Quote from: Mmm_fish_tacos on Sep 05, 2015, 06:26 PMI think Vive is getting delayed. It's September and we don't have a date or price yet. If it was coming this holiday we'd be able to pre order by now.i think you are right. when is OR coming? spring right?
Quote from: kitler53 on Sep 05, 2015, 06:29 PMyou misspelt flop.Both Morpheus and OR are coming "Q1 2016"
i think you are right. when is OR coming? spring right?
Quote from: the-Pi-guy on Sep 05, 2015, 08:24 PMBoth Morpheus and OR are coming "Q1 2016"makes sense to launch along side that at least somewhat closely. VR won't be much use without games after-all.
So yes.
Quote from: kitler53 on Sep 05, 2015, 08:27 PMmakes sense to launch along side that at least somewhat closely. VR won't be much use without games after-all.Everyone's hoping for bad stuff apps though.
Quote from: the-Pi-guy on Sep 05, 2015, 08:46 PMEveryone's hoping for bad stuff apps though.naughtiness is a sport and sports are games.
Quote from: the-Pi-guy on Sep 05, 2015, 08:24 PMBoth Morpheus and OR are coming "Q1 2016"Morpheus is coming "first half" of 2016. not Q1. so its most likely Q2.
So yes.
Quote from: NotBananaKing on Sep 07, 2015, 07:49 AMMorpheus is coming "first half" of 2016. not Q1. so its most likely Q2.I see quite a few places listing Q1.
Quote from: the-Pi-guy on Sep 20, 2015, 05:39 PMGAF has a thread wondering if PC supporting PSVR would benefit Sony.It would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.
Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.
Which doesn't make any sense at all to me.
Quote from: the-Pi-guy on Sep 20, 2015, 05:39 PMGAF has a thread wondering if PC supporting PSVR would benefit Sony.If you have a PC strong enough to run VR, you most likely are primarily a PC player.
Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.
Which doesn't make any sense at all to me.
Quote from: Mmm_fish_tacos on Sep 20, 2015, 05:45 PMIt would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.
Quote from: Legend on Sep 20, 2015, 05:52 PMIf you have a PC strong enough to run VR, you most likely are primarily a PC player.PC only gamers will most likely be buying Vive and OR. Better features, such as resolution, only frame rate would be better. (So far).
The only PSVR games they'd buy would be exclusives, just like the only PS4 games they buy are exclusives.
If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.
However if they go for the mass market price of $199 then it needs to be exclusive. With this strategy they'd be making money off software and expanding the VR market, not off the hardware. OR and Vive cannot go this low.
Quote from: the-Pi-guy on Sep 20, 2015, 05:59 PMPC only gamers will most likely be buying Vive and OR. Better features, such as resolution, only frame rate would be better. (So far).Yeah PC only gamers would be off on their own.
So there's very little reason to suggest they'd be buying PSVR for PC only.
PS/PC gamers on the other hand
Will likely be having to choose between headsets. PC probably is the better choice.
For this group, no PC support means lost software sales for PS, as well as lost hardware sales.
Even if they're only buying it for exclusives, those games would do better and make the picture for VR that much brighter for Sony.
This means more exclusives down the road.
Quote from: the-Pi-guy on Sep 20, 2015, 07:27 PMThe argument would be which group buys more games.Didn't he say 10 launch games? Doesn't mean there are only 10 games on the way
Group A which is smaller, but buys all the games.
Group B which is larger, but only buys exclusives.
I think Group B would be more beneficial.
If Group A has 100K, and buys 5 games on average.
And group B has 200K and buys 3 games on average.
Then group B has bought more games.
Which might end up being the case, if there are that many people on the edge, and depending on PSVR support.
I'm just very worried about PSVR support. "More than 10 games" doesn't sound very exciting. Even more when you wonder how many will be worth it.
Just feels exactly what happened with the 3D, Move and Vita.
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire. Then those things were quickly forgotten.
Quote from: the-Pi-guy on Sep 20, 2015, 07:27 PMI'm just very worried about PSVR support. "More than 10 games" doesn't sound very exciting. Even more when you wonder how many will be worth it.
Just feels exactly what happened with the 3D, Move and Vita.
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire. Then those things were quickly forgotten.
Quote from: Dr. Pezus on Sep 20, 2015, 07:29 PMDidn't he say 10 launch games? Doesn't mean there are only 10 games on the wayI never said there would "only" be 10 games.
Quote from: the-Pi-guy on Sep 20, 2015, 07:39 PMI never said there would "only" be 10 games.At the very least they have a VR dedicated studio. Sure seems like they're going all in.
I'm worried that support won't pick up.
I'm worried about something like this
No games people want -> Low sales -> Companies don't want to risk it -> No games people want -(repeats)--> gets forgotten -> 5 years from now people will decide that VR was unwanted.
Quote from: Legend on Sep 21, 2015, 02:12 AMAt the very least they have a VR dedicated studio. Sure seems like they're going all in.Here's to dreams, and really good cake.
Quote from: the-Pi-guy on Sep 21, 2015, 03:03 AMHere's to dreams, and really good cake.
Elite Dangerous is coming to SteamVR and HTC Vive in a free update this Holiday season. Play it first on Vive at EGX 2015 this week.
— Elite Dangerous (@EliteDangerous) September 21, 2015
Quote from: Legend on Sep 21, 2015, 08:07 PMSo when are they going to talk date and price. So hyped for this.Elite Dangerous is coming to SteamVR and HTC Vive in a free update this Holiday season. Play it first on Vive at EGX 2015 this week.
— Elite Dangerous (@EliteDangerous) September 21, 2015
Quote from: kitler53 on Sep 24, 2015, 03:57 AMdear god,.. i can't beleive how ignorant some people are to VR.It's hilariously sad how AR vs VR has become a fanboy war simply because each console manufacturer is doing their own thing atm.
http://gamrconnect.vgchartz.com/post.php?id=7538114
Quote from: kitler53 on Sep 24, 2015, 03:57 AMdear god,.. i can't beleive how ignorant some people are to VR.Is Kitler being [almost] pro VR?
http://gamrconnect.vgchartz.com/post.php?id=7538114
QuoteWas on the stream, but here's an article:http://arstechnica.com/gaming/2015/0...r-2015-for-99/ (http://arstechnica.com/gaming/2015/09/new-samsung-gearvr-headset-coming-in-november-2015-for-99/)Quote(http://cdn.arstechnica.net/wp-content/uploads/2015/09/Screen-Shot-2015-09-24-at-10.17.41-AM1.png)
Quote"This is the device that will take virtual reality mainstream and deliver a virtual reality for everyone," Koo said during Oculus CEO Brendan Iribe's keynote panel. Though details were scarce, Koo told the crowd that the new headset will be "22 percent lighter" than the prior model and will receive improvements to the side-of-head touchpad and "overall feel." A full list of compatible devices wasn't confirmed, but Koo said that every 2015 Samsung handset will be compatible with the new GearVR.
QuoteThe most mainstream-friendly announcement that came alongside GearVR was that Netflix will come to GearVR "in the next few months," along with VR apps for Hulu, Vimeo, and TiVo. GearVR will also be paired at launch with an app called Oculus Arcade, which will allow GearVR users to fake like they're standing in front of arcade cabinet versions of such classic games as Pac-Man, Gauntlet, Spy Hunter, and Sonic the Hedgehog. Oculus executives also announced that November will see the launch of GearVR's 1.0 SDK for VR developers.Regarding the launch, on the stream he specified in US it'll launch around Black Friday, and rest of world a little bit after.
Quote from: the-Pi-guy on Sep 25, 2015, 02:06 AMI think currently Vive and OR have the same resolution and refresh rate. Unless OR is still doing that non-RGB thing.Yeah OR is still using pentile.
Not sure how good the controls are for OR, but I think overall Vive is ahead quite a bit in this area. Especially with that Lighthouse business.
Personally like the look of OR better.
Vive reminds me of eyes.
Also OR comes with lots of exclusives apparently.
On the other side of things, PSVR looks awesome, resolution is a bit lower, frame rate is higher though, controls will be pretty good.
Mostly worried about support.
QuoteMitchell explained why Oculus isn't currently taking pre-orders for the Rift by saying "there isn't a big reason to take your money too far ahead of the device." He continued: "What I think about all day long is user experience, right? So if I'm going to promise you something and you're going to hand me a significant amount of money or whatever it is—we all know it's going to be at least $300—if you're going to hand me $300 today, I am not going to be excited to tell you: 'OK, in nine, 10, 12, 11 months, whatever it is, you're going to get something in return.' The longer you wait, the more you're like, 'This is obnoxious.' "[size][font]
Quote from: Mmm_fish_tacos on Sep 25, 2015, 01:35 PMOculus VP of Product says Oculus Rift will cost at least $300#1 (http://www.neogaf.com/forum/showpost.php?p=179912921&postcount=1)$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?
http://www.pcgamer.com/oculus-rift-price/ (http://www.pcgamer.com/oculus-rift-price/)
[font={defaultattr}]
http://www.pcgamer.com/oculus-rift-c...tay-under-400/ (http://www.pcgamer.com/oculus-rift-consumer-release-expected-to-stay-under-400/)[/font]
Quote from: Raven on Sep 25, 2015, 02:10 PM$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?It wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people. And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.
Quote from: Mmm_fish_tacos on Sep 25, 2015, 02:36 PMIt wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people. And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.Oculus Rift can also double framerate. Even Gear VR has timewarp.
Quote from: Dr. Pezus on Sep 27, 2015, 05:03 PMAnyone tried the Samsung VR?Waiting till Gear VR 2.0 this holiday.
Quote from: Mmm_fish_tacos on Sep 27, 2015, 08:54 PMI dunno, I'm torn on my PC headset now. dang it.Pretty sure it is 1 screen, probably meant per eye.
Also can anyone confirm PSVR having two screens? Thought it was one.. But I just watched a video saying it was two 900 x 1080 OLED screens. IF true that would be awesome but I could have sworn it was 1 screen.
Quote from: the-Pi-guy on Sep 27, 2015, 08:56 PMPretty sure it is 1 screen, probably meant per eye.Yeah, I was doing some looking around and it seems it's one screen split down the middle.
Quote from: NotBananaKing on Sep 27, 2015, 09:53 PMi really really wish an open world RPG with visuals and art style like trine gets released for VR. that would be a day one buy for me. imagine exploring an open world like that... hot dang!Let's make one!
Quote from: the-Pi-guy on Sep 27, 2015, 10:01 PMLet's make one!Not this again ;D
Quote from: Xevross on Sep 27, 2015, 10:03 PMNot this again ;DFor real this time! :D
Quote from: the-Pi-guy on Sep 27, 2015, 10:03 PMFor real this time! :DAll right then, get to work.
Quote from: Xevross on Sep 27, 2015, 10:07 PMAll right then, get to work.I'll need an artist, an animator, and someone to bring coffee.
Quote from: the-Pi-guy on Sep 27, 2015, 10:13 PMI'll need an artist, an animator, and someone to bring coffee.Out of those I'm only qualified to bring coffee. I think it might be cold by the time I got to you though.
The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.
Quote from: Dr. Pezus on Sep 27, 2015, 10:33 PMlol Kyle got all serious at the end.
lmfao that persona bit
Quote from: Mmm_fish_tacos on Sep 28, 2015, 12:25 AMField of View has me worried about all 3 of the headsets.I wouldn't worry about it.
Quote from: Mmm_fish_tacos on Sep 28, 2015, 01:24 AMDoes anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.stats keep moving but this was the most recent comparison i found.
Quote from: kitler53 on Sep 28, 2015, 01:44 AMstats keep moving but this was the most recent comparison i found.100 degrees seems to be about what it is.
http://riftinfo.com/oculus-rift-and-ps4s-project-morpheus-comparison
100 degree FoV
Quote from: Mmm_fish_tacos on Sep 28, 2015, 01:24 AMDoes anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.Forget Vive, OR, PSVR. I forgot the most important one.
Quote from: the-Pi-guy on Sep 28, 2015, 01:54 AM100 degrees seems to be about what it is.StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.
Think he was more curious to see what it looks like though.
Forget Vive, OR, PSVR. I forgot the most important one.
StarVR. I know what you're thinking "Pi, my PC can't run a 5k VR display"
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."
210 degrees FOV bro!
Quote from: Legend on Sep 28, 2015, 04:20 AMStarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.That thing is a beast, display wise.
I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.
Quote from: Legend on Oct 09, 2015, 03:54 PMThat seems somewhat possible.
He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
Quote from: Legend on Oct 09, 2015, 03:54 PMpsvr is suppose to launch early 2016. if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.
He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
Quote from: Mmm_fish_tacos on Oct 09, 2015, 05:28 PMAlso he said a puzzle game. Wonder which one he's talking about ;)The Witness!
Quote from: Legend on Oct 09, 2015, 05:49 PMThe Witness!if true i may actually get psvr. the witness is probably going to be my GotG.
Quote from: kitler53 on Oct 09, 2015, 06:05 PMif true i may actually get psvr. the witness is probably going to be my GotG.Will probably be my indie GotG.
Quote from: Legend on Oct 09, 2015, 06:22 PMWill probably be my indie GotG.Yeah, screw VizionEck.
Quote from: kitler53 on Oct 09, 2015, 05:22 PMpsvr is suppose to launch early 2016. if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.I'm guessing Horizon.
Quote from: the-Pi-guy on Oct 09, 2015, 07:30 PMI'm guessing Horizon.Horizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.
That alone would almost make the holiday better.
Almost.
Quote from: Legend on Oct 09, 2015, 07:32 PMHorizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.horizon is delayed to spring 2017.
Perfect!
Quote from: Legend on Oct 14, 2015, 04:10 PMdoesn't look like anything nintendo hasn't already done like 10 years ago. but like they say,.. it's flattering.
Quote from: kitler53 on Oct 14, 2015, 04:23 PMdoesn't look like anything nintendo hasn't already done like 10 years ago. but like they say,.. it's flattering.The cool thing is that both people are miles apart yet it feels like local multiplayer.
Quote from: Legend on Oct 14, 2015, 04:26 PMThe cool thing is that both people are miles apart yet it feels like local multiplayer.which is exactly the feeling nintendo creates when you have a really big couch and a box of toys.
QuoteBartosz Zik (HTC product commercialization manager) states (in 2 interviews) that Dec 8 will be when HTC "premier" the VR headset in UK, US and Germany.
Not sure what does "premier" exactly refers to here. Could be an announcement of a release date, or the release date itself. Either way its not a public official annoucement so best to take it as a rumor for now.QuoteUpdate: We reached out to HTC and their response states I would not consider this information confirmed or from HTC official channels.http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
Quote from: Legend on Oct 23, 2015, 07:16 PMVive releasing Dec 8th!Yeah, but what's the cost?
Rumor: HTC Vive launch date/launch date annoucement on Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1128437)
http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
I'm getting it instead of a xbox!(or at least I hope to)
Quote from: Mmm_fish_tacos on Oct 23, 2015, 08:42 PMYeah, but what's the cost?Hopefully less than an Xbox One plus games haha.
Quote from: Legend on Oct 25, 2015, 06:37 PMPSVR winning!No surprises there!
WTF is a viewmaster?
Quote from: the-Pi-guy on Oct 25, 2015, 07:03 PMNo surprises there!Yeah that's kinda shocking that both of us didn't know about the second, and yet it beats VIVE and cardboard.Spoiler for You may recognize:Spoiler for The headset:
I recognize the top, but how the heck is it beating Vive?
I've never even heard of this, and Vive seems fairly common.
Also what does Aided vs unaided really entail?
Quote from: Kerotan on Oct 25, 2015, 07:25 PMCan't wait for the full psvr blowout either at pgw or PSX.They should somewhat remake FFX!!!!
They should port some ps1/ps2 final fantasy and dragon quest for VR for the rpg fans.
Quote from: the-Pi-guy on Oct 25, 2015, 07:03 PMAlso what does Aided vs unaided really entail?Not really sure because for me to find out how they define aided vs unaided, I have to pay a lot of money. I would guess that aided includes commercials and demos while unaided is more of word of mouth.
Quote from: Mmm_fish_tacos on Oct 26, 2015, 12:50 AMUnaided brand awareness definition:So are they shown a VR headset, or a brand name, etc?
A measure of the number of people who express knowledge of a brand or product without prompting (brand recall).
Aided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product when prompted (brand recognition).
Quote from: the-Pi-guy on Oct 26, 2015, 01:20 AMSo are they shown a VR headset, or a brand name, etc?Sounds like it. Or asked them which ones they know about.
Quote from: the-Pi-guy on Oct 26, 2015, 01:20 AMSo are they shown a VR headset, or a brand name, etc?Unaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.
Quote from: Aura7541 on Oct 26, 2015, 01:50 AMUnaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.In that case I would wonder if people are more familiar with the fact that Mattel has a headset thingy (even though they don't recognize the actual VR one).
Aided would be you're asked if you know about a specific VR headset.
QuoteIt has come to my attention that many people in the community think that PlayStation VR will not cater people with a huge library of games and apps during it's launch. With a release date of "first half of 2016", developers have been announcing titles that will be compatible with PSVR even before it's release. Over 200 developers (http://vrfocus.com/archives/24106/sony-over-200-developers-working-on-playstation-vr/) are working on PlayStation VR and more to come. I have come to you today to talk about the potential of the VR space being seen more than just a gimmick. To share our thoughts on PSVR Games and what we want to see in the future. Now with out further a do, here I have gathered a list of games that have been announced to be compatible with PSVR:Confirmed Titles (45 games confirmed / planned for PSVR)QuoteRIGS (http://vrfocus.com/archives/16979/rigs-coming-to-project-morpheus-from-guerrilla-cambridge/) (PSVR Exclusive)(http://www.actugaming.net/uploads/79e216d8b5cb779871a3fe348a8a3cfe.jpg)(Trailer) (https://www.youtube.com/watch?v=7C6bk7pGgMc)
QuoteGran Turismo Sport (http://vrfocus.com/archives/24102/gran-turismo-sport-to-support-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/GranTurismo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=2h-Kycm8Jxo)
QuoteUntil Dawn: Rush of Blood (http://vrfocus.com/archives/24101/until-dawn-rush-of-blood-announced-for-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/10/Until-Dawn-Rush-Of-Blood-2-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=nHwhYQbQaJE)
QuoteLondon Heist (https://www.youtube.com/watch?v=cw6x80Qdzak) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Londonheist_morpheus2.jpg)(Trailer) (https://www.youtube.com/watch?v=z0HMLA-KzeM)
QuoteGodling (http://vrfocus.com/archives/17008/first-godling-details-revealed/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Godling_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=t_5dPtFOfyU)
QuoteHeadmaster (http://vrfocus.com/archives/17006/football-game-headmaster-comes-to-project-morpheus/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/headmaster_header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=wi3um3QnaL8)
QuoteFuturidium EP Deluxe VR (http://www.neogaf.com/forum/showpost.php?p=179357465&postcount=316) (PSVR Exclusive) (Launch Title)(http://assets1.ignimgs.com/2014/05/29/futuridium1280jpg-dcfe67_1280w.jpg)(Trailer) (https://www.youtube.com/watch?v=u43gqUxgaAI)
QuoteFuturidium VR Sequel (http://vrfocus.com/archives/17113/project-morpheus-launch-title-futuridium-trailer/) (PSVR Exclusive)(http://i.imgur.com/1fjmTKt.png?1)(Trailer) (https://www.youtube.com/watch?v=fRXdTxNklh8)
QuoteSUPERHYPERCUBE (http://blog.us.playstation.com/2015/06/16/superhypercube-coming-exclusively-to-project-morpheus/) (PSVR Exclusive)(http://media.vandal.net/m/32026/superhypercube-201576123957_10.jpg)(Trailer) (https://www.youtube.com/watch?v=0IXEfQmyBms)
QuoteWayward Sky (http://vrfocus.com/archives/16985/wayward-sky-revealed-for-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/7f7NcIRgjxA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=7f7NcIRgjxA)
QuoteHyper Void (http://vrfocus.com/archives/19783/new-project-morpheus-launch-title-revealed-hyper-void/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/08/HyperVoid_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=0ZRz8m4I9Q8)
QuoteRobinson: The Journey (http://vrfocus.com/archives/24143/cryteks-robinson-the-journey-confirmed-as-playstation-vr-exclusive/) (PSVR Timed Exclusive)(https://cdn2.vox-cdn.com/thumbor/6NKtCgfyxuG6iozuSM5osb3uQDE=/0x1395:1518x2249/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/46538338/Robinson_The_Journey_Key_Art.0.0.jpg)(Trailer) (https://www.youtube.com/watch?v=AOZtqDhQP44)
QuoteGNOG (http://blog.us.playstation.com/2015/06/04/monstrous-puzzle-game-gnog-launching-on-ps4-and-morpheus-in-2016/) (PSVR Timed Exclusive)(http://41.media.tumblr.com/3c2dfda9fa23b048ed81bfff05d3d0b8/tumblr_nf3n6u0hMF1s5hzo1o1_1280.png)(Trailer) (https://www.youtube.com/watch?v=lzTWg0sGVh4)
QuoteVolume: Coda (http://blog.us.playstation.com/2015/10/22/introducing-volume-coda-free-expansion-for-playstation-vr/) (PSVR Timed Exclusive)(https://farm1.staticflickr.com/606/22297393552_fdfed915a4_b.jpg)'(Trailer) (https://www.youtube.com/watch?v=AEfmDvLaj0w)
QuoteBattlezone (http://vrfocus.com/archives/17019/rebellion-reveals-battlezone-revival-for-project-morpheus/) (PSVR Timed Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/Battlezone_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=MT4lHJQG5ck)
QuoteMegaton Rainfall(http://vrfocus.com/wp-content/uploads/2015/02/megatonrainfall_1-1024x575.jpg)(Trailer) (https://www.youtube.com/watch?v=9cIJALbY25g)
QuoteFated (http://vrfocus.com/archives/12082/frima-studios-reveal-debut-vr-videogame-fated/)(http://vrfocus.com/wp-content/uploads/2015/02/fated_header-792x300.png)(Image) (https://pbs.twimg.com/media/CRN1QnfU8AAt2Kv.png)
QuoteNighttime Terror 2 (http://vrfocus.com/archives/21081/nighttime-terror-2-teaser-footage-released/)(http://vrfocus.com/wp-content/uploads/2015/09/nighttime-terror-2-header-789x300.png)(Video) (https://www.youtube.com/watch?v=BiFoeuanryM)
QuoteEarthlight (http://vrfocus.com/archives/23759/earthlight-announced-for-playstation-vr-oculus-rift-and-htc-vive/)(http://vrfocus.com/wp-content/uploads/2015/10/Earthlight_Header2-790x300.png)(Trailer) (https://www.youtube.com/watch?v=gj1uD1uUugI)
QuoteCrystal Rift (http://vrfocus.com/archives/22518/crystal-rift-coming-to-playstation-4-and-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2015/08/blob_crystalrift.jpg)(Trailer) (https://www.youtube.com/watch?v=TNhguBsuXmQ)
QuoteTrackmania Turbo (http://vrfocus.com/archives/16827/ubisofts-trackmania-in-development-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/06/TrackmaniaTurbo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=3piye62BYf4)
QuoteAlbino Lulluby (http://vrfocus.com/archives/20324/albino-lullaby-planned-for-ps4-morpheus-and-vive/)(http://vrfocus.com/wp-content/uploads/2015/08/AlbinoLullaby2.jpg)(Trailer) (https://www.youtube.com/watch?v=sq53HkrQ9wc)
QuoteThe Gallery: Six Elements (http://vrfocus.com/archives/19937/the-gallery-goes-episodic-confirmed-for-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/03/TheGallery_Header.png)(Trailer) (https://www.youtube.com/watch?v=AX_USYc2VtM)
QuoteWorld of Diving (http://vrfocus.com/archives/19796/world-of-diving-coming-to-htc-vive-and-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/worldofdiving_2.jpg)(Trailer) (https://www.youtube.com/watch?v=qhLgQINf4Qc)
QuotePollen (http://vrfocus.com/archives/18346/pollen-confirmed-for-project-morpheus-htc-vive/)(http://i.imgur.com/pnRte46.png)(Trailer) (https://www.youtube.com/watch?v=X_1x_y15Pdw)
QuoteWorld War Toons (http://vrfocus.com/archives/16982/world-war-toons-confirmed-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/03/WorldWarToons_1.png)(Trailer) (https://www.youtube.com/watch?v=7ZwWli3a-N8)
QuoteThe Hum: Abductions (http://vrfocus.com/archives/10808/hum-abductions-confirmed-pc-playstation-4/)(http://vrfocus.com/wp-content/uploads/2014/05/TheHum_1.png)(Trailer) (https://www.youtube.com/watch?v=EfWu3FKtv-E)
QuoteARK: Survival Evolved (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/08/ArkSurvivalEvolved_5.jpg)(Trailer) (https://www.youtube.com/watch?v=aQM8yWoiy5s)
QuoteThe Assembly (http://blog.us.playstation.com/2014/06/11/announcing-the-assembly-for-ps4-and-project-morpheus/)(http://i.imgur.com/MpDR327.jpg)(Trailer) (https://www.youtube.com/watch?v=Wuc9Y811Pkk)
QuoteEve Valkyrie (http://www.playstationlifestyle.net/2015/03/21/eve-valkyrie-morpheus-launch-title/) (Launch Title)(http://cdn2.gamefront.com/wp-content/uploads/2013/10/evevalkyrie.jpg)(Trailer) (https://www.youtube.com/watch?v=UDzFuvV1wOQ)
QuoteAdr1ft (http://www.worldsfactory.net/2015/03/14/adr1ft-creator-super-excited-morpheus-always-been-ps-fanatic)(http://www.hardcoregamer.com/wp-content/uploads/2015/03/ADR1FT_07.jpg)(Trailer) (https://www.youtube.com/watch?v=j_iFq9d2VuM)
QuoteKeep Talking and Nobody Explodes (http://vrfocus.com/archives/9386/keep-talking-nobody-explodes-confirmed-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/12/keeptalkingnobodyexplodes_1.jpg)(Trailer) (https://www.youtube.com/watch?v=I1glxPTYSyA)
QuoteMind: Path to Thalamus (http://vrfocus.com/archives/1871/mind-path-thalamus-coming-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/Mind_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=UsvME_tN-Cw)
QuoteSurgeon Simulator (http://me.ign.com/en/playstation-vr-project-morpheus/86876/news/surgeon-simulator-getting-vr-support-soon)(http://i.ytimg.com/vi/TChZftadNpA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=QsCxl1uG9j4)
QuoteAmong the Sleep (http://www.eurogamer.net/articles/2014-05-13-among-the-sleep-is-coming-to-ps4-with-project-morpheus-support)(http://download.gamezone.com/uploads/image/data/1164091/article_post_width_among_the_sleep.JPG)(Trailer) (https://www.youtube.com/watch?v=0EAeewMmM_k)
QuoteLoading Human (http://vrfocus.com/archives/12361/loading-human-confirmed-project-morpheus/)(http://o.aolcdn.com/hss/storage/midas/f1995cab13a1ecb5c677f2d40f86e958/200097141/loadinghuman_630pxhedimg.jpg)(Trailer) (https://www.youtube.com/watch?v=BCEIgZG6O7c)
QuoteOmega Agent (http://vrfocus.com/archives/23456/omega-agent-confirmed-for-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/OmegaAgent_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=NYdwTHhMb8M)
QuoteSynthesis Universe (http://vrfocus.com/archives/21420/synthesis-universe-confirmed-as-project-morpheus-launch-title/) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/09/synthesisuniverse_psmove-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=ohP3NHlNJhY)
QuoteGet Even (http://vrfocus.com/archives/1877/get-even-confirmed-project-morpheus-oculus-rift/)(http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2496208-even.jpg)(Trailer) (https://www.youtube.com/watch?v=nZ1-BLhYocg)
QuoteVanguard V (http://vrfocus.com/archives/9395/vanguard-v-confirmed-playstation-4-project-morpheus/)(https://lh4.ggpht.com/MBMKZ1ns1X0pXNr1FFD09O3squ54gUxX2rity1mvhxzQF98zzEqjraNFGTP8kpBC1A=h900)(Trailer) (https://www.youtube.com/watch?v=CTjACJdunjc)
QuoteTECHNOLUST Scanlines (http://vrfocus.com/archives/16432/technolust-scanlines-confirmed-for-morpheus-new-detail-revealed/)(http://vrfocus.com/wp-content/uploads/2015/06/TECHNOLUSTScanlines_1.png)(Video) (https://www.youtube.com/watch?v=KMD1S2rgEQM)
QuoteMinotaur Rescue (http://vrfocus.com/archives/6811/jeff-minters-minotaur-rescue-ported-gear-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/MinotaurRescue_1.png)(Video) (https://www.youtube.com/watch?v=Y3EvrYXJ67o)
QuoteQ.U.B.E ² (http://blog.us.playstation.com/2014/08/14/q-u-b-e-%C2%B2-coming-to-ps4/)(https://farm4.staticflickr.com/3880/14729822177_7ab513c6f1_z.jpg)(Video) (https://www.youtube.com/watch?v=OF10wk9jANA)
QuoteProject Cars (http://www.ign.com/articles/2014/03/26/project-cars-will-support-sonys-project-morpheus)(http://www.twinfinite.net/wp-content/uploads/2015/03/project-cars-wallpapers-in-hd.jpg)(Video) (https://www.youtube.com/watch?v=01KizKvFVhw)
QuoteWar Thunder (http://www.gameinformer.com/b/news/archive/2014/08/13/project-morpheus-support-coming-to-war-thunder-on-playstation-4.aspx)(http://gaijin.ru/upload/image/1000x700/shot2-2012.02.jpg)(Video) (https://www.youtube.com/watch?v=ig6--fbCAu0)Apps / Support
QuotePlayRoom VR (http://vrfocus.com/archives/18576/playroom-vr-will-be-available-at-project-morpheus-launch/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/PlayRoomVR_-2-1024x576.jpg)(https://www.jp.playstation.com/blog/20150917_tgs2015_VR_04.jpg)
QuoteThe Walk (http://vrfocus.com/archives/21469/the-walk-vr-experience-video-released-using-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/JaV4c4vrUGo/maxresdefault.jpg)
QuoteTekken 7 (http://vrfocus.com/archives/24097/tekken-7-coming-to-playstation-vr/) (PSVR Exclusive)(http://o.aolcdn.com/hss/storage/midas/eba0af602793062df8940b596578572d/202872351/tekken7.jpg)
QuoteHarmonix Music VR (http://blog.us.playstation.com/2015/06/17/harmonix-music-vr-coming-to-project-morpheus/) (PSVR Exclusive)(http://static.blog.playstation.com/wp-content/uploads/2015/06/harmonixmusicvr-483x297.jpg)
QuoteJoysound VR (http://vrfocus.com/archives/21639/karaoke-title-joysoundvr-coming-to-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/joysound-header-790x300.png)
QuoteDead or Alive Xtreme 3 (http://vrfocus.com/archives/22008/dead-or-alive-xtreme-3-to-get-playstation-vr-support/) (PSVR Exclusive)(http://i.imgur.com/mBGXNoX.png)
QuoteApollo 11 (http://www.neogaf.com/forum/showpost.php?p=183183752&postcount=381)(http://vrfocus.com/wp-content/uploads/2015/02/MoonLanding_Header-790x300.png)
QuoteCEEK (http://vrfocus.com/archives/5664/next-galaxy-announces-ceek-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/07/Ceek_1.png)
QuoteParanormal Activity VR (http://vrfocus.com/archives/17090/paranormal-activity-vr-coming-to-morpheus-oculus-vive-next-year/)(http://vrfocus.com/wp-content/uploads/2015/06/ParanormalActivity_Header-790x300.png)
QuoteMorpheus Companion Apps (http://vrfocus.com/archives/4053/sony-developing-companionsocial-apps-project-morpheus-titles/)(http://vrfocus.com/wp-content/uploads/2014/06/Screenshot_2014-06-12-02-24-20-300x187.png)(http://vrfocus.com/wp-content/uploads/2014/06/Leaderboard_Kevin-300x187.png)
QuoteViewable Animated Series (http://vrfocus.com/archives/7473/first-oculus-morpheus-gear-viewable-series-announced/)(http://vrfocus.com/wp-content/uploads/2014/09/Kaze_Header.png)Demo Titles / Possible Full Games
QuoteDriveClub (http://vrfocus.com/archives/24174/driveclub-being-shown-on-playstation-vr-in-paris-full-support-possible/)Showdown (http://vrfocus.com/archives/21005/epic-games-release-showdown-for-oculus-rift-project-morpheus-htc-vive/)The Deep (http://vrfocus.com/archives/16981/project-morpheus-the-deep-becomes-full-videogame-title/)OVO (http://tarsier.se/fullblog/blog/ovo)Street Luge (http://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet)Summer Lesson (http://www.siliconera.com/2014/09/01/tekken-team-working-ps4-project-morpheus-game-summer-lesson/)Danganronpa VR (http://vrfocus.com/archives/19189/danganronpa-coming-to-project-morpheus/)Kitchen (http://vrfocus.com/archives/17162/capcom-brings-vr-engine-tech-demo-kitchen-to-e3-and-project-morpheus/)Hatsume Miku VR (http://vrfocus.com/archives/17024/sega-bringing-hatsune-miku-vr-experience-to-project-morpheus/)Dynasty Warriors VR (http://vrfocus.com/archives/21641/koei-tecmo-reveal-dynasty-warriors-8-vr-demo/)Final Fantasy XIV VR (http://vrfocus.com/archives/21636/final-fantasy-xiv-coming-to-playstation-vr/)Aquarion Evol (http://vrfocus.com/archives/21653/aquarion-evol-playstation-vr-videogame-revealed/)Rumoured Titles
QuoteAstraea (http://vrfocus.com/archives/23521/astraea-announced-for-ps4-psvr-support-unconfirmed/)Allison Road (http://vrfocus.com/archives/23601/sony-teases-playstation-vr-support-for-allison-road/)Atom Universe (http://vrfocus.com/archives/15160/atom-universe-greenlight-steam/)VizionEck (http://vizioneck.com/)Super Stardust Ultra (http://vrfocus.com/archives/11691/super-stardust-ultra-morpheus-ready-says-sony/)No Man's Sky (http://vrfocus.com/archives/4012/mans-sky-dev-reveals-oculus-rift-experiments/)The Witness (http://www.igameresponsibly.com/2014/01/24/jonathan-blows-the-witness-will-support-valves-new-vr-tech/)Development Interest
QuoteTeam Junkfish with Monstrum (http://vrfocus.com/archives/1623/monstrum-developer-wed-definitely-interested-ps4-port/)Rosebud Games with Death in Candlewood (http://vrfocus.com/archives/1928/death-candlewood-developer-love-bring-title-ps4/)Viewpoint Games with VR Karts (http://vrfocus.com/archives/15562/vr-karts-dev-it-would-be-great-to-be-on-vive-and-morpheus/)Neotopia Dev on Morpheus Support (http://vrfocus.com/archives/8120/neotopia-developer-looking-support-project-morpheus/)Kona Dev Talking to Sony (http://vrfocus.com/archives/9072/kona-dev-met-sony-talking-microsoft-good-chance-ps4-version-morpheus-support/)Classroom Acuatic PS4 version hinted (http://vrfocus.com/archives/10002/classroom-aquatic-release-window-revealed-playstation-4-version-hinted/)Elite Dangerous Dev on Morpheus Support (http://vrfocus.com/archives/12505/elite-dangerous-come-playstation-4-line/)Esper Dev would love to be on Morpheus (http://vrfocus.com/archives/13093/esper-dev-love-vr-project-morpheus-dev-kit/)VR Bits wants Darkfield on Morpheus (http://vrfocus.com/archives/13786/vr-bits-looking-bring-darkfield-project-morpheus-htc-vive/)Sublevel-Zero Dev Interested in Morpheus (http://vrfocus.com/archives/13929/sublevel-zero-dev-interested-morpheus-vive-versions/)Ether One Dev Hopeful for Morpheus Support (http://vrfocus.com/archives/7875/ether-one-dev-hopeful-project-morpheus-support-ps4-version/)HammeredHead Interested in Other VR Support (http://vrfocus.com/archives/4170/hammerhead-interested-vr-headsets-undercurrent/)Ape Law Matter of Time Before PS4 Version (http://vrfocus.com/archives/6486/ape-law-matter-time-ps4-version-albino-lullaby/)SNOW Dev teasing Morpheus Support (http://vrfocus.com/archives/6347/snow-devs-tease-morpheus-support-well-sticking-allegiance-ps4/)The Golf Club Dev Gets Access to Morpheus Dev Kit (http://vrfocus.com/archives/3903/golf-club-dev-among-first-get-access-project-morpheus/)Dream Dev Talking to Sony About Morpheus Port (http://vrfocus.com/archives/2041/dream-dev-talking-sony-ps4-project-morpheus-port/)Private Eye Dev Wants to Bring Title to Morpheus (http://vrfocus.com/archives/2193/private-eye-dev-absolutely-wants-bring-title-ps4-morpheus/)InEvoWare to Consider Morpheus Support (http://vrfocus.com/archives/2097/xvirent-consider-playstation-4-project-morpheus-pc-development/)Infinity Runner Dev Looking to Support Morpheus (http://vrfocus.com/archives/2745/infinity-runner-hits-june-2nd-looking-support-project-morpheus/)Ethereon Dev Could Bring Title to Morpheus (http://vrfocus.com/archives/3233/ethereon-dev-vr-belongs-everyone-bring-title-ps4-morpheus/)Darknet Dev Spoke to Sony About Morpheus Port (http://vrfocus.com/archives/3218/darknet-developer-spoken-sony-ps4-port/)MyDream Dev Would Love to Develop for Morpheus (http://vrfocus.com/archives/2005/mydream-devs-love-develop-playstation-4-project-morpheus/)Radial-G Dev Obtain Morpheus Kit (http://vrfocus.com/archives/4984/radial-g-developers-obtain-project-morpheus-dev-kit/)New Sony First Party Studio VR Team (North West Studio) (http://gematsu.com/2015/05/sony-opens-new-vr-focused-first-party-studio)Just Add Water Dev Tease (http://www.gamereactor.eu/news/306924/Just+Add+Water+teases+Morpheus+title/)
IHS sent out an estimate to clients today that said they expect PlayStation VR to have an installed base of 1.5m by the end of 2016.
— ZhugeEX (@ZhugeEX) October 28, 2015
Quote from: Legend on Oct 28, 2015, 04:57 PMFor PSVR the confirmed games I'm interested in areYeah, I just hope most of those are releasing near launch
London Heist
Driveclub
GTS
Rigs
Eve Valkyrie
Robinson
Until Dawn: Rush of Blood
Playroom
Ark
Adrift
Seems like it'll have a pretty decent lineup.
Quote from: Dr. Pezus on Oct 28, 2015, 04:59 PMYeah, I just hope most of those are releasing near launchRigs, Driveclub, Eve, Ark, and Playroom are probably day one.
Quote from: Legend on Oct 28, 2015, 05:01 PMRigs, Driveclub, Eve, Ark, and Playroom are probably day one.hype!
Quote from: Legend on Oct 28, 2015, 05:50 PMAdded a poll!Well, yeah. Plus it is Samsung
I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Quote from: Legend on Oct 28, 2015, 05:50 PMAdded a poll!Allegedly.
I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
QuoteQuoteOriginally Posted by valkillmoreYeah. It's because we were also showing a demo called 'Passenger' where you simply sit in the passenger seat and look around. Driving at 180mph, you don't really get chance to have a good look around, so the Passenger demo encourages that. The guys at Evolution are also talking about an idea where you could download a friend's replay and watch their lap from the passenger seat.
(http://vizioneck.com/forum/showthread.php?p=183287333#post183287333)
Do those banners say 'DRIVER' and not 'DRIVECLUB'
As it stands, there are no weather effects at all, nor a time cycle, nor mirrors, as reflections are very taxing. However, the demo has only been in development for around three months and has made spectacular progress in that time. At first, the engine could only handle one car and no trees without the framerate dropping; after three months, you can see the vast improvement.
Quote from: GAF userFrom everything we hear about VR, that's just not possible at all. Or they have some magic happening.
I mean Drive Club runs at 30 fps.
This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"
Quote from: the-Pi-guy on Oct 28, 2015, 10:31 PMThe past few days have been easing me about PSVR.Why did you quote that user?
I was worried about support, but so far it looks great!!!
Now I'm waiting for something Uncharted-like...
Or Horizon-like.... :o
Quote from: Mmm_fish_tacos on Oct 28, 2015, 10:45 PMWhy did you quote that user?Because it's funny. :)
Quote from: Dr. Pezus on Oct 28, 2015, 07:47 PMisn't gear vr already out?Innovator edition launched last year at $200.
Quote from: Mmm_fish_tacos on Oct 28, 2015, 04:08 PMThat seems low.Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
Quote from: Raven on Oct 29, 2015, 12:37 AMNot really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.Yeah, at this point, it's hard to say how successful VR will be.
Quote from: Raven on Oct 29, 2015, 12:37 AMNot really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.VR also is so hard to market.
Quote from: Legend on Oct 29, 2015, 12:56 AMVR also is so hard to market.That... that is what I said....
How the heck do you make a good commercial?
Quote from: Legend on Oct 29, 2015, 12:56 AMVR also is so hard to market.A good commercial? Doable.
How the heck do you make a good commercial?
Quote from: Mmm_fish_tacos on Oct 29, 2015, 01:02 AMI think people think way to much into how to market it. Just show good games, And have stands set up at every major department store. I have a feeling most people have an idea of what to expect with VR. Unless they're being cyclical about it not wanting to give it a chance for "reasons''. Plus word of mouth is going to be huge push for VR, as it already is. It's pretty hard to find someone that's tried VR and talk shame about it.Release in the summer, still sell 3 million this year? :o
Personally if it launches in summer, at a 300 dollar price point I can see it selling over 3 million this year. Not a rocket start but very decent.
Quote from: the-Pi-guy on Oct 29, 2015, 01:04 AMRelease in the summer, still sell 3 million this year? :oWhy not? you'll have summer fall and winter. Plus the holidays WW. why is 3 million so hard to believe? It could be the ''it'' thing come Christmas depending on game out put.
I think the underlined is what needs to happen.
Quote from: Raven on Oct 29, 2015, 12:57 AMThat... that is what I said....I think I need more sleep. Completely skipped the middle of your post.
Quote from: the-Pi-guy on Oct 29, 2015, 12:58 AMA good commercial? Doable.The problem imo is that cgi and live action commercials are already really common.
A great commercial? Impossible. (or pretty close?)
Quote from: Legend on Oct 29, 2015, 03:53 AMThe problem imo is that cgi and live action commercials are already really common.If you want to go down that route, then you could start the ad with a player putting a headset on first.
They show the player physically inside the game yet everyone knows this isn't how the game actually plays. A VR commercial needs to stress that it's not marketing tricks but an accurate representation of the experience.
Quote from: the-Pi-guy on Oct 30, 2015, 04:17 AMI'm blown away someone made this.Pun intended?
QuoteSony's Ram Madhavan(developer services and support) reveals at the Unite 2015 talk. The revelation comes at the 14min 28 sec mark of the talk, and reiterates it at the 19min 48sec mark(https://pbs.twimg.com/media/CSwA3qFVEAEu7qa.png)https://www.youtube.com/watch?v=3RNbZpcfAhE
SDK's have improved on all fronts new device tracking and audio
Lots of new info
reducing latency
why reprojection(https://pbs.twimg.com/media/CSwBX3qU8AAWx5G.png)(https://pbs.twimg.com/media/CSwBPOQUsAAvVwO.png)(https://pbs.twimg.com/media/CSwBIeCU8AA5l_S.png)(https://pbs.twimg.com/media/CSwDGEQUcAAzh98.png)(https://pbs.twimg.com/media/CSwBeZyUcAAFbw3.png)(https://pbs.twimg.com/media/CSwBorfUcAA7_mC.png)(https://pbs.twimg.com/media/CSwByLiUAAA2OYA.png)
Quote from: DerNebel on Nov 02, 2015, 10:46 AMSo I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.That's significant and it explains how it was able to run such powerful games. But this will mean it's more expensive than first thought. We'll probably be lucky if it's even 299$. And that's my upper limit I'd pay.
Playstation VR comes with a powerful processing i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)
Quote from: DerNebel on Nov 02, 2015, 10:46 AMSo I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.Yeah people on GAF are really confused.
Playstation VR comes with a powerful processing i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)
QuoteThat's a secrets. The hardware team have pretty much completed their work, but the software team are hard at work on those system features. That's why we are not showing the system UI or the non-VR gaming experience when you have PlayStation VR and that will come soon, in the future.
Quote from: the-Pi-guy on Nov 02, 2015, 09:38 PMpeople on gaf think it will lead to a sub hd resolution.
At time = 3m21s
Quote from: Mmm_fish_tacos on Nov 02, 2015, 10:31 PMpeople on gaf think it will lead to a sub hd resolution.Think that's mostly under the assumption that the experience will be like the OR thing for XB1.
Quote from: the-Pi-guy on Nov 02, 2015, 10:46 PMThink that's mostly under the assumption that the experience will be like the OR thing for XB1.I think if it's done right it would be something I'd like to do often. If the picture quality is similar to a projector but with better colors then I think that's okay. There's nothing like playing a game on a huge screen even if you do loose some resolution in the process. Besides, wouldn't it be similar to up scaling? As it would take a full 1080p picture and reduce it to the screen size?
Which I wouldn't mind. The thing that would bother me, is if that was the only thing available. But having actual PSVR games and having that type of experience on the side would be novel and certainly something I would like to try out once or twice.
Quote from: Legend on Nov 04, 2015, 04:08 PMVR will be hugea fools response.
Quote from: kitler53 on Nov 04, 2015, 07:39 PMa fools response.That's around the same space Kinect wanted.
no one has the room available to do that in their house. i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition? in my neighborhood i would probably be at least $50k... fudge that.
Quote from: Legend on Nov 04, 2015, 04:08 PMVR will be hugeLol, I thought Tacos made this post.
Quote from: Legend on Nov 04, 2015, 07:41 PMThat's around the same space Kinect wanted.no it's not. the space requirements for kinect was 6-8 feet and unless that guy in this video is only 4 feet tall then clearly this room setup is around 12-15. ...and remember how much flak kinect got for needing more space than people had in their homes especially in locations like europe and japan where home sizes are a lot smaller than here in america. ..then remember with kinect you could see the room clearly,.. this DK demo seems to stop the user about 4 feet away from any obstruction to prevent the user from blindly walking into that wall.
Quote from: kitler53 on Nov 04, 2015, 07:39 PMa fools response.DIY. Save lots of money.
no one has the room available to do that in their house. i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition? in my neighborhood it would probably be at least $50k... fudge that.
