VizionEck

Gaming => Gaming Community => Topic started by: Mmm_fish_tacos on Sep 05, 2015, 06:10 PM

Poll
Question: How sick of Pi's VR hype are you?
Option 1: Ridiculously votes: 0
Option 2: Very votes: 1
Option 3: Somewhat votes: 0
Option 4: Not at all votes: 0
Option 5: Depends on my mood votes: 4
Title: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Mmm_fish_tacos on Sep 05, 2015, 06:10 PM
I'm not sure if we have a VR thread or not. I did a search and it brought back quite a few Individual Vr related threads, but nothing official. If I missed it let me know and I"ll lock this one and post there.

Found this sweet painting app call Tilt Brush. Reminds me of dreams.

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 05, 2015, 06:26 PM
I think Vive is getting delayed. It's September and we don't have a date or price yet. If it was coming this holiday we'd be able to pre order by now.
Title: Re: The VR thread.
Post by: kitler53 on Sep 05, 2015, 06:29 PM
you misspelt flop.

Quote from: Mmm_fish_tacos on Sep 05, 2015, 06:26 PMI think Vive is getting delayed. It's September and we don't have a date or price yet. If it was coming this holiday we'd be able to pre order by now.
i think you are right.  when is OR coming?   spring right?
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 05, 2015, 08:24 PM
Quote from: kitler53 on Sep 05, 2015, 06:29 PMyou misspelt flop.
i think you are right.  when is OR coming?   spring right?
Both Morpheus and OR are coming "Q1 2016"
So yes.
Title: Re: The VR thread.
Post by: kitler53 on Sep 05, 2015, 08:27 PM
Quote from: the-Pi-guy on Sep 05, 2015, 08:24 PMBoth Morpheus and OR are coming "Q1 2016"
So yes.
makes sense to launch along side that at least somewhat closely.  VR won't be much use without games after-all. 
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 05, 2015, 08:46 PM
Quote from: kitler53 on Sep 05, 2015, 08:27 PMmakes sense to launch along side that at least somewhat closely.  VR won't be much use without games after-all.
Everyone's hoping for bad stuff apps though.  
Title: Re: The VR thread.
Post by: kitler53 on Sep 05, 2015, 08:49 PM
Quote from: the-Pi-guy on Sep 05, 2015, 08:46 PMEveryone's hoping for bad stuff apps though.  
naughtiness is a sport and sports are games. 
Title: Re: The VR thread.
Post by: darkknightkryta on Sep 07, 2015, 01:52 AM
Sony brought Morpheus to Fan Expo this year.  You had to download an app, do some fancy with it, and then get a ticket for it.  Weirdest line system I've ever seen.  So I didn't do it :(
Title: Re: The VR thread.
Post by: BananaKing on Sep 07, 2015, 07:49 AM
Quote from: the-Pi-guy on Sep 05, 2015, 08:24 PMBoth Morpheus and OR are coming "Q1 2016"
So yes.
Morpheus is coming "first half" of 2016. not Q1. so its most likely Q2.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 07, 2015, 04:17 PM
Quote from: NotBananaKing on Sep 07, 2015, 07:49 AMMorpheus is coming "first half" of 2016. not Q1. so its most likely Q2.
I see quite a few places listing Q1.  
Title: Re: The VR thread.
Post by: 7H3 on Sep 07, 2015, 04:31 PM
better be early q1 while holiday shopping is still doing well or might as well wait until q3/4
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 03:28 PM
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 05:39 PM
GAF has a thread wondering if PC supporting PSVR would benefit Sony.  

Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.  
Which doesn't make any sense at all to me.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 20, 2015, 05:45 PM
Quote from: the-Pi-guy on Sep 20, 2015, 05:39 PMGAF has a thread wondering if PC supporting PSVR would benefit Sony.  

Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.  
Which doesn't make any sense at all to me.  
It would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 05:52 PM
Quote from: the-Pi-guy on Sep 20, 2015, 05:39 PMGAF has a thread wondering if PC supporting PSVR would benefit Sony.  

Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.  
Which doesn't make any sense at all to me.  
If you have a PC strong enough to run VR, you most likely are primarily a PC player.

The only PSVR games they'd buy would be exclusives, just like the only PS4 games they buy are exclusives.

Quote from: Mmm_fish_tacos on Sep 20, 2015, 05:45 PMIt would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.
If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.

However if they go for the mass market price of $199 then it needs to be exclusive. With this strategy they'd be making money off software and expanding the VR market, not off the hardware. OR and Vive cannot go this low.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 05:59 PM
Quote from: Legend on Sep 20, 2015, 05:52 PMIf you have a PC strong enough to run VR, you most likely are primarily a PC player.

The only PSVR games they'd buy would be exclusives, just like the only PS4 games they buy are exclusives.
If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.

However if they go for the mass market price of $199 then it needs to be exclusive. With this strategy they'd be making money off software and expanding the VR market, not off the hardware. OR and Vive cannot go this low.
PC only gamers will most likely be buying Vive and OR.  Better features, such as resolution,  only frame rate would be better.  (So far).

So there's very little reason to suggest they'd be buying PSVR for PC only.  

PS/PC gamers on the other hand
Will likely be having to choose between headsets.  PC probably is the better choice.  
For this group, no PC support means lost software sales for PS, as well as lost hardware sales.  

Even if they're only buying it for exclusives, those games would do better and make the picture for VR that much brighter for Sony.  
This means more exclusives down the road.  
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 06:56 PM
Quote from: the-Pi-guy on Sep 20, 2015, 05:59 PMPC only gamers will most likely be buying Vive and OR.  Better features, such as resolution,  only frame rate would be better.  (So far).

So there's very little reason to suggest they'd be buying PSVR for PC only.  

PS/PC gamers on the other hand
Will likely be having to choose between headsets.  PC probably is the better choice.  
For this group, no PC support means lost software sales for PS, as well as lost hardware sales.  

Even if they're only buying it for exclusives, those games would do better and make the picture for VR that much brighter for Sony.  
This means more exclusives down the road.  

Yeah PC only gamers would be off on their own.

I'm going off the assumption that Sony doesn't care about hardware sales, just market size. Like their comment about pricing it like a console and not a peripheral. Profit margins will be slim. If PSVR supports PC, then some PC players will buy one and buy exclusives. As you said, most PC gamers think OR/Vive are better hardware and would want to splurge. But if it doesn't support PC, then these people on the fence will have to chose one or the other. Say half of them chose OR/Vive and the other half chose console VR only. Then that console group will be buying way more than just the exclusives. In this situation Sony would sell more software.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 07:27 PM
The argument would be which group buys more games.  

Group A which is smaller, but buys all the games.  
Group B which is larger, but only buys exclusives.  

I think Group B would be more beneficial.  

If Group A has 100K, and buys 5 games on average.
And group B has 200K and buys 3 games on average.  
Then group B has bought more games.  

Which might end up being the case, if there are that many people on the edge, and depending on PSVR support.  


I'm just very worried about PSVR support.  "More than 10 games" doesn't sound very exciting.  Even more when you wonder how many will be worth it.  
Just feels exactly what happened with the 3D, Move and Vita.  
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire.  Then those things were quickly forgotten.  
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 20, 2015, 07:29 PM
Quote from: the-Pi-guy on Sep 20, 2015, 07:27 PMThe argument would be which group buys more games.  

Group A which is smaller, but buys all the games.  
Group B which is larger, but only buys exclusives.  

I think Group B would be more beneficial.  

If Group A has 100K, and buys 5 games on average.
And group B has 200K and buys 3 games on average.  
Then group B has bought more games.  

Which might end up being the case, if there are that many people on the edge, and depending on PSVR support.  


I'm just very worried about PSVR support.  "More than 10 games" doesn't sound very exciting.  Even more when you wonder how many will be worth it.  
Just feels exactly what happened with the 3D, Move and Vita.  
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire.  Then those things were quickly forgotten.  
Didn't he say 10 launch games? Doesn't mean there are only 10 games on the way
Title: Re: The VR thread.
Post by: Legend on Sep 20, 2015, 07:31 PM

Quote from: the-Pi-guy on Sep 20, 2015, 07:27 PMI'm just very worried about PSVR support.  "More than 10 games" doesn't sound very exciting.  Even more when you wonder how many will be worth it.  
Just feels exactly what happened with the 3D, Move and Vita.  
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire.  Then those things were quickly forgotten.  

I think in that case Sony would patch PC support in. Or else hackers would have it supported by then.

But I get your point. Definitely too soon to know how PS4 VR support will go.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 20, 2015, 07:39 PM
Quote from: Dr. Pezus on Sep 20, 2015, 07:29 PMDidn't he say 10 launch games? Doesn't mean there are only 10 games on the way
I never said there would "only" be 10 games.  
I'm worried that support won't pick up.  

I'm worried about something like this
No games people want -> Low sales -> Companies don't want to risk it -> No games people want  -(repeats)-->  gets forgotten -> 5 years from now people will decide that VR was unwanted.  
Title: Re: The VR thread.
Post by: Legend on Sep 21, 2015, 02:12 AM
Quote from: the-Pi-guy on Sep 20, 2015, 07:39 PMI never said there would "only" be 10 games.  
I'm worried that support won't pick up.  

I'm worried about something like this
No games people want -> Low sales -> Companies don't want to risk it -> No games people want  -(repeats)-->  gets forgotten -> 5 years from now people will decide that VR was unwanted.  
At the very least they have a VR dedicated studio. Sure seems like they're going all in.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 21, 2015, 03:03 AM
Quote from: Legend on Sep 21, 2015, 02:12 AMAt the very least they have a VR dedicated studio. Sure seems like they're going all in.
Here's to dreams, and really good cake.  
Title: Re: The VR thread.
Post by: Legend on Sep 21, 2015, 03:26 AM
Quote from: the-Pi-guy on Sep 21, 2015, 03:03 AMHere's to dreams, and really good cake.  
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 21, 2015, 03:40 AM
Quote from: Legend on Sep 21, 2015, 03:26 AM
Really good cake.

That's what that was.  
Title: Re: The VR thread.
Post by: Legend on Sep 21, 2015, 08:07 PM
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 21, 2015, 08:43 PM
Quote from: Legend on Sep 21, 2015, 08:07 PM
So when are they going to talk date and price. So hyped for this.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 21, 2015, 09:41 PM
Disney Invests in Jaunt as Part of $65 Million - highest funded VR start up so far.
Disney Invests in Jaunt as Part of $65 Million Round | Re/code (http://recode.net/2015/09/21/jaunts-new-65-million-round-makes-it-highest-funded-virtual-reality-startup-so-far/)
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 01:11 AM
Title: Re: The VR thread.
Post by: kitler53 on Sep 24, 2015, 03:57 AM
dear god,.. i can't beleive how ignorant some people are to VR. 

http://gamrconnect.vgchartz.com/post.php?id=7538114
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 04:10 AM
Quote from: kitler53 on Sep 24, 2015, 03:57 AMdear god,.. i can't beleive how ignorant some people are to VR.

http://gamrconnect.vgchartz.com/post.php?id=7538114
It's hilariously sad how AR vs VR has become a fanboy war simply because each console manufacturer is doing their own thing atm.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 24, 2015, 04:46 AM
Quote from: kitler53 on Sep 24, 2015, 03:57 AMdear god,.. i can't beleive how ignorant some people are to VR.

http://gamrconnect.vgchartz.com/post.php?id=7538114
Is Kitler being [almost] pro VR?  
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 24, 2015, 01:19 PM
Paraphrasing a bit.
"Hololens is much closer to holodeck than anything else so far."
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 05:51 PM
(http://abload.de/img/img_20150924_13403899sjk.jpg)

Twitch (http://www.twitch.tv/oculus/)

(http://i.imgur.com/NRXts01.jpg)

 Consumer Gear VR: this Nov., global, $99, will work with Samsung's '15 lineup. - NeoGAF (http://neogaf.com/forum/showthread.php?t=1116529)

QuoteWas on the stream, but here's an article:http://arstechnica.com/gaming/2015/0...r-2015-for-99/ (http://arstechnica.com/gaming/2015/09/new-samsung-gearvr-headset-coming-in-november-2015-for-99/)
Quote(http://cdn.arstechnica.net/wp-content/uploads/2015/09/Screen-Shot-2015-09-24-at-10.17.41-AM1.png)

 
Quote"This is the device that will take virtual reality mainstream and deliver a virtual reality for everyone," Koo said during Oculus CEO Brendan Iribe's keynote panel. Though details were scarce, Koo told the crowd that the new headset will be "22 percent lighter" than the prior model and will receive improvements to the side-of-head touchpad and "overall feel." A full list of compatible devices wasn't confirmed, but Koo said that every 2015 Samsung handset will be compatible with the new GearVR.

 
QuoteThe most mainstream-friendly announcement that came alongside GearVR was that Netflix will come to GearVR "in the next few months," along with VR apps for Hulu, Vimeo, and TiVo. GearVR will also be paired at launch with an app called Oculus Arcade, which will allow GearVR users to fake like they're standing in front of arcade cabinet versions of such classic games as Pac-Man, Gauntlet, Spy Hunter, and Sonic the Hedgehog. Oculus executives also announced that November will see the launch of GearVR's 1.0 SDK for VR developers.

 
Regarding the launch, on the stream he specified in US it'll launch around Black Friday, and rest of world a little bit after.
 

Bullet Train game looks amazing!

Made by Epic.
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 06:06 PM
Wow Bullet Train!!!

Game of the VR year!

(http://i.imgur.com/gRQ8xqy.png)
Title: Re: The VR thread.
Post by: Legend on Sep 24, 2015, 07:33 PM

Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 24, 2015, 08:16 PM
Facebook now has VR videos!

Hey, I have an S6 Edge so I might just get this ;)
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 25, 2015, 02:06 AM
I think currently Vive and OR have the same resolution and refresh rate.  Unless OR is still doing that non-RGB thing.  
Not sure how good the controls are for OR, but I think overall Vive is ahead quite a bit in this area.  Especially with that Lighthouse business.  
Personally like the look of OR better.  
Vive reminds me of eyes.  
Also OR comes with lots of exclusives apparently.  

On the other side of things, PSVR looks awesome, resolution is a bit lower, frame rate is higher though, controls will be pretty good.  
Mostly worried about support.  
Title: Re: The VR thread.
Post by: Legend on Sep 25, 2015, 04:09 AM
Quote from: the-Pi-guy on Sep 25, 2015, 02:06 AMI think currently Vive and OR have the same resolution and refresh rate.  Unless OR is still doing that non-RGB thing.  
Not sure how good the controls are for OR, but I think overall Vive is ahead quite a bit in this area.  Especially with that Lighthouse business.  
Personally like the look of OR better.  
Vive reminds me of eyes.  
Also OR comes with lots of exclusives apparently.  

On the other side of things, PSVR looks awesome, resolution is a bit lower, frame rate is higher though, controls will be pretty good.  
Mostly worried about support.  

Yeah OR is still using pentile.

Tech wise Vive has the slight advantage imo, both with headset and tracking. I actually prefer the look haha.

But OR has the exclusives :(

I wonder if people will hack OR exclusives to work with Vive. Wouldn't find out till OR releases though :(


Point being, I'm going to have to wait till next year for VR ::((
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 12:04 PM
I'm getting vive. I don't expect vr exclusives to last long. Plus vive has that light house thing and I hope that will show you where your key board is, cause you'll still need to press a lot of keys in elite dangerous
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 01:35 PM
Oculus VP of Product says Oculus Rift will cost at least $300#1 (http://www.neogaf.com/forum/showpost.php?p=179912921&postcount=1)
http://www.pcgamer.com/oculus-rift-price/ (http://www.pcgamer.com/oculus-rift-price/)

QuoteMitchell explained why Oculus isn't currently taking pre-orders for the Rift by saying "there isn't a big reason to take your money too far ahead of the device." He continued: "What I think about all day long is user experience, right? So if I'm going to promise you something and you're going to hand me a significant amount of money or whatever it is—we all know it's going to be at least $300—if you're going to hand me $300 today, I am not going to be excited to tell you: 'OK, in nine, 10, 12, 11 months, whatever it is, you're going to get something in return.' The longer you wait, the more you're like, 'This is obnoxious.' "
[size][font]
http://www.pcgamer.com/oculus-rift-c...tay-under-400/ (http://www.pcgamer.com/oculus-rift-consumer-release-expected-to-stay-under-400/)[/font][/size]
Title: Re: The VR thread.
Post by: Raven on Sep 25, 2015, 02:10 PM
Quote from: Mmm_fish_tacos on Sep 25, 2015, 01:35 PMOculus VP of Product says Oculus Rift will cost at least $300#1 (http://www.neogaf.com/forum/showpost.php?p=179912921&postcount=1)
http://www.pcgamer.com/oculus-rift-price/ (http://www.pcgamer.com/oculus-rift-price/)

[font={defaultattr}]
http://www.pcgamer.com/oculus-rift-c...tay-under-400/ (http://www.pcgamer.com/oculus-rift-consumer-release-expected-to-stay-under-400/)[/font]

$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 02:36 PM
Quote from: Raven on Sep 25, 2015, 02:10 PM$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?
It wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people.  And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.
Title: Re: The VR thread.
Post by: Legend on Sep 25, 2015, 03:33 PM
Quote from: Mmm_fish_tacos on Sep 25, 2015, 02:36 PMIt wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people.  And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.
Oculus Rift can also double framerate. Even Gear VR has timewarp.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 03:35 PM
Oculus announced at their conference Oculus Connect 2 a partnership with Asus, Dell and Alienware to produce 'Oculus Ready' PCs, pricing at under $1000
(http://www.roadtovr.com/wp-content/uploads/2015/09/nate-oculus-ready-pc.jpg)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 25, 2015, 04:49 PM
Title: Re: The VR thread.
Post by: Legend on Sep 25, 2015, 07:32 PM

Quote from: Mmm_fish_tacos on Sep 25, 2015, 04:49 PM
That's sweet, but way too dangerous :(
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 04:57 PM

Please make this a full game.
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 27, 2015, 05:03 PM
Anyone tried the Samsung VR?
Title: Re: The VR thread.
Post by: Legend on Sep 27, 2015, 05:12 PM
Quote from: Dr. Pezus on Sep 27, 2015, 05:03 PMAnyone tried the Samsung VR?
Waiting till Gear VR 2.0 this holiday.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 06:16 PM
Share on Facebook (758) (http://"http://%5C"https://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on"") Tweet (321) (http://"http://%5C"https://twitter.com/intent/tweet?counturl=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on&text=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&url=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on&via=verge"") Share (13) (http://"http://%5C"http://www.linkedin.com/shareArticle?mini=true&source=The+Verge&summary=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&title=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&url=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on"") Pin (http://"http://%5C"http://www.pinterest.com/pin/create/button/?description=Watching+Netflix+in+the+Gear+VR+is+great%2C+but+it's+not+social&media=https%3A%2F%2Fcdn3.vox-cdn.com%2Fthumbor%2FxnACYXqI_H3ZcX4AMOQOajGZSeY%3D%2F0x0%3A640x360%2F1200x675%2Fcdn0.vox-cdn.com%2Fuploads%2Fchorus_image%2Fimage%2F47268502%2Fstore1.0.0.png&url=http%3A%2F%2Fwww.theverge.com%2F2015%2F9%2F25%2F9398675%2Fnetflix-twitch-gear-vr-hands-on"")
Social experiences are at the core of this year's Oculus Connect. This isn't surprising — Facebook's Mark Zuckerberg bought Oculus largely because of VR's social potential. But Oculus has only recently started focusing on shared experiences. Earlier this year, it showed off a very, very subtle  (http://www.engadget.com/2015/05/25/oculus-social-experience/)two-viewer mode for its short VR film Lost. At E3, itsToybox demo (http://www.theverge.com/2015/6/17/8794907/oculus-rift-touch-virtual-reality-hands-on-e3-2015) let two people see each other as stylized heads and hands. At Connect, it expanded on this with the Medium sculpting app (http://www.theverge.com/2015/9/25/9393097/oculus-rift-medium-paint-virtual-reality-video) for the Rift. On the Gear VR, it had something more dramatic: streaming video apps that let people watch Twitch, Netflix, and more while sitting with their friends in virtual chairs.
Oculus is following in the footsteps of many other Rift developers. Platforms like AltSpaceVR (http://www.theverge.com/2015/9/15/9326357/altspacevr-product-gearvr-support-virtual-reality) and Convrge (http://www.convrge.co/), for example, hold group live-streaming parties for events like the Oculus Connect keynotes. On a smaller scale, there are conferencing systems like VTime, which is essentially a less infuriating, VR-based version of GoToMeeting. It's an idea that many VR enthusiasts find compelling. But it's hard to judge Oculus' efforts against any of those, because the Gear VR's social tools feel built for a specific kind of interaction I never have.
THE GEAR VR'S VIDEO SHARING SEEMS GEARED TOWARDS INTERACTIONS I NEVER HAVE
The Gear VR video demos at Connect were distinctly screens first and social experiences second. Once I put on the headset, a Samsung attendant popped me into a virtual home theater: four big leather chairs around a huge screen. It was tuned to a Twitch gaming channel, playing a low-resolution rendition of a Starcraft II game with live chat messages running down the side. Slowly, the chairs around me filled up: one with an anthropomorphic daisy, one with a disembodied cartoon face. Like most VR chat applications, our avatars reflected our head motion and indicated when we spoke. But they were too abstract and unresponsive to make me feel like I was getting to know the human on the other side. And by orienting us all facing the screen, it made clear that my attention was supposed to be primarily on Twitch.
I understand what this is supposed to evoke: the sense of being in a room with a few people you know well, sharing a football game or e-sports tournament. Simple avatars and occasional glances are fine, because you've already built a connection. The problem is that I can't remember the last time I wanted that experience. I'm more likely to watch video in large groups of casual acquaintances, where having to mingle with people is part of the point. Otherwise, I'm probably just watching movies with a partner, and "presence" is tied as much to touch as it is to sight and sound.
GEAR VR VIDEO IS USEFUL BECAUSE IT'S ISOLATING
Virtual reality can be a social experience, but video on the Gear VR seems great because it's isolating. The Netflix app, for instance, is awkward to use — the lack of positional tracking means the room jumps around whenever you lean back, the interface's small buttons don't feel optimized for the Gear VR, and subtitles seem outright glitchy. The rustic cabin environment is a little cheesy. The headset's "screen door" effect means it's not so much a personal IMAX as a big, slightly grainy CRT. But once the lights go down, it offers something distinct and valuable. As someone who's easily distracted, just being in a state of complete focus — not having the option to check my email or clean the apartment while I watched — kept me engaged in a way that flat screens rarely do. Having another avatar beside me wouldn't have helped the experience; it might even have detracted from it.
Social virtual reality can be powerful. Sculpting in Medium, for example, feels genuinely collaborative with two people. When virtual worlds like AltSpaceVR have viewing parties, their large spaces and expressive avatars encourage casual interaction. But the Gear VR's video apps don't yet offer a compelling reason to bring other people into them. In fact, they remind us that sometimes, being an antisocial goggle-clad recluse is completely understandable.


Watching Netflix in the Gear VR is great, but it's not social | The Verge (http://www.theverge.com/2015/9/25/9398675/netflix-twitch-gear-vr-hands-on)

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 06:36 PM
@pezus this is a pretty good video on Gear VR, check it out. I think I'll buy one when it comes out. Unless we get a release date for Vive and it happens to be this year.

[/size]
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 08:11 PM
This seems like a good video on the new rift, really good interesting information. And I'm only about 10 mins into it.


Giving people the bird in VR confirmed!

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 08:54 PM
I dunno, I'm torn on my PC headset now. dang it.

Also can anyone confirm PSVR having two screens? Thought it was one.. But I just watched a video saying it was two 900 x 1080 OLED screens. IF true that would be awesome but I could have sworn it was 1 screen.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 08:56 PM
Quote from: Mmm_fish_tacos on Sep 27, 2015, 08:54 PMI dunno, I'm torn on my PC headset now. dang it.

Also can anyone confirm PSVR having two screens? Thought it was one.. But I just watched a video saying it was two 900 x 1080 OLED screens. IF true that would be awesome but I could have sworn it was 1 screen.
Pretty sure it is 1 screen, probably meant per eye.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 27, 2015, 09:06 PM
Quote from: the-Pi-guy on Sep 27, 2015, 08:56 PMPretty sure it is 1 screen, probably meant per eye.  
Yeah, I was doing some looking around and it seems it's one screen split down the middle.
Title: Re: The VR thread.
Post by: BananaKing on Sep 27, 2015, 09:53 PM
i really really wish an open world RPG with visuals and art style like trine gets released for VR. that would be a day one buy for me. imagine exploring an open world like that... hot dang!
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 10:01 PM
Quote from: NotBananaKing on Sep 27, 2015, 09:53 PMi really really wish an open world RPG with visuals and art style like trine gets released for VR. that would be a day one buy for me. imagine exploring an open world like that... hot dang!
Let's make one!  
Title: Re: The VR thread.
Post by: Xevross on Sep 27, 2015, 10:03 PM
Quote from: the-Pi-guy on Sep 27, 2015, 10:01 PMLet's make one!  
Not this again ;D
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 10:03 PM
Quote from: Xevross on Sep 27, 2015, 10:03 PMNot this again ;D
For real this time!  :D
Title: Re: The VR thread.
Post by: Xevross on Sep 27, 2015, 10:07 PM
Quote from: the-Pi-guy on Sep 27, 2015, 10:03 PMFor real this time!  :D
All right then, get to work.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 27, 2015, 10:13 PM
Quote from: Xevross on Sep 27, 2015, 10:07 PMAll right then, get to work.
I'll need an artist, an animator, and someone to bring coffee.  

The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.  
Title: Re: The VR thread.
Post by: Xevross on Sep 27, 2015, 10:15 PM
Quote from: the-Pi-guy on Sep 27, 2015, 10:13 PMI'll need an artist, an animator, and someone to bring coffee.  

The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.  
Out of those I'm only qualified to bring coffee. I think it might be cold by the time I got to you though.

I'm used to abuse from Raven so that's fine ;)
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 27, 2015, 10:22 PM

Check 2:15 ;O
Title: Re: The VR thread.
Post by: Dr. Pezus on Sep 27, 2015, 10:33 PM

lmfao that persona bit
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 28, 2015, 12:25 AM
Field of View has me worried about all 3 of the headsets.

Quote from: Dr. Pezus on Sep 27, 2015, 10:33 PM

lmfao that persona bit
lol Kyle got all serious at the end.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 28, 2015, 12:46 AM
Quote from: Mmm_fish_tacos on Sep 28, 2015, 12:25 AMField of View has me worried about all 3 of the headsets.
I wouldn't worry about it.  
There's a lot of room for improvement, but I think it should be good enough to not ruin the experience.  

Glasses don't fill up the entire FOV, and yet it's usually not bothersome.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Sep 28, 2015, 01:24 AM
Does anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.
Title: Re: The VR thread.
Post by: kitler53 on Sep 28, 2015, 01:44 AM
Quote from: Mmm_fish_tacos on Sep 28, 2015, 01:24 AMDoes anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.
stats keep moving but this was the most recent comparison i found. 

http://riftinfo.com/oculus-rift-and-ps4s-project-morpheus-comparison

100 degree FoV
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 28, 2015, 01:54 AM
Quote from: kitler53 on Sep 28, 2015, 01:44 AMstats keep moving but this was the most recent comparison i found.

http://riftinfo.com/oculus-rift-and-ps4s-project-morpheus-comparison

100 degree FoV
100 degrees seems to be about what it is.  
Think he was more curious to see what it looks like though.  

Quote from: Mmm_fish_tacos on Sep 28, 2015, 01:24 AMDoes anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.
Forget Vive, OR, PSVR.  I forgot the most important one.  
StarVR.  I know what you're thinking "Pi, my PC can't run a 5k VR display"  
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."

210 degrees FOV bro!
Title: Re: The VR thread.
Post by: Legend on Sep 28, 2015, 04:20 AM
Quote from: the-Pi-guy on Sep 28, 2015, 01:54 AM100 degrees seems to be about what it is.  
Think he was more curious to see what it looks like though.  
Forget Vive, OR, PSVR.  I forgot the most important one.  
StarVR.  I know what you're thinking "Pi, my PC can't run a 5k VR display"  
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."

210 degrees FOV bro!
StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.

I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.
Title: Re: The VR thread.
Post by: the-pi-guy on Sep 28, 2015, 04:45 AM
Quote from: Legend on Sep 28, 2015, 04:20 AMStarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.

I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.
That thing is a beast, display wise.

Everything else is pretty far behind.  Unless they've got another surprise.  :o
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 03:54 PM

He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 09, 2015, 04:56 PM
Love the secret sauce dig. Lol.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 09, 2015, 05:11 PM
Quote from: Legend on Oct 09, 2015, 03:54 PM

He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
That seems somewhat possible.  
GT 7 has to come out soonish.  
I'd be surprised if it didn't support VR.  
Title: Re: The VR thread.
Post by: kitler53 on Oct 09, 2015, 05:22 PM
Quote from: Legend on Oct 09, 2015, 03:54 PM

He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
psvr is suppose to launch early 2016.  if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 09, 2015, 05:28 PM
Also he said a puzzle game. Wonder which one he's talking about  ;)
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 05:49 PM
Quote from: Mmm_fish_tacos on Oct 09, 2015, 05:28 PMAlso he said a puzzle game. Wonder which one he's talking about  ;)
The Witness!
Title: Re: The VR thread.
Post by: kitler53 on Oct 09, 2015, 06:05 PM
Quote from: Legend on Oct 09, 2015, 05:49 PMThe Witness!
if true i may actually get psvr.  the witness is probably going to be my GotG.
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 06:22 PM
Quote from: kitler53 on Oct 09, 2015, 06:05 PMif true i may actually get psvr.  the witness is probably going to be my GotG.
Will probably be my indie GotG.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 09, 2015, 07:28 PM
Quote from: Legend on Oct 09, 2015, 06:22 PMWill probably be my indie GotG.
Yeah, screw VizionEck.  

(It's coming next gen, we all know it!)
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 09, 2015, 07:30 PM
Quote from: kitler53 on Oct 09, 2015, 05:22 PMpsvr is suppose to launch early 2016.  if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.
I'm guessing Horizon.  
That alone would almost make the holiday better.  
Almost.
Title: Re: The VR thread.
Post by: Legend on Oct 09, 2015, 07:32 PM
Quote from: the-Pi-guy on Oct 09, 2015, 07:30 PMI'm guessing Horizon.  
That alone would almost make the holiday better.  
Almost.
Horizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.

Perfect!
Title: Re: The VR thread.
Post by: kitler53 on Oct 09, 2015, 07:38 PM
Quote from: Legend on Oct 09, 2015, 07:32 PMHorizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.

Perfect!
horizon is delayed to spring 2017.
TLG is delayed to next gen.
rigs sucks so who cares.
uncharted is ps4's only exclusive for the year (digital and 3rd party doesn't count).

fudge you sony.  fudge you.  whree is me gaemes?!?
Title: Re: The VR thread.
Post by: Legend on Oct 10, 2015, 06:51 PM
 Tokyo, Japan - Sony Corporation ("Sony") is announcing that it has  completed the acquisition of Softkinetic Systems S.A. ("Softkinetic"),  after reaching an agreement with the company and its major shareholders.  With this acquisition, Softkinetic - which possesses time-of-flight  ("ToF") range image sensor technology, as well as related systems and  software - has become a wholly-owned subsidiary of Sony.

 ToF is a method for resolving the distance to an object. ToF distance  measurement pixels, which are laid on top of the sensor in two  dimensions, measure the flight time (delay) it takes for light to leave  the light source, reflect off the object, and return to the image  sensor.

 Sony will focus on combining Softkinetic's ToF range image sensor  technology expertise with its own technologies with the aim of  developing the next generation of range image sensors and solutions, not  only in the field of imaging, but for broader sensing-related  applications as well.

 No material impact is anticipated on Sony's consolidated financial  results for the fiscal year ending March 31, 2016 as a result of the  acquisition.

 http://www.sony.net/SonyInfo/News/Press/201510/15-083E/index.html (http://www.sony.net/SonyInfo/News/Press/201510/15-083E/index.html)




Title: Re: The VR thread.
Post by: Legend on Oct 14, 2015, 04:10 PM
Title: Re: The VR thread.
Post by: kitler53 on Oct 14, 2015, 04:23 PM
Quote from: Legend on Oct 14, 2015, 04:10 PM
doesn't look like anything nintendo hasn't already done like 10 years ago.   but like they say,.. it's flattering.
Title: Re: The VR thread.
Post by: Legend on Oct 14, 2015, 04:26 PM
Quote from: kitler53 on Oct 14, 2015, 04:23 PMdoesn't look like anything nintendo hasn't already done like 10 years ago.   but like they say,.. it's flattering.
The cool thing is that both people are miles apart yet it feels like local multiplayer.
Title: Re: The VR thread.
Post by: kitler53 on Oct 14, 2015, 04:31 PM
Quote from: Legend on Oct 14, 2015, 04:26 PMThe cool thing is that both people are miles apart yet it feels like local multiplayer.
which is exactly the feeling nintendo creates when you have a really big couch and a box of toys.
Title: Re: The VR thread.
Post by: Legend on Oct 23, 2015, 07:16 PM
Vive releasing Dec 8th!

 Rumor: HTC Vive launch date/launch date annoucement on Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1128437)

QuoteBartosz Zik (HTC product commercialization manager) states (in 2 interviews) that Dec 8 will be when HTC "premier" the VR headset in UK, US and Germany.
 Not sure what does "premier" exactly refers to here. Could be an announcement of a release date, or the release date itself. Either way its not a public official annoucement so best to take it as a rumor for now.
QuoteUpdate: We reached out to HTC and their response states “I would not consider this information confirmed or from HTC official channels.”

 
http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
 

I'm getting it instead of a xbox!(or at least I hope to)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 23, 2015, 08:42 PM
Quote from: Legend on Oct 23, 2015, 07:16 PMVive releasing Dec 8th!

 Rumor: HTC Vive launch date/launch date annoucement on Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1128437)
http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
 

I'm getting it instead of a xbox!(or at least I hope to)
Yeah, but what's the cost?
Title: Re: The VR thread.
Post by: Legend on Oct 23, 2015, 08:44 PM
Quote from: Mmm_fish_tacos on Oct 23, 2015, 08:42 PMYeah, but what's the cost?
Hopefully less than an Xbox One plus games haha.
Title: Re: The VR thread.
Post by: Aura7541 on Oct 25, 2015, 06:32 PM
(https://greenlightvr.files.wordpress.com/2015/10/total-awareness-of-hmd-brands1.png?w=660&h=345)
The link is here (http://blog.ingreenlight.com/2015/10/24/sony-virtual-reality-headset-has-strongest-unaided-awareness/) and the entire study is behind a massive paywall.
Title: Re: The VR thread.
Post by: Legend on Oct 25, 2015, 06:37 PM
PSVR winning!

WTF is a viewmaster?
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 25, 2015, 07:03 PM
Quote from: Legend on Oct 25, 2015, 06:37 PMPSVR winning!

WTF is a viewmaster?
No surprises there!

Spoiler for You may recognize:
(http://www.kidclassics.org/wp-content/uploads/2015/09/2839863_orig.jpg)
Spoiler for The headset:
(http://phandroid.com/wp-content/uploads/2015/02/mattel-view-master-phone.jpg)

I recognize the top, but how the heck is it beating Vive?
I've never even heard of this, and Vive seems fairly common.  

Also what does Aided vs unaided really entail?
Title: Re: The VR thread.
Post by: Legend on Oct 25, 2015, 07:06 PM
Quote from: the-Pi-guy on Oct 25, 2015, 07:03 PMNo surprises there!

Spoiler for You may recognize:
(http://www.kidclassics.org/wp-content/uploads/2015/09/2839863_orig.jpg)
Spoiler for The headset:
(http://phandroid.com/wp-content/uploads/2015/02/mattel-view-master-phone.jpg)

I recognize the top, but how the heck is it beating Vive?
I've never even heard of this, and Vive seems fairly common.  

Also what does Aided vs unaided really entail?
Yeah that's kinda shocking that both of us didn't know about the second, and yet it beats VIVE and cardboard.

I'm thinking this survey is balongie.
Title: Re: The VR thread.
Post by: Kerotan on Oct 25, 2015, 07:25 PM
Can't wait for the full psvr blowout either at pgw or PSX.

They should port some ps1/ps2 final fantasy and dragon quest for VR for the rpg fans.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 25, 2015, 07:28 PM
Quote from: Kerotan on Oct 25, 2015, 07:25 PMCan't wait for the full psvr blowout either at pgw or PSX.

They should port some ps1/ps2 final fantasy and dragon quest for VR for the rpg fans.
They should somewhat remake FFX!!!!

-Summonings!  
-Sword Fighting!  
-Yuna!
-Rikku!
Title: Re: The VR thread.
Post by: Aura7541 on Oct 25, 2015, 08:30 PM
Quote from: the-Pi-guy on Oct 25, 2015, 07:03 PMAlso what does Aided vs unaided really entail?
Not really sure because for me to find out how they define aided vs unaided, I have to pay a lot of money. I would guess that aided includes commercials and demos while unaided is more of word of mouth.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 26, 2015, 12:50 AM
Unaided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product without prompting (brand recall).

Aided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product when prompted (brand recognition).
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 26, 2015, 01:20 AM
Quote from: Mmm_fish_tacos on Oct 26, 2015, 12:50 AMUnaided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product without prompting (brand recall).

Aided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product when prompted (brand recognition).
So are they shown a VR headset, or a brand name, etc?  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 26, 2015, 01:49 AM
Quote from: the-Pi-guy on Oct 26, 2015, 01:20 AMSo are they shown a VR headset, or a brand name, etc?  
Sounds like it. Or asked them which ones they know about.
Title: Re: The VR thread.
Post by: Aura7541 on Oct 26, 2015, 01:50 AM
Quote from: the-Pi-guy on Oct 26, 2015, 01:20 AMSo are they shown a VR headset, or a brand name, etc?  
Unaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.

Aided would be you're asked if you know about a specific VR headset.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 26, 2015, 02:17 AM
Quote from: Aura7541 on Oct 26, 2015, 01:50 AMUnaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.

Aided would be you're asked if you know about a specific VR headset.
In that case I would wonder if people are more familiar with the fact that Mattel has a headset thingy (even though they don't recognize the actual VR one).  

Are they really thinking of the VR itself or are they just imagining the little toy thing and thinking that's what they are asked about.  

If that was the case, I think I could agree with the results.  
Just even then those numbers seem pretty high.  The rest of the results make sense though.  


Kinda reminds me of those "biggest game publishers" lists.  There's a super huge company that most people aren't aware of.  I don't remember the name at the moment.  
You look at the list and think who the heck is that?  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 12:22 PM
PSVR's game line up is starting to look really good.
Title: Re: The VR thread.
Post by: Xevross on Oct 28, 2015, 01:31 PM
Gaming is about to change forever. This is why. (http://www.smh.com.au/digital-life/games/gaming-is-about-to-change-forever-this-is-why-20151028-gkkk6d.html)

The hype of VR is really starting to get to me. RIGS, Driveclub, GT! Its all too much :D
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 02:41 PM
NeoGAF - View Single Post -  Let's Talk About PlayStation VR: List of Upcoming Titles (http://www.neogaf.com/forum/showpost.php?p=163617652&postcount=1)

QuoteIt has come to my attention that many people in the community think that PlayStation VR will not cater people with a huge library of games and apps during it's launch. With a release date of "first half of 2016", developers have been announcing titles that will be compatible with PSVR even before it's release. Over 200 developers (http://vrfocus.com/archives/24106/sony-over-200-developers-working-on-playstation-vr/) are working on PlayStation VR and more to come. I have come to you today to talk about the potential of the VR space being seen more than just a gimmick. To share our thoughts on PSVR Games and what we want to see in the future. Now with out further a do, here I have gathered a list of games that have been announced to be compatible with PSVR:Confirmed Titles  (45 games confirmed / planned for PSVR)
QuoteRIGS (http://vrfocus.com/archives/16979/rigs-coming-to-project-morpheus-from-guerrilla-cambridge/) (PSVR Exclusive)(http://www.actugaming.net/uploads/79e216d8b5cb779871a3fe348a8a3cfe.jpg)(Trailer) (https://www.youtube.com/watch?v=7C6bk7pGgMc)

 
QuoteGran Turismo Sport (http://vrfocus.com/archives/24102/gran-turismo-sport-to-support-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/GranTurismo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=2h-Kycm8Jxo)

 
QuoteUntil Dawn: Rush of Blood (http://vrfocus.com/archives/24101/until-dawn-rush-of-blood-announced-for-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/10/Until-Dawn-Rush-Of-Blood-2-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=nHwhYQbQaJE)

 
QuoteLondon Heist (https://www.youtube.com/watch?v=cw6x80Qdzak) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Londonheist_morpheus2.jpg)(Trailer) (https://www.youtube.com/watch?v=z0HMLA-KzeM)

 
QuoteGodling (http://vrfocus.com/archives/17008/first-godling-details-revealed/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Godling_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=t_5dPtFOfyU)

 
QuoteHeadmaster (http://vrfocus.com/archives/17006/football-game-headmaster-comes-to-project-morpheus/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/headmaster_header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=wi3um3QnaL8)

 
QuoteFuturidium EP Deluxe VR (http://www.neogaf.com/forum/showpost.php?p=179357465&postcount=316) (PSVR Exclusive) (Launch Title)(http://assets1.ignimgs.com/2014/05/29/futuridium1280jpg-dcfe67_1280w.jpg)(Trailer) (https://www.youtube.com/watch?v=u43gqUxgaAI)

 
QuoteFuturidium VR Sequel (http://vrfocus.com/archives/17113/project-morpheus-launch-title-futuridium-trailer/) (PSVR Exclusive)(http://i.imgur.com/1fjmTKt.png?1)(Trailer) (https://www.youtube.com/watch?v=fRXdTxNklh8)

 
QuoteSUPERHYPERCUBE (http://blog.us.playstation.com/2015/06/16/superhypercube-coming-exclusively-to-project-morpheus/) (PSVR Exclusive)(http://media.vandal.net/m/32026/superhypercube-201576123957_10.jpg)(Trailer) (https://www.youtube.com/watch?v=0IXEfQmyBms)

 
QuoteWayward Sky (http://vrfocus.com/archives/16985/wayward-sky-revealed-for-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/7f7NcIRgjxA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=7f7NcIRgjxA)

 
QuoteHyper Void (http://vrfocus.com/archives/19783/new-project-morpheus-launch-title-revealed-hyper-void/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/08/HyperVoid_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=0ZRz8m4I9Q8)

 
QuoteRobinson: The Journey (http://vrfocus.com/archives/24143/cryteks-robinson-the-journey-confirmed-as-playstation-vr-exclusive/) (PSVR Timed Exclusive)(https://cdn2.vox-cdn.com/thumbor/6NKtCgfyxuG6iozuSM5osb3uQDE=/0x1395:1518x2249/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/46538338/Robinson_The_Journey_Key_Art.0.0.jpg)(Trailer) (https://www.youtube.com/watch?v=AOZtqDhQP44)

 
QuoteGNOG (http://blog.us.playstation.com/2015/06/04/monstrous-puzzle-game-gnog-launching-on-ps4-and-morpheus-in-2016/) (PSVR Timed Exclusive)(http://41.media.tumblr.com/3c2dfda9fa23b048ed81bfff05d3d0b8/tumblr_nf3n6u0hMF1s5hzo1o1_1280.png)(Trailer) (https://www.youtube.com/watch?v=lzTWg0sGVh4)

 
QuoteVolume: Coda (http://blog.us.playstation.com/2015/10/22/introducing-volume-coda-free-expansion-for-playstation-vr/) (PSVR Timed Exclusive)(https://farm1.staticflickr.com/606/22297393552_fdfed915a4_b.jpg)'(Trailer) (https://www.youtube.com/watch?v=AEfmDvLaj0w)

 
QuoteBattlezone (http://vrfocus.com/archives/17019/rebellion-reveals-battlezone-revival-for-project-morpheus/) (PSVR Timed Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/Battlezone_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=MT4lHJQG5ck)

 
QuoteMegaton Rainfall(http://vrfocus.com/wp-content/uploads/2015/02/megatonrainfall_1-1024x575.jpg)(Trailer) (https://www.youtube.com/watch?v=9cIJALbY25g)

 
QuoteFated (http://vrfocus.com/archives/12082/frima-studios-reveal-debut-vr-videogame-fated/)(http://vrfocus.com/wp-content/uploads/2015/02/fated_header-792x300.png)(Image) (https://pbs.twimg.com/media/CRN1QnfU8AAt2Kv.png)

 
QuoteNighttime Terror 2 (http://vrfocus.com/archives/21081/nighttime-terror-2-teaser-footage-released/)(http://vrfocus.com/wp-content/uploads/2015/09/nighttime-terror-2-header-789x300.png)(Video) (https://www.youtube.com/watch?v=BiFoeuanryM)

 
QuoteEarthlight (http://vrfocus.com/archives/23759/earthlight-announced-for-playstation-vr-oculus-rift-and-htc-vive/)(http://vrfocus.com/wp-content/uploads/2015/10/Earthlight_Header2-790x300.png)(Trailer) (https://www.youtube.com/watch?v=gj1uD1uUugI)

 
QuoteCrystal Rift (http://vrfocus.com/archives/22518/crystal-rift-coming-to-playstation-4-and-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2015/08/blob_crystalrift.jpg)(Trailer) (https://www.youtube.com/watch?v=TNhguBsuXmQ)

 
QuoteTrackmania Turbo (http://vrfocus.com/archives/16827/ubisofts-trackmania-in-development-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/06/TrackmaniaTurbo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=3piye62BYf4)

 
QuoteAlbino Lulluby (http://vrfocus.com/archives/20324/albino-lullaby-planned-for-ps4-morpheus-and-vive/)(http://vrfocus.com/wp-content/uploads/2015/08/AlbinoLullaby2.jpg)(Trailer) (https://www.youtube.com/watch?v=sq53HkrQ9wc)

 
QuoteThe Gallery: Six Elements (http://vrfocus.com/archives/19937/the-gallery-goes-episodic-confirmed-for-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/03/TheGallery_Header.png)(Trailer) (https://www.youtube.com/watch?v=AX_USYc2VtM)

 
QuoteWorld of Diving (http://vrfocus.com/archives/19796/world-of-diving-coming-to-htc-vive-and-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/worldofdiving_2.jpg)(Trailer) (https://www.youtube.com/watch?v=qhLgQINf4Qc)

 
QuotePollen (http://vrfocus.com/archives/18346/pollen-confirmed-for-project-morpheus-htc-vive/)(http://i.imgur.com/pnRte46.png)(Trailer) (https://www.youtube.com/watch?v=X_1x_y15Pdw)

 
QuoteWorld War Toons (http://vrfocus.com/archives/16982/world-war-toons-confirmed-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/03/WorldWarToons_1.png)(Trailer) (https://www.youtube.com/watch?v=7ZwWli3a-N8)

 
QuoteThe Hum: Abductions (http://vrfocus.com/archives/10808/hum-abductions-confirmed-pc-playstation-4/)(http://vrfocus.com/wp-content/uploads/2014/05/TheHum_1.png)(Trailer) (https://www.youtube.com/watch?v=EfWu3FKtv-E)

 
QuoteARK: Survival Evolved (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/08/ArkSurvivalEvolved_5.jpg)(Trailer) (https://www.youtube.com/watch?v=aQM8yWoiy5s)

 
QuoteThe Assembly (http://blog.us.playstation.com/2014/06/11/announcing-the-assembly-for-ps4-and-project-morpheus/)(http://i.imgur.com/MpDR327.jpg)(Trailer) (https://www.youtube.com/watch?v=Wuc9Y811Pkk)

 
QuoteEve Valkyrie (http://www.playstationlifestyle.net/2015/03/21/eve-valkyrie-morpheus-launch-title/) (Launch Title)(http://cdn2.gamefront.com/wp-content/uploads/2013/10/evevalkyrie.jpg)(Trailer) (https://www.youtube.com/watch?v=UDzFuvV1wOQ)

 
QuoteAdr1ft (http://www.worldsfactory.net/2015/03/14/adr1ft-creator-super-excited-morpheus-always-been-ps-fanatic)(http://www.hardcoregamer.com/wp-content/uploads/2015/03/ADR1FT_07.jpg)(Trailer) (https://www.youtube.com/watch?v=j_iFq9d2VuM)

 
QuoteKeep Talking and Nobody Explodes (http://vrfocus.com/archives/9386/keep-talking-nobody-explodes-confirmed-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/12/keeptalkingnobodyexplodes_1.jpg)(Trailer) (https://www.youtube.com/watch?v=I1glxPTYSyA)

 
QuoteMind: Path to Thalamus (http://vrfocus.com/archives/1871/mind-path-thalamus-coming-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/Mind_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=UsvME_tN-Cw)

 
QuoteSurgeon Simulator (http://me.ign.com/en/playstation-vr-project-morpheus/86876/news/surgeon-simulator-getting-vr-support-soon)(http://i.ytimg.com/vi/TChZftadNpA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=QsCxl1uG9j4)

 
QuoteAmong the Sleep (http://www.eurogamer.net/articles/2014-05-13-among-the-sleep-is-coming-to-ps4-with-project-morpheus-support)(http://download.gamezone.com/uploads/image/data/1164091/article_post_width_among_the_sleep.JPG)(Trailer) (https://www.youtube.com/watch?v=0EAeewMmM_k)

 
QuoteLoading Human (http://vrfocus.com/archives/12361/loading-human-confirmed-project-morpheus/)(http://o.aolcdn.com/hss/storage/midas/f1995cab13a1ecb5c677f2d40f86e958/200097141/loadinghuman_630pxhedimg.jpg)(Trailer) (https://www.youtube.com/watch?v=BCEIgZG6O7c)

 
QuoteOmega Agent (http://vrfocus.com/archives/23456/omega-agent-confirmed-for-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/OmegaAgent_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=NYdwTHhMb8M)

 
QuoteSynthesis Universe (http://vrfocus.com/archives/21420/synthesis-universe-confirmed-as-project-morpheus-launch-title/) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/09/synthesisuniverse_psmove-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=ohP3NHlNJhY)

 
QuoteGet Even (http://vrfocus.com/archives/1877/get-even-confirmed-project-morpheus-oculus-rift/)(http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2496208-even.jpg)(Trailer) (https://www.youtube.com/watch?v=nZ1-BLhYocg)

 
QuoteVanguard V (http://vrfocus.com/archives/9395/vanguard-v-confirmed-playstation-4-project-morpheus/)(https://lh4.ggpht.com/MBMKZ1ns1X0pXNr1FFD09O3squ54gUxX2rity1mvhxzQF98zzEqjraNFGTP8kpBC1A=h900)(Trailer) (https://www.youtube.com/watch?v=CTjACJdunjc)

 
QuoteTECHNOLUST Scanlines (http://vrfocus.com/archives/16432/technolust-scanlines-confirmed-for-morpheus-new-detail-revealed/)(http://vrfocus.com/wp-content/uploads/2015/06/TECHNOLUSTScanlines_1.png)(Video) (https://www.youtube.com/watch?v=KMD1S2rgEQM)

 
QuoteMinotaur Rescue (http://vrfocus.com/archives/6811/jeff-minters-minotaur-rescue-ported-gear-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/MinotaurRescue_1.png)(Video) (https://www.youtube.com/watch?v=Y3EvrYXJ67o)

 
QuoteQ.U.B.E ² (http://blog.us.playstation.com/2014/08/14/q-u-b-e-%C2%B2-coming-to-ps4/)(https://farm4.staticflickr.com/3880/14729822177_7ab513c6f1_z.jpg)(Video) (https://www.youtube.com/watch?v=OF10wk9jANA)

 
QuoteProject Cars (http://www.ign.com/articles/2014/03/26/project-cars-will-support-sonys-project-morpheus)(http://www.twinfinite.net/wp-content/uploads/2015/03/project-cars-wallpapers-in-hd.jpg)(Video) (https://www.youtube.com/watch?v=01KizKvFVhw)

 
QuoteWar Thunder (http://www.gameinformer.com/b/news/archive/2014/08/13/project-morpheus-support-coming-to-war-thunder-on-playstation-4.aspx)(http://gaijin.ru/upload/image/1000x700/shot2-2012.02.jpg)(Video) (https://www.youtube.com/watch?v=ig6--fbCAu0)

 
Apps / Support
QuotePlayRoom VR (http://vrfocus.com/archives/18576/playroom-vr-will-be-available-at-project-morpheus-launch/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/PlayRoomVR_-2-1024x576.jpg)(https://www.jp.playstation.com/blog/20150917_tgs2015_VR_04.jpg)

 
QuoteThe Walk (http://vrfocus.com/archives/21469/the-walk-vr-experience-video-released-using-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/JaV4c4vrUGo/maxresdefault.jpg)

 
QuoteTekken 7 (http://vrfocus.com/archives/24097/tekken-7-coming-to-playstation-vr/) (PSVR Exclusive)(http://o.aolcdn.com/hss/storage/midas/eba0af602793062df8940b596578572d/202872351/tekken7.jpg)

 
QuoteHarmonix Music VR (http://blog.us.playstation.com/2015/06/17/harmonix-music-vr-coming-to-project-morpheus/) (PSVR Exclusive)(http://static.blog.playstation.com/wp-content/uploads/2015/06/harmonixmusicvr-483x297.jpg)

 
QuoteJoysound VR (http://vrfocus.com/archives/21639/karaoke-title-joysoundvr-coming-to-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/joysound-header-790x300.png)

 
QuoteDead or Alive Xtreme 3 (http://vrfocus.com/archives/22008/dead-or-alive-xtreme-3-to-get-playstation-vr-support/) (PSVR Exclusive)(http://i.imgur.com/mBGXNoX.png)

 
QuoteApollo 11 (http://www.neogaf.com/forum/showpost.php?p=183183752&postcount=381)(http://vrfocus.com/wp-content/uploads/2015/02/MoonLanding_Header-790x300.png)

 
QuoteCEEK (http://vrfocus.com/archives/5664/next-galaxy-announces-ceek-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/07/Ceek_1.png)

 
QuoteParanormal Activity VR (http://vrfocus.com/archives/17090/paranormal-activity-vr-coming-to-morpheus-oculus-vive-next-year/)(http://vrfocus.com/wp-content/uploads/2015/06/ParanormalActivity_Header-790x300.png)

 
QuoteMorpheus Companion Apps (http://vrfocus.com/archives/4053/sony-developing-companionsocial-apps-project-morpheus-titles/)(http://vrfocus.com/wp-content/uploads/2014/06/Screenshot_2014-06-12-02-24-20-300x187.png)(http://vrfocus.com/wp-content/uploads/2014/06/Leaderboard_Kevin-300x187.png)

 
QuoteViewable Animated Series (http://vrfocus.com/archives/7473/first-oculus-morpheus-gear-viewable-series-announced/)(http://vrfocus.com/wp-content/uploads/2014/09/Kaze_Header.png)

 
Demo Titles / Possible Full Games
QuoteDriveClub (http://vrfocus.com/archives/24174/driveclub-being-shown-on-playstation-vr-in-paris-full-support-possible/)Showdown (http://vrfocus.com/archives/21005/epic-games-release-showdown-for-oculus-rift-project-morpheus-htc-vive/)The Deep (http://vrfocus.com/archives/16981/project-morpheus-the-deep-becomes-full-videogame-title/)OVO (http://tarsier.se/fullblog/blog/ovo)Street Luge (http://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet)Summer Lesson (http://www.siliconera.com/2014/09/01/tekken-team-working-ps4-project-morpheus-game-summer-lesson/)Danganronpa VR (http://vrfocus.com/archives/19189/danganronpa-coming-to-project-morpheus/)Kitchen (http://vrfocus.com/archives/17162/capcom-brings-vr-engine-tech-demo-kitchen-to-e3-and-project-morpheus/)Hatsume Miku VR (http://vrfocus.com/archives/17024/sega-bringing-hatsune-miku-vr-experience-to-project-morpheus/)Dynasty Warriors VR (http://vrfocus.com/archives/21641/koei-tecmo-reveal-dynasty-warriors-8-vr-demo/)Final Fantasy XIV VR (http://vrfocus.com/archives/21636/final-fantasy-xiv-coming-to-playstation-vr/)Aquarion Evol (http://vrfocus.com/archives/21653/aquarion-evol-playstation-vr-videogame-revealed/)

 
Rumoured Titles
QuoteAstraea (http://vrfocus.com/archives/23521/astraea-announced-for-ps4-psvr-support-unconfirmed/)Allison Road (http://vrfocus.com/archives/23601/sony-teases-playstation-vr-support-for-allison-road/)Atom Universe (http://vrfocus.com/archives/15160/atom-universe-greenlight-steam/)VizionEck (http://vizioneck.com/)Super Stardust Ultra (http://vrfocus.com/archives/11691/super-stardust-ultra-morpheus-ready-says-sony/)No Man's Sky (http://vrfocus.com/archives/4012/mans-sky-dev-reveals-oculus-rift-experiments/)The Witness (http://www.igameresponsibly.com/2014/01/24/jonathan-blows-the-witness-will-support-valves-new-vr-tech/)

 
Development Interest
QuoteTeam Junkfish with Monstrum (http://vrfocus.com/archives/1623/monstrum-developer-wed-definitely-interested-ps4-port/)Rosebud Games with Death in Candlewood (http://vrfocus.com/archives/1928/death-candlewood-developer-love-bring-title-ps4/)Viewpoint Games with VR Karts (http://vrfocus.com/archives/15562/vr-karts-dev-it-would-be-great-to-be-on-vive-and-morpheus/)Neotopia Dev on Morpheus Support (http://vrfocus.com/archives/8120/neotopia-developer-looking-support-project-morpheus/)Kona Dev Talking to Sony (http://vrfocus.com/archives/9072/kona-dev-met-sony-talking-microsoft-good-chance-ps4-version-morpheus-support/)Classroom Acuatic PS4 version hinted (http://vrfocus.com/archives/10002/classroom-aquatic-release-window-revealed-playstation-4-version-hinted/)Elite Dangerous Dev on Morpheus Support (http://vrfocus.com/archives/12505/elite-dangerous-come-playstation-4-line/)Esper Dev would love to be on Morpheus (http://vrfocus.com/archives/13093/esper-dev-love-vr-project-morpheus-dev-kit/)VR Bits wants Darkfield on Morpheus (http://vrfocus.com/archives/13786/vr-bits-looking-bring-darkfield-project-morpheus-htc-vive/)Sublevel-Zero Dev Interested in Morpheus (http://vrfocus.com/archives/13929/sublevel-zero-dev-interested-morpheus-vive-versions/)Ether One Dev Hopeful for Morpheus Support (http://vrfocus.com/archives/7875/ether-one-dev-hopeful-project-morpheus-support-ps4-version/)HammeredHead Interested in Other VR Support (http://vrfocus.com/archives/4170/hammerhead-interested-vr-headsets-undercurrent/)Ape Law Matter of Time Before PS4 Version (http://vrfocus.com/archives/6486/ape-law-matter-time-ps4-version-albino-lullaby/)SNOW Dev teasing Morpheus Support (http://vrfocus.com/archives/6347/snow-devs-tease-morpheus-support-well-sticking-allegiance-ps4/)The Golf Club Dev Gets Access to Morpheus Dev Kit (http://vrfocus.com/archives/3903/golf-club-dev-among-first-get-access-project-morpheus/)Dream Dev Talking to Sony About Morpheus Port (http://vrfocus.com/archives/2041/dream-dev-talking-sony-ps4-project-morpheus-port/)Private Eye Dev Wants to Bring Title to Morpheus (http://vrfocus.com/archives/2193/private-eye-dev-absolutely-wants-bring-title-ps4-morpheus/)InEvoWare to Consider Morpheus Support (http://vrfocus.com/archives/2097/xvirent-consider-playstation-4-project-morpheus-pc-development/)Infinity Runner Dev Looking to Support Morpheus (http://vrfocus.com/archives/2745/infinity-runner-hits-june-2nd-looking-support-project-morpheus/)Ethereon Dev Could Bring Title to Morpheus (http://vrfocus.com/archives/3233/ethereon-dev-vr-belongs-everyone-bring-title-ps4-morpheus/)Darknet Dev Spoke to Sony About Morpheus Port (http://vrfocus.com/archives/3218/darknet-developer-spoken-sony-ps4-port/)MyDream Dev Would Love to Develop for Morpheus (http://vrfocus.com/archives/2005/mydream-devs-love-develop-playstation-4-project-morpheus/)Radial-G Dev Obtain Morpheus Kit (http://vrfocus.com/archives/4984/radial-g-developers-obtain-project-morpheus-dev-kit/)New Sony First Party Studio VR Team (North West Studio) (http://gematsu.com/2015/05/sony-opens-new-vr-focused-first-party-studio)Just Add Water Dev Tease (http://www.gamereactor.eu/news/306924/Just+Add+Water+teases+Morpheus+title/)

 
Title: Re: The VR thread.
Post by: Raven on Oct 28, 2015, 03:59 PM
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 04:08 PM
That seems low.
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 04:57 PM
For PSVR the confirmed games I'm interested in are

London Heist
Driveclub
GTS
Rigs
Eve Valkyrie
Robinson
Until Dawn: Rush of Blood
Playroom
Ark
Adrift


Seems like it'll have a pretty decent lineup.
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 04:59 PM
Quote from: Legend on Oct 28, 2015, 04:57 PMFor PSVR the confirmed games I'm interested in are

London Heist
Driveclub
GTS
Rigs
Eve Valkyrie
Robinson
Until Dawn: Rush of Blood
Playroom
Ark
Adrift


Seems like it'll have a pretty decent lineup.
Yeah, I just hope most of those are releasing near launch
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 05:01 PM
Quote from: Dr. Pezus on Oct 28, 2015, 04:59 PMYeah, I just hope most of those are releasing near launch
Rigs, Driveclub, Eve, Ark, and Playroom are probably day one.
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 05:02 PM
Quote from: Legend on Oct 28, 2015, 05:01 PMRigs, Driveclub, Eve, Ark, and Playroom are probably day one.
hype!

Now we just need price and release date. Also, NMS VR confirmation plx
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 05:50 PM
Added a poll!


I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 05:53 PM
Quote from: Legend on Oct 28, 2015, 05:50 PMAdded a poll!


I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Well, yeah. Plus it is Samsung
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 28, 2015, 06:21 PM
Quote from: Legend on Oct 28, 2015, 05:50 PMAdded a poll!
I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Allegedly.

Or maybe PSVR catches fire with hardcore, then as price drops, the casual crowd jumps in.  
Sells 30 billion.  
Title: Re: The VR thread.
Post by: Dr. Pezus on Oct 28, 2015, 07:47 PM
isn't gear vr already out?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 10:16 PM
(http://cdn.pocket-lint.com/r/s/970x/assets/images/phpfwbuii.jpg)

(http://cdn.pocket-lint.com/r/s/970x/assets/images/phpup0io6.jpg)

(http://cdn.pocket-lint.com/r/s/650x/assets/images/phpcf9ohp.jpg)

(http://cdn.pocket-lint.com/r/s/650x/assets/images/phpt3avdp.jpg)

https://twitter.com/kieran_30/status/659392627675168768 (https://twitter.com/kieran_30/status/659392627675168768)

I've been very lucky to try Driveclub VR and it's the best gaming experience I've ever had in over 20 years simply amazing #PlayStationVR

Q- what exactly does it do?
A- makes you smile ;) VR feels like your in the car it's Insane.

Q- How did you get to try it? How severe were visual cut backs?
A- it still looked amazing not as clear as a tv but the feeling was amazing no motion sickness just a big smile #Driveclub

NeoGAF - View Single Post -  off screen pics Driveclub VR (http://www.neogaf.com/forum/showpost.php?p=183302123&postcount=113)

Quote
QuoteOriginally Posted by valkillmore
  (http://vizioneck.com/forum/showthread.php?p=183287333#post183287333)
 

 
 Do those banners say 'DRIVER' and not 'DRIVECLUB'

 
Yeah. It's because we were also showing a demo called 'Passenger' where you simply sit in the passenger seat and look around. Driving at 180mph, you don't really get chance to have a good look around, so the Passenger demo encourages that. The guys at Evolution are also talking about an idea where you could download a friend's replay and watch their lap from the passenger seat.
 As it stands, there are no weather effects at all, nor a time cycle, nor mirrors, as reflections are very taxing. However, the demo has only been in development for around three months and has made spectacular progress in that time. At first, the engine could only handle one car and no trees without the framerate dropping; after three months, you can see the vast improvement.
 

(https://media4.giphy.com/media/10wnwi0hTl0eBy/200.gif)
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 28, 2015, 10:31 PM



The past few days have been easing me about PSVR.  
I was worried about support, but so far it looks great!!!
Now I'm waiting for something Uncharted-like...  
Or Horizon-like.... :o

Quote from: GAF userFrom everything we hear about VR, that's just not possible at all. Or they have some magic happening.

I mean Drive Club runs at 30 fps.

This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 28, 2015, 10:45 PM
Quote from: the-Pi-guy on Oct 28, 2015, 10:31 PMThe past few days have been easing me about PSVR.  
I was worried about support, but so far it looks great!!!
Now I'm waiting for something Uncharted-like...  
Or Horizon-like.... :o

Why did you quote that user?
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 28, 2015, 10:53 PM
Quote from: Mmm_fish_tacos on Oct 28, 2015, 10:45 PMWhy did you quote that user?
Because it's funny.  :)
Title: Re: The VR thread.
Post by: Legend on Oct 28, 2015, 11:06 PM
Quote from: Dr. Pezus on Oct 28, 2015, 07:47 PMisn't gear vr already out?
Innovator edition launched last year at $200.

Upgraded/final version releases this year at $100.
Title: Re: The VR thread.
Post by: Raven on Oct 29, 2015, 12:37 AM
Quote from: Mmm_fish_tacos on Oct 28, 2015, 04:08 PMThat seems low.
Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 12:48 AM
Quote from: Raven on Oct 29, 2015, 12:37 AMNot really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
Yeah, at this point, it's hard to say how successful VR will be.  

I'm becoming more optimistic as time goes on, seeing all the devs and all the games.  But we still don't know the price, and don't know how willing most people are to jump onto the bandwagon.  

Better to say "it'll fail" and be wrong, and still have clients that are making money.  
Than the opposite to say "it'll do great" and be wrong, and have clients invest in the wrong places.  
Title: Re: The VR thread.
Post by: Legend on Oct 29, 2015, 12:56 AM
Quote from: Raven on Oct 29, 2015, 12:37 AMNot really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
VR also is so hard to market.

How the heck do you make a good commercial?
Title: Re: The VR thread.
Post by: Raven on Oct 29, 2015, 12:57 AM
Quote from: Legend on Oct 29, 2015, 12:56 AMVR also is so hard to market.

How the heck do you make a good commercial?
That... that is what I said....
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 12:58 AM
Quote from: Legend on Oct 29, 2015, 12:56 AMVR also is so hard to market.
How the heck do you make a good commercial?
A good commercial?  Doable.

A great commercial?  Impossible.  (or pretty close?)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 29, 2015, 01:02 AM
I think people think way to much into how to market it. Just show good games, And have stands set up at every major department store. I have a feeling most people have an idea of what to expect with VR. Unless they're being cynical about it not wanting to give it a chance for "reasons''.  Plus word of mouth is going to be huge push for VR, as it already is. It's pretty hard to find someone that's tried VR and talk shame about it.

Personally if it launches in summer, at a 300 dollar price point I can see it selling over 3 million next year. Not a rocket start but very decent.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 01:04 AM
Quote from: Mmm_fish_tacos on Oct 29, 2015, 01:02 AMI think people think way to much into how to market it. Just show good games, And have stands set up at every major department store. I have a feeling most people have an idea of what to expect with VR. Unless they're being cyclical about it not wanting to give it a chance for "reasons''.  Plus word of mouth is going to be huge push for VR, as it already is. It's pretty hard to find someone that's tried VR and talk shame about it.

Personally if it launches in summer, at a 300 dollar price point I can see it selling over 3 million this year. Not a rocket start but very decent.
Release in the summer, still sell 3 million this year?  :o


I think the underlined is what needs to happen.  

Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 29, 2015, 01:06 AM
Quote from: the-Pi-guy on Oct 29, 2015, 01:04 AMRelease in the summer, still sell 3 million this year?  :o


I think the underlined is what needs to happen.  


Why not? you'll have summer fall and winter. Plus the holidays WW. why is 3 million so hard to believe? It could be the ''it'' thing come Christmas depending on game out put.

Edit. never mind I see my mistake. dang you Pi!


Title: Re: The VR thread.
Post by: Legend on Oct 29, 2015, 03:53 AM
Quote from: Raven on Oct 29, 2015, 12:57 AMThat... that is what I said....
I think I need more sleep. Completely skipped the middle of your post.

Quote from: the-Pi-guy on Oct 29, 2015, 12:58 AMA good commercial?  Doable.

A great commercial?  Impossible.  (or pretty close?)
The problem imo is that cgi and live action commercials are already really common.


They show the player physically inside the game yet everyone knows this isn't how the game actually plays. A VR commercial needs to stress that it's not marketing tricks but an accurate representation of the experience.


Title: Re: The VR thread.
Post by: the-pi-guy on Oct 29, 2015, 04:12 AM
Quote from: Legend on Oct 29, 2015, 03:53 AMThe problem imo is that cgi and live action commercials are already really common.


They show the player physically inside the game yet everyone knows this isn't how the game actually plays. A VR commercial needs to stress that it's not marketing tricks but an accurate representation of the experience.
If you want to go down that route, then you could start the ad with a player putting a headset on first.  
Title: Re: The VR thread.
Post by: Kerotan on Oct 29, 2015, 07:45 AM
Ps4 will have shipped roughly 40m units by the time this launches.  That massive base greatly increases it's chances of being successful.  

I'm going to go with 3m shipped in 2016.

The fact the ps4 is selling so well is making it easy for Sony to court developers to support this.  I well believe the 200 devopers working on psvr that they announced at PGW.

Also dreams would be the perfect game for psvr.  Maybe even rename the VR version as Morpheus!

Another is MGS: VR MISSIONS.  

That's a no brainer.
Title: Re: The VR thread.
Post by: the-pi-guy on Oct 30, 2015, 04:17 AM
I'm blown away someone made this.

Title: Re: The VR thread.
Post by: Legend on Oct 30, 2015, 06:18 AM
Title: Re: The VR thread.
Post by: Kerotan on Oct 30, 2015, 06:48 AM
Quote from: the-Pi-guy on Oct 30, 2015, 04:17 AMI'm blown away someone made this.

Pun intended?
Title: Re: The VR thread.
Post by: Cute Pikachu on Oct 30, 2015, 08:43 PM
Yeah thats not gonna go well.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Oct 31, 2015, 01:34 PM
Guerrilla Games on Twitter: "The doors to #PGW opened at 9 and it felt like everybody was lining up for RIGS Mechanized Combat League. https://t.co/UkYtUSqiZY" (https://twitter.com/Guerrilla/status/660388515826503680)

Dat line for rigs.  :o

The hype is real.
Title: Re: The VR thread.
Post by: Kerotan on Oct 31, 2015, 01:53 PM
I live in ireland.  I presume a few stores in Dublin will have VR displays to try out next year when this thing launches?  

Depending on price I'll consider it but I'd need to experience it before investing!
Title: Re: The VR thread.
Post by: Raven on Nov 01, 2015, 12:34 AM
It sounds like people are really liking RIGS. That's a kind of game VR is really good for as an immersive experience. Piloting machines.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 01, 2015, 02:12 AM
I'm a little disappointed I more hands on article didn't come out of pairs game week. I'm have a hard time finding them .
Title: Re: The VR thread.
Post by: DerNebel on Nov 02, 2015, 10:46 AM
So I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.

 Playstation VR comes with a powerful processing  i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)

QuoteSony's Ram Madhavan(developer services and support) reveals at the Unite 2015 talk. The revelation comes at the 14min 28 sec mark of the talk, and reiterates it at the 19min 48sec mark(https://pbs.twimg.com/media/CSwA3qFVEAEu7qa.png)https://www.youtube.com/watch?v=3RNbZpcfAhE
 SDK's have improved on all fronts new device tracking and audio
 Lots of new info
 reducing latency
 why reprojection(https://pbs.twimg.com/media/CSwBX3qU8AAWx5G.png)(https://pbs.twimg.com/media/CSwBPOQUsAAvVwO.png)(https://pbs.twimg.com/media/CSwBIeCU8AA5l_S.png)(https://pbs.twimg.com/media/CSwDGEQUcAAzh98.png)(https://pbs.twimg.com/media/CSwBeZyUcAAFbw3.png)(https://pbs.twimg.com/media/CSwBorfUcAA7_mC.png)(https://pbs.twimg.com/media/CSwByLiUAAA2OYA.png)
Title: Re: The VR thread.
Post by: Kerotan on Nov 02, 2015, 12:22 PM
Quote from: DerNebel on Nov 02, 2015, 10:46 AMSo I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.

 Playstation VR comes with a powerful processing  i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)

That's significant and it explains how it was able to run such powerful games.  But this will mean it's more expensive than first thought.  We'll probably be lucky if it's even 299$. And that's my upper limit I'd pay.
Title: Re: The VR thread.
Post by: Legend on Nov 02, 2015, 05:28 PM
Quote from: DerNebel on Nov 02, 2015, 10:46 AMSo I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.

 Playstation VR comes with a powerful processing  i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)

Yeah people on GAF are really confused.

The box does binaural audio and reformats the image for the TV. Does zero graphics processing. Even reprojection is still handled by the PS4.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 02, 2015, 05:37 PM
Why do most of them act like this is new news. It seems it's the first time many even heard there's an extra box.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 02, 2015, 09:38 PM

At time = 3m21s

QuoteThat's a secrets. The hardware team have pretty much completed their work, but the software team are hard at work on those system features. That's why we are not showing the system UI or the non-VR gaming experience when you have PlayStation VR and that will come soon, in the future.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 02, 2015, 10:31 PM
Quote from: the-Pi-guy on Nov 02, 2015, 09:38 PM

At time = 3m21s

people on gaf think it will lead to a sub hd resolution.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 02, 2015, 10:46 PM
Quote from: Mmm_fish_tacos on Nov 02, 2015, 10:31 PMpeople on gaf think it will lead to a sub hd resolution.
Think that's mostly under the assumption that the experience will be like the OR thing for XB1.  
Which I wouldn't mind.  The thing that would bother me, is if that was the only thing available.  But having actual PSVR games and having that type of experience on the side would be novel and certainly something I would like to try out once or twice.  
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 02, 2015, 11:04 PM
Quote from: the-Pi-guy on Nov 02, 2015, 10:46 PMThink that's mostly under the assumption that the experience will be like the OR thing for XB1.  
Which I wouldn't mind.  The thing that would bother me, is if that was the only thing available.  But having actual PSVR games and having that type of experience on the side would be novel and certainly something I would like to try out once or twice.  
I think if it's done right it would be something I'd like to do often.  If the picture quality is similar to a projector but with better colors then I think that's okay. There's nothing like playing a game on a huge screen even if you do loose some resolution in the process. Besides, wouldn't it be similar to up scaling? As it would take a full 1080p picture and reduce it to the screen size?
Title: Re: The VR thread.
Post by: Legend on Nov 03, 2015, 02:30 PM

Sounds like he was meaning shareplay and the like.
Title: Re: The VR thread.
Post by: Legend on Nov 04, 2015, 04:08 PM
VR will be huge

Title: Re: The VR thread.
Post by: kitler53 on Nov 04, 2015, 07:39 PM
Quote from: Legend on Nov 04, 2015, 04:08 PMVR will be huge

a fools response.

no one has the room available to do that in their house.  i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition?  in my neighborhood it would probably be at least $50k...  fudge that.
Title: Re: The VR thread.
Post by: Legend on Nov 04, 2015, 07:41 PM
Quote from: kitler53 on Nov 04, 2015, 07:39 PMa fools response.

no one has the room available to do that in their house.  i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition?  in my neighborhood i would probably be at least $50k...  fudge that.
That's around the same space Kinect wanted.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 04, 2015, 07:43 PM
Quote from: Legend on Nov 04, 2015, 04:08 PMVR will be huge

Lol, I thought Tacos made this post.  

I was half right.  ;)
Title: Re: The VR thread.
Post by: kitler53 on Nov 04, 2015, 07:56 PM
Quote from: Legend on Nov 04, 2015, 07:41 PMThat's around the same space Kinect wanted.
no it's not.  the space requirements for kinect was 6-8 feet and unless that guy in this video is only 4 feet tall then clearly this room setup is around 12-15.  ...and remember how much flak kinect got for needing more space than people had in their homes especially in locations like europe and japan where home sizes are a lot smaller than here in america.   ..then remember with kinect you could see the room clearly,.. this DK demo seems to stop the user about 4 feet away from any obstruction to prevent the user from blindly walking into that wall.

i'm sorry but this is just unusable technology.
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 04, 2015, 08:04 PM
Quote from: kitler53 on Nov 04, 2015, 07:39 PMa fools response.

no one has the room available to do that in their house.  i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition?  in my neighborhood it would probably be at least $50k...  fudge that.
DIY.  Save lots of money.  
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 08, 2015, 07:52 PM
Spoiler for Hidden:
<div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/GKbpFMBQEr0?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="GKbpFMBQEr0" allowfullscreen loading="lazy"></iframe></div></div><br><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/Nd9flyY1z04?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="Nd9flyY1z04" allowfullscreen loading="lazy"></iframe></div></div><br><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/iF6nLYtGWJE?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="iF6nLYtGWJE" allowfullscreen loading="lazy"></iframe></div></div><br><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/dwcK6xyb5bI?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="dwcK6xyb5bI" allowfullscreen loading="lazy"></iframe></div></div>
Title: Re: The VR thread.
Post by: Legend on Nov 08, 2015, 08:54 PM
(http://c.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2015/11/3053235-inline-i-1-vr-infographic-greenlight.jpg)(http://e.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2015/11/3053235-inline-i-2-exclusive-vr-industry-report-2.jpg)(http://e.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2015/11/3053235-inline-i-3-exclusive-vr-industry-report-3.jpg)

http://www.neogaf.com/forum/showthread.php?t=1137167 (http://www.neogaf.com/forum/showthread.php?t=1137167)
Title: Re: The VR thread.
Post by: Legend on Nov 10, 2015, 02:13 PM
Gear vr launches Nov 20th in US
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 18, 2015, 11:55 AM
QuoteA limited number of Vives will go out next month, with a wide release to take place before March 2016. But no matter how much spit and polish you put on it, Vive will be nothing without great experiences.

Valve hasn't just spent the last three years working on Vive and SteamOS - so what is it preparing in terms of software? "Thats one of the things we're holding back to reveal more information about but there's going to be a big story and we're excited to share it," says J.B. McRee, Senior Manager of Product Marketing for virtual reality at HTC.

Could it finally be Half-Life 3's time to shine? Maybe a new Left 4 Dead? It's hardly a surprise that nobody is saying more than that despite being so close to launch - HTC wants everything about the Vive to be a surprise.

"When we made the original announcement it was a surprise to probably mostly everyone," says McRee. "For us it was really exciting because, coming from smartphones, it's always been very challenging for us to bring a product to an announcement with people not knowing about it.

"It's difficult for everyone these days. So we know the excitement that we gained from that so we're trying to make sure we can try to do those types of things again so as we start to have these announcements and things we want to talk about we want to make a big bang.

"We're exciting to tell you, believe me."
Quote"I think it's important for the industry for people not to be too terribly competitive right now, because in order for VR to be successful everybody needs to be successful - at least in the beginning.

"So we're not going out the door with much of a competitive aspect. We're obviously thinking about those things, but it's important for the industry for everyone to be successful, for the first products that roll out to deliver on a very good VR experience. That's a big weight on our shoulders, and we're taking that very seriously."
Quote"Even though we're designing the hardware, Valve has say in what that looks and from a performance perspective how that works," says McRee - and it works both ways.

"We're very involved. Very, very involved. And there are things we haven't really talked about from a software perspective that we're excited to share as well, that I think people will be excited to hear."
QuoteHTC still won't comment on price, but we'll tell you now that it's not going to be cheap. "We're focused on quality of experience more so than accessibility and so it's important to us we get a very good experience," says McRee.

