06, 2016, 11:42 PM
It's going to cost like $1100 here. Nope...
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 12:13 AM
Pretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?

Sure you could say that they don't have to do any of that, but people in Europe also don't have to buy the Oculus and at this price you can be certain that they won't, so if they expect to have any chance at getting a foothold in Europe then they can't expect people to pay 750€ for this when the PSVR will probably be at least 250€ cheaper.
The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.

Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.

Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 07, 2016, 03:18 AM
The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.

Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.

Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
follow-up. 

i ended up in the hospital a week or so ago with extreme dehydration after puking for a day.  3 liters of fluids via and IV. 
got my bill today: $3388 dollars.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Aura7541 on Jan 07, 2016, 03:19 AM
follow-up.  

i ended up in the hospital a week or so ago with extreme dehydration after puking for a day.  3 liters of fluids via and IV.  
got my bill today: $3388 dollars.
That is absolutely ridiculous...
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 03:35 AM
follow-up.  

i ended up in the hospital a week or so ago with extreme dehydration after puking for a day.  3 liters of fluids via and IV.  
got my bill today: $3388 dollars.
It's not the cost of issurence it's the cost of care.

Both my wife and the twins spent two months in the hospital for a grand total of 220,000 dollars.

Lets me give a little example of abuse by the hospitals for charging to much for care.

The medicine cost which consisted of Ibuprofen and a prescription that cost us 10 bucks at walmart. 8,500. WFT?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 03:40 AM
That is absolutely ridiculous...
The American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.

I should have gone back and demanded the dang devil's flute I was apparently supposed to get.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 04:50 AM
Anyone else thinking vive might actually be cheaper?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 05:01 AM
Anyone else thinking vive might actually be cheaper?
Not sure. As others on here have pointed out, there is little doubt in my mind that Facebook had something to do with the increased cost compared to original expectations for Rift. I think a lot of people were expecting a $400 price point. That $600 tag is just too steep when you look at what Palmer Luckey was saying about pricing previously. He cautioned that it would be no cheaper than 350 but even he had basically said 600 was suicide. So, there is the possibility that Vive may actually be cheaper and the cost of Rift is inflated thanks to Facebook. If Vive is considerably cheaper, the short term success of PC VR may be saved. If not, it's going to take a lot longer for it to catch on than some people originally thought. Though considering the cost of the rig you'll need to effectively run either Vive or Rift, PSVR may be the only thing that allows VR to be relevant any time soon.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 07, 2016, 05:16 AM
The American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.

I should have gone back and demanded the dang devil's flute I was apparently supposed to get.
Woah there buddy... Why the ER first off? Second, fudge your boss. Sue him.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Riderz1337 on Jan 07, 2016, 05:27 AM
Anyone else thinking vive might actually be cheaper?
I'm thinking fudge VR with these prices.

PS VR is gonna be 399$.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 05:45 AM
Woah there buddy... Why the ER first off? Second, fudge your boss. Sue him.

I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 07, 2016, 05:54 AM
I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Your physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 07, 2016, 08:05 AM
I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Well the ER is probably so expensive so people avoid it when they have minor problems.

It's more like $30-$50 here though
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 11:48 AM
Your physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)

First, I didn't have a personal physician. I was between them since the last one I had was an bumb and since I don't normally get sick I didn't think much of it. Plus, I wanted immediate help. Not cross my fingers that I would get through to my doctor like my family has always managed to have trouble with. Matter of fact, my sister went through that shame recently. My boss wanted an immediate response. Not later in the day.

The nearest Walgreens would have been well out of my way and I wasn't even aware of anything they could do for me and I'm not even sure the one closest to me was even there at the time. I was already having trouble driving thanks to the pain from light sensitivity anyways. I wasn't, and still am not, aware of any other places in my area I can go to for immediate care. Again, I don't normally get that kind of sick so that's just one of those things I don't really dig into. When I think immediate care I think ER.

None of that changes the fact that what I was charged for the "care" I received was ridiculous. Still doesn't beat the time years even before that when I went to the hospital for a bad migraine and the doctor about dang near busted into the room and demanded I let them do a spinal tap on me without even fudgy saying hello or introducing himself at the very least. Then got berated by a nurse when I turned down the first two treatment options and then told me I was required to sign a paper saying I turned down care. As if the fudgy hospital police would come find me if I didn't. The hospital in my town has a history of being assholes and mistreating patients. No one in my family who still lives in the area goes there anymore. We now go out of our way if we can help it.

If I would have been charged $500 for the visit, I would have been much more accepting of it. Though I still would question why. $1,000 for all things considered? You're out of your dang mind if you think that's acceptable.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 07, 2016, 02:01 PM
The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.

Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.

Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.

Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 02:08 PM
The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.

Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
If that's the case, that Oculus is overpriced beyond a European tax, then I understand the complaint. However, if it's a case of stupidly high taxes then it's not the company's problem.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 07, 2016, 02:25 PM
It's not the cost of issurence it's the cost of care.

Both my wife and the twins spent two months in the hospital for a grand total of 220,000 dollars.

Lets me give a little example of abuse by the hospitals for charging to much for care.

The medicine cost which consisted of Ibuprofen and a prescription that cost us 10 bucks at walmart. 8,500. WFT?
i'll probably have to pay it though.  my deductible is $3500 so i'm on the hook for all of it since this is my first medical care for the year (2015).

The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.

Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
sorry about bold.

i think we can all agree thought that OR is digging it's own grave regardless of where you live.  there will probably be a decent number for day-1 buyers but like the vita i expect sales to drop off very quickly after that.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 03:42 PM
(http://thenextweb.com/wp-content/blogs.dir/1/files/2016/01/The-Oculus-Rift-comes-with-a-Remote-sensor-Xbox-One-controller-and-carrying-case.jpg)

So I've been thinking about this all morning. After feeling like I got kicked in the nuts yesterday.  The price for what you get isn't bad. Not bad at all. But the real question is, did we need everything we got?

Other besides the head set you get a high end set of headphones and a nice mic, a tracking camera and stand , xbox one controller, the OR remote, case, cables,  eve and lucky tail. It's a complete package. And that nice but not everyone needs everything.

And Palmer has said on twitter that the controller didn't cost much and wouldn't change the price much if they didn't include it and to sell it if you didn't need it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 04:14 PM
Currently shipping in June....  
I really have to wonder if they are selling well, or if they aren't making many.  Or both.  

It makes sense not to make many.  They don't know how successful it'll be, and they wouldn't want to make a lot of stock, considering the cost.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 04:17 PM
Currently shipping in June....  
I really have to wonder if they are selling well, or if they aren't making many.  Or both.  

It makes sense not to make many.  They don't know how successful it'll be, and they wouldn't want to make a lot of stock, considering the cost.  
I think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important.  100K a month, maybe?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 04:28 PM
I think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important.  100K a month, maybe?
100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 04:30 PM
Honestly, I'm thinking 5-10k.  
The price makes a lot of sense with such small numbers.  

NeoGAF - View Single Post -  Psvr and bad stuff: The Elephant in the Room (http://www.neogaf.com/forum/showpost.php?p=191511818&postcount=99)

Quote
Quote
Originally Posted by the-1/2 tau-guy
  (http://vizioneck.com/forum/showthread.php?p=191511147#post191511147)
 

 
 Sony isn't going to allow a bad stuff app on their system, so the only hope is the web browser.
 You don't have to download anything.  https://www.youtube.com/watch?v=ddVqA3rKIZA
 Youtube already has working 360 videos, that you can move around.  It shouldn't be too hard to modify these types of things for VR.

 
That video needs a VR specific app to be viewed with an HMD.
 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 04:32 PM
100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.
I'm just guessing that their manufacturer capabilities.  Could be lower like 50 60 k a month. The hype is so built up its sure to sell that WW in 3 months. It's beyond 5-6 months that I think it's going to take a seep dive, unless word of mouth keeps it up.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 07, 2016, 04:36 PM
(http://thenextweb.com/wp-content/blogs.dir/1/files/2016/01/The-Oculus-Rift-comes-with-a-Remote-sensor-Xbox-One-controller-and-carrying-case.jpg)

So I've been thinking about this all morning. After feeling like I got kicked in the nuts yesterday.  The price for what you get isn't bad. Not bad at all. But the real question is, did we need everything we got?

Other besides the head set you get a high end set of headphones and a nice mic, a tracking camera and stand , xbox one controller, the OR remote, case, cables,  eve and lucky tail. It's a complete package. And that nice but not everyone needs everything.

And Palmer has said on twitter that the controller didn't cost much and wouldn't change the price much if they didn't include it and to sell it if you didn't need it.
Yeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.

Palmer Luckey did a reddit AMA on the price and he did come across as genuine that $600 is close to cost. So three things are possible.

1. They didn't like Vive beating them, so they pushed hard to make CV1 as good as possible. Price jump over DK2 might be worth it.
2. They designed the CV1 as a mass produced product unlike the DKs, but a long the way they screwed up and opted for custom parts with minimul gain. CV1 is a bit better than DK2, but it costs a lot more to make.
3. They're lying and spinning the truth, trying to calm the fires. CV1 being sold for a significant profit.

We really need the specs of this thing!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 05:13 PM
Yeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.

Palmer Luckey did a reddit AMA on the price and he did come across as genuine that $600 is close to cost. So three things are possible.

1. They didn't like Vive beating them, so they pushed hard to make CV1 as good as possible. Price jump over DK2 might be worth it.
2. They designed the CV1 as a mass produced product unlike the DKs, but a long the way they screwed up and opted for custom parts with minimul gain. CV1 is a bit better than DK2, but it costs a lot more to make.
3. They're lying and spinning the truth, trying to calm the fires. CV1 being sold for a significant profit.

We really need the specs of this thing!
They have talked specs?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 07, 2016, 06:17 PM
They have talked specs?
Not in detail. Palmer hinted for example that the lenses are a custom made combination of traditional and fresnel for example.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 07:24 PM
Spoiler for Hidden:
<br>To be perfectly clear, we don't make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without "useless extras" like high-end audio, a carrying case, the bundled games, etc, but those just don't significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599. There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price.<br><br>&quot;In what &#39;ballpark&#39; can we expect Touch&#39;s price to be?&quot;<br>No more ballparks for now. I have learned my lesson.<br>&quot;How many games can we expect to have available to us by years end?&quot;<br>At least 100 - Over 20 Oculus Studios titles, many more 3rd party titles.<br><br><br><br>No, I have thick calluses on my hands from wielding tools in the lab. Real tools, not power tools.<br><br>We announced that we will have retail partners today, more info soon! Demos are important.<br><br>Kickstarter backer shipments will be shipping in March. They will indeed have the same place in line for Touch, along with the other pre-order bonuses.<br>We will not be artificially restricting use of computers. Not my style. Some apps will run on lower spec machines, especially things like movie apps, but we can&#39;t officially support that, especially since many low end cards are physically unable to output the framerate and resolution required for the hardware to operate.<br><br><span class="bbc_bold">We could have shipped something along the lines of DK2, but I really don&#39;t think it would have been good enough to kickstart the consumer VR industry, especially in the long run. It would also cost more than people think - Shipping a real consumer product is more complex than janking out a dev kit, even something nearly identical to DK2 would have ended up costing $400+, and the all-in investment including a PC would still be around $1300, not enough to make the jump from enthusiast to mainstream.(No exact numbers, not done this cost analysis exercise in a long time</span><br><br>We are basically in the XKCD standards comic scenario, at least for now. We have been building our SDK for years, and it is currently the best one out there (IMO) - getting our own product out the door is our current priority, we will look at other headsets if and when they hit the market. There are several efforts to create a standard for VR games, all of which work different, some of which are controlled by a single company.<br><br>(https://imgs.xkcd.com/comics/standards.png)<br><br>Continue working with GPU and CPU manufacturers to optimize for VR, thus reducing the required hardware cost. Use economies of scale and the passage of time to reduce the cost of good enough PC hardware. For the average person, the PC is by far the biggest cost, not the headset - the end goal is to make sure people can use the PC they already have in most cases.<br><br>I can&#39;t comment on price speculation, but I think the Rift is the best headset with the best content and the best long-term support.<br><br><br>IKindaLikeYouLolSike: <br>Will you have naughtiness with me?<br>palmerluckey<br>Yes.<br><br>palmerluckey<br>I don&#39;t remember writing this.<br><br>
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 07:28 PM
I have to wonder how much of an impact the expected sales have on the actual sales.  

If Oculus is expecting 50K, the companies they are working with, are essentially not going to put as much work into a factory.  

If a company is expecting millions upon millions, it is fairly easy to expect millions of dollars to go into setting up factories.  

I have to wonder how much of an impact that has on price.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 07, 2016, 07:38 PM
We could have shipped something along the lines of DK2, but I really don't think it would have been good enough to kickstart the consumer VR industry, especially in the long run. It would also cost more than people think - Shipping a real consumer product is more complex than janking out a dev kit, even something nearly identical to DK2 would have ended up costing $400+
That doesn't seem accurate...

Like at all...
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 07, 2016, 07:41 PM
That doesn't seem accurate...

Like at all...
these guys are clearly n00bs to the world of consumer electronics.  sony should be able to do much better and OR will figure things out eventually.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 07:43 PM
All from the AMA Luckey.  

That was a bit weird.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 07:43 PM
That doesn't seem accurate...

Like at all...
A lot of back pedaling going on here.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 10:42 PM
Spoiler for Hidden:
Ordered my CV1 in the first 5 mins, but I finally got done trying the Vive and CV1 here are my thoughts as someone who owns DK1, DK2 &amp; GearVR:<br>The CV1 was the best out of the two in terms of VR presence and experience, here are the reasons and what I noticed as differences -<br>1. Optics Quality: I got a chance to view both the Vive and CV1 lens, the CV1 has a superb sweet spot for aberration and distortion free viewing, there is no noticeable chromatic aberration like the DK2. Fellow DK2 owners who hate having to tighten your straps and carefully position the lenses w.r.t to your eyes to avoid a blurry mess will be pleased. I also played around with the physical IPD mechanism which is fan-fudgy-tastic, feels high quality and long lasting and the position adjustment is detailed and stays where you leave it.<br>Another part of the optics that definitely helps is the non-circular shape. If you have the DK2, try looking at your nose or the left and right edges of your visual field when you have the headset on, you will notice that things quickly become blurry and colors seperate a LOT.<br>If you have also played FPS games like Fallout 4 and Battlefront using VorpX w/ the DK2, you will know that unless your eyes are pointing in the same direction of your head/face that clarity is quickly lost which makes tracking targets that come into view and move away from the center of your vision is hard to get used to because you have to move your entire head instead of naturally moving your line of sight in your field of view. The new lenses make this natural and seamless in a bigger area of your FOV.<br>Which brings me to the final point about the lenses, the FOV, oh god dang the FOV, its in that sweet spot. From the DK1 to DK2, the VFOV and HFOV were sacrificed and thus you got this &quot;scuba mask&quot; feeling which at least for me substantially reduced chances of achieving presence for a large continuous amount of time. From my demo, this scuba mask effect is greatly diminished to the point that your peripheral area of vision is sufficiently filled with pixels to give you better feeling of presence.<br>Palmer, you made a good decision splurging for these new lenses, at least for me.<br>Displays: The CV1 also had an advantage here when compared to the Vive IMO but a much smaller margin then the lens, the pixel fill density was noticeable better and the low persistence kept light from bleeding and blur from being a problem, the Vive also does this pretty well but there is more noticeable smearing in the Vive. The other big difference is the noticeability of SDE and pixels. DK2 owners know when playing something like Assetto Corsa, if you focus really hard on an upcoming turn, you often times get pulled out of the immersion because your brain actually notices that what you are seeing is just pixels that are changing color, rather than a cohesive image in a wide field of view. This effect is significantly diminished w/ CV1&#39;s screen as compared to the Vive, in EVE Valkyrie, even when I focused on a ship to lock on, I never fully lost immersion with the &quot;oh this is just a shame heap of aliased pixels I&#39;m looking at&quot; feeling. Because of this, large scale objects in the background also feel more &quot;3D&quot;, the planet I was fighting above in EVE actually felt like a massive body under me as I flew around dog fighting.<br>Weight: The CV1 was margially more comfortable than the Vive, but the most annoying thing was still the cable and how it sometimes pulled on your face when walking around in both the Vive and CV1 (the CV1 was more standing so I noticed the cable less and stepped on it less often).<br>Motion Controls: The Vive does a little bit better here when it works, I found the Vive controllers to be more comfortable and natural to hold than the CV1 Touch, both the Touch Vive sometimes would skip or reset a bit when enough of the controller for a hand was ocluded (when hugging your hands to your chest and hunching for example), but when it worked the Vive and Touch were solidly 1:1 with a slight edge going to the Vive.<br>Audio:CV1 is a clear winner in this regard, I am a bit of an audiophile and have 10+ different headphones including a Bang &amp; Olufsen set, the CV1 was comparable to most high end audiophile headphones I own in terms of sound stage and balance of sound. The usefulness of the uniformity of the CV1 headset&#39;s cans were apparent, directionality and &quot;positioning&quot; of sound in the CV1 demo was noticeably better than the Vive, which felt like the crude circular directionality and distance drop off in magnitude that we are used to in regular games. In the CV1, 360 degree spherical directionality and much better distance differentiation was possible.<br>Conclusion: All in all, in addition to my $2k PC and $5k gaming chair setup, the extra $200 for the CV1 made sense, I am very happy with my future purchase based on my demo experiences.


CES CV1 Impressions vs Vive : oculus (https://www.reddit.com/r/oculus/comments/3zw8ta/ces_cv1_impressions_vs_vive/)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 08, 2016, 12:00 AM
That sounds great!

Maybe I will get OR over Vive.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 12:20 AM
That sounds great!

Maybe I will get OR over Vive.
I think you should. That way we can play eve and elite
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 08, 2016, 12:28 AM
I think you should. That way we can play eve and elite
I don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 12:48 AM
I don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.
Thats true.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 02:18 AM
Well Oculus says my processor isn't good enough for the rift. Apparently single core speed is more important for the rift. But I really don't understand it. I crush FPS in most games. The only thing that even slows my system to 60 fps is the witcher 3 on ultra. Can anyone think why my cpu wouldn't be okay?  really don't want to upgrade to intel.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 02:26 AM
I think you should. That way we can play eve and elite
Think even if there are exclusives, there will be ways around it.  

That sounds great!
Maybe I will get OR over Vive.
Sounds like OR made a good headset.  
Dat price though.  :P

Well Oculus says my processor isn't good enough for the rift. Apparently single core speed is more important for the rift. But I really don't understand it. I crush FPS in most games. The only thing that even slows my system to 60 fps is the witcher 3 on ultra. Can anyone think why my cpu wouldn't be okay?  really don't want to upgrade to intel.
What CPU do you have?  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 02:53 AM
Think even if there are exclusives, there will be ways around it.  
Sounds like OR made a good headset.  
Dat price though.  :P
What CPU do you have?  
fx 8320e
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 02:58 AM
fx 8320e
You should be fine.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 03:02 AM
and I had to order a usb 3.0 card. There was something wrong with mine according to oculus.

Have you guys run the system to check to see if you compatable?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 03:05 AM
and I had to order a usb 3.0 card. There was something wrong with mine according to oculus.
Have you guys run the system to check to see if you compatable?
Yeah, 100%.  

There is something about OR using USB 3.0.
Think it was saying something about 2 or 3 ports even, maybe I'm mistaken.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 03:18 AM
Yeah, 100%.  

There is something about OR using USB 3.0.
Think it was saying something about 2 or 3 ports even, maybe I'm mistaken.  
3 and I have 3 already. But something is different about mine oculus dosent like.

And after buying the CV1, if I plan to keep it I think i'll pass on psvr. Unless i get a few friends that buy one. Then i'll buy one to play with them. But not if it's over 350. I really wasn't planning to spend a small fortune on gaming this year. As I've spent way too much last year building everything up.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 06:22 AM
(https://farm2.staticflickr.com/1536/24162458661_42c7ef6ab4_h.jpg)

What they hell oculus. According to this I surpass you requirements by a good bit.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 05:59 PM
I'm trying not to buy an i5/i7 and a new MB .  :-\
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 06:50 PM
http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)

IBT: What's the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?

IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.

Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 06:52 PM
I'm trying not to buy an i5/i7 and a new MB .  :-\
I really wouldn't worry about it.  Sometimes those types of comparisons are difficult, because some CPUs are better at different applications than other CPUs.  
For some, yours will beat the i5, of course others the i5 will likely be much better.  
As long as the games that you have are doing well, I wouldn't worry about.  
CPU wise overall, it beats the recommended i5, by a little bit. With a lot of the new stuff, plus your PC, it should run terrifically.  

Spoiler for Hidden:
<br>But of course, if something were to go wrong, I&#39;d take it off your hands for a discounted price. &nbsp;;)<br><br><br>I kid. &nbsp;I kid. &nbsp;<br>It should work no problem, but I had to make the joke. &nbsp; &nbsp;<br>
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 06:54 PM
IBT: What's the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?

IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.

Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Expected.  
Also you can hit the little paper button in the top corner before pasting, and you can avoid the gigantic font, or weird font, etc.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 06:56 PM
(https://farm2.staticflickr.com/1559/23627265614_d099f57423_b.jpg)

Single card test....

Expected.  
Also you can hit the little paper button in the top corner before pasting, and you can avoid the gigantic font, or weird font, etc.  
F U!!! I like gigantic text!  ;D

I was on my phone while the pc was running my Single GPU test.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Aura7541 on Jan 08, 2016, 06:59 PM
http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)

IBT: What's the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?

IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.

Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Use CTRL + SHIFT + V to avoid the gigantic text
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 07:08 PM
(https://farm2.staticflickr.com/1559/23627265614_d099f57423_b.jpg)

Single card test....
F U!!! I like gigantic text!  ;D

I was on my phone while the pc was running my Single GPU test.
My single card is better than yours.
NVIDIA GeForce GTX 970 video card benchmark result - Intel Core i5-4690 Processor,Gigabyte Technology Co., Ltd. Z97X-SLI-CF (http://www.3dmark.com/fs/7128991)

Tacos, I just wouldn't worry about it.  

My expectation is that, there might be a few games that you can't run, but most of them would be no problem.  

I can understand the recommendation.  
Applications tend to be single threaded, and for VR applications, you'll want to be running pretty high frame rates.  ~90+.
Not all games would need that kind of CPU to run at that frame rate, but I'm sure there are some that would.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 07:21 PM
Oculus Has Already Sold All of the Rifts It Has Made and Will Make Until March - VRFocus (http://vrfocus.com/archives/27649/oculus-has-already-sold-all-of-the-rifts-it-has-made-and-will-make-until-march/)


I'm doubting the number is substantial, but that's very exciting that it's apparently selling much better than they expected.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:22 PM
Apparently about 100 ORs are made an hour. 

Also the Vive Pre is almost exactly what I wanted it to be. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 08, 2016, 08:25 PM
http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)


Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
i agree with this.  i really don't think there are many people that are willing to invest in a >$1000 pc and are also active console gamers.  yeah sure there are those with both but most of those guys are probably highly active on their PC and only play ps4 for exclusives.

aka, i really doubt there are people considering the pro/con list of getting OR vs. psvr.  most people are probably only considering one of these VR sets vs. none.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:27 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:28 PM
Apparently about 100 ORs are made an hour.  

Also the Vive Pre is almost exactly what I wanted it to be.  
Explain.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 08, 2016, 08:29 PM
Apparently about 100 ORs are made an hour.  

Also the Vive Pre is almost exactly what I wanted it to be.  
that would be ~73,000 a month or 876,000 a year.

if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:32 PM
I just tried the CES Rift CV1 demos : oculus (https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/)

that would be ~73,000 a month or 876,000 a year.

if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:38 PM
Explain.
The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.  
A lot of people complain about being excluded from the world, which is important to consider.  

If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.  



I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
About what I thought they would be doing too.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:48 PM
The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.  
A lot of people complain about being excluded from the world, which is important to consider.  

If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.  


About what I thought they would be doing too.  
Yeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".

Honestly I don't have the room for a standing Vr experience, even if they can point out everything everywhere in my home. Even after we buy a house here soon. I wont have the room. I mean, I'll get my game room back. But I'm not going to have room dedicated for vr.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:54 PM
Yeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".
Agreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.  

Oculus really made their newest headset really nice.  
The reviews make it sound almost perfect, and in many respects better than the Vive.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:56 PM
Agreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.  

Oculus really made their newest headset really nice.  
The reviews make it sound almost perfect, and in many respects better than the Vive.  
Hopefully they'll add that to next year's model or at least come up with an add on.

From the link i posted a few post ago.

Vive Pre: I'm conflicted. I feel like my demo specifically was less than par for a multitude of reasons, but I'll start with the positives. Once I point out negatives, take them with a grain of salt unless other people who have tried both the Vive and CV1 report the same issues.
When the Vive works properly, it works well. Their Controller tracking works very precisely (just like the Vive and Rift headsets). Aiming down the sights of a gun felt natural. The touchpads functioned (though they weren't used too much in the demos for anything but swiping). Room scale VR is nice, but so is sitting down with a controller in hand playing a slightly more familiar game with a gamepad and head tracking. I see both applications taking off. The Chaperone system seemed OK but really nothing special, basically just a wireframe box that shows up when you get close to the edge of your preprogrammed space (Oculus could do something like this in their SDK if they wanted, it was really really really simple).
The ocean scene was nice. The blue whale that came looked pretty sweet. Aside from that, the textures in the scene were mostly pretty meh.
The zombie shooter (did everyone else try this or was my demoer being nice?) was actually pretty cool, though the controls for ammo and gun switching felt a little unnatural. It felt awkward like pulling a game controller trigger, not like grabbing and dropping something.
Tiltbrush was fun. Nothing to really complain about, aside from a bug on one of my controllers. I could honestly see artists picking this up. That video of the Disney artist painting Ariel in 3D was no joke.
Now for neutral and negative comments about the Vive: The resolution seems kinda around the same, or maybe slightly worse (I know, same res screens, but optics do a lot) than the Rift CV1. However, the kit was blurry. I had my demoer (actually, both of them, since the first one had technical issues) clean it but it didn't really help. The lenses looked sparkly clean but it was blurry when I put it on.. Maybe my head is too small or too big for their one-size-fits-all stuff, but seriously, it was pretty bad in the center (I tried adjusting the position of the Vive on my face, the tightness of the straps, it didn't help). Surely these problems will be fixed by a consumer release, but the blur was certainly problematic. After I was done and noted the blur, my demoer tried it on and noted the same problems, saying it was weird as hell (I assume he's tried it before). Probably just a problem with that unit or my head. I didn't see any pentile artifacts iirc, but those didn't bother me in the Rift anyways.
Second, a whole host of technical issues had me waiting another 15-20 minutes before I had a working demo. The first Vive I tried, the visuals were tilted. One reset and recalibration later and that was fixed, but now the motion controllers weren't connected or weren't tracking! Ew. Also it was blurry as I said above. So I waited some time for another demo room to open up. Luckily that one worked. It still had the blur of my first headset. The controllers again didn't work but a restart of the software fixed it once and for all.
Shooting my guns accurately was harder than it should have been due to the blur. One of the controllers had a bugged touchpad that would glitch the hell out if I lifted my finger off of it, which made the menu all jittery in tiltbrush. Keeping my finger on it fixed it, but it still shouldn't be happening.
Finally, the ergonomics of the Vive Pre were just not up to snuff. They're still using elastic bands, and the headset was heavier than the Rift. This allowed it to move around a little while on my face, even when the straps were relatively tight. Also due to the elastic, the padding didn't feel as "invisible" as on the Rift. I couldn't whip my head around without the headset moving, so I occasionally had to adjust it to get in the almost-sweet-spot again (which was awkward while holding the motion controllers). While I don't have any Oculus Touch experience to compare against yet, the controllers didn't feel quite as ergonomic as I was expecting, but they were good enough to where I would feel comfortable using them at least for a few hours without complaint. I'll compare tomorrow if I get Touch in my hands.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 08, 2016, 09:45 PM
I just tried the CES Rift CV1 demos : oculus (https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/)
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
I thought you were talking about sales. Not unit sales. Both? Pickle? 42?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 09:53 PM
I thought you were talking about sales. Not unit sales. Both? Pickle? 42?
Well both really. I made a guess of them being able to manufacture 100k a month. and they've sold out for 3 months. Making the sales 300k, but we know now that's too high and I think Kitlers estimate is too high too as that assumes 24 hour production. If it's china that we could asume that it is 24 hour production. My plant operates 20 hours a day as do most in my this area.