QuoteA limited number of Vives will go out next month, with a wide release to take place before March 2016. But no matter how much spit and polish you put on it, Vive will be nothing without great experiences.
Valve hasn't just spent the last three years working on Vive and SteamOS - so what is it preparing in terms of software? "Thats one of the things we're holding back to reveal more information about but there's going to be a big story and we're excited to share it," says J.B. McRee, Senior Manager of Product Marketing for virtual reality at HTC.
Could it finally be Half-Life 3's time to shine? Maybe a new Left 4 Dead? It's hardly a surprise that nobody is saying more than that despite being so close to launch - HTC wants everything about the Vive to be a surprise.
"When we made the original announcement it was a surprise to probably mostly everyone," says McRee. "For us it was really exciting because, coming from smartphones, it's always been very challenging for us to bring a product to an announcement with people not knowing about it.
"It's difficult for everyone these days. So we know the excitement that we gained from that so we're trying to make sure we can try to do those types of things again so as we start to have these announcements and things we want to talk about we want to make a big bang.
"We're exciting to tell you, believe me."
Quote"I think it's important for the industry for people not to be too terribly competitive right now, because in order for VR to be successful everybody needs to be successful - at least in the beginning.
"So we're not going out the door with much of a competitive aspect. We're obviously thinking about those things, but it's important for the industry for everyone to be successful, for the first products that roll out to deliver on a very good VR experience. That's a big weight on our shoulders, and we're taking that very seriously."
Quote"Even though we're designing the hardware, Valve has say in what that looks and from a performance perspective how that works," says McRee - and it works both ways.
"We're very involved. Very, very involved. And there are things we haven't really talked about from a software perspective that we're excited to share as well, that I think people will be excited to hear."
QuoteHTC still won't comment on price, but we'll tell you now that it's not going to be cheap. "We're focused on quality of experience more so than accessibility and so it's important to us we get a very good experience," says McRee.
"Whether that means the price is impacted or whether that means the minimum spec is impacted, its not going to be a decision we take lightly. That's not to say if we release the minimum spec of one thing it won't work on lesser graphics cards, but that's what we consider comfortable. It may not be accessible for everybody. Nothing is ever accessible for everybody."
http://www.techradar.com/news/gaming...ames-1309114/1
Quote(http://i.imgur.com/8zs0qUh.png)QuoteThe Samsung Gear VR is a Virtual Reality Headset produced and launched in a partnership between Samsung and Oculus. The Gear VR utilizes the Galaxy Note 4 or Galaxy S6/Edge as a display, CPU, and GPU. The tracking and touch input are handled by dedicated hardware inside the headset, with the hardware connecting directly to the device via the microUSB port. Software designed for the Gear VR bypasses the standard sandboxing and buffering of the Android OS via a custom kernel, allowing the content to run at a consistent 60fps and with sub 20ms latency at all times.Developer: Samsung & OculusPrice: $99Release Date (US): 11.20.15Release Date (International): TBAWeight: 318g / 0.7lbs (without phone)Compatible Devices:(http://i.imgur.com/aOFsL7z.png)(http://i.imgur.com/tyKZeW9.png)Where to Purchase:
- Samsung Galaxy S6
- Samsung Galaxy S6 edge
- Samsung Galaxy S6 edge+
- Samsung Galaxy Note5
Reviews:
- Best Buy (http://www.bestbuy.com/site/samsung-gear-vr-for-select-samsung-cell-phones-black-white/4637800.p?id=1219786370026&skuId=4637800) (Currently Out of Stock)
- Amazon (http://www.amazon.com/Samsung-Gear-VR-Virtual-Reality/dp/B016OFYGXQ/ref=sr_1_sc_1?ie=UTF8&qid=1447435751&sr=8-1-spell&keywords=smamsung+gear+vr) (Currently Out of Stock)
- Samsung (http://www.samsung.com/us/explore/gear-vr/?cid=ppc-) (Currently Out of Stock)
- AT&T (https://m.att.com/shopmobile/accessories/specialty-items/samsung-gear-vr3/_jcr_content.html?referrer=)
Key Specs:(http://i.imgur.com/8f6R6Md.png)Compatible Controllers:Samsung El-GP20 Gamepad (http://www.amazon.com/Samsung-Accessory-Organizer-SmartPhones-Packaging/dp/B00FP825JQ) (Temporarily Out of Stock)
- IGN (http://www.ign.com/articles/2015/11/20/samsung-gear-vr-review-2)
- WIRED (http://www.wired.com/2015/11/review-samsung-gear-vr/)
- The Verge (http://www.theverge.com/2015/11/20/9768104/samsung-gear-vr-hands-on)
- USA Today (http://www.usatoday.com/story/tech/columnist/baig/2015/11/20/samsung-gear-vr-cool-imperfect-mid-priced-virtual-reality/76093288/)
- VentureBeat (http://venturebeat.com/2015/11/20/for-better-or-worse-consumer-virtual-reality-is-here-with-the-samsung-gearvr/)
- The Wall Street Journal (http://www.wsj.com/articles/samsung-gear-vr-review-virtual-reality-finds-its-atari-moment-1448028206)
- TechCrunch (http://techcrunch.com/2015/11/20/samsung-gear-vr/)
- Variety (http://variety.com/2015/data/news/samsungs-gear-vr-review-1201645284/)
- re/code (http://recode.net/2015/11/20/the-first-major-virtual-reality-headset-is-here-should-non-geeks-buy-it/)
- Gizmodo (http://gizmodo.com/the-100-samsung-gear-vr-is-going-to-change-everything-1732960393?trending_test_d&utm_expid=66866090-62.H_y_0o51QhmMY_tue7bevQ.4&utm_referrer=http%3A%2F%2Fgizmodo.com%2Fsearch%3Ftrending_test_d%26q%3Dsamsung%2Bgear%2Bvr)
- Phys.Org (http://phys.org/news/2015-11-samsung-gear-vr-vrtoday.html)
- Polygon (http://www.polygon.com/2015/11/20/9760660/gear-vr-review)
Quote(http://images.samsung.com/is/image/samsung/uk_EI-GP20HNBEGWW_000053586_Front_black?$TM-Gallery$)Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D)
Quote(http://www.techylabs.com/wp-content/uploads/power_a_moga_pro_power_bluetooth_game_controller_with_backup_battery_2.jpg)SteelSeries (for Android) (http://www.amazon.com/SteelSeries-Wireless-Controller-Bluetooth-Tablets/dp/B009AOFNU4/ref=pd_sim_147_5?ie=UTF8&dpID=41ZVIQbk0sL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=15F4JHYJAV3XVXEPJFMD)
Quote(http://ecx.images-amazon.com/images/I/81f6wzyIOwL._SL1500_.jpg)Steel Series Stratus XL (http://www.amazon.com/SteelSeries-Stratus-Bluetooth-Wireless-Controller/dp/B015WKY3IM/ref=sr_1_2?ie=UTF8&qid=1448035125&sr=8-2&keywords=steel+series+stratus+xl)
Quote(http://cdn02.androidauthority.net/wp-content/uploads/2015/06/SteelSeries-Stratus-XL-2-840x473.jpg)Note: There are other bluetooth controllers that might work for this device. These are the ones cited by Samsung's support page. Use others at your own risk.Notable Games:Lands End (https://www.youtube.com/watch?v=ZCoR35sXM2w)
Quote(https://i.ytimg.com/vi/XwJ9fiH2Ksw/maxresdefault.jpg)Eve - Gunjack (https://www.youtube.com/watch?v=JF2aruO5jAY)
Quote(http://data-reality.com/wp-content/uploads/2015/08/gunjack_2.jpg)Smash Hit (https://www.youtube.com/watch?v=TBhKoJ_Bmlg)
Quote(https://lh3.ggpht.com/RpILwPGO6CYdcWtgSeYqEkYmBuPblUYORsPqGi9kLzjAdgPuUHTtuGsJZZDzIVP5ULI=h900)Dead Secret (https://www.youtube.com/watch?v=Da4tG1NrE1Y)
Quote(https://farm1.staticflickr.com/659/22500423522_4b5c92dc7f_b.jpg)Mortal Blitz (https://www.youtube.com/watch?v=h0vgVydyu-4)
Quote(http://www.skonec.com/wp-content/uploads/2014/05/mbvr_screenshot_2.jpg)Anshar Wars (https://www.youtube.com/watch?v=VpXOpPBm6Bc)
Quote(http://vrdominion.com/images/images/Anshar/2_ImageGalleryAnshar.png)Bandit Six Salvo (https://www.youtube.com/watch?v=CA6JcVrazuU)
Quote(http://www.roadtovr.com/wp-content/uploads/2015/06/bandit-six-salvo6.jpeg)Bazaar (https://www.youtube.com/watch?v=DmnJ6qRao0s)
Quote(http://www.templegatesgames.com/wp-content/uploads/2015/04/bazaar.png)Faceted Flight (https://www.youtube.com/watch?v=LK1g4oPPkP4)
Quote(http://i.imgur.com/RHwLiXs.jpg)Ocean Rift (https://www.youtube.com/watch?v=yBjsAXDsBB4)
Quote(https://pbs.twimg.com/media/CTFJDFuW4AIyqrr.png)Atop the Wizards Tower (https://www.youtube.com/watch?v=qQftOTLFfus)
Quote(http://www.vrbites.com/wp-content/uploads/2015/07/Atop-The-Wizards-Tower3.png)Viral (https://www.youtube.com/watch?v=VlJ2zeBJF1I)
Quote(http://vrfocus.com/wp-content/uploads/2015/03/1_ViralScreen.png)Oculus Arcade (https://www.youtube.com/watch?v=fwJCuihwW44)
Quote(http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/1024x576+0+0/resize/1200x675!/format/jpg/quality/85/http://o.aolcdn.com/hss/storage/midas/80eac34dffbd2e0ed67b76179f475330/202697145/oculus.jpg)Games Purchasable inside Oculus Arcade:
QuoteBandai NamcoNotable Applications:Midway
- Pacman (1980)
- Galaga (1981)
Sega
- APB (1987)
- Defender (1981)
- Joust (1982)
- Gauntlet (1985)
- Gauntlet II (1986)
- Rampage (1986)
- Root Beer Tapper (1983)
- Spy Hunter (1983)
- Altered Beast (1988)
- Golden Axe (1989)
- Phantasy Star II (1989)
- Shinobi III (1993)
- Sonic the Hedgehog (1991)
- Sonic the Hedgehog 2 (1992)
- Sonic Spinball (1993)
- Streets of Rage (1991)
- Streets of Rage 2 (1992)
- Virtua Fighter 2 (1994)
- Ecco the Dolphin (1992)
Quote(https://pr.netflix.com/home/10/netflix-hp.png)
Quote(http://assets.huluim.com/h2o/facebook_share_thumb_default_hulu.png)
Quote(http://i2.wp.com/pmcvariety.files.wordpress.com/2013/08/twitch-to-livestream-the-e3-event.jpg?crop=0px%2C2px%2C600px%2C334px&resize=670%2C377)MilkVR (https://www.youtube.com/watch?v=GXt9DO_wJlM)
Quote(http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2015/01/0107_milkVR2.jpg)Jurassic World Experience (https://www.youtube.com/watch?v=OEKjamS9cTs)
Quote(http://vrfocus.com/wp-content/uploads/2015/06/JurassicWorld3.jpg)theBluVR (https://www.youtube.com/watch?v=TWF6JtVbPrA)
Quote(http://thebluvr.com/assets/learn/orcas.jpg)Oculus 360 Tours (https://www.youtube.com/watch?v=1_ifgJqLqTY)
Quote(http://pixelcase.com/wp-content/uploads/2014/10/aerial360panoramaofnewyork.jpg)Colosse (https://www.youtube.com/watch?v=Dc5NBf7mxl8)
Quote(http://uploadvr.com/wp-content/uploads/2015/09/colosse3.jpg)Circle of Life - The Lion King (https://www.youtube.com/watch?v=7T57kzGQGto)
Quote(https://i.ytimg.com/vi/HhlkVnwyJcs/maxresdefault.jpg)F.A.Q:
QuoteWhat is the main difference between the Innovator Edition and the Consumer Edition?The new Gear VR is 19% lighter than the previous Innovator Edition and features improved ergonomics plus a completely redesigned touchpad for easier navigation.
QuoteAre all apps going to be cross compatible with the Innovator Edition and the Consumer Edition?Sort of. If you were using an S6 as the base phone for the Innovator Edition you will probably be fine. The Note4 is another story.
QuoteWhat is the best gaming controller for the Gear VR?Personally I suggest the Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D).
QuoteDoes the new Gear VR support the Samsung Galaxy S6 Active?No.
QuoteIs there VR bad stuff available for my Samsung Gear VR?Yes.
QuoteWhere can I find the VR bad stuff available for my Samsung Gear VR?(http://www.vrpill.com/wp-content/uploads/2015/05/What-Gear-VR-Goodbye-Real-World.png?e8e516&e8e516)
Quote from: Dr. Pezus on Nov 22, 2015, 08:00 PM^Nice. I want to try it.Yeah lol even if the reactions are real, the music takes it over the top.
OT:
Is it me or does this vid smell like an ad lol?
Quote from: Legend on Nov 22, 2015, 08:13 PMYeah lol even if the reactions are real, the music takes it over the top.sounds like typical ad music lulz
Quote from: the-Pi-guy on Nov 22, 2015, 08:24 PM"Future is here?"lol indeed. those games looked really boring though. the control input of touching the button on the side of the headset seems really awkward to me. i certainly wouldn't change my phone for this.
lol
Quote from: Legend on Nov 23, 2015, 06:48 PMSuccess!i'm sure both purchasers will be happy with their headset..
Samsung Gear VR Sold Out Online At Amazon And Best Buy | Rebooti (http://rebooti.com/2015/11/samsung-gear-vr-sold-out-online-at-amazon-and-best-buy/)
Quote from: Mmm_fish_tacos on Nov 26, 2015, 03:36 AM(https://farm6.staticflickr.com/5801/22686303624_64eee336cc.jpg)Yeah I saw it in their ad.
Look what I found when I was in Target today.
Quote(http://i.imgur.com/b0MtKxi.png)https://www.youtube.com/watch?v=UgvRh2qJWIQ vr is in stable condition after the attack
Quote(http://gamewires.com/Images/Posts/19987_banner.jpg)
Distance write up @ PS BlogPsychonauts: In The Rhombus of Ruin. (https://youtu.be/I7r2ZI7dPsY)Golem (https://youtu.be/0KJJxsejNxI)Modern Zombie Taxi Co. (https://youtu.be/0c0kdIFijtg)ACE COMBAT 7 (https://youtu.be/_zuBSUJfpBk)100 FOOT TALL ROBOT GOLF (https://youtu.be/ueyG-NlXKAM)Job Simulator (https://youtu.be/0NoZXG2ZWVo)Eagle Flight (https://youtu.be/2sDxGdxR0IQ)REZ Infinite (https://youtu.be/iNVMvsr-Dp8)
Let me know what I missed.
QuoteSearched and found nothing, close if old. From the Overclockers forum:QuoteHello OCUK!https://forums.overclockers.co.uk/sh...php?t=18705601 (https://forums.overclockers.co.uk/showthread.php?t=18705601)
We at NVIDIA are hosting a very special VR event with HTC Vive on December 8th in London and wed like to invite you and a friend to come and take a journey into a whole new world!
You may have experienced gaming in VR, but wed like to show you a wider experience: explore the galaxy, polish your art skills and even get ready to be led on a once in a lifetime trip (plus a few other things )
NVIDIA GPUs are powering next generation virtual reality games and apps, and we invite you to get hands on with the latest VR experiences.
If you (plus a friend) would like to join us. Leave a post with the answer to the question below:
--- If you could have ONE game re-made for VR what would it be? ---
Well pick 1 winner on 4/12/15! See you there!
Terms and Conditions
UK residents only
Closing date: 4/12/15
Winners contacted/announced: 4/12/15
Winners must be available to travel to London 8/12/15
Travel costs not included.
Poster in question is an Nvidia rep. At first it was just announced to be an Nvidia event but he edited the post to include HTC recently. Given the date and the previous info of a Vive announcement on the 8th I'd say this is a good indication for release info, final consumer version shown, and possibly pre-orders opening up.
QuoteIHS has predicted just 2.5m VR headsets will be sold next year, with PlayStation leading rivals such as Oculus and HTC's Vive.
"I don't think those kinds of volumes would be either unrealistic or a disappointment," Mr House said.
QuoteWill do, sir.https://www.reddit.com/r/oculus/comm...6rid?context=3 (https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_luckey_on_twitterfun_fact_nintendo_doesnt/cxr6rid?context=3)Quote(–)palmerluckeyFounder, Oculus VR 76 points 8 hours ago If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shaming headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control. On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.
Quote(–)ficarra1002 9 points 6 hours ago* So what you're saying, is games you have funded could be ported to other hardware, just not sold in different storefronts? THIS is the right way to do it. As in, no contracts regarding exclusivity exist? If Rock Band devs later decide to port to SteamVR, they are welcome to?
Quote(–)palmerluckeyFounder, Oculus VR 37 points 6 hours ago Exactly. This is nothing new, it is exactly what we have been saying for years: http://www.roadtovr.com/news-bits-oc...ses-ourselves/ (http://www.roadtovr.com/news-bits-oculus-vrs-brendan-iribe-going-sell-1-billion-pairs-glasses-ourselves/) "Only on Oculus" does not mean "Only on Rift". If it did, we would not be using the same line for both Rift and GearVR, the two headsets our store and platform currently support.
Quote from: Mmm_fish_tacos on Dec 08, 2015, 03:21 PMSomething is going on in London today with the vive, I hope we hear price and date. But I'd guess not.It looks like nothing of note came out from the event.
Quote from: Mmm_fish_tacos on Dec 08, 2015, 07:08 PMIt looks like nothing of note came out from the event.Booo!
Quote from: Mmm_fish_tacos on Dec 08, 2015, 01:13 PMNeoGAF - View Single Post - Palmer Luckey: "People are free to mod Oculus exclusive for other headsets" (http://www.neogaf.com/forum/showpost.php?p=188397743&postcount=1)Sweet!
Quote from: Aura7541 on Dec 10, 2015, 03:45 AMSony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocus (http://vrfocus.com/archives/26332/sony-showcased-improved-playstation-vr-display-at-psx-2015/)Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.
I guess this explains why we didn't get a price announcement during PSX.
Quote from: Legend on Dec 10, 2015, 04:27 AMYeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.I hope it's a good quality mic.
Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)
"MIC CONTROLS"
No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Quote from: Legend on Dec 10, 2015, 04:27 AMYeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.Ooh, mic controls in VR sounds really cool :O
Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)
"MIC CONTROLS"
No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Quote from: Mmm_fish_tacos on Dec 10, 2015, 04:41 AMI hope it's a good quality mic.Haven't tried it myself, but it's been a core part of the design for a long time. Sony didn't just throw one in cause it was cheap.
Quote from: Aura7541 on Dec 10, 2015, 04:59 AMOoh, mic controls in VR sounds really cool :Olol the link means controls for a microphone, not controls from a microphone.
Quote from: Mmm_fish_tacos on Dec 10, 2015, 04:57 PMOculus is teaming up with developer CCP Games to give all customers who pre-order its upcoming VR platform a copy of Eve: Valkyrie (http://www.polygon.com/game/eve-valkyrie/14592) at launch, the company announced today in a press release.Nice!
Quote from: Legend on Dec 11, 2015, 03:48 PMDang, I want to play Eve Valkyrie
Here are IHS predictions for VR install base by end of 2016- PS VR: 1500k Oculus: 560k Vive: 440k Gear VR: 1500k Cardboard: 2100k
— ZhugeEX (@ZhugeEX) December 13, 2015
Quote from: the-Pi-guy on Dec 13, 2015, 05:37 AMNot that this actually means anythingInteresting. I honestly think the Oculus number is way too low.
But hey, I'm sharing.Here are IHS predictions for VR install base by end of 2016- PS VR: 1500k Oculus: 560k Vive: 440k Gear VR: 1500k Cardboard: 2100k
— ZhugeEX (@ZhugeEX) December 13, 2015
Quote from: the-Pi-guy on Dec 16, 2015, 07:01 PMI really hope someone gets PSVR to work on PC.It's an hdmi device. I'm sure someone will work on the drivers.
Quote from: Mmm_fish_tacos on Dec 16, 2015, 07:03 PMIt's an hdmi device. I'm sure someone will work on the drivers.And then we need to get PS Move support. :D
Quote from: the-Pi-guy on Dec 16, 2015, 07:04 PMAnd then we need to get PS Move support. :DWith the PS3 camera, move actually had official PC support.
Quote from: the-Pi-guy on Dec 16, 2015, 07:04 PMAnd then we need to get PS Move support. :DWell that would be harder because the new eye uses a stupid connection that won't fit anything else.
Quote from: Mmm_fish_tacos on Dec 16, 2015, 07:07 PMWell that would be harder because the new eye uses a stupid connection that won't fit anything else.I'll use an ordinary webcam! :D
Quote from: the-Pi-guy on Dec 16, 2015, 11:19 PMI wish there was a magical deal that was buy 1 VR headset get another free.I'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.
Really not sure if I should get PSVR or a PC set. :P
Quote from: Mmm_fish_tacos on Dec 17, 2015, 02:22 AMI'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.There's like 4 cables.
(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)
Look at the wire leading to the box. It doesn't look like an hdmi connection. Not saying someone couldn't get the box to work with pc as well it just doesn't look promising.
Quote from: the-Pi-guy on Dec 17, 2015, 02:30 AMThere's like 4 cables.HDMI in/out, optical, power and the heads sets HDMI
Think this was the older box, but I expect it to be much the same, cable wise.
(http://abload.de/img/gdc-sony-project-morproqqy.jpg)
QuoteQuoteOriginally Posted by onkenI've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
(http://vizioneck.com/forum/showthread.php?p=189504692#post189504692)
I wonder what the screen door effect is like.. it was pretty bad on the Occulus DK2 I tried.
Quote from: Mmm_fish_tacos on Dec 17, 2015, 02:48 AMNeoGAF - View Single Post - We've seen the retail PlayStation VR headset and it's SPECTACULAR (POLYGON) (http://www.neogaf.com/forum/showpost.php?p=189504974&postcount=175)Probably does much better things with spacing, and optics.
I've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
Quote from: Legend on Dec 15, 2015, 10:01 PMthis is SO fudgy awesome.
Quote from: Mmm_fish_tacos on Dec 18, 2015, 10:12 PMImages of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)Oh I preferred the old design aesthetically :(
New version leaked!
(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)
Did it always have a camera on it?
Quote from: Mmm_fish_tacos on Dec 18, 2015, 10:12 PMImages of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)It always had eyes.
New version leaked!
(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)
Did it always have a camera on it?
Quote from: Mmm_fish_tacos on Dec 18, 2015, 08:01 PMHTC Vive to demo a 'very big' breakthrough in VR at CES (http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/)now thats interesting, i wonder what it is.
Vive delayed to technological break through. Thought to be so great that they deiced not to ship with out it. Well find out next month at CES.
Quote from: NotBananaKing on Dec 19, 2015, 12:00 AMnow thats interesting, i wonder what it is.Me too, I keep going back and forth on which headset I want.
Quote from: NotBananaKing on Dec 19, 2015, 12:00 AMnow thats interesting, i wonder what it is.eye tracking maybe. Could have figured out a nice way to fit it in the headset.
Quote from: Legend on Dec 19, 2015, 03:04 AMeye tracking maybe. Could have figured out a nice way to fit it in the headset.complete field of view?
@tru8888 @eurogamer Xbox VR pic.twitter.com/VeiSuShn0h
— berty (@bertymufc) December 22, 2015
Quote from: Mmm_fish_tacos on Dec 22, 2015, 06:41 PMSo many people are making comments about the break out box, thinking it will add power to the PS4.Ps4 so weak, need extra box for VR.
Quote from: Mmm_fish_tacos on Dec 31, 2015, 08:56 PMOn the path to perfecting Touch, we've decided that we need more time before release, and we'll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.Everything is getting delayed!
Blog â Update on Oculus Touch Ship Date
(https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/)
Quote from: Legend on Dec 31, 2015, 09:37 PMEverything is getting delayed!#VizionEckStartingTheTrend
Quote from: Mmm_fish_tacos on Dec 31, 2015, 09:53 PMOh yeah, rift now come with eve and that rabbit game.And it's a fox game..
I forgot to post that.
Quote from: Legend on Dec 31, 2015, 10:16 PM2016 is the year of VR!I'm here in 2016 and I can confirm that there will be delays
(until it gets delayed)
Quote from: the-Pi-guy on Jan 04, 2016, 04:26 PMVirtual Reality | Technology | GeForce (http://www.geforce.com/hardware/technology/vr/technology)Foveated rendering, noice!
Quote from: Legend on Jan 04, 2016, 04:50 PMFoveated rendering, noice!
Quote from: the-Pi-guy on Jan 04, 2016, 05:00 PMHonestly I'm always blown away by how seriously companies are about VR. Still months away, and there already looks like there's tons of support, hardware and software.Shaping up to be the next big thing.
Most people don't seem to realize it. Nvidia, AMD, Sony, Valve is doing really good work too, and supporting FreeVR, and then there's a ton of headset companies.
Quote from: Legend on Jan 04, 2016, 06:15 PMCountdown to rift, yet still no price lol.Can you sink a title count down to the on on oculus page?
Quote from: Mmm_fish_tacos on Jan 04, 2016, 06:22 PMCan you sink a title count down to the on on oculus page?Do they even have an actual countdown?
Quote from: Mmm_fish_tacos on Jan 04, 2016, 06:22 PMCan you sink a title count down to the on on oculus page?Done.
Quote from: DerNebel on Jan 04, 2016, 07:36 PMIs anyone watching Sonys CES keynote tomorrow in hopes of PSVR news? Looks like it'll be on during an unholy time for me.We need a thread for that. Yeah I'll watch it!
Quote from: Legend on Jan 04, 2016, 07:36 PMWe need a thread for that. Yeah I'll watch it!Well I'm not making a thread for an event that I can't even watch :P
QuoteOne of the first things you'll notice about the new Vive headset is the camera mounted on the lower front of the HMD. This camera is the basis of the "breakthrough" that HTC hinted at last month. The camera is used to bring real objects into view while you're wearing the headset, though I wouldn't really call this AR per se. HTC is using this feature as an extension of the chaperone system, which is used to map the barriers of the room scale tracking area. With the camera, HTC is able to present a blue wireframe outline of the objects and even people in the room. Some of the editors at Tom's Hardware have dubbed this "Tron Mode," which actually describes what you see fairly well.
To enable this feature, you double tap the button on the controller located below the track pad. The game world will disappear, and as you approach the chaperone limits, the wireframe view of objects outside of the limits will come into view. The objects aren't very clear, but they are clear enough to identify.
I was able to identify a painting on the wall, the stands that the lighthouse trackers were attached to, and the people in the room. The details are vague to say the least, but it gives you more than enough information to interact with things without taking the headset off. The view is rather blurry, but it was good enough to make out the important details. I was even able to read my name on my press badge.
HTC's JB Mcree told us that this feature will enable you to locate your keyboard or extra peripherals, such as a wheel for racing games or HOTAS for flight simulators. You can also locate furniture with the HMD over your eyes, allowing you to transition from standing to sitting experiences without taking the Vive off. To demonstrate this feature, Mcree pulled a chair into my play area and simply told me to sit down on it. I was able to clearly make out the chair and sit on it without any trouble, which was simply not possible on the previous version of the Vive.
QuoteThe new controllers feature an open ring at the top, which houses the lighthouse sensors. At first glance, the ring at the top appears as though it would enable finger tracking similar to Oculus Touch, but when we asked about it, we were told the Vive controllers don't have that ability.[font={defaultattr}]
The buttons on the new controllers have texture to them to make it easier to locate. The two grip pads on the sides of the controllers have been improved to be more comfortable in your hands. The trigger grips have also been updated with a dual-stage action similar to the ones found on the Steam controller.
QuoteThe Vive Pre shows the world around me when I double-click a home button on the newly revamped and lighter wireless controllers (which now last 4 hours on a charge, an improvement on the older Vive hardware). But the strange night vision-meets-X-ray graphics layer isn't the same as a real camera feed -- for latency-reducing purposes, according to Valve's Chet Falisze. You can see a smaller picture-in-picture view of what the camera sees, but blown up large it feels like bizarro sonar.[font={defaultattr}]
It's not like the sort of virtual-enters-reality feel of augmented reality, like Microsoft's HoloLens. It's something different: the real entering the virtual.
All the Vive Pre's parts are new and refined. The controllers now seem more like something you'd buy in a real store. The room-sensing base stations that come with Vive -- laser-emitting boxes that are meant to be installed high up, like little speakers -- are smaller, compact cubes. The helmet is lighter, with refined strap design and replaceable parts for better nose and face fit that HTC calls "gaskets." The visual display has also been markedly boosted: The resolution is the same, but an engineering tweak to remove "mura" (the processing layer that dims and fades the VR image, according to HTC and Valve) resulted in much poppier, brighter, vivid colors during my brief demo.
QuoteRight now, the camera doesn't provide much beyond this boundary feature and a full "chaperone" mode, which replaces your entire environment with the camera view. It's HTC and Valve's answer to the vital question "How do you drink a glass of whiskey in VR?", and while it's a pretty good one, it's still not hugely ambitious. But the technology opens up a broader range of possibilities. Third-party developers will be able to tap into it for their own purposes, and an HTC spokesperson says that its software can map 3D space, which would let virtual objects respond to real-world ones — similar to Microsoft's HoloLens room-scanning tech.[font={defaultattr}]
It's a shame that the Vive's demos don't take advantage of these possibilities, or offer much new material at all. The demo includes a handful of familiar virtual experiences, including physics game Job Simulator, the Tilt Brush 3D painting app, and undersea environment TheBluVR. There's a lot of exciting tech in the Vive, but unlike just about everyone else in virtual reality, Valve and HTC aren't putting much effort into advertising their games yet.
Quote from: Legend on Jan 05, 2016, 06:23 PMEek, Vive is sounding expensive.ha! looking like 6-700
Please be < $500!
Quote from: Mmm_fish_tacos on Jan 05, 2016, 05:38 PMThe new HTCE VIve Prethat's the "breakthough",.. lame.
(http://uploadvr.com/wp-content/uploads/bfi_thumb/HTC-Vive-Pre-1-1000x556-mkkzknazi9avkyf5nhnrp1mj0fiqelsxf3gqwufa9k.jpg)
http://www.tomshardware.com/news/htc...ook,30894.html (http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html)
[font={defaultattr}]
there's a 16 min vid at the link
http://www.cnet.com/products/htc-vive-pre/ (http://www.cnet.com/products/htc-vive-pre/)
[/font][font={defaultattr}]
http://www.theverge.com/2016/1/5/107...t-kit-ces-2016 (http://www.theverge.com/2016/1/5/10714522/htc-valve-vive-pre-v2-development-kit-ces-2016)
[/font][font={defaultattr}]
http://uploadvr.com/htc-vive-pre-hands-on/ (http://uploadvr.com/htc-vive-pre-hands-on/)
https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm (https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm)[/font]
Quote from: the-Pi-guy on Jan 06, 2016, 04:45 AMVirtual Reality Expected to Generate $5.1 Billion in 2016 - IGN (http://www.ign.com/articles/2016/01/05/virtual-reality-expected-to-generate-51-billion-in-2016)Vive confirmed to cost 1 million dollars?
Quote from: Mmm_fish_tacos on Jan 06, 2016, 12:02 PMGet hyped. 3 hours!Can't remember what site it was but they're expecting nothing less than a $500 price tag.
Quote from: Raven on Jan 06, 2016, 01:54 PMCan't remember what site it was but they're expecting nothing less than a $500 price tag.Don't think I can handle that right now.
Quote from: Raven on Jan 06, 2016, 01:54 PMCan't remember what site it was but they're expecting nothing less than a $500 price tag.That would be so horrible and doom vr.
Quote from: DerNebel on Jan 06, 2016, 03:58 PMSome on Gaf are saying $599Kill me
QuoteFIVE HUNDRED AND NINETY NINE U.S DOLLARS
Quote from: Mmm_fish_tacos on Jan 06, 2016, 04:07 PM630 got my preorder inWant to buy me one?
Quote from: Mmm_fish_tacos on Jan 06, 2016, 04:07 PM630 got my preorder inHow much were you expecting it to cost?
Quote from: Legend on Jan 06, 2016, 04:00 PMOculus -- Shop (https://shop.oculus.com/)Oh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :D
Quote from: DerNebel on Jan 06, 2016, 04:09 PMOh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :DSomeone else sees it too.
Well woopsie, I expect the PC VR hype to take somewhat of a nosedive after this. Lol.
Quote from: Dr. Pezus on Jan 06, 2016, 04:12 PMIt's already dead. Holy shame, and they thought ps3 was expensiveLiterally, literally, you can by a smartphone and Gear VR for the same price.
QuoteQuoteOriginally Posted by GeoramAJudging by the costs of Oculus, Sony would only do this if they're willing to either take a massive loss up front or sell a wildly inferior product. AKA, it's going to be almost just as expensive.
(http://vizioneck.com/forum/showthread.php?p=191403641#post191403641)
fudge. That's a pretty expensive start for VR. But Sony could do their hero thing again and announce PSVR for $299.
Quote from: the-Pi-guy on Jan 06, 2016, 04:14 PMI ain't believin it.Was gonna post something like this, this is apparently the price in germany and presumably the whole Eurozone, cause fudge exchange rates apparently...well not like I was going to buy this anyway but this deserves an extra fudge you to occulus and facebook.
(http://abload.de/img/watrasf1.png)
QuoteAs for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states. "That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."
"Whatever it is," Luckey adds, "it's going to be as cheap as possible." Mitchell nods: "That's really the goal."
Quote(http://i.imgur.com/W2kIaaY.gif)
Quote from: DerNebel on Jan 06, 2016, 05:01 PMI do have to put a tinfoil hat on here for a second though, do you think there's a chance Sony could have pulled PSVR from CEs after hearing about the Occulus pre order announcement? Maybe to check out this exact reaction to price first?I think they were always going to wait for someone else to announce first.
Quote from: the-Pi-guy on Jan 06, 2016, 04:40 PMOculus answers the big Rift questions • Eurogamer.net (http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions)The gif is from DemonNite, the guy from Sony.
2 years later, it's 3 times the lower range.
NeoGAF - View Single Post - Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191406773&postcount=964)
Quote from: Raven on Jan 06, 2016, 05:17 PMThat's a pretty steep price considering you'll need a somewhat beefy rig with a higher end GPU to run it effectively.If you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:22 PMIf you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing.The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
Quote from: the-Pi-guy on Jan 06, 2016, 05:10 PMThe gif is from DemonNite, the guy from Sony.Well I'm sure that's not going to make people speculate. Lol
Quote from: Raven on Jan 06, 2016, 05:33 PMThe funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.I want to see the BOM. I do not see 600 dollars. No fudgy way.
Quote from: Raven on Jan 06, 2016, 05:33 PMThe funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.Yeah. What is OR thinking? If PSVR goes at 300$ and is as good as expected, it'll do great.
Quote from: DerNebel on Jan 06, 2016, 05:35 PMWell I'm sure that's not going to make people speculate. LolThink it is most likely that Sony is going to price it much lower.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:37 PMI want to see the BOM. I do not see 600 dollars. No fudgy way.I thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.
They can take that fudgy controller and stick it up their dog. That could have easily cut the price 50 bucks.
Quote from: the-Pi-guy on Jan 06, 2016, 05:40 PMYeah. What is OR thinking? If PSVR goes at 300$ and is as good as expected, it'll do great.If sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.
Perhaps a 300$ headset, and a 400$ bundle with camera.
Think it is most likely that Sony is going to price it much lower.
Quote from: Max King of the Wild on Jan 06, 2016, 05:44 PMI thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 02:47 PMDon't think I can handle that right now.near or far sighted?
I guess Palmer said they would charge when shipped. So I guess it's okay to preorder.
People on gaf with glasses.... not preorder rift because they think you can't use glasses with the rift. Even if that's true, you don't need to wear glasses. I can't see shame with out mine but I can focus a gearvr and not need them.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:44 PMIf sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.Exactly. Hell, have two bundles. One without a controller prices cheaper.
I really want vr to be a thing, but right now I have my doubts and Ivery experience vr. As cool as it is it will never take off at this price.
I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Quote from: kitler53 on Jan 06, 2016, 05:47 PMnear or far sighted?Near
Quote from: Legend on Jan 06, 2016, 04:07 PMWelp OR isn't going to be a success.lulz, vive is going to be even more expensive. psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Guess it's up to PSVR and Vive.
Quote from: kitler53 on Jan 06, 2016, 05:52 PMlulz, vive is going to be even more expensive. psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.Sony has several price advantage. A single screen, even if it does have custom pixel placements. They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:49 PMNearwhich explains why you can see the thing without your glasses on. for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.
Quote from: kitler53 on Jan 06, 2016, 05:56 PMwhich explains why you can see the thing without your glasses on. for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.It goes the other way too. Basically the optics are glasses that you focus for your eyes.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:56 PMSony has several price advantage. A single screen, even if it does have custom pixel placements. They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.oh for sure,.. sony will actually sell it at cost too unlike OR which needs to make up the R&D on hardware in the cost of hardware since they are a PC device where royalties don't apply. and OR needs to bundle all the accessories too because unlike sony the other parts of the set-up aren't 100% known to exist.
Quote from: kitler53 on Jan 06, 2016, 05:52 PMlulz, vive is going to be even more expensive. psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.Vive by most accounts is better than Rift and is viewed as the premium product.
Quote from: the-Pi-guy on Jan 06, 2016, 07:02 PM(http://i.imgur.com/4Rf03aB.jpg)He has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.
(http://i.imgur.com/IeuTji1.png)
I kinda hope that Vive goes cheaper, just to be an in your face thing.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 07:26 PM(http://puu.sh/mcw08/2d3660f0c2.png)What is CV1?
Quote from: Legend on Jan 06, 2016, 07:29 PMWhat is CV1?I think its red.
Quote from: Mmm_fish_tacos on Jan 06, 2016, 07:34 PMI think its red.Are pre orders sold out?
They are on ebay for 1500....
Quote from: Legend on Jan 06, 2016, 07:58 PMAre pre orders sold out?They seem to be. Did you actually try?
Shop seems open to me.
Quote from: Raven on Jan 06, 2016, 07:07 PMHe has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.Lol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?
Quote from: Mmm_fish_tacos on Jan 06, 2016, 08:00 PMThey seem to be. Did you actually try?
Quote from: the-Pi-guy on Jan 06, 2016, 08:09 PMIt looks like they are just pushing the preorder shipment date back.Oh woah may yeah
Not actually sold out.
The date now says May.
Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.
Quote from: DerNebel on Jan 06, 2016, 08:04 PMLol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?are you seriously acting as if taxes in europe are a lot higher than elsewhere? VAT is what,.. 20%? in the USA it would be more like 5%. that "jacks" up the price a lot.
Quote from: kitler53 on Jan 06, 2016, 08:19 PMare you seriously acting as if taxes in europe are a lot higher than elsewhere? VAT is what,.. 20%? in the USA it would be more like 5%. that "jacks" up the price a lot.Yeah its 20% here. Although that is always included in prices
Quote from: Xevross on Jan 06, 2016, 08:32 PMYeah its 20% here. Although that is always included in prices24% here
Quote from: the-Pi-guy on Jan 06, 2016, 08:09 PMIt looks like they are just pushing the preorder shipment date back.Someone is going to pay that.
Not actually sold out.
The date now says May.
Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.
Quote from: kitler53 on Jan 06, 2016, 08:19 PMare you seriously acting as if taxes in europe are a lot higher than elsewhere? VAT is what,.. 20%? in the USA it would be more like 5%. that "jacks" up the price a lot.No, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.
Quote from: DerNebel on Jan 06, 2016, 09:34 PMNo, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.He never said it happens for no reason.
Quote from: the-Pi-guy on Jan 06, 2016, 10:05 PMHe never said it happens for no reason.basically this.
But those countries do very different things, and thus have different demands. So it's not unexpected that the prices will be different, because for example taxes are very different.
European countries typically have far higher sales taxes, and they also include it in the prices. US doesn't do that.
Appearance price.
US - 100$
EU - 120$
Actual price
US - 105$
EU - 120$
Quote from: Mmm_fish_tacos on Jan 06, 2016, 10:28 PM(https://farm2.staticflickr.com/1533/23589944084_16a1e25138_k.jpg)Wonder how many they sold.
For those that don't about ebay. Green means that the transaction is compete. A.K.A people are buying them for 1500.
Quote from: kitler53 on Jan 06, 2016, 10:11 PMbasically this.Pretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?
it's a personal pet peeve when european guys complain about how much things cost there. oh sure,. the ps4 cost you $50 more but my family pays almost a thousand dollars a month for health insurance. how much do you pay for that!?!?
CEO Of Oculus said this back in 2013...... pic.twitter.com/86KVYQyYid
— ZhugeEX (@ZhugeEX) January 6, 2016
Quote from: ZhugeEX on Jan 06, 2016, 11:07 PMI blame facebook.CEO Of Oculus said this back in 2013...... pic.twitter.com/86KVYQyYid
— ZhugeEX (@ZhugeEX) January 6, 2016
Quote from: Legend on Jan 06, 2016, 10:58 PMWonder how many they sold.
Could we all be wrong, and the $600 cost isn't deterring their target demographic?
Quote from: DerNebel on Jan 06, 2016, 11:03 PMPretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.
Sure you could say that they don't have to do any of that, but people in Europe also don't have to buy the Oculus and at this price you can be certain that they won't, so if they expect to have any chance at getting a foothold in Europe then they can't expect people to pay 750€ for this when the PSVR will probably be at least 250€ cheaper.
Quote from: Raven on Jan 07, 2016, 12:13 AMThe fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.follow-up.
Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.
Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
Quote from: kitler53 on Jan 07, 2016, 03:18 AMfollow-up.That is absolutely ridiculous...
i ended up in the hospital a week or so ago with extreme dehydration after puking for a day. 3 liters of fluids via and IV.
got my bill today: $3388 dollars.
Quote from: kitler53 on Jan 07, 2016, 03:18 AMfollow-up.It's not the cost of issurence it's the cost of care.
i ended up in the hospital a week or so ago with extreme dehydration after puking for a day. 3 liters of fluids via and IV.
got my bill today: $3388 dollars.
Quote from: Aura7541 on Jan 07, 2016, 03:19 AMThat is absolutely ridiculous...The American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.
Quote from: Mmm_fish_tacos on Jan 07, 2016, 04:50 AMAnyone else thinking vive might actually be cheaper?Not sure. As others on here have pointed out, there is little doubt in my mind that Facebook had something to do with the increased cost compared to original expectations for Rift. I think a lot of people were expecting a $400 price point. That $600 tag is just too steep when you look at what Palmer Luckey was saying about pricing previously. He cautioned that it would be no cheaper than 350 but even he had basically said 600 was suicide. So, there is the possibility that Vive may actually be cheaper and the cost of Rift is inflated thanks to Facebook. If Vive is considerably cheaper, the short term success of PC VR may be saved. If not, it's going to take a lot longer for it to catch on than some people originally thought. Though considering the cost of the rig you'll need to effectively run either Vive or Rift, PSVR may be the only thing that allows VR to be relevant any time soon.
Quote from: Raven on Jan 07, 2016, 03:40 AMThe American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.Woah there buddy... Why the ER first off? Second, fudge your boss. Sue him.
I should have gone back and demanded the dang devil's flute I was apparently supposed to get.
Quote from: Mmm_fish_tacos on Jan 07, 2016, 04:50 AMAnyone else thinking vive might actually be cheaper?I'm thinking fudge VR with these prices.
Quote from: Max King of the Wild on Jan 07, 2016, 05:16 AMWoah there buddy... Why the ER first off? Second, fudge your boss. Sue him.I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Quote from: Raven on Jan 07, 2016, 05:45 AMI just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.Your physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)
Quote from: Raven on Jan 07, 2016, 05:45 AMI just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.Well the ER is probably so expensive so people avoid it when they have minor problems.
Quote from: Max King of the Wild on Jan 07, 2016, 05:54 AMYour physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)First, I didn't have a personal physician. I was between them since the last one I had was an bumb and since I don't normally get sick I didn't think much of it. Plus, I wanted immediate help. Not cross my fingers that I would get through to my doctor like my family has always managed to have trouble with. Matter of fact, my sister went through that shame recently. My boss wanted an immediate response. Not later in the day.
Quote from: Raven on Jan 07, 2016, 12:13 AMThe fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.
Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.
Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
Quote from: DerNebel on Jan 07, 2016, 02:01 PMThe problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.If that's the case, that Oculus is overpriced beyond a European tax, then I understand the complaint. However, if it's a case of stupidly high taxes then it's not the company's problem.
Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
Quote from: Mmm_fish_tacos on Jan 07, 2016, 03:35 AMIt's not the cost of issurence it's the cost of care.i'll probably have to pay it though. my deductible is $3500 so i'm on the hook for all of it since this is my first medical care for the year (2015).
Both my wife and the twins spent two months in the hospital for a grand total of 220,000 dollars.
Lets me give a little example of abuse by the hospitals for charging to much for care.
The medicine cost which consisted of Ibuprofen and a prescription that cost us 10 bucks at walmart. 8,500. WFT?
Quote from: DerNebel on Jan 07, 2016, 02:01 PMThe problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.sorry about bold.
Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
Quote from: the-Pi-guy on Jan 07, 2016, 04:14 PMCurrently shipping in June....I think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important. 100K a month, maybe?
I really have to wonder if they are selling well, or if they aren't making many. Or both.
It makes sense not to make many. They don't know how successful it'll be, and they wouldn't want to make a lot of stock, considering the cost.
Quote from: Mmm_fish_tacos on Jan 07, 2016, 04:17 PMI think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important. 100K a month, maybe?100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.
QuoteQuoteOriginally Posted by the-Pi-guyThat video needs a VR specific app to be viewed with an HMD.
(http://vizioneck.com/forum/showthread.php?p=191511147#post191511147)
Sony isn't going to allow a bad stuff app on their system, so the only hope is the web browser.
You don't have to download anything. https://www.youtube.com/watch?v=ddVqA3rKIZA
Youtube already has working 360 videos, that you can move around. It shouldn't be too hard to modify these types of things for VR.
Quote from: Raven on Jan 07, 2016, 04:28 PM100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.I'm just guessing that their manufacturer capabilities. Could be lower like 50 60 k a month. The hype is so built up its sure to sell that WW in 3 months. It's beyond 5-6 months that I think it's going to take a seep dive, unless word of mouth keeps it up.