"Whether that means the price is impacted or whether that means the minimum spec is impacted, its not going to be a decision we take lightly. That's not to say if we release the minimum spec of one thing it won't work on lesser graphics cards, but that's what we consider comfortable. It may not be accessible for everybody. Nothing is ever accessible for everybody."

http://www.techradar.com/news/gaming...ames-1309114/1
Title: Re: The VR thread.
Post by: Legend on Nov 19, 2015, 04:40 PM
Title: Re: The VR thread.
Post by: Legend on Nov 20, 2015, 10:33 PM
 Samsung Gear VR : Consumer Edition |OT| Goodbye, real world. - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1143119)

Quote(http://i.imgur.com/8zs0qUh.png)
QuoteThe Samsung Gear VR is a Virtual Reality Headset produced and launched in a partnership between Samsung and Oculus. The Gear VR utilizes the Galaxy Note 4 or Galaxy S6/Edge as a display, CPU, and GPU. The tracking and touch input are handled by dedicated hardware inside the headset, with the hardware connecting directly to the device via the microUSB port. Software designed for the Gear VR bypasses the standard sandboxing and buffering of the Android OS via a custom kernel, allowing the content to run at a consistent 60fps and with sub 20ms latency at all times.
Developer: Samsung & OculusPrice: $99Release Date (US): 11.20.15Release Date (International): TBAWeight: 318g / 0.7lbs (without phone)Compatible Devices:
  • Samsung Galaxy S6
  • Samsung Galaxy S6 edge
  • Samsung Galaxy S6 edge+
  • Samsung Galaxy Note5
(http://i.imgur.com/aOFsL7z.png)(http://i.imgur.com/tyKZeW9.png)Where to Purchase:
  • Best Buy (http://www.bestbuy.com/site/samsung-gear-vr-for-select-samsung-cell-phones-black-white/4637800.p?id=1219786370026&skuId=4637800) (Currently Out of Stock)
  • Amazon (http://www.amazon.com/Samsung-Gear-VR-Virtual-Reality/dp/B016OFYGXQ/ref=sr_1_sc_1?ie=UTF8&qid=1447435751&sr=8-1-spell&keywords=smamsung+gear+vr) (Currently Out of Stock)
  • Samsung (http://www.samsung.com/us/explore/gear-vr/?cid=ppc-) (Currently Out of Stock)
  • AT&T (https://m.att.com/shopmobile/accessories/specialty-items/samsung-gear-vr3/_jcr_content.html?referrer=)
Reviews:
  • IGN (http://www.ign.com/articles/2015/11/20/samsung-gear-vr-review-2)
  • WIRED (http://www.wired.com/2015/11/review-samsung-gear-vr/)
  • The Verge (http://www.theverge.com/2015/11/20/9768104/samsung-gear-vr-hands-on)
  • USA Today (http://www.usatoday.com/story/tech/columnist/baig/2015/11/20/samsung-gear-vr-cool-imperfect-mid-priced-virtual-reality/76093288/)
  • VentureBeat (http://venturebeat.com/2015/11/20/for-better-or-worse-consumer-virtual-reality-is-here-with-the-samsung-gearvr/)
  • The Wall Street Journal (http://www.wsj.com/articles/samsung-gear-vr-review-virtual-reality-finds-its-atari-moment-1448028206)
  • TechCrunch (http://techcrunch.com/2015/11/20/samsung-gear-vr/)
  • Variety (http://variety.com/2015/data/news/samsungs-gear-vr-review-1201645284/)
  • re/code (http://recode.net/2015/11/20/the-first-major-virtual-reality-headset-is-here-should-non-geeks-buy-it/)
  • Gizmodo (http://gizmodo.com/the-100-samsung-gear-vr-is-going-to-change-everything-1732960393?trending_test_d&utm_expid=66866090-62.H_y_0o51QhmMY_tue7bevQ.4&utm_referrer=http%3A%2F%2Fgizmodo.com%2Fsearch%3Ftrending_test_d%26q%3Dsamsung%2Bgear%2Bvr)
  • Phys.Org (http://phys.org/news/2015-11-samsung-gear-vr-vrtoday.html)
  • Polygon (http://www.polygon.com/2015/11/20/9760660/gear-vr-review)
Key Specs:(http://i.imgur.com/8f6R6Md.png)Compatible Controllers:Samsung El-GP20 Gamepad (http://www.amazon.com/Samsung-Accessory-Organizer-SmartPhones-Packaging/dp/B00FP825JQ) (Temporarily Out of Stock)
Quote(http://images.samsung.com/is/image/samsung/uk_EI-GP20HNBEGWW_000053586_Front_black?$TM-Gallery$)

 
Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D)
Quote(http://www.techylabs.com/wp-content/uploads/power_a_moga_pro_power_bluetooth_game_controller_with_backup_battery_2.jpg)

 
SteelSeries (for Android) (http://www.amazon.com/SteelSeries-Wireless-Controller-Bluetooth-Tablets/dp/B009AOFNU4/ref=pd_sim_147_5?ie=UTF8&dpID=41ZVIQbk0sL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=15F4JHYJAV3XVXEPJFMD)
Quote(http://ecx.images-amazon.com/images/I/81f6wzyIOwL._SL1500_.jpg)

 
Steel Series Stratus XL (http://www.amazon.com/SteelSeries-Stratus-Bluetooth-Wireless-Controller/dp/B015WKY3IM/ref=sr_1_2?ie=UTF8&qid=1448035125&sr=8-2&keywords=steel+series+stratus+xl)
Quote(http://cdn02.androidauthority.net/wp-content/uploads/2015/06/SteelSeries-Stratus-XL-2-840x473.jpg)

 
Note: There are other bluetooth controllers that might work for this device. These are the ones cited by Samsung's support page. Use others at your own risk.Notable Games:Lands End (https://www.youtube.com/watch?v=ZCoR35sXM2w)
Quote(https://i.ytimg.com/vi/XwJ9fiH2Ksw/maxresdefault.jpg)

 
Eve - Gunjack (https://www.youtube.com/watch?v=JF2aruO5jAY)
Quote(http://data-reality.com/wp-content/uploads/2015/08/gunjack_2.jpg)

 
Smash Hit (https://www.youtube.com/watch?v=TBhKoJ_Bmlg)
Quote(https://lh3.ggpht.com/RpILwPGO6CYdcWtgSeYqEkYmBuPblUYORsPqGi9kLzjAdgPuUHTtuGsJZZDzIVP5ULI=h900)

 
Dead Secret (https://www.youtube.com/watch?v=Da4tG1NrE1Y)
Quote(https://farm1.staticflickr.com/659/22500423522_4b5c92dc7f_b.jpg)

 
Mortal Blitz (https://www.youtube.com/watch?v=h0vgVydyu-4)
Quote(http://www.skonec.com/wp-content/uploads/2014/05/mbvr_screenshot_2.jpg)

 
Anshar Wars (https://www.youtube.com/watch?v=VpXOpPBm6Bc)
Quote(http://vrdominion.com/images/images/Anshar/2_ImageGalleryAnshar.png)

 
Bandit Six Salvo (https://www.youtube.com/watch?v=CA6JcVrazuU)
Quote(http://www.roadtovr.com/wp-content/uploads/2015/06/bandit-six-salvo6.jpeg)

 
Bazaar (https://www.youtube.com/watch?v=DmnJ6qRao0s)
Quote(http://www.templegatesgames.com/wp-content/uploads/2015/04/bazaar.png)

 
Faceted Flight (https://www.youtube.com/watch?v=LK1g4oPPkP4)
Quote(http://i.imgur.com/RHwLiXs.jpg)

 
Ocean Rift (https://www.youtube.com/watch?v=yBjsAXDsBB4)
Quote(https://pbs.twimg.com/media/CTFJDFuW4AIyqrr.png)

 
Atop the Wizards Tower (https://www.youtube.com/watch?v=qQftOTLFfus)
Quote(http://www.vrbites.com/wp-content/uploads/2015/07/Atop-The-Wizards-Tower3.png)

 
Viral (https://www.youtube.com/watch?v=VlJ2zeBJF1I)
Quote(http://vrfocus.com/wp-content/uploads/2015/03/1_ViralScreen.png)

 
Oculus Arcade (https://www.youtube.com/watch?v=fwJCuihwW44)
Quote(http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/1024x576+0+0/resize/1200x675!/format/jpg/quality/85/http://o.aolcdn.com/hss/storage/midas/80eac34dffbd2e0ed67b76179f475330/202697145/oculus.jpg)

 
Games Purchasable inside Oculus Arcade:
QuoteBandai Namco
  • Pacman (1980)
  • Galaga (1981)
Midway
  • APB (1987)
  • Defender (1981)
  • Joust (1982)
  • Gauntlet (1985)
  • Gauntlet II (1986)
  • Rampage (1986)
  • Root Beer Tapper (1983)
  • Spy Hunter (1983)
Sega
  • Altered Beast (1988)
  • Golden Axe (1989)
  • Phantasy Star II (1989)
  • Shinobi III (1993)
  • Sonic the Hedgehog (1991)
  • Sonic the Hedgehog 2 (1992)
  • Sonic Spinball (1993)
  • Streets of Rage (1991)
  • Streets of Rage 2 (1992)
  • Virtua Fighter 2 (1994)
  • Ecco the Dolphin (1992)
Notable Applications:
Quote(https://pr.netflix.com/home/10/netflix-hp.png)

 
Quote(http://assets.huluim.com/h2o/facebook_share_thumb_default_hulu.png)

 
Quote(http://i2.wp.com/pmcvariety.files.wordpress.com/2013/08/twitch-to-livestream-the-e3-event.jpg?crop=0px%2C2px%2C600px%2C334px&resize=670%2C377)

 
MilkVR (https://www.youtube.com/watch?v=GXt9DO_wJlM)
Quote(http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2015/01/0107_milkVR2.jpg)

 
Jurassic World Experience (https://www.youtube.com/watch?v=OEKjamS9cTs)
Quote(http://vrfocus.com/wp-content/uploads/2015/06/JurassicWorld3.jpg)

 
theBluVR (https://www.youtube.com/watch?v=TWF6JtVbPrA)
Quote(http://thebluvr.com/assets/learn/orcas.jpg)

 
Oculus 360 Tours (https://www.youtube.com/watch?v=1_ifgJqLqTY)
Quote(http://pixelcase.com/wp-content/uploads/2014/10/aerial360panoramaofnewyork.jpg)

 
Colosse (https://www.youtube.com/watch?v=Dc5NBf7mxl8)
Quote(http://uploadvr.com/wp-content/uploads/2015/09/colosse3.jpg)

 
Circle of Life - The Lion King (https://www.youtube.com/watch?v=7T57kzGQGto)
Quote(https://i.ytimg.com/vi/HhlkVnwyJcs/maxresdefault.jpg)

 
F.A.Q:
QuoteWhat is the main difference between the Innovator Edition and the Consumer Edition?

 
The new Gear VR is 19% lighter than the previous Innovator Edition and features improved ergonomics plus a completely redesigned touchpad for easier navigation.
QuoteAre all apps going to be cross compatible with the Innovator Edition and the Consumer Edition?

 
Sort of. If you were using an S6 as the base phone for the Innovator Edition you will probably be fine. The Note4 is another story.
QuoteWhat is the best gaming controller for the Gear VR?

 
Personally I suggest the Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D).
QuoteDoes the new Gear VR support the Samsung Galaxy S6 Active?

 
No.
QuoteIs there VR bad stuff available for my Samsung Gear VR?

 
Yes.
QuoteWhere can I find the VR bad stuff available for my Samsung Gear VR?

 
(http://www.vrpill.com/wp-content/uploads/2015/05/What-Gear-VR-Goodbye-Real-World.png?e8e516&e8e516)
 
Title: Re: The VR thread.
Post by: Dr. Pezus on Nov 22, 2015, 08:00 PM
^Nice. I want to try it.

OT:
Is it me or does this vid smell like an ad lol?

Title: Re: The VR thread.
Post by: Legend on Nov 22, 2015, 08:13 PM
Quote from: Dr. Pezus on Nov 22, 2015, 08:00 PM^Nice. I want to try it.

OT:
Is it me or does this vid smell like an ad lol?

Yeah lol even if the reactions are real, the music takes it over the top.
Title: Re: The VR thread.
Post by: Dr. Pezus on Nov 22, 2015, 08:19 PM
Quote from: Legend on Nov 22, 2015, 08:13 PMYeah lol even if the reactions are real, the music takes it over the top.
sounds like typical ad music lulz
Title: Re: The VR thread.
Post by: the-pi-guy on Nov 22, 2015, 08:24 PM
"Future is here?"

lol
Title: Re: The VR thread.
Post by: kitler53 on Nov 23, 2015, 03:46 PM
Quote from: the-Pi-guy on Nov 22, 2015, 08:24 PM"Future is here?"

lol
lol indeed.  those games looked really boring though.  the control input of touching the button on the side of the headset seems really awkward to me.  i certainly wouldn't change my phone for this.
Title: Re: The VR thread.
Post by: Legend on Nov 23, 2015, 06:48 PM
Success!

Samsung Gear VR Sold Out Online At Amazon And Best Buy | Rebooti (http://rebooti.com/2015/11/samsung-gear-vr-sold-out-online-at-amazon-and-best-buy/)
Title: Re: The VR thread.
Post by: kitler53 on Nov 23, 2015, 09:57 PM
Quote from: Legend on Nov 23, 2015, 06:48 PMSuccess!

Samsung Gear VR Sold Out Online At Amazon And Best Buy | Rebooti (http://rebooti.com/2015/11/samsung-gear-vr-sold-out-online-at-amazon-and-best-buy/)
i'm sure both purchasers will be happy with their headset..
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Nov 26, 2015, 03:36 AM
(https://farm6.staticflickr.com/5801/22686303624_64eee336cc.jpg)

Look what I found when I was in Target today.
Title: Re: The VR thread.
Post by: Legend on Nov 26, 2015, 09:16 PM
Quote from: Mmm_fish_tacos on Nov 26, 2015, 03:36 AM(https://farm6.staticflickr.com/5801/22686303624_64eee336cc.jpg)

Look what I found when I was in Target today.
Yeah I saw it in their ad.


These cheap VRs better not ruin the market!
Title: Re: The VR thread.
Post by: kitler53 on Dec 01, 2015, 02:44 PM
http://www.pcworld.com/article/3010502/in-your-dreams-nokia-prices-ozo-immersive-video-camera-at-60-000.html

In your dreams: Nokia prices Ozo immersive video camera at $60,000
Eight cameras and eight microphones let Ozo record all-around video and audio -- but it doesn't come cheap

(http://core3.staticworld.net/images/article/2015/12/nokia_ozo-100630858-large.jpg)

Sixty thousand dollars, and the first quarter next year: those were the details missing at Nokia's July unveiling of the Ozo (http://www.pcworld.com/article/2954132/nokia-rolls-out-spherical-camera-for-virtual-reality-apps.html) 360-degree video camera.



Nokia calls the Ozo a virtual reality camera, but this is something of a misnomer: If you're shooting video, there's nothing virtual about the reality depicted, and what you're recording is immersive video (http://www.computerworld.com/article/3009912/personal-technology/6-nerd-words-everybody-gets-wrong.html).



The Ozo (https://ozo.nokia.com/discover/) has a spherical field of view, with eight 2K-by-2K image sensors and eight microphones that record direct to a proprietary flash storage device. Its 500GB capacity is enough to store 45 minutes of video and audio, according to Nokia. The flash storage costs US$2,500.



The $60,000 price might seem high, even for a camera with a spherical field of view, but some alternatives are even pricier. For example, money can't buy the Jaunt Neo, launched in June, as it is only available for rental, not purchase.



GoPro's Odyssey will be more affordable at $15,000. It's an array of 16 of the company's Hero4 HD video cameras held in a ring by a special mounting block, and can only shoot cylindrical, not truly spherical, video.



At the lower end of the scale, pocket-sized cameras like the Bublcam from Bubl Technology deliver 1984-by-992-pixel spherical images at 30fps for $799.

Without a convenient way to watch their output, such cameras were of little interest, but since both Google and Facebook announced their support for 360-degree video, they're starting to draw attention.



Factor in the availability of wearable displays such as Samsung Electronics' Gear VR, the Oculus Rift or even Google's Cardboard, which allow viewers to choose which part of the scene to view simply by turning their head, and the market for all-around cameras is set for take-off.



Both Nokia and GoPro tout the ready availability of software tools for editing 360-degree videos -- anything running on Mac OS X for the Ozo, after the video has been run through Nokia's Ozo Creator app to translate the proprietary files into standard formats, and Google's Jump video assembler for the Odyssey.
Title: Re: The VR thread.
Post by: Legend on Dec 01, 2015, 03:02 PM
$60k yet not even 3D.

Crazily niche market for that.
Title: Re: The VR thread.
Post by: Legend on Dec 05, 2015, 09:09 PM
lol

 two guys attempt to murder VR on stage at PSX - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1151452)

Quote(http://i.imgur.com/b0MtKxi.png)https://www.youtube.com/watch?v=UgvRh2qJWIQ vr is in stable condition after the attack
 
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 05, 2015, 09:10 PM
NeoGAF - View Single Post -  PSVR games compilation & discussion. (http://www.neogaf.com/forum/showpost.php?p=188053170&postcount=1)

Quote(http://gamewires.com/Images/Posts/19987_banner.jpg)
 Distance write up @ PS BlogPsychonauts: In The Rhombus of Ruin. (https://youtu.be/I7r2ZI7dPsY)Golem (https://youtu.be/0KJJxsejNxI)Modern Zombie Taxi Co. (https://youtu.be/0c0kdIFijtg)ACE COMBAT 7 (https://youtu.be/_zuBSUJfpBk)100 FOOT TALL ROBOT GOLF (https://youtu.be/ueyG-NlXKAM)Job Simulator (https://youtu.be/0NoZXG2ZWVo)Eagle Flight (https://youtu.be/2sDxGdxR0IQ)REZ Infinite (https://youtu.be/iNVMvsr-Dp8)
 Let me know what I missed.
 
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 06, 2015, 04:02 PM
A photo of the void proto type vr head, 2x  2k curved screen and custom optics. Void is a vr themed park set to open some time in 2016.

First Look: The Void's 2K 'Rapture' VR Headset (http://www.roadtovr.com/the-void-rapture-vr-headset-2k-curved-oled-display/)
Title: Re: The VR thread.
Post by: the-pi-guy on Dec 06, 2015, 04:05 PM
You'll want a PlayStation VR headset after playing these two games video - CNET (http://www.cnet.com/videos/youll-want-a-playstation-vr-headset-after-playing-these-two-games/)
Title: Re: The VR thread.
Post by: Raven on Dec 06, 2015, 04:18 PM
Thuway really pissed me off after the keynote. In addition to all of his barking about Sony not announcing more UI functions and for some reason insisting that Sony needed to show more first-party developed games, which they've already shown plenty this year, he kept claiming that VR is dead now. "I stand by the fans, not the company." Yeah so in other words you're jumping into a small mob mentality and not actually thinking for yourself. Yes, that on stage demo was terrible and was entirely unnecessary to begin with. However, people in the crowds were losing their shame over Ace Combat 7 for VR. The response to RIGS has been very positive. Golem has people intrigued. From the very beginning VR was never something that could be adequately SHOWN. It has to be experienced. It's what everyone, including himself, have been saying for a long time now. So then they SHOW a bad demo and suddenly VR is terrible and it's already dead? The fudge out of here. My mom just talked to me last night about that headset your put your phone into and she was all excited about it. If someone like my mom can get excited about VR then I know there are tons of other people who will be.
Title: Re: The VR thread.
Post by: Legend on Dec 06, 2015, 06:20 PM
PS4 breakout box got a redesign.

(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)
Title: Re: The VR thread.
Post by: Legend on Dec 06, 2015, 09:11 PM
 Nvidia and HTC holding VR event in London Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1149693)

QuoteSearched and found nothing, close if old. From the Overclockers forum:
QuoteHello OCUK!
 We at NVIDIA are hosting a very special VR event with HTC Vive on December 8th in London and we’d like to invite you and a friend to come and take a journey into a whole new world!
 You may have experienced gaming in VR, but we’d like to show you a wider experience: explore the galaxy, polish your art skills and even get ready to be led on a once in a lifetime trip… (plus a few other things…)
 NVIDIA GPUs are powering next generation virtual reality games and apps, and we invite you to get hands on with the latest VR experiences.
 If you (plus a friend) would like to join us. Leave a post with the answer to the question below:
 --- If you could have ONE game re-made for VR what would it be? ---
 We’ll pick 1 winner on 4/12/15! See you there!
 Terms and Conditions
 •   UK residents only
 •   Closing date: 4/12/15
 •   Winners contacted/announced: 4/12/15
 •   Winners must be available to travel to London 8/12/15
 •   Travel costs not included.

 
https://forums.overclockers.co.uk/sh...php?t=18705601 (https://forums.overclockers.co.uk/showthread.php?t=18705601)
 Poster in question is an Nvidia rep. At first it was just announced to be an Nvidia event but he edited the post to include HTC recently. Given the date and the previous info of a Vive announcement on the 8th I'd say this is a good indication for release info, final consumer version shown, and possibly pre-orders opening up.
 
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 07, 2015, 05:53 PM
Where are the hands on impressions from psx?
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 07, 2015, 08:45 PM
Apparently sony said this

They would consider 2.5 million VR sales (all VR platforms including PSVR) in year 1 to be a success.
Title: Re: The VR thread.
Post by: the-pi-guy on Dec 07, 2015, 09:12 PM
QuoteIHS has predicted just 2.5m VR headsets will be sold next year, with PlayStation leading rivals such as Oculus and HTC's Vive.

"I don't think those kinds of volumes would be either unrealistic or a disappointment," Mr House said.

Read more: Sony's PS4 stays ahead of the pack | afr.com (http://www.afr.com/technology/gadgets/home-entertainment/sonys-ps4-stays-ahead-of-the-pack-20151206-glgyc3#ixzz3tfhzAxCl)

Andrew House = Mr. House
(http://img.thesun.co.uk/multimedia/archive/01703/SNN0336B-620_1703284a.jpg)
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 08, 2015, 01:13 PM
NeoGAF - View Single Post -  Palmer Luckey: "People are free to mod Oculus exclusive for other headsets" (http://www.neogaf.com/forum/showpost.php?p=188397743&postcount=1)

QuoteWill do, sir.https://www.reddit.com/r/oculus/comm...6rid?context=3 (https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_luckey_on_twitterfun_fact_nintendo_doesnt/cxr6rid?context=3)
Quote(–)palmerluckeyFounder, Oculus VR 76 points 8 hours ago  If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shaming headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control. On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.

 
Quote(–)ficarra1002 9 points 6 hours ago*  So what you're saying, is games you have funded could be ported to other hardware, just not sold in different storefronts? THIS is the right way to do it. As in, no contracts regarding exclusivity exist? If Rock Band devs later decide to port to SteamVR, they are welcome to?

 
Quote(–)palmerluckeyFounder, Oculus VR 37 points 6 hours ago  Exactly. This is nothing new, it is exactly what we have been saying for years: http://www.roadtovr.com/news-bits-oc...ses-ourselves/ (http://www.roadtovr.com/news-bits-oculus-vrs-brendan-iribe-going-sell-1-billion-pairs-glasses-ourselves/) "Only on Oculus" does not mean "Only on Rift". If it did, we would not be using the same line for both Rift and GearVR, the two headsets our store and platform currently support.

 
Title: Re: The VR thread.
Post by: the-pi-guy on Dec 08, 2015, 01:42 PM
To me that sounds a little odd.  
They picked up games to only run on Oculus, but they are okay with them running elsewhere?  
Seems a little odd to make that separation.

But it is good nonetheless.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 08, 2015, 03:21 PM
Something is going on in London today with the vive, I hope we hear price and date.  But I'd guess not.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 08, 2015, 07:08 PM
Quote from: Mmm_fish_tacos on Dec 08, 2015, 03:21 PMSomething is going on in London today with the vive, I hope we hear price and date.  But I'd guess not.
It looks like nothing of note came out from the event.
Title: Re: The VR thread.
Post by: Legend on Dec 08, 2015, 08:29 PM
Quote from: Mmm_fish_tacos on Dec 08, 2015, 07:08 PMIt looks like nothing of note came out from the event.
Booo!

Quote from: Mmm_fish_tacos on Dec 08, 2015, 01:13 PMNeoGAF - View Single Post -  Palmer Luckey: "People are free to mod Oculus exclusive for other headsets" (http://www.neogaf.com/forum/showpost.php?p=188397743&postcount=1)
 
Sweet!

Confusing, but sweet!
Title: Re: The VR thread.
Post by: Aura7541 on Dec 10, 2015, 03:45 AM
Sony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocus (http://vrfocus.com/archives/26332/sony-showcased-improved-playstation-vr-display-at-psx-2015/)

I guess this explains why we didn't get a price announcement during PSX.
Title: Re: The VR thread.
Post by: Legend on Dec 10, 2015, 04:27 AM
Quote from: Aura7541 on Dec 10, 2015, 03:45 AMSony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocus (http://vrfocus.com/archives/26332/sony-showcased-improved-playstation-vr-display-at-psx-2015/)

I guess this explains why we didn't get a price announcement during PSX.
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.

Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)

"MIC CONTROLS"

No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 10, 2015, 04:41 AM
Quote from: Legend on Dec 10, 2015, 04:27 AMYeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.

Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)

"MIC CONTROLS"

No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
I hope it's a good quality mic.
Title: Re: The VR thread.
Post by: Aura7541 on Dec 10, 2015, 04:59 AM
Quote from: Legend on Dec 10, 2015, 04:27 AMYeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.

Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)

"MIC CONTROLS"

No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Ooh, mic controls in VR sounds really cool :O
Title: Re: The VR thread.
Post by: Legend on Dec 10, 2015, 05:05 AM
Quote from: Mmm_fish_tacos on Dec 10, 2015, 04:41 AMI hope it's a good quality mic.
Haven't tried it myself, but it's been a core part of the design for a long time. Sony didn't just throw one in cause it was cheap.

Quote from: Aura7541 on Dec 10, 2015, 04:59 AMOoh, mic controls in VR sounds really cool :O
lol the link means controls for a microphone, not controls from a microphone.

But yeah, microphone will be awesome for presence. Imagine Summer Lesson where you can actually talk back to her, not just nod your head.
Title: Re: The VR thread.
Post by: Mmm_fish_tacos on Dec 10, 2015, 03:38 PM
Vive delayed to q1 2016

HTC Vive Delayed to 2016, 7,000 Additional Developer Kits Coming Early Next Year - Road to VR (http://www.roadtovr.com/htc-vive-release-date-delay-april-2016/)
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 10, 2015, 04:57 PM
Oculus is teaming up with developer CCP Games to give all customers who pre-order its upcoming VR platform a copy of Eve: Valkyrie (http://www.polygon.com/game/eve-valkyrie/14592) at launch, the company announced today in a press release.
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 10, 2015, 05:00 PM
Quote from: Mmm_fish_tacos on Dec 10, 2015, 04:57 PMOculus is teaming up with developer CCP Games to give all customers who pre-order its upcoming VR platform a copy of Eve: Valkyrie (http://www.polygon.com/game/eve-valkyrie/14592) at launch, the company announced today in a press release.
Nice!
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 10, 2015, 05:07 PM
The coolest thing about VR space dogfights? The menus (http://www.destructoid.com/the-coolest-thing-about-vr-space-dogfights-the-menus-325655.phtml?utm_source=dlvr.it&utm_medium=twitter)
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 11, 2015, 03:48 PM

Title: Re: The VR thread. Vive delayed!
Post by: Dr. Pezus on Dec 11, 2015, 11:12 PM
Quote from: Legend on Dec 11, 2015, 03:48 PM

Dang, I want to play Eve Valkyrie
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 13, 2015, 05:37 AM
Not that this actually means anything
But hey, I'm sharing.  

Title: Re: The VR thread. Vive delayed!
Post by: Dr. Pezus on Dec 13, 2015, 01:24 PM
Quote from: the-Pi-guy on Dec 13, 2015, 05:37 AMNot that this actually means anything
But hey, I'm sharing.  

Interesting. I honestly think the Oculus number is way too low.
PSVR probably a bit low. 2-3m is my guess
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 15, 2015, 10:01 PM
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 07:01 PM
I really hope someone gets PSVR to work on PC.  
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 16, 2015, 07:03 PM
Quote from: the-Pi-guy on Dec 16, 2015, 07:01 PMI really hope someone gets PSVR to work on PC.  
It's an hdmi device.  I'm sure someone will work on the drivers.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 07:04 PM
Quote from: Mmm_fish_tacos on Dec 16, 2015, 07:03 PMIt's an hdmi device.  I'm sure someone will work on the drivers.
And then we need to get PS Move support.  :D
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 16, 2015, 07:06 PM
Quote from: the-Pi-guy on Dec 16, 2015, 07:04 PMAnd then we need to get PS Move support.  :D
With the PS3 camera, move actually had official PC support.

Used for science and nerd stuff kinda like kinect on PC.
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 16, 2015, 07:07 PM
Quote from: the-Pi-guy on Dec 16, 2015, 07:04 PMAnd then we need to get PS Move support.  :D
Well that would be harder because the new eye uses a stupid connection that won't fit anything else.

But they could sub them for another motion controller.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 07:11 PM

Quote from: Mmm_fish_tacos on Dec 16, 2015, 07:07 PMWell that would be harder because the new eye uses a stupid connection that won't fit anything else.
I'll use an ordinary webcam!  :D
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 11:19 PM
(http://i.imgur.com/qOIlUad.jpg)
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 16, 2015, 11:19 PM
I wish there was a magical deal that was buy 1 VR headset get another free.  

Really not sure if I should get PSVR or a PC set.  :P
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 02:22 AM
Quote from: the-Pi-guy on Dec 16, 2015, 11:19 PMI wish there was a magical deal that was buy 1 VR headset get another free.  

Really not sure if I should get PSVR or a PC set.  :P
I'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.

(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)

Look at the wire leading to the box. It doesn't look like an hdmi connection. Not saying someone couldn't get the box to work with pc as well it just doesn't look promising.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 17, 2015, 02:30 AM
Quote from: Mmm_fish_tacos on Dec 17, 2015, 02:22 AMI'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.

(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)

Look at the wire leading to the box. It doesn't look like an hdmi connection. Not saying someone couldn't get the box to work with pc as well it just doesn't look promising.
There's like 4 cables.  
Think this was the older box, but I expect it to be much the same, cable wise.  
(http://abload.de/img/gdc-sony-project-morproqqy.jpg)
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 02:45 AM
Quote from: the-Pi-guy on Dec 17, 2015, 02:30 AMThere's like 4 cables.  
Think this was the older box, but I expect it to be much the same, cable wise.  
(http://abload.de/img/gdc-sony-project-morproqqy.jpg)
HDMI in/out, optical, power and the heads sets HDMI

But now the head set has two plugs. I'm guessing one is for audio and one from HDMI. Which doesn't make a lot of sense to me because HDMI carries audio. Maybe the second plug carries power to the head set?

Also, I just pulled out a pair of caliper to get and Idea of how big 5.7 inches will be. The screen is pretty massive when you think about it. It's the size of my phone with a case one it. So field of view should be much improved over the gear vr.  



Pi be like

(http://i.imgur.com/ZRLzvru.gif)
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 02:48 AM
NeoGAF - View Single Post -  We've seen the retail PlayStation VR headset and it's SPECTACULAR (POLYGON) (http://www.neogaf.com/forum/showpost.php?p=189504974&postcount=175)

Quote
QuoteOriginally Posted by onken
  (http://vizioneck.com/forum/showthread.php?p=189504692#post189504692)
 

 
 I wonder what the screen door effect is like.. it was pretty bad on the Occulus DK2 I tried.

 
I've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
 
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 17, 2015, 02:51 AM
Quote from: Mmm_fish_tacos on Dec 17, 2015, 02:48 AMNeoGAF - View Single Post -  We've seen the retail PlayStation VR headset and it's SPECTACULAR (POLYGON) (http://www.neogaf.com/forum/showpost.php?p=189504974&postcount=175)
I've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
 
Probably does much better things with spacing, and optics.  
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 17, 2015, 03:01 AM

The talk about the screen door at 1:20 ish. Very promising.
Title: Re: The VR thread. Vive delayed!
Post by: BananaKing on Dec 17, 2015, 09:15 AM
Quote from: Legend on Dec 15, 2015, 10:01 PM
this is SO fudgy awesome.


if done right this can be huge and amazing.
Title: Re: The VR thread. Vive delayed!
Post by: Raven on Dec 17, 2015, 04:13 PM
Microsoft's mixed reality is for developers, not the public (http://www.engadget.com/2015/12/17/microsoft-hololens-is-for-developers-not-the-public/?utm_source=dlvr.it&utm_medium=twitter)

This guy pretty much comes out and says what Legend said way back when HoloLens was revealed. Microsoft is publicly touting the potential of it but privately showing what its practical uses are and there is quite a gap between the two.
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 18, 2015, 01:14 AM
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 18, 2015, 08:01 PM
HTC Vive to demo a 'very big' breakthrough in VR at CES (http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/)

Vive delayed to technological  break through. Thought to be so great that they deiced not to ship with out it. Well find out next month at CES.
Title: Re: The VR thread. Vive delayed!
Post by: Mmm_fish_tacos on Dec 18, 2015, 10:12 PM
Images of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)

New version leaked!

(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)

Did it always have a camera on it?  
Title: Re: The VR thread. Vive delayed!
Post by: Legend on Dec 18, 2015, 10:20 PM
Quote from: Mmm_fish_tacos on Dec 18, 2015, 10:12 PMImages of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)

New version leaked!

(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)

Did it always have a camera on it?  
Oh I preferred the old design aesthetically :(

Always had a camera.
Title: Re: The VR thread. Vive delayed!
Post by: the-pi-guy on Dec 18, 2015, 10:41 PM
Quote from: Mmm_fish_tacos on Dec 18, 2015, 10:12 PMImages of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)

New version leaked!

(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)

Did it always have a camera on it?  
It always had eyes.
Title: Re: The VR thread. Vive new and improved!
Post by: BananaKing on Dec 19, 2015, 12:00 AM
Quote from: Mmm_fish_tacos on Dec 18, 2015, 08:01 PMHTC Vive to demo a 'very big' breakthrough in VR at CES (http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/)

Vive delayed to technological  break through. Thought to be so great that they deiced not to ship with out it. Well find out next month at CES.
now thats interesting, i wonder what it is.
Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 19, 2015, 12:28 AM
Quote from: NotBananaKing on Dec 19, 2015, 12:00 AMnow thats interesting, i wonder what it is.
Me too, I keep going back and forth on which headset I want.
Title: Re: The VR thread. Vive new and improved!
Post by: Legend on Dec 19, 2015, 03:04 AM
Quote from: NotBananaKing on Dec 19, 2015, 12:00 AMnow thats interesting, i wonder what it is.
eye tracking maybe. Could have figured out a nice way to fit it in the headset.
Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 19, 2015, 03:49 AM
Quote from: Legend on Dec 19, 2015, 03:04 AMeye tracking maybe. Could have figured out a nice way to fit it in the headset.
complete field  of view?

I ordered a gear vr.   8)
Title: Re: The VR thread. Vive new and improved!
Post by: Raven on Dec 22, 2015, 04:04 PM
Title: Re: The VR thread. Vive new and improved!
Post by: the-pi-guy on Dec 22, 2015, 04:17 PM
(http://images.eurogamer.net/2013/articles//a/1/8/0/1/7/9/1/psvr_rear.jpg.jpg)
PlayStation VR's external processor revealed • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-vr-external-processor-revealed)

As far as I can tell, these look fairly standard.  
Maybe PC support is possible.  :D

Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 22, 2015, 06:41 PM
So many people are making comments about the break out box, thinking it will add power to the PS4.
Title: Re: The VR thread. Vive new and improved!
Post by: the-pi-guy on Dec 22, 2015, 06:46 PM
Quote from: Mmm_fish_tacos on Dec 22, 2015, 06:41 PMSo many people are making comments about the break out box, thinking it will add power to the PS4.
Ps4 so weak, need extra box for VR.  

Or something....

Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 28, 2015, 06:41 PM
I got my gear vr! Downloading the apps and setting it up now. I have a feeling I'll be running out for contacts today. Flooding and snow be damned!
Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 29, 2015, 09:47 PM
Title: Re: The VR thread. Vive new and improved!
Post by: Max King of the Wild on Dec 30, 2015, 07:12 PM
Npr posted an article about VR asking if 2016 is the year it catches on. One person commented saying "more dumbing down America" lol.... And the response to her was "why because new tech? Bla blah blah" so she said, "I think society needs a grasp on reality before we go virtual" hahaha what the fudge? I responding saying I think society has had a grasp on reality for centuries unless your Decartes and she called me delusional.




Title: Re: The VR thread. Vive new and improved!
Post by: Mmm_fish_tacos on Dec 31, 2015, 08:56 PM
On the path to perfecting Touch, we've decided that we need more time before release, and we'll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.

Blog — Update on Oculus Touch Ship Date
 (https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Dec 31, 2015, 09:37 PM
Quote from: Mmm_fish_tacos on Dec 31, 2015, 08:56 PMOn the path to perfecting Touch, we've decided that we need more time before release, and we'll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.

Blog — Update on Oculus Touch Ship Date
 (https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/)
Everything is getting delayed!
Title: Re: The VR thread. Oculus touch delayed!
Post by: the-pi-guy on Dec 31, 2015, 09:46 PM
Quote from: Legend on Dec 31, 2015, 09:37 PMEverything is getting delayed!
#VizionEckStartingTheTrend

Not really, but....  
Title: Re: The VR thread. Oculus touch delayed!
Post by: Cute Pikachu on Dec 31, 2015, 09:51 PM
Ugh I gotta get a occlusion rift that rabbit platformer looks awesome  :'(
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Dec 31, 2015, 09:53 PM
Oh yeah, rift now come with eve and that rabbit game.

I forgot to post that.
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Dec 31, 2015, 09:58 PM
Blog — Lucky’s Tale to be Bundled with Every Oculus Rift
 (https://www.oculus.com/en-us/blog/luckys-tale-to-be-bundled-with-every-oculus-rift/)

Today, we're excited to announce that Lucky's Tale, the incredible made-for-VR platformer by Playful, will be included free with every Oculus Rift

Lucky's Tale, an Oculus Studios title, takes you on an adventure of a lifetime with Lucky, the fun-loving fox. The game takes you to a charming new world, with dozens of locales and lush environments.

(https://s3.amazonaws.com/static.oculus.com/website/2015/12/newluckyblog.2.jpg)

Quote from: Mmm_fish_tacos on Dec 31, 2015, 09:53 PMOh yeah, rift now come with eve and that rabbit game.

I forgot to post that.
And it's a fox game..
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Dec 31, 2015, 10:11 PM
Samsung to Demo Gear VR Motion Controller 'rink' at CES 2016

(http://www.roadtovr.com/wp-content/uploads/2015/12/C-Lab_rink1_Main-681x375.jpg)

Samsung to Demo Gear VR Motion Controller 'rink' at CES 2016 - Road to VR (http://www.roadtovr.com/samsung-to-demo-gear-vr-motion-controller-at-ces-2016/?platform=hootsuite)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Dec 31, 2015, 10:16 PM
2016 is the year of VR!

(until it gets delayed)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Dr. Pezus on Jan 01, 2016, 02:20 AM
Quote from: Legend on Dec 31, 2015, 10:16 PM2016 is the year of VR!

(until it gets delayed)
I'm here in 2016 and I can confirm that there will be delays
Title: Re: The VR thread. Oculus touch delayed!
Post by: Mmm_fish_tacos on Jan 01, 2016, 06:26 PM
To handle VR graphics, gaming PCs have to be 7 times more powerful | GamesBeat | Games | by Dean Takahashi (http://venturebeat.com/2015/12/30/to-handle-vr-graphics-gaming-pcs-have-to-be-7-times-more-powerful/)

Decent read on on what Nvidia is doing to help push vr.

New photos of "rink", samsung's motion controllers.

(http://www.roadtovr.com/wp-content/uploads/2015/12/rink-samsung-gearvr-3-680x476.jpg)

More Images of 'Rink', Samsung's Gear VR Motion Controller Surface - Road to VR (http://www.roadtovr.com/more-images-of-rink-samsungs-gear-vr-motion-controller-surface/)
Title: Re: The VR thread. Oculus touch delayed!
Post by: the-pi-guy on Jan 04, 2016, 04:26 PM
Virtual Reality | Technology | GeForce (http://www.geforce.com/hardware/technology/vr/technology)
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Jan 04, 2016, 04:50 PM
Quote from: the-Pi-guy on Jan 04, 2016, 04:26 PMVirtual Reality | Technology | GeForce (http://www.geforce.com/hardware/technology/vr/technology)
Foveated rendering, noice!
Title: Re: The VR thread. Oculus touch delayed!
Post by: the-pi-guy on Jan 04, 2016, 05:00 PM
Quote from: Legend on Jan 04, 2016, 04:50 PMFoveated rendering, noice!

Honestly I'm always blown away by how seriously companies are about VR.  Still months away, and there already looks like there's tons of support, hardware and software.

Most people don't seem to realize it.  Nvidia, AMD, Sony, Valve is doing really good work too, and supporting FreeVR, and then there's a ton of headset companies.  
Title: Re: The VR thread. Oculus touch delayed!
Post by: Legend on Jan 04, 2016, 05:01 PM
Quote from: the-Pi-guy on Jan 04, 2016, 05:00 PMHonestly I'm always blown away by how seriously companies are about VR.  Still months away, and there already looks like there's tons of support, hardware and software.

Most people don't seem to realize it.  Nvidia, AMD, Sony, Valve is doing really good work too, and supporting FreeVR, and then there's a ton of headset companies.  
Shaping up to be the next big thing.

Already so much better support than 3D
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: Mmm_fish_tacos on Jan 04, 2016, 05:46 PM
Blog — Oculus Rift Pre-Orders to Open on January 6  (https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-open-on-jan-6/)

Today, we're excited to announce that pre-orders for Rift will open on Oculus.com at 8am Pacific Time on January 6! We'll be sharing everything you need to know to order your Rift on Wednesday when pre-orders go live.



(http://vignette2.wikia.nocookie.net/walkingdead/images/3/3f/Shut-up-and-take-my-money.jpg/revision/latest?cb=20140829235648)
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: the-pi-guy on Jan 04, 2016, 05:55 PM
Spoiler for ExcitementGifsBigDATA:
(https://45.media.tumblr.com/f00d8a2a7e79f08bb89bd6ed3e139005/tumblr_nd5n09ofig1smpadno1_250.gif)<br>(http://33.media.tumblr.com/d6e5812e20da08bbd75b5447ffd9602b/tumblr_inline_n620y1hq8O1spty4w.gif)<br><br>(http://37.media.tumblr.com/c8c783ca065ed4f4974925f6626f635f/tumblr_n8d19oOepf1qea2mvo3_250.gif)<br>(http://33.media.tumblr.com/442a580bbece29186b5ef2bb4a64cafa/tumblr_inline_nsuo0xmHL91rol1w1_500.gif)<br>(http://i43.tinypic.com/np3lld.jpg)<br>(http://cdn1.theodysseyonline.com/files/2015/03/01/6356084974700608381196354659_office2.gif)<br>(http://2.bp.blogspot.com/-dKKZiKG17Dw/U6mqdzAzw4I/AAAAAAAABcQ/q8vQPu-ew_w/s1600/post-32075-NPH-gif-its-like-I-dont-even-c-AopJ.gif)
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: Legend on Jan 04, 2016, 06:15 PM
Countdown to rift, yet still no price lol.
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: Mmm_fish_tacos on Jan 04, 2016, 06:22 PM
Quote from: Legend on Jan 04, 2016, 06:15 PMCountdown to rift, yet still no price lol.
Can you sink a title count down to the on on oculus page?
Title: Re: The VR thread. Oculus pre-orders go live in 48 hour's!
Post by: the-pi-guy on Jan 04, 2016, 06:25 PM
Quote from: Mmm_fish_tacos on Jan 04, 2016, 06:22 PMCan you sink a title count down to the on on oculus page?
Do they even have an actual countdown?
(https://s3.amazonaws.com/static.oculus.com/website/2016/01/countdown-web2.jpg)

This is just a static image.  
It's 2 hours off right now.  So, it's not gonna help.  

Oooh, this one
Oculus (https://www.oculus.com/en-us/)
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: Legend on Jan 04, 2016, 07:26 PM
Quote from: Mmm_fish_tacos on Jan 04, 2016, 06:22 PMCan you sink a title count down to the on on oculus page?
Done.

(I am still impressed that I got countdowns working with text select. Highlight the countdown on the oculus page, and it de-highlights the end text after a second. Highlight the countdowns on this site and they update without resetting.)
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: DerNebel on Jan 04, 2016, 07:36 PM
Is anyone watching Sonys CES keynote tomorrow in hopes of PSVR news? Looks like it'll be on during an unholy time for me.
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: Legend on Jan 04, 2016, 07:36 PM
Quote from: DerNebel on Jan 04, 2016, 07:36 PMIs anyone watching Sonys CES keynote tomorrow in hopes of PSVR news? Looks like it'll be on during an unholy time for me.
We need a thread for that. Yeah I'll watch it!
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: DerNebel on Jan 04, 2016, 07:41 PM
Quote from: Legend on Jan 04, 2016, 07:36 PMWe need a thread for that. Yeah I'll watch it!
Well I'm not making a thread for an event that I can't even watch :P
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: kitler53 on Jan 04, 2016, 09:48 PM
nope.  i'll wait for the event to finish and then read the news articles.  i can only watch so many conferences.

excited to see how much OR pre-orders for.
Title: Re: The VR thread. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 05, 2016, 05:38 PM
The new HTCE VIve Pre

(http://uploadvr.com/wp-content/uploads/bfi_thumb/HTC-Vive-Pre-1-1000x556-mkkzknazi9avkyf5nhnrp1mj0fiqelsxf3gqwufa9k.jpg)

http://www.tomshardware.com/news/htc...ook,30894.html (http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html)

QuoteOne of the first things you'll notice about the new Vive headset is the camera mounted on the lower front of the HMD. This camera is the basis of the "breakthrough" that HTC hinted at last month. The camera is used to bring real objects into view while you're wearing the headset, though I wouldn't really call this AR per se. HTC is using this feature as an extension of the chaperone system, which is used to map the barriers of the room scale tracking area. With the camera, HTC is able to present a blue wireframe outline of the objects and even people in the room. Some of the editors at Tom's Hardware have dubbed this "Tron Mode," which actually describes what you see fairly well.

To enable this feature, you double tap the button on the controller located below the track pad. The game world will disappear, and as you approach the chaperone limits, the wireframe view of objects outside of the limits will come into view. The objects aren't very clear, but they are clear enough to identify.

I was able to identify a painting on the wall, the stands that the lighthouse trackers were attached to, and the people in the room. The details are vague to say the least, but it gives you more than enough information to interact with things without taking the headset off. The view is rather blurry, but it was good enough to make out the important details. I was even able to read my name on my press badge.

HTC's JB Mcree told us that this feature will enable you to locate your keyboard or extra peripherals, such as a wheel for racing games or HOTAS for flight simulators. You can also locate furniture with the HMD over your eyes, allowing you to transition from standing to sitting experiences without taking the Vive off. To demonstrate this feature, Mcree pulled a chair into my play area and simply told me to sit down on it. I was able to clearly make out the chair and sit on it without any trouble, which was simply not possible on the previous version of the Vive.

QuoteThe new controllers feature an open ring at the top, which houses the lighthouse sensors. At first glance, the ring at the top appears as though it would enable finger tracking similar to Oculus Touch, but when we asked about it, we were told the Vive controllers don't have that ability.

The buttons on the new controllers have texture to them to make it easier to locate. The two grip pads on the sides of the controllers have been improved to be more comfortable in your hands. The trigger grips have also been updated with a dual-stage action similar to the ones found on the Steam controller.
[font={defaultattr}]
there's a 16 min vid at the link

http://www.cnet.com/products/htc-vive-pre/ (http://www.cnet.com/products/htc-vive-pre/)
[/font]

QuoteThe Vive Pre shows the world around me when I double-click a home button on the newly revamped and lighter wireless controllers (which now last 4 hours on a charge, an improvement on the older Vive hardware). But the strange night vision-meets-X-ray graphics layer isn't the same as a real camera feed -- for latency-reducing purposes, according to Valve's Chet Falisze. You can see a smaller picture-in-picture view of what the camera sees, but blown up large it feels like bizarro sonar.

It's not like the sort of virtual-enters-reality feel of augmented reality, like Microsoft's HoloLens. It's something different: the real entering the virtual.

All the Vive Pre's parts are new and refined. The controllers now seem more like something you'd buy in a real store. The room-sensing base stations that come with Vive -- laser-emitting boxes that are meant to be installed high up, like little speakers -- are smaller, compact cubes. The helmet is lighter, with refined strap design and replaceable parts for better nose and face fit that HTC calls "gaskets." The visual display has also been markedly boosted: The resolution is the same, but an engineering tweak to remove "mura" (the processing layer that dims and fades the VR image, according to HTC and Valve) resulted in much poppier, brighter, vivid colors during my brief demo.
[font={defaultattr}]
http://www.theverge.com/2016/1/5/107...t-kit-ces-2016 (http://www.theverge.com/2016/1/5/10714522/htc-valve-vive-pre-v2-development-kit-ces-2016)
[/font]

QuoteRight now, the camera doesn't provide much beyond this boundary feature and a full "chaperone" mode, which replaces your entire environment with the camera view. It's HTC and Valve's answer to the vital question "How do you drink a glass of whiskey in VR?", and while it's a pretty good one, it's still not hugely ambitious. But the technology opens up a broader range of possibilities. Third-party developers will be able to tap into it for their own purposes, and an HTC spokesperson says that its software can map 3D space, which would let virtual objects respond to real-world ones — similar to Microsoft's HoloLens room-scanning tech.

It's a shame that the Vive's demos don't take advantage of these possibilities, or offer much new material at all. The demo includes a handful of familiar virtual experiences, including physics game Job Simulator, the Tilt Brush 3D painting app, and undersea environment TheBluVR. There's a lot of exciting tech in the Vive, but unlike just about everyone else in virtual reality, Valve and HTC aren't putting much effort into advertising their games yet.
[font={defaultattr}]
http://uploadvr.com/htc-vive-pre-hands-on/ (http://uploadvr.com/htc-vive-pre-hands-on/)

https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm (https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm)[/font]

Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 05, 2016, 06:11 PM
Too bad I didn't back the kickstarter..  :'(

Oculus thanking its early supporters with free VR headset

Oculus VR (http://www.gamesindustry.biz/resources/directory/company/oculusvr)

CastAR isn't the only company giving back to its fans (http://www.gamesindustry.biz/articles/2015-12-16-castar-to-pay-back-kickstarter-backers#comment-102995), as Oculus today made an announcement (https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224) to reward its earliest supporters. On its Kickstarter page (Oculus first launched a campaign back in August 2012), Oculus announced that it's giving out a free Kickstarter Edition Oculus Rift to all its backers who pledged for a Rift development kit. Just like Rift pre-order purchasers, these folks will also receive the bundled copies of of Lucky's Tale and EVE: Valkyrie.
"You were there at the beginning of our journey -- we couldn't have done it without you. Today marks a new chapter," said the Oculus team.
The dev kits backers will soon receive a survey, and in order to receive the free Kickstarter Edition Rift they simply have to fill out the survey before February 1, 2016. Backers need to provide a shipping address that is located in one of the 20 countries Rift is launching in, but Oculus also promised that for those who don't live in one of those 20 countries, "we're working on an alternative, and you can let us know your preference in the form."
Rift pre-orders will officially open tomorrow at 8AM Pacific time. It's likely we'll finally find out about the retail price and date at that time as well. Stay tuned.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 05, 2016, 06:23 PM
Eek, Vive is sounding expensive.

Please be < $500!
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 05, 2016, 06:26 PM
Quote from: Legend on Jan 05, 2016, 06:23 PMEek, Vive is sounding expensive.

Please be < $500!
ha! looking like 6-700
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: the-pi-guy on Jan 05, 2016, 07:05 PM
This week is a pretty big week for VR to be honest. 
Which is expected considering. 

But I'm very glad to see information being released for the headsets. 

We should get more Sony information tonight, and we should get more OR information tomorrow I think.  I can't imagine that they wouldn't at least give out the price of OR but still open up preorders. 

Not unless the preorders are more of a wishlist type of thing, which would be weird. 

Plus we got some Vive information. 
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: kitler53 on Jan 05, 2016, 10:13 PM
Quote from: Mmm_fish_tacos on Jan 05, 2016, 05:38 PMThe new HTCE VIve Pre

(http://uploadvr.com/wp-content/uploads/bfi_thumb/HTC-Vive-Pre-1-1000x556-mkkzknazi9avkyf5nhnrp1mj0fiqelsxf3gqwufa9k.jpg)

http://www.tomshardware.com/news/htc...ook,30894.html (http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html)
[font={defaultattr}]
there's a 16 min vid at the link

http://www.cnet.com/products/htc-vive-pre/ (http://www.cnet.com/products/htc-vive-pre/)
[/font]
[font={defaultattr}]
http://www.theverge.com/2016/1/5/107...t-kit-ces-2016 (http://www.theverge.com/2016/1/5/10714522/htc-valve-vive-pre-v2-development-kit-ces-2016)
[/font]
[font={defaultattr}]
http://uploadvr.com/htc-vive-pre-hands-on/ (http://uploadvr.com/htc-vive-pre-hands-on/)

https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm (https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm)[/font]


that's the "breakthough",.. lame. 

sounds dumb for gameplay and since none of the other platforms use it games won't support it.   as far as "locate your keyboard or extra peripherals" is concerned it is a really expensive solution to which sony has the better answer,.. don't make it such a pain in the dog to take the headset on and off.

this is valves attempt at hardware and oh boy does it show.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 05, 2016, 10:30 PM
Wasn't Vive already including a camera?

http://web.archive.org/web/20150612022321/http://a.pomf.se/aiuarx.webm

Valve VR, the HTC RE Vive (http://vizioneck.com/forum/index.php?msg=77002)
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: the-pi-guy on Jan 06, 2016, 04:45 AM
Virtual Reality Expected to Generate $5.1 Billion in 2016 - IGN (http://www.ign.com/articles/2016/01/05/virtual-reality-expected-to-generate-51-billion-in-2016)
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: kitler53 on Jan 06, 2016, 04:52 AM
Quote from: the-Pi-guy on Jan 06, 2016, 04:45 AMVirtual Reality Expected to Generate $5.1 Billion in 2016 - IGN (http://www.ign.com/articles/2016/01/05/virtual-reality-expected-to-generate-51-billion-in-2016)
Vive confirmed to cost 1 million dollars?
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 06, 2016, 12:02 PM
Get hyped. 3 hours!
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Raven on Jan 06, 2016, 01:54 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 12:02 PMGet hyped. 3 hours!
Can't remember what site it was but they're expecting nothing less than a $500 price tag.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 06, 2016, 02:47 PM
Quote from: Raven on Jan 06, 2016, 01:54 PMCan't remember what site it was but they're expecting nothing less than a $500 price tag.
Don't think I can handle that right now.

I guess Palmer said they would charge when shipped. So I guess it's okay to preorder.

People on gaf with glasses.... not preorder rift because they think you can't use glasses with the rift. Even if that's true, you don't need to wear glasses. I can't see shame with out mine but I can focus a gearvr and not need them.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 03:51 PM
Quote from: Raven on Jan 06, 2016, 01:54 PMCan't remember what site it was but they're expecting nothing less than a $500 price tag.
That would be so horrible and doom vr.

Yeah yeah I know they need to make back money from RND, but these are cheap devices. Just a cell phone screen, optics, and plastic.

Plus it'd be odd imo for the release to cost more than the dev kits.

Not saying they won't overcharge, but gosh darn or please be good!
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: the-pi-guy on Jan 06, 2016, 03:54 PM
Think 400 max would actually be pushing it.  
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: DerNebel on Jan 06, 2016, 03:58 PM
Some on Gaf are saying $599
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 03:58 PM
Quote from: DerNebel on Jan 06, 2016, 03:58 PMSome on Gaf are saying $599
Kill me
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:00 PM
live
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:00 PM
website is dead lol
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:00 PM
Oculus -- Shop (https://shop.oculus.com/)
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Legend on Jan 06, 2016, 04:03 PM
(https://i.imgur.com/bBjj6qZ.png)

Maybe this is the wrong price?

Please don't do this OR, it'd kill VR before it even started.
Title: Re: The VR thread. Say hello to the new HTC VIve Pre. Oculus pre-orders going live!
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:04 PM
599... :-\
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:04 PM
NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99 (http://www.neogaf.com/forum/showpost.php?p=191402211&postcount=5)

QuoteFIVE HUNDRED AND NINETY NINE U.S DOLLARS
 

I can see it.....

Ooooh goodness.  Please be a tentative price.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:07 PM
630 got my preorder in
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 04:07 PM
Welp OR isn't going to be a success.

Guess it's up to PSVR and Vive.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:07 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 04:07 PM630 got my preorder in
Want to buy me one?  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 04:08 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 04:07 PM630 got my preorder in
How much were you expecting it to cost?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:08 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 04:09 PM
Quote from: Legend on Jan 06, 2016, 04:00 PMOculus -- Shop (https://shop.oculus.com/)
Oh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :D

Well woopsie, I expect the PC VR hype to take somewhat of a nosedive after this. Lol.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:09 PM
Oculus Rift
Includes: headset, sensor, Oculus Remote, cables, Xbox One Controller, EVE: Valkyrie, and Lucky's Tale*Expected Ship Date: March 2016. Limit 1 per Customer

Qty: 1

$599.00

This price does not include tax and shipping.
Subtotal: $599.00
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 06, 2016, 04:12 PM
It's already dead. Holy shame, and they thought ps3 was expensive
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:13 PM
Quote from: DerNebel on Jan 06, 2016, 04:09 PMOh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :D

Well woopsie, I expect the PC VR hype to take somewhat of a nosedive after this. Lol.
Someone else sees it too.


(http://i.imgur.com/8EfBUKM.png)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:14 PM
I was expecting 400
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:14 PM
I ain't believin it.  

(http://abload.de/img/watrasf1.png)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 04:15 PM
Quote from: Dr. Pezus on Jan 06, 2016, 04:12 PMIt's already dead. Holy shame, and they thought ps3 was expensive
Literally, literally, you can by a smartphone and Gear VR for the same price.

Crazy.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:18 PM
NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191404190&postcount=401)

Quote
QuoteOriginally Posted by GeoramA
  (http://vizioneck.com/forum/showthread.php?p=191403641#post191403641)
 

 
 fudge. That's a pretty expensive start for VR.  But Sony could do their hero thing again and announce PSVR for $299.

 
Judging by the costs of Oculus, Sony would only do this if they're willing to either take a massive loss up front or sell a wildly inferior product.  AKA, it's going to be almost just as expensive.
 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 04:19 PM
Quote from: the-Pi-guy on Jan 06, 2016, 04:14 PMI ain't believin it.  

(http://abload.de/img/watrasf1.png)
Was gonna post something like this, this is apparently the price in germany and presumably the whole Eurozone, cause fudge exchange rates apparently...well not like I was going to buy this anyway but this deserves an extra fudge you to occulus and facebook.

(http://i.imgur.com/1Og6k4u.jpg)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Rorono on Jan 06, 2016, 04:33 PM
Sony did say they were willing to take a loss and recoup later or in SW. Nothing about a "massive" loss though. I don't expect PSVR to be more than 499 but maybe it won't be less either
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 04:40 PM
Oculus answers the big Rift questions • Eurogamer.net (http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions)
QuoteAs for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states. "That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."

"Whatever it is," Luckey adds, "it's going to be as cheap as possible." Mitchell nods: "That's really the goal."


2 years later, it's 3 times the lower range.  


NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191406773&postcount=964)

Quote(http://i.imgur.com/W2kIaaY.gif)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Aura7541 on Jan 06, 2016, 04:48 PM
That is... extremely expensve
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 04:52 PM
(http://abload.de/img/kaz_riftjms71.png)

Sony needs to come in and stealet the show with a 350 price tag.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 05:01 PM
I do have to put a tinfoil hat on here for a second though, do you think there's a chance Sony could have pulled PSVR from CEs after hearing about the Occulus pre order announcement? Maybe to check out this exact reaction to price first?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:02 PM
Quote from: DerNebel on Jan 06, 2016, 05:01 PMI do have to put a tinfoil hat on here for a second though, do you think there's a chance Sony could have pulled PSVR from CEs after hearing about the Occulus pre order announcement? Maybe to check out this exact reaction to price first?
I think they were always going to wait for someone else to announce first.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 05:10 PM
Quote from: the-Pi-guy on Jan 06, 2016, 04:40 PMOculus answers the big Rift questions • Eurogamer.net (http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions)

2 years later, it's 3 times the lower range.  


NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191406773&postcount=964)

The gif is from DemonNite, the guy from Sony.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:11 PM
Lol... fudge that. Sorry to everyone who is making games for it. They'll all be flops.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 05:17 PM
That's a pretty steep price considering you'll need a somewhat beefy rig with a higher end GPU to run it effectively.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:22 PM
Quote from: Raven on Jan 06, 2016, 05:17 PMThat's a pretty steep price considering you'll need a somewhat beefy rig with a higher end GPU to run it effectively.
If you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 05:33 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:22 PMIf you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing. 
The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 05:35 PM
Quote from: the-Pi-guy on Jan 06, 2016, 05:10 PMThe gif is from DemonNite, the guy from Sony.  
Well I'm sure that's not going to make people speculate. Lol
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:37 PM
Quote from: Raven on Jan 06, 2016, 05:33 PMThe funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
I want to see the BOM. I do not see 600 dollars. No fudgy way.

They can take that fudgy controller and stick it up their dog. That could have easily cut the price 50 bucks.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 05:40 PM
Quote from: Raven on Jan 06, 2016, 05:33 PMThe funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
Yeah.  What is OR thinking?  If PSVR goes at 300$ and is as good as expected, it'll do great.  
Perhaps a 300$ headset, and a 400$ bundle with camera.  

Quote from: DerNebel on Jan 06, 2016, 05:35 PMWell I'm sure that's not going to make people speculate. Lol
Think it is most likely that Sony is going to price it much lower.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 05:42 PM
(http://i.imgur.com/lOlUdnY.jpg)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:44 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:37 PMI want to see the BOM. I do not see 600 dollars. No fudgy way.

They can take that fudgy controller and stick it up their dog. That could have easily cut the price 50 bucks.  
I thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:44 PM
Quote from: the-Pi-guy on Jan 06, 2016, 05:40 PMYeah.  What is OR thinking?  If PSVR goes at 300$ and is as good as expected, it'll do great.  
Perhaps a 300$ headset, and a 400$ bundle with camera.  
Think it is most likely that Sony is going to price it much lower.  
If sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.

I really want vr to be a thing, but right now I have my doubts and Ivery experience vr. As cool as it is it will never take off at this price.

Quote from: Max King of the Wild on Jan 06, 2016, 05:44 PMI thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.

I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:47 PM
And this doesn't include the cost of games.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 05:47 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 02:47 PMDon't think I can handle that right now.

I guess Palmer said they would charge when shipped. So I guess it's okay to preorder.

People on gaf with glasses.... not preorder rift because they think you can't use glasses with the rift. Even if that's true, you don't need to wear glasses. I can't see shame with out mine but I can focus a gearvr and not need them.
near or far sighted?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 05:48 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:44 PMIf sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.

I really want vr to be a thing, but right now I have my doubts and Ivery experience vr. As cool as it is it will never take off at this price.
I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Exactly. Hell,  have two bundles. One without a controller prices cheaper.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:49 PM
Quote from: kitler53 on Jan 06, 2016, 05:47 PMnear or far sighted?
Near
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 05:52 PM
Quote from: Legend on Jan 06, 2016, 04:07 PMWelp OR isn't going to be a success.

Guess it's up to PSVR and Vive.
lulz, vive is going to be even more expensive.  psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:56 PM
Quote from: kitler53 on Jan 06, 2016, 05:52 PMlulz, vive is going to be even more expensive.  psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Sony has several price advantage. A single screen, even if it does have custom pixel placements.  They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 05:56 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:49 PMNear
which explains why you can see the thing without your glasses on.  for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 05:58 PM
Quote from: kitler53 on Jan 06, 2016, 05:56 PMwhich explains why you can see the thing without your glasses on.  for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.
It goes the other way too. Basically the optics are glasses that you focus for your eyes.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 06:01 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 05:56 PMSony has several price advantage. A single screen, even if it does have custom pixel placements.  They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.  
oh for sure,..  sony will actually sell it at cost too unlike OR which needs to make up the R&D on hardware in the cost of hardware since they are a PC device where royalties don't apply.  and OR needs to bundle all the accessories too because unlike sony the other parts of the set-up aren't 100% known to exist.

i still think a $300 (nothing but the headset) and $350 (headset, plus camera) bundles aren't too far fetched.   we'll see but i already have a camera and 2 move controllers and a nav controller.  if just the headset is $300 i'll probably bite but that includes like $200 of hardware i already purchased.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 06:26 PM
Quote from: kitler53 on Jan 06, 2016, 05:52 PMlulz, vive is going to be even more expensive.  psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Vive by most accounts is better than Rift and is viewed as the premium product.

Out of the few technophiles willing to buy OR headsets at $600, I bet most would be fine with whatever Vive costs too.


Vive just needs to come across as a better value for that crowd.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Riderz1337 on Jan 06, 2016, 06:46 PM
That's like 900$ in Canadian currency. Plus you need to spend a good 1200$ on a PC to be able to run the games.

Are they fudgy insane. fudge off with this battleship. I thought Facebook buying them out would help them reduce the costs a little. Bunch of battleship.

VR is dead on arrival.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 06:53 PM
If Sony does release PSVR at $300... holy shame. The marketing writes itself. "Spend $600 just to buy the competition or spend $600 for our headset and a PS4!"
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 07:01 PM
It seems it sold out in 15 minutes.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 07:02 PM
(http://i.imgur.com/4Rf03aB.jpg)



(http://i.imgur.com/IeuTji1.png)

I kinda hope that Vive goes cheaper, just to be an in your face thing.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 07:06 PM
OR thoughts.  

Spoiler for Hidden:
Screens/Pixels The pixels are pretty much invisible now, when you &#39;really&#39; focus you can see a fine pattern but only on some colors, on dark blue or green its solid and there is no pixel pattern or &#39;screen door&#39;. on white you can see a very fine pattern but you CANNOT see the pixels like you can with the dk1 or 2.<br>The image is VERY uniform, the dark colors feel just as solid as the bright colors and there is no black smear or other screen based artefacts. The screen feels (and looks) higher resolution than the Vive &amp; GearVR. Text is razor sharp. The Vive must be using a different screen or at least an earlier revision because I did notice the pixels more so in it.<br>A minor caveat here is that due to possibly a bug with the Unity integration or SDK/Unity blacks appeared dark grey. Changing the setting under &#39;player&#39; from &#39;gamma&#39; to &#39;linear&#39; fixed the issue but please be aware if you get to try one and notice this. UE4 demos were flawless, blacks were incredibly deep and whites were even and punchy<br>Field Of View This is a controversial subject, and field of view is something I am unfortunately badly affected by, the narrower the worse so you will be glad to hear that is was NOT a problem. It&#39;s considerably wider than the DK2!!!!!<br>Now there are a few caveats, first is that the vertical field of view is shorter on the top edge (but not the bottom) and is significantly wider horizontally. and the second is that there seems to be some sort of semi-reflective material inside on the edges which &#39;blur&#39; out the edges (past the screen, not on it!), you cannot see the edges, this made it VERY hard to get an accurate reading (and is probably why Oculus won&#39;t give us a solid number). The usable field of view is definitely wider than the DK2 according to some tests I did. After spending hours with it the viewing area is almost a square landscape (4:3ish?) viewing area, unlike the DK2&#39;s portrait viewing area. The field of view was satisfactory for me and I didn&#39;t get the claustrophobic feel i did in the DK2. &#39;black bars&#39; are not an issue here. The upper field of view clip is NOT a problem, but it is something you may notice if you&#39;ve just taken off a DK2 and put on the CB<br>I have included a graph of the field of view and viewing area between all of the major headsets I&#39;ve tried. These are fairly accurate but as stated it is very hard to get an accurate reading on the CB as the edges are not clearly visible so there isn&#39;t really a defined &quot;shape&quot; unless you spend several hours looking for it and peeking into the lenses at funny angles :p.<br>http://puu.sh/mcw08/2d3660f0c2.png<br>Basically &quot;It&#39;s wider, it&#39;s not a problem. Quit worrying about it!&quot; is the general consensus I&#39;ve come to.<br>Headset Features &amp; Comfort The headset rests very comfortably on my head, the front faceplate (with the &quot;foam&quot; although it&#39;s not foam) can come away and is replaceable and there was no issue with lenses fogging up.<br>The headset is very light and feels very well built, the &quot;material&quot; seems to be made of some sort of dirt/water retardent and does not get dirty and it does NOT collect dandruff or other dirt.<br>This version of the consumer beta had a working IPD slider... and... OMG it is an absolute godsend, even if your IPD &#39;fits&#39; with a standard, some games and experiences do not and this allows a quick &#39;scale&#39; adjustment so you can get things to feel the right scale for each demo. You honestly don&#39;t know what your missing until you try it!<br>There was no light leak and the old trick of peaking through the nose hole at your keyboard will no longer be possible, the headset sits flush on your face and the only thing you will see is the virtual world.<br>Lenses/Optics The lenses are very good, there was no major issues and something I did notice was that the image is clear all over the display and not just in the middle. There was no chromatic aberration or other artefacts.<br>Tracking It works lol. The field of view of the camera is very wide, (greater than 90 degrees!) and has a good range of movement. It did not loose tracking and the camera itself felt well built and solid (the base was quite heavy so it won&#39;t tip over if knocked) It works which ever way your facing so standing experiences are now possible.<br>I could get on the floor and duck under desks etc in VR and never lost tracking, this was amazing!<br>I didn&#39;t measure the cable length but it was much longer than the DK2&#39;s cable, I would say &#39;at least&#39; 15 feet but maybe longer. There was no sync cable, and the headset used 1 usb and the camera used 1, then there was hdmi so the Rift only technically requires 2 usb ports and 1 hdmi, you&#39;ll want a third port for the xbox one controller.<br>Audio I am not really an audiophile by any definition but I was surprised by the built in cans. They go loud and if you think you will be able to hear your friends laughing at you think again, when &#39;off&#39; you can hear everything but when on and in a demo they seem to block out sound. I don&#39;t know what sort of whichcraft was invoked to make that happen but it works very well. The sound quality is far better than expected and they cover a good range. They put my Corsair overhear gaming headset to shame. You will most likely not need to (or be able to afford) a better set of cans that cover such a large range, Voices really come out naturally which is something many speakers or cans don&#39;t do well.<br>Artefacts/issues Alas there are naturally some tradeoffs although not many. I did not notice it much as I have an eye condition where things have lots of glare but I did notice it in some instances, there is quite a bit of what you might describe as glare. White text on a dark background would have a sort of zoom glare around it (think if you&#39;ve just been crying or have been chopping onions). It&#39;s not too distracting and is only noticeable in high contrast scenes.<br>And that&#39;s it, there are no more issues, the headset is better in almost every way! We have a great year coming for VR and if this is the quality of the &quot;first gen&quot; headsets then we have nothing to worry about in terms of quality!<br>The headsets I&#39;ve either owned or tried include the Oculus Rift DK1, Oculus Rift HD Prototype, Oculus Rift DK2, HTC Vive (mark 1), Oculus Rift Consumer Beta - Engineering Sample &#39;7&#39; and GearVR (Note 4)<br><br><br>
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 06, 2016, 07:07 PM
Quote from: the-Pi-guy on Jan 06, 2016, 07:02 PM(http://i.imgur.com/4Rf03aB.jpg)



(http://i.imgur.com/IeuTji1.png)

I kinda hope that Vive goes cheaper, just to be an in your face thing.  
He has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 07:19 PM
A couple of things, I think.  

Depending on the arrangements that OR made.
-MS-controllers
-2 Game developers
-R&D
-Manufacturing

OR may be taking some of these costs with the headset, could pump up the price.  

Manufacturing, they likely don't have anything.  No companies that they've dealt with before, no experience, no place for manufacture.  

Sony doesn't really have 3/4 of those.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 07:26 PM
(http://puu.sh/mcw08/2d3660f0c2.png)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 07:29 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 07:26 PM(http://puu.sh/mcw08/2d3660f0c2.png)
What is CV1?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 07:34 PM
Quote from: Legend on Jan 06, 2016, 07:29 PMWhat is CV1?
I think its red.

They are on ebay for 1500....
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 07:58 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 07:34 PMI think its red.

They are on ebay for 1500....
Are pre orders sold out?

Shop seems open to me.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 08:00 PM
Quote from: Legend on Jan 06, 2016, 07:58 PMAre pre orders sold out?

Shop seems open to me.
They seem to be. Did you actually try?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 08:04 PM
Quote from: Raven on Jan 06, 2016, 07:07 PMHe has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.
Lol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 08:09 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 08:00 PMThey seem to be. Did you actually try?

It looks like they are just pushing the preorder shipment date back.  

Not actually sold out.  

The date now says May.  

Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 08:18 PM
Quote from: the-Pi-guy on Jan 06, 2016, 08:09 PMIt looks like they are just pushing the preorder shipment date back.  

Not actually sold out.  

The date now says May.  

Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.  
Oh woah may yeah
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 08:19 PM
Quote from: DerNebel on Jan 06, 2016, 08:04 PMLol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?
are you seriously acting as if taxes in europe are a lot higher than elsewhere?  VAT is what,.. 20%?  in the USA it would be more like 5%.  that "jacks" up the price a lot.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Xevross on Jan 06, 2016, 08:32 PM
Quote from: kitler53 on Jan 06, 2016, 08:19 PMare you seriously acting as if taxes in europe are a lot higher than elsewhere?  VAT is what,.. 20%?  in the USA it would be more like 5%.  that "jacks" up the price a lot.
Yeah its 20% here. Although that is always included in prices
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 06, 2016, 08:39 PM
Quote from: Xevross on Jan 06, 2016, 08:32 PMYeah its 20% here. Although that is always included in prices
24% here
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 08:52 PM
Quote from: the-Pi-guy on Jan 06, 2016, 08:09 PMIt looks like they are just pushing the preorder shipment date back.  

Not actually sold out.  

The date now says May.  

Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.  
Someone is going to pay that.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: ZhugeEX on Jan 06, 2016, 09:04 PM
Pricing in Europe is high.

Compared to what you usually see from U.S. based companies.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 09:34 PM
Quote from: kitler53 on Jan 06, 2016, 08:19 PMare you seriously acting as if taxes in europe are a lot higher than elsewhere?  VAT is what,.. 20%?  in the USA it would be more like 5%.  that "jacks" up the price a lot.
No, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 10:05 PM
Quote from: DerNebel on Jan 06, 2016, 09:34 PMNo, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.
He never said it happens for no reason.  
But those countries do very different things, and thus have different demands.  So it's not unexpected that the prices will be different, because for example taxes are very different.  

European countries typically have far higher sales taxes, and they also include it in the prices.  US doesn't do that.  

Appearance price.  
US - 100$
EU - 120$

Actual price
US - 105$
EU - 120$
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 06, 2016, 10:11 PM
Quote from: the-Pi-guy on Jan 06, 2016, 10:05 PMHe never said it happens for no reason.  
But those countries do very different things, and thus have different demands.  So it's not unexpected that the prices will be different, because for example taxes are very different.  

European countries typically have far higher sales taxes, and they also include it in the prices.  US doesn't do that.  

Appearance price.  
US - 100$
EU - 120$

Actual price
US - 105$
EU - 120$
basically this.

it's a personal pet peeve when european guys complain about how much things cost there.  oh sure,. the ps4 cost you $50 more but my family pays almost a thousand dollars a month for health insurance.   how much do you pay for that!?!?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 06, 2016, 10:28 PM
(https://farm2.staticflickr.com/1533/23589944084_16a1e25138_k.jpg)

For those that don't about ebay. Green means that the transaction is compete. A.K.A people are buying them for 1500.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 10:58 PM
Quote from: Mmm_fish_tacos on Jan 06, 2016, 10:28 PM(https://farm2.staticflickr.com/1533/23589944084_16a1e25138_k.jpg)

For those that don't about ebay. Green means that the transaction is compete. A.K.A people are buying them for 1500.
Wonder how many they sold.

Could we all be wrong, and the $600 cost isn't deterring their target demographic?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 06, 2016, 11:03 PM
Quote from: kitler53 on Jan 06, 2016, 10:11 PMbasically this.

it's a personal pet peeve when european guys complain about how much things cost there.  oh sure,. the ps4 cost you $50 more but my family pays almost a thousand dollars a month for health insurance.   how much do you pay for that!?!?
Pretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?

Sure you could say that they don't have to do any of that, but people in Europe also don't have to buy the Oculus and at this price you can be certain that they won't, so if they expect to have any chance at getting a foothold in Europe then they can't expect people to pay 750€ for this when the PSVR will probably be at least 250€ cheaper.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: ZhugeEX on Jan 06, 2016, 11:07 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 06, 2016, 11:10 PM
Quote from: ZhugeEX on Jan 06, 2016, 11:07 PM
I blame facebook.

This price is so different than their comments a couple years back.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 06, 2016, 11:11 PM
Quote from: Legend on Jan 06, 2016, 10:58 PMWonder how many they sold.

Could we all be wrong, and the $600 cost isn't deterring their target demographic?

It's deterring me.  
There's always some people who are going to buy things.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 06, 2016, 11:15 PM
It would deter me if I played PC games. I mean, 600 isn't that bad for a console.... It's terrible for a peripheral
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 06, 2016, 11:42 PM
It's going to cost like $1100 here. Nope...
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 12:13 AM
Quote from: DerNebel on Jan 06, 2016, 11:03 PMPretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?

Sure you could say that they don't have to do any of that, but people in Europe also don't have to buy the Oculus and at this price you can be certain that they won't, so if they expect to have any chance at getting a foothold in Europe then they can't expect people to pay 750€ for this when the PSVR will probably be at least 250€ cheaper.
The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.

Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.

Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 07, 2016, 03:18 AM
Quote from: Raven on Jan 07, 2016, 12:13 AMThe fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.

Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.

Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
follow-up. 

i ended up in the hospital a week or so ago with extreme dehydration after puking for a day.  3 liters of fluids via and IV. 
got my bill today: $3388 dollars.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Aura7541 on Jan 07, 2016, 03:19 AM
Quote from: kitler53 on Jan 07, 2016, 03:18 AMfollow-up.  

i ended up in the hospital a week or so ago with extreme dehydration after puking for a day.  3 liters of fluids via and IV.  
got my bill today: $3388 dollars.
That is absolutely ridiculous...
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 03:35 AM
Quote from: kitler53 on Jan 07, 2016, 03:18 AMfollow-up.  

i ended up in the hospital a week or so ago with extreme dehydration after puking for a day.  3 liters of fluids via and IV.  
got my bill today: $3388 dollars.
It's not the cost of issurence it's the cost of care.

Both my wife and the twins spent two months in the hospital for a grand total of 220,000 dollars.

Lets me give a little example of abuse by the hospitals for charging to much for care.

The medicine cost which consisted of Ibuprofen and a prescription that cost us 10 bucks at walmart. 8,500. WFT?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 03:40 AM
Quote from: Aura7541 on Jan 07, 2016, 03:19 AMThat is absolutely ridiculous...
The American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.

I should have gone back and demanded the dang devil's flute I was apparently supposed to get.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 04:50 AM
Anyone else thinking vive might actually be cheaper?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 05:01 AM
Quote from: Mmm_fish_tacos on Jan 07, 2016, 04:50 AMAnyone else thinking vive might actually be cheaper?
Not sure. As others on here have pointed out, there is little doubt in my mind that Facebook had something to do with the increased cost compared to original expectations for Rift. I think a lot of people were expecting a $400 price point. That $600 tag is just too steep when you look at what Palmer Luckey was saying about pricing previously. He cautioned that it would be no cheaper than 350 but even he had basically said 600 was suicide. So, there is the possibility that Vive may actually be cheaper and the cost of Rift is inflated thanks to Facebook. If Vive is considerably cheaper, the short term success of PC VR may be saved. If not, it's going to take a lot longer for it to catch on than some people originally thought. Though considering the cost of the rig you'll need to effectively run either Vive or Rift, PSVR may be the only thing that allows VR to be relevant any time soon.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 07, 2016, 05:16 AM
Quote from: Raven on Jan 07, 2016, 03:40 AMThe American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.

I should have gone back and demanded the dang devil's flute I was apparently supposed to get.
Woah there buddy... Why the ER first off? Second, fudge your boss. Sue him.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Riderz1337 on Jan 07, 2016, 05:27 AM
Quote from: Mmm_fish_tacos on Jan 07, 2016, 04:50 AMAnyone else thinking vive might actually be cheaper?
I'm thinking fudge VR with these prices.

PS VR is gonna be 399$.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 05:45 AM
Quote from: Max King of the Wild on Jan 07, 2016, 05:16 AMWoah there buddy... Why the ER first off? Second, fudge your boss. Sue him.

I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 07, 2016, 05:54 AM
Quote from: Raven on Jan 07, 2016, 05:45 AMI just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Your physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 07, 2016, 08:05 AM
Quote from: Raven on Jan 07, 2016, 05:45 AMI just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
Well the ER is probably so expensive so people avoid it when they have minor problems.

It's more like $30-$50 here though
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 11:48 AM
Quote from: Max King of the Wild on Jan 07, 2016, 05:54 AMYour physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)

First, I didn't have a personal physician. I was between them since the last one I had was an bumb and since I don't normally get sick I didn't think much of it. Plus, I wanted immediate help. Not cross my fingers that I would get through to my doctor like my family has always managed to have trouble with. Matter of fact, my sister went through that shame recently. My boss wanted an immediate response. Not later in the day.

The nearest Walgreens would have been well out of my way and I wasn't even aware of anything they could do for me and I'm not even sure the one closest to me was even there at the time. I was already having trouble driving thanks to the pain from light sensitivity anyways. I wasn't, and still am not, aware of any other places in my area I can go to for immediate care. Again, I don't normally get that kind of sick so that's just one of those things I don't really dig into. When I think immediate care I think ER.

None of that changes the fact that what I was charged for the "care" I received was ridiculous. Still doesn't beat the time years even before that when I went to the hospital for a bad migraine and the doctor about dang near busted into the room and demanded I let them do a spinal tap on me without even fudgy saying hello or introducing himself at the very least. Then got berated by a nurse when I turned down the first two treatment options and then told me I was required to sign a paper saying I turned down care. As if the fudgy hospital police would come find me if I didn't. The hospital in my town has a history of being assholes and mistreating patients. No one in my family who still lives in the area goes there anymore. We now go out of our way if we can help it.

If I would have been charged $500 for the visit, I would have been much more accepting of it. Though I still would question why. $1,000 for all things considered? You're out of your dang mind if you think that's acceptable.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 07, 2016, 02:01 PM
Quote from: Raven on Jan 07, 2016, 12:13 AMThe fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.

Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.

Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.

Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 02:08 PM
Quote from: DerNebel on Jan 07, 2016, 02:01 PMThe problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.

Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
If that's the case, that Oculus is overpriced beyond a European tax, then I understand the complaint. However, if it's a case of stupidly high taxes then it's not the company's problem.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 07, 2016, 02:25 PM
Quote from: Mmm_fish_tacos on Jan 07, 2016, 03:35 AMIt's not the cost of issurence it's the cost of care.

Both my wife and the twins spent two months in the hospital for a grand total of 220,000 dollars.

Lets me give a little example of abuse by the hospitals for charging to much for care.

The medicine cost which consisted of Ibuprofen and a prescription that cost us 10 bucks at walmart. 8,500. WFT?
i'll probably have to pay it though.  my deductible is $3500 so i'm on the hook for all of it since this is my first medical care for the year (2015).

Quote from: DerNebel on Jan 07, 2016, 02:01 PMThe problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.

Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
sorry about bold.

i think we can all agree thought that OR is digging it's own grave regardless of where you live.  there will probably be a decent number for day-1 buyers but like the vita i expect sales to drop off very quickly after that.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 03:42 PM
(http://thenextweb.com/wp-content/blogs.dir/1/files/2016/01/The-Oculus-Rift-comes-with-a-Remote-sensor-Xbox-One-controller-and-carrying-case.jpg)

So I've been thinking about this all morning. After feeling like I got kicked in the nuts yesterday.  The price for what you get isn't bad. Not bad at all. But the real question is, did we need everything we got?

Other besides the head set you get a high end set of headphones and a nice mic, a tracking camera and stand , xbox one controller, the OR remote, case, cables,  eve and lucky tail. It's a complete package. And that nice but not everyone needs everything.

And Palmer has said on twitter that the controller didn't cost much and wouldn't change the price much if they didn't include it and to sell it if you didn't need it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 04:14 PM
Currently shipping in June....  
I really have to wonder if they are selling well, or if they aren't making many.  Or both.  

It makes sense not to make many.  They don't know how successful it'll be, and they wouldn't want to make a lot of stock, considering the cost.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 04:17 PM
Quote from: the-Pi-guy on Jan 07, 2016, 04:14 PMCurrently shipping in June....  
I really have to wonder if they are selling well, or if they aren't making many.  Or both.  

It makes sense not to make many.  They don't know how successful it'll be, and they wouldn't want to make a lot of stock, considering the cost.  
I think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important.  100K a month, maybe?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 04:28 PM
Quote from: Mmm_fish_tacos on Jan 07, 2016, 04:17 PMI think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important.  100K a month, maybe?
100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 04:30 PM
Honestly, I'm thinking 5-10k.  
The price makes a lot of sense with such small numbers.  

NeoGAF - View Single Post -  Psvr and bad stuff: The Elephant in the Room (http://www.neogaf.com/forum/showpost.php?p=191511818&postcount=99)

Quote
QuoteOriginally Posted by the-Pi-guy
  (http://vizioneck.com/forum/showthread.php?p=191511147#post191511147)
 

 
 Sony isn't going to allow a bad stuff app on their system, so the only hope is the web browser.
 You don't have to download anything.  https://www.youtube.com/watch?v=ddVqA3rKIZA
 Youtube already has working 360 videos, that you can move around.  It shouldn't be too hard to modify these types of things for VR.