On a 20 hour a day cycle they sold 180,000 on a 24 hour cycle they sold 216,000

I thought you were talking about sales. Not unit sales. Both? Pickle? 42?
wait dollar amount? The F man get with it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 10:08 PM


I did not know that.  Add more to the list of stuff you get when you buy CV1
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 08, 2016, 10:13 PM


I did not know that.  Add more to the list of stuff you get when you buy CV1
What's with the remote some people mentioned?

It includes XBO and a media remote?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 08, 2016, 10:16 PM
The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.   
A lot of people complain about being excluded from the world, which is important to consider. 

If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know. 
yeah but having the external world mapped into the virtual world is, imo, a huge immersion killer.   clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.

- the guardian system interupts your VR world which by definition break immersion.
+ the external world is only wireframed in so small details are sure to be lost
+ it is still wired,.. i'm not going to be able to have anyone manage that cord while i play to ensure i don't trip or strangle myself
+ i still don't have a furniture less room of any decent size  i'm willing to dedicate to VR
+ is it really going to be that much better for games?  i mean,.. will all vive games have to take place in an immersive world that is only 15x15 feet or less?  that's a bit less restrictive that having to sit down but still,.. you're playing a sword game have having a great time swinging your sword around battling some demon you go in for the final blow but oh wait,.. top.  back off you're about to hit a wall now... 

i get the appeal of being able to walk around but it just really isn't practical in the current scenario.  it will never be as fun as you think it will be after you finish the first couple of tech demos.  no "real" game is going to be able to use that "chaperon" aspect and still design a fun gameplay experience that lasts more than a few minutes.

not sure what phrase will get coined but vive's chaperon will be limited to a a small walled-garden that will feel is lifeless and limited as a rail-shooters do today.  you want the true open-world sandbox and all you'll get is a sandbox.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 10:56 PM
What's with the remote some people mentioned?

It includes XBO and a media remote?
Think of it like the trackpad on the side of the Gearvr. It's to navigate menus and maybe play simple games. Which is what they should have done with the Gearvr.  Acting like cyclops gets old after awhile.

yeah but having the external world mapped into the virtual world is, imo, a huge immersion killer.   clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.

- the guardian system interupts your VR world which by definition break immersion.
+ the external world is only wireframed in so small details are sure to be lost
+ it is still wired,.. i'm not going to be able to have anyone manage that cord while i play to ensure i don't trip or strangle myself
+ i still don't have a furniture less room of any decent size  i'm willing to dedicate to VR
+ is it really going to be that much better for games?  i mean,.. will all vive games have to take place in an immersive world that is only 15x15 feet or less?  that's a bit less restrictive that having to sit down but still,.. you're playing a sword game have having a great time swinging your sword around battling some demon you go in for the final blow but oh wait,.. top.  back off you're about to hit a wall now...  

i get the appeal of being able to walk around but it just really isn't practical in the current scenario.  it will never be as fun as you think it will be after you finish the first couple of tech demos.  no "real" game is going to be able to use that "chaperon" aspect and still design a fun gameplay experience that lasts more than a few minutes.

not sure what phrase will get coined but vive's chaperon will be limited to a a small walled-garden that will feel is lifeless and limited as a rail-shooters do today.  you want the true open-world sandbox and all you'll get is a sandbox.
at the blue. You should really look into this because it's actually pretty cool. They can have you walk a mile long straight line in vr while in Reality you're walking in circles and not knowing it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 11:22 PM
will all vive games have to take place in an immersive world that is only 15x15 feet or less?
They don't "have" to.  
Unless something changes, Vive will be compatible with all OR experiences.  (Even "OR exclusives" should be modifiable to support Vive.)

That's also not really the purpose of the camera.  I'd honestly be content with playing something with Skyrim, and standing up (without physically walking around)  and being able to slice bad guys virtually.

Also what Tacos said is correct.  It absolutely works.  I'm still not sure how well it works, but far better than one would expect.  

There's this gif of the real world walking vs. virtual world, and it is fairly impressive.  The real world mostly stays in the middle circle, despite the virtual world being much much bigger.

(http://i.imgur.com/bIaO2VF.gif)

The middle circle though is still gigantic, it's about 20m.  It's much smaller than the virtual world, but still much much much bigger than anything we'll see indoors.

I do wonder if there is something that can be done to make it much smaller.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 09, 2016, 01:56 AM
They don't "have" to.  
Unless something changes, Vive will be compatible with all OR experiences.  (Even "OR exclusives" should be modifiable to support Vive.)

That's also not really the purpose of the camera.  I'd honestly be content with playing something with Skyrim, and standing up (without physically walking around)  and being able to slice bad guys virtually.

Also what Tacos said is correct.  It absolutely works.  I'm still not sure how well it works, but far better than one would expect.  

There's this gif of the real world walking vs. virtual world, and it is fairly impressive.  The real world mostly stays in the middle circle, despite the virtual world being much much bigger.

(http://i.imgur.com/bIaO2VF.gif)

The middle circle though is still gigantic, it's about 20m.  It's much smaller than the virtual world, but still much much much bigger than anything we'll see indoors.

I do wonder if there is something that can be done to make it much smaller.  
20 m is absolutely massive.  Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 01:58 AM
20 m is absolutely massive.  Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.
Thanks for agreeing with me. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 09, 2016, 02:06 AM
Thanks for agreeing with me.  

Lol. 

I get that Vive can do anything that OR can do and will share the same games.  I'm just saying vives advantage of "movement" is greatly overhyped and mostly impractical in real homes.   ..and since the vr market is going to be so small for a while I don't see any third parties developing something that uses that advantage anyways because than they can't port to OR or psvr. 

And lol at the thought valve actually makes some games to go with Vive.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 09, 2016, 11:22 AM
Btw. maybe I just missed this but I didn't know that Vizioneck was rumoured to be VR compatible.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 09, 2016, 01:27 PM
that would be ~73,000 a month or 876,000 a year.

if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
That'siif we assume production 24 hours a day. Is that normal?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 09, 2016, 01:52 PM
Btw. maybe I just missed this but I didn't know that Vizioneck was rumoured to be VR compatible.
It's also rumored to ever release.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 02:58 PM
That'siif we assume production 24 hours a day. Is that normal?

It depends. Many do others don't.  

Someone tweet Palmer and ask him if production is running around the clock.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 03:08 PM
It depends. Many do others don't.  

Someone tweet Palmer and ask him if production is running around the clock.
Don't think it's a question we could ask.  The 100 units comment sounded like it wasn't really something they should have shared.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 03:10 PM
NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191635028&postcount=5404)

Quote
Diggin this quote from a Time reporter that tried CV1 at CES:
Quote
But the VR experience that moved me to tears was Toy Box on Oculus Rift. A virtual sandbox where you can play with all kinds of toys, this game lets two players interact in the same virtual space simultaneously. Each player wears their own Oculus Rift headset and headphones, with a controller in both hands. From there, anything goes: You can take target practice with a laser gun, get in a firefight with one another’s toy tanks, or pull apart a robot doll and wear its parts.
 Then my playmate, Erin, shot me with a shrink ray. Suddenly, not only were all the toys enormous to me, but Erin’s avatar was looming over me like a hulking giant. Her voice even changed as it poured through my headphones, entering my head with a deep, slow tone. And for a moment, I was a child again, with this giant person lovingly playing with me. It gave me such a profound perspective on what it must be like to be my son, that I started to cry inside the headset. It was a pure and beautiful experience that will reshape my relationship with him moving forward. I was vulnerable to my giant playmate, yet felt completely safe.

 
http://time.com/4172998/virtual-real...-htc-vive-ces/ (http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/)
 
I'm so hyped for this .

Don't think it's a question we could ask.  The 100 units comment sounded like it wasn't really something they should have shared.  
Well I sent a tweet out anyway, let's see if he says anything.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 04:07 PM
This is a good article worth a read. The snippets I post came from this.  

Virtual Reality at CES Moved Me to Tears (http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 04:12 PM
(http://i.imgur.com/D4N9QXx.jpg)
IPD adjustment mechanism.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 04:35 PM


Posting this to watch later.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 04:50 PM


Posting this to watch later.
t=57:45
is where they say how many rifts they are making.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 09:36 PM
Getting a lot of news about VR stuff, it&#39;s very exciting. &nbsp;<br><br>I wonder if we&#39;ll get info on StarVR (ever)! &nbsp;
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 10:00 PM
Getting a lot of news about VR stuff, it&#39;s very exciting. &nbsp;<br><br>I wonder if we&#39;ll get info on StarVR (ever)! &nbsp;
Did you type this message with your face?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 10:06 PM
Did you type this message with your face?
No. :(
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 10:12 PM
something something something. 
compiler
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 11:15 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 11:21 PM

Love all the informantion and hands on we are getting out of CES. March seems like a lifetime away.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 09, 2016, 11:26 PM

I recognize that game!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 11:31 PM
I recognize that game!
Of course you do!!!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 10, 2016, 01:19 AM
That'siif we assume production 24 hours a day. Is that normal?

It would be abnormal it if didn't.  Stopping a manufacturing line is really expensive. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 11, 2016, 04:38 AM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 11, 2016, 05:20 AM

Extremely awkward and shaming interview.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 11, 2016, 12:33 PM
Extremely awkward and shaming interview.

It's not about the quality of the interview it the fact that he did it. When he was clearly in a rush, he did it anyway. When he could have said, I can't im in a rush.  Instead he said come walk with me.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 11, 2016, 02:25 PM
That seemed an unusually good interview to me. No battleship
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 11, 2016, 02:27 PM
That seemed an unusually good interview to me. No battleship
poor production quality i suppose but i agree,.. a very honest set of answers instead of the typical highly crafted PR statements.  i liked it overall.   ..not that it really said much.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 11, 2016, 04:19 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 11, 2016, 04:22 PM
Time for Round 2

HTC Vive pre-orders to start on February 29 - Telegraph (http://www.telegraph.co.uk/technology/news/12092607/HTC-Vive-pre-orders-to-start-on-February-29.html)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:03 AM
Got my USB 3.0 card intoday. And Ran the test again, I still get a yellow warning system basically saying some of my ports would not work. I'd assume it's talking about the old ones. Now Just to do something about the processor.... Maybe...

Will Someone post on gaf asking if anyone with an amd processor passed the oculus test and if so which one?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:13 AM
Got my USB 3.0 card intoday. And Ran the test again, I still get a yellow warning system basically saying some of my ports would not work. I'd assume it's talking about the old ones. Now Just to do something about the processor.... Maybe...

Will Someone post on gaf asking if anyone with an amd processor passed the oculus test and if so which one?
Dude, stop worrying about your CPU.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:27 AM
Dude, stop worrying about your CPU.  
I'm freaking out over here...

To tell you the truth it would be some much better just to wait on PSVR and have whatever that offers. The biggest fear I have is when I finally get it and then have to fudge around with my pc for 3 days to get it somewhat good.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:28 AM
I'm freaking out over here...

To tell you the truth it would be some much better just to wait on PSVR and have whatever that offers. The biggest fear I have is when I finally get it and then have to fudge around with my pc for 3 days to get it somewhat good.
Well stop it.  Bad Tacos!  
Read what I said earlier.  

Quote
My expectation is that, there might be a few games that you can't run, but most of them would be no problem.  

I can understand the recommendation.  
Applications tend to be single threaded, and for VR applications, you'll want to be running pretty high frame rates.  ~90+.
Not all games would need that kind of CPU to run at that frame rate, but I'm sure there are some that would.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:33 AM
Well stop it.  Bad Tacos!  
Read what I said earlier.  

there might be a few games that you can't run

might be a few games that you can't run

few games that you can't run

games that you can't run

you can't run

I'm not worthy!

This is unacceptable.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:36 AM
there might be a few games that you can't run

might be a few games that you can't run

few games that you can't run

games that you can't run

you can't run

I'm not worthy!

This is unacceptable.
Did you get a tiny fairy to type this for you? 

It's your fault for going AMD.  (There are none that are recommended by Oculus.) 
Single Threaded performance for the win! 

You'll be fine. It's just a recommendation. 
As long as the games you have run good, so will VR games. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:50 AM
Did you get a tiny fairy to type this for you?  

It's your fault for going AMD.  (There are none that are recommended by Oculus.)  
Single Threaded performance for the win!  

You'll be fine. It's just a recommendation.  
As long as the games you have run good, so will VR games.  

I just copied and pasted your text. Are you a tiny fairy?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:56 AM
I just copied and pasted your text. Are you a tiny fairy?
Yes, with a wisdom beyond my size.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 12, 2016, 03:20 AM


Posting this to watch later.
So it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 03:25 AM
So it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.
Yeah, they wanted to be apple of VR. Which I think they messed up a bit there. They could have made something that was 450 and been just as good or about as good. When you think about it, it's only got a 20 percent better resolution than the PSVR. While we don't know the price of PSVR I'd expect it to come in a few hundred dollars less than the rift. They didn't need all the fancy materials everywhere. Only where it's against your face. IPD is important so i'm glad they added that but there is a lot of needless over design.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 04:25 AM
Well I ran elite unlocked and side by side 3d on ultra at 120fps. I should be okay for vr. That's really as close as I could get to vr setting without the headset.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 12, 2016, 04:27 AM
Well I ran elite unlocked and side by side 3d on ultra at 120fps. I should be okay for vr. That's really as close as I could get to vr setting without the headset.
I really hope you're fine, cause I don't want to have to upgrade my single card!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 04:30 AM
I really hope you're fine, cause I don't want to have to upgrade my single card!
Nah you're fine.  
He's just a little worried about his AMD.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 04:36 AM
I really hope you're fine, cause I don't want to have to upgrade my single card!
Well you have a better cpu than I do. I'm just making up for it in gpu horse power. I hope nvidias vr sli drivers are ready for launch and they do what they say they will. If so then Ill really have nothing to worry about.

Nah you're fine.  
He's just a little worried about his AMD.  
You make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 05:04 AM
You make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.
lol

I really hope you're fine, cause I don't want to have to upgrade my single card!
The recommended specs are (from memory, here I go):
intel i5-4590
8 GB Ram
GTX 970
Then there's a few other things like HDMI, USB ports.  

Your PC (from recent memory)
intel i7-4790k (k?)
8 GB RAM
GTX 970

So yeah, you're fine.  

Tacos
AMD 8320E
8 GB RAM (?)
2 * GTX 970

Tacos, will be good too.  Even though no AMD is recommended for Oculus.  As long as he's able to run his games at a good frame rate, he'll be great.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 12, 2016, 05:29 AM
lol
The recommended specs are (from memory, here I go):
intel i5-4590
8 GB Ram
GTX 970
Then there's a few other things like HDMI, USB ports.  

Your PC (from recent memory)
intel i7-4790k (k?)
8 GB RAM
GTX 970

So yeah, you're fine.  

Tacos
AMD 8320E
8 GB RAM (?)
2 * GTX 970

Tacos, will be good too.  Even though no AMD is recommended for Oculus.  As long as he's able to run his games at a good frame rate, he'll be great.  
Right on the money with my specs.

I want to play at ultra settings though :(
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:11 PM
Right on the money with my specs.

I want to play at ultra settings though :(
980 ti bro  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 12, 2016, 02:36 PM
980 ti bro  
i don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 02:48 PM
i don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..
?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Rorono on Jan 12, 2016, 03:20 PM
You know what would work well with VR? Fatal Frame. Imagine taking fatal frames (the mechanic) in VR
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 12, 2016, 03:30 PM
You know what would work well with VR? Fatal Frame. Imagine taking fatal frames (the mechanic) in VR
or a game where you were a bad stuff photographer.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 13, 2016, 07:13 PM
NeoGAF - View Single Post -  PS VR has the strongest games lineup according to GameStop CEO (http://www.neogaf.com/forum/showpost.php?p=192052935&postcount=1)

Quote
Paul Raines, GameStop CEO, shared his thoughts regarding VR during the ICR Conference 2016 in Orlando and, according to him, Sony seems to have the strongest lineup with PlayStation VR.
Quote
Raines said he wouldn't be drawn into a conversation about the quality of the three major headsets, instead saying Oculus Rift, HTC Vive, and PlayStation VR all look great. The bigger consideration for GameStop, Raines said, is the breadth of content that will be available. In that regard, Sony has the edge.
 "The more important thing will be the title count at launch," Raines said. "I think that's going to be big. And from what we can see at this point, Sony seems to have the strongest title count."
 It's still relatively early days, however, and none of the VR companies have yet to provide any specifics on the number of games that will be available for their devices. For its part, Sony has said more than 200 developers have signed up to make PlayStation VR games, of which 100 or more are currently in development.
 Raines went on to say that the games lineup for each device will come into focus over time. He pointed out that GameStop has a team in Hawaii right now attending a sales meeting where Sony may divulge more information.

 
(http://i.imgur.com/nrr4wS3.jpg)
 More details here: http://www.gamespot.com/articles/ps4.../1100-6433750/ (http://www.gamespot.com/articles/ps4-virtual-reality-headset-has-strongest-games-li/1100-6433750/)Here's a thread with confirmed games/demos/apps for the PS VR (as of 12/21/2015, which is the last time it has been edited)
Quote
Originally Posted by biglittleps
  (http://vizioneck.com/forum/showthread.php?p=192055229#post192055229)
 

 
 Here it is : http://www.neogaf.com/forum/showthread.php?t=1044658

 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 14, 2016, 05:24 PM
I have a feeling I'll be stuck buying two headsets.

Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 15, 2016, 01:31 PM
NeoGAF - View Single Post -  PSVR PSX 2015 gameovergreggy shoutcast RIGS Mech Combat League (http://www.neogaf.com/forum/showpost.php?p=192183867&postcount=39)

Quote
I was one of the first at PSX to play this, and got the sweet jersey they were handing out.
 Game was really really cool, despite the fact that my unit was having some drift issues. Definitely excited about this and can't wait to PSVR down the road.
 First moment of getting in the mech, and looking down at my own body was one of the most "WOW" moments I've had in gaming in a long time.
 When you start a match, you are launched out of cylinder and shot 100 or so feet in the air. I was totally convinced I was that high up, and was legitimately scared lol.
 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 15, 2016, 04:38 PM
Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Jan 15, 2016, 04:45 PM
Hey, we can still do colors!
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 15, 2016, 04:46 PM
Hey, we can still do colors!
I was trying to figure it out. I really didn't try that hard...

Thanks!
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 19, 2016, 08:26 PM
Looks like new pre-orders for oculus now have July ship dates
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 22, 2016, 09:47 PM
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Jan 24, 2016, 09:45 PM
A while ago, I was at EAA, and I got to try something that was kind of like a VR set.  It had a display that you held onto your face.  You could drive around a car by turning the headset. Low resolution, bad.  It was interesting, it wasn't great though.
Today, they had a GearVR set up at BestBuy so I tried it out.  I only got to see a little menu thing.  I wasn't sure how to work the thing.  It looked good, even though I could see pixels.  It just felt great though.  I don't know what it was exactly, it just felt great.  It was just a little menu, it felt fairly comfortable, but it was just crazy cool to be able to look around. I'm so excited for the real thing!

 I kinda feel like a lot of people are expecting it to be like the first thing I experienced.  Interesting, but not worth buying.  


Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 24, 2016, 10:01 PM
A while ago, I was at EAA, and I got to try something that was kind of like a VR set.  It had a display that you held onto your face.  You could drive around a car by turning the headset. Low resolution, bad.  It was interesting, it wasn't great though.
Today, they had a GearVR set up at BestBuy so I tried it out.  I only got to see a little menu thing.  I wasn't sure how to work the thing.  It looked good, even though I could see pixels.  It just felt great though.  I don't know what it was exactly, it just felt great.  It was just a little menu, it felt fairly comfortable, but it was just crazy cool to be able to look around. I'm so excited for the real thing!

 I kinda feel like a lot of people are expecting it to be like the first thing I experienced.  Interesting, but not worth buying.  



Vr on Gearvr is pretty amazing. If it wasn't for that screen door effect it would have been truly great. I think people are going to be blown away by the real headsets.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 27, 2016, 03:37 PM
NeoGAF - View Single Post -  VR skeptic turned into a believer after trying the HTC Vive (http://www.neogaf.com/forum/showpost.php?p=193401558&postcount=1)

Quote
HTC Vive report (http://www.gamecrate.com/htc-vive-lands-gamecrate/12736?hootPostID=657e7bab19dc6df73ac1d61f9d3c5d39) "The truth is the Vive is ready for prime time. Even someone as jaded as me recognizes that everyone -- including my 75 year old mother -- will want a VR system. That's not hyperbole, that's seeing 100 people play the Vive for 5 minutes each and come away with giant grins and credit cards waving. VR is happening. " Would be curious to hear from those that are skeptical of VR if this article in any way makes them more curious about it.
 
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 27, 2016, 03:59 PM
VR Games Matrix v0.1 - Google Sheets (https://docs.google.com/spreadsheets/d/1YR8u569tkUVvOA4NSRAXnf7fhvYarJMbbUj7J3GLmjo/edit#gid=0)
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Jan 27, 2016, 04:44 PM
Lol, I want to experience VR  >:(
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 27, 2016, 05:04 PM
Lol, I want to experience VR  >:(
Get a job or two.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 27, 2016, 05:11 PM
Get a job or two.
Sony Oculus:

"It's worth getting another job for."



Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Jan 27, 2016, 07:31 PM
Get a job or two.
Already have one lol... And school too. I can easily afford it, but want to try it first
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Jan 27, 2016, 07:51 PM
Already have one lol... And school too. I can easily afford it, but want to try it first
Check your library.

The ones around here have had vr since dk1.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Jan 27, 2016, 08:43 PM
Check your library.

The ones around here have had vr since dk1.
I really really really don't think any library has one here Hehe
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 27, 2016, 09:29 PM
I really really really don't think any library has one here Hehe
Library is an interesting place.  
Don't think mine has it.  Maybe the bigger cities.  

Check an electronics store.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 28, 2016, 01:33 PM
Motion sickness, even in EVE Valkyrie's 3D space combat, had never happened to me in VR until Elite Dangerous. In space, while piloting a fighter craft, I found it natural to think about combat in a 3D way -- I could head off, avoid, or get the jump on an opponent easily, aside from my stomach feeling like it was climbing up my chest.
Elite's convincing physics had my brain struggling to adapt to the inertia and weight of pursuit. On the ground -- in the Elite: Dangerous - Horizons buggy -- I had the same issue. I wasn't thinking completely in 3D, but the low-gravity planet, combined with the ability to easily topple or flip my vehicle, had me uncomfortable almost the entire time.
As I assume I'd feel offworld, too.
I don't think I'll play Elite in VR. It's excellent, no doubt, with contextual menus popping and fading based on where I'm looking and what I need -- but even my typically steel stomach and adaptable brain struggled with the unfamiliar physics that make this a great space sim.

:(

Valve VR: Hands-On With 12 Vive Games - IGN (http://m.ign.com/articles/2016/01/28/valve-vr-hands-on-with-12-vive-games)
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 28, 2016, 01:51 PM
Motion sickness, even in EVE Valkyrie's 3D space combat, had never happened to me in VR until Elite Dangerous. In space, while piloting a fighter craft, I found it natural to think about combat in a 3D way -- I could head off, avoid, or get the jump on an opponent easily, aside from my stomach feeling like it was climbing up my chest.
Elite's convincing physics had my brain struggling to adapt to the inertia and weight of pursuit. On the ground -- in the Elite: Dangerous - Horizons buggy -- I had the same issue. I wasn't thinking completely in 3D, but the low-gravity planet, combined with the ability to easily topple or flip my vehicle, had me uncomfortable almost the entire time.
As I assume I'd feel offworld, too.
I don't think I'll play Elite in VR. It's excellent, no doubt, with contextual menus popping and fading based on where I'm looking and what I need -- but even my typically steel stomach and adaptable brain struggled with the unfamiliar physics that make this a great space sim.

:(

Valve VR: Hands-On With 12 Vive Games - IGN (http://m.ign.com/articles/2016/01/28/valve-vr-hands-on-with-12-vive-games)
So realistic, it hurts!  
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Jan 31, 2016, 09:04 PM
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 02, 2016, 04:38 PM
Sony's New VR Studio Still in Early Pre-Production, Using Unreal Engine 4 - VRFocus (http://vrfocus.com/archives/28898/sonys-new-vr-studio-still-in-early-pre-production-using-unreal-engine-4/)

Sony's new vr studio is still in early preduction.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 03, 2016, 06:43 PM
I saw this on chertz.  It was a link to a tweet, but the twitter account has since been deleted. 

Quote
Rumour: PSVR to cost $300 just for the headset with an addition package with camera and move controllers costing £129
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 06:52 PM
I saw this on chertz.  It was a link to a tweet, but the twitter account has since been deleted.  

That wouldn't be too bad.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 03, 2016, 06:53 PM
That wouldn't be too bad.
Considering OR, it'd be pretty great in my opinion.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 03, 2016, 07:15 PM
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 07:22 PM
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
But so many people already own the camera. I'd hate to have to buy it twice.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 03, 2016, 07:22 PM
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
What about the people that already have a camera?  
Think Sony is smart enough to realize lots of people already have a camera and aren't going to need another one.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 03, 2016, 07:49 PM
Sell it?  

They have to have a package with everything needed. They also can't have to many that it become confusing.  The BOM on the camera should be super cheap, it would hardly be a big deal if they added it in every box.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 08:36 PM
Sell it?  

They have to have a package with everything needed. They also can't have to many that it become confusing.  The BOM on the camera should be super cheap, it would hardly be a big deal if they added it in every box.
It's not about Sony, but consumer perception.

People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.

Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.


I think forcing a bundle would strongly hurt psvr sales.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 03, 2016, 09:16 PM
It's not about Sony, but consumer perception.

People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.

Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.


I think forcing a bundle would strongly hurt psvr sales.
How about a voucher?
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 09:22 PM
How about a voucher?
That could work. Email your idea to Sony!
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 03, 2016, 10:20 PM
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
http://www.forbes.com/sites/insertcoin/2014/03/20/why-is-ps4s-camera-so-unexpectedly-popular/#22588a5811de

Norden says that the camera is "severely supply constrained" at the moment, and is sold out in a large number of retailers. Further surprising is that the camera has a 15% attach rate to the PS4, which translates to about 900,000 units sold.

It's not about Sony, but consumer perception.

People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.

Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.


I think forcing a bundle would strongly hurt psvr sales.
basically this.  the internet rage would be massive just like with kinect bundling but worse since the hardware was already purchased.

although for me personally i won't care soo much now that i bough a second ps4 but having two cameras and 1 ps4 would be very annoying.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 05, 2016, 03:59 PM
http://www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 05, 2016, 03:59 PM
NeoGAF - View Single Post -  HTC Vive Pre user guide is available online (http://www.neogaf.com/forum/showpost.php?p=194284467&postcount=2)

Quote
(http://i.imgur.com/sl3UAkD.png)
 "who iced up my room i just wanna play video games"
 
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 05, 2016, 04:00 PM
Weird.  :o
I posted a double. 
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 05, 2016, 05:13 PM
NeoGAF - View Single Post -  HTC Vive Pre user guide is available online (http://www.neogaf.com/forum/showpost.php?p=194284467&postcount=2)

i thought this was a well crafted neogaf joke image and then i read your first post.  dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 05, 2016, 05:15 PM
i thought this was a well crafted neogaf joke image and then i read your first post.  dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
VR arcades make a lot more sense for these active experiences.

Weird.  :o
I posted a double.  
Odd
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 05, 2016, 05:18 PM
VR arcades make a lot more sense for these active experiences.

maybe.  but if i were leaving the house to go to an arcade i would want a social experience.  not this.  this isn't what i would be leaving the house to do.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 05, 2016, 05:27 PM
maybe.  but if i were leaving the house to go to an arcade i would want a social experience.  not this.  this isn't what i would be leaving the house to do.
I think multiplayer VR is social. Much more than traditional arcade games at least.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 05, 2016, 05:34 PM
i thought this was a well crafted neogaf joke image and then i read your first post.  dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
Well, it is just an option.   But its so funny.  
Let's just move this couch into this other place so we can play.  



VR arcades make a lot more sense for these active experiences.
Odd
No I'm pretty sure it was my fault.  
I think I posted the first thing on autopilot.  

Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 05, 2016, 05:53 PM
Well, it is just an option.   But its so funny. 
Let's just move this couch into this other place so we can play. 
they fact the couch and coffee table are in front of an oven is even more hilarious. 