Quote from: Mmm_fish_tacos on Jan 07, 2016, 03:42 PM(http://thenextweb.com/wp-content/blogs.dir/1/files/2016/01/The-Oculus-Rift-comes-with-a-Remote-sensor-Xbox-One-controller-and-carrying-case.jpg)Yeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.
So I've been thinking about this all morning. After feeling like I got kicked in the nuts yesterday. The price for what you get isn't bad. Not bad at all. But the real question is, did we need everything we got?
Other besides the head set you get a high end set of headphones and a nice mic, a tracking camera and stand , xbox one controller, the OR remote, case, cables, eve and lucky tail. It's a complete package. And that nice but not everyone needs everything.
And Palmer has said on twitter that the controller didn't cost much and wouldn't change the price much if they didn't include it and to sell it if you didn't need it.
Quote from: Legend on Jan 07, 2016, 04:36 PMYeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.They have talked specs?
Palmer Luckey did a reddit AMA on the price and he did come across as genuine that $600 is close to cost. So three things are possible.
1. They didn't like Vive beating them, so they pushed hard to make CV1 as good as possible. Price jump over DK2 might be worth it.
2. They designed the CV1 as a mass produced product unlike the DKs, but a long the way they screwed up and opted for custom parts with minimul gain. CV1 is a bit better than DK2, but it costs a lot more to make.
3. They're lying and spinning the truth, trying to calm the fires. CV1 being sold for a significant profit.
We really need the specs of this thing!
Quote from: Mmm_fish_tacos on Jan 07, 2016, 05:13 PMThey have talked specs?Not in detail. Palmer hinted for example that the lenses are a custom made combination of traditional and fresnel for example.
Quote from: the-Pi-guy on Jan 07, 2016, 07:24 PMWe could have shipped something along the lines of DK2, but I really don't think it would have been good enough to kickstart the consumer VR industry, especially in the long run. It would also cost more than people think - Shipping a real consumer product is more complex than janking out a dev kit, even something nearly identical to DK2 would have ended up costing $400+
Quote from: Legend on Jan 07, 2016, 07:38 PMThat doesn't seem accurate...these guys are clearly n00bs to the world of consumer electronics. sony should be able to do much better and OR will figure things out eventually.
Like at all...
Quote from: Legend on Jan 07, 2016, 07:38 PMThat doesn't seem accurate...A lot of back pedaling going on here.
Like at all...
Quote from: Legend on Jan 08, 2016, 12:00 AMThat sounds great!I think you should. That way we can play eve and elite
Maybe I will get OR over Vive.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 12:20 AMI think you should. That way we can play eve and eliteI don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.
Quote from: Legend on Jan 08, 2016, 12:28 AMI don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.Thats true.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 12:20 AMI think you should. That way we can play eve and eliteThink even if there are exclusives, there will be ways around it.
Quote from: Legend on Jan 08, 2016, 12:00 AMThat sounds great!Sounds like OR made a good headset.
Maybe I will get OR over Vive.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 02:18 AMWell Oculus says my processor isn't good enough for the rift. Apparently single core speed is more important for the rift. But I really don't understand it. I crush FPS in most games. The only thing that even slows my system to 60 fps is the witcher 3 on ultra. Can anyone think why my cpu wouldn't be okay? really don't want to upgrade to intel.What CPU do you have?
Quote from: the-Pi-guy on Jan 08, 2016, 02:26 AMThink even if there are exclusives, there will be ways around it.fx 8320e
Sounds like OR made a good headset.
Dat price though. :P
What CPU do you have?
Quote from: Mmm_fish_tacos on Jan 08, 2016, 02:53 AMfx 8320eYou should be fine.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 03:02 AMand I had to order a usb 3.0 card. There was something wrong with mine according to oculus.Yeah, 100%.
Have you guys run the system to check to see if you compatable?
Quote from: the-Pi-guy on Jan 08, 2016, 03:05 AMYeah, 100%.3 and I have 3 already. But something is different about mine oculus dosent like.
There is something about OR using USB 3.0.
Think it was saying something about 2 or 3 ports even, maybe I'm mistaken.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 05:59 PMI'm trying not to buy an i5/i7 and a new MB . :-\I really wouldn't worry about it. Sometimes those types of comparisons are difficult, because some CPUs are better at different applications than other CPUs.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:50 PMIBT: What's the relationship between Oculus and Sony like?Expected.
Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?
IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.
Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Quote from: the-Pi-guy on Jan 08, 2016, 06:54 PMExpected.F U!!! I like gigantic text! ;D
Also you can hit the little paper button in the top corner before pasting, and you can avoid the gigantic font, or weird font, etc.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:50 PMhttp://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)Use CTRL + SHIFT + V to avoid the gigantic text
IBT: What's the relationship between Oculus and Sony like?
Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?
IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.
Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:56 PM(https://farm2.staticflickr.com/1559/23627265614_d099f57423_b.jpg)My single card is better than yours.
Single card test....
F U!!! I like gigantic text! ;D
I was on my phone while the pc was running my Single GPU test.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:50 PMhttp://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)
Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
Quote from: the-Pi-guy on Jan 08, 2016, 08:22 PMApparently about 100 ORs are made an hour.Explain.
Also the Vive Pre is almost exactly what I wanted it to be.
Quote from: the-Pi-guy on Jan 08, 2016, 08:22 PMApparently about 100 ORs are made an hour.that would be ~73,000 a month or 876,000 a year.
Also the Vive Pre is almost exactly what I wanted it to be.
Quote from: kitler53 on Jan 08, 2016, 08:29 PMthat would be ~73,000 a month or 876,000 a year.I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:28 PMExplain.The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:32 PMI thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.About what I thought they would be doing too.
Quote from: the-Pi-guy on Jan 08, 2016, 08:38 PMThe camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.Yeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".
A lot of people complain about being excluded from the world, which is important to consider.
If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.
About what I thought they would be doing too.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:48 PMYeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".Agreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.
Quote from: the-Pi-guy on Jan 08, 2016, 08:54 PMAgreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.Hopefully they'll add that to next year's model or at least come up with an add on.
Oculus really made their newest headset really nice.
The reviews make it sound almost perfect, and in many respects better than the Vive.
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:32 PMI just tried the CES Rift CV1 demos : oculus (https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/)I thought you were talking about sales. Not unit sales. Both? Pickle? 42?
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
Quote from: Raven on Jan 08, 2016, 09:45 PMI thought you were talking about sales. Not unit sales. Both? Pickle? 42?Well both really. I made a guess of them being able to manufacture 100k a month. and they've sold out for 3 months. Making the sales 300k, but we know now that's too high and I think Kitlers estimate is too high too as that assumes 24 hour production. If it's china that we could asume that it is 24 hour production. My plant operates 20 hours a day as do most in my this area.
Quote from: Raven on Jan 08, 2016, 09:45 PMI thought you were talking about sales. Not unit sales. Both? Pickle? 42?wait dollar amount? The F man get with it.
Wireless adapter is included with controller, forgot to mention in blog posts. Have at it, press people!
— Palmer Luckey (@PalmerLuckey) January 6, 2016
Quote from: Mmm_fish_tacos on Jan 08, 2016, 10:08 PMWhat's with the remote some people mentioned?Wireless adapter is included with controller, forgot to mention in blog posts. Have at it, press people!
— Palmer Luckey (@PalmerLuckey) January 6, 2016
I did not know that. Add more to the list of stuff you get when you buy CV1
Quote from: the-Pi-guy on Jan 08, 2016, 08:38 PMThe camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.yeah but having the external world mapped into the virtual world is, imo, a huge immersion killer. clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.
A lot of people complain about being excluded from the world, which is important to consider.
If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.
Quote from: Legend on Jan 08, 2016, 10:13 PMWhat's with the remote some people mentioned?Think of it like the trackpad on the side of the Gearvr. It's to navigate menus and maybe play simple games. Which is what they should have done with the Gearvr. Acting like cyclops gets old after awhile.
It includes XBO and a media remote?
Quote from: kitler53 on Jan 08, 2016, 10:16 PMyeah but having the external world mapped into the virtual world is, imo, a huge immersion killer. clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.at the blue. You should really look into this because it's actually pretty cool. They can have you walk a mile long straight line in vr while in Reality you're walking in circles and not knowing it.
- the guardian system interupts your VR world which by definition break immersion.
+ the external world is only wireframed in so small details are sure to be lost
+ it is still wired,.. i'm not going to be able to have anyone manage that cord while i play to ensure i don't trip or strangle myself
+ i still don't have a furniture less room of any decent size i'm willing to dedicate to VR
+ is it really going to be that much better for games? i mean,.. will all vive games have to take place in an immersive world that is only 15x15 feet or less? that's a bit less restrictive that having to sit down but still,.. you're playing a sword game have having a great time swinging your sword around battling some demon you go in for the final blow but oh wait,.. top. back off you're about to hit a wall now...
i get the appeal of being able to walk around but it just really isn't practical in the current scenario. it will never be as fun as you think it will be after you finish the first couple of tech demos. no "real" game is going to be able to use that "chaperon" aspect and still design a fun gameplay experience that lasts more than a few minutes.
not sure what phrase will get coined but vive's chaperon will be limited to a a small walled-garden that will feel is lifeless and limited as a rail-shooters do today. you want the true open-world sandbox and all you'll get is a sandbox.
Quote from: kitler53 on Jan 08, 2016, 10:16 PMwill all vive games have to take place in an immersive world that is only 15x15 feet or less?They don't "have" to.
Quote from: the-Pi-guy on Jan 08, 2016, 11:22 PMThey don't "have" to.20 m is absolutely massive. Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.
Unless something changes, Vive will be compatible with all OR experiences. (Even "OR exclusives" should be modifiable to support Vive.)
That's also not really the purpose of the camera. I'd honestly be content with playing something with Skyrim, and standing up (without physically walking around) and being able to slice bad guys virtually.
Also what Tacos said is correct. It absolutely works. I'm still not sure how well it works, but far better than one would expect.
There's this gif of the real world walking vs. virtual world, and it is fairly impressive. The real world mostly stays in the middle circle, despite the virtual world being much much bigger.
(http://i.imgur.com/bIaO2VF.gif)
The middle circle though is still gigantic, it's about 20m. It's much smaller than the virtual world, but still much much much bigger than anything we'll see indoors.
I do wonder if there is something that can be done to make it much smaller.
Quote from: kitler53 on Jan 09, 2016, 01:56 AM20 m is absolutely massive. Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.Thanks for agreeing with me.
Quote from: the-Pi-guy on Jan 09, 2016, 01:58 AMThanks for agreeing with me.Lol.
Quote from: kitler53 on Jan 08, 2016, 08:29 PMthat would be ~73,000 a month or 876,000 a year.That'siif we assume production 24 hours a day. Is that normal?
if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
Quote from: DerNebel on Jan 09, 2016, 11:22 AMBtw. maybe I just missed this but I didn't know that Vizioneck was rumoured to be VR compatible.It's also rumored to ever release.
Quote from: Max King of the Wild on Jan 09, 2016, 01:27 PMThat'siif we assume production 24 hours a day. Is that normal?It depends. Many do others don't.
Quote from: Mmm_fish_tacos on Jan 09, 2016, 02:58 PMIt depends. Many do others don't.Don't think it's a question we could ask. The 100 units comment sounded like it wasn't really something they should have shared.
Someone tweet Palmer and ask him if production is running around the clock.
QuoteDiggin this quote from a Time reporter that tried CV1 at CES:QuoteBut the VR experience that moved me to tears was Toy Box on Oculus Rift. A virtual sandbox where you can play with all kinds of toys, this game lets two players interact in the same virtual space simultaneously. Each player wears their own Oculus Rift headset and headphones, with a controller in both hands. From there, anything goes: You can take target practice with a laser gun, get in a firefight with one anothers toy tanks, or pull apart a robot doll and wear its parts.http://time.com/4172998/virtual-real...-htc-vive-ces/ (http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/)
Then my playmate, Erin, shot me with a shrink ray. Suddenly, not only were all the toys enormous to me, but Erins avatar was looming over me like a hulking giant. Her voice even changed as it poured through my headphones, entering my head with a deep, slow tone. And for a moment, I was a child again, with this giant person lovingly playing with me. It gave me such a profound perspective on what it must be like to be my son, that I started to cry inside the headset. It was a pure and beautiful experience that will reshape my relationship with him moving forward. I was vulnerable to my giant playmate, yet felt completely safe.
Quote from: the-Pi-guy on Jan 09, 2016, 03:08 PMDon't think it's a question we could ask. The 100 units comment sounded like it wasn't really something they should have shared.Well I sent a tweet out anyway, let's see if he says anything.
Quote from: Mmm_fish_tacos on Jan 09, 2016, 04:35 PMt=57:45
Posting this to watch later.
Quote from: the-Pi-guy on Jan 09, 2016, 09:36 PMGetting a lot of news about VR stuff, it's very exciting. <br><br>I wonder if we'll get info on StarVR (ever)! Did you type this message with your face?
Quote from: Mmm_fish_tacos on Jan 09, 2016, 10:00 PMDid you type this message with your face?No. :(
HTC Shows Vive Pre Working Great for Seated VR at CES https://t.co/5wKmnwP5qt @HTCVive pic.twitter.com/8gIfleb1Dk
— Road to VR (@RtoVR) January 9, 2016
Quote from: the-Pi-guy on Jan 09, 2016, 11:15 PMLove all the informantion and hands on we are getting out of CES. March seems like a lifetime away.HTC Shows Vive Pre Working Great for Seated VR at CES https://t.co/5wKmnwP5qt @HTCVive pic.twitter.com/8gIfleb1Dk
— Road to VR (@RtoVR) January 9, 2016
Quote from: the-Pi-guy on Jan 09, 2016, 11:15 PMI recognize that game!HTC Shows Vive Pre Working Great for Seated VR at CES https://t.co/5wKmnwP5qt @HTCVive pic.twitter.com/8gIfleb1Dk
— Road to VR (@RtoVR) January 9, 2016
Quote from: Legend on Jan 09, 2016, 11:26 PMI recognize that game!Of course you do!!!
Quote from: Max King of the Wild on Jan 09, 2016, 01:27 PMThat'siif we assume production 24 hours a day. Is that normal?It would be abnormal it if didn't. Stopping a manufacturing line is really expensive.
Quote from: Mmm_fish_tacos on Jan 11, 2016, 04:38 AMExtremely awkward and shaming interview.
Quote from: Max King of the Wild on Jan 11, 2016, 05:20 AMExtremely awkward and shaming interview.It's not about the quality of the interview it the fact that he did it. When he was clearly in a rush, he did it anyway. When he could have said, I can't im in a rush. Instead he said come walk with me.
Quote from: Dr. Pezus on Jan 11, 2016, 02:25 PMThat seemed an unusually good interview to me. No battleshippoor production quality i suppose but i agree,.. a very honest set of answers instead of the typical highly crafted PR statements. i liked it overall. ..not that it really said much.
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:03 AMGot my USB 3.0 card intoday. And Ran the test again, I still get a yellow warning system basically saying some of my ports would not work. I'd assume it's talking about the old ones. Now Just to do something about the processor.... Maybe...Dude, stop worrying about your CPU.
Will Someone post on gaf asking if anyone with an amd processor passed the oculus test and if so which one?
Quote from: the-Pi-guy on Jan 12, 2016, 01:13 AMDude, stop worrying about your CPU.
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:27 AMI'm freaking out over here...Well stop it. Bad Tacos!
To tell you the truth it would be some much better just to wait on PSVR and have whatever that offers. The biggest fear I have is when I finally get it and then have to fudge around with my pc for 3 days to get it somewhat good.
QuoteMy expectation is that, there might be a few games that you can't run, but most of them would be no problem.
I can understand the recommendation.
Applications tend to be single threaded, and for VR applications, you'll want to be running pretty high frame rates. ~90+.
Not all games would need that kind of CPU to run at that frame rate, but I'm sure there are some that would.
Quote from: the-Pi-guy on Jan 12, 2016, 01:28 AMWell stop it. Bad Tacos!there might be a few games that you can't run
Read what I said earlier.
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:33 AMthere might be a few games that you can't runDid you get a tiny fairy to type this for you?
might be a few games that you can't run
few games that you can't run
games that you can't run
you can't run
I'm not worthy!
This is unacceptable.
Quote from: the-Pi-guy on Jan 12, 2016, 01:36 AMDid you get a tiny fairy to type this for you?I just copied and pasted your text. Are you a tiny fairy?
It's your fault for going AMD. (There are none that are recommended by Oculus.)
Single Threaded performance for the win!
You'll be fine. It's just a recommendation.
As long as the games you have run good, so will VR games.
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:50 AMI just copied and pasted your text. Are you a tiny fairy?Yes, with a wisdom beyond my size.
Quote from: Mmm_fish_tacos on Jan 09, 2016, 04:35 PMSo it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.
Posting this to watch later.
Quote from: Legend on Jan 12, 2016, 03:20 AMSo it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.Yeah, they wanted to be apple of VR. Which I think they messed up a bit there. They could have made something that was 450 and been just as good or about as good. When you think about it, it's only got a 20 percent better resolution than the PSVR. While we don't know the price of PSVR I'd expect it to come in a few hundred dollars less than the rift. They didn't need all the fancy materials everywhere. Only where it's against your face. IPD is important so i'm glad they added that but there is a lot of needless over design.
Quote from: Mmm_fish_tacos on Jan 12, 2016, 04:25 AMWell I ran elite unlocked and side by side 3d on ultra at 120fps. I should be okay for vr. That's really as close as I could get to vr setting without the headset.I really hope you're fine, cause I don't want to have to upgrade my single card!
Quote from: Legend on Jan 12, 2016, 04:27 AMI really hope you're fine, cause I don't want to have to upgrade my single card!Nah you're fine.
Quote from: Legend on Jan 12, 2016, 04:27 AMI really hope you're fine, cause I don't want to have to upgrade my single card!Well you have a better cpu than I do. I'm just making up for it in gpu horse power. I hope nvidias vr sli drivers are ready for launch and they do what they say they will. If so then Ill really have nothing to worry about.
Quote from: the-Pi-guy on Jan 12, 2016, 04:30 AMNah you're fine.You make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.
He's just a little worried about his AMD.
Quote from: Mmm_fish_tacos on Jan 12, 2016, 04:36 AMYou make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.lol
Quote from: Legend on Jan 12, 2016, 04:27 AMI really hope you're fine, cause I don't want to have to upgrade my single card!The recommended specs are (from memory, here I go):
Quote from: the-Pi-guy on Jan 12, 2016, 05:04 AMlolRight on the money with my specs.
The recommended specs are (from memory, here I go):
intel i5-4590
8 GB Ram
GTX 970
Then there's a few other things like HDMI, USB ports.
Your PC (from recent memory)
intel i7-4790k (k?)
8 GB RAM
GTX 970
So yeah, you're fine.
Tacos
AMD 8320E
8 GB RAM (?)
2 * GTX 970
Tacos, will be good too. Even though no AMD is recommended for Oculus. As long as he's able to run his games at a good frame rate, he'll be great.
Quote from: Legend on Jan 12, 2016, 05:29 AMRight on the money with my specs.980 ti bro
I want to play at ultra settings though :(
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:11 PM980 ti broi don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..
Quote from: kitler53 on Jan 12, 2016, 02:36 PMi don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..?
Quote from: Rorono on Jan 12, 2016, 03:20 PMYou know what would work well with VR? Fatal Frame. Imagine taking fatal frames (the mechanic) in VRor a game where you were a bad stuff photographer.
QuotePaul Raines, GameStop CEO, shared his thoughts regarding VR during the ICR Conference 2016 in Orlando and, according to him, Sony seems to have the strongest lineup with PlayStation VR.QuoteRaines said he wouldn't be drawn into a conversation about the quality of the three major headsets, instead saying Oculus Rift, HTC Vive, and PlayStation VR all look great. The bigger consideration for GameStop, Raines said, is the breadth of content that will be available. In that regard, Sony has the edge.(http://i.imgur.com/nrr4wS3.jpg)
"The more important thing will be the title count at launch," Raines said. "I think that's going to be big. And from what we can see at this point, Sony seems to have the strongest title count."
It's still relatively early days, however, and none of the VR companies have yet to provide any specifics on the number of games that will be available for their devices. For its part, Sony has said more than 200 developers have signed up to make PlayStation VR games, of which 100 or more are currently in development.
Raines went on to say that the games lineup for each device will come into focus over time. He pointed out that GameStop has a team in Hawaii right now attending a sales meeting where Sony may divulge more information.
More details here: http://www.gamespot.com/articles/ps4.../1100-6433750/ (http://www.gamespot.com/articles/ps4-virtual-reality-headset-has-strongest-games-li/1100-6433750/)Here's a thread with confirmed games/demos/apps for the PS VR (as of 12/21/2015, which is the last time it has been edited)QuoteOriginally Posted by biglittleps
(http://vizioneck.com/forum/showthread.php?p=192055229#post192055229)
Here it is : http://www.neogaf.com/forum/showthread.php?t=1044658
QuoteI was one of the first at PSX to play this, and got the sweet jersey they were handing out.
Game was really really cool, despite the fact that my unit was having some drift issues. Definitely excited about this and can't wait to PSVR down the road.
First moment of getting in the mech, and looking down at my own body was one of the most "WOW" moments I've had in gaming in a long time.
When you start a match, you are launched out of cylinder and shot 100 or so feet in the air. I was totally convinced I was that high up, and was legitimately scared lol.
Quote from: Legend on Jan 15, 2016, 04:45 PMHey, we can still do colors!I was trying to figure it out. I really didn't try that hard...
Quote from: the-Pi-guy on Jan 24, 2016, 09:45 PMA while ago, I was at EAA, and I got to try something that was kind of like a VR set. It had a display that you held onto your face. You could drive around a car by turning the headset. Low resolution, bad. It was interesting, it wasn't great though.Vr on Gearvr is pretty amazing. If it wasn't for that screen door effect it would have been truly great. I think people are going to be blown away by the real headsets.
Today, they had a GearVR set up at BestBuy so I tried it out. I only got to see a little menu thing. I wasn't sure how to work the thing. It looked good, even though I could see pixels. It just felt great though. I don't know what it was exactly, it just felt great. It was just a little menu, it felt fairly comfortable, but it was just crazy cool to be able to look around. I'm so excited for the real thing!
I kinda feel like a lot of people are expecting it to be like the first thing I experienced. Interesting, but not worth buying.
QuoteHTC Vive report (http://www.gamecrate.com/htc-vive-lands-gamecrate/12736?hootPostID=657e7bab19dc6df73ac1d61f9d3c5d39) "The truth is the Vive is ready for prime time. Even someone as jaded as me recognizes that everyone -- including my 75 year old mother -- will want a VR system. That's not hyperbole, that's seeing 100 people play the Vive for 5 minutes each and come away with giant grins and credit cards waving. VR is happening. " Would be curious to hear from those that are skeptical of VR if this article in any way makes them more curious about it.
Quote from: Dr. Pezus on Jan 27, 2016, 04:44 PMLol, I want to experience VR >:(Get a job or two.
Quote from: Mmm_fish_tacos on Jan 27, 2016, 05:04 PMGet a job or two.
Quote from: Mmm_fish_tacos on Jan 27, 2016, 05:04 PMGet a job or two.Already have one lol... And school too. I can easily afford it, but want to try it first
Quote from: Dr. Pezus on Jan 27, 2016, 07:31 PMAlready have one lol... And school too. I can easily afford it, but want to try it firstCheck your library.
Quote from: Legend on Jan 27, 2016, 07:51 PMCheck your library.I really really really don't think any library has one here Hehe
The ones around here have had vr since dk1.
Quote from: Dr. Pezus on Jan 27, 2016, 08:43 PMI really really really don't think any library has one here HeheLibrary is an interesting place.
Quote from: Mmm_fish_tacos on Jan 28, 2016, 01:33 PMMotion sickness, even in EVE Valkyrie's 3D space combat, had never happened to me in VR until Elite Dangerous. In space, while piloting a fighter craft, I found it natural to think about combat in a 3D way -- I could head off, avoid, or get the jump on an opponent easily, aside from my stomach feeling like it was climbing up my chest.So realistic, it hurts!
Elite's convincing physics had my brain struggling to adapt to the inertia and weight of pursuit. On the ground -- in the Elite: Dangerous - Horizons buggy -- I had the same issue. I wasn't thinking completely in 3D, but the low-gravity planet, combined with the ability to easily topple or flip my vehicle, had me uncomfortable almost the entire time.
As I assume I'd feel offworld, too.
I don't think I'll play Elite in VR. It's excellent, no doubt, with contextual menus popping and fading based on where I'm looking and what I need -- but even my typically steel stomach and adaptable brain struggled with the unfamiliar physics that make this a great space sim.
:(
Valve VR: Hands-On With 12 Vive Games - IGN (http://m.ign.com/articles/2016/01/28/valve-vr-hands-on-with-12-vive-games)
QuoteRumour: PSVR to cost $300 just for the headset with an addition package with camera and move controllers costing £129
Quote from: the-Pi-guy on Feb 03, 2016, 06:43 PMI saw this on chertz. It was a link to a tweet, but the twitter account has since been deleted.That wouldn't be too bad.
Quote from: Legend on Feb 03, 2016, 06:52 PMThat wouldn't be too bad.Considering OR, it'd be pretty great in my opinion.
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:15 PMIt would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.But so many people already own the camera. I'd hate to have to buy it twice.
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:15 PMIt would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.What about the people that already have a camera?
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:49 PMSell it?It's not about Sony, but consumer perception.
They have to have a package with everything needed. They also can't have to many that it become confusing. The BOM on the camera should be super cheap, it would hardly be a big deal if they added it in every box.
Quote from: Legend on Feb 03, 2016, 08:36 PMIt's not about Sony, but consumer perception.How about a voucher?
People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.
Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.
I think forcing a bundle would strongly hurt psvr sales.
Quote from: Mmm_fish_tacos on Feb 03, 2016, 09:16 PMHow about a voucher?That could work. Email your idea to Sony!
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:15 PMIt would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.http://www.forbes.com/sites/insertcoin/2014/03/20/why-is-ps4s-camera-so-unexpectedly-popular/#22588a5811de
Quote from: Legend on Feb 03, 2016, 08:36 PMIt's not about Sony, but consumer perception.basically this. the internet rage would be massive just like with kinect bundling but worse since the hardware was already purchased.
People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.
Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.
I think forcing a bundle would strongly hurt psvr sales.
Quote(http://i.imgur.com/sl3UAkD.png)
"who iced up my room i just wanna play video games"
Quote from: the-Pi-guy on Feb 05, 2016, 03:59 PMNeoGAF - View Single Post - HTC Vive Pre user guide is available online (http://www.neogaf.com/forum/showpost.php?p=194284467&postcount=2)i thought this was a well crafted neogaf joke image and then i read your first post. dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
Quote from: kitler53 on Feb 05, 2016, 05:13 PMi thought this was a well crafted neogaf joke image and then i read your first post. dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.VR arcades make a lot more sense for these active experiences.
Quote from: the-Pi-guy on Feb 05, 2016, 04:00 PMWeird. :oOdd
I posted a double.
Quote from: Legend on Feb 05, 2016, 05:15 PMVR arcades make a lot more sense for these active experiences.maybe. but if i were leaving the house to go to an arcade i would want a social experience. not this. this isn't what i would be leaving the house to do.
Quote from: kitler53 on Feb 05, 2016, 05:18 PMmaybe. but if i were leaving the house to go to an arcade i would want a social experience. not this. this isn't what i would be leaving the house to do.I think multiplayer VR is social. Much more than traditional arcade games at least.
Quote from: kitler53 on Feb 05, 2016, 05:13 PMi thought this was a well crafted neogaf joke image and then i read your first post. dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.Well, it is just an option. But its so funny.
Quote from: Legend on Feb 05, 2016, 05:15 PMVR arcades make a lot more sense for these active experiences.No I'm pretty sure it was my fault.
Odd
Quote from: the-Pi-guy on Feb 05, 2016, 05:34 PMWell, it is just an option. But its so funny.they fact the couch and coffee table are in front of an oven is even more hilarious.
Let's just move this couch into this other place so we can play.
Quote from: kitler53 on Feb 05, 2016, 05:53 PMthey fact the couch and coffee table are in front of an oven is even more hilarious.Couch is in front of the oven.
"dear wife,.. the entire house is now off limits because i want to play a video game."
said no one ever.
Quote from: Legend on Feb 07, 2016, 03:35 PMHow much do they cost new?150, new egg is running a deal right now for 130 with free shipping.
Quote from: the-Pi-guy on Feb 03, 2016, 06:43 PMI saw this on chertz. It was a link to a tweet, but the twitter account has since been deleted.
QuoteI spoke to a Sony rep recently (Who is NOT an official spokesman for Sony) that stated that he had heard rumors they were hoping to price the HMD at $299, which won't include the camera or PlayStation move controllers. But that they would probably have a separate starter kit where you could get the camera and move controllers and a game for around $129. For $428 + tax for the complete PSVR + camera + move controllers, would be a bargain!(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)
@StikeGamer @mmalex @antovsky the same Move controllers for PS3 will work with PS4 and PS VR
— Shuhei Yoshida (@yosp) February 6, 2016
Quote from: the-Pi-guy on Feb 08, 2016, 04:24 PMSo reading into what's not there. New move controllers!@StikeGamer @mmalex @antovsky the same Move controllers for PS3 will work with PS4 and PS VR
— Shuhei Yoshida (@yosp) February 6, 2016
Quote from: the-Pi-guy on Feb 08, 2016, 04:11 PMReddit posted this:Nope I was completely wrong
(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)
It's not the best source, but to me it seems unlikely to be talking about the other rumor. I just think it seems pretty unlikely, because I don't think the other rumor was really so widespread. There's a ton of rumors, but it wasn't easy to find the above, and it's interesting that this one goes in line with it.
It might mean absolutely nothing (and probably does), but I find it interesting nonetheless.
Quote(http://media.steampowered.com/img/announcements/VivePRE.png)QuoteThe HTC Vive Pre is now making its way to developers studios around the world. If youve been working with us to build content using the first version of our dev kit, check your inbox for the key and instructions youll use to upgrade that old kit to a new Vive PRE.http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
Quote(http://i.imgur.com/VqPORW6.jpg)
Quote from: the-Pi-guy on Feb 09, 2016, 03:50 AM HTC VIVE Pre devkits SHIPPED and new dev site - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1180526)isn't that a bit late? doesn't the think launch in just a few months?
http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
Quote from: kitler53 on Feb 09, 2016, 02:43 PMisn't that a bit late? doesn't the think launch in just a few months?Probably in a few months.
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:14 PMWtf?!?In what way?
Curved 5.7 inch OLED screen provides
This is new information.
Quote from: Dr. Pezus on Feb 09, 2016, 04:15 PMIn what way?Curved
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:16 PMCurvedI always assumed it was??
Quote from: Dr. Pezus on Feb 09, 2016, 04:15 PMIn what way?This is the first we've heard it's curved.
Quote from: Dr. Pezus on Feb 09, 2016, 04:17 PMI always assumed it was??The screen itself doesn't have to be curved. I think the assumption was that the optics would make it look curved.
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:20 PMCurved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.*rpg*
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:20 PMRPG sub pixle OLED screenRGB.
Quote from: Dr. Pezus on Feb 09, 2016, 04:26 PM*rpg*RBG. .. stupid phone.
I understood that word!
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:20 PMCurved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.Yeah Sony is investing in their screen all right!
Quotenot sure if it is telling stuff we don't already know TBHQuoteFirst Impressions Of all the virtual reality headsets that are coming out this year, PlayStation VR won't be the most technologically advanced or even be best supported in software terms. It will though be the one that will have the most eyes on - both figuratively and literally. That's because, rather than aim at a dedicated minority, it is designed for the biggest majority in gaming at present. PS4 fans are many and varied. For that reason, it's the most exciting prospect for us. We already have the equipment needed to run it and setup should be simple. Most of the games we've seen so far are also designed for a simpler form of VR - in most of them we've been sitting - so we won't even need a massive play area to get the most from it. Yes, we would rather a higher resolution screen, like Oculus Rift and the HTC Vive, but VR for us is a living room entertainment experience and shouldn't be confined to a bedroom or study. That's where our PS4 is based and that's why PlayStation VR is a different prospect. We're just crossing everything for a reasonable price point.
QuotePlayStation VR headset Unlike its peers, the PlayStation VR headset looks like something from science fiction. It is space-age and futuristic in style, with glowing led panels and swish lines. In addition, it fits around the head rather than feature a top strap and therefore feels a tighter on the sides and back. It is adjustable though, and the screen and processing unit is in a box that encases your eyes, much like every other VR device out there. There is a soft rim around the eye piece and padding in the band, but, if we're being honest, it feels a little heavier in build to the consumer Oculus Rift. Whether that stacks up when the specifications are finally released, we'll have to see. The headset can be tweaked to ensure the lenses are the correct distance for a clear picture by tightening the whole unit and, like many VR headsets, it is possible to wear glasses at the same time. Technically, the screen resolution is not quite as good as others that will be available to the public this year. The PlayStation VR uses a single 1920 x 1080 Full HD OLED panel - so 960 x 1080 for each eye. Some rivals use higher resolutions and different panels for each eye. However, by restricting the resolution - and let's face it, the PS4 is only capable of outputting 1080p video anyway - the headset can maintain a frame rate of 120fps. That's awesome when you consider that the Oculus Rift refreshes at 90Hz (90fps), although technically the games are likely to still run at 60fps on the console and upconverted for the headset.
QuotePlayStation VR games and content Considering its roots, the vast number of demonstrations we've had and additional PlayStation VR software that's been announced so far centres on gaming. While the HTC Vive and Oculus Rift have also been touted in an entertainment sense beyond games, the PS VR is seen primarily as a games accessory.http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
Quote from: Mmm_fish_tacos on Feb 09, 2016, 08:30 PMThere still a shame ton of people that don't understand vr.This guy included the email.
PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1181745)
http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
By the way they say the screen isn't curved. Where did you find that info Pi?
QuoteQuoteOriginally Posted by kyser73Sure thing, here's my source (http://view.playstationmail.net/?j=fecf167174670474&m=fe9815707366037b74&ls=fe6416727167037f7117&l=ff9b1573&s=fe5d1672766200747413&jb=ff981271&ju=fe5a17757562067a7213&et_cid=em_211309&et_rid=22364917&Linkid=Morpheus&r=0). However, it might be worth some scepticism - it appears that their details over at Sony's website (https://www.playstation.com/en-us/explore/playstation-vr/) don't mention the OLED panel being curved. Not sure if Sony aren't talking about it, or if the design spec has changed since that email went around.
(http://vizioneck.com/forum/showthread.php?p=194669489#post194669489)
Where's your source for the curved screen? I've never seen it mentioned anywhere in relation to PSVR, and I consider myself reasonably well informed on it.
Quote from: Aura7541 on Feb 11, 2016, 12:02 AMSony: "All PS4 Owners are Ready for VR" - VRFocus (http://vrfocus.com/archives/29406/sony-all-playstation-4-owners-are-ready-for-virtual-reality/)That doesn't make a lot of sense...
That's quite a bold statement.
Quote from: the-Pi-guy on Feb 11, 2016, 02:44 AMJust think, next month Oculus starts shipping.And the world as we know it will change
Quote from: Dr. Pezus on Feb 11, 2016, 09:07 AMAnd the world as we know it will change(https://s-media-cache-ak0.pinimg.com/736x/65/21/88/652188263f23752ad6a67bc7856acd07.jpg)
Quote from: Dr. Pezus on Feb 11, 2016, 09:07 AMAnd the world as we know it will changeI know a big change is about to happen to my wallet.
QuoteAccording to a new report, the PlayStation VR release date was accidentally leaked earlier this week, spoiling one of Sony's biggest reveals of 2016.
Vrse - a company who has produced VR experiences for major entertainment events including U2 and Saturday Night Live - is reportedly the source of the information, listing the launch as April 2016.
It is currently not possible to verify this information and could even just be an old listing, Uncharted 4: A Thief's End is now scheduled to arrive in the same month, potentially creating a major clash.
To add credence to the potential leak, fans have now noticed that the PlayStation release date on Vrse's official website has now disappeared, along with the HTC Vive Summer 2016 launch and another for Apple TV.
Sony themselves have stated previously that their VR tech will be released in the first half of 2016, while other leaks have put the eventual launch later in 2016.
Sony's Virtual Reality product was posted by a Swiss online retailer, priced at 498 Swiss francs, or £347, which is significantly lower than the Rift's starting price of £499.
The same website says that the headset will be available from June 30, but nothing has been confirmed by Sony for now.
Select retailers in limited locations will be allowed to stock the Oculus Rift from April, so we could possibly see the PlayStation VR's release date (http://www.express.co.uk/entertainment/gaming/635822/Playstation-VR-Oculus-Rift-Price-Leaked-Release-Date-Sony-Statement) and price confirmed very shortly.
http://www.express.co.uk/entertainment/gaming/643430/PlayStation-VR-release-date-leak-2016-Sony-PS4
Personally, April seems early. But, it is possible that Sony annouces the price and release date at GDC, opens up Pre-orders right then and there, and then has a late April launch. I think that would be pretty bold, what do you guys think?
Quote from: Aura7541 on Feb 12, 2016, 04:10 PMApril is way too soon, in my opinion. The best months for Sony to release PSVR are either June or September.last time they spoke they said first half 2016 so sept is too late.
Quote from: Legend on Feb 13, 2016, 01:00 AMDoubt psvr will get a suprise release date like that. Devs need to know the date early so they can make sure their games are ready.Do you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..
Quote from: Mmm_fish_tacos on Feb 13, 2016, 02:13 AMDo you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..No actual data, but it seems to always run cool except for on planets.
Quote from: Legend on Feb 13, 2016, 02:24 AMNo actual data, but it seems to always run cool except for on planets.It just scares me when the cards get that hot. 163F seems pretty hot for any electronic device.
Quote from: Raven on Feb 16, 2016, 12:32 PMPlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)That's okay with me. It gives me time. After buying OR I cant turn around and drop another 300 or more. Still might be a Christmas or next tax season buy for me thought.
I'm going to prepare my "Told you so!" face.
Quote from: Raven on Feb 16, 2016, 12:32 PMPlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)Videogamer breaks so much news.
I'm going to prepare my "Told you so!" face.
QuoteUPDATE: In response to this story, a Sony representative told VideoGamer.com that "the launch date [for PlayStation VR] will be announced in due course. We have nothing more to comment on at this time."
Quote from: Mmm_fish_tacos on Feb 17, 2016, 02:39 AMOculus Rift VR Offer (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879)(http://i.imgur.com/sgY4wr2.png)
Oculus bundles are up for preorder.
Quote from: Mmm_fish_tacos on Feb 17, 2016, 03:05 AMThe one for 3g's is a sli 980 rig. You could build if for a lot cheaper. Sticker prices? More like sucker prices.not everyone likes to build a pc.
Quote from: kitler53 on Feb 17, 2016, 02:14 PMnot everyone likes to build a pc.Even if you had someone build it it would probably save you near a g
it's like saying lunch out cost $10 for $5 worth of pasta makes me a sucker. well fudge,.. i didn't have to cook or clean or bring my lunch to work. that's worth a lot to me. building a pc is a ton of work. i'd rather pay the extra couple hundred bucks than loose a weekend to setting up a pc.
Quotehttp://s-max.jp/archives/1686058.html
Article in Japanese so someone might be able to provide better translation
Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
Japan confirmed as one of the countries where the product will launch first
I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
Quote from: the-Pi-guy on Feb 19, 2016, 04:15 PM HTC to announce Vive price at Mobile World Congress - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1186688)clearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.
http://s-max.jp/archives/1686058.html (http://s-max.jp/archives/1686058.html)
Article in Japanese so someone might be able to provide better translation
Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
Japan confirmed as one of the countries where the product will launch first
I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
Quote from: kitler53 on Feb 19, 2016, 07:27 PMclearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.I say 799
$700 minimum.
Quote from: Mmm_fish_tacos on Feb 21, 2016, 05:57 PM@Legend are you still going with the vive?Possibly, but at these prices I'm really going to have to wait for reviews and reception.
QuoteI can add a tiny bit of credibility to that. I work for a AAA game company and am a big VR evangelist there, things changed recently with our attitude to VR, something I am not happy about.
It's a long story and many reasons for it but the result is PSVR is now our primary VR platform and VR has a lot less focus than it had. So expect console ports to PC for VR also. :/
Some background, we already know from Sony the PSVR should have a street price at $299, tops is $349. I recall part of a meeting for me fighting for PC VR that went like this:
Me: We know console peripherals don't sell well and the price of the PSVR is very close to price of the Rift.
Snr Man: PSVR is Half
Me: All indications say the Rift is at most $100 more and PC gamers will pay it.
Snr Man: Those indications are wrong, Rift is at least $600 and could be more.
The senior management here are in a position to know far more than me, but I hope this is wrong still and it will be under $500.
Quote from: Dr. Pezus on Feb 19, 2016, 10:27 PMI say 799Holy shame, I'm a prophet!
Quote from: Dr. Pezus on Feb 22, 2016, 12:16 AMHoly shame, I'm a prophet!No. You're the messiah. Pezus Christ.
Quote from: Dr. Pezus on Feb 22, 2016, 12:16 AMHoly shame, I'm a prophet!What are you thinking for PSVR?
Quote from: Raven on Feb 22, 2016, 12:19 AMNo. You're the messiah. Pezus Christ.That works too well....
Quote from: the-Pi-guy on Feb 22, 2016, 12:21 AMWhat are you thinking for PSVR?Hmm difficult with psvr because of the accessories. I'd say around 399 without move
That works too well....
Quote(http://i.imgur.com/fQk3ifG.png)
A recommended (not minimum) specs comparison for both Rift and Vivehttp://uploadvr.com/vive-and-rift-re...pecs-compared/ (http://uploadvr.com/vive-and-rift-recommended-pc-specs-compared/)
There's also a steamvr performance test for you to see how well your pc can run ithttps://www.reddit.com/r/Vive/commen...test_on_steam/ (https://www.reddit.com/r/Vive/comments/46yzeb/steamvr_performance_test_on_steam/)http://store.steampowered.com/app/323910QuoteFor those trying to run it, try this link instead: steam://run/323910
Copy that into your browser and open it. If not, send it to a friend in steam and it should be clickable there.
Quote()Tehwafflez 3 points 43 minutes ago
For all not being able to access it via the store put this in your internet browser: steam://install/323910
Quote from: Mmm_fish_tacos on Feb 22, 2016, 01:27 PMSteam vr test toolThe same minus
steam://install/323910
HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188011)
Quote from: the-Pi-guy on Feb 22, 2016, 02:19 PMThe same minusDid you run the tool?
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.
Quote from: Mmm_fish_tacos on Feb 22, 2016, 02:25 PMDid you run the tool?It's still downloading.
Quote from: Mmm_fish_tacos on Feb 22, 2016, 11:33 AM(http://i.imgur.com/qUK393E.jpg)looks like a terrorist's shooting dream come true.
Quote from: Mmm_fish_tacos on Feb 22, 2016, 05:59 PM"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."Say like this?
It's like everyone ignores all the good VR games and focus on the smaller indies.
Quote from: Mmm_fish_tacos on Feb 22, 2016, 02:25 PMDid you run the tool?It says high/very high range the entire time. I'm ready.
Quote from: the-Pi-guy on Feb 22, 2016, 09:26 PMIt says high/very high range the entire time. I'm ready.I'm going to run it when I get home. I'm thinking I'll have my 980ti next week. So I'll run it again then.
Not CPU bound, 0 frame below 90.
Quote(https://pbs.twimg.com/media/Cb1sdydW8AAQLj9.jpg)http://www.polygon.com/2016/2/22/110...highwire-games (http://www.polygon.com/2016/2/22/11051686/golem-playstationvr-highwire-games) Many people said movement in VR was nearly uncrackable; it's something Highwire was used to hearing from past projects. "Just so you know, when we moved Halo to the Xbox back in 2000 and we went from keyboard and mouselook (to a controller)? I was one of the people who said it would never work on a controller with two thumbsticks, just for the record," O'Donnell said with a laugh. And that's the secret of movement. The game's lead character is sitting up in bed, just like you're sitting in your chair. You can look around the room and you can move by leaning the top half of your body. Virtual reality can make people sick, and that sickness can come from a few different places. The latency has to be low and the frame rate high so the motion of your head matches what you experience in the game world, but also your eyes and brain may think you're moving while your inner ear is saying you're staying still. Golem's approach, which is achieved by using the sensors in the PlayStation VR headset to track when you lean in any direction even a tiny bit, means your body moves along with the character in the game. "Did you notice as you were sitting in your chair, that you were able to go completely forward and then turn around without turning around in your chair?" O'Donnell asked. It's a neat trick; there's a tiny bit of a dead zone in your view where, as you look around, you're just looking around. Go outside of that circle, and movement becomes a bit more pronounced and your character turns. You don't notice it when you're in virtual reality; it simply feels natural. But you can virtually "walk" anywhere in your environment and even turn around a full 360 degrees merely by subtly moving the top half of your body and looking around. "Your ears are OK at telling you you're accelerating, but they're shame sensors ... by the time you're about 4, you're mostly getting your balance information from your eyes ... as long as you're in the ballpark you can feed the eyes anything," Griesemer said. "We make it so that when you're in the headset sitting, and you turn around so you're looking behind you, you're only looking around 90 degrees.""Your vestibular system is so easy to fool," O'Donnell said. And the hell of it? It works. I found myself leaning just a tiny bit to walk around, and the act of turning by looking and tilting my body was comfortable and enjoyable. It only took me a few minutes to get used to how it all worked, and I found myself moving less and less to get the desired response from the game. "When you see someone who has been playing for a while, they're only moving a tiny bit," O'Donnell said. "It's new people who exaggerate a lot."
Quote from: Mmm_fish_tacos on Feb 22, 2016, 05:59 PM"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."what are the good VR games then because i haven't seen any.
It's like everyone ignores all the good VR games and focus on the smaller indies.
Quote from: kitler53 on Feb 22, 2016, 10:56 PMwhat are the good VR games then because i haven't seen any.Gts, rigs
Quote from: kitler53 on Feb 22, 2016, 10:56 PMwhat are the good VR games then because i haven't seen any.Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.
Quote from: Mmm_fish_tacos on Feb 22, 2016, 11:43 PMEve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.There's a way to check SLI, but I guess there aren't any games yet that use it.
Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.
(https://farm2.staticflickr.com/1675/24835381629_d484fb1f8b_c.jpg)
Quote from: the-Pi-guy on Feb 23, 2016, 12:18 AMThere's a way to check SLI, but I guess there aren't any games yet that use it.How, I'm running the test in sli right now and it's not looking different.