 
That video needs a VR specific app to be viewed with an HMD.
 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 04:32 PM
Quote from: Raven on Jan 07, 2016, 04:28 PM100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.
I'm just guessing that their manufacturer capabilities.  Could be lower like 50 60 k a month. The hype is so built up its sure to sell that WW in 3 months. It's beyond 5-6 months that I think it's going to take a seep dive, unless word of mouth keeps it up.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 07, 2016, 04:36 PM
Quote from: Mmm_fish_tacos on Jan 07, 2016, 03:42 PM(http://thenextweb.com/wp-content/blogs.dir/1/files/2016/01/The-Oculus-Rift-comes-with-a-Remote-sensor-Xbox-One-controller-and-carrying-case.jpg)

So I've been thinking about this all morning. After feeling like I got kicked in the nuts yesterday.  The price for what you get isn't bad. Not bad at all. But the real question is, did we need everything we got?

Other besides the head set you get a high end set of headphones and a nice mic, a tracking camera and stand , xbox one controller, the OR remote, case, cables,  eve and lucky tail. It's a complete package. And that nice but not everyone needs everything.

And Palmer has said on twitter that the controller didn't cost much and wouldn't change the price much if they didn't include it and to sell it if you didn't need it.
Yeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.

Palmer Luckey did a reddit AMA on the price and he did come across as genuine that $600 is close to cost. So three things are possible.

1. They didn't like Vive beating them, so they pushed hard to make CV1 as good as possible. Price jump over DK2 might be worth it.
2. They designed the CV1 as a mass produced product unlike the DKs, but a long the way they screwed up and opted for custom parts with minimul gain. CV1 is a bit better than DK2, but it costs a lot more to make.
3. They're lying and spinning the truth, trying to calm the fires. CV1 being sold for a significant profit.

We really need the specs of this thing!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 07, 2016, 05:13 PM
Quote from: Legend on Jan 07, 2016, 04:36 PMYeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.

Palmer Luckey did a reddit AMA on the price and he did come across as genuine that $600 is close to cost. So three things are possible.

1. They didn't like Vive beating them, so they pushed hard to make CV1 as good as possible. Price jump over DK2 might be worth it.
2. They designed the CV1 as a mass produced product unlike the DKs, but a long the way they screwed up and opted for custom parts with minimul gain. CV1 is a bit better than DK2, but it costs a lot more to make.
3. They're lying and spinning the truth, trying to calm the fires. CV1 being sold for a significant profit.

We really need the specs of this thing!
They have talked specs?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 07, 2016, 06:17 PM
Quote from: Mmm_fish_tacos on Jan 07, 2016, 05:13 PMThey have talked specs?
Not in detail. Palmer hinted for example that the lenses are a custom made combination of traditional and fresnel for example.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 07:24 PM
Spoiler for Hidden:
To be perfectly clear, we don't make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without "useless extras" like high-end audio, a carrying case, the bundled games, etc, but those just don't significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599. There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price.<br><br>&quot;In what &#39;ballpark&#39; can we expect Touch&#39;s price to be?&quot;<br>No more ballparks for now. I have learned my lesson.<br>&quot;How many games can we expect to have available to us by years end?&quot;<br>At least 100 - Over 20 Oculus Studios titles, many more 3rd party titles.<br><br><br><br>No, I have thick calluses on my hands from wielding tools in the lab. Real tools, not power tools.<br><br>We announced that we will have retail partners today, more info soon! Demos are important.<br><br>Kickstarter backer shipments will be shipping in March. They will indeed have the same place in line for Touch, along with the other pre-order bonuses.<br>We will not be artificially restricting use of computers. Not my style. Some apps will run on lower spec machines, especially things like movie apps, but we can&#39;t officially support that, especially since many low end cards are physically unable to output the framerate and resolution required for the hardware to operate.<br><br><b>We could have shipped something along the lines of DK2, but I really don&#39;t think it would have been good enough to kickstart the consumer VR industry, especially in the long run. It would also cost more than people think - Shipping a real consumer product is more complex than janking out a dev kit, even something nearly identical to DK2 would have ended up costing $400+, and the all-in investment including a PC would still be around $1300, not enough to make the jump from enthusiast to mainstream.(No exact numbers, not done this cost analysis exercise in a long time</b><br><br>We are basically in the XKCD standards comic scenario, at least for now. We have been building our SDK for years, and it is currently the best one out there (IMO) - getting our own product out the door is our current priority, we will look at other headsets if and when they hit the market. There are several efforts to create a standard for VR games, all of which work different, some of which are controlled by a single company.<br><br>(https://imgs.xkcd.com/comics/standards.png)<br><br>Continue working with GPU and CPU manufacturers to optimize for VR, thus reducing the required hardware cost. Use economies of scale and the passage of time to reduce the cost of good enough PC hardware. For the average person, the PC is by far the biggest cost, not the headset - the end goal is to make sure people can use the PC they already have in most cases.<br><br>I can&#39;t comment on price speculation, but I think the Rift is the best headset with the best content and the best long-term support.<br><br><br>IKindaLikeYouLolSike: <br>Will you have naughtiness with me?<br>palmerluckey<br>Yes.<br><br>palmerluckey<br>I don&#39;t remember writing this.<br><br>
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 07:28 PM
I have to wonder how much of an impact the expected sales have on the actual sales.  

If Oculus is expecting 50K, the companies they are working with, are essentially not going to put as much work into a factory.  

If a company is expecting millions upon millions, it is fairly easy to expect millions of dollars to go into setting up factories.  

I have to wonder how much of an impact that has on price.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 07, 2016, 07:38 PM
Quote from: the-Pi-guy on Jan 07, 2016, 07:24 PMWe could have shipped something along the lines of DK2, but I really don't think it would have been good enough to kickstart the consumer VR industry, especially in the long run. It would also cost more than people think - Shipping a real consumer product is more complex than janking out a dev kit, even something nearly identical to DK2 would have ended up costing $400+

That doesn't seem accurate...

Like at all...
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 07, 2016, 07:41 PM
Quote from: Legend on Jan 07, 2016, 07:38 PMThat doesn't seem accurate...

Like at all...
these guys are clearly n00bs to the world of consumer electronics.  sony should be able to do much better and OR will figure things out eventually.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 07:43 PM
All from the AMA Luckey.  

That was a bit weird.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 07, 2016, 07:43 PM
Quote from: Legend on Jan 07, 2016, 07:38 PMThat doesn't seem accurate...

Like at all...
A lot of back pedaling going on here.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 07, 2016, 10:42 PM
Spoiler for Hidden:
Ordered my CV1 in the first 5 mins, but I finally got done trying the Vive and CV1 here are my thoughts as someone who owns DK1, DK2 &amp; GearVR:<br>The CV1 was the best out of the two in terms of VR presence and experience, here are the reasons and what I noticed as differences -<br>1. Optics Quality: I got a chance to view both the Vive and CV1 lens, the CV1 has a superb sweet spot for aberration and distortion free viewing, there is no noticeable chromatic aberration like the DK2. Fellow DK2 owners who hate having to tighten your straps and carefully position the lenses w.r.t to your eyes to avoid a blurry mess will be pleased. I also played around with the physical IPD mechanism which is fan-fudgy-tastic, feels high quality and long lasting and the position adjustment is detailed and stays where you leave it.<br>Another part of the optics that definitely helps is the non-circular shape. If you have the DK2, try looking at your nose or the left and right edges of your visual field when you have the headset on, you will notice that things quickly become blurry and colors seperate a LOT.<br>If you have also played FPS games like Fallout 4 and Battlefront using VorpX w/ the DK2, you will know that unless your eyes are pointing in the same direction of your head/face that clarity is quickly lost which makes tracking targets that come into view and move away from the center of your vision is hard to get used to because you have to move your entire head instead of naturally moving your line of sight in your field of view. The new lenses make this natural and seamless in a bigger area of your FOV.<br>Which brings me to the final point about the lenses, the FOV, oh god dang the FOV, its in that sweet spot. From the DK1 to DK2, the VFOV and HFOV were sacrificed and thus you got this &quot;scuba mask&quot; feeling which at least for me substantially reduced chances of achieving presence for a large continuous amount of time. From my demo, this scuba mask effect is greatly diminished to the point that your peripheral area of vision is sufficiently filled with pixels to give you better feeling of presence.<br>Palmer, you made a good decision splurging for these new lenses, at least for me.<br>Displays: The CV1 also had an advantage here when compared to the Vive IMO but a much smaller margin then the lens, the pixel fill density was noticeable better and the low persistence kept light from bleeding and blur from being a problem, the Vive also does this pretty well but there is more noticeable smearing in the Vive. The other big difference is the noticeability of SDE and pixels. DK2 owners know when playing something like Assetto Corsa, if you focus really hard on an upcoming turn, you often times get pulled out of the immersion because your brain actually notices that what you are seeing is just pixels that are changing color, rather than a cohesive image in a wide field of view. This effect is significantly diminished w/ CV1&#39;s screen as compared to the Vive, in EVE Valkyrie, even when I focused on a ship to lock on, I never fully lost immersion with the &quot;oh this is just a shame heap of aliased pixels I&#39;m looking at&quot; feeling. Because of this, large scale objects in the background also feel more &quot;3D&quot;, the planet I was fighting above in EVE actually felt like a massive body under me as I flew around dog fighting.<br>Weight: The CV1 was margially more comfortable than the Vive, but the most annoying thing was still the cable and how it sometimes pulled on your face when walking around in both the Vive and CV1 (the CV1 was more standing so I noticed the cable less and stepped on it less often).<br>Motion Controls: The Vive does a little bit better here when it works, I found the Vive controllers to be more comfortable and natural to hold than the CV1 Touch, both the Touch Vive sometimes would skip or reset a bit when enough of the controller for a hand was ocluded (when hugging your hands to your chest and hunching for example), but when it worked the Vive and Touch were solidly 1:1 with a slight edge going to the Vive.<br>Audio:CV1 is a clear winner in this regard, I am a bit of an audiophile and have 10+ different headphones including a Bang &amp; Olufsen set, the CV1 was comparable to most high end audiophile headphones I own in terms of sound stage and balance of sound. The usefulness of the uniformity of the CV1 headset&#39;s cans were apparent, directionality and &quot;positioning&quot; of sound in the CV1 demo was noticeably better than the Vive, which felt like the crude circular directionality and distance drop off in magnitude that we are used to in regular games. In the CV1, 360 degree spherical directionality and much better distance differentiation was possible.<br>Conclusion: All in all, in addition to my $2k PC and $5k gaming chair setup, the extra $200 for the CV1 made sense, I am very happy with my future purchase based on my demo experiences.

CES CV1 Impressions vs Vive : oculus (https://www.reddit.com/r/oculus/comments/3zw8ta/ces_cv1_impressions_vs_vive/)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 08, 2016, 12:00 AM
That sounds great!

Maybe I will get OR over Vive.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 12:20 AM
Quote from: Legend on Jan 08, 2016, 12:00 AMThat sounds great!

Maybe I will get OR over Vive.
I think you should. That way we can play eve and elite
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 08, 2016, 12:28 AM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 12:20 AMI think you should. That way we can play eve and elite
I don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 12:48 AM
Quote from: Legend on Jan 08, 2016, 12:28 AMI don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.
Thats true.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 02:18 AM
Well Oculus says my processor isn't good enough for the rift. Apparently single core speed is more important for the rift. But I really don't understand it. I crush FPS in most games. The only thing that even slows my system to 60 fps is the witcher 3 on ultra. Can anyone think why my cpu wouldn't be okay?  really don't want to upgrade to intel.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 02:26 AM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 12:20 AMI think you should. That way we can play eve and elite
Think even if there are exclusives, there will be ways around it.  

Quote from: Legend on Jan 08, 2016, 12:00 AMThat sounds great!
Maybe I will get OR over Vive.
Sounds like OR made a good headset.  
Dat price though.  :P

Quote from: Mmm_fish_tacos on Jan 08, 2016, 02:18 AMWell Oculus says my processor isn't good enough for the rift. Apparently single core speed is more important for the rift. But I really don't understand it. I crush FPS in most games. The only thing that even slows my system to 60 fps is the witcher 3 on ultra. Can anyone think why my cpu wouldn't be okay?  really don't want to upgrade to intel.
What CPU do you have?  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 02:53 AM
Quote from: the-Pi-guy on Jan 08, 2016, 02:26 AMThink even if there are exclusives, there will be ways around it.  
Sounds like OR made a good headset.  
Dat price though.  :P
What CPU do you have?  
fx 8320e
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 02:58 AM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 02:53 AMfx 8320e
You should be fine.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 03:02 AM
and I had to order a usb 3.0 card. There was something wrong with mine according to oculus.

Have you guys run the system to check to see if you compatable?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 03:05 AM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 03:02 AMand I had to order a usb 3.0 card. There was something wrong with mine according to oculus.
Have you guys run the system to check to see if you compatable?
Yeah, 100%.  

There is something about OR using USB 3.0.
Think it was saying something about 2 or 3 ports even, maybe I'm mistaken.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 03:18 AM
Quote from: the-Pi-guy on Jan 08, 2016, 03:05 AMYeah, 100%.  

There is something about OR using USB 3.0.
Think it was saying something about 2 or 3 ports even, maybe I'm mistaken.  
3 and I have 3 already. But something is different about mine oculus dosent like.

And after buying the CV1, if I plan to keep it I think i'll pass on psvr. Unless i get a few friends that buy one. Then i'll buy one to play with them. But not if it's over 350. I really wasn't planning to spend a small fortune on gaming this year. As I've spent way too much last year building everything up.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 06:22 AM
(https://farm2.staticflickr.com/1536/24162458661_42c7ef6ab4_h.jpg)

What they hell oculus. According to this I surpass you requirements by a good bit.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 05:59 PM
I'm trying not to buy an i5/i7 and a new MB .  :-\
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 06:50 PM
http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)

IBT: What's the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?

IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.

Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 06:52 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 05:59 PMI'm trying not to buy an i5/i7 and a new MB .  :-\
I really wouldn't worry about it.  Sometimes those types of comparisons are difficult, because some CPUs are better at different applications than other CPUs.  
For some, yours will beat the i5, of course others the i5 will likely be much better.  
As long as the games that you have are doing well, I wouldn't worry about.  
CPU wise overall, it beats the recommended i5, by a little bit. With a lot of the new stuff, plus your PC, it should run terrifically.  

Spoiler for Hidden:
<br>But of course, if something were to go wrong, I&#39;d take it off your hands for a discounted price. &nbsp;;)<br><br><br>I kid. &nbsp;I kid. &nbsp;<br>It should work no problem, but I had to make the joke. &nbsp; &nbsp;<br>
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 06:54 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:50 PMIBT: What's the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?

IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.

Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Expected.  
Also you can hit the little paper button in the top corner before pasting, and you can avoid the gigantic font, or weird font, etc.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 06:56 PM
(https://farm2.staticflickr.com/1559/23627265614_d099f57423_b.jpg)

Single card test....

Quote from: the-Pi-guy on Jan 08, 2016, 06:54 PMExpected.  
Also you can hit the little paper button in the top corner before pasting, and you can avoid the gigantic font, or weird font, etc.  
F U!!! I like gigantic text!  ;D

I was on my phone while the pc was running my Single GPU test.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Aura7541 on Jan 08, 2016, 06:59 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:50 PMhttp://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)

IBT: What's the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?

IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.

Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Use CTRL + SHIFT + V to avoid the gigantic text
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 07:08 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:56 PM(https://farm2.staticflickr.com/1559/23627265614_d099f57423_b.jpg)

Single card test....
F U!!! I like gigantic text!  ;D

I was on my phone while the pc was running my Single GPU test.
My single card is better than yours.
NVIDIA GeForce GTX 970 video card benchmark result - Intel Core i5-4690 Processor,Gigabyte Technology Co., Ltd. Z97X-SLI-CF (http://www.3dmark.com/fs/7128991)

Tacos, I just wouldn't worry about it.  

My expectation is that, there might be a few games that you can't run, but most of them would be no problem.  

I can understand the recommendation.  
Applications tend to be single threaded, and for VR applications, you'll want to be running pretty high frame rates.  ~90+.
Not all games would need that kind of CPU to run at that frame rate, but I'm sure there are some that would.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 07:21 PM
Oculus Has Already Sold All of the Rifts It Has Made and Will Make Until March - VRFocus (http://vrfocus.com/archives/27649/oculus-has-already-sold-all-of-the-rifts-it-has-made-and-will-make-until-march/)


I'm doubting the number is substantial, but that's very exciting that it's apparently selling much better than they expected.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:22 PM
Apparently about 100 ORs are made an hour. 

Also the Vive Pre is almost exactly what I wanted it to be. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 08, 2016, 08:25 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 06:50 PMhttp://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)


Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.

i agree with this.  i really don't think there are many people that are willing to invest in a >$1000 pc and are also active console gamers.  yeah sure there are those with both but most of those guys are probably highly active on their PC and only play ps4 for exclusives.

aka, i really doubt there are people considering the pro/con list of getting OR vs. psvr.  most people are probably only considering one of these VR sets vs. none.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:27 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:28 PM
Quote from: the-Pi-guy on Jan 08, 2016, 08:22 PMApparently about 100 ORs are made an hour.  

Also the Vive Pre is almost exactly what I wanted it to be.  
Explain.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 08, 2016, 08:29 PM
Quote from: the-Pi-guy on Jan 08, 2016, 08:22 PMApparently about 100 ORs are made an hour.  

Also the Vive Pre is almost exactly what I wanted it to be.  
that would be ~73,000 a month or 876,000 a year.

if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:32 PM
I just tried the CES Rift CV1 demos : oculus (https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/)

Quote from: kitler53 on Jan 08, 2016, 08:29 PMthat would be ~73,000 a month or 876,000 a year.

if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:38 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:28 PMExplain.
The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.  
A lot of people complain about being excluded from the world, which is important to consider.  

If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.  



Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:32 PMI thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
About what I thought they would be doing too.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:48 PM
Quote from: the-Pi-guy on Jan 08, 2016, 08:38 PMThe camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.  
A lot of people complain about being excluded from the world, which is important to consider.  

If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.  


About what I thought they would be doing too.  
Yeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".

Honestly I don't have the room for a standing Vr experience, even if they can point out everything everywhere in my home. Even after we buy a house here soon. I wont have the room. I mean, I'll get my game room back. But I'm not going to have room dedicated for vr.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 08:54 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:48 PMYeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".
Agreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.  

Oculus really made their newest headset really nice.  
The reviews make it sound almost perfect, and in many respects better than the Vive.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 08:56 PM
Quote from: the-Pi-guy on Jan 08, 2016, 08:54 PMAgreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.  

Oculus really made their newest headset really nice.  
The reviews make it sound almost perfect, and in many respects better than the Vive.  
Hopefully they'll add that to next year's model or at least come up with an add on.

From the link i posted a few post ago.

Vive Pre: I'm conflicted. I feel like my demo specifically was less than par for a multitude of reasons, but I'll start with the positives. Once I point out negatives, take them with a grain of salt unless other people who have tried both the Vive and CV1 report the same issues.
When the Vive works properly, it works well. Their Controller tracking works very precisely (just like the Vive and Rift headsets). Aiming down the sights of a gun felt natural. The touchpads functioned (though they weren't used too much in the demos for anything but swiping). Room scale VR is nice, but so is sitting down with a controller in hand playing a slightly more familiar game with a gamepad and head tracking. I see both applications taking off. The Chaperone system seemed OK but really nothing special, basically just a wireframe box that shows up when you get close to the edge of your preprogrammed space (Oculus could do something like this in their SDK if they wanted, it was really really really simple).
The ocean scene was nice. The blue whale that came looked pretty sweet. Aside from that, the textures in the scene were mostly pretty meh.
The zombie shooter (did everyone else try this or was my demoer being nice?) was actually pretty cool, though the controls for ammo and gun switching felt a little unnatural. It felt awkward like pulling a game controller trigger, not like grabbing and dropping something.
Tiltbrush was fun. Nothing to really complain about, aside from a bug on one of my controllers. I could honestly see artists picking this up. That video of the Disney artist painting Ariel in 3D was no joke.
Now for neutral and negative comments about the Vive: The resolution seems kinda around the same, or maybe slightly worse (I know, same res screens, but optics do a lot) than the Rift CV1. However, the kit was blurry. I had my demoer (actually, both of them, since the first one had technical issues) clean it but it didn't really help. The lenses looked sparkly clean but it was blurry when I put it on.. Maybe my head is too small or too big for their one-size-fits-all stuff, but seriously, it was pretty bad in the center (I tried adjusting the position of the Vive on my face, the tightness of the straps, it didn't help). Surely these problems will be fixed by a consumer release, but the blur was certainly problematic. After I was done and noted the blur, my demoer tried it on and noted the same problems, saying it was weird as hell (I assume he's tried it before). Probably just a problem with that unit or my head. I didn't see any pentile artifacts iirc, but those didn't bother me in the Rift anyways.
Second, a whole host of technical issues had me waiting another 15-20 minutes before I had a working demo. The first Vive I tried, the visuals were tilted. One reset and recalibration later and that was fixed, but now the motion controllers weren't connected or weren't tracking! Ew. Also it was blurry as I said above. So I waited some time for another demo room to open up. Luckily that one worked. It still had the blur of my first headset. The controllers again didn't work but a restart of the software fixed it once and for all.
Shooting my guns accurately was harder than it should have been due to the blur. One of the controllers had a bugged touchpad that would glitch the hell out if I lifted my finger off of it, which made the menu all jittery in tiltbrush. Keeping my finger on it fixed it, but it still shouldn't be happening.
Finally, the ergonomics of the Vive Pre were just not up to snuff. They're still using elastic bands, and the headset was heavier than the Rift. This allowed it to move around a little while on my face, even when the straps were relatively tight. Also due to the elastic, the padding didn't feel as "invisible" as on the Rift. I couldn't whip my head around without the headset moving, so I occasionally had to adjust it to get in the almost-sweet-spot again (which was awkward while holding the motion controllers). While I don't have any Oculus Touch experience to compare against yet, the controllers didn't feel quite as ergonomic as I was expecting, but they were good enough to where I would feel comfortable using them at least for a few hours without complaint. I'll compare tomorrow if I get Touch in my hands.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 08, 2016, 09:45 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 08:32 PMI just tried the CES Rift CV1 demos : oculus (https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/)
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
I thought you were talking about sales. Not unit sales. Both? Pickle? 42?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 09:53 PM
Quote from: Raven on Jan 08, 2016, 09:45 PMI thought you were talking about sales. Not unit sales. Both? Pickle? 42?
Well both really. I made a guess of them being able to manufacture 100k a month. and they've sold out for 3 months. Making the sales 300k, but we know now that's too high and I think Kitlers estimate is too high too as that assumes 24 hour production. If it's china that we could asume that it is 24 hour production. My plant operates 20 hours a day as do most in my this area.

On a 20 hour a day cycle they sold 180,000 on a 24 hour cycle they sold 216,000

Quote from: Raven on Jan 08, 2016, 09:45 PMI thought you were talking about sales. Not unit sales. Both? Pickle? 42?
wait dollar amount? The F man get with it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 10:08 PM

I did not know that.  Add more to the list of stuff you get when you buy CV1
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 08, 2016, 10:13 PM
Quote from: Mmm_fish_tacos on Jan 08, 2016, 10:08 PM
I did not know that.  Add more to the list of stuff you get when you buy CV1
What's with the remote some people mentioned?

It includes XBO and a media remote?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 08, 2016, 10:16 PM
Quote from: the-Pi-guy on Jan 08, 2016, 08:38 PMThe camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.   
A lot of people complain about being excluded from the world, which is important to consider. 

If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know. 
yeah but having the external world mapped into the virtual world is, imo, a huge immersion killer.   clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.

- the guardian system interupts your VR world which by definition break immersion.
+ the external world is only wireframed in so small details are sure to be lost
+ it is still wired,.. i'm not going to be able to have anyone manage that cord while i play to ensure i don't trip or strangle myself
+ i still don't have a furniture less room of any decent size  i'm willing to dedicate to VR
+ is it really going to be that much better for games?  i mean,.. will all vive games have to take place in an immersive world that is only 15x15 feet or less?  that's a bit less restrictive that having to sit down but still,.. you're playing a sword game have having a great time swinging your sword around battling some demon you go in for the final blow but oh wait,.. top.  back off you're about to hit a wall now... 

i get the appeal of being able to walk around but it just really isn't practical in the current scenario.  it will never be as fun as you think it will be after you finish the first couple of tech demos.  no "real" game is going to be able to use that "chaperon" aspect and still design a fun gameplay experience that lasts more than a few minutes.

not sure what phrase will get coined but vive's chaperon will be limited to a a small walled-garden that will feel is lifeless and limited as a rail-shooters do today.  you want the true open-world sandbox and all you'll get is a sandbox.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 08, 2016, 10:56 PM
Quote from: Legend on Jan 08, 2016, 10:13 PMWhat's with the remote some people mentioned?

It includes XBO and a media remote?
Think of it like the trackpad on the side of the Gearvr. It's to navigate menus and maybe play simple games. Which is what they should have done with the Gearvr.  Acting like cyclops gets old after awhile.

Quote from: kitler53 on Jan 08, 2016, 10:16 PMyeah but having the external world mapped into the virtual world is, imo, a huge immersion killer.   clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.

- the guardian system interupts your VR world which by definition break immersion.
+ the external world is only wireframed in so small details are sure to be lost
+ it is still wired,.. i'm not going to be able to have anyone manage that cord while i play to ensure i don't trip or strangle myself
+ i still don't have a furniture less room of any decent size  i'm willing to dedicate to VR
+ is it really going to be that much better for games?  i mean,.. will all vive games have to take place in an immersive world that is only 15x15 feet or less?  that's a bit less restrictive that having to sit down but still,.. you're playing a sword game have having a great time swinging your sword around battling some demon you go in for the final blow but oh wait,.. top.  back off you're about to hit a wall now...  

i get the appeal of being able to walk around but it just really isn't practical in the current scenario.  it will never be as fun as you think it will be after you finish the first couple of tech demos.  no "real" game is going to be able to use that "chaperon" aspect and still design a fun gameplay experience that lasts more than a few minutes.

not sure what phrase will get coined but vive's chaperon will be limited to a a small walled-garden that will feel is lifeless and limited as a rail-shooters do today.  you want the true open-world sandbox and all you'll get is a sandbox.
at the blue. You should really look into this because it's actually pretty cool. They can have you walk a mile long straight line in vr while in Reality you're walking in circles and not knowing it.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 08, 2016, 11:22 PM
Quote from: kitler53 on Jan 08, 2016, 10:16 PMwill all vive games have to take place in an immersive world that is only 15x15 feet or less?
They don't "have" to.  
Unless something changes, Vive will be compatible with all OR experiences.  (Even "OR exclusives" should be modifiable to support Vive.)

That's also not really the purpose of the camera.  I'd honestly be content with playing something with Skyrim, and standing up (without physically walking around)  and being able to slice bad guys virtually.

Also what Tacos said is correct.  It absolutely works.  I'm still not sure how well it works, but far better than one would expect.  

There's this gif of the real world walking vs. virtual world, and it is fairly impressive.  The real world mostly stays in the middle circle, despite the virtual world being much much bigger.

(http://i.imgur.com/bIaO2VF.gif)

The middle circle though is still gigantic, it's about 20m.  It's much smaller than the virtual world, but still much much much bigger than anything we'll see indoors.

I do wonder if there is something that can be done to make it much smaller.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 09, 2016, 01:56 AM
Quote from: the-Pi-guy on Jan 08, 2016, 11:22 PMThey don't "have" to.  
Unless something changes, Vive will be compatible with all OR experiences.  (Even "OR exclusives" should be modifiable to support Vive.)

That's also not really the purpose of the camera.  I'd honestly be content with playing something with Skyrim, and standing up (without physically walking around)  and being able to slice bad guys virtually.

Also what Tacos said is correct.  It absolutely works.  I'm still not sure how well it works, but far better than one would expect.  

There's this gif of the real world walking vs. virtual world, and it is fairly impressive.  The real world mostly stays in the middle circle, despite the virtual world being much much bigger.

(http://i.imgur.com/bIaO2VF.gif)

The middle circle though is still gigantic, it's about 20m.  It's much smaller than the virtual world, but still much much much bigger than anything we'll see indoors.

I do wonder if there is something that can be done to make it much smaller.  
20 m is absolutely massive.  Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 01:58 AM
Quote from: kitler53 on Jan 09, 2016, 01:56 AM20 m is absolutely massive.  Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.
Thanks for agreeing with me. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 09, 2016, 02:06 AM
Quote from: the-Pi-guy on Jan 09, 2016, 01:58 AMThanks for agreeing with me.  

Lol. 

I get that Vive can do anything that OR can do and will share the same games.  I'm just saying vives advantage of "movement" is greatly overhyped and mostly impractical in real homes.   ..and since the vr market is going to be so small for a while I don't see any third parties developing something that uses that advantage anyways because than they can't port to OR or psvr. 

And lol at the thought valve actually makes some games to go with Vive.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 09, 2016, 11:22 AM
Btw. maybe I just missed this but I didn't know that Vizioneck was rumoured to be VR compatible.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 09, 2016, 01:27 PM
Quote from: kitler53 on Jan 08, 2016, 08:29 PMthat would be ~73,000 a month or 876,000 a year.

if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
That'siif we assume production 24 hours a day. Is that normal?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Raven on Jan 09, 2016, 01:52 PM
Quote from: DerNebel on Jan 09, 2016, 11:22 AMBtw. maybe I just missed this but I didn't know that Vizioneck was rumoured to be VR compatible.
It's also rumored to ever release.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 02:58 PM
Quote from: Max King of the Wild on Jan 09, 2016, 01:27 PMThat'siif we assume production 24 hours a day. Is that normal?

It depends. Many do others don't.  

Someone tweet Palmer and ask him if production is running around the clock.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 03:08 PM
Quote from: Mmm_fish_tacos on Jan 09, 2016, 02:58 PMIt depends. Many do others don't.  

Someone tweet Palmer and ask him if production is running around the clock.
Don't think it's a question we could ask.  The 100 units comment sounded like it wasn't really something they should have shared.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 03:10 PM
NeoGAF - View Single Post -  Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191635028&postcount=5404)

QuoteDiggin this quote from a Time reporter that tried CV1 at CES:
QuoteBut the VR experience that moved me to tears was Toy Box on Oculus Rift. A virtual sandbox where you can play with all kinds of toys, this game lets two players interact in the same virtual space simultaneously. Each player wears their own Oculus Rift headset and headphones, with a controller in both hands. From there, anything goes: You can take target practice with a laser gun, get in a firefight with one another’s toy tanks, or pull apart a robot doll and wear its parts.
 Then my playmate, Erin, shot me with a shrink ray. Suddenly, not only were all the toys enormous to me, but Erin’s avatar was looming over me like a hulking giant. Her voice even changed as it poured through my headphones, entering my head with a deep, slow tone. And for a moment, I was a child again, with this giant person lovingly playing with me. It gave me such a profound perspective on what it must be like to be my son, that I started to cry inside the headset. It was a pure and beautiful experience that will reshape my relationship with him moving forward. I was vulnerable to my giant playmate, yet felt completely safe.

 
http://time.com/4172998/virtual-real...-htc-vive-ces/ (http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/)
 

I'm so hyped for this .

Quote from: the-Pi-guy on Jan 09, 2016, 03:08 PMDon't think it's a question we could ask.  The 100 units comment sounded like it wasn't really something they should have shared.  
Well I sent a tweet out anyway, let's see if he says anything.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 04:07 PM
This is a good article worth a read. The snippets I post came from this.  

Virtual Reality at CES Moved Me to Tears (http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 04:12 PM
(http://i.imgur.com/D4N9QXx.jpg)
IPD adjustment mechanism.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 04:35 PM

Posting this to watch later.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 04:50 PM
Quote from: Mmm_fish_tacos on Jan 09, 2016, 04:35 PM

Posting this to watch later.
t=57:45
is where they say how many rifts they are making.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 09:36 PM
Getting a lot of news about VR stuff, it&#39;s very exciting. &nbsp;<br><br>I wonder if we&#39;ll get info on StarVR (ever)! &nbsp;
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 10:00 PM
Quote from: the-Pi-guy on Jan 09, 2016, 09:36 PMGetting a lot of news about VR stuff, it&#39;s very exciting. &nbsp;<br><br>I wonder if we&#39;ll get info on StarVR (ever)! &nbsp;
Did you type this message with your face?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 10:06 PM
Quote from: Mmm_fish_tacos on Jan 09, 2016, 10:00 PMDid you type this message with your face?
No. :(
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 10:12 PM
something something something. 
compiler
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 11:15 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 09, 2016, 11:21 PM
Quote from: the-Pi-guy on Jan 09, 2016, 11:15 PM
Love all the informantion and hands on we are getting out of CES. March seems like a lifetime away.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 09, 2016, 11:26 PM
Quote from: the-Pi-guy on Jan 09, 2016, 11:15 PM
I recognize that game!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 09, 2016, 11:31 PM
Quote from: Legend on Jan 09, 2016, 11:26 PMI recognize that game!
Of course you do!!!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 10, 2016, 01:19 AM
Quote from: Max King of the Wild on Jan 09, 2016, 01:27 PMThat'siif we assume production 24 hours a day. Is that normal?

It would be abnormal it if didn't.  Stopping a manufacturing line is really expensive. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 11, 2016, 04:38 AM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Max King of the Wild on Jan 11, 2016, 05:20 AM
Quote from: Mmm_fish_tacos on Jan 11, 2016, 04:38 AM
Extremely awkward and shaming interview.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 11, 2016, 12:33 PM
Quote from: Max King of the Wild on Jan 11, 2016, 05:20 AMExtremely awkward and shaming interview.

It's not about the quality of the interview it the fact that he did it. When he was clearly in a rush, he did it anyway. When he could have said, I can't im in a rush.  Instead he said come walk with me.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Dr. Pezus on Jan 11, 2016, 02:25 PM
That seemed an unusually good interview to me. No battleship
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 11, 2016, 02:27 PM
Quote from: Dr. Pezus on Jan 11, 2016, 02:25 PMThat seemed an unusually good interview to me. No battleship
poor production quality i suppose but i agree,.. a very honest set of answers instead of the typical highly crafted PR statements.  i liked it overall.   ..not that it really said much.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 11, 2016, 04:19 PM
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: DerNebel on Jan 11, 2016, 04:22 PM
Time for Round 2

HTC Vive pre-orders to start on February 29 - Telegraph (http://www.telegraph.co.uk/technology/news/12092607/HTC-Vive-pre-orders-to-start-on-February-29.html)
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:03 AM
Got my USB 3.0 card intoday. And Ran the test again, I still get a yellow warning system basically saying some of my ports would not work. I'd assume it's talking about the old ones. Now Just to do something about the processor.... Maybe...

Will Someone post on gaf asking if anyone with an amd processor passed the oculus test and if so which one?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:13 AM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:03 AMGot my USB 3.0 card intoday. And Ran the test again, I still get a yellow warning system basically saying some of my ports would not work. I'd assume it's talking about the old ones. Now Just to do something about the processor.... Maybe...

Will Someone post on gaf asking if anyone with an amd processor passed the oculus test and if so which one?
Dude, stop worrying about your CPU.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:27 AM
Quote from: the-Pi-guy on Jan 12, 2016, 01:13 AMDude, stop worrying about your CPU.  

I'm freaking out over here...

To tell you the truth it would be some much better just to wait on PSVR and have whatever that offers. The biggest fear I have is when I finally get it and then have to fudge around with my pc for 3 days to get it somewhat good.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:28 AM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:27 AMI'm freaking out over here...

To tell you the truth it would be some much better just to wait on PSVR and have whatever that offers. The biggest fear I have is when I finally get it and then have to fudge around with my pc for 3 days to get it somewhat good.
Well stop it.  Bad Tacos!  
Read what I said earlier.  

QuoteMy expectation is that, there might be a few games that you can't run, but most of them would be no problem.  

I can understand the recommendation.  
Applications tend to be single threaded, and for VR applications, you'll want to be running pretty high frame rates.  ~90+.
Not all games would need that kind of CPU to run at that frame rate, but I'm sure there are some that would.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:33 AM
Quote from: the-Pi-guy on Jan 12, 2016, 01:28 AMWell stop it.  Bad Tacos!  
Read what I said earlier.  

there might be a few games that you can't run

might be a few games that you can't run

few games that you can't run

games that you can't run

you can't run

I'm not worthy!

This is unacceptable.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:36 AM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:33 AMthere might be a few games that you can't run

might be a few games that you can't run

few games that you can't run

games that you can't run

you can't run

I'm not worthy!

This is unacceptable.
Did you get a tiny fairy to type this for you? 

It's your fault for going AMD.  (There are none that are recommended by Oculus.) 
Single Threaded performance for the win! 

You'll be fine. It's just a recommendation. 
As long as the games you have run good, so will VR games. 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:50 AM
Quote from: the-Pi-guy on Jan 12, 2016, 01:36 AMDid you get a tiny fairy to type this for you?  

It's your fault for going AMD.  (There are none that are recommended by Oculus.)  
Single Threaded performance for the win!  

You'll be fine. It's just a recommendation.  
As long as the games you have run good, so will VR games.  

I just copied and pasted your text. Are you a tiny fairy?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 01:56 AM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:50 AMI just copied and pasted your text. Are you a tiny fairy?
Yes, with a wisdom beyond my size.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 12, 2016, 03:20 AM
Quote from: Mmm_fish_tacos on Jan 09, 2016, 04:35 PM

Posting this to watch later.
So it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 03:25 AM
Quote from: Legend on Jan 12, 2016, 03:20 AMSo it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.
Yeah, they wanted to be apple of VR. Which I think they messed up a bit there. They could have made something that was 450 and been just as good or about as good. When you think about it, it's only got a 20 percent better resolution than the PSVR. While we don't know the price of PSVR I'd expect it to come in a few hundred dollars less than the rift. They didn't need all the fancy materials everywhere. Only where it's against your face. IPD is important so i'm glad they added that but there is a lot of needless over design.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 04:25 AM
Well I ran elite unlocked and side by side 3d on ultra at 120fps. I should be okay for vr. That's really as close as I could get to vr setting without the headset.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 12, 2016, 04:27 AM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 04:25 AMWell I ran elite unlocked and side by side 3d on ultra at 120fps. I should be okay for vr. That's really as close as I could get to vr setting without the headset.
I really hope you're fine, cause I don't want to have to upgrade my single card!
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 04:30 AM
Quote from: Legend on Jan 12, 2016, 04:27 AMI really hope you're fine, cause I don't want to have to upgrade my single card!
Nah you're fine.  
He's just a little worried about his AMD.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 04:36 AM
Quote from: Legend on Jan 12, 2016, 04:27 AMI really hope you're fine, cause I don't want to have to upgrade my single card!
Well you have a better cpu than I do. I'm just making up for it in gpu horse power. I hope nvidias vr sli drivers are ready for launch and they do what they say they will. If so then Ill really have nothing to worry about.

Quote from: the-Pi-guy on Jan 12, 2016, 04:30 AMNah you're fine.  
He's just a little worried about his AMD.  
You make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 12, 2016, 05:04 AM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 04:36 AMYou make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.
lol

Quote from: Legend on Jan 12, 2016, 04:27 AMI really hope you're fine, cause I don't want to have to upgrade my single card!
The recommended specs are (from memory, here I go):
intel i5-4590
8 GB Ram
GTX 970
Then there's a few other things like HDMI, USB ports.  

Your PC (from recent memory)
intel i7-4790k (k?)
8 GB RAM
GTX 970

So yeah, you're fine.  

Tacos
AMD 8320E
8 GB RAM (?)
2 * GTX 970

Tacos, will be good too.  Even though no AMD is recommended for Oculus.  As long as he's able to run his games at a good frame rate, he'll be great.  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Legend on Jan 12, 2016, 05:29 AM
Quote from: the-Pi-guy on Jan 12, 2016, 05:04 AMlol
The recommended specs are (from memory, here I go):
intel i5-4590
8 GB Ram
GTX 970
Then there's a few other things like HDMI, USB ports.  

Your PC (from recent memory)
intel i7-4790k (k?)
8 GB RAM
GTX 970

So yeah, you're fine.  

Tacos
AMD 8320E
8 GB RAM (?)
2 * GTX 970

Tacos, will be good too.  Even though no AMD is recommended for Oculus.  As long as he's able to run his games at a good frame rate, he'll be great.  
Right on the money with my specs.

I want to play at ultra settings though :(
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 01:11 PM
Quote from: Legend on Jan 12, 2016, 05:29 AMRight on the money with my specs.

I want to play at ultra settings though :(
980 ti bro  
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 12, 2016, 02:36 PM
Quote from: Mmm_fish_tacos on Jan 12, 2016, 01:11 PM980 ti bro  
i don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 12, 2016, 02:48 PM
Quote from: kitler53 on Jan 12, 2016, 02:36 PMi don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..
?
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Rorono on Jan 12, 2016, 03:20 PM
You know what would work well with VR? Fatal Frame. Imagine taking fatal frames (the mechanic) in VR
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: kitler53 on Jan 12, 2016, 03:30 PM
Quote from: Rorono on Jan 12, 2016, 03:20 PMYou know what would work well with VR? Fatal Frame. Imagine taking fatal frames (the mechanic) in VR
or a game where you were a bad stuff photographer.
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 13, 2016, 07:13 PM
NeoGAF - View Single Post -  PS VR has the strongest games lineup according to GameStop CEO (http://www.neogaf.com/forum/showpost.php?p=192052935&postcount=1)

QuotePaul Raines, GameStop CEO, shared his thoughts regarding VR during the ICR Conference 2016 in Orlando and, according to him, Sony seems to have the strongest lineup with PlayStation VR.
QuoteRaines said he wouldn't be drawn into a conversation about the quality of the three major headsets, instead saying Oculus Rift, HTC Vive, and PlayStation VR all look great. The bigger consideration for GameStop, Raines said, is the breadth of content that will be available. In that regard, Sony has the edge.
 "The more important thing will be the title count at launch," Raines said. "I think that's going to be big. And from what we can see at this point, Sony seems to have the strongest title count."
 It's still relatively early days, however, and none of the VR companies have yet to provide any specifics on the number of games that will be available for their devices. For its part, Sony has said more than 200 developers have signed up to make PlayStation VR games, of which 100 or more are currently in development.
 Raines went on to say that the games lineup for each device will come into focus over time. He pointed out that GameStop has a team in Hawaii right now attending a sales meeting where Sony may divulge more information.

 
(http://i.imgur.com/nrr4wS3.jpg)
 More details here: http://www.gamespot.com/articles/ps4.../1100-6433750/ (http://www.gamespot.com/articles/ps4-virtual-reality-headset-has-strongest-games-li/1100-6433750/)Here's a thread with confirmed games/demos/apps for the PS VR (as of 12/21/2015, which is the last time it has been edited)
QuoteOriginally Posted by biglittleps
  (http://vizioneck.com/forum/showthread.php?p=192055229#post192055229)
 

 
 Here it is : http://www.neogaf.com/forum/showthread.php?t=1044658

 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 14, 2016, 05:24 PM
I have a feeling I'll be stuck buying two headsets.

Title: Re: The VR thread. OR $599, shipping March 2016
Post by: the-pi-guy on Jan 15, 2016, 01:31 PM
NeoGAF - View Single Post -  PSVR PSX 2015 gameovergreggy shoutcast RIGS Mech Combat League (http://www.neogaf.com/forum/showpost.php?p=192183867&postcount=39)

QuoteI was one of the first at PSX to play this, and got the sweet jersey they were handing out.
 Game was really really cool, despite the fact that my unit was having some drift issues. Definitely excited about this and can't wait to PSVR down the road.
 First moment of getting in the mech, and looking down at my own body was one of the most "WOW" moments I've had in gaming in a long time.
 When you start a match, you are launched out of cylinder and shot 100 or so feet in the air. I was totally convinced I was that high up, and was legitimately scared lol.
 
Title: Re: The VR thread. OR $599, shipping March 2016
Post by: Mmm_fish_tacos on Jan 15, 2016, 04:38 PM
Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Jan 15, 2016, 04:45 PM
Hey, we can still do colors!
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 15, 2016, 04:46 PM
Quote from: Legend on Jan 15, 2016, 04:45 PMHey, we can still do colors!
I was trying to figure it out. I really didn't try that hard...

Thanks!
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 19, 2016, 08:26 PM
Looks like new pre-orders for oculus now have July ship dates
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 22, 2016, 09:47 PM
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Jan 24, 2016, 09:45 PM
A while ago, I was at EAA, and I got to try something that was kind of like a VR set.  It had a display that you held onto your face.  You could drive around a car by turning the headset. Low resolution, bad.  It was interesting, it wasn't great though.
Today, they had a GearVR set up at BestBuy so I tried it out.  I only got to see a little menu thing.  I wasn't sure how to work the thing.  It looked good, even though I could see pixels.  It just felt great though.  I don't know what it was exactly, it just felt great.  It was just a little menu, it felt fairly comfortable, but it was just crazy cool to be able to look around. I'm so excited for the real thing!

 I kinda feel like a lot of people are expecting it to be like the first thing I experienced.  Interesting, but not worth buying.  


Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 24, 2016, 10:01 PM
Quote from: the-Pi-guy on Jan 24, 2016, 09:45 PMA while ago, I was at EAA, and I got to try something that was kind of like a VR set.  It had a display that you held onto your face.  You could drive around a car by turning the headset. Low resolution, bad.  It was interesting, it wasn't great though.
Today, they had a GearVR set up at BestBuy so I tried it out.  I only got to see a little menu thing.  I wasn't sure how to work the thing.  It looked good, even though I could see pixels.  It just felt great though.  I don't know what it was exactly, it just felt great.  It was just a little menu, it felt fairly comfortable, but it was just crazy cool to be able to look around. I'm so excited for the real thing!

 I kinda feel like a lot of people are expecting it to be like the first thing I experienced.  Interesting, but not worth buying.  



Vr on Gearvr is pretty amazing. If it wasn't for that screen door effect it would have been truly great. I think people are going to be blown away by the real headsets.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 27, 2016, 03:37 PM
NeoGAF - View Single Post -  VR skeptic turned into a believer after trying the HTC Vive (http://www.neogaf.com/forum/showpost.php?p=193401558&postcount=1)

QuoteHTC Vive report (http://www.gamecrate.com/htc-vive-lands-gamecrate/12736?hootPostID=657e7bab19dc6df73ac1d61f9d3c5d39) "The truth is the Vive is ready for prime time. Even someone as jaded as me recognizes that everyone -- including my 75 year old mother -- will want a VR system. That's not hyperbole, that's seeing 100 people play the Vive for 5 minutes each and come away with giant grins and credit cards waving. VR is happening. " Would be curious to hear from those that are skeptical of VR if this article in any way makes them more curious about it.
 
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 27, 2016, 03:59 PM
VR Games Matrix v0.1 - Google Sheets (https://docs.google.com/spreadsheets/d/1YR8u569tkUVvOA4NSRAXnf7fhvYarJMbbUj7J3GLmjo/edit#gid=0)
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Jan 27, 2016, 04:44 PM
Lol, I want to experience VR  >:(
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 27, 2016, 05:04 PM
Quote from: Dr. Pezus on Jan 27, 2016, 04:44 PMLol, I want to experience VR  >:(
Get a job or two.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 27, 2016, 05:11 PM
Quote from: Mmm_fish_tacos on Jan 27, 2016, 05:04 PMGet a job or two.


Sony Oculus:

"It's worth getting another job for."



Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Jan 27, 2016, 07:31 PM
Quote from: Mmm_fish_tacos on Jan 27, 2016, 05:04 PMGet a job or two.
Already have one lol... And school too. I can easily afford it, but want to try it first
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Jan 27, 2016, 07:51 PM
Quote from: Dr. Pezus on Jan 27, 2016, 07:31 PMAlready have one lol... And school too. I can easily afford it, but want to try it first
Check your library.

The ones around here have had vr since dk1.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Jan 27, 2016, 08:43 PM
Quote from: Legend on Jan 27, 2016, 07:51 PMCheck your library.

The ones around here have had vr since dk1.
I really really really don't think any library has one here Hehe
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 27, 2016, 09:29 PM
Quote from: Dr. Pezus on Jan 27, 2016, 08:43 PMI really really really don't think any library has one here Hehe
Library is an interesting place.  
Don't think mine has it.  Maybe the bigger cities.  

Check an electronics store.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Jan 28, 2016, 01:33 PM
Motion sickness, even in EVE Valkyrie's 3D space combat, had never happened to me in VR until Elite Dangerous. In space, while piloting a fighter craft, I found it natural to think about combat in a 3D way -- I could head off, avoid, or get the jump on an opponent easily, aside from my stomach feeling like it was climbing up my chest.
Elite's convincing physics had my brain struggling to adapt to the inertia and weight of pursuit. On the ground -- in the Elite: Dangerous - Horizons buggy -- I had the same issue. I wasn't thinking completely in 3D, but the low-gravity planet, combined with the ability to easily topple or flip my vehicle, had me uncomfortable almost the entire time.
As I assume I'd feel offworld, too.
I don't think I'll play Elite in VR. It's excellent, no doubt, with contextual menus popping and fading based on where I'm looking and what I need -- but even my typically steel stomach and adaptable brain struggled with the unfamiliar physics that make this a great space sim.

:(

Valve VR: Hands-On With 12 Vive Games - IGN (http://m.ign.com/articles/2016/01/28/valve-vr-hands-on-with-12-vive-games)
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Jan 28, 2016, 01:51 PM
Quote from: Mmm_fish_tacos on Jan 28, 2016, 01:33 PMMotion sickness, even in EVE Valkyrie's 3D space combat, had never happened to me in VR until Elite Dangerous. In space, while piloting a fighter craft, I found it natural to think about combat in a 3D way -- I could head off, avoid, or get the jump on an opponent easily, aside from my stomach feeling like it was climbing up my chest.
Elite's convincing physics had my brain struggling to adapt to the inertia and weight of pursuit. On the ground -- in the Elite: Dangerous - Horizons buggy -- I had the same issue. I wasn't thinking completely in 3D, but the low-gravity planet, combined with the ability to easily topple or flip my vehicle, had me uncomfortable almost the entire time.
As I assume I'd feel offworld, too.
I don't think I'll play Elite in VR. It's excellent, no doubt, with contextual menus popping and fading based on where I'm looking and what I need -- but even my typically steel stomach and adaptable brain struggled with the unfamiliar physics that make this a great space sim.

:(

Valve VR: Hands-On With 12 Vive Games - IGN (http://m.ign.com/articles/2016/01/28/valve-vr-hands-on-with-12-vive-games)
So realistic, it hurts!  
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Jan 31, 2016, 09:04 PM
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 02, 2016, 04:38 PM
Sony's New VR Studio Still in Early Pre-Production, Using Unreal Engine 4 - VRFocus (http://vrfocus.com/archives/28898/sonys-new-vr-studio-still-in-early-pre-production-using-unreal-engine-4/)

Sony's new vr studio is still in early preduction.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 03, 2016, 06:43 PM
I saw this on chertz.  It was a link to a tweet, but the twitter account has since been deleted. 

QuoteRumour: PSVR to cost $300 just for the headset with an addition package with camera and move controllers costing £129
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 06:52 PM
Quote from: the-Pi-guy on Feb 03, 2016, 06:43 PMI saw this on chertz.  It was a link to a tweet, but the twitter account has since been deleted.  

That wouldn't be too bad.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 03, 2016, 06:53 PM
Quote from: Legend on Feb 03, 2016, 06:52 PMThat wouldn't be too bad.
Considering OR, it'd be pretty great in my opinion.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 03, 2016, 07:15 PM
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 07:22 PM
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:15 PMIt would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
But so many people already own the camera. I'd hate to have to buy it twice.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 03, 2016, 07:22 PM
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:15 PMIt would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
What about the people that already have a camera?  
Think Sony is smart enough to realize lots of people already have a camera and aren't going to need another one.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 03, 2016, 07:49 PM
Sell it?  

They have to have a package with everything needed. They also can't have to many that it become confusing.  The BOM on the camera should be super cheap, it would hardly be a big deal if they added it in every box.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 08:36 PM
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:49 PMSell it?  

They have to have a package with everything needed. They also can't have to many that it become confusing.  The BOM on the camera should be super cheap, it would hardly be a big deal if they added it in every box.
It's not about Sony, but consumer perception.

People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.

Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.


I think forcing a bundle would strongly hurt psvr sales.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 03, 2016, 09:16 PM
Quote from: Legend on Feb 03, 2016, 08:36 PMIt's not about Sony, but consumer perception.

People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.

Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.


I think forcing a bundle would strongly hurt psvr sales.
How about a voucher?
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 03, 2016, 09:22 PM
Quote from: Mmm_fish_tacos on Feb 03, 2016, 09:16 PMHow about a voucher?
That could work. Email your idea to Sony!
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 03, 2016, 10:20 PM
Quote from: Mmm_fish_tacos on Feb 03, 2016, 07:15 PMIt would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.
http://www.forbes.com/sites/insertcoin/2014/03/20/why-is-ps4s-camera-so-unexpectedly-popular/#22588a5811de

Norden says that the camera is "severely supply constrained" at the moment, and is sold out in a large number of retailers. Further surprising is that the camera has a 15% attach rate to the PS4, which translates to about 900,000 units sold.

Quote from: Legend on Feb 03, 2016, 08:36 PMIt's not about Sony, but consumer perception.

People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.

Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.


I think forcing a bundle would strongly hurt psvr sales.
basically this.  the internet rage would be massive just like with kinect bundling but worse since the hardware was already purchased.

although for me personally i won't care soo much now that i bough a second ps4 but having two cameras and 1 ps4 would be very annoying.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 05, 2016, 03:59 PM
http://www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 05, 2016, 03:59 PM
NeoGAF - View Single Post -  HTC Vive Pre user guide is available online (http://www.neogaf.com/forum/showpost.php?p=194284467&postcount=2)

Quote(http://i.imgur.com/sl3UAkD.png)
 "who iced up my room i just wanna play video games"
 
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 05, 2016, 04:00 PM
Weird.  :o
I posted a double. 
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 05, 2016, 05:13 PM
Quote from: the-Pi-guy on Feb 05, 2016, 03:59 PMNeoGAF - View Single Post -  HTC Vive Pre user guide is available online (http://www.neogaf.com/forum/showpost.php?p=194284467&postcount=2)

i thought this was a well crafted neogaf joke image and then i read your first post.  dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 05, 2016, 05:15 PM
Quote from: kitler53 on Feb 05, 2016, 05:13 PMi thought this was a well crafted neogaf joke image and then i read your first post.  dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
VR arcades make a lot more sense for these active experiences.

Quote from: the-Pi-guy on Feb 05, 2016, 04:00 PMWeird.  :o
I posted a double.  
Odd
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 05, 2016, 05:18 PM
Quote from: Legend on Feb 05, 2016, 05:15 PMVR arcades make a lot more sense for these active experiences.

maybe.  but if i were leaving the house to go to an arcade i would want a social experience.  not this.  this isn't what i would be leaving the house to do.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 05, 2016, 05:27 PM
Quote from: kitler53 on Feb 05, 2016, 05:18 PMmaybe.  but if i were leaving the house to go to an arcade i would want a social experience.  not this.  this isn't what i would be leaving the house to do.
I think multiplayer VR is social. Much more than traditional arcade games at least.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 05, 2016, 05:34 PM
Quote from: kitler53 on Feb 05, 2016, 05:13 PMi thought this was a well crafted neogaf joke image and then i read your first post.  dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
Well, it is just an option.   But its so funny.  
Let's just move this couch into this other place so we can play.  



Quote from: Legend on Feb 05, 2016, 05:15 PMVR arcades make a lot more sense for these active experiences.
Odd
No I'm pretty sure it was my fault.  
I think I posted the first thing on autopilot.  

Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 05, 2016, 05:53 PM
Quote from: the-Pi-guy on Feb 05, 2016, 05:34 PMWell, it is just an option.   But its so funny. 
Let's just move this couch into this other place so we can play. 
they fact the couch and coffee table are in front of an oven is even more hilarious. 


"dear wife,.. the entire house is now off limits because i want to play a video game."
said no one ever.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 05, 2016, 06:19 PM
Quote from: kitler53 on Feb 05, 2016, 05:53 PMthey fact the couch and coffee table are in front of an oven is even more hilarious.  


"dear wife,.. the entire house is now off limits because i want to play a video game."
said no one ever.
Couch is in front of the oven.  
The coffee table they put up against the wall where the dishwasher is.  Lol.  I hope no one was planning to do dishes while I'm playing.

Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 06, 2016, 05:00 PM
I found a much better Idea for mounting the flight sticks that what I was going to do before. It's going to cost about 2x more but it looks a lot better.

(http://i1027.photobucket.com/albums/y336/Zorbulev/IMAG1604_zps1d62d03b.jpg)

(http://i1027.photobucket.com/albums/y336/Zorbulev/IMAG1613_zpsacb760c7.jpg)
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 06, 2016, 05:37 PM

This is pretty sweet too.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 07, 2016, 03:06 PM
There's to many idiots bidding on the flight sticks on ebay. There's no reason we can get these for 50 bucks. but people are having bidding wars for them days before they are due to end.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 07, 2016, 03:35 PM
How much do they cost new?
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 07, 2016, 04:05 PM
Quote from: Legend on Feb 07, 2016, 03:35 PMHow much do they cost new?
150, new egg is running a deal right now for 130 with free shipping.  
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 08, 2016, 04:11 PM
Quote from: the-Pi-guy on Feb 03, 2016, 06:43 PMI saw this on chertz.  It was a link to a tweet, but the twitter account has since been deleted. 



Reddit posted this: 

QuoteI spoke to a Sony rep recently (Who is NOT an official spokesman for Sony) that stated that he had heard rumors they were hoping to price the HMD at $299, which won't include the camera or PlayStation move controllers. But that they would probably have a separate starter kit where you could get the camera and move controllers and a game for around $129. For $428 + tax for the complete PSVR + camera + move controllers, would be a bargain!
(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)


It's not the best source, but to me it seems unlikely to be talking about the other rumor.  I just think it seems pretty unlikely, because I don't think the other rumor was really so widespread.  There's a ton of rumors, but it wasn't easy to find the above, and it's interesting that this one goes in line with it. 

It might mean absolutely nothing (and probably does), but I find it interesting nonetheless.
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 08, 2016, 04:24 PM
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 08, 2016, 04:31 PM
Quote from: the-Pi-guy on Feb 08, 2016, 04:24 PM
So reading into what's not there. New move controllers!
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 08, 2016, 05:06 PM
At least Sony is trying at that price. Could be cheaper, but compared to OR it looks like steal.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 08, 2016, 09:39 PM
Quote from: the-Pi-guy on Feb 08, 2016, 04:11 PMReddit posted this:  
(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)


It's not the best source, but to me it seems unlikely to be talking about the other rumor.  I just think it seems pretty unlikely, because I don't think the other rumor was really so widespread.  There's a ton of rumors, but it wasn't easy to find the above, and it's interesting that this one goes in line with it.  

It might mean absolutely nothing (and probably does), but I find it interesting nonetheless.
Nope I was completely wrong
It looks like the tweet was actually referencing this rumor.  
So weird, the tweet is back up or something.  I had to access it through google cache before, and it was otherwise deleted, but it's back up now.  

Also weird how this circulated.  GAF just started the thread today, and now everyone is talking about it.  
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 03:50 AM
 HTC VIVE Pre devkits SHIPPED and new dev site - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1180526)

Quote(http://media.steampowered.com/img/announcements/VivePRE.png)
QuoteThe HTC Vive Pre is now making its way to developers’ studios around the world. If you’ve been working with us to build content using the first version of our dev kit, check your inbox for the key and instructions you’ll use to upgrade that old kit to a new Vive PRE.

 
http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
 
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 09, 2016, 03:51 AM
Quote(http://i.imgur.com/VqPORW6.jpg)


Sony should make cool helmets like this. :o

Maybe?
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 09, 2016, 02:43 PM
Quote from: the-Pi-guy on Feb 09, 2016, 03:50 AM HTC VIVE Pre devkits SHIPPED and new dev site - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1180526)
http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
 
isn't that a bit late?  doesn't the think launch in just a few months?
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 03:45 PM
Quote from: kitler53 on Feb 09, 2016, 02:43 PMisn't that a bit late?  doesn't the think launch in just a few months?
Probably in a few months. 
Not too late. 
Some devs already had the original Vive devkit.  This is basically just an update. 
Title: Re: The VR thread. Your not <font color=\
Post by: the-pi-guy on Feb 09, 2016, 03:55 PM
http://view.playstationmail.net/?j=fecf167174670474&m=fe9815707366037b74&ls=fe6416727167037f7117&l=ff9b1573&s=fe5d1672766200747413&jb=ff981271&ju=fe5a17757562067a7213&et_cid=em_211309&et_rid=22364917&Linkid=Morpheus&r=0
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:14 PM
Wtf?!?

Curved 5.7 inch OLED screen provides

This is new information.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 09, 2016, 04:15 PM
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:14 PMWtf?!?

Curved 5.7 inch OLED screen provides

This is new information.
In what way?
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:16 PM
Quote from: Dr. Pezus on Feb 09, 2016, 04:15 PMIn what way?
Curved
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 09, 2016, 04:17 PM
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:16 PMCurved
I always assumed it was??
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 04:17 PM
Quote from: Dr. Pezus on Feb 09, 2016, 04:15 PMIn what way?
This is the first we've heard it's curved.

Quote from: Dr. Pezus on Feb 09, 2016, 04:17 PMI always assumed it was??
The screen itself doesn't have to be curved.  I think the assumption was that the optics would make it look curved.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:20 PM
Curved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 09, 2016, 04:26 PM
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:20 PMCurved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.
*rpg*
I understood that word!
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 04:29 PM
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:20 PMRPG sub pixle OLED screen
RGB.  
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 04:46 PM
Quote from: Dr. Pezus on Feb 09, 2016, 04:26 PM*rpg*
I understood that word!
RBG. .. stupid phone.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 09, 2016, 04:50 PM
Quote from: Mmm_fish_tacos on Feb 09, 2016, 04:20 PMCurved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.
Yeah Sony is investing in their screen all right!

I'm really excited to see how it compares to upgraded OR.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 09, 2016, 08:30 PM
There still a shame ton of people that don't understand vr.

 PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1181745)

Quotenot sure if it is telling stuff we don't already know TBH
QuoteFirst Impressions Of all the virtual reality headsets that are coming out this year, PlayStation VR won't be the most technologically advanced or even be best supported in software terms. It will though be the one that will have the most eyes on - both figuratively and literally. That's because, rather than aim at a dedicated minority, it is designed for the biggest majority in gaming at present. PS4 fans are many and varied. For that reason, it's the most exciting prospect for us. We already have the equipment needed to run it and setup should be simple. Most of the games we've seen so far are also designed for a simpler form of VR - in most of them we've been sitting - so we won't even need a massive play area to get the most from it. Yes, we would rather a higher resolution screen, like Oculus Rift and the HTC Vive, but VR for us is a living room entertainment experience and shouldn't be confined to a bedroom or study. That's where our PS4 is based and that's why PlayStation VR is a different prospect. We're just crossing everything for a reasonable price point.

 
QuotePlayStation VR headset Unlike its peers, the PlayStation VR headset looks like something from science fiction. It is space-age and futuristic in style, with glowing led panels and swish lines. In addition, it fits around the head rather than feature a top strap and therefore feels a tighter on the sides and back. It is adjustable though, and the screen and processing unit is in a box that encases your eyes, much like every other VR device out there. There is a soft rim around the eye piece and padding in the band, but, if we're being honest, it feels a little heavier in build to the consumer Oculus Rift. Whether that stacks up when the specifications are finally released, we'll have to see. The headset can be tweaked to ensure the lenses are the correct distance for a clear picture by tightening the whole unit and, like many VR headsets, it is possible to wear glasses at the same time. Technically, the screen resolution is not quite as good as others that will be available to the public this year. The PlayStation VR uses a single 1920 x 1080 Full HD OLED panel - so 960 x 1080 for each eye. Some rivals use higher resolutions and different panels for each eye. However, by restricting the resolution - and let's face it, the PS4 is only capable of outputting 1080p video anyway - the headset can maintain a frame rate of 120fps. That's awesome when you consider that the Oculus Rift refreshes at 90Hz (90fps), although technically the games are likely to still run at 60fps on the console and upconverted for the headset.

 
QuotePlayStation VR games and content Considering its roots, the vast number of demonstrations we've had and additional PlayStation VR software that's been announced so far centres on gaming. While the HTC Vive and Oculus Rift have also been touted in an entertainment sense beyond games, the PS VR is seen primarily as a games accessory.

 
http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
 

By the way they say the screen isn't curved. Where did you find that info Pi?
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 09, 2016, 08:33 PM
Quote from: Mmm_fish_tacos on Feb 09, 2016, 08:30 PMThere still a shame ton of people that don't understand vr.

 PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1181745)
http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
 

By the way they say the screen isn't curved. Where did you find that info Pi?
This guy included the email.  
NeoGAF - View Single Post -  Reddit Rumor: PSVR price to be $428 (bundle) and $299 (standalone) (http://www.neogaf.com/forum/showpost.php?p=194671841&postcount=619)

Quote
QuoteOriginally Posted by kyser73
  (http://vizioneck.com/forum/showthread.php?p=194669489#post194669489)
 

 
 Where's your source for the curved screen? I've never seen it mentioned anywhere in relation to PSVR, and I consider myself reasonably well informed on it.

 
Sure thing, here's my source (http://view.playstationmail.net/?j=fecf167174670474&m=fe9815707366037b74&ls=fe6416727167037f7117&l=ff9b1573&s=fe5d1672766200747413&jb=ff981271&ju=fe5a17757562067a7213&et_cid=em_211309&et_rid=22364917&Linkid=Morpheus&r=0). However, it might be worth some scepticism - it appears that their details over at Sony's website (https://www.playstation.com/en-us/explore/playstation-vr/) don't mention the OLED panel being curved. Not sure if Sony aren't talking about it, or if the design spec has changed since that email went around.
 
Title: Re: The VR thread. Your not <font color=
Post by: Aura7541 on Feb 11, 2016, 12:02 AM
Sony: "All PS4 Owners are Ready for VR" - VRFocus (http://vrfocus.com/archives/29406/sony-all-playstation-4-owners-are-ready-for-virtual-reality/)

That's quite a bold statement.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 11, 2016, 12:16 AM
Quote from: Aura7541 on Feb 11, 2016, 12:02 AMSony: "All PS4 Owners are Ready for VR" - VRFocus (http://vrfocus.com/archives/29406/sony-all-playstation-4-owners-are-ready-for-virtual-reality/)

That's quite a bold statement.
That doesn't make a lot of sense...  

Is it possible to use PSVR without the camera?  
Otherwise, I don't think he completely knows what's going on.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 11, 2016, 02:44 AM
Just think, next month Oculus starts shipping.  
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 11, 2016, 09:07 AM
Quote from: the-Pi-guy on Feb 11, 2016, 02:44 AMJust think, next month Oculus starts shipping.  
And the world as we know it will change
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 11, 2016, 02:47 PM
Quote from: Dr. Pezus on Feb 11, 2016, 09:07 AMAnd the world as we know it will change
(https://s-media-cache-ak0.pinimg.com/736x/65/21/88/652188263f23752ad6a67bc7856acd07.jpg)
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 11, 2016, 02:54 PM
Quote from: Dr. Pezus on Feb 11, 2016, 09:07 AMAnd the world as we know it will change
I know a big change is about to happen to my wallet.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 12, 2016, 04:05 PM
gamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7763466)

QuoteAccording to a new report, the PlayStation VR release date was accidentally leaked earlier this week, spoiling one of Sony's biggest reveals of 2016.

 Vrse - a company who has produced VR experiences for major entertainment events including U2 and Saturday Night Live - is reportedly the source of the information, listing the launch as April 2016.

 It is currently not possible to verify this information and could even just be an old listing, Uncharted 4: A Thief's End is now scheduled to arrive in the same month, potentially creating a major clash.

 To add credence to the potential leak, fans have now noticed that the PlayStation release date on Vrse's official website has now disappeared, along with the HTC Vive Summer 2016 launch and another for Apple TV.

 Sony themselves have stated previously that their VR tech will be released in the first half of 2016, while other leaks have put the eventual launch later in 2016.

  

  

 Sony's Virtual Reality product was posted by a Swiss online retailer, priced at 498 Swiss francs, or £347, which is significantly lower than the Rift's starting price of £499.

 The same website says that the headset will be available from June 30, but nothing has been confirmed by Sony for now.

 Select retailers in limited locations will be allowed to stock the Oculus Rift from April, so we could possibly see the PlayStation VR's release date (http://www.express.co.uk/entertainment/gaming/635822/Playstation-VR-Oculus-Rift-Price-Leaked-Release-Date-Sony-Statement) and price confirmed very shortly.

 http://www.express.co.uk/entertainment/gaming/643430/PlayStation-VR-release-date-leak-2016-Sony-PS4

  

 Personally, April seems early. But, it is possible that Sony annouces the price and release date at GDC, opens up Pre-orders right then and there, and then has a late April launch. I think that would be pretty bold, what do you guys think?

  
 
Title: Re: The VR thread. Your not <font color=
Post by: Aura7541 on Feb 12, 2016, 04:10 PM
April is way too soon, in my opinion. The best months for Sony to release PSVR are either June or September.
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 12, 2016, 05:06 PM
Quote from: Aura7541 on Feb 12, 2016, 04:10 PMApril is way too soon, in my opinion. The best months for Sony to release PSVR are either June or September.
last time they spoke they said first half 2016 so sept is too late.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 13, 2016, 12:39 AM
Well I got this on the way!

(http://www.saitek.com/uk/imgs/product/x52pro/PS34-001-Saitek-X52-PRO-Flight-Control-System-PC-01.jpg)

So i'll be all good to go when I get my Vr headset next month. Super hyped. Now I just have to decied how i'm going to hook it on my chair.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 13, 2016, 01:00 AM
Doubt psvr will get a suprise release date like that. Devs need to know the date early so they can make sure their games are ready.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 13, 2016, 02:13 AM
Quote from: Legend on Feb 13, 2016, 01:00 AMDoubt psvr will get a suprise release date like that. Devs need to know the date early so they can make sure their games are ready.
Do you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 13, 2016, 02:24 AM
Quote from: Mmm_fish_tacos on Feb 13, 2016, 02:13 AMDo you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..
No actual data, but it seems to always run cool except for on planets.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 13, 2016, 02:32 AM
Quote from: Legend on Feb 13, 2016, 02:24 AMNo actual data, but it seems to always run cool except for on planets.
It just scares me when the cards get that hot. 163F seems pretty hot for any electronic device.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 13, 2016, 03:50 AM
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 13, 2016, 06:49 PM
Spoiler for A small list of VR videos:
<div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/AOZtqDhQP44?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="AOZtqDhQP44" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/xaFkKayZAU0?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="xaFkKayZAU0" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/aIqAS4avNsE?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="aIqAS4avNsE" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/-hXlwRlhueE?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="-hXlwRlhueE" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/1ALPbd6i7x8?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="1ALPbd6i7x8" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/4lyr6h6Z5Jo?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="4lyr6h6Z5Jo" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/elg-7XMIO5s?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="elg-7XMIO5s" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/SavOo0fORxQ?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="SavOo0fORxQ" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/fRXdTxNklh8?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="fRXdTxNklh8" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/2oTIODxpJLM?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="2oTIODxpJLM" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/z0HMLA-KzeM?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="z0HMLA-KzeM" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/qJxZE_5x8Ic?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="qJxZE_5x8Ic" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/qgXu5z1OevA?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="qgXu5z1OevA" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/O7XO-c5YwnA?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="O7XO-c5YwnA" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/EWcnxc4o1vQ?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="EWcnxc4o1vQ" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/AxheMU52AXY?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="AxheMU52AXY" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/wIl2-5f8NTo?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="wIl2-5f8NTo" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/0lMtQLP2glY?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="0lMtQLP2glY" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/LjS3Y9U5lT8?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="LjS3Y9U5lT8" allowfullscreen loading="lazy"></iframe></div></div><div class="videocontainer"><div><iframe frameborder="0" src="https://www.youtube.com/embed/xeSI2aj37MY?origin=https://vizioneck.com&wmode=opaque" data-youtube-id="xeSI2aj37MY" allowfullscreen loading="lazy"></iframe></div></div>
Title: Re: The VR thread. Your not <font color=
Post by: Raven on Feb 16, 2016, 12:32 PM
PlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)

I'm going to prepare my "Told you so!" face.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 16, 2016, 01:13 PM
Quote from: Raven on Feb 16, 2016, 12:32 PMPlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)

I'm going to prepare my "Told you so!" face.
That's okay with me. It gives me time. After buying OR I cant turn around and drop another 300 or more. Still might be a Christmas or next tax season buy for me thought.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 16, 2016, 05:26 PM
Delayed Reality
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 16, 2016, 05:57 PM
Quote from: Raven on Feb 16, 2016, 12:32 PMPlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)

I'm going to prepare my "Told you so!" face.
Videogamer breaks so much news.

Autumn it is!
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 16, 2016, 06:15 PM
QuoteUPDATE: In response to this story, a Sony representative told VideoGamer.com that "the launch date [for PlayStation VR] will be announced in due course. We have nothing more to comment on at this time."
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 17, 2016, 02:39 AM
Oculus Rift VR Offer (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879)

Oculus bundles are up for preorder.
Title: Re: The VR thread. Your not <font color=
Post by: Legend on Feb 17, 2016, 02:46 AM
Quote from: Mmm_fish_tacos on Feb 17, 2016, 02:39 AMOculus Rift VR Offer (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879)

Oculus bundles are up for preorder.
(http://i.imgur.com/sgY4wr2.png)

Absurd sticker prices.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 17, 2016, 03:05 AM
The one for 3g's is a sli 980 rig. You could build if for a lot cheaper. Sticker prices? More like sucker prices.
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 17, 2016, 02:14 PM
Quote from: Mmm_fish_tacos on Feb 17, 2016, 03:05 AMThe one for 3g's is a sli 980 rig. You could build if for a lot cheaper. Sticker prices? More like sucker prices.
not everyone likes to build a pc.

it's like saying lunch out cost $10 for $5 worth of pasta makes me a sucker.  well fudge,.. i didn't have to cook or clean or bring my lunch to work.  that's worth a lot to me.  building a pc is a ton of work.  i'd rather pay the extra couple hundred bucks than loose a weekend to setting up a pc.
Title: Re: The VR thread. Your not <font color=
Post by: Mmm_fish_tacos on Feb 17, 2016, 03:28 PM
Quote from: kitler53 on Feb 17, 2016, 02:14 PMnot everyone likes to build a pc.

it's like saying lunch out cost $10 for $5 worth of pasta makes me a sucker.  well fudge,.. i didn't have to cook or clean or bring my lunch to work.  that's worth a lot to me.  building a pc is a ton of work.  i'd rather pay the extra couple hundred bucks than loose a weekend to setting up a pc.
Even if you had someone build it it would probably save you near a g
Title: Re: The VR thread. Your not <font color=
Post by: BananaKing on Feb 18, 2016, 12:31 PM
i think a launch line up, and release date will be given at GDC in march. not sure if they should release it in the summer or holidays to be honest.
Title: Re: The VR thread. Your not <font color=
Post by: the-pi-guy on Feb 19, 2016, 04:15 PM
 HTC to announce Vive price at Mobile World Congress - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1186688)

Quotehttp://s-max.jp/archives/1686058.html
 Article in Japanese so someone might be able to provide better translation
 Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
 Japan confirmed as one of the countries where the product will launch first
 I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
 
Title: Re: The VR thread. Your not <font color=
Post by: kitler53 on Feb 19, 2016, 07:27 PM
Quote from: the-Pi-guy on Feb 19, 2016, 04:15 PM HTC to announce Vive price at Mobile World Congress - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1186688)

http://s-max.jp/archives/1686058.html (http://s-max.jp/archives/1686058.html)
 Article in Japanese so someone might be able to provide better translation
 Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
 Japan confirmed as one of the countries where the product will launch first
 I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
clearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.

$700 minimum.
Title: Re: The VR thread. Your not <font color=
Post by: Dr. Pezus on Feb 19, 2016, 10:27 PM
Quote from: kitler53 on Feb 19, 2016, 07:27 PMclearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.

$700 minimum.
I say 799
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Mmm_fish_tacos on Feb 21, 2016, 02:54 PM
Welp that's dead.

HTC Vive is $799, Ships 'Early April' And You Can Answer Phone Calls In VR - UploadVR (http://uploadvr.com/htc-vive-is-799/)

@Legend. Can you fix the title please.
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: DerNebel on Feb 21, 2016, 03:38 PM
Oh boy, lol.

Can Sony just finally come out and announce the PSVR price, I wanna see how much cheaper it will be.
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Legend on Feb 21, 2016, 04:45 PM
GearVR will save us
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Mmm_fish_tacos on Feb 21, 2016, 05:38 PM
Vive | Home (http://htcvr.com/us/)
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Mmm_fish_tacos on Feb 21, 2016, 05:57 PM
@Legend  are you still going with the vive?
Title: Re: The VR thread. Your not <font color=\ vive $799!
Post by: Legend on Feb 21, 2016, 06:05 PM
Quote from: Mmm_fish_tacos on Feb 21, 2016, 05:57 PM@Legend  are you still going with the vive?
Possibly, but at these prices I'm really going to have to wait for reviews and reception.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 21, 2016, 10:51 PM
Don't think I've seen this before.  

QuoteI can add a tiny bit of credibility to that. I work for a AAA game company and am a big VR evangelist there, things changed recently with our attitude to VR, something I am not happy about.
It's a long story and many reasons for it but the result is PSVR is now our primary VR platform and VR has a lot less focus than it had. So expect console ports to PC for VR also. :/
Some background, we already know from Sony the PSVR should have a street price at $299, tops is $349. I recall part of a meeting for me fighting for PC VR that went like this:
Me: We know console peripherals don't sell well and the price of the PSVR is very close to price of the Rift.
Snr Man: PSVR is Half
Me: All indications say the Rift is at most $100 more and PC gamers will pay it.
Snr Man: Those indications are wrong, Rift is at least $600 and could be more.
The senior management here are in a position to know far more than me, but I hope this is wrong still and it will be under $500.

secretlyacutekitten comments on Palmer Luckey tweetstorm: VR is expensive today, will be more affordable in the future (https://www.reddit.com/r/oculus/comments/3y20rh/palmer_luckey_tweetstorm_vr_is_expensive_today/cy9w2nc)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 22, 2016, 12:16 AM
Quote from: Dr. Pezus on Feb 19, 2016, 10:27 PMI say 799
Holy shame, I'm a prophet!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Feb 22, 2016, 12:19 AM
Quote from: Dr. Pezus on Feb 22, 2016, 12:16 AMHoly shame, I'm a prophet!
No. You're the messiah. Pezus Christ.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 12:21 AM
Quote from: Dr. Pezus on Feb 22, 2016, 12:16 AMHoly shame, I'm a prophet!
What are you thinking for PSVR?  

Quote from: Raven on Feb 22, 2016, 12:19 AMNo. You're the messiah. Pezus Christ.
That works too well....  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 22, 2016, 03:19 AM
$800 is waaay too much. pc vr is dead. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 22, 2016, 08:20 AM
Quote from: the-Pi-guy on Feb 22, 2016, 12:21 AMWhat are you thinking for PSVR?  
That works too well....  
Hmm difficult with psvr because of the accessories. I'd say around 399 without move
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 11:33 AM
(http://i.imgur.com/qUK393E.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 01:27 PM
Steam vr test tool

steam://install/323910

 HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188011)

Quote(http://i.imgur.com/fQk3ifG.png)
 A recommended (not minimum) specs comparison for both Rift and Vivehttp://uploadvr.com/vive-and-rift-re...pecs-compared/ (http://uploadvr.com/vive-and-rift-recommended-pc-specs-compared/)
 There's also a steamvr performance test for you to see how well your pc can run ithttps://www.reddit.com/r/Vive/commen...test_on_steam/ (https://www.reddit.com/r/Vive/comments/46yzeb/steamvr_performance_test_on_steam/)http://store.steampowered.com/app/323910
QuoteFor those trying to run it, try this link instead: steam://run/323910
 Copy that into your browser and open it. If not, send it to a friend in steam and it should be clickable there.

 
Quote(–)Tehwafflez 3 points 43 minutes ago
 For all not being able to access it via the store put this in your internet browser: steam://install/323910

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 02:19 PM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 01:27 PMSteam vr test tool

steam://install/323910

 HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188011)
 
The same minus
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 02:25 PM
Quote from: the-Pi-guy on Feb 22, 2016, 02:19 PMThe same minus
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.  
Did you run the tool?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 02:28 PM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 02:25 PMDid you run the tool?
It's still downloading.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 22, 2016, 02:30 PM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 11:33 AM(http://i.imgur.com/qUK393E.jpg)
looks like a terrorist's shooting dream come true. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 05:59 PM
"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 22, 2016, 06:05 PM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 05:59 PM"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
Say like this?

;)

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 06:45 PM
That looks like a bunch of fun.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 09:03 PM
Spoiler for Large GIF:
(https://giant.gfycat.com/InsistentGivingGrassspider.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 09:26 PM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 02:25 PMDid you run the tool?
It says high/very high range the entire time.  I'm ready. 
Not CPU bound, 0 frame below 90. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 09:37 PM
Quote from: the-Pi-guy on Feb 22, 2016, 09:26 PMIt says high/very high range the entire time.  I'm ready.  
Not CPU bound, 0 frame below 90.  
I'm going to run it when I get home. I'm thinking I'll have my 980ti next week. So I'll run it again then.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 22, 2016, 10:07 PM
 PSVR "Golem" Dev interview - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188299)

Quote(https://pbs.twimg.com/media/Cb1sdydW8AAQLj9.jpg)http://www.polygon.com/2016/2/22/110...highwire-games (http://www.polygon.com/2016/2/22/11051686/golem-playstationvr-highwire-games) Many people said movement in VR was nearly uncrackable; it's something Highwire was used to hearing from past projects. "Just so you know, when we moved Halo to the Xbox back in 2000 and we went from keyboard and mouselook (to a controller)? I was one of the people who said it would never work on a controller with two thumbsticks, just for the record," O'Donnell said with a laugh. And that's the secret of movement. The game's lead character is sitting up in bed, just like you're sitting in your chair. You can look around the room and you can move by leaning the top half of your body. Virtual reality can make people sick, and that sickness can come from a few different places. The latency has to be low and the frame rate high so the motion of your head matches what you experience in the game world, but also your eyes and brain may think you're moving while your inner ear is saying you're staying still. Golem's approach, which is achieved by using the sensors in the PlayStation VR headset to track when you lean in any direction even a tiny bit, means your body moves along with the character in the game. "Did you notice as you were sitting in your chair, that you were able to go completely forward and then turn around without turning around in your chair?" O'Donnell asked. It's a neat trick; there's a tiny bit of a dead zone in your view where, as you look around, you're just looking around. Go outside of that circle, and movement becomes a bit more pronounced and your character turns. You don't notice it when you're in virtual reality; it simply feels natural. But you can virtually "walk" anywhere in your environment and even turn around a full 360 degrees merely by subtly moving the top half of your body and looking around. "Your ears are OK at telling you you're accelerating, but they're shame sensors ... by the time you're about 4, you're mostly getting your balance information from your eyes ... as long as you're in the ballpark you can feed the eyes anything," Griesemer said. "We make it so that when you're in the headset sitting, and you turn around so you're looking behind you, you're only looking around 90 degrees.""Your vestibular system is so easy to fool," O'Donnell said. And the hell of it? It works. I found myself leaning just a tiny bit to walk around, and the act of turning by looking and tilting my body was comfortable and enjoyable. It only took me a few minutes to get used to how it all worked, and I found myself moving less and less to get the desired response from the game. "When you see someone who has been playing for a while, they're only moving a tiny bit," O'Donnell said. "It's new people who exaggerate a lot."
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 22, 2016, 10:56 PM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 05:59 PM"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
what are the good VR games then because i haven't seen any.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 22, 2016, 11:02 PM
Quote from: kitler53 on Feb 22, 2016, 10:56 PMwhat are the good VR games then because i haven't seen any.
Gts, rigs
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Feb 22, 2016, 11:20 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 22, 2016, 11:43 PM
Quote from: kitler53 on Feb 22, 2016, 10:56 PMwhat are the good VR games then because i haven't seen any.
Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.

Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.

(https://farm2.staticflickr.com/1675/24835381629_d484fb1f8b_c.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 12:18 AM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 11:43 PMEve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.

Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.

(https://farm2.staticflickr.com/1675/24835381629_d484fb1f8b_c.jpg)
There's a way to check SLI, but I guess there aren't any games yet that use it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 23, 2016, 12:22 AM
Quote from: the-Pi-guy on Feb 23, 2016, 12:18 AMThere's a way to check SLI, but I guess there aren't any games yet that use it.  
How, I'm running the test in sli right now and it's not looking different.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 12:38 AM
Quote from: Dr. Pezus on Feb 22, 2016, 11:02 PMGts, rigs
The thread was about Vive. 

That list isn't compelling in the least. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 12:39 AM
Quote from: Mmm_fish_tacos on Feb 23, 2016, 12:22 AMHow, I'm running the test in sli right now and it's not looking different.
You've set the software to do SLI?  

I believe what you do is:
right click
click properties
set launch options
type this in, including the "-"
-multigpu
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 12:47 AM
Quote from: Mmm_fish_tacos on Feb 22, 2016, 11:43 PMEve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.

Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.

That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 23, 2016, 12:52 AM
Quote from: the-Pi-guy on Feb 23, 2016, 12:39 AMYou've set the software to do SLI?  

I believe what you do is:
right click
click properties
set launch options
type this in, including the "-"
-multigpu
Well if it worked I actually got a worst score of 6.7, instead of 7.2.

Quote from: kitler53 on Feb 23, 2016, 12:47 AMThat isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
I wouldn't count anything on PC as exclusive to one headset or another. Doesn't have to be VR exclusive. It fundamentally changes the way the game is played. Im my case I already have 3 or 4 vr games on my computer, just waiting for the headset.

I was talking about vr in general, so I listed every vr game I thought looked good.

Other besides Robison, what game doesn't have a game play demo?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 23, 2016, 01:00 AM
Quote from: kitler53 on Feb 23, 2016, 12:47 AMThat isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
Palmer said in an AMA that their games aren't OR exclusive. It's just that only OR is officially supported.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 23, 2016, 01:05 AM
I'm about over SLI, The only thing that's great about it is it looks good in your rig.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 01:06 AM


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 01:08 AM
 The VR-PC Game thread - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1157231)

QuoteI did not find a thread for VR games that are/will be available on PC (or have planned VR support), so I decided to make one.
 I added games that feel like real games and not just some techdemos/smaller indie games.
  • The Climb - Crytekhttp://www.theclimbgame.com/
    Quote(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot5-1024x576.png)(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot1-1024x576.png)

     
    Preview from VRFocus:http://vrfocus.com/archives/26657/preview-the-climb/
  • Eve Valkyrie - CCP Gameshttps://www.evevalkyrie.com
    Quote(http://www.next-gamer.de/wp-content/uploads/2014/05/Eve-Valkyrie.jpg)(http://www.rockpapershotgun.com/images/13/oct/valkyrie2.jpg)

     
  • Elite Dangerous - Frontier Developmentshttps://www.elitedangerous.com
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_0084d54049c6167988353968d8e1457abf07a219.600x338.jpg?t=1448276824)(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_1f93599f81282d1213bdbec7dadc3aea2df8a565.600x338.jpg?t=1448276824)

     
    Steam Storepage: http://store.steampowered.com/app/359320/
  • Pollen - Mindfield Gameshttp://www.pollengame.com
    Quote(https://i.ytimg.com/vi/nDHVVUJhk6Q/maxresdefault.jpg)(http://stv.re/wp/wp-content/uploads/2014/07/pollen.png)

     
  • Luckys Tale - PlayfulCorphttp://playfulcorp.com
    Quote(http://vrfocus.com/wp-content/uploads/2014/06/LuckysTale_1.jpg)(http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/u9C2blL9_D2W.878x0.Z-Z96KYq.jpg)

     
  • Rockband VR - Oculus/Harmonix
    Quote(https://fortunedotcom.files.wordpress.com/2015/12/rockbandvr.jpg?quality=80&w=1024)(http://powerupgaming.co.uk/wp-content/uploads/Rock-Band.png)

     
  • Project Cars - Slightly Mad Studioswww.projectcarsgame.com/ (http://www.projectcarsgame.com/)
    Quote(http://static1.gamespot.com/uploads/original/1365/13658182/2627139-projectcars_14758653283_3aa9735c74_o_1407494029.jpg)(http://xtreme-network.co.uk/wp-content/uploads/2015/05/project1.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/234630/
  • Time Machine VR - Minority Media
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_97e54a885a5b269a3386e385d6f0936917163428.600x338.jpg?t=1448482649)(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_37262c3297ed01462d78b7599076827778eb6b02.600x338.jpg?t=1448482649)

     
    Steam Storepage: http://store.steampowered.com/app/356180/
  • Doorways: Chapters 1 to 3 Collection - Saibot Studios
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_ed843bcc28dd821c8cdb799481032325fc1f669b.600x338.jpg?t=1449605244)(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_1187ec9b1d32adbd536e93ac95d7dc11b025af63.600x338.jpg?t=1449605244)

     
    Steam Storepage: http://store.steampowered.com/app/311250/
  • Hover Junkers - StressLevelZero
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_8b3f46eab545ef9e05e588c3ef5a2602e1f27c55.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_3827edc736491cfbffaa0141e33aefe822962395.600x338.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/380220/
  • Crystal Rift - Psytec Games Ltd.
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_c8b7c6cb465da861e8a2f9a2ad546888e43991a7.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_be7490902a0d9c6076a5b79b1525b0821d19600d.600x338.jpg?t=1448960802)

     
    Steam Storepage: http://store.steampowered.com/app/345140/
  • Qbeh-1: The Atlas Cube - Liquid Flower
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_82495739625fa6c91d60f4db29aaba8fef7f7e15.600x338.jpg?t=1442330039)(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_084208972b583f6d98174f691aaf804cb2cf113f.600x338.jpg?t=1442330039)

     
    Steam Storepage: http://store.steampowered.com/app/252550/
  • Mind: Path to Thalamus Enhanced Edition
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_c69ef0f0268a48848094297b2a86230bbb6e8657.600x338.jpg?t=1449160581)(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_3f82581973de100dd5ef8baaec26782d0af6d39d.600x338.jpg?t=1449160581)

     
    Steam Storepage: http://store.steampowered.com/app/296070/
  • Subnautica - Unknown Worlds Entertainment
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_9d99b21f8f087fa3a5c574faa50c09ce70a46d45.600x338.jpg?t=1442313458)(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_5751acf6a4b62a5f4cf4cca96de746dda87f3a4e.600x338.jpg?t=1442313458)

     
    Steam Storepage: http://store.steampowered.com/app/264710/
  • Euro Truck Simulator 2 - SCS Software
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_8ca6ff86e3deb54ccd3e41a20dd0d15366d59d5a.600x338.jpg?t=1447073742)(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_b02b7bbb14aa8ced7facba9be550d6d059d61433.600x338.jpg?t=1447073742)

     
    Steam Storepage: http://store.steampowered.com/app/227300/
  • The Vanishing of Ethan Carter Redux - The Astronauts
    Quote(http://i.imgur.com/K95qq74.jpg)(http://playmoments.de/wp-content/uploads/2015/09/TheVanishingOfEthanCarter.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/258520/
  • Pneuma: Breath of Life - DecoDigitalhttp://www.decodigital.co.uk
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_a0c9e8eb88fbb0bc1cde14cda450842dd8d4f2cd.600x338.jpg?t=1426435947)(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_eda117406a67130fd5ddf89a8613b33550ac5ffe.600x338.jpg?t=1426435947)

     
    Steam Storepage: http://store.steampowered.com/app/347440/
  • Adr1ft - Three One Zerohttp://adr1ft.com
    Quote(http://www.blur.com/assets/uploads/2015/06/002.jpg)(http://assets1.ignimgs.com/thumbs/userUploaded/2014/12/5/20823568_adr1ft_trailer_ign-1417834012626.jpg)

     
  • The Gallery: Six Elements - Cloudhead Gameshttp://www.thegallerygame.com
    Quote(http://madewith.unity.com/sites/default/files/game/image/gallery_1a.jpg)(http://oculusrus.ru/wp-content/uploads/2014/07/The-Gallery-Six-Elements-Oculusrift-2-660x330.jpg)

     
  • Kairo - LockedDoorPuzzle
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_8303b9721fec6b79a171131c2946947fb8f666cd.600x338.jpg?t=1446169137)(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_39179ed31d743d400a7d1cb65bc71d2f07fae0c4.600x338.jpg?t=1446169137)

     
    Steam Storepage: http://store.steampowered.com/app/233230/
  • Star Citizen - Cloud Imperium Gameshttps://robertsspaceindustries.com/
    Quote(http://cdn.bleedingcool.net/wp-content/uploads/2015/12/star-citizen-pc-1400157365-096.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/11/Star-Citizen-FPS-gameplay-1.jpg)

     
  • Eagle Flight - Ubisoft
    Quote(http://blog.ubi.com/app/uploads/2015/12/eagle_flight_keyart_05.png?c7e3ac)(http://gematsu.com/wp-content/uploads/2015/12/Eagle-Flight-Ann-Init.jpg)

     
  • World War Toons - Reload Studioshttp://wwt.reload-studios.com
    Quote(https://cdn2.vox-cdn.com/uploads/chorus_asset/file/3746456/Rideable_Rocket.0.jpg)(http://www.theriftarcade.com/wp-content/uploads/2015/04/Trailer_screenshot_01.jpg)

     
  • Technolust - Irisvirtualreality
    Quote(http://i2.wp.com/www.roadtovr.com/wp-content/uploads/2014/12/Layer-20.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/04/Technolust-Oculus-Rift-1.png)

     
  • Allison Roadhttp://www.allisonroadgame.com
    Quote(http://vrfocus.com/wp-content/uploads/2015/06/AllisonRoad_1.jpg)(https://i.ytimg.com/vi/__i_LoRKhJ0/maxresdefault.jpg)

     
  • Ark Survival Evolved - Studio Wildcardhttp://playark.com
    Quote(https://i.ytimg.com/vi/uMhzzJXRe-0/maxresdefault.jpg)(http://static5.gamespot.com/uploads/original/1179/11799911/2863393-ark17.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/346110/?l=german
  • The Assembly - ndreamshttp://www.ndreams.com/titles/theassembly/
    Quote(http://54.229.165.243/assets/Uploads/titles/the-assembly/screenshot-3.jpg)(http://vrfocus.com/wp-content/uploads/2015/08/NewAssemblyShot.png)

     
  • Edge of Nowhere - Oculus/Insomniacwww.insomniacgames.com/games/edge-of-nowhere/ (http://www.insomniacgames.com/games/edge-of-nowhere/)
    Quote(http://e5c351ecddc2f880ef72-57d6ff1fc59ab172ec418789d348b0c1.r69.cf1.rackcdn.com/images/A51cLe-Lu0dG.878x0.Z-Z96KYq.jpg)(http://images.vcpost.com/data/images/full/59011/edge-of-nowhere-game-preview.jpg?w=590)

     
  • Trackmania Turbo - Nadeo/Ubisofthttps://www.ubisoft.com/de-DE/game/trackmania-turbo
    Quote(https://ubistatic9-a.akamaihd.net/ubicomstatic/de-DE/global/media/TMT_E3_SCREEN_STADIUM2_209037.jpg)(https://i.ytimg.com/vi/9QMxkEs2dp4/maxresdefault.jpg)

     
    Steam Storepage: http://store.steampowered.com/app/375900/
  • Loading Human - Untold Gameswww.untoldgames.com/ (http://www.untoldgames.com/)
    Quote(https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/06/loadinghumaninarticlefunyay.jpg)(http://static.gamespot.com/uploads/original/1493/14930800/2425657-screen+shot+2014-01-27+at+11.21.20.png)

     
  • Xing The Land Beyondwww.xingthegame.com (http://www.xingthegame.com)
    Quote(http://static1.gamespot.com/uploads/screen_kubrick/mig/5/3/4/7/2125347-169_xing_thelandbeyond_gp_ot_pc_022513.jpg)(http://2.bp.blogspot.com/-B_UONq3WVEE/UifEvz6nkjI/AAAAAAAABfU/dvG6LVPRoJc/s1600/10.PNG)

     
  • Stranded Deep - Beam Team Gameshttp://beamteamgames.com/stranded-deep
    Quote(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_29702b378fb830e35b5cfce333f5ee52304f4831.600x338.jpg?t=1438305584)(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_f990462e750ceb62c19e8e10bb61c0d340d13f7a.600x338.jpg?t=1438305584)

     
    Steam Storepage: http://store.steampowered.com/app/313120/
__________________________________________________________________
 If anyone knows more promising games, feel free to post here. And some of the games in the list I posted announced having VR Support in the future, but I am not sure whether some devs gave up on that or not.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 01:08 AM
 VR Games List: The Non-Definitive Edition - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1170492)

QuoteUPDATED: 2016-02-01VR Games List (https://docs.google.com/spreadsheets/d/1V93BGgOB-UukOKaAeAo7j_4CqGryw05f2ZGPFKbg0PU/edit?usp=sharing) (Google Docs Link) Thread started with: 293 games Currently listed games: 403 Hello GAF. I've spent some of my time building this list, for a better view of what we might have. Currently, there are 293 games in this list. Removing the rumored ones, there are 277 games, which still is amazing. Answering some questions about it.Why there is so much UNKNOWN and almost no games for HTC Vive? I don't have the time, neither the patience, to search about every game and look extensively for their sources to confirm if it was going to release. So, that's why there is a lot of UNKNOWN and HTC Vive hasn't much games listed by me. So, I need your help to improve this list.How can we help building an informative list for all? You can post what is wrong about the list in the comments, giving your source of information, of course, so it's easier to check. But, I'll read the comments in my pace, so, if you have 100% sure of your source, or want to help updating this list, send me a PM with the subject "VR Games List". It will be of a great help and again, easier to spot.Can I have access to filter the games list? You don't need to. Just see at the top left, which has an icon for filter, click in it and select "Create as a temporary filter view", so you could filter by devices labels or sort the content.(http://i.imgur.com/xzQifyF.png) ------------------------------------- This spreadsheet has 3 layers/tabs: VR Games List, VR Devices Comparison and Sources.(Look at the bottom of spreadsheet)VR Games List Is just the games list with the status I've planned for it, simplified. I've not put cancelled or abandoned games for obvious reasons.YES = Planned, confirmed, available;NO = Confirmed that it won't be at this specific device;EXCLUSIVE = Exclusive to this specific device;TIMED EXCLUSIVE = Will come to others devices some day;UNKNOWN = Neither confirmed or declined to be available some day to this device;RUMOR = Demos that might become games, games rumored to support, or games rumored to be released;VR Devices Comparison It shows the total of VR games, as also the total of games for each label(YES, NO, etc...) and for each device. The devices sum of games are calculated by: YES + EXCLUSIVE + TIMED EXCLUSIVE. It's automatic and should never include NO, UNKNOWN and RUMOR, for obvious reasons.Sources This are the sources I've used as a base to create this list. As you give me your sources, I'll also add here, for a better view.Wikipedia: List of games with Oculus Rift support (https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support)Wikipedia: PlayStation VR (https://en.wikipedia.org/wiki/PlayStation_VR#Games)NeoGAF: Let's Talk About PlayStation VR: List of Upcoming Titles (http://www.neogaf.com/forum/showthread.php?t=1044658)NeoGAF: The VR-PC Game thread (http://www.neogaf.com/forum/showthread.php?t=1157231)Weareable: Best Samsung Gear VR apps: The games, demos and experiences to download first (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816)Gizmag: The best Gear VR games and apps in the Oculus Store (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/)NeoGAF: Samsung Gear VR : Consumer Edition |OT| Goodbye, real world. (http://www.neogaf.com/forum/showthread.php?t=1143119)Steam: HTC Vive Compatible Games (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410)Steam: Comprehensive VR Game/ Demo/ Software List (https://steamcommunity.com/app/358720/discussions/0/490125737466104786/)RoadToVR: HTC VIVE COMPATIBLE GAMES (http://www.roadtovr.com/category/htc-vive-compatible-games/)VRfocus: HTC Vive Archive (http://vrfocus.com/archives/tag/htc-vive/)VRfocus: OVER 200 DEVS ARE WORKING WITH PLAYSTATION VR, HERE'S OVER 60 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)Enter The Rift: Taipei Games Show 2016: 3 nouvelles expériences pour le PS VR annoncées (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html) ----------------------------Future updates - 2016-01-14: Games list updated (Source1 (http://www.neogaf.com/forum/showpost.php?p=192161916&postcount=8), Source2 (http://www.neogaf.com/forum/showpost.php?p=192167193&postcount=19)); - 2016-01-14: Gear VR and some games for it (Source1 (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816), Source2 (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/), Source3 (http://www.neogaf.com/forum/showthread.php?t=1143119)); - 2016-01-14: Games list updated: Adding some HTC Vive games (Source 1 (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410), Source 2 (https://steamcommunity.com/app/358720/discussions/0/490125737466104786)); - 2016-01-15: Games list updated: Adding more HTC Vive games (Source 1 (http://www.roadtovr.com/category/htc-vive-compatible-games/)) - 2016-01-17: Games list updated (Source 1 (http://vrfocus.com/archives/tag/htc-vive/)) - 2016-01-20: Games list updated (Source 1 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)) - 2016-02-02: Games list updated (Source 1 (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html))
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 23, 2016, 09:51 AM
Quote from: kitler53 on Feb 23, 2016, 12:47 AMThat isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive.  Edge of no where and luck's tale is OR exclusive.  Most of that shame isn't vr exclusive.  Most of that shame has no gameplay videos available.  

NotImpressed.jpeg
You asked for good VR games, not just vive
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 03:45 PM
Quote from: Dr. Pezus on Feb 23, 2016, 09:51 AMYou asked for good VR games, not just vive
i asked for the reasons as to why i would spend $600 or $800 on a vr device.  you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc.   and lol at good,.. a lot of those "good" games look quite shaming to me.  there are very few reasons imo to be motivated to invest in this technology.  all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 04:04 PM
Quote from: kitler53 on Feb 23, 2016, 03:45 PMi asked for the reasons as to why i would spend $600 or $800 on a vr device.  you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc.   and lol at good,.. a lot of those "good" games look quite shaming to me.  there are very few reasons imo to be motivated to invest in this technology.  all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).
Honestly I think PSVR will cost 399$ max.  
There are similar headsets for 299$.  

Besides that, Euro Truck Simulator 2, that's AAAA for sure.  

The group hyping it, is very different from the group that hyped up the Wii.

I'd try out a headset if you can find one.  I got to try out GearVR.  Very very cool.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 23, 2016, 04:56 PM
Quote from: kitler53 on Feb 22, 2016, 10:56 PMwhat are the good VR games then because i haven't seen any.
Nope
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 23, 2016, 05:51 PM
Quote from: the-Pi-guy on Feb 23, 2016, 04:04 PMHonestly I think PSVR will cost 399$ max.  
There are similar headsets for 299$.  

Besides that, Euro Truck Simulator 2, that's AAAA for sure.  

The group hyping it, is very different from the group that hyped up the Wii.

I'd try out a headset if you can find one.  I got to try out GearVR.  Very very cool.  
i could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.

right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 23, 2016, 06:15 PM
Quote from: kitler53 on Feb 23, 2016, 05:51 PMi could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.

right now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.

i've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
Thought you loved indies
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 23, 2016, 06:38 PM
Quote from: Dr. Pezus on Feb 23, 2016, 06:15 PMThought you loved indies
But indie support can dry up too if the headsets fail to attract a market.

When was the last time vita had an exclusive indie game?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 06:49 PM
Quote from: Legend on Feb 23, 2016, 06:38 PMBut indie support can dry up too if the headsets fail to attract a market.

When was the last time vita had an exclusive indie game?

I'd argue the Vita is different from Vive and Oculus as being at least relatively open.  
PSVR being a part of a closed platform can certainly have support dry up.  PC is less vulnerable to that.  As long as someone thinks the experience is worth it, it'll trickle in.  

People have put in unofficial support into games like Minecraft and Skyrim.  
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 23, 2016, 06:54 PM
Quote from: the-Pi-guy on Feb 23, 2016, 06:49 PMI'd argue the Vita is different from Vive and Oculus as being at least relatively open.  
PSVR being a part of a closed platform can certainly have support dry up.  PC is less vulnerable to that.  As long as someone thinks the experience is worth it, it'll trickle in.  

People have put in unofficial support into games like Minecraft and Skyrim.  
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.  
Yeah I really prefer PC VR for that reason too.

Plus VR makes sims games even more amazing, and I love sim games on PC.

If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 07:40 PM
Quote from: kitler53 on Feb 23, 2016, 05:51 PMi could care less who is hyping it.   no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.
To be honest, your expectations are very different from mine.  I'm blown away by the amount of content.  The AAA content is a little lacking, but there are already a couple of things. 

HTC Vive:  This is made by a hardware company in conjunction with Valve, a software company that doesn't make as much software as they had in the past.  They are more concerned with having a service.  That service is Steam, and for the developer side they are concerned about making sure VR is as easy as possible to ensure as much content as possible.  No segregation among the software titles.  So don't expect exclusives for any time.  Especially VR exclusives.

Oculus Rift: A small company that got bought by a software company.  They are already making exclusives (paying for them).  They seem to be spending quite a bit of money to ensure quality.

PlayStation VR:  A hardware/software company that historically has had great successes and great failures.  They've had successes like the PS2/PS3, and they've also had failures like the Vita, which is forgotten by everyone. 

Everyone is being cautious on an expensive, new "platform", all things considered I'm blown away by how much is going into VR.  It's not meant for everyone.  All the companies know not everyone is going to want to jump on it right now.  It'll be something that's for a small subset of gamers, before it becomes something for everyone.


Quote from: kitler53 on Feb 23, 2016, 05:51 PMright now the games look low budget and shaming.  the hardware is really expensive.  this tech has set itself up for failure because without customers there won't be software and without software there won't be customers.  being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.
You have to start somewhere.  I still see some great looking games.  Rigs, Luckey's Tale, Vanishing of Ethan Carter and a couple of others look really good in my opinion. 

Quote from: kitler53 on Feb 23, 2016, 05:51 PMi've been down on vr for a while now but this really is the nail in the coffin for me.  i am definitely not buying any vr device (not even psvr) for at least a year after launch.  after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game.  there will not be a market to sell to at these prices.  i have no interest in tacked-on vr support for non vr games.
What I don't really get is why you're being so down on VR.  There are literally 100's of games (albeit mostly indies) for VR, despite being months away from launching.  We have E3 coming.  (Please at least wait to complain until E3; even then I don't want to hear about it, to be honest). 
Spoiler for Hidden:
(http://www.roadtovr.com/wp-content/uploads/2015/06/back-to-dinosaur-island-2-robinson-the-journey-prototype-e3-2015-1.jpg)<br>&nbsp; <br>(http://vrfocus.com/wp-content/uploads/2015/06/RIGS_E3-2.jpg)<br>(http://s.pro-gmedia.com/videogamer/media/images/ps4/london_heist/screens/london_heist_2.jpg)<br>(http://totalgamingnetwork.com/attachment.php?attachmentid=2063&amp;d=1445997418)<br>(http://www.wired.com/wp-content/uploads/2015/09/SLE3_ss_05.jpg)<br>(http://www.roadtovr.com/wp-content/uploads/2015/12/MarsScreenshot3.jpg)<br>
I'm looking forward to the games that are coming as well as the non-gaming experiences. 
VR is different. 
Even just a (poorly executed) little menu feels so smooth and natural, I'm getting signed up.  The real VR games will be amazing; and there's the possibility for a lot more to come. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 07:45 PM
Quote from: Legend on Feb 23, 2016, 06:54 PMYeah I really prefer PC VR for that reason too.
Plus VR makes sims games even more amazing, and I love sim games on PC.
If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
I'm just really not sure.  PC VR seems safer, but most of the really good looking games that I want are on PS4 for now. :P
Would love to see The Elder Scrolls have VR support.  I'd never leave!  

You'd know more about the headset itself, as to whether there is anything to keep that locked from PC?  
My assumption is that there isn't.  All the inputs and stuff looked typical I thought.  

The thing I'm worried about is camera support.  I would imagine people could make unofficial software for that too.  
Hopefully.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 23, 2016, 08:17 PM
I made a thread so we could start making a list.  
VR Games: Making Our List (http://vizioneck.com/forum/index.php?topic=3255.msg149744#new)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 24, 2016, 12:43 AM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)

Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.

(https://pbs.twimg.com/media/CYMiqvKWEAAVdH2?format=png&name=large)

NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=196427582&postcount=117)

QuoteWell, there's my 50th birthday present sorted for the 16th March!
 No socks this year kids, dad needs psvr!
 

Me when I'm even older!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 24, 2016, 04:29 AM
Quote from: Mmm_fish_tacos on Feb 24, 2016, 12:43 AM(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)

Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.

(https://pbs.twimg.com/media/CYMiqvKWEAAVdH2?format=png&name=large)

NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=196427582&postcount=117)

Me when I'm even older!
March 15th?  Wooot!

Think I've seen that graph before....  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 25, 2016, 12:58 AM
NeoGAF - View Single Post -  30min PSVR technical presentation (Feb.2016) (http://www.neogaf.com/forum/showpost.php?p=196549556&postcount=1)

QuoteDr.Richard Marks had a talk about PSVR at the Vision AR/VR Summit last week. The video has now been released online: https://www.youtube.com/watch?v=XZVVs5O8NC0 Some details as I watch:
  • *<18ms super low latency thanks to fixed hardware.
  • 100degree FOV.
  • Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony).
    QuoteOriginally Posted by Dynablast
      (http://vizioneck.com/forum/showthread.php?p=196553354#post196553354)
     

     
     Same story from a VR developer on Reddit (https://www.reddit.com/r/oculus/comments/3vnce8/51_titles_announced_for_playstation_vr_for_now/cxp6di1):"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

     
  • Reprojection was previously on as an option but now Sony has made it permanently on as it has no down-sides (contra keeping it off).
  • The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it *does* process. No PS4 GPU/CPU cycles spent on Audio.
  • Reconfirms that the only new hardware is the PSVR hmd itself, the rest is what's already in the market (PS4 camera, PS Move, DS4).
Here's a video of the 'Disc Battle' demo that had an hardware error during PSX keynote (here's how it is when working): https://youtu.be/XZVVs5O8NC0?t=1601
 

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 25, 2016, 02:17 AM
First 20 minutes or so:
-Nothing is touching your face.
-Display can be pushed in or out.
-120 hz refresh rate
-5.7" screen
-100 degree fov
-9 leds?



-Big audience (36+ million PS4)
-Studies indicate they are keenly interested + aware
-Ease of Experience
-Social: Connect to large shared display

-Consistency:  Easy to optimize
-Consistency: Controls + PS4 Camera
-Optimized hardware + OS
-60% more powerful than same-spec PC

-Reprojection - always on
-120 Hz ->120 Hz
-60 Hz -> 120 Hz (often imperceptible, closer objects often give issues
-90 Hz -> 90 Hz

-Breakout box:
-Headset is done by PS4 (TV wouldn't accept signal)
-Undoes Warping by PS4 and displays on TV
-3D audio
-Social screen can show the same thing or something else too.  (overhead map for example on TV)

-Get Licensed:
-Business entity
-Static IP address to whitelist

-Unity + PSVR
-NASA + PS:
---Marpheus  (Mars 2030 Experience?)


-Startup screen
-Scene Transitions
-3D audio
-Importance of scale and space
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 25, 2016, 04:20 AM
I wonder how easy it will be to switch between vr and non vr games on PS4.

Needs to be fast and easy, like simply turning on/off the headset.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 25, 2016, 08:09 PM
(http://obduction.com/wp-content/uploads/2014/10/ObductionScreenshot061.jpg)
Supports Oculus


If you like scary games, Allison Road is supposed to be like P.T. for VR. 

(http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/Evph7OU88HHy.878x0.Z-Z96KYq.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 25, 2016, 08:12 PM
The VR Games of 2016 | Kotaku UK (http://www.kotaku.co.uk/2016/01/13/the-vr-games-of-2016)

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 25, 2016, 09:39 PM
Quote from: the-Pi-guy on Feb 25, 2016, 08:12 PMThe VR Games of 2016 | Kotaku UK (http://www.kotaku.co.uk/2016/01/13/the-vr-games-of-2016)


i didn't like endless ocean either.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Feb 26, 2016, 03:40 PM
NeoGAF - View Single Post -  Sony files three patents for Glove Controller for use with PlayStation VR (http://www.neogaf.com/forum/showpost.php?p=196771424&postcount=1)

Quote(http://abload.de/img/maincosrz.png)(http://abload.de/img/examplesewsh1.png)
 Through September 30, 2014 and October 17, 2014, Sony Computer Entertainment Inc. and Sony Computer Entertainment America Inc. filed in the US via the USPTO three patent applications describing a glove controller for use with a head-mounted display (HMD). They were published yesterday, on February 25, 2016. The applications are as following:Appl. No. / Title
 14/517733 | Thumb Controller
 14/517741 | Glove Interface Object
 14/503275 | SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT
 These applications are quite similar though with different inventors, so I'll be focusing on the one called Glove Interface Object. As always, a patent is not a confirmation or denial of a product or service being developed. To begin with, here's the abstract, interestings parts bolded:
QuoteAbstract
 A glove interface object is provided, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.

 
QuoteClaims (excerpts)
 1. A glove interface object, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.
 5. The glove interface object of claim 1, further comprising: a trackable object that is configured to be illuminated during interactivity, the trackable object configured to be identified from captured image data by the computing device to enable tracking of a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
 6. The glove interface object of claim 1, further comprising: at least one inertial sensor for generating inertial sensor data; wherein the communications module is configured to transmit the inertial sensor data to the computing device for processing to identify and track a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
 7. The glove interface object of claim 1, wherein the communications module is configured to receive haptic feedback data from the computing device; the glove interface object further comprising a haptic feedback mechanism that is configured to generate haptic feedback based on the haptic feedback data.
 8. The glove interface object of claim 1, further comprising: at least one pressure sensor configured to generate pressure sensor data identifying a pressure applied to at least a portion of the glove interface object; wherein the communications module is configured to send the pressure sensor data to the computing device for processing to determine the finger position pose.

 
QuoteDescription
 BACKGROUND
 (0002) 1. Field of the Invention
 (0003) The present invention relates to a glove interface object and associated methods and systems.
 (0004) 2. Description of the Related Art
 (0005) The video game industry has seen many changes over the years. As computing power has expanded, developers of video games have likewise created game software that takes advantage of these increases in computing power. To this end, video game developers have been coding games that incorporate sophisticated operations and mathematics to produce a very realistic game experience.
 (0006) Example gaming platforms, may be the Sony Playstation.RTM., Sony Playstation2.RTM. (PS2), Sony Playstation3.RTM. (PS3), and Sony Playstation4.RTM. (PS4), each of which is sold in the form of a game console. As is well known, the game console is designed to connect to a monitor (usually a television) and enable user interaction through handheld controllers. The game console is designed with specialized processing hardware, including a CPU, a graphics synthesizer for processing intensive graphics operations, a vector unit for performing geometry transformations, and other glue hardware, firmware, and software. The game console is further designed with an optical disc tray for receiving game compact discs for local play through the game console. Online gaming is also possible, where a user can interactively play against or with other users over the Internet. As game complexity continues to intrigue players, game and hardware manufacturers have continued to innovate to enable additional interactivity and computer programs.
 (0007) A growing trend in the computer gaming industry is to develop games that increase the interaction between the user and the gaming system. One way of accomplishing a richer interactive experience is to use wireless game controllers whose movement is tracked by the gaming system in order to track the player's movements and use these movements as inputs for the game. Generally speaking, gesture input refers to having an electronic device such as a computing system, video game console, smart appliance, etc., react to some gesture made by the player and captured by the electronic device.
 (0008) Another way of accomplishing a more immersive interactive experience is to use a head-mounted display. A head-mounted display is worn by the user and can be configured to present various graphics, such as a view of a virtual space. The graphics presented on a head-mounted display can cover a large portion or even all of a user's field of view. Hence, a head-mounted display can provide a visually immersive experience to the user.
 (0009) Another growing trend in the industry involves the development of cloud-based gaming systems. Such systems may include a remote processing server that executes a game application, and communicates with a local thin client that can be configured to receive input from users and render video on a display.
 (0010) It is in this context that embodiments of the invention arise.

 
QuoteSummary
 (0012) In accordance with embodiments of the invention, a glove interface object is provided for enabling a user to interact with an interactive application, such as a video game. The glove interface object can incorporate various types of devices to facilitate various types of functionality. In some implementations, the glove interface object includes flex sensors which are capable of detecting the amount of flexing of the user's fingers. In some implementations, the glove interface object includes pressure sensors, mounted to various locations such as the fingertips and/or the palm, which are capable of detecting when pressure is applied to such areas, and the magnitude of such pressure. In some implementations, the glove interface object includes touch switches, which are configured to detect contact between one portion of the user's hand and another portion of the same hand or the user's other hand. For example, touch switches may detect when a user's thumb touches any of the other fingers on the same hand, and/or when any of those other fingers touches the palm of the user's hand. In some implementations, the glove interface object includes an index-thumb touchpad, that is configured to detect contact between the user's thumb and the side of the index finger, and define variable input based on the location along the side of the index finger that is being contacted by the thumb.
 (0013) As used herein, a glove interface object may be utilized as a glove controller for a video game. However, it should be understood that the glove interface object does not necessarily have to be a controller utilized for playing games, but may be used for interfacing with virtual objects on a display screen viewable by a user, and for any other suitable purpose for which input defined from the glove interface object may be applied. It should be appreciated that the present invention can be implemented in numerous ways, such as a process, an apparatus, a system, a device or a method on a computer readable medium. Several inventive embodiments of the present invention are described below.There is a bounty of embodiments described. These are omitted from this post as the images provide some good examples (with explaining text)

 
Drawings
 These are provided as is, so tilt your head or monitor if you have difficulties reading the text.(http://abload.de/img/gloveinterfaceobject-3lo5r.png)
Quote(0068) FIG. 1A illustrates a system for interactive gameplay of a video game, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-74old.png)
Quote(0069) FIG. 1B illustrates a system for interactive gameplay of a videogame, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-c1o0q.png)
Quote(0070) FIG. 2 illustrates a head-mounted display (HMD), in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-4spr8.png)
Quote(0071) FIG. 3 conceptually illustrates the function of a HMD in conjunction with an executing video game, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-krr8b.png)
Quote(0072) FIG. 4A illustrates a glove interface object incorporating a plurality of flex sensors, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-awrix.png)
Quote(0073) FIG. 4B illustrates a side view of a glove interface object having flex sensors defined thereon, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-ndrnp.png)
Quote(0074) FIG. 4C illustrates a glove interface object having a plurality of flex sensors positioned at joint regions of the glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-u8rkj.png)
Quote(0075) FIG. 5A illustrates a glove interface object having a plurality of pressure sensors, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-cjoqg.png)
Quote(0076) FIG. 5B illustrates a glove interface object 500 having a plurality of pressure sensors, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-72phn.png)
Quote(0077) FIG. 5C is a schematic diagram illustrating a circuit for detecting pressure on a glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-4xrpk.png)
Quote(0078) FIG. 6A is a schematic diagram showing a glove interface object having analog touch sensing circuitry, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-e2ofk.png)
Quote(0079) FIG. 6B is a schematic diagram illustrating a glove interface object having digital switches for detecting contact between different portions of the glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-5trld.png)
Quote(0080) FIG. 6C illustrates a glove interface object 600 having conductive pads for detecting contact between portions of the glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-p1rns.png)
Quote(0081) FIG. 7A illustrates a glove interface object implementing a trackpad using the side of the index finger and the thumb, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-ulr38.png)
Quote(0082) FIG. 7B is a schematic diagram illustrating circuitry for an index-thumb track pad, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-z1pwx.png)
Quote(0083) FIG. 7C is a schematic diagram illustrating circuitry for providing an index-thumb trackpad, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-aho9t.png)
Quote(0084) FIG. 7D illustrates a glove interface object 700 having a plurality of contact switches positioned adjacent to each other along the side of the index finger portion, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-27qq7.png)
Quote(0085) FIG. 7E is a schematic diagram illustrating circuitry for integrating the functionality of the aforementioned index thumb trackpad with that of the touch switches described with reference to FIG. 6B, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-3kquo.png)
Quote(0086) FIG. 8A illustrates a glove interface object 800 having a plurality of lights defined thereon, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-ixrr5.png)
Quote(0087) FIG. 8B illustrates a glove interface object 800 having various illuminated regions, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-drrjj.png)(http://abload.de/img/gloveinterfaceobject-zcqvt.png)
Quote(0088) FIGS. 9A, 9B, 9C, 9D, 9E, and 9F illustrate various hand poses detected from a glove interface object, and their application to define an interactive event in a virtual environment, in accordance with embodiments of the invention.

 
(http://abload.de/img/gloveinterfaceobject-2gqbv.png)(http://abload.de/img/gloveinterfaceobject-9po7j.png)
Quote(0089) FIGS. 10A and 10B schematically illustrate a system for interfacing with an interactive application using a glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-qqpqm.png)
Quote(0090) FIG. 11 illustrates components of a glove interface object, in accordance with an embodiment of the invention.

 
(http://abload.de/img/gloveinterfaceobject-fpp4p.png)
 (0091) FIG. 12 illustrates components of a head-mounted display, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-2dpba.png)
 (0092) FIG. 13 is a block diagram of a Game System, according to various embodiments of the invention.
QuoteDETAILED DESCRIPTION (excerpts)
 (0095) The display may be the display of a head mounted display (HMD), a display of a second screen, a display of a portable device, a computer display, a display panel, a display of a remotely connected users (e.g., whom may be viewing content or sharing in an interactive experience), or the like. In some embodiments, the captured positions of the user's hand, the pressures sensed, the fingers touched, and/or the hand/finger gestures are used to interact in a video game, in a virtual world scene, a shared virtual space, a video game character, a character that is an extension of the real-world user, or simply provide a way of touching, holding, playing, interfacing or contacting virtual objects shown on a display screen or objects associated with documents, text, images, and the like.
 (0096) In still other embodiments, virtual gloves may be worn by multiple users in a multi-user game. In such examples, each user may use one or two gloves. The users may be co-located or interfacing in a shared space or shared game from remote locations using a cloud gaming system, networked device and/or social networked collaboration space. In some embodiments, a glove may be used by one or more remote users to interact in a collaborative way to examine documents, screens, applications, diagrams, business information, or the like. In such an implementation, users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like.
 (0097) During collaboration, movements made by one user's hand can appear to the other user as if a real user hand is moving things, objects, or making actions in the collaboration space. Still in a collaboration environment, if two remote users are examining documents, users wearing gloves can point at things on a virtual page, point and draw on a virtual whiteboard, lift and move virtual papers, shake hands, move items, etc. In some collaborative environments, one or more of the users may be wearing an HMD. When the HMD is used in conjunction with the glove or gloves (e.g., worn by one or more users), the users may see a virtual environment in which they can collaborate using their hands, such as moving objects, pages, objects, typing on virtual keyboards, moving virtual pages, tapping on things, pressing on things, etc.
 (0098) Therefore, it should be understood that the uses of a glove that includes one or more sensors, and/or can detect pressure, and/or can detect bending position of fingers, and/or can detect orientation, and/or can detect inertial movement, etc., can provide for a broad scope of uses. Example uses, without limitation, may include video gaming, entertainment activities, sport related activities, travel and exploring related activities, human-to-human contact (e.g., shaking hands of a remote user), business activities, etc. In one implementation, this type of interactivity provided by a glove interface may be extended to additional sensors that may be attached or associated with other parts of the human body (e.g., an arm, a leg, a foot, etc.). In addition to gloves, different types of clothes are envisioned, e.g., jackets, pants, shoes, hats, etc.
 (0106) The bracelet 120 can include various electronics for communicating with other devices of the glove interface object 104, such as various sensors as are described in the present disclosure. In one embodiment, the bracelet 120 includes a sensor data processor 126 for processing data received from various sensors of the glove interface object, such as flex sensors, pressure sensors, contact switches, index thumb touchpad, biometric sensors, etc. Furthermore, the bracelet 120 may include a communications module 128 that is configured to transmit and/or receive data from other devices, such as the computing device 106 and/or the headmounted display 102.

 
Source: Search the appl. no. here (http://appft.uspto.gov/netahtml/PTO/search-bool.html)
 There you have it. As said, this does not necessarily mean a product will emerge. But out of many of Sony's patents, this seems one of the more reasonable ones.
 There is a lot more text on this, especially the amount of example embodiments is rich.
 Slap me with a glove if old.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 26, 2016, 03:54 PM
that's a lot of pics and text.  i'd have to see a final product to really decide but a glove controller could be cool i guess.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 26, 2016, 03:54 PM
GAF: all these wires:
 Lots of cables for VR headsets - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1190684)

QuoteJust tried the HTC vive and got a photo of the processing box
 HTC Vive(http://i.imgur.com/aftaq0n.jpg)
 3 lines (merged into one) to the headset from this box
 2 lines (into the back of pc)
 1 line into the power socket
 Here's one for PSVR(http://i.imgur.com/NRNy2wM.jpg)

(http://i.imgur.com/aftaq0n.jpg)
(http://i.imgur.com/NRNy2wM.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 26, 2016, 03:55 PM
Quote from: Mmm_fish_tacos on Feb 26, 2016, 03:40 PM.
I don't mind the headset, but I'm not sure how I feel about gloves...  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 26, 2016, 05:19 PM
NeoGAF - View Single Post -  30min PSVR technical presentation (Feb.2016) (http://www.neogaf.com/forum/showpost.php?p=196763918&postcount=418)

Quote
QuoteOriginally Posted by Joystick
  (http://vizioneck.com/forum/showthread.php?p=196762169#post196762169)
 

 
 I understand how reprojection works, but the way that devs explain it is that they take the sensor data at the start of the frame, render, then as late as possible poll the sensors again and reproject for the new orientation. What I haven't seen or heard mentioned is if the engine uses that sensor data as-is or instead estimates the final orientation/position for the future point in time that the image will reach the player's eyes (based on remaining frame time & latency to send to the display), renders for that later estimate, then does the same when estimating final orientation for reprojection. For example, if head rotation is constant it is easy to calculate the orientation in 16ms time, just add the same rotation that occurred during the last frame and render for that. Even acceleration could be taken into account. After all, the polling rate of the sensors and camera is very high (~1000Hz) and even fast head movement is comparatively quite slow so you could calculate speed and acceleration quite well. I'm assuming that this is what is actually being done, right? In which case reprojection is only filling a small gap, especially if natively rendering at 120fps. I'd like to know how many degrees and typical pixels we're talking about.

 
Some degree of prediction is "always on" I think, therefore it is factored in whenever you are rendering or just re-projecting.  As for how many pixels we are talking about, you can get n idea by looking at the re-projection artifacts in this direct feed video from The London Heist. https://www.youtube.com/watch?v=m2CXbjwLv2w Pay very close attention to the top corners when view turns around. Especially the top/left one. It's *very* hard to notice in motion (they seem to be hiding it with some sort of edge mirroring so you don't see black areas popping in) but here are a few frames I've captured that clearly show the artifacts.
Quote(http://i.imgur.com/0NRI42X.jpg)(http://i.imgur.com/jeiAsWd.jpg)(http://i.imgur.com/wi4DIH4.jpg)

 
Reminds me of the old PS1 games :D Anyway... It is worth noting this is a 1+ year old footage. Stuff might have changed since then. Finally, here is a good video showing re-projection in action on the Rift with VorpX https://youtu.be/12R8Z4mssoY?t=12m43s
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 26, 2016, 07:33 PM
I doubt psvr forward predicts like those people think. Would cause more problems than it's worth imo.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Feb 26, 2016, 08:07 PM
Quote from: Legend on Feb 26, 2016, 07:33 PMI doubt psvr forward predicts like those people think. Would cause more problems than it's worth imo.


hater.

http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 26, 2016, 08:43 PM
Quote from: kitler53 on Feb 26, 2016, 08:07 PMhater.

http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/
I love reprojection.

Those people seem to think PSVR forward predicts as well, similar to how online games compensate for lag.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 28, 2016, 05:35 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 01, 2016, 01:10 AM

He like vive better than the rift.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 04:36 AM
HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes | GamesBeat | Games | by Jeff Grubb (http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 01, 2016, 04:04 PM
Quote from: the-Pi-guy on Mar 01, 2016, 04:36 AMHTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes | GamesBeat | Games | by Jeff Grubb (http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/)
Demand is there... Up to a point at least
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 04:08 PM
Quote from: Dr. Pezus on Mar 01, 2016, 04:04 PMDemand is there... Up to a point at least
I think it's really impressive.  Especially since quite a few people already got the Oculus Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 01, 2016, 04:56 PM
At least we know it won't be an uber failure.

But 15,000 is nothing and 10 minutes is too short. Not enough data to determine demand.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 01, 2016, 06:32 PM
in the second ten minutes they sold 123 more!!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 07:05 PM
Quote from: Legend on Mar 01, 2016, 04:56 PMAt least we know it won't be an uber failure.
But 15,000 is nothing and 10 minutes is too short. Not enough data to determine demand.
I am happy with it.  
Say Oculus sells 100,000 (which I think is very reasonable) and Vive ends up with 30,000 after everything.  That would be 130,000 headsets sold.  Not amazing, but I think that would be a very good start.  



Minecraft releasing official Oculus support.  
Xbox Showcases Stellar Spring Games Lineup for Xbox One and Windows 10 - Xbox Wire (http://news.xbox.com/2016/03/01/xbox-spring-showcase-recap/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 01, 2016, 08:10 PM
Spoiler for Oculus:
Now, Oculus is perhaps preparing to unleash its software secrets to the world. At an invite-only event, due to take place ahead of the San Francisco Game Developer Conference (GDC) on March 13th, Oculus are asking members of the press to "come check out the latest titles and multi-player games."<br><br>The event's announcement, in conjunction with hints from Palmer that we "will hear more very, very soon," about the last big Oculus software news before launch, seems to indicate we're likely in for at least some surprises come March 13th.<br>http://www.roadtovr.com/oculus-to-preview-rift-latest-titles-at-special-pre-gdc-event/<br>

Spoiler for Sony:
(http://i2.mirror.co.uk/tech/article7466298.ece/ALTERNATES/s615b/PlayStation-VR-invite-crop.jpg)<br>

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 03, 2016, 01:48 AM
Is Ex-Halo Devs' Golem PlayStation VR's Killer App? – IGN First - IGN (http://www.ign.com/articles/2016/03/01/is-ex-halo-devs-golem-playstation-vrs-killer-app-ign-first)

PSVR first killer app!  


"I was inside my first Golem: a six-inch doll on the floor of the hut. If you've ever wondered what Honey, I Shrunk the Kids would be like if it were real, then this portion of Golem is probably as close as you're likely to get in the foreseeable future."

WUT!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 03, 2016, 08:57 PM
(http://i.imgur.com/1fpbkqP.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 03, 2016, 08:59 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 03, 2016, 09:31 PM
Quote from: the-Pi-guy on Mar 03, 2016, 08:59 PM
Odd choice for a vr game. Might check it out if it isn't too expensive.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 03, 2016, 09:46 PM
Quote from: Mmm_fish_tacos on Mar 03, 2016, 09:31 PMOdd choice for a vr game. Might check it out if it isn't too expensive.  
Palmer was teasing something that was better than yu-gi-oh, this is it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2016, 05:52 PM
Quote"The human brain has a low tolerance to hiccups in the VR space, and that's the spec we're confident putting our name on for a consistent gameplay experience when you're exploring our galaxy. Our spec also takes into account that we're not rendering at Vive's native resolution of 2160x1200 but at 3024x1680 (1.4x each dimension recommended by Valve) and then scaling down. We believe this is hugely important for anti-aliasing in VR to avoid noticing pixels so much, as other solutions can leave them appearing relatively large at the centre of your vision."
Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)


That explains the recommendations.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 04, 2016, 06:03 PM
Quote from: the-Pi-guy on Mar 04, 2016, 05:52 PMIs your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)


That explains the recommendations.  
Yeah the fish eye distortion has to happen after rendering, so in VR you tend to render significantly higher than the screen resolution.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2016, 06:27 PM
lol
(I really appreciate that GAF uses "quote" like we do.)  
NeoGAF - View Single Post -  HTC Vive is $799, ships early April 2016 (http://www.neogaf.com/forum/showpost.php?p=197576531&postcount=2653)

Quote
QuoteOriginally Posted by dhonk
  (http://vizioneck.com/forum/showthread.php?p=197549738#post197549738)
 
 Shiiiiiiiiiiiet guys. Got the Pre today (dev hookup) and it was my first VR experience. Can't stop thinking about it, its absolutely insane. Didnt experience any major hiccups besides the secret shop demo being kind of choppy.  The portal demo is just.......
 I dunno you guys, I thought those "this is the future" stuff was dumb but wow.

 
One of us. One of us.
 



NeoGAF - View Single Post -  HTC Vive is $799, ships early April 2016 (http://www.neogaf.com/forum/showpost.php?p=197571821&postcount=2635)

QuoteNew Vive games will be announced at GDC
 Roundtable with the first group of Devs from the SteamVR Dev Showcase earlier in the year
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 04, 2016, 06:59 PM
NeoGAF - View Single Post -  Palmer Luckey: We'll release Oculus on Mac if they ever release a good computer (http://www.neogaf.com/forum/showpost.php?p=197458705&postcount=1)

QuoteOculus VR founder: We'll support Mac 'if Apple ever releases a good computer' (http://www.neowin.net/news/oculus-vr-founder-well-support-mac-if-apple-ever-releases-a-good-computer)(http://i.imgur.com/PBo3kqe.jpg)

;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2016, 07:00 PM
Quote from: Mmm_fish_tacos on Mar 04, 2016, 06:59 PMNeoGAF - View Single Post -  Palmer Luckey: We'll release Oculus on Mac if they ever release a good computer (http://www.neogaf.com/forum/showpost.php?p=197458705&postcount=1)

;D
lol yeah.

I'm so excited for VR.  :D
We need Elder Scrolls VR, Dark Souls VR, something else VR!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 06, 2016, 06:41 PM
Very excited for next week.  
Hoping that Oculus announces some goodies the week of GDC.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 08, 2016, 04:07 PM
I'm kinda doubting this....  And by kinda, i mean very much.
 PSVR set to officially launch next week, rumours place the price around $800 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1195031)

QuoteFrom the Dailymail (http://www.*****************/sciencetech/article-3480457/Sony-s-PlayStation-VR-set-officially-launch-week-Invite-event-expected-reveal-release-date-price.html?ITO=1490&ns_mchannel=rss&ns_campaign=1490)(https://pbs.twimg.com/media/CdB85trWwAAKupg.jpg:large)
QuoteThe Japanese firm is hosting an invite-only event in San Francisco on 15 March, which is likely to feature the official launch of Sony's PlayStation VR, previously codenamed Project Morpheus.
 The invitation is also in line with Sony's promise that its VR headset would go on sale in the 'first half of 2016' when its official name was revealed last September.

 
QuoteThe event will be followed by 'hands-on' demos, suggesting there will be some new hardware on display for attendees to try out.
 As far as we know, the PlayStation VR has a head-mounted display with 1080p HD resolution and a 90-degree field of view, while sensors built into the headset track head movements.

 
QuoteThere's no official word on how much PlayStation VR will cost.
 However, earlier this year, a listing on Amazon's Canada site appearing to have been posted by accident revealed the headset will cost $1,125 CAD, which converts to $800 USD or £770.

 
Lol at the "rumours" regarding the price.
 

NeoGAF - View Single Post -  PSVR set to officially launch next week, rumours place the price around $800 (http://www.neogaf.com/forum/showpost.php?p=197867619&postcount=43)

Quote
QuoteOriginally Posted by Get_craycray
  (http://vizioneck.com/forum/showthread.php?p=197867517#post197867517)
 

 
 Sorry, I wasn't aware Dailymail was a joke :(

 
(http://assets.neogafllc.netdna-cdn.com/forum/image.php?u=536362&dateline=1456327305)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 09, 2016, 07:09 PM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 09, 2016, 07:21 PM
Quote from: ethomaz on Mar 09, 2016, 07:09 PM(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)
This has been posted a couple times. :)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 09, 2016, 09:40 PM
Sony: PlayStation VR Is "For The Mass Market", Will Be "Affordable" (http://gameranx.com/updates/id/42652/article/playstation-vr-will-be-affordable-as-its-for-the-mass-market/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 09, 2016, 09:47 PM
Quote from: Raven on Mar 09, 2016, 09:40 PMSony: PlayStation VR Is "For The Mass Market", Will Be "Affordable" (http://gameranx.com/updates/id/42652/article/playstation-vr-will-be-affordable-as-its-for-the-mass-market/)
I'm thinking 299-399$.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 09, 2016, 10:09 PM
$299 for just the headset.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Mar 09, 2016, 11:13 PM
Sony's Yoshida Suprised By Oculus Rift Price - VRFocus (http://vrfocus.com/archives/30834/sonys-yoshida-suprised-by-oculus-rift-price/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 09, 2016, 11:15 PM
Quote from: kitler53 on Mar 09, 2016, 10:09 PM$299 for just the headset.

Called it
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 09, 2016, 11:20 PM
Quote from: Dr. Pezus on Mar 09, 2016, 11:15 PMCalled it
Isn't kitler making a prediction?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 09, 2016, 11:22 PM
Quote from: Legend on Mar 09, 2016, 11:20 PMIsn't kitler making a prediction?
Yeah. Just the hints from Sony point to a nice price. I'm thinking 399 with everything included and a game
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 09, 2016, 11:45 PM
Seems like Sony will define the VR wave.

The OR talk about you need a super high PC ring will die fast when the sales start to show there is not enough people with high-end rings to buy it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 12:05 AM
Quote from: ethomaz on Mar 09, 2016, 11:45 PMSeems like Sony will define the VR wave.

The OR talk about you need a super high PC ring will die fast when the sales start to show there is not enough people with high-end rings to buy it.
Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 10, 2016, 12:26 AM
Quote from: the-Pi-guy on Mar 10, 2016, 12:05 AMSomeone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.  
Chertz is fun :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 10, 2016, 01:17 AM
Quote from: Legend on Mar 09, 2016, 11:20 PMIsn't kitler making a prediction?
nope.

i'm sleeping with a girl who's brother is married to a girl that cleans yoshida's house and she told me $299 for just the headset.  #truthfact.  add me to the batting average thread.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 02:07 AM
gamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7797089)

Quote
Zoombael said:
 

 "You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"[/font][/size]

 No, i did not. I pointed out that High End PCs are not the rule.

 
They don't need to be.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.

With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.

...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 10, 2016, 02:33 AM
Quote from: the-Pi-guy on Mar 10, 2016, 02:07 AMgamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7797089)

Random? So far psvr has the best looking games.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 10, 2016, 02:38 AM
He needs check his data again because in the planet earth GTX 970 is nowhere close to 5% of PC users.

Maybe .5%
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 02:40 AM
Quote from: Mmm_fish_tacos on Mar 10, 2016, 02:33 AMRandom? So far psvr has the best looking games.
Not very random at all. 

Quote from: the-Pi-guy on Mar 10, 2016, 12:05 AMSomeone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 03:35 AM
The making of PlayStation VR | Polygon (http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr)

About halfway down the page, they have a little applet I guess, that you can use to look at the PSVR. 
"Regardless of developer, most PlayStation VR games seem to be following Sony's plan of experimenting small and seeing what works, rather than throwing big money into major projects. Yoshida says PlayStation VR games will sell for similar amounts to regular PS4 games, with cheaper digital titles priced in the $10 range and higher-end boxed games priced in the $60 range."
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 10, 2016, 04:03 PM
In that interview Shu also says that he was surprised by the price of the Rift, do you think that tells us something about PSVR's price?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 04:09 PM
Quote from: DerNebel on Mar 10, 2016, 04:03 PMIn that interview Shu also says that he was surprised by the price of the Rift, do you think that tells us something about PSVR's price?
Think it "confirms" that it will be substantially cheaper.  
I'm still leaning towards 299$-399$.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 04:13 PM
lol.  Totally legitimate.  ;)

NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=198049865&postcount=461)

QuoteJust had a dream last night. Andrew House said "$339".
 

PSVR threads on eu.Playstation.com
 PlayStation VR - PlayStation Forum (http://community.eu.playstation.com/t5/PlayStation-VR/bd-p/bEN_PlayStationVR)

(http://www.technobuffalo.com/wp-content/uploads/2016/03/tuN5zXa-1280x720.jpg)


I can feel stuff ramping up.  Someone hold me.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 10, 2016, 05:20 PM
Lol, ps4 will probably have more systems sold than there are pc's who meet the recommended requirements in the world among gamers
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 10, 2016, 06:39 PM
Blog — Elite Dangerous Brings Deep Space to Oculus for Rift Launch  (https://www.oculus.com/en-us/blog/elite-dangerous-brings-deep-space-to-oculus-for-rift-launch/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 11, 2016, 04:12 AM
This kinda seems over the top for VR.  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 11, 2016, 06:03 AM
Quote from: the-Pi-guy on Mar 11, 2016, 04:12 AMThis kinda seems over the top for VR.  

Yeah I assume I'll prefer slow atmospheric games in vr, not this type of stuff.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Mar 12, 2016, 05:46 PM

PS VR 'has to be affordable' | Irish Examiner (http://www.irishexaminer.com/technow/games/ps-vr-has-to-be-affordable-386868.html)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 12, 2016, 07:21 PM
Yeah that's part of the polygon article I shared earlier.
There was a good amount of info in there.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 13, 2016, 03:38 PM
I was messing around on the oculus Web site and now they are into July.  

Sounds like it's slowed quite a bit.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 13, 2016, 05:56 PM
I don't have GearVR yet, but I've been messing around with apps. The lack of buttons feels like a huge problem.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 13, 2016, 10:33 PM
Quote from: Legend on Mar 13, 2016, 05:56 PMI don't have GearVR yet, but I've been messing around with apps. The lack of buttons feels like a huge problem.
i thought it had one. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 13, 2016, 11:49 PM
Quote from: kitler53 on Mar 13, 2016, 10:33 PMi thought it had one.
Yeah 1 isn't enough.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 14, 2016, 05:03 AM
Man I can't wait for VR. Videos like this just make it feel so "real," unlike the fun but gimmicky VR games out there.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 14, 2016, 01:55 PM
Quote from: Legend on Mar 13, 2016, 11:49 PMYeah 1 isn't enough.
okay.  so the key to your statements was "buttons"it sounded liked you were saying there were none.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 14, 2016, 03:03 PM
There's so much interest in VR.  :o


GDC 2016 | Session Scheduler | Building 3-Dimensional UI for VR
       (http://schedule.gdconf.com/session/building-3-dimensional-ui-for-vr)

GDC 2016 | Session Scheduler | Don't Go Alone - Take Me! The Social VR Experience
       (http://schedule.gdconf.com/session/dont-go-alone-take-me-the-social-vr-experience)
GDC 2016 | Session Scheduler | Amazon Lumberyard and Amazon GameLift  Building Blocks to Create Great Games and Build Communities (presented by Amazon Lumberyard)
       (http://schedule.gdconf.com/session/amazon-lumberyard-and-amazon-gamelift-building-blocks-to-create-great-games-and-build-communities-presented-by-amazon-lumberyard)
GDC 2016 | Session Scheduler | PowerVR Graphics - Latest Developments and Future Plans (presented by Imagination Technologies)
       (http://schedule.gdconf.com/session/powervr-graphics-latest-developments-and-future-plans-presented-by-imagination-technologies)
GDC 2016 | Session Scheduler | VR: Eyes Wide Open (presented by Unity Technologies)
       (http://schedule.gdconf.com/session/vr-eyes-wide-open-presented-by-unity-technologies)
GDC 2016 | Session Scheduler | Architecting Archean: Simultaneously Building for Room-Scale and Mobile VR, AR, and All Input Devices
       (http://schedule.gdconf.com/session/architecting-archean-simultaneously-building-for-room-scale-and-mobile-vr-ar-and-all-input-devices)
GDC 2016 | Session Scheduler | 'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem
       (http://schedule.gdconf.com/session/luckys-tale-the-unexpected-delight-of-third-person-virtual-reality-a-technical-postmortem)
GDC 2016 | Session Scheduler | Enabling Hands in Virtual Reality
       (http://schedule.gdconf.com/session/enabling-hands-in-virtual-reality)
GDC 2016 | Session Scheduler | PlayStation(R) VR: Development and Innovations (presented by Sony)
       (http://schedule.gdconf.com/session/playstationr-vr-development-and-innovations-presented-by-sony)
GDC 2016 | Session Scheduler | The Future of Virtual Reality: Luminary Panel Discussion (presented by Epic Games)
       (http://schedule.gdconf.com/session/the-future-of-virtual-reality-luminary-panel-discussion-presented-by-epic-games)
GDC 2016 | Session Scheduler | Building for the Rift with the Oculus PC SDK (presented by Oculus)
       (http://schedule.gdconf.com/session/building-for-the-rift-with-the-oculus-pc-sdk-presented-by-oculus)



There's quite literally dozens of others.  These are just the ones that I may end up looking at.  
VRDC for sure.  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 14, 2016, 08:10 PM

(http://i.imgur.com/BHbQpKo.jpg)

(http://i.imgur.com/9n6w17o.jpg)

(http://i.imgur.com/u9xVXFC.jpg)

Sorry it's all messed up, I'm on my phone. But this was 5 years before the virtual boy.  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 14, 2016, 08:15 PM
We've sure come a long way.

Retro VR lacked persistence.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 14, 2016, 08:18 PM
Quote from: Legend on Mar 14, 2016, 08:15 PMWe've sure come a long way.

Retro VR lacked persistence.
Yep, but it also showed how old a lot of the tech actually is that is being used in modern sets.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 12:12 PM
NeoGAF - View Single Post -  Minecraft VR poisoning the well (Polygon, Toms Hardware etc) (http://www.neogaf.com/forum/showpost.php?p=198373606&postcount=1)

QuoteMinecraft VR will mean a lot for the medium this year and the press went hands-on with it two weeks ago. The game offers two modes for VR: A virtual cinema mode in which the game shows in 3D stereoscopic in front of you on a huge cinema screen. Apparently you can control some selection with your gaze as well. This mode supposedly works really well for what it is. With a touch of a button however you enter full-immersion mode where you control the character in traditional FPS style. This comes as a no shock to most who follow VR developments but traditional FPS traversal is poison in VR. Minecraft has instant and fast motions in all directions with big drops, jumps etc. Users become sweaty and motion-sickness develop rapidly.  Lo-and-behold various impressions on twitter following the event, culminating in hands-on videos like this by Polygon: https://www.youtube.com/watch?v=ZDhlEwXvdZU and Tom's hardware: http://www.tomshardware.com/news/min...sea,31309.html (http://www.tomshardware.com/news/minecraft-vr-oculus-rift-nausea,31309.html)
QuoteOriginally Posted by Tom's hardware
 
 

 
 The NauseaOn my first playthrough of the game, I briefly played in the virtual living room before hopping into the actual Minecraft world. However, the feeling of nausea came around after a few seconds in the unique VR view. Throughout the demo, I had to be cautious about the speed of my head turns and my character's overall movement. When combined, those two actions can result in a dizzying experience. Eventually, the nausea somewhat subsided near the end of the demo. However, there were issues with the game recording software, so video footage wasn't available. I had a slightly better experience on my second run through of the game (which is the video included in this story), but my dizziness lingered as I made my way through the map.Nausea has not been an issue for me in most of the VR games I've played. Even EVE: Valkyrie, with its fast-paced space flight action, didn't make me feel sick, but Minecraft, a simple game of creativity and survival, gave me an uncomfortable experience in VR. It seems, then, that the virtual living room was created for those who might have issues playing the game in a true VR mode.

 
Ultimately Oculus (ironically) are on the verge of poisoning the VR-well in a spectacular fashion right now in their reach for a huge-get with the Minecraft IP. Microsoft... I don't think they really care one way or the other (see: Hololens bs marketing etc). Everyone will want to try this in VR with huge expectations. If the first-impressions are bad (with grown-ups and younger audiences alike) it could turn a huge amount of people off VR.The solution is thankfully really simple: Just drop the full-immersion mode completely! The cinema mode isn't a full VR experience but Oculus and Microsoft *really shouldn't* shoehorn this non-VR game into full-immersion mode with the current design. It is not designed for VR at all as-is.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 12:15 PM
Don't shoe horn vr into your game.  >:(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Mar 15, 2016, 12:32 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 15, 2016, 12:41 PM
Quote from: Mmm_fish_tacos on Mar 15, 2016, 12:15 PMDon't shoe horn vr into your game.  >:(
Yeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 01:46 PM
NeoGAF - View Single Post -  Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=198377446&postcount=1007)

QuoteWhile we wait, a nice little post on reddit about why the PSVR full-RGB OLED screen is divine:
QuoteMost people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR. First of all it has a lower resolution right? Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans. Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels So, for the same amount pixels PSVR has more sub-pixels by 2:3. Now, let's have a look at the resolution and see which display has more sub-pixels. 2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher) Consider the fact that all three displays have almost the same FOV. They may even run some of the same games. The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%. The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power. Consider the DK2: 1920x1080x2 = 4,147,200 Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect. While PSVR manages an increase of 50% in sub-pixel density over the DK2. There's a lot more to technology than reading off the back of the box.

 
https://www.reddit.com/r/playstation...ledrgb_screen/ (https://www.reddit.com/r/playstationvr/comments/4ag7w3/why_psvr_uses_an_oledrgb_screen/)
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 01:58 PM
Quote from: Mmm_fish_tacos on Mar 15, 2016, 12:12 PMNeoGAF - View Single Post -  Minecraft VR poisoning the well (Polygon, Toms Hardware etc) (http://www.neogaf.com/forum/showpost.php?p=198373606&postcount=1)

Basically having a character moving while not moving is the issue?  Why hasn't that been an issue with other games?

RIGS for example.

I haven't really seen Minecraft to have as much jumping around, as much speed.  
I think there has to be other issues with it.  

Quote from: Raven on Mar 15, 2016, 12:41 PMYeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.
Minecraft could very cool in VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 15, 2016, 02:02 PM
Quote from: the-Pi-guy on Mar 15, 2016, 01:58 PMBasically having a character moving while not moving is the issue?  Why hasn't that been an issue with other games?

RIGS for example.

I haven't really seen Minecraft to have as much jumping around, as much speed.  
I think there has to be other issues with it.  
Minecraft could very cool in VR.  
I think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems.  In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 02:05 PM
Quote from: Mmm_fish_tacos on Mar 15, 2016, 02:02 PMI think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems.  In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.
This is what I think too, but that's not inherent to Minecraft. They just need to fix it.
  I'm not really sure that's the case.  Look at t=60, it's very up front and personal.  Maybe it is the case.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 15, 2016, 02:09 PM
Quote from: the-Pi-guy on Mar 15, 2016, 01:58 PMBasically having a character moving while not moving is the issue?  Why hasn't that been an issue with other games?

RIGS for example.

I haven't really seen Minecraft to have as much jumping around, as much speed.  
I think there has to be other issues with it.  
Minecraft could very cool in VR.  
cars.
planes.
mechs.
spaceships.

...i've never played VR but i feel like there is a reason that soo many games use a cockpit style of gameplay.  it might seem dumb on paper but if you expect to be sitting in a machine and controlling the machine's movement it probably is easier to accept that you aren't physically moving unlike playing a human character where you'd expect movement to be via walking.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 15, 2016, 05:33 PM
Announced early.

 (Ubisoft) Werewolves Within - Reveal Trailer - VR Game - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1197394)

QuoteUbisoft is really interested in VR https://www.youtube.com/watch?v=816z7LoBtSQhttps://www.youtube.com/watch?v=xK6tJAOzBJYhttps://www.youtube.com/watch?v=vWBb1LgtITc
 

Ubisoft brings Werewolf party game to virtual reality | Polygon (http://www.polygon.com/2016/3/15/11231148/werewolves-within-ubisoft-werewolf-virtual-reality)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 05:56 PM
Legend what do you think of the Minecraft thing?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 15, 2016, 06:11 PM
Quote from: the-Pi-guy on Mar 15, 2016, 05:56 PMLegend what do you think of the Minecraft thing?  
Kitler seems spot on.

Motion is probably the biggest unknown/problem in VR. Rigs as far as I know is the only VR exclusive game with rapid motion. Maybe they solved it?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2016, 11:14 PM
Quote from: Legend on Mar 15, 2016, 06:11 PMKitler seems spot on.
Motion is probably the biggest unknown/problem in VR. Rigs as far as I know is the only VR exclusive game with rapid motion. Maybe they solved it?
I'm still not convinced.  
I don't really feel like Minecraft is a rapid motion game, but maybe I play it differently.  :P

On a different note, for several reasons I think CV1/Vive/PSVR will probably be the big ones for a while.  

Because any big updates to them would almost very likely take much more powerful hardware to play the games.  With how slow hardware is improving, I doubt that anyone would release a 4K version any time soon, or any other big thing.  
If VR is successful, PSVR2 will come with PS5.  That I'm sure of.
CV2/Vive2 are probably 2-3 years out at least.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 15, 2016, 11:29 PM
Wow.

I just realised my GearVR will have higher resolution than both OR and Vive.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 12:01 AM
Quote from: Legend on Mar 15, 2016, 11:29 PMWow.

I just realised my GearVR will have higher resolution than both OR and Vive.
But will it look better?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 16, 2016, 12:02 AM
Quote from: Mmm_fish_tacos on Mar 16, 2016, 12:01 AMBut will it look better?
Probably be close enough.

Lacking spatial tracking is the much larger issue.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 12:02 AM
Quote from: Legend on Mar 16, 2016, 12:02 AMProbably be close enough.

Lacking spatial tracking is the much larger issue.
And the processing power.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 16, 2016, 12:10 AM
Quote from: Mmm_fish_tacos on Mar 16, 2016, 12:02 AMAnd the processing power.
VRidge: Oculus Rift Emulator for cardboard viewer (http://vizioneck.com/forum/index.php?topic=3301.0)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 01:27 AM
Quote from: Legend on Mar 15, 2016, 11:29 PMWow.

I just realised my GearVR will have higher resolution than both OR and Vive.

There's more to beauty than pixels.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 16, 2016, 02:16 AM
Quote from: the-Pi-guy on Mar 16, 2016, 01:27 AMThere's more to beauty than pixels.  
There's also more to a woman than two natural pines and dog but you still want a nice amount of them.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:26 AM
Quote from: Raven on Mar 16, 2016, 02:16 AMThere's also more to a woman than two natural pines and dog but you still want a nice amount of them.


There might be a lot of them, but you want them to be real and feel good.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:42 PM
PSVR Games and Apps

GamesYoutubeBlogSomethingElseMaybeAnotherThing
100ft Robot Golflink (https://www.youtube.com/watch?v=Q6yg7qkAFXQ)link (http://100ftrobotgolf.com/)
Ace Combat 7link (https://www.youtube.com/watch?v=_zuBSUJfpBk)link (http://acecombat.com/)
Albino Lullabylink (https://www.youtube.com/watch?v=sq53HkrQ9wc)link (http://albinolullaby.com/)
[The Apollo 11 VR Experiencelink (https://www.youtube.com/watch?v=TrsT5W9DpkQ)link (https://www.kickstarter.com/projects/1436197736/the-apollo-11-virtual-reality-experience-education)
Aquarion EvolNonelink (http://www.vrfocus.com/2015/09/aquarion-evol-playstation-vr-videogame-revealed/)
Atom Universelink (https://www.youtube.com/watch?v=nn5F1gg_m1I)link (https://www.kickstarter.com/projects/882445008/atom-universe-a-virtual-reality-theme-park-on-pc-a)
Adriftlink (https://www.youtube.com/watch?v=gwOktjpMbdI)link (http://www.vrfocus.com/2015/05/adrift-confirmed-project-morpheus-vive-uannounced-vr-platforms/)
Ark: Survival Evolvedlink (https://www.youtube.com/watch?v=4lyr6h6Z5Jo)link (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/)
The Assemblylink (https://www.youtube.com/watch?v=e0XVkP6lXOU)link (http://www.totalpsvr.com/the-assembly-coming-to-playstation-vr/)
Battlezonelink (https://www.youtube.com/watch?v=eV-hSL_L-PM)link (http://blog.us.playstation.com/2015/06/16/introducing-battlezone-for-project-morpheus/)
Bebylon Battle Royalenonelink (http://www.roadtovr.com/kite-and-lightning-bebylon-battle-royale/)
Chernobyl VR Projectlink (https://www.youtube.com/watch?v=reIzoNE9WcE)link (http://www.eurogamer.net/articles/2015-12-03-chernobyl-vr-project-to-provide-virtual-tourism-of-nuclear-disaster)
Classroom Aquaticlink (https://www.youtube.com/watch?v=WoxfQJLH6z4)link (http://www.classroomaquatic.com/)
Crystal Riftlink (https://www.youtube.com/watch?v=GfHhkCDDNiw)link (https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler)
Cult Countylink (https://www.youtube.com/watch?v=vtG1HXtghT0)link (http://www.totalpsvr.com/renegade-kids-cult-county-coming-to-playstation-vr/)
Cyber Danganronpa VRlink (https://www.youtube.com/watch?v=Rvl95iitb1g)link (http://www.totalpsvr.com/cyber-danganronpa-vr-class-trial-psvr-screenshots-and-more/)
Dead Secretlink (https://www.youtube.com/watch?v=wkuvw30D8Vg)link (http://blog.us.playstation.com/2015/10/28/dead-secret-delivers-dread-to-ps4-ps3-in-january/)
Distancelink (https://www.youtube.com/watch?v=ia6-wagR2KI)link (http://www.roadtovr.com/first-look-distance-survival-racing-coming-playstation-vr/)
Driveclublink (https://www.youtube.com/watch?v=CR9IAGlqm_g)link (http://www.eurogamer.net/articles/2015-10-28-driveclub-debuts-on-playstation-vr-and-its-mightily-impressive)
Eagle Flightlink (https://www.youtube.com/watch?v=2sDxGdxR0IQ)link (http://www.roadtovr.com/ubisofts-eagle-flight-multiplayer-game-coming-exclusively-to-playsation-vr-breaking/)
Earthlightlink (https://www.youtube.com/watch?v=Qb6agCZvP1g)link (http://www.totalpsvr.com/opaque-media-announce-details-of-earthlight-vr/)
Eclipselink (https://www.youtube.com/watch?v=TCHwk_Ziyas)link (http://www.roadtovr.com/eclipse-is-a-beautiful-sci-fi-exploration-game-now-coming-to-playstation-vr/)
Eve: Valkyrie]link (https://www.youtube.com/watch?v=amtBUkmHS0w)link (http://www.dualshockers.com/2016/02/22/eve-valkyrie-for-playstation-vr-oculus-rift-and-htc-vive-gets-new-explosive-gameplay-trailer/)
FatedNonelink (http://www.vrfocus.com/2015/02/frima-studios-reveal-debut-vr-videogame-fated/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:43 PM
Reserved
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:43 PM
Reserved
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:44 PM
Reserved
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:45 PM
PSVRViveRiftGearVR
Release DateOctober 2016Released
Price399$799$599$99$ + compatible phone
Resolution1920x10802160x12002160x12002560x1440
Field of View100110110?
Refresh Rate120/90909060
DisplayRGB OLED Pentile OLEDPentile OLEDPentile AMOLED
GamesPSVR games (http://vizioneck.com/forum/index.php?msg=152566)Vive Games (http://vizioneck.com/forum/index.php?msg=152567)Oculus Rift Games (http://vizioneck.com/forum/index.php?msg=152568)GearVR games (http://vizioneck.com/forum/index.php?msg=152569)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 03:45 PM
Quote from: the-Pi-guy on Mar 16, 2016, 03:42 PMReserved
Reserved what?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 03:46 PM
Quote from: Mmm_fish_tacos on Mar 16, 2016, 03:45 PMReserved what?  
I reserved that post.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 16, 2016, 03:47 PM
Quote from: the-Pi-guy on Mar 16, 2016, 03:46 PMI reserved that post.  
:-*
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 16, 2016, 03:53 PM
Well that's interesting, I didn't know Raven already had a VR headset.

(http://i.kinja-img.com/gawker-media/image/upload/t_original/1405362014611195427.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 16, 2016, 04:09 PM
Quote from: DerNebel on Mar 16, 2016, 03:53 PMWell that's interesting, I didn't know Raven already had a VR headset.

(http://i.kinja-img.com/gawker-media/image/upload/t_original/1405362014611195427.gif)
Doesn't come with a towel though.  :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 16, 2016, 04:10 PM
That made me laugh
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 16, 2016, 04:11 PM
Quote from: the-Pi-guy on Mar 16, 2016, 03:46 PMI reserved that post.  
What needs multiple posts that can't fit in one?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 16, 2016, 04:17 PM
Quote from: Legend on Mar 16, 2016, 04:11 PMWhat needs multiple posts that can't fit in one?
Banana's dog.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 04:37 PM
Quote from: Legend on Mar 16, 2016, 04:11 PMWhat needs multiple posts that can't fit in one?
It technically could fit in 1 post, but I think it's a little nicer this way.  
Making VR game lists for each platform.  
That first post got messed up.  :P ignore it for now.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 16, 2016, 06:01 PM
Quote from: Legend on Mar 16, 2016, 04:11 PMWhat needs multiple posts that can't fit in one?
The first table is done-ish.  (Still have lots to add).  So you can see what I'm doing without it being a jumbled mess.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 17, 2016, 07:01 AM
I did not see this article previously. Just stumbled across it thanks to the N4G comments section.

Microsoft HoloLens indefinitely delayed - Business Insider (http://www.businessinsider.com/microsoft-hololens-indefinitely-delayed-2016-2)

Some key points in this article:

- A consumer version of HoloLens is not happening any time soon
- Kinect was pushed into the market before it was truly ready and ended in disappointment
- Microsoft was never able to get the big developers to really commit to Kinect
- HoloLens is trying to reinvent computing and how we interact with programs which has developers starting from scratch in some ways
- The $3,000 developer version of HoloLens is intended to get more practical testing without consumer backlash
- "If a consumer bought one today, they would have 12 things to do with it. And they would say 'Cool. I bought a $3,000 product that I can do 12 things with and now it's collecting dust."
- The man behind HoloLens wants people to stop misrepresenting what HoloLens can actually do
- Microsoft, in nearly every public demo, has made it look like the device puts you in a big world surrounded by holograms
- The implicit promises Microsoft has made with stage demos like Minecraft are not actually what the device is capable of
- The field of view is so small that only a tiny rectangle worth of vision is there to view holograms
- Google Glass ended up failing because reality didn't match hype
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: ethomaz on Mar 17, 2016, 12:08 PM
We need some years yet to holographics.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 17, 2016, 01:43 PM
i think ms is smart to invest in the halolens technology.  that shame would be cool if it actually worked as advertised.  but yeah,.. it has to work first.   in a few years time they can probably fix the FoV problem cheaply enough and get better tracking technology for walls and stuff.  actually it is the input that i'm most worried about because voice control just isn't 100% enough especially in non-english and the wagging the finger control looks terrible.

still.  if/when it works it will be a big hit i think.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 17, 2016, 02:12 PM
Quote from: kitler53 on Mar 17, 2016, 01:43 PMi think ms is smart to invest in the halolens technology.  that shame would be cool if it actually worked as advertised.  but yeah,.. it has to work first.   in a few years time they can probably fix the FoV problem cheaply enough and get better tracking technology for walls and stuff.  actually it is the input that i'm most worried about because voice control just isn't 100% enough especially in non-english and the wagging the finger control looks terrible.

still.  if/when it works it will be a big hit i think.
It will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 17, 2016, 02:29 PM
Quote from: Raven on Mar 17, 2016, 02:12 PMIt will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.
gaming to a certain extent.  i view halolens as a replacement to smartphones.  it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.

but it will be amazing to have google maps on that kind of device.  or bring up reviews to a cafe your looking at.  or taking a call hands free.  or other smartphone esque stuff.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 17, 2016, 04:53 PM
Quote from: kitler53 on Mar 17, 2016, 02:29 PMgaming to a certain extent.  i view halolens as a replacement to smartphones.  it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.

but it will be amazing to have google maps on that kind of device.  or bring up reviews to a cafe your looking at.  or taking a call hands free.  or other smartphone esque stuff.
Good hololens gaming will still be stationary and flat. Like a giant smartphone floating in front of you.

AR games tend to suck once the cool factor runs out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 03:18 PM
QuotevorpX is a 3D-driver for DirectX9-11 games that is specifically geared towards VR-devices like the Oculus Rift. Additionally to 'making games 3D' it offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.

Supported Games - vorpX - VR 3D-Driver for Oculus Rift (http://www.vorpx.com/supported-games/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 04:25 PM
Why couldn't they make it easier to make a decision.  :(
I really want PC VR, I really want PSVR.  I can't get both right now.  :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 18, 2016, 04:49 PM
Quote from: the-Pi-guy on Mar 18, 2016, 04:25 PMWhy couldn't they make it easier to make a decision.  :(
I really want PC VR, I really want PSVR.  I can't get both right now.  :(
Which one has the games your looking forward to the most?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 04:51 PM
Quote from: Mmm_fish_tacos on Mar 18, 2016, 04:49 PMWhich one has the games your looking forward to the most?
Short term, probably PSVR when it comes to actual VR games.
Long term, that would be anyone's guess.  :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 10:16 PM
The VR threads are my threads.  Apparently.

 in the span of about 3 years, I will have bought 7 different VR headsets - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1198284)

QuoteGoing back to 2013, I have bought an Oculus Rift DK1, an Oculus Rift DK2 (actually, 4 of them), a Gear VR, a dedicated Google Cardboard holder, and I have an Oculus Rift CV1 preordered, an HTC Vive Preordered, and a Playstation VR preordered.  I paid full price for all of them, I was not a rift kickstarter backer, and I did not attend the Unity Vision Summit where they gave away Vives. And I'll probably switch to the next iteration of the Galaxy Note this year and get the new Gear VR with it.
 Going forward, I'd expect to buy the eventual Apple and Nvidia VR headsets when they release. And I'd love to get my hands on a hololens or google glass.
 This is testament to how quickly VR is evolving and I fudgy love it. Just a heads up that many of the consumer headsets just around the corner probably are not meant to last 3 or so years. Expect better headsets to come very quickly, and your own headset to become outdated much quicker than you'd think. In about a couple of years, for example, Foveated Rendering will become feasible for consumer products and make all our current headsets obsolete. VR headsets for the next 1/2 decade or so will iterate rapidly much the same way video cards and 3D accelerators did in the second half of the 90's.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 10:31 PM
Think I will try to get the Oculus Rift when I can.  
Unless it slips to like August, at which point I will get PSVR for sure.  