"dear wife,.. the entire house is now off limits because i want to play a video game."
said no one ever.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 05, 2016, 06:19 PM
they fact the couch and coffee table are in front of an oven is even more hilarious.  


"dear wife,.. the entire house is now off limits because i want to play a video game."
said no one ever.
Couch is in front of the oven.  
The coffee table they put up against the wall where the dishwasher is.  Lol.  I hope no one was planning to do dishes while I'm playing.

Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 06, 2016, 05:00 PM
I found a much better Idea for mounting the flight sticks that what I was going to do before. It's going to cost about 2x more but it looks a lot better.

(http://i1027.photobucket.com/albums/y336/Zorbulev/IMAG1604_zps1d62d03b.jpg)

(http://i1027.photobucket.com/albums/y336/Zorbulev/IMAG1613_zpsacb760c7.jpg)
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 06, 2016, 05:37 PM


This is pretty sweet too.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 07, 2016, 03:06 PM
There's to many idiots bidding on the flight sticks on ebay. There's no reason we can get these for 50 bucks. but people are having bidding wars for them days before they are due to end.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 07, 2016, 03:35 PM
How much do they cost new?
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 07, 2016, 04:05 PM
How much do they cost new?
150, new egg is running a deal right now for 130 with free shipping.  
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 08, 2016, 04:11 PM
I saw this on chertz.  It was a link to a tweet, but the twitter account has since been deleted. 

Reddit posted this: 

Quote
I spoke to a Sony rep recently (Who is NOT an official spokesman for Sony) that stated that he had heard rumors they were hoping to price the HMD at $299, which won't include the camera or PlayStation move controllers. But that they would probably have a separate starter kit where you could get the camera and move controllers and a game for around $129. For $428 + tax for the complete PSVR + camera + move controllers, would be a bargain!
(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)


It's not the best source, but to me it seems unlikely to be talking about the other rumor.  I just think it seems pretty unlikely, because I don't think the other rumor was really so widespread.  There's a ton of rumors, but it wasn't easy to find the above, and it's interesting that this one goes in line with it. 

It might mean absolutely nothing (and probably does), but I find it interesting nonetheless.
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 08, 2016, 04:24 PM
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 08, 2016, 04:31 PM

So reading into what's not there. New move controllers!
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 08, 2016, 05:06 PM
At least Sony is trying at that price. Could be cheaper, but compared to OR it looks like steal.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 08, 2016, 09:39 PM
Reddit posted this:  
(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)


It's not the best source, but to me it seems unlikely to be talking about the other rumor.  I just think it seems pretty unlikely, because I don't think the other rumor was really so widespread.  There's a ton of rumors, but it wasn't easy to find the above, and it's interesting that this one goes in line with it.  

It might mean absolutely nothing (and probably does), but I find it interesting nonetheless.
Nope I was completely wrong
It looks like the tweet was actually referencing this rumor.  
So weird, the tweet is back up or something.  I had to access it through google cache before, and it was otherwise deleted, but it's back up now.  

Also weird how this circulated.  GAF just started the thread today, and now everyone is talking about it.  
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 03:50 AM
 HTC VIVE Pre devkits SHIPPED and new dev site - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1180526)

Quote
(http://media.steampowered.com/img/announcements/VivePRE.png)
Quote
The HTC Vive Pre is now making its way to developers’ studios around the world. If you’ve been working with us to build content using the first version of our dev kit, check your inbox for the key and instructions you’ll use to upgrade that old kit to a new Vive PRE.

 
http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
 
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 09, 2016, 03:51 AM
Quote
(http://i.imgur.com/VqPORW6.jpg)
Sony should make cool helmets like this. :o

Maybe?
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 09, 2016, 02:43 PM
HTC VIVE Pre devkits SHIPPED and new dev site - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1180526)
http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
 
isn't that a bit late?  doesn't the think launch in just a few months?
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 03:45 PM
isn't that a bit late?  doesn't the think launch in just a few months?
Probably in a few months. 
Not too late. 
Some devs already had the original Vive devkit.  This is basically just an update. 
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 09, 2016, 03:55 PM
http://view.playstationmail.net/?j=fecf167174670474&m=fe9815707366037b74&ls=fe6416727167037f7117&l=ff9b1573&s=fe5d1672766200747413&jb=ff981271&ju=fe5a17757562067a7213&et_cid=em_211309&et_rid=22364917&Linkid=Morpheus&r=0
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:14 PM
Wtf?!?

Curved 5.7 inch OLED screen provides

This is new information.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 09, 2016, 04:15 PM
Wtf?!?

Curved 5.7 inch OLED screen provides

This is new information.
In what way?
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:16 PM
In what way?
Curved
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 09, 2016, 04:17 PM
Curved
I always assumed it was??
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 04:17 PM
In what way?
This is the first we've heard it's curved.

I always assumed it was??
The screen itself doesn't have to be curved.  I think the assumption was that the optics would make it look curved.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:20 PM
Curved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 09, 2016, 04:26 PM
Curved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.
*rpg*
I understood that word!
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 04:29 PM
RPG sub pixle OLED screen
RGB.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:46 PM
*rpg*
I understood that word!
RBG. .. stupid phone.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 09, 2016, 04:50 PM
Curved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.
Yeah Sony is investing in their screen all right!

I'm really excited to see how it compares to upgraded OR.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 08:30 PM
There still a shame ton of people that don't understand vr.

 PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1181745)

Quote
not sure if it is telling stuff we don't already know TBH
Quote
First Impressions Of all the virtual reality headsets that are coming out this year, PlayStation VR won't be the most technologically advanced or even be best supported in software terms. It will though be the one that will have the most eyes on - both figuratively and literally. That's because, rather than aim at a dedicated minority, it is designed for the biggest majority in gaming at present. PS4 fans are many and varied. For that reason, it's the most exciting prospect for us. We already have the equipment needed to run it and setup should be simple. Most of the games we've seen so far are also designed for a simpler form of VR - in most of them we've been sitting - so we won't even need a massive play area to get the most from it. Yes, we would rather a higher resolution screen, like Oculus Rift and the HTC Vive, but VR for us is a living room entertainment experience and shouldn't be confined to a bedroom or study. That's where our PS4 is based and that's why PlayStation VR is a different prospect. We're just crossing everything for a reasonable price point.

 
Quote
PlayStation VR headset Unlike its peers, the PlayStation VR headset looks like something from science fiction. It is space-age and futuristic in style, with glowing led panels and swish lines. In addition, it fits around the head rather than feature a top strap and therefore feels a tighter on the sides and back. It is adjustable though, and the screen and processing unit is in a box that encases your eyes, much like every other VR device out there. There is a soft rim around the eye piece and padding in the band, but, if we're being honest, it feels a little heavier in build to the consumer Oculus Rift. Whether that stacks up when the specifications are finally released, we'll have to see. The headset can be tweaked to ensure the lenses are the correct distance for a clear picture by tightening the whole unit and, like many VR headsets, it is possible to wear glasses at the same time. Technically, the screen resolution is not quite as good as others that will be available to the public this year. The PlayStation VR uses a single 1920 x 1080 Full HD OLED panel - so 960 x 1080 for each eye. Some rivals use higher resolutions and different panels for each eye. However, by restricting the resolution - and let's face it, the PS4 is only capable of outputting 1080p video anyway - the headset can maintain a frame rate of 120fps. That's awesome when you consider that the Oculus Rift refreshes at 90Hz (90fps), although technically the games are likely to still run at 60fps on the console and upconverted for the headset.

 
Quote
PlayStation VR games and content Considering its roots, the vast number of demonstrations we've had and additional PlayStation VR software that's been announced so far centres on gaming. While the HTC Vive and Oculus Rift have also been touted in an entertainment sense beyond games, the PS VR is seen primarily as a games accessory.

 
http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
 
By the way they say the screen isn't curved. Where did you find that info 1/2 tau?
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 08:33 PM
There still a shame ton of people that don't understand vr.

 PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1181745)
http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
 

By the way they say the screen isn't curved. Where did you find that info 1/2 tau?
This guy included the email.  
NeoGAF - View Single Post -  Reddit Rumor: PSVR price to be $428 (bundle) and $299 (standalone) (http://www.neogaf.com/forum/showpost.php?p=194671841&postcount=619)

Quote
Quote
Originally Posted by kyser73
  (http://vizioneck.com/forum/showthread.php?p=194669489#post194669489)
 

 
 Where's your source for the curved screen? I've never seen it mentioned anywhere in relation to PSVR, and I consider myself reasonably well informed on it.

 
Sure thing, here's my source (http://view.playstationmail.net/?j=fecf167174670474&m=fe9815707366037b74&ls=fe6416727167037f7117&l=ff9b1573&s=fe5d1672766200747413&jb=ff981271&ju=fe5a17757562067a7213&et_cid=em_211309&et_rid=22364917&Linkid=Morpheus&r=0). However, it might be worth some scepticism - it appears that their details over at Sony's website (https://www.playstation.com/en-us/explore/playstation-vr/) don't mention the OLED panel being curved. Not sure if Sony aren't talking about it, or if the design spec has changed since that email went around.
 
Title: Re: The VR thread. Your not <font color=
Post by: Aura7541 on Feb 11, 2016, 12:02 AM
Sony: "All PS4 Owners are Ready for VR" - VRFocus (http://vrfocus.com/archives/29406/sony-all-playstation-4-owners-are-ready-for-virtual-reality/)

That's quite a bold statement.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 11, 2016, 12:16 AM
Sony: "All PS4 Owners are Ready for VR" - VRFocus (http://vrfocus.com/archives/29406/sony-all-playstation-4-owners-are-ready-for-virtual-reality/)

That's quite a bold statement.
That doesn't make a lot of sense...  

Is it possible to use PSVR without the camera?  
Otherwise, I don't think he completely knows what's going on.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 11, 2016, 02:44 AM
Just think, next month Oculus starts shipping.  
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 11, 2016, 09:07 AM
Just think, next month Oculus starts shipping.  
And the world as we know it will change
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 11, 2016, 02:47 PM
And the world as we know it will change
(https://s-media-cache-ak0.pinimg.com/736x/65/21/88/652188263f23752ad6a67bc7856acd07.jpg)
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 11, 2016, 02:54 PM
And the world as we know it will change
I know a big change is about to happen to my wallet.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 12, 2016, 04:05 PM
gamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7763466)

Quote
According to a new report, the PlayStation VR release date was accidentally leaked earlier this week, spoiling one of Sony's biggest reveals of 2016.

 Vrse - a company who has produced VR experiences for major entertainment events including U2 and Saturday Night Live - is reportedly the source of the information, listing the launch as April 2016.

 It is currently not possible to verify this information and could even just be an old listing, Uncharted 4: A Thief's End is now scheduled to arrive in the same month, potentially creating a major clash.

 To add credence to the potential leak, fans have now noticed that the PlayStation release date on Vrse's official website has now disappeared, along with the HTC Vive Summer 2016 launch and another for Apple TV.

 Sony themselves have stated previously that their VR tech will be released in the first half of 2016, while other leaks have put the eventual launch later in 2016.

  

  

 Sony's Virtual Reality product was posted by a Swiss online retailer, priced at 498 Swiss francs, or £347, which is significantly lower than the Rift's starting price of £499.

 The same website says that the headset will be available from June 30, but nothing has been confirmed by Sony for now.

 Select retailers in limited locations will be allowed to stock the Oculus Rift from April, so we could possibly see the PlayStation VR's release date (http://www.express.co.uk/entertainment/gaming/635822/Playstation-VR-Oculus-Rift-Price-Leaked-Release-Date-Sony-Statement) and price confirmed very shortly.

 http://www.express.co.uk/entertainment/gaming/643430/PlayStation-VR-release-date-leak-2016-Sony-PS4

  

 Personally, April seems early. But, it is possible that Sony annouces the price and release date at GDC, opens up Pre-orders right then and there, and then has a late April launch. I think that would be pretty bold, what do you guys think?

  
 
Title: Re: The VR thread. Your not <font color=
Post by: Aura7541 on Feb 12, 2016, 04:10 PM
April is way too soon, in my opinion. The best months for Sony to release PSVR are either June or September.
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 12, 2016, 05:06 PM
April is way too soon, in my opinion. The best months for Sony to release PSVR are either June or September.
last time they spoke they said first half 2016 so sept is too late.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 13, 2016, 12:39 AM
Well I got this on the way!

(http://www.saitek.com/uk/imgs/product/x52pro/PS34-001-Saitek-X52-PRO-Flight-Control-System-PC-01.jpg)

So i'll be all good to go when I get my Vr headset next month. Super hyped. Now I just have to decied how i'm going to hook it on my chair.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 13, 2016, 01:00 AM
Doubt psvr will get a suprise release date like that. Devs need to know the date early so they can make sure their games are ready.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 13, 2016, 02:13 AM
Doubt psvr will get a suprise release date like that. Devs need to know the date early so they can make sure their games are ready.
Do you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 13, 2016, 02:24 AM
Do you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..
No actual data, but it seems to always run cool except for on planets.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 13, 2016, 02:32 AM
No actual data, but it seems to always run cool except for on planets.
It just scares me when the cards get that hot. 163F seems pretty hot for any electronic device.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 13, 2016, 03:50 AM
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 13, 2016, 06:49 PM
Spoiler for A small list of VR videos:
<br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube AOZtqDhQP44"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/AOZtqDhQP44" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube xaFkKayZAU0"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/xaFkKayZAU0" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube aIqAS4avNsE"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/aIqAS4avNsE" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube -hXlwRlhueE"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/-hXlwRlhueE" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube 1ALPbd6i7x8"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/1ALPbd6i7x8" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube 4lyr6h6Z5Jo"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/4lyr6h6Z5Jo" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube elg-7XMIO5s"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/elg-7XMIO5s" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube SavOo0fORxQ"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/SavOo0fORxQ" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube fRXdTxNklh8"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/fRXdTxNklh8" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube 2oTIODxpJLM"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/2oTIODxpJLM" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube z0HMLA-KzeM"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/z0HMLA-KzeM" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube qJxZE_5x8Ic"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/qJxZE_5x8Ic" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube qgXu5z1OevA"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/qgXu5z1OevA" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube O7XO-c5YwnA"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/O7XO-c5YwnA" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube EWcnxc4o1vQ"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/EWcnxc4o1vQ" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube AxheMU52AXY"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/AxheMU52AXY" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube wIl2-5f8NTo"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/wIl2-5f8NTo" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube 0lMtQLP2glY"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/0lMtQLP2glY" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube LjS3Y9U5lT8"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/LjS3Y9U5lT8" frameborder="0" allowfullscreen></iframe> </div></div><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube xeSI2aj37MY"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/xeSI2aj37MY" frameborder="0" allowfullscreen></iframe> </div></div><br>
Title: Re: The VR thread. Your not <font color=
Post by: Raven on Feb 16, 2016, 12:32 PM
PlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)

I'm going to prepare my "Told you so!" face.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 16, 2016, 01:13 PM
PlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)

I'm going to prepare my "Told you so!" face.
That's okay with me. It gives me time. After buying OR I cant turn around and drop another 300 or more. Still might be a Christmas or next tax season buy for me thought.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 16, 2016, 05:26 PM
Delayed Reality
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 16, 2016, 05:57 PM
PlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)

I'm going to prepare my "Told you so!" face.
Videogamer breaks so much news.

Autumn it is!
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 16, 2016, 06:15 PM
Quote
UPDATE: In response to this story, a Sony representative told VideoGamer.com that "the launch date [for PlayStation VR] will be announced in due course. We have nothing more to comment on at this time."
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 17, 2016, 02:39 AM
Oculus Rift VR Offer (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879)

Oculus bundles are up for preorder.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 17, 2016, 02:46 AM
Oculus Rift VR Offer (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879)

Oculus bundles are up for preorder.
(http://i.imgur.com/sgY4wr2.png)

Absurd sticker prices.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 17, 2016, 03:05 AM
The one for 3g's is a sli 980 rig. You could build if for a lot cheaper. Sticker prices? More like sucker prices.
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 17, 2016, 02:14 PM
The one for 3g's is a sli 980 rig. You could build if for a lot cheaper. Sticker prices? More like sucker prices.
not everyone likes to build a pc.

it's like saying lunch out cost $10 for $5 worth of pasta makes me a sucker.  well fudge,.. i didn't have to cook or clean or bring my lunch to work.  that's worth a lot to me.  building a pc is a ton of work.  i'd rather pay the extra couple hundred bucks than loose a weekend to setting up a pc.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 17, 2016, 03:28 PM
not everyone likes to build a pc.

it's like saying lunch out cost $10 for $5 worth of pasta makes me a sucker.  well fudge,.. i didn't have to cook or clean or bring my lunch to work.  that's worth a lot to me.  building a pc is a ton of work.  i'd rather pay the extra couple hundred bucks than loose a weekend to setting up a pc.
Even if you had someone build it it would probably save you near a g
Title: Re: The VR thread. Your not <font color=
Post by: BananaKing on Feb 18, 2016, 12:31 PM
i think a launch line up, and release date will be given at GDC in march. not sure if they should release it in the summer or holidays to be honest.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 19, 2016, 04:15 PM
 HTC to announce Vive price at Mobile World Congress - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1186688)

Quote
http://s-max.jp/archives/1686058.html
 Article in Japanese so someone might be able to provide better translation
 Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
 Japan confirmed as one of the countries where the product will launch first
 I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
 
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 19, 2016, 07:27 PM
HTC to announce Vive price at Mobile World Congress - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1186688)

http://s-max.jp/archives/1686058.html (http://s-max.jp/archives/1686058.html)
 Article in Japanese so someone might be able to provide better translation
 Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
 Japan confirmed as one of the countries where the product will launch first
 I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
clearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.

$700 minimum.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 19, 2016, 10:27 PM
clearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.

$700 minimum.
I say 799
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Mmm_fish_tacos on Feb 21, 2016, 02:54 PM
Welp that's dead.

HTC Vive is $799, Ships 'Early April' And You Can Answer Phone Calls In VR - UploadVR (http://uploadvr.com/htc-vive-is-799/)

@Legend. Can you fix the title please.
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: DerNebel on Feb 21, 2016, 03:38 PM
Oh boy, lol.

Can Sony just finally come out and announce the PSVR price, I wanna see how much cheaper it will be.
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Legend on Feb 21, 2016, 04:45 PM
GearVR will save us
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Mmm_fish_tacos on Feb 21, 2016, 05:38 PM
Vive | Home (http://htcvr.com/us/)
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Mmm_fish_tacos on Feb 21, 2016, 05:57 PM
@Legend  are you still going with the vive?
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Legend on Feb 21, 2016, 06:05 PM
@Legend  are you still going with the vive?
Possibly, but at these prices I'm really going to have to wait for reviews and reception.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 21, 2016, 10:51 PM
Don't think I've seen this before.  

Quote
I can add a tiny bit of credibility to that. I work for a AAA game company and am a big VR evangelist there, things changed recently with our attitude to VR, something I am not happy about.
It's a long story and many reasons for it but the result is PSVR is now our primary VR platform and VR has a lot less focus than it had. So expect console ports to PC for VR also. :/
Some background, we already know from Sony the PSVR should have a street price at $299, tops is $349. I recall part of a meeting for me fighting for PC VR that went like this:
Me: We know console peripherals don't sell well and the price of the PSVR is very close to price of the Rift.
Snr Man: PSVR is Half
Me: All indications say the Rift is at most $100 more and PC gamers will pay it.
Snr Man: Those indications are wrong, Rift is at least $600 and could be more.
The senior management here are in a position to know far more than me, but I hope this is wrong still and it will be under $500.
secretlyacutekitten comments on Palmer Luckey tweetstorm: VR is expensive today, will be more affordable in the future (https://www.reddit.com/r/oculus/comments/3y20rh/palmer_luckey_tweetstorm_vr_is_expensive_today/cy9w2nc)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 22, 2016, 12:16 AM
I say 799
Holy shame, I'm a prophet!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Feb 22, 2016, 12:19 AM
Holy shame, I'm a prophet!
No. You're the messiah. Pezus Christ.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 12:21 AM
Holy shame, I'm a prophet!
What are you thinking for PSVR?  

No. You're the messiah. Pezus Christ.
That works too well....  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 22, 2016, 03:19 AM
$800 is waaay too much. pc vr is dead. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 22, 2016, 08:20 AM
What are you thinking for PSVR?  
That works too well....  
Hmm difficult with psvr because of the accessories. I'd say around 399 without move
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 11:33 AM
(http://i.imgur.com/qUK393E.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 01:27 PM
Steam vr test tool

steam://install/323910

 HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188011)

Quote
(http://i.imgur.com/fQk3ifG.png)
 A recommended (not minimum) specs comparison for both Rift and Vivehttp://uploadvr.com/vive-and-rift-re...pecs-compared/ (http://uploadvr.com/vive-and-rift-recommended-pc-specs-compared/)
 There's also a steamvr performance test for you to see how well your pc can run ithttps://www.reddit.com/r/Vive/commen...test_on_steam/ (https://www.reddit.com/r/Vive/comments/46yzeb/steamvr_performance_test_on_steam/)http://store.steampowered.com/app/323910
Quote
For those trying to run it, try this link instead: steam://run/323910
 Copy that into your browser and open it. If not, send it to a friend in steam and it should be clickable there.

 
Quote
(–)Tehwafflez 3 points 43 minutes ago
 For all not being able to access it via the store put this in your internet browser: steam://install/323910

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 02:19 PM
Steam vr test tool

steam://install/323910

 HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188011)
 
The same minus
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 02:25 PM
The same minus
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.  
Did you run the tool?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 02:28 PM
Did you run the tool?
It's still downloading.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 22, 2016, 02:30 PM
(http://i.imgur.com/qUK393E.jpg)
looks like a terrorist's shooting dream come true. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 05:59 PM
"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 22, 2016, 06:05 PM
"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
Say like this?

;)

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 06:45 PM
That looks like a bunch of fun.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 09:03 PM
Spoiler for Large GIF:
(https://giant.gfycat.com/InsistentGivingGrassspider.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 09:26 PM
Did you run the tool?
It says high/very high range the entire time.  I'm ready. 
Not CPU bound, 0 frame below 90. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 09:37 PM
It says high/very high range the entire time.  I'm ready.  
Not CPU bound, 0 frame below 90.  
I'm going to run it when I get home. I'm thinking I'll have my 980ti next week. So I'll run it again then.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 10:07 PM
 PSVR "Golem" Dev interview - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188299)

Quote
(https://pbs.twimg.com/media/Cb1sdydW8AAQLj9.jpg)http://www.polygon.com/2016/2/22/110...highwire-games (http://www.polygon.com/2016/2/22/11051686/golem-playstationvr-highwire-games) Many people said movement in VR was nearly uncrackable; it's something Highwire was used to hearing from past projects. "Just so you know, when we moved Halo to the Xbox back in 2000 and we went from keyboard and mouselook (to a controller)? I was one of the people who said it would never work on a controller with two thumbsticks, just for the record," O'Donnell said with a laugh. And that's the secret of movement. The game's lead character is sitting up in bed, just like you're sitting in your chair. You can look around the room and you can move by leaning the top half of your body. Virtual reality can make people sick, and that sickness can come from a few different places. The latency has to be low and the frame rate high so the motion of your head matches what you experience in the game world, but also your eyes and brain may think you're moving while your inner ear is saying you're staying still. Golem's approach, which is achieved by using the sensors in the PlayStation VR headset to track when you lean in any direction even a tiny bit, means your body moves along with the character in the game. "Did you notice as you were sitting in your chair, that you were able to go completely forward and then turn around without turning around in your chair?" O'Donnell asked. It's a neat trick; there's a tiny bit of a dead zone in your view where, as you look around, you're just looking around. Go outside of that circle, and movement becomes a bit more pronounced and your character turns. You don't notice it when you're in virtual reality; it simply feels natural. But you can virtually "walk" anywhere in your environment and even turn around a full 360 degrees merely by subtly moving the top half of your body and looking around. "Your ears are OK at telling you you're accelerating, but they're shame sensors ... by the time you're about 4, you're mostly getting your balance information from your eyes ... as long as you're in the ballpark you can feed the eyes anything," Griesemer said. "We make it so that when you're in the headset sitting, and you turn around so you're looking behind you, you're only looking around 90 degrees.""Your vestibular system is so easy to fool," O'Donnell said. And the hell of it? It works. I found myself leaning just a tiny bit to walk around, and the act of turning by looking and tilting my body was comfortable and enjoyable. It only took me a few minutes to get used to how it all worked, and I found myself moving less and less to get the desired response from the game. "When you see someone who has been playing for a while, they're only moving a tiny bit," O'Donnell said. "It's new people who exaggerate a lot."
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 22, 2016, 10:56 PM
"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
what are the good VR games then because i haven't seen any.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 22, 2016, 11:02 PM
what are the good VR games then because i haven't seen any.
Gts, rigs
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Feb 22, 2016, 11:20 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 11:43 PM
what are the good VR games then because i haven't seen any.
Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.

Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.

(https://farm2.staticflickr.com/1675/24835381629_d484fb1f8b_c.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 12:18 AM
Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.

Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.

(https://farm2.staticflickr.com/1675/24835381629_d484fb1f8b_c.jpg)
There's a way to check SLI, but I guess there aren't any games yet that use it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 23, 2016, 12:22 AM
There's a way to check SLI, but I guess there aren't any games yet that use it.  
How, I'm running the test in sli right now and it's not looking different.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 12:38 AM
Gts, rigs
The thread was about Vive. 

That list isn't compelling in the least. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 12:39 AM
How, I'm running the test in sli right now and it's not looking different.
You've set the software to do SLI?  

I believe what you do is:
right click
click properties
set launch options
type this in, including the "-"
-multigpu
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 12:47 AM
Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.

Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.

That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 23, 2016, 12:52 AM
You've set the software to do SLI?  

I believe what you do is:
right click
click properties
set launch options
type this in, including the "-"
-multigpu
Well if it worked I actually got a worst score of 6.7, instead of 7.2.

That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
I wouldn't count anything on PC as exclusive to one headset or another. Doesn't have to be VR exclusive. It fundamentally changes the way the game is played. Im my case I already have 3 or 4 vr games on my computer, just waiting for the headset.

I was talking about vr in general, so I listed every vr game I thought looked good.