Quote from: Dr. Pezus on Feb 22, 2016, 11:02 PMGts, rigsThe thread was about Vive.
Quote from: Mmm_fish_tacos on Feb 23, 2016, 12:22 AMHow, I'm running the test in sli right now and it's not looking different.You've set the software to do SLI?
Quote from: Mmm_fish_tacos on Feb 22, 2016, 11:43 PMEve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.
Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.
Quote from: the-Pi-guy on Feb 23, 2016, 12:39 AMYou've set the software to do SLI?Well if it worked I actually got a worst score of 6.7, instead of 7.2.
I believe what you do is:
right click
click properties
set launch options
type this in, including the "-"
-multigpu
Quote from: kitler53 on Feb 23, 2016, 12:47 AMThat isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.I wouldn't count anything on PC as exclusive to one headset or another. Doesn't have to be VR exclusive. It fundamentally changes the way the game is played. Im my case I already have 3 or 4 vr games on my computer, just waiting for the headset.
NotImpressed.jpeg
Quote from: kitler53 on Feb 23, 2016, 12:47 AMThat isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.Palmer said in an AMA that their games aren't OR exclusive. It's just that only OR is officially supported.
NotImpressed.jpeg
QuoteI did not find a thread for VR games that are/will be available on PC (or have planned VR support), so I decided to make one.
I added games that feel like real games and not just some techdemos/smaller indie games.
- The Climb - Crytekhttp://www.theclimbgame.com/
Quote(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot5-1024x576.png)(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot1-1024x576.png)Preview from VRFocus:http://vrfocus.com/archives/26657/preview-the-climb/
- Eve Valkyrie - CCP Gameshttps://www.evevalkyrie.com
Quote(http://www.next-gamer.de/wp-content/uploads/2014/05/Eve-Valkyrie.jpg)(http://www.rockpapershotgun.com/images/13/oct/valkyrie2.jpg)
- Elite Dangerous - Frontier Developmentshttps://www.elitedangerous.com
Quote(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_0084d54049c6167988353968d8e1457abf07a219.600x338.jpg?t=1448276824)(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_1f93599f81282d1213bdbec7dadc3aea2df8a565.600x338.jpg?t=1448276824)Steam Storepage: http://store.steampowered.com/app/359320/
- Pollen - Mindfield Gameshttp://www.pollengame.com
Quote(https://i.ytimg.com/vi/nDHVVUJhk6Q/maxresdefault.jpg)(http://stv.re/wp/wp-content/uploads/2014/07/pollen.png)
- Luckys Tale - PlayfulCorphttp://playfulcorp.com
Quote(http://vrfocus.com/wp-content/uploads/2014/06/LuckysTale_1.jpg)(http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/u9C2blL9_D2W.878x0.Z-Z96KYq.jpg)
- Rockband VR - Oculus/Harmonix
Quote(https://fortunedotcom.files.wordpress.com/2015/12/rockbandvr.jpg?quality=80&w=1024)(http://powerupgaming.co.uk/wp-content/uploads/Rock-Band.png)
- Project Cars - Slightly Mad Studioswww.projectcarsgame.com/ (http://www.projectcarsgame.com/)
Quote(http://static1.gamespot.com/uploads/original/1365/13658182/2627139-projectcars_14758653283_3aa9735c74_o_1407494029.jpg)(http://xtreme-network.co.uk/wp-content/uploads/2015/05/project1.jpg)Steam Storepage: http://store.steampowered.com/app/234630/
- Time Machine VR - Minority Media
Quote(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_97e54a885a5b269a3386e385d6f0936917163428.600x338.jpg?t=1448482649)(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_37262c3297ed01462d78b7599076827778eb6b02.600x338.jpg?t=1448482649)Steam Storepage: http://store.steampowered.com/app/356180/
- Doorways: Chapters 1 to 3 Collection - Saibot Studios
Quote(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_ed843bcc28dd821c8cdb799481032325fc1f669b.600x338.jpg?t=1449605244)(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_1187ec9b1d32adbd536e93ac95d7dc11b025af63.600x338.jpg?t=1449605244)Steam Storepage: http://store.steampowered.com/app/311250/
- Hover Junkers - StressLevelZero
Quote(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_8b3f46eab545ef9e05e588c3ef5a2602e1f27c55.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_3827edc736491cfbffaa0141e33aefe822962395.600x338.jpg)Steam Storepage: http://store.steampowered.com/app/380220/
- Crystal Rift - Psytec Games Ltd.
Quote(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_c8b7c6cb465da861e8a2f9a2ad546888e43991a7.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_be7490902a0d9c6076a5b79b1525b0821d19600d.600x338.jpg?t=1448960802)Steam Storepage: http://store.steampowered.com/app/345140/
- Qbeh-1: The Atlas Cube - Liquid Flower
Quote(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_82495739625fa6c91d60f4db29aaba8fef7f7e15.600x338.jpg?t=1442330039)(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_084208972b583f6d98174f691aaf804cb2cf113f.600x338.jpg?t=1442330039)Steam Storepage: http://store.steampowered.com/app/252550/
- Mind: Path to Thalamus Enhanced Edition
Quote(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_c69ef0f0268a48848094297b2a86230bbb6e8657.600x338.jpg?t=1449160581)(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_3f82581973de100dd5ef8baaec26782d0af6d39d.600x338.jpg?t=1449160581)Steam Storepage: http://store.steampowered.com/app/296070/
- Subnautica - Unknown Worlds Entertainment
Quote(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_9d99b21f8f087fa3a5c574faa50c09ce70a46d45.600x338.jpg?t=1442313458)(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_5751acf6a4b62a5f4cf4cca96de746dda87f3a4e.600x338.jpg?t=1442313458)Steam Storepage: http://store.steampowered.com/app/264710/
- Euro Truck Simulator 2 - SCS Software
Quote(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_8ca6ff86e3deb54ccd3e41a20dd0d15366d59d5a.600x338.jpg?t=1447073742)(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_b02b7bbb14aa8ced7facba9be550d6d059d61433.600x338.jpg?t=1447073742)Steam Storepage: http://store.steampowered.com/app/227300/
- The Vanishing of Ethan Carter Redux - The Astronauts
Quote(http://i.imgur.com/K95qq74.jpg)(http://playmoments.de/wp-content/uploads/2015/09/TheVanishingOfEthanCarter.jpg)Steam Storepage: http://store.steampowered.com/app/258520/
- Pneuma: Breath of Life - DecoDigitalhttp://www.decodigital.co.uk
Quote(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_a0c9e8eb88fbb0bc1cde14cda450842dd8d4f2cd.600x338.jpg?t=1426435947)(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_eda117406a67130fd5ddf89a8613b33550ac5ffe.600x338.jpg?t=1426435947)Steam Storepage: http://store.steampowered.com/app/347440/
- Adr1ft - Three One Zerohttp://adr1ft.com
Quote(http://www.blur.com/assets/uploads/2015/06/002.jpg)(http://assets1.ignimgs.com/thumbs/userUploaded/2014/12/5/20823568_adr1ft_trailer_ign-1417834012626.jpg)
- The Gallery: Six Elements - Cloudhead Gameshttp://www.thegallerygame.com
Quote(http://madewith.unity.com/sites/default/files/game/image/gallery_1a.jpg)(http://oculusrus.ru/wp-content/uploads/2014/07/The-Gallery-Six-Elements-Oculusrift-2-660x330.jpg)
- Kairo - LockedDoorPuzzle
Quote(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_8303b9721fec6b79a171131c2946947fb8f666cd.600x338.jpg?t=1446169137)(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_39179ed31d743d400a7d1cb65bc71d2f07fae0c4.600x338.jpg?t=1446169137)Steam Storepage: http://store.steampowered.com/app/233230/
- Star Citizen - Cloud Imperium Gameshttps://robertsspaceindustries.com/
Quote(http://cdn.bleedingcool.net/wp-content/uploads/2015/12/star-citizen-pc-1400157365-096.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/11/Star-Citizen-FPS-gameplay-1.jpg)
- Eagle Flight - Ubisoft
Quote(http://blog.ubi.com/app/uploads/2015/12/eagle_flight_keyart_05.png?c7e3ac)(http://gematsu.com/wp-content/uploads/2015/12/Eagle-Flight-Ann-Init.jpg)
- World War Toons - Reload Studioshttp://wwt.reload-studios.com
Quote(https://cdn2.vox-cdn.com/uploads/chorus_asset/file/3746456/Rideable_Rocket.0.jpg)(http://www.theriftarcade.com/wp-content/uploads/2015/04/Trailer_screenshot_01.jpg)
- Technolust - Irisvirtualreality
Quote(http://i2.wp.com/www.roadtovr.com/wp-content/uploads/2014/12/Layer-20.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/04/Technolust-Oculus-Rift-1.png)
- Allison Roadhttp://www.allisonroadgame.com
Quote(http://vrfocus.com/wp-content/uploads/2015/06/AllisonRoad_1.jpg)(https://i.ytimg.com/vi/__i_LoRKhJ0/maxresdefault.jpg)
- Ark Survival Evolved - Studio Wildcardhttp://playark.com
Quote(https://i.ytimg.com/vi/uMhzzJXRe-0/maxresdefault.jpg)(http://static5.gamespot.com/uploads/original/1179/11799911/2863393-ark17.jpg)Steam Storepage: http://store.steampowered.com/app/346110/?l=german
- The Assembly - ndreamshttp://www.ndreams.com/titles/theassembly/
Quote(http://54.229.165.243/assets/Uploads/titles/the-assembly/screenshot-3.jpg)(http://vrfocus.com/wp-content/uploads/2015/08/NewAssemblyShot.png)
- Edge of Nowhere - Oculus/Insomniacwww.insomniacgames.com/games/edge-of-nowhere/ (http://www.insomniacgames.com/games/edge-of-nowhere/)
Quote(http://e5c351ecddc2f880ef72-57d6ff1fc59ab172ec418789d348b0c1.r69.cf1.rackcdn.com/images/A51cLe-Lu0dG.878x0.Z-Z96KYq.jpg)(http://images.vcpost.com/data/images/full/59011/edge-of-nowhere-game-preview.jpg?w=590)
- Trackmania Turbo - Nadeo/Ubisofthttps://www.ubisoft.com/de-DE/game/trackmania-turbo
Quote(https://ubistatic9-a.akamaihd.net/ubicomstatic/de-DE/global/media/TMT_E3_SCREEN_STADIUM2_209037.jpg)(https://i.ytimg.com/vi/9QMxkEs2dp4/maxresdefault.jpg)Steam Storepage: http://store.steampowered.com/app/375900/
- Loading Human - Untold Gameswww.untoldgames.com/ (http://www.untoldgames.com/)
Quote(https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/06/loadinghumaninarticlefunyay.jpg)(http://static.gamespot.com/uploads/original/1493/14930800/2425657-screen+shot+2014-01-27+at+11.21.20.png)
- Xing The Land Beyondwww.xingthegame.com (http://www.xingthegame.com)
Quote(http://static1.gamespot.com/uploads/screen_kubrick/mig/5/3/4/7/2125347-169_xing_thelandbeyond_gp_ot_pc_022513.jpg)(http://2.bp.blogspot.com/-B_UONq3WVEE/UifEvz6nkjI/AAAAAAAABfU/dvG6LVPRoJc/s1600/10.PNG)
__________________________________________________________________
- Stranded Deep - Beam Team Gameshttp://beamteamgames.com/stranded-deep
Quote(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_29702b378fb830e35b5cfce333f5ee52304f4831.600x338.jpg?t=1438305584)(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_f990462e750ceb62c19e8e10bb61c0d340d13f7a.600x338.jpg?t=1438305584)Steam Storepage: http://store.steampowered.com/app/313120/
If anyone knows more promising games, feel free to post here. And some of the games in the list I posted announced having VR Support in the future, but I am not sure whether some devs gave up on that or not.
QuoteUPDATED: 2016-02-01VR Games List (https://docs.google.com/spreadsheets/d/1V93BGgOB-UukOKaAeAo7j_4CqGryw05f2ZGPFKbg0PU/edit?usp=sharing) (Google Docs Link) Thread started with: 293 games Currently listed games: 403 Hello GAF. I've spent some of my time building this list, for a better view of what we might have. Currently, there are 293 games in this list. Removing the rumored ones, there are 277 games, which still is amazing. Answering some questions about it.Why there is so much UNKNOWN and almost no games for HTC Vive? I don't have the time, neither the patience, to search about every game and look extensively for their sources to confirm if it was going to release. So, that's why there is a lot of UNKNOWN and HTC Vive hasn't much games listed by me. So, I need your help to improve this list.How can we help building an informative list for all? You can post what is wrong about the list in the comments, giving your source of information, of course, so it's easier to check. But, I'll read the comments in my pace, so, if you have 100% sure of your source, or want to help updating this list, send me a PM with the subject "VR Games List". It will be of a great help and again, easier to spot.Can I have access to filter the games list? You don't need to. Just see at the top left, which has an icon for filter, click in it and select "Create as a temporary filter view", so you could filter by devices labels or sort the content.(http://i.imgur.com/xzQifyF.png) ------------------------------------- This spreadsheet has 3 layers/tabs: VR Games List, VR Devices Comparison and Sources.(Look at the bottom of spreadsheet)VR Games List Is just the games list with the status I've planned for it, simplified. I've not put cancelled or abandoned games for obvious reasons.YES = Planned, confirmed, available;NO = Confirmed that it won't be at this specific device;EXCLUSIVE = Exclusive to this specific device;TIMED EXCLUSIVE = Will come to others devices some day;UNKNOWN = Neither confirmed or declined to be available some day to this device;RUMOR = Demos that might become games, games rumored to support, or games rumored to be released;VR Devices Comparison It shows the total of VR games, as also the total of games for each label(YES, NO, etc...) and for each device. The devices sum of games are calculated by: YES + EXCLUSIVE + TIMED EXCLUSIVE. It's automatic and should never include NO, UNKNOWN and RUMOR, for obvious reasons.Sources This are the sources I've used as a base to create this list. As you give me your sources, I'll also add here, for a better view.Wikipedia: List of games with Oculus Rift support (https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support)Wikipedia: PlayStation VR (https://en.wikipedia.org/wiki/PlayStation_VR#Games)NeoGAF: Let's Talk About PlayStation VR: List of Upcoming Titles (http://www.neogaf.com/forum/showthread.php?t=1044658)NeoGAF: The VR-PC Game thread (http://www.neogaf.com/forum/showthread.php?t=1157231)Weareable: Best Samsung Gear VR apps: The games, demos and experiences to download first (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816)Gizmag: The best Gear VR games and apps in the Oculus Store (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/)NeoGAF: Samsung Gear VR : Consumer Edition |OT| Goodbye, real world. (http://www.neogaf.com/forum/showthread.php?t=1143119)Steam: HTC Vive Compatible Games (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410)Steam: Comprehensive VR Game/ Demo/ Software List (https://steamcommunity.com/app/358720/discussions/0/490125737466104786/)RoadToVR: HTC VIVE COMPATIBLE GAMES (http://www.roadtovr.com/category/htc-vive-compatible-games/)VRfocus: HTC Vive Archive (http://vrfocus.com/archives/tag/htc-vive/)VRfocus: OVER 200 DEVS ARE WORKING WITH PLAYSTATION VR, HERE'S OVER 60 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)Enter The Rift: Taipei Games Show 2016: 3 nouvelles expériences pour le PS VR annoncées (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html) ----------------------------Future updates - 2016-01-14: Games list updated (Source1 (http://www.neogaf.com/forum/showpost.php?p=192161916&postcount=8), Source2 (http://www.neogaf.com/forum/showpost.php?p=192167193&postcount=19)); - 2016-01-14: Gear VR and some games for it (Source1 (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816), Source2 (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/), Source3 (http://www.neogaf.com/forum/showthread.php?t=1143119)); - 2016-01-14: Games list updated: Adding some HTC Vive games (Source 1 (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410), Source 2 (https://steamcommunity.com/app/358720/discussions/0/490125737466104786)); - 2016-01-15: Games list updated: Adding more HTC Vive games (Source 1 (http://www.roadtovr.com/category/htc-vive-compatible-games/)) - 2016-01-17: Games list updated (Source 1 (http://vrfocus.com/archives/tag/htc-vive/)) - 2016-01-20: Games list updated (Source 1 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)) - 2016-02-02: Games list updated (Source 1 (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html))
Quote from: kitler53 on Feb 23, 2016, 12:47 AMThat isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.You asked for good VR games, not just vive
NotImpressed.jpeg
Quote from: Dr. Pezus on Feb 23, 2016, 09:51 AMYou asked for good VR games, not just vivei asked for the reasons as to why i would spend $600 or $800 on a vr device. you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc. and lol at good,.. a lot of those "good" games look quite shaming to me. there are very few reasons imo to be motivated to invest in this technology. all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).
Quote from: kitler53 on Feb 23, 2016, 03:45 PMi asked for the reasons as to why i would spend $600 or $800 on a vr device. you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc. and lol at good,.. a lot of those "good" games look quite shaming to me. there are very few reasons imo to be motivated to invest in this technology. all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).Honestly I think PSVR will cost 399$ max.
Quote from: kitler53 on Feb 22, 2016, 10:56 PMwhat are the good VR games then because i haven't seen any.Nope
Quote from: the-Pi-guy on Feb 23, 2016, 04:04 PMHonestly I think PSVR will cost 399$ max.i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.
There are similar headsets for 299$.
Besides that, Euro Truck Simulator 2, that's AAAA for sure.
The group hyping it, is very different from the group that hyped up the Wii.
I'd try out a headset if you can find one. I got to try out GearVR. Very very cool.
Quote from: kitler53 on Feb 23, 2016, 05:51 PMi could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.Thought you loved indies
right now the games look low budget and shaming. the hardware is really expensive. this tech has set itself up for failure because without customers there won't be software and without software there won't be customers. being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.
i've been down on vr for a while now but this really is the nail in the coffin for me. i am definitely not buying any vr device (not even psvr) for at least a year after launch. after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game. there will not be a market to sell to at these prices. i have no interest in tacked-on vr support for non vr games.
Quote from: Dr. Pezus on Feb 23, 2016, 06:15 PMThought you loved indiesBut indie support can dry up too if the headsets fail to attract a market.
Quote from: Legend on Feb 23, 2016, 06:38 PMBut indie support can dry up too if the headsets fail to attract a market.
When was the last time vita had an exclusive indie game?
Quote from: the-Pi-guy on Feb 23, 2016, 06:49 PMI'd argue the Vita is different from Vive and Oculus as being at least relatively open.Yeah I really prefer PC VR for that reason too.
PSVR being a part of a closed platform can certainly have support dry up. PC is less vulnerable to that. As long as someone thinks the experience is worth it, it'll trickle in.
People have put in unofficial support into games like Minecraft and Skyrim.
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.
Quote from: kitler53 on Feb 23, 2016, 05:51 PMi could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.To be honest, your expectations are very different from mine. I'm blown away by the amount of content. The AAA content is a little lacking, but there are already a couple of things.
Quote from: kitler53 on Feb 23, 2016, 05:51 PMright now the games look low budget and shaming. the hardware is really expensive. this tech has set itself up for failure because without customers there won't be software and without software there won't be customers. being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.You have to start somewhere. I still see some great looking games. Rigs, Luckey's Tale, Vanishing of Ethan Carter and a couple of others look really good in my opinion.
Quote from: kitler53 on Feb 23, 2016, 05:51 PMi've been down on vr for a while now but this really is the nail in the coffin for me. i am definitely not buying any vr device (not even psvr) for at least a year after launch. after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game. there will not be a market to sell to at these prices. i have no interest in tacked-on vr support for non vr games.What I don't really get is why you're being so down on VR. There are literally 100's of games (albeit mostly indies) for VR, despite being months away from launching. We have E3 coming. (Please at least wait to complain until E3; even then I don't want to hear about it, to be honest).
Quote from: Legend on Feb 23, 2016, 06:54 PMYeah I really prefer PC VR for that reason too.I'm just really not sure. PC VR seems safer, but most of the really good looking games that I want are on PS4 for now. :P
Plus VR makes sims games even more amazing, and I love sim games on PC.
If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
QuoteWell, there's my 50th birthday present sorted for the 16th March!
No socks this year kids, dad needs psvr!
Quote from: Mmm_fish_tacos on Feb 24, 2016, 12:43 AM(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)March 15th? Wooot!
Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.
(https://pbs.twimg.com/media/CYMiqvKWEAAVdH2?format=png&name=large)
NeoGAF - View Single Post - Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=196427582&postcount=117)
Me when I'm even older!
QuoteDr.Richard Marks had a talk about PSVR at the Vision AR/VR Summit last week. The video has now been released online: https://www.youtube.com/watch?v=XZVVs5O8NC0 Some details as I watch:Here's a video of the 'Disc Battle' demo that had an hardware error during PSX keynote (here's how it is when working): https://youtu.be/XZVVs5O8NC0?t=1601
- *<18ms super low latency thanks to fixed hardware.
- 100degree FOV.
- Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony).
QuoteOriginally Posted by Dynablast
(http://vizioneck.com/forum/showthread.php?p=196553354#post196553354)
Same story from a VR developer on Reddit (https://www.reddit.com/r/oculus/comments/3vnce8/51_titles_announced_for_playstation_vr_for_now/cxp6di1):"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."
- Reprojection was previously on as an option but now Sony has made it permanently on as it has no down-sides (contra keeping it off).
- The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it *does* process. No PS4 GPU/CPU cycles spent on Audio.
- Reconfirms that the only new hardware is the PSVR hmd itself, the rest is what's already in the market (PS4 camera, PS Move, DS4).
Quote from: the-Pi-guy on Feb 25, 2016, 08:12 PMThe VR Games of 2016 | Kotaku UK (http://www.kotaku.co.uk/2016/01/13/the-vr-games-of-2016)i didn't like endless ocean either.
Quote(http://abload.de/img/maincosrz.png)(http://abload.de/img/examplesewsh1.png)
Through September 30, 2014 and October 17, 2014, Sony Computer Entertainment Inc. and Sony Computer Entertainment America Inc. filed in the US via the USPTO three patent applications describing a glove controller for use with a head-mounted display (HMD). They were published yesterday, on February 25, 2016. The applications are as following:Appl. No. / Title
14/517733 | Thumb Controller
14/517741 | Glove Interface Object
14/503275 | SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT
These applications are quite similar though with different inventors, so I'll be focusing on the one called Glove Interface Object. As always, a patent is not a confirmation or denial of a product or service being developed. To begin with, here's the abstract, interestings parts bolded:QuoteAbstract
A glove interface object is provided, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.
QuoteClaims (excerpts)
1. A glove interface object, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.
5. The glove interface object of claim 1, further comprising: a trackable object that is configured to be illuminated during interactivity, the trackable object configured to be identified from captured image data by the computing device to enable tracking of a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
6. The glove interface object of claim 1, further comprising: at least one inertial sensor for generating inertial sensor data; wherein the communications module is configured to transmit the inertial sensor data to the computing device for processing to identify and track a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
7. The glove interface object of claim 1, wherein the communications module is configured to receive haptic feedback data from the computing device; the glove interface object further comprising a haptic feedback mechanism that is configured to generate haptic feedback based on the haptic feedback data.
8. The glove interface object of claim 1, further comprising: at least one pressure sensor configured to generate pressure sensor data identifying a pressure applied to at least a portion of the glove interface object; wherein the communications module is configured to send the pressure sensor data to the computing device for processing to determine the finger position pose.
QuoteDescription
BACKGROUND
(0002) 1. Field of the Invention
(0003) The present invention relates to a glove interface object and associated methods and systems.
(0004) 2. Description of the Related Art
(0005) The video game industry has seen many changes over the years. As computing power has expanded, developers of video games have likewise created game software that takes advantage of these increases in computing power. To this end, video game developers have been coding games that incorporate sophisticated operations and mathematics to produce a very realistic game experience.
(0006) Example gaming platforms, may be the Sony Playstation.RTM., Sony Playstation2.RTM. (PS2), Sony Playstation3.RTM. (PS3), and Sony Playstation4.RTM. (PS4), each of which is sold in the form of a game console. As is well known, the game console is designed to connect to a monitor (usually a television) and enable user interaction through handheld controllers. The game console is designed with specialized processing hardware, including a CPU, a graphics synthesizer for processing intensive graphics operations, a vector unit for performing geometry transformations, and other glue hardware, firmware, and software. The game console is further designed with an optical disc tray for receiving game compact discs for local play through the game console. Online gaming is also possible, where a user can interactively play against or with other users over the Internet. As game complexity continues to intrigue players, game and hardware manufacturers have continued to innovate to enable additional interactivity and computer programs.
(0007) A growing trend in the computer gaming industry is to develop games that increase the interaction between the user and the gaming system. One way of accomplishing a richer interactive experience is to use wireless game controllers whose movement is tracked by the gaming system in order to track the player's movements and use these movements as inputs for the game. Generally speaking, gesture input refers to having an electronic device such as a computing system, video game console, smart appliance, etc., react to some gesture made by the player and captured by the electronic device.
(0008) Another way of accomplishing a more immersive interactive experience is to use a head-mounted display. A head-mounted display is worn by the user and can be configured to present various graphics, such as a view of a virtual space. The graphics presented on a head-mounted display can cover a large portion or even all of a user's field of view. Hence, a head-mounted display can provide a visually immersive experience to the user.
(0009) Another growing trend in the industry involves the development of cloud-based gaming systems. Such systems may include a remote processing server that executes a game application, and communicates with a local thin client that can be configured to receive input from users and render video on a display.
(0010) It is in this context that embodiments of the invention arise.
QuoteSummaryDrawings
(0012) In accordance with embodiments of the invention, a glove interface object is provided for enabling a user to interact with an interactive application, such as a video game. The glove interface object can incorporate various types of devices to facilitate various types of functionality. In some implementations, the glove interface object includes flex sensors which are capable of detecting the amount of flexing of the user's fingers. In some implementations, the glove interface object includes pressure sensors, mounted to various locations such as the fingertips and/or the palm, which are capable of detecting when pressure is applied to such areas, and the magnitude of such pressure. In some implementations, the glove interface object includes touch switches, which are configured to detect contact between one portion of the user's hand and another portion of the same hand or the user's other hand. For example, touch switches may detect when a user's thumb touches any of the other fingers on the same hand, and/or when any of those other fingers touches the palm of the user's hand. In some implementations, the glove interface object includes an index-thumb touchpad, that is configured to detect contact between the user's thumb and the side of the index finger, and define variable input based on the location along the side of the index finger that is being contacted by the thumb.
(0013) As used herein, a glove interface object may be utilized as a glove controller for a video game. However, it should be understood that the glove interface object does not necessarily have to be a controller utilized for playing games, but may be used for interfacing with virtual objects on a display screen viewable by a user, and for any other suitable purpose for which input defined from the glove interface object may be applied. It should be appreciated that the present invention can be implemented in numerous ways, such as a process, an apparatus, a system, a device or a method on a computer readable medium. Several inventive embodiments of the present invention are described below.There is a bounty of embodiments described. These are omitted from this post as the images provide some good examples (with explaining text)
These are provided as is, so tilt your head or monitor if you have difficulties reading the text.(http://abload.de/img/gloveinterfaceobject-3lo5r.png)Quote(0068) FIG. 1A illustrates a system for interactive gameplay of a video game, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-74old.png)
Quote(0069) FIG. 1B illustrates a system for interactive gameplay of a videogame, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-c1o0q.png)
Quote(0070) FIG. 2 illustrates a head-mounted display (HMD), in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-4spr8.png)
Quote(0071) FIG. 3 conceptually illustrates the function of a HMD in conjunction with an executing video game, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-krr8b.png)
Quote(0072) FIG. 4A illustrates a glove interface object incorporating a plurality of flex sensors, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-awrix.png)
Quote(0073) FIG. 4B illustrates a side view of a glove interface object having flex sensors defined thereon, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-ndrnp.png)
Quote(0074) FIG. 4C illustrates a glove interface object having a plurality of flex sensors positioned at joint regions of the glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-u8rkj.png)
Quote(0075) FIG. 5A illustrates a glove interface object having a plurality of pressure sensors, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-cjoqg.png)
Quote(0076) FIG. 5B illustrates a glove interface object 500 having a plurality of pressure sensors, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-72phn.png)
Quote(0077) FIG. 5C is a schematic diagram illustrating a circuit for detecting pressure on a glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-4xrpk.png)
Quote(0078) FIG. 6A is a schematic diagram showing a glove interface object having analog touch sensing circuitry, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-e2ofk.png)
Quote(0079) FIG. 6B is a schematic diagram illustrating a glove interface object having digital switches for detecting contact between different portions of the glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-5trld.png)
Quote(0080) FIG. 6C illustrates a glove interface object 600 having conductive pads for detecting contact between portions of the glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-p1rns.png)
Quote(0081) FIG. 7A illustrates a glove interface object implementing a trackpad using the side of the index finger and the thumb, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-ulr38.png)
Quote(0082) FIG. 7B is a schematic diagram illustrating circuitry for an index-thumb track pad, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-z1pwx.png)
Quote(0083) FIG. 7C is a schematic diagram illustrating circuitry for providing an index-thumb trackpad, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-aho9t.png)
Quote(0084) FIG. 7D illustrates a glove interface object 700 having a plurality of contact switches positioned adjacent to each other along the side of the index finger portion, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-27qq7.png)
Quote(0085) FIG. 7E is a schematic diagram illustrating circuitry for integrating the functionality of the aforementioned index thumb trackpad with that of the touch switches described with reference to FIG. 6B, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-3kquo.png)
Quote(0086) FIG. 8A illustrates a glove interface object 800 having a plurality of lights defined thereon, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-ixrr5.png)
Quote(0087) FIG. 8B illustrates a glove interface object 800 having various illuminated regions, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-drrjj.png)(http://abload.de/img/gloveinterfaceobject-zcqvt.png)
Quote(0088) FIGS. 9A, 9B, 9C, 9D, 9E, and 9F illustrate various hand poses detected from a glove interface object, and their application to define an interactive event in a virtual environment, in accordance with embodiments of the invention.(http://abload.de/img/gloveinterfaceobject-2gqbv.png)(http://abload.de/img/gloveinterfaceobject-9po7j.png)
Quote(0089) FIGS. 10A and 10B schematically illustrate a system for interfacing with an interactive application using a glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-qqpqm.png)
Quote(0090) FIG. 11 illustrates components of a glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-fpp4p.png)
(0091) FIG. 12 illustrates components of a head-mounted display, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-2dpba.png)
(0092) FIG. 13 is a block diagram of a Game System, according to various embodiments of the invention.QuoteDETAILED DESCRIPTION (excerpts)Source: Search the appl. no. here (http://appft.uspto.gov/netahtml/PTO/search-bool.html)
(0095) The display may be the display of a head mounted display (HMD), a display of a second screen, a display of a portable device, a computer display, a display panel, a display of a remotely connected users (e.g., whom may be viewing content or sharing in an interactive experience), or the like. In some embodiments, the captured positions of the user's hand, the pressures sensed, the fingers touched, and/or the hand/finger gestures are used to interact in a video game, in a virtual world scene, a shared virtual space, a video game character, a character that is an extension of the real-world user, or simply provide a way of touching, holding, playing, interfacing or contacting virtual objects shown on a display screen or objects associated with documents, text, images, and the like.
(0096) In still other embodiments, virtual gloves may be worn by multiple users in a multi-user game. In such examples, each user may use one or two gloves. The users may be co-located or interfacing in a shared space or shared game from remote locations using a cloud gaming system, networked device and/or social networked collaboration space. In some embodiments, a glove may be used by one or more remote users to interact in a collaborative way to examine documents, screens, applications, diagrams, business information, or the like. In such an implementation, users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like.
(0097) During collaboration, movements made by one user's hand can appear to the other user as if a real user hand is moving things, objects, or making actions in the collaboration space. Still in a collaboration environment, if two remote users are examining documents, users wearing gloves can point at things on a virtual page, point and draw on a virtual whiteboard, lift and move virtual papers, shake hands, move items, etc. In some collaborative environments, one or more of the users may be wearing an HMD. When the HMD is used in conjunction with the glove or gloves (e.g., worn by one or more users), the users may see a virtual environment in which they can collaborate using their hands, such as moving objects, pages, objects, typing on virtual keyboards, moving virtual pages, tapping on things, pressing on things, etc.
(0098) Therefore, it should be understood that the uses of a glove that includes one or more sensors, and/or can detect pressure, and/or can detect bending position of fingers, and/or can detect orientation, and/or can detect inertial movement, etc., can provide for a broad scope of uses. Example uses, without limitation, may include video gaming, entertainment activities, sport related activities, travel and exploring related activities, human-to-human contact (e.g., shaking hands of a remote user), business activities, etc. In one implementation, this type of interactivity provided by a glove interface may be extended to additional sensors that may be attached or associated with other parts of the human body (e.g., an arm, a leg, a foot, etc.). In addition to gloves, different types of clothes are envisioned, e.g., jackets, pants, shoes, hats, etc.
(0106) The bracelet 120 can include various electronics for communicating with other devices of the glove interface object 104, such as various sensors as are described in the present disclosure. In one embodiment, the bracelet 120 includes a sensor data processor 126 for processing data received from various sensors of the glove interface object, such as flex sensors, pressure sensors, contact switches, index thumb touchpad, biometric sensors, etc. Furthermore, the bracelet 120 may include a communications module 128 that is configured to transmit and/or receive data from other devices, such as the computing device 106 and/or the headmounted display 102.
There you have it. As said, this does not necessarily mean a product will emerge. But out of many of Sony's patents, this seems one of the more reasonable ones.
There is a lot more text on this, especially the amount of example embodiments is rich.
Slap me with a glove if old.
QuoteJust tried the HTC vive and got a photo of the processing box
HTC Vive(http://i.imgur.com/aftaq0n.jpg)
3 lines (merged into one) to the headset from this box
2 lines (into the back of pc)
1 line into the power socket
Here's one for PSVR(http://i.imgur.com/NRNy2wM.jpg)
Quote from: Mmm_fish_tacos on Feb 26, 2016, 03:40 PM.I don't mind the headset, but I'm not sure how I feel about gloves...
QuoteQuoteOriginally Posted by JoystickSome degree of prediction is "always on" I think, therefore it is factored in whenever you are rendering or just re-projecting. As for how many pixels we are talking about, you can get n idea by looking at the re-projection artifacts in this direct feed video from The London Heist. https://www.youtube.com/watch?v=m2CXbjwLv2w Pay very close attention to the top corners when view turns around. Especially the top/left one. It's *very* hard to notice in motion (they seem to be hiding it with some sort of edge mirroring so you don't see black areas popping in) but here are a few frames I've captured that clearly show the artifacts.
(http://vizioneck.com/forum/showthread.php?p=196762169#post196762169)
I understand how reprojection works, but the way that devs explain it is that they take the sensor data at the start of the frame, render, then as late as possible poll the sensors again and reproject for the new orientation. What I haven't seen or heard mentioned is if the engine uses that sensor data as-is or instead estimates the final orientation/position for the future point in time that the image will reach the player's eyes (based on remaining frame time & latency to send to the display), renders for that later estimate, then does the same when estimating final orientation for reprojection. For example, if head rotation is constant it is easy to calculate the orientation in 16ms time, just add the same rotation that occurred during the last frame and render for that. Even acceleration could be taken into account. After all, the polling rate of the sensors and camera is very high (~1000Hz) and even fast head movement is comparatively quite slow so you could calculate speed and acceleration quite well. I'm assuming that this is what is actually being done, right? In which case reprojection is only filling a small gap, especially if natively rendering at 120fps. I'd like to know how many degrees and typical pixels we're talking about.
Quote(http://i.imgur.com/0NRI42X.jpg)(http://i.imgur.com/jeiAsWd.jpg)(http://i.imgur.com/wi4DIH4.jpg)Reminds me of the old PS1 games :D Anyway... It is worth noting this is a 1+ year old footage. Stuff might have changed since then. Finally, here is a good video showing re-projection in action on the Rift with VorpX https://youtu.be/12R8Z4mssoY?t=12m43s
Quote from: Legend on Feb 26, 2016, 07:33 PMI doubt psvr forward predicts like those people think. Would cause more problems than it's worth imo.hater.
Quote from: kitler53 on Feb 26, 2016, 08:07 PMhater.I love reprojection.
http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/
Quote from: the-Pi-guy on Mar 01, 2016, 04:36 AMHTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes | GamesBeat | Games | by Jeff Grubb (http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/)Demand is there... Up to a point at least
Quote from: Dr. Pezus on Mar 01, 2016, 04:04 PMDemand is there... Up to a point at leastI think it's really impressive. Especially since quite a few people already got the Oculus Rift.
Quote from: Legend on Mar 01, 2016, 04:56 PMAt least we know it won't be an uber failure.I am happy with it.
But 15,000 is nothing and 10 minutes is too short. Not enough data to determine demand.
Quote from: the-Pi-guy on Mar 03, 2016, 08:59 PMOdd choice for a vr game. Might check it out if it isn't too expensive.
Quote from: Mmm_fish_tacos on Mar 03, 2016, 09:31 PMOdd choice for a vr game. Might check it out if it isn't too expensive.Palmer was teasing something that was better than yu-gi-oh, this is it.
Quote"The human brain has a low tolerance to hiccups in the VR space, and that's the spec we're confident putting our name on for a consistent gameplay experience when you're exploring our galaxy. Our spec also takes into account that we're not rendering at Vive's native resolution of 2160x1200 but at 3024x1680 (1.4x each dimension recommended by Valve) and then scaling down. We believe this is hugely important for anti-aliasing in VR to avoid noticing pixels so much, as other solutions can leave them appearing relatively large at the centre of your vision."Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)
Quote from: the-Pi-guy on Mar 04, 2016, 05:52 PMIs your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)Yeah the fish eye distortion has to happen after rendering, so in VR you tend to render significantly higher than the screen resolution.
That explains the recommendations.
QuoteQuoteOriginally Posted by dhonkOne of us. One of us.
(http://vizioneck.com/forum/showthread.php?p=197549738#post197549738)
Shiiiiiiiiiiiet guys. Got the Pre today (dev hookup) and it was my first VR experience. Can't stop thinking about it, its absolutely insane. Didnt experience any major hiccups besides the secret shop demo being kind of choppy. The portal demo is just.......
I dunno you guys, I thought those "this is the future" stuff was dumb but wow.
QuoteNew Vive games will be announced at GDC
Roundtable with the first group of Devs from the SteamVR Dev Showcase earlier in the year
QuoteOculus VR founder: We'll support Mac 'if Apple ever releases a good computer' (http://www.neowin.net/news/oculus-vr-founder-well-support-mac-if-apple-ever-releases-a-good-computer)(http://i.imgur.com/PBo3kqe.jpg)
Quote from: Mmm_fish_tacos on Mar 04, 2016, 06:59 PMNeoGAF - View Single Post - Palmer Luckey: We'll release Oculus on Mac if they ever release a good computer (http://www.neogaf.com/forum/showpost.php?p=197458705&postcount=1)lol yeah.
;D
QuoteFrom the Dailymail (http://www.*****************/sciencetech/article-3480457/Sony-s-PlayStation-VR-set-officially-launch-week-Invite-event-expected-reveal-release-date-price.html?ITO=1490&ns_mchannel=rss&ns_campaign=1490)(https://pbs.twimg.com/media/CdB85trWwAAKupg.jpg:large)QuoteThe Japanese firm is hosting an invite-only event in San Francisco on 15 March, which is likely to feature the official launch of Sony's PlayStation VR, previously codenamed Project Morpheus.
The invitation is also in line with Sony's promise that its VR headset would go on sale in the 'first half of 2016' when its official name was revealed last September.
QuoteThe event will be followed by 'hands-on' demos, suggesting there will be some new hardware on display for attendees to try out.
As far as we know, the PlayStation VR has a head-mounted display with 1080p HD resolution and a 90-degree field of view, while sensors built into the headset track head movements.
QuoteThere's no official word on how much PlayStation VR will cost.Lol at the "rumours" regarding the price.
However, earlier this year, a listing on Amazon's Canada site appearing to have been posted by accident revealed the headset will cost $1,125 CAD, which converts to $800 USD or £770.
QuoteQuoteOriginally Posted by Get_craycray(http://assets.neogafllc.netdna-cdn.com/forum/image.php?u=536362&dateline=1456327305)
(http://vizioneck.com/forum/showthread.php?p=197867517#post197867517)
Sorry, I wasn't aware Dailymail was a joke :(
Quote from: ethomaz on Mar 09, 2016, 07:09 PM(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)This has been posted a couple times. :)
Quote from: Raven on Mar 09, 2016, 09:40 PMSony: PlayStation VR Is "For The Mass Market", Will Be "Affordable" (http://gameranx.com/updates/id/42652/article/playstation-vr-will-be-affordable-as-its-for-the-mass-market/)I'm thinking 299-399$.
Quote from: kitler53 on Mar 09, 2016, 10:09 PM$299 for just the headset.Called it
Quote from: Dr. Pezus on Mar 09, 2016, 11:15 PMCalled itIsn't kitler making a prediction?
Quote from: Legend on Mar 09, 2016, 11:20 PMIsn't kitler making a prediction?Yeah. Just the hints from Sony point to a nice price. I'm thinking 399 with everything included and a game
Quote from: ethomaz on Mar 09, 2016, 11:45 PMSeems like Sony will define the VR wave.Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.
The OR talk about you need a super high PC ring will die fast when the sales start to show there is not enough people with high-end rings to buy it.
Quote from: the-Pi-guy on Mar 10, 2016, 12:05 AMSomeone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.Chertz is fun :D
Quote from: Legend on Mar 09, 2016, 11:20 PMIsn't kitler making a prediction?nope.
QuoteThey don't need to be.
Zoombael said:
"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"[/font][/size]
No, i did not. I pointed out that High End PCs are not the rule.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.
With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.
...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.
Quote from: the-Pi-guy on Mar 10, 2016, 02:07 AMgamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7797089)Random? So far psvr has the best looking games.
Quote from: Mmm_fish_tacos on Mar 10, 2016, 02:33 AMRandom? So far psvr has the best looking games.Not very random at all.
Quote from: the-Pi-guy on Mar 10, 2016, 12:05 AMSomeone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.
Quote from: DerNebel on Mar 10, 2016, 04:03 PMIn that interview Shu also says that he was surprised by the price of the Rift, do you think that tells us something about PSVR's price?Think it "confirms" that it will be substantially cheaper.
QuoteJust had a dream last night. Andrew House said "$339".
Quote from: the-Pi-guy on Mar 11, 2016, 04:12 AMThis kinda seems over the top for VR.Yeah I assume I'll prefer slow atmospheric games in vr, not this type of stuff.
Quote from: Legend on Mar 13, 2016, 05:56 PMI don't have GearVR yet, but I've been messing around with apps. The lack of buttons feels like a huge problem.i thought it had one.
Quote from: kitler53 on Mar 13, 2016, 10:33 PMi thought it had one.Yeah 1 isn't enough.
Quote from: Legend on Mar 13, 2016, 11:49 PMYeah 1 isn't enough.okay. so the key to your statements was "buttons". it sounded liked you were saying there were none.
Quote from: Legend on Mar 14, 2016, 08:15 PMWe've sure come a long way.Yep, but it also showed how old a lot of the tech actually is that is being used in modern sets.
Retro VR lacked persistence.
QuoteMinecraft VR will mean a lot for the medium this year and the press went hands-on with it two weeks ago. The game offers two modes for VR: A virtual cinema mode in which the game shows in 3D stereoscopic in front of you on a huge cinema screen. Apparently you can control some selection with your gaze as well. This mode supposedly works really well for what it is. With a touch of a button however you enter full-immersion mode where you control the character in traditional FPS style. This comes as a no shock to most who follow VR developments but traditional FPS traversal is poison in VR. Minecraft has instant and fast motions in all directions with big drops, jumps etc. Users become sweaty and motion-sickness develop rapidly. Lo-and-behold various impressions on twitter following the event, culminating in hands-on videos like this by Polygon: https://www.youtube.com/watch?v=ZDhlEwXvdZU and Tom's hardware: http://www.tomshardware.com/news/min...sea,31309.html (http://www.tomshardware.com/news/minecraft-vr-oculus-rift-nausea,31309.html)QuoteOriginally Posted by Tom's hardwareUltimately Oculus (ironically) are on the verge of poisoning the VR-well in a spectacular fashion right now in their reach for a huge-get with the Minecraft IP. Microsoft... I don't think they really care one way or the other (see: Hololens bs marketing etc). Everyone will want to try this in VR with huge expectations. If the first-impressions are bad (with grown-ups and younger audiences alike) it could turn a huge amount of people off VR.The solution is thankfully really simple: Just drop the full-immersion mode completely! The cinema mode isn't a full VR experience but Oculus and Microsoft *really shouldn't* shoehorn this non-VR game into full-immersion mode with the current design. It is not designed for VR at all as-is.
The NauseaOn my first playthrough of the game, I briefly played in the virtual living room before hopping into the actual Minecraft world. However, the feeling of nausea came around after a few seconds in the unique VR view. Throughout the demo, I had to be cautious about the speed of my head turns and my character's overall movement. When combined, those two actions can result in a dizzying experience. Eventually, the nausea somewhat subsided near the end of the demo. However, there were issues with the game recording software, so video footage wasn't available. I had a slightly better experience on my second run through of the game (which is the video included in this story), but my dizziness lingered as I made my way through the map.Nausea has not been an issue for me in most of the VR games I've played. Even EVE: Valkyrie, with its fast-paced space flight action, didn't make me feel sick, but Minecraft, a simple game of creativity and survival, gave me an uncomfortable experience in VR. It seems, then, that the virtual living room was created for those who might have issues playing the game in a true VR mode.
Quote from: Mmm_fish_tacos on Mar 15, 2016, 12:15 PMDon't shoe horn vr into your game. >:(Yeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.
QuoteWhile we wait, a nice little post on reddit about why the PSVR full-RGB OLED screen is divine:QuoteMost people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR. First of all it has a lower resolution right? Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans. Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels So, for the same amount pixels PSVR has more sub-pixels by 2:3. Now, let's have a look at the resolution and see which display has more sub-pixels. 2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher) Consider the fact that all three displays have almost the same FOV. They may even run some of the same games. The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%. The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power. Consider the DK2: 1920x1080x2 = 4,147,200 Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect. While PSVR manages an increase of 50% in sub-pixel density over the DK2. There's a lot more to technology than reading off the back of the box.https://www.reddit.com/r/playstation...ledrgb_screen/ (https://www.reddit.com/r/playstationvr/comments/4ag7w3/why_psvr_uses_an_oledrgb_screen/)
Quote from: Mmm_fish_tacos on Mar 15, 2016, 12:12 PMNeoGAF - View Single Post - Minecraft VR poisoning the well (Polygon, Toms Hardware etc) (http://www.neogaf.com/forum/showpost.php?p=198373606&postcount=1)Basically having a character moving while not moving is the issue? Why hasn't that been an issue with other games?