Will at some point get both though.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 18, 2016, 10:42 PM
Quote from: the-Pi-guy on Mar 18, 2016, 10:31 PMThink I will try to get the Oculus Rift when I can.  
Unless it slips to like August, at which point I will get PSVR for sure.  

Will at some point get both though.  
I'm tempted to build my own.

Shouldn't be too hard since there's open source software out there.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 18, 2016, 10:44 PM
Quote from: Legend on Mar 18, 2016, 10:42 PMI'm tempted to build my own.
Shouldn't be too hard since there's open source software out there.
But where are you going to get customized fabric for your headset?  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 18, 2016, 11:54 PM
Quote from: the-Pi-guy on Mar 18, 2016, 10:44 PMBut where are you going to get customized fabric for your headset?  ;)
I hear MS has some left over school girl uniforms.  ;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 02:03 AM

:o

Preview: 'John Wick: The Impossible Task' Puts You in the Shoes of an Elite Assassin - Road to VR (http://www.roadtovr.com/preview-john-wick-impossible-task-puts-shoes-elite-assassin/)

I'll Get to play as john Wick, This is just too awesome.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 02:57 AM

I don't know what to think about this.,
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 02:58 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 02:03 AM

:o

Preview: 'John Wick: The Impossible Task' Puts You in the Shoes of an Elite Assassin - Road to VR (http://www.roadtovr.com/preview-john-wick-impossible-task-puts-shoes-elite-assassin/)

I'll Get to play as john Wick, This is just too awesome.
Looks like Unity's solution just a bit more refined.

Both will be amazing tools for tweaking things during game testing. "No, that doesn't look quite right." Pause game and make change still in headset. "Perfect!"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:01 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 02:57 AM

I don't know what to think about this.,
Thought it was a scam, then I saw it was the official samsung channel.

Even if it only slightly works, that's amazing. Inner ear seems to be the primary reason people get sick in VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:04 AM
Quote from: Legend on Mar 19, 2016, 03:01 AMThought it was a scam, then I saw it was the official samsung channel.

Even if it only slightly works, that's amazing. Inner ear seems to be the primary reason people get sick in VR.
But do you really want to almost fall over when you play?


lol.

(http://www.roadtovr.com/wp-content/uploads/2016/03/steamvr-desktop-theater-mode.jpg)

VR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:10 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMBut do you really want to almost fall over when you play?

Yes, 100 times yes.

Would be no different than paying for an expensive chair like this:

(http://i.imgur.com/gl8hkDT.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:10 AM
I'm having a hard time seeing VR as a fad. They are doing so many cool things with it already.

Quote from: Legend on Mar 19, 2016, 03:10 AMYes, 100 times yes.

Would be no different than paying for an expensive chair like this:

(http://i.imgur.com/gl8hkDT.gif)
But thats really not the same thing, As the chair moves with you.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:12 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMVR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)

Take all my money. I give in.

VR houses will be the stupidest most amazing aspect of the tech.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:17 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:10 AMBut thats really not the same thing, As the chair moves with you.
It's the same, or at least should be the same if the headphones really work.

People in video seem to be tipping because they're counteracting the simulated force.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:18 AM
Oculus Home

(https://s3.amazonaws.com/static.oculus.com/website/2016/03/gdcblog4.png)

Quote from: Legend on Mar 19, 2016, 03:12 AMTake all my money. I give in.

VR houses will be the stupidest most amazing aspect of the tech.
I thought it would be stupid too. Like why would I ever want to sit in my room in a vr room playing standard games. But the VR game room would be so much better than anything I could afford to actually make.  And It's like a total escape. Like currently I have a hard time playing games, With the kids in the background and the tv going these so many distractions. But this seems to solve that when I just want to get away for an hour or two and Game.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 19, 2016, 03:35 AM
They really need to come up with away to track your keyboard and mouse.  As well as your drink. I think I need to invest in some straws.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:54 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:35 AMThey really need to come up with away to track your keyboard and mouse.  As well as your drink. I think I need to invest in some straws.
Vive has a camera that can do passthrough and kinda track stuff.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 19, 2016, 04:34 AM
Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMBut do you really want to almost fall over when you play?


lol.


Tacos I shared this earlier!


Quote from: Mmm_fish_tacos on Mar 19, 2016, 03:04 AMVR lan parties!?!
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)

This happened way sooner than I expected.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 19, 2016, 03:41 PM
Don't blink or you'll miss this look at Millennium Falcon VR coming to Disney parks | Polygon (http://www.polygon.com/2016/3/16/11250268/pilot-millennium-falcon-vr-video-disney)

Apparently one of the new rides at Disney will use VR and consumer headsets. Runs on unreal engine.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 20, 2016, 12:10 AM
Quote from: Legend on Mar 19, 2016, 03:41 PM.
Have you looked into Open Source VR?  
The hardware and software are both open source.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 20, 2016, 12:23 AM
Quote from: the-Pi-guy on Mar 20, 2016, 12:10 AMHave you looked into Open Source VR? 
The hardware and software are both open source. 
I checked out their website a few days ago which is what made me think of building my own in the first place  ;D

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 20, 2016, 03:48 AM
NeoGAF - View Single Post -  PSVR Price: $399/€399/£349/¥44,980, no camera/move, launching October (http://www.neogaf.com/forum/showpost.php?p=198655190&postcount=6418)

Quote
QuoteOriginally Posted by crackhead_bob
  (http://vizioneck.com/forum/showthread.php?p=198630474#post198630474)
 

 
 Those move controllers look retarded with the glowing orbs, If not full blown gloves, couldn't they design something akin to a band that wraps around the palms, similiar to brass knuckles? The headset alone is ridiculous.

 
It's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 20, 2016, 03:52 AM
Quote from: the-Pi-guy on Mar 20, 2016, 03:48 AMNeoGAF - View Single Post -  PSVR Price: $399/€399/£349/¥44,980, no camera/move, launching October (http://www.neogaf.com/forum/showpost.php?p=198655190&postcount=6418)
It's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
 
Rekt
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 03:32 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 04:36 PM
Tacos, you have Oculus preordered, right?
Any idea on when you're getting it?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 04:58 PM
Quote from: the-Pi-guy on Mar 21, 2016, 04:36 PMTacos, you have Oculus preordered, right?
Any idea on when you're getting it?  
Should be in the first wave. I'm still waiting on a shipment email.  :-\
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 05:07 PM
Spoiler for ViveBox:
(http://i.imgur.com/ODx841l.jpg)<br>(http://i.imgur.com/gnHL6mm.jpg)<br>(http://i.imgur.com/FxpKYbZ.jpg)<br>

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 05:52 PM
Quote from: Mmm_fish_tacos on Mar 21, 2016, 04:58 PMShould be in the first wave. I'm still waiting on a shipment email.  :-\
When will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)

The page is new, but I guess:
"The order status page hasn't been updated yet but I'm guessing it is happening soon™."
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 05:55 PM
Quote from: the-Pi-guy on Mar 21, 2016, 05:52 PMWhen will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)

The page is new, but I guess:
"The order status page hasn't been updated yet but I'm guessing it is happening soon™."
Yeah. Nothing yet.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 08:42 PM
Gives me such a DK64 vibe.  :o



I am so ready to jump on the Oculus train.  I am absolutely obsessing about it at this point.  
Urgh someone give me something!  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 08:44 PM
Quote from: the-Pi-guy on Mar 21, 2016, 08:42 PMGives me such a DK64 vibe.  :o



I am so ready to jump on the Oculus train.  I am absolutely obsessing about it at this point.  
Urgh someone give me something!  :P
Why didn't you preorder Pi!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 08:45 PM
Quote from: Mmm_fish_tacos on Mar 21, 2016, 08:44 PMWhy didn't you preorder Pi!
Because at the time, I wasn't prepared to spend 600$.
Wasn't prepared until like 3 days ago.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Mar 21, 2016, 08:46 PM
Quote from: the-Pi-guy on Mar 21, 2016, 08:42 PMGives me such a DK64 vibe.  :o



I am so ready to jump on the Oculus train.  I am absolutely obsessing about it at this point.  
Urgh someone give me something!  :P
because the graphics look like an n64 game?

for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 08:48 PM
Quote from: kitler53 on Mar 21, 2016, 08:46 PMbecause the graphics look like an n64 game?

for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Yes, the graphics, the rhythmic music, the gameplay a little bit.
It probably doesn't.  But I'm okay with that.    
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 09:11 PM
Quote from: kitler53 on Mar 21, 2016, 08:46 PMbecause the graphics look like an n64 game?
for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
Probably the only reason it is exclusive, is because it's an Oculus title.

For a lot of games (like Lucky's Tale) the biggest thing is not going to be this weird new experience only on VR (one that would be awful without VR), but enhancing the types of experiences we already have.  

I think we're going to be seeing a lot of room for both.  
New weird games like Job Simulator and Eagle Flight, that you probably could do without VR.  But way more fun in VR.  Without VR they are just awkward experiences.  Whereas in VR, they can be funny.  You can throw a can of oil at some customer.  Hand them some gross food.  A lot of little things that can be done without VR, but are awkward without it.  
Those experiences that you can't really have without it.


I also think it'll improve traditional games.  Control wise, it feels amazing to be able to look up at something.  It feels amazing to be able to turn around, etc.
Visually, (tacos has talked about this), there's some absolutely stunning experiences.  Getting up close to NPCs sounds crazy.  


I'm very very very very excited for this stuff.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 10:17 PM
So I preordered a Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 21, 2016, 10:43 PM
Quote from: the-Pi-guy on Mar 21, 2016, 10:17 PMSo I preordered a Rift.  
So you did!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 10:48 PM
Quote from: Legend on Mar 21, 2016, 10:43 PMSo you did!
Yes, yes I did.  
Vive is kinda outside my price range.
PSVR is too far away.

My VR hype is driving me mad right now.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 21, 2016, 10:57 PM
Quote from: the-Pi-guy on Mar 21, 2016, 10:17 PMSo I preordered a Rift.  
Awesome. July?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Mar 21, 2016, 10:58 PM
Quote from: the-Pi-guy on Mar 21, 2016, 10:48 PMYes, yes I did.  
Vive is kinda outside my price range.
PSVR is too far away.

My VR hype is driving me mad right now.  
(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 21, 2016, 10:59 PM
Quote from: Mmm_fish_tacos on Mar 21, 2016, 10:57 PMAwesome. July?
Yeah,, that's what it says.  :/
Hoping things go better though....  

Quote from: Raven on Mar 21, 2016, 10:58 PM(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)
My biggest regret....


is waiting 3 months to do this.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 01:15 AM
Just the fact that they have all these bundles for the Oculus Rift, I wonder if they are going to end up shipping those before some of the pre-orders.  :P

Honestly if I see one in-store before I get mine, I'm cancelling my order and picking it up there.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 01:44 AM
Quote from: the-Pi-guy on Mar 22, 2016, 01:15 AMJust the fact that they have all these bundles for the Oculus Rift, I wonder if they are going to end up shipping those before some of the pre-orders.  :P

Honestly if I see one in-store before I get mine, I'm cancelling my order and picking it up there.  
OR is being sold in stores?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 01:52 AM
Quote from: Legend on Mar 22, 2016, 01:44 AMOR is being sold in stores?

Yes:


CEO:  (http://www.roadtovr.com/the-oculus-rift-will-be-in-retail-stores-come-april/)"And we feel like once you see it, you're gonna want it. So getting it into... broad retail around the world is going to be very important to the success of VR and to the success of Oculus and the Rift, and we're working on that as we speak. We're going to be in retail starting in April."


Best Buy has Oculus Bundles (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879&ref=199&loc=TnL5HPStwNw&acampID=1&siteID=TnL5HPStwNw-jYo8dFpxxN4RSfxXy0mRFw)

Amazon has Oculus Bundles, (no Oculus standalones yet) shipping in April (http://www.amazon.com/Oculus-Rift/dp/B00VF0IXEY/)

Quote from: Palmer
Quote2) Were any Rifts allocated to physical retailers for launch?
We're allocating a limited number of Rifts to select US retail locations for April. Retail is a fine option (though there will be very limited quantities), but by pre-ordering you reserve your place in line.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 02:22 AM
I thought they meant in store demos.

Buying off the shelf is great!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 02:26 AM
Quote from: Legend on Mar 22, 2016, 02:22 AMI thought they meant in store demos.
Buying off the shelf is great!
I just wonder what they are going to do now.  They were talking about April, but the pre-orders are backed up until July.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 04:10 AM
Quote from: Mmm_fish_tacos on Mar 21, 2016, 05:55 PMYeah. Nothing yet.
Was there an order on the page with no info?
Or no order at all?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 06:36 AM
I thought for sure I already posted VR roller coasters, but I guess not

(http://i.imgur.com/uKtwURL.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 22, 2016, 10:15 AM
Quote from: the-Pi-guy on Mar 22, 2016, 04:10 AMWas there an order on the page with no info?
Or no order at all?
I have my order info. Just no shipping info.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 03:04 PM
This is kinda funny:
(https://i.imgur.com/zylovQj.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 03:10 PM
Quote from: the-Pi-guy on Mar 22, 2016, 03:04 PMThis is kinda funny:
(https://i.imgur.com/zylovQj.jpg)
Took me a while to get it  ;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 09:16 PM
With less than a week till launch, this feels appropriate - GIF on Imgur (http://imgur.com/C9q89Oo)
Apollo 11 VR (http://imgur.com/gallery/mCzTX)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 10:40 PM
Help me help you by helping me help you (HMHYBHMHY #1) : oculus (https://www.reddit.com/r/oculus/comments/4biw0z/help_me_help_you_by_helping_me_help_you_hmhybhmhy/)
QuoteWith Rift launching in a matter of days, I don't have time to troll around Reddit trying to figure out what people want. Top comment as determined by the community gets a response at the end of the day, so upvote wisely.
(Don't waste your upvotes asking about granular shipping updates, that is happening soon, no amount of questions will make it happen faster)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 22, 2016, 10:52 PM
Quote from: the-Pi-guy on Mar 22, 2016, 09:16 PMWith less than a week till launch, this feels appropriate - GIF on Imgur (http://imgur.com/C9q89Oo)
Apollo 11 VR (http://imgur.com/gallery/mCzTX)
I expected the train to crash  ::)


Also less than a week!?!?!?!?!?!?!?!?!? WTF in heck!?!?!?!?!!?!?!?!? 2016 seems to be the year of me losing track of time. Far Cry, SFV, and the Division all snuck up on me. Now OR too!

Do we have a hype thread?

EDT: Make a new hype thread Pi!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 22, 2016, 10:54 PM
Quote from: Legend on Mar 22, 2016, 10:52 PMI expected the train to crash  ::)


Also less than a week!?!?!?!?!?!?!?!?!? WTF in heck!?!?!?!?!!?!?!?!? 2016 seems to be the year of me losing track of time. Far Cry, SFV, and the Division all snuck up on me. Now OR too!

Do we have a hype thread?

EDT: Make a new hype thread Pi!
Should I still make a new hype thread?  
I think I can make a good one.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 04:26 AM
I feel like I went through the stages of grief.  
1->(2)->3->5

In that order.  
But I'm feeling much better.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 23, 2016, 04:54 AM
YAY!!!
(http://i.imgur.com/DAIIAHe.png)

Ships April 18th though :(
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 05:01 AM
Quote from: Legend on Mar 23, 2016, 04:54 AM:(
Hey, none of this sad face business.  
I'm the one that deserves the sad face business.  


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 04:28 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 23, 2016, 04:51 PM
Quote from: the-Pi-guy on Mar 23, 2016, 04:28 PM
Heavy Rain is real!!


But seriously though, that video is amazing. VR is going to be even bigger than I was expecting.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 23, 2016, 04:58 PM
Quote from: Legend on Mar 23, 2016, 04:51 PMBut seriously though, that video is amazing. VR is going to be even bigger than I was expecting.
Yeah!  
Just sitting at the desktop will be amazing.  I'll just have the desktop be transparent and spend the rest of my life just looking at the desktop. :o

I'm blown away by all the stuff coming for it.  
All the hardware, all the software, all the big names behind it.

Lot of things that I was like this would be really cool for VR.  (Which is exactly why it won't be happening.)
But nope, here it is.  Day 1 even.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 23, 2016, 05:09 PM
We can stop beating around the bush, what we all want is here!!! VR to sell like hotcakes confirmed!!

Pornhub Just Launched a Free VR Channel and It Is Wild (http://gizmodo.com/pornhub-just-launched-a-free-vr-channel-and-it-is-wild-1766603651)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Mar 23, 2016, 05:25 PM
I can't see how vr will fail at this point. There so much hype and so many companies behind it. It's going to be awesome
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 24, 2016, 09:58 PM
I'm blown away how little some people know about VR.
I literally just saw this comment on GAF
-"Is the PSVR going to be 3D or are they just showing a 2D image"


Plus there's always comments like
-"Why would the PSVR need the camera?"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 25, 2016, 05:34 PM
Blog — Asynchronous Timewarp on Oculus Rift | Oculus (https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 27, 2016, 01:36 AM
Vive, SDE samples

                       
       
   

    SDE Samples on HTC Vive - Album on Imgur (http://imgur.com/a/5gPLC)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Mar 27, 2016, 07:09 PM
Sony is open to enabling PSVR on PC

MSDefenseForce comments on Nikkei Japan Interview with Sony: sony is okay with bringing PSVR to PC in the future. But currently focus for bringing it for games on PS4 (https://www.reddit.com/r/PSVR/comments/4c6098/nikkei_japan_interview_with_sony_sony_is_okay/d1fbhri)

Good idea imo.

And Happy Qwanza!!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 28, 2016, 10:52 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 28, 2016, 11:06 PM
Room scale vr.

                Untitled - Gfycat
     (https://gfycat.com/ImperfectSeparateElephant)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 30, 2016, 11:00 PM
Save the puppy you monsters:
(http://i.imgur.com/tWIIzAr.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 30, 2016, 11:06 PM
What if someone was basically born into VR?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 30, 2016, 11:09 PM
Quote from: the-Pi-guy on Mar 30, 2016, 11:06 PMWhat if someone was basically born into VR?
They'd have a horrible life.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 01:00 PM
(http://i.imgur.com/jneHEwh.png)

I haven't got this email yet, but my page has changed to show they've removed shipping cost. Seems they are shipping for free to make up for the cluster fudge. That's cool with me.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 01:25 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 01:00 PM(http://i.imgur.com/jneHEwh.png)

I haven't got this email yet, but my page has changed to show they've removed shipping cost. Seems they are shipping for free to make up for the cluster fudge. That's cool with me.
Shoot. :(  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 01:34 PM
Quote from: the-Pi-guy on Apr 02, 2016, 01:25 PMShoot. :(  
Did you check yours Pi?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 04:46 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 01:34 PMDid you check yours Pi?
Well mine is scheduled for July, so... nothing really to check. :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 05:37 PM
Quote from: the-Pi-guy on Apr 02, 2016, 04:46 PMWell mine is scheduled for July, so... nothing really to check. :P
They should have giving you free shipping, from the sound of things.

I'm starting to worry about bit about oculus.  These lens issue sound pretty bad.

(http://i.imgur.com/RtKUzT8.jpg)

Apparently high contrast screens will have a god ray.  And no it's not ment to look like that. Should be white and black, nothing else.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 06:10 PM
Just got my "sorry" email.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 02, 2016, 06:17 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 05:37 PMThey should have giving you free shipping, from the sound of things.

I'm starting to worry about bit about oculus.  These lens issue sound pretty bad.

(http://i.imgur.com/RtKUzT8.jpg)

Apparently high contrast screens will have a god ray.  And no it's not ment to look like that. Should be white and black, nothing else.
Yeah it's odd how DK2 seems so much better in that regard.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 06:32 PM
Optical Properties of Current VR HMDs | Doc-Ok.org (http://doc-ok.org/?p=1414)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 07:28 PM
I'm tempted to order a Vive, but I shouldn't.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 02, 2016, 08:00 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 07:28 PMI'm tempted to order a Vive, but I shouldn't.
If you're worried about Oculus, just wait for Vive to release too.

There will be so many comparison videos once both are out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 09:07 PM
In the next couple weeks we should learn more.  

I'm definitely sticking with OR though.  Don't want to throw down $800.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 09:43 PM
Quote from: the-Pi-guy on Apr 02, 2016, 09:07 PMIn the next couple weeks we should learn more.  

I'm definitely sticking with OR though.  Don't want to throw down $800.  :P

But how much is touch going to cost?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 11:00 PM
Probably 100-200$.  Don't think I'll be buying it this year.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 02, 2016, 11:24 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 07:28 PMI'm tempted to order a Vive, but I shouldn't.
I want everything!! Mostly psvr tho since my pc is not super
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 11:31 PM
Quote from: Dr. Pezus on Apr 02, 2016, 11:24 PMI want everything!! Mostly psvr tho since my pc is not super
Build a super pc!


Wut!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 02, 2016, 11:37 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 11:31 PMBuild a super pc!


Wut!
The possibilities really are endless!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 11:40 PM
Quote from: Dr. Pezus on Apr 02, 2016, 11:37 PMThe possibilities really are endless!
If only my wallet was the same.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 02, 2016, 11:48 PM
Quote from: Mmm_fish_tacos on Apr 02, 2016, 05:37 PMThey should have giving you free shipping, from the sound of things.
Doesn't mean they will.  It's not really going to affect when I get it.  It removed my shipping with a note of "Does not include shipping"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 02, 2016, 11:53 PM
Quote from: the-Pi-guy on Apr 02, 2016, 11:48 PMDoesn't mean they will.  It's not really going to affect when I get it.  It removed my shipping with a note of "Does not include shipping"
Yeah, they will. The did for everyone that ordered before today or yesterday.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 12:01 AM
(http://i.imgur.com/PASN71K.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 03, 2016, 12:02 AM
Quote from: the-Pi-guy on Apr 03, 2016, 12:01 AM(http://i.imgur.com/PASN71K.jpg)
What is that?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 12:05 AM
Quote from: Mmm_fish_tacos on Apr 03, 2016, 12:02 AMWhat is that?
I'm not sure how well it actually works but :

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 03, 2016, 01:01 AM
I've seen that nefore, what games are they using with iy?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 02:01 PM
^no idea.  On another note I had a dream that I used PSVR, the screen looked really good.  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 03, 2016, 03:13 PM
Quote from: the-Pi-guy on Apr 03, 2016, 02:01 PM^no idea.  On another note I had a dream that I used PSVR, the screen looked really good.  


In my dream I was waiting for OR in the morning.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 07:15 PM
Quote from: Legend on Apr 03, 2016, 03:13 PMIn my dream I was waiting for OR in the morning.
So in my dream, I was in some sort of classroom, and they announced the PS4.5.  Its focus was for VR.  And I had the PSVR in my backpack, and in this classroom, a ton of people were plugging into the same system.  I took it out of my backpack and it looked insanely clear.  I was getting really excited and wanted to tell you guys how amazing the PSVR looks.  And then it was like it went out of focus.  Suddenly there was really awful screen door effect and other issues.

That's when I woke up I think.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 03, 2016, 07:47 PM
Some (not so) nice words by the "Creative Director at Ubisoft Montreal. Far Cry 4, Assassin's Creed 3, Spore, Sims 2 etc."
(http://i.imgur.com/dAjHqd9.png)
(http://i.imgur.com/0kkRzpp.png)
(http://i.imgur.com/E1fk7xD.png)
(http://i.imgur.com/EIbLjk3.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 03, 2016, 07:59 PM
Guess that studio won't be making VR games soon  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 04, 2016, 03:30 PM
Roomscale is apparently killer:

QuoteIf you have the space for it, for my money, the HTC Vive blows the Oculus out the water as a long term investment.
Room scale VR is amazing, but does ideally need you to make space in your life to accommodate it. Having a Holodeck in your home doesn't come without it's drawbacks.
VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace.

Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 04, 2016, 03:36 PM
Quote from: the-Pi-guy on Apr 04, 2016, 03:30 PMRoomscale is apparently killer:

Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Or should be capable of the same thing. Or close too it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 04, 2016, 03:39 PM
Quote from: Mmm_fish_tacos on Apr 04, 2016, 03:36 PMOr should be capable of the same thing. Or close too it.
No motion controller for OR yet, but later this year, the only big difference will be the FOV and the camera included.  
I guess OR looks better, but Vive's FOV gives it advantages for Roomscale.  
I wonder if we'll see some sort of camera add on.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 04, 2016, 08:38 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 05, 2016, 05:03 AM
Vive is arriving

Vive delivered! CA, US : Vive (https://www.reddit.com/r/Vive/comments/4dcabv/vive_delivered_ca_us/)

Quote from: the-Pi-guy on Apr 04, 2016, 08:38 PM

I wonder how that works.

Could be intercepting GPU calls, or could be just mapping motion to mouse. Need to see demos with more games!

EDT: yeah seems to just be mapping to mouse control. Image is in 2D.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 05, 2016, 04:17 PM
Quote from: Legend on Apr 05, 2016, 05:03 AMVive is arriving

Vive delivered! CA, US : Vive (https://www.reddit.com/r/Vive/comments/4dcabv/vive_delivered_ca_us/)

I wonder how that works.

Could be intercepting GPU calls, or could be just mapping motion to mouse. Need to see demos with more games!

EDT: yeah seems to just be mapping to mouse control. Image is in 2D.
There seems to be a lot of interest in automagically making those types of games into VR.  
Will be interesting to see what types of applications people come up with.  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 06, 2016, 05:07 PM
QuoteSo, since Home came out, I've been using my DK2 like crazy. Earlier today the foam on the left side of the DK2 detached. I thought "no biggie, I'll just crazy glue it back on". So I added a nice line of glue, pressed the foam on, waited a few mins and proceeded to play Gunjack for about 15 mins. At that point I got thirsty and went to take the HMD off, which is when I noticed the Rift had glommed itself to my left cheek (Resistance is futile!). It seems some of the glue had seeped through the foam and glued my cheek to the cushion.

After a few seconds of panic, I calmed down enough to call my neighbor to come over and help me, which he did (after he laughed his dog off). Now after an hour my face is Rift free and I'm the owner of a nice, baby smooth, acetone peeled cheek. :D

Moral of the story: Always let the glue dry.


GLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)


QuoteFOV is a tricky one but it doesn't affect me at all. Everytime I went into a game, I never noticed it. I only get fully-immersed every now and then, but right now I'm really focussing on the headset and the software, so I'm always aware that it's new and that I should be excited. I think immersion will improve as you use the Rift more, you will start to focus less on the fact you're actually wearing a headset.

Screen door effect is definitely there, it's not noticeable in bright games, but dark ones and ones with text can make it appear. You forget about it.

Resolution is lower than I expected, you can't replace a monitor with this. However, I could comfortably watch Netflix in it. Games look A-OK in terms of resolution.

Overall Impressions fudge yeah! I love VR! It's worth the wait, it's crazy good. Like, just, guys. I hope you all get your Rift soon, incredible piece of technology!

I think my mother summed it up brilliantly, she said:

"But it's like a dream, I have a memory of what just happened like it was real" She called it "mindblowing" and it really is mindblowing.

Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)


QuoteHaving my own personal private cinema room is insane. Its so effortless. Crack open a beer and pull up a movie on Netflix and i'm there. I'm actually THERE (Presence is a utterly mind-blowing feeling, especialy when you're immersed in a movie, WHILST immersed in a virtual cinema...).

I have already spent 8 hours today watching movies. I actually want to just WATCH things now, as opposed to lazily browsing Reddit whilst something plays on my second display in my peripheral.

This is just crazy, Palmer, you beautiful basket, thank you for bestowing this glorious gift of VR upon us humble consumers.
Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 06, 2016, 11:03 PM
Quote from: the-Pi-guy on Apr 06, 2016, 05:07 PMGLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)


Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)

Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
Now I want Inception: The Game VR
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 06, 2016, 11:16 PM
Universe Sandbox supports VR.  
Steam Community :: Group Announcements :: Universe Sandbox ² (http://steamcommunity.com/games/230290/announcements/detail/969772326721435032)

Which seems like it could be awesome, and then really really really suck at some point.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 07, 2016, 07:07 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 07, 2016, 07:09 PM
It would be really nice if they would ship my rift.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 01:11 AM
My gear arrived today!

Didn't expect it for another 10 days. Setting up now.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 01:44 AM
Quote from: Legend on Apr 10, 2016, 01:11 AMMy gear arrived today!

Didn't expect it for another 10 days. Setting up now.
Give your thoughts!  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 02:34 AM
Quote from: Legend on Apr 10, 2016, 01:11 AMMy gear arrived today!

Didn't expect it for another 10 days. Setting up now.
So how is it?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 02:35 AM
Quote from: Mmm_fish_tacos on Apr 10, 2016, 02:34 AMSo how is it?
He's still gone in that place!  It's taken his mind, and his heart.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 02:41 AM
Quote from: the-Pi-guy on Apr 10, 2016, 02:35 AMHe's still gone in that place!  It's taken his mind, and his heart.  
It's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 02:42 AM
INCREDIBLE!!!

Screen is kinda blurry, Has some screen door effect too. Jitters a bit.

Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.


Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.


Played about an hour I think, and I'm really looking forward to some good software.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 02:45 AM
Quote from: Legend on Apr 10, 2016, 02:42 AMINCREDIBLE!!!

Screen is kinda blurry, Has some screen door effect too. Jitters a bit.

Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.

Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.

Played about an hour I think, and I'm really looking forward to some good software.
This was your first real VR experience, yes?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 02:49 AM
Quote from: the-Pi-guy on Apr 10, 2016, 02:45 AMThis was your first real VR experience, yes?  
Essentially.


Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 02:51 AM
QuoteRight, so viewers of my show know I've been rolling 2 x GTX 970s for about a year now and that's gone surprisingly smooth. I only ever had one quirky demo that didn't like the pair. Otherwise, it's been plain sailing.
Well, with the recent arrival of my Vive, I've now found an added bonus of this configuration - having the extra HDMI port (2 total) means I can operate the units simultaneously!
That is pretty dang cool. One machine, two HMDs. Two DIFFERENT games. Luckey's Tale and Audioshield, for instance. No discernable lag so far. It's beautiful. We'll show this off live some night and see how the performance is with OBS and streaming in tandem, but dang, I did not expect such a cool result.
Anyway, that's my little discovery of the day. Hope it helps somebody.
SLI Bonus: Two HMDs at same time! (Rift & Vive) : oculus (https://www.reddit.com/r/oculus/comments/4dy3di/sli_bonus_two_hmds_at_same_time_rift_vive/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 02:52 AM
Quote from: Legend on Apr 10, 2016, 02:42 AMINCREDIBLE!!!

Screen is kinda blurry, Has some screen door effect too. Jitters a bit.

Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.


Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.


Played about an hour I think, and I'm really looking forward to some good software.
I guess you know that you can adjust the screen. I had a problem with it going blurry and I think it's because the IDP isn't right for my eyes. So one eye would get kind of blurry sometimes. Screen door is there for sure, sometimes it would go away depending on the quality of the software, but when you first put it on you're looking for everything you've been reading about so it's hard to ignore. The high end headsets should be a lot better.  The weight is going to be a lot better in the real headsets, the straps are much better designed to distribute the weight around. The quailty should also be a lot better. Even though the screen is Higher resolution it's really not as the phone cant power it that well. I still believe actual resolution is less than 1080.

Try out the dreamworks app. I think that was the best vr experience I had on the Gearvr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 10, 2016, 05:40 PM
Quote from: Mmm_fish_tacos on Apr 10, 2016, 02:41 AMIt's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.
What happened with yours?


I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.

What VR needs is better comfort, better tracking, and better software.

My best experience has been the Netflix app. The environment is just so good. It simulates head movement as you look around giving everything a real feeling. With a low light show playing, it looks eerily real.

Most other software is ugly, low resolution, pivot only, and incorrect scale. 360 3d videos made by Samsung look pretty good, but everything else is just poor feeling. 360 2d is much better at not sucking. Feels like a Disney ride with projector screens surrounding you.

I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.

GearVR is comfy on its own, but with headphones it gets sore fast. A full on helmet would feel better imo. Once inside you don't care about bulk.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 10, 2016, 05:52 PM
Quote from: Legend on Apr 10, 2016, 05:40 PMWhat happened with yours?


I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.

What VR needs is better comfort, better tracking, and better software.

My best experience has been the Netflix app. The environment is just so good. It simulates head movement as you look around giving everything a real feeling. With a low light show playing, it looks eerily real.

Most other software is ugly, low resolution, pivot only, and incorrect scale. 360 3d videos made by Samsung look pretty good, but everything else is just poor feeling. 360 2d is much better at not sucking. Feels like a Disney ride with projector screens surrounding you.

I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.

GearVR is comfy on its own, but with headphones it gets sore fast. A full on helmet would feel better imo. Once inside you don't care about bulk.
I sold it. I only bought it to test out vr. Knowing it wasn't going to compare to the high end headsets. I just wanted to know what vr felt like. I also got lucky and ended up with two of them so I made some money on the deal.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 10, 2016, 06:07 PM
Quote from: Legend on Apr 10, 2016, 05:40 PMWhat happened with yours?
I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.
What VR needs is better comfort, better tracking, and better software.
I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.
Amazingly pretty much all of that is supposed to be much better on the actual sets.  I think resolution is the only thing out of those that takes a hit, but with better results.  

You're rehyping me up! :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 12:18 AM
NeoGAF - View Single Post -  Oculus Rift Launch Thread: Ballpark 2016 (http://www.neogaf.com/forum/showpost.php?p=200646364&postcount=2759)

QuoteHas anyone gotten The Talos Principle to work with CV1? I'd love to run through those calming environments... Edit: This is what happens when you get a bunch of VR devs in a room together (I'm in the Vive):
Quote(https://dl.dropboxusercontent.com/u/3299208/12976946_10153705540423440_3933356444297093215_o.jpg)

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 04:48 AM
Ugh I spent about two hours in GearVR without a break.

The nausea is catching up to me.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 11, 2016, 10:21 AM
Quote from: Legend on Apr 11, 2016, 04:48 AMUgh I spent about two hours in GearVR without a break.

The nausea is catching up to me.
How bad did it get? I never had an issue.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 12:54 PM
Quote from: Mmm_fish_tacos on Apr 11, 2016, 10:21 AMHow bad did it get? I never had an issue.
Turned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.


Last night I also and weird an incoherent dreams where the Gear VR was strapped to my face. Definitely need a break!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Apr 11, 2016, 01:59 PM
Quote from: Legend on Apr 11, 2016, 12:54 PMTurned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.


Last night I also and weird an incoherent dreams where the Gear VR was strapped to my face. Definitely need a break!
all after 2 hours...

...vr sounds horrible.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 02:39 PM
Quote from: kitler53 on Apr 11, 2016, 01:59 PMall after 2 hours...

...vr sounds horrible.
Sickness definitely came from the lack of motion tracking which is solved with high end VR, but it's also not something that matters that much.

First gen VR IMO is all about putting on the headset for the first time and going "Oh shame that's cool." It's 100% a gimmick but it's a really really really good gimmick.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 03:43 PM
Oculus got pushed back to August.  :/
Please don't be August....
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 11, 2016, 03:57 PM
Quote from: the-Pi-guy on Apr 11, 2016, 03:43 PMOculus got pushed back to August.  :/
Please don't be August....
Your order?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 04:11 PM
Quote from: Mmm_fish_tacos on Apr 11, 2016, 03:57 PMYour order?
Well Oculus already released, so it'd be strange for it to not be his order.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 11, 2016, 04:20 PM
Quote from: Legend on Apr 11, 2016, 04:11 PMWell Oculus already released, so it'd be strange for it to not be his order.
They could tho...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 11, 2016, 04:28 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 04:58 PM
Quote from: Mmm_fish_tacos on Apr 11, 2016, 04:20 PMThey could tho...
Mine.  :P
I really don't want to find out that a few of the July orders were pushed back to August because of the issues.  

Quote from: Legend on Apr 11, 2016, 04:28 PM
I flat out refuse to play horror games in VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 11, 2016, 06:41 PM
'Mars 2030' is a Real Mars Landscape the Size of 'Skyrim' (http://www.roadtovr.com/nasa-fusion-mars-2030-virtual-reality-size-of-skyrim/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 12, 2016, 01:42 AM
They added an estimated shipping date.  :/

7/25/2016 - 8/4/2016
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 12, 2016, 01:42 AM
Quote from: the-Pi-guy on Apr 12, 2016, 01:42 AMThey added an estimated shipping date.  :/

7/25/2016 - 8/4/2016
Check my Oculus thread...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 12, 2016, 02:03 AM
I'm mad at Shu.  :P


Now I'm even madder!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 12, 2016, 02:09 AM
I wish I had shu money
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 12, 2016, 02:09 AM
Quote from: Mmm_fish_tacos on Apr 12, 2016, 02:09 AMI wish I had shu money
I wish I had Shu VR headsets.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 12, 2016, 02:16 AM
iF you had shu money you could just buy them off of ebay.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Apr 12, 2016, 01:17 PM
it's probably not his,.. that looks like an office not a home.  sony bought it for the office for market research. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 12, 2016, 07:07 PM
Quote from: kitler53 on Apr 12, 2016, 01:17 PMit's probably not his,.. that looks like an office not a home.  sony bought it for the office for market research.  
He even says it's his office in the tweet!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 13, 2016, 03:54 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 14, 2016, 12:21 AM
Has anyone heard how well it runs with a 970. Or a comparison between a 970 and a 980ti?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 14, 2016, 12:34 AM
Quote from: Mmm_fish_tacos on Apr 14, 2016, 12:21 AMHas anyone heard how well it runs with a 970. Or a comparison between a 970 and a 980ti?
Oculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 14, 2016, 12:53 AM
Quote from: the-Pi-guy on Apr 14, 2016, 12:34 AMOculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)
So on medium they all play the same.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 14, 2016, 12:58 AM
Quote from: Mmm_fish_tacos on Apr 14, 2016, 12:53 AMSo on medium they all play the same.
It's a mix, even on highest settings.  
-Radial-G is best on 970
-Chronos is best on 980
-Lucky's Tale and Eve Valkyrie is pretty much identical on all.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 14, 2016, 01:01 AM
Quote from: the-Pi-guy on Apr 14, 2016, 12:58 AMIt's a mix, even on highest settings.  
-Radial-G is best on 970
-Chronos is best on 980
-Lucky's Tale and Eve Valkyrie is pretty much identical on all.

Well I won't worry about it till christmas time then. I was going to sell my gtx970's to get a 980ti, and I did sell one but ended up spending that money on my living room flooring that I wasn't planning to replace. So I'm back to one 970 now. Oh well.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 21, 2016, 01:23 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 21, 2016, 03:43 PM
NeoGAF - View Single Post -  Pico Neo All-In-One Virtual Reality Headset Unveiled From $300 (http://www.neogaf.com/forum/showpost.php?p=201516284&postcount=1)

Quote(http://cdn.slashgear.com/wp-content/uploads/2016/04/pico-neo-8.jpg)(http://o.aolcdn.com/hss/storage/midas/a1ea4cc19e727e7ec41935511a2298b4/203711525/picostationmove.jpg)
QuoteThe hardware inside the controller includes the Snapdragon 820 we have already talked about, 4GB of RAM, 32GB of internal storage, WiFi, Bluetooth 4.1, and a microSD card slot for storage expansion supporting up to 128GB. The controller has physical buttons and a touchpad on the back along with an integrated motion sensor. The headset weighs 11 ounces and has a 3.8-inch AMOLED with 1200 x 1080 pixel resolution. Power is from a 5,000 mAh internal battery good for three hours of use.

 
QuoteThe headset itself has a pair of 1,200 x 1,080 panels (one for each eye) and 90Hz screen refresh rate, which matches the resolution of the HTC Vive and Oculus Rift.

 
QuoteInside the headset there's a 3.8 inch AMOLED display with a resolution of 1200 x 1080 pixels per eye and a 102 degree field of view. The pupil distance can be adjusted between 54 and 73 millimeters.

 
QuoteThe Pico Neo headset can also double as a headset for a PC gamer. This is where another benefit of putting the hardware inside the controller comes in. If all you want to do is use the Pico Neo with your PC, you can buy just the headset and save yourself about half the cost of buying the headset with the controller.

 
QuoteThe Pico Neo will land in late June for around $550 with the controller or $300 without.

 
http://www.slashgear.com/pico-neo-an...ller-20437078/ (http://www.slashgear.com/pico-neo-android-powered-vr-system-packs-snapdragon-820-in-the-controller-20437078/)http://www.engadget.com/2016/04/20/p...id-vr-headset/ (http://www.engadget.com/2016/04/20/pico-neo-android-vr-headset/)http://liliputing.com/2016/04/pico-n...c-headset.html (http://liliputing.com/2016/04/pico-neo-android-powered-vr-system-snapdragon-820-also-works-pc-headset.html)
 

???
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 01:28 AM
(https://farm2.staticflickr.com/1453/26501747771_4072a68920_b.jpg)
Shipping also limited.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 22, 2016, 01:45 AM
Was that a good vive offer?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 01:57 AM
Quote from: Legend on Apr 22, 2016, 01:45 AMWas that a good vive offer?
The same as its always been.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 22, 2016, 03:04 AM
The Vive looks gigantic.  :o

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 22, 2016, 06:09 PM
So Tacos, OR update?  
Any shipment yet?

Mine is ~3 months away!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 07:31 PM
Quote from: the-Pi-guy on Apr 22, 2016, 06:09 PMSo Tacos, OR update?  
Any shipment yet?

Mine is ~3 months away!  
No, but my buddy a who ordered after I did has an order processing.  Wtf?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 22, 2016, 07:32 PM
Quote from: Mmm_fish_tacos on Apr 22, 2016, 07:31 PMNo, but my buddy a who ordered after I did has an order processing.  Wtf?
Just steal his when it arrives.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 22, 2016, 08:35 PM
Quote from: Legend on Apr 22, 2016, 07:32 PMJust steal his when it arrives.
It's okay.  I got mine, just waiting on shipping number
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 22, 2016, 10:46 PM
(http://i.imgur.com/EYe8z40.png)
                       
       
   

    Skyrim SBS - Album on Imgur (http://imgur.com/a/ISmOl)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 23, 2016, 03:14 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 23, 2016, 03:15 PM
Quote from: Legend on Apr 23, 2016, 03:14 PM
Was vr confirmed??
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 23, 2016, 03:22 PM
Quote from: Dr. Pezus on Apr 23, 2016, 03:15 PMWas vr confirmed??
Nope.

Mm has only stated they'd like to but framerates with ugc are an issue.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Apr 23, 2016, 04:49 PM
Quote from: Legend on Apr 23, 2016, 03:22 PMNope.

Mm has only stated they'd like to but framerates with ugc are an issue.
Not with Neo!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 23, 2016, 04:53 PM
Quote from: Dr. Pezus on Apr 23, 2016, 04:49 PMNot with Neo!
Still would be. People in LBP find ways to drop it below 1fps.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 23, 2016, 05:00 PM
Maybe they could do some sort of automated performance check and  enable VR in levels that pass.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 24, 2016, 05:47 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 24, 2016, 06:42 PM
Quote from: the-Pi-guy on Apr 24, 2016, 05:47 PM
Can't wait. Hope I get mine Tuesday.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Apr 25, 2016, 02:38 PM
Quote from: the-Pi-guy on Apr 24, 2016, 05:47 PM
i would never use VR to play games like that.  soo stupid.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 25, 2016, 02:42 PM
Quote from: kitler53 on Apr 25, 2016, 02:38 PMi would never use VR to play games like that.  soo stupid.
Wait till you try VR.

The virtual cinemas are crazy good feeling.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 25, 2016, 03:56 PM
 Driveclub VR rated by ESRB - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1211491)

Quote(https://i.imgur.com/aOyltt4.png)http://www.esrb.org/ratings/Synopsis...ECLUB%u2122+VR (http://www.esrb.org/ratings/Synopsis.aspx?Certificate=34424&Title=DRIVECLUB%u2122+VR)
 

dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 25, 2016, 03:58 PM
                       
       
   

    VR is the future. - GIF on Imgur (http://imgur.com/gallery/mxEFQpC)


Quote from: Mmm_fish_tacos on Apr 25, 2016, 03:56 PM Driveclub VR rated by ESRB - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1211491)

dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
Link looks fine to me.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Apr 26, 2016, 07:19 PM
HTC Vive Teardown - iFixit (https://www.ifixit.com/Teardown/HTC+Vive+Teardown/62213)

Oculus Rift CV1 Teardown - iFixit (https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 28, 2016, 04:00 PM
I just tweeted palmer. lol. Told him I didn't need a reminder that My pc doesn't meet the required specs.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Apr 29, 2016, 12:42 AM
Seems eve will be cross play between all 3 headsets.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 02, 2016, 11:03 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on May 02, 2016, 11:29 PM
That's mighty impressive.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 03, 2016, 06:51 PM
So I gave Eve another shot. I was doing really bad. Trying to play with the xbox controller. I thought I read that Hotas sticks didn't work yet and needed a patch. So I never tired. But after getting fed up I just grabbed my stick and push the fire button and it worked! I went from not beable to get a kill to getting at the top of the leader board every match. It instantly made my game better, and a lot more fun. My arms hurt a little bit now. But what a rush. Talk about immersion. To those that are getting the rift or even just the game if you get a Vive. Go ahead and spend a little bit on a stick. I would check the cheaper line of sticks and see if any of them work. If you don't want to spend 100 on one like I did.

Also, I don't get sick now!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 03, 2016, 06:53 PM
Quote from: Mmm_fish_tacos on May 03, 2016, 06:51 PMI thought I read that Hotas sticks didn't work yet and needed a patch.

Also, I don't get sick now!
I read some where else that you need the Hotas stick.  NEED IT!

Also yay!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 03, 2016, 06:57 PM
Quote from: the-Pi-guy on May 03, 2016, 06:53 PMI read some where else that you need the Hotas stick.  NEED IT!

Also yay!
I'd say you need it.

Amazon.com: Thrustmaster T-Flight Hotas X Flight Stick: Electronics (http://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-Playstation-3/dp/B001CXYMFS/ref=sr_1_1?s=electronics&ie=UTF8&qid=1462302119&sr=1-1&keywords=flight+sticks)

this one works. I think you can find them for cheaper on ebay.

Come watch!

Lol, i lost control at the end. I don't know why I'm playing capture. It's my first time.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 03, 2016, 07:49 PM
How's the field of view?

Trying to look at pictures, just doesn't really give a very good feel for what it's like.  
(http://i.imgur.com/mvSlt3r.jpg)

Like what exactly do these boxes feel like?  I have no idea.  :P

Well, after a little experimentation, I don't think it'll be bad.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 03, 2016, 08:19 PM
Quote from: the-Pi-guy on May 03, 2016, 07:49 PMHow's the field of view?

Trying to look at pictures, just doesn't really give a very good feel for what it's like.  
(http://i.imgur.com/mvSlt3r.jpg)

Like what exactly do these boxes feel like?  I have no idea.  :P

Well, after a little experimentation, I don't think it'll be bad.  
Well The edges can be noticeable. But nothing bad. Once you're in it you forget about it.

I upped the graphics setting to 135 percent over from 120, which is standard. Even though It was jerky at times the visuals are well worth it. It was quite noticeable.

I've got to figure out how to steam this. I just watched some of my video. It's not full screen and it was making horrible sounds...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 03, 2016, 08:32 PM
(http://i.imgur.com/FagMCRE.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 04, 2016, 12:09 AM
I made grilamckilla my baby for like 3 rounds. lol. I go after real people when I know for sure they are real. Then I had to eat.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 04, 2016, 02:17 AM
Well I got my first kill in VR warthunder. It feels really good in vr. But they still have some work to do. It's pretty much in beta anyway. And it's not good to go in vs a bunch of mouse and Keyboard player. Stick has no chance, which is stupid. and First person even less.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 04, 2016, 06:01 PM
A (wo)man who understands cable management.
Spoiler for Hidden:
(http://i.imgur.com/PkCDks5.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on May 05, 2016, 03:34 AM
Quote from: the-Pi-guy on May 04, 2016, 06:01 PMA (wo)man who understands cable management.
Spoiler for Hidden:
(http://i.imgur.com/PkCDks5.jpg)
That actually looks like it wouldn't work.


I do want to know what they used to mount it to the wall.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 06, 2016, 01:17 AM
Reddit is really mad about some of the Oculus stuff.  Getting gigantic downvotes.  
TheTwistgibber comments on ALL REGIONS - Shipping Megathread (https://www.reddit.com/r/oculus/comments/4cpj6g/all_regions_shipping_megathread/d2t09d1)
palmerluckey comments on Palmer Luckey on Twitter: "I prefer production that can keep up with demand, but much prefer shortages to the opposite problem! No burying Rifts in desert landfills." (https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h7zeb)

----------------------------
Would be cool to make Yu-Gi-Oh and Pokemon games for VR
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on May 06, 2016, 11:10 AM
Quote from: the-Pi-guy on May 06, 2016, 01:17 AMReddit is really mad about some of the Oculus stuff.  Getting gigantic downvotes.  
TheTwistgibber comments on ALL REGIONS - Shipping Megathread (https://www.reddit.com/r/oculus/comments/4cpj6g/all_regions_shipping_megathread/d2t09d1)
palmerluckey comments on Palmer Luckey on Twitter: "I prefer production that can keep up with demand, but much prefer shortages to the opposite problem! No burying Rifts in desert landfills." (https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h7zeb)

----------------------------
Would be cool to make Yu-Gi-Oh and Pokemon games for VR
Palmer got absolutely rekd tho. dang, he has lied about a lot, or overestimated his company
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on May 06, 2016, 01:54 PM
Quote from: Mmm_fish_tacos on May 05, 2016, 03:34 AMThat actually looks like it wouldn't work.


I do want to know what they used to mount it to the wall.
http://www.amazon.com/Startech-HC102-Adhesive-Cable-Mounts/dp/B00008VFBE/ref=sr_1_1?ie=UTF8&qid=1462542791&sr=8-1&keywords=adhesive+wall+anchor
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 06, 2016, 03:29 PM
https://i.imgur.com/umYTJP1.webm

I love how she's like WTH just happened?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on May 06, 2016, 05:47 PM
Quote from: the-Pi-guy on May 06, 2016, 03:29 PMhttps://i.imgur.com/umYTJP1.webm

I love how she's like WTH just happened?  
i expect that will be common.  honestly,.. i expect VR to kill someone sooner than  later.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on May 23, 2016, 09:18 PM

BUMP
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 29, 2016, 11:43 PM
"PSVR sold 'very fast'"  (42:35)
Triangulation 250 PlayStation VR | TWiT (https://twit.tv/shows/triangulation/episodes/250)


Another video
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 30, 2016, 12:08 AM
This is hilarious.
Amazon (http://www.amazon.com/Carmilo-Fulfilled-Innovative-smartphones-iPhone6Plus/dp/B01EUJSQPW?ie=UTF8&keywords=oculus%20rift&qid=1464566781&ref_=sr_1_7&sr=8-7)

(http://ecx.images-amazon.com/images/I/71%2B32fXhl%2BL._SL1500_.jpg)
Amazon.com: Carmilo 3D VR Virtual Reality Glasses,Fulfilled by Amazon,360 degree panoramic view,Innovative design work with all smartphones within 3.5 to 5.7 inches.(iPhone6Plus:5.5inches): Electronics (http://www.amazon.com/Carmilo-Fulfilled-Innovative-smartphones-iPhone6Plus/dp/B01EUJSQPW?ie=UTF8&keywords=oculus%20rift&qid=1464566781&ref_=sr_1_7&sr=8-7)

Quotethe most important is with 3d glasses can enjoy your Pornhub time.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on May 30, 2016, 11:28 PM
I think room-scale VR must be really cool.

Even in modest spaces, I think there is a lot of potential.   Like 3x3 feet would be good enough for some things.  

Larger spaces 10x10 feet and up are even better.  

*resumes waving arms around*
*starts dancing*  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on May 30, 2016, 11:47 PM
Quote from: the-Pi-guy on May 30, 2016, 11:28 PMI think room-scale VR must be really cool.

Even in modest spaces, I think there is a lot of potential.   Like 3x3 feet would be good enough for some things.  

Larger spaces 10x10 feet and up are even better.  

*resumes waving arms around*
*starts dancing*  

I feel like room scale VR is inherently flawed.

It's a half step imo that only makes infinite scale VR so much more appealing. Big games are designed at big scales, not room scale. All methods of navigating larger worlds in room scale VR ruin the immersion.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 01, 2016, 02:42 AM
Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 01, 2016, 02:46 AM
Quote from: Mmm_fish_tacos on Jun 01, 2016, 02:42 AMWelp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
Well, that sucks.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jun 01, 2016, 04:14 PM
Quote from: Mmm_fish_tacos on Jun 01, 2016, 02:42 AMWelp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
just wow.  vr is just too finicky.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 01, 2016, 04:43 PM
Quote from: kitler53 on Jun 01, 2016, 04:14 PMjust wow.  vr is just too finicky.
Well, If I would have gotten the glasses I really wanted then I wouldn't have this problem, I got oakley eye glasses instead of the normal sunglasses that hug your face more. Their eye glasses are pretty wide. They won't even fit inside of safety glasses at work that are meant to be used over eye glasses. But to get the sun glass version I would have had to send them to oakley and the lenses would have cost 350 dollars for oakley to cut them.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 01, 2016, 09:24 PM
Got my contacts! Going to play some vr later tonight.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 03, 2016, 09:51 PM
(http://i.imgur.com/vHOJOMD.png)
HTC Vive 0.09%
Oculus Rift 0.03%.

This could mean that the Vive has sold ~100k+.
The Oculus number is likely way low.  Don't need Steam for OR, but you do need Steam for Vive.  So the Vive estimate should be good.  

Oculus could be 150k -> 200K.  

That could mean that the VR market is 250k+ on PC.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 04, 2016, 10:42 PM
Amazon had a third party rift that they were endorsing so the front page said "1 is available for 999.00$"  
Someone apparently bought it.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 06, 2016, 03:58 PM
Amazon Lumberyard is supporting VR with 1.3  
Actually looks like it supports it really well.  
Build for Any VR Device with Lumberyard Beta 1.3 | Amazon GameDev Blog (https://aws.amazon.com/blogs/gamedev/build-for-any-vr-device-with-lumberyard-beta-1-3/)
QuoteLumberyard Beta 1.3 includes Gems for both the Oculus Rift and the HTC Vive. Moreover, these Gems serve as templates for customers to build their own Gems and support any VR devices they want.

Any Lumberyard project can easily add VR support by enabling one or more of the supported Gems when configuring the game project. However, even though a Gem is enabled, that doesn't mean that any connected HMD will actually get used until the proper cvar (output_to_hmd) is set. The reasoning behind this choice is so that games can ship with VR support enabled in the game's executable, but support will only turn on if the end user actually wants to use it. The current state of VR rendering can be queried in Flow Graph, so game designers can make different choices based on if the game has entered VR mode or not.

Developing in VR

Game developers need to be able to see what they're doing in the editor at all times. Without a way to see VR in the editor, developers would have to export a level, load it into the launcher, enable VR, and take a look around. This is obviously inefficient. The Lumberyard Beta 1.3 editor will have full VR Preview support built in. VR Preview utilizes the same Gems system as the engine runtime, and it works in a similar fashion. We've added the "VR Preview" button to the editor, which you can click to see in VR right away. This allows developers to make VR-specific adjustments to their level designs right in the editor, which reduces iteration time. Flow Graph nodes are an important part of developing in Lumberyard, but they can only be debugged in the editor. With VR Preview, users can debug their VR Flow Graph nodes and see what they're doing.

To use VR preview support, just click the new "VR Preview" button.



------------------------------------------

There are a few Edge of Nowhere reviews.
Polygon - 7.5/10 (http://www.polygon.com/2016/6/6/11852898/edge-of-nowhere-review-insomniac-vr-oculus-rift-pc-windows)
Gamespot - 8/10 (http://www.gamespot.com/reviews/edge-of-nowhere-review/1900-6416447/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 07, 2016, 07:35 PM
Quote from: the-Pi-guy on Jun 06, 2016, 03:58 PMThere are a few Edge of Nowhere reviews.
Polygon - 7.5/10
Gamespot - 8/10

Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)

Didn't realise it was out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jun 07, 2016, 08:04 PM
Quote from: Legend on Jun 07, 2016, 07:35 PMYeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)

Didn't realise it was out.
6.7 from IGN
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 07, 2016, 08:04 PM
Quote from: Legend on Jun 07, 2016, 07:35 PMYeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)

Didn't realise it was out.
Yeah, it seems to have gone under the radar.  
I don't think the Oculus reddit realized it was coming out until last week.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 14, 2016, 03:38 PM
(http://i.imgur.com/7beg6OO.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 15, 2016, 06:01 AM
Spoiler for Large GIF:
(http://i.imgur.com/RKOc8yz.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jun 17, 2016, 11:27 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 19, 2016, 02:54 AM
I wonder how well Cyberith Virtualizer works.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 19, 2016, 06:57 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 24, 2016, 06:14 PM
I tried out Crystal Rift.  
Pretty cool, but probably the second most intensive (uncomfortable) VR game I have played.  

It's basically all uneven movement.  You start moving, go to the next square and stop.  
If the game wasn't so grid based, I think it'd be more comfortable.  At leastt a little bit.  It's also fairly uncomfortable to move in a direction you aren't looking.  
Movement can be fast.  Also a bit uncomfortable.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 24, 2016, 06:28 PM
Milk VR updated and is now Samsung VR. Anyone can upload videos and it's pretty good. I was very impressed with the quality of some of the 360 3D videos.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 26, 2016, 04:00 AM
Decided to try out Eve.  
Was weird setting up. Not sure if my controller was acting up, or if I was supposed to be looking at a specific option. Not sure if I selected male or female....

Game is dizzying. Sometimes makes you look at something to select an option.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 05:21 PM
Quote from: the-Pi-guy on Jun 26, 2016, 04:00 AMDecided to try out Eve.  
Was weird setting up. Not sure if my controller was acting up, or if I was supposed to be looking at a specific option. Not sure if I selected male or female....

Game is dizzying. Sometimes makes you look at something to select an option.  
Did you play elite yet?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 28, 2016, 05:34 PM
Quote from: Mmm_fish_tacos on Jun 28, 2016, 05:21 PMDid you play elite yet?
Just a little bit.  
Having a little trouble with the controls. Might need to mess with them.  But was way cooler than Eve in VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 10:47 PM
You guys should download alt space vr, and we can check it out.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 28, 2016, 10:53 PM
Quote from: Mmm_fish_tacos on Jun 28, 2016, 10:47 PMYou guys should download alt space vr, and we can check it out.
What system is it for?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 28, 2016, 10:56 PM
Quote from: Legend on Jun 28, 2016, 10:53 PMWhat system is it for?
Available for Vive, GearVR, Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 28, 2016, 11:07 PM
Quote from: the-Pi-guy on Jun 28, 2016, 10:56 PMAvailable for Vive, GearVR, Rift.  
Downloaded
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 11:29 PM
Seems amazon must have gotten some rifts or something. It's in the top 20, but now it just looks like 3rd party sellers is all that's left.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 28, 2016, 11:32 PM
I just want to figure out a way to get PS VR at launch.

Might go through dev channels  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jun 28, 2016, 11:33 PM
Quote from: Legend on Jun 28, 2016, 11:32 PMI just want to figure out a way to get PS VR at launch.

Might go through dev channels  ::)
I have two preordered...  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 28, 2016, 11:34 PM
Quote from: Mmm_fish_tacos on Jun 28, 2016, 11:29 PMSeems amazon must have gotten some rifts or something. It's in the top 20, but now it just looks like 3rd party sellers is all that's left.
Yeah. People were saying Best Buy and Amazon had some Rifts.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 29, 2016, 12:59 AM
(https://embed.gyazo.com/e47937ff772af3dc9ab7a781bb046f2a.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jun 29, 2016, 01:13 AM
Quote from: the-Pi-guy on Jun 29, 2016, 12:59 AM(https://embed.gyazo.com/e47937ff772af3dc9ab7a781bb046f2a.png)
I'm going to hope that's just people pre ordering.

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 29, 2016, 01:20 AM
Quote from: Legend on Jun 29, 2016, 01:13 AMI'm going to hope that's just people pre ordering.
Don't think so.  
All they have is 3rd party sellers.  

Don't know why anyone would buy a Vive from Amazon.  
You can get it for 800$ without much waiting.  

Heck you can get it next day business AM, and still save ~170$.  

https://store.us.htcvive.com/store?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=htcus&id=ThreePgCheckoutShoppingCartPage
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 01, 2016, 05:45 AM
Apparently Norwegians really like VR bad stuff.

(http://vrtalk.com/forum/attachment.php?s=b8a2a86274b8bfd948a265a752b365a9&attachmentid=510&d=1467290218)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 01, 2016, 12:57 PM
bad stuff is the only killer app on vr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 01, 2016, 01:09 PM
sorry i mispoke..

bad stuff is the only kitler app on vr.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 03, 2016, 03:33 AM
I got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 03, 2016, 03:41 AM
Quote from: Mmm_fish_tacos on Jul 03, 2016, 03:33 AMI got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.

I enjoy it!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 03, 2016, 06:29 PM
I want to make a VR app that converts a series of photos into a 3D VR environment to observe. Photogrammetry exists, but I don't think there's anything that's optimal for VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 03, 2016, 06:45 PM
Quote from: Legend on Jul 03, 2016, 06:29 PMI want to make a VR app that converts a series of photos into a 3D VR environment to observe. Photogrammetry exists, but I don't think there's anything that's optimal for VR.
Yeah. That would be really cool.  

There's so much variety with quality of what's out there for VR videos.  
Some of it is just downright awful.  Like the scale of everything is just way off.  

Some of the Introduction to VR is the best I've seen.  


Quote from: Mmm_fish_tacos on Jul 03, 2016, 03:33 AMI got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.
You play it yet?  
There's a bunch of different VR comfort options on that game.  

-Stability cubes
-comfort mode: makes everything in the game smaller.  It's so cool how this works.

There's a few others I think.  
Let me know how bad the nausea is for you. I can play a level pretty well, but 2 would be pushing it.  Keep coming back though.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 04, 2016, 02:33 AM
I bought my first mobile game. Kill me!!!!

(it's a GearVR game at least)

(and it's Land's End)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 04, 2016, 01:42 PM
Quote from: Legend on Jul 04, 2016, 02:33 AMI bought my first mobile game. Kill me!!!!

(it's a GearVR game at least)

(and it's Land's End)
i assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...

http://www.landsend.com/ (http://www.landsend.com/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 04, 2016, 03:09 PM
Quote from: kitler53 on Jul 04, 2016, 01:42 PMi assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...

http://www.landsend.com/ (http://www.landsend.com/)

Yes. In VR you can really get a good sense of what the clothes look like.

(Puzzle game from the Monument Valley devs)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 04, 2016, 09:02 PM
Swivel is so bad in GearVR. Devs need to really stop using it.

My favorite experiences are stationary ones where head tilt is used to simulate head movement.


Also it's too hot here. Fogging is problematic and Sony is smart to release in October.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 05, 2016, 06:07 AM
Tacos did you try it yet?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 05, 2016, 01:31 PM
Quote from: the-Pi-guy on Jul 05, 2016, 06:07 AMTacos did you try it yet?  
No.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 05, 2016, 07:42 PM
I finished Land's End.

Pretty good for my first real VR game, but not that great. Way too short and easy.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 05, 2016, 08:03 PM
Will The Assembly be good?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 05:51 PM
Tried HTC Vive.

Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.

I'm in the VR hype train!!!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 06:52 PM
Quote from: Legend on Jul 06, 2016, 05:51 PMTried HTC Vive.

Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.

I'm in the VR hype train!!!
Wonder if there was something wrong with the set up.  I've seen people insist that Vive tracking is the best thing ever.  
Now you're a belieVR in roomscale!  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 06:59 PM
Quote from: the-Pi-guy on Jul 06, 2016, 06:52 PMWonder if there was something wrong with the set up.  I've seen people insist that Vive tracking is the best thing ever.  
Now you're a belieVR in roomscale!  ;)
Yeah possibly. Had two lighthouse boxes on the cieling though.

Roomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.

It's better than nothing, but makes you really wish full scale VR was possible.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 07:03 PM
Quote from: Legend on Jul 06, 2016, 06:59 PMRoomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.
It's better than nothing, but makes you really wish full scale VR was possible.
For sure.  
World Scale VR is still a problem.  

There's a ton of research going into it, so hopefully something comes out of it.  
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.  
And a lot more.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 07:13 PM
Quote from: the-Pi-guy on Jul 06, 2016, 07:03 PMFor sure.  
World Scale VR is still a problem.  

There's a ton of research going into it, so hopefully something comes out of it.  
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.  
And a lot more.  
I had no problem with nausea, but the chaperone system was kind of disorienting. It's rendered on top of the game and messed with my head a few times by blocking things in front of it spatially.

One thing I noticed though was that Vive hardware is so great that I actually cared about software issues. The one demo I did had a blurry floor when I stuck my head next to it haha!

I did this:


And this:


And this:



Space pirate shooting was really fun. I was the only one that didn't die. (also the demo I played had better graphics)

My mom wants to buy VR now.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 07:58 PM
Quote from: Legend on Jul 06, 2016, 07:13 PM.
How did it compare to the PSVR?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 08:00 PM
Quote from: the-Pi-guy on Jul 06, 2016, 07:58 PMHow did it compare to the PSVR?  
PSVR had a bit of fog but they felt comparable.

Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 06, 2016, 08:06 PM
Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR - Road to VR (http://www.roadtovr.com/google-is-adding-a-vr-shell-to-chrome-to-let-you-browse-the-entire-web-in-vr/)
http://www.roadtovr.com/apple-granted-patent-for-high-field-of-view-ar-display/?platform=hootsuite

Quote from: Legend on Jul 06, 2016, 08:00 PMPSVR had a bit of fog but they felt comparable.

Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.
Cool.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 06, 2016, 08:51 PM
Palmer Luckey on his power at Oculus, claims of "Facebook overruling", Oculus exclusive content, supporting other hardware, DRM, and the ReVive hack : oculus (https://www.reddit.com/r/oculus/comments/4rhrk8/palmer_luckey_on_his_power_at_oculus_claims_of/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 08, 2016, 05:31 PM


Spoiler for Rift now shipping July:
(http://a64.tinypic.com/o0wcyc.jpg)<br>
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 08, 2016, 06:16 PM
That Carmack tweet is very true. VR needs to hurry up and get variable focus.

It'd help with current software and help make environments seem more physical.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 08, 2016, 07:19 PM
(http://i.imgur.com/D7VSuVE.jpg)
(http://i.imgur.com/DUaJyhA.jpg)

(https://images-na.ssl-images-amazon.com/images/I/81wszEc8GvL._SL1500_.jpg)
(https://images-na.ssl-images-amazon.com/images/I/81asPKWk4VL._SL1500_.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 08, 2016, 09:30 PM
I think the rest of the year could be really big for VR.
Oculus and HTC are finally catching up with preorders(at least in Rift's case).  
PSVR will hopefully have a decent amount of stock.

We have some big titles coming.

There also seems to be just tons of positivity on GAF/VGC for PSVR.  

VGC (http://gamrconnect.vgchartz.com/thread.php?id=218310&page=1)
GAF (http://www.neogaf.com/forum/showthread.php?t=1231944)

At the very least it seems to be tons compared to how it was just months ago.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 08, 2016, 09:45 PM
I think it will too, mainly due to PSVR.

Oculus fubared their launch sooooooo badly. If it wasn't for them having minimal competition and a good product, I think they'd be in a very bad position right now. As is though they at least have a good shot at building back up their reputation. Facebook needs to distance themselves so OR doesn't keep suffocating.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 08, 2016, 10:48 PM
Fruit Ninja VR is out now for the Vive, because of course | The Verge (http://www.theverge.com/2016/7/7/12125480/fruit-ninja-vr-htc-vive-steam)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 08:19 PM
You can get a used 980ti hybrid on amazon right now for 450. Or new for 500.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 08:44 PM
Quote from: Mmm_fish_tacos on Jul 09, 2016, 08:19 PMYou can get a used 980ti hybrid on amazon right now for 450. Or new for 500.
...or just buy a 1070
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:01 PM
Quote from: Raven on Jul 09, 2016, 08:44 PM...or just buy a 1070
When you can find one. For thay price. And there isnt a hybrid version yet.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:03 PM
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:01 PMWhen you can find one. For thay price. And there isnt a hybrid version yet.
Amazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:05 PM
Quote from: Raven on Jul 09, 2016, 09:03 PMAmazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.
It cuts the temps in half. Its worth the extra money.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:12 PM
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:05 PMIt cuts the temps in half. Its worth the extra money.
Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:22 PM
Quote from: Raven on Jul 09, 2016, 09:12 PMWhy? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Im waiting the the 1070 hyhybridi just posted for people that might want to know.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:28 PM
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:22 PMIm waiting the the 1070 hyhybridi just posted for people that might want to know.
Well while you're waiting... eat my dog.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 09, 2016, 09:39 PM
Quote from: Raven on Jul 09, 2016, 09:28 PMWell while you're waiting... eat my dog.
Sounds like fun.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Raven on Jul 09, 2016, 09:53 PM
Quote from: Mmm_fish_tacos on Jul 09, 2016, 09:39 PMSounds like fun.
(http://s2.quickmeme.com/img/ea/ea3002e276018c63e7062eddf50e3852ac7eb907304f375dfab3c86a9cdcf8cb.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 09, 2016, 10:18 PM
Quote from: Raven on Jul 09, 2016, 09:12 PMWhy? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Yeah.  Or overclocking your pants off.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 05:14 PM
QuoteIn other PlayStation VR news, Sony's Jim Ryan has told Gamereactor in an interview that production for the device is "going very well" and is "entirely on track." In the past, the company said that it expected supply constraints but Ryan assures us that there will be "significant amounts of inventory" in stores and to fulfill pre-orders.
Read more at More PSVR Games Listed Online, Production "On Track" (http://www.playstationlifestyle.net/2016/07/09/psvr-games-listed-online-prod-on-track/#Vz0YKGdgLLmQUSFa.99)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 10:47 PM
Hmmm
Just Got A Hololens! AMA!!!! : oculus (https://www.reddit.com/r/oculus/comments/4s7rmb/just_got_a_hololens_ama/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 10, 2016, 10:58 PM
Quote from: the-Pi-guy on Jul 10, 2016, 10:47 PMHmmm
Just Got A Hololens! AMA!!!! : oculus (https://www.reddit.com/r/oculus/comments/4s7rmb/just_got_a_hololens_ama/)
"You aren't looking at a screen your looking at photons!"

(http://i.imgur.com/nH7qg1z.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 11:05 PM
Quote from: Legend on Jul 10, 2016, 10:58 PM"You aren't looking at a screen your looking at photons!"

(http://i.imgur.com/nH7qg1z.gif)
Lol.    

"The tracking is even better. It is inside out as opposed to rift's outside in."
Hmmm, that doesn't sound right.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 10, 2016, 11:13 PM
Quote from: the-Pi-guy on Jul 10, 2016, 11:05 PMLol.    

"The tracking is even better. It is inside out as opposed to rift's outside in."
Hmmm, that doesn't sound right.  
Yeah it's true hololens is inside out, but neither way is inherently better.

Although hololens doesn't have trackers so no way does it have better tracking.



And I really need to hurry up and get PC VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 10, 2016, 11:16 PM
Quote from: Legend on Jul 10, 2016, 11:13 PMAnd I really need to hurry up and get PC VR.
Yes you do!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Proxum on Jul 11, 2016, 07:20 AM
I spent 8 hours today on BigScreen Beta VR  :o
You guys need this if you dont have it already.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 11, 2016, 03:07 PM
Haha yep I have it.  

It is amazing how convincing scale and distance are.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 11, 2016, 09:36 PM
I just played crystal rift. I like the concept but the moving is wrong. I can't play it that way.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 11, 2016, 09:52 PM
Quote from: Mmm_fish_tacos on Jul 11, 2016, 09:36 PMI just played crystal rift. I like the concept but the moving is wrong. I can't play it that way.
I can at most play a level a session
  Think I'm on like 8 now.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 01:02 AM
How long till wireless PC VR do you think?

And how long till motion tracked GearVR?


I think whichever is first will be pretty successful.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 12, 2016, 01:21 AM
Quote from: Legend on Jul 12, 2016, 01:02 AMHow long till wireless PC VR do you think?

And how long till motion tracked GearVR?


I think whichever is first will be pretty successful.
The latter should be much sooner.  

The former seems a bit challenging.  Pushing a high resolution at a high frame rate reliably seems hazardous.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 01:38 AM
Quote from: the-Pi-guy on Jul 12, 2016, 01:21 AMThe latter should be much sooner.  

The former seems a bit challenging.  Pushing a high resolution at a high frame rate reliably seems hazardous.  

Headset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.


GearVR with tracking hopefully comes soon. It's the one thing that makes GearVR feel like trash relatively.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 12, 2016, 06:06 AM
Quote from: Legend on Jul 12, 2016, 01:38 AMHeadset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.

GearVR with tracking hopefully comes soon. It's the one thing that makes GearVR feel like trash relatively.
I still think even in that case, GearVR with tracking is still much sooner.  
You can probably make something in your house to give GearVR actual tracking, so I can't imagine it would be that far off.  
VisusVR (http://www.visusvr.com/)

Samsung is working on a standalone wireless VR headset | VG247 (https://www.vg247.com/2016/04/28/samsung-is-working-on-a-standalone-wireless-vr-headset/)

But maybe the latter isn't that far off.  

Wireless Desktop VR May Be Closer Than You Think (http://uploadvr.com/nitero-wireless-vr-2016/)
Serious Simulations Claim Their 'Zero Frame Latency' Tech Can Make VR Headsets Wireless - Road to VR (http://www.roadtovr.com/serious-simulations-claim-their-zero-frame-latency-tech-can-make-vr-headsets-wireless/)
---------------------------
Honestly it astounds me all the time just the list of everyone who is working on VR.
It's like every big company (Nvidia, AMD, Samsung, Google, Sony, Facebook/Oculus, etc) is working on VR, plus there's gotta be like 30,000 tiny-you've-never-heard-of-this-company companies also working on VR.  There's also tons of VR software being researched.  It is beyond incredible to me.  
--------------------------
On another note, it also astounds me just how clueless a lot of people still are about what VR is, and what it does.  

"VR isnt actually 3D. It's using head movement to create a 360 degree view."
I literally read this.  How does someone not get this?  How do you last 5 min on a PSVR subreddit, and not understand this.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Proxum on Jul 12, 2016, 01:17 PM
Thats what I am waiting for. I hate all these wires coming off the DK2, and it seems like a headset that wireless streams from your PC wouldn't be that challenging, but I really don't know.

Immersive Robotics: wireless virtual reality – VR – The Future of Human Interaction! (http://www.immrobotics.com/)

I can't tell if this is a scam, but it seems to be.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 01:28 PM
Quote from: Proxum on Jul 12, 2016, 01:17 PMThats what I am waiting for. I hate all these wires coming off the DK2, and it seems like a headset that wireless streams from your PC wouldn't be that challenging, but I really don't know.

Immersive Robotics: wireless virtual reality – VR – The Future of Human Interaction! (http://www.immrobotics.com/)

I can't tell if this is a scam, but it seems to be.
Yeah that looks sketchy. No mention of batteries yet it'd need huge ones.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 12, 2016, 03:32 PM
Got this in my e mail

Rift now shipping in 2 to 4 business days
All Rift pre-orders have now shipped, and new Rift orders from Oculus.com (http://oculus.us5.list-manage.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=cb4e601d86&e=b8c6090ece) are shipping within 2 to 4 business days. If you have any questions about existing orders or your current shipment status, please reach out to us here (http://oculus.us5.list-manage2.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=5390f80fa5&e=b8c6090ece).
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 12, 2016, 03:46 PM
Quote from: Mmm_fish_tacos on Jul 12, 2016, 03:32 PMGot this in my e mail

Rift now shipping in 2 to 4 business days
All Rift pre-orders have now shipped, and new Rift orders from Oculus.com (http://oculus.us5.list-manage.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=cb4e601d86&e=b8c6090ece) are shipping within 2 to 4 business days. If you have any questions about existing orders or your current shipment status, please reach out to us here (http://oculus.us5.list-manage2.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=5390f80fa5&e=b8c6090ece).

Hot jam.  :o
A lot quicker than I was expecting.  
This should be good for the headset.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 12, 2016, 04:02 PM
Really really good for OR that they've got through the backlog before PSVR releases. That thing will be super limited supply so maybe they'll be able to steal some customers. Same goes for Vive.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 05:55 PM
Quote(https://pbs.twimg.com/media/CnYjngYUMAAnC8y.jpg)

(https://i.redd.it/s12nvpe8ff9x.jpg)
HAWT JAM!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 15, 2016, 05:57 PM
Multiple sensors!?!?!?!?!??!?!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 06:01 PM
Quote from: Legend on Jul 15, 2016, 05:57 PMMultiple sensors!?!?!?!?!??!?!
You can apparently hook up 4 of them!  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 15, 2016, 06:10 PM
Quote from: the-Pi-guy on Jul 15, 2016, 06:01 PMYou can apparently hook up 4 of them!  

Roomscale here we come!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 15, 2016, 06:14 PM
How much is a stand alone sensor?  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 06:16 PM
Quote from: Mmm_fish_tacos on Jul 15, 2016, 06:14 PMHow much is a stand alone sensor?  ::)
Sounds like it's about 100$, a little over possibly.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 15, 2016, 07:51 PM
Rick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 15, 2016, 07:56 PM
Quote from: Legend on Jul 15, 2016, 07:51 PMRick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)
That was pretty awesome.  :o

I bought the adventure time game for the Rift.  Not worth it. :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 16, 2016, 12:12 AM
Quote from: Legend on Jul 15, 2016, 07:51 PMRick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)
Finally, a killer app!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 16, 2016, 12:14 AM
So it's job simulator.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 16, 2016, 12:15 AM
Quote from: Mmm_fish_tacos on Jul 16, 2016, 12:14 AMSo it's job simulator.
Not just any job though  8)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 16, 2016, 05:18 AM
(http://a.scpr.org/i/498c1dbdbb38e462e6de83ac6348f034/131652-full.jpg)

QuoteThese images from an fMRI scan show areas of the brain affected by pain, and how those activated areas quieted down for one test patient who donned a headset that immersed the patient in a virtual reality world. COURTESY OF DR. SAM SHARAR/UNIVERSITY OF WASHINGTON

I would love to see language learning software on the Rift.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 16, 2016, 05:24 AM
Quote from: the-Pi-guy on Jul 16, 2016, 05:18 AMI would love to see language learning software on the Rift.

Could do total immersion into a foreign world and soak up the language through osmosis+interaction.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 17, 2016, 10:31 PM
Hawt jam.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 03:42 AM
Steam share.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 03:48 AM
What is that?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 03:56 AM
Quote from: Legend on Jul 19, 2016, 03:48 AMWhat is that?
The steam hardware results.  
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 04:55 AM
Would like to see VR games add a running (teleportation) button.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 05:10 AM
Quote from: the-Pi-guy on Jul 19, 2016, 04:55 AMWould like to see VR games add a running (teleportation) button.
Don't most use a form of blinking?

Quote from: the-Pi-guy on Jul 19, 2016, 03:56 AMThe steam hardware results.  
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 05:21 AM
Quote from: Legend on Jul 19, 2016, 05:10 AMDon't most use a form of blinking?
Out of the ~7 games I've played, 6 try artificial locomotion,  but I'm including the 3 racing/space games in that. Only 1 uses blinking. 

But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.

I really want to play more games that do stuff like that to really see what they feel like. 

Quote from: Legend on Jul 19, 2016, 05:10 AMWe can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
That seems very very optimistic. 
It sounds like the Rift is only counted if Oculus Home is running. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 05:36 AM
Quote from: the-Pi-guy on Jul 19, 2016, 05:21 AMOut of the ~7 games I've played, 6 try artificial locomotion,  but I'm including the 3 racing/space games in that. Only 1 uses blinking.  

But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.

I really want to play more games that do stuff like that to really see what they feel like.  
That seems very very optimistic.  
It sounds like the Rift is only counted if Oculus Home is running.  
By artificial locomotion you mean standard press button to move controls?

Have you tried any games with tank controls? Just hold the move button and move in the direction you're looking? I feel like that might feel a bit better than strafing.


Even the DK2 needs to be connected to Oculus Home for steam? Then nevermind!





How do the reflections feel in the games you've played? In standard stereo 3D I often lost my suspension of disbelief from them, so I imagine it's worse in VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 05:49 AM
Quote from: Legend on Jul 19, 2016, 05:36 AMBy artificial locomotion you mean standard press button to move controls?
Yes, apologies if I'm using the wrong terminology.

Quote from: Legend on Jul 19, 2016, 05:36 AMHave you tried any games with tank controls? Just hold the move button and move in the direction you're looking? I feel like that might feel a bit better than strafing.
I think there's an option for that in Crystal Rift, but I've gotten used to how it's set up.
But I haven't played any VR games like that. 

Quote from: Legend on Jul 19, 2016, 05:36 AMEven the DK2 needs to be connected to Oculus Home for steam? Then nevermind!
I'm not certain.  I'm guessing so, because even if you start SteamVR for the CV1, it automatically opens up Oculus Home.
So they seem to have CV1 pretty tied down to their own software, would be fairly surprised if it was different on the DK2.

Quote from: Legend on Jul 19, 2016, 05:36 AMHow do the reflections feel in the games you've played? In standard stereo 3D I often lost my suspension of disbelief from them, so I imagine it's worse in VR.
Hmmm, I'm having trouble even thinking of games that really had noticeable reflections. 
Most of my playtime has involved games that basically look like this.
(http://icdn3.digitaltrends.com/image/luckys-tale-landscape-oculus-rift-game-1200x630-c.jpg?ver=1)

This is actually the only thing that I can think of.
(https://i.ytimg.com/vi/rZ7MnxkwQ1o/maxresdefault.jpg)
This demo is waay cool for reasons though. 
The masks or whatever you want to call them, mirror your motions.  I really love it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 19, 2016, 06:30 AM
I thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.

Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 06:33 AM
Quote from: Legend on Jul 19, 2016, 06:30 AMI thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.

Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
I think I've only played like 20 min of it. If that.

Tacos had played a lot more!  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 06:33 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 06:54 PM
@Tacos
How are reflections in VR?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 19, 2016, 06:55 PM
Quote from: the-Pi-guy on Jul 19, 2016, 06:54 PM@Tacos
How are reflections in VR?  
?, like a mirror?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 19, 2016, 06:55 PM
Quote from: Mmm_fish_tacos on Jul 19, 2016, 06:55 PM?, like a mirror?

Quote from: Legend on Jul 19, 2016, 06:30 AMI thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.

Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 19, 2016, 07:03 PM

I didnt notice anything weird.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 21, 2016, 07:26 PM
Crystal Rift is probably my favorite game on the Rift.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 21, 2016, 09:09 PM
NVIDIA's Foveated Rendering Technique is More Efficient, Less Noticeable (http://www.roadtovr.com/nvidia-perceptually-based-foveated-rendering-research/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 22, 2016, 06:27 PM
SMI Reveals Eye Tracking Developer Kit for HTC Vive | VRFocus (https://www.vrfocus.com/2016/07/smi-reveals-eye-tracking-developer-kit-for-htc-vive/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 22, 2016, 08:06 PM
Quote from: the-Pi-guy on Jul 22, 2016, 06:27 PMSMI Reveals Eye Tracking Developer Kit for HTC Vive | VRFocus (https://www.vrfocus.com/2016/07/smi-reveals-eye-tracking-developer-kit-for-htc-vive/)
One thing that most people don't think about is that eye tracking helps improve the 3D effect too. Our pupils move a few cm while looking around and modeling this perspective shift brings us one step closer to 1:1 VR.

Plus it's possible to calculate focal distance and simulate bluriness of background/foreground objects.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 22, 2016, 11:50 PM
A really cool VR game would be about alien contact. Just basically put you on the surface of a moon with an alien in front of you and use motion controls and body language to try and communicate.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 23, 2016, 01:55 AM
Quote from: Legend on Jul 22, 2016, 11:50 PMA really cool VR game would be about alien contact. Just basically put you on the surface of a moon with an alien in front of you and use motion controls and body language to try and communicate.
There's a dreamdeck presentation where you are standing on a moon with an alien in front of you.  Really creepy.  Its cool when it smiles though.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 23, 2016, 04:55 AM
Lol, gotta update like every couple of hours.

(http://i.imgur.com/kcEcagI.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 25, 2016, 07:54 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 25, 2016, 09:24 PM
Look at the clock.
Spoiler for NoFove:
(http://www.roadtovr.com/wp-content/uploads/2016/07/nvidia-perceptual-foveated-rendering-no-foveation-747x420.jpg)<br>
Spoiler for ContemporaryFove:
(http://www.roadtovr.com/wp-content/uploads/2016/07/nvidia-perceptual-foveated-rendering-temporally-stable-747x420.jpg)<br>
Spoiler for NvidiaFove:
(http://www.roadtovr.com/wp-content/uploads/2016/07/nvidia-perceptual-foveated-rendering-contrast-preserving-747x420.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 25, 2016, 09:29 PM
Quote from: the-Pi-guy on Jul 25, 2016, 09:24 PMLook at the clock.
Spoiler for NoFove:
(http://www.roadtovr.com/wp-content/uploads/2016/07/nvidia-perceptual-foveated-rendering-no-foveation-747x420.jpg)<br>
Spoiler for ContemporaryFove:
(http://www.roadtovr.com/wp-content/uploads/2016/07/nvidia-perceptual-foveated-rendering-temporally-stable-747x420.jpg)<br>
Spoiler for NvidiaFove:
(http://www.roadtovr.com/wp-content/uploads/2016/07/nvidia-perceptual-foveated-rendering-contrast-preserving-747x420.jpg)
top then bottom then middle.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 25, 2016, 10:04 PM
Yup that looks really good!

Hopefully next generation headsets aren't too far away/eye tracking mods are cheap.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 25, 2016, 10:25 PM
Quote from: Legend on Jul 25, 2016, 10:04 PMYup that looks really good!

Hopefully next generation headsets aren't too far away/eye tracking mods are cheap.
Only issue I can see is the left wall is noticeably darker, but it's probably great without something to compare to.  
QuoteNvidia says they're able to reduce pixel shading performance by 2x-3x compared to a scene not using foveated rendering.

Really exciting.

I am interested in knowing how well this works.
FOVE: The World's First Eye Tracking Virtual Reality Headset by FOVE —Kickstarter (https://www.kickstarter.com/projects/fove/fove-the-worlds-first-eye-tracking-virtual-reality)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 25, 2016, 10:39 PM
Quote from: the-Pi-guy on Jul 25, 2016, 10:25 PMOnly issue I can see is the left wall is noticeably darker, but it's probably great without something to compare to.  
Really exciting.

I am interested in knowing how well this works.
FOVE: The World's First Eye Tracking Virtual Reality Headset by FOVE —Kickstarter (https://www.kickstarter.com/projects/fove/fove-the-worlds-first-eye-tracking-virtual-reality)
That's not too bad looking, and they talked about simulating focus!  ;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 28, 2016, 01:18 AM
TechRadar ranks Elite #1 VR game (http://www.techradar.com/news/gaming/15-best-vr-games-best-virtual-reality-games-for-pc-and-mobile-1300576)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 28, 2016, 05:19 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 29, 2016, 12:35 AM
All PSVR Games are Playable on Current PS4 - PlayStation VR Project Morpheus PlayStation 4 (http://sea.ign.com/playstation-vr-project-morpheus-ps4-1/106746/news/all-psvr-games-are-playable-on-current-ps4)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 29, 2016, 01:33 AM
Quote from: Legend on Jul 29, 2016, 12:35 AMAll PSVR Games are Playable on Current PS4 - PlayStation VR Project Morpheus PlayStation 4 (http://sea.ign.com/playstation-vr-project-morpheus-ps4-1/106746/news/all-psvr-games-are-playable-on-current-ps4)
duh, they have only said it a few million times. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 29, 2016, 01:40 AM
Quote from: kitler53 on Jul 29, 2016, 01:33 AMduh, they have only said it a few million times.
I sometimes get confused with what's been announced or not. Sorry
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Jul 29, 2016, 02:08 AM
Quote from: Legend on Jul 29, 2016, 01:40 AMI sometimes get confused with what's been announced or not. Sorry
it's okay, everyday on vgchartz another someone states neo is for VR.  clearly ignorant #truthiness is more powerful than facts these days. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Jul 29, 2016, 01:57 PM
Driveclub VR announced for PlayStation VR - Gematsu (http://gematsu.com/2016/07/driveclub-vr-announced-playstation-vr)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 29, 2016, 04:11 PM
Awesome it's still coming.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 29, 2016, 07:44 PM
(http://i.imgur.com/9ZqadoS.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Jul 29, 2016, 07:47 PM
Quote from: the-Pi-guy on Jul 29, 2016, 07:44 PM(http://i.imgur.com/9ZqadoS.jpg)
Context?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 29, 2016, 07:48 PM
Quote from: DerNebel on Jul 29, 2016, 07:47 PMContext?
NeoGAF - View Single Post -  PSVR requires 2x3 metres of space to use. Polygon requires 2x3 beers to comprehend. (http://www.neogaf.com/forum/showpost.php?p=211833609&postcount=162)

Quote*sigh*
 Just spent 20 minutes trying to get my 4 sisters and 5 buddies to cancel their pre-orders after reading the OP, and now I find out after reading further that Polygon misinterpreted the text? now I have to call everyone back and make an dog out of myself and basically tell them to forget what I said earlier.
 This is why people need to update their OP when needed.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Jul 29, 2016, 07:55 PM
Quote from: the-Pi-guy on Jul 29, 2016, 07:48 PMNeoGAF - View Single Post -  PSVR requires 2x3 metres of space to use. Polygon requires 2x3 beers to comprehend. (http://www.neogaf.com/forum/showpost.php?p=211833609&postcount=162)

Is it bad that I can't tell if this is serious?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 29, 2016, 08:03 PM
Quote from: DerNebel on Jul 29, 2016, 07:55 PMIs it bad that I can't tell if this is serious?
I think it's serious. :P


NeoGAF - View Single Post -  Driveclub VR will be a PS VR launch title (October 13) + new details (http://www.neogaf.com/forum/showpost.php?p=211815873&postcount=50)

Quote
QuoteOriginally Posted by orichalcos
  (http://vizioneck.com/forum/showthread.php?p=211814820#post211814820)
 

 
 Nope. Other Ocean.

 
The same development team who made DRIVECLUB, also made DRIVECLUB VR. Other Ocean did not contribute, nor did any other team, to its development.
 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Jul 29, 2016, 08:04 PM
No that's what that dude gets for being a jackass
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 30, 2016, 11:24 PM
gamrConnect Forums -  How PlayStation VR Unsold Me: ZyroXZ2 Entertainment Gaming (http://gamrconnect.vgchartz.com/thread.php?id=219067)

QuoteJason says, "About a month ago, I tried a PlayStation VR demo for myself. Having dabbled in VR here and there (including that almost-meme thing known as the "Virtual Boy"), here are my impressions and how I became rather unsold."[/font][/size]

 http://n4g.com/news/1937755/how-playstation-vr-unsold-me[/color]

 
 
 
 
View on YouTube (http://www.youtube.com/watch?v=STO6gWjXljg)

[/size]
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 30, 2016, 11:37 PM
Quote from: the-Pi-guy on Jul 30, 2016, 11:24 PMgamrConnect Forums -  How PlayStation VR Unsold Me: ZyroXZ2 Entertainment Gaming (http://gamrconnect.vgchartz.com/thread.php?id=219067)

Hey that's the vgc user!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jul 30, 2016, 11:39 PM
Quote from: Dr. Pezus on Jul 30, 2016, 11:37 PMHey that's the vgc user!
Who?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jul 31, 2016, 12:26 AM
Quote from: the-Pi-guy on Jul 30, 2016, 11:39 PMWho?
ZyroXZ2
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jul 31, 2016, 12:52 AM
Quote from: Dr. Pezus on Jul 31, 2016, 12:26 AMZyroXZ2
Nintendo fanboy.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 02, 2016, 05:09 PM
QuoteThe new Gear VR is slightly larger than its most recent predecessor as well — jumping from a 96 to a 101 degree field of view. This is slightly less than the 110 degree FOV that was reported during last week's batch of leaks. A 110 FOV would pull the new Gear VR even with its big brother, the Oculus Rift, but the actual increase is not quite as significant.

(http://cdn.uploadvr.com/wp-content/uploads/2016/08/img_4081_720.jpg)
The Note 7 boasts a 5.7 inch, quad-HD, super AMOLED screen that packs quite a wallop inside of the Gear VR. It also features 64 GB of storage alongside a QUALCOMM Snapdragon 820 quad core processor and 3,500 mAh battery. The Note 7  will both run Android Marshmallow out of the box.


Samsung Officially Announces New Gear VR And Galaxy Note 7 (http://uploadvr.com/samsung-officially-announces-galaxy-note-7-new-gear-vr/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 02, 2016, 05:26 PM
Quote from: the-Pi-guy on Aug 02, 2016, 05:09 PMSamsung Officially Announces New Gear VR And Galaxy Note 7 (http://uploadvr.com/samsung-officially-announces-galaxy-note-7-new-gear-vr/)
If only it added positional tracking.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 05, 2016, 03:36 AM
Quote(http://media.bestofmicro.com/2/7/601423/original/realsense-vive.jpg)
Intel has developed a depth sensing camera accessory that attaches to HTC's Vive HMD.
Details are scarce for now, but this is what we know so far: An image of the accessory attached to a Vive was revealed on Twitter by Dimitri Diakopoulos, a product scientist and prototyping engineer working at Intel's Perceptual Computing Lab.
Diakopoulos did answer a few queries about what it is. He confirmed that the attachment is a prototype depth sensor with six cameras. In response to a question about how much weight the device adds, Diakopoulos replied that "the camera themselves are like 10 grams. Trick here was not altering the center of mass with the ID." It seems as though Intel has put a considerable amount of work into refining the prototype already.

Intel Teases Depth Camera For Vive HMD (http://www.tomshardware.com/news/intel-depth-camera-htc-vive,32385.html)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 05, 2016, 04:40 AM
Modular vr seems like it'll be pretty popular for a while.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 06, 2016, 02:32 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 09, 2016, 09:30 PM
World's thinnest, lightest VR headset looks just like a pair of sunglasses (http://mashable.com/2016/08/08/dlodlo-v-one-vr-headset-hands-on/#rEFLEgjtouqQ)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 11, 2016, 08:11 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Aug 12, 2016, 10:46 PM
Looks like they had a PSVR stand at Wacken. :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 20, 2016, 09:01 PM
Someone made a hello world tutorial for Oculus.
Bit Virtual  (http://www.bitvirtual.es/bitvirtual.php?language=ENG&page=CppAndOculusHello)

Might look into it for fun.  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 22, 2016, 12:59 AM
QuoteAs someone who has tried PSVR I will say this. The weight distribution on that thing is horrible, and in general it is pretty heavy. Also so far the 4 games I tried including the one with PS Move are not as top notch graphically as the Vive and the Rift (No surprise there). Another thing it is going for a seated experience and even the games with the PS Move feel like they can only be seated. Another thing is doing 3 way movement which is walking right in real life, while moving your head upwards in VR and walking left in VR using the controller really fudges with you...lots like if anyone got motion sick in Vanishing of Ethan Carter assume that time 5x.
Another thing with PS VR is there is a HUGE gap between the nose and the face, like I could easily fit my whole finger to pick my nose freely if need be. So lots of light comes from the bottom, this doesn't help as the God Rays on that thing are BAD and are coming in from thew front-ish. It makes CV1 look like a national treasure next to it in the God rays aspect.
PS Move currently isn't as good as I wish for it to be and the movement with hands feels like you are moving a magnet stick around that stuff just sticks to and then sticks to the other thing in your other hand. It's decent though.
But from my time there I noticed due to the cost and the all-in-one box lots of people enjoyed it. Some even pre-ordered it on the spot. It's simple and honestly looks pretty dang stylish even from my opinion. But the fact that you need good headphones does kill the stylish look a little bit.
Yes the PS VR has about 10-20 degrees more FOV but it doesn't seem like the game developers are utilizing that because excluding the PS World Demo everything felt Small and narrowed in anyways. So I think this one is left for the developers to optimize for.
Honestly the simplicity, the look and the price just might make this the thing that brings VR to the masses and I hope that happens. Yes it isn't even in the same league and the Vive or the CV1 but I would be lying if I said that I did not have fun in it. I do wear glasses so I think that does effect the comfort a bit. As it did get uncomfortable after 1 hour or so and I did take a small break before going back for more but then again it also costs nearly half as much as the other two options. I wish for PS VR to succeed because it's a pretty nifty little entry level device. Will I get one? Probably not as I own both the VIVE and the CV1 BUT would I be willing to get this to some relatives as a Christmas or a birthday gift? Definitely as it is much cheaper and they already own a PS4, and for someone who never experienced VR before this blows the experience out of the part but that can be said I think for any of the three devices.
Feel free to ask questions.
Edit: added very important bit of information that I wore glasses during the game play because I am near sighted. This could have effected my comfort by a large margin.
Tried PS VR and here are my comparison thoughts as someone who owns a VIVE and CV1. : oculus (https://www.reddit.com/r/oculus/comments/4yx28c/tried_ps_vr_and_here_are_my_comparison_thoughts/)


Kind of weird.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 24, 2016, 04:36 PM
NeoGAF - View Single Post -  The High-end VR Discussion Thread (HTC Vive, Oculus Rift, Playstation VR) (http://www.neogaf.com/forum/showpost.php?p=214634331&postcount=7267)

QuoteStarted a thread (http://www.neogaf.com/forum/showthread.php?p=214633425#post214633425), but figured I'd post it here too:Mythica VR Kickstarter (https://www.kickstarter.com/projects/arrowstorm/mythica-vr-virtual-reality-questing-with-your-frie)
 The idea is basically VR multiplayer DnD.Goal: $80kPlatforms: Rift / Vive / Google Cardboard (uses two more phones as controllers)
QuoteFor Players:(http://i.imgur.com/wekPM6B.gif)
 Create your character, then join with your friends, or get matched with other players at the same experience level as your character, and play a quest together. A quest may be a one-off or may be part of a larger campaign that you can work through, slowly leveling up your character so that you can take on harder and harder quests.

 
QuoteFor Game Masters:(http://i.imgur.com/xMGH8OT.gif)
 The map builder can be used in two ways, either as a traditional desktop top-down map editor, using the mouse to create rooms and place items and monsters, or you can build the quest around you in virtual reality, walking around the dungeon creating rooms, and placing items and monsters. A simple trigger system will allow you to add logic to your quests.
 For those who like to create story-rich worlds, you can string quests together into campaigns, where players have to complete each quest to progress.
 If you are joining the quests with your players you can control all aspects of your quests as they are playing, including spawning items and monsters. You can even control your NPCs and monsters in real-time, acting with your motion controllers and voicing your NPCs.

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 24, 2016, 05:04 PM
Quote from: the-Pi-guy on Aug 22, 2016, 12:59 AMTried PS VR and here are my comparison thoughts as someone who owns a VIVE and CV1. : oculus (https://www.reddit.com/r/oculus/comments/4yx28c/tried_ps_vr_and_here_are_my_comparison_thoughts/)


Kind of weird.  
Sounds like he had it improperly adjusted/his glasses caused problems.

PSVR is focused by moving the entire screen in/out. In my case the screen was relatively snug against my face and I didn't experience any of his problems with quality or weight distribution. Literally the only issues I had were fogging and tracking failing when I turned 180 degrees around.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 24, 2016, 05:24 PM
Quote from: Legend on Aug 24, 2016, 05:04 PMSounds like he had it improperly adjusted/his glasses caused problems.

PSVR is focused by moving the entire screen in/out. In my case the screen was relatively snug against my face and I didn't experience any of his problems with quality or weight distribution. Literally the only issues I had were fogging and tracking failing when I turned 180 degrees around.
That's my guess too.
Between light coming in, and him telling me it was heavy towards the front.    
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 26, 2016, 06:59 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Aug 26, 2016, 10:39 AM
Quote from: the-Pi-guy on Aug 26, 2016, 06:59 AM
What's that?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Aug 26, 2016, 12:34 PM
So I just googled Vizioneck and was greeted by this, did I miss something?

(http://i.imgur.com/81Noqae.png)
It says "Sony Playstation VR Tour - Experience Vizioneck on PSVR" in case one of you guys for some reason doesn't understand german ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 26, 2016, 03:41 PM
Quote from: DerNebel on Aug 26, 2016, 12:34 PMSo I just googled Vizioneck and was greeted by this, did I miss something?

(http://i.imgur.com/81Noqae.png)
It says "Sony Playstation VR Tour - Experience Vizioneck on PSVR" in case one of you guys for some reason doesn't understand german ::)
Well that's something.

Guess I'm going to Germany (I think that's some automated thing. Couldn't find it when I googled)

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 26, 2016, 04:41 PM
Squanch this: Rick and Morty creator and Epic Games expat found VR studio Squanchtendo | finder.com.au (https://www.finder.com.au/squanchtendo-announced)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 31, 2016, 04:01 AM
Amazon to Launch VR Stores on PlayStation VR, Oculus Rift and HTC Vive | VRFocus (http://www.vrfocus.com/2016/08/amazon-to-launch-vr-stores-on-playstation-vr-oculus-rift-and-htc-vive/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Aug 31, 2016, 02:44 PM
Quote from: the-Pi-guy on Aug 31, 2016, 04:01 AMAmazon to Launch VR Stores on PlayStation VR, Oculus Rift and HTC Vive | VRFocus (http://www.vrfocus.com/2016/08/amazon-to-launch-vr-stores-on-playstation-vr-oculus-rift-and-htc-vive/)
that could be cool for some products. 

however,... the reality i'll wager is this is limited to only a handful of products meaning that while the idea is cool the execution will be limited enough to not be worth it.



i think clothes is the one product (i buy) that shopping in VR could be useful and i don't buy clothes from amazon.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 31, 2016, 09:01 PM
'Damaged Core' Review: Meet The New King of VR Shooters (http://uploadvr.com/damaged-core-review-final/)

Been hearing great things about this.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Sep 01, 2016, 01:08 PM
For fudge sake, after being confused what the 'e' meant in thread title since I've been here, the penny just dropped.

I made a thread about this but here's a pack shot of Move, now aimed at PSVR buyers.
(http://cdn-press-start.scadigital.io/wp-content/uploads/2016/09/217260_detail-2.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 01, 2016, 10:42 PM
 (ShackNews) HTC Vive wireless VR prototype in the works to be shown this fall - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1272519)

QuoteWell this is interesting.
QuoteVirtual Reality is the next frontier for gaming and we are already seeing some pretty cool games with the technology. At least for now, though, the larger headsets and wires are a minor stumbling block to a feeling of full VR freedom. However, a joint venture between Valve and Quark VR appears to be solving part of that problem now.

 
Quote"Getting the experience to feel seamless through Wi-Fi, keeping in mind the inevitable connection delay, was a huge challenge, but we’re getting extremely close to being able to show it in action," said Georgi Georgiev, a Quark VR co-founder.

 
http://www.shacknews.com/article/965...hown-this-fall (http://www.shacknews.com/article/96585/htc-vive-wireless-vr-prototype-in-the-works-to-be-shown-this-fall)
 

Oh please be true!

In my Vive demo I stepped on the HDMI cord and caused the computer to need a reboot.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Sep 01, 2016, 11:05 PM
So many exciting advances coming up.
-wireless
-higher resolution/higher fov
-smaller sizes
-higher frame rate

-lots of software improvements
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Sep 01, 2016, 11:10 PM
Quote from: Legend on Sep 01, 2016, 10:42 PM (ShackNews) HTC Vive wireless VR prototype in the works to be shown this fall - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1272519)
http://www.shacknews.com/article/965...hown-this-fall (http://www.shacknews.com/article/96585/htc-vive-wireless-vr-prototype-in-the-works-to-be-shown-this-fall)
 

Oh please be true!

In my Vive demo I stepped on the HDMI cord and caused the computer to need a reboot.
You could buy the Samsung VR **sniggers**
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 01, 2016, 11:11 PM
Quote from: the-Pi-guy on Sep 01, 2016, 11:05 PMSo many exciting advances coming up.
-wireless
-higher resolution/higher fov
-smaller sizes
-higher frame rate

-lots of software improvements
-inside out tracking

It's farther off but we need VR that just simply works regardless of your environment.

Quote from: SWORDF1SH on Sep 01, 2016, 11:10 PMYou could buy the Samsung VR **sniggers**
I have GearVR and it's great!

But it lacks positional tracking which is a major problem.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Kerotan on Sep 02, 2016, 02:39 AM
Can someone explain the thread title. I don't get it lol.

Also what do you think are the prospects of VR dropping in price over the next 2 years.  I'm buying the neo so not sure I want to get it now at the current price.  Plus if I wait for a price cut I at least get to see if psvr takes off rather than fizzles out.  

I'd rather buy PSVR for $200. Think that's possible in 1/2 years?  

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Sep 02, 2016, 03:20 AM
Quote from: Kerotan on Sep 02, 2016, 02:39 AMCan someone explain the thread title. I don't get it lol.

Also what do you think are the prospects of VR dropping in price over the next 2 years.  I'm buying the neo so not sure I want to get it now at the current price.  Plus if I wait for a price cut I at least get to see if psvr takes off rather than fizzles out.  

I'd rather buy PSVR for $200. Think that's possible in 1/2 years?  



"You are not ready".
I find that unlikely.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Kerotan on Sep 02, 2016, 04:32 AM
Quote from: the-Pi-guy on Sep 02, 2016, 03:20 AM"You are not ready".
I find that unlikely.  
Haha so true but I've got such a backlog to get through I really don't mind waiting a bit.  Although my girlfriend and sister really want me to get the VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Sep 02, 2016, 11:37 AM
Quote from: Kerotan on Sep 02, 2016, 02:39 AMCan someone explain the thread title. I don't get it lol.

Also what do you think are the prospects of VR dropping in price over the next 2 years.  I'm buying the neo so not sure I want to get it now at the current price.  Plus if I wait for a price cut I at least get to see if psvr takes off rather than fizzles out.  

I'd rather buy PSVR for $200. Think that's possible in 1/2 years?  


I can't see it hitting $200 in 2 years, maybe $300 with free software.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Sep 02, 2016, 02:21 PM
Tethered PSVR Trailer

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Sep 02, 2016, 11:46 PM
Now available for $60 on Amazon
(https://images-na.ssl-images-amazon.com/images/I/41dL1UMqLOL.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 03, 2016, 12:12 AM
That's ugly!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Mmm_fish_tacos on Sep 03, 2016, 12:36 AM
What the heck is We ar vr?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 05, 2016, 11:31 PM
I'm really dreaming of the near future where VR is comfortable for long periods of time and is high enough resolution. Imagine playing Elite Dangerous in VR while having VR desktop superimposed into the game. I'd be able to do office work while feeling like I was in space truckin across the galaxy.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Sep 06, 2016, 03:35 PM
VR momentum slows dramatically on Steam | Latest news from the game development industry | Develop (http://www.develop-online.net/news/vr-momentum-slows-dramatically-on-steam/0223756)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 06, 2016, 04:00 PM
Both OR and Vive did a great job at screwing up their launches. Hopefully the holidays and new psvr ports can get them back in motion.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Sep 06, 2016, 04:39 PM
PSVR will come with a demo disc of 8 games, including Driveclub VR and Rigs


      Free demo disc with PlayStation VR, at launch - PlayStation.Blog.Europe       (https://blog.eu.playstation.com/2016/09/06/free-demo-disc-with-playstation-vr-at-launch/?emcid=social_20160906_65624406&adbid=773189340268683264&adbpl=tw&adbpr=36969785)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 06, 2016, 05:16 PM
That's awesome. Wonder if the Rigs and Driveclub demos will include multiplayer or just be against bots.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: DerNebel on Sep 06, 2016, 05:20 PM
Quote from: Legend on Sep 06, 2016, 05:16 PMThat's awesome. Wonder if the Rigs and Driveclub demos will include multiplayer or just be against bots.
My bet would be the latter.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Sep 06, 2016, 05:42 PM
Quote from: Legend on Sep 06, 2016, 05:16 PMThat's awesome. Wonder if the Rigs and Driveclub demos will include multiplayer or just be against bots.
I'm guessing one map with bots.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Sep 07, 2016, 03:05 AM
Tried Minecraft in VR.  Pretty neat.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Sep 14, 2016, 04:52 PM
Heck yes!

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Oct 05, 2016, 01:06 AM

A new challenger!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Oct 05, 2016, 01:33 AM
The more companies that support VR the better. 2016 is the year that VR launched.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Oct 06, 2016, 07:09 PM
How did I miss the connect keynote?!?!

Twitch (https://www.twitch.tv/oculus)

EDT: I managed to see that last 5 minutes  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Oct 06, 2016, 09:07 PM
QuoteThe key to that change, Oculus CEO Brendan Iribe says, is a new "asychronous spacewarp" technology built into the Oculus API. Much like the Oculus' existing "asyncrhonous timewarp" technology (which Iribe says eliminates almost all of the 11 percent of frames that would otherwise be dropped in VR), Iribe says "spacewarp" allows games to run at an internal 45 frames per second, while still providing a smooth 90 frames per second to the headset.

The spacewarp system (which is built into the Oculus runtime) takes the two previous frames generated by software, analyzes the difference, and calculates a spatial transformation that can generate a "synthetic frame" based on the current head translation and movement. While Iribe was clear that this synthetic frame system is still "no replacement for native 90 hz rendering," it does fill in the frame rate gaps on systems that are not able to hit that framerate natively.

Oculus lowers minimum Rift specs using "asynchronous spacewarp" tech | Ars Technica (http://arstechnica.com/gaming/2016/10/oculus-lowers-minimum-rift-specs-using-asynchronous-spacewarp-tech/)

"Oculus has opened up the audio connector and facial interface for 3rd parties to create accessories for Rift"

"Oculus announces 'Oculus Avatars' and the Oculus Avatars SDK, a global VR avatar system to allow you to have a standardised avatar across social VR apps"

"Oculus announces 'Oculus Earphones', a new integrated audio option with advanced noise isolation and drivers optimised for VR' (extremely high quality) - $49"

Working on inside out tracking:
(https://pbs.twimg.com/media/CuGfnkIWEAc92Zg.jpg:large)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Oct 06, 2016, 09:29 PM
Aw spacewarp is just what PSVR is doing/timewarp over 2 frames instead of one. Might be better executed but same concept.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Oct 08, 2016, 10:08 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Oct 12, 2016, 10:56 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Oct 13, 2016, 05:04 PM
It'd be cool if there was some sort of device to translate Oculus Rift to PSVR.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Dec 07, 2016, 07:07 PM
I think it's interesting with scale in VR. The second you start freely moving the camera around, scale stops feeling as good.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 14, 2016, 12:52 AM
Quote from: Legend on Dec 07, 2016, 07:07 PMI think it's interesting with scale in VR. The second you start freely moving the camera around, scale stops feeling as good.
Haven't had those issues.  :P


QuoteIribe is stepping down as CEO in a move that will result in the pioneering VR company splitting its mobile-based and PC-based VR divisions more cleanly. Iribe will lead the PC side, while Jon Thomason, who was formerly VP of Engineering at Qualcomm for five years and then VP of Mobile Shipping at Amazon before joining Oculus as Head of Software in August of this year, will head up the mobile division. Iribe and Thomason, along with Mike Schroepfer, CTO of Facebook, will reportedly all work together to find a new leader for Oculus VR moving forward.
link (http://uploadvr.com/brendan-iribe-ceo-oculus-vr/)

Quote"Palmer is still at Oculus and we'll have more to share on his new role soon," is our answer from an Oculus spokesperson.

link (http://uploadvr.com/palmers-new-role-soon/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Dec 14, 2016, 12:57 AM
Quote from: the-Pi-guy on Dec 14, 2016, 12:52 AMHaven't had those issues.  

In my case stereoscopy is much less powerful than motion parallax. Do distant objects feel distant to you?

I'd love if it was just a problem with my headset/settings.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 14, 2016, 01:14 AM
Quote from: Legend on Dec 14, 2016, 12:57 AMDo distant objects feel distant to you?
Yes.  It's one of the coolest things.  :D
Scale and distance of objects feels very real.  

Quote from: Legend on Dec 14, 2016, 12:57 AMI'd love if it was just a problem with my headset/settings.
Well I'm speaking from the Rift's perspective.  
But it could be a settings issue.  

Or it might even be some sort of software issue.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Dec 14, 2016, 01:20 AM
Quote from: the-Pi-guy on Dec 14, 2016, 01:14 AMYes.  It's one of the coolest things.  :D
Scale and distance of objects feels very real.  
Well I'm speaking from the Rift's perspective.  
But it could be a settings issue.  

Or it might even be some sort of software issue.  
Yeah in PSVR distant objects feel like a flat wall 100 feet away. Only close things feel awesome.

I've seen other people online complaining about it.



Guess I should test it with custom software. Manually force objects to be beyond infinite distance and see if they feel farther away or not.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Dec 15, 2016, 11:38 PM
Spoiler for Large GIF:
(https://i.imgur.com/JtCX2vZ.gif)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 15, 2016, 11:55 PM
Quote from: Legend on Dec 15, 2016, 11:38 PM
Spoiler for Large GIF:
(https://i.imgur.com/JtCX2vZ.gif)
lol, I don't know he did that.  That guy looks really untrustworthy.  
Looks like the kind of guy who says he will call back, but then he never does.  And three weeks later, you find out he did the same thing to your best friend the next night...  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Dec 18, 2016, 06:03 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 27, 2016, 01:05 AM
 Dov Katz, head of computer vision at Oculus arrested for soliciting underage girl - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1328386)

QuoteMore at the link including arrest documents.http://gizmodo.com/senior-facebook-e...cit-1790502262 (http://gizmodo.com/senior-facebook-employee-arrested-for-allegedly-solicit-1790502262)
QuoteDov Katz, the head of computer vision at Oculus VR, was arrested near Seattle on December 21 for allegedly soliciting naughtiness from an underage girl. According to charging records, Katz allegedly attempted to pay $350 to have unprotected naughtiness with someone he thought was a 15-year-old girl.
 Katz, 38, has been charged with attempted commercial sexual abuse of a minor. According to the charging documents, Katz wasn’t actually texting a 15-year-old girl, but an undercover agent from the Tukwila Police Department. Katz, an Israeli citizen living in America, has since been released on $125,000 bail according to the King County jail website.
 Facebook bought Oculus for $2 billion in 2014. According to a profile in The Times of Israel, Katz was “an an integral part of the team that developed the Oculus Rift headset.”

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Dec 27, 2016, 01:08 AM
Wow. That's low
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 31, 2016, 07:29 AM
Anyone been using their PSVR/GearVR/Oculus as of late?  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Dec 31, 2016, 04:41 PM
Quote from: the-Pi-guy on Dec 31, 2016, 07:29 AMAnyone been using their PSVR/GearVR/Oculus as of late?  
Only for dev stuff. It's a pain transferring it between systems. Got job simulator though.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: kitler53 on Dec 31, 2016, 07:08 PM
Quote from: Dr. Pezus on Dec 27, 2016, 01:08 AMWow. That's low
Wow.  That's what VR is for...
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jan 07, 2017, 08:49 PM
I didn't realize Bound was VR compatible.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Aura7541 on Jan 21, 2017, 06:33 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: darkknightkryta on Jan 21, 2017, 07:58 PM
I haven't tried VR yet, and it's too rich for my blood, but it's so cool!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 20, 2017, 05:24 PM
Oculus Rift had a price cut to 500$.  
I don't think I mentioned it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 20, 2017, 05:38 PM
Quote from: the-Pi-guy on Mar 20, 2017, 05:24 PMOculus Rift had a price cut to 500$.  
I don't think I mentioned it.
TOok a year. Not bad.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 20, 2017, 05:46 PM
QuoteOffering the Rift with Touch controllers for $598 does many things at once: The Touch controllers are now closer to becoming standard issue, which means that the market will be less split moving forward. You can still buy just the Rift for $499 if you'd like, but we'd argue against it; the Rift becomes a complete platform with the Touch controllers. Without motion controls it feels more like a fancy display than true VR.

It won't be long until more players have the Touch controllers than those who don't, especially since the controllers themselves have also seen a $100 price drop; you can now pick up a set for $99 if you already own a Rift.

Oculus Rift $200 price cut is great news for mainstream VR, will put pressure on Vive - Polygon (http://www.polygon.com/2017/3/1/14777100/oculus-rift-price-drop-htc-vive-mainstream)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 21, 2017, 08:59 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Apr 14, 2017, 04:59 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jun 26, 2017, 08:40 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Aug 28, 2017, 08:13 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 28, 2017, 08:15 PM
PSVR core bundle now includes camera.
Other bundle $450 now.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Aug 28, 2017, 08:18 PM
Quote from: the-Pi-guy on Aug 28, 2017, 08:15 PMPSVR core bundle now includes camera.
Other bundle $450 now.
Wow, I just beat you to posting this news by 2 seconds
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Aug 28, 2017, 08:27 PM
Quote from: SWORDF1SH on Aug 28, 2017, 08:18 PMWow, I just beat you to posting this news by 2 seconds

I saw the news a couple hours ago and didn't want to take the time to post, until someone bumped the VR thread.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Oct 02, 2017, 08:39 AM
 Updated PSVR unit announced - NeoGAF (http://neogaf.com/forum/showthread.php?t=1441580)

QuoteHDR pass through, plus some minor changes. Linky (https://blog.us.playstation.com/2017/10/02/playstation-vr-the-ultimate-faq/)
QuoteIs there a new PlayStation VR model? How is it different?
 A hardware update to PlayStation VR is being prepared. The new version, model number CUH-ZVR2, features an updated design that enables the stereo headphone cables to be integrated with the VR headset and a slimmer, streamlined connection cable. There’s also an updated Processor Unit that supports HDR pass through, enabling users to enjoy HDR-compatible PS4 content on a TV without having to disconnect the Processor Unit in between the TV and the PS4 system. This function can be used only when the VR headset is turned off.When will the new PS VR model become available in North America? How much will it be?
 We will share details on the launch timing in North America at a later date. The pricing of the PS VR bundles will remain the same.How can I distinguish between the old PS VR headset and the new one when I’m purchasing?
 The packaging for PlayStation VR will change slightly when the new model hits stores. To differentiate, look for the model number printed on the box. The previous PS VR’s model number is CUH-ZVR1, and the new PS VR’s model number is CUH-ZVR2. Also, the product image on the packaging will be updated to show changes on the new model, like the integrated headphones on the VR headset.If I already own a PS VR, can I swap out my old Processor Unit with the updated one?
 Because the cables of CUH-ZVR1 and CUH-ZVR2 are different, you cannot swap the Processor Units.Are the PS VR games I already own compatible with the new model?
 Yes, all PS VR games are compatible with both PS VR models.

 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Nov 01, 2017, 02:21 AM
Hands-On: Skyrim VR Without Teleportation Is Much More Immersive (https://uploadvr.com/preview-skyrim-vr-without-teleportation/)

"The fact that I was actually playing Skyrim and not just a watered down iteration sunk in when I opened up the map screen during my latest demo. Rather than just panning across a flat map like you do in the base game, in Skyrim VR you actually get to fly across the world, Google Earth VR style, and choose your destination that way. Zooming over to the tip of the Throat of the World or any of the other amazing locations with an eagle eye view, only to then fast travel down to them was exhilarating. It's a whole new way of seeing the land of Skyrim through the lenses of a VR headset."

Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Nov 02, 2017, 02:26 AM
I was shocked how many AR headsets the microsoft store had today. They were VR headsets but with stereo cameras to act as passthrough type system. Also had a non oculus version of oculus touch.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Nov 02, 2017, 01:45 PM
Quote from: Legend on Nov 02, 2017, 02:26 AMI was shocked how many AR headsets the microsoft store had today. They were VR headsets but with stereo cameras to act as passthrough type system. Also had a non oculus version of oculus touch.
Even my tiny Walmart nearby has a whole display dedicated to VR devices.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 02, 2017, 03:55 PM
(https://i.imgur.com/QMGNJnG.jpg)

Reddit: The back of the Rift has the Vive logo, and the back of the Vive has the Rift logo.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 26, 2017, 03:10 AM
QuoteJust wanted to share with you folks as had an amazing day with the PSVR today. I spent xmas with some relatives that I only see once a year or so, and my 96 year old grandfather was there.

We cracked the PSVR out and played a few games and he was really interested. So we gave him a shot at Ocean Decent in PSVR worlds and he loved it. He wanted to have a second go right away, and then wen't on to have a try at flying a plane in Ultrawings VR.

It was just amazing seeing him have so much fun with this stuff. He's never been into technology in his life, never had a mobile phone and never played a video game. Yet he just found the VR really intuitive and amazing fun.

What a wonderful day.

Just took the PSVR to my family Xmas and got my 96 year old grandfather playing! : PSVR (https://www.reddit.com/r/PSVR/comments/7m3v4c/just_took_the_psvr_to_my_family_xmas_and_got_my/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Dec 30, 2017, 01:46 PM
Think I will get oculus touch this next year.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: darkknightkryta on Dec 30, 2017, 07:28 PM
To be honest I wouldn't mind playing Skyrim in VR
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Dec 31, 2017, 02:58 AM
Quote from: darkknightkryta on Dec 30, 2017, 07:28 PMTo be honest I wouldn't mind playing Skyrim in VR
I really can't wait to either get PC VR or proper software for PSVR on PC. Wouldn't want to buy skyrim again but would like to try it in VR too.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: SWORDF1SH on Jan 03, 2018, 06:50 PM
Quote from: Legend on Dec 31, 2017, 02:58 AMI really can't wait to either get PC VR or proper software for PSVR on PC. Wouldn't want to buy skyrim again but would like to try it in VR too.
Yeah, I have Skyrim and thought it would be an addon. Not paying full price for it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jan 21, 2018, 11:37 PM

Could surpass Thumper as the best vr rhythm game.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Jan 22, 2018, 12:37 PM
Quote from: Legend on Jan 21, 2018, 11:37 PM

Could surpass Thumper as the best vr rhythm game.
OMG
Would make you tired quickly though I think hehe
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jan 23, 2018, 11:27 PM
The Wikipedia page for Vive Pro has an error.  
10 m2

It's actually (10 m)^2.  

Was kind of confusing. The article linked says "10 meters squared".

This is a huge space.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Jan 26, 2018, 12:03 AM
Do you think there are some genres where VR doesn't really make sense?

I personally don't believe in such a thing.  
Even 2d platformers I would be all over that.  Well more likely "2.5d"
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Jan 28, 2018, 07:22 AM
Quote from: the-Pi-guy on Jan 26, 2018, 12:03 AMDo you think there are some genres where VR doesn't really make sense?

I personally don't believe in such a thing.  
Even 2d platformers I would be all over that.  Well more likely "2.5d"
VR is great for viewing every game, IE on a huge screen or in 3D, but I'd say there are tons of game genres that'd be bad to play as a VR environment. One example being mountain biking. On a tv it's just a game, but in VR it'd be way more intense. That's good for some games but bad for arcady ones like downhill domination.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 10, 2018, 05:11 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 11, 2018, 04:43 PM
I had my first dream with VR in it. The quality was really good  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 11, 2018, 05:15 PM
Quote from: Legend on Feb 11, 2018, 04:43 PMI had my first dream with VR in it. The quality was really good  :P
Dreams are always VR 8)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 11, 2018, 09:38 PM
Quote from: Dr. Pez on Feb 11, 2018, 05:15 PMDreams are always VR 8)
Well in this one I actually had a headset on  :P

Was watching a VR movie that was actually 3D like a game so it was really cool.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 11, 2018, 10:24 PM
Quote from: Legend on Feb 11, 2018, 09:38 PMWell in this one I actually had a headset on  :P

Was watching a VR movie that was actually 3D like a game so it was really cool.
What if life is just a VR experience? When we die we wake up and take the VR glasses off.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 11, 2018, 10:49 PM
Quote from: Dr. Pez on Feb 11, 2018, 10:24 PMWhat if life is just a VR experience? When we die we wake up and take the VR glasses off.
Yeah and then God's sitting there, trying to figure out how bugs keep getting into his VR software and getting people sick.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Dr. Pezus on Feb 11, 2018, 11:57 PM
Quote from: the-Pi-guy on Feb 11, 2018, 10:49 PMYeah and then God's sitting there, trying to figure out how bugs keep getting into his VR software and getting people sick.  
That would explain why god cant cure people. He's no programmer
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 15, 2018, 11:18 PM


I don't recall seeing this. :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 16, 2018, 10:12 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 18, 2018, 06:02 PM
Quote from: the-Pi-guy on Feb 15, 2018, 11:18 PM

I don't recall seeing this. :o
Does it not use the same tracking system? I liked the look of the old one a lot better.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 18, 2018, 06:17 PM
Quote from: Legend on Feb 18, 2018, 06:02 PMDoes it not use the same tracking system? I liked the look of the old one a lot better.
It does not.  
It's a stand alone, inside out tracking.

Was announced like three months ago. :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 18, 2018, 06:20 PM
Quote from: the-Pi-guy on Feb 18, 2018, 06:17 PMIt does not.  
It's a stand alone, inside out tracking.

Was announced like three months ago. :o
I'm pretty sure you already posted it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Feb 18, 2018, 07:07 PM
Quote from: Legend on Feb 18, 2018, 06:20 PMI'm pretty sure you already posted it.
Searched and didn't find anything.  :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Feb 18, 2018, 09:21 PM
Quote from: the-Pi-guy on Feb 18, 2018, 07:07 PMSearched and didn't find anything.  :P
You're right!

I was thinking of the oculus rift inside out headset.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 02, 2018, 12:45 AM
Looks like Supermassive games will keep making PSVR games : PSVR (https://www.reddit.com/r/PSVR/comments/818the/looks_like_supermassive_games_will_keep_making/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 02, 2018, 05:34 PM
Quote from: the-Pi-guy on Mar 02, 2018, 12:45 AMLooks like Supermassive games will keep making PSVR games : PSVR (https://www.reddit.com/r/PSVR/comments/818the/looks_like_supermassive_games_will_keep_making/)
Nice. Was impatient made with the Decima engine? Might be going multiplat/less Sony aligned.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 04, 2018, 04:57 AM
Quote from: Legend on Mar 02, 2018, 05:34 PMNice. Was impatient made with the Decima engine?
Inpatient was unreal engine.
I am thinking it will be with Sony.  

They are making Bravo Team with Sony as publisher, so they seem to be in a good relationship.

So I got the Oculus touch.  It is pretty awesome.  Not perfect.  The buttons can tell which are being touched and the in game hand changes to that, but watching your finger taking a different route from button to button isnt the best.  It's not exactly jarring, but it's not ideal.  

Still freaking cool.  It manages to add even more to the VR experience.  VR was still feeling amazing, but it adds so much.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 04, 2018, 07:06 AM
Quote from: the-Pi-guy on Mar 04, 2018, 04:57 AMInpatient was unreal engine.
I am thinking it will be with Sony.  

They are making Bravo Team with Sony as publisher, so they seem to be in a good relationship.

So I got the Oculus touch.  It is pretty awesome.  Not perfect.  The buttons can tell which are being touched and the in game hand changes to that, but watching your finger taking a different route from button to button isnt the best.  It's not exactly jarring, but it's not ideal.  

Still freaking cool.  It manages to add even more to the VR experience.  VR was still feeling amazing, but it adds so much.  
Have you tried tossing and catching the controller? I love doing that with move controllers in VR.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 05, 2018, 12:44 AM
Yeah it's a lot of fun.  

Showing my dad "first contact".  

It's pretty cool, but it has issues that you need to pick up things using a specific button.  So you could feel like you are physically grabbing something but the game doesn't register it because you are using the wrong button.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 07, 2018, 07:08 PM
(https://i.redd.it/lojqz13c89k01.jpg)


Moss is a little too realistic.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 11, 2018, 07:30 PM
I've seen a few people say that they lost the novelty with VR. 

I haven't at all. 

It still amazes me.  I was playing Farlands with a giant's eye view of an alien planet.  I felt butterflies in my chest, and my breath was taken away. 


I really want a RTS VR game.  Something like Age of Empires VR would be killer. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 12, 2018, 01:07 AM
^Brass Tactics is actually made by an Age of Empires dev.  :o

Bought Rick and Morty VR.  

Oh there's a brass tactics demo.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 12, 2018, 02:24 AM
Quote from: the-Pi-guy on Mar 11, 2018, 07:30 PMI've seen a few people say that they lost the novelty with VR.  

I've really become tired of VR because PSVR is practically unusable with my current setup. The tracking is just not good enough to be fun beyond the VR wow factor.

The PS4 camera has good side to side tracking but it's way less precise with depth tracking. If you sit there motionless, everything slightly bobs in and out towards the camera. Plus in lots of games you're encouraged to turn around but the camera can't track anything behind you. This is why I really really really wish they supported plugging multiple PS4 cameras into a single PS4.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 12, 2018, 02:32 AM
Quote from: Legend on Mar 12, 2018, 02:24 AMI've really become tired of VR because PSVR is practically unusable with my current setup. The tracking is just not good enough to be fun beyond the VR wow factor.

The PS4 camera has good side to side tracking but it's way less precise with depth tracking. If you sit there motionless, everything slightly bobs in and out towards the camera. Plus in lots of games you're encouraged to turn around but the camera can't track anything behind you. This is why I really really really wish they supported plugging multiple PS4 cameras into a single PS4.
That sounds terrible :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 12, 2018, 02:33 AM
Quote from: the-Pi-guy on Mar 12, 2018, 02:32 AMThat sounds terrible :o
It is!
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 12, 2018, 02:38 AM
Quote from: Legend on Mar 12, 2018, 02:33 AMIt is!
Makes me feel a bit better about not getting PSVR.

But I still wish there were more games I wanted.  

With that said, never before have I spent so much money on something with so little regret.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 13, 2018, 11:11 PM
Brass Tactics is a neat idea, but I'd really like more micromanagement.  Like I'd even work with having to pick up people or something.  I want more control over building cities and stuff.  There's some really cool stuff here.  Like hitting a button, puts a hammer in your hand.  It's pretty neat.  Cool picking up some things, but so far it doesn't seem like there's an immense amount of control.  Maybe there is, and I just don't know what to do yet.  

Rick and Morty VR is awesome.  It's mostly in a garage, and there's teleportation to get around.  
I'm not sure if the teleportation is a little wonky or if I was experiencing a little bit of shift in the sensors.  

I'm guessing there wasn't really an issue, but that I was standing somewhere else each time I teleported, so it only seemed like there was a shift relative to where I was the last time.  Based on the experiences that seems like the most likely.  Would like to play some more. Finally got my $15, gotta figure out what to get.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 15, 2018, 09:30 PM
Bought Arizona Sunshine and Superhot.

$65 worth of games in a $30 bundle that I used my $15 credit on.

Probably will regret getting Arizona, probably too scary for me.
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 17, 2018, 02:34 PM
Superhot is way intense.  It's also trippy.  I feel exhausted just from a short play.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 17, 2018, 03:49 PM
Quote from: the-Pi-guy on Mar 17, 2018, 02:34 PMSuperhot is way intense.  It's also trippy.  I feel exhausted just from a short play.  
Have you played it in non vr?
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: the-pi-guy on Mar 17, 2018, 03:51 PM
Just finished Lucky's Tale.  Was nice.

I'm feeling motivated to make a game...
Quote from: Legend on Mar 17, 2018, 03:49 PMHave you played it in non vr?
No, this is my first Super hot experience. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: vive $799!
Post by: Legend on Mar 17, 2018, 04:02 PM
Quote from: the-Pi-guy on Mar 17, 2018, 03:51 PMJust finished Lucky's Tale.  Was nice.

I'm feeling motivated to make a game...

Do it!

I'm working on 5 games simultaneously and loving it  ;)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 18, 2018, 02:28 PM
Quote from: Legend on Mar 17, 2018, 04:02 PMDo it!
The nice thing is I have a week off from school, so I actually have some time to do something.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Mar 18, 2018, 04:21 PM
Quote from: the-Pi-guy on Mar 18, 2018, 02:28 PMThe nice thing is I have a week off from school, so I actually have some time to do something.
It's a game jam!
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 18, 2018, 05:49 PM
Some companies are trying to sell VR as "4D".  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Mar 18, 2018, 06:04 PM
Quote from: the-Pi-guy on Mar 18, 2018, 05:49 PMSome companies are trying to sell VR as "4D".  
Companies try to sell everything as 4D  ::)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 19, 2018, 01:48 AM
I just tried the first 30 seconds of Arizona Sunshine.  
I don't think anyone cares, but this is what happened in "spoilers":
Spoiler for Hidden:
It starts off easy, you&#39;re in a cave. &nbsp;Safe and sound. &nbsp;<br><br>Then a zombie head rolls in. &nbsp;And you have to shoot it to kill it. &nbsp;<br><br><span style="font-size: 1em;" class="bbc_size">Moments like that make VR feel too effective. &nbsp;Really freaky seeing this zombie head just laying on the ground. &nbsp;</span><br><br><span style="font-size: 1em;" class="bbc_size">I stopped playing when a horde of zombies started getting closer to me. &nbsp;They were still a good 15 feet away, but that&#39;s all I could handle.</span><br><br><span style="font-size: 1em;" class="bbc_size">This is a game I&#39;ll have to ease into... &nbsp; If I make it into it at all for that matter.</span><br>

Also, how the headset sits on your head makes a huge difference for fidelity.  A lot bigger than one might expect.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 19, 2018, 02:49 PM
Moss is a system seller :o    


"Mom is 65 and has never played games. Yesterday I let her play Moss, and today she sent me this picture"

(https://i.redditmedia.com/LL260HKpkfTbVHc9Zr2n39uc2jfNocA471lg5ZdfzpY.jpg?w=1024&s=cdda18d84b7c93b0b6c689feb5f164be)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Dr. Pezus on Mar 19, 2018, 04:03 PM
Quote from: the-Pi-guy on Mar 19, 2018, 02:49 PMMoss is a system seller :o    


"Mom is 65 and has never played games. Yesterday I let her play Moss, and today she sent me this picture"

(https://i.redditmedia.com/LL260HKpkfTbVHc9Zr2n39uc2jfNocA471lg5ZdfzpY.jpg?w=1024&s=cdda18d84b7c93b0b6c689feb5f164be)
Lolwat
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 20, 2018, 03:42 PM
Ah, these past two weeks, I've just been getting really hyped about VR.  (As anyone can tell by following this thread...)

Got more in depth with Brass Tactics.  
You manage the army.  There's very little management with the economic choices as far as I can tell.  The miners and stuff are generated based on what upgrades you gave your castle.  A lot of the game is very simplified.  Like you can't manage one unit at a time, instead you manage squads that are usually 5 people.  The stuff you can build is limited to about 10 different things that you are able to place.  You get those things by turning your wrist and they appear where your hand is.

There's a lot of cool stuff here though.  Sending people to attack is fun.  The game is very swift, with creating units and placing buildings.  

The game causes me a bit of motion sickness.  Not too bad to the point that I have to stop.  It's just barely noticeable.  It happens because you move the entire landscape with your hands.  Imagine dragging a landscape closer to you.  
It's very cool.  And I think I will buy it sometime when I have a chance.  

I finished Rick and Morty, wish there was more to it, to be honest.  Was a lot of fun though.  

Played a little more of Arizona Sunshine.  I really don't know how much of that game I'll be able to handle.  I shot at a zombie.  Killed it.  Teleported to the other side of it. Heard a moan.  Turned around.  Zombie wasn't actually dead.  Was about 10 feet away.  Turned the game off.  Was shaking for a good 5-10 minutes afterwards....  
Jeepers.

I want more games.  I want Real Time Strategy.  I want First Person Shooter.  I want Third Person Platformer.  I want... just everything.  I don't care if it gives me motion sickness.  I want to play it. :P
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 22, 2018, 06:20 PM
QuoteOculus Go has clear limitations in terms of performance and features, and its biggest feature sacrifice will absolutely limit its software potential. But make no mistake; this is a high-quality, specific-scope device that can get people into affordable, quality, and lower-hassle VR experiences.

What I did test was the most exciting, newly revealed feature of Oculus Go, at least as a budget device: a screen-refresh overclock to 72Hz, up from its default 60Hz rate. Liu explained to Ars that Oculus' internal testing has found a sweet spot for frame rate that works out as "good enough" for most players, and developers are now free to target that refresh—assuming that Go's dynamic throttling system doesn't kick in and reduce the frame rate at inopportune times, anyway.

However, when you get up from a chair while using Oculus Go, you'll run into limits because the hardware doesn't support a true "six degrees of freedom" (6DOF).

If all of that sounds like a bummer, then let me circle back to the Oculus Go's gorgeous 2560x1440 resolution screen. Its high-quality lenses, its lack of overwhelming light-blur ghosting, and its sharp color reproduction all make me wonder who in the heck Oculus is sourcing its LCD panels from. I have never seen a low-cost VR device produce such stunning visuals.

Oculus has advertised this product as its first major product to employ a "fast-switch" panel, and I'm absolutely sold on its ability to solve low-cost VR's usual problems. (And I put my face into four of these devices, so I don't think Oculus tricked me with a single fluke unit.)
Oculus Go world premiere: Acceptable compromises, amazing quality for $199 | Ars Technica (https://arstechnica.com/gaming/2018/03/oculus-go-world-premiere-acceptable-compromises-amazing-quality-for-199/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 24, 2018, 01:35 PM
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 25, 2018, 09:27 PM
Got my brother to try the Oculus Rift finally.  He ended up playing a full match of Brass Tactics, and deeply enjoyed it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Mar 29, 2018, 01:06 AM
My brother is back to playing Brass Tactics.  

I literally haven't met anyone who tried and still didn't think VR is cool.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Mmm_fish_tacos on Mar 29, 2018, 03:45 PM
Wipeout VR is supposedly one of the best VR experiences out there.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Dr. Pezus on Mar 29, 2018, 03:49 PM
Quote from: Mmm_fish_tacos on Mar 29, 2018, 03:45 PMWipeout VR is supposedly one of the best VR experiences out there.
System seller!
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 03, 2018, 02:47 PM
Using my headset as a big screen to program in, isn't too bad.  :D
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 05, 2018, 10:45 PM
"It's too early to tell whether Disney or Penthouse, the Pentagon or Wall Street, Hollywood or Sony, computers or telecommunication networks or some unanticipated coalition will occupy the dominant niches in the ecology of a maturing VR industry."

-1992
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 07, 2018, 04:21 AM
I can't wait for 6 degree of freedom video to become standard for VR. I have a lot of experience with light fields and it's such a shame watching 360 degree 3D content in VR. Feels like you're at a theme park, not like you're inside the video.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 08, 2018, 06:19 PM
Quote from: the-Pi-guy on Mar 13, 2018, 11:11 PMI'm not sure if the teleportation is a little wonky or if I was experiencing a little bit of shift in the sensors.  

I'm guessing there wasn't really an issue, but that I was standing somewhere else each time I teleported, so it only seemed like there was a shift relative to where I was the last time.
So, as I thought, this was intentional.  No issue with shift.  There was a GDC talk where they talk about this.


Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 08, 2018, 06:38 PM
Quote from: the-Pi-guy on Apr 08, 2018, 06:19 PMSo, as I thought, this was intentional.  No issue with shift.  There was a GDC talk where they talk about this.



link?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 08, 2018, 06:42 PM
Quote from: Legend on Apr 08, 2018, 06:38 PMlink?
GDC Vault - 'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Learned (https://www.gdcvault.com/play/1024740/-Rick-and-Morty-Virtual)

They go through a lot, but I didn't realize they made several different garages for different sized play areas.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 11, 2018, 01:31 AM
Sometimes I use my headset as an office space, so that wifey doesn't have to listen to me listen to music on repeat.

Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 11, 2018, 02:03 AM
Quote from: the-Pi-guy on Apr 11, 2018, 01:31 AMSometimes I use my headset as an office space, so that wifey doesn't have to listen to me listen to music on repeat.


You can do that without going into VR...
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 11, 2018, 02:15 AM
Quote from: Legend on Apr 11, 2018, 02:03 AMYou can do that without going into VR...
I can't do it in space without VR.  :P

It gives me an excuse!
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 14, 2018, 04:44 PM
I bought Skyrim VR.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 14, 2018, 05:33 PM
Quote from: the-Pi-guy on Apr 14, 2018, 04:44 PMI bought Skyrim VR.  
Any first impressions?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 14, 2018, 05:36 PM
Quote from: Legend on Apr 14, 2018, 05:33 PMAny first impressions?
First impression: my internet is bad and I hope I can play it tomorrow.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 14, 2018, 05:36 PM
Quote from: the-Pi-guy on Apr 14, 2018, 05:36 PMFirst impression: my internet is bad and I hope I can play it tomorrow.  
Haha that gave me a hearty chuckle.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 15, 2018, 03:31 PM
Quote from: Legend on Apr 14, 2018, 05:33 PMAny first impressions?
It's the whole game of Skyrim, with all the good and bad of that.   Including the DLC.  So, that much should go without much saying.  

The VR, in most ways is fantastic.  There's a couple things that bug me about it.  

Cons:  
So far it seems like you have to use your dominant hand to open doors.  Or to try searching people.  Maybe it's just because I didn't try, but I don't recall seeing a prompt when I did try.  
I also wasn't always sure what the controls were.  I wasn't sure how to put away my axe.  

Felt like there was a missed opportunity with lockpicking. But maybe direct control of that would have made lockpicking impossible in the game without major changes.  It's much like the regular game, except you get a cool 3D view of the lock.  

Some parts were a little awkward.  Like in the beginning of the game you lay down to get your head chopped off (before it gets interrupted).  That's kind of awkward if you don't try laying down yourself.  But oh well.  

Neutral:
Haven't tried some things yet.


Pros:  
A bunch of minor issues, but Skyrim VR is Skyrim coming to life.  My favorite thing is the scale.  You're looking right in the eyes of people.  You feel a little awkward they're looking back.  
The sense of scale is fantastic. You are able to look around inside buildings, look up to the ceilings.  Little stuff like that just makes the game pop.  You get to see how fricken huge the cheese wheels are.  
Swinging the axe around has been a lot of fun.  Using the bow is kind of cool, but I need to figure out how to aim well....
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 17, 2018, 06:00 PM
Spoiler for Hidden:
(https://farm1.staticflickr.com/786/40810712784_4d0f2094f6_o.png)<br><br><br>(https://farm1.staticflickr.com/840/39714791740_e03332df12_o.png)<br>
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 17, 2018, 07:23 PM
Spoiler for Hidden:
(https://farm1.staticflickr.com/942/40631189925_85f9057af9_o.gif)<br>(https://farm1.staticflickr.com/799/26655095157_f7a2253de5_o.gif)<br><br>

This is a low res version of what I see, but it gives the idea.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 17, 2018, 11:55 PM
Quote from: the-Pi-guy on Apr 17, 2018, 07:23 PM
Spoiler for Hidden:
(https://farm1.staticflickr.com/942/40631189925_85f9057af9_o.gif)
(https://farm1.staticflickr.com/799/26655095157_f7a2253de5_o.gif)


This is a low res version of what I see, but it gives the idea.
Can you do 3D environments or is it just skyboxes?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 18, 2018, 12:15 AM
Quote from: Legend on Apr 17, 2018, 11:55 PMCan you do 3D environments or is it just skyboxes?
There are 3D environments, most of them are just rooms.  Living Room, balcony, bedroom, sideroom.  
There is a campfire one though, haven't tried it yet.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 18, 2018, 12:20 AM
Quote from: the-Pi-guy on Apr 18, 2018, 12:15 AMThere are 3D environments, most of them are just rooms.  Living Room, balcony, bedroom, sideroom.  
There is a campfire one though, haven't tried it yet.
You've become a full Norman Jayden.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 18, 2018, 12:30 AM
My hype for VR has gone through the roof in the past month.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 19, 2018, 03:10 AM
It's legitimately jarring how tiny my real monitor is, after using a huge screen in VR. 

How do people use screens this tiny!
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 22, 2018, 11:31 PM
I was showing my brother in law, Brass Tactics.  

Then dad wanted to try.  He wasn't doing so well.  

But he came back an hour later and wanted to try again.  
VR hype is real.  

Some games are a bit awkward.  The controller makes it seem like there should be two ways to grab things.  But then games will separate the two ways to do two different things.  

Not terrible, but both of them were having difficulty adjusting to it.  Dad is doing a lot better this round.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Dr. Pezus on Apr 23, 2018, 06:58 AM
Why is this thread locked?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Apr 23, 2018, 08:34 AM
Quote from: Dr. Pezus on Apr 23, 2018, 06:58 AMWhy is this thread locked?
Oops?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 24, 2018, 10:17 PM
Quote from: Dr. Pezus on Apr 23, 2018, 06:58 AMWhy is this thread locked?
Legend was so shocked by the VR hype that he went blind and accidentally clicked things.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 25, 2018, 12:09 AM
reddit: the front page of the internet (https://www.reddit.com/r/gaming/comments/8ence6/when_you_have_an_empty_mag_in_vr/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 28, 2018, 09:17 PM
Oculus Reddit is getting all up in arms about PiMax 8K. 

Today, I've seen 3 threads about how it's not really 8K, but 2*4K. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Apr 29, 2018, 12:13 AM
Apple's working on a powerful, wireless headset for both AR, VR - CNET (https://www.cnet.com/news/apple-is-working-on-an-ar-augmented-reality-vr-virtual-reality-headset-powered-by-a-wireless-wigig-hub/)

Apple wireless 2*8k VR headset .

Rumor
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 01, 2018, 03:02 PM
The answer to your question: WTF is "Oculus Go"!? : oculus (https://www.reddit.com/r/oculus/comments/8g7ypb/the_answer_to_your_question_wtf_is_oculus_go/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 01, 2018, 08:08 PM
Quote from: the-Pi-guy on Apr 29, 2018, 12:13 AMApple's working on a powerful, wireless headset for both AR, VR - CNET (https://www.cnet.com/news/apple-is-working-on-an-ar-augmented-reality-vr-virtual-reality-headset-powered-by-a-wireless-wigig-hub/)

Apple wireless 2*8k VR headset .

Rumor
That seems unbelievably high resolution. How could you stream that many pixels to the headset?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 01, 2018, 10:16 PM
Quote from: Legend on May 01, 2018, 08:08 PMThat seems unbelievably high resolution. How could you stream that many pixels to the headset?

It's still a pretty decent sized jump, but it might be closer than we think:

DisplayLink Reveals New Details About Wireless VR Solution (https://www.tomshardware.com/news/displaylink-vive-wireless-vr-solution,36789.html)

QuoteDisplayLink's wireless XR platform is a combination of hardware and software that enables latency-free transmission of VR data signals. The wireless system uses DisplayLink's DL8020 chips, which are capable of driving resolutions up to 4K. Davis also said that the system currently operates at 90Hz, but there is "loads of space" for higher refresh rate displays in the future. The DL8020 chips can interface with DisplayPort and HDMI (HTC's solution offers both to support the Vive and Vive Pro HMDs), so companies can adapt it for any HMD.

Intel's WiGig technology handles the wireless data transmission via a 60GHz direct line-of-sight signal. WiGig technology isn't new, but Intel repurposed the technology for VR, which required redesigning the hardware. Davis explained that Intel created a new antenna system for wireless VR that enables an unobstructed line of sight to the head-mounted wireless VR adapter. The new WiGig antenna features 2m tether cable, which enables you to install it high on your wall or a stand.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 01, 2018, 11:22 PM
Quote from: the-Pi-guy on May 01, 2018, 10:16 PMIt's still a pretty decent sized jump, but it might be closer than we think:

DisplayLink Reveals New Details About Wireless VR Solution (https://www.tomshardware.com/news/displaylink-vive-wireless-vr-solution,36789.html)

I didn't even think of line of sight. That could definitely manage it but is it a good solution for VR? Losing positional tracking is bad enough in VR and that can still use dead reckoning to mask it. Losing the video stream would ruin the experience.


Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 01, 2018, 11:43 PM
QuoteDisplayLink XR used a PCI card in the PC running the VR game with a transmitter wired up in the ceiling. It claims the signal should not have problems transmitting through walls, though.

Wireless HTC Vive tested: One of VR's problems solved, but two remain | Ars Technica (https://arstechnica.com/gadgets/2017/02/htc-vive-wireless-tested-review/)


Quote from: Legend on May 01, 2018, 11:22 PMI didn't even think of line of sight. That could definitely manage it but is it a good solution for VR? Losing positional tracking is bad enough in VR and that can still use dead reckoning to mask it. Losing the video stream would ruin the experience.

I haven't heard too much about it.  I don't think people have used it too much, just a few demonstrations as far as I know.  We'll have to see how well it works.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 01, 2018, 11:59 PM
Quote from: the-Pi-guy on May 01, 2018, 11:43 PMWireless HTC Vive tested: One of VR's problems solved, but two remain | Ars Technica (https://arstechnica.com/gadgets/2017/02/htc-vive-wireless-tested-review/)

I haven't heard too much about it.  I don't think people have used it too much, just a few demonstrations as far as I know.  We'll have to see how well it works.  
Going off on a tangent, it seems VR will delay game streaming.

At the start of the gen everyone seemed to assume PS5 could be a non traditional console that only streamed games from the cloud. That tech isn't mature enough yet but for VR it won't be mature for decades.

PS6 and even PS7 are all but guaranteed to be non cloud based unless VR gets seperated from game consoles.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 03, 2018, 01:30 AM

Variable focus lenses.

Jeez VR is moving fast .

But some people expected it:

(https://i.redd.it/si81326vthv01.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 03, 2018, 02:49 AM
Quote from: the-Pi-guy on May 03, 2018, 01:30 AM

Variable focus lenses.

Jeez VR is moving fast .

But some people expected it:

(https://i.redd.it/si81326vthv01.jpg)
Crazy awesome. Variable focus in VR has been the big thing missing imo.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 03, 2018, 03:00 AM
Quote from: Legend on May 03, 2018, 02:49 AMCrazy awesome. Variable focus in VR has been the big thing missing imo.
It's just crazy how quickly VR has been improving.  
We are already seeing headsets with 2 4k screens, wireless is coming fast, variable focus, eye tracking, and more!  

Only 2 years after they came out, and the Vive and Rift already feel like they are going to become dated.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 03, 2018, 03:49 AM
Quote from: the-Pi-guy on May 03, 2018, 03:00 AMIt's just crazy how quickly VR has been improving.  
We are already seeing headsets with 2 4k screens, wireless is coming fast, variable focus, eye tracking, and more!  

Only 2 years after they came out, and the Vive and Rift already feel like they are going to become dated.
I'm really suprised first gen headsets didn't have eye tracking. It wouldn't have been the best but it would have given the software time to mature. It's just so important for so many things.


Plus I look forward to the time that VR rendering is actually matched up to your pupil location. Headset wouldn't need to be perfectly placed to give you the perfect view and games could include the parallax from the eye rotating. With variable focus, such a headset would simulate every component of vision.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 03, 2018, 12:27 PM
Quote from: Legend on May 03, 2018, 03:49 AMI'm really suprised first gen headsets didn't have eye tracking. It wouldn't have been the best but it would have given the software time to mature. It's just so important for so many things.
Yeah.  The Fove was already being showed off before the Rift CV was announced.  Really surprising that they didn't also include eye tracking.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 04, 2018, 04:05 PM
Beat Saber VR is the highest rated game + Global Top seller (include non-VR games) on Steam | ResetEra (https://www.resetera.com/threads/beat-saber-vr-is-the-highest-rated-game-global-top-seller-include-non-vr-games-on-steam.40359/)

 
Quotehttps://www.roadtovr.com/beat-saber-now-highest-rated-title-steam-vr-otherwise/ 99% positive score with 1250 reviews (Overwhelmingly Positive)
QuoteAfter only three days since launch, Beat Saber (2018) (https://store.steampowered.com/app/620980/Beat_Saber/), the VR rhythm game that puts two lightsabers in your hands, is now the highest rated game on Steam—not just the highest rated VR game, but the highest rated game out of all titles, flatscreen games included.Click to expand...
QuoteEven at this early stage of development, it's already won over the VR community enough to place it just above Valve's Portal 2 (2011). At the time of this writing, Beat Saber boasts a 99% positive score with 1250 reviews, giving it an 'Overwhelmingly Positive' rating.Click to expand...
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 05, 2018, 11:14 AM
It's such a great idea and seems to be perfectly executed. I wouldn't be surprised if we're witnessing the birth of some new mega game.

People loved it the last time I saw it on reddit.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 05, 2018, 09:43 PM
(https://i.imgur.com/kgWFG1S.gif)

The Future of Oculus Rift (https://i.imgur.com/kgWFG1S.gifv)

Full vid
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 05, 2018, 10:29 PM
Cool face tracking
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 07, 2018, 06:02 PM
(https://i.redd.it/56h5he8jngw01.png)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 07, 2018, 08:23 PM

A positive crowbcat video?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 07, 2018, 08:45 PM
Quote from: Legend on May 07, 2018, 08:23 PM

A positive crowbcat video?
Does crowbcat tend to be negative?  
Really cool video.  :o
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 07, 2018, 11:33 PM
Quote from: the-Pi-guy on May 07, 2018, 08:45 PMDoes crowbcat tend to be negative?  
Really cool video.  :o
Almost all their videos are compilations of stupid/bad things within modern games. I expected this video to be showing how the VR game is inferior, not the opposite.

Was really surprised. VR shooters are almost too realistic! Imagine the hype 5 years ago if devs announced a shooter where you could grab enemy ammo, bat grenades with your gun, toss weapons to your teammates, peak over any surface and hide behind any object, dual wield and shoot each gun different directions, etc. It'd sound like the most ambitious game ever!
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 08, 2018, 12:27 AM
Quote from: Legend on May 07, 2018, 11:33 PMWas really surprised. VR shooters are almost too realistic!
Well that's what I've been saying.   Yet you guys all think I'm just some kind of fanboy.  8)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 11, 2018, 12:14 PM
Sony-backed Japan Display launches new high-end VR screens that could power PSVR 2 | VentureBeat (https://venturebeat.com/2018/05/10/sony-backed-japan-display-launches-new-high-end-vr-screens-that-could-power-psvr-2/)

Even if VR hasn't exploded like people expected, it's still trucking along.  Which is awesome.  

Quote from: Legend on May 07, 2018, 11:33 PM.
I think it was in Super hot, there's a part where you have to shoot yourself.  That felt messed up.  

There's been a couple games where I literally think VR is too convincing.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 12, 2018, 02:33 AM
Superhot is ridiculously intense.  I'm sweating.  At a couple points while playing, I literally got on my knees to hide behind cover.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 14, 2018, 10:25 PM
Quote from: the-Pi-guy on May 12, 2018, 02:33 AMSuperhot is ridiculously intense.  I'm sweating.  At a couple points while playing, I literally got on my knees to hide behind cover.  
How does it handle collision detection with your body?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 14, 2018, 11:07 PM
Haven't really messed around with it to see how it works.  
I'm guessing it's basically just a hitbox from the headset to the ground.  Not sure if it takes hand position into consideration, but I'll try messing around with it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 14, 2018, 11:20 PM
Quote from: the-Pi-guy on May 14, 2018, 11:07 PMHaven't really messed around with it to see how it works.  
I'm guessing it's basically just a hitbox from the headset to the ground.  Not sure if it takes hand position into consideration, but I'll try messing around with it.  
Yeah that's one thing "difficult" about VR. Like leaning around a corner seems smart but does the game treat that as standing in the open? At least in a single player game you can make it smaller so players don't feel cheated.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 16, 2018, 11:36 PM
Dad keeps asking to play Brass Tactics.   ;D
Kind of awesome.  Think it's the only non-mobile game he's played in a few years.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 19, 2018, 07:59 PM
Dad paid me money to get the full Brass Tactics game.  

I tried it out today.  

Learned a couple of things about the game that I didn't realize.  There's a lot of customization in terms of what units you use, and there is a few color options that I didn't realize existed.  

Really cool. Had a lot of fun on the new maps.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 20, 2018, 10:04 PM
Both of my brothers, dad and me are wanting to play Brass Tactics.  

This has gotten too popular.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 20, 2018, 10:05 PM
Quote from: the-Pi-guy on May 20, 2018, 10:04 PMBoth of my brothers, dad and me are wanting to play Brass Tactics.  

This has gotten too popular.  
Is that a tank game?

I kinda just realised I don't know what it is...
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 20, 2018, 10:12 PM
Quote from: Legend on May 20, 2018, 10:05 PMIs that a tank game?

I kinda just realised I don't know what it is...
Think Age of Empires, with robot armies.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 21, 2018, 12:44 AM
Quote from: Legend on May 14, 2018, 11:20 PMYeah that's one thing "difficult" about VR. Like leaning around a corner seems smart but does the game treat that as standing in the open? At least in a single player game you can make it smaller so players don't feel cheated.
I might be completely wrong, this is just what I'm guessing based off what I tried.  The game seems to consider it leaning, and not standing in the open.  

It seems like the game takes into account how the headset is angled.  So if you imagine that you're looking around a corner, your head will be at a bit of a different angle than usual.  

If I lean over bullets, the game has  considered it a miss.  

The hit box seems to be probably 8 inches in front of me (based off a few deaths where I got punched, but there was a noticeable space), and I think 8 inches behind me (based on 1 shot, where it went behind me).  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 21, 2018, 05:29 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 24, 2018, 01:33 AM
Quote from: the-Pi-guy on Sep 27, 2015, 10:13 PMI'll need an artist, an animator, and someone to bring coffee.  

The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.  
Quote from: the-Pi-guy on Sep 27, 2015, 10:01 PMLet's make one!  
Some things never change.

Finally found the source I was looking for, but I didn't find it in here.  :P

I'm pretty happy I decided to do VR for my speech.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 26, 2018, 03:00 AM
Astro Bot Rescue Mission (Sony Japan Studio, PSVR) | ResetEra (https://www.resetera.com/threads/astro-bot-rescue-mission-sony-japan-studio-psvr.44341/)

 
QuoteIts not RaySpace.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 26, 2018, 03:10 AM
Quote from: Legend on May 26, 2018, 03:00 AMAstro Bot Rescue Mission (Sony Japan Studio, PSVR) | ResetEra (https://www.resetera.com/threads/astro-bot-rescue-mission-sony-japan-studio-psvr.44341/)

 
Looks great, and that thread is loving that game to bits.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on May 29, 2018, 02:18 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on May 29, 2018, 03:28 PM
Beat saber is so perfect for gifs. Sells itself.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 06, 2018, 10:18 PM
(https://i.redd.it/9mfpgwoome211.jpg)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jun 06, 2018, 10:33 PM
The first thing I did was go in and set those settings. Don't think you need to recalibrate the color every time though.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 10, 2018, 03:30 AM
So I'm a bit worried my headset is busted.  

Display won't turn on.  Hoping it's a software issue.  Reinstalling everything.  

Dad offered to help replace it, if it's broken.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jun 10, 2018, 04:10 AM
Quote from: the-Pi-guy on Jun 10, 2018, 03:30 AMSo I'm a bit worried my headset is busted.  

Display won't turn on.  Hoping it's a software issue.  Reinstalling everything.  

Dad offered to help replace it, if it's broken.  
Hope it's ok. Do the games still run with audio only?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 10, 2018, 07:55 AM
Quote from: Legend on Jun 10, 2018, 04:10 AMHope it's ok. Do the games still run with audio only?
Strangely enough, I didn't check if audio was working.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 10, 2018, 04:31 PM
My headset is back up and running.   ;D
Just reinstalled the Oculus software and Nvidia software.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jun 10, 2018, 07:17 PM
Quote from: the-Pi-guy on Jun 10, 2018, 04:31 PMMy headset is back up and running.   ;D
Just reinstalled the Oculus software and Nvidia software.  
Party !!!  ;D ;D
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jun 20, 2018, 03:59 PM
Wow. Did the void vr thing.

VR was solid but it was so crazy just walking around in VR with hand tracking and other people.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 25, 2018, 05:35 PM
Showed a bunch of people my headset, yesterday.  
Most of them were my uncles.  So mostly 50-55 year olds.  
They were blown away, and thought it was crazy.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jun 25, 2018, 06:12 PM

This was the thing I did.

Basically imagine being in VR visually but everything else is real. You can walk, touch objects with your bare hands, etc.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 25, 2018, 06:27 PM
Quote from: Legend on Jun 25, 2018, 06:12 PM

This was the thing I did.

Basically imagine being in VR visually but everything else is real. You can walk, touch objects with your bare hands, etc.
Cool.  That looks awesome.
I read up on the VOID when you mentioned it.  
That looks great, the headset and stuff even works with the experience of being in a suit.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 26, 2018, 05:17 AM
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jun 27, 2018, 03:14 AM
Oculus was teasing a Yu-Gi-Oh VR game a few years ago.  Wonder what happened to it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jun 27, 2018, 05:07 AM
Down in Florida I had the concept for a "dumb" VR headset. It'd have as little electronics as possible and ideally just be a peace of cheap plastic.

Then an external system would handle all tracking and somehow project the image onto the headset. The simplest method would be to make both eyes have small projector screens in front of them that can be directly projected onto.

Such a system could have a few big advantages over traditional VR.

  • Extremely lightweight. From the user's perspective, it'd be just like wearing oversized glasses.
  • No heat generation. The face would stay cool and there wouldn't be problems with the lenses fogging or sweat making the system uncomfortable.
  • Cheap headset. If a lense gets scratched or another problem happens, the headset is cheap to replace. Also would make it feasible to have multiple headsets for additional users.
  • Hardware can be large. The projectors and other tech can be as large as needed since they aren't inside the headset.

It'd be overkill for home use but in a theme park setting it could be pretty useful if the kinks were worked out. It'd be especially nice for the types of rides that currently use 3D glasses.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jul 03, 2018, 05:27 PM
I really hope ps5 comes with a next gen headset. Eye tracking would be so nice to have.

Also it'd be super awesome if PS5 allowed vr games to display the PS5 menu inside the world. Like a new version of PS Home that let you have a digital PS5. I'd love to play BC games and other less demanding things while in a VR world.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 03, 2018, 06:04 PM
Quote from: Legend on Jul 03, 2018, 05:27 PMI really hope ps5 comes with a next gen headset. Eye tracking would be so nice to have.
I hope PS5 supports VR.  Even a modest upgrade over PSVR would be huge.  

Some of the PSVR problems are completely nonexistent on the nicer headsets and even things like resolution and field of view is poised to get a huge bump.  

Quote from: Legend on Jul 03, 2018, 05:27 PMAlso it'd be super awesome if PS5 allowed vr games to display the PS5 menu inside the world. Like a new version of PS Home that let you have a digital PS5. I'd love to play BC games and other less demanding things while in a VR world.
Yeah this would be cool.  

I'd like it if you could play PS4 games in all kinds of environments.
It's really cool to be playing amongst the stars.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 12, 2018, 03:39 AM
VR might be what gets me into Minecraft...  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jul 12, 2018, 03:47 PM
Quote from: the-Pi-guy on Jul 12, 2018, 03:39 AMVR might be what gets me into Minecraft...  
It's a great game even without VR!
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 12, 2018, 04:12 PM
Quote from: Legend on Jul 12, 2018, 03:47 PMIt's a great game even without VR!
I've played it before and I know it's great.  
But I never felt compelled to play it.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 20, 2018, 01:32 AM
Oculus Announces Rift + 'Marvel Powers United VR' Bundle (https://www.roadtovr.com/oculus-rift-marvel-powers-united-vr-bundle-announced/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 20, 2018, 11:21 PM
Oculus Go, HTC Vive, PlayStation VR Sales All Sink | Digital Trends (https://www.digitaltrends.com/computing/proof-vr-sales-numbers-sinking/)

:-\
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 27, 2018, 01:26 PM
HTC fires back at VR naysayers, sheds light on Vive's declining sales numbers | PC Gamer (https://www.pcgamer.com/htc-fires-back-at-vr-naysayers-sheds-light-on-vives-declining-sales-numbers/)
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Dr. Pezus on Jul 27, 2018, 02:05 PM
Quote from: the-Pi-guy on Jul 27, 2018, 01:26 PMHTC fires back at VR naysayers, sheds light on Vive's declining sales numbers | PC Gamer (https://www.pcgamer.com/htc-fires-back-at-vr-naysayers-sheds-light-on-vives-declining-sales-numbers/)
Lol the original article was funny. Using Amazon sales ranks as sales analysis...

During the summer no less
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 28, 2018, 11:09 PM
Quote from: Dr. Pezus on Jul 27, 2018, 02:05 PMLol the original article was funny. Using Amazon sales ranks as sales analysis...

During the summer no less
They apparently did so, while HTC Vive was out of stock.  (Still is)
Apparently it's being sold for up to $100 more on eBay.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Jul 29, 2018, 08:57 PM
A thread on Resetera made me think FFX would be awesome in VR.  

I really want a VR RPG...  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Jul 29, 2018, 09:05 PM
Quote from: the-Pi-guy on Jul 29, 2018, 08:57 PMA thread on Resetera made me think FFX would be awesome in VR.  

I really want a VR RPG...  
I wish we got the VR modes that were first announced instead of just the fishing thing.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 04, 2018, 05:58 PM
So Disney has some free VR things.  

I just tried Coco.

The lame stuff:
There wasn't a lot to do. It was like a 10-20 minute thing.  
Some animations are preset.  So if you try opening a gate in the game, it'll mostly take over and animate itself.  It's not horrid, but the game will lag behind your motion.  

The good:
It starts off with a dress up game that you can walk around. The game basically predicts where your legs are, based on where your head is.  Sometimes it's horribly off, but it'll be nearly spot on at some surprising times.  

I got to a train and there was a moment where I was completely in it.  
VR is really cool, but the moments when you feel like you are completely detached from the real world, are indescribable.  I was legitimately tearing up.  
You get a view, from the train, of the "skyscrapers" in the land of the dead.  The scenery is awesome.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Aug 04, 2018, 07:53 PM
Sweet.