Other besides Robison, what game doesn't have a game play demo?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 23, 2016, 01:00 AM
That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
Palmer said in an AMA that their games aren't OR exclusive. It's just that only OR is officially supported.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 23, 2016, 01:05 AM
I'm about over SLI, The only thing that's great about it is it looks good in your rig.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 01:06 AM





Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 01:08 AM
 The VR-PC Game thread - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1157231)

Quote
I did not find a thread for VR games that are/will be available on PC (or have planned VR support), so I decided to make one.
 I added games that feel like real games and not just some techdemos/smaller indie games.
  • The Climb - Crytekhttp://www.theclimbgame.com/
    Quote
    (http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot5-1024x576.png)(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot1-1024x576.png)

     
    Preview from VRFocus:http://vrfocus.com/archives/26657/preview-the-climb/
  • Eve Valkyrie - CCP Gameshttps://www.evevalkyrie.com
    Quote
    (http://www.next-gamer.de/wp-content/uploads/2014/05/Eve-Valkyrie.jpg)(http://www.rockpapershotgun.com/images/13/oct/valkyrie2.jpg)

     
  • Elite Dangerous - Frontier Developmentshttps://www.elitedangerous.com
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_0084d54049c6167988353968d8e1457abf07a219.600x338.jpg?t=1448276824)(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_1f93599f81282d1213bdbec7dadc3aea2df8a565.600x338.jpg?t=1448276824)

     
    Steam Storepage: http://store.steampowered.com/app/359320/
  • Pollen - Mindfield Gameshttp://www.pollengame.com
    Quote
    (https://i.ytimg.com/vi/nDHVVUJhk6Q/maxresdefault.jpg)(http://stv.re/wp/wp-content/uploads/2014/07/pollen.png)

     
  • Luckys Tale - PlayfulCorphttp://playfulcorp.com
    Quote
    (http://vrfocus.com/wp-content/uploads/2014/06/LuckysTale_1.jpg)(http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/u9C2blL9_D2W.878x0.Z-Z96KYq.jpg)

     
  • Rockband VR - Oculus/Harmonix
    Quote
    (https://fortunedotcom.files.wordpress.com/2015/12/rockbandvr.jpg?quality=80&w=1024)(http://powerupgaming.co.uk/wp-content/uploads/Rock-Band.png)

     
  • Project Cars - Slightly Mad Studioswww.projectcarsgame.com/ (http://www.projectcarsgame.com/)
    Quote
    (http://static1.gamespot.com/uploads/original/1365/13658182/2627139-projectcars_14758653283_3aa9735c74_o_1407494029.jpg)(http://xtreme-network.co.uk/wp-content/uploads/2015/05/project1.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/234630/
  • Time Machine VR - Minority Media
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_97e54a885a5b269a3386e385d6f0936917163428.600x338.jpg?t=1448482649)(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_37262c3297ed01462d78b7599076827778eb6b02.600x338.jpg?t=1448482649)

     
    Steam Storepage: http://store.steampowered.com/app/356180/
  • Doorways: Chapters 1 to 3 Collection - Saibot Studios
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_ed843bcc28dd821c8cdb799481032325fc1f669b.600x338.jpg?t=1449605244)(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_1187ec9b1d32adbd536e93ac95d7dc11b025af63.600x338.jpg?t=1449605244)

     
    Steam Storepage: http://store.steampowered.com/app/311250/
  • Hover Junkers - StressLevelZero
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_8b3f46eab545ef9e05e588c3ef5a2602e1f27c55.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_3827edc736491cfbffaa0141e33aefe822962395.600x338.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/380220/
  • Crystal Rift - Psytec Games Ltd.
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_c8b7c6cb465da861e8a2f9a2ad546888e43991a7.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_be7490902a0d9c6076a5b79b1525b0821d19600d.600x338.jpg?t=1448960802)

     
    Steam Storepage: http://store.steampowered.com/app/345140/
  • Qbeh-1: The Atlas Cube - Liquid Flower
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_82495739625fa6c91d60f4db29aaba8fef7f7e15.600x338.jpg?t=1442330039)(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_084208972b583f6d98174f691aaf804cb2cf113f.600x338.jpg?t=1442330039)

     
    Steam Storepage: http://store.steampowered.com/app/252550/
  • Mind: Path to Thalamus Enhanced Edition
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_c69ef0f0268a48848094297b2a86230bbb6e8657.600x338.jpg?t=1449160581)(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_3f82581973de100dd5ef8baaec26782d0af6d39d.600x338.jpg?t=1449160581)

     
    Steam Storepage: http://store.steampowered.com/app/296070/
  • Subnautica - Unknown Worlds Entertainment
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_9d99b21f8f087fa3a5c574faa50c09ce70a46d45.600x338.jpg?t=1442313458)(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_5751acf6a4b62a5f4cf4cca96de746dda87f3a4e.600x338.jpg?t=1442313458)

     
    Steam Storepage: http://store.steampowered.com/app/264710/
  • Euro Truck Simulator 2 - SCS Software
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_8ca6ff86e3deb54ccd3e41a20dd0d15366d59d5a.600x338.jpg?t=1447073742)(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_b02b7bbb14aa8ced7facba9be550d6d059d61433.600x338.jpg?t=1447073742)

     
    Steam Storepage: http://store.steampowered.com/app/227300/
  • The Vanishing of Ethan Carter Redux - The Astronauts
    Quote
    (http://i.imgur.com/K95qq74.jpg)(http://playmoments.de/wp-content/uploads/2015/09/TheVanishingOfEthanCarter.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/258520/
  • Pneuma: Breath of Life - DecoDigitalhttp://www.decodigital.co.uk
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_a0c9e8eb88fbb0bc1cde14cda450842dd8d4f2cd.600x338.jpg?t=1426435947)(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_eda117406a67130fd5ddf89a8613b33550ac5ffe.600x338.jpg?t=1426435947)

     
    Steam Storepage: http://store.steampowered.com/app/347440/
  • Adr1ft - Three One Zerohttp://adr1ft.com
    Quote
    (http://www.blur.com/assets/uploads/2015/06/002.jpg)(http://assets1.ignimgs.com/thumbs/userUploaded/2014/12/5/20823568_adr1ft_trailer_ign-1417834012626.jpg)

     
  • The Gallery: Six Elements - Cloudhead Gameshttp://www.thegallerygame.com
    Quote
    (http://madewith.unity.com/sites/default/files/game/image/gallery_1a.jpg)(http://oculusrus.ru/wp-content/uploads/2014/07/The-Gallery-Six-Elements-Oculusrift-2-660x330.jpg)

     
  • Kairo - LockedDoorPuzzle
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_8303b9721fec6b79a171131c2946947fb8f666cd.600x338.jpg?t=1446169137)(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_39179ed31d743d400a7d1cb65bc71d2f07fae0c4.600x338.jpg?t=1446169137)

     
    Steam Storepage: http://store.steampowered.com/app/233230/
  • Star Citizen - Cloud Imperium Gameshttps://robertsspaceindustries.com/
    Quote
    (http://cdn.bleedingcool.net/wp-content/uploads/2015/12/star-citizen-pc-1400157365-096.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/11/Star-Citizen-FPS-gameplay-1.jpg)

     
  • Eagle Flight - Ubisoft
    Quote
    (http://blog.ubi.com/app/uploads/2015/12/eagle_flight_keyart_05.png?c7e3ac)(http://gematsu.com/wp-content/uploads/2015/12/Eagle-Flight-Ann-Init.jpg)

     
  • World War Toons - Reload Studioshttp://wwt.reload-studios.com
    Quote
    (https://cdn2.vox-cdn.com/uploads/chorus_asset/file/3746456/Rideable_Rocket.0.jpg)(http://www.theriftarcade.com/wp-content/uploads/2015/04/Trailer_screenshot_01.jpg)

     
  • Technolust - Irisvirtualreality
    Quote
    (http://i2.wp.com/www.roadtovr.com/wp-content/uploads/2014/12/Layer-20.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/04/Technolust-Oculus-Rift-1.png)

     
  • Allison Roadhttp://www.allisonroadgame.com
    Quote
    (http://vrfocus.com/wp-content/uploads/2015/06/AllisonRoad_1.jpg)(https://i.ytimg.com/vi/__i_LoRKhJ0/maxresdefault.jpg)

     
  • Ark Survival Evolved - Studio Wildcardhttp://playark.com
    Quote
    (https://i.ytimg.com/vi/uMhzzJXRe-0/maxresdefault.jpg)(http://static5.gamespot.com/uploads/original/1179/11799911/2863393-ark17.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/346110/?l=german
  • The Assembly - ndreamshttp://www.ndreams.com/titles/theassembly/
    Quote
    (http://54.229.165.243/assets/Uploads/titles/the-assembly/screenshot-3.jpg)(http://vrfocus.com/wp-content/uploads/2015/08/NewAssemblyShot.png)

     
  • Edge of Nowhere - Oculus/Insomniacwww.insomniacgames.com/games/edge-of-nowhere/ (http://www.insomniacgames.com/games/edge-of-nowhere/)
    Quote
    (http://e5c351ecddc2f880ef72-57d6ff1fc59ab172ec418789d348b0c1.r69.cf1.rackcdn.com/images/A51cLe-Lu0dG.878x0.Z-Z96KYq.jpg)(http://images.vcpost.com/data/images/full/59011/edge-of-nowhere-game-preview.jpg?w=590)

     
  • Trackmania Turbo - Nadeo/Ubisofthttps://www.ubisoft.com/de-DE/game/trackmania-turbo
    Quote
    (https://ubistatic9-a.akamaihd.net/ubicomstatic/de-DE/global/media/TMT_E3_SCREEN_STADIUM2_209037.jpg)(https://i.ytimg.com/vi/9QMxkEs2dp4/maxresdefault.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/375900/
  • Loading Human - Untold Gameswww.untoldgames.com/ (http://www.untoldgames.com/)
    Quote
    (https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/06/loadinghumaninarticlefunyay.jpg)(http://static.gamespot.com/uploads/original/1493/14930800/2425657-screen+shot+2014-01-27+at+11.21.20.png)

     
  • Xing The Land Beyondwww.xingthegame.com (http://www.xingthegame.com)
    Quote
    (http://static1.gamespot.com/uploads/screen_kubrick/mig/5/3/4/7/2125347-169_xing_thelandbeyond_gp_ot_pc_022513.jpg)(http://2.bp.blogspot.com/-B_UONq3WVEE/UifEvz6nkjI/AAAAAAAABfU/dvG6LVPRoJc/s1600/10.PNG)

     
  • Stranded Deep - Beam Team Gameshttp://beamteamgames.com/stranded-deep
    Quote
    (http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_29702b378fb830e35b5cfce333f5ee52304f4831.600x338.jpg?t=1438305584)(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_f990462e750ceb62c19e8e10bb61c0d340d13f7a.600x338.jpg?t=1438305584)

     
    Steam Storepage: http://store.steampowered.com/app/313120/

 __________________________________________________________________
 If anyone knows more promising games, feel free to post here. And some of the games in the list I posted announced having VR Support in the future, but I am not sure whether some devs gave up on that or not.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 01:08 AM
 VR Games List: The Non-Definitive Edition - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1170492)

Quote
UPDATED: 2016-02-01VR Games List (https://docs.google.com/spreadsheets/d/1V93BGgOB-UukOKaAeAo7j_4CqGryw05f2ZGPFKbg0PU/edit?usp=sharing) (Google Docs Link) Thread started with: 293 games Currently listed games: 403 Hello GAF. I've spent some of my time building this list, for a better view of what we might have. Currently, there are 293 games in this list. Removing the rumored ones, there are 277 games, which still is amazing. Answering some questions about it.Why there is so much UNKNOWN and almost no games for HTC Vive? I don't have the time, neither the patience, to search about every game and look extensively for their sources to confirm if it was going to release. So, that's why there is a lot of UNKNOWN and HTC Vive hasn't much games listed by me. So, I need your help to improve this list.How can we help building an informative list for all? You can post what is wrong about the list in the comments, giving your source of information, of course, so it's easier to check. But, I'll read the comments in my pace, so, if you have 100% sure of your source, or want to help updating this list, send me a PM with the subject "VR Games List". It will be of a great help and again, easier to spot.Can I have access to filter the games list? You don't need to. Just see at the top left, which has an icon for filter, click in it and select "Create as a temporary filter view", so you could filter by devices labels or sort the content.(http://i.imgur.com/xzQifyF.png) ------------------------------------- This spreadsheet has 3 layers/tabs: VR Games List, VR Devices Comparison and Sources.(Look at the bottom of spreadsheet)VR Games List Is just the games list with the status I've planned for it, simplified. I've not put cancelled or abandoned games for obvious reasons.YES = Planned, confirmed, available;NO = Confirmed that it won't be at this specific device;EXCLUSIVE = Exclusive to this specific device;TIMED EXCLUSIVE = Will come to others devices some day;UNKNOWN = Neither confirmed or declined to be available some day to this device;RUMOR = Demos that might become games, games rumored to support, or games rumored to be released;VR Devices Comparison It shows the total of VR games, as also the total of games for each label(YES, NO, etc...) and for each device. The devices sum of games are calculated by: YES + EXCLUSIVE + TIMED EXCLUSIVE. It's automatic and should never include NO, UNKNOWN and RUMOR, for obvious reasons.Sources This are the sources I've used as a base to create this list. As you give me your sources, I'll also add here, for a better view.Wikipedia: List of games with Oculus Rift support (https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support)Wikipedia: PlayStation VR (https://en.wikipedia.org/wiki/PlayStation_VR#Games)NeoGAF: Let's Talk About PlayStation VR: List of Upcoming Titles (http://www.neogaf.com/forum/showthread.php?t=1044658)NeoGAF: The VR-PC Game thread (http://www.neogaf.com/forum/showthread.php?t=1157231)Weareable: Best Samsung Gear VR apps: The games, demos and experiences to download first (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816)Gizmag: The best Gear VR games and apps in the Oculus Store (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/)NeoGAF: Samsung Gear VR : Consumer Edition |OT| Goodbye, real world. (http://www.neogaf.com/forum/showthread.php?t=1143119)Steam: HTC Vive Compatible Games (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410)Steam: Comprehensive VR Game/ Demo/ Software List (https://steamcommunity.com/app/358720/discussions/0/490125737466104786/)RoadToVR: HTC VIVE COMPATIBLE GAMES (http://www.roadtovr.com/category/htc-vive-compatible-games/)VRfocus: HTC Vive Archive (http://vrfocus.com/archives/tag/htc-vive/)VRfocus: OVER 200 DEVS ARE WORKING WITH PLAYSTATION VR, HERE'S OVER 60 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)Enter The Rift: Taipei Games Show 2016: 3 nouvelles expériences pour le PS VR annoncées (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html) ----------------------------Future updates - 2016-01-14: Games list updated (Source1 (http://www.neogaf.com/forum/showpost.php?p=192161916&postcount=8), Source2 (http://www.neogaf.com/forum/showpost.php?p=192167193&postcount=19)); - 2016-01-14: Gear VR and some games for it (Source1 (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816), Source2 (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/), Source3 (http://www.neogaf.com/forum/showthread.php?t=1143119)); - 2016-01-14: Games list updated: Adding some HTC Vive games (Source 1 (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410), Source 2 (https://steamcommunity.com/app/358720/discussions/0/490125737466104786)); - 2016-01-15: Games list updated: Adding more HTC Vive games (Source 1 (http://www.roadtovr.com/category/htc-vive-compatible-games/)) - 2016-01-17: Games list updated (Source 1 (http://vrfocus.com/archives/tag/htc-vive/)) - 2016-01-20: Games list updated (Source 1 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)) - 2016-02-02: Games list updated (Source 1 (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html))
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 23, 2016, 09:51 AM
That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
You asked for good VR games, not just vive
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 03:45 PM
You asked for good VR games, not just vive
i asked for the reasons as to why i would spend $600 or $800 on a vr device.  you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc.   and lol at good,.. a lot of those "good" games look quite shaming to me.  there are very few reasons imo to be motivated to invest in this technology.  all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 04:04 PM
i asked for the reasons as to why i would spend $600 or $800 on a vr device.  you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc.   and lol at good,.. a lot of those "good" games look quite shaming to me.  there are very few reasons imo to be motivated to invest in this technology.  all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).
Honestly I think PSVR will cost 399$ max.  
There are similar headsets for 299$.  

Besides that, Euro Truck Simulator 2, that's AAAA for sure.  

The group hyping it, is very different from the group that hyped up the Wii.

I'd try out a headset if you can find one.  I got to try out GearVR.  Very very cool.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 23, 2016, 04:56 PM
what are the good VR games then because i haven't seen any.
Nope
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 05:51 PM
Honestly I think PSVR will cost 399$ max.  
There are similar headsets for 299$.  

Besides that, Euro Truck Simulator 2, that's AAAA for sure.  

The group hyping it, is very different from the group that hyped up the Wii.

I'd try out a headset if you can find one.  I got to try out GearVR.  Very very cool.  
i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.

right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 23, 2016, 06:15 PM
i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.

right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
Thought you loved indies
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 23, 2016, 06:38 PM
Thought you loved indies
But indie support can dry up too if the headsets fail to attract a market.

When was the last time vita had an exclusive indie game?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 06:49 PM
But indie support can dry up too if the headsets fail to attract a market.

When was the last time vita had an exclusive indie game?
I'd argue the Vita is different from Vive and Oculus as being at least relatively open.  
PSVR being a part of a closed platform can certainly have support dry up.  PC is less vulnerable to that.  As long as someone thinks the experience is worth it, it'll trickle in.  

People have put in unofficial support into games like Minecraft and Skyrim.  
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 23, 2016, 06:54 PM
I'd argue the Vita is different from Vive and Oculus as being at least relatively open.  
PSVR being a part of a closed platform can certainly have support dry up.  PC is less vulnerable to that.  As long as someone thinks the experience is worth it, it'll trickle in.  

People have put in unofficial support into games like Minecraft and Skyrim.  
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.  
Yeah I really prefer PC VR for that reason too.

Plus VR makes sims games even more amazing, and I love sim games on PC.

If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 07:40 PM
i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.
To be honest, your expectations are very different from mine.  I'm blown away by the amount of content.  The AAA content is a little lacking, but there are already a couple of things. 

HTC Vive:  This is made by a hardware company in conjunction with Valve, a software company that doesn't make as much software as they had in the past.  They are more concerned with having a service.  That service is Steam, and for the developer side they are concerned about making sure VR is as easy as possible to ensure as much content as possible.  No segregation among the software titles.  So don't expect exclusives for any time.  Especially VR exclusives.

Oculus Rift: A small company that got bought by a software company.  They are already making exclusives (paying for them).  They seem to be spending quite a bit of money to ensure quality.

PlayStation VR:  A hardware/software company that historically has had great successes and great failures.  They've had successes like the PS2/PS3, and they've also had failures like the Vita, which is forgotten by everyone. 

Everyone is being cautious on an expensive, new "platform", all things considered I'm blown away by how much is going into VR.  It's not meant for everyone.  All the companies know not everyone is going to want to jump on it right now.  It'll be something that's for a small subset of gamers, before it becomes something for everyone.


right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.
You have to start somewhere.  I still see some great looking games.  Rigs, Luckey's Tale, Vanishing of Ethan Carter and a couple of others look really good in my opinion. 

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
What I don't really get is why you're being so down on VR.  There are literally 100's of games (albeit mostly indies) for VR, despite being months away from launching.  We have E3 coming.  (Please at least wait to complain until E3; even then I don't want to hear about it, to be honest). 
Spoiler for Hidden:
<br>(http://www.roadtovr.com/wp-content/uploads/2015/06/back-to-dinosaur-island-2-robinson-the-journey-prototype-e3-2015-1.jpg)<br>&nbsp; <br>(http://vrfocus.com/wp-content/uploads/2015/06/RIGS_E3-2.jpg)<br>(http://s.pro-gmedia.com/videogamer/media/images/ps4/london_heist/screens/london_heist_2.jpg)<br>(http://totalgamingnetwork.com/attachment.php?attachmentid=2063&amp;d=1445997418)<br>(http://www.wired.com/wp-content/uploads/2015/09/SLE3_ss_05.jpg)<br>(http://www.roadtovr.com/wp-content/uploads/2015/12/MarsScreenshot3.jpg)<br>

I'm looking forward to the games that are coming as well as the non-gaming experiences. 
VR is different. 
Even just a (poorly executed) little menu feels so smooth and natural, I'm getting signed up.  The real VR games will be amazing; and there's the possibility for a lot more to come. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 07:45 PM
Yeah I really prefer PC VR for that reason too.
Plus VR makes sims games even more amazing, and I love sim games on PC.
If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
I'm just really not sure.  PC VR seems safer, but most of the really good looking games that I want are on PS4 for now. :P
Would love to see The Elder Scrolls have VR support.  I'd never leave!  

You'd know more about the headset itself, as to whether there is anything to keep that locked from PC?  
My assumption is that there isn't.  All the inputs and stuff looked typical I thought.  

The thing I'm worried about is camera support.  I would imagine people could make unofficial software for that too.  
Hopefully.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 08:17 PM
I made a thread so we could start making a list.  
VR Games: Making Our List (http://vizioneck.com/forum/index.php?topic=3255.msg149744#new)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 24, 2016, 12:43 AM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)

Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.

(https://pbs.twimg.com/media/CYMiqvKWEAAVdH2?format=png&name=large)

NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=196427582&postcount=117)

Quote
Well, there's my 50th birthday present sorted for the 16th March!
 No socks this year kids, dad needs psvr!
 
Me when I'm even older!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 24, 2016, 04:29 AM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)

Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.

(https://pbs.twimg.com/media/CYMiqvKWEAAVdH2?format=png&name=large)

NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=196427582&postcount=117)

Me when I'm even older!
March 15th?  Wooot!

Think I've seen that graph before....  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 25, 2016, 12:58 AM
NeoGAF - View Single Post -  30min PSVR technical presentation (Feb.2016) (http://www.neogaf.com/forum/showpost.php?p=196549556&postcount=1)

Quote
Dr.Richard Marks had a talk about PSVR at the Vision AR/VR Summit last week. The video has now been released online: https://www.youtube.com/watch?v=XZVVs5O8NC0 Some details as I watch:
  • *<18ms super low latency thanks to fixed hardware.
  • 100degree FOV.
  • Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony).
    Quote
    Originally Posted by Dynablast
      (http://vizioneck.com/forum/showthread.php?p=196553354#post196553354)
     

     
     Same story from a VR developer on Reddit (https://www.reddit.com/r/oculus/comments/3vnce8/51_titles_announced_for_playstation_vr_for_now/cxp6di1):"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

     
  • Reprojection was previously on as an option but now Sony has made it permanently on as it has no down-sides (contra keeping it off).
  • The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it *does* process. No PS4 GPU/CPU cycles spent on Audio.
  • Reconfirms that the only new hardware is the PSVR hmd itself, the rest is what's already in the market (PS4 camera, PS Move, DS4).
Here's a video of the 'Disc Battle' demo that had an hardware error during PSX keynote (here's how it is when working): https://youtu.be/XZVVs5O8NC0?t=1601
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 25, 2016, 02:17 AM
First 20 minutes or so:
-Nothing is touching your face.
-Display can be pushed in or out.
-120 hz refresh rate
-5.7" screen
-100 degree fov
-9 leds?



-Big audience (36+ million PS4)
-Studies indicate they are keenly interested + aware
-Ease of Experience
-Social: Connect to large shared display

-Consistency:  Easy to optimize
-Consistency: Controls + PS4 Camera
-Optimized hardware + OS
-60% more powerful than same-spec PC

-Reprojection - always on
-120 Hz ->120 Hz
-60 Hz -> 120 Hz (often imperceptible, closer objects often give issues
-90 Hz -> 90 Hz

-Breakout box:
-Headset is done by PS4 (TV wouldn't accept signal)
-Undoes Warping by PS4 and displays on TV
-3D audio
-Social screen can show the same thing or something else too.  (overhead map for example on TV)

-Get Licensed:
-Business entity
-Static IP address to whitelist

-Unity + PSVR
-NASA + PS:
---Marpheus  (Mars 2030 Experience?)


-Startup screen
-Scene Transitions
-3D audio
-Importance of scale and space
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 25, 2016, 04:20 AM
I wonder how easy it will be to switch between vr and non vr games on PS4.

Needs to be fast and easy, like simply turning on/off the headset.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 25, 2016, 08:09 PM
(http://obduction.com/wp-content/uploads/2014/10/ObductionScreenshot061.jpg)
Supports Oculus


If you like scary games, Allison Road is supposed to be like P.T. for VR. 

(http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/Evph7OU88HHy.878x0.Z-Z96KYq.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 25, 2016, 08:12 PM
The VR Games of 2016 | Kotaku UK (http://www.kotaku.co.uk/2016/01/13/the-vr-games-of-2016)

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 25, 2016, 09:39 PM
The VR Games of 2016 | Kotaku UK (http://www.kotaku.co.uk/2016/01/13/the-vr-games-of-2016)



i didn't like endless ocean either.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 26, 2016, 03:40 PM
NeoGAF - View Single Post -  Sony files three patents for Glove Controller for use with PlayStation VR (http://www.neogaf.com/forum/showpost.php?p=196771424&postcount=1)

Quote
(http://abload.de/img/maincosrz.png)(http://abload.de/img/examplesewsh1.png)
 Through September 30, 2014 and October 17, 2014, Sony Computer Entertainment Inc. and Sony Computer Entertainment America Inc. filed in the US via the USPTO three patent applications describing a glove controller for use with a head-mounted display (HMD). They were published yesterday, on February 25, 2016. The applications are as following:Appl. No. / Title
 14/517733 | Thumb Controller
 14/517741 | Glove Interface Object
 14/503275 | SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT
 These applications are quite similar though with different inventors, so I'll be focusing on the one called Glove Interface Object. As always, a patent is not a confirmation or denial of a product or service being developed. To begin with, here's the abstract, interestings parts bolded:
Quote
Abstract
 A glove interface object is provided, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.

 
Quote
Claims (excerpts)
 1. A glove interface object, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.
 5. The glove interface object of claim 1, further comprising: a trackable object that is configured to be illuminated during interactivity, the trackable object configured to be identified from captured image data by the computing device to enable tracking of a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
 6. The glove interface object of claim 1, further comprising: at least one inertial sensor for generating inertial sensor data; wherein the communications module is configured to transmit the inertial sensor data to the computing device for processing to identify and track a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
 7. The glove interface object of claim 1, wherein the communications module is configured to receive haptic feedback data from the computing device; the glove interface object further comprising a haptic feedback mechanism that is configured to generate haptic feedback based on the haptic feedback data.
 8. The glove interface object of claim 1, further comprising: at least one pressure sensor configured to generate pressure sensor data identifying a pressure applied to at least a portion of the glove interface object; wherein the communications module is configured to send the pressure sensor data to the computing device for processing to determine the finger position pose.

 
Quote
Description
 BACKGROUND
 (0002) 1. Field of the Invention
 (0003) The present invention relates to a glove interface object and associated methods and systems.
 (0004) 2. Description of the Related Art
 (0005) The video game industry has seen many changes over the years. As computing power has expanded, developers of video games have likewise created game software that takes advantage of these increases in computing power. To this end, video game developers have been coding games that incorporate sophisticated operations and mathematics to produce a very realistic game experience.
 (0006) Example gaming platforms, may be the Sony Playstation.RTM., Sony Playstation2.RTM. (PS2), Sony Playstation3.RTM. (PS3), and Sony Playstation4.RTM. (PS4), each of which is sold in the form of a game console. As is well known, the game console is designed to connect to a monitor (usually a television) and enable user interaction through handheld controllers. The game console is designed with specialized processing hardware, including a CPU, a graphics synthesizer for processing intensive graphics operations, a vector unit for performing geometry transformations, and other glue hardware, firmware, and software. The game console is further designed with an optical disc tray for receiving game compact discs for local play through the game console. Online gaming is also possible, where a user can interactively play against or with other users over the Internet. As game complexity continues to intrigue players, game and hardware manufacturers have continued to innovate to enable additional interactivity and computer programs.
 (0007) A growing trend in the computer gaming industry is to develop games that increase the interaction between the user and the gaming system. One way of accomplishing a richer interactive experience is to use wireless game controllers whose movement is tracked by the gaming system in order to track the player's movements and use these movements as inputs for the game. Generally speaking, gesture input refers to having an electronic device such as a computing system, video game console, smart appliance, etc., react to some gesture made by the player and captured by the electronic device.
 (0008) Another way of accomplishing a more immersive interactive experience is to use a head-mounted display. A head-mounted display is worn by the user and can be configured to present various graphics, such as a view of a virtual space. The graphics presented on a head-mounted display can cover a large portion or even all of a user's field of view. Hence, a head-mounted display can provide a visually immersive experience to the user.
 (0009) Another growing trend in the industry involves the development of cloud-based gaming systems. Such systems may include a remote processing server that executes a game application, and communicates with a local thin client that can be configured to receive input from users and render video on a display.
 (0010) It is in this context that embodiments of the invention arise.