Quote from: Raven on Mar 15, 2016, 12:41 PMYeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.Minecraft could very cool in VR.
Quote from: the-Pi-guy on Mar 15, 2016, 01:58 PMBasically having a character moving while not moving is the issue? Why hasn't that been an issue with other games?I think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems. In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.
RIGS for example.
I haven't really seen Minecraft to have as much jumping around, as much speed.
I think there has to be other issues with it.
Minecraft could very cool in VR.
Quote from: Mmm_fish_tacos on Mar 15, 2016, 02:02 PMI think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems. In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.This is what I think too, but that's not inherent to Minecraft. They just need to fix it.
Quote from: the-Pi-guy on Mar 15, 2016, 01:58 PMBasically having a character moving while not moving is the issue? Why hasn't that been an issue with other games?cars.
RIGS for example.
I haven't really seen Minecraft to have as much jumping around, as much speed.
I think there has to be other issues with it.
Minecraft could very cool in VR.
QuoteUbisoft is really interested in VR https://www.youtube.com/watch?v=816z7LoBtSQhttps://www.youtube.com/watch?v=xK6tJAOzBJYhttps://www.youtube.com/watch?v=vWBb1LgtITc
Quote from: the-Pi-guy on Mar 15, 2016, 05:56 PMLegend what do you think of the Minecraft thing?Kitler seems spot on.
Quote from: Legend on Mar 15, 2016, 06:11 PMKitler seems spot on.I'm still not convinced.
Motion is probably the biggest unknown/problem in VR. Rigs as far as I know is the only VR exclusive game with rapid motion. Maybe they solved it?
Quote from: Legend on Mar 15, 2016, 11:29 PMWow.But will it look better?
I just realised my GearVR will have higher resolution than both OR and Vive.
Quote from: Mmm_fish_tacos on Mar 16, 2016, 12:01 AMBut will it look better?Probably be close enough.
Quote from: Legend on Mar 16, 2016, 12:02 AMProbably be close enough.And the processing power.
Lacking spatial tracking is the much larger issue.
Quote from: Mmm_fish_tacos on Mar 16, 2016, 12:02 AMAnd the processing power.VRidge: Oculus Rift Emulator for cardboard viewer (http://vizioneck.com/forum/index.php?topic=3301.0)
Quote from: Legend on Mar 15, 2016, 11:29 PMWow.
I just realised my GearVR will have higher resolution than both OR and Vive.
Quote from: the-Pi-guy on Mar 16, 2016, 01:27 AMThere's more to beauty than pixels.There's also more to a woman than two natural pines and dog but you still want a nice amount of them.
Quote from: Raven on Mar 16, 2016, 02:16 AMThere's also more to a woman than two natural pines and dog but you still want a nice amount of them.
Games | Youtube | Blog | SomethingElse | MaybeAnotherThing |
100ft Robot Golf | link (https://www.youtube.com/watch?v=Q6yg7qkAFXQ) | link (http://100ftrobotgolf.com/) | ||
Ace Combat 7 | link (https://www.youtube.com/watch?v=_zuBSUJfpBk) | link (http://acecombat.com/) | ||
Albino Lullaby | link (https://www.youtube.com/watch?v=sq53HkrQ9wc) | link (http://albinolullaby.com/) | ||
[The Apollo 11 VR Experience | link (https://www.youtube.com/watch?v=TrsT5W9DpkQ) | link (https://www.kickstarter.com/projects/1436197736/the-apollo-11-virtual-reality-experience-education) | ||
Aquarion Evol | None | link (http://www.vrfocus.com/2015/09/aquarion-evol-playstation-vr-videogame-revealed/) | ||
Atom Universe | link (https://www.youtube.com/watch?v=nn5F1gg_m1I) | link (https://www.kickstarter.com/projects/882445008/atom-universe-a-virtual-reality-theme-park-on-pc-a) | ||
Adrift | link (https://www.youtube.com/watch?v=gwOktjpMbdI) | link (http://www.vrfocus.com/2015/05/adrift-confirmed-project-morpheus-vive-uannounced-vr-platforms/) | ||
Ark: Survival Evolved | link (https://www.youtube.com/watch?v=4lyr6h6Z5Jo) | link (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/) | ||
The Assembly | link (https://www.youtube.com/watch?v=e0XVkP6lXOU) | link (http://www.totalpsvr.com/the-assembly-coming-to-playstation-vr/) | ||
Battlezone | link (https://www.youtube.com/watch?v=eV-hSL_L-PM) | link (http://blog.us.playstation.com/2015/06/16/introducing-battlezone-for-project-morpheus/) | ||
Bebylon Battle Royale | none | link (http://www.roadtovr.com/kite-and-lightning-bebylon-battle-royale/) | ||
Chernobyl VR Project | link (https://www.youtube.com/watch?v=reIzoNE9WcE) | link (http://www.eurogamer.net/articles/2015-12-03-chernobyl-vr-project-to-provide-virtual-tourism-of-nuclear-disaster) | ||
Classroom Aquatic | link (https://www.youtube.com/watch?v=WoxfQJLH6z4) | link (http://www.classroomaquatic.com/) | ||
Crystal Rift | link (https://www.youtube.com/watch?v=GfHhkCDDNiw) | link (https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler) | ||
Cult County | link (https://www.youtube.com/watch?v=vtG1HXtghT0) | link (http://www.totalpsvr.com/renegade-kids-cult-county-coming-to-playstation-vr/) | ||
Cyber Danganronpa VR | link (https://www.youtube.com/watch?v=Rvl95iitb1g) | link (http://www.totalpsvr.com/cyber-danganronpa-vr-class-trial-psvr-screenshots-and-more/) | ||
Dead Secret | link (https://www.youtube.com/watch?v=wkuvw30D8Vg) | link (http://blog.us.playstation.com/2015/10/28/dead-secret-delivers-dread-to-ps4-ps3-in-january/) | ||
Distance | link (https://www.youtube.com/watch?v=ia6-wagR2KI) | link (http://www.roadtovr.com/first-look-distance-survival-racing-coming-playstation-vr/) | ||
Driveclub | link (https://www.youtube.com/watch?v=CR9IAGlqm_g) | link (http://www.eurogamer.net/articles/2015-10-28-driveclub-debuts-on-playstation-vr-and-its-mightily-impressive) | ||
Eagle Flight | link (https://www.youtube.com/watch?v=2sDxGdxR0IQ) | link (http://www.roadtovr.com/ubisofts-eagle-flight-multiplayer-game-coming-exclusively-to-playsation-vr-breaking/) | ||
Earthlight | link (https://www.youtube.com/watch?v=Qb6agCZvP1g) | link (http://www.totalpsvr.com/opaque-media-announce-details-of-earthlight-vr/) | ||
Eclipse | link (https://www.youtube.com/watch?v=TCHwk_Ziyas) | link (http://www.roadtovr.com/eclipse-is-a-beautiful-sci-fi-exploration-game-now-coming-to-playstation-vr/) | ||
Eve: Valkyrie] | link (https://www.youtube.com/watch?v=amtBUkmHS0w) | link (http://www.dualshockers.com/2016/02/22/eve-valkyrie-for-playstation-vr-oculus-rift-and-htc-vive-gets-new-explosive-gameplay-trailer/) | ||
Fated | None | link (http://www.vrfocus.com/2015/02/frima-studios-reveal-debut-vr-videogame-fated/) |
PSVR | Vive | Rift | GearVR | |
Release Date | October 2016 | Released | ||
Price | 399$ | 799$ | 599$ | 99$ + compatible phone |
Resolution | 1920x1080 | 2160x1200 | 2160x1200 | 2560x1440 |
Field of View | 100 | 110 | 110 | ? |
Refresh Rate | 120/90 | 90 | 90 | 60 |
Display | RGB OLED | Pentile OLED | Pentile OLED | Pentile AMOLED |
Games | PSVR games (http://vizioneck.com/forum/index.php?msg=152566) | Vive Games (http://vizioneck.com/forum/index.php?msg=152567) | Oculus Rift Games (http://vizioneck.com/forum/index.php?msg=152568) | GearVR games (http://vizioneck.com/forum/index.php?msg=152569) |
Quote from: the-Pi-guy on Mar 16, 2016, 03:42 PMReservedReserved what?
Quote from: Mmm_fish_tacos on Mar 16, 2016, 03:45 PMReserved what?I reserved that post.
Quote from: the-Pi-guy on Mar 16, 2016, 03:46 PMI reserved that post.:-*
Quote from: DerNebel on Mar 16, 2016, 03:53 PMWell that's interesting, I didn't know Raven already had a VR headset.Doesn't come with a towel though. :(
(http://i.kinja-img.com/gawker-media/image/upload/t_original/1405362014611195427.gif)
Quote from: the-Pi-guy on Mar 16, 2016, 03:46 PMI reserved that post.What needs multiple posts that can't fit in one?
Quote from: Legend on Mar 16, 2016, 04:11 PMWhat needs multiple posts that can't fit in one?Banana's dog.
Quote from: Legend on Mar 16, 2016, 04:11 PMWhat needs multiple posts that can't fit in one?It technically could fit in 1 post, but I think it's a little nicer this way.
Quote from: Legend on Mar 16, 2016, 04:11 PMWhat needs multiple posts that can't fit in one?The first table is done-ish. (Still have lots to add). So you can see what I'm doing without it being a jumbled mess.
Quote from: kitler53 on Mar 17, 2016, 01:43 PMi think ms is smart to invest in the halolens technology. that shame would be cool if it actually worked as advertised. but yeah,.. it has to work first. in a few years time they can probably fix the FoV problem cheaply enough and get better tracking technology for walls and stuff. actually it is the input that i'm most worried about because voice control just isn't 100% enough especially in non-english and the wagging the finger control looks terrible.It will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.
still. if/when it works it will be a big hit i think.
Quote from: Raven on Mar 17, 2016, 02:12 PMIt will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.gaming to a certain extent. i view halolens as a replacement to smartphones. it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.
Quote from: kitler53 on Mar 17, 2016, 02:29 PMgaming to a certain extent. i view halolens as a replacement to smartphones. it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.Good hololens gaming will still be stationary and flat. Like a giant smartphone floating in front of you.
but it will be amazing to have google maps on that kind of device. or bring up reviews to a cafe your looking at. or taking a call hands free. or other smartphone esque stuff.
QuotevorpX is a 3D-driver for DirectX9-11 games that is specifically geared towards VR-devices like the Oculus Rift. Additionally to 'making games 3D' it offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.
Quote from: the-Pi-guy on Mar 18, 2016, 04:25 PMWhy couldn't they make it easier to make a decision. :(Which one has the games your looking forward to the most?
I really want PC VR, I really want PSVR. I can't get both right now. :(
Quote from: Mmm_fish_tacos on Mar 18, 2016, 04:49 PMWhich one has the games your looking forward to the most?Short term, probably PSVR when it comes to actual VR games.
QuoteGoing back to 2013, I have bought an Oculus Rift DK1, an Oculus Rift DK2 (actually, 4 of them), a Gear VR, a dedicated Google Cardboard holder, and I have an Oculus Rift CV1 preordered, an HTC Vive Preordered, and a Playstation VR preordered. I paid full price for all of them, I was not a rift kickstarter backer, and I did not attend the Unity Vision Summit where they gave away Vives. And I'll probably switch to the next iteration of the Galaxy Note this year and get the new Gear VR with it.
Going forward, I'd expect to buy the eventual Apple and Nvidia VR headsets when they release. And I'd love to get my hands on a hololens or google glass.
This is testament to how quickly VR is evolving and I fudgy love it. Just a heads up that many of the consumer headsets just around the corner probably are not meant to last 3 or so years. Expect better headsets to come very quickly, and your own headset to become outdated much quicker than you'd think. In about a couple of years, for example, Foveated Rendering will become feasible for consumer products and make all our current headsets obsolete. VR headsets for the next 1/2 decade or so will iterate rapidly much the same way video cards and 3D accelerators did in the second half of the 90's.
Quote from: the-Pi-guy on Mar 18, 2016, 10:31 PMThink I will try to get the Oculus Rift when I can.I'm tempted to build my own.
Unless it slips to like August, at which point I will get PSVR for sure.
Will at some point get both though.
Quote from: Legend on Mar 18, 2016, 10:42 PMI'm tempted to build my own.But where are you going to get customized fabric for your headset? ;)
Shouldn't be too hard since there's open source software out there.
Quote from: the-Pi-guy on Mar 18, 2016, 10:44 PMBut where are you going to get customized fabric for your headset? ;)I hear MS has some left over school girl uniforms. ;D
Quote from: Mmm_fish_tacos on Mar 19, 2016, 02:03 AMLooks like Unity's solution just a bit more refined.
:o
Preview: 'John Wick: The Impossible Task' Puts You in the Shoes of an Elite Assassin - Road to VR (http://www.roadtovr.com/preview-john-wick-impossible-task-puts-shoes-elite-assassin/)
I'll Get to play as john Wick, This is just too awesome.
Quote from: Mmm_fish_tacos on Mar 19, 2016, 02:57 AMThought it was a scam, then I saw it was the official samsung channel.
I don't know what to think about this.,
Quote from: Legend on Mar 19, 2016, 03:01 AMThought it was a scam, then I saw it was the official samsung channel.But do you really want to almost fall over when you play?
Even if it only slightly works, that's amazing. Inner ear seems to be the primary reason people get sick in VR.
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMBut do you really want to almost fall over when you play?
Quote from: Legend on Mar 19, 2016, 03:10 AMYes, 100 times yes.But thats really not the same thing, As the chair moves with you.
Would be no different than paying for an expensive chair like this:
(http://i.imgur.com/gl8hkDT.gif)
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMVR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:10 AMBut thats really not the same thing, As the chair moves with you.It's the same, or at least should be the same if the headphones really work.
Quote from: Legend on Mar 19, 2016, 03:12 AMTake all my money. I give in.I thought it would be stupid too. Like why would I ever want to sit in my room in a vr room playing standard games. But the VR game room would be so much better than anything I could afford to actually make. And It's like a total escape. Like currently I have a hard time playing games, With the kids in the background and the tv going these so many distractions. But this seems to solve that when I just want to get away for an hour or two and Game.
VR houses will be the stupidest most amazing aspect of the tech.
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:35 AMThey really need to come up with away to track your keyboard and mouse. As well as your drink. I think I need to invest in some straws.Vive has a camera that can do passthrough and kinda track stuff.
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMBut do you really want to almost fall over when you play?
lol.
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMVR lan parties!?!This happened way sooner than I expected.
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)
Quote from: Legend on Mar 19, 2016, 03:41 PM.Have you looked into Open Source VR?
Quote from: the-Pi-guy on Mar 20, 2016, 12:10 AMHave you looked into Open Source VR?I checked out their website a few days ago which is what made me think of building my own in the first place ;D
The hardware and software are both open source.
QuoteQuoteOriginally Posted by crackhead_bobIt's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
(http://vizioneck.com/forum/showthread.php?p=198630474#post198630474)
Those move controllers look retarded with the glowing orbs, If not full blown gloves, couldn't they design something akin to a band that wraps around the palms, similiar to brass knuckles? The headset alone is ridiculous.
Quote from: the-Pi-guy on Mar 20, 2016, 03:48 AMNeoGAF - View Single Post - PSVR Price: $399/€399/£349/¥44,980, no camera/move, launching October (http://www.neogaf.com/forum/showpost.php?p=198655190&postcount=6418)Rekt
It's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
Quote from: the-Pi-guy on Mar 21, 2016, 04:36 PMTacos, you have Oculus preordered, right?Should be in the first wave. I'm still waiting on a shipment email. :-\
Any idea on when you're getting it?
Quote from: Mmm_fish_tacos on Mar 21, 2016, 04:58 PMShould be in the first wave. I'm still waiting on a shipment email. :-\When will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)
Quote from: the-Pi-guy on Mar 21, 2016, 05:52 PMWhen will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)Yeah. Nothing yet.
The page is new, but I guess:
"The order status page hasn't been updated yet but I'm guessing it is happening soon™."
Quote from: the-Pi-guy on Mar 21, 2016, 08:42 PMGives me such a DK64 vibe. :oWhy didn't you preorder Pi!
I am so ready to jump on the Oculus train. I am absolutely obsessing about it at this point.
Urgh someone give me something! :P
Quote from: Mmm_fish_tacos on Mar 21, 2016, 08:44 PMWhy didn't you preorder Pi!Because at the time, I wasn't prepared to spend 600$.
Quote from: the-Pi-guy on Mar 21, 2016, 08:42 PMGives me such a DK64 vibe. :obecause the graphics look like an n64 game?
I am so ready to jump on the Oculus train. I am absolutely obsessing about it at this point.
Urgh someone give me something! :P
Quote from: kitler53 on Mar 21, 2016, 08:46 PMbecause the graphics look like an n64 game?Yes, the graphics, the rhythmic music, the gameplay a little bit.
for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Quote from: kitler53 on Mar 21, 2016, 08:46 PMbecause the graphics look like an n64 game?Probably the only reason it is exclusive, is because it's an Oculus title.
for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Quote from: the-Pi-guy on Mar 21, 2016, 10:17 PMSo I preordered a Rift.So you did!
Quote from: Legend on Mar 21, 2016, 10:43 PMSo you did!Yes, yes I did.
Quote from: the-Pi-guy on Mar 21, 2016, 10:17 PMSo I preordered a Rift.Awesome. July?
Quote from: the-Pi-guy on Mar 21, 2016, 10:48 PMYes, yes I did.(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)
Vive is kinda outside my price range.
PSVR is too far away.
My VR hype is driving me mad right now.
Quote from: Mmm_fish_tacos on Mar 21, 2016, 10:57 PMAwesome. July?Yeah,, that's what it says. :/
Quote from: Raven on Mar 21, 2016, 10:58 PM(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)My biggest regret....
Quote from: the-Pi-guy on Mar 22, 2016, 01:15 AMJust the fact that they have all these bundles for the Oculus Rift, I wonder if they are going to end up shipping those before some of the pre-orders. :POR is being sold in stores?
Honestly if I see one in-store before I get mine, I'm cancelling my order and picking it up there.
Quote from: Legend on Mar 22, 2016, 01:44 AMOR is being sold in stores?
Quote from: PalmerQuote2) Were any Rifts allocated to physical retailers for launch?We're allocating a limited number of Rifts to select US retail locations for April. Retail is a fine option (though there will be very limited quantities), but by pre-ordering you reserve your place in line.
Quote from: Legend on Mar 22, 2016, 02:22 AMI thought they meant in store demos.I just wonder what they are going to do now. They were talking about April, but the pre-orders are backed up until July.
Buying off the shelf is great!
Quote from: Mmm_fish_tacos on Mar 21, 2016, 05:55 PMYeah. Nothing yet.Was there an order on the page with no info?
Quote from: the-Pi-guy on Mar 22, 2016, 04:10 AMWas there an order on the page with no info?I have my order info. Just no shipping info.
Or no order at all?
Quote from: the-Pi-guy on Mar 22, 2016, 03:04 PMThis is kinda funny:Took me a while to get it ;D
(https://i.imgur.com/zylovQj.jpg)
QuoteWith Rift launching in a matter of days, I don't have time to troll around Reddit trying to figure out what people want. Top comment as determined by the community gets a response at the end of the day, so upvote wisely.
(Don't waste your upvotes asking about granular shipping updates, that is happening soon, no amount of questions will make it happen faster)
Quote from: the-Pi-guy on Mar 22, 2016, 09:16 PMWith less than a week till launch, this feels appropriate - GIF on Imgur (http://imgur.com/C9q89Oo)I expected the train to crash ::)
Apollo 11 VR (http://imgur.com/gallery/mCzTX)
Quote from: Legend on Mar 22, 2016, 10:52 PMI expected the train to crash ::)Should I still make a new hype thread?
Also less than a week!?!?!?!?!?!?!?!?!? WTF in heck!?!?!?!?!!?!?!?!? 2016 seems to be the year of me losing track of time. Far Cry, SFV, and the Division all snuck up on me. Now OR too!
Do we have a hype thread?
EDT: Make a new hype thread Pi!
Quote from: Legend on Mar 23, 2016, 04:54 AM:(Hey, none of this sad face business.
Quote from: the-Pi-guy on Mar 23, 2016, 04:28 PMHeavy Rain is real!!
Quote from: Legend on Mar 23, 2016, 04:51 PMBut seriously though, that video is amazing. VR is going to be even bigger than I was expecting.Yeah!
Quote from: the-Pi-guy on Mar 30, 2016, 11:06 PMWhat if someone was basically born into VR?They'd have a horrible life.
Quote from: Mmm_fish_tacos on Apr 02, 2016, 01:00 PM(http://i.imgur.com/jneHEwh.png)Shoot. :(
I haven't got this email yet, but my page has changed to show they've removed shipping cost. Seems they are shipping for free to make up for the cluster fudge. That's cool with me.
Quote from: the-Pi-guy on Apr 02, 2016, 01:25 PMShoot. :(Did you check yours Pi?
Quote from: Mmm_fish_tacos on Apr 02, 2016, 01:34 PMDid you check yours Pi?Well mine is scheduled for July, so... nothing really to check. :P
Quote from: the-Pi-guy on Apr 02, 2016, 04:46 PMWell mine is scheduled for July, so... nothing really to check. :PThey should have giving you free shipping, from the sound of things.
Quote from: Mmm_fish_tacos on Apr 02, 2016, 05:37 PMThey should have giving you free shipping, from the sound of things.Yeah it's odd how DK2 seems so much better in that regard.
I'm starting to worry about bit about oculus. These lens issue sound pretty bad.
(http://i.imgur.com/RtKUzT8.jpg)
Apparently high contrast screens will have a god ray. And no it's not ment to look like that. Should be white and black, nothing else.
Quote from: Mmm_fish_tacos on Apr 02, 2016, 07:28 PMI'm tempted to order a Vive, but I shouldn't.If you're worried about Oculus, just wait for Vive to release too.
Quote from: the-Pi-guy on Apr 02, 2016, 09:07 PMIn the next couple weeks we should learn more.But how much is touch going to cost?
I'm definitely sticking with OR though. Don't want to throw down $800. :P
Quote from: Mmm_fish_tacos on Apr 02, 2016, 07:28 PMI'm tempted to order a Vive, but I shouldn't.I want everything!! Mostly psvr tho since my pc is not super
Quote from: Dr. Pezus on Apr 02, 2016, 11:24 PMI want everything!! Mostly psvr tho since my pc is not superBuild a super pc!
Quote from: Mmm_fish_tacos on Apr 02, 2016, 11:31 PMBuild a super pc!The possibilities really are endless!
Wut!
Quote from: Dr. Pezus on Apr 02, 2016, 11:37 PMThe possibilities really are endless!If only my wallet was the same.
Quote from: Mmm_fish_tacos on Apr 02, 2016, 05:37 PMThey should have giving you free shipping, from the sound of things.Doesn't mean they will. It's not really going to affect when I get it. It removed my shipping with a note of "Does not include shipping"
Quote from: the-Pi-guy on Apr 02, 2016, 11:48 PMDoesn't mean they will. It's not really going to affect when I get it. It removed my shipping with a note of "Does not include shipping"Yeah, they will. The did for everyone that ordered before today or yesterday.
Quote from: the-Pi-guy on Apr 03, 2016, 12:01 AM(http://i.imgur.com/PASN71K.jpg)What is that?
Quote from: Mmm_fish_tacos on Apr 03, 2016, 12:02 AMWhat is that?I'm not sure how well it actually works but :
Quote from: the-Pi-guy on Apr 03, 2016, 02:01 PM^no idea. On another note I had a dream that I used PSVR, the screen looked really good.In my dream I was waiting for OR in the morning.
Quote from: Legend on Apr 03, 2016, 03:13 PMIn my dream I was waiting for OR in the morning.So in my dream, I was in some sort of classroom, and they announced the PS4.5. Its focus was for VR. And I had the PSVR in my backpack, and in this classroom, a ton of people were plugging into the same system. I took it out of my backpack and it looked insanely clear. I was getting really excited and wanted to tell you guys how amazing the PSVR looks. And then it was like it went out of focus. Suddenly there was really awful screen door effect and other issues.
QuoteIf you have the space for it, for my money, the HTC Vive blows the Oculus out the water as a long term investment.
Room scale VR is amazing, but does ideally need you to make space in your life to accommodate it. Having a Holodeck in your home doesn't come without it's drawbacks.
VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace.
Quote from: the-Pi-guy on Apr 04, 2016, 03:30 PMRoomscale is apparently killer:Or should be capable of the same thing. Or close too it.
Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Quote from: Mmm_fish_tacos on Apr 04, 2016, 03:36 PMOr should be capable of the same thing. Or close too it.No motion controller for OR yet, but later this year, the only big difference will be the FOV and the camera included.
Quote from: the-Pi-guy on Apr 04, 2016, 08:38 PM
Quote from: Legend on Apr 05, 2016, 05:03 AMVive is arrivingThere seems to be a lot of interest in automagically making those types of games into VR.
Vive delivered! CA, US : Vive (https://www.reddit.com/r/Vive/comments/4dcabv/vive_delivered_ca_us/)
I wonder how that works.
Could be intercepting GPU calls, or could be just mapping motion to mouse. Need to see demos with more games!
EDT: yeah seems to just be mapping to mouse control. Image is in 2D.
QuoteSo, since Home came out, I've been using my DK2 like crazy. Earlier today the foam on the left side of the DK2 detached. I thought "no biggie, I'll just crazy glue it back on". So I added a nice line of glue, pressed the foam on, waited a few mins and proceeded to play Gunjack for about 15 mins. At that point I got thirsty and went to take the HMD off, which is when I noticed the Rift had glommed itself to my left cheek (Resistance is futile!). It seems some of the glue had seeped through the foam and glued my cheek to the cushion.
After a few seconds of panic, I calmed down enough to call my neighbor to come over and help me, which he did (after he laughed his dog off). Now after an hour my face is Rift free and I'm the owner of a nice, baby smooth, acetone peeled cheek. :D
Moral of the story: Always let the glue dry.
QuoteFOV is a tricky one but it doesn't affect me at all. Everytime I went into a game, I never noticed it. I only get fully-immersed every now and then, but right now I'm really focussing on the headset and the software, so I'm always aware that it's new and that I should be excited. I think immersion will improve as you use the Rift more, you will start to focus less on the fact you're actually wearing a headset.
Screen door effect is definitely there, it's not noticeable in bright games, but dark ones and ones with text can make it appear. You forget about it.
Resolution is lower than I expected, you can't replace a monitor with this. However, I could comfortably watch Netflix in it. Games look A-OK in terms of resolution.
Overall Impressions fudge yeah! I love VR! It's worth the wait, it's crazy good. Like, just, guys. I hope you all get your Rift soon, incredible piece of technology!
I think my mother summed it up brilliantly, she said:
"But it's like a dream, I have a memory of what just happened like it was real" She called it "mindblowing" and it really is mindblowing.
QuoteHaving my own personal private cinema room is insane. Its so effortless. Crack open a beer and pull up a movie on Netflix and i'm there. I'm actually THERE (Presence is a utterly mind-blowing feeling, especialy when you're immersed in a movie, WHILST immersed in a virtual cinema...).Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
I have already spent 8 hours today watching movies. I actually want to just WATCH things now, as opposed to lazily browsing Reddit whilst something plays on my second display in my peripheral.
This is just crazy, Palmer, you beautiful basket, thank you for bestowing this glorious gift of VR upon us humble consumers.
Quote from: the-Pi-guy on Apr 06, 2016, 05:07 PMGLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)Now I want Inception: The Game VR
Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)
Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
Quote from: Legend on Apr 10, 2016, 01:11 AMMy gear arrived today!Give your thoughts! :D
Didn't expect it for another 10 days. Setting up now.
Quote from: Legend on Apr 10, 2016, 01:11 AMMy gear arrived today!So how is it?
Didn't expect it for another 10 days. Setting up now.
Quote from: Mmm_fish_tacos on Apr 10, 2016, 02:34 AMSo how is it?He's still gone in that place! It's taken his mind, and his heart.
Quote from: the-Pi-guy on Apr 10, 2016, 02:35 AMHe's still gone in that place! It's taken his mind, and his heart.It's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.
Quote from: Legend on Apr 10, 2016, 02:42 AMINCREDIBLE!!!This was your first real VR experience, yes?
Screen is kinda blurry, Has some screen door effect too. Jitters a bit.
Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.
Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.
Played about an hour I think, and I'm really looking forward to some good software.
Quote from: the-Pi-guy on Apr 10, 2016, 02:45 AMThis was your first real VR experience, yes?Essentially.
QuoteRight, so viewers of my show know I've been rolling 2 x GTX 970s for about a year now and that's gone surprisingly smooth. I only ever had one quirky demo that didn't like the pair. Otherwise, it's been plain sailing.SLI Bonus: Two HMDs at same time! (Rift & Vive) : oculus (https://www.reddit.com/r/oculus/comments/4dy3di/sli_bonus_two_hmds_at_same_time_rift_vive/)
Well, with the recent arrival of my Vive, I've now found an added bonus of this configuration - having the extra HDMI port (2 total) means I can operate the units simultaneously!
That is pretty dang cool. One machine, two HMDs. Two DIFFERENT games. Luckey's Tale and Audioshield, for instance. No discernable lag so far. It's beautiful. We'll show this off live some night and see how the performance is with OBS and streaming in tandem, but dang, I did not expect such a cool result.
Anyway, that's my little discovery of the day. Hope it helps somebody.
Quote from: Legend on Apr 10, 2016, 02:42 AMINCREDIBLE!!!I guess you know that you can adjust the screen. I had a problem with it going blurry and I think it's because the IDP isn't right for my eyes. So one eye would get kind of blurry sometimes. Screen door is there for sure, sometimes it would go away depending on the quality of the software, but when you first put it on you're looking for everything you've been reading about so it's hard to ignore. The high end headsets should be a lot better. The weight is going to be a lot better in the real headsets, the straps are much better designed to distribute the weight around. The quailty should also be a lot better. Even though the screen is Higher resolution it's really not as the phone cant power it that well. I still believe actual resolution is less than 1080.
Screen is kinda blurry, Has some screen door effect too. Jitters a bit.
Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.
Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.
Played about an hour I think, and I'm really looking forward to some good software.
Quote from: Mmm_fish_tacos on Apr 10, 2016, 02:41 AMIt's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.What happened with yours?
Quote from: Legend on Apr 10, 2016, 05:40 PMWhat happened with yours?I sold it. I only bought it to test out vr. Knowing it wasn't going to compare to the high end headsets. I just wanted to know what vr felt like. I also got lucky and ended up with two of them so I made some money on the deal.
I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.
What VR needs is better comfort, better tracking, and better software.
My best experience has been the Netflix app. The environment is just so good. It simulates head movement as you look around giving everything a real feeling. With a low light show playing, it looks eerily real.
Most other software is ugly, low resolution, pivot only, and incorrect scale. 360 3d videos made by Samsung look pretty good, but everything else is just poor feeling. 360 2d is much better at not sucking. Feels like a Disney ride with projector screens surrounding you.
I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.
GearVR is comfy on its own, but with headphones it gets sore fast. A full on helmet would feel better imo. Once inside you don't care about bulk.
Quote from: Legend on Apr 10, 2016, 05:40 PMWhat happened with yours?Amazingly pretty much all of that is supposed to be much better on the actual sets. I think resolution is the only thing out of those that takes a hit, but with better results.
I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.
What VR needs is better comfort, better tracking, and better software.
I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.
QuoteHas anyone gotten The Talos Principle to work with CV1? I'd love to run through those calming environments... Edit: This is what happens when you get a bunch of VR devs in a room together (I'm in the Vive):Quote(https://dl.dropboxusercontent.com/u/3299208/12976946_10153705540423440_3933356444297093215_o.jpg)
Quote from: Legend on Apr 11, 2016, 04:48 AMUgh I spent about two hours in GearVR without a break.How bad did it get? I never had an issue.
The nausea is catching up to me.
Quote from: Mmm_fish_tacos on Apr 11, 2016, 10:21 AMHow bad did it get? I never had an issue.Turned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.
Quote from: Legend on Apr 11, 2016, 12:54 PMTurned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.all after 2 hours...
Last night I also and weird an incoherent dreams where the Gear VR was strapped to my face. Definitely need a break!
Quote from: kitler53 on Apr 11, 2016, 01:59 PMall after 2 hours...Sickness definitely came from the lack of motion tracking which is solved with high end VR, but it's also not something that matters that much.
...vr sounds horrible.
Quote from: the-Pi-guy on Apr 11, 2016, 03:43 PMOculus got pushed back to August. :/Your order?
Please don't be August....
Quote from: Mmm_fish_tacos on Apr 11, 2016, 03:57 PMYour order?Well Oculus already released, so it'd be strange for it to not be his order.
Quote from: Legend on Apr 11, 2016, 04:11 PMWell Oculus already released, so it'd be strange for it to not be his order.They could tho...
Quote from: Mmm_fish_tacos on Apr 11, 2016, 04:20 PMThey could tho...Mine. :P
Quote from: Legend on Apr 11, 2016, 04:28 PMI flat out refuse to play horror games in VR.
Quote from: the-Pi-guy on Apr 12, 2016, 01:42 AMThey added an estimated shipping date. :/Check my Oculus thread...
7/25/2016 - 8/4/2016
My Rift has arrived!! (...but waiting for my new PC to come yet...) pic.twitter.com/47cKCceLoj
— Shuhei Yoshida (@yosp) April 5, 2016
My Vive has arrived!! (...and my office will be no longer a meeting room) pic.twitter.com/964kJ4GSpl
— Shuhei Yoshida (@yosp) April 11, 2016
Quote from: Mmm_fish_tacos on Apr 12, 2016, 02:09 AMI wish I had shu moneyI wish I had Shu VR headsets.
Quote from: kitler53 on Apr 12, 2016, 01:17 PMit's probably not his,.. that looks like an office not a home. sony bought it for the office for market research.He even says it's his office in the tweet!
@SkyOtic @oculus The problem was fixed last week, but no, can't share further details. Ramping up production to keep up with demand.
— Palmer Luckey (@PalmerLuckey) April 12, 2016
Quote from: Mmm_fish_tacos on Apr 14, 2016, 12:21 AMHas anyone heard how well it runs with a 970. Or a comparison between a 970 and a 980ti?Oculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)
Quote from: the-Pi-guy on Apr 14, 2016, 12:34 AMOculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)So on medium they all play the same.
Quote from: Mmm_fish_tacos on Apr 14, 2016, 12:53 AMSo on medium they all play the same.It's a mix, even on highest settings.
Quote from: the-Pi-guy on Apr 14, 2016, 12:58 AMIt's a mix, even on highest settings.Well I won't worry about it till christmas time then. I was going to sell my gtx970's to get a 980ti, and I did sell one but ended up spending that money on my living room flooring that I wasn't planning to replace. So I'm back to one 970 now. Oh well.
-Radial-G is best on 970
-Chronos is best on 980
-Lucky's Tale and Eve Valkyrie is pretty much identical on all.
Quote(http://cdn.slashgear.com/wp-content/uploads/2016/04/pico-neo-8.jpg)(http://o.aolcdn.com/hss/storage/midas/a1ea4cc19e727e7ec41935511a2298b4/203711525/picostationmove.jpg)QuoteThe hardware inside the controller includes the Snapdragon 820 we have already talked about, 4GB of RAM, 32GB of internal storage, WiFi, Bluetooth 4.1, and a microSD card slot for storage expansion supporting up to 128GB. The controller has physical buttons and a touchpad on the back along with an integrated motion sensor. The headset weighs 11 ounces and has a 3.8-inch AMOLED with 1200 x 1080 pixel resolution. Power is from a 5,000 mAh internal battery good for three hours of use.
QuoteThe headset itself has a pair of 1,200 x 1,080 panels (one for each eye) and 90Hz screen refresh rate, which matches the resolution of the HTC Vive and Oculus Rift.
QuoteInside the headset there's a 3.8 inch AMOLED display with a resolution of 1200 x 1080 pixels per eye and a 102 degree field of view. The pupil distance can be adjusted between 54 and 73 millimeters.
QuoteThe Pico Neo headset can also double as a headset for a PC gamer. This is where another benefit of putting the hardware inside the controller comes in. If all you want to do is use the Pico Neo with your PC, you can buy just the headset and save yourself about half the cost of buying the headset with the controller.
QuoteThe Pico Neo will land in late June for around $550 with the controller or $300 without.http://www.slashgear.com/pico-neo-an...ller-20437078/ (http://www.slashgear.com/pico-neo-android-powered-vr-system-packs-snapdragon-820-in-the-controller-20437078/)http://www.engadget.com/2016/04/20/p...id-vr-headset/ (http://www.engadget.com/2016/04/20/pico-neo-android-vr-headset/)http://liliputing.com/2016/04/pico-n...c-headset.html (http://liliputing.com/2016/04/pico-neo-android-powered-vr-system-snapdragon-820-also-works-pc-headset.html)
Quote from: Legend on Apr 22, 2016, 01:45 AMWas that a good vive offer?The same as its always been.
Quote from: the-Pi-guy on Apr 22, 2016, 06:09 PMSo Tacos, OR update?No, but my buddy a who ordered after I did has an order processing. Wtf?
Any shipment yet?
Mine is ~3 months away!
Quote from: Mmm_fish_tacos on Apr 22, 2016, 07:31 PMNo, but my buddy a who ordered after I did has an order processing. Wtf?Just steal his when it arrives.
Quote from: Legend on Apr 22, 2016, 07:32 PMJust steal his when it arrives.It's okay. I got mine, just waiting on shipping number
Happy visiting @mediamolecule pic.twitter.com/FFPOLScf8C
— Shuhei Yoshida (@yosp) April 22, 2016
Quote from: Legend on Apr 23, 2016, 03:14 PMWas vr confirmed??Happy visiting @mediamolecule pic.twitter.com/FFPOLScf8C
— Shuhei Yoshida (@yosp) April 22, 2016
Quote from: Dr. Pezus on Apr 23, 2016, 03:15 PMWas vr confirmed??Nope.
Quote from: Legend on Apr 23, 2016, 03:22 PMNope.Not with Neo!
Mm has only stated they'd like to but framerates with ugc are an issue.
Quote from: Dr. Pezus on Apr 23, 2016, 04:49 PMNot with Neo!Still would be. People in LBP find ways to drop it below 1fps.
Quote from: the-Pi-guy on Apr 24, 2016, 05:47 PMCan't wait. Hope I get mine Tuesday.
Quote from: the-Pi-guy on Apr 24, 2016, 05:47 PMi would never use VR to play games like that. soo stupid.
Quote from: kitler53 on Apr 25, 2016, 02:38 PMi would never use VR to play games like that. soo stupid.Wait till you try VR.
Quote(https://i.imgur.com/aOyltt4.png)http://www.esrb.org/ratings/Synopsis...ECLUB%u2122+VR (http://www.esrb.org/ratings/Synopsis.aspx?Certificate=34424&Title=DRIVECLUB%u2122+VR)
Quote from: Mmm_fish_tacos on Apr 25, 2016, 03:56 PM Driveclub VR rated by ESRB - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1211491)Link looks fine to me.
dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
Quote from: Mmm_fish_tacos on May 03, 2016, 06:51 PMI thought I read that Hotas sticks didn't work yet and needed a patch.I read some where else that you need the Hotas stick. NEED IT!
Also, I don't get sick now!
Quote from: the-Pi-guy on May 03, 2016, 06:53 PMI read some where else that you need the Hotas stick. NEED IT!I'd say you need it.
Also yay!
Quote from: the-Pi-guy on May 03, 2016, 07:49 PMHow's the field of view?Well The edges can be noticeable. But nothing bad. Once you're in it you forget about it.
Trying to look at pictures, just doesn't really give a very good feel for what it's like.
(http://i.imgur.com/mvSlt3r.jpg)
Like what exactly do these boxes feel like? I have no idea. :P
Well, after a little experimentation, I don't think it'll be bad.
Quote from: the-Pi-guy on May 04, 2016, 06:01 PMA (wo)man who understands cable management.That actually looks like it wouldn't work.Spoiler for Hidden:
Quote from: the-Pi-guy on May 06, 2016, 01:17 AMReddit is really mad about some of the Oculus stuff. Getting gigantic downvotes.Palmer got absolutely rekd tho. dang, he has lied about a lot, or overestimated his company
TheTwistgibber comments on ALL REGIONS - Shipping Megathread (https://www.reddit.com/r/oculus/comments/4cpj6g/all_regions_shipping_megathread/d2t09d1)
palmerluckey comments on Palmer Luckey on Twitter: "I prefer production that can keep up with demand, but much prefer shortages to the opposite problem! No burying Rifts in desert landfills." (https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h7zeb)
----------------------------
Would be cool to make Yu-Gi-Oh and Pokemon games for VR
Quote from: Mmm_fish_tacos on May 05, 2016, 03:34 AMThat actually looks like it wouldn't work.http://www.amazon.com/Startech-HC102-Adhesive-Cable-Mounts/dp/B00008VFBE/ref=sr_1_1?ie=UTF8&qid=1462542791&sr=8-1&keywords=adhesive+wall+anchor
I do want to know what they used to mount it to the wall.
Quote from: the-Pi-guy on May 06, 2016, 03:29 PMhttps://i.imgur.com/umYTJP1.webmi expect that will be common. honestly,.. i expect VR to kill someone sooner than later.
I love how she's like WTH just happened?
Quotethe most important is with 3d glasses can enjoy your Pornhub time.
Quote from: the-Pi-guy on May 30, 2016, 11:28 PMI think room-scale VR must be really cool.I feel like room scale VR is inherently flawed.
Even in modest spaces, I think there is a lot of potential. Like 3x3 feet would be good enough for some things.
Larger spaces 10x10 feet and up are even better.
*resumes waving arms around*
*starts dancing*
Quote from: Mmm_fish_tacos on Jun 01, 2016, 02:42 AMWelp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there). Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.Well, that sucks. :P
Quote from: Mmm_fish_tacos on Jun 01, 2016, 02:42 AMWelp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there). Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.just wow. vr is just too finicky.
Quote from: kitler53 on Jun 01, 2016, 04:14 PMjust wow. vr is just too finicky.Well, If I would have gotten the glasses I really wanted then I wouldn't have this problem, I got oakley eye glasses instead of the normal sunglasses that hug your face more. Their eye glasses are pretty wide. They won't even fit inside of safety glasses at work that are meant to be used over eye glasses. But to get the sun glass version I would have had to send them to oakley and the lenses would have cost 350 dollars for oakley to cut them.
QuoteLumberyard Beta 1.3 includes Gems for both the Oculus Rift and the HTC Vive. Moreover, these Gems serve as templates for customers to build their own Gems and support any VR devices they want.
Any Lumberyard project can easily add VR support by enabling one or more of the supported Gems when configuring the game project. However, even though a Gem is enabled, that doesn't mean that any connected HMD will actually get used until the proper cvar (output_to_hmd) is set. The reasoning behind this choice is so that games can ship with VR support enabled in the game's executable, but support will only turn on if the end user actually wants to use it. The current state of VR rendering can be queried in Flow Graph, so game designers can make different choices based on if the game has entered VR mode or not.
Developing in VR
Game developers need to be able to see what they're doing in the editor at all times. Without a way to see VR in the editor, developers would have to export a level, load it into the launcher, enable VR, and take a look around. This is obviously inefficient. The Lumberyard Beta 1.3 editor will have full VR Preview support built in. VR Preview utilizes the same Gems system as the engine runtime, and it works in a similar fashion. We've added the "VR Preview" button to the editor, which you can click to see in VR right away. This allows developers to make VR-specific adjustments to their level designs right in the editor, which reduces iteration time. Flow Graph nodes are an important part of developing in Lumberyard, but they can only be debugged in the editor. With VR Preview, users can debug their VR Flow Graph nodes and see what they're doing.
To use VR preview support, just click the new "VR Preview" button.
Quote from: the-Pi-guy on Jun 06, 2016, 03:58 PMThere are a few Edge of Nowhere reviews.
Polygon - 7.5/10
Gamespot - 8/10
Quote from: Legend on Jun 07, 2016, 07:35 PMYeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)6.7 from IGN
Didn't realise it was out.
Quote from: Legend on Jun 07, 2016, 07:35 PMYeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)Yeah, it seems to have gone under the radar.
Didn't realise it was out.
Quote from: the-Pi-guy on Jun 26, 2016, 04:00 AMDecided to try out Eve.Did you play elite yet?
Was weird setting up. Not sure if my controller was acting up, or if I was supposed to be looking at a specific option. Not sure if I selected male or female....
Game is dizzying. Sometimes makes you look at something to select an option.
Quote from: Mmm_fish_tacos on Jun 28, 2016, 05:21 PMDid you play elite yet?Just a little bit.
Quote from: Mmm_fish_tacos on Jun 28, 2016, 10:47 PMYou guys should download alt space vr, and we can check it out.What system is it for?
Quote from: Legend on Jun 28, 2016, 10:53 PMWhat system is it for?Available for Vive, GearVR, Rift.
Quote from: the-Pi-guy on Jun 28, 2016, 10:56 PMAvailable for Vive, GearVR, Rift.Downloaded
Quote from: Legend on Jun 28, 2016, 11:32 PMI just want to figure out a way to get PS VR at launch.I have two preordered... ;)
Might go through dev channels ::)
Quote from: Mmm_fish_tacos on Jun 28, 2016, 11:29 PMSeems amazon must have gotten some rifts or something. It's in the top 20, but now it just looks like 3rd party sellers is all that's left.Yeah. People were saying Best Buy and Amazon had some Rifts.
Quote from: the-Pi-guy on Jun 29, 2016, 12:59 AM(https://embed.gyazo.com/e47937ff772af3dc9ab7a781bb046f2a.png)I'm going to hope that's just people pre ordering.
Quote from: Legend on Jun 29, 2016, 01:13 AMI'm going to hope that's just people pre ordering.Don't think so.
Quote from: Mmm_fish_tacos on Jul 03, 2016, 03:33 AMI got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.
Quote from: Legend on Jul 03, 2016, 06:29 PMI want to make a VR app that converts a series of photos into a 3D VR environment to observe. Photogrammetry exists, but I don't think there's anything that's optimal for VR.Yeah. That would be really cool.
Quote from: Mmm_fish_tacos on Jul 03, 2016, 03:33 AMI got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.You play it yet?
Quote from: Legend on Jul 04, 2016, 02:33 AMI bought my first mobile game. Kill me!!!!i assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...