Yeah I get that feeling in the netflix gear vr app. I'll always love it.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 06, 2018, 05:44 AM
Been thinking of some crazy stuff.  
In the case that we can't make a real life holodeck.   :P
Or tap into the brain.  

Some crazy VR idea:

Basically you'd have a suit that could press on you to simulate touch throughout most of your body.  
The headsets would be tiny at some point.  Basically the smallest they possibly can be while covering your entire visual space.  

The other part of my idea is similar to infinadeck.  Except take it to the 3rd dimension.  The suit could have shoes that connect, so you could walk up walls in the "infinaroom".  You could also hang from the ceiling.  

Infinaroom could also allow each part of the room to select the height of itself.  
You could have players walking on realistic terrain that slopes upward for example.  

Even better you might be able to apply this to the walls and could potentially convince the player that he's climbing onto a cliff ledge.  As you pull on it, the room could lower it and extend it slowly so that by the time you are on it, it's working on replacing the ground.  

Not sure if it's possible, but I feel like there's a way to make it convincing.  

Just my midnight brain, while trying to sleep.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 06, 2018, 06:28 PM
Played Minecraft in VR for about 2 hours.  Longest I've ever been inside the headset without a break.  

Wow.  

Before this I wasn't sure if I was up for a long play session.  
I really like that I can sit down in it.  I feel like it only takes a little bit away from the immersion.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Aug 06, 2018, 06:59 PM
I think the hardest part of a VR holodeck is making objects feel solid. Like you'd need to put the whole body in an exosuit and then attach the back to a robotic arm so that you could simulate everything. Would need to have some insanely good sensors so that you don't feel the exosuit until you're supposed to.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 11, 2018, 02:41 AM
So I played Minecraft for 6-7 hours today.  

While it isn't the most immersive experience, it feels very comfortable sitting down or standing up, doesn't really have a big impact on my enjoyment.  

Skyrim isn't very comfortable sitting down because you are short compared to everyone .
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 21, 2018, 11:49 PM
One VR thing I've always wanted, even before the Rift was a thing is a Lego application.  

Imagine littlebigplanet creation mode, virtually unlimited Legos, being able to move and place the virtual blocks with your hands.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Aug 22, 2018, 04:04 AM
Quote from: the-Pi-guy on Aug 21, 2018, 11:49 PMOne VR thing I've always wanted, even before the Rift was a thing is a Lego application.  

Imagine littlebigplanet creation mode, virtually unlimited Legos, being able to move and place the virtual blocks with your hands.
Would feel too fake imo to be anything special. Needs finger tracking and some physical feedback so you can have that satisfying snap as parts pop into place.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 22, 2018, 04:56 AM
Quote from: Legend on Aug 22, 2018, 04:04 AMWould feel too fake imo to be anything special. Needs finger tracking and some physical feedback so you can have that satisfying snap as parts pop into place.
It'd be far from perfect, but I still think there is a lot of potential.

On Minecraft, the game is almost too immersive.  I'll sit down for "20 minutes", and before I know it, it's been an hour and a half.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 22, 2018, 05:08 PM
QuoteNext five years:

1) Universal solution for vestibulo-oculular mismatch in virtual reality

2) Superhuman sensory perception/reaction for a handful of people

3) Predictive analytics indistinguishable from time travel in some cases

4) VTOL air taxis

5) 0 to 60 in 0.8 seconds

Palmer Luckey tweeted this.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Dr. Pezus on Aug 22, 2018, 06:53 PM
Quote from: the-Pi-guy on Aug 22, 2018, 05:08 PMPalmer Luckey tweeted this.
Lol 5 years? Let's say 50
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Aug 24, 2018, 05:24 AM
Quote from: Dr. Pezus on Aug 22, 2018, 06:53 PMLol 5 years? Let's say 50
Yeah I hope he didn't spend much time with that list. 4 isn't happening. 3 is overselling the "in some cases" part. 2 is also overselling it since that could include simple things we have today like hearing aids.

5 could maybe happen and 1 seems like something he'd know better than me.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 24, 2018, 05:27 AM
Quote from: Legend on Aug 24, 2018, 05:24 AMYeah I hope he didn't spend much time with that list. 4 isn't happening. 3 is overselling the "in some cases" part. 2 is also overselling it since that could include simple things we have today like hearing aids.

5 could maybe happen and 1 seems like something he'd know better than me.
4 is definitely happening!  

Rolls-Royce announces plans for 250-mph hybrid VTOL air transporter (https://newatlas.com/rolls-royce-evtol-air-taxi/55466/)
Production starts early to mid 2020's!  

/s

I have no idea.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 25, 2018, 05:55 PM
Someone said we have 4 in the form of helicopters and he responded saying "I have a few helicopters, they aren't sufficient."
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Aug 25, 2018, 08:16 PM
Quote from: the-Pi-guy on Aug 24, 2018, 05:27 AM4 is definitely happening!  

Rolls-Royce announces plans for 250-mph hybrid VTOL air transporter (https://newatlas.com/rolls-royce-evtol-air-taxi/55466/)
Production starts early to mid 2020's!  

/s

I have no idea.
It's kinda funny though that the dream of flying cars was seemingly dying off and then drones came along. Now flying cars are right back around the corner  :)
Quote from: the-Pi-guy on Aug 25, 2018, 05:55 PMSomeone said we have 4 in the form of helicopters and he responded saying "I have a few helicopters, they aren't sufficient."
Can't land on city streets, essentially useless  ;)

Also how freaking rich is he?!?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Aug 25, 2018, 08:24 PM
Quote from: Legend on Aug 25, 2018, 08:16 PMIt's kinda funny though that the dream of flying cars was seemingly dying off and then drones came along. Now flying cars are right back around the corner  :) Can't land on city streets, essentially useless  ;)

Also how freaking rich is he?!?
$730m was the last estimate.  
I find it a bit hard to believe he walked with that much, though.  
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Sep 09, 2018, 03:56 PM
(https://cdn.uploadvr.com/wp-content/uploads/bfi_thumb/firewall-zero-hour-district-gameplay-1000x552-nup0sl7ehv3wws5rooi2qr5ksnbz2cblzxyqkmcs5s.jpg)

(https://i.ytimg.com/vi/ZgK7F0vro64/maxresdefault.jpg)


Been hearing a lot about this one. 
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: Legend on Sep 09, 2018, 04:06 PM
Quote from: the-Pi-guy on Sep 09, 2018, 03:56 PMBeen hearing a lot about this one.

Good things?
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Sep 09, 2018, 04:18 PM
Quote from: Legend on Sep 09, 2018, 04:06 PMGood things?
Mostly.  It has a meta of 79, but most of the lowest reviews say that the gameplay is great.
But some problems like long wait times for online matches hold the game back.  

Quote from: 70Firewall Zero Hour is a masterclass in accessible, immersive VR first-person shooting. Its sharp, intuitive tactical gameplay and well-designed maps make for intense 4v4 action that's a level above anything else available on PlayStation VR. However, it cannot be ignored that the progression slog and rapidly emptying lobbies make Firewall a difficult game to commit to.

Quote from: 70Firewall can be an incredible experience – and easily the most exciting and immersive VR shooter that I've played. It's just a shame that there's not more co-op and single-player action, more competitive modes or shorter waits between the game's bite-sized matches.

Quote from: 65Firewall Zero Hour is one of the most precise and tactical VR shooters out there. Too bad the systems surrounding it are so wanting.

Quote from: 60There's no doubt that Firewall Zero Hour's tactical combat works well in virtual reality – in fact, the fledgling medium adds a lot to this FPS, allowing you to naturally gesture to teammates and intuitively check your corners in a way you couldn't on a standard display. But while there are some structural and technical issues that we have confidence First Contact Entertainment will be able to fix, it's the question marks over its community that make it a tough sell. It's a chicken-and-egg situation that's unfortunate for everyone involved, but it's something that the developer would have been aware of when it embarked on creating an online-only multiplayer shooter for an install base of a few million headsets. Good as the game may be, it's something you need to keep in mind as well.


Feels like high praise for the gameplay, considering the low scores.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Sep 09, 2018, 04:20 PM
Did I make the poll?
Wish I knew who voted.
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Sep 26, 2018, 02:24 PM
https://www.timeanddate.com/countdown/generic?p0=283&iso=20180926T10&year=2018&month=9&day=26&hour=10&min=0&sec=0&msg=Oculus%20Connect%205%20Keynote
Title: Re: The VR thread. U R Not <font color=red>e</font>: Vive $599!
Post by: the-pi-guy on Sep 26, 2018, 05:20 PM
Oculus Quest announced.  $399

Facebook's newest VR headset, Oculus Quest, ships in the spring for $399 – TechCrunch (https://techcrunch.com/2018/09/26/oculus-quest-ships-in-the-spring-for-399/)


It looks like it's basically the high end Oculus Go.  

(https://techcrunch.com/wp-content/uploads/2018/09/Screen-Shot-2018-09-26-at-1.09.27-PM.png?w=1390&crop=1)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 26, 2018, 09:15 PM
QuoteOculus Quest standalone VR coming spring 2019 for $399: The new platform slots in between the current $199 Oculus Go and the original Oculus Rift, also currently $399. But, unlike the Rift, the Quest is completely wireless and it's made for games

Zuckerberg still wants to get 1 billion people into VR, but it'll take a while

Expressive Avatars will be available later this year

Oculus mobile app now supports Rift

Oculus Product Manager Sean Liu announced Oculus Go updates to make content look better; allow for casting to mobile devices and eventually TVs; and the launch of YouTube VR support

Facebook's Oculus Go is getting YouTube VR

NBA games are coming this fall to Oculus Venues.

Vader Immortal, a three-part Star Wars VR experience, will be available in 2019 as a launch title for the Oculus Quest.

Oculus Connect 2018: Everything that was announced - CNET (https://www.cnet.com/news/oculus-connect-2018-everything-that-was-announced/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 26, 2018, 10:28 PM
Quest sounds cool. Is it worse than Rift in any significant way?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 26, 2018, 10:44 PM
Quote from: Legend on Sep 26, 2018, 10:28 PMQuest sounds cool. Is it worse than Rift in any significant way?
Worse: won't play PC games.  Battery powered
Unknown: tracking (better than Go by far, but not sure how it'll compare to Rift), battery life, not sure if connecting to PC might come in the future

Better: screen, no wires

Not sure what this could be talking about:
Seems like it'd be too big of a statement to be about astrobot. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 26, 2018, 11:12 PM
Quote from: the-Pi-guy on Sep 26, 2018, 10:44 PMWorse: won't play PC games.  Battery powered
Unknown: tracking (better than Go by far, but not sure how it'll compare to Rift), battery life, not sure if connecting to PC might come in the future

Better: screen, no wires

Not sure what this could be talking about:
Seems like it'd be too big of a statement to be about astrobot.  
Oh they kept saying wireless so I assumed it streamed from PC or at least had that option. If it's running the games than I'm good.

Sounds like a BS statement. I mean that person might be really excited, but I'm sceptical a game could manage that nowadays. If a new method of locomotion or similar was figured out, it'd show up in a small experimental game first and not in a huge project like Super Mario 64 was.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 27, 2018, 02:55 PM
During Oculus Connect, they also talked about AR.
I think in the future, the difference between AR and VR will be less about hardware and more about what the software does.  Right now they are pretty separate. 
(Funnily enough they said this in the show)


Quote from: Legend on Sep 26, 2018, 11:12 PMOh they kept saying wireless so I assumed it streamed from PC or at least had that option. If it's running the games than I'm good.
Yeah. 
They are pushing it as being between the Oculus Go and Oculus Rift, but they are insistent that it's the first full VR experience.  "No PC, no wires"
QuoteSounds like a BS statement. I mean that person might be really excited, but I'm sceptical a game could manage that nowadays. If a new method of locomotion or similar was figured out, it'd show up in a small experimental game first and not in a huge project like Super Mario 64 was.
Most likely.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 08, 2018, 01:09 AM
My only paid VR games are Lands End for Gear VR and Job Simulator for PSVR.

I think I need to go back through my PS+ catalogue and see which games I have.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 08, 2018, 01:40 AM
Quote from: Legend on Oct 08, 2018, 01:09 AMMy only paid VR games are Lands End for Gear VR and Job Simulator for PSVR.

I think I need to go back through my PS+ catalogue and see which games I have.
VR games from PS+:
-Trackmania Turbo (not sure if VR is included with the main game)
-RIGS
-Until Dawn: Rush of Blood
-Starblood Arena
-Here They Lie

Good titles:
-Superhot VR
-Rick and Morty (Very short)
-Resident Evil 7
-Moss
-Superbot
-Firewall: Zero Hour
-Driveclub
-Doom VFR
-Beat Saber

-Sairento
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 08, 2018, 02:08 AM
Quote from: the-Pi-guy on Oct 08, 2018, 01:40 AMVR games from PS+:
-Trackmania Turbo (not sure if VR is included with the main game)
-RIGS
-Until Dawn: Rush of Blood
-Starblood Arena
-Here They Lie

Good titles:
-Superhot VR
-Rick and Morty (Very short)
-Resident Evil 7
-Moss
-Superbot
-Firewall: Zero Hour
-Driveclub
-Doom VFR
-Beat Saber

-Sairento
Well that was fast.

-Trackmania Turbo-maybe I'll try it out
-RIGS-I want to play it
-Until Dawn: Rush of Blood-Demo wasn't interesting and I don't care for horror games
-Starblood Arena-I could try it
-Here They Lie-Not interested in horror games

Good titles:
-Superhot VR-eh, I wouldn't pay for it.
-Rick and Morty (Very short)-eh, wouldn't pay for it.
-Resident Evil 7-Could be fun.
-Moss-I like games like this.
-Superbot-Of Course.
-Firewall: Zero Hour-not something I'd pay money for.
-Driveclub-Demo wasn't very good.
-Doom VFR-I'd be down for this one since I'd like to play Doom in general.
-Beat Saber-Not something I'd pay for.

-Sairento-I don't know enough about this one but the trailer didn't look bad or good.


You missed one though!

-Thumper-Demo was incredible.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 08, 2018, 02:18 AM
Ha.  I couldn't do horror games either.  Especially in VR.  

Even something invading my personal space in VR, is super uncomfortable.  


I agree with a lot of those assessments.  Beat saber isn't my type of game.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 08, 2018, 12:30 PM
Astrobot is shipping in 1-4 weeks on Amazon.  
Not sold online at Walmart.

So I think the game has to be doing fairly well.  

Game is getting a ton of attention.  All the reviews are massively positive.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 08, 2018, 07:39 PM
I plugged in my PSVR. Had to update from version 2 to version 4.5 or something like that lol.

I found Bound from PS+ which is playable in VR. It's weird though how some games just feel so much better or worse than others.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 08, 2018, 07:59 PM
Quote from: Legend on Oct 08, 2018, 07:39 PMI plugged in my PSVR. Had to update from version 2 to version 4.5 or something like that lol.

I found Bound from PS+ which is playable in VR. It's weird though how some games just feel so much better or worse than others.
What do you mean by some games feeling worse?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 08, 2018, 08:42 PM
Quote from: the-Pi-guy on Oct 08, 2018, 07:59 PMWhat do you mean by some games feeling worse?
Like they don't have the presence other games do. I loaded up just the menu for Bound but it didn't feel like I was transported to another world, it just felt like I had a tv circling me.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 08, 2018, 09:30 PM
Quote from: Legend on Oct 08, 2018, 08:42 PMLike they don't have the presence other games do. I loaded up just the menu for Bound but it didn't feel like I was transported to another world, it just felt like I had a tv circling me.
Oh yeah I know exactly what you mean.  I've played a game or two that gave me nearly no sense of presence.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 08, 2018, 09:37 PM
Quote from: the-Pi-guy on Oct 08, 2018, 09:30 PMOh yeah I know exactly what you mean.  I've played a game or two that gave me nearly no sense of presence.  
I wonder how much of it is a design issue and how much is a hardware issue. If you had a perfect next next gen headset, would all games at least feel like physical places?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 08, 2018, 09:55 PM
Quote from: Legend on Oct 08, 2018, 09:37 PMI wonder how much of it is a design issue and how much is a hardware issue. If you had a perfect next next gen headset, would all games at least feel like physical places?
I think its mostly a design issue.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 08, 2018, 10:01 PM
Quote from: the-Pi-guy on Oct 08, 2018, 09:55 PMI think its mostly a design issue.  
Well that's certainly the case now, but what about once we have headsets with perfect resolution, depth, focus, etc. The environment could be bland without any interesting geometry yet your brain would still perceive it as a physical object instead of a TV object imo.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 09, 2018, 12:13 AM
I so badly want to make a 3D model of my living room using photogammetry and try it out in VR. I feel like it'd be really strange feeling. Last time I looked into it though it'd take too much work to be worth it.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 09, 2018, 06:17 AM
Bound is ok. The VR camera is fighting me though. The game sure feels like VR was an afterthought, but even then it could have been better. It's a third person camera and when you rotate the camera around the player, it resets the forward direction. So instead of the dancer being towards the TV/move camera at all times, she's constantly moving sideways. Before rotating the camera, I have to look forward just to keep her in place.

This system might be fine if you played in a swivel chair though.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 09, 2018, 12:58 PM
Have you ever tried Trinus?
It does cost money, but there is a trial version.


Quote from: Legend on Oct 08, 2018, 10:01 PMWell that's certainly the case now, but what about once we have headsets with perfect resolution, depth, focus, etc. The environment could be bland without any interesting geometry yet your brain would still perceive it as a physical object instead of a TV object imo.
I still think you could make a game that doesn't feel like you're in a world.  
Maybe with really good headsets, you'd almost have to go out of your way to do it, though.  

Quote from: Legend on Oct 09, 2018, 12:13 AMI so badly want to make a 3D model of my living room using photogammetry and try it out in VR. I feel like it'd be really strange feeling. Last time I looked into it though it'd take too much work to be worth it.
I've thought about this too.  
It'd probably be incredibly surreal, especially if you could do stuff like changing lighting.




The worst game that I played in VR was Adventure Time.  I'm not sure if there was another game, but this is the one that I know I didn't feel like I was actually in the world.  I feel like a lot of the problem was that the camera was too high up.  Or maybe there wasn't enough going on in the environment.  
Oddly though, I remember being more impressed when I tried playing it a second time.  

Lucky's Tale actually has great presence.  
Like if you go underground, everything feels smaller and a bit claustrophobic.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 09, 2018, 03:51 PM
I wrote this on Chartz.  I've said all of this before I think, but here we go.

View Post (http://gamrconnect.vgchartz.com/post.php?id=8899793)

QuoteYes, I own the Oculus Rift.  I've used it for a few hundred hours.  

 My overall feelings on it, is that there is a huge amount of room for improvement.  But the experience is already amazing.  

 The screens have a lot of room for improvement, resolution, focus, and field of view namely.  Some games can cause quite a bit of motion sickness.  Some games don't though.  

 But when VR is good, it's amazingly good.  


 There is nothing like the experience.  There's nothing like being able to crouch on the ground, there's nothing like being able to look underneath a virtual table, there's nothing like being able to physically look up at the stars.  There's nothing like being able to pick up a virtual ball and throwing it.  There's nothing like playing Lucky's Tale, and being able to physically get up and look at a virtual creature from all angles.  There's nothing like moving a map with your hands, placing towers with your hands, directing units with your hands.  

 VR is like comparing actually being somewhere beautiful to just a picture of the place.  It hardly ever compares.  

 VR is all these little things that just add together for insane immersion.  

  

 It gets even better when you actually forget you're in the real world.  It's just a crazy moment when your brain is convinced you're standing in Rick and Morty's garage and not your bedroom.  

 It wasn't even really a game at all, but I had that experience in this little Coco VR app.

 You're a skeleton in the land of the undead.  You see a reflection of you in this mirror and your hands and head are all doing exactly what they would be doing in a real mirror.  You pick up stuff with your hands, and you start a record player with your hands.  You open the door with your hands.  You get to physically look around at skyscrapers, undead people, the sky.  It's just incredible.  

  

 There are no where near as many good games as I want, and I haven't used it as much as I want.  I don't even know if there will be any games next year or the year after.  But even then, this has been worth it to me.  

 I expect in 4 years, if not sooner that we will see headsets that will make the best headsets right now look like crud in every way, shape and form.  

 And you can bet, that when I can afford that, I will be jumping on the new headsets.  

[/size]
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 09, 2018, 04:30 PM
My favorite VR experience still has to be the Netflix App for Gear VR. It's just so good at transporting you into a different life. I feel like I've been to that mountain resort and sat on that couch. I really really wish it was ported to other devices.


I think game devs are still struggling with understanding that VR can be more than just a camera mode or a game mechanic.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 09, 2018, 07:53 PM
Nice.
 PSN - PSVR Game Sale (Ends 10/23) | ResetEra (https://www.resetera.com/threads/psn-psvr-game-sale-ends-10-23.73811/)

 
QuoteLink Here: (https://store.playstation.com/en-us/grid/STORE-MSF77008-PSVRSALEG/1?emcid=undefined&smcid=pdc%3Aus-en%3Aweb-pdc-games-rick-and-morty-virtual-rick-ality-ps4%3Aleadproductinfo-buy-download%3Anull%3A)

 Some highlights:

 Reg - PS+

 Firewall: Zero Hour - $33.99 - $31.99
 Superhot VR - $17.49 - $14.99
 Job Simulator - $14.99 - $13.99
 PS World - $5.99 - $4.99
 Ricky and Morty - $17.99 - $14.99
 RE7 Gold Edition - $34.99 - $29.99
 Voltron VR Chronicles - $3.99 - $1.99
 WipEout Omega Collection - $13.99 - $11.99
 Star Trek Bridge Crew - $23.99 - $19.99
 Arizona Sunshine - $19.99 - $15.99
 Dirt Rally VR DLC - $9.09 - $5.19
 Dirt Rally VR Combo - $29.99 - $9.99 (WOW)
 Farpoint - $14.99 - $12.99
 RIGS - $6.99 - $4.99
 ScultptrVR - $14.99 - $12.99
 Apex Construct - $17.99 - $14.99
 DOOM VFR - $20.99 - $17.99
 DriveClub VR - $5.99 - $3.74
 EVE Valkyrie Warzone - $11.99 - $8.99
 Raw Data - $19.99 - $15.99
 Skyrim VR - $41.99 - $35.99
 Werewolves Within - $8.59 - $6.59  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 09, 2018, 11:36 PM
Rigs made me almost puke.

It thought the forward direction was slightly off to my right instead of forward, so it just didn't feel right while playing. Then that kept drifting even farther right.

Also every time you move, the screen shrinks. It's really really nauseating and I couldn't make it far enough to find out if it was optional.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 09, 2018, 11:39 PM
Quote from: Legend on Oct 09, 2018, 11:36 PMRigs made me almost puke.

It thought the forward direction was slightly off to my right instead of forward, so it just didn't feel right while playing. Then that kept drifting even farther right.

Also every time you move, the screen shrinks. It's really really nauseating and I couldn't make it far enough to find out if it was optional.
Sucks.  :(

A weird recommendation.  
When you're playing with VR, put a fan on you.  I've been finding that if a game makes me feel a bit sick, the fan makes me feel better.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 11, 2018, 03:26 AM
Oculus co-founder Luckey says, 'It wasn't my choice to leave' Facebook (https://www.cnbc.com/2018/10/10/oculus-co-founder-luckey-says-it-wasnt-my-choice-to-leave-facebook.html)

Luckey says he didn't leave by choice.
Facebook was the best thing to happen to VR.  

Oculus' giant Core 2.0 update is available to everyone (https://www.engadget.com/amp/2018/10/10/oculus-rift-core-2-widely-available/#referrer=https%3A%2F%2Fwww.google.com&amp_tf=From%20%251%24s)

Big software update . Haven't tried it yet .

Funny sidenote .Someone didn't want MegaMan in VR because of "jittery camera".  
He watched VR on a screen and thought that the camera was intentionally shaking, even though it was just head movements.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 11, 2018, 03:55 AM
How is Oculus doing nowadays? I hear about them a lot less now.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 11, 2018, 12:29 PM
Quote from: Legend on Oct 11, 2018, 03:55 AMHow is Oculus doing nowadays? I hear about them a lot less now.
Oculus Studios has slowed down a lot, but they're focusing on larger titles.

Sales are mostly slowing, but up due to high Oculus Go sales.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 12, 2018, 01:51 PM
VR ideas:

-Since VR is amazing for scale, there should be a game where you fight enemies way bigger than you.

Something that would be terrible for the actual gameplay, but would have an awesome experience would be something like Shadow of the Colossus.  Setting up the camera so you have a full person sized beast, while controlling a tiny human.  

-VR should also have like education stuff.
Like you could do an algebra game where you have buckets.  
Like if you wanted to solve the following:
2x=y
You could have 2 buckets on the left that have the same number of balls in both of them.  And one bucket on the right.  You could do something dumb like that, and have the user be able to move buckets around and stuff. Also be able to put more balls in a bucket.  

Physics stuff could also be cool.  You could throw stuff around and have equations of motion showing their trajectory.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 13, 2018, 02:46 PM
This is the Oculus opening keynote:

Michael Abrash comes on at 1:14:30, and he talks about the future of VR and AR.  


So I got to try Oculus Home 2.0.  Pretty cool.  There's a lot of customization options for your room:


(https://cdn.vox-cdn.com/thumbor/AcTn2qPcv4Q-0dxwTZj69PdIJes=/0x0:780x439/1200x800/filters:focal(328x158:452x282)/cdn.vox-cdn.com/uploads/chorus_image/image/60210711/24048991_169872673754660_733858908426207232_n.0.jpg)
(https://www.windowscentral.com/sites/wpcentral.com/files/styles/xlarge/public/field/image/2018/01/oculus-home.jpg?itok=a6bFbb0k)


(https://www.vrfocus.com/wp-content/uploads/2017/11/Rift_Core_2.0.jpg)
(https://o.aolcdn.com/images/dims?quality=100&image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F3ed19bfb007d6334c6f8115c21cd7dd6%2F206693742%2Frift.jpg&client=amp-blogside-v2&signature=60b3843a4fa821e7885a0bf799a5fa0c08e514a1)
(https://www.wareable.com/media/imager/27094-655bc07c461bb06747e6fb216b912723.jpg)


This has completely sold me on the idea of using VR for online shopping:

Some of these cubes are more impressive than others.  Some of them are like these amazing 3D cubes.  


(https://www.windowscentral.com/sites/wpcentral.com/files/styles/xlarge/public/field/image/2018/01/decorations-menu.jpg?itok=RkXsTCLW)


You change rooms by grabbing these crystal spheres and throwing them on the ground:

(https://thumbs.gfycat.com/FaroffOfficialGrouper-max-1mb.gif)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 15, 2018, 10:36 PM
Ultra-light gloves let users "touch" virtual objects | ETH Zurich (https://www.ethz.ch/en/news-and-events/eth-news/news/2018/10/dextres.html)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 15, 2018, 10:45 PM
Quote from: the-Pi-guy on Oct 15, 2018, 10:36 PMUltra-light gloves let users "touch" virtual objects | ETH Zurich (https://www.ethz.ch/en/news-and-events/eth-news/news/2018/10/dextres.html)
I prefer ultra heavy duty ones haha


Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 15, 2018, 11:43 PM
I haven't been paying much attention to haptics, but this looks incredible.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 22, 2018, 03:34 PM
Sony filed a patent related to hand tracking .

US20180292911A1 - Gaming Device With Rotatably Placed Cameras
      - Google Patents (https://patents.google.com/patent/US20180292911A1/en?assignee=Sony+Interactive+Entertainment+Inc.&sort=new)


Apparently they've owned a company that deals with this for a while.
Sony Acquires SoftKinetic, Which Can Track Hands for Virtual Reality - Recode (https://www.recode.net/2015/10/8/11619386/sony-acquires-softkinetic-which-can-track-hands-for-virtual-reality)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 22, 2018, 04:14 PM
Quote from: the-Pi-guy on Oct 22, 2018, 03:34 PMSony filed a patent related to hand tracking .

US20180292911A1 - Gaming Device With Rotatably Placed Cameras
      - Google Patents (https://patents.google.com/patent/US20180292911A1/en?assignee=Sony+Interactive+Entertainment+Inc.&sort=new)


Apparently they've owned a company that deals with this for a while.
Sony Acquires SoftKinetic, Which Can Track Hands for Virtual Reality - Recode (https://www.recode.net/2015/10/8/11619386/sony-acquires-softkinetic-which-can-track-hands-for-virtual-reality)

Hand tracking for the Star Wars VR thing I did worked surprisingly well. I don't think games should use hands as input methods but there's something special about holding your hand out and being able to see it.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 22, 2018, 07:12 PM
Oculus co-founder is leaving Facebook after cancellation of 'Rift 2' headset – TechCrunch (https://techcrunch.com/2018/10/22/oculus-co-founder-is-leaving-facebook-after-cancellation-of-rift-2-headset/)

Facebook is denying that the Rift 2 is cancelled though.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 22, 2018, 07:14 PM
Quote from: the-Pi-guy on Oct 22, 2018, 07:12 PMOculus co-founder is leaving Facebook after cancellation of 'Rift 2' headset – TechCrunch (https://techcrunch.com/2018/10/22/oculus-co-founder-is-leaving-facebook-after-cancellation-of-rift-2-headset/)

Facebook is denying that the Rift 2 is cancelled though.  
That'd suck.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 22, 2018, 07:25 PM
Quote from: Legend on Oct 22, 2018, 07:14 PMThat'd suck.
Yeah.  :-\
Facebook seems to have been doing a good job with managing Oculus thus far, so I am hopeful.  But it's certainly isn't out of the question.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 22, 2018, 07:52 PM
Quote from: the-Pi-guy on Oct 22, 2018, 07:25 PMYeah.  :-\
Facebook seems to have been doing a good job with managing Oculus thus far, so I am hopeful.  But it's certainly isn't out of the question.  
Oculus shouldn't have sold to FaceBook unless they had some sort of control or assurance that high end VR wouldn't be ignored.

Maybe this will just open the door for ex Oculus people to start up their own company again.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 22, 2018, 10:31 PM
Posted today:

Sony Patents New System For Local Multiplayer VR (https://uploadvr.com/sony-patents-new-system-for-local-multiplayer-vr/)

A local multiplayer VR patent. Also mentions wireless VR.

Posted last month:

Sony Patents VR Headset That Combats Simulation Sickness (https://uploadvr.com/sony-patents-vr-headset-that-combats-simulation-sickness-with-eye-tracking-and-more/)

A headset with a crud ton of biometric sensor to detect motion sickness.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 23, 2018, 12:01 AM
Quote from: the-Pi-guy on Oct 22, 2018, 10:31 PMPosted today:

Sony Patents New System For Local Multiplayer VR (https://uploadvr.com/sony-patents-new-system-for-local-multiplayer-vr/)

A local multiplayer VR patent. Also mentions wireless VR.

Posted last month:

Sony Patents VR Headset That Combats Simulation Sickness (https://uploadvr.com/sony-patents-vr-headset-that-combats-simulation-sickness-with-eye-tracking-and-more/)

A headset with a crud ton of biometric sensor to detect motion sickness.
First patent seems like an odd thing to be able to patent.

Second patent seems like a poor way to tell a user what they already would know.

Still though, shows that Sony is interested in what VR could evolve into.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 23, 2018, 05:24 PM
https://g.redditmedia.com/ZNOTO27OwJC7n3YP1UCuRS_oWduPqfrtUyRckXSsLYo.gif?fm=mp4&mp4-fragmented=false&s=46f7294c9a49c526c1e27323cd1f12ed



It's from this video^
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 24, 2018, 02:50 PM
A Pokemon VR game would be awesome.  
So would something like Luigi's Mansion .

Another thought.  I wonder if there's a VR game where objects are physical or not depending on player actions.  Imagine being a ghost where you can phase through walls, but also are able to grab things.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 28, 2018, 02:34 AM
Another thought:

It'd be cool if games could map certain things to the really world.  
Like imagine if you had a table and chair in your space.  If you tried teleporting to a location that had a table and chair, it would map the virtual objects to the real ones.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 29, 2018, 01:25 AM
Sorry, these posts are getting me excited.  

Quote from: the-Pi-guy on Oct 24, 2018, 02:50 PMSo would something like Luigi's Mansion .

Idea: have a mansion where every room is the same size as the play space.  

Players could safely walk around, and then the only teleportation would be when changing rooms.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 29, 2018, 04:22 PM
Quote from: the-Pi-guy on Oct 29, 2018, 01:25 AMSorry, these posts are getting me excited.  

Idea: have a mansion where every room is the same size as the play space.  

Players could safely walk around, and then the only teleportation would be when changing rooms.  
A procedural game like that could be cool. I don't know how large the play area is with pc headsets but it'd also be cool if it divided up different rooms in different ways. e.g. if a chair in real life is detected and put into the game as an object, then in one level it'd be at the center of the room while in another it'd be near a wall. Really mess with the brain so the player doesn't think about the fact they've been in the same place the whole time.


You really really need to try out The Void VR or another similar thing. It felt like I was exploring a massive military base since the whole thing was seamless. Walk in to a Tron like room, put on the headsets. Headsets show the same tron like environment. Then that fizzes out and you're inside a transport ship being piloted by the robot from rogue one. You look down and you see Stormtrooper hands. Instantly I start thinking "oh shoot, they forgot to hand us our guns." Well the robot explains the mission and we're going in without guns so that we blend in. Ship lands, we walk out of the ship down the ramp. Then we ride a floating platform up to the entrance. We get deeper and deeper inside until we are eventually forced to fight our way out. We see vr guns on a gun rack and walk over to them. Sure enough the guns are in the real world too and I pick them up and pass them around to the rest of the party. Then we go guns blazing and traverse a different way out of the place. We got distracted a few times and just shot each other since you felt each shot as a haptic vibration.

The actual quality of the VR hardware was pretty standard but it was so amazing and weird being in a VR environment that felt like a physical space instead of just a visual space. I tried to avoid touching stuff since I'm used to VR working like it does at home but I think practically everything was physical. I sat on a bench, pushed buttons to open doors, stepped over slime on the floor, etc.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 29, 2018, 04:37 PM
Quote from: Legend on Oct 29, 2018, 04:22 PMA procedural game like that could be cool. I don't know how large the play area is with pc headsets but it'd also be cool if it divided up different rooms in different ways. e.g. if a chair in real life is detected and put into the game as an object, then in one level it'd be at the center of the room while in another it'd be near a wall. Really mess with the brain so the player doesn't think about the fact they've been in the same place the whole time.
At least with the Oculus Rift, you have to draw out your play area.  You can make them fairly big, or draw out weird shapes.
You basically take the controller hold it to the edge of where you want to play and hold the button while moving the controller across the edges.  

At least that's where the guardian wall is placed.  The play area is a big rectangle in that space.  

The Rick and Morty game uses that play space, and maps it to the closest virtual space.  So two different players will have a slightly different garage depending on how big their place space is.

Procedurally generating a room based on your play space and where you are and taking advantage of how the room is set up, could be really, really cool.  

Quote from: Legend on Oct 29, 2018, 04:22 PMYou really really need to try out The Void VR or another similar thing. It felt like I was exploring a massive military base since the whole thing was seamless. Walk in to a Tron like room, put on the headsets. Headsets show the same tron like environment. Then that fizzes out and you're inside a transport ship being piloted by the robot from rogue one. You look down and you see Stormtrooper hands. Instantly I start thinking "oh shoot, they forgot to hand us our guns." Well the robot explains the mission and we're going in without guns so that we blend in. Ship lands, we walk out of the ship down the ramp. Then we ride a floating platform up to the entrance. We get deeper and deeper inside until we are eventually forced to fight our way out. We see vr guns on a gun rack and walk over to them. Sure enough the guns are in the real world too and I pick them up and pass them around to the rest of the party. Then we go guns blazing and traverse a different way out of the place. We got distracted a few times and just shot each other since you felt each shot as a haptic vibration.

The actual quality of the VR hardware was pretty standard but it was so amazing and weird being in a VR environment that felt like a physical space instead of just a visual space. I tried to avoid touching stuff since I'm used to VR working like it does at home but I think practically everything was physical. I sat on a bench, pushed buttons to open doors, stepped over slime on the floor, etc.
Yeah, it sounds really cool and I'd love to be able to try it once.  Not sure when I could get a chance.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 01, 2018, 12:12 PM
Quote from: the-Pi-guy on Oct 22, 2018, 07:25 PMYeah.  :-\
Facebook seems to have been doing a good job with managing Oculus thus far, so I am hopeful.  But it's certainly isn't out of the question.  
After canceling 'Rift 2' overhaul, Oculus plans a modest update to flagship VR headset – TechCrunch (https://techcrunch.com/2018/10/31/after-canceling-rift-2-overhaul-oculus-plans-a-modest-update-to-flagship-vr-headset/amp/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 01, 2018, 03:20 PM
Yucky. Better positional tracking is the big thing making me want a pc headset. Inside out tracking is the future but needs more work.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 06, 2018, 03:42 AM
(https://cdn.gearnuke.com/wp-content/uploads/2018/11/psvr-ps5-2-.jpg)
Sony patents new VR controller, could this be for PS5 VR? (Rumor) (https://gearnuke.com/sony-patents-new-vr-controller-ps5-vr-rumor/)

Hyped.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 06, 2018, 05:13 AM
Kinda ugly. Don't see why it'd improve tracking either.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 06, 2018, 05:23 AM
Quote from: Legend on Nov 06, 2018, 05:13 AMKinda ugly. Don't see why it'd improve tracking either.
I'm really hoping for something like Oculus touch or Valve Knuckles.  I'm mostly excited that there is still something going on.  

The pictures make it look like there is a hoop with 3 points (I'm guessing of light for tracking).
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 08, 2018, 11:53 PM
Rick and Morty VR is great, but I wish they focused more on breadth instead of depth.  

Like they did some awesome stuff with the combining stuff.  You can spend hours just combining random stuff to make new stuff.  

But I'd prefer if they spent that time giving the player more things to do.  

I also would like a bigger room to play in.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 09, 2018, 01:48 PM
So im curious to see when Valve shows off their VR games.  They first talked about them about a year and a half ago.  

In the next year aand a half, I figure that we ought to hear about at least one of them.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 09, 2018, 02:20 PM
Quote from: the-Pi-guy on Nov 09, 2018, 01:48 PMSo im curious to see when Valve shows off their VR games.  They first talked about them about a year and a half ago.  

In the next year aand a half, I figure that we ought to hear about at least one of them.
How much time and money do you think valve is investing? Might be smaller teams working on them that need more time.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 09, 2018, 03:14 PM
Quote from: Legend on Nov 09, 2018, 02:20 PMHow much time and money do you think valve is investing? Might be smaller teams working on them that need more time.
I don't know very much about Valves structure.  
Could be small teams.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 10, 2018, 04:43 AM
Valve headset? This doesn't look like Oculus Quest. : Vive (https://www.reddit.com/r/Vive/comments/9vpek5/valve_headset_this_doesnt_look_like_oculus_quest/)



A lot pointing to a valve headset existing.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 10, 2018, 06:05 AM
That would be awesome. I hope to buy a pc headset for Christmas so more info better start leaking out! ::)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 10, 2018, 10:27 AM
Image shows possible Valve VR headset (UploadVR: Half-Life VR game in development alongside) | ResetEra (https://www.resetera.com/threads/image-shows-possible-valve-vr-headset-uploadvr-half-life-vr-game-in-development-alongside.80143/)

 
QuoteUploadVR:  (https://uploadvr.com/images-of-prototype-valve-vr-headset-leak/)
Images of Prototype Valve VR Headset Leak (https://uploadvr.com/images-of-prototype-valve-vr-headset-leak/)

(https://cdn.uploadvr.com/wp-content/uploads/2018/11/ValveLeakHeadsets-1024x498.jpg)
(https://cdn.uploadvr.com/wp-content/uploads/2018/11/ValveLeakPCB-768x373.jpg)
(https://cdn.uploadvr.com/wp-content/uploads/2018/11/ValveLeakLenses-768x373.jpg)

 
QuoteAccording to our independent sources this is in fact a Valve HMD. We've also heard the field of view will be 135 degrees with the Vive Pro resolution and it should come bundled with Knuckles controllers as well as a Half-Life based VR game.Click to expand...
An interesting tidbit is the dual cameras on the front in addition to the usual lighthouse markers. Could this allow for both outside-in and inside-out tracking?

 As for the voracity of the rumored Half-Life VR game...

  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 20, 2018, 10:58 PM
This Inventor May Have Cured Motion Sickness Without Drugs. And That Could Mean a Lot to the US Military - Defense One (https://www.defenseone.com/technology/2018/11/inventor-may-have-cured-motion-sickness-without-drugs-and-could-mean-lot-us-military/152960/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 23, 2018, 11:43 PM
The Rift is getting moved to a bigger space.  

We are getting a PSVR for downstairs, for Christmas.  Moss and Astrobot included!  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 25, 2018, 04:56 PM
Oculus Rift with Touch is $50 off. I might go with that.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 25, 2018, 05:06 PM
Quote from: Legend on Nov 25, 2018, 04:56 PMOculus Rift with Touch is $50 off. I might go with that.
If I refer you, it's even cheaper. 
Another 10% off. 
So it'd be $315 for a rift.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 25, 2018, 05:29 PM
Quote from: the-Pi-guy on Nov 25, 2018, 05:06 PMIf I refer you, it's even cheaper.  
Another 10% off.  
So it'd be $315 for a rift.
Well you definitely have helped convince me to get one  ;D
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 25, 2018, 05:52 PM
If anyone wants a Rift or a Go, send me a PM with your email.

Don't think anyone else would be interested, but doesn't hurt to ask.  :D

"We have reached the maximum number of referrals available for today. Please try again tomorrow."
I guess I have to wait?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on Nov 25, 2018, 06:41 PM
Got a rift already so nope. lol.

Would totally go for it if I didn't though
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Nov 25, 2018, 08:51 PM
Astro Bot has almost 50 reviews on meta now and none of them are mixed or negative lol
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 25, 2018, 08:51 PM
Quote from: the-Pi-guy on Nov 25, 2018, 05:52 PMIf anyone wants a Rift or a Go, send me a PM with your email.

Don't think anyone else would be interested, but doesn't hurt to ask.  :D

"We have reached the maximum number of referrals available for today. Please try again tomorrow."
I guess I have to wait?

That's odd...
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 25, 2018, 09:05 PM
Quote from: Dr. Pezus on Nov 25, 2018, 08:51 PMAstro Bot has almost 50 reviews on meta now and none of them are mixed or negative lol
Is Pez getting a PSVR soon? :o
Xev and I will be playing this near Christmas time. 

Quote from: Legend on Nov 25, 2018, 08:51 PMThat's odd...
Finally found some people with the same issue. 
Black Friday Referral Code Megathread : oculus (https://www.reddit.com/r/oculus/comments/9zgmu3/black_friday_referral_code_megathread/)

There's also a lot of codes in there, wonder if any work. :o

Maybe it'll work later.  (hopefully)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Nov 25, 2018, 09:42 PM
Quote from: the-Pi-guy on Nov 25, 2018, 09:05 PMIs Pez getting a PSVR soon? :o
Xev and I will be playing this near Christmas time.  
Finally found some people with the same issue.  
Black Friday Referral Code Megathread : oculus (https://www.reddit.com/r/oculus/comments/9zgmu3/black_friday_referral_code_megathread/)

There's also a lot of codes in there, wonder if any work. :o

Maybe it'll work later.  (hopefully)
I'm getting hyped. It's way too expensive here though so I'll probably grab it in the US early next year
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 26, 2018, 04:30 AM
HTC files Vive Cosmos trademark | VentureBeat (https://venturebeat.com/2018/11/25/htc-files-vive-cosmos-trademark/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 26, 2018, 08:19 PM
Oculus seems to have a lot of trouble with codes.  

They had trouble rolling out the Eve Valkyrie codes, when they launched.  Now they're apparently messing up with this.  

I feel like a big software company backing them, they should be able to figure this kind of stuff out....  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 27, 2018, 12:07 AM
Well, I now own an oculus rift!  ;D
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 27, 2018, 01:01 AM
Quote from: Legend on Nov 27, 2018, 12:07 AMWell, I now own an oculus rift!  ;D
Cool!
Sorry the code thing didn't work out .  :/
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 27, 2018, 01:02 AM
Quote from: the-Pi-guy on Nov 27, 2018, 01:01 AMCool!
Sorry the code thing didn't work out .  :/
Nah that's fine.

I was realising that just with the regular cyber monday discount it was cheaper than what I paid for PS VR.


Now I just need to figure out when to switch to windows 10.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 27, 2018, 01:46 AM
Quote from: Legend on Nov 27, 2018, 01:02 AMNah that's fine.

I was realising that just with the regular cyber monday discount it was cheaper than what I paid for PS VR.
It's kinda crazy how much the price has dropped on all the headsets.  

QuoteNow I just need to figure out when to switch to windows 10.
Rift mostly supports Windows 7 and 8.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 27, 2018, 01:47 AM
Quote from: the-Pi-guy on Nov 27, 2018, 01:46 AMIt's kinda crazy how much the price has dropped on all the headsets.  
Rift mostly supports Windows 7 and 8.  
I want that fancy oculus home thing though  8)

(probably will switch after I finish the TPS port)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 27, 2018, 01:49 AM
Quote from: Legend on Nov 27, 2018, 01:47 AMI want that fancy oculus home thing though  8)
Ha fair enough.  It's pretty cool.  

The 3D inventory system is really cool.


Let me know what you think of the Rift!  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 28, 2018, 02:56 AM
Dad almost hit a window playing Super hot.

He also almost hit me too
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 29, 2018, 06:48 PM
What pc games should I get?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 29, 2018, 07:00 PM
Quote from: Legend on Nov 29, 2018, 06:48 PMWhat pc games should I get?
I recommend:
-Brass Tactics
-Super hot if you don't have it already on PSVR
-Elite Dangerous ;)
-Lucky's Tale (free with the Rift)
-Robo Recall (free with Rift)

Get Job Simulator and Rick and Morty if they ever go on a hefty sale.  

Games I can't recommend because I haven't played but want to:
-Sairento
-Chronos
-Lone Echo
-Stormland (out next year)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 02, 2018, 09:29 PM
When does it come in?  

I recommend trying out Coco.  It's a little experience, but it's pretty cool.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 02, 2018, 11:04 PM
Quote from: the-Pi-guy on Dec 02, 2018, 09:29 PMWhen does it come in?  

I recommend trying out Coco.  It's a little experience, but it's pretty cool.  
Came in yesterday I think. I opened the box to make sure everything looked ok but I haven't set it up yet.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 03, 2018, 02:53 AM
I set it up. Really really cool. I like rift a lot and am looking forward to trying it out more.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 03, 2018, 02:58 AM
I'm looking forward to more impressions!  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 04, 2018, 11:08 PM
Elite Dangerous cockpits are super cool in VR. Flying made me nauseous though.

I've never been impressed by big things in VR. Is that just me or do you also feel the same way?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 04, 2018, 11:40 PM
Quote from: Legend on Dec 04, 2018, 11:08 PMElite Dangerous cockpits are super cool in VR. Flying made me nauseous though.
Same.  

QuoteI've never been impressed by big things in VR. Is that just me or do you also feel the same way?
I'm moreso impressed with the sense of scales.  I feel like it's cool to be able to really feel the difference between something big that's far away and something small close by.  

I feel like I'm more impressed with small stuff than big stuff.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 05, 2018, 12:20 AM
Quote from: the-Pi-guy on Dec 04, 2018, 11:40 PMSame.  
I'm moreso impressed with the sense of scales.  I feel like it's cool to be able to really feel the difference between something big that's far away and something small close by.  

I feel like I'm more impressed with small stuff than big stuff.  
I think the oculus home default backdrop with the mountain is about the only time I've ever enjoyed scale. Oculus in general has been really great. Their "first contact" demo was a billion times better than the SteamVR getting started thing.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 05, 2018, 12:46 AM
Quote from: Legend on Dec 05, 2018, 12:20 AMI think the oculus home default backdrop with the mountain is about the only time I've ever enjoyed scale. Oculus in general has been really great. Their "first contact" demo was a billion times better than the SteamVR getting started thing.
Have you tried Dreamdeck?
There's no interactivity, but cool experiences nonetheless.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 05, 2018, 12:52 AM
Quote from: the-Pi-guy on Dec 05, 2018, 12:46 AMHave you tried Dreamdeck?
There's no interactivity, but cool experiences nonetheless.
Not yet. I'll have to try it next time I set the rift up.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 09, 2018, 05:40 PM
I'm not sure if I should get vr games on PC or PS4. PS VR is just so much simpler to set up, but Oculus just has much better tracking in my environment.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 09, 2018, 05:50 PM
Quote from: Legend on Dec 09, 2018, 05:40 PMI'm not sure if I should get vr games on PC or PS4. PS VR is just so much simpler to set up, but Oculus just has much better tracking in my environment.
Are you not able to keep the sensors set up?  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 09, 2018, 08:10 PM
Quote from: the-Pi-guy on Dec 09, 2018, 05:50 PMAre you not able to keep the sensors set up?  
Sensors are fine. I need to unplug my second monitor since both it and oculus need to use hdmi output.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 10, 2018, 02:09 AM
How long is moss?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 10, 2018, 02:18 AM
Quote from: Legend on Dec 10, 2018, 02:09 AMHow long is moss?
It's about 4 hours long.

Pretty short unfortunately.  

I think Moss 2 will be a longer experience though.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 12, 2018, 03:57 AM
PSN Holiday Sale (NA) - Lots of PSVR games on sale! : PSVR (https://www.reddit.com/r/PSVR/comments/a58ex9/psn_holiday_sale_na_lots_of_psvr_games_on_sale/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Dec 12, 2018, 09:06 PM
$100 off VR bundles before Christmas!
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 12, 2018, 09:22 PM
Quote from: the-Pi-guy on Dec 12, 2018, 03:57 AMPSN Holiday Sale (NA) - Lots of PSVR games on sale! : PSVR (https://www.reddit.com/r/PSVR/comments/a58ex9/psn_holiday_sale_na_lots_of_psvr_games_on_sale/)
I don't know if I want any psvr games. The tracking is so bad in my living room that it feels pointless to use. It works fine in my office but I don't really want to put my retail ps4 in there.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 12, 2018, 11:39 PM
Quote from: Legend on Dec 12, 2018, 09:22 PMI don't know if I want any psvr games. The tracking is so bad in my living room that it feels pointless to use. It works fine in my office but I don't really want to put my retail ps4 in there.
Sounds like you've made your mind up!  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 13, 2018, 12:19 AM
Quote from: the-Pi-guy on Dec 12, 2018, 11:39 PMSounds like you've made your mind up!  
It sucks though with everyone gushing about how great astrobot is  :'(
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 13, 2018, 01:20 AM
Quote from: Legend on Dec 13, 2018, 12:19 AMIt sucks though with everyone gushing about how great astrobot is  :'(
Well Xev and I will let you know if it's worth it!  

Gosh, I am unreasonably excited about Xev getting PSVR.  Hopefully it works out.  :D

But you are enjoying your Rift?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 13, 2018, 01:54 AM
Quote from: the-Pi-guy on Dec 13, 2018, 01:20 AMWell Xev and I will let you know if it's worth it!  

Gosh, I am unreasonably excited about Xev getting PSVR.  Hopefully it works out.  :D

But you are enjoying your Rift?
Yeah rift is great. I love it. Touch doesn't work like I expected but it works great. Oculus home is also cool.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 13, 2018, 02:00 AM
Awesome to hear!!

Quote from: Legend on Dec 13, 2018, 01:54 AMTouch doesn't work like I expected but it works great.
How so?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 13, 2018, 03:33 AM
Quote from: the-Pi-guy on Dec 13, 2018, 02:00 AMAwesome to hear!!
How so?
I thought it could track your fingers fully. Instead it is just knowing which button you are resting on.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 13, 2018, 03:50 AM
Quote from: Legend on Dec 13, 2018, 03:33 AMI thought it could track your fingers fully. Instead it is just knowing which button you are resting on.
Oh yeah.  :P

Yeah, it's super easy to notice.  But I would say it's convincing enough to work most of the time.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 16, 2018, 09:20 PM
So the code generator finally works, and Oculus reinstated the $350 deal. 

So I posted 3 codes on reddit, and at least one of them got used. 


I'm really happy.  I should be getting at least $30.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 17, 2018, 06:21 PM
I have lone echo, moss, and 4d toys on my oculus wishlist.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 18, 2018, 04:15 PM
Oculus is back to $349 for a holiday sale lol.

Also I bought a third sensor.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 18, 2018, 05:48 PM
Quote from: Legend on Dec 18, 2018, 04:15 PMAlso I bought a third sensor.
Glad you are getting into it.   ;D


So people think Bioshock VR is being teased.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 18, 2018, 06:06 PM
Quote from: the-Pi-guy on Dec 18, 2018, 05:48 PMGlad you are getting into it.   ;D


So people think Bioshock VR is being teased.
If you hadn't noticed, I really like good positional tracking.  ;D
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 19, 2018, 03:55 PM
I think I'm gonna play some VR after I'm done with school today.  

Quote from: Legend on Dec 18, 2018, 06:06 PMIf you hadn't noticed, I really like good positional tracking.  ;D
I hope that the PSVR works alright where I will have it.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 19, 2018, 04:18 PM
Quote from: the-Pi-guy on Dec 19, 2018, 03:55 PMI think I'm gonna play some VR after I'm done with school today.  
I hope that the PSVR works alright where I will have it.  
It's really finicky depending on your setup. Works great in my office. It doesn't help that in the living room I'm way farther away from the camera.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 20, 2018, 04:56 PM
https://thumbs.gfycat.com/OptimalUnsightlyHairstreakbutterfly-mobile.mp4
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 20, 2018, 05:18 PM
Quote from: the-Pi-guy on Dec 20, 2018, 04:56 PMhttps://thumbs.gfycat.com/OptimalUnsightlyHairstreakbutterfly-mobile.mp4
I saw that on reddit and thought it was cool. Then I read the comments to realise it's fairly old and not vr related.  :P
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 20, 2018, 07:45 PM
Quote from: Legend on Dec 20, 2018, 05:18 PMI saw that on reddit and thought it was cool. Then I read the comments to realise it's fairly old and not vr related.  :P

Yeah, but still could be cool if it got applied to VR.  


Played some Rift yesterday.  

It almost irritates me how much potential is going underutilized. :(
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 20, 2018, 07:48 PM
Quote from: the-Pi-guy on Dec 20, 2018, 07:45 PMYeah, but still could be cool if it got applied to VR.  


Played some Rift yesterday.  

It almost irritates me how much potential is going underutilized. :(
What do you want that isn't there?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 20, 2018, 08:10 PM
Quote from: Legend on Dec 20, 2018, 07:48 PMWhat do you want that isn't there?
I  just want more substantial games.

I think Minecraft, I've put like 50 hours into and nothing really comes close.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 20, 2018, 09:03 PM
Quote from: the-Pi-guy on Dec 20, 2018, 08:10 PMI  just want more substantial games.

I think Minecraft, I've put like 50 hours into and nothing really comes close.  
50 hours in vr!?!?

Well if you just want a large game, Twisty Puzzle Simulator's campaign is a couple hundred hours long.  ;)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 20, 2018, 09:21 PM
Quote from: Legend on Dec 20, 2018, 09:03 PM50 hours in vr!?!?

62 hours, but that's not all me.
 
My dad and I have apparently put about 100 hours into Brass Tactics.

It's funny, I've never been able to get into Minecraft before VR.  

I had a few days where I put 6 hours in Minecraft VR each. It was amazing.

QuoteWell if you just want a large game, Twisty Puzzle Simulator's campaign is a couple hundred hours long.  ;)
Well I'll get it eventually!  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 26, 2018, 03:01 PM
Have you played Lucky's tale?Shouldstill be free with the Rift .
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 26, 2018, 04:02 PM
Quote from: the-Pi-guy on Dec 26, 2018, 03:01 PMHave you played Lucky's tale?Shouldstill be free with the Rift .
I believe I redeemed it plus the other free games. Haven't tried any of them yet though. The plan is to finish Twisty Puzzle Simulator's campaign update and then start working on the PC port including VR. Maybe during that I'll try out some more pc vr games.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 29, 2018, 06:29 PM
Why games should be played in VR : gaming (https://www.reddit.com/r/gaming/comments/aalmvc/why_games_should_be_played_in_vr/)

Not a pervy gif.  It's funny though.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Xevross on Dec 29, 2018, 06:55 PM
Quote from: the-Pi-guy on Dec 29, 2018, 06:29 PMWhy games should be played in VR : gaming (https://www.reddit.com/r/gaming/comments/aalmvc/why_games_should_be_played_in_vr/)

Not a pervy gif.  It's funny though.
lol! Seems like a big flaw in the game design.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 29, 2018, 07:05 PM
Quote from: Xevross on Dec 29, 2018, 06:55 PMlol! Seems like a big flaw in the game design.
For Honor had this really cool thing where objects were solid when the camera was inside them. I wonder if VR games will slowly cause that to become standard.

Back face culling is so efficient though...
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 03, 2019, 08:05 PM
HTC teasing new hardware.  

CES 2019: HTC Vive Teases 'New Gear' For Reveal Next Week - UploadVR (https://uploadvr.com/htc-vive-ces-2019-tease/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jan 03, 2019, 08:23 PM
VR 2.0 might be soon!
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on Jan 04, 2019, 01:17 AM
Hopefully it's more fully wireless headsets. Can't wait to see how Oculus Quest does.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 07, 2019, 05:56 PM
Quote from: Legend on Jan 03, 2019, 08:23 PMVR 2.0 might be soon!
I'm thinking it might be more of a VR 1.5.  

But we will find out in about 3 hours.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jan 07, 2019, 06:24 PM
Quote from: the-Pi-guy on Jan 07, 2019, 05:56 PMI'm thinking it might be more of a VR 1.5.  

But we will find out in about 3 hours.  
Do we have a stream to watch?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 07, 2019, 06:48 PM
Quote from: Legend on Jan 07, 2019, 06:24 PMDo we have a stream to watch?
Haven't seen anything, yet.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 07, 2019, 08:43 PM
About 20 minutes.

CNET might have a live stream.  Not entirely sure yet.  
Spoiler for Possible Announcement Spoiler:
Apparently Nvidia has been working with HTC on Foveated Rendering.<br><br>Also there was a comment that suggested we would be hearing something very soon from HTC.<br><br>All according to Nvidia CEO.<br>
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 07, 2019, 09:07 PM
It sounded like CNET will stream it later.  

They are focusing on Hisense right now.  

HTC Vive CES Press Event Liveblog – Monday @ 1PM PST (https://www.roadtovr.com/htc-vive-ces-2019-press-event-liveblog-livestream/)

(https://24liveblog.tradingfront.cn/event/2164747678428314002/20190107210707_469493.jpeg)


HTC Vive Pro Eye comes with eye tracking

My thread was locked, it was too late. :(

HTC announces Vive Pro Eye -- VR headset with eye tracking for foveated rendering | ResetEra (https://www.resetera.com/threads/htc-announces-vive-pro-eye-vr-headset-with-eye-tracking-for-foveated-rendering.91920/#post-16636440)

QuoteJust breaking at CES

  (https://24liveblog.tradingfront.cn/event/2164747678428314002/20190107210707_469493.jpeg)

 This explains the partnership with Nvidia for the GPU-accelerated foveated rendering announced earlier by Nvidia.  
[/size]
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Jan 07, 2019, 09:52 PM
Quote from: the-Pi-guy on Jan 07, 2019, 09:07 PMIt sounded like CNET will stream it later.  

They are focusing on Hisense right now.  

HTC Vive CES Press Event Liveblog – Monday @ 1PM PST (https://www.roadtovr.com/htc-vive-ces-2019-press-event-liveblog-livestream/)

(https://24liveblog.tradingfront.cn/event/2164747678428314002/20190107210707_469493.jpeg)


HTC Vive Pro Eye comes with eye tracking

My thread was locked, it was too late. :(

HTC announces Vive Pro Eye -- VR headset with eye tracking for foveated rendering | ResetEra (https://www.resetera.com/threads/htc-announces-vive-pro-eye-vr-headset-with-eye-tracking-for-foveated-rendering.91920/#post-16636440)

Sick
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jan 07, 2019, 10:11 PM
Is this a new headset or an addon?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 16, 2019, 12:34 AM
Brother got a VR game called Blade and Sorcery.  

Kinda cool, kinda weird.  

Weird stuff:
Heavy swords swing slower.  So the tip of the sword basically swings a lot slower than your arm does.  


Kind of weird, kind of cool:
This is the second game I've played that tries to figure out where your legs and arms are oriented.  

Sometimes with very weird results.  

Cool:
This game is kind of like Skyrim VR actually built for VR.  

You can do a lot more stuff with swords.
You can also physically climb ladders.  



Something that I've been wanting is an Uncharted VR game.  
Climbing is already done in several games.  There's already plenty of shooters.  Could be cool .(I'm sure I've already mentioned it)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 07, 2019, 12:42 AM
I was kind of under the impression that when people were talking about software adjustable IPD, that the software would move the lenses like hardware adjustable ipd does.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 07, 2019, 12:54 AM
Quote from: the-Pi-guy on Feb 07, 2019, 12:42 AMI was kind of under the impression that when people were talking about software adjustable IPD, that the software would move the lenses like hardware adjustable ipd does.  
Yeah psvr has no moving parts on that front.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on Feb 07, 2019, 02:07 PM
Wish oculus quest would get a release date.  I'm itching to order one.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 07, 2019, 02:28 PM
Oculus Rift S details leaked.  
Small improvement.

4 internal cameras for inside out tracking.
Higher resolution expected.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 15, 2019, 05:49 AM
Upcoming book, The History of the Future, features scathing internal Oculus emails by John Carmack | ResetEra (https://www.resetera.com/threads/upcoming-book-the-history-of-the-future-features-scathing-internal-oculus-emails-by-john-carmack.99789/)

Quote(https://images-na.ssl-images-amazon.com/images/I/4195oGO-TmL.jpg)

This is a book releasing the 19th that tells the story of how Oculus was obtained by Facebook, as told through hundreds of interviews and emails obtained by the author. Some of the most interesting parts come from emails from John Carmack in 2015 to the company expressing doubts about just about everything related to the vision and direction of Oculus and especially the leadership of Brendan Iribe. Carmack has commented on twitter that he has read a pre-release version of the book and everything stated is authentic and not sensationalized. The entire email quoted in the book:

Subject: Oculus Strategy (LONG)

 From: John Carmack

 Date: February 16, 2015

 Subject: Oculus Strategy (LONG)

 In preparation for the executive retreat this week, I have tried to clarify some of my thoughts about the state and direction of Oculus. This is long, but I would appreciate it if everyone took the time to read it and consider the points for discussion. Are there people attending the meeting that aren't on the ExecHQ list that I should forward this to?

 Some of this reads as much more certain that I actually am; I recognize a lot of uncertainty in all the predictions, but I will defend them in more depth as needed.

 Things are going OK. I am fairly happy with the current directions, and I think we are on a path that can succeed.

 There are a number of things that I have been concerned about that seem to have worked out, but I remain a little wary of some of them metastasizing.

 Oculus Box. Selling the world's most expensive console would have both failed commercially and offended our PC base. Building it would have stolen resources from more important projects. Note that my objection is based on a high-end PC spec system. At some point in the future (or for some level of experiences), you start considering cheap, mobile based hardware, which is a different calculation.

 Oculus OS. The argument goes something like "All important platforms have had their own OS. We want VR to be an important platform, therefore we need our own OS." That is both confusing correlation with causation, and just wrong – Facebook is an important platform that doesn't have its own OS. When you push hard enough, the question of "What, specifically, would we do with our own kernel that we can't get from an existing platform?" turns out to be "Not much". Supporting even a basic Linux distribution would be a huge albatross around our neck.

 Indefinite innovator editions for Gear VR. We have been over this enough; I am happy with the resolution.

 Major staff-up to "build the Metaverse". Throw fifty new developers together and tell them to build a completely hand-wavey and abstract application. That was not going to go well. Oculus needs to learn how to deliver decent quality VR apps at a small scale before getting overly ambitious. I understand this choice wasn't made willingly, but I am still happy with the outcome.

 Write all new apps for CV1 in UE4. Would have been a recipe for failure this year, and would have unnecessarily divided efforts between mobile and PC. I recognize that my contention that we can build the current apps for both PC and mobile has not yet been demonstrated, and is in fact running quite a bit behind expectations.

 Acceptance of non-interactive media. This is still grudging, as noted by the "interactive" bullet point in our official strategy presentation at the town hall, and Brendan's derisive use of "viewmaster" when talking about Cardboard, but most now agree it has an important place. People like photos and video. You could go so far as to say it drives the consumer internet, and I think Oculus still underestimates this, which is why I am happy that Douglas Purdy's VR Video team is outside the Oculus chain of command.

 While it isn't something I am directly involved in, I think the decision to push CV1 without controllers at a cheaper price point is a good one. Waiting for perfect is the wrong thing to do, and I am much less convinced of the necessity of novel controllers for VR's success.

 On to things with more room for improvement:
Platform under-delivery

 I suspect that this was not given the focus it deserved because many people thought Gear VR wasn't going to be "real", so it may have felt like there was a whole year of cushion before CV1 was going to need a platform. Launching Gear VR without commerce sucked. Some steps have been taken here, but there are still hazards. I won't argue passionately about platform strategy, because it really isn't my field, but I have opinions based on general software development with some relevance.

 We still have definitional problems with what exactly "platform" is, and who is responsible for what. I would like to see this made very clear. I am unsure about having the Apps team responsible for the client side interfaces. It may be pragmatic right now, but it doesn't feel right.

 I have heard Holtman explain how we couldn't just use Facebook commerce infra because it wouldn't allow us to do some things like region specific pricing that are important factors for Steam, but I remain unconvinced that it is sufficient reason to make our development more challenging. There is so much value in Facebook's infra that I feel we should bend our strategies around using it as much as possible. A good strategy on world class infra has a very good chance of beating out an ideal strategy on virgin infra.

 We should be a really dang good app/media store and IAP platform before we start working on providing gaming services. App positioning, auto updates / update notification, featured lists, recommendations, media rentals, etc.

 When we do get around to providing gaming services, we should incrementally clone Steamworks as needed to satisfy key developers, rather than trying to design something theoretically improved that developers will have to adapt to.

 The near term social VR push should be based strictly on the Facebook social graph. We can prove out our interaction models and experiences without waiting for the platform team to make an anonymized parallel implementation...
Consumer software culture

 We need to become a consumer software shop.

 The Oculus founders came from a tool company background, which has given us an "SDK and demos" development style that I don't think best suits our goals. Oculus also plays to the press, rather than to the customers that have bought things from us, and it is going to be an adjustment to get there. Having an entire research division that is explicitly tasked with staying away from products is also challenging, and is probably going to get more so as product people crunch.

 Talk of software at Oculus has been largely aspirational rather than practical. "What we want" versus "what we can deliver". I was exasperated at the talk about "Oculus Quality", as if it was a real thing instead of a vague goal. I do have concerns that at the top of the software chain of command, Nate and Brendan haven't shipped consumer software.

 Everyone knows that we aren't going to run out of money and be laid off in a few months. That gives us the freedom to experiment and explore, looking for "compelling experiences", and discarding things that don't seem to be working out. In theory, that sounds ideal. In practice, it means we have a lot of people working on things that are never going to contribute any value to our customers.

 Most people, given the choice, will continue to take the path that avoids being judged. Calling our products "developer kits", "innovator editions", and "beta" has been an explicit strategy along those lines. To avoid being judged on our software, we largely just don't ship it.

 For example, I am unhappy with Nate's decision to not commit to any kind of social component for the consumer launch this year. I'm going to try to do something anyway, but it means swimming against the tide.

 I would like to see us behave more like a scrappy web / mobile developer. Demos become products, and if they suck, people take responsibility. Move fast, watch our numbers, and react quickly. "What's new" on our website should report new features added and bugs fixed on a weekly basis, not just the interviews we have given.
Get better value from partner companies

 The most effective way to add value to our platform is to leverage the work of other successful companies, even if that means doing all the work for them and letting them take all the money. I contend that adding value to our platform to make more happy users is much more important at this point than maximizing revenue from a tiny pool. I think win-first, then optimize monetization, is an effective way to take advantage of our relatively safe position inside Facebook.

 It is fine to shotgun dev kits out to lots of prominent developers, but the conversion rate to shipping products from top tier companies isn't very good. A focused effort will yield better results.

 My pursuit of Minecraft has been an explicitly strategic operation. We will benefit hugely if it exists on our platform, and if we close the deal on it, the time I spent coding on it will have been among the most valuable of my contributions.

 We need a big video library streaming service, and I would be similarly willing to personally write a bunch of code to make sure it turned out great. Ideally it would be Netflix, but even a third tier company like M-Go would be far better than doing it ourselves. There is an argument along the lines of "We don't need Netflix, we'll cut our own content deals and be better off in the long run." That makes the conscious (sometimes defensible) choice to suck in the near term for a long term advantage, but it also grossly underestimates the amount of work that all those companies have done. I have low confidence that a little ad-hoc team inside Oculus is going to deliver a better, or even comparable, movie / TV show watching system than the established players.

 I know I don't have broad buy-in on the value, but I feel strongly enough about the merits of demonstrating a "VR Store" that I think it is worth basically writing the app for Comixology. I look at it as a free compelling dataset for us, rather than us doing free work for them.

 What other applications could be platform-defining for us with a modest VR reinterpretation?

 Picking winners like this does clearly sacrifice platform impartiality, but I think it is a cost worth paying.

 Even amongst the general application pool, we should be actively fixing 3rd party apps, and letting them drive the shape of SDK development. I am bothered by a lot of the text aliasing in VR apps, so I need to finish up my Unity-GUI-in-overlay-plane work and provide it to developers.
Abandon "Made for VR or go away" attitude

 The iPhone was a phone. Many people would say it wasn't actually a great phone, but it subsumed the functionality of something that everyone had and used, and that was important for adoption. If it had been delivered as the iPod Touch first, it would have been far less successful, and, one step farther, if it wasn't also an iPod, it would have been another obscure PDA.

 Oculus' position has been hostile to apps that aren't specifically designed for VR, and I think that is a mistake. We do not have a flood of AAA, or even A level content, and I don't think it will magically appear as soon as we yell CV1 at the top of our lungs. The economics are just not very compelling to big studios, and developing to the solid 90 fps stereo CV1 spec is very challenging.

 There are a number of things that can help:

 Encourage limited VR modes for existing games. Even simple viewer or tourist modes, or mini-games that aren't representative of the real gameplay would be of some value to VR users. Do we have a head mount sensor on CV1? We win if we can get our customers to think that when you put on your HMD, a good game should do SOMETHING.

 Embrace Asynchronous Time Warp on PC, so developers have a fighting chance to get a decent VR experience out of their existing codebases. We are going to be forced to make this work eventually, but we have strategically squandered six months of lead time. This is directly attributable to Atman's strong opinions on the issue.

 We should make first class support for running conventional 2D apps in VR, and we should support net application streaming on mobile. It is going to be a long time before we have high quality VR applications for everything that people want to do; 2D applications floating in VR will fill a valuable role, especially as we move towards switching between multiple resident applications.

 Even driver intercept applications 3D/VR-ifying naïve applications may eventually have a place. It is technically feasible to deliver the full comfortable-VR experience from a naïve application in some cases.
Abandon "Comfortable VR" as a dominant priority

 Even aside from this almost killing Gear VR, our positioning on PC has been somewhat inconsistent. We talk about how critical SteamWorks-like functionality is to our platform, because Steam gamers are our (PC) user base, but the intersection of stationary viewpoint game experiences and the games people play on Steam is actually quite small.

 We should not support developers "doing it wrong", like using an incorrect FOV for rending, but "doing uncomfortable things", like moving the viewpoint or playing panoramic video that can't be positioned, are value decisions that will often be net positive. In fact, I believe that they will constitute the natural majority of hours spent in VR, and we do a disservice to our users by attempting to push against that natural position.

 We have a problem here – It would be hard for the CEO of a sailboat company to be enthusiastic and genuine if they always got seasick whenever they went out, but Brendan is in exactly that position.

 My Minecraft work is a good example. By its very nature, it is terrible from a comfort position — not only does it have navigation, but there is a lot of parabolic bounding up and down. Regardless, I have played more hours in it than any other VR experience except Cinema.

 Brendan suggested there might be a better "Made for VR Minecraft" that was stationary and third person, like the HoloLens demo. This was frightening to hear, because it showed just how wide the gulf was between our views of what a great VR game should be. Playing with lego blocks can be fun, but running for your life while lost underground is moving.
Mobile expansion plan

 It will not be that long until Note 4 class performance is available in much cheaper phones. Notably, being quad core (or octa-core on Exynos) does almost nothing for our VR performance, and neither does being able to burst to 2.5 GHz, both due to thermal reasons. A dual core Snapdragon that was only binned for 1.7 GHz CPU and 400 MHz GPU could run all the existing applications, and DK2 would argue that 1080p screens can still "Do VR". This is still the most exciting vision for me – when everyone picks up a cheap Oculus headset holder for their phone when they walk out of the carrier store, just like grabbing a phone case.

 I would rather push for cost reduction and model range expansion across all Samsung's lines before going out to other vendors, but we are doing the right thing with Shaheen working towards building our own Android extensions to run Gear VR apps, so we have them on hand when we do need them.

 The other major technical necessity is to engage with LCD panel manufacturers to see what the best non-OLD VR display can be, either with overclocked memory interfaces and global backlight controls, or custom building rolling portrait backlights. Once we have apps running on the custom dev kits with Shaheen's work, we should be able to do experiments with this.

 I am less enthusiastic about the dedicated LG headset that plugs into phones. It will require all the Android software engineering effort that Gear VR did for each headset it will be compatible with, as well as significant new hardware engineering, and the attach rate would be guaranteed to be a fraction of Gear VR due to a much higher price. It seems much more sensible to just make sure that CV2 is mobile friendly, rather than building a CV1.5 Mobile Edition. If you certify a phone for VR, you might as well have a drop-in holder for it as well as the plug in option; there would be little difference in the software, and the tradeoff between cost, position tracking, refresh rate, and resolution would be evaluated by the market.

 If we want to allow mobile developers to prepare for eventual position tracking support, we could make a butchered DK2 / CV1 LED faceplate that attaches to a Gear VR so a PC could do the tracking and communicate positions back to the Gear VR over WiFi. I don't feel any real urgency to do this, I doubt the apps people are developing today are going to be the killer apps of a somewhat distant position tracked mobile system.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 15, 2019, 12:59 PM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 16, 2019, 10:28 PM
So people must have taken my rift promotion codes.  

Just found out I had $90 in store credit.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 18, 2019, 01:14 AM
New controller patent could show the PSVR's future | VentureBeat (https://venturebeat.com/2019/02/17/new-psvr-controller-patent-could-show-the-products-future/)

Seems more in line with Oculus Touch .
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 18, 2019, 01:17 AM
Quote from: the-Pi-guy on Feb 18, 2019, 01:14 AMNew controller patent could show the PSVR's future | VentureBeat (https://venturebeat.com/2019/02/17/new-psvr-controller-patent-could-show-the-products-future/)

Seems more in line with Oculus Touch .
That's a dinky analogue stick.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 18, 2019, 03:11 AM
Quote from: Legend on Feb 18, 2019, 01:17 AMThat's a dinky analogue stick.
I'm sure whatever we get will be good.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 20, 2019, 10:54 AM
This is the best VR headset I've ever demoed – TechCrunch (https://techcrunch.com/2019/02/19/this-is-the-best-vr-headset-ive-ever-demoed/)

An expensive headset aimed at the industry that pairs a small retina display with a larger low resolution display behind it.  
A lot of the people using this headset have said that it is incredible.  

Someone on Era said that it was like trying VR for the first time again.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on Feb 20, 2019, 06:01 PM
Quote from: the-Pi-guy on Feb 20, 2019, 10:54 AMThis is the best VR headset I've ever demoed – TechCrunch (https://techcrunch.com/2019/02/19/this-is-the-best-vr-headset-ive-ever-demoed/)

An expensive headset aimed at the industry that pairs a small retina display with a larger low resolution display behind it.  
A lot of the people using this headset have said that it is incredible.  

Someone on Era said that it was like trying VR for the first time again.  
One of the guys that I replaced at the place I currently work, is now working for this company in finland.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 21, 2019, 05:57 PM
Quote from: the-Pi-guy on Feb 20, 2019, 10:54 AMThis is the best VR headset I've ever demoed – TechCrunch (https://techcrunch.com/2019/02/19/this-is-the-best-vr-headset-ive-ever-demoed/)

An expensive headset aimed at the industry that pairs a small retina display with a larger low resolution display behind it.  
A lot of the people using this headset have said that it is incredible.  

Someone on Era said that it was like trying VR for the first time again.  
That's an awesome approach but it seems to cause more problems in the long term. Eye tracking would be impossible with a setup like that.


Although maybe that might be a cool solution. A screen that does not just have foveated rendering but is actually foveating the display could have a lot of advantages. Would be possible with a CRT screen but could something similar be produced with LEDS? Maybe make it so that there is a lense within the headset that shrinks the center of the screen while enlarging the edges.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 21, 2019, 06:30 PM
Quote from: Legend on Feb 21, 2019, 05:57 PMThat's an awesome approach but it seems to cause more problems in the long term. Eye tracking would be impossible with a setup like that.
Why do you think that?  
It uses eye tracking. :P
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 21, 2019, 06:48 PM
Quote from: the-Pi-guy on Feb 21, 2019, 06:30 PMWhy do you think that?  
It uses eye tracking. :P
It says that the high res screen is static, does it not?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 21, 2019, 07:44 PM
Quote from: Legend on Feb 21, 2019, 06:48 PMIt says that the high res screen is static, does it not?
You are right.  

Some of the articles weren't very clear about it.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 22, 2019, 07:38 PM
HTC Vive Focus Plus Includes 6-DoF Controllers, Zero Wires (https://www.tomshardware.com/news/htc-vive-focus-6dof-controller-standalone-vr,38656.html)


HTC announces yet another headset.  Minor update though. 

That makes 3 I think this year. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 22, 2019, 07:57 PM
Quote from: the-Pi-guy on Feb 22, 2019, 07:38 PMHTC Vive Focus Plus Includes 6-DoF Controllers, Zero Wires (https://www.tomshardware.com/news/htc-vive-focus-6dof-controller-standalone-vr,38656.html)


HTC announces yet another headset.  Minor update though.  

That makes 3 I think this year.  
I don't think any of us expected it, but so much money and effort is going into standalone headsets right now.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 22, 2019, 09:18 PM
Quote from: Legend on Feb 22, 2019, 07:57 PMI don't think any of us expected it, but so much money and effort is going into standalone headsets right now.
Yeah.  
So much effort is going toward ease of use more than substantial new features .
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 23, 2019, 05:52 PM

Hololens 2 will probably be announced tomorrow. Hopefully it has a lot of improvements so that the device can do high quality visuals.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 24, 2019, 12:35 PM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 24, 2019, 06:00 PM
Tim Sweeney is liking Microsoft now?

(just came up on stage)

$3500 for hololens 2
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Feb 24, 2019, 10:45 PM
Quote from: the-Pi-guy on Feb 24, 2019, 12:35 PM
I already saw impressions! Not meant for consumers. I don't really see this replacing normal screens in most cases. I mean, you have to wear it on your head while the screen isn't touching you.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 27, 2019, 04:42 AM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 01, 2019, 07:34 PM
Walmart Is Selling A $30 SteamVR Headset - UploadVR (https://uploadvr.com/cheap-walmart-vr-headsets/)

Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 07, 2019, 05:54 PM
(https://i.imgur.com/KeuLwFX.jpg)

So this is blurred out, so there's not enough information to tell hardly anything.  

Apparently this was tweeted a while ago by a game developer.  

But some people are suspecting that it is the Valve HMD.  There is another image showing that the side of the headset matches up with the leaked HMD.  

The controllers look a lot like Knuckles.  

Apparently this happened a while ago, but I dont recall hearing about it.  

Apparently this week, Valve fired half of the VR hardware team.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Mar 07, 2019, 07:11 PM
Is valve done with development or is this a bad sign?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 07, 2019, 07:31 PM
Quote from: Legend on Mar 07, 2019, 07:11 PMIs valve done with development or is this a bad sign?

Not sure:

QuoteLast month, 13 full time employees were let go and a portion of our contractor agreements were terminated. It's an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 08, 2019, 03:45 PM

^Apparently
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 08, 2019, 05:28 PM
So Gabe responded to a few questions.  

-The VR games are still being worked on.
-The people let go, were because of a people problem, not a hardware problem.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 09, 2019, 03:03 PM
https://youtu.be/Ff_vqf-JklE

Apparently it's a big deal for Gabe to answer questions .
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Mar 10, 2019, 02:50 AM
Quote from: the-Pi-guy on Mar 09, 2019, 03:03 PMhttps://youtu.be/Ff_vqf-JklE

Apparently it's a big deal for Gabe to answer questions .
Indeed

(https://i.redd.it/lezqvts3v4l21.png)

It's amazing that no matter how big Valve gets, Gabe Newell always takes the time to answer emails from regular joes like me. : Steam (https://www.reddit.com/r/Steam/comments/az670o/its_amazing_that_no_matter_how_big_valve_gets/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 17, 2019, 11:52 PM
Quotewe'll share some brand-new Rift demos, and we may just have an announcement or two up our sleeves

Oculus @ GDC 2019: Oculus Quest, Rift Demos, and More | Oculus (https://www.oculus.com/blog/oculus-at-gdc-2019-oculus-quest-rift-demos-and-more/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 18, 2019, 03:06 PM
Beat Saber for Oculus Quest announced.

Half Life VR references found in DOTA 2 update. 

https://www.roadtovr.com/openxr-0-9-provisional-release-microsoft-oculus-collabora-implementations/

VR is starting to get standardized.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 20, 2019, 05:11 PM
(https://cdn-vox--cdn-com.cdn.ampproject.org/i/s/cdn.vox-cdn.com/thumbor/qdz9AmeaKJjCJyBYnfNlyIe8KKM=/0x0:2040x1360/1400x933/filters:focal(381x392:707x718):no_upscale()/cdn.vox-cdn.com/uploads/chorus_image/image/63265049/nstatt_190318_3307_9382.0.jpg)

Rift S announced.

QuoteThe result is a new VR device that is more comfortable, sports 2560 x 1440 resolution (or 1280 x 1440 per eye), and features the same inside-out tracking system that will ship on Oculus' upcoming standalone Quest headset, which the company calls Oculus Insight. That way, you won't need cumbersome cameras to enable full-body movement

Makes it lower res than the quest .
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on Mar 20, 2019, 06:40 PM
quest is my next VR purchase.  Hoping to only get wireless VR from here on out.  Hoping for PSVR 2 wireless. At least the headset.  Don't care if there are some extra wires, but don't want wires going to the headset.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 20, 2019, 06:44 PM
Quote from: nnodley on Mar 20, 2019, 06:40 PMquest is my next VR purchase.  Hoping to only get wireless VR from here on out.  Hoping for PSVR 2 wireless. At least the headset.  Don't care if there are some extra wires, but don't want wires going to the headset.