 
Quote
Summary
 (0012) In accordance with embodiments of the invention, a glove interface object is provided for enabling a user to interact with an interactive application, such as a video game. The glove interface object can incorporate various types of devices to facilitate various types of functionality. In some implementations, the glove interface object includes flex sensors which are capable of detecting the amount of flexing of the user's fingers. In some implementations, the glove interface object includes pressure sensors, mounted to various locations such as the fingertips and/or the palm, which are capable of detecting when pressure is applied to such areas, and the magnitude of such pressure. In some implementations, the glove interface object includes touch switches, which are configured to detect contact between one portion of the user's hand and another portion of the same hand or the user's other hand. For example, touch switches may detect when a user's thumb touches any of the other fingers on the same hand, and/or when any of those other fingers touches the palm of the user's hand. In some implementations, the glove interface object includes an index-thumb touchpad, that is configured to detect contact between the user's thumb and the side of the index finger, and define variable input based on the location along the side of the index finger that is being contacted by the thumb.
 (0013) As used herein, a glove interface object may be utilized as a glove controller for a video game. However, it should be understood that the glove interface object does not necessarily have to be a controller utilized for playing games, but may be used for interfacing with virtual objects on a display screen viewable by a user, and for any other suitable purpose for which input defined from the glove interface object may be applied. It should be appreciated that the present invention can be implemented in numerous ways, such as a process, an apparatus, a system, a device or a method on a computer readable medium. Several inventive embodiments of the present invention are described below.There is a bounty of embodiments described. These are omitted from this post as the images provide some good examples (with explaining text)

 
Drawings
 These are provided as is, so tilt your head or monitor if you have difficulties reading the text.(http://abload.de/img/gloveinterfaceobject-3lo5r.png)
Quote
(0068) FIG. 1A illustrates a system for interactive gameplay of a video game, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-74old.png)
Quote
(0069) FIG. 1B illustrates a system for interactive gameplay of a videogame, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-c1o0q.png)
Quote
(0070) FIG. 2 illustrates a head-mounted display (HMD), in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-4spr8.png)
Quote
(0071) FIG. 3 conceptually illustrates the function of a HMD in conjunction with an executing video game, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-krr8b.png)
Quote
(0072) FIG. 4A illustrates a glove interface object incorporating a plurality of flex sensors, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-awrix.png)
Quote
(0073) FIG. 4B illustrates a side view of a glove interface object having flex sensors defined thereon, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-ndrnp.png)
Quote
(0074) FIG. 4C illustrates a glove interface object having a plurality of flex sensors positioned at joint regions of the glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-u8rkj.png)
Quote
(0075) FIG. 5A illustrates a glove interface object having a plurality of pressure sensors, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-cjoqg.png)
Quote
(0076) FIG. 5B illustrates a glove interface object 500 having a plurality of pressure sensors, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-72phn.png)
Quote
(0077) FIG. 5C is a schematic diagram illustrating a circuit for detecting pressure on a glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-4xrpk.png)
Quote
(0078) FIG. 6A is a schematic diagram showing a glove interface object having analog touch sensing circuitry, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-e2ofk.png)
Quote
(0079) FIG. 6B is a schematic diagram illustrating a glove interface object having digital switches for detecting contact between different portions of the glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-5trld.png)
Quote
(0080) FIG. 6C illustrates a glove interface object 600 having conductive pads for detecting contact between portions of the glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-p1rns.png)
Quote
(0081) FIG. 7A illustrates a glove interface object implementing a trackpad using the side of the index finger and the thumb, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-ulr38.png)
Quote
(0082) FIG. 7B is a schematic diagram illustrating circuitry for an index-thumb track pad, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-z1pwx.png)
Quote
(0083) FIG. 7C is a schematic diagram illustrating circuitry for providing an index-thumb trackpad, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-aho9t.png)
Quote
(0084) FIG. 7D illustrates a glove interface object 700 having a plurality of contact switches positioned adjacent to each other along the side of the index finger portion, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-27qq7.png)
Quote
(0085) FIG. 7E is a schematic diagram illustrating circuitry for integrating the functionality of the aforementioned index thumb trackpad with that of the touch switches described with reference to FIG. 6B, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-3kquo.png)
Quote
(0086) FIG. 8A illustrates a glove interface object 800 having a plurality of lights defined thereon, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-ixrr5.png)
Quote
(0087) FIG. 8B illustrates a glove interface object 800 having various illuminated regions, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-drrjj.png)(http://abload.de/img/gloveinterfaceobject-zcqvt.png)
Quote
(0088) FIGS. 9A, 9B, 9C, 9D, 9E, and 9F illustrate various hand poses detected from a glove interface object, and their application to define an interactive event in a virtual environment, in accordance with embodiments of the invention.

 
(http://abload.de/img/gloveinterfaceobject-2gqbv.png)(http://abload.de/img/gloveinterfaceobject-9po7j.png)
Quote
(0089) FIGS. 10A and 10B schematically illustrate a system for interfacing with an interactive application using a glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-qqpqm.png)
Quote
(0090) FIG. 11 illustrates components of a glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-fpp4p.png)
 (0091) FIG. 12 illustrates components of a head-mounted display, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-2dpba.png)
 (0092) FIG. 13 is a block diagram of a Game System, according to various embodiments of the invention.
Quote
DETAILED DESCRIPTION (excerpts)
 (0095) The display may be the display of a head mounted display (HMD), a display of a second screen, a display of a portable device, a computer display, a display panel, a display of a remotely connected users (e.g., whom may be viewing content or sharing in an interactive experience), or the like. In some embodiments, the captured positions of the user's hand, the pressures sensed, the fingers touched, and/or the hand/finger gestures are used to interact in a video game, in a virtual world scene, a shared virtual space, a video game character, a character that is an extension of the real-world user, or simply provide a way of touching, holding, playing, interfacing or contacting virtual objects shown on a display screen or objects associated with documents, text, images, and the like.
 (0096) In still other embodiments, virtual gloves may be worn by multiple users in a multi-user game. In such examples, each user may use one or two gloves. The users may be co-located or interfacing in a shared space or shared game from remote locations using a cloud gaming system, networked device and/or social networked collaboration space. In some embodiments, a glove may be used by one or more remote users to interact in a collaborative way to examine documents, screens, applications, diagrams, business information, or the like. In such an implementation, users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like.
 (0097) During collaboration, movements made by one user's hand can appear to the other user as if a real user hand is moving things, objects, or making actions in the collaboration space. Still in a collaboration environment, if two remote users are examining documents, users wearing gloves can point at things on a virtual page, point and draw on a virtual whiteboard, lift and move virtual papers, shake hands, move items, etc. In some collaborative environments, one or more of the users may be wearing an HMD. When the HMD is used in conjunction with the glove or gloves (e.g., worn by one or more users), the users may see a virtual environment in which they can collaborate using their hands, such as moving objects, pages, objects, typing on virtual keyboards, moving virtual pages, tapping on things, pressing on things, etc.
 (0098) Therefore, it should be understood that the uses of a glove that includes one or more sensors, and/or can detect pressure, and/or can detect bending position of fingers, and/or can detect orientation, and/or can detect inertial movement, etc., can provide for a broad scope of uses. Example uses, without limitation, may include video gaming, entertainment activities, sport related activities, travel and exploring related activities, human-to-human contact (e.g., shaking hands of a remote user), business activities, etc. In one implementation, this type of interactivity provided by a glove interface may be extended to additional sensors that may be attached or associated with other parts of the human body (e.g., an arm, a leg, a foot, etc.). In addition to gloves, different types of clothes are envisioned, e.g., jackets, pants, shoes, hats, etc.
 (0106) The bracelet 120 can include various electronics for communicating with other devices of the glove interface object 104, such as various sensors as are described in the present disclosure. In one embodiment, the bracelet 120 includes a sensor data processor 126 for processing data received from various sensors of the glove interface object, such as flex sensors, pressure sensors, contact switches, index thumb touchpad, biometric sensors, etc. Furthermore, the bracelet 120 may include a communications module 128 that is configured to transmit and/or receive data from other devices, such as the computing device 106 and/or the headmounted display 102.

 
Source: Search the appl. no. here (http://appft.uspto.gov/netahtml/PTO/search-bool.html)
 There you have it. As said, this does not necessarily mean a product will emerge. But out of many of Sony's patents, this seems one of the more reasonable ones.
 There is a lot more text on this, especially the amount of example embodiments is rich.
 Slap me with a glove if old.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 26, 2016, 03:54 PM
that's a lot of pics and text.  i'd have to see a final product to really decide but a glove controller could be cool i guess.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 26, 2016, 03:54 PM
GAF: all these wires:
 Lots of cables for VR headsets - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1190684)

Quote
Just tried the HTC vive and got a photo of the processing box
 HTC Vive(http://i.imgur.com/aftaq0n.jpg)
(http://i.imgur.com/NRNy2wM.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 26, 2016, 03:55 PM
.
I don't mind the headset, but I'm not sure how I feel about gloves...  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 26, 2016, 05:19 PM
NeoGAF - View Single Post -  30min PSVR technical presentation (Feb.2016) (http://www.neogaf.com/forum/showpost.php?p=196763918&postcount=418)

Quote
Quote
Originally Posted by Joystick
  (http://vizioneck.com/forum/showthread.php?p=196762169#post196762169)
 

 
 I understand how reprojection works, but the way that devs explain it is that they take the sensor data at the start of the frame, render, then as late as possible poll the sensors again and reproject for the new orientation. What I haven't seen or heard mentioned is if the engine uses that sensor data as-is or instead estimates the final orientation/position for the future point in time that the image will reach the player's eyes (based on remaining frame time & latency to send to the display), renders for that later estimate, then does the same when estimating final orientation for reprojection. For example, if head rotation is constant it is easy to calculate the orientation in 16ms time, just add the same rotation that occurred during the last frame and render for that. Even acceleration could be taken into account. After all, the polling rate of the sensors and camera is very high (~1000Hz) and even fast head movement is comparatively quite slow so you could calculate speed and acceleration quite well. I'm assuming that this is what is actually being done, right? In which case reprojection is only filling a small gap, especially if natively rendering at 120fps. I'd like to know how many degrees and typical pixels we're talking about.

 
Some degree of prediction is "always on" I think, therefore it is factored in whenever you are rendering or just re-projecting.  As for how many pixels we are talking about, you can get n idea by looking at the re-projection artifacts in this direct feed video from The London Heist. https://www.youtube.com/watch?v=m2CXbjwLv2w Pay very close attention to the top corners when view turns around. Especially the top/left one. It's *very* hard to notice in motion (they seem to be hiding it with some sort of edge mirroring so you don't see black areas popping in) but here are a few frames I've captured that clearly show the artifacts.
Quote
(http://i.imgur.com/0NRI42X.jpg)(http://i.imgur.com/jeiAsWd.jpg)(http://i.imgur.com/wi4DIH4.jpg)

 
Reminds me of the old PS1 games :D Anyway... It is worth noting this is a 1+ year old footage. Stuff might have changed since then. Finally, here is a good video showing re-projection in action on the Rift with VorpX https://youtu.be/12R8Z4mssoY?t=12m43s
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 26, 2016, 07:33 PM
I doubt psvr forward predicts like those people think. Would cause more problems than it's worth imo.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 26, 2016, 08:07 PM
I doubt psvr forward predicts like those people think. Would cause more problems than it's worth imo.


hater.

http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 26, 2016, 08:43 PM
hater.

http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/
I love reprojection.

Those people seem to think PSVR forward predicts as well, similar to how online games compensate for lag.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 28, 2016, 05:35 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 01, 2016, 01:10 AM


He like vive better than the rift.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 04:36 AM
HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes | GamesBeat | Games | by Jeff Grubb (http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 01, 2016, 04:04 PM
HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes | GamesBeat | Games | by Jeff Grubb (http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/)
Demand is there... Up to a point at least
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 04:08 PM
Demand is there... Up to a point at least
I think it's really impressive.  Especially since quite a few people already got the Oculus Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 01, 2016, 04:56 PM
At least we know it won't be an uber failure.

But 15,000 is nothing and 10 minutes is too short. Not enough data to determine demand.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 01, 2016, 06:32 PM
in the second ten minutes they sold 123 more!!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 07:05 PM
At least we know it won't be an uber failure.
But 15,000 is nothing and 10 minutes is too short. Not enough data to determine demand.
I am happy with it.  
Say Oculus sells 100,000 (which I think is very reasonable) and Vive ends up with 30,000 after everything.  That would be 130,000 headsets sold.  Not amazing, but I think that would be a very good start.  



Minecraft releasing official Oculus support.  
Xbox Showcases Stellar Spring Games Lineup for Xbox One and Windows 10 - Xbox Wire (http://news.xbox.com/2016/03/01/xbox-spring-showcase-recap/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 08:10 PM
Spoiler for Oculus:
<br>Now, Oculus is perhaps preparing to unleash its software secrets to the world. At an invite-only event, due to take place ahead of the San Francisco Game Developer Conference (GDC) on March 13th, Oculus are asking members of the press to "come check out the latest titles and multi-player games."<br><br>The event's announcement, in conjunction with hints from Palmer that we "will hear more very, very soon," about the last big Oculus software news before launch, seems to indicate we're likely in for at least some surprises come March 13th.<br>http://www.roadtovr.com/oculus-to-preview-rift-latest-titles-at-special-pre-gdc-event/<br>


Spoiler for Sony:
<br>(http://i2.mirror.co.uk/tech/article7466298.ece/ALTERNATES/s615b/PlayStation-VR-invite-crop.jpg)<br>


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 03, 2016, 01:48 AM
Is Ex-Halo Devs' Golem PlayStation VR's Killer App? - IGN First - IGN (http://www.ign.com/articles/2016/03/01/is-ex-halo-devs-golem-playstation-vrs-killer-app-ign-first)

PSVR first killer app!  


"I was inside my first Golem: a six-inch doll on the floor of the hut. If you've ever wondered what Honey, I Shrunk the Kids would be like if it were real, then this portion of Golem is probably as close as you're likely to get in the foreseeable future."

WUT!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 03, 2016, 08:57 PM
(http://i.imgur.com/1fpbkqP.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 03, 2016, 08:59 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 03, 2016, 09:31 PM

Odd choice for a vr game. Might check it out if it isn't too expensive.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 03, 2016, 09:46 PM
Odd choice for a vr game. Might check it out if it isn't too expensive.  
Palmer was teasing something that was better than yu-gi-oh, this is it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2016, 05:52 PM
Quote
"The human brain has a low tolerance to hiccups in the VR space, and that's the spec we're confident putting our name on for a consistent gameplay experience when you're exploring our galaxy. Our spec also takes into account that we're not rendering at Vive's native resolution of 2160x1200 but at 3024x1680 (1.4x each dimension recommended by Valve) and then scaling down. We believe this is hugely important for anti-aliasing in VR to avoid noticing pixels so much, as other solutions can leave them appearing relatively large at the centre of your vision."
Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)


That explains the recommendations.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 04, 2016, 06:03 PM
Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)


That explains the recommendations.  
Yeah the fish eye distortion has to happen after rendering, so in VR you tend to render significantly higher than the screen resolution.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2016, 06:27 PM
lol
(I really appreciate that GAF uses "quote" like we do.)  
NeoGAF - View Single Post -  HTC Vive is $799, ships early April 2016 (http://www.neogaf.com/forum/showpost.php?p=197576531&postcount=2653)

Quote
Quote
Originally Posted by dhonk
  (http://vizioneck.com/forum/showthread.php?p=197549738#post197549738)
 
 Shiiiiiiiiiiiet guys. Got the Pre today (dev hookup) and it was my first VR experience. Can't stop thinking about it, its absolutely insane. Didnt experience any major hiccups besides the secret shop demo being kind of choppy.  The portal demo is just.......
 I dunno you guys, I thought those "this is the future" stuff was dumb but wow.

 
One of us. One of us.
 
NeoGAF - View Single Post -  HTC Vive is $799, ships early April 2016 (http://www.neogaf.com/forum/showpost.php?p=197571821&postcount=2635)

Quote
New Vive games will be announced at GDC
 Roundtable with the first group of Devs from the SteamVR Dev Showcase earlier in the year
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 04, 2016, 06:59 PM
NeoGAF - View Single Post -  Palmer Luckey: We'll release Oculus on Mac if they ever release a good computer (http://www.neogaf.com/forum/showpost.php?p=197458705&postcount=1)

Quote
Oculus VR founder: We'll support Mac 'if Apple ever releases a good computer' (http://www.neowin.net/news/oculus-vr-founder-well-support-mac-if-apple-ever-releases-a-good-computer)(http://i.imgur.com/PBo3kqe.jpg)
;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2016, 07:00 PM
NeoGAF - View Single Post -  Palmer Luckey: We'll release Oculus on Mac if they ever release a good computer (http://www.neogaf.com/forum/showpost.php?p=197458705&postcount=1)

;D
lol yeah.

I'm so excited for VR.  :D
We need Elder Scrolls VR, Dark Souls VR, something else VR!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 06, 2016, 06:41 PM
Very excited for next week.  
Hoping that Oculus announces some goodies the week of GDC.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 08, 2016, 04:07 PM
I'm kinda doubting this....  And by kinda, i mean very much.
 PSVR set to officially launch next week, rumours place the price around $800 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1195031)

Quote
From the Dailymail (http://www.*****************/sciencetech/article-3480457/Sony-s-PlayStation-VR-set-officially-launch-week-Invite-event-expected-reveal-release-date-price.html?ITO=1490&ns_mchannel=rss&ns_campaign=1490)(https://pbs.twimg.com/media/CdB85trWwAAKupg.jpg:large)
Quote
The Japanese firm is hosting an invite-only event in San Francisco on 15 March, which is likely to feature the official launch of Sony's PlayStation VR, previously codenamed Project Morpheus.
 The invitation is also in line with Sony's promise that its VR headset would go on sale in the 'first half of 2016' when its official name was revealed last September.

 
Quote
The event will be followed by 'hands-on' demos, suggesting there will be some new hardware on display for attendees to try out.
 As far as we know, the PlayStation VR has a head-mounted display with 1080p HD resolution and a 90-degree field of view, while sensors built into the headset track head movements.

 
Quote
There's no official word on how much PlayStation VR will cost.
 However, earlier this year, a listing on Amazon's Canada site appearing to have been posted by accident revealed the headset will cost $1,125 CAD, which converts to $800 USD or £770.

 
Lol at the "rumours" regarding the price.
 
NeoGAF - View Single Post -  PSVR set to officially launch next week, rumours place the price around $800 (http://www.neogaf.com/forum/showpost.php?p=197867619&postcount=43)

Quote
Quote
Originally Posted by Get_craycray
  (http://vizioneck.com/forum/showthread.php?p=197867517#post197867517)
 

 
 Sorry, I wasn't aware Dailymail was a joke :(

 
(http://assets.neogafllc.netdna-cdn.com/forum/image.php?u=536362&dateline=1456327305)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 09, 2016, 07:09 PM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 09, 2016, 07:21 PM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)
This has been posted a couple times. :)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 09, 2016, 09:40 PM
Sony: PlayStation VR Is "For The Mass Market", Will Be "Affordable" (http://gameranx.com/updates/id/42652/article/playstation-vr-will-be-affordable-as-its-for-the-mass-market/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 09, 2016, 09:47 PM
Sony: PlayStation VR Is "For The Mass Market", Will Be "Affordable" (http://gameranx.com/updates/id/42652/article/playstation-vr-will-be-affordable-as-its-for-the-mass-market/)
I'm thinking 299-399$.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 09, 2016, 10:09 PM
$299 for just the headset.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Mar 09, 2016, 11:13 PM
Sony's Yoshida Suprised By Oculus Rift Price - VRFocus (http://vrfocus.com/archives/30834/sonys-yoshida-suprised-by-oculus-rift-price/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 09, 2016, 11:15 PM
$299 for just the headset.

Called it
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 09, 2016, 11:20 PM
Called it
Isn't kitler making a prediction?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 09, 2016, 11:22 PM
Isn't kitler making a prediction?
Yeah. Just the hints from Sony point to a nice price. I'm thinking 399 with everything included and a game
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 09, 2016, 11:45 PM
Seems like Sony will define the VR wave.

The OR talk about you need a super high PC ring will die fast when the sales start to show there is not enough people with high-end rings to buy it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 12:05 AM
Seems like Sony will define the VR wave.

The OR talk about you need a super high PC ring will die fast when the sales start to show there is not enough people with high-end rings to buy it.
Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 10, 2016, 12:26 AM
Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.  
Chertz is fun :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 10, 2016, 01:17 AM
Isn't kitler making a prediction?
nope.

i'm sleeping with a girl who's brother is married to a girl that cleans yoshida's house and she told me $299 for just the headset.  #truthfact.  add me to the batting average thread.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 02:07 AM
gamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7797089)

Quote
Zoombael said:
 

 "You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"[/font][/size]

 No, i did not. I pointed out that High End PCs are not the rule.

 
They don't need to be.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.

With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.

...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 10, 2016, 02:33 AM
gamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7797089)

Random? So far psvr has the best looking games.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 10, 2016, 02:38 AM
He needs check his data again because in the planet earth GTX 970 is nowhere close to 5% of PC users.

Maybe .5%
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 02:40 AM
Random? So far psvr has the best looking games.
Not very random at all. 

Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 03:35 AM
The making of PlayStation VR | Polygon (http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr)

About halfway down the page, they have a little applet I guess, that you can use to look at the PSVR. 
"Regardless of developer, most PlayStation VR games seem to be following Sony's plan of experimenting small and seeing what works, rather than throwing big money into major projects. Yoshida says PlayStation VR games will sell for similar amounts to regular PS4 games, with cheaper digital titles priced in the $10 range and higher-end boxed games priced in the $60 range."
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 10, 2016, 04:03 PM
In that interview Shu also says that he was surprised by the price of the Rift, do you think that tells us something about PSVR's price?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 04:09 PM
In that interview Shu also says that he was surprised by the price of the Rift, do you think that tells us something about PSVR's price?
Think it "confirms" that it will be substantially cheaper.  
I'm still leaning towards 299$-399$.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 04:13 PM
lol.  Totally legitimate.  ;)

NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=198049865&postcount=461)

Quote
Just had a dream last night. Andrew House said "$339".
 
PSVR threads on eu.Playstation.com
 PlayStation VR - PlayStation Forum (http://community.eu.playstation.com/t5/PlayStation-VR/bd-p/bEN_PlayStationVR)

(http://www.technobuffalo.com/wp-content/uploads/2016/03/tuN5zXa-1280x720.jpg)


I can feel stuff ramping up.  Someone hold me.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 10, 2016, 05:20 PM
Lol, ps4 will probably have more systems sold than there are pc's who meet the recommended requirements in the world among gamers
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 06:39 PM
Blog — Elite Dangerous Brings Deep Space to Oculus for Rift Launch  (https://www.oculus.com/en-us/blog/elite-dangerous-brings-deep-space-to-oculus-for-rift-launch/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 11, 2016, 04:12 AM
This kinda seems over the top for VR.  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 11, 2016, 06:03 AM
This kinda seems over the top for VR.  


Yeah I assume I'll prefer slow atmospheric games in vr, not this type of stuff.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Mar 12, 2016, 05:46 PM

PS VR 'has to be affordable' | Irish Examiner (http://www.irishexaminer.com/technow/games/ps-vr-has-to-be-affordable-386868.html)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 12, 2016, 07:21 PM
Yeah that's part of the polygon article I shared earlier.
There was a good amount of info in there.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 13, 2016, 03:38 PM
I was messing around on the oculus Web site and now they are into July.  

Sounds like it's slowed quite a bit.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 13, 2016, 05:56 PM
I don't have GearVR yet, but I've been messing around with apps. The lack of buttons feels like a huge problem.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 13, 2016, 10:33 PM
I don't have GearVR yet, but I've been messing around with apps. The lack of buttons feels like a huge problem.
i thought it had one. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 13, 2016, 11:49 PM
i thought it had one.
Yeah 1 isn't enough.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 14, 2016, 05:03 AM
Man I can't wait for VR. Videos like this just make it feel so "real," unlike the fun but gimmicky VR games out there.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 14, 2016, 01:55 PM
Yeah 1 isn't enough.
okay.  so the key to your statements was "buttons"it sounded liked you were saying there were none.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 14, 2016, 03:03 PM
There's so much interest in VR.  :o


GDC 2016 | Session Scheduler | Building 3-Dimensional UI for VR
       (http://schedule.gdconf.com/session/building-3-dimensional-ui-for-vr)

GDC 2016 | Session Scheduler | Don't Go Alone - Take Me! The Social VR Experience
       (http://schedule.gdconf.com/session/dont-go-alone-take-me-the-social-vr-experience)
GDC 2016 | Session Scheduler | Amazon Lumberyard and Amazon GameLift  Building Blocks to Create Great Games and Build Communities (presented by Amazon Lumberyard)
       (http://schedule.gdconf.com/session/amazon-lumberyard-and-amazon-gamelift-building-blocks-to-create-great-games-and-build-communities-presented-by-amazon-lumberyard)
GDC 2016 | Session Scheduler | PowerVR Graphics - Latest Developments and Future Plans (presented by Imagination Technologies)
       (http://schedule.gdconf.com/session/powervr-graphics-latest-developments-and-future-plans-presented-by-imagination-technologies)
GDC 2016 | Session Scheduler | VR: Eyes Wide Open (presented by Unity Technologies)
       (http://schedule.gdconf.com/session/vr-eyes-wide-open-presented-by-unity-technologies)
GDC 2016 | Session Scheduler | Architecting Archean: Simultaneously Building for Room-Scale and Mobile VR, AR, and All Input Devices
       (http://schedule.gdconf.com/session/architecting-archean-simultaneously-building-for-room-scale-and-mobile-vr-ar-and-all-input-devices)
GDC 2016 | Session Scheduler | 'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
       (http://schedule.gdconf.com/session/luckys-tale-the-unexpected-delight-of-third-person-virtual-reality-a-technical-postmortem)
GDC 2016 | Session Scheduler | Enabling Hands in Virtual Reality
       (http://schedule.gdconf.com/session/enabling-hands-in-virtual-reality)
GDC 2016 | Session Scheduler | PlayStation(R) VR: Development and Innovations (presented by Sony)
       (http://schedule.gdconf.com/session/playstationr-vr-development-and-innovations-presented-by-sony)
GDC 2016 | Session Scheduler | The Future of Virtual Reality: Luminary Panel Discussion (presented by Epic Games)
       (http://schedule.gdconf.com/session/the-future-of-virtual-reality-luminary-panel-discussion-presented-by-epic-games)
GDC 2016 | Session Scheduler | Building for the Rift with the Oculus PC SDK (presented by Oculus)
       (http://schedule.gdconf.com/session/building-for-the-rift-with-the-oculus-pc-sdk-presented-by-oculus)



There's quite literally dozens of others.  These are just the ones that I may end up looking at.  
VRDC for sure.  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 14, 2016, 08:10 PM

(http://i.imgur.com/BHbQpKo.jpg)

(http://i.imgur.com/9n6w17o.jpg)

(http://i.imgur.com/u9xVXFC.jpg)

Sorry it's all messed up, I'm on my phone. But this was 5 years before the virtual boy.  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 14, 2016, 08:15 PM
We've sure come a long way.

Retro VR lacked persistence.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 14, 2016, 08:18 PM
We've sure come a long way.

Retro VR lacked persistence.
Yep, but it also showed how old a lot of the tech actually is that is being used in modern sets.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 12:12 PM
NeoGAF - View Single Post -  Minecraft VR poisoning the well (Polygon, Toms Hardware etc) (http://www.neogaf.com/forum/showpost.php?p=198373606&postcount=1)

Quote
Minecraft VR will mean a lot for the medium this year and the press went hands-on with it two weeks ago. The game offers two modes for VR: A virtual cinema mode in which the game shows in 3D stereoscopic in front of you on a huge cinema screen. Apparently you can control some selection with your gaze as well. This mode supposedly works really well for what it is. With a touch of a button however you enter full-immersion mode where you control the character in traditional FPS style. This comes as a no shock to most who follow VR developments but traditional FPS traversal is poison in VR. Minecraft has instant and fast motions in all directions with big drops, jumps etc. Users become sweaty and motion-sickness develop rapidly.  Lo-and-behold various impressions on twitter following the event, culminating in hands-on videos like this by Polygon: https://www.youtube.com/watch?v=ZDhlEwXvdZU and Tom's hardware: http://www.tomshardware.com/news/min...sea,31309.html (http://www.tomshardware.com/news/minecraft-vr-oculus-rift-nausea,31309.html)
Quote
Originally Posted by Tom's hardware
 
 

 
 The NauseaOn my first playthrough of the game, I briefly played in the virtual living room before hopping into the actual Minecraft world. However, the feeling of nausea came around after a few seconds in the unique VR view. Throughout the demo, I had to be cautious about the speed of my head turns and my character's overall movement. When combined, those two actions can result in a dizzying experience. Eventually, the nausea somewhat subsided near the end of the demo. However, there were issues with the game recording software, so video footage wasn't available. I had a slightly better experience on my second run through of the game (which is the video included in this story), but my dizziness lingered as I made my way through the map.Nausea has not been an issue for me in most of the VR games I've played. Even EVE: Valkyrie, with its fast-paced space flight action, didn't make me feel sick, but Minecraft, a simple game of creativity and survival, gave me an uncomfortable experience in VR. It seems, then, that the virtual living room was created for those who might have issues playing the game in a true VR mode.