(it's a GearVR game at least)
(and it's Land's End)
Quote from: kitler53 on Jul 04, 2016, 01:42 PMi assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...Yes. In VR you can really get a good sense of what the clothes look like.
http://www.landsend.com/ (http://www.landsend.com/)
Quote from: the-Pi-guy on Jul 05, 2016, 06:07 AMTacos did you try it yet?No.
Quote from: Legend on Jul 06, 2016, 05:51 PMTried HTC Vive.Wonder if there was something wrong with the set up. I've seen people insist that Vive tracking is the best thing ever.
Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.
I'm in the VR hype train!!!
Quote from: the-Pi-guy on Jul 06, 2016, 06:52 PMWonder if there was something wrong with the set up. I've seen people insist that Vive tracking is the best thing ever.Yeah possibly. Had two lighthouse boxes on the cieling though.
Now you're a belieVR in roomscale! ;)
Quote from: Legend on Jul 06, 2016, 06:59 PMRoomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.For sure.
It's better than nothing, but makes you really wish full scale VR was possible.
Quote from: the-Pi-guy on Jul 06, 2016, 07:03 PMFor sure.I had no problem with nausea, but the chaperone system was kind of disorienting. It's rendered on top of the game and messed with my head a few times by blocking things in front of it spatially.
World Scale VR is still a problem.
There's a ton of research going into it, so hopefully something comes out of it.
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.
And a lot more.
Quote from: Legend on Jul 06, 2016, 07:13 PM.How did it compare to the PSVR?
Quote from: the-Pi-guy on Jul 06, 2016, 07:58 PMHow did it compare to the PSVR?PSVR had a bit of fog but they felt comparable.
Quote from: Legend on Jul 06, 2016, 08:00 PMPSVR had a bit of fog but they felt comparable.Cool.
Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.
Designing around the limitations of current VR systems makes sense, but as we share and implement our learnings, always remember the future!
— Palmer Luckey (@PalmerLuckey) July 7, 2016
Repeatedly changing your depth of focus in VR should be avoided. You aren't actually "refocusing", but you are "reverging".
— John Carmack (@ID_AA_Carmack) July 7, 2016
Quote from: Mmm_fish_tacos on Jul 09, 2016, 08:19 PMYou can get a used 980ti hybrid on amazon right now for 450. Or new for 500....or just buy a 1070
Quote from: Raven on Jul 09, 2016, 08:44 PM...or just buy a 1070When you can find one. For thay price. And there isnt a hybrid version yet.
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:01 PMWhen you can find one. For thay price. And there isnt a hybrid version yet.Amazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.
Quote from: Raven on Jul 09, 2016, 09:03 PMAmazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.It cuts the temps in half. Its worth the extra money.
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:05 PMIt cuts the temps in half. Its worth the extra money.Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Quote from: Raven on Jul 09, 2016, 09:12 PMWhy? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.Im waiting the the 1070 hyhybridi just posted for people that might want to know.
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:22 PMIm waiting the the 1070 hyhybridi just posted for people that might want to know.Well while you're waiting... eat my dog.
Quote from: Raven on Jul 09, 2016, 09:28 PMWell while you're waiting... eat my dog.Sounds like fun.
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:39 PMSounds like fun.(http://s2.quickmeme.com/img/ea/ea3002e276018c63e7062eddf50e3852ac7eb907304f375dfab3c86a9cdcf8cb.jpg)
Quote from: Raven on Jul 09, 2016, 09:12 PMWhy? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.Yeah. Or overclocking your pants off.
QuoteIn other PlayStation VR news, Sony's Jim Ryan has told Gamereactor in an interview that production for the device is "going very well" and is "entirely on track." In the past, the company said that it expected supply constraints but Ryan assures us that there will be "significant amounts of inventory" in stores and to fulfill pre-orders.Read more at More PSVR Games Listed Online, Production "On Track" (http://www.playstationlifestyle.net/2016/07/09/psvr-games-listed-online-prod-on-track/#Vz0YKGdgLLmQUSFa.99)
Quote from: the-Pi-guy on Jul 10, 2016, 10:47 PMHmmm"You aren't looking at a screen your looking at photons!"
Just Got A Hololens! AMA!!!! : oculus (https://www.reddit.com/r/oculus/comments/4s7rmb/just_got_a_hololens_ama/)
Quote from: Legend on Jul 10, 2016, 10:58 PM"You aren't looking at a screen your looking at photons!"Lol.
(http://i.imgur.com/nH7qg1z.gif)
Quote from: the-Pi-guy on Jul 10, 2016, 11:05 PMLol.Yeah it's true hololens is inside out, but neither way is inherently better.
"The tracking is even better. It is inside out as opposed to rift's outside in."
Hmmm, that doesn't sound right.
Quote from: Legend on Jul 10, 2016, 11:13 PMAnd I really need to hurry up and get PC VR.Yes you do!
Quote from: Mmm_fish_tacos on Jul 11, 2016, 09:36 PMI just played crystal rift. I like the concept but the moving is wrong. I can't play it that way.I can at most play a level a session
Quote from: Legend on Jul 12, 2016, 01:02 AMHow long till wireless PC VR do you think?The latter should be much sooner.
And how long till motion tracked GearVR?
I think whichever is first will be pretty successful.
Quote from: the-Pi-guy on Jul 12, 2016, 01:21 AMThe latter should be much sooner.Headset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.
The former seems a bit challenging. Pushing a high resolution at a high frame rate reliably seems hazardous.
Quote from: Legend on Jul 12, 2016, 01:38 AMHeadset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.I still think even in that case, GearVR with tracking is still much sooner.
GearVR with tracking hopefully comes soon. It's the one thing that makes GearVR feel like trash relatively.
Quote from: Proxum on Jul 12, 2016, 01:17 PMThats what I am waiting for. I hate all these wires coming off the DK2, and it seems like a headset that wireless streams from your PC wouldn't be that challenging, but I really don't know.Yeah that looks sketchy. No mention of batteries yet it'd need huge ones.
Immersive Robotics: wireless virtual reality – VR – The Future of Human Interaction! (http://www.immrobotics.com/)
I can't tell if this is a scam, but it seems to be.
Quote from: Mmm_fish_tacos on Jul 12, 2016, 03:32 PMGot this in my e mail
Rift now shipping in 2 to 4 business days
All Rift pre-orders have now shipped, and new Rift orders from Oculus.com (http://oculus.us5.list-manage.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=cb4e601d86&e=b8c6090ece) are shipping within 2 to 4 business days. If you have any questions about existing orders or your current shipment status, please reach out to us here (http://oculus.us5.list-manage2.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=5390f80fa5&e=b8c6090ece).
Quote(https://pbs.twimg.com/media/CnYjngYUMAAnC8y.jpg)HAWT JAM!
(https://i.redd.it/s12nvpe8ff9x.jpg)
Quote from: Legend on Jul 15, 2016, 05:57 PMMultiple sensors!?!?!?!?!??!?!You can apparently hook up 4 of them!
So this is a thing now.. The New 1.6 Firmware Update allows you to connect up to 4 sensors at once! #cool #4sensors pic.twitter.com/ZK2B8qNUBN
— RealityCheckVR (@RealityCheckVR) July 15, 2016
Quote from: the-Pi-guy on Jul 15, 2016, 06:01 PMYou can apparently hook up 4 of them!Roomscale here we come!So this is a thing now.. The New 1.6 Firmware Update allows you to connect up to 4 sensors at once! #cool #4sensors pic.twitter.com/ZK2B8qNUBN
— RealityCheckVR (@RealityCheckVR) July 15, 2016
Quote from: Mmm_fish_tacos on Jul 15, 2016, 06:14 PMHow much is a stand alone sensor? ::)Sounds like it's about 100$, a little over possibly.
Quote from: Legend on Jul 15, 2016, 07:51 PMRick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)That was pretty awesome. :o
Quote from: Legend on Jul 15, 2016, 07:51 PMRick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)Finally, a killer app!
Quote from: Mmm_fish_tacos on Jul 16, 2016, 12:14 AMSo it's job simulator.Not just any job though 8)
QuoteThese images from an fMRI scan show areas of the brain affected by pain, and how those activated areas quieted down for one test patient who donned a headset that immersed the patient in a virtual reality world. COURTESY OF DR. SAM SHARAR/UNIVERSITY OF WASHINGTON
Quote from: the-Pi-guy on Jul 16, 2016, 05:18 AMI would love to see language learning software on the Rift.
The @Oculus Touch hand controller sent a shiver up my spine when I picked it up. So precise, comfortable and light. pic.twitter.com/CqOaUrMka4
— Rob Davis (@rbdavis) July 17, 2016
Quote from: Legend on Jul 19, 2016, 03:48 AMWhat is that?The steam hardware results.
Quote from: the-Pi-guy on Jul 19, 2016, 04:55 AMWould like to see VR games add a running (teleportation) button.Don't most use a form of blinking?
Quote from: the-Pi-guy on Jul 19, 2016, 03:56 AMThe steam hardware results.We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
Quote from: Legend on Jul 19, 2016, 05:10 AMDon't most use a form of blinking?Out of the ~7 games I've played, 6 try artificial locomotion, but I'm including the 3 racing/space games in that. Only 1 uses blinking.
Quote from: Legend on Jul 19, 2016, 05:10 AMWe can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.That seems very very optimistic.
Quote from: the-Pi-guy on Jul 19, 2016, 05:21 AMOut of the ~7 games I've played, 6 try artificial locomotion, but I'm including the 3 racing/space games in that. Only 1 uses blinking.By artificial locomotion you mean standard press button to move controls?
But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.
I really want to play more games that do stuff like that to really see what they feel like.
That seems very very optimistic.
It sounds like the Rift is only counted if Oculus Home is running.
Quote from: Legend on Jul 19, 2016, 05:36 AMBy artificial locomotion you mean standard press button to move controls?Yes, apologies if I'm using the wrong terminology.
Quote from: Legend on Jul 19, 2016, 05:36 AMHave you tried any games with tank controls? Just hold the move button and move in the direction you're looking? I feel like that might feel a bit better than strafing.I think there's an option for that in Crystal Rift, but I've gotten used to how it's set up.
Quote from: Legend on Jul 19, 2016, 05:36 AMEven the DK2 needs to be connected to Oculus Home for steam? Then nevermind!I'm not certain. I'm guessing so, because even if you start SteamVR for the CV1, it automatically opens up Oculus Home.
Quote from: Legend on Jul 19, 2016, 05:36 AMHow do the reflections feel in the games you've played? In standard stereo 3D I often lost my suspension of disbelief from them, so I imagine it's worse in VR.Hmmm, I'm having trouble even thinking of games that really had noticeable reflections.
Quote from: Legend on Jul 19, 2016, 06:30 AMI thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.I think I've only played like 20 min of it. If that.
Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
#VR Locomotion for Mobile or VR w/ Gamepad in @UnrealEngine coming to the VR Template in 4.13! #gamedev pic.twitter.com/qHFzD44KUe
— Tom Looman (@t_looman) July 18, 2016
Quote from: the-Pi-guy on Jul 19, 2016, 06:54 PM@Tacos?, like a mirror?
How are reflections in VR?
Quote from: Mmm_fish_tacos on Jul 19, 2016, 06:55 PM?, like a mirror?
Quote from: Legend on Jul 19, 2016, 06:30 AMI thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.
Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
Quote from: the-Pi-guy on Jul 22, 2016, 06:27 PMSMI Reveals Eye Tracking Developer Kit for HTC Vive | VRFocus (https://www.vrfocus.com/2016/07/smi-reveals-eye-tracking-developer-kit-for-htc-vive/)One thing that most people don't think about is that eye tracking helps improve the 3D effect too. Our pupils move a few cm while looking around and modeling this perspective shift brings us one step closer to 1:1 VR.
Quote from: Legend on Jul 22, 2016, 11:50 PMA really cool VR game would be about alien contact. Just basically put you on the surface of a moon with an alien in front of you and use motion controls and body language to try and communicate.There's a dreamdeck presentation where you are standing on a moon with an alien in front of you. Really creepy. Its cool when it smiles though.
Quote from: the-Pi-guy on Jul 25, 2016, 09:24 PMLook at the clock.top then bottom then middle.Spoiler for NoFove:Spoiler for ContemporaryFove:Spoiler for NvidiaFove:
Quote from: Legend on Jul 25, 2016, 10:04 PMYup that looks really good!Only issue I can see is the left wall is noticeably darker, but it's probably great without something to compare to.
Hopefully next generation headsets aren't too far away/eye tracking mods are cheap.
QuoteNvidia says they're able to reduce pixel shading performance by 2x-3x compared to a scene not using foveated rendering.
Quote from: the-Pi-guy on Jul 25, 2016, 10:25 PMOnly issue I can see is the left wall is noticeably darker, but it's probably great without something to compare to.That's not too bad looking, and they talked about simulating focus! ;D
Really exciting.
I am interested in knowing how well this works.
FOVE: The World's First Eye Tracking Virtual Reality Headset by FOVE —Kickstarter (https://www.kickstarter.com/projects/fove/fove-the-worlds-first-eye-tracking-virtual-reality)
Quote from: Legend on Jul 29, 2016, 12:35 AMAll PSVR Games are Playable on Current PS4 - PlayStation VR Project Morpheus PlayStation 4 (http://sea.ign.com/playstation-vr-project-morpheus-ps4-1/106746/news/all-psvr-games-are-playable-on-current-ps4)duh, they have only said it a few million times.
Quote from: kitler53 on Jul 29, 2016, 01:33 AMduh, they have only said it a few million times.I sometimes get confused with what's been announced or not. Sorry
Quote from: Legend on Jul 29, 2016, 01:40 AMI sometimes get confused with what's been announced or not. Sorryit's okay, everyday on vgchartz another someone states neo is for VR. clearly ignorant #truthiness is more powerful than facts these days.
Quote from: the-Pi-guy on Jul 29, 2016, 07:44 PM(http://i.imgur.com/9ZqadoS.jpg)Context?
Quote from: DerNebel on Jul 29, 2016, 07:47 PMContext?NeoGAF - View Single Post - PSVR requires 2x3 metres of space to use. Polygon requires 2x3 beers to comprehend. (http://www.neogaf.com/forum/showpost.php?p=211833609&postcount=162)
Quote*sigh*
Just spent 20 minutes trying to get my 4 sisters and 5 buddies to cancel their pre-orders after reading the OP, and now I find out after reading further that Polygon misinterpreted the text? now I have to call everyone back and make an dog out of myself and basically tell them to forget what I said earlier.
This is why people need to update their OP when needed.
Quote from: the-Pi-guy on Jul 29, 2016, 07:48 PMNeoGAF - View Single Post - PSVR requires 2x3 metres of space to use. Polygon requires 2x3 beers to comprehend. (http://www.neogaf.com/forum/showpost.php?p=211833609&postcount=162)Is it bad that I can't tell if this is serious?
Quote from: DerNebel on Jul 29, 2016, 07:55 PMIs it bad that I can't tell if this is serious?I think it's serious. :P
QuoteQuoteOriginally Posted by orichalcosThe same development team who made DRIVECLUB, also made DRIVECLUB VR. Other Ocean did not contribute, nor did any other team, to its development.
(http://vizioneck.com/forum/showthread.php?p=211814820#post211814820)
Nope. Other Ocean.
QuoteJason says, "About a month ago, I tried a PlayStation VR demo for myself. Having dabbled in VR here and there (including that almost-meme thing known as the "Virtual Boy"), here are my impressions and how I became rather unsold."[/font][/size][/size]
http://n4g.com/news/1937755/how-playstation-vr-unsold-me[/color]
View on YouTube (http://www.youtube.com/watch?v=STO6gWjXljg)
Quote from: the-Pi-guy on Jul 30, 2016, 11:24 PMgamrConnect Forums - How PlayStation VR Unsold Me: ZyroXZ2 Entertainment Gaming (http://gamrconnect.vgchartz.com/thread.php?id=219067)Hey that's the vgc user!
Quote from: Dr. Pezus on Jul 30, 2016, 11:37 PMHey that's the vgc user!Who?
Quote from: Dr. Pezus on Jul 31, 2016, 12:26 AMZyroXZ2Nintendo fanboy.
QuoteThe new Gear VR is slightly larger than its most recent predecessor as well — jumping from a 96 to a 101 degree field of view. This is slightly less than the 110 degree FOV that was reported during last week's batch of leaks. A 110 FOV would pull the new Gear VR even with its big brother, the Oculus Rift, but the actual increase is not quite as significant.
(http://cdn.uploadvr.com/wp-content/uploads/2016/08/img_4081_720.jpg)
The Note 7 boasts a 5.7 inch, quad-HD, super AMOLED screen that packs quite a wallop inside of the Gear VR. It also features 64 GB of storage alongside a QUALCOMM Snapdragon 820 quad core processor and 3,500 mAh battery. The Note 7 will both run Android Marshmallow out of the box.
Quote from: the-Pi-guy on Aug 02, 2016, 05:09 PMSamsung Officially Announces New Gear VR And Galaxy Note 7 (http://uploadvr.com/samsung-officially-announces-galaxy-note-7-new-gear-vr/)If only it added positional tracking.
Quote(http://media.bestofmicro.com/2/7/601423/original/realsense-vive.jpg)
Intel has developed a depth sensing camera accessory that attaches to HTC's Vive HMD.
Details are scarce for now, but this is what we know so far: An image of the accessory attached to a Vive was revealed on Twitter by Dimitri Diakopoulos, a product scientist and prototyping engineer working at Intel's Perceptual Computing Lab.
Diakopoulos did answer a few queries about what it is. He confirmed that the attachment is a prototype depth sensor with six cameras. In response to a question about how much weight the device adds, Diakopoulos replied that "the camera themselves are like 10 grams. Trick here was not altering the center of mass with the ID." It seems as though Intel has put a considerable amount of work into refining the prototype already.
QuoteAs someone who has tried PSVR I will say this. The weight distribution on that thing is horrible, and in general it is pretty heavy. Also so far the 4 games I tried including the one with PS Move are not as top notch graphically as the Vive and the Rift (No surprise there). Another thing it is going for a seated experience and even the games with the PS Move feel like they can only be seated. Another thing is doing 3 way movement which is walking right in real life, while moving your head upwards in VR and walking left in VR using the controller really fudges with you...lots like if anyone got motion sick in Vanishing of Ethan Carter assume that time 5x.Tried PS VR and here are my comparison thoughts as someone who owns a VIVE and CV1. : oculus (https://www.reddit.com/r/oculus/comments/4yx28c/tried_ps_vr_and_here_are_my_comparison_thoughts/)
Another thing with PS VR is there is a HUGE gap between the nose and the face, like I could easily fit my whole finger to pick my nose freely if need be. So lots of light comes from the bottom, this doesn't help as the God Rays on that thing are BAD and are coming in from thew front-ish. It makes CV1 look like a national treasure next to it in the God rays aspect.
PS Move currently isn't as good as I wish for it to be and the movement with hands feels like you are moving a magnet stick around that stuff just sticks to and then sticks to the other thing in your other hand. It's decent though.
But from my time there I noticed due to the cost and the all-in-one box lots of people enjoyed it. Some even pre-ordered it on the spot. It's simple and honestly looks pretty dang stylish even from my opinion. But the fact that you need good headphones does kill the stylish look a little bit.
Yes the PS VR has about 10-20 degrees more FOV but it doesn't seem like the game developers are utilizing that because excluding the PS World Demo everything felt Small and narrowed in anyways. So I think this one is left for the developers to optimize for.
Honestly the simplicity, the look and the price just might make this the thing that brings VR to the masses and I hope that happens. Yes it isn't even in the same league and the Vive or the CV1 but I would be lying if I said that I did not have fun in it. I do wear glasses so I think that does effect the comfort a bit. As it did get uncomfortable after 1 hour or so and I did take a small break before going back for more but then again it also costs nearly half as much as the other two options. I wish for PS VR to succeed because it's a pretty nifty little entry level device. Will I get one? Probably not as I own both the VIVE and the CV1 BUT would I be willing to get this to some relatives as a Christmas or a birthday gift? Definitely as it is much cheaper and they already own a PS4, and for someone who never experienced VR before this blows the experience out of the part but that can be said I think for any of the three devices.
Feel free to ask questions.
Edit: added very important bit of information that I wore glasses during the game play because I am near sighted. This could have effected my comfort by a large margin.
QuoteStarted a thread (http://www.neogaf.com/forum/showthread.php?p=214633425#post214633425), but figured I'd post it here too:Mythica VR Kickstarter (https://www.kickstarter.com/projects/arrowstorm/mythica-vr-virtual-reality-questing-with-your-frie)
The idea is basically VR multiplayer DnD.Goal: $80kPlatforms: Rift / Vive / Google Cardboard (uses two more phones as controllers)QuoteFor Players:(http://i.imgur.com/wekPM6B.gif)
Create your character, then join with your friends, or get matched with other players at the same experience level as your character, and play a quest together. A quest may be a one-off or may be part of a larger campaign that you can work through, slowly leveling up your character so that you can take on harder and harder quests.
QuoteFor Game Masters:(http://i.imgur.com/xMGH8OT.gif)
The map builder can be used in two ways, either as a traditional desktop top-down map editor, using the mouse to create rooms and place items and monsters, or you can build the quest around you in virtual reality, walking around the dungeon creating rooms, and placing items and monsters. A simple trigger system will allow you to add logic to your quests.
For those who like to create story-rich worlds, you can string quests together into campaigns, where players have to complete each quest to progress.
If you are joining the quests with your players you can control all aspects of your quests as they are playing, including spawning items and monsters. You can even control your NPCs and monsters in real-time, acting with your motion controllers and voicing your NPCs.
Quote from: the-Pi-guy on Aug 22, 2016, 12:59 AMTried PS VR and here are my comparison thoughts as someone who owns a VIVE and CV1. : oculus (https://www.reddit.com/r/oculus/comments/4yx28c/tried_ps_vr_and_here_are_my_comparison_thoughts/)Sounds like he had it improperly adjusted/his glasses caused problems.
Kind of weird.
Quote from: Legend on Aug 24, 2016, 05:04 PMSounds like he had it improperly adjusted/his glasses caused problems.That's my guess too.
PSVR is focused by moving the entire screen in/out. In my case the screen was relatively snug against my face and I didn't experience any of his problems with quality or weight distribution. Literally the only issues I had were fogging and tracking failing when I turned 180 degrees around.
We are thrilled to welcome @HIDEO_KOJIMA_EN to the advisory board at @PrologueVR . https://t.co/cqjSNUaY2d pic.twitter.com/JevW9hpUt0
— Prologue Immersive (@PrologueVR) August 24, 2016
Quote from: the-Pi-guy on Aug 26, 2016, 06:59 AMWhat's that?We are thrilled to welcome @HIDEO_KOJIMA_EN to the advisory board at @PrologueVR . https://t.co/cqjSNUaY2d pic.twitter.com/JevW9hpUt0
— Prologue Immersive (@PrologueVR) August 24, 2016
Quote from: DerNebel on Aug 26, 2016, 12:34 PMSo I just googled Vizioneck and was greeted by this, did I miss something?Well that's something.
(http://i.imgur.com/81Noqae.png)
It says "Sony Playstation VR Tour - Experience Vizioneck on PSVR" in case one of you guys for some reason doesn't understand german ::)
Quote from: the-Pi-guy on Aug 31, 2016, 04:01 AMAmazon to Launch VR Stores on PlayStation VR, Oculus Rift and HTC Vive | VRFocus (http://www.vrfocus.com/2016/08/amazon-to-launch-vr-stores-on-playstation-vr-oculus-rift-and-htc-vive/)that could be cool for some products.
QuoteWell this is interesting.QuoteVirtual Reality is the next frontier for gaming and we are already seeing some pretty cool games with the technology. At least for now, though, the larger headsets and wires are a minor stumbling block to a feeling of full VR freedom. However, a joint venture between Valve and Quark VR appears to be solving part of that problem now.
Quote"Getting the experience to feel seamless through Wi-Fi, keeping in mind the inevitable connection delay, was a huge challenge, but were getting extremely close to being able to show it in action," said Georgi Georgiev, a Quark VR co-founder.http://www.shacknews.com/article/965...hown-this-fall (http://www.shacknews.com/article/96585/htc-vive-wireless-vr-prototype-in-the-works-to-be-shown-this-fall)
Quote from: Legend on Sep 01, 2016, 10:42 PM (ShackNews) HTC Vive wireless VR prototype in the works to be shown this fall - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1272519)You could buy the Samsung VR **sniggers**
http://www.shacknews.com/article/965...hown-this-fall (http://www.shacknews.com/article/96585/htc-vive-wireless-vr-prototype-in-the-works-to-be-shown-this-fall)
Oh please be true!
In my Vive demo I stepped on the HDMI cord and caused the computer to need a reboot.
Quote from: the-Pi-guy on Sep 01, 2016, 11:05 PMSo many exciting advances coming up.-inside out tracking
-wireless
-higher resolution/higher fov
-smaller sizes
-higher frame rate
-lots of software improvements
Quote from: SWORDF1SH on Sep 01, 2016, 11:10 PMYou could buy the Samsung VR **sniggers**I have GearVR and it's great!
Quote from: Kerotan on Sep 02, 2016, 02:39 AMCan someone explain the thread title. I don't get it lol.
Also what do you think are the prospects of VR dropping in price over the next 2 years. I'm buying the neo so not sure I want to get it now at the current price. Plus if I wait for a price cut I at least get to see if psvr takes off rather than fizzles out.
I'd rather buy PSVR for $200. Think that's possible in 1/2 years?
Quote from: the-Pi-guy on Sep 02, 2016, 03:20 AM"You are not ready".Haha so true but I've got such a backlog to get through I really don't mind waiting a bit. Although my girlfriend and sister really want me to get the VR.
I find that unlikely.
Quote from: Kerotan on Sep 02, 2016, 02:39 AMCan someone explain the thread title. I don't get it lol.I can't see it hitting $200 in 2 years, maybe $300 with free software.
Also what do you think are the prospects of VR dropping in price over the next 2 years. I'm buying the neo so not sure I want to get it now at the current price. Plus if I wait for a price cut I at least get to see if psvr takes off rather than fizzles out.
I'd rather buy PSVR for $200. Think that's possible in 1/2 years?
Quote from: Legend on Sep 06, 2016, 05:16 PMThat's awesome. Wonder if the Rigs and Driveclub demos will include multiplayer or just be against bots.My bet would be the latter.
Quote from: Legend on Sep 06, 2016, 05:16 PMThat's awesome. Wonder if the Rigs and Driveclub demos will include multiplayer or just be against bots.I'm guessing one map with bots.
QuoteThe key to that change, Oculus CEO Brendan Iribe says, is a new "asychronous spacewarp" technology built into the Oculus API. Much like the Oculus' existing "asyncrhonous timewarp" technology (which Iribe says eliminates almost all of the 11 percent of frames that would otherwise be dropped in VR), Iribe says "spacewarp" allows games to run at an internal 45 frames per second, while still providing a smooth 90 frames per second to the headset.
The spacewarp system (which is built into the Oculus runtime) takes the two previous frames generated by software, analyzes the difference, and calculates a spatial transformation that can generate a "synthetic frame" based on the current head translation and movement. While Iribe was clear that this synthetic frame system is still "no replacement for native 90 hz rendering," it does fill in the frame rate gaps on systems that are not able to hit that framerate natively.
Valve adding Asynchronous Reprojection soon. #SteamDevDays
— Robert Merki (@robmerki) October 12, 2016
Quote from: Legend on Dec 07, 2016, 07:07 PMI think it's interesting with scale in VR. The second you start freely moving the camera around, scale stops feeling as good.Haven't had those issues. :P
QuoteIribe is stepping down as CEO in a move that will result in the pioneering VR company splitting its mobile-based and PC-based VR divisions more cleanly. Iribe will lead the PC side, while Jon Thomason, who was formerly VP of Engineering at Qualcomm for five years and then VP of Mobile Shipping at Amazon before joining Oculus as Head of Software in August of this year, will head up the mobile division. Iribe and Thomason, along with Mike Schroepfer, CTO of Facebook, will reportedly all work together to find a new leader for Oculus VR moving forward.link (http://uploadvr.com/brendan-iribe-ceo-oculus-vr/)
Quote"Palmer is still at Oculus and we'll have more to share on his new role soon," is our answer from an Oculus spokesperson.link (http://uploadvr.com/palmers-new-role-soon/)
Quote from: the-Pi-guy on Dec 14, 2016, 12:52 AMHaven't had those issues.
Quote from: Legend on Dec 14, 2016, 12:57 AMDo distant objects feel distant to you?Yes. It's one of the coolest things. :D
Quote from: Legend on Dec 14, 2016, 12:57 AMI'd love if it was just a problem with my headset/settings.Well I'm speaking from the Rift's perspective.
Quote from: the-Pi-guy on Dec 14, 2016, 01:14 AMYes. It's one of the coolest things. :DYeah in PSVR distant objects feel like a flat wall 100 feet away. Only close things feel awesome.
Scale and distance of objects feels very real.
Well I'm speaking from the Rift's perspective.
But it could be a settings issue.
Or it might even be some sort of software issue.
Quote from: Legend on Dec 15, 2016, 11:38 PMlol, I don't know he did that. That guy looks really untrustworthy.Spoiler for Large GIF:
QuoteMore at the link including arrest documents.http://gizmodo.com/senior-facebook-e...cit-1790502262 (http://gizmodo.com/senior-facebook-employee-arrested-for-allegedly-solicit-1790502262)QuoteDov Katz, the head of computer vision at Oculus VR, was arrested near Seattle on December 21 for allegedly soliciting naughtiness from an underage girl. According to charging records, Katz allegedly attempted to pay $350 to have unprotected naughtiness with someone he thought was a 15-year-old girl.
Katz, 38, has been charged with attempted commercial sexual abuse of a minor. According to the charging documents, Katz wasnt actually texting a 15-year-old girl, but an undercover agent from the Tukwila Police Department. Katz, an Israeli citizen living in America, has since been released on $125,000 bail according to the King County jail website.
Facebook bought Oculus for $2 billion in 2014. According to a profile in The Times of Israel, Katz was an an integral part of the team that developed the Oculus Rift headset.
Quote from: the-Pi-guy on Dec 31, 2016, 07:29 AMAnyone been using their PSVR/GearVR/Oculus as of late?Only for dev stuff. It's a pain transferring it between systems. Got job simulator though.
Quote from: Dr. Pezus on Dec 27, 2016, 01:08 AMWow. That's lowWow. That's what VR is for...
Quote from: the-Pi-guy on Mar 20, 2017, 05:24 PMOculus Rift had a price cut to 500$.TOok a year. Not bad.
I don't think I mentioned it.
QuoteOffering the Rift with Touch controllers for $598 does many things at once: The Touch controllers are now closer to becoming standard issue, which means that the market will be less split moving forward. You can still buy just the Rift for $499 if you'd like, but we'd argue against it; the Rift becomes a complete platform with the Touch controllers. Without motion controls it feels more like a fancy display than true VR.
It won't be long until more players have the Touch controllers than those who don't, especially since the controllers themselves have also seen a $100 price drop; you can now pick up a set for $99 if you already own a Rift.
Quote from: the-Pi-guy on Aug 28, 2017, 08:15 PMPSVR core bundle now includes camera.Wow, I just beat you to posting this news by 2 seconds
Other bundle $450 now.
Quote from: SWORDF1SH on Aug 28, 2017, 08:18 PMWow, I just beat you to posting this news by 2 seconds
QuoteHDR pass through, plus some minor changes. Linky (https://blog.us.playstation.com/2017/10/02/playstation-vr-the-ultimate-faq/)QuoteIs there a new PlayStation VR model? How is it different?
A hardware update to PlayStation VR is being prepared. The new version, model number CUH-ZVR2, features an updated design that enables the stereo headphone cables to be integrated with the VR headset and a slimmer, streamlined connection cable. Theres also an updated Processor Unit that supports HDR pass through, enabling users to enjoy HDR-compatible PS4 content on a TV without having to disconnect the Processor Unit in between the TV and the PS4 system. This function can be used only when the VR headset is turned off.When will the new PS VR model become available in North America? How much will it be?
We will share details on the launch timing in North America at a later date. The pricing of the PS VR bundles will remain the same.How can I distinguish between the old PS VR headset and the new one when Im purchasing?
The packaging for PlayStation VR will change slightly when the new model hits stores. To differentiate, look for the model number printed on the box. The previous PS VRs model number is CUH-ZVR1, and the new PS VRs model number is CUH-ZVR2. Also, the product image on the packaging will be updated to show changes on the new model, like the integrated headphones on the VR headset.If I already own a PS VR, can I swap out my old Processor Unit with the updated one?
Because the cables of CUH-ZVR1 and CUH-ZVR2 are different, you cannot swap the Processor Units.Are the PS VR games I already own compatible with the new model?
Yes, all PS VR games are compatible with both PS VR models.
Quote from: Legend on Nov 02, 2017, 02:26 AMI was shocked how many AR headsets the microsoft store had today. They were VR headsets but with stereo cameras to act as passthrough type system. Also had a non oculus version of oculus touch.Even my tiny Walmart nearby has a whole display dedicated to VR devices.
QuoteJust wanted to share with you folks as had an amazing day with the PSVR today. I spent xmas with some relatives that I only see once a year or so, and my 96 year old grandfather was there.
We cracked the PSVR out and played a few games and he was really interested. So we gave him a shot at Ocean Decent in PSVR worlds and he loved it. He wanted to have a second go right away, and then wen't on to have a try at flying a plane in Ultrawings VR.
It was just amazing seeing him have so much fun with this stuff. He's never been into technology in his life, never had a mobile phone and never played a video game. Yet he just found the VR really intuitive and amazing fun.
What a wonderful day.
Quote from: darkknightkryta on Dec 30, 2017, 07:28 PMTo be honest I wouldn't mind playing Skyrim in VRI really can't wait to either get PC VR or proper software for PSVR on PC. Wouldn't want to buy skyrim again but would like to try it in VR too.
Quote from: Legend on Dec 31, 2017, 02:58 AMI really can't wait to either get PC VR or proper software for PSVR on PC. Wouldn't want to buy skyrim again but would like to try it in VR too.Yeah, I have Skyrim and thought it would be an addon. Not paying full price for it.
Quote from: Legend on Jan 21, 2018, 11:37 PMOMG
Could surpass Thumper as the best vr rhythm game.
Quote from: the-Pi-guy on Jan 26, 2018, 12:03 AMDo you think there are some genres where VR doesn't really make sense?VR is great for viewing every game, IE on a huge screen or in 3D, but I'd say there are tons of game genres that'd be bad to play as a VR environment. One example being mountain biking. On a tv it's just a game, but in VR it'd be way more intense. That's good for some games but bad for arcady ones like downhill domination.
I personally don't believe in such a thing.
Even 2d platformers I would be all over that. Well more likely "2.5d"
A magical adventure awaits... #ComingSoon #VR #indiedevhour pic.twitter.com/WNC9pNYzx0
— Charm Games (@CharmGames) February 10, 2018
Quote from: Legend on Feb 11, 2018, 04:43 PMI had my first dream with VR in it. The quality was really good :PDreams are always VR 8)
Quote from: Dr. Pez on Feb 11, 2018, 05:15 PMDreams are always VR 8)Well in this one I actually had a headset on :P
Quote from: Legend on Feb 11, 2018, 09:38 PMWell in this one I actually had a headset on :PWhat if life is just a VR experience? When we die we wake up and take the VR glasses off.
Was watching a VR movie that was actually 3D like a game so it was really cool.
Quote from: Dr. Pez on Feb 11, 2018, 10:24 PMWhat if life is just a VR experience? When we die we wake up and take the VR glasses off.Yeah and then God's sitting there, trying to figure out how bugs keep getting into his VR software and getting people sick.
Quote from: the-Pi-guy on Feb 11, 2018, 10:49 PMYeah and then God's sitting there, trying to figure out how bugs keep getting into his VR software and getting people sick.That would explain why god cant cure people. He's no programmer
Quote from: the-Pi-guy on Feb 15, 2018, 11:18 PMDoes it not use the same tracking system? I liked the look of the old one a lot better.
I don't recall seeing this. :o
Quote from: Legend on Feb 18, 2018, 06:02 PMDoes it not use the same tracking system? I liked the look of the old one a lot better.It does not.
Quote from: the-Pi-guy on Feb 18, 2018, 06:17 PMIt does not.I'm pretty sure you already posted it.
It's a stand alone, inside out tracking.
Was announced like three months ago. :o
Quote from: Legend on Feb 18, 2018, 06:20 PMI'm pretty sure you already posted it.Searched and didn't find anything. :P
Quote from: the-Pi-guy on Feb 18, 2018, 07:07 PMSearched and didn't find anything. :PYou're right!
Quote from: the-Pi-guy on Mar 02, 2018, 12:45 AMLooks like Supermassive games will keep making PSVR games : PSVR (https://www.reddit.com/r/PSVR/comments/818the/looks_like_supermassive_games_will_keep_making/)Nice. Was impatient made with the Decima engine? Might be going multiplat/less Sony aligned.
Quote from: Legend on Mar 02, 2018, 05:34 PMNice. Was impatient made with the Decima engine?Inpatient was unreal engine.
Quote from: the-Pi-guy on Mar 04, 2018, 04:57 AMInpatient was unreal engine.Have you tried tossing and catching the controller? I love doing that with move controllers in VR.
I am thinking it will be with Sony.
They are making Bravo Team with Sony as publisher, so they seem to be in a good relationship.
So I got the Oculus touch. It is pretty awesome. Not perfect. The buttons can tell which are being touched and the in game hand changes to that, but watching your finger taking a different route from button to button isnt the best. It's not exactly jarring, but it's not ideal.
Still freaking cool. It manages to add even more to the VR experience. VR was still feeling amazing, but it adds so much.
Quote from: the-Pi-guy on Mar 11, 2018, 07:30 PMI've seen a few people say that they lost the novelty with VR.
Quote from: Legend on Mar 12, 2018, 02:24 AMI've really become tired of VR because PSVR is practically unusable with my current setup. The tracking is just not good enough to be fun beyond the VR wow factor.That sounds terrible :o
The PS4 camera has good side to side tracking but it's way less precise with depth tracking. If you sit there motionless, everything slightly bobs in and out towards the camera. Plus in lots of games you're encouraged to turn around but the camera can't track anything behind you. This is why I really really really wish they supported plugging multiple PS4 cameras into a single PS4.
Quote from: the-Pi-guy on Mar 12, 2018, 02:32 AMThat sounds terrible :oIt is!
Quote from: Legend on Mar 12, 2018, 02:33 AMIt is!Makes me feel a bit better about not getting PSVR.
Quote from: the-Pi-guy on Mar 17, 2018, 02:34 PMSuperhot is way intense. It's also trippy. I feel exhausted just from a short play.Have you played it in non vr?
Quote from: Legend on Mar 17, 2018, 03:49 PMHave you played it in non vr?No, this is my first Super hot experience.
Quote from: the-Pi-guy on Mar 17, 2018, 03:51 PMJust finished Lucky's Tale. Was nice.
I'm feeling motivated to make a game...
Quote from: Legend on Mar 17, 2018, 04:02 PMDo it!The nice thing is I have a week off from school, so I actually have some time to do something.
Quote from: the-Pi-guy on Mar 18, 2018, 02:28 PMThe nice thing is I have a week off from school, so I actually have some time to do something.It's a game jam!
Quote from: the-Pi-guy on Mar 18, 2018, 05:49 PMSome companies are trying to sell VR as "4D".Companies try to sell everything as 4D ::)
Quote from: the-Pi-guy on Mar 19, 2018, 02:49 PMMoss is a system seller :oLolwat
"Mom is 65 and has never played games. Yesterday I let her play Moss, and today she sent me this picture"
(https://i.redditmedia.com/LL260HKpkfTbVHc9Zr2n39uc2jfNocA471lg5ZdfzpY.jpg?w=1024&s=cdda18d84b7c93b0b6c689feb5f164be)
QuoteOculus Go has clear limitations in terms of performance and features, and its biggest feature sacrifice will absolutely limit its software potential. But make no mistake; this is a high-quality, specific-scope device that can get people into affordable, quality, and lower-hassle VR experiences.Oculus Go world premiere: Acceptable compromises, amazing quality for $199 | Ars Technica (https://arstechnica.com/gaming/2018/03/oculus-go-world-premiere-acceptable-compromises-amazing-quality-for-199/)
What I did test was the most exciting, newly revealed feature of Oculus Go, at least as a budget device: a screen-refresh overclock to 72Hz, up from its default 60Hz rate. Liu explained to Ars that Oculus' internal testing has found a sweet spot for frame rate that works out as "good enough" for most players, and developers are now free to target that refresh—assuming that Go's dynamic throttling system doesn't kick in and reduce the frame rate at inopportune times, anyway.
However, when you get up from a chair while using Oculus Go, you'll run into limits because the hardware doesn't support a true "six degrees of freedom" (6DOF).
If all of that sounds like a bummer, then let me circle back to the Oculus Go's gorgeous 2560x1440 resolution screen. Its high-quality lenses, its lack of overwhelming light-blur ghosting, and its sharp color reproduction all make me wonder who in the heck Oculus is sourcing its LCD panels from. I have never seen a low-cost VR device produce such stunning visuals.
Oculus has advertised this product as its first major product to employ a "fast-switch" panel, and I'm absolutely sold on its ability to solve low-cost VR's usual problems. (And I put my face into four of these devices, so I don't think Oculus tricked me with a single fluke unit.)
Quote from: Mmm_fish_tacos on Mar 29, 2018, 03:45 PMWipeout VR is supposedly one of the best VR experiences out there.System seller!
Quote from: the-Pi-guy on Mar 13, 2018, 11:11 PMI'm not sure if the teleportation is a little wonky or if I was experiencing a little bit of shift in the sensors.So, as I thought, this was intentional. No issue with shift. There was a GDC talk where they talk about this.
I'm guessing there wasn't really an issue, but that I was standing somewhere else each time I teleported, so it only seemed like there was a shift relative to where I was the last time.
Quote from: the-Pi-guy on Apr 08, 2018, 06:19 PMSo, as I thought, this was intentional. No issue with shift. There was a GDC talk where they talk about this.link?
Quote from: Legend on Apr 08, 2018, 06:38 PMlink?GDC Vault - 'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Learned (https://www.gdcvault.com/play/1024740/-Rick-and-Morty-Virtual)
Quote from: the-Pi-guy on Apr 11, 2018, 01:31 AMSometimes I use my headset as an office space, so that wifey doesn't have to listen to me listen to music on repeat.You can do that without going into VR...
Quote from: Legend on Apr 11, 2018, 02:03 AMYou can do that without going into VR...I can't do it in space without VR. :P
Quote from: the-Pi-guy on Apr 14, 2018, 04:44 PMI bought Skyrim VR.Any first impressions?
Quote from: Legend on Apr 14, 2018, 05:33 PMAny first impressions?First impression: my internet is bad and I hope I can play it tomorrow.
Quote from: the-Pi-guy on Apr 14, 2018, 05:36 PMFirst impression: my internet is bad and I hope I can play it tomorrow.Haha that gave me a hearty chuckle.
Quote from: Legend on Apr 14, 2018, 05:33 PMAny first impressions?It's the whole game of Skyrim, with all the good and bad of that. Including the DLC. So, that much should go without much saying.
Quote from: the-Pi-guy on Apr 17, 2018, 07:23 PMCan you do 3D environments or is it just skyboxes?Spoiler for Hidden:
This is a low res version of what I see, but it gives the idea.
Quote from: Legend on Apr 17, 2018, 11:55 PMCan you do 3D environments or is it just skyboxes?There are 3D environments, most of them are just rooms. Living Room, balcony, bedroom, sideroom.
Quote from: the-Pi-guy on Apr 18, 2018, 12:15 AMThere are 3D environments, most of them are just rooms. Living Room, balcony, bedroom, sideroom.You've become a full Norman Jayden.
There is a campfire one though, haven't tried it yet.
Quote from: Dr. Pezus on Apr 23, 2018, 06:58 AMWhy is this thread locked?Oops?
Quote from: Dr. Pezus on Apr 23, 2018, 06:58 AMWhy is this thread locked?Legend was so shocked by the VR hype that he went blind and accidentally clicked things.
Quote from: the-Pi-guy on Apr 29, 2018, 12:13 AMApple's working on a powerful, wireless headset for both AR, VR - CNET (https://www.cnet.com/news/apple-is-working-on-an-ar-augmented-reality-vr-virtual-reality-headset-powered-by-a-wireless-wigig-hub/)That seems unbelievably high resolution. How could you stream that many pixels to the headset?
Apple wireless 2*8k VR headset .
Rumor
Quote from: Legend on May 01, 2018, 08:08 PMThat seems unbelievably high resolution. How could you stream that many pixels to the headset?
QuoteDisplayLink's wireless XR platform is a combination of hardware and software that enables latency-free transmission of VR data signals. The wireless system uses DisplayLink's DL8020 chips, which are capable of driving resolutions up to 4K. Davis also said that the system currently operates at 90Hz, but there is "loads of space" for higher refresh rate displays in the future. The DL8020 chips can interface with DisplayPort and HDMI (HTC's solution offers both to support the Vive and Vive Pro HMDs), so companies can adapt it for any HMD.
Intel's WiGig technology handles the wireless data transmission via a 60GHz direct line-of-sight signal. WiGig technology isn't new, but Intel repurposed the technology for VR, which required redesigning the hardware. Davis explained that Intel created a new antenna system for wireless VR that enables an unobstructed line of sight to the head-mounted wireless VR adapter. The new WiGig antenna features 2m tether cable, which enables you to install it high on your wall or a stand.
Quote from: the-Pi-guy on May 01, 2018, 10:16 PMIt's still a pretty decent sized jump, but it might be closer than we think:I didn't even think of line of sight. That could definitely manage it but is it a good solution for VR? Losing positional tracking is bad enough in VR and that can still use dead reckoning to mask it. Losing the video stream would ruin the experience.
DisplayLink Reveals New Details About Wireless VR Solution (https://www.tomshardware.com/news/displaylink-vive-wireless-vr-solution,36789.html)
QuoteDisplayLink XR used a PCI card in the PC running the VR game with a transmitter wired up in the ceiling. It claims the signal should not have problems transmitting through walls, though.
Quote from: Legend on May 01, 2018, 11:22 PMI didn't even think of line of sight. That could definitely manage it but is it a good solution for VR? Losing positional tracking is bad enough in VR and that can still use dead reckoning to mask it. Losing the video stream would ruin the experience.I haven't heard too much about it. I don't think people have used it too much, just a few demonstrations as far as I know. We'll have to see how well it works.