Sony made a patent that shows a wireless PSVR.  No guarantees, but PSVR 2 will definitely be a step up over Rift S.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 02, 2019, 09:39 PM

Valve talks about an experimental super bright screen.  "Fire hazard bright". 

Says it makes every other headset disappointing. 

A little after 14 min.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 03, 2019, 02:24 AM
Quote from: Legend on Feb 23, 2019, 05:52 PM.

Have you been using your Rift much?  
And is there a game type you wish for in VR?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Apr 03, 2019, 02:29 AM
Quote from: the-Pi-guy on Apr 03, 2019, 02:24 AMHave you been using your Rift much?  
And is there a game type you wish for in VR?
I've used it a lot for development but nothing outside that recently.

Locomotion issues make a lot of my "dream" vr games unrealistic at the moment. Instead right now I really like small highly detailed vr spaces. I loved the rift demo in the rv.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 03, 2019, 02:43 AM
Quote from: Legend on Apr 03, 2019, 02:29 AMI've used it a lot for development but nothing outside that recently.
That's fair.

QuoteLocomotion issues make a lot of my "dream" vr games unrealistic at the moment. Instead right now I really like small highly detailed vr spaces. I loved the rift demo in the rv.
But what would you like?  :D

Kind of a silly thing, but you should try out Coco.  It's free, but it's pretty neat.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on Apr 30, 2019, 06:13 PM
quest is up for preorder to release on may 21.  

Got mine preordered and ready!
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: nnodley on May 28, 2019, 11:17 PM
Oculus quest is amazing!  So nice being untethered.  Controller tracking is great
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on May 29, 2019, 12:17 AM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 29, 2019, 03:12 AM
So I've been putting some time into Sairento.
https://www.youtube.com/watch?v=t3jXqjhWefE (https://www.youtube.com/watch?v=t3jXqjhWefE)

And it's weird.  
It's super fast paced.  I don't actually get very motion sick from it (a little, but not much), I get more sick with Minecraft.  But it's fast paced, and it feels half good, half awkward.  

I really love moving around.  It's like a mix between teleportation and artificial locomotion.  You point to a location and you do a high speed motion there.  The bad part is while trying to attack, you often miss because of how fast you move. Which doesn't feel great.  

It takes away from immersion, but it's fun as heck jumping.

This does a lot of stuff well that I expected to suck.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jun 05, 2019, 10:28 PM
https://www.resetera.com/threads/kotaku-the-oculus-quest-is-how-vr-should-work.121055/unread
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Jun 06, 2019, 12:13 AM
I actually got an ad for it on Facebook. Kind of want it
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 06, 2019, 01:43 AM
Quote from: Legend on Jun 05, 2019, 10:28 PMhttps://www.resetera.com/threads/kotaku-the-oculus-quest-is-how-vr-should-work.121055/unread
I saw this earlier.  

I've been saying for a while, that the Quest is the closest thing VR has to a mainstream device.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jun 18, 2019, 11:53 PM
Ok I think I want an Oculus Quest.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 24, 2019, 12:10 PM
https://www.youtube.com/watch?v=52ogQS6QKxc (https://www.youtube.com/watch?v=52ogQS6QKxc)

Super high res, super bright, super high refresh rate

240 Hz, 5000x4000 resolution, 2 million nits in a tiny 0.6 inch display.  Downside is, no RGB panels yet.  Suppose to be coming soon, though.


About 4 of these per eye, would hit what I often hear is the "resolution" limit of the eye.  And you could easily fit that into a VR headset too. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 24, 2019, 11:27 PM
(https://cdn.uploadvr.com/wp-content/uploads/2019/06/Oculus-Connect-6-1200x563.jpg) (https://cdn.uploadvr.com/wp-content/uploads/2019/06/Oculus-Connect-6-1024x481.jpg)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 25, 2019, 04:44 PM
(https://steamuserimages-a.akamaihd.net/ugc/772846378245516789/B4FB32FA0828D496ADECF0FDC167799CEB92E447/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 28, 2019, 05:21 PM
Consumers have started getting the Valve Index.  

Launch party:
https://youtu.be/qULj5aDAPv8
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 28, 2019, 06:37 PM
Quote from: ars technica
Quote from:  PCGamer reviewYes, the Index looks and feels a bit better than the Rift S, but really not by much.


WOW. The value proposition is worth mentioning, but that's an insane tl;dr. Rift S is in a different class.


Lol.

sauce (http://"https://www.resetera.com/threads/valve-index-available-june-28-499-99-vr-headset-only-749-99-headset-controllers-999-99-headset-controllers-base-stations.114362/page-36#post-22310077")
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Jun 28, 2019, 11:43 PM
Quote from: the-Pi-guy on Jun 28, 2019, 06:37 PMWOW. The value proposition is worth mentioning, but that's an insane tl;dr. Rift S is in a different class.



Lol.

sauce (http://"https://www.resetera.com/threads/valve-index-available-june-28-499-99-vr-headset-only-749-99-headset-controllers-999-99-headset-controllers-base-stations.114362/page-36#post-22310077")
Which is true?

I mean the price difference is massive
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 29, 2019, 02:30 AM
Quote from: Dr. Pezus on Jun 28, 2019, 11:43 PMWhich is true?

I mean the price difference is massive
Probably depends on the individual.  

Some people might not be able to tell 144 hz vs 80 hz.  
Field of view also depends on the individual.  Fov in VR is kinda complicated.
Clarity will definitely be an improvement, but not exactly double.  

Some people might be able to see a huge difference, and others might not, I suspect.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jul 09, 2019, 04:03 AM
@dkk

I think a Naruto VR game would be awesome.  

-You could make hand signs and use jutsu that way.

-i also think it'd be cool to have sharingan/Byakugan. Completely change how the world looks.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jul 22, 2019, 02:47 AM
https://uploadvr.com/facebook-wrist-tasbi/ (https://uploadvr.com/facebook-wrist-tasbi/)
Facebook is testing a device worn on the wrist that can apparently simulate haptic feedback on the fingers.  

(https://s3-cdn.uploadvr.com/wp-content/uploads/2019/07/tasbi_highlight.jpg)
(https://s3-cdn.uploadvr.com/wp-content/uploads/2019/07/Tasbi-Interations.png)


Apparently it's reasonably convincing.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Aug 03, 2019, 01:17 AM
Roughly 10% Of Steam VR Users May Be Using Rift S Or Valve Index (https://uploadvr.com/rift-s-valve-index-hardware-survey/?amp)

A mystery headset or two randomly jumped up to 10% of all PCVR headsets.  
Seems most likely to be Rift S and/or Valve Index.  

That's pretty impressive for less than 2 months.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Aug 22, 2019, 06:13 PM
An awesome thing about PSVR, is using it as a second private screen.  

Wifey gets motion sick with games.  But I can play Bloodborne in the same room as her while she's using the TV to watch some shows.

I think it's one of those *it's the future* things, that it's awesome that Sony put that in.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Aug 22, 2019, 11:21 PM
Quote from: the-Pi-guy on Aug 22, 2019, 06:13 PMAn awesome thing about PSVR, is using it as a second private screen.  

Wifey gets motion sick with games.  But I can play Bloodborne in the same room as her while she's using the TV to watch some shows.

I think it's one of those *it's the future* things, that it's awesome that Sony put that in.
I really hope PS5 has enough power reserve to put up virtual environments for stuff like this. I love watching 2D content in cozy VR places.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 11, 2019, 09:54 PM
Hands-On With Kura's Breakthrough Wide Field Of View AR Technology (https://uploadvr.com/hands-on-kura-wide-fov-lightweight-ar/?fbclid=IwAR2QBHNdzBdjNA_0Hmr8lAlrCFOSruXQnfUVSw0wVyaof-Uwm24P25zgn1g)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 12, 2019, 12:32 AM
Quote from: the-Pi-guy on Sep 11, 2019, 09:54 PMHands-On With Kura's Breakthrough Wide Field Of View AR Technology (https://uploadvr.com/hands-on-kura-wide-fov-lightweight-ar/?fbclid=IwAR2QBHNdzBdjNA_0Hmr8lAlrCFOSruXQnfUVSw0wVyaof-Uwm24P25zgn1g)
That looks incredible. Any catch?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 12, 2019, 12:49 AM
Quote from: Legend on Sep 12, 2019, 12:32 AMThat looks incredible. Any catch?
This article is the first I've heard of them.

Just from the article, I wonder if they actually have a single headset that is doing all of that, or if they have a few technologies working, but not at the same time yet.  

There are a bunch of really exciting technologies for VR and AR, that seem to be just a year or two away.  Maybe this is the year that AR finally gets good.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 19, 2019, 09:29 PM
Quote from: Legend on Sep 12, 2019, 12:32 AM.
So the Vive is getting discontinued.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 19, 2019, 09:29 PM
Quote from: the-Pi-guy on Sep 19, 2019, 09:29 PMSo the Vive is getting discontinued.  
What what what?  :'(
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 19, 2019, 09:37 PM
Quote from: Legend on Sep 19, 2019, 09:29 PMWhat what what?  :'(
https://uploadvr.com/htc-vive-dead/ (https://uploadvr.com/htc-vive-dead/)
https://www.vive.com/us/product/cosmos/
HTC Cosmos is taking it's place. 

-inside out tracking (so controllers look the way you'd expect)
-2880x1700 resolution
-RGB display
-$700

Modular:
-support lighthouse tracking with add on (for headset, not for controllers)
-wireless adapter
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 19, 2019, 11:04 PM
Quote from: the-Pi-guy on Sep 19, 2019, 09:37 PMhttps://uploadvr.com/htc-vive-dead/ (https://uploadvr.com/htc-vive-dead/)
https://www.vive.com/us/product/cosmos/
HTC Cosmos is taking it's place.  

-inside out tracking (so controllers look the way you'd expect)
-2880x1700 resolution
-RGB display
-$700

Modular:
-support lighthouse tracking with add on (for headset, not for controllers)
-wireless adapter

Your post was clickbait!

I thought you meant HTC was leaving the VR market completely haha.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 20, 2019, 04:44 PM
I have learned a lot about VR in the past 4 years.  It was kind of fun looking at some older posts in here.  Particularly seeing the stuff that I was wrong about.  

Quote from: Legend on Sep 19, 2019, 11:04 PMYour post was clickbait!
I don't think so.  ::)
QuoteI thought you meant HTC was leaving the VR market completely haha.
Nah, VR is pretty much HTC's bread and butter right now.  They sold most of their phone business to Google.  VR is pretty much most of what they do...
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 24, 2019, 07:28 PM
Just bought a Google Cardboard thing.  It was a dollar.  

Not planning to actually use it with my phone, but I'm hoping to be able to mess around with it.  

It has these adjustable lenses on both sides, so they can get pushed towards the eyes or left and right.  Also has earbuds in it.  

Would be cool to make or get something to track it, and put some kind of display in it.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 26, 2019, 12:42 AM
Oculus Quest will support PC games later this year.

Quest also getting finger tracking next year.  

Stormland coming November 14th.  

Facebook showed a smaller VR headset with varifocal lenses, without moving the screen.  Much smaller, yet supports larger fov than quest.  Says not to expect this headset until after 2022.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 26, 2019, 02:47 PM
Are the PC games running on the headset or streamed? I didn't think it had that much power.

Sweet about varifocal lenses. That's my biggest desire right now.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 26, 2019, 03:28 PM
Quote from: Legend on Sep 26, 2019, 02:47 PMAre the PC games running on the headset or streamed? I didn't think it had that much power.
Running using a USB C plug in.

They're really pushing the Quest as the big VR platform.  Also bring Go support to the Quest.  

QuoteSweet about varifocal lenses. That's my biggest desire right now.
(https://i0.wp.com/s3-cdn.uploadvr.com/wp-content/uploads/2019/09/HalfDome-2-3.jpg)


Respawn's "AAA FPS" is:
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 26, 2019, 05:48 PM
QuoteOculus Quest is "by far" Facebook's most retentive hardware. The Oculus Rift S, however, has already surpassed the original Rift in terms of retention.



Carmack: Quest 'By Far Our Most Retentive Hardware', Rift S Surpasses Rift (https://uploadvr.com/oculus-quest-rift-s-retention/?fbclid=IwAR19RbdvpIhQYUT3TmF92lfXOK2i5i0NI5ZyG1vGVawjATvxg27UH2cujRM)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 09, 2019, 04:34 PM
https://uploadvr.com/sony-patent-psvr-2-tracking/?fbclid=IwAR2MCUdrTqQWTWhUU1m6hDZiC658lRbAAGfCgQAzSqeYALteGXgwbS2sg3o (https://uploadvr.com/sony-patent-psvr-2-tracking/?fbclid=IwAR2MCUdrTqQWTWhUU1m6hDZiC658lRbAAGfCgQAzSqeYALteGXgwbS2sg3o)



(https://i2.wp.com/s3-cdn.uploadvr.com/wp-content/uploads/2019/10/New-PSVR-Patent-Design-3.jpg?resize=996%2C534&ssl=1)
https://nl.letsgodigital.org/uploads/2019/10/sony-ps5-vr-headset.pdf (https://nl.letsgodigital.org/uploads/2019/10/sony-ps5-vr-headset.pdf)

Picture doesn't quite make sense with the description.  
1320, 1330 and 1410 are supposed to be cameras.  Doesn't really make sense with where the lines are going.

1730 on the controller is also a camera.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 17, 2019, 01:34 AM
Smartphone VR is dead...
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 17, 2019, 02:42 PM
Quote from: the-Pi-guy on Oct 17, 2019, 01:34 AMSmartphone VR is dead...
What happened?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 17, 2019, 04:04 PM
Quote from: Legend on Oct 17, 2019, 02:42 PMWhat happened?
-GearVR is done.  Carmack gave a eulogy.  
-Google also dropped support.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Oct 17, 2019, 07:18 PM
Quote from: the-Pi-guy on Oct 17, 2019, 04:04 PM-GearVR is done.  Carmack gave a eulogy.  
-Google also dropped support.

Ouch that sucks but makes sense with dedicated mobile VR coming along.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 21, 2019, 08:40 PM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 27, 2019, 04:20 PM
Spoiler for Rumored PSVR game:
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Was recently made aware of a very exciting new PlayStation VR game coming out of London Studio. Not sure whether it&#39;ll be for PS4, PS5 or both, but it&#39;s really exciting, and an announcement could be on the Horizon...</p>&mdash; SpookyCallum (@MultiCallum) <a href="https://twitter.com/MultiCallum/status/1186782287897210885?ref_src=twsrc%5Etfw">October 22, 2019</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Oct 31, 2019, 01:02 AM
Quote from: the-Pi-guy on Mar 24, 2018, 01:35 PM
Was looking for things and came across this.

As silly as it is, it's stuff like this that I think VR will really change things.  

I think someday very soon, VR could be capable of replacing things like a piano, your cell phone, and your television.  

It won't be practical for an even longer time, but there's so much potential here, that it feels like it'll happen eventually.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 13, 2019, 11:44 PM
QuoteStarting this week, I'm moving to a "Consulting CTO" position with Oculus.

I will still have a voice in the development work, but it will only be consuming a modest slice of my time.

As for what I am going to be doing with the rest of my time: When I think back over everything I have done across games, aerospace, and VR, I have always felt that I had at least a vague "line of sight" to the solutions, even if they were unconventional or unproven. I have sometimes wondered how I would fare with a problem where the solution really isn't in sight. I decided that I should give it a try before I get too old.

I'm going to work on artificial general intelligence (AGI).

I think it is possible, enormously valuable, and that I have a non-negligible chance of making a difference there, so by a Pascal's Mugging sort of logic, I should be working on it

John Carmack Transitions To 'Consulting' Facebook/Oculus Technical Role (https://uploadvr.com/john-carmack-consulting-cto/?fbclid=IwAR3U8VQG-sA-P3tlrdQ-0YjsLT9abgmdM0PK_ZSHTO9PDEOxN6Q4U4F3zhY)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 19, 2019, 09:47 PM
Oculus Rift S Priced $349 For Black Friday (https://uploadvr.com/oculus-rift-s-349/?fbclid=IwAR0tyZiXzFbrANOVxFXdVI_eboXS2KyhtNOxCGkv5fmNq1pT69zpDbCLgX0)


Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 20, 2019, 03:18 AM
Wow just last year I bought my rift.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 20, 2019, 11:27 PM
Hey stormland launched!!!
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 21, 2019, 12:52 AM
Quote from: Legend on Nov 20, 2019, 11:27 PMHey stormland launched!!!
Yeah big few months for VR.  
Asgards Wrath
Stormland
Boneworks
Half Life details
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 11, 2019, 12:50 AM
https://www.reddit.com/r/oculus/comments/e8w094/in_boneworks_if_you_get_close_enough_to_the_crt/ (https://www.reddit.com/r/oculus/comments/e8w094/in_boneworks_if_you_get_close_enough_to_the_crt/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 11, 2019, 01:26 AM
Quote from: the-Pi-guy on Dec 11, 2019, 12:50 AMhttps://www.reddit.com/r/oculus/comments/e8w094/in_boneworks_if_you_get_close_enough_to_the_crt/ (https://www.reddit.com/r/oculus/comments/e8w094/in_boneworks_if_you_get_close_enough_to_the_crt/)
I remember being blown away the first time I saw this effect in a game. I love details like this.

Speaking of Boneworks, apparently it has broken VR physics Highly anticipated VR title Boneworks is a collection of VR sins | ResetEra (https://www.resetera.com/threads/highly-anticipated-vr-title-boneworks-is-a-collection-of-vr-sins.158449/)

QuoteWhoo boy, this game has serious, serious problems. It commits all sorts of VR fouls that should not be committed, and is making people very sick in the process.



 The heart of the problem? They physically simulate the player, including inverse kinematics, and the IK causes the game to constantly wrestle the camera away from the player in unnatural ways. The widely questioned "why does Half Life Alyx not have arms" in full demonstration here, the IK of even the arms in boneworks causes problems that actually results in people getting sick.

 What an extreme disappointment.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 11, 2019, 01:59 AM
Quote from: Legend on Dec 11, 2019, 01:26 AMI remember being blown away the first time I saw this effect in a game. I love details like this.

Speaking of Boneworks, apparently it has broken VR physics Highly anticipated VR title Boneworks is a collection of VR sins | ResetEra (https://www.resetera.com/threads/highly-anticipated-vr-title-boneworks-is-a-collection-of-vr-sins.158449/)

Well that's disappointing.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 07, 2020, 03:24 PM
I think a lot about the future of VR, obviously...

Right now there are 4 big companies that are leading the industry.  They're not the only ones making good VR headsets, but they're the ones selling them en masse.  (Sony, Facebook, HTC, Valve).  They're all very different.  

For HTC, VR is pretty much their big thing right now.  They don't have a lot to fall back on.  

For Facebook, they're probably investing the most in VR.  They obviously have a lot to fall back on, and tons of money to burn.  

Valve, is a small company, but they have Steam to fall back on.  They're in a weird place where they have enough that they can make good advances, but they're also probably smaller than any of the others.  

Sony is a big company like Facebook (they might not have as much money).  They're probably investing into VR at like a fifth of the rate FB is.  (Totally made up guestimate).  But they're interesting because they're working on all kinds of other technologies for other stuff that could actually be used on VR.  An example for this is there was a showing where Sucker Punch showed Infamous Second Son with eye tracking.  Sony has huge channels for hardware and software development.  


I'm sure none of them will really fall behind the others too substantially, but I usually think of Facebook having an edge.  But I think really the only company that I don't have much confidence in is HTC.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jan 07, 2020, 05:33 PM
Once Microsoft, Apple, or Google start doing consumer VR I think the future will be pretty safe. It feels like the industry needs just one more major player to push their own vision.

Compared to regular games Sony is Sony, Facebook is Microsoft, Valve is Valve, and all the others including htc at this point are like pc companies. We need a Nintendo equivalent still.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 07, 2020, 08:01 PM
CES 2020: Pimax Announces 180Hz '5K SUPER' Headset - UploadVR (https://uploadvr.com/ces-2020-pimax-180hz-headset/?fbclid=IwAR0l6oi_0p-xGT0ul694skJDdTaT6GaZt8HifaxkTIZ6NGb17n-MWjwQHDc)

180 hz headset!  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 09, 2020, 04:07 PM
(https://i.redd.it/93fuwypcyp941.png)

Headset is 4K, but it's not known if it's per eye or total.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jan 09, 2020, 04:34 PM
Quote from: the-Pi-guy on Jan 09, 2020, 04:07 PM(https://i.redd.it/93fuwypcyp941.png)

Headset is 4K, but it's not known if it's per eye or total.  

What is the fov on that thing? Really novel looking design.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Dr. Pezus on Jan 09, 2020, 04:37 PM
Quote from: the-Pi-guy on Jan 09, 2020, 04:07 PM(https://i.redd.it/93fuwypcyp941.png)

Headset is 4K, but it's not known if it's per eye or total.  
This sort of thing is needed for the mass market to jump in. Many dont want to wear something huge on their head
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 09, 2020, 06:34 PM
Quote from: Legend on Jan 09, 2020, 04:34 PMWhat is the fov on that thing? Really novel looking design.

Hardly any information on it. 
No details of FOV have been released yet. 

Just a few details about the screens (4k, hdr). And a few things about the audio. 
Quote from: Dr. Pezus on Jan 09, 2020, 04:37 PMThis sort of thing is needed for the mass market to jump in. Many dont want to wear something huge on their head
Yep! 
Oculus Quest capability + this kind of form factor is what VR needs to look like before it goes mainstream. 

It might also need solid mixed reality that Facebook is working on. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 09, 2020, 09:48 PM
Quote from: Legend on Jan 09, 2020, 04:34 PMWhat is the fov on that thing? Really novel looking design.



QuoteFor example, a Panasonic representative said they could achieve a 100 degree field of view with this slim design using larger OLED microdisplays than the ones inside the headset I tried. This is to say the smaller OLED panels in the CES prototype produced a noticeably smaller field of view than most current consumer designs — around 70 degrees measured diagonally, according to Panasonic.


QuotePanasonic says it uses multi-element pancake lenses with panels produced in partnership with Kopin.

The weight loss is considerable compared with current VR headset designs. Panasonic reps said they are somewhere in the range of 150 grams, which is only about a third of one pound, but that could change based on the path they take to turn this prototype into an actual consumer product.



QuotePanasonic representatives said they have "multiple" candidate designs for the addition of 6DoF tracking, though that would likely add some weight.

Hands-On: Panasonic VR Glasses Tease A Vision In Need Of A Platform (https://uploadvr.com/ces-2020-panasonic-vr-hands-on/?fbclid=IwAR2prbyEhRYzUX1vMzUl0NMiiejcBH3oUkhKCE997C_2p_Qor_MG8t1THDo)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 10, 2020, 03:23 AM
It'll be a pretty awesome day if/when VR headsets are basically that size, and are standalones with 6dof, 16k resolution, 240 hz, eye tracking, bci support, hand tracking, glasses replacement with mixed reality support.  

Welp, see you guys in 10 - 15 years!  

Well, it's crazy how close we are to a lot of that actually.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 15, 2020, 12:06 AM
Quote from: Legend on Jan 07, 2020, 05:33 PM.
Have you played Lone Echo/Echo Arena?

A really well recieved game, but I've yet to play.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jan 15, 2020, 12:10 AM
Quote from: the-Pi-guy on Jan 15, 2020, 12:06 AMHave you played Lone Echo/Echo Arena?

A really well recieved game, but I've yet to play.
I also haven't played it yet. Excited they are making a sequel though.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Feb 18, 2020, 03:41 PM
Ubisoft building a brand-new team to work on an unannounced AAA VR project on of their greatest IPs | ResetEra (https://www.resetera.com/threads/ubisoft-building-a-brand-new-team-to-work-on-an-unannounced-aaa-vr-project-on-of-their-greatest-ips.170669/)

Quote Narrative Designer - VR (Unannounced Project) (m/f/d) - Düsseldorf - Indeed.com  (https://de.indeed.com/Zeige-Job?jk=c22620450af00749&tk=1e19a5rhr930t800&from=serp&vjs=3)     (https://de.indeed.com/images/favicon.ico) de.indeed.com    
QuoteWe are now accepting applications for Narrative Designer - VR (Unannounced Project). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft's greatest IP's which will be developed across multiple studios. Join us today to shape the future of VR!

 Job Description
 We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality.  Click to expand... Click to shrink...  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 09, 2020, 08:03 PM
Index is back!!


And sold out for the next 8 weeks...
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Mar 10, 2020, 03:09 AM
NoFrag: People don't care about Half-Life anymore | ResetEra (https://www.resetera.com/threads/nofrag-people-dont-care-about-half-life-anymore.174064/)

Quotetranslated from french, thought it was sadly interesting :

     Half-Life n'intéresse plus les joueurs | NoFrag  (https://nofrag.com/2020/03/08/150073/)     (https://nofrag.com/wp-content/uploads/2017/10/nofrag_logo_favicon_v1.jpg) nofrag.com    
 release of HL2 ep 2 compared to announcement of HL Alyx, in google search for " Half Life "
  (https://nofrag.com/wp-content/uploads/2020/03/HL_GoogleTrend.png)

 Compared to other FPS franchises :

  (https://nofrag.com/wp-content/uploads/2020/03/HL_GoogleTrend2.png)

 To promote the franchise and let players catch up on the history of HL, Valve made all the HL games free 2 play for a few months, but it failed to capture much traction with a very low amount of players returning to the games :

  (https://nofrag.com/wp-content/uploads/2020/03/HalfLife_joueurs.png)

 Its great to see Valve making a AAA game again, going back to HL universe and taking a bold stance on VR making a real experience tailored for the hardware but even if its the best game in the world, the game won't sold much with such a steep hardware price requierement and its impact might but extremely limited...

 As for the future of HL, lets hope their recent announcement about going back to the franchise with Alyx is their acknowlegment of this game being way to hard to acess for the mass market.  


Wonder how well Half Life Alyx will sell.

Will it sell mostly off the ip or mostly off being a good vr game?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 10, 2020, 03:46 AM
Quote from: Legend on Mar 10, 2020, 03:09 AMNoFrag: People don't care about Half-Life anymore | ResetEra (https://www.resetera.com/threads/nofrag-people-dont-care-about-half-life-anymore.174064/)

(I know you know most of this already.  ;) )
1.)  There is an issue with using google trends.  Half-life might end up getting split up more among Half life (which will ironically get a boost from being a technical term), half-life, etc.  Single word names that are unique will tend to be more reliable.  

2.)  It's hard to make a comparison between Halo and Half Life, for several reasons, (different number of titles, different time period of release, different platforms, different stores).  

An interesting point of comparison here is that Half Life always being beneath Halo in the search engine trends. Even in 2004, when Halo 2 and Half Life 2 both released a week from each other.  Half Life 2 has sold about 12 million, whereas Halo sold around 8 million on Xbox.  
There's a lot of reasons why that was the case, but search engine data doesn't perfectly translate to sales.  

QuoteWonder how well Half Life Alyx will sell.
I think it'll sell 1-2 million this year.  

QuoteWill it sell mostly off the ip or mostly off being a good vr game?
I wonder if we'll really ever get data on that.  

I'm leaning towards the IP being the seller.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 25, 2020, 03:14 PM
HP, Valve, and MS announced they're making a headset together. 

I'm really curious about it.  They are promising a "no compromises next gen VR" and HP and Valve already made really great headsets.

The HP Reverb is supposed to have a really great display 2160x2160 per eye, compared with 1440x1600 on the index and that's pretty high resolution in the space.  You have to go to the PiMax or Varjo lines to beat those resolutions. PiMax is the closest comparison but I've heard bad things outside of the resolution. 

And Index has the highest refresh rate at 144 Hz. 


I'm also curious to see the tracking solution.  Valve's involvement suggests lighthouse to me, MS's suggests inside out. 

So either it's a headset that can use both or it'll be a high quality inside out headset that meets Valve's standards.


This and PSVR 2 are the headsets I'm most curious about right now.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 03, 2020, 11:37 AM
Sony video showing finger tracking:

Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on May 03, 2020, 01:37 PM
Quote from: the-Pi-guy on May 03, 2020, 11:37 AMSony video showing finger tracking:


I'm always impressed with what's possible without video tracking.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 03, 2020, 04:57 PM
PSVR 2 is going to be great
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 05, 2020, 07:51 PM
Sony Patent Reveals Work On PlayStation VR Face Tracking (https://uploadvr.com/sony-face-tracking-patent?fbclid=IwAR0XoBh50sMbvoJtUoNE9KGnMOH1BanAy5_0yZjTZUABzTZ3ADW0rTwyU50)

This would be a goody that I would not expect.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 08, 2020, 10:42 PM
Sony's PlayStation VR Patents Reveal VR Sickness Reduction, And Full Body Tracking . Sony will blow minds (https://www.thegamepost.com/2020/05/08/next-gen-playstation-vr-patents/)

Two new patents. Body tracking, and a mechanism to prevent sickness.

Lot of PSVR stuff coming out right now.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 27, 2020, 07:11 PM
Pico Neo 2 And Its Eye Tracking Variant Now Available Worldwide - UploadVR (https://uploadvr.com/pico-neo-2-available-worldwide/)

Pico Neo:
$900 unit:
-eye tracking
-4K
-wireless
-standalone
-inside out

I think we can expect something with these kinds of specs for PSVR2.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 27, 2020, 07:40 PM
Vive Reverb G2 is likely to be announced tomorrow.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on May 28, 2020, 07:04 PM
Star Wars: Tales From The Galaxy's Edge, A New Action-Adventure VR Experience - ILMxLAB (https://www.ilmxlab.com/news/starwarstales-announcement/)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 04, 2020, 07:26 PM
Quote from: Legend on May 28, 2020, 07:04 PMStar Wars: Tales From The Galaxy's Edge, A New Action-Adventure VR Experience - ILMxLAB (https://www.ilmxlab.com/news/starwarstales-announcement/)
Have you tried out Elite: Dangerous in VR?
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jun 04, 2020, 09:56 PM
Quote from: the-Pi-guy on Jun 04, 2020, 07:26 PMHave you tried out Elite: Dangerous in VR?
Only a little bit. It was let impressive than I was expecting since everything was just flat and super far away. Would like to try it out on a planet though. Flying through a canyon would probably be incredible.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 04, 2020, 10:46 PM
Quote from: Legend on Jun 04, 2020, 09:56 PMOnly a little bit. It was let impressive than I was expecting since everything was just flat and super far away. Would like to try it out on a planet though. Flying through a canyon would probably be incredible.
Flat?  I thought it was pretty good. 

Although, I experienced a weird thing with one of the games where I didn't like it because it felt like I was just playing a game on a flat screen. 

Weirdly didn't feel that way a year later. 

I wonder if it's just didn't mesh with you, where better hardware/software might. 

Or if your expectations are off. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Jun 04, 2020, 10:55 PM
Quote from: the-Pi-guy on Jun 04, 2020, 10:46 PMFlat?  I thought it was pretty good.  

Although, I experienced a weird thing with one of the games where I didn't like it because it felt like I was just playing a game on a flat screen.  

Weirdly didn't feel that way a year later.  

I wonder if it's just didn't mesh with you, where better hardware/software might.  

Or if your expectations are off.  
I just mean the stars and planets outside the cockpit are literally millions of miles away. There is no stereo separation.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jun 04, 2020, 11:36 PM
Quote from: Legend on Jun 04, 2020, 10:55 PMI just mean the stars and planets outside the cockpit are literally millions of miles away. There is no stereo separation.
Well you gotta get closer!   ;D
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Aug 04, 2020, 09:38 PM
https://www.roadtovr.com/steam-survey-vr-headset-growth-august-2020/ (https://www.roadtovr.com/steam-survey-vr-headset-growth-august-2020/)

The VR surge following Half Life Alyx hasn't diminished.  People are using VR as much then as they are now.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Aug 28, 2020, 07:10 PM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 04, 2020, 10:11 PM
Blast from the past

Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 07, 2020, 02:31 PM
Minecraft adds PS VR support this month – PlayStation.Blog (https://blog.playstation.com/2020/09/07/minecraft-adds-ps-vr-support-this-month/?ref-cat=251914)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Sep 09, 2020, 04:59 AM
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Sep 28, 2020, 10:40 AM
(https://i.redd.it/r6idh33kitp51.png)

A few of these seem like they've gotten bad comparisons.
Valve Index, Quest 2 should look better than Quest 1.  Might be an issue with the lense.  

But still the Reverb looks really good.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 10, 2020, 08:03 PM
https://www.resetera.com/threads/never-buy-anything-from-oculus-or-facebook.323188/
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: kitler53 on Nov 25, 2020, 03:41 PM
https://www.resetera.com/threads/rumor-new-psvr2-patent-discovered-haptics-in-headset-new-image.332792/


i don't really know how to read a patent but everyone is raving about the dualsense.  if they can put that into a VR headset that could be pretty dang cool.   however,.. heavy?  the psvr headset for ps4 is pretty heavy and from what i heard the dualsense is much heavier than the dualshock.  i don't think i could deal with a VR headset is even heavier than psvr.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 25, 2020, 04:18 PM
Quote from: kitler53 on Nov 25, 2020, 03:41 PMhttps://www.resetera.com/threads/rumor-new-psvr2-patent-discovered-haptics-in-headset-new-image.332792/


i don't really know how to read a patent but everyone is raving about the dualsense.  if they can put that into a VR headset that could be pretty dang cool.   however,.. heavy?  the psvr headset for ps4 is pretty heavy and from what i heard the dualsense is much heavier than the dualshock.  i don't think i could deal with a VR headset is even heavier than psvr.
PSVR2 will be lighter, I'm 99% confident of that.  
DualSense is heavier for all kinds of reasons, it has a larger battery for one.  

There should be a fair number of size cuts (weight cuts) that any added components wouldn't make it heavier.

Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: kitler53 on Nov 25, 2020, 04:30 PM
Quote from: the-Pi-guy on Nov 25, 2020, 04:18 PMPSVR2 will be lighter, I'm 99% confident of that.  
DualSense is heavier for all kinds of reasons, it has a larger battery for one.  

There should be a fair number of size cuts (weight cuts) that any added components wouldn't make it heavier.
i'm not certain about that.   everyone is clamoring for a "wireless" headset.  that would mean adding a battery.  i'm pretty sure that would counteract any cuts made elsewhere on the headset.

we'll see eventually.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 25, 2020, 04:42 PM
Quote from: kitler53 on Nov 25, 2020, 04:30 PMi'm not certain about that.   everyone is clamoring for a "wireless" headset.  that would mean adding a battery.  i'm pretty sure that would counteract any cuts made elsewhere on the headset.

we'll see eventually.
Both of the Quest headsets are lighter than PSVR.  

PSVR is one of the heavier headsets that have been made.

I'm just saying the haptics aren't a big reason why DualSense is heavier, if they add any weight in the first place.  DualSense, I would suspect uses a heavier plastic.  And there's a big mechanism for the triggers as well.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: kitler53 on Nov 25, 2020, 04:53 PM
Quote from: the-Pi-guy on Nov 25, 2020, 04:42 PMBoth of the Quest headsets are lighter than PSVR. 

PSVR is one of the heavier headsets that have been made.

I'm just saying the haptics aren't a big reason why DualSense is heavier, if they add any weight in the first place.  DualSense, I would suspect uses a heavier plastic.  And there's a big mechanism for the triggers as well. 

okay, well if sony can make a psvr2 that is:
- higher resolution screen with better FoV
- wireless
- includes haptics
- lighter

...then they certainly have a winner from my perspective.   seems like a difficult set of competing optimizations imo but would love it if all 4 points could be met at the same time.   but "lighter" probably matters more than most for me.  and hour of VR and my neck hurts more often than not with psvr. 

Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Nov 25, 2020, 04:55 PM
Quote from: kitler53 on Nov 25, 2020, 03:41 PMhttps://www.resetera.com/threads/rumor-new-psvr2-patent-discovered-haptics-in-headset-new-image.332792/


i don't really know how to read a patent but everyone is raving about the dualsense.  if they can put that into a VR headset that could be pretty dang cool.   however,.. heavy?  the psvr headset for ps4 is pretty heavy and from what i heard the dualsense is much heavier than the dualshock.  i don't think i could deal with a VR headset is even heavier than psvr.
I'm not sure I want haptics on my vr headset...



Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Nov 25, 2020, 05:14 PM
Quote from: Legend on Nov 25, 2020, 04:55 PMI'm not sure I want haptics on my vr headset...

The level of haptics this patent is actually talking about is a small vibration to let the player know they are wearing it wrong.  

With that said, there is some research into haptics (among other things) on a headset to reduce simulation sickness.

Regardless of use cases, I wouldn't expect major face vibrations. ;)

Quote from: kitler53 on Nov 25, 2020, 04:53 PMokay, well if sony can make a psvr2 that is:
- higher resolution screen with better FoV
- wireless
- includes haptics
- lighter

...then they certainly have a winner from my perspective.   seems like a difficult set of competing optimizations imo but would love it if all 4 points could be met at the same time.   but "lighter" probably matters more than most for me.  and hour of VR and my neck hurts more often than not with psvr.  

It'll probably be minor haptics. The real winner right now for haptics is the motion controls.  
There have been some pretty decent improvements in the VR space for smaller higher resolution screens, and similar improvements can then be made to the plastic and the lenses.

Additionally a big part of the PSVR weight is the back largely acts as a counter weight. Effectively any weight improvements in the front get doubled.  

I could always be wrong, but as the local VR guru...  I'm pretty confident it'll be lighter, at the very least I expect it to be close.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Dec 26, 2020, 07:04 PM
I'm thinking of buying half life alyx.

Any reasons not to? On sale atm.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Dec 26, 2020, 07:17 PM
Quote from: Legend on Dec 26, 2020, 07:04 PMI'm thinking of buying half life alyx.

Any reasons not to? On sale atm.
Haven't played. But it's supposed to be great.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 15, 2021, 02:47 PM
(https://mk0uploadvrcom4bcwhj.kinstacdn.com/wp-content/uploads/2021/01/ces_spotlight-inline_vrglasses.png)

Panasonic's headset now supports 6dof
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: kitler53 on Jan 15, 2021, 05:45 PM
Quote from: the-Pi-guy on Jan 15, 2021, 02:47 PMPanasonic's headset now supports 6dof
how does that compare because "6" doesn't mean anything to me.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 15, 2021, 06:11 PM
Quote from: kitler53 on Jan 15, 2021, 05:45 PMhow does that compare because "6" doesn't mean anything to me.
dof is degrees of freedom with motion. 

Technically the numbers can refer to any axes. 
In the VR space, the general measurement is that 3 refers to rotational tracking and 6 is rotational + positional tracking. 

Most headsets support 6dof.  Oculus Go and GearVR were the notable examples that didn't.

It's notable in this case because the headset is so small, last year's version only support rotational tracking. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: kitler53 on Jan 15, 2021, 06:18 PM
Quote from: the-Pi-guy on Jan 15, 2021, 06:11 PMdof is degrees of freedom with motion.  

Technically the numbers can refer to any axes.  
In the VR space, the general measurement is that 3 refers to rotational tracking and 6 is rotational + positional tracking.  

Most headsets support 6dof.  Oculus Go and GearVR were the notable examples that didn't.

It's notable in this case because the headset is so small, last year's version only support rotational tracking.  
you know what...  i was thing FoV not DoF and i was all like "wtf does 6 mean".    your answer make much more sense now that i realize i'm an idiot.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Jan 15, 2021, 06:46 PM
Quote from: kitler53 on Jan 15, 2021, 06:18 PMyou know what...  i was thing FoV not DoF and i was all like "wtf does 6 mean".    your answer make much more sense now that i realize i'm an idiot.
You're fine. ::P
The fact that it's 6dof isn't a super big deal, just a good bit of progress with Panasonic's headset.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Feb 02, 2021, 08:49 PM
Beat Saber Sells 4 Million Copies (https://uploadvr.com/beat-saber-sells-4-million-copies?fbclid=IwAR2gw6RhWki8ncCBXGmuA-sEqNmDXQa8IBfZmdO5CrxFLrvXrYjiv7c3q_U)
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: kitler53 on Feb 02, 2021, 09:31 PM
Quote from: the-Pi-guy on Feb 02, 2021, 08:49 PMBeat Saber Sells 4 Million Copies (https://uploadvr.com/beat-saber-sells-4-million-copies?fbclid=IwAR2gw6RhWki8ncCBXGmuA-sEqNmDXQa8IBfZmdO5CrxFLrvXrYjiv7c3q_U)

wow.  i didn't realize there was 4 million customers to even sell to...
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Mar 03, 2021, 04:36 PM
If and when I get my PC finished and working.  

I want to think about getting a new VR headset.  

Quest 2 is an easy option quality and price wise, but I don't know.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Mar 06, 2021, 01:31 AM
I missed this game but it looks cool. The original Maquette.

Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 22, 2021, 03:13 PM
What resolution do we think PSVR 2 will be capable of hitting?

Part of me is worried because 10 Gbps isn't a lot for uncompressed video, of course compressed video can go quite a bit further.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Apr 24, 2021, 04:51 PM
Quote from: the-Pi-guy on Apr 22, 2021, 03:13 PMWhat resolution do we think PSVR 2 will be capable of hitting?

Part of me is worried because 10 Gbps isn't a lot for uncompressed video, of course compressed video can go quite a bit further.
I haven't looked into anything so I can talk, yay!

Are we expecting it to use usb c? Could use hdmi like ps4.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 24, 2021, 05:26 PM
Quote from: Legend on Apr 24, 2021, 04:51 PMI haven't looked into anything so I can talk, yay!

Are we expecting it to use usb c? Could use hdmi like ps4.

I dont expect another breakout box.

QuoteIt will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.

I can't imagine not wanting to keep a connection to the TV.

USB C seems like the next logical connection. 

10 Gbps = 24 bits per pixel * 120 hz * x * y


Assuming that math is right, weird overhead would mean it's wrong, but something better than 1080p looks possible. 

(And it looks like HDMI has a lot of overhead, so I don't know).

Another possibility is connecting to USB C and USB A on the front, and apparently USB C has a different operating mode.  Instead of two lanes supporting 10 Gbps in opposite directions, it sounds like it can be used like a single 20 Gbps lane. 

But I don't know if the PS5 supports that. 

So it could range from barely being an upgrade to possibly being a great upgrade. 

And someone more knowledgeable than me, should be able to say where it would likely end up. 
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: Legend on Apr 24, 2021, 06:39 PM
On a similar note, how is wireless vr coming along? Could PS5 stream directly to the headset? I remember it having a newer wi fi system than xbox or something.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on Apr 24, 2021, 07:11 PM
Quote from: Legend on Apr 24, 2021, 06:39 PMOn a similar note, how is wireless vr coming along? Could PS5 stream directly to the headset? I remember it having a newer wi fi system than xbox or something.
Wifi 6 would have slightly lower bandwidth than USB C, in practice it would get a smaller portion of the theoretical bandwidth.  

Air Link is launching on Quest 2 with similar wifi capabilities. So it is possible.
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 10, 2021, 09:49 PM
A rumor claims PSVR 2 will have a resolution of 4000x2040, with foveated rendering.

A little bit odd to me:
A big VR dev (one of their games was published by Valve) was particularly bothered by this leak.  



Totally understandable to be bothered by a leak, but when there's a lot of reason to doubt the leak, I think not saying anything is more likely to make the rumor go away in the first place.  This is far from the first rumor like this.  
Title: Re: The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!
Post by: the-pi-guy on May 11, 2021, 05:33 PM
VIVE Pro 2 Overview | VIVE United States (https://www.vive.com/us/product/vive-pro2/overview/)
Vive Pro 2
Quote$799
2448x2448 per eye
120 fov
120 Hz display

Wireless adapter: *VIVE Wireless Adapter supports 2448 x 1224 resolution and 90Hz refresh rate when used with VIVE Pro 2. 3264 x 1632 resolution support coming soon.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: SWORDF1SH on May 11, 2021, 07:17 PM
Can we all at least agree that we are red(e) for VR nowadays?
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: kitler53 on May 11, 2021, 08:06 PM
Quote from: SWORDF1SH on May 11, 2021, 07:17 PMCan we all at least agree that we are red(e) for VR nowadays?
no
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: SWORDF1SH on May 11, 2021, 10:22 PM
Quote from: kitler53 on May 11, 2021, 08:06 PMno
Ok
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on May 27, 2021, 02:36 AM
According to https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdf

Next gen psvr uses a single wire to connect to PS5.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on May 27, 2021, 03:02 AM
Quote from: Legend on May 27, 2021, 02:36 AMAccording to https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdf

Next gen psvr uses a single wire to connect to PS5.
They announced that in the first blog post. 


QuoteIt will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.

February 23rd Eck thread (http://"https://vizioneck.com/forum/index.php?topic=8607.msg263921#msg263921")

Pretty much the first thing we knew about it.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on May 27, 2021, 03:04 AM
Quote from: the-Pi-guy on May 27, 2021, 03:02 AMThey announced that in the first blog post.  


February 23rd Eck thread (http://%20https://vizioneck.com/forum/index.php?topic=8607.msg263921#msg263921"")

Pretty much the first thing we knew about it.
lol you could have reminded me about that when we were talking about wifi streaming.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on May 27, 2021, 03:13 AM
Quote from: Legend on May 27, 2021, 03:04 AMlol you could have reminded me about that when we were talking about wifi streaming.
What if I told you I did?  
:o

A while ago, the head of VR research at Sony mentioned the possibility of two models, one that is wired and one that is wireless.  

So I didn't completely shut you down with that, because it's not impossible and it seems likely they put in high end wifi for a reason.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on May 27, 2021, 10:32 PM
Quote from: Legend on May 27, 2021, 02:36 AMAccording to https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdf

Next gen psvr uses a single wire to connect to PS5.
I think the more interesting point here is "releasing experiences that are synonymous with PlayStation"

ASOBI Team: Astrobot 2
Polyphony Digital: Gran Turismo 7
London Studio: ???
Insomniac Games?: ???
Media Molecule: Dreams maybe and something else???


Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Sep 26, 2021, 12:25 AM
I bought a Quest 2.  Got a really good deal on it.  
QuoteBuy a Quest 2 today, get $100 off of a second headset, now through 9/27.* Free shipping. Easy Returns.

It's really, honestly good. This is what Rift wished it was, honestly.  

Resolution is good. It could definitely be better, but it's crisp. It's good enough that it's hard to complain about the experience.  Reading text and watching a few YouTube videos looked actually good.
I would describe it like moving from a standard definition TV to an HD TV.

Pass through is something I would describe as just being in good enough territory. So pass through is where you can see the real world, it's basically a recreation stitched together from the 4 cameras. It largely works. It's all in black and white, and quality wise I would describe it more as the original Rift quality. It's noticeably lower resolution than the display, and the recreation has artifacts besides.
It works really well on certain things.  It's not really good at picking up finer details, to the point where I can't see my phone in VR. It's nowhere near good enough. I can see where the floor is, where small dogs are, where children are. It's really good at that kind of thing.
There were some funny limitations. Like I was looking at my parent's microwave clock, and I usually could only see 2 of the 3 numbers of the clock. It would roll from one number to the next, on which one would disappear.  
It's also not good at things that get too close to the headset. Someone walked past me, and there were a couple points where their head kind of warped.  

But aside from that, it was pretty cool. I actually tried walking up the stairs with it. It was a weird experience walking through a doorway and going up the stairs in VR like that. But it worked incredibly well. There's just some easy to point out places for improvement.  

I have no complaints about tracking. I am sure it wasn't perfect, but I didn't immediately see any weaknesses, and it's definitely a huge step up from PSVR.

I was very surprised that there was audio from the headset. I was just used to PSVR requiring headphones, and Oculus Rift having those ear muffs.   ;D Apparently the Oculus Go already had this kind of audio device:
(https://demo.idg.com.au/idgns/images/3e60e2b58c-oculus-go-spatial-audio-100738538-large.jpg)
It was surprisingly good. It doesn't cover the ears, and it just sounds good enough for me at least.  Audiophiles might disagree.


The other big thing to talk about is PC gaming. And that works astonishingly well.
I used to be worried:
Quote from: the-Pi-guy on Apr 22, 2021, 03:13 PMWhat resolution do we think PSVR 2 will be capable of hitting?

Part of me is worried because 10 Gbps isn't a lot for uncompressed video, of course compressed video can go quite a bit further.
But it works great actually, even at a fraction of the bandwidth.  
To use the headset through USB C, you need a 5 Gbps, (USB 3.0 connection). Whereas PSVR2 will likely have a 10 Gbps connection at a only slightly higher resolution.  

Was even able to get it to work wirelessly with my parent's wireless setup.  And the experience was even better than the Rift.

So overall, really, really good, and I'm excited to think that PSVR2 will be even better than this.

My only real complaint is that the strap is not great.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Sep 26, 2021, 01:04 AM
That sounds incredible. If it wasn't for the Facebook side of things a quest 2 would prob be my most wanted item. As is I'll prob give it a few more years before upgrading from my og rift.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Sep 26, 2021, 04:15 AM
Quote from: Legend on Sep 26, 2021, 01:04 AMThat sounds incredible. If it wasn't for the Facebook side of things a quest 2 would prob be my most wanted item. As is I'll prob give it a few more years before upgrading from my og rift.
I'm probably overselling it a bit. :D
I'm really happy.

One thing I will say though, is that I'm still convinced Oculus has some of the buggiest software for a big company.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Sep 27, 2021, 11:55 AM
My 3 big complaints:

1.) A lot of the best stuff is still only on PC. Including stuff like Minecraft.  

2.) The strap is the worst one I've used. It often slides down my face. Kind of ruins the point of a good screen, if you can't have it lined up right.

3.) Software is fairly buggy. @Legend, you've complained about the set up quite a bit for the other headsets. And when it works, it works great. You can pretty much take your headset out of the cabinet and just turn it on. No wires, no setting up the sensors, just put it on your head and it's good to go.
Though sometimes it doesn't work. It's like the Guardian takes a bit to load, sometimes. Like it will start up with an error message that it can't find your room set up.
Sometimes it will still just load in after that, a couple of times I've opted to redraw the lines, because it takes so long to come up.

With that said, even when it doesn't work, it still is very easy. It is more in the seconds. You stand in the middle of the room, and you draw an outline.

Still, there's a lot of little stuff like that. Oculus/Facebook has some really bad software. Software seems like an afterthought to them, and it's weird how bad it is. At least the bugs are only minor annoyances, but still it's like if Bethesda made an Operating System.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Sep 28, 2021, 11:36 PM
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Sep 28, 2021, 11:40 PM

It's a pretty big month for VR.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 05, 2021, 05:14 AM
HTC Vive Likely Announcing a New Standalone VR Headset Next Week (https://www.roadtovr.com/htc-vive-flow-headset-fcc-filings/)
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 12, 2021, 11:38 PM
Quote from: Legend on Oct 05, 2021, 05:14 AMHTC Vive Likely Announcing a New Standalone VR Headset Next Week (https://www.roadtovr.com/htc-vive-flow-headset-fcc-filings/)
It leaked:



Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 13, 2021, 12:09 AM
Giant sunglass look, interesting.

Cool that people don't need to wear glasses with it, but at first I got my hopes up that it had variable focus. (I don't wear glasses but that's what it does right?)
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 13, 2021, 12:27 AM
Quote from: Legend on Oct 13, 2021, 12:09 AMCool that people don't need to wear glasses with it, but at first I got my hopes up that it had variable focus. (I don't wear glasses but that's what it does right?)
I had the same first thought, but it makes more sense for it to be for glasses users.  
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 13, 2021, 01:12 AM
(https://pbs.twimg.com/media/FBiJHMQXMAIVJgA?format=jpg&name=large)

They look very reflective in this image, unless they double as screens?! 
(I doubt)

Maybe a surface, to ensure it works in more lighting conditions?
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 13, 2021, 09:52 PM
Quote from: Mark ZuckerbergI spent the day with the Facebook Reality Labs research team in Redmond to demo our next-generation virtual reality, augmented reality and artifical intelligence tech. This one is an early retina resolution prototype. The future is going to be awesome.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 13, 2021, 09:56 PM
Have you ran the numbers? What resolution would be needed with a good fov to have retina resolution?
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 13, 2021, 10:40 PM
Quote from: Legend on Oct 13, 2021, 09:56 PMHave you ran the numbers? What resolution would be needed with a good fov to have retina resolution?

~60 ppd is usually what I hear as retina resolution.  

~120 degrees per eye

Something along the lines of 16k display should be the limits of what the eyes need. And realistically probably don't need that much.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 14, 2021, 03:27 PM
Official:
VIVE Flow | VIVE United States (https://www.vive.com/us/product/vive-flow/overview/)

Vive Flow Hands-On: A VR Headset For Watching Netflix (https://uploadvr.com/vive-flow-hands-on/)



Ehhh..  in practice this looks like a better Oculus Go, that costs a lot more.  


Basically double what I paid for the Oculus Quest 2, with worse resolution, worse refresh rate, no real battery (has to be plugged in), worse chipset, no controllers, and currently no hand tracking.  

The only benefits, are that it should be easier to wear and there's no Facebook requirement.  

For $500.

I have tended to write HTC off, because it seems like they're primarily going after Pro/Enterprise sales, but this is a downright bad deal.  
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 14, 2021, 04:20 PM
Needing a plug in is crazy. Sure it makes the headset lighter but for this "classy" market that sounds like a huge limitation.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 19, 2021, 03:24 PM
Lone Echo II for Oculus Reviews - OpenCritic (https://opencritic.com/game/12128/lone-echo-ii)

Pretty good!
88
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 20, 2021, 12:40 AM
(https://uploadvr.com/wp-content/uploads/2021/10/Varjo-For-All-1024x575.jpg)

Varjo Teases 'Varjo For All' Message Ahead Of New Reveal (https://uploadvr.com/varjo-for-all-teaser?fbclid=IwAR3f9eQ6t8TkkGUzCuVzRxswyWrSpLyZm-HV9OXJctES3PtiD26k_3BFqPY)


Varjo only makes enterprise headsets at the current moment. But they've got a killer enterprise headset.
With their enterprise headset each eye sees two different screens, one on top of the other. With a retina level display in the center.  


The next 12 months could be a really great time for VR, dare I say better than 2016.  
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 21, 2021, 02:47 PM
Quote from: the-Pi-guy on Oct 20, 2021, 12:40 AM(https://uploadvr.com/wp-content/uploads/2021/10/Varjo-For-All-1024x575.jpg)

Varjo Teases 'Varjo For All' Message Ahead Of New Reveal (https://uploadvr.com/varjo-for-all-teaser?fbclid=IwAR3f9eQ6t8TkkGUzCuVzRxswyWrSpLyZm-HV9OXJctES3PtiD26k_3BFqPY)


Varjo only makes enterprise headsets at the current moment. But they've got a killer enterprise headset.
With their enterprise headset each eye sees two different screens, one on top of the other. With a retina level display in the center.  


The next 12 months could be a really great time for VR, dare I say better than 2016.  
A $1900 headset isn't VR for all.   ::)

Varjo Aero brings high-fidelity VR to professionals and enthusiasts | VentureBeat (https://venturebeat.com/2021/10/21/varjo-aero-brings-high-fidelity-vr-to-professionals-and-enthusiasts/)
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 25, 2021, 11:02 PM
Pimax's Next-Generation Reality 12K QLED VR Headset Defies Belief | Tom's Hardware (https://www.tomshardware.com/news/pimaxs-next-generation-reality-12k-qled-vr-headset-defies-belief)

12K is here!  

(Next year)

(For $2400).

Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 25, 2021, 11:14 PM
Sure both of these are way outside my budget, but it'll be great for theme parks and arcade like setups.

It's actually kinda incredible that modern VR was born on the cheap consumer end.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: nnodley on Oct 26, 2021, 01:13 AM
Fun fact, I worked with a guy whose brother left the studio I was at to go work for Varjo in Finland.

The varjo headset looks pretty great
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 26, 2021, 02:28 AM
Facebook is supposed to be spending a huge amount of money on VR R and D, but it doesn't really feel like they are that far ahead.  

 
Quote from: Legend on Oct 25, 2021, 11:14 PMIt's actually kinda incredible that modern VR was born on the cheap consumer end.
It really is and there were  3 pretty decent consumer grade headsets.

AR seems to have gone the other way.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 28, 2021, 05:20 PM

Grand Theft Auto: San Andreas VR in development for Oculus Quest 2
Facebook sign in requirement going away next year.
Zuck promises they'll support Quest sideload.

Personal thought: Honestly software is probably where the bulk of Facebook's VR R&D is going.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 28, 2021, 06:43 PM
(https://pbs.twimg.com/media/FCzgljWVcAAkhYL?format=jpg&name=medium)

QuoteNext-gen high-end VR/AR
Face tracking, avatars can reflect facial expressions in real-time
High-res color passthrough for AR (fudgy finally)
Pancake Optics
Emphasis on support and comfort for extended use
Scheduled for 2022
Not the next Quest, not replacing it either

https://www.resetera.com/threads/project-cambria-oculus-announced-for-2022.506823/#post-76055586

I seem to have missed where this was.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 28, 2021, 06:58 PM
Quote from: the-Pi-guy on Oct 28, 2021, 05:20 PMFacebook sign in requirement going away next year.

Yes!!!

I'll be able to use my headset again.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 28, 2021, 07:13 PM
Era insider (http://"https://www.resetera.com/threads/playstation-plus-november-2021-knockout-city-first-class-trouble-kingdoms-of-amalur-re-reckoning-the-persistence-until-you-fall-twd-s-s.506712/page-3#post-76057857")
QuoteFor those wondering, PSVR 1.0 titles will work on 2.0

Usually they don't leak stuff like this.   :o

Would be a good explanation for why they're piling on the VR games for PS+.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 28, 2021, 07:24 PM
Quote from: the-Pi-guy on Oct 28, 2021, 07:13 PMEra insider (http://"https://www.resetera.com/threads/playstation-plus-november-2021-knockout-city-first-class-trouble-kingdoms-of-amalur-re-reckoning-the-persistence-until-you-fall-twd-s-s.506712/page-3#post-76057857")
Usually they don't leak stuff like this.   :o

Would be a good explanation for why they're piling on the VR games for PS+.
Would be very strange if old games didn't work.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 28, 2021, 07:30 PM
Quote from: Legend on Oct 28, 2021, 07:24 PMWould be very strange if old games didn't work.
I've been hopeful, but I've been very curious about how it will work:

Not sure if any PSVR games require seeing the player?
how will games that use the move work? The new controller has 2 fewer buttons (but the stick could be utilized, potentially...), although it wouldn't be impossible for the move controllers to be tracked.
Or how would DS4 games work? Can the dualsense be tracked?


Nothing about it is impossible, but all the solutions seem awkward to me. Either locking people out who don't have the old controllers, or you have slightly awkward controller mapping.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: kitler53 on Oct 28, 2021, 08:23 PM

Quote from: Legend on Oct 28, 2021, 07:24 PMWould be very strange if old games didn't work.
1. we've seen the new psvr controller.  it's a pretty big change.  if BC required the developer to modify their game directly instead of a system level solution i wouldn't be terribly surprised.

1. this is coming from a company that blocks ps4 controllers on ps5 because,..   they can?
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 28, 2021, 08:46 PM
Quote from: kitler53 on Oct 28, 2021, 08:23 PM1. we've seen the new psvr controller.  it's a pretty big change.  if BC required the developer to modify their game directly instead of a system level solution i wouldn't be terribly surprised.

1. this is coming from a company that blocks ps4 controllers on ps5 because,..   they can?

But PS4 controllers work on PS5 for PS4 games! All PSVR games are ps4 games  ;)
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 31, 2021, 03:03 AM
I watched the whole metaverse presentation. What a whole bunch of bologna lol.

Almost everything they showed was incredibly misleading for a demo of what will be possible in the future. The zero g floating really irked me lol. Same with the surfing. Trying to make it feel all cool and unbelievable when you'll really just be standing stationary for decades to come. Reminded me a lot of project natal stuff but way worse.

What are they thinking with virtual offices? You'll be sitting at your computer and a virtual rendition of an employee will walk past you? What is that employee seeing on their end? Also who is going to want to wear glasses or a full headset all day while working? 3D tvs couldn't even survive with them and those glasses were as optimal as things can get.

The demonstrations really just felt like they were describing the internet. You can study stars, ancient cities, etc. on your phone and computer already. Felt very bs to act like this is something they'll be creating/instrumental for when it already exists.

Also it was weird how they focused on the difficulty of fitting a computer into designer glasses. Yeah that's super hard but such a non issue until the display and battery side are better solved. Felt like just a weird plug for their irrelevant glasses with a camera product.

Creating face scans of people while wearing headsets is still cool though. That's the only tech demo imo that really supports this long term vision they demoed.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 31, 2021, 09:15 AM
Quote from: Legend on Oct 31, 2021, 03:03 AMAlso who is going to want to wear glasses or a full headset all day while working? 3D tvs couldn't even survive with them and those glasses were as optimal as things can get.
How?

A lot of people have to wear glasses. Unless I missed cheap prescription 3D glasses, that meant a lot of people had to wear two pairs of glasses at a time.  That seems pretty far from optimal.

AR/VR also offers a lot more than 3D did.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Oct 31, 2021, 02:39 PM
Quote from: the-Pi-guy on Oct 31, 2021, 09:15 AMHow?

A lot of people have to wear glasses. Unless I missed cheap prescription 3D glasses, that meant a lot of people had to wear two pairs of glasses at a time.  That seems pretty far from optimal.

AR/VR also offers a lot more than 3D did.
Most complaints about 3D tv glasses came from people who don't wear prescription glasses.

Do AR/VR offer more in an office setting though? Certainly not they way it was presented by facebook.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Oct 31, 2021, 03:22 PM
Quote from: Legend on Oct 31, 2021, 02:39 PMDo AR/VR offer more in an office setting though? Certainly not they way it was presented by facebook.
I think the value is very dependent on what kind of person you are. 

Like this could offer better socialization for people. Not everyone cares about seeing their coworkers, but our company has mandates because it's really important for some people. 

The 3D hologram stuff really depends on what kind of person you are, and what your job is. 

Doesn't benefit everyone, but I wouldn't say there are no benefits on display. 

Quote from: Legend on Oct 31, 2021, 02:39 PMMost complaints about 3D tv glasses came from people who don't wear prescription glasses.

That's fair. But a substantial portion of the population does have to wear glasses at least part of the time. 
Glasses might be a sticking point for 50% of the population but I don't think the other half will care as much. 

I think 3D suffered because half the population didn't want to wear glasses for what it offered, and the other half didn't want to wear two glasses for what it offered.  VR could at least replace the second pair of glasses.
Maybe VR will stall at 50%. :P

Quote from: Legend on Oct 31, 2021, 03:03 AMWhat are they thinking with virtual offices? You'll be sitting at your computer and a virtual rendition of an employee will walk past you? What is that employee seeing on their end?

It's a bit funny to think about how that would have to work. It's definitely goofy

Maybe one person is on site and they assign random walls as someone's office. 

Or do you just pick someone's office to creep on? Lol. 
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Nov 03, 2021, 01:08 AM
(https://i.redd.it/kymbdxxto7x71.png)

Space Sense could be a big deal for people.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Nov 03, 2021, 03:29 AM
That's great. VR needs non intrusive ways to keep people connected with everything else going on. Wonder if they could pick up room voices and patch them in if they match a filter.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Nov 06, 2021, 12:30 AM
lol

QuoteTake-Two is the parent company of both GTA developer Rockstar Games and 2K. Strauss, who was until now a long-time VR skeptic, was quizzed on his thoughts about the tech once more in a company earnings call earlier this week. "We've always said that we want to be where the consumer is," the CEO replied. "And when VR first emerged as a potential technology, while I expressed some skepticism about it becoming a very broad-based consumer application, I also thought it was really exciting technically and said that we would participate."

That's not quite in line with his response to a similar question from last year, though. In another call, Strauss noted that he "wasn't very compelled" by VR and was glad that the company "didn't waste any money on it." It was a strange comment given that 2K had already released NBA 2K VR and Borderlands 2 VR, whereas Rockstar Games had released a VR version of LA Noire. Not to mention that San Andreas VR was almost certainly in development at the time.


Take-Two CEO 'Glad' Company Didn't 'Waste Any Money' On VR (https://uploadvr.com/take-two-ceo-waste-money-vr/)

That Facebook money must have been nice.  
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Nov 15, 2021, 05:28 PM
My brother in law has tried the Oculus Rift and the PlayStation VR.

But the 5 minute try out with Quest 2 was enough to convince him it was time to jump in, apparently.

I guess I've sold 3 quests. You're welcome meta.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Nov 16, 2021, 07:03 PM

Inside Reality Labs Research: Meet the team that's working to bring touch to the digital world (https://tech.fb.com/inside-reality-labs-meet-the-team-thats-bringing-touch-to-the-digital-world/)
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: Legend on Nov 16, 2021, 08:39 PM
Quote from: the-Pi-guy on Nov 16, 2021, 07:03 PM

Inside Reality Labs Research: Meet the team that's working to bring touch to the digital world (https://tech.fb.com/inside-reality-labs-meet-the-team-thats-bringing-touch-to-the-digital-world/)
I liked the talk about a rendering engine for touch.

I remain unconvinced though that such a glove could properly work with anything besides handheld objects. The handshakes imo would feel uncanny without the extra forces pulling and pushing the hand as a whole.

I'm pessimistic we'll have a worthwhile solution anytime soon. It was really really cool in the void being able to touch everything and pick up guns in vr, and that even included foot feedback depending on what you walked on, but it was still a secondary part of the experience.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Nov 24, 2021, 02:46 PM

The guy in the middle is from Psytec Games. They make PSVR/PCVR/Quest 2 games.

Most of the stuff he is talking about he clearly doesn't know what the situation is.

But he also talks about their PSVR game getting a patch for PSVR2, which I would imagine he could get in trouble for that?
He also talks about the rumors as if they're pretty confirmed.

----
Supposedly someone on the show said that Sony is talking to Valve for Half Life Alyx, but I didn't hear it for myself.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Dec 02, 2021, 05:04 PM

Lucky's Tale coming to PSVR, Steam. Already launched on Quest 2.

Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Dec 07, 2021, 02:09 PM

Sony Corp (not SIE) showing off a small dual 4K display VR headset.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Jan 04, 2022, 07:20 PM
积跬步,至千里,虎年歌尔更上层楼 ä¸€ã€2021年总结 2021年,对于 æ­Œå°”股份 æ¥è¯´æ˜¯æŒ‘战与机遇共存的一年。在公司领导和员工的共同努力下,歌尔净利润从2... - é›ªçƒ (https://xueqiu.com/8552745795/207681047)

Apparently a Japanese console manufacturer has ordered 1 - 2 million VR headsets to start manufacturing soon.
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: kitler53 on Jan 04, 2022, 09:37 PM
that's a lot of zealous overconfidence...
Title: Re: The VR thread. U R Not red(e) Vive Pro 2: $799, PSVR2 4K display?
Post by: the-pi-guy on Jan 10, 2022, 09:42 PM
Steam Support :: Half-Life: Alyx - Streaming/Spectating Guide (https://help.steampowered.com/en/faqs/view/0903-351B-CFB0-FB08)

QuoteSpectator Eye: Left, Right

Choose whether the spectator view displays the output from your left or right eye. We recommend setting it to whichever eye you usually aim down, so people watching you play will be able to look down weapon sights with you.

I've never thought about this, but this is interesting.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Jan 10, 2022, 11:16 PM
Quote from: the-Pi-guy on Jan 10, 2022, 09:42 PMSteam Support :: Half-Life: Alyx - Streaming/Spectating Guide (https://help.steampowered.com/en/faqs/view/0903-351B-CFB0-FB08)

I've never thought about this, but this is interesting.

Aiming down sights is a pretty good counter reason, but I always wished a 3rd camera could just be rendered in the middle. Will be even more desirable as eye tracking and foveated rendering become a thing.

Speaking of uncommon vr things, I really hope it becomes standard to move the camera as the eye rotates. The perspective change is so minor but I want that level of detail!
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Apr 06, 2022, 03:19 PM
Moss: Book II for PSVR Reviews - OpenCritic (https://opencritic.com/game/12965/moss-book-ii)
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Apr 06, 2022, 04:27 PM
so exactly the same as the original.

i enjoyed my time with moss very much.  i'll pick this one up too but not until psvr 2 releases.   i've pretty much retired my psvr at this point.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Apr 11, 2022, 06:15 PM

Disappointing if true  :'(
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Apr 28, 2022, 02:18 AM

Up till the shooty bits this looked amazing.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Oct 20, 2022, 03:43 PM
There's a rumor that HP will leave the VR market. (https://uploadvr.com/rumor-hp-reverb-g2-exiting-vr?fbclid=IwAR1ArbTXzllWBbGSE7dkW0gBPMtkx8SmoeZdL_CXxVGLGxykjCv4bKk0SQs)

HP uses Microsoft's Mixed Reality platform for their VR headsets.

The article talks about MS and HP being cagey about the future of VR. MS has partnered with Meta to bring office to VR.

This would be a little disappointing because HP makes one of the best headsets on the market. The only bad thing about the headset is that MS's tracking solution isn't as good as Meta's, and it probably isn't as good as Sony's even.  
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Oct 20, 2022, 03:59 PM
vr is so a fad.  

..not even a fad.  Fads are popular for a while...
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Oct 20, 2022, 04:04 PM
Quote from: kitler53 on Oct 20, 2022, 03:59 PMvr is so a fad.  

..not even a fad.  Fads are popular for a while...
VR has been popular for 10 years now...
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Oct 20, 2022, 04:21 PM
Quote from: kitler53 on Oct 20, 2022, 03:59 PMvr is so a fad.  

..not even a fad.  Fads are popular for a while...
Lol.

VR is still popular, more popular than ever. It's just being driven by Meta, Sony and maybe Valve.

This is more of a Microsoft failure.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: darkknightkryta on Oct 20, 2022, 10:30 PM
Quote from: the-Pi-guy on Oct 20, 2022, 04:21 PMLol.

VR is still popular, more popular than ever. It's just being driven by Meta, Sony and maybe Valve.

This is more of a Microsoft failure.
Those hololens though.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Jan 30, 2023, 12:33 AM
Meta Drops Quest Pro Price In U.S. & U.K. By Hundreds (https://uploadvr.com/meta-quest-pro-price-drop?fbclid=IwAR0RTxL2jjepeCjsQpSU3SNcsd1cMGtmI6g-hOqSE7Y9Zv6p9HO5rjT08UI)

Limited time discount for the Meta Quest Pro to $1100, down from $1500
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Jan 30, 2023, 01:10 AM
Past few days I've been really tempted to buy PSVR2, but I've decided to hold off till it gets pc support.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Jan 30, 2023, 01:55 AM
Quote from: the-Pi-guy on Jan 30, 2023, 12:33 AMMeta Drops Quest Pro Price In U.S. & U.K. By Hundreds (https://uploadvr.com/meta-quest-pro-price-drop?fbclid=IwAR0RTxL2jjepeCjsQpSU3SNcsd1cMGtmI6g-hOqSE7Y9Zv6p9HO5rjT08UI)

Limited time discount for the Meta Quest Pro to $1100, down from $1500
so firesale?
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: nnodley on Jan 30, 2023, 04:01 AM
I mean it was a little ridiculous of a price to begin with
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 01, 2023, 05:37 PM
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Mar 01, 2023, 06:07 PM
GT7 and also fuk you.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: nnodley on Mar 01, 2023, 06:24 PM
Honestly i'm ok with it staying niche. It will help keep the metaverse battleship at bay(even though there is tons more to metaverse). Its a cool experience to play here and there, but not something i'd want to play all the time like i do normal games.

But i'd say Call of the Mountain and GT7 are both huge must plays.  Those are the only 2 real wow moments i've ever had in VR so far.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Mar 03, 2023, 09:49 PM
Meta Quest Pro VR headset price drops to $999 - The Verge (https://www.theverge.com/2023/3/3/23622975/meta-quest-pro-2-price-cuts?fbclid=IwAR2NlqCTiX8wF3yYlXERG7zX5G0wxigRH6gM2wNRE4p7a3f_qCidKjvXuz0)

Major price cuts for 256 GB Quest 2 ($499-$429), Quest Pro ($1500 -> $1000)
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 05, 2023, 10:09 PM
How do most games handle falling off edges? You want to let people lean over cliffs and look down, but they can't just levitate forever?
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Mar 05, 2023, 10:51 PM
Quote from: Legend on Mar 05, 2023, 10:09 PMHow do most games handle falling off edges? You want to let people lean over cliffs and look down, but they can't just levitate forever?
I have to imagine either just not moving the player or having them levitate.  
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 05, 2023, 11:11 PM
Quote from: the-Pi-guy on Mar 05, 2023, 10:51 PMI have to imagine either just not moving the player or having them levitate.  
I hope in Hapax I can come up with a cooler solution.

I'm really looking forward to going down the rabbit hole and trying out a bunch of vr games if I end up making vr dlc.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Mar 06, 2023, 12:50 AM
a lot of games cliffs are basically invisible walls preventing players from falling. 

else falling is a "gameplay mechanic".
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Mar 15, 2023, 03:21 PM
Quote from: the-Pi-guy on Mar 15, 2023, 02:11 PMThe VR thread. U R Not red(e) PSVR2 is legitimate! - Page 114 (https://vizioneck.com/forum/index.php?topic=2652.new#new)
got it.  thanks Pi!
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 15, 2023, 04:56 PM
I really want psvr2 on pc. Would make it easy to justify the price.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Mar 15, 2023, 06:09 PM
Quote from: Legend on Mar 15, 2023, 04:56 PMI really want psvr2 on pc. Would make it easy to justify the price.
Same, i have a hard time justifying it when it only works for games on ps.  

If it was working on pc i could play pc vr games and have access to multimedia capabilities.  That would make it an easy purchase to justify. 
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 29, 2023, 12:44 AM
Disney eliminates metaverse division, fired 50 people (https://t.co/wrDXE6ZhvV)

I'm amazed so many companies just jumped onto the "metaverse" without critical thinking.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Mar 31, 2023, 11:01 PM
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Apr 05, 2023, 12:55 PM
https://vrscout.com/news/sonys-new-3d-display-doesnt-require-any-glasses/

Sony putting it's eye tracking to use here if I'm guessing right.  
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Apr 06, 2023, 02:52 AM
John Carmack (https://uploadvr.com/john-carmack-shares-instant-vr-vision)


QuoteIf the VR experience – about how tedious it was to start, or how much glitchiness there was there, or the limited availability of the things you wanted to do – if that was on your phone... What would your phone be like if you had to set up and acknowledge guardian every time that you started it up? If you had to wait for your controllers to wake up before you could start doing inputs there? So getting to that point, not just light and cheap, but it should also be instant. You should just be able to like pull it up and put it on your head to just glance over there to look at something as easily as you would look at your watch.

I think that level of feedback and the lack of latency is critically important, but then it needs to just be able to actually do all of the things that people want to do. I keep saying how VR needs to displace all of these other devices. For the early adopters, the people that are at that bleeding edge – they buy everything. You get a VR headset in addition to your second, third, fourth TV and your tablet and your Chromebook and all of these things. But to get to the whole world it needs to replace those things. It needs to go ahead and say, well, if you buy the VR headset, you don't need to buy this Chromebook. You can just attach a keyboard to it. You don't need to buy this extra TV, you've got your big screen theater there. You don't need this tablet, this is gonna be able to run the Android apps directly there. And the super frustrating thing is like all of that's just right there for us. It's just a matter of doing it... We just need to go do it. The programmers just need to do this instead of that. So I'm still very bullish on it's going to happen, that the value of head mounted displays is extremely large.

They can be cheaper than cell phones in some ways. They can have all of these abilities while providing the big screen value. They can have the unique advantage of virtual reality with the spatial movement and the hand tracking and the things that we're doing with that while subsuming all of these other things, I still think it's a great bet, and it's Meta's to lose at this point.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Apr 06, 2023, 02:58 AM
I think there are a lot of hardware challenged right now that VR needs to solve before it becomes widespread.
A lot of issues that still exist that add friction or lower the quality of the experience.

But even more baffling than that for me, is that there are plenty of applications that could be done right now that aren't. Meta is happy to burn a billions of dollars for VR and yet their software is frequently missing basic features.

Quote from: Legend on Mar 29, 2023, 12:44 AMDisney eliminates metaverse division, fired 50 people (https://t.co/wrDXE6ZhvV)

I'm amazed so many companies just jumped onto the "metaverse" without critical thinking.
I wanted to comment on this. 

It's wild to me how many companies made experiences for VR. So many experiences that exist and yet many of them are short lived. 
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Jun 01, 2023, 05:36 PM

Oooh cool coming to PSVR2 as well.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Jun 02, 2023, 09:43 PM
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Jun 02, 2023, 11:00 PM
It's this generations AC Liberty!
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Feb 03, 2024, 06:16 PM

I really like that right hand controller. It's like a mouse for vr.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Feb 09, 2024, 12:09 AM
Ubisoft was 'disappointed' by Assassin's Creed Nexus VR sales, will not increase VR investment | VGC (https://www.videogameschronicle.com/news/ubisoft-was-disappointed-by-assassins-creed-nexus-vr-sales-will-not-increase-vr-investment/)
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Feb 09, 2024, 12:27 AM
so will VR ever take off?

is there at "next Gen" thing that can be added to make more people care?

I loved my time with psvr but not at all compelled to come back.  
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Feb 09, 2024, 12:50 AM
I haven't played VR in years but I think locomotion is the big problem slowing down adoption. Stationary/room scale games feel like a holodeck but every locomotion method still feels like a temporary solution until something better comes along.

Also vr just looks lame in 2d. I pulled up the first assassins' creed lets play on youtube and this guy is really having to put in a lot of "personality" to make it look interesting.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Feb 09, 2024, 01:17 AM
not just locomotion but also interactions.   swinging a sword through a bad guy with no resistance for instance.  

it's like 1 part immersive as heck and 1 part completely immersion breaking.  

I can't think of a way to solve that.  I'm not saying I'd never buy VR again but I probably won't.   especially without the 3D and 360 movies.   at least that adds value. 
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Feb 09, 2024, 01:33 AM
I think theme park type attractions are the only way you're gonna get that anytime soon, but I don't know how popular those are. The one I did at disney springs years ago was really cool where everything you could touch was real.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Feb 09, 2024, 04:57 AM
My personal issue with VR right now has nothing to do with the immersion being not good enough, but rather that it's too good.

Kind of hard to use VR/AR when I have kids running around.

The newer headsets with the great passthrough and mixed reality from Apple and Meta fix my issues, but they're pretty pricey.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Apr 27, 2024, 01:30 AM

I thought I posted the og Disney video here, but here's an update with a person using it.

Just doesn't look that good. Needs to be a lot faster and more responsive for it to give a vr feeling of walking, and the design only works with flat shoes.


I don't understand why traditional torus based designs haven't taken over. Is there a patent or something stopping them from being improved?
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Apr 27, 2024, 01:49 AM
Quote from: Legend on Apr 27, 2024, 01:30 AM

I thought I posted the og Disney video here, but here's an update with a person using it.

Just doesn't look that good. Needs to be a lot faster and more responsive for it to give a vr feeling of walking, and the design only works with flat shoes.


I don't understand why traditional torus based designs haven't taken over. Is there a patent or something stopping them from being improved?

They are pricy.  

The omni one costs like $2600.  

I'm not sure what the infinadeck's current cost is, but it apparently used to cost like $30k.  
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Apr 27, 2024, 02:31 AM
Quote from: the-Pi-guy on Apr 27, 2024, 01:49 AMThey are pricy.  

The omni one costs like $2600.  

I'm not sure what the infinadeck's current cost is, but it apparently used to cost like $30k.  
I don't like infinadeck's specific design. Having a bunch of individual treadmills is way too expensive and way too heavy. The general geometry however of a torus belt is the only way to put a flat continuous surface under the user. So much more potential.

No way is this Disney approach not pricy.

Isn't omni just a chunk of plastic?
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on May 01, 2024, 02:55 PM


Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on May 01, 2024, 03:48 PM
for a second there i was excited....

...then i realized it was meta quest.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on May 21, 2024, 01:08 AM
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on May 21, 2024, 01:35 AM
How does it compare to quest 3?
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on May 21, 2024, 01:56 AM
Quote from: Legend on May 21, 2024, 01:35 AMHow does it compare to quest 3?
Biggest differences are lower resolution (same as Quest 2)
Fresnel lenses instead of pancake.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on May 21, 2024, 02:39 AM
Quote from: the-Pi-guy on May 21, 2024, 01:56 AMBiggest differences are lower resolution (same as Quest 2)
Fresnel lenses instead of pancake.
Oh it's worse :(
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on May 21, 2024, 02:45 AM
Quote from: Legend on May 21, 2024, 02:39 AMOh it's worse :(
It's been called a Quest 3 Lite, intending a lower price tag.

Quest 3 is like $500, Quest 2 was like $200 at a few points. Quest 2 launched cheaper than the Quest 1 was at the time, whereas Quest 3 is like double the price as Q2.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on May 21, 2024, 03:17 AM
Quote from: the-Pi-guy on May 21, 2024, 02:45 AMIt's been called a Quest 3 Lite, intending a lower price tag.

Quest 3 is like $500, Quest 2 was like $200 at a few points. Quest 2 launched cheaper than the Quest 1 was at the time, whereas Quest 3 is like double the price as Q2.
A cheaper headset is nice for the industry but I got my hopes up thinking that Facebook was pushing things forward again.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on May 21, 2024, 01:22 PM
Quote from: Legend on May 21, 2024, 03:17 AMA cheaper headset is nice for the industry but I got my hopes up thinking that Facebook was pushing things forward again.
I feel like the biggest thing right now would be refinements on what's there. Make the headset as small as possible.

Other improvements are still needed, like varifocal lenses were talked about years ago and we still don't have them. But by and large Quest is incredible.

I feel like it needs more software refinements moreso than anything else. You just kind of get the feeling that a lot of the software isn't made by someone who uses it.


Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Aug 20, 2024, 05:40 PM

Much more immersive than things zooming into your hands as if you had the force.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Sep 19, 2024, 08:00 AM
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Sep 25, 2024, 07:10 PM
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Sep 25, 2024, 07:43 PM
i think it's a mistake they are soo focused on making this a consumer product.  

industrial customers would be willing to pay a much higher price than a consumer and the use cases are much more tangible.   i know legend is obsessed with robots but it's a view that i think only makes sense to someone that doesn't have a fuking clue about what industry does and needs.   AR glasses would be waaaay less expensive and waaaay more useful to industry then a robot.   
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Sep 25, 2024, 09:04 PM
Quest 3S announced (https://www.uploadvr.com/meta-quest-3s-officially-announced/)

(https://i.imgur.com/3ctZmqP.png)
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Sep 28, 2024, 09:23 PM
Downgrade but cheaper, not too bad
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Sep 29, 2024, 03:55 AM
Quote from: Legend on Sep 28, 2024, 09:23 PMDowngrade but cheaper, not too bad
And it's barely a downgrade.

TheVerge had an article, where they were arguing that it's arguably an upgrade. The better battery life, and actually having a button for passthrough is more noticeable than the couple of ways it's a downgrade.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Sep 30, 2024, 03:25 AM
Big drop in fov. I wouldn't want that.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Oct 22, 2024, 05:42 PM
Batman: Arkham Shadow Reviews - Metacritic (https://www.metacritic.com/game/batman-arkham-shadow/)

87 - one of the highest rated VR games.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Oct 22, 2024, 05:52 PM
Quote from: the-Pi-guy on Oct 22, 2024, 05