 
Ultimately Oculus (ironically) are on the verge of poisoning the VR-well in a spectacular fashion right now in their reach for a huge-get with the Minecraft IP. Microsoft... I don't think they really care one way or the other (see: Hololens bs marketing etc). Everyone will want to try this in VR with huge expectations. If the first-impressions are bad (with grown-ups and younger audiences alike) it could turn a huge amount of people off VR.The solution is thankfully really simple: Just drop the full-immersion mode completely! The cinema mode isn't a full VR experience but Oculus and Microsoft *really shouldn't* shoehorn this non-VR game into full-immersion mode with the current design. It is not designed for VR at all as-is.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 12:15 PM
Don't shoe horn vr into your game.  >:(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 15, 2016, 12:32 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 15, 2016, 12:41 PM
Don't shoe horn vr into your game.  >:(
Yeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 01:46 PM
NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=198377446&postcount=1007)

Quote
While we wait, a nice little post on reddit about why the PSVR full-RGB OLED screen is divine:
Quote
Most people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR. First of all it has a lower resolution right? Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans. Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels So, for the same amount pixels PSVR has more sub-pixels by 2:3. Now, let's have a look at the resolution and see which display has more sub-pixels. 2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher) Consider the fact that all three displays have almost the same FOV. They may even run some of the same games. The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%. The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power. Consider the DK2: 1920x1080x2 = 4,147,200 Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect. While PSVR manages an increase of 50% in sub-pixel density over the DK2. There's a lot more to technology than reading off the back of the box.

 
https://www.reddit.com/r/playstation...ledrgb_screen/ (https://www.reddit.com/r/playstationvr/comments/4ag7w3/why_psvr_uses_an_oledrgb_screen/)
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 01:58 PM
NeoGAF - View Single Post -  Minecraft VR poisoning the well (Polygon, Toms Hardware etc) (http://www.neogaf.com/forum/showpost.php?p=198373606&postcount=1)

Basically having a character moving while not moving is the issue?  Why hasn't that been an issue with other games?

RIGS for example.


I haven't really seen Minecraft to have as much jumping around, as much speed.  
I think there has to be other issues with it.  

Yeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.
Minecraft could very cool in VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 02:02 PM
Basically having a character moving while not moving is the issue?  Why hasn't that been an issue with other games?

RIGS for example.


I haven't really seen Minecraft to have as much jumping around, as much speed.  
I think there has to be other issues with it.  
Minecraft could very cool in VR.  
I think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems.  In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 02:05 PM
I think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems.  In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.
This is what I think too, but that's not inherent to Minecraft. They just need to fix it.
  I'm not really sure that's the case.  Look at t=60, it's very up front and personal.  Maybe it is the case.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 15, 2016, 02:09 PM
Basically having a character moving while not moving is the issue?  Why hasn't that been an issue with other games?

RIGS for example.


I haven't really seen Minecraft to have as much jumping around, as much speed.  
I think there has to be other issues with it.  
Minecraft could very cool in VR.  
cars.
planes.
mechs.
spaceships.

...i've never played VR but i feel like there is a reason that soo many games use a cockpit style of gameplay.  it might seem dumb on paper but if you expect to be sitting in a machine and controlling the machine's movement it probably is easier to accept that you aren't physically moving unlike playing a human character where you'd expect movement to be via walking.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 15, 2016, 05:33 PM
Announced early.

 (Ubisoft) Werewolves Within - Reveal Trailer - VR Game - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1197394)

Quote
Ubisoft is really interested in VR https://www.youtube.com/watch?v=816z7LoBtSQhttps://www.youtube.com/watch?v=xK6tJAOzBJYhttps://www.youtube.com/watch?v=vWBb1LgtITc
 
Ubisoft brings Werewolf party game to virtual reality | Polygon (http://www.polygon.com/2016/3/15/11231148/werewolves-within-ubisoft-werewolf-virtual-reality)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 05:56 PM
Legend what do you think of the Minecraft thing?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 15, 2016, 06:11 PM
Legend what do you think of the Minecraft thing?  
Kitler seems spot on.

Motion is probably the biggest unknown/problem in VR. Rigs as far as I know is the only VR exclusive game with rapid motion. Maybe they solved it?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 11:14 PM
Kitler seems spot on.
Motion is probably the biggest unknown/problem in VR. Rigs as far as I know is the only VR exclusive game with rapid motion. Maybe they solved it?
I'm still not convinced.  
I don't really feel like Minecraft is a rapid motion game, but maybe I play it differently.  :P

On a different note, for several reasons I think CV1/Vive/PSVR will probably be the big ones for a while.  

Because any big updates to them would almost very likely take much more powerful hardware to play the games.  With how slow hardware is improving, I doubt that anyone would release a 4K version any time soon, or any other big thing.  
If VR is successful, PSVR2 will come with PS5.  That I'm sure of.
CV2/Vive2 are probably 2-3 years out at least.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 15, 2016, 11:29 PM
Wow.

I just realised my GearVR will have higher resolution than both OR and Vive.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 12:01 AM
Wow.

I just realised my GearVR will have higher resolution than both OR and Vive.
But will it look better?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 16, 2016, 12:02 AM
But will it look better?
Probably be close enough.

Lacking spatial tracking is the much larger issue.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 12:02 AM
Probably be close enough.

Lacking spatial tracking is the much larger issue.
And the processing power.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 16, 2016, 12:10 AM
And the processing power.
VRidge: Oculus Rift Emulator for cardboard viewer (http://vizioneck.com/forum/index.php?topic=3301.0)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 01:27 AM
Wow.

I just realised my GearVR will have higher resolution than both OR and Vive.
There's more to beauty than pixels.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 16, 2016, 02:16 AM
There's more to beauty than pixels.  
There's also more to a woman than two natural pines and dog but you still want a nice amount of them.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:26 AM
There's also more to a woman than two natural pines and dog but you still want a nice amount of them.
There might be a lot of them, but you want them to be real and feel good.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:42 PM
PSVR Games and Apps


GamesYoutubeBlogSomethingElseMaybeAnotherThing
100ft Robot Golflink (https://www.youtube.com/watch?v=Q6yg7qkAFXQ)link (http://100ftrobotgolf.com/)
Ace Combat 7link (https://www.youtube.com/watch?v=_zuBSUJfpBk)link (http://acecombat.com/)
Albino Lullabylink (https://www.youtube.com/watch?v=sq53HkrQ9wc)link (http://albinolullaby.com/)
[The Apollo 11 VR Experiencelink (https://www.youtube.com/watch?v=TrsT5W9DpkQ)link (https://www.kickstarter.com/projects/1436197736/the-apollo-11-virtual-reality-experience-education)
Aquarion EvolNonelink (http://www.vrfocus.com/2015/09/aquarion-evol-playstation-vr-videogame-revealed/)
Atom Universelink (https://www.youtube.com/watch?v=nn5F1gg_m1I)link (https://www.kickstarter.com/projects/882445008/atom-universe-a-virtual-reality-theme-park-on-pc-a)
Adriftlink (https://www.youtube.com/watch?v=gwOktjpMbdI)link (http://www.vrfocus.com/2015/05/adrift-confirmed-project-morpheus-vive-uannounced-vr-platforms/)
Ark: Survival Evolvedlink (https://www.youtube.com/watch?v=4lyr6h6Z5Jo)link (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/)
The Assemblylink (https://www.youtube.com/watch?v=e0XVkP6lXOU)link (http://www.totalpsvr.com/the-assembly-coming-to-playstation-vr/)
Battlezonelink (https://www.youtube.com/watch?v=eV-hSL_L-PM)link (http://blog.us.playstation.com/2015/06/16/introducing-battlezone-for-project-morpheus/)
Bebylon Battle Royalenonelink (http://www.roadtovr.com/kite-and-lightning-bebylon-battle-royale/)
Chernobyl VR Projectlink (https://www.youtube.com/watch?v=reIzoNE9WcE)link (http://www.eurogamer.net/articles/2015-12-03-chernobyl-vr-project-to-provide-virtual-tourism-of-nuclear-disaster)
Classroom Aquaticlink (https://www.youtube.com/watch?v=WoxfQJLH6z4)link (http://www.classroomaquatic.com/)
Crystal Riftlink (https://www.youtube.com/watch?v=GfHhkCDDNiw)link (https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler)
Cult Countylink (https://www.youtube.com/watch?v=vtG1HXtghT0)link (http://www.totalpsvr.com/renegade-kids-cult-county-coming-to-playstation-vr/)
Cyber Danganronpa VRlink (https://www.youtube.com/watch?v=Rvl95iitb1g)link (http://www.totalpsvr.com/cyber-danganronpa-vr-class-trial-psvr-screenshots-and-more/)
Dead Secretlink (https://www.youtube.com/watch?v=wkuvw30D8Vg)link (http://blog.us.playstation.com/2015/10/28/dead-secret-delivers-dread-to-ps4-ps3-in-january/)
Distancelink (https://www.youtube.com/watch?v=ia6-wagR2KI)link (http://www.roadtovr.com/first-look-distance-survival-racing-coming-playstation-vr/)
Driveclublink (https://www.youtube.com/watch?v=CR9IAGlqm_g)link (http://www.eurogamer.net/articles/2015-10-28-driveclub-debuts-on-playstation-vr-and-its-mightily-impressive)
Eagle Flightlink (https://www.youtube.com/watch?v=2sDxGdxR0IQ)link (http://www.roadtovr.com/ubisofts-eagle-flight-multiplayer-game-coming-exclusively-to-playsation-vr-breaking/)
Earthlightlink (https://www.youtube.com/watch?v=Qb6agCZvP1g)link (http://www.totalpsvr.com/opaque-media-announce-details-of-earthlight-vr/)
Eclipselink (https://www.youtube.com/watch?v=TCHwk_Ziyas)link (http://www.roadtovr.com/eclipse-is-a-beautiful-sci-fi-exploration-game-now-coming-to-playstation-vr/)
Eve: Valkyrie]link (https://www.youtube.com/watch?v=amtBUkmHS0w)link (http://www.dualshockers.com/2016/02/22/eve-valkyrie-for-playstation-vr-oculus-rift-and-htc-vive-gets-new-explosive-gameplay-trailer/)
FatedNonelink (http://www.vrfocus.com/2015/02/frima-studios-reveal-debut-vr-videogame-fated/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:43 PM
Reserved
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:43 PM
Reserved
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:44 PM
Reserved
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:45 PM
PSVRViveRiftGearVR
Release DateOctober 2016Released
Price399$799$599$99$ + compatible phone
Resolution1920x10802160x12002160x12002560x1440
Field of View100110110?
Refresh Rate120/90909060
DisplayRGB OLED Pentile OLEDPentile OLEDPentile AMOLED
GamesPSVR games (http://vizioneck.com/forum/index.php?msg=152566)Vive Games (http://vizioneck.com/forum/index.php?msg=152567)Oculus Rift Games (http://vizioneck.com/forum/index.php?msg=152568)GearVR games (http://vizioneck.com/forum/index.php?msg=152569)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 03:45 PM
Reserved
Reserved what?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:46 PM
Reserved what?  
I reserved that post.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 03:47 PM
I reserved that post.  
:-*
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 16, 2016, 03:53 PM
Well that's interesting, I didn't know Raven already had a VR headset.

(http://i.kinja-img.com/gawker-media/image/upload/t_original/1405362014611195427.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 16, 2016, 04:09 PM
Well that's interesting, I didn't know Raven already had a VR headset.

(http://i.kinja-img.com/gawker-media/image/upload/t_original/1405362014611195427.gif)
Doesn't come with a towel though.  :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 16, 2016, 04:10 PM
That made me laugh
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 16, 2016, 04:11 PM
I reserved that post.  
What needs multiple posts that can't fit in one?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 16, 2016, 04:17 PM
What needs multiple posts that can't fit in one?
Banana's dog.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 04:37 PM
What needs multiple posts that can't fit in one?
It technically could fit in 1 post, but I think it's a little nicer this way.  
Making VR game lists for each platform.  
That first post got messed up.  :P ignore it for now.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 06:01 PM
What needs multiple posts that can't fit in one?
The first table is done-ish.  (Still have lots to add).  So you can see what I'm doing without it being a jumbled mess.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 17, 2016, 07:01 AM
I did not see this article previously. Just stumbled across it thanks to the N4G comments section.

Microsoft HoloLens indefinitely delayed - Business Insider (http://www.businessinsider.com/microsoft-hololens-indefinitely-delayed-2016-2)

Some key points in this article:

- A consumer version of HoloLens is not happening any time soon
- Kinect was pushed into the market before it was truly ready and ended in disappointment
- Microsoft was never able to get the big developers to really commit to Kinect
- HoloLens is trying to reinvent computing and how we interact with programs which has developers starting from scratch in some ways
- The $3,000 developer version of HoloLens is intended to get more practical testing without consumer backlash
- "If a consumer bought one today, they would have 12 things to do with it. And they would say 'Cool. I bought a $3,000 product that I can do 12 things with and now it's collecting dust."
- The man behind HoloLens wants people to stop misrepresenting what HoloLens can actually do
- Microsoft, in nearly every public demo, has made it look like the device puts you in a big world surrounded by holograms
- The implicit promises Microsoft has made with stage demos like Minecraft are not actually what the device is capable of
- The field of view is so small that only a tiny rectangle worth of vision is there to view holograms
- Google Glass ended up failing because reality didn't match hype
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 17, 2016, 12:08 PM
We need some years yet to holographics.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 17, 2016, 01:43 PM
i think ms is smart to invest in the halolens technology.  that shame would be cool if it actually worked as advertised.  but yeah,.. it has to work first.   in a few years time they can probably fix the FoV problem cheaply enough and get better tracking technology for walls and stuff.  actually it is the input that i'm most worried about because voice control just isn't 100% enough especially in non-english and the wagging the finger control looks terrible.

still.  if/when it works it will be a big hit i think.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 17, 2016, 02:12 PM
i think ms is smart to invest in the halolens technology.  that shame would be cool if it actually worked as advertised.  but yeah,.. it has to work first.   in a few years time they can probably fix the FoV problem cheaply enough and get better tracking technology for walls and stuff.  actually it is the input that i'm most worried about because voice control just isn't 100% enough especially in non-english and the wagging the finger control looks terrible.

still.  if/when it works it will be a big hit i think.
It will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 17, 2016, 02:29 PM
It will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.
gaming to a certain extent.  i view halolens as a replacement to smartphones.  it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.

but it will be amazing to have google maps on that kind of device.  or bring up reviews to a cafe your looking at.  or taking a call hands free.  or other smartphone esque stuff.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 17, 2016, 04:53 PM
gaming to a certain extent.  i view halolens as a replacement to smartphones.  it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.

but it will be amazing to have google maps on that kind of device.  or bring up reviews to a cafe your looking at.  or taking a call hands free.  or other smartphone esque stuff.
Good hololens gaming will still be stationary and flat. Like a giant smartphone floating in front of you.

AR games tend to suck once the cool factor runs out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 03:18 PM
Quote
vorpX is a 3D-driver for DirectX9-11 games that is specifically geared towards VR-devices like the Oculus Rift. Additionally to 'making games 3D' it offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.
Supported Games - vorpX - VR 3D-Driver for Oculus Rift (http://www.vorpx.com/supported-games/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 04:25 PM
Why couldn't they make it easier to make a decision.  :(
I really want PC VR, I really want PSVR.  I can't get both right now.  :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 18, 2016, 04:49 PM
Why couldn't they make it easier to make a decision.  :(
I really want PC VR, I really want PSVR.  I can't get both right now.  :(
Which one has the games your looking forward to the most?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 04:51 PM
Which one has the games your looking forward to the most?
Short term, probably PSVR when it comes to actual VR games.
Long term, that would be anyone's guess.  :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 10:16 PM
The VR threads are my threads.  Apparently.

 in the span of about 3 years, I will have bought 7 different VR headsets - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1198284)

Quote
Going back to 2013, I have bought an Oculus Rift DK1, an Oculus Rift DK2 (actually, 4 of them), a Gear VR, a dedicated Google Cardboard holder, and I have an Oculus Rift CV1 preordered, an HTC Vive Preordered, and a Playstation VR preordered.  I paid full price for all of them, I was not a rift kickstarter backer, and I did not attend the Unity Vision Summit where they gave away Vives. And I'll probably switch to the next iteration of the Galaxy Note this year and get the new Gear VR with it.
 Going forward, I'd expect to buy the eventual Apple and Nvidia VR headsets when they release. And I'd love to get my hands on a hololens or google glass.
 This is testament to how quickly VR is evolving and I fudgy love it. Just a heads up that many of the consumer headsets just around the corner probably are not meant to last 3 or so years. Expect better headsets to come very quickly, and your own headset to become outdated much quicker than you'd think. In about a couple of years, for example, Foveated Rendering will become feasible for consumer products and make all our current headsets obsolete. VR headsets for the next 1/2 decade or so will iterate rapidly much the same way video cards and 3D accelerators did in the second half of the 90's.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 10:31 PM
Think I will try to get the Oculus Rift when I can.  
Unless it slips to like August, at which point I will get PSVR for sure.  

Will at some point get both though.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 18, 2016, 10:42 PM
Think I will try to get the Oculus Rift when I can.  
Unless it slips to like August, at which point I will get PSVR for sure.  

Will at some point get both though.  
I'm tempted to build my own.

Shouldn't be too hard since there's open source software out there.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 10:44 PM
I'm tempted to build my own.
Shouldn't be too hard since there's open source software out there.
But where are you going to get customized fabric for your headset?  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 18, 2016, 11:54 PM
But where are you going to get customized fabric for your headset?  ;)
I hear MS has some left over school girl uniforms.  ;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 02:03 AM


:o

Preview: 'John Wick: The Impossible Task' Puts You in the Shoes of an Elite Assassin - Road to VR (http://www.roadtovr.com/preview-john-wick-impossible-task-puts-shoes-elite-assassin/)

I'll Get to play as john Wick, This is just too awesome.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 02:57 AM


I don't know what to think about this.,
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 02:58 AM


:o

Preview: 'John Wick: The Impossible Task' Puts You in the Shoes of an Elite Assassin - Road to VR (http://www.roadtovr.com/preview-john-wick-impossible-task-puts-shoes-elite-assassin/)

I'll Get to play as john Wick, This is just too awesome.
Looks like Unity's solution just a bit more refined.

Both will be amazing tools for tweaking things during game testing. "No, that doesn't look quite right." Pause game and make change still in headset. "Perfect!"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:01 AM


I don't know what to think about this.,
Thought it was a scam, then I saw it was the official samsung channel.

Even if it only slightly works, that's amazing. Inner ear seems to be the primary reason people get sick in VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:04 AM
Thought it was a scam, then I saw it was the official samsung channel.

Even if it only slightly works, that's amazing. Inner ear seems to be the primary reason people get sick in VR.
But do you really want to almost fall over when you play?



lol.

(http://www.roadtovr.com/wp-content/uploads/2016/03/steamvr-desktop-theater-mode.jpg)

VR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:10 AM
But do you really want to almost fall over when you play?
Yes, 100 times yes.

Would be no different than paying for an expensive chair like this:

(http://i.imgur.com/gl8hkDT.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:10 AM
I'm having a hard time seeing VR as a fad. They are doing so many cool things with it already.

Yes, 100 times yes.

Would be no different than paying for an expensive chair like this:

(http://i.imgur.com/gl8hkDT.gif)
But thats really not the same thing, As the chair moves with you.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:12 AM
VR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)
Take all my money. I give in.

VR houses will be the stupidest most amazing aspect of the tech.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:17 AM
But thats really not the same thing, As the chair moves with you.
It's the same, or at least should be the same if the headphones really work.

People in video seem to be tipping because they're counteracting the simulated force.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:18 AM
Oculus Home

(https://s3.amazonaws.com/static.oculus.com/website/2016/03/gdcblog4.png)

Take all my money. I give in.

VR houses will be the stupidest most amazing aspect of the tech.
I thought it would be stupid too. Like why would I ever want to sit in my room in a vr room playing standard games. But the VR game room would be so much better than anything I could afford to actually make.  And It's like a total escape. Like currently I have a hard time playing games, With the kids in the background and the tv going these so many distractions. But this seems to solve that when I just want to get away for an hour or two and Game.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:35 AM
They really need to come up with away to track your keyboard and mouse.  As well as your drink. I think I need to invest in some straws.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:54 AM
They really need to come up with away to track your keyboard and mouse.  As well as your drink. I think I need to invest in some straws.
Vive has a camera that can do passthrough and kinda track stuff.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 19, 2016, 04:34 AM
But do you really want to almost fall over when you play?



lol.

Tacos I shared this earlier!


VR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)

This happened way sooner than I expected.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:41 PM
Don't blink or you'll miss this look at Millennium Falcon VR coming to Disney parks | Polygon (http://www.polygon.com/2016/3/16/11250268/pilot-millennium-falcon-vr-video-disney)

Apparently one of the new rides at Disney will use VR and consumer headsets. Runs on unreal engine.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 20, 2016, 12:10 AM
.
Have you looked into Open Source VR?  
The hardware and software are both open source.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 20, 2016, 12:23 AM
Have you looked into Open Source VR? 
The hardware and software are both open source. 
I checked out their website a few days ago which is what made me think of building my own in the first place  ;D

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 20, 2016, 03:48 AM
NeoGAF - View Single Post -  PSVR Price: $399/€399/£349/¥44,980, no camera/move, launching October (http://www.neogaf.com/forum/showpost.php?p=198655190&postcount=6418)

Quote
Quote
Originally Posted by crackhead_bob
  (http://vizioneck.com/forum/showthread.php?p=198630474#post198630474)
 

 
 Those move controllers look retarded with the glowing orbs, If not full blown gloves, couldn't they design something akin to a band that wraps around the palms, similiar to brass knuckles? The headset alone is ridiculous.

 
It's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 20, 2016, 03:52 AM
NeoGAF - View Single Post -  PSVR Price: $399/€399/£349/¥44,980, no camera/move, launching October (http://www.neogaf.com/forum/showpost.php?p=198655190&postcount=6418)
It's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
 
Rekt
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 03:32 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 04:36 PM
Tacos, you have Oculus preordered, right?
Any idea on when you're getting it?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 04:58 PM
Tacos, you have Oculus preordered, right?
Any idea on when you're getting it?  
Should be in the first wave. I'm still waiting on a shipment email.  :-\
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 05:07 PM
Spoiler for ViveBox:
<br>(http://i.imgur.com/ODx841l.jpg)<br>(http://i.imgur.com/gnHL6mm.jpg)<br>(http://i.imgur.com/FxpKYbZ.jpg)<br>



Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 05:52 PM
Should be in the first wave. I'm still waiting on a shipment email.  :-\
When will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)

The page is new, but I guess:
"The order status page hasn't been updated yet but I'm guessing it is happening soon™."
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 05:55 PM
When will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)

The page is new, but I guess:
"The order status page hasn't been updated yet but I'm guessing it is happening soon™."
Yeah. Nothing yet.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 08:42 PM
Gives me such a DK64 vibe.  :o




I am so ready to jump on the Oculus train.  I am absolutely obsessing about it at this point.  
Urgh someone give me something!  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 08:44 PM
Gives me such a DK64 vibe.  :o




I am so ready to jump on the Oculus train.  I am absolutely obsessing about it at this point.  
Urgh someone give me something!  :P
Why didn't you preorder 1/2 tau!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 08:45 PM
Why didn't you preorder 1/2 tau!
Because at the time, I wasn't prepared to spend 600$.
Wasn't prepared until like 3 days ago.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 21, 2016, 08:46 PM
Gives me such a DK64 vibe.  :o




I am so ready to jump on the Oculus train.  I am absolutely obsessing about it at this point.  
Urgh someone give me something!  :P
because the graphics look like an n64 game?

for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 08:48 PM
because the graphics look like an n64 game?

for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Yes, the graphics, the rhythmic music, the gameplay a little bit.
It probably doesn't.  But I'm okay with that.    
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 09:11 PM
because the graphics look like an n64 game?
for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Probably the only reason it is exclusive, is because it's an Oculus title.

For a lot of games (like Lucky's Tale) the biggest thing is not going to be this weird new experience only on VR (one that would be awful without VR), but enhancing the types of experiences we already have.  

I think we're going to be seeing a lot of room for both.  
New weird games like Job Simulator and Eagle Flight, that you probably could do without VR.  But way more fun in VR.  Without VR they are just awkward experiences.  Whereas in VR, they can be funny.  You can throw a can of oil at some customer.  Hand them some gross food.  A lot of little things that can be done without VR, but are awkward without it.  
Those experiences that you can't really have without it.


I also think it'll improve traditional games.  Control wise, it feels amazing to be able to look up at something.  It feels amazing to be able to turn around, etc.
Visually, (tacos has talked about this), there's some absolutely stunning experiences.  Getting up close to NPCs sounds crazy.  


I'm very very very very excited for this stuff.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 10:17 PM
So I preordered a Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 21, 2016, 10:43 PM
So I preordered a Rift.  
So you did!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 10:48 PM
So you did!
Yes, yes I did.  
Vive is kinda outside my price range.
PSVR is too far away.

My VR hype is driving me mad right now.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 10:57 PM
So I preordered a Rift.  
Awesome. July?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 21, 2016, 10:58 PM
Yes, yes I did.  
Vive is kinda outside my price range.
PSVR is too far away.

My VR hype is driving me mad right now.  
(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 10:59 PM
Awesome. July?
Yeah,, that's what it says.  :/
Hoping things go better though....  

(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)
My biggest regret....


is waiting 3 months to do this.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 01:15 AM
Just the fact that they have all these bundles for the Oculus Rift, I wonder if they are going to end up shipping those before some of the pre-orders.  :P

Honestly if I see one in-store before I get mine, I'm cancelling my order and picking it up there.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 01:44 AM
Just the fact that they have all these bundles for the Oculus Rift, I wonder if they are going to end up shipping those before some of the pre-orders.  :P

Honestly if I see one in-store before I get mine, I'm cancelling my order and picking it up there.  
OR is being sold in stores?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 01:52 AM
OR is being sold in stores?
Yes:


CEO:  (http://www.roadtovr.com/the-oculus-rift-will-be-in-retail-stores-come-april/)"And we feel like once you see it, you're gonna want it. So getting it into… broad retail around the world is going to be very important to the success of VR and to the success of Oculus and the Rift, and we're working on that as we speak. We're going to be in retail starting in April."


Best Buy has Oculus Bundles (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879&ref=199&loc=TnL5HPStwNw&acampID=1&siteID=TnL5HPStwNw-jYo8dFpxxN4RSfxXy0mRFw)

Amazon has Oculus Bundles, (no Oculus standalones yet) shipping in April (http://www.amazon.com/Oculus-Rift/dp/B00VF0IXEY/)

Quote from: Palmer
Quote
2) Were any Rifts allocated to physical retailers for launch?
We're allocating a limited number of Rifts to select US retail locations for April. Retail is a fine option (though there will be very limited quantities), but by pre-ordering you reserve your place in line.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 02:22 AM
I thought they meant in store demos.

Buying off the shelf is great!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 02:26 AM
I thought they meant in store demos.
Buying off the shelf is great!
I just wonder what they are going to do now.  They were talking about April, but the pre-orders are backed up until July.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 04:10 AM
Yeah. Nothing yet.
Was there an order on the page with no info?
Or no order at all?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 06:36 AM
I thought for sure I already posted VR roller coasters, but I guess not

(http://i.imgur.com/uKtwURL.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 22, 2016, 10:15 AM
Was there an order on the page with no info?
Or no order at all?
I have my order info. Just no shipping info.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 03:04 PM
This is kinda funny:
(https://i.imgur.com/zylovQj.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 03:10 PM
This is kinda funny:
(https://i.imgur.com/zylovQj.jpg)
Took me a while to get it  ;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 09:16 PM
With less than a week till launch, this feels appropriate - GIF on Imgur (http://imgur.com/C9q89Oo)
Apollo 11 VR (http://imgur.com/gallery/mCzTX)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 10:40 PM
Help me help you by helping me help you (HMHYBHMHY #1) : oculus (https://www.reddit.com/r/oculus/comments/4biw0z/help_me_help_you_by_helping_me_help_you_hmhybhmhy/)
Quote
With Rift launching in a matter of days, I don't have time to troll around Reddit trying to figure out what people want. Top comment as determined by the community gets a response at the end of the day, so upvote wisely.
(Don't waste your upvotes asking about granular shipping updates, that is happening soon, no amount of questions will make it happen faster)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 10:52 PM
With less than a week till launch, this feels appropriate - GIF on Imgur (http://imgur.com/C9q89Oo)
Apollo 11 VR (http://imgur.com/gallery/mCzTX)
I expected the train to crash  ::)


Also less than a week!?!?!?!?!?!?!?!?!? WTF in heck!?!?!?!?!!?!?!?!? 2016 seems to be the year of me losing track of time. Far Cry, SFV, and the Division all snuck up on me. Now OR too!

Do we have a hype thread?