Quote from: the-Pi-guy on May 01, 2018, 11:43 PMWireless HTC Vive tested: One of VR's problems solved, but two remain | Ars Technica (https://arstechnica.com/gadgets/2017/02/htc-vive-wireless-tested-review/)Going off on a tangent, it seems VR will delay game streaming.
I haven't heard too much about it. I don't think people have used it too much, just a few demonstrations as far as I know. We'll have to see how well it works.
Quote from: the-Pi-guy on May 03, 2018, 01:30 AMCrazy awesome. Variable focus in VR has been the big thing missing imo.
Variable focus lenses.
Jeez VR is moving fast .
But some people expected it:
(https://i.redd.it/si81326vthv01.jpg)
Quote from: Legend on May 03, 2018, 02:49 AMCrazy awesome. Variable focus in VR has been the big thing missing imo.It's just crazy how quickly VR has been improving.
Quote from: the-Pi-guy on May 03, 2018, 03:00 AMIt's just crazy how quickly VR has been improving.I'm really suprised first gen headsets didn't have eye tracking. It wouldn't have been the best but it would have given the software time to mature. It's just so important for so many things.
We are already seeing headsets with 2 4k screens, wireless is coming fast, variable focus, eye tracking, and more!
Only 2 years after they came out, and the Vive and Rift already feel like they are going to become dated.
Quote from: Legend on May 03, 2018, 03:49 AMI'm really suprised first gen headsets didn't have eye tracking. It wouldn't have been the best but it would have given the software time to mature. It's just so important for so many things.Yeah. The Fove was already being showed off before the Rift CV was announced. Really surprising that they didn't also include eye tracking.
Quotehttps://www.roadtovr.com/beat-saber-now-highest-rated-title-steam-vr-otherwise/ 99% positive score with 1250 reviews (Overwhelmingly Positive)QuoteAfter only three days since launch, Beat Saber (2018) (https://store.steampowered.com/app/620980/Beat_Saber/), the VR rhythm game that puts two lightsabers in your hands, is now the highest rated game on Steam—not just the highest rated VR game, but the highest rated game out of all titles, flatscreen games included.Click to expand...QuoteEven at this early stage of development, it's already won over the VR community enough to place it just above Valve's Portal 2 (2011). At the time of this writing, Beat Saber boasts a 99% positive score with 1250 reviews, giving it an 'Overwhelmingly Positive' rating.Click to expand...
Quote from: Legend on May 07, 2018, 08:23 PMDoes crowbcat tend to be negative?
A positive crowbcat video?
Quote from: the-Pi-guy on May 07, 2018, 08:45 PMDoes crowbcat tend to be negative?Almost all their videos are compilations of stupid/bad things within modern games. I expected this video to be showing how the VR game is inferior, not the opposite.
Really cool video. :o
Quote from: Legend on May 07, 2018, 11:33 PMWas really surprised. VR shooters are almost too realistic!Well that's what I've been saying. Yet you guys all think I'm just some kind of fanboy. 8)
Quote from: Legend on May 07, 2018, 11:33 PM.I think it was in Super hot, there's a part where you have to shoot yourself. That felt messed up.
Quote from: the-Pi-guy on May 12, 2018, 02:33 AMSuperhot is ridiculously intense. I'm sweating. At a couple points while playing, I literally got on my knees to hide behind cover.How does it handle collision detection with your body?
Quote from: the-Pi-guy on May 14, 2018, 11:07 PMHaven't really messed around with it to see how it works.Yeah that's one thing "difficult" about VR. Like leaning around a corner seems smart but does the game treat that as standing in the open? At least in a single player game you can make it smaller so players don't feel cheated.
I'm guessing it's basically just a hitbox from the headset to the ground. Not sure if it takes hand position into consideration, but I'll try messing around with it.
Quote from: the-Pi-guy on May 20, 2018, 10:04 PMBoth of my brothers, dad and me are wanting to play Brass Tactics.Is that a tank game?
This has gotten too popular.
Quote from: Legend on May 20, 2018, 10:05 PMIs that a tank game?Think Age of Empires, with robot armies.
I kinda just realised I don't know what it is...
Quote from: Legend on May 14, 2018, 11:20 PMYeah that's one thing "difficult" about VR. Like leaning around a corner seems smart but does the game treat that as standing in the open? At least in a single player game you can make it smaller so players don't feel cheated.I might be completely wrong, this is just what I'm guessing based off what I tried. The game seems to consider it leaning, and not standing in the open.
Quote from: the-Pi-guy on Sep 27, 2015, 10:13 PMI'll need an artist, an animator, and someone to bring coffee.
The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.
Quote from: the-Pi-guy on Sep 27, 2015, 10:01 PMLet's make one!Some things never change.
QuoteIts not RaySpace.
Quote from: Legend on May 26, 2018, 03:00 AMAstro Bot Rescue Mission (Sony Japan Studio, PSVR) | ResetEra (https://www.resetera.com/threads/astro-bot-rescue-mission-sony-japan-studio-psvr.44341/)Looks great, and that thread is loving that game to bits.
Wow! Beat Saber sold 100,000 copies in less than a month! We're so excited to watch our community grow this much. Thank you for your support!
— Beat Saber (@BeatSaber) May 28, 2018
???? Next steps: finish our Level Editor & bring you fresh new music content! pic.twitter.com/IwIDMFNC3W
Quote from: the-Pi-guy on Jun 10, 2018, 03:30 AMSo I'm a bit worried my headset is busted.Hope it's ok. Do the games still run with audio only?
Display won't turn on. Hoping it's a software issue. Reinstalling everything.
Dad offered to help replace it, if it's broken.
Quote from: Legend on Jun 10, 2018, 04:10 AMHope it's ok. Do the games still run with audio only?Strangely enough, I didn't check if audio was working.
Quote from: the-Pi-guy on Jun 10, 2018, 04:31 PMMy headset is back up and running. ;DParty !!! ;D ;D
Just reinstalled the Oculus software and Nvidia software.
Quote from: Legend on Jun 25, 2018, 06:12 PMCool. That looks awesome.
This was the thing I did.
Basically imagine being in VR visually but everything else is real. You can walk, touch objects with your bare hands, etc.
Quote from: Legend on Jul 03, 2018, 05:27 PMI really hope ps5 comes with a next gen headset. Eye tracking would be so nice to have.I hope PS5 supports VR. Even a modest upgrade over PSVR would be huge.
Quote from: Legend on Jul 03, 2018, 05:27 PMAlso it'd be super awesome if PS5 allowed vr games to display the PS5 menu inside the world. Like a new version of PS Home that let you have a digital PS5. I'd love to play BC games and other less demanding things while in a VR world.Yeah this would be cool.
Quote from: the-Pi-guy on Jul 12, 2018, 03:39 AMVR might be what gets me into Minecraft...It's a great game even without VR!
Quote from: Legend on Jul 12, 2018, 03:47 PMIt's a great game even without VR!I've played it before and I know it's great.
Quote from: the-Pi-guy on Jul 27, 2018, 01:26 PMHTC fires back at VR naysayers, sheds light on Vive's declining sales numbers | PC Gamer (https://www.pcgamer.com/htc-fires-back-at-vr-naysayers-sheds-light-on-vives-declining-sales-numbers/)Lol the original article was funny. Using Amazon sales ranks as sales analysis...
Quote from: Dr. Pezus on Jul 27, 2018, 02:05 PMLol the original article was funny. Using Amazon sales ranks as sales analysis...They apparently did so, while HTC Vive was out of stock. (Still is)
During the summer no less
Quote from: the-Pi-guy on Jul 29, 2018, 08:57 PMA thread on Resetera made me think FFX would be awesome in VR.I wish we got the VR modes that were first announced instead of just the fishing thing.
I really want a VR RPG...
Quote from: the-Pi-guy on Aug 21, 2018, 11:49 PMOne VR thing I've always wanted, even before the Rift was a thing is a Lego application.Would feel too fake imo to be anything special. Needs finger tracking and some physical feedback so you can have that satisfying snap as parts pop into place.
Imagine littlebigplanet creation mode, virtually unlimited Legos, being able to move and place the virtual blocks with your hands.
Quote from: Legend on Aug 22, 2018, 04:04 AMWould feel too fake imo to be anything special. Needs finger tracking and some physical feedback so you can have that satisfying snap as parts pop into place.It'd be far from perfect, but I still think there is a lot of potential.
QuoteNext five years:
1) Universal solution for vestibulo-oculular mismatch in virtual reality
2) Superhuman sensory perception/reaction for a handful of people
3) Predictive analytics indistinguishable from time travel in some cases
4) VTOL air taxis
5) 0 to 60 in 0.8 seconds
Quote from: the-Pi-guy on Aug 22, 2018, 05:08 PMPalmer Luckey tweeted this.Lol 5 years? Let's say 50
Quote from: Dr. Pezus on Aug 22, 2018, 06:53 PMLol 5 years? Let's say 50Yeah I hope he didn't spend much time with that list. 4 isn't happening. 3 is overselling the "in some cases" part. 2 is also overselling it since that could include simple things we have today like hearing aids.
Quote from: Legend on Aug 24, 2018, 05:24 AMYeah I hope he didn't spend much time with that list. 4 isn't happening. 3 is overselling the "in some cases" part. 2 is also overselling it since that could include simple things we have today like hearing aids.4 is definitely happening!
5 could maybe happen and 1 seems like something he'd know better than me.
Quote from: the-Pi-guy on Aug 24, 2018, 05:27 AM4 is definitely happening!It's kinda funny though that the dream of flying cars was seemingly dying off and then drones came along. Now flying cars are right back around the corner :)
Rolls-Royce announces plans for 250-mph hybrid VTOL air transporter (https://newatlas.com/rolls-royce-evtol-air-taxi/55466/)
Production starts early to mid 2020's!
/s
I have no idea.
Quote from: the-Pi-guy on Aug 25, 2018, 05:55 PMSomeone said we have 4 in the form of helicopters and he responded saying "I have a few helicopters, they aren't sufficient."Can't land on city streets, essentially useless ;)
Quote from: Legend on Aug 25, 2018, 08:16 PMIt's kinda funny though that the dream of flying cars was seemingly dying off and then drones came along. Now flying cars are right back around the corner :) Can't land on city streets, essentially useless ;)$730m was the last estimate.
Also how freaking rich is he?!?
Quote from: the-Pi-guy on Sep 09, 2018, 03:56 PMBeen hearing a lot about this one.
Quote from: Legend on Sep 09, 2018, 04:06 PMGood things?Mostly. It has a meta of 79, but most of the lowest reviews say that the gameplay is great.
Quote from: 70Firewall Zero Hour is a masterclass in accessible, immersive VR first-person shooting. Its sharp, intuitive tactical gameplay and well-designed maps make for intense 4v4 action that's a level above anything else available on PlayStation VR. However, it cannot be ignored that the progression slog and rapidly emptying lobbies make Firewall a difficult game to commit to.
Quote from: 70Firewall can be an incredible experience – and easily the most exciting and immersive VR shooter that I've played. It's just a shame that there's not more co-op and single-player action, more competitive modes or shorter waits between the game's bite-sized matches.
Quote from: 65Firewall Zero Hour is one of the most precise and tactical VR shooters out there. Too bad the systems surrounding it are so wanting.
Quote from: 60There's no doubt that Firewall Zero Hour's tactical combat works well in virtual reality – in fact, the fledgling medium adds a lot to this FPS, allowing you to naturally gesture to teammates and intuitively check your corners in a way you couldn't on a standard display. But while there are some structural and technical issues that we have confidence First Contact Entertainment will be able to fix, it's the question marks over its community that make it a tough sell. It's a chicken-and-egg situation that's unfortunate for everyone involved, but it's something that the developer would have been aware of when it embarked on creating an online-only multiplayer shooter for an install base of a few million headsets. Good as the game may be, it's something you need to keep in mind as well.
QuoteOculus Quest standalone VR coming spring 2019 for $399: The new platform slots in between the current $199 Oculus Go and the original Oculus Rift, also currently $399. But, unlike the Rift, the Quest is completely wireless and it's made for gamesOculus Connect 2018: Everything that was announced - CNET (https://www.cnet.com/news/oculus-connect-2018-everything-that-was-announced/)
Zuckerberg still wants to get 1 billion people into VR, but it'll take a while
Expressive Avatars will be available later this year
Oculus mobile app now supports Rift
Oculus Product Manager Sean Liu announced Oculus Go updates to make content look better; allow for casting to mobile devices and eventually TVs; and the launch of YouTube VR support
Facebook's Oculus Go is getting YouTube VR
NBA games are coming this fall to Oculus Venues.
Vader Immortal, a three-part Star Wars VR experience, will be available in 2019 as a launch title for the Oculus Quest.
Quote from: Legend on Sep 26, 2018, 10:28 PMQuest sounds cool. Is it worse than Rift in any significant way?Worse: won't play PC games. Battery powered
Seems like it'd be too big of a statement to be about astrobot.VR is about one week away from having its Super Mario 64 moment. I can’t get into details, but I don’t say that lightly. If you are even remotely interested in VR, the rules are about to be redefined, and jaws are going to drop.
— Jeremy Horwitz (@horwitz) September 26, 2018
Quote from: the-Pi-guy on Sep 26, 2018, 10:44 PMWorse: won't play PC games. Battery poweredOh they kept saying wireless so I assumed it streamed from PC or at least had that option. If it's running the games than I'm good.
Unknown: tracking (better than Go by far, but not sure how it'll compare to Rift), battery life, not sure if connecting to PC might come in the future
Better: screen, no wires
Not sure what this could be talking about:Seems like it'd be too big of a statement to be about astrobot.VR is about one week away from having its Super Mario 64 moment. I can’t get into details, but I don’t say that lightly. If you are even remotely interested in VR, the rules are about to be redefined, and jaws are going to drop.
— Jeremy Horwitz (@horwitz) September 26, 2018
Quote from: Legend on Sep 26, 2018, 11:12 PMOh they kept saying wireless so I assumed it streamed from PC or at least had that option. If it's running the games than I'm good.Yeah.
QuoteSounds like a BS statement. I mean that person might be really excited, but I'm sceptical a game could manage that nowadays. If a new method of locomotion or similar was figured out, it'd show up in a small experimental game first and not in a huge project like Super Mario 64 was.Most likely.
Quote from: Legend on Oct 08, 2018, 01:09 AMMy only paid VR games are Lands End for Gear VR and Job Simulator for PSVR.VR games from PS+:
I think I need to go back through my PS+ catalogue and see which games I have.
Quote from: the-Pi-guy on Oct 08, 2018, 01:40 AMVR games from PS+:Well that was fast.
-Trackmania Turbo (not sure if VR is included with the main game)
-RIGS
-Until Dawn: Rush of Blood
-Starblood Arena
-Here They Lie
Good titles:
-Superhot VR
-Rick and Morty (Very short)
-Resident Evil 7
-Moss
-Superbot
-Firewall: Zero Hour
-Driveclub
-Doom VFR
-Beat Saber
-Sairento
Quote from: Legend on Oct 08, 2018, 07:39 PMI plugged in my PSVR. Had to update from version 2 to version 4.5 or something like that lol.What do you mean by some games feeling worse?
I found Bound from PS+ which is playable in VR. It's weird though how some games just feel so much better or worse than others.
Quote from: the-Pi-guy on Oct 08, 2018, 07:59 PMWhat do you mean by some games feeling worse?Like they don't have the presence other games do. I loaded up just the menu for Bound but it didn't feel like I was transported to another world, it just felt like I had a tv circling me.
Quote from: Legend on Oct 08, 2018, 08:42 PMLike they don't have the presence other games do. I loaded up just the menu for Bound but it didn't feel like I was transported to another world, it just felt like I had a tv circling me.Oh yeah I know exactly what you mean. I've played a game or two that gave me nearly no sense of presence.
Quote from: the-Pi-guy on Oct 08, 2018, 09:30 PMOh yeah I know exactly what you mean. I've played a game or two that gave me nearly no sense of presence.I wonder how much of it is a design issue and how much is a hardware issue. If you had a perfect next next gen headset, would all games at least feel like physical places?
Quote from: Legend on Oct 08, 2018, 09:37 PMI wonder how much of it is a design issue and how much is a hardware issue. If you had a perfect next next gen headset, would all games at least feel like physical places?I think its mostly a design issue.
Quote from: the-Pi-guy on Oct 08, 2018, 09:55 PMI think its mostly a design issue.Well that's certainly the case now, but what about once we have headsets with perfect resolution, depth, focus, etc. The environment could be bland without any interesting geometry yet your brain would still perceive it as a physical object instead of a TV object imo.
Quote from: Legend on Oct 08, 2018, 10:01 PMWell that's certainly the case now, but what about once we have headsets with perfect resolution, depth, focus, etc. The environment could be bland without any interesting geometry yet your brain would still perceive it as a physical object instead of a TV object imo.I still think you could make a game that doesn't feel like you're in a world.
Quote from: Legend on Oct 09, 2018, 12:13 AMI so badly want to make a 3D model of my living room using photogammetry and try it out in VR. I feel like it'd be really strange feeling. Last time I looked into it though it'd take too much work to be worth it.I've thought about this too.
QuoteYes, I own the Oculus Rift. I've used it for a few hundred hours.[/size]
My overall feelings on it, is that there is a huge amount of room for improvement. But the experience is already amazing.
The screens have a lot of room for improvement, resolution, focus, and field of view namely. Some games can cause quite a bit of motion sickness. Some games don't though.
But when VR is good, it's amazingly good.
There is nothing like the experience. There's nothing like being able to crouch on the ground, there's nothing like being able to look underneath a virtual table, there's nothing like being able to physically look up at the stars. There's nothing like being able to pick up a virtual ball and throwing it. There's nothing like playing Lucky's Tale, and being able to physically get up and look at a virtual creature from all angles. There's nothing like moving a map with your hands, placing towers with your hands, directing units with your hands.
VR is like comparing actually being somewhere beautiful to just a picture of the place. It hardly ever compares.
VR is all these little things that just add together for insane immersion.
It gets even better when you actually forget you're in the real world. It's just a crazy moment when your brain is convinced you're standing in Rick and Morty's garage and not your bedroom.
It wasn't even really a game at all, but I had that experience in this little Coco VR app.
You're a skeleton in the land of the undead. You see a reflection of you in this mirror and your hands and head are all doing exactly what they would be doing in a real mirror. You pick up stuff with your hands, and you start a record player with your hands. You open the door with your hands. You get to physically look around at skyscrapers, undead people, the sky. It's just incredible.
There are no where near as many good games as I want, and I haven't used it as much as I want. I don't even know if there will be any games next year or the year after. But even then, this has been worth it to me.
I expect in 4 years, if not sooner that we will see headsets that will make the best headsets right now look like crud in every way, shape and form.
And you can bet, that when I can afford that, I will be jumping on the new headsets.
QuoteLink Here: (https://store.playstation.com/en-us/grid/STORE-MSF77008-PSVRSALEG/1?emcid=undefined&smcid=pdc%3Aus-en%3Aweb-pdc-games-rick-and-morty-virtual-rick-ality-ps4%3Aleadproductinfo-buy-download%3Anull%3A)
Some highlights:
Reg - PS+
Firewall: Zero Hour - $33.99 - $31.99
Superhot VR - $17.49 - $14.99
Job Simulator - $14.99 - $13.99
PS World - $5.99 - $4.99
Ricky and Morty - $17.99 - $14.99
RE7 Gold Edition - $34.99 - $29.99
Voltron VR Chronicles - $3.99 - $1.99
WipEout Omega Collection - $13.99 - $11.99
Star Trek Bridge Crew - $23.99 - $19.99
Arizona Sunshine - $19.99 - $15.99
Dirt Rally VR DLC - $9.09 - $5.19
Dirt Rally VR Combo - $29.99 - $9.99 (WOW)
Farpoint - $14.99 - $12.99
RIGS - $6.99 - $4.99
ScultptrVR - $14.99 - $12.99
Apex Construct - $17.99 - $14.99
DOOM VFR - $20.99 - $17.99
DriveClub VR - $5.99 - $3.74
EVE Valkyrie Warzone - $11.99 - $8.99
Raw Data - $19.99 - $15.99
Skyrim VR - $41.99 - $35.99
Werewolves Within - $8.59 - $6.59
Quote from: Legend on Oct 09, 2018, 11:36 PMRigs made me almost puke.Sucks. :(
It thought the forward direction was slightly off to my right instead of forward, so it just didn't feel right while playing. Then that kept drifting even farther right.
Also every time you move, the screen shrinks. It's really really nauseating and I couldn't make it far enough to find out if it was optional.
Quote from: Legend on Oct 11, 2018, 03:55 AMHow is Oculus doing nowadays? I hear about them a lot less now.Oculus Studios has slowed down a lot, but they're focusing on larger titles.
Quote from: the-Pi-guy on Oct 15, 2018, 10:36 PMUltra-light gloves let users "touch" virtual objects | ETH Zurich (https://www.ethz.ch/en/news-and-events/eth-news/news/2018/10/dextres.html)I prefer ultra heavy duty ones haha
Quote from: the-Pi-guy on Oct 22, 2018, 03:34 PMSony filed a patent related to hand tracking .Hand tracking for the Star Wars VR thing I did worked surprisingly well. I don't think games should use hands as input methods but there's something special about holding your hand out and being able to see it.
US20180292911A1 - Gaming Device With Rotatably Placed Cameras
- Google Patents (https://patents.google.com/patent/US20180292911A1/en?assignee=Sony+Interactive+Entertainment+Inc.&sort=new)
Apparently they've owned a company that deals with this for a while.
Sony Acquires SoftKinetic, Which Can Track Hands for Virtual Reality - Recode (https://www.recode.net/2015/10/8/11619386/sony-acquires-softkinetic-which-can-track-hands-for-virtual-reality)
Quote from: the-Pi-guy on Oct 22, 2018, 07:12 PMOculus co-founder is leaving Facebook after cancellation of 'Rift 2' headset – TechCrunch (https://techcrunch.com/2018/10/22/oculus-co-founder-is-leaving-facebook-after-cancellation-of-rift-2-headset/)That'd suck.
Facebook is denying that the Rift 2 is cancelled though.
Quote from: Legend on Oct 22, 2018, 07:14 PMThat'd suck.Yeah. :-\
Quote from: the-Pi-guy on Oct 22, 2018, 07:25 PMYeah. :-\Oculus shouldn't have sold to FaceBook unless they had some sort of control or assurance that high end VR wouldn't be ignored.
Facebook seems to have been doing a good job with managing Oculus thus far, so I am hopeful. But it's certainly isn't out of the question.
Quote from: the-Pi-guy on Oct 22, 2018, 10:31 PMPosted today:First patent seems like an odd thing to be able to patent.
Sony Patents New System For Local Multiplayer VR (https://uploadvr.com/sony-patents-new-system-for-local-multiplayer-vr/)
A local multiplayer VR patent. Also mentions wireless VR.
Posted last month:
Sony Patents VR Headset That Combats Simulation Sickness (https://uploadvr.com/sony-patents-vr-headset-that-combats-simulation-sickness-with-eye-tracking-and-more/)
A headset with a crud ton of biometric sensor to detect motion sickness.
Quote from: the-Pi-guy on Oct 24, 2018, 02:50 PMSo would something like Luigi's Mansion .
Quote from: the-Pi-guy on Oct 29, 2018, 01:25 AMSorry, these posts are getting me excited.A procedural game like that could be cool. I don't know how large the play area is with pc headsets but it'd also be cool if it divided up different rooms in different ways. e.g. if a chair in real life is detected and put into the game as an object, then in one level it'd be at the center of the room while in another it'd be near a wall. Really mess with the brain so the player doesn't think about the fact they've been in the same place the whole time.
Idea: have a mansion where every room is the same size as the play space.
Players could safely walk around, and then the only teleportation would be when changing rooms.
Quote from: Legend on Oct 29, 2018, 04:22 PMA procedural game like that could be cool. I don't know how large the play area is with pc headsets but it'd also be cool if it divided up different rooms in different ways. e.g. if a chair in real life is detected and put into the game as an object, then in one level it'd be at the center of the room while in another it'd be near a wall. Really mess with the brain so the player doesn't think about the fact they've been in the same place the whole time.At least with the Oculus Rift, you have to draw out your play area. You can make them fairly big, or draw out weird shapes.
Quote from: Legend on Oct 29, 2018, 04:22 PMYou really really need to try out The Void VR or another similar thing. It felt like I was exploring a massive military base since the whole thing was seamless. Walk in to a Tron like room, put on the headsets. Headsets show the same tron like environment. Then that fizzes out and you're inside a transport ship being piloted by the robot from rogue one. You look down and you see Stormtrooper hands. Instantly I start thinking "oh shoot, they forgot to hand us our guns." Well the robot explains the mission and we're going in without guns so that we blend in. Ship lands, we walk out of the ship down the ramp. Then we ride a floating platform up to the entrance. We get deeper and deeper inside until we are eventually forced to fight our way out. We see vr guns on a gun rack and walk over to them. Sure enough the guns are in the real world too and I pick them up and pass them around to the rest of the party. Then we go guns blazing and traverse a different way out of the place. We got distracted a few times and just shot each other since you felt each shot as a haptic vibration.Yeah, it sounds really cool and I'd love to be able to try it once. Not sure when I could get a chance.
The actual quality of the VR hardware was pretty standard but it was so amazing and weird being in a VR environment that felt like a physical space instead of just a visual space. I tried to avoid touching stuff since I'm used to VR working like it does at home but I think practically everything was physical. I sat on a bench, pushed buttons to open doors, stepped over slime on the floor, etc.
Quote from: the-Pi-guy on Oct 22, 2018, 07:25 PMYeah. :-\After canceling 'Rift 2' overhaul, Oculus plans a modest update to flagship VR headset – TechCrunch (https://techcrunch.com/2018/10/31/after-canceling-rift-2-overhaul-oculus-plans-a-modest-update-to-flagship-vr-headset/amp/)
Facebook seems to have been doing a good job with managing Oculus thus far, so I am hopeful. But it's certainly isn't out of the question.
Quote from: Legend on Nov 06, 2018, 05:13 AMKinda ugly. Don't see why it'd improve tracking either.I'm really hoping for something like Oculus touch or Valve Knuckles. I'm mostly excited that there is still something going on.
Quote from: the-Pi-guy on Nov 09, 2018, 01:48 PMSo im curious to see when Valve shows off their VR games. They first talked about them about a year and a half ago.How much time and money do you think valve is investing? Might be smaller teams working on them that need more time.
In the next year aand a half, I figure that we ought to hear about at least one of them.
Quote from: Legend on Nov 09, 2018, 02:20 PMHow much time and money do you think valve is investing? Might be smaller teams working on them that need more time.I don't know very much about Valves structure.
QuoteUploadVR: (https://uploadvr.com/images-of-prototype-valve-vr-headset-leak/)
Images of Prototype Valve VR Headset Leak (https://uploadvr.com/images-of-prototype-valve-vr-headset-leak/)
(https://cdn.uploadvr.com/wp-content/uploads/2018/11/ValveLeakHeadsets-1024x498.jpg)
(https://cdn.uploadvr.com/wp-content/uploads/2018/11/ValveLeakPCB-768x373.jpg)
(https://cdn.uploadvr.com/wp-content/uploads/2018/11/ValveLeakLenses-768x373.jpg)
QuoteAccording to our independent sources this is in fact a Valve HMD. We've also heard the field of view will be 135 degrees with the Vive Pro resolution and it should come bundled with Knuckles controllers as well as a Half-Life based VR game.Click to expand...An interesting tidbit is the dual cameras on the front in addition to the usual lighthouse markers. Could this allow for both outside-in and inside-out tracking?
As for the voracity of the rumored Half-Life VR game...
Quote from: Legend on Nov 25, 2018, 04:56 PMOculus Rift with Touch is $50 off. I might go with that.If I refer you, it's even cheaper.
Quote from: the-Pi-guy on Nov 25, 2018, 05:06 PMIf I refer you, it's even cheaper.Well you definitely have helped convince me to get one ;D
Another 10% off.
So it'd be $315 for a rift.
Quote from: the-Pi-guy on Nov 25, 2018, 05:52 PMIf anyone wants a Rift or a Go, send me a PM with your email.That's odd...
Don't think anyone else would be interested, but doesn't hurt to ask. :DI guess I have to wait?"We have reached the maximum number of referrals available for today. Please try again tomorrow."
Quote from: Dr. Pezus on Nov 25, 2018, 08:51 PMAstro Bot has almost 50 reviews on meta now and none of them are mixed or negative lolIs Pez getting a PSVR soon? :o
Quote from: Legend on Nov 25, 2018, 08:51 PMThat's odd...Finally found some people with the same issue.
Quote from: the-Pi-guy on Nov 25, 2018, 09:05 PMIs Pez getting a PSVR soon? :oI'm getting hyped. It's way too expensive here though so I'll probably grab it in the US early next year
Xev and I will be playing this near Christmas time.
Finally found some people with the same issue.
Black Friday Referral Code Megathread : oculus (https://www.reddit.com/r/oculus/comments/9zgmu3/black_friday_referral_code_megathread/)
There's also a lot of codes in there, wonder if any work. :o
Maybe it'll work later. (hopefully)
Quote from: Legend on Nov 27, 2018, 12:07 AMWell, I now own an oculus rift! ;DCool!
Quote from: the-Pi-guy on Nov 27, 2018, 01:01 AMCool!Nah that's fine.
Sorry the code thing didn't work out . :/
Quote from: Legend on Nov 27, 2018, 01:02 AMNah that's fine.It's kinda crazy how much the price has dropped on all the headsets.
I was realising that just with the regular cyber monday discount it was cheaper than what I paid for PS VR.
QuoteNow I just need to figure out when to switch to windows 10.Rift mostly supports Windows 7 and 8.
Quote from: the-Pi-guy on Nov 27, 2018, 01:46 AMIt's kinda crazy how much the price has dropped on all the headsets.I want that fancy oculus home thing though 8)
Rift mostly supports Windows 7 and 8.
Quote from: Legend on Nov 27, 2018, 01:47 AMI want that fancy oculus home thing though 8)Ha fair enough. It's pretty cool.
Quote from: Legend on Nov 29, 2018, 06:48 PMWhat pc games should I get?I recommend:
Quote from: the-Pi-guy on Dec 02, 2018, 09:29 PMWhen does it come in?Came in yesterday I think. I opened the box to make sure everything looked ok but I haven't set it up yet.
I recommend trying out Coco. It's a little experience, but it's pretty cool.
Quote from: Legend on Dec 04, 2018, 11:08 PMElite Dangerous cockpits are super cool in VR. Flying made me nauseous though.Same.
QuoteI've never been impressed by big things in VR. Is that just me or do you also feel the same way?I'm moreso impressed with the sense of scales. I feel like it's cool to be able to really feel the difference between something big that's far away and something small close by.
Quote from: the-Pi-guy on Dec 04, 2018, 11:40 PMSame.I think the oculus home default backdrop with the mountain is about the only time I've ever enjoyed scale. Oculus in general has been really great. Their "first contact" demo was a billion times better than the SteamVR getting started thing.
I'm moreso impressed with the sense of scales. I feel like it's cool to be able to really feel the difference between something big that's far away and something small close by.
I feel like I'm more impressed with small stuff than big stuff.
Quote from: Legend on Dec 05, 2018, 12:20 AMI think the oculus home default backdrop with the mountain is about the only time I've ever enjoyed scale. Oculus in general has been really great. Their "first contact" demo was a billion times better than the SteamVR getting started thing.Have you tried Dreamdeck?
Quote from: the-Pi-guy on Dec 05, 2018, 12:46 AMHave you tried Dreamdeck?Not yet. I'll have to try it next time I set the rift up.
There's no interactivity, but cool experiences nonetheless.
Quote from: Legend on Dec 09, 2018, 05:40 PMI'm not sure if I should get vr games on PC or PS4. PS VR is just so much simpler to set up, but Oculus just has much better tracking in my environment.Are you not able to keep the sensors set up?
Quote from: the-Pi-guy on Dec 09, 2018, 05:50 PMAre you not able to keep the sensors set up?Sensors are fine. I need to unplug my second monitor since both it and oculus need to use hdmi output.
Quote from: Legend on Dec 10, 2018, 02:09 AMHow long is moss?It's about 4 hours long.
Quote from: the-Pi-guy on Dec 12, 2018, 03:57 AMPSN Holiday Sale (NA) - Lots of PSVR games on sale! : PSVR (https://www.reddit.com/r/PSVR/comments/a58ex9/psn_holiday_sale_na_lots_of_psvr_games_on_sale/)I don't know if I want any psvr games. The tracking is so bad in my living room that it feels pointless to use. It works fine in my office but I don't really want to put my retail ps4 in there.
Quote from: Legend on Dec 12, 2018, 09:22 PMI don't know if I want any psvr games. The tracking is so bad in my living room that it feels pointless to use. It works fine in my office but I don't really want to put my retail ps4 in there.Sounds like you've made your mind up!
Quote from: the-Pi-guy on Dec 12, 2018, 11:39 PMSounds like you've made your mind up!It sucks though with everyone gushing about how great astrobot is :'(
Quote from: Legend on Dec 13, 2018, 12:19 AMIt sucks though with everyone gushing about how great astrobot is :'(Well Xev and I will let you know if it's worth it!
Quote from: the-Pi-guy on Dec 13, 2018, 01:20 AMWell Xev and I will let you know if it's worth it!Yeah rift is great. I love it. Touch doesn't work like I expected but it works great. Oculus home is also cool.
Gosh, I am unreasonably excited about Xev getting PSVR. Hopefully it works out. :D
But you are enjoying your Rift?
Quote from: Legend on Dec 13, 2018, 01:54 AMTouch doesn't work like I expected but it works great.How so?
Quote from: the-Pi-guy on Dec 13, 2018, 02:00 AMAwesome to hear!!I thought it could track your fingers fully. Instead it is just knowing which button you are resting on.
How so?
Quote from: Legend on Dec 13, 2018, 03:33 AMI thought it could track your fingers fully. Instead it is just knowing which button you are resting on.Oh yeah. :P
Quote from: Legend on Dec 18, 2018, 04:15 PMAlso I bought a third sensor.Glad you are getting into it. ;D
Quote from: the-Pi-guy on Dec 18, 2018, 05:48 PMGlad you are getting into it. ;DIf you hadn't noticed, I really like good positional tracking. ;D
So people think Bioshock VR is being teased.
Quote from: Legend on Dec 18, 2018, 06:06 PMIf you hadn't noticed, I really like good positional tracking. ;DI hope that the PSVR works alright where I will have it.
Quote from: the-Pi-guy on Dec 19, 2018, 03:55 PMI think I'm gonna play some VR after I'm done with school today.It's really finicky depending on your setup. Works great in my office. It doesn't help that in the living room I'm way farther away from the camera.
I hope that the PSVR works alright where I will have it.
Quote from: the-Pi-guy on Dec 20, 2018, 04:56 PMhttps://thumbs.gfycat.com/OptimalUnsightlyHairstreakbutterfly-mobile.mp4I saw that on reddit and thought it was cool. Then I read the comments to realise it's fairly old and not vr related. :P
Quote from: Legend on Dec 20, 2018, 05:18 PMI saw that on reddit and thought it was cool. Then I read the comments to realise it's fairly old and not vr related. :P
Quote from: the-Pi-guy on Dec 20, 2018, 07:45 PMYeah, but still could be cool if it got applied to VR.What do you want that isn't there?
Played some Rift yesterday.
It almost irritates me how much potential is going underutilized. :(
Quote from: Legend on Dec 20, 2018, 07:48 PMWhat do you want that isn't there?I just want more substantial games.
Quote from: the-Pi-guy on Dec 20, 2018, 08:10 PMI just want more substantial games.50 hours in vr!?!?
I think Minecraft, I've put like 50 hours into and nothing really comes close.
Quote from: Legend on Dec 20, 2018, 09:03 PM50 hours in vr!?!?
QuoteWell if you just want a large game, Twisty Puzzle Simulator's campaign is a couple hundred hours long. ;)Well I'll get it eventually!
Quote from: the-Pi-guy on Dec 26, 2018, 03:01 PMHave you played Lucky's tale?Shouldstill be free with the Rift .I believe I redeemed it plus the other free games. Haven't tried any of them yet though. The plan is to finish Twisty Puzzle Simulator's campaign update and then start working on the PC port including VR. Maybe during that I'll try out some more pc vr games.
Quote from: the-Pi-guy on Dec 29, 2018, 06:29 PMWhy games should be played in VR : gaming (https://www.reddit.com/r/gaming/comments/aalmvc/why_games_should_be_played_in_vr/)lol! Seems like a big flaw in the game design.
Not a pervy gif. It's funny though.
Quote from: Xevross on Dec 29, 2018, 06:55 PMlol! Seems like a big flaw in the game design.For Honor had this really cool thing where objects were solid when the camera was inside them. I wonder if VR games will slowly cause that to become standard.
Quote from: Legend on Jan 03, 2019, 08:23 PMVR 2.0 might be soon!I'm thinking it might be more of a VR 1.5.
Quote from: the-Pi-guy on Jan 07, 2019, 05:56 PMI'm thinking it might be more of a VR 1.5.Do we have a stream to watch?
But we will find out in about 3 hours.
Quote from: Legend on Jan 07, 2019, 06:24 PMDo we have a stream to watch?Haven't seen anything, yet.
QuoteJust breaking at CES[/size]
(https://24liveblog.tradingfront.cn/event/2164747678428314002/20190107210707_469493.jpeg)
This explains the partnership with Nvidia for the GPU-accelerated foveated rendering announced earlier by Nvidia.
Quote from: the-Pi-guy on Jan 07, 2019, 09:07 PMIt sounded like CNET will stream it later.Sick
They are focusing on Hisense right now.
HTC Vive CES Press Event Liveblog – Monday @ 1PM PST (https://www.roadtovr.com/htc-vive-ces-2019-press-event-liveblog-livestream/)
(https://24liveblog.tradingfront.cn/event/2164747678428314002/20190107210707_469493.jpeg)
HTC Vive Pro Eye comes with eye tracking
My thread was locked, it was too late. :(
HTC announces Vive Pro Eye -- VR headset with eye tracking for foveated rendering | ResetEra (https://www.resetera.com/threads/htc-announces-vive-pro-eye-vr-headset-with-eye-tracking-for-foveated-rendering.91920/#post-16636440)
Quote from: the-Pi-guy on Feb 07, 2019, 12:42 AMI was kind of under the impression that when people were talking about software adjustable IPD, that the software would move the lenses like hardware adjustable ipd does.Yeah psvr has no moving parts on that front.
Quote(https://images-na.ssl-images-amazon.com/images/I/4195oGO-TmL.jpg)
This is a book releasing the 19th that tells the story of how Oculus was obtained by Facebook, as told through hundreds of interviews and emails obtained by the author. Some of the most interesting parts come from emails from John Carmack in 2015 to the company expressing doubts about just about everything related to the vision and direction of Oculus and especially the leadership of Brendan Iribe. Carmack has commented on twitter that he has read a pre-release version of the book and everything stated is authentic and not sensationalized. The entire email quoted in the book:
Subject: Oculus Strategy (LONG)
From: John Carmack
Date: February 16, 2015
Subject: Oculus Strategy (LONG)
In preparation for the executive retreat this week, I have tried to clarify some of my thoughts about the state and direction of Oculus. This is long, but I would appreciate it if everyone took the time to read it and consider the points for discussion. Are there people attending the meeting that aren't on the ExecHQ list that I should forward this to?
Some of this reads as much more certain that I actually am; I recognize a lot of uncertainty in all the predictions, but I will defend them in more depth as needed.
Things are going OK. I am fairly happy with the current directions, and I think we are on a path that can succeed.
There are a number of things that I have been concerned about that seem to have worked out, but I remain a little wary of some of them metastasizing.
Oculus Box. Selling the world's most expensive console would have both failed commercially and offended our PC base. Building it would have stolen resources from more important projects. Note that my objection is based on a high-end PC spec system. At some point in the future (or for some level of experiences), you start considering cheap, mobile based hardware, which is a different calculation.
Oculus OS. The argument goes something like "All important platforms have had their own OS. We want VR to be an important platform, therefore we need our own OS." That is both confusing correlation with causation, and just wrong – Facebook is an important platform that doesn't have its own OS. When you push hard enough, the question of "What, specifically, would we do with our own kernel that we can't get from an existing platform?" turns out to be "Not much". Supporting even a basic Linux distribution would be a huge albatross around our neck.
Indefinite innovator editions for Gear VR. We have been over this enough; I am happy with the resolution.
Major staff-up to "build the Metaverse". Throw fifty new developers together and tell them to build a completely hand-wavey and abstract application. That was not going to go well. Oculus needs to learn how to deliver decent quality VR apps at a small scale before getting overly ambitious. I understand this choice wasn't made willingly, but I am still happy with the outcome.
Write all new apps for CV1 in UE4. Would have been a recipe for failure this year, and would have unnecessarily divided efforts between mobile and PC. I recognize that my contention that we can build the current apps for both PC and mobile has not yet been demonstrated, and is in fact running quite a bit behind expectations.
Acceptance of non-interactive media. This is still grudging, as noted by the "interactive" bullet point in our official strategy presentation at the town hall, and Brendan's derisive use of "viewmaster" when talking about Cardboard, but most now agree it has an important place. People like photos and video. You could go so far as to say it drives the consumer internet, and I think Oculus still underestimates this, which is why I am happy that Douglas Purdy's VR Video team is outside the Oculus chain of command.
While it isn't something I am directly involved in, I think the decision to push CV1 without controllers at a cheaper price point is a good one. Waiting for perfect is the wrong thing to do, and I am much less convinced of the necessity of novel controllers for VR's success.
On to things with more room for improvement:
Platform under-delivery
I suspect that this was not given the focus it deserved because many people thought Gear VR wasn't going to be "real", so it may have felt like there was a whole year of cushion before CV1 was going to need a platform. Launching Gear VR without commerce sucked. Some steps have been taken here, but there are still hazards. I won't argue passionately about platform strategy, because it really isn't my field, but I have opinions based on general software development with some relevance.
We still have definitional problems with what exactly "platform" is, and who is responsible for what. I would like to see this made very clear. I am unsure about having the Apps team responsible for the client side interfaces. It may be pragmatic right now, but it doesn't feel right.
I have heard Holtman explain how we couldn't just use Facebook commerce infra because it wouldn't allow us to do some things like region specific pricing that are important factors for Steam, but I remain unconvinced that it is sufficient reason to make our development more challenging. There is so much value in Facebook's infra that I feel we should bend our strategies around using it as much as possible. A good strategy on world class infra has a very good chance of beating out an ideal strategy on virgin infra.
We should be a really dang good app/media store and IAP platform before we start working on providing gaming services. App positioning, auto updates / update notification, featured lists, recommendations, media rentals, etc.
When we do get around to providing gaming services, we should incrementally clone Steamworks as needed to satisfy key developers, rather than trying to design something theoretically improved that developers will have to adapt to.
The near term social VR push should be based strictly on the Facebook social graph. We can prove out our interaction models and experiences without waiting for the platform team to make an anonymized parallel implementation...
Consumer software culture
We need to become a consumer software shop.
The Oculus founders came from a tool company background, which has given us an "SDK and demos" development style that I don't think best suits our goals. Oculus also plays to the press, rather than to the customers that have bought things from us, and it is going to be an adjustment to get there. Having an entire research division that is explicitly tasked with staying away from products is also challenging, and is probably going to get more so as product people crunch.
Talk of software at Oculus has been largely aspirational rather than practical. "What we want" versus "what we can deliver". I was exasperated at the talk about "Oculus Quality", as if it was a real thing instead of a vague goal. I do have concerns that at the top of the software chain of command, Nate and Brendan haven't shipped consumer software.
Everyone knows that we aren't going to run out of money and be laid off in a few months. That gives us the freedom to experiment and explore, looking for "compelling experiences", and discarding things that don't seem to be working out. In theory, that sounds ideal. In practice, it means we have a lot of people working on things that are never going to contribute any value to our customers.
Most people, given the choice, will continue to take the path that avoids being judged. Calling our products "developer kits", "innovator editions", and "beta" has been an explicit strategy along those lines. To avoid being judged on our software, we largely just don't ship it.
For example, I am unhappy with Nate's decision to not commit to any kind of social component for the consumer launch this year. I'm going to try to do something anyway, but it means swimming against the tide.
I would like to see us behave more like a scrappy web / mobile developer. Demos become products, and if they suck, people take responsibility. Move fast, watch our numbers, and react quickly. "What's new" on our website should report new features added and bugs fixed on a weekly basis, not just the interviews we have given.
Get better value from partner companies
The most effective way to add value to our platform is to leverage the work of other successful companies, even if that means doing all the work for them and letting them take all the money. I contend that adding value to our platform to make more happy users is much more important at this point than maximizing revenue from a tiny pool. I think win-first, then optimize monetization, is an effective way to take advantage of our relatively safe position inside Facebook.
It is fine to shotgun dev kits out to lots of prominent developers, but the conversion rate to shipping products from top tier companies isn't very good. A focused effort will yield better results.
My pursuit of Minecraft has been an explicitly strategic operation. We will benefit hugely if it exists on our platform, and if we close the deal on it, the time I spent coding on it will have been among the most valuable of my contributions.
We need a big video library streaming service, and I would be similarly willing to personally write a bunch of code to make sure it turned out great. Ideally it would be Netflix, but even a third tier company like M-Go would be far better than doing it ourselves. There is an argument along the lines of "We don't need Netflix, we'll cut our own content deals and be better off in the long run." That makes the conscious (sometimes defensible) choice to suck in the near term for a long term advantage, but it also grossly underestimates the amount of work that all those companies have done. I have low confidence that a little ad-hoc team inside Oculus is going to deliver a better, or even comparable, movie / TV show watching system than the established players.
I know I don't have broad buy-in on the value, but I feel strongly enough about the merits of demonstrating a "VR Store" that I think it is worth basically writing the app for Comixology. I look at it as a free compelling dataset for us, rather than us doing free work for them.
What other applications could be platform-defining for us with a modest VR reinterpretation?
Picking winners like this does clearly sacrifice platform impartiality, but I think it is a cost worth paying.
Even amongst the general application pool, we should be actively fixing 3rd party apps, and letting them drive the shape of SDK development. I am bothered by a lot of the text aliasing in VR apps, so I need to finish up my Unity-GUI-in-overlay-plane work and provide it to developers.
Abandon "Made for VR or go away" attitude
The iPhone was a phone. Many people would say it wasn't actually a great phone, but it subsumed the functionality of something that everyone had and used, and that was important for adoption. If it had been delivered as the iPod Touch first, it would have been far less successful, and, one step farther, if it wasn't also an iPod, it would have been another obscure PDA.
Oculus' position has been hostile to apps that aren't specifically designed for VR, and I think that is a mistake. We do not have a flood of AAA, or even A level content, and I don't think it will magically appear as soon as we yell CV1 at the top of our lungs. The economics are just not very compelling to big studios, and developing to the solid 90 fps stereo CV1 spec is very challenging.
There are a number of things that can help:
Encourage limited VR modes for existing games. Even simple viewer or tourist modes, or mini-games that aren't representative of the real gameplay would be of some value to VR users. Do we have a head mount sensor on CV1? We win if we can get our customers to think that when you put on your HMD, a good game should do SOMETHING.
Embrace Asynchronous Time Warp on PC, so developers have a fighting chance to get a decent VR experience out of their existing codebases. We are going to be forced to make this work eventually, but we have strategically squandered six months of lead time. This is directly attributable to Atman's strong opinions on the issue.
We should make first class support for running conventional 2D apps in VR, and we should support net application streaming on mobile. It is going to be a long time before we have high quality VR applications for everything that people want to do; 2D applications floating in VR will fill a valuable role, especially as we move towards switching between multiple resident applications.
Even driver intercept applications 3D/VR-ifying naïve applications may eventually have a place. It is technically feasible to deliver the full comfortable-VR experience from a naïve application in some cases.
Abandon "Comfortable VR" as a dominant priority
Even aside from this almost killing Gear VR, our positioning on PC has been somewhat inconsistent. We talk about how critical SteamWorks-like functionality is to our platform, because Steam gamers are our (PC) user base, but the intersection of stationary viewpoint game experiences and the games people play on Steam is actually quite small.
We should not support developers "doing it wrong", like using an incorrect FOV for rending, but "doing uncomfortable things", like moving the viewpoint or playing panoramic video that can't be positioned, are value decisions that will often be net positive. In fact, I believe that they will constitute the natural majority of hours spent in VR, and we do a disservice to our users by attempting to push against that natural position.
We have a problem here – It would be hard for the CEO of a sailboat company to be enthusiastic and genuine if they always got seasick whenever they went out, but Brendan is in exactly that position.
My Minecraft work is a good example. By its very nature, it is terrible from a comfort position — not only does it have navigation, but there is a lot of parabolic bounding up and down. Regardless, I have played more hours in it than any other VR experience except Cinema.
Brendan suggested there might be a better "Made for VR Minecraft" that was stationary and third person, like the HoloLens demo. This was frightening to hear, because it showed just how wide the gulf was between our views of what a great VR game should be. Playing with lego blocks can be fun, but running for your life while lost underground is moving.
Mobile expansion plan
It will not be that long until Note 4 class performance is available in much cheaper phones. Notably, being quad core (or octa-core on Exynos) does almost nothing for our VR performance, and neither does being able to burst to 2.5 GHz, both due to thermal reasons. A dual core Snapdragon that was only binned for 1.7 GHz CPU and 400 MHz GPU could run all the existing applications, and DK2 would argue that 1080p screens can still "Do VR". This is still the most exciting vision for me – when everyone picks up a cheap Oculus headset holder for their phone when they walk out of the carrier store, just like grabbing a phone case.
I would rather push for cost reduction and model range expansion across all Samsung's lines before going out to other vendors, but we are doing the right thing with Shaheen working towards building our own Android extensions to run Gear VR apps, so we have them on hand when we do need them.
The other major technical necessity is to engage with LCD panel manufacturers to see what the best non-OLD VR display can be, either with overclocked memory interfaces and global backlight controls, or custom building rolling portrait backlights. Once we have apps running on the custom dev kits with Shaheen's work, we should be able to do experiments with this.
I am less enthusiastic about the dedicated LG headset that plugs into phones. It will require all the Android software engineering effort that Gear VR did for each headset it will be compatible with, as well as significant new hardware engineering, and the attach rate would be guaranteed to be a fraction of Gear VR due to a much higher price. It seems much more sensible to just make sure that CV2 is mobile friendly, rather than building a CV1.5 Mobile Edition. If you certify a phone for VR, you might as well have a drop-in holder for it as well as the plug in option; there would be little difference in the software, and the tradeoff between cost, position tracking, refresh rate, and resolution would be evaluated by the market.
If we want to allow mobile developers to prepare for eventual position tracking support, we could make a butchered DK2 / CV1 LED faceplate that attaches to a Gear VR so a PC could do the tracking and communicate positions back to the Gear VR over WiFi. I don't feel any real urgency to do this, I doubt the apps people are developing today are going to be the killer apps of a somewhat distant position tracked mobile system.
I got to review the first half of this book early on, before the breakdown between the author and FB comms. The things I had first hand knowledge of were accurately reported, and I learned a bunch of stuff that happened outside my view. https://t.co/c8t41qksZn
— John Carmack (@ID_AA_Carmack) February 14, 2019
Quote from: the-Pi-guy on Feb 18, 2019, 01:14 AMNew controller patent could show the PSVR's future | VentureBeat (https://venturebeat.com/2019/02/17/new-psvr-controller-patent-could-show-the-products-future/)That's a dinky analogue stick.
Seems more in line with Oculus Touch .
Quote from: Legend on Feb 18, 2019, 01:17 AMThat's a dinky analogue stick.I'm sure whatever we get will be good.
Quote from: the-Pi-guy on Feb 20, 2019, 10:54 AMThis is the best VR headset I've ever demoed – TechCrunch (https://techcrunch.com/2019/02/19/this-is-the-best-vr-headset-ive-ever-demoed/)One of the guys that I replaced at the place I currently work, is now working for this company in finland.
An expensive headset aimed at the industry that pairs a small retina display with a larger low resolution display behind it.
A lot of the people using this headset have said that it is incredible.
Someone on Era said that it was like trying VR for the first time again.
Quote from: the-Pi-guy on Feb 20, 2019, 10:54 AMThis is the best VR headset I've ever demoed – TechCrunch (https://techcrunch.com/2019/02/19/this-is-the-best-vr-headset-ive-ever-demoed/)That's an awesome approach but it seems to cause more problems in the long term. Eye tracking would be impossible with a setup like that.
An expensive headset aimed at the industry that pairs a small retina display with a larger low resolution display behind it.
A lot of the people using this headset have said that it is incredible.
Someone on Era said that it was like trying VR for the first time again.
Quote from: Legend on Feb 21, 2019, 05:57 PMThat's an awesome approach but it seems to cause more problems in the long term. Eye tracking would be impossible with a setup like that.Why do you think that?
Quote from: the-Pi-guy on Feb 21, 2019, 06:30 PMWhy do you think that?It says that the high res screen is static, does it not?
It uses eye tracking. :P
Quote from: Legend on Feb 21, 2019, 06:48 PMIt says that the high res screen is static, does it not?You are right.
Quote from: the-Pi-guy on Feb 22, 2019, 07:38 PMHTC Vive Focus Plus Includes 6-DoF Controllers, Zero Wires (https://www.tomshardware.com/news/htc-vive-focus-6dof-controller-standalone-vr,38656.html)I don't think any of us expected it, but so much money and effort is going into standalone headsets right now.
HTC announces yet another headset. Minor update though.
That makes 3 I think this year.
Quote from: Legend on Feb 22, 2019, 07:57 PMI don't think any of us expected it, but so much money and effort is going into standalone headsets right now.Yeah.
— WalkingCat (@h0x0d) February 24, 2019
Quote from: the-Pi-guy on Feb 24, 2019, 12:35 PMI already saw impressions! Not meant for consumers. I don't really see this replacing normal screens in most cases. I mean, you have to wear it on your head while the screen isn't touching you.— WalkingCat (@h0x0d) February 24, 2019
We have a lot of internal work going on with finger tracking on Quest hardware today, but it does consume a lot of additional power.
— John Carmack (@ID_AA_Carmack) February 26, 2019
Just tried what might be the most comfortable PC VR headset thus far.
— David Jagneaux (@David_Jagneaux) February 28, 2019
....more details coming in like two weeks. Kbye.
Quote from: Legend on Mar 07, 2019, 07:11 PMIs valve done with development or is this a bad sign?
QuoteLast month, 13 full time employees were let go and a portion of our contractor agreements were terminated. It's an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.
@ValveNewsNetwor pic.twitter.com/yjMaV5iqQq
— Jonah Saunders (@J0nahSaunders) March 8, 2019
Quote from: the-Pi-guy on Mar 09, 2019, 03:03 PMhttps://youtu.be/Ff_vqf-JklEIndeed
Apparently it's a big deal for Gabe to answer questions .
Quotewe'll share some brand-new Rift demos, and we may just have an announcement or two up our sleeves
QuoteThe result is a new VR device that is more comfortable, sports 2560 x 1440 resolution (or 1280 x 1440 per eye), and features the same inside-out tracking system that will ship on Oculus' upcoming standalone Quest headset, which the company calls Oculus Insight. That way, you won't need cumbersome cameras to enable full-body movement
Quote from: nnodley on Mar 20, 2019, 06:40 PMquest is my next VR purchase. Hoping to only get wireless VR from here on out. Hoping for PSVR 2 wireless. At least the headset. Don't care if there are some extra wires, but don't want wires going to the headset.
Quote from: Legend on Feb 23, 2019, 05:52 PM.
Quote from: the-Pi-guy on Apr 03, 2019, 02:24 AMHave you been using your Rift much?I've used it a lot for development but nothing outside that recently.
And is there a game type you wish for in VR?
Quote from: Legend on Apr 03, 2019, 02:29 AMI've used it a lot for development but nothing outside that recently.That's fair.
QuoteLocomotion issues make a lot of my "dream" vr games unrealistic at the moment. Instead right now I really like small highly detailed vr spaces. I loved the rift demo in the rv.But what would you like? :D
Quote from: Legend on Jun 05, 2019, 10:28 PMhttps://www.resetera.com/threads/kotaku-the-oculus-quest-is-how-vr-should-work.121055/unreadI saw this earlier.
Quote from: ars technicaQuote from: PCGamer reviewYes, the Index looks and feels a bit better than the Rift S, but really not by much.
WOW. The value proposition is worth mentioning, but that's an insane tl;dr. Rift S is in a different class.
Quote from: the-Pi-guy on Jun 28, 2019, 06:37 PMWOW. The value proposition is worth mentioning, but that's an insane tl;dr. Rift S is in a different class.Which is true?
Lol.
sauce (http://"https://www.resetera.com/threads/valve-index-available-june-28-499-99-vr-headset-only-749-99-headset-controllers-999-99-headset-controllers-base-stations.114362/page-36#post-22310077")
Quote from: Dr. Pezus on Jun 28, 2019, 11:43 PMWhich is true?Probably depends on the individual.
I mean the price difference is massive
Quote from: the-Pi-guy on Aug 22, 2019, 06:13 PMAn awesome thing about PSVR, is using it as a second private screen.I really hope PS5 has enough power reserve to put up virtual environments for stuff like this. I love watching 2D content in cozy VR places.
Wifey gets motion sick with games. But I can play Bloodborne in the same room as her while she's using the TV to watch some shows.
I think it's one of those *it's the future* things, that it's awesome that Sony put that in.
Quote from: the-Pi-guy on Sep 11, 2019, 09:54 PMHands-On With Kura's Breakthrough Wide Field Of View AR Technology (https://uploadvr.com/hands-on-kura-wide-fov-lightweight-ar/?fbclid=IwAR2QBHNdzBdjNA_0Hmr8lAlrCFOSruXQnfUVSw0wVyaof-Uwm24P25zgn1g)That looks incredible. Any catch?
Quote from: Legend on Sep 12, 2019, 12:32 AMThat looks incredible. Any catch?This article is the first I've heard of them.
Quote from: Legend on Sep 12, 2019, 12:32 AM.So the Vive is getting discontinued.
Quote from: the-Pi-guy on Sep 19, 2019, 09:29 PMSo the Vive is getting discontinued.What what what? :'(
Quote from: Legend on Sep 19, 2019, 09:29 PMWhat what what? :'(https://uploadvr.com/htc-vive-dead/ (https://uploadvr.com/htc-vive-dead/)
Quote from: the-Pi-guy on Sep 19, 2019, 09:37 PMhttps://uploadvr.com/htc-vive-dead/ (https://uploadvr.com/htc-vive-dead/)Your post was clickbait!
https://www.vive.com/us/product/cosmos/
HTC Cosmos is taking it's place.
-inside out tracking (so controllers look the way you'd expect)
-2880x1700 resolution
-RGB display
-$700
Modular:
-support lighthouse tracking with add on (for headset, not for controllers)
-wireless adapter
Quote from: Legend on Sep 19, 2019, 11:04 PMYour post was clickbait!I don't think so. ::)
QuoteI thought you meant HTC was leaving the VR market completely haha.Nah, VR is pretty much HTC's bread and butter right now. They sold most of their phone business to Google. VR is pretty much most of what they do...
Quote from: Legend on Sep 26, 2019, 02:47 PMAre the PC games running on the headset or streamed? I didn't think it had that much power.Running using a USB C plug in.
QuoteSweet about varifocal lenses. That's my biggest desire right now.(https://i0.wp.com/s3-cdn.uploadvr.com/wp-content/uploads/2019/09/HalfDome-2-3.jpg)
QuoteOculus Quest is "by far" Facebook's most retentive hardware. The Oculus Rift S, however, has already surpassed the original Rift in terms of retention.
Quote from: the-Pi-guy on Oct 17, 2019, 01:34 AMSmartphone VR is dead...What happened?
Quote from: Legend on Oct 17, 2019, 02:42 PMWhat happened?-GearVR is done. Carmack gave a eulogy.
Quote from: the-Pi-guy on Oct 17, 2019, 04:04 PM-GearVR is done. Carmack gave a eulogy.Ouch that sucks but makes sense with dedicated mobile VR coming along.
-Google also dropped support.
Okay okay. Important question. Should we do a collab with @SUPERHOTTHEGAME???
— Beat Saber (@BeatSaber) October 20, 2019
Quote from: the-Pi-guy on Mar 24, 2018, 01:35 PMWas looking for things and came across this.
QuoteStarting this week, I'm moving to a "Consulting CTO" position with Oculus.John Carmack Transitions To 'Consulting' Facebook/Oculus Technical Role (https://uploadvr.com/john-carmack-consulting-cto/?fbclid=IwAR3U8VQG-sA-P3tlrdQ-0YjsLT9abgmdM0PK_ZSHTO9PDEOxN6Q4U4F3zhY)
I will still have a voice in the development work, but it will only be consuming a modest slice of my time.
As for what I am going to be doing with the rest of my time: When I think back over everything I have done across games, aerospace, and VR, I have always felt that I had at least a vague "line of sight" to the solutions, even if they were unconventional or unproven. I have sometimes wondered how I would fare with a problem where the solution really isn't in sight. I decided that I should give it a try before I get too old.
I'm going to work on artificial general intelligence (AGI).
I think it is possible, enormously valuable, and that I have a non-negligible chance of making a difference there, so by a Pascal's Mugging sort of logic, I should be working on it
Quote from: Legend on Nov 20, 2019, 11:27 PMHey stormland launched!!!Yeah big few months for VR.
Quote from: the-Pi-guy on Dec 11, 2019, 12:50 AMhttps://www.reddit.com/r/oculus/comments/e8w094/in_boneworks_if_you_get_close_enough_to_the_crt/ (https://www.reddit.com/r/oculus/comments/e8w094/in_boneworks_if_you_get_close_enough_to_the_crt/)I remember being blown away the first time I saw this effect in a game. I love details like this.
QuoteWhoo boy, this game has serious, serious problems. It commits all sorts of VR fouls that should not be committed, and is making people very sick in the process.
The heart of the problem? They physically simulate the player, including inverse kinematics, and the IK causes the game to constantly wrestle the camera away from the player in unnatural ways. The widely questioned "why does Half Life Alyx not have arms" in full demonstration here, the IK of even the arms in boneworks causes problems that actually results in people getting sick.
What an extreme disappointment.
Quote from: Legend on Dec 11, 2019, 01:26 AMI remember being blown away the first time I saw this effect in a game. I love details like this.Well that's disappointing.
Speaking of Boneworks, apparently it has broken VR physics Highly anticipated VR title Boneworks is a collection of VR sins | ResetEra (https://www.resetera.com/threads/highly-anticipated-vr-title-boneworks-is-a-collection-of-vr-sins.158449/)
Quote from: the-Pi-guy on Jan 09, 2020, 04:07 PM(https://i.redd.it/93fuwypcyp941.png)
Headset is 4K, but it's not known if it's per eye or total.
Quote from: the-Pi-guy on Jan 09, 2020, 04:07 PM(https://i.redd.it/93fuwypcyp941.png)This sort of thing is needed for the mass market to jump in. Many dont want to wear something huge on their head
Headset is 4K, but it's not known if it's per eye or total.
Quote from: Legend on Jan 09, 2020, 04:34 PMWhat is the fov on that thing? Really novel looking design.Hardly any information on it.
Quote from: Dr. Pezus on Jan 09, 2020, 04:37 PMThis sort of thing is needed for the mass market to jump in. Many dont want to wear something huge on their headYep!
Quote from: Legend on Jan 09, 2020, 04:34 PMWhat is the fov on that thing? Really novel looking design.
QuoteFor example, a Panasonic representative said they could achieve a 100 degree field of view with this slim design using larger OLED microdisplays than the ones inside the headset I tried. This is to say the smaller OLED panels in the CES prototype produced a noticeably smaller field of view than most current consumer designs — around 70 degrees measured diagonally, according to Panasonic.
QuotePanasonic says it uses multi-element pancake lenses with panels produced in partnership with Kopin.
The weight loss is considerable compared with current VR headset designs. Panasonic reps said they are somewhere in the range of 150 grams, which is only about a third of one pound, but that could change based on the path they take to turn this prototype into an actual consumer product.
QuotePanasonic representatives said they have "multiple" candidate designs for the addition of 6DoF tracking, though that would likely add some weight.
Quote from: Legend on Jan 07, 2020, 05:33 PM.Have you played Lone Echo/Echo Arena?
Quote from: the-Pi-guy on Jan 15, 2020, 12:06 AMHave you played Lone Echo/Echo Arena?I also haven't played it yet. Excited they are making a sequel though.
A really well recieved game, but I've yet to play.
Quote Narrative Designer - VR (Unannounced Project) (m/f/d) - Düsseldorf - Indeed.com (https://de.indeed.com/Zeige-Job?jk=c22620450af00749&tk=1e19a5rhr930t800&from=serp&vjs=3) (https://de.indeed.com/images/favicon.ico) de.indeed.comQuoteWe are now accepting applications for Narrative Designer - VR (Unannounced Project). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft's greatest IP's which will be developed across multiple studios. Join us today to shape the future of VR!
Job Description
We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality. Click to expand... Click to shrink...
Quotetranslated from french, thought it was sadly interesting :
Half-Life n'intéresse plus les joueurs | NoFrag (https://nofrag.com/2020/03/08/150073/) (https://nofrag.com/wp-content/uploads/2017/10/nofrag_logo_favicon_v1.jpg) nofrag.com
release of HL2 ep 2 compared to announcement of HL Alyx, in google search for " Half Life "
(https://nofrag.com/wp-content/uploads/2020/03/HL_GoogleTrend.png)
Compared to other FPS franchises :
(https://nofrag.com/wp-content/uploads/2020/03/HL_GoogleTrend2.png)
To promote the franchise and let players catch up on the history of HL, Valve made all the HL games free 2 play for a few months, but it failed to capture much traction with a very low amount of players returning to the games :
(https://nofrag.com/wp-content/uploads/2020/03/HalfLife_joueurs.png)
Its great to see Valve making a AAA game again, going back to HL universe and taking a bold stance on VR making a real experience tailored for the hardware but even if its the best game in the world, the game won't sold much with such a steep hardware price requierement and its impact might but extremely limited...
As for the future of HL, lets hope their recent announcement about going back to the franchise with Alyx is their acknowlegment of this game being way to hard to acess for the mass market.
Quote from: Legend on Mar 10, 2020, 03:09 AMNoFrag: People don't care about Half-Life anymore | ResetEra (https://www.resetera.com/threads/nofrag-people-dont-care-about-half-life-anymore.174064/)(I know you know most of this already. ;) )
QuoteWonder how well Half Life Alyx will sell.I think it'll sell 1-2 million this year.
QuoteWill it sell mostly off the ip or mostly off being a good vr game?I wonder if we'll really ever get data on that.
Quote from: the-Pi-guy on May 03, 2020, 11:37 AMSony video showing finger tracking:
Quote from: Legend on May 28, 2020, 07:04 PMStar Wars: Tales From The Galaxy's Edge, A New Action-Adventure VR Experience - ILMxLAB (https://www.ilmxlab.com/news/starwarstales-announcement/)Have you tried out Elite: Dangerous in VR?
Quote from: the-Pi-guy on Jun 04, 2020, 07:26 PMHave you tried out Elite: Dangerous in VR?Only a little bit. It was let impressive than I was expecting since everything was just flat and super far away. Would like to try it out on a planet though. Flying through a canyon would probably be incredible.
Quote from: Legend on Jun 04, 2020, 09:56 PMOnly a little bit. It was let impressive than I was expecting since everything was just flat and super far away. Would like to try it out on a planet though. Flying through a canyon would probably be incredible.Flat? I thought it was pretty good.
Quote from: the-Pi-guy on Jun 04, 2020, 10:46 PMFlat? I thought it was pretty good.I just mean the stars and planets outside the cockpit are literally millions of miles away. There is no stereo separation.
Although, I experienced a weird thing with one of the games where I didn't like it because it felt like I was just playing a game on a flat screen.
Weirdly didn't feel that way a year later.
I wonder if it's just didn't mesh with you, where better hardware/software might.
Or if your expectations are off.
Quote from: Legend on Jun 04, 2020, 10:55 PMI just mean the stars and planets outside the cockpit are literally millions of miles away. There is no stereo separation.Well you gotta get closer! ;D
This is the upcoming HP Reverb G2 Omnicept Edition Headset: eye tracking & face camera. More here: https://t.co/PNfrtc34tj https://t.co/X4NTDPq2qa
— Aggiornamenti Lumia (@ALumia_Italia) August 28, 2020
Rumor: a new patent uncovered by LetsGoDigital indicates that a new PSVR headset for PlayStation 5 is in development
— Nibel (@Nibellion) November 25, 2020
This one seems to feature haptic feedback, LED lighting and sensors that recognize if the headset is properly worn + more
Full detailshttps://t.co/SekLfZLBWg pic.twitter.com/IsRr76h3b0
Quote from: kitler53 on Nov 25, 2020, 03:41 PMhttps://www.resetera.com/threads/rumor-new-psvr2-patent-discovered-haptics-in-headset-new-image.332792/PSVR2 will be lighter, I'm 99% confident of that.Rumor: a new patent uncovered by LetsGoDigital indicates that a new PSVR headset for PlayStation 5 is in development
— Nibel (@Nibellion) November 25, 2020
This one seems to feature haptic feedback, LED lighting and sensors that recognize if the headset is properly worn + more
Full detailshttps://t.co/SekLfZLBWg pic.twitter.com/IsRr76h3b0
i don't really know how to read a patent but everyone is raving about the dualsense. if they can put that into a VR headset that could be pretty dang cool. however,.. heavy? the psvr headset for ps4 is pretty heavy and from what i heard the dualsense is much heavier than the dualshock. i don't think i could deal with a VR headset is even heavier than psvr.
Quote from: the-Pi-guy on Nov 25, 2020, 04:18 PMPSVR2 will be lighter, I'm 99% confident of that.i'm not certain about that. everyone is clamoring for a "wireless" headset. that would mean adding a battery. i'm pretty sure that would counteract any cuts made elsewhere on the headset.
DualSense is heavier for all kinds of reasons, it has a larger battery for one.
There should be a fair number of size cuts (weight cuts) that any added components wouldn't make it heavier.
Quote from: kitler53 on Nov 25, 2020, 04:30 PMi'm not certain about that. everyone is clamoring for a "wireless" headset. that would mean adding a battery. i'm pretty sure that would counteract any cuts made elsewhere on the headset.Both of the Quest headsets are lighter than PSVR.
we'll see eventually.
Quote from: the-Pi-guy on Nov 25, 2020, 04:42 PMBoth of the Quest headsets are lighter than PSVR.
PSVR is one of the heavier headsets that have been made.
I'm just saying the haptics aren't a big reason why DualSense is heavier, if they add any weight in the first place. DualSense, I would suspect uses a heavier plastic. And there's a big mechanism for the triggers as well.
Quote from: kitler53 on Nov 25, 2020, 03:41 PMhttps://www.resetera.com/threads/rumor-new-psvr2-patent-discovered-haptics-in-headset-new-image.332792/I'm not sure I want haptics on my vr headset...Rumor: a new patent uncovered by LetsGoDigital indicates that a new PSVR headset for PlayStation 5 is in development
— Nibel (@Nibellion) November 25, 2020
This one seems to feature haptic feedback, LED lighting and sensors that recognize if the headset is properly worn + more
Full detailshttps://t.co/SekLfZLBWg pic.twitter.com/IsRr76h3b0
i don't really know how to read a patent but everyone is raving about the dualsense. if they can put that into a VR headset that could be pretty dang cool. however,.. heavy? the psvr headset for ps4 is pretty heavy and from what i heard the dualsense is much heavier than the dualshock. i don't think i could deal with a VR headset is even heavier than psvr.
Quote from: Legend on Nov 25, 2020, 04:55 PMI'm not sure I want haptics on my vr headset...
Quote from: kitler53 on Nov 25, 2020, 04:53 PMokay, well if sony can make a psvr2 that is:
- higher resolution screen with better FoV
- wireless
- includes haptics
- lighter
...then they certainly have a winner from my perspective. seems like a difficult set of competing optimizations imo but would love it if all 4 points could be met at the same time. but "lighter" probably matters more than most for me. and hour of VR and my neck hurts more often than not with psvr.
Quote from: Legend on Dec 26, 2020, 07:04 PMI'm thinking of buying half life alyx.Haven't played. But it's supposed to be great.
Any reasons not to? On sale atm.
Quote from: the-Pi-guy on Jan 15, 2021, 02:47 PMPanasonic's headset now supports 6dofhow does that compare because "6" doesn't mean anything to me.
Quote from: kitler53 on Jan 15, 2021, 05:45 PMhow does that compare because "6" doesn't mean anything to me.dof is degrees of freedom with motion.
Quote from: the-Pi-guy on Jan 15, 2021, 06:11 PMdof is degrees of freedom with motion.you know what... i was thing FoV not DoF and i was all like "wtf does 6 mean". your answer make much more sense now that i realize i'm an idiot.
Technically the numbers can refer to any axes.
In the VR space, the general measurement is that 3 refers to rotational tracking and 6 is rotational + positional tracking.
Most headsets support 6dof. Oculus Go and GearVR were the notable examples that didn't.
It's notable in this case because the headset is so small, last year's version only support rotational tracking.
Quote from: kitler53 on Jan 15, 2021, 06:18 PMyou know what... i was thing FoV not DoF and i was all like "wtf does 6 mean". your answer make much more sense now that i realize i'm an idiot.You're fine. ::P
Quote from: the-Pi-guy on Feb 02, 2021, 08:49 PMBeat Saber Sells 4 Million Copies (https://uploadvr.com/beat-saber-sells-4-million-copies?fbclid=IwAR2gw6RhWki8ncCBXGmuA-sEqNmDXQa8IBfZmdO5CrxFLrvXrYjiv7c3q_U)wow. i didn't realize there was 4 million customers to even sell to...
Quote from: the-Pi-guy on Apr 22, 2021, 03:13 PMWhat resolution do we think PSVR 2 will be capable of hitting?I haven't looked into anything so I can talk, yay!
Part of me is worried because 10 Gbps isn't a lot for uncompressed video, of course compressed video can go quite a bit further.
Quote from: Legend on Apr 24, 2021, 04:51 PMI haven't looked into anything so I can talk, yay!
Are we expecting it to use usb c? Could use hdmi like ps4.
QuoteIt will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
Quote from: Legend on Apr 24, 2021, 06:39 PMOn a similar note, how is wireless vr coming along? Could PS5 stream directly to the headset? I remember it having a newer wi fi system than xbox or something.Wifi 6 would have slightly lower bandwidth than USB C, in practice it would get a smaller portion of the theoretical bandwidth.
Ok, VR peers...not confirming or denying anything here but blanket statement: if OEM-X entrusts you with confidential info & you leak it, you're hurting a trusted loop of relationship between OEM's & devs. Forcing OEM's to reconsider that openness with devs. Super unprofessional! https://t.co/Rtxa3cyT2s
— Denny Unger @CloudheadGames (@DennyCloudhead) May 10, 2021
This goes for all key industry partners/relationships (Oculus, Valve, Sony, Microsoft, etc). Pull stuff like this often enough, you get an Apple approach to collaboration...which is to say ZERO collaboration with externals.
— Denny Unger @CloudheadGames (@DennyCloudhead) May 10, 2021
Quote$799
2448x2448 per eye
120 fov
120 Hz display
Wireless adapter: *VIVE Wireless Adapter supports 2448 x 1224 resolution and 90Hz refresh rate when used with VIVE Pro 2. 3264 x 1632 resolution support coming soon.
Quote from: SWORDF1SH on May 11, 2021, 07:17 PMCan we all at least agree that we are red(e) for VR nowadays?no
Quote from: Legend on May 27, 2021, 02:36 AMAccording to https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdfThey announced that in the first blog post.
Next gen psvr uses a single wire to connect to PS5.
QuoteIt will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.
Quote from: the-Pi-guy on May 27, 2021, 03:02 AMThey announced that in the first blog post.lol you could have reminded me about that when we were talking about wifi streaming.
February 23rd Eck thread (http://%20https://vizioneck.com/forum/index.php?topic=8607.msg263921#msg263921"")
Pretty much the first thing we knew about it.
Quote from: Legend on May 27, 2021, 03:04 AMlol you could have reminded me about that when we were talking about wifi streaming.What if I told you I did?
Quote from: Legend on May 27, 2021, 02:36 AMAccording to https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdfI think the more interesting point here is "releasing experiences that are synonymous with PlayStation"
Next gen psvr uses a single wire to connect to PS5.
QuoteBuy a Quest 2 today, get $100 off of a second headset, now through 9/27.* Free shipping. Easy Returns.
Quote from: the-Pi-guy on Apr 22, 2021, 03:13 PMWhat resolution do we think PSVR 2 will be capable of hitting?But it works great actually, even at a fraction of the bandwidth.
Part of me is worried because 10 Gbps isn't a lot for uncompressed video, of course compressed video can go quite a bit further.
Quote from: Legend on Sep 26, 2021, 01:04 AMThat sounds incredible. If it wasn't for the Facebook side of things a quest 2 would prob be my most wanted item. As is I'll prob give it a few more years before upgrading from my og rift.I'm probably overselling it a bit. :D
We’re excited to announce Lone Echo II will be releasing on October 12, 2021. Read our updated update below :)
— Ready At Dawn (@RAD_Studios) September 28, 2021
See you in orbit soon.https://t.co/QwJv6HmgMr
Resident Evil 4 VR is launching on October 21, exclusively on Oculus Quest 2
— Nibel (@Nibellion) September 27, 2021
- supports full-motion movement & teleportation
- instantly switch items
- puzzles have been recreated for VRhttps://t.co/mPrxVfCU7H
Hands-on videohttps://t.co/Inji67e7oz pic.twitter.com/h1M4mSCpHz
Quote from: Legend on Oct 05, 2021, 05:14 AMHTC Vive Likely Announcing a New Standalone VR Headset Next Week (https://www.roadtovr.com/htc-vive-flow-headset-fcc-filings/)It leaked:
Miss me, @HTC? pic.twitter.com/hB7iPLLCHk
— E (@evleaks) October 12, 2021
— E (@evleaks) October 12, 2021
Quote from: Legend on Oct 13, 2021, 12:09 AMCool that people don't need to wear glasses with it, but at first I got my hopes up that it had variable focus. (I don't wear glasses but that's what it does right?)I had the same first thought, but it makes more sense for it to be for glasses users.
Quote from: Mark ZuckerbergI spent the day with the Facebook Reality Labs research team in Redmond to demo our next-generation virtual reality, augmented reality and artifical intelligence tech. This one is an early retina resolution prototype. The future is going to be awesome.
Quote from: Legend on Oct 13, 2021, 09:56 PMHave you ran the numbers? What resolution would be needed with a good fov to have retina resolution?~60 ppd is usually what I hear as retina resolution.
Quote from: the-Pi-guy on Oct 20, 2021, 12:40 AM(https://uploadvr.com/wp-content/uploads/2021/10/Varjo-For-All-1024x575.jpg)A $1900 headset isn't VR for all. ::)
Varjo Teases 'Varjo For All' Message Ahead Of New Reveal (https://uploadvr.com/varjo-for-all-teaser?fbclid=IwAR3f9eQ6t8TkkGUzCuVzRxswyWrSpLyZm-HV9OXJctES3PtiD26k_3BFqPY)
Varjo only makes enterprise headsets at the current moment. But they've got a killer enterprise headset.
With their enterprise headset each eye sees two different screens, one on top of the other. With a retina level display in the center.
The next 12 months could be a really great time for VR, dare I say better than 2016.
Quote from: Legend on Oct 25, 2021, 11:14 PMIt's actually kinda incredible that modern VR was born on the cheap consumer end.It really is and there were 3 pretty decent consumer grade headsets.
QuoteNext-gen high-end VR/AR
Face tracking, avatars can reflect facial expressions in real-time
High-res color passthrough for AR (fudgy finally)
Pancake Optics
Emphasis on support and comfort for extended use
Scheduled for 2022
Not the next Quest, not replacing it either
Quote from: the-Pi-guy on Oct 28, 2021, 05:20 PMFacebook sign in requirement going away next year.
QuoteFor those wondering, PSVR 1.0 titles will work on 2.0
Quote from: the-Pi-guy on Oct 28, 2021, 07:13 PMEra insider (http://"https://www.resetera.com/threads/playstation-plus-november-2021-knockout-city-first-class-trouble-kingdoms-of-amalur-re-reckoning-the-persistence-until-you-fall-twd-s-s.506712/page-3#post-76057857")Would be very strange if old games didn't work.
Usually they don't leak stuff like this. :o
Would be a good explanation for why they're piling on the VR games for PS+.
Quote from: Legend on Oct 28, 2021, 07:24 PMWould be very strange if old games didn't work.I've been hopeful, but I've been very curious about how it will work:
Quote from: Legend on Oct 28, 2021, 07:24 PMWould be very strange if old games didn't work.1. we've seen the new psvr controller. it's a pretty big change. if BC required the developer to modify their game directly instead of a system level solution i wouldn't be terribly surprised.
Quote from: kitler53 on Oct 28, 2021, 08:23 PM1. we've seen the new psvr controller. it's a pretty big change. if BC required the developer to modify their game directly instead of a system level solution i wouldn't be terribly surprised.But PS4 controllers work on PS5 for PS4 games! All PSVR games are ps4 games ;)
1. this is coming from a company that blocks ps4 controllers on ps5 because,.. they can?
Quote from: Legend on Oct 31, 2021, 03:03 AMAlso who is going to want to wear glasses or a full headset all day while working? 3D tvs couldn't even survive with them and those glasses were as optimal as things can get.How?
Quote from: the-Pi-guy on Oct 31, 2021, 09:15 AMHow?Most complaints about 3D tv glasses came from people who don't wear prescription glasses.
A lot of people have to wear glasses. Unless I missed cheap prescription 3D glasses, that meant a lot of people had to wear two pairs of glasses at a time. That seems pretty far from optimal.
AR/VR also offers a lot more than 3D did.
Quote from: Legend on Oct 31, 2021, 02:39 PMDo AR/VR offer more in an office setting though? Certainly not they way it was presented by facebook.I think the value is very dependent on what kind of person you are.
Quote from: Legend on Oct 31, 2021, 02:39 PMMost complaints about 3D tv glasses came from people who don't wear prescription glasses.
Quote from: Legend on Oct 31, 2021, 03:03 AMWhat are they thinking with virtual offices? You'll be sitting at your computer and a virtual rendition of an employee will walk past you? What is that employee seeing on their end?
QuoteTake-Two is the parent company of both GTA developer Rockstar Games and 2K. Strauss, who was until now a long-time VR skeptic, was quizzed on his thoughts about the tech once more in a company earnings call earlier this week. "We've always said that we want to be where the consumer is," the CEO replied. "And when VR first emerged as a potential technology, while I expressed some skepticism about it becoming a very broad-based consumer application, I also thought it was really exciting technically and said that we would participate."
That's not quite in line with his response to a similar question from last year, though. In another call, Strauss noted that he "wasn't very compelled" by VR and was glad that the company "didn't waste any money on it." It was a strange comment given that 2K had already released NBA 2K VR and Borderlands 2 VR, whereas Rockstar Games had released a VR version of LA Noire. Not to mention that San Andreas VR was almost certainly in development at the time.
Quote from: the-Pi-guy on Nov 16, 2021, 07:03 PMI liked the talk about a rendering engine for touch.
Inside Reality Labs Research: Meet the team that's working to bring touch to the digital world (https://tech.fb.com/inside-reality-labs-meet-the-team-thats-bringing-touch-to-the-digital-world/)
Cities: Skylines spin-off, Cities: VR, announced for Quest 2.
— UploadVR (@UploadVR) December 2, 2021
First trailer and more details, straight from the Upload VR Showcase.https://t.co/AMX9xLCno9 pic.twitter.com/Moc4D2WJJE
QuoteSpectator Eye: Left, Right
Choose whether the spectator view displays the output from your left or right eye. We recommend setting it to whichever eye you usually aim down, so people watching you play will be able to look down weapon sights with you.
Quote from: the-Pi-guy on Jan 10, 2022, 09:42 PMSteam Support :: Half-Life: Alyx - Streaming/Spectating Guide (https://help.steampowered.com/en/faqs/view/0903-351B-CFB0-FB08)Aiming down sights is a pretty good counter reason, but I always wished a 3rd camera could just be rendered in the middle. Will be even more desirable as eye tracking and foveated rendering become a thing.
I've never thought about this, but this is interesting.
VR display shipments to rise >50% to >15M in 2022 despite delays to 2023 at Apple and Sony. Big jump forecasted in 2023.https://t.co/4m1FfgkeoM
— Ross Young (@DSCCRoss) April 11, 2022
Quote from: kitler53 on Oct 20, 2022, 03:59 PMvr is so a fad.VR has been popular for 10 years now...
..not even a fad. Fads are popular for a while...
Quote from: kitler53 on Oct 20, 2022, 03:59 PMvr is so a fad.Lol.
..not even a fad. Fads are popular for a while...
Quote from: the-Pi-guy on Oct 20, 2022, 04:21 PMLol.Those hololens though.
VR is still popular, more popular than ever. It's just being driven by Meta, Sony and maybe Valve.
This is more of a Microsoft failure.
Quote from: the-Pi-guy on Jan 30, 2023, 12:33 AMMeta Drops Quest Pro Price In U.S. & U.K. By Hundreds (https://uploadvr.com/meta-quest-pro-price-drop?fbclid=IwAR0RTxL2jjepeCjsQpSU3SNcsd1cMGtmI6g-hOqSE7Y9Zv6p9HO5rjT08UI)so firesale?
Limited time discount for the Meta Quest Pro to $1100, down from $1500
Until there is a "must play" experience, this will be true. pic.twitter.com/r6WLFGPiQN
— Reggie Fils-Aimé (@Reggie) February 28, 2023
Quote from: Legend on Mar 05, 2023, 10:09 PMHow do most games handle falling off edges? You want to let people lean over cliffs and look down, but they can't just levitate forever?I have to imagine either just not moving the player or having them levitate.
Quote from: the-Pi-guy on Mar 05, 2023, 10:51 PMI have to imagine either just not moving the player or having them levitate.I hope in Hapax I can come up with a cooler solution.
Quote from: the-Pi-guy on Mar 15, 2023, 02:11 PMThe VR thread. U R Not red(e) PSVR2 is legitimate! - Page 114 (https://vizioneck.com/forum/index.php?topic=2652.new#new)got it. thanks Pi!
Quote from: Legend on Mar 15, 2023, 04:56 PMI really want psvr2 on pc. Would make it easy to justify the price.Same, i have a hard time justifying it when it only works for games on ps.
I’ve seen a lot of people think Valve is doing this just for other eye-tracked HMDs. While this could be a side benefit:
— Brad Lynch (@SadlyItsBradley) March 30, 2023
In my upcoming datamine dump video, I will explain why these strings have more to do with Deckard rather than the entirety of Steam VR itself https://t.co/vpD6bi01Cl
QuoteIf the VR experience – about how tedious it was to start, or how much glitchiness there was there, or the limited availability of the things you wanted to do – if that was on your phone... What would your phone be like if you had to set up and acknowledge guardian every time that you started it up? If you had to wait for your controllers to wake up before you could start doing inputs there? So getting to that point, not just light and cheap, but it should also be instant. You should just be able to like pull it up and put it on your head to just glance over there to look at something as easily as you would look at your watch.
I think that level of feedback and the lack of latency is critically important, but then it needs to just be able to actually do all of the things that people want to do. I keep saying how VR needs to displace all of these other devices. For the early adopters, the people that are at that bleeding edge – they buy everything. You get a VR headset in addition to your second, third, fourth TV and your tablet and your Chromebook and all of these things. But to get to the whole world it needs to replace those things. It needs to go ahead and say, well, if you buy the VR headset, you don't need to buy this Chromebook. You can just attach a keyboard to it. You don't need to buy this extra TV, you've got your big screen theater there. You don't need this tablet, this is gonna be able to run the Android apps directly there. And the super frustrating thing is like all of that's just right there for us. It's just a matter of doing it... We just need to go do it. The programmers just need to do this instead of that. So I'm still very bullish on it's going to happen, that the value of head mounted displays is extremely large.
They can be cheaper than cell phones in some ways. They can have all of these abilities while providing the big screen value. They can have the unique advantage of virtual reality with the spatial movement and the hand tracking and the things that we're doing with that while subsuming all of these other things, I still think it's a great bet, and it's Meta's to lose at this point.
Quote from: Legend on Mar 29, 2023, 12:44 AMDisney eliminates metaverse division, fired 50 people (https://t.co/wrDXE6ZhvV)I wanted to comment on this.
I'm amazed so many companies just jumped onto the "metaverse" without critical thinking.
Skillshot takes on a whole new meaning in VR.
— Meta Quest (@MetaQuestVR) June 1, 2023
Bulletstorm brings the creative chaos to Meta Quest. Coming this year.https://t.co/bdtoGGXXGp@IncuvoGames pic.twitter.com/o8vOFka37b
Assassin's Creed Nexus VR is coming to Meta Quest 2, Meta Quest Pro and Meta Quest 3 later this year.
— Assassin's Creed (@assassinscreed) June 1, 2023
Full reveal at #UbiForward on June 12th at 10 AM PT.
Wishlist available here: https://t.co/7ElIRZVkVv#AssassinsCreedNexusVR pic.twitter.com/wEykwqk9KP
Quote from: Legend on Apr 27, 2024, 01:30 AM
I thought I posted the og Disney video here, but here's an update with a person using it.
Just doesn't look that good. Needs to be a lot faster and more responsive for it to give a vr feeling of walking, and the design only works with flat shoes.
I don't understand why traditional torus based designs haven't taken over. Is there a patent or something stopping them from being improved?
Quote from: the-Pi-guy on Apr 27, 2024, 01:49 AMThey are pricy.I don't like infinadeck's specific design. Having a bunch of individual treadmills is way too expensive and way too heavy. The general geometry however of a torus belt is the only way to put a flat continuous surface under the user. So much more potential.
The omni one costs like $2600.
I'm not sure what the infinadeck's current cost is, but it apparently used to cost like $30k.
Exclusive: Meta Quest 3s (preliminary naming)
— Luna (@Lunayian) May 20, 2024
Project Codenames: Ventura, Panther
I have seen multiple devkits and spoken to several people familiar with the device. Here are all the things I have learned and feel comfortable sharing in a single infographic: pic.twitter.com/OFFURqVODS
Quote from: Legend on May 21, 2024, 01:35 AMHow does it compare to quest 3?Biggest differences are lower resolution (same as Quest 2)
Quote from: the-Pi-guy on May 21, 2024, 01:56 AMBiggest differences are lower resolution (same as Quest 2)Oh it's worse :(
Fresnel lenses instead of pancake.
Quote from: Legend on May 21, 2024, 02:39 AMOh it's worse :(It's been called a Quest 3 Lite, intending a lower price tag.
Quote from: the-Pi-guy on May 21, 2024, 02:45 AMIt's been called a Quest 3 Lite, intending a lower price tag.A cheaper headset is nice for the industry but I got my hopes up thinking that Facebook was pushing things forward again.
Quest 3 is like $500, Quest 2 was like $200 at a few points. Quest 2 launched cheaper than the Quest 1 was at the time, whereas Quest 3 is like double the price as Q2.
Quote from: Legend on May 21, 2024, 03:17 AMA cheaper headset is nice for the industry but I got my hopes up thinking that Facebook was pushing things forward again.I feel like the biggest thing right now would be refinements on what's there. Make the headset as small as possible.
Nothing is out of reach in VR. pic.twitter.com/QfYVGm2VQr
— Daniel Beauchamp (@pushmatrix) August 20, 2024
I worked on these for about a year at Snap, and I have a million negative things to say about the experience and the device, but I think the product speaks for itself and is obviously bad.
— Sterling Crispin ????? (@sterlingcrispin) September 18, 2024
I don’t want to get into the specifics because I might inadvertently break an NDA, and… https://t.co/BfaorQMFwe
Quote from: Legend on Sep 28, 2024, 09:23 PMDowngrade but cheaper, not too badAnd it's barely a downgrade.
Quote from: the-Pi-guy on Oct 22, 2024, 05:42 PMBatman: Arkham Shadow Reviews - Metacritic (https://www.metacritic.com/game/batman-arkham-shadow/)Huh I didn't realize Moss was mid/low 80s. Guess 87 is pretty great for vr.
87 - one of the highest rated VR games.
Quote from: Legend on Oct 22, 2024, 05:52 PMHuh I didn't realize Moss was mid/low 80s. Guess 87 is pretty great for vr.As far as I know. I can't find any good lists on Metacritic.
Half Life Alyx is number 1 right?
Quote from: the-Pi-guy on Mar 24, 2025, 07:34 PMYeah I keep forgetting to watch their youtube vid. Looks impressive.Spoiler for Hidden:
Anduril and Meta have teamed up to make the world's best AR and VR systems for the United States Military.
— Palmer Luckey (@PalmerLuckey) May 29, 2025
Leveraging Meta's massive investments in XR technology for our troops will save countless lives and dollars. pic.twitter.com/t9d2vRInSe