EDT: Make a new hype thread 1/2 tau!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 10:54 PM
I expected the train to crash  ::)


Also less than a week!?!?!?!?!?!?!?!?!? WTF in heck!?!?!?!?!!?!?!?!? 2016 seems to be the year of me losing track of time. Far Cry, SFV, and the Division all snuck up on me. Now OR too!

Do we have a hype thread?

EDT: Make a new hype thread 1/2 tau!
Should I still make a new hype thread?  
I think I can make a good one.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 04:26 AM
I feel like I went through the stages of grief.  
1->(2)->3->5

In that order.  
But I'm feeling much better.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 23, 2016, 04:54 AM
YAY!!!
(http://i.imgur.com/DAIIAHe.png)

Ships April 18th though :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 05:01 AM
:(
Hey, none of this sad face business.  
I'm the one that deserves the sad face business.  


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 04:28 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 23, 2016, 04:51 PM

Heavy Rain is real!!



But seriously though, that video is amazing. VR is going to be even bigger than I was expecting.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 04:58 PM
But seriously though, that video is amazing. VR is going to be even bigger than I was expecting.
Yeah!  
Just sitting at the desktop will be amazing.  I'll just have the desktop be transparent and spend the rest of my life just looking at the desktop. :o

I'm blown away by all the stuff coming for it.  
All the hardware, all the software, all the big names behind it.

Lot of things that I was like this would be really cool for VR.  (Which is exactly why it won't be happening.)
But nope, here it is.  Day 1 even.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 23, 2016, 05:09 PM
We can stop beating around the bush, what we all want is here!!! VR to sell like hotcakes confirmed!!

Pornhub Just Launched a Free VR Channel and It Is Wild (http://gizmodo.com/pornhub-just-launched-a-free-vr-channel-and-it-is-wild-1766603651)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 23, 2016, 05:25 PM
I can't see how vr will fail at this point. There so much hype and so many companies behind it. It's going to be awesome
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 24, 2016, 09:58 PM
I'm blown away how little some people know about VR.
I literally just saw this comment on GAF
-"Is the PSVR going to be 3D or are they just showing a 2D image"


Plus there's always comments like
-"Why would the PSVR need the camera?"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 25, 2016, 05:34 PM
Blog — Asynchronous Timewarp on Oculus Rift | Oculus (https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 27, 2016, 01:36 AM
Vive, SDE samples

                       
       
   

    SDE Samples on HTC Vive - Album on Imgur (http://imgur.com/a/5gPLC)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 27, 2016, 07:09 PM
Sony is open to enabling PSVR on PC

MSDefenseForce comments on Nikkei Japan Interview with Sony: sony is okay with bringing PSVR to PC in the future. But currently focus for bringing it for games on PS4 (https://www.reddit.com/r/PSVR/comments/4c6098/nikkei_japan_interview_with_sony_sony_is_okay/d1fbhri)

Good idea imo.

And Happy Qwanza!!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 28, 2016, 10:52 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 28, 2016, 11:06 PM
Room scale vr.

                Untitled - Gfycat
     (https://gfycat.com/ImperfectSeparateElephant)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 30, 2016, 11:00 PM
Save the puppy you monsters:
(http://i.imgur.com/tWIIzAr.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 30, 2016, 11:06 PM
What if someone was basically born into VR?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 30, 2016, 11:09 PM
What if someone was basically born into VR?
They'd have a horrible life.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 01:00 PM
(http://i.imgur.com/jneHEwh.png)

I haven't got this email yet, but my page has changed to show they've removed shipping cost. Seems they are shipping for free to make up for the cluster fudge. That's cool with me.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 01:25 PM
(http://i.imgur.com/jneHEwh.png)

I haven't got this email yet, but my page has changed to show they've removed shipping cost. Seems they are shipping for free to make up for the cluster fudge. That's cool with me.
Shoot. :(  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 01:34 PM
Shoot. :(  
Did you check yours 1/2 tau?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 04:46 PM
Did you check yours 1/2 tau?
Well mine is scheduled for July, so... nothing really to check. :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 05:37 PM
Well mine is scheduled for July, so... nothing really to check. :P
They should have giving you free shipping, from the sound of things.

I'm starting to worry about bit about oculus.  These lens issue sound pretty bad.

(http://i.imgur.com/RtKUzT8.jpg)

Apparently high contrast screens will have a god ray.  And no it's not ment to look like that. Should be white and black, nothing else.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 06:10 PM
Just got my "sorry" email.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 02, 2016, 06:17 PM
They should have giving you free shipping, from the sound of things.

I'm starting to worry about bit about oculus.  These lens issue sound pretty bad.

(http://i.imgur.com/RtKUzT8.jpg)

Apparently high contrast screens will have a god ray.  And no it's not ment to look like that. Should be white and black, nothing else.
Yeah it's odd how DK2 seems so much better in that regard.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 06:32 PM
Optical Properties of Current VR HMDs | Doc-Ok.org (http://doc-ok.org/?p=1414)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 07:28 PM
I'm tempted to order a Vive, but I shouldn't.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 02, 2016, 08:00 PM
I'm tempted to order a Vive, but I shouldn't.
If you're worried about Oculus, just wait for Vive to release too.

There will be so many comparison videos once both are out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 09:07 PM
In the next couple weeks we should learn more.  

I'm definitely sticking with OR though.  Don't want to throw down $800.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 09:43 PM
In the next couple weeks we should learn more.  

I'm definitely sticking with OR though.  Don't want to throw down $800.  :P

But how much is touch going to cost?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 11:00 PM
Probably 100-200$.  Don't think I'll be buying it this year.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 02, 2016, 11:24 PM
I'm tempted to order a Vive, but I shouldn't.
I want everything!! Mostly psvr tho since my pc is not super
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 11:31 PM
I want everything!! Mostly psvr tho since my pc is not super
Build a super pc!



Wut!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 02, 2016, 11:37 PM
Build a super pc!



Wut!
The possibilities really are endless!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 11:40 PM
The possibilities really are endless!
If only my wallet was the same.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 11:48 PM
They should have giving you free shipping, from the sound of things.
Doesn't mean they will.  It's not really going to affect when I get it.  It removed my shipping with a note of "Does not include shipping"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 11:53 PM
Doesn't mean they will.  It's not really going to affect when I get it.  It removed my shipping with a note of "Does not include shipping"
Yeah, they will. The did for everyone that ordered before today or yesterday.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 12:01 AM
(http://i.imgur.com/PASN71K.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 03, 2016, 12:02 AM
(http://i.imgur.com/PASN71K.jpg)
What is that?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 12:05 AM
What is that?
I'm not sure how well it actually works but :

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 03, 2016, 01:01 AM
I've seen that nefore, what games are they using with iy?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 02:01 PM
^no idea.  On another note I had a dream that I used PSVR, the screen looked really good.  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 03, 2016, 03:13 PM
^no idea.  On another note I had a dream that I used PSVR, the screen looked really good.  


In my dream I was waiting for OR in the morning.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 07:15 PM
In my dream I was waiting for OR in the morning.
So in my dream, I was in some sort of classroom, and they announced the PS4.5.  Its focus was for VR.  And I had the PSVR in my backpack, and in this classroom, a ton of people were plugging into the same system.  I took it out of my backpack and it looked insanely clear.  I was getting really excited and wanted to tell you guys how amazing the PSVR looks.  And then it was like it went out of focus.  Suddenly there was really awful screen door effect and other issues.

That's when I woke up I think.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 07:47 PM
Some (not so) nice words by the "Creative Director at Ubisoft Montreal. Far Cry 4, Assassin's Creed 3, Spore, Sims 2 etc."
(http://i.imgur.com/dAjHqd9.png)
(http://i.imgur.com/0kkRzpp.png)
(http://i.imgur.com/E1fk7xD.png)
(http://i.imgur.com/EIbLjk3.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 03, 2016, 07:59 PM
Guess that studio won't be making VR games soon  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 04, 2016, 03:30 PM
Roomscale is apparently killer:

Quote
If you have the space for it, for my money, the HTC Vive blows the Oculus out the water as a long term investment.
Room scale VR is amazing, but does ideally need you to make space in your life to accommodate it. Having a Holodeck in your home doesn't come without it's drawbacks.
VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace.
Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 04, 2016, 03:36 PM
Roomscale is apparently killer:

Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Or should be capable of the same thing. Or close too it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 04, 2016, 03:39 PM
Or should be capable of the same thing. Or close too it.
No motion controller for OR yet, but later this year, the only big difference will be the FOV and the camera included.  
I guess OR looks better, but Vive's FOV gives it advantages for Roomscale.  
I wonder if we'll see some sort of camera add on.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 04, 2016, 08:38 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 05, 2016, 05:03 AM
Vive is arriving

Vive delivered! CA, US : Vive (https://www.reddit.com/r/Vive/comments/4dcabv/vive_delivered_ca_us/)


I wonder how that works.

Could be intercepting GPU calls, or could be just mapping motion to mouse. Need to see demos with more games!

EDT: yeah seems to just be mapping to mouse control. Image is in 2D.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 05, 2016, 04:17 PM
Vive is arriving

Vive delivered! CA, US : Vive (https://www.reddit.com/r/Vive/comments/4dcabv/vive_delivered_ca_us/)

I wonder how that works.

Could be intercepting GPU calls, or could be just mapping motion to mouse. Need to see demos with more games!

EDT: yeah seems to just be mapping to mouse control. Image is in 2D.
There seems to be a lot of interest in automagically making those types of games into VR.  
Will be interesting to see what types of applications people come up with.  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 06, 2016, 05:07 PM
Quote
So, since Home came out, I've been using my DK2 like crazy. Earlier today the foam on the left side of the DK2 detached. I thought "no biggie, I'll just crazy glue it back on". So I added a nice line of glue, pressed the foam on, waited a few mins and proceeded to play Gunjack for about 15 mins. At that point I got thirsty and went to take the HMD off, which is when I noticed the Rift had glommed itself to my left cheek (Resistance is futile!). It seems some of the glue had seeped through the foam and glued my cheek to the cushion.

After a few seconds of panic, I calmed down enough to call my neighbor to come over and help me, which he did (after he laughed his dog off). Now after an hour my face is Rift free and I'm the owner of a nice, baby smooth, acetone peeled cheek. :D

Moral of the story: Always let the glue dry.

GLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)


Quote
FOV is a tricky one but it doesn't affect me at all. Everytime I went into a game, I never noticed it. I only get fully-immersed every now and then, but right now I'm really focussing on the headset and the software, so I'm always aware that it's new and that I should be excited. I think immersion will improve as you use the Rift more, you will start to focus less on the fact you're actually wearing a headset.

Screen door effect is definitely there, it's not noticeable in bright games, but dark ones and ones with text can make it appear. You forget about it.

Resolution is lower than I expected, you can't replace a monitor with this. However, I could comfortably watch Netflix in it. Games look A-OK in terms of resolution.

Overall Impressions fudge yeah! I love VR! It's worth the wait, it's crazy good. Like, just, guys. I hope you all get your Rift soon, incredible piece of technology!

I think my mother summed it up brilliantly, she said:

"But it's like a dream, I have a memory of what just happened like it was real" She called it "mindblowing" and it really is mindblowing.
Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)


Quote
Having my own personal private cinema room is insane. Its so effortless. Crack open a beer and pull up a movie on Netflix and i'm there. I'm actually THERE (Presence is a utterly mind-blowing feeling, especialy when you're immersed in a movie, WHILST immersed in a virtual cinema...).

I have already spent 8 hours today watching movies. I actually want to just WATCH things now, as opposed to lazily browsing Reddit whilst something plays on my second display in my peripheral.

This is just crazy, Palmer, you beautiful basket, thank you for bestowing this glorious gift of VR upon us humble consumers.
Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 06, 2016, 11:03 PM
GLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)


Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)

Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
Now I want Inception: The Game VR
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 06, 2016, 11:16 PM
Universe Sandbox supports VR.  
Steam Community :: Group Announcements :: Universe Sandbox ² (http://steamcommunity.com/games/230290/announcements/detail/969772326721435032)

Which seems like it could be awesome, and then really really really suck at some point.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 07, 2016, 07:07 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 07, 2016, 07:09 PM
It would be really nice if they would ship my rift.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 01:11 AM
My gear arrived today!

Didn't expect it for another 10 days. Setting up now.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 01:44 AM
My gear arrived today!

Didn't expect it for another 10 days. Setting up now.
Give your thoughts!  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 02:34 AM
My gear arrived today!

Didn't expect it for another 10 days. Setting up now.
So how is it?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 02:35 AM
So how is it?
He's still gone in that place!  It's taken his mind, and his heart.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 02:41 AM
He's still gone in that place!  It's taken his mind, and his heart.  
It's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 02:42 AM
INCREDIBLE!!!

Screen is kinda blurry, Has some screen door effect too. Jitters a bit.

Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.


Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.


Played about an hour I think, and I'm really looking forward to some good software.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 02:45 AM
INCREDIBLE!!!

Screen is kinda blurry, Has some screen door effect too. Jitters a bit.

Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.

Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.

Played about an hour I think, and I'm really looking forward to some good software.
This was your first real VR experience, yes?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 02:49 AM
This was your first real VR experience, yes?  
Essentially.


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 02:51 AM
Quote
Right, so viewers of my show know I've been rolling 2 x GTX 970s for about a year now and that's gone surprisingly smooth. I only ever had one quirky demo that didn't like the pair. Otherwise, it's been plain sailing.
Well, with the recent arrival of my Vive, I've now found an added bonus of this configuration - having the extra HDMI port (2 total) means I can operate the units simultaneously!
That is pretty dang cool. One machine, two HMDs. Two DIFFERENT games. Luckey's Tale and Audioshield, for instance. No discernable lag so far. It's beautiful. We'll show this off live some night and see how the performance is with OBS and streaming in tandem, but dang, I did not expect such a cool result.
Anyway, that's my little discovery of the day. Hope it helps somebody.
SLI Bonus: Two HMDs at same time! (Rift & Vive) : oculus (https://www.reddit.com/r/oculus/comments/4dy3di/sli_bonus_two_hmds_at_same_time_rift_vive/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 02:52 AM
INCREDIBLE!!!

Screen is kinda blurry, Has some screen door effect too. Jitters a bit.

Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.


Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.


Played about an hour I think, and I'm really looking forward to some good software.
I guess you know that you can adjust the screen. I had a problem with it going blurry and I think it's because the IDP isn't right for my eyes. So one eye would get kind of blurry sometimes. Screen door is there for sure, sometimes it would go away depending on the quality of the software, but when you first put it on you're looking for everything you've been reading about so it's hard to ignore. The high end headsets should be a lot better.  The weight is going to be a lot better in the real headsets, the straps are much better designed to distribute the weight around. The quailty should also be a lot better. Even though the screen is Higher resolution it's really not as the phone cant power it that well. I still believe actual resolution is less than 1080.

Try out the dreamworks app. I think that was the best vr experience I had on the Gearvr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 05:40 PM
It's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.
What happened with yours?


I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.

What VR needs is better comfort, better tracking, and better software.

My best experience has been the Netflix app. The environment is just so good. It simulates head movement as you look around giving everything a real feeling. With a low light show playing, it looks eerily real.

Most other software is ugly, low resolution, pivot only, and incorrect scale. 360 3d videos made by Samsung look pretty good, but everything else is just poor feeling. 360 2d is much better at not sucking. Feels like a Disney ride with projector screens surrounding you.

I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.

GearVR is comfy on its own, but with headphones it gets sore fast. A full on helmet would feel better imo. Once inside you don't care about bulk.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 05:52 PM
What happened with yours?


I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.

What VR needs is better comfort, better tracking, and better software.

My best experience has been the Netflix app. The environment is just so good. It simulates head movement as you look around giving everything a real feeling. With a low light show playing, it looks eerily real.

Most other software is ugly, low resolution, pivot only, and incorrect scale. 360 3d videos made by Samsung look pretty good, but everything else is just poor feeling. 360 2d is much better at not sucking. Feels like a Disney ride with projector screens surrounding you.

I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.

GearVR is comfy on its own, but with headphones it gets sore fast. A full on helmet would feel better imo. Once inside you don't care about bulk.
I sold it. I only bought it to test out vr. Knowing it wasn't going to compare to the high end headsets. I just wanted to know what vr felt like. I also got lucky and ended up with two of them so I made some money on the deal.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 06:07 PM
What happened with yours?
I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.
What VR needs is better comfort, better tracking, and better software.
I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.
Amazingly pretty much all of that is supposed to be much better on the actual sets.  I think resolution is the only thing out of those that takes a hit, but with better results.  

You're rehyping me up! :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 12:18 AM
NeoGAF - View Single Post -  Oculus Rift Launch Thread: Ballpark 2016 (http://www.neogaf.com/forum/showpost.php?p=200646364&postcount=2759)

Quote
Has anyone gotten The Talos Principle to work with CV1? I'd love to run through those calming environments... Edit: This is what happens when you get a bunch of VR devs in a room together (I'm in the Vive):
Quote
(https://dl.dropboxusercontent.com/u/3299208/12976946_10153705540423440_3933356444297093215_o.jpg)

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 04:48 AM
Ugh I spent about two hours in GearVR without a break.

The nausea is catching up to me.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 11, 2016, 10:21 AM
Ugh I spent about two hours in GearVR without a break.

The nausea is catching up to me.
How bad did it get? I never had an issue.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 12:54 PM
How bad did it get? I never had an issue.
Turned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.


Last night I also and weird an incoherent dreams where the Gear VR was strapped to my face. Definitely need a break!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Apr 11, 2016, 01:59 PM
Turned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.


Last night I also and weird an incoherent dreams where the Gear VR was strapped to my face. Definitely need a break!
all after 2 hours...

...vr sounds horrible.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 02:39 PM
all after 2 hours...

...vr sounds horrible.
Sickness definitely came from the lack of motion tracking which is solved with high end VR, but it's also not something that matters that much.

First gen VR IMO is all about putting on the headset for the first time and going "Oh shame that's cool." It's 100% a gimmick but it's a really really really good gimmick.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 03:43 PM
Oculus got pushed back to August.  :/
Please don't be August....
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 11, 2016, 03:57 PM
Oculus got pushed back to August.  :/
Please don't be August....
Your order?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 04:11 PM
Your order?
Well Oculus already released, so it'd be strange for it to not be his order.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 11, 2016, 04:20 PM
Well Oculus already released, so it'd be strange for it to not be his order.
They could tho...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 04:28 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 04:58 PM
They could tho...
Mine.  :P
I really don't want to find out that a few of the July orders were pushed back to August because of the issues.  


I flat out refuse to play horror games in VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 06:41 PM
'Mars 2030' is a Real Mars Landscape the Size of 'Skyrim' (http://www.roadtovr.com/nasa-fusion-mars-2030-virtual-reality-size-of-skyrim/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 12, 2016, 01:42 AM
They added an estimated shipping date.  :/

7/25/2016 - 8/4/2016
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 12, 2016, 01:42 AM
They added an estimated shipping date.  :/

7/25/2016 - 8/4/2016
Check my Oculus thread...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 12, 2016, 02:03 AM
I'm mad at Shu.  :P



Now I'm even madder!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 12, 2016, 02:09 AM
I wish I had shu money
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 12, 2016, 02:09 AM
I wish I had shu money
I wish I had Shu VR headsets.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 12, 2016, 02:16 AM
iF you had shu money you could just buy them off of ebay.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Apr 12, 2016, 01:17 PM
it's probably not his,.. that looks like an office not a home.  sony bought it for the office for market research. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 12, 2016, 07:07 PM
it's probably not his,.. that looks like an office not a home.  sony bought it for the office for market research.  
He even says it's his office in the tweet!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 13, 2016, 03:54 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 14, 2016, 12:21 AM
Has anyone heard how well it runs with a 970. Or a comparison between a 970 and a 980ti?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 14, 2016, 12:34 AM
Has anyone heard how well it runs with a 970. Or a comparison between a 970 and a 980ti?
Oculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 14, 2016, 12:53 AM
Oculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)
So on medium they all play the same.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 14, 2016, 12:58 AM
So on medium they all play the same.
It's a mix, even on highest settings.  
-Radial-G is best on 970
-Chronos is best on 980
-Lucky's Tale and Eve Valkyrie is pretty much identical on all.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 14, 2016, 01:01 AM
It's a mix, even on highest settings.  
-Radial-G is best on 970
-Chronos is best on 980
-Lucky's Tale and Eve Valkyrie is pretty much identical on all.

Well I won't worry about it till christmas time then. I was going to sell my gtx970's to get a 980ti, and I did sell one but ended up spending that money on my living room flooring that I wasn't planning to replace. So I'm back to one 970 now. Oh well.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 21, 2016, 01:23 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 21, 2016, 03:43 PM
NeoGAF - View Single Post -  Pico Neo All-In-One Virtual Reality Headset Unveiled From $300 (http://www.neogaf.com/forum/showpost.php?p=201516284&postcount=1)

Quote
(http://cdn.slashgear.com/wp-content/uploads/2016/04/pico-neo-8.jpg)(http://o.aolcdn.com/hss/storage/midas/a1ea4cc19e727e7ec41935511a2298b4/203711525/picostationmove.jpg)
Quote
The hardware inside the controller includes the Snapdragon 820 we have already talked about, 4GB of RAM, 32GB of internal storage, WiFi, Bluetooth 4.1, and a microSD card slot for storage expansion supporting up to 128GB. The controller has physical buttons and a touchpad on the back along with an integrated motion sensor. The headset weighs 11 ounces and has a 3.8-inch AMOLED with 1200 x 1080 pixel resolution. Power is from a 5,000 mAh internal battery good for three hours of use.

 
Quote
The headset itself has a pair of 1,200 x 1,080 panels (one for each eye) and 90Hz screen refresh rate, which matches the resolution of the HTC Vive and Oculus Rift.

 
Quote
Inside the headset there's a 3.8 inch AMOLED display with a resolution of 1200 x 1080 pixels per eye and a 102 degree field of view. The pupil distance can be adjusted between 54 and 73 millimeters.

 
Quote
The Pico Neo headset can also double as a headset for a PC gamer. This is where another benefit of putting the hardware inside the controller comes in. If all you want to do is use the Pico Neo with your PC, you can buy just the headset and save yourself about half the cost of buying the headset with the controller.

 
Quote
The Pico Neo will land in late June for around $550 with the controller or $300 without.

 
http://www.slashgear.com/pico-neo-an...ller-20437078/ (http://www.slashgear.com/pico-neo-android-powered-vr-system-packs-snapdragon-820-in-the-controller-20437078/)http://www.engadget.com/2016/04/20/p...id-vr-headset/ (http://www.engadget.com/2016/04/20/pico-neo-android-vr-headset/)http://liliputing.com/2016/04/pico-n...c-headset.html (http://liliputing.com/2016/04/pico-neo-android-powered-vr-system-snapdragon-820-also-works-pc-headset.html)
 
???
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 01:28 AM
(https://farm2.staticflickr.com/1453/26501747771_4072a68920_b.jpg)
Shipping also limited.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 22, 2016, 01:45 AM
Was that a good vive offer?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 01:57 AM
Was that a good vive offer?
The same as its always been.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 22, 2016, 03:04 AM
The Vive looks gigantic.  :o

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 22, 2016, 06:09 PM
So Tacos, OR update?  
Any shipment yet?

Mine is ~3 months away!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 07:31 PM
So Tacos, OR update?  
Any shipment yet?

Mine is ~3 months away!  
No, but my buddy a who ordered after I did has an order processing.  Wtf?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 22, 2016, 07:32 PM
No, but my buddy a who ordered after I did has an order processing.  Wtf?
Just steal his when it arrives.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 08:35 PM
Just steal his when it arrives.
It's okay.  I got mine, just waiting on shipping number
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 22, 2016, 10:46 PM
(http://i.imgur.com/EYe8z40.png)
                       
       
   

    Skyrim SBS - Album on Imgur (http://imgur.com/a/ISmOl)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 23, 2016, 03:14 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 23, 2016, 03:15 PM

Was vr confirmed??
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 23, 2016, 03:22 PM
Was vr confirmed??
Nope.

Mm has only stated they'd like to but framerates with ugc are an issue.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 23, 2016, 04:49 PM
Nope.

Mm has only stated they'd like to but framerates with ugc are an issue.
Not with Neo!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 23, 2016, 04:53 PM
Not with Neo!
Still would be. People in LBP find ways to drop it below 1fps.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 23, 2016, 05:00 PM
Maybe they could do some sort of automated performance check and  enable VR in levels that pass.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 24, 2016, 05:47 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 24, 2016, 06:42 PM

Can't wait. Hope I get mine Tuesday.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Apr 25, 2016, 02:38 PM

i would never use VR to play games like that.  soo stupid.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 25, 2016, 02:42 PM
i would never use VR to play games like that.  soo stupid.
Wait till you try VR.

The virtual cinemas are crazy good feeling.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 25, 2016, 03:56 PM
 Driveclub VR rated by ESRB - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1211491)

Quote
(https://i.imgur.com/aOyltt4.png)http://www.esrb.org/ratings/Synopsis...ECLUB%u2122+VR (http://www.esrb.org/ratings/Synopsis.aspx?Certificate=34424&Title=DRIVECLUB%u2122+VR)
 
dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 25, 2016, 03:58 PM
                       
       
   

    VR is the future. - GIF on Imgur (http://imgur.com/gallery/mxEFQpC)


Driveclub VR rated by ESRB - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1211491)

dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
Link looks fine to me.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 26, 2016, 07:19 PM
HTC Vive Teardown - iFixit (https://www.ifixit.com/Teardown/HTC+Vive+Teardown/62213)

Oculus Rift CV1 Teardown - iFixit (https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 28, 2016, 04:00 PM
I just tweeted palmer. lol. Told him I didn't need a reminder that My pc doesn't meet the required specs.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 29, 2016, 12:42 AM
Seems eve will be cross play between all 3 headsets.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 02, 2016, 11:03 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on May 02, 2016, 11:29 PM
That's mighty impressive.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 03, 2016, 06:51 PM
So I gave Eve another shot. I was doing really bad. Trying to play with the xbox controller. I thought I read that Hotas sticks didn't work yet and needed a patch. So I never tired. But after getting fed up I just grabbed my stick and push the fire button and it worked! I went from not beable to get a kill to getting at the top of the leader board every match. It instantly made my game better, and a lot more fun. My arms hurt a little bit now. But what a rush. Talk about immersion. To those that are getting the rift or even just the game if you get a Vive. Go ahead and spend a little bit on a stick. I would check the cheaper line of sticks and see if any of them work. If you don't want to spend 100 on one like I did.

Also, I don't get sick now!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 03, 2016, 06:53 PM
I thought I read that Hotas sticks didn't work yet and needed a patch.

Also, I don't get sick now!
I read some where else that you need the Hotas stick.  NEED IT!

Also yay!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 03, 2016, 06:57 PM
I read some where else that you need the Hotas stick.  NEED IT!

Also yay!
I'd say you need it.

Amazon.com: Thrustmaster T-Flight Hotas X Flight Stick: Electronics (http://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-Playstation-3/dp/B001CXYMFS/ref=sr_1_1?s=electronics&ie=UTF8&qid=1462302119&sr=1-1&keywords=flight+sticks)

this one works. I think you can find them for cheaper on ebay.


Come watch!

Lol, i lost control at the end. I don't know why I'm playing capture. It's my first time.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 03, 2016, 07:49 PM
How's the field of view?

Trying to look at pictures, just doesn't really give a very good feel for what it's like.  
(http://i.imgur.com/mvSlt3r.jpg)

Like what exactly do these boxes feel like?  I have no idea.  :P

Well, after a little experimentation, I don't think it'll be bad.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 03, 2016, 08:19 PM
How's the field of view?

Trying to look at pictures, just doesn't really give a very good feel for what it's like.  
(http://i.imgur.com/mvSlt3r.jpg)

Like what exactly do these boxes feel like?  I have no idea.  :P

Well, after a little experimentation, I don't think it'll be bad.  
Well The edges can be noticeable. But nothing bad. Once you're in it you forget about it.

I upped the graphics setting to 135 percent over from 120, which is standard. Even though It was jerky at times the visuals are well worth it. It was quite noticeable.

I've got to figure out how to steam this. I just watched some of my video. It's not full screen and it was making horrible sounds...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 03, 2016, 08:32 PM
(http://i.imgur.com/FagMCRE.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 04, 2016, 12:09 AM
I made grilamckilla my baby for like 3 rounds. lol. I go after real people when I know for sure they are real. Then I had to eat.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 04, 2016, 02:17 AM
Well I got my first kill in VR warthunder. It feels really good in vr. But they still have some work to do. It's pretty much in beta anyway. And it's not good to go in vs a bunch of mouse and Keyboard player. Stick has no chance, which is stupid. and First person even less.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 04, 2016, 06:01 PM
A (wo)man who understands cable management.
Spoiler for Hidden:
(http://i.imgur.com/PkCDks5.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 05, 2016, 03:34 AM
A (wo)man who understands cable management.
Spoiler for Hidden:
(http://i.imgur.com/PkCDks5.jpg)

That actually looks like it wouldn't work.


I do want to know what they used to mount it to the wall.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 06, 2016, 01:17 AM
Reddit is really mad about some of the Oculus stuff.  Getting gigantic downvotes.  
TheTwistgibber comments on ALL REGIONS - Shipping Megathread (https://www.reddit.com/r/oculus/comments/4cpj6g/all_regions_shipping_megathread/d2t09d1)
palmerluckey comments on Palmer Luckey on Twitter: "I prefer production that can keep up with demand, but much prefer shortages to the opposite problem! No burying Rifts in desert landfills." (https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h7zeb)

----------------------------
Would be cool to make Yu-Gi-Oh and Pokemon games for VR
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on May 06, 2016, 11:10 AM
Reddit is really mad about some of the Oculus stuff.  Getting gigantic downvotes.  
TheTwistgibber comments on ALL REGIONS - Shipping Megathread (https://www.reddit.com/r/oculus/comments/4cpj6g/all_regions_shipping_megathread/d2t09d1)
palmerluckey comments on Palmer Luckey on Twitter: "I prefer production that can keep up with demand, but much prefer shortages to the opposite problem! No burying Rifts in desert landfills." (https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h7zeb)

----------------------------
Would be cool to make Yu-Gi-Oh and Pokemon games for VR
Palmer got absolutely rekd tho. dang, he has lied about a lot, or overestimated his company
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on May 06, 2016, 01:54 PM
That actually looks like it wouldn't work.


I do want to know what they used to mount it to the wall.
http://www.amazon.com/Startech-HC102-Adhesive-Cable-Mounts/dp/B00008VFBE/ref=sr_1_1?ie=UTF8&qid=1462542791&sr=8-1&keywords=adhesive+wall+anchor
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 06, 2016, 03:29 PM
https://i.imgur.com/umYTJP1.webm

I love how she's like WTH just happened?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on May 06, 2016, 05:47 PM
https://i.imgur.com/umYTJP1.webm

I love how she's like WTH just happened?  
i expect that will be common.  honestly,.. i expect VR to kill someone sooner than  later.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on May 23, 2016, 09:18 PM


BUMP
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 29, 2016, 11:43 PM
"PSVR sold 'very fast'"  (42:35)
Triangulation 250 PlayStation VR | TWiT (https://twit.tv/shows/triangulation/episodes/250)


Another video
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 30, 2016, 12:08 AM
This is hilarious.
Amazon (http://www.amazon.com/Carmilo-Fulfilled-Innovative-smartphones-iPhone6Plus/dp/B01EUJSQPW?ie=UTF8&keywords=oculus%20rift&qid=1464566781&ref_=sr_1_7&sr=8-7)

(http://ecx.images-amazon.com/images/I/71%2B32fXhl%2BL._SL1500_.jpg)
Amazon.com: Carmilo 3D VR Virtual Reality Glasses,Fulfilled by Amazon,360 degree panoramic view,Innovative design work with all smartphones within 3.5 to 5.7 inches.(iPhone6Plus:5.5inches): Electronics (http://www.amazon.com/Carmilo-Fulfilled-Innovative-smartphones-iPhone6Plus/dp/B01EUJSQPW?ie=UTF8&keywords=oculus%20rift&qid=1464566781&ref_=sr_1_7&sr=8-7)

Quote
the most important is with 3d glasses can enjoy your Pornhub time.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 30, 2016, 11:28 PM
I think room-scale VR must be really cool.

Even in modest spaces, I think there is a lot of potential.   Like 3x3 feet would be good enough for some things.  

Larger spaces 10x10 feet and up are even better.  

*resumes waving arms around*
*starts dancing*  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on May 30, 2016, 11:47 PM
I think room-scale VR must be really cool.

Even in modest spaces, I think there is a lot of potential.   Like 3x3 feet would be good enough for some things.  

Larger spaces 10x10 feet and up are even better.  

*resumes waving arms around*
*starts dancing*  

I feel like room scale VR is inherently flawed.

It's a half step imo that only makes infinite scale VR so much more appealing. Big games are designed at big scales, not room scale. All methods of navigating larger worlds in room scale VR ruin the immersion.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 01, 2016, 02:42 AM
Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 01, 2016, 02:46 AM
Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
Well, that sucks.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jun 01, 2016, 04:14 PM
Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
just wow.  vr is just too finicky.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 01, 2016, 04:43 PM
just wow.  vr is just too finicky.
Well, If I would have gotten the glasses I really wanted then I wouldn't have this problem, I got oakley eye glasses instead of the normal sunglasses that hug your face more. Their eye glasses are pretty wide. They won't even fit inside of safety glasses at work that are meant to be used over eye glasses. But to get the sun glass version I would have had to send them to oakley and the lenses would have cost 350 dollars for oakley to cut them.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 01, 2016, 09:24 PM
Got my contacts! Going to play some vr later tonight.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 03, 2016, 09:51 PM
(http://i.imgur.com/vHOJOMD.png)
HTC Vive 0.09%
Oculus Rift 0.03%.

This could mean that the Vive has sold ~100k+.
The Oculus number is likely way low.  Don't need Steam for OR, but you do need Steam for Vive.  So the Vive estimate should be good.  

Oculus could be 150k -> 200K.  

That could mean that the VR market is 250k+ on PC.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 04, 2016, 10:42 PM
Amazon had a third party rift that they were endorsing so the front page said "1 is available for 999.00$"  
Someone apparently bought it.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 06, 2016, 03:58 PM
Amazon Lumberyard is supporting VR with 1.3  
Actually looks like it supports it really well.  
Build for Any VR Device with Lumberyard Beta 1.3 | Amazon GameDev Blog (https://aws.amazon.com/blogs/gamedev/build-for-any-vr-device-with-lumberyard-beta-1-3/)
Quote
Lumberyard Beta 1.3 includes Gems for both the Oculus Rift and the HTC Vive. Moreover, these Gems serve as templates for customers to build their own Gems and support any VR devices they want.

Any Lumberyard project can easily add VR support by enabling one or more of the supported Gems when configuring the game project. However, even though a Gem is enabled, that doesn't mean that any connected HMD will actually get used until the proper cvar (output_to_hmd) is set. The reasoning behind this choice is so that games can ship with VR support enabled in the game's executable, but support will only turn on if the end user actually wants to use it. The current state of VR rendering can be queried in Flow Graph, so game designers can make different choices based on if the game has entered VR mode or not.

Developing in VR

Game developers need to be able to see what they're doing in the editor at all times. Without a way to see VR in the editor, developers would have to export a level, load it into the launcher, enable VR, and take a look around. This is obviously inefficient. The Lumberyard Beta 1.3 editor will have full VR Preview support built in. VR Preview utilizes the same Gems system as the engine runtime, and it works in a similar fashion. We've added the "VR Preview" button to the editor, which you can click to see in VR right away. This allows developers to make VR-specific adjustments to their level designs right in the editor, which reduces iteration time. Flow Graph nodes are an important part of developing in Lumberyard, but they can only be debugged in the editor. With VR Preview, users can debug their VR Flow Graph nodes and see what they're doing.

To use VR preview support, just click the new "VR Preview" button.

------------------------------------------

There are a few Edge of Nowhere reviews.
Polygon - 7.5/10 (http://www.polygon.com/2016/6/6/11852898/edge-of-nowhere-review-insomniac-vr-oculus-rift-pc-windows)
Gamespot - 8/10 (http://www.gamespot.com/reviews/edge-of-nowhere-review/1900-6416447/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 07, 2016, 07:35 PM
There are a few Edge of Nowhere reviews.
Polygon - 7.5/10
Gamespot - 8/10
Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)

Didn't realise it was out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jun 07, 2016, 08:04 PM
Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)

Didn't realise it was out.
6.7 from IGN
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 07, 2016, 08:04 PM
Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)

Didn't realise it was out.
Yeah, it seems to have gone under the radar.  
I don't think the Oculus reddit realized it was coming out until last week.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 14, 2016, 03:38 PM
(http://i.imgur.com/7beg6OO.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 15, 2016, 06:01 AM
Spoiler for Large GIF:
(http://i.imgur.com/RKOc8yz.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jun 17, 2016, 11:27 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 19, 2016, 02:54 AM
I wonder how well Cyberith Virtualizer works.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 19, 2016, 06:57 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 24, 2016, 06:14 PM
I tried out Crystal Rift.  
Pretty cool, but probably the second most intensive (uncomfortable) VR game I have played.  

It's basically all uneven movement.  You start moving, go to the next square and stop.  
If the game wasn't so grid based, I think it'd be more comfortable.  At leastt a little bit.  It's also fairly uncomfortable to move in a direction you aren't looking.  
Movement can be fast.  Also a bit uncomfortable.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 24, 2016, 06:28 PM
Milk VR updated and is now Samsung VR. Anyone can upload videos and it's pretty good. I was very impressed with the quality of some of the 360 3D videos.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 26, 2016, 04:00 AM
Decided to try out Eve.  
Was weird setting up. Not sure if my controller was acting up, or if I was supposed to be looking at a specific option. Not sure if I selected male or female....

Game is dizzying. Sometimes makes you look at something to select an option.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 05:21 PM
Decided to try out Eve.  
Was weird setting up. Not sure if my controller was acting up, or if I was supposed to be looking at a specific option. Not sure if I selected male or female....

Game is dizzying. Sometimes makes you look at something to select an option.  
Did you play elite yet?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 28, 2016, 05:34 PM
Did you play elite yet?
Just a little bit.  
Having a little trouble with the controls. Might need to mess with them.  But was way cooler than Eve in VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 10:47 PM
You guys should download alt space vr, and we can check it out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 28, 2016, 10:53 PM
You guys should download alt space vr, and we can check it out.
What system is it for?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 28, 2016, 10:56 PM
What system is it for?
Available for Vive, GearVR, Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 28, 2016, 11:07 PM
Available for Vive, GearVR, Rift.  
Downloaded
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 11:29 PM
Seems amazon must have gotten some rifts or something. It's in the top 20, but now it just looks like 3rd party sellers is all that's left.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 28, 2016, 11:32 PM
I just want to figure out a way to get PS VR at launch.

Might go through dev channels  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 11:33 PM
I just want to figure out a way to get PS VR at launch.

Might go through dev channels  ::)
I have two preordered...  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 28, 2016, 11:34 PM
Seems amazon must have gotten some rifts or something. It's in the top 20, but now it just looks like 3rd party sellers is all that's left.
Yeah. People were saying Best Buy and Amazon had some Rifts.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 29, 2016, 12:59 AM
(https://embed.gyazo.com/e47937ff772af3dc9ab7a781bb046f2a.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 29, 2016, 01:13 AM
(https://embed.gyazo.com/e47937ff772af3dc9ab7a781bb046f2a.png)
I'm going to hope that's just people pre ordering.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 29, 2016, 01:20 AM
I'm going to hope that's just people pre ordering.
Don't think so.  
All they have is 3rd party sellers.  

Don't know why anyone would buy a Vive from Amazon.  
You can get it for 800$ without much waiting.  

Heck you can get it next day business AM, and still save ~170$.  

https://store.us.htcvive.com/store?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=htcus&id=ThreePgCheckoutShoppingCartPage
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 01, 2016, 05:45 AM
Apparently Norwegians really like VR bad stuff.

(http://vrtalk.com/forum/attachment.php?s=b8a2a86274b8bfd948a265a752b365a9&attachmentid=510&d=1467290218)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 01, 2016, 12:57 PM
bad stuff is the only killer app on vr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 01, 2016, 01:09 PM
sorry i mispoke..

bad stuff is the only kitler app on vr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 03, 2016, 03:33 AM
I got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 03, 2016, 03:41 AM
I got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.
I enjoy it!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 03, 2016, 06:29 PM
I want to make a VR app that converts a series of photos into a 3D VR environment to observe. Photogrammetry exists, but I don't think there's anything that's optimal for VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 03, 2016, 06:45 PM
I want to make a VR app that converts a series of photos into a 3D VR environment to observe. Photogrammetry exists, but I don't think there's anything that's optimal for VR.
Yeah. That would be really cool.  

There's so much variety with quality of what's out there for VR videos.  
Some of it is just downright awful.  Like the scale of everything is just way off.  

Some of the Introduction to VR is the best I've seen.  


I got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.
You play it yet?  
There's a bunch of different VR comfort options on that game.  

-Stability cubes
-comfort mode: makes everything in the game smaller.  It's so cool how this works.

There's a few others I think.  
Let me know how bad the nausea is for you. I can play a level pretty well, but 2 would be pushing it.  Keep coming back though.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 04, 2016, 02:33 AM
I bought my first mobile game. Kill me!!!!

(it's a GearVR game at least)

(and it's Land's End)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 04, 2016, 01:42 PM
I bought my first mobile game. Kill me!!!!

(it's a GearVR game at least)

(and it's Land's End)
i assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...

http://www.landsend.com/ (http://www.landsend.com/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 04, 2016, 03:09 PM
i assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...

http://www.landsend.com/ (http://www.landsend.com/)

Yes. In VR you can really get a good sense of what the clothes look like.

(Puzzle game from the Monument Valley devs)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 04, 2016, 09:02 PM
Swivel is so bad in GearVR. Devs need to really stop using it.

My favorite experiences are stationary ones where head tilt is used to simulate head movement.


Also it's too hot here. Fogging is problematic and Sony is smart to release in October.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 05, 2016, 06:07 AM
Tacos did you try it yet?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 05, 2016, 01:31 PM
Tacos did you try it yet?  
No.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 05, 2016, 07:42 PM
I finished Land's End.

Pretty good for my first real VR game, but not that great. Way too short and easy.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 05, 2016, 08:03 PM
Will The Assembly be good?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 05:51 PM
Tried HTC Vive.

Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.

I'm in the VR hype train!!!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 06:52 PM
Tried HTC Vive.

Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.

I'm in the VR hype train!!!
Wonder if there was something wrong with the set up.  I've seen people insist that Vive tracking is the best thing ever.  
Now you're a belieVR in roomscale!  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 06:59 PM
Wonder if there was something wrong with the set up.  I've seen people insist that Vive tracking is the best thing ever.  
Now you're a belieVR in roomscale!  ;)
Yeah possibly. Had two lighthouse boxes on the cieling though.

Roomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.

It's better than nothing, but makes you really wish full scale VR was possible.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 07:03 PM
Roomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.
It's better than nothing, but makes you really wish full scale VR was possible.
For sure.  
World Scale VR is still a problem.  

There's a ton of research going into it, so hopefully something comes out of it.  
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.  
And a lot more.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 07:13 PM
For sure.  
World Scale VR is still a problem.  

There's a ton of research going into it, so hopefully something comes out of it.  
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.  
And a lot more.  
I had no problem with nausea, but the chaperone system was kind of disorienting. It's rendered on top of the game and messed with my head a few times by blocking things in front of it spatially.

One thing I noticed though was that Vive hardware is so great that I actually cared about software issues. The one demo I did had a blurry floor when I stuck my head next to it haha!

I did this:



And this:



And this:




Space pirate shooting was really fun. I was the only one that didn't die. (also the demo I played had better graphics)

My mom wants to buy VR now.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 07:58 PM
.
How did it compare to the PSVR?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 08:00 PM
How did it compare to the PSVR?  
PSVR had a bit of fog but they felt comparable.

Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 08:06 PM
Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR - Road to VR (http://www.roadtovr.com/google-is-adding-a-vr-shell-to-chrome-to-let-you-browse-the-entire-web-in-vr/)
http://www.roadtovr.com/apple-granted-patent-for-high-field-of-view-ar-display/?platform=hootsuite

PSVR had a bit of fog but they felt comparable.

Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.
Cool.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 08:51 PM
Palmer Luckey on his power at Oculus, claims of "Facebook overruling", Oculus exclusive content, supporting other hardware, DRM, and the ReVive hack : oculus (https://www.reddit.com/r/oculus/comments/4rhrk8/palmer_luckey_on_his_power_at_oculus_claims_of/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 08, 2016, 05:31 PM




Spoiler for Rift now shipping July:
<br>(http://a64.tinypic.com/o0wcyc.jpg)<br>
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 08, 2016, 06:16 PM
That Carmack tweet is very true. VR needs to hurry up and get variable focus.

It'd help with current software and help make environments seem more physical.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 08, 2016, 07:19 PM
(http://i.imgur.com/D7VSuVE.jpg)
(http://i.imgur.com/DUaJyhA.jpg)

(https://images-na.ssl-images-amazon.com/images/I/81wszEc8GvL._SL1500_.jpg)
(https://images-na.ssl-images-amazon.com/images/I/81asPKWk4VL._SL1500_.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 08, 2016, 09:30 PM
I think the rest of the year could be really big for VR.
Oculus and HTC are finally catching up with preorders(at least in Rift's case).  
PSVR will hopefully have a decent amount of stock.

We have some big titles coming.

There also seems to be just tons of positivity on GAF/VGC for PSVR.  

VGC (http://gamrconnect.vgchartz.com/thread.php?id=218310&page=1)
GAF (http://www.neogaf.com/forum/showthread.php?t=1231944)

At the very least it seems to be tons compared to how it was just months ago.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 08, 2016, 09:45 PM
I think it will too, mainly due to PSVR.

Oculus fubared their launch sooooooo badly. If it wasn't for them having minimal competition and a good product, I think they'd be in a very bad position right now. As is though they at least have a good shot at building back up their reputation. Facebook needs to distance themselves so OR doesn't keep suffocating.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 08, 2016, 10:48 PM
Fruit Ninja VR is out now for the Vive, because of course | The Verge (http://www.theverge.com/2016/7/7/12125480/fruit-ninja-vr-htc-vive-steam)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 08:19 PM
You can get a used 980ti hybrid on amazon right now for 450. Or new for 500.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 08:44 PM
You can get a used 980ti hybrid on amazon right now for 450. Or new for 500.
...or just buy a 1070
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:01 PM
...or just buy a 1070
When you can find one. For thay price. And there isnt a hybrid version yet.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:03 PM
When you can find one. For thay price. And there isnt a hybrid version yet.
Amazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:05 PM
Amazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.
It cuts the temps in half. Its worth the extra money.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:12 PM
It cuts the temps in half. Its worth the extra money.
Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:22 PM
Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Im waiting the the 1070 hyhybridi just posted for people that might want to know.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:28 PM
Im waiting the the 1070 hyhybridi just posted for people that might want to know.
Well while you're waiting... eat my dog.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:39 PM
Well while you're waiting... eat my dog.
Sounds like fun.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:53 PM
Sounds like fun.
(http://s2.quickmeme.com/img/ea/ea3002e276018c63e7062eddf50e3852ac7eb907304f375dfab3c86a9cdcf8cb.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 09, 2016, 10:18 PM
Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Yeah.  Or overclocking your pants off.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 05:14 PM
Quote
In other PlayStation VR news, Sony's Jim Ryan has told Gamereactor in an interview that production for the device is "going very well" and is "entirely on track." In the past, the company said that it expected supply constraints but Ryan assures us that there will be "significant amounts of inventory" in stores and to fulfill pre-orders.
Read more at More PSVR Games Listed Online, Production "On Track" (http://www.playstationlifestyle.net/2016/07/09/psvr-games-listed-online-prod-on-track/#Vz0YKGdgLLmQUSFa.99)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 10:47 PM
Hmmm
Just Got A Hololens! AMA!!!! : oculus (https://www.reddit.com/r/oculus/comments/4s7rmb/just_got_a_hololens_ama/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 10, 2016, 10:58 PM
Hmmm
Just Got A Hololens! AMA!!!! : oculus (https://www.reddit.com/r/oculus/comments/4s7rmb/just_got_a_hololens_ama/)
"You aren't looking at a screen your looking at photons!"

(http://i.imgur.com/nH7qg1z.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 11:05 PM
"You aren't looking at a screen your looking at photons!"

(http://i.imgur.com/nH7qg1z.gif)
Lol.    

"The tracking is even better. It is inside out as opposed to rift's outside in."
Hmmm, that doesn't sound right.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 10, 2016, 11:13 PM
Lol.    

"The tracking is even better. It is inside out as opposed to rift's outside in."
Hmmm, that doesn't sound right.  
Yeah it's true hololens is inside out, but neither way is inherently better.

Although hololens doesn't have trackers so no way does it have better tracking.



And I really need to hurry up and get PC VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 11:16 PM
And I really need to hurry up and get PC VR.
Yes you do!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Proxum on Jul 11, 2016, 07:20 AM
I spent 8 hours today on BigScreen Beta VR  :o
You guys need this if you dont have it already.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 11, 2016, 03:07 PM
Haha yep I have it.  

It is amazing how convincing scale and distance are.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 11, 2016, 09:36 PM
I just played crystal rift. I like the concept but the moving is wrong. I can't play it that way.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 11, 2016, 09:52 PM
I just played crystal rift. I like the concept but the moving is wrong. I can't play it that way.
I can at most play a level a session
  Think I'm on like 8 now.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 01:02 AM
How long till wireless PC VR do you think?

And how long till motion tracked GearVR?


I think whichever is first will be pretty successful.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 12, 2016, 01:21 AM
How long till wireless PC VR do you think?

And how long till motion tracked GearVR?


I think whichever is first will be pretty successful.
The latter should be much sooner.  

The former seems a bit challenging.  Pushing a high resolution at a high frame rate reliably seems hazardous.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 01:38 AM
The latter should be much sooner.  

The former seems a bit challenging.  Pushing a high resolution at a high frame rate reliably seems hazardous.  

Headset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.


GearVR with tracking hopefully comes soon. It's the one thing that makes GearVR feel like trash relatively.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 12, 2016, 06:06 AM
Headset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.

GearVR with tracking hopefully comes soon. It's the one thing that makes GearVR feel like trash relatively.
I still think even in that case, GearVR with tracking is still much sooner.  
You can probably make something in your house to give GearVR actual tracking, so I can't imagine it would be that far off.  
VisusVR (http://www.visusvr.com/)

Samsung is working on a standalone wireless VR headset | VG247 (https://www.vg247.com/2016/04/28/samsung-is-working-on-a-standalone-wireless-vr-headset/)

But maybe the latter isn't that far off.  

Wireless Desktop VR May Be Closer Than You Think (http://uploadvr.com/nitero-wireless-vr-2016/)
Serious Simulations Claim Their 'Zero Frame Latency' Tech Can Make VR Headsets Wireless - Road to VR (http://www.roadtovr.com/serious-simulations-claim-their-zero-frame-latency-tech-can-make-vr-headsets-wireless/)
---------------------------
Honestly it astounds me all the time just the list of everyone who is working on VR.
It's like every big company (Nvidia, AMD, Samsung, Google, Sony, Facebook/Oculus, etc) is working on VR, plus there's gotta be like 30,000 tiny-you've-never-heard-of-this-company companies also working on VR.  There's also tons of VR software being researched.  It is beyond incredible to me.  
--------------------------
On another note, it also astounds me just how clueless a lot of people still are about what VR is, and what it does.  

"VR isnt actually 3D. It's using head movement to create a 360 degree view."
I literally read this.  How does someone not get this?  How do you last 5 min on a PSVR subreddit, and not understand this.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Proxum on Jul 12, 2016, 01:17 PM
Thats what I am waiting for. I hate all these wires coming off the DK2, and it seems like a headset that wireless streams from your PC wouldn't be that challenging, but I really don't know.

Immersive Robotics: wireless virtual reality - VR - The Future of Human Interaction! (http://www.immrobotics.com/)

I can't tell if this is a scam, but it seems to be.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 01:28 PM
Thats what I am waiting for. I hate all these wires coming off the DK2, and it seems like a headset that wireless streams from your PC wouldn't be that challenging, but I really don't know.

Immersive Robotics: wireless virtual reality - VR - The Future of Human Interaction! (http://www.immrobotics.com/)

I can't tell if this is a scam, but it seems to be.
Yeah that looks sketchy. No mention of batteries yet it'd need huge ones.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 12, 2016, 03:32 PM
Got this in my e mail

Rift now shipping in 2 to 4 business days
All Rift pre-orders have now shipped, and new Rift orders from Oculus.com (http://oculus.us5.list-manage.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=cb4e601d86&e=b8c6090ece) are shipping within 2 to 4 business days. If you have any questions about existing orders or your current shipment status, please reach out to us here (http://oculus.us5.list-manage2.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=5390f80fa5&e=b8c6090ece).
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 12, 2016, 03:46 PM
Got this in my e mail

Rift now shipping in 2 to 4 business days
All Rift pre-orders have now shipped, and new Rift orders from Oculus.com (http://oculus.us5.list-manage.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=cb4e601d86&e=b8c6090ece) are shipping within 2 to 4 business days. If you have any questions about existing orders or your current shipment status, please reach out to us here (http://oculus.us5.list-manage2.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=5390f80fa5&e=b8c6090ece).
Hot jam.  :o
A lot quicker than I was expecting.  
This should be good for the headset.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 04:02 PM
Really really good for OR that they've got through the backlog before PSVR releases. That thing will be super limited supply so maybe they'll be able to steal some customers. Same goes for Vive.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 05:55 PM
Quote
(https://pbs.twimg.com/media/CnYjngYUMAAnC8y.jpg)

(https://i.redd.it/s12nvpe8ff9x.jpg)
HAWT JAM!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 15, 2016, 05:57 PM
Multiple sensors!?!?!?!?!??!?!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 06:01 PM
Multiple sensors!?!?!?!?!??!?!
You can apparently hook up 4 of them!  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 15, 2016, 06:10 PM
You can apparently hook up 4 of them!  


Roomscale here we come!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 15, 2016, 06:14 PM
How much is a stand alone sensor?  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 06:16 PM
How much is a stand alone sensor?  ::)
Sounds like it's about 100$, a little over possibly.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 15, 2016, 07:51 PM
Rick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 07:56 PM
Rick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)
That was pretty awesome.  :o

I bought the adventure time game for the Rift.  Not worth it. :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 16, 2016, 12:12 AM
Rick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)
Finally, a killer app!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 16, 2016, 12:14 AM
So it's job simulator.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 16, 2016, 12:15 AM
So it's job simulator.
Not just any job though  8)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 16, 2016, 05:18 AM
(http://a.scpr.org/i/498c1dbdbb38e462e6de83ac6348f034/131652-full.jpg)

Quote
These images from an fMRI scan show areas of the brain affected by pain, and how those activated areas quieted down for one test patient who donned a headset that immersed the patient in a virtual reality world. COURTESY OF DR. SAM SHARAR/UNIVERSITY OF WASHINGTON
I would love to see language learning software on the Rift.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 16, 2016, 05:24 AM
I would love to see language learning software on the Rift.
Could do total immersion into a foreign world and soak up the language through osmosis+interaction.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 17, 2016, 10:31 PM
Hawt jam.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 03:42 AM
Steam share.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 03:48 AM
What is that?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 03:56 AM
What is that?
The steam hardware results.  
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 04:55 AM
Would like to see VR games add a running (teleportation) button.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 05:10 AM
Would like to see VR games add a running (teleportation) button.
Don't most use a form of blinking?

The steam hardware results.  
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 05:21 AM
Don't most use a form of blinking?
Out of the ~7 games I've played, 6 try artificial locomotion,  but I'm including the 3 racing/space games in that. Only 1 uses blinking. 

But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.

I really want to play more games that do stuff like that to really see what they feel like. 

We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
That seems very very optimistic. 
It sounds like the Rift is only counted if Oculus Home is running. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 05:36 AM
Out of the ~7 games I've played, 6 try artificial locomotion,  but I'm including the 3 racing/space games in that. Only 1 uses blinking.  

But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.

I really want to play more games that do stuff like that to really see what they feel like.  
That seems very very optimistic.  
It sounds like the Rift is only counted if Oculus Home is running.  
By artificial locomotion you mean standard press button to move controls?

Have you tried any games with tank controls? Just hold the move button and move in the direction you're looking? I feel like that might feel a bit better than strafing.


Even the DK2 needs to be connected to Oculus Home for steam? Then nevermind!





How do the reflections feel in the games you've played? In standard stereo 3D I often lost my suspension of disbelief from them, so I imagine it's worse in VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 05:49 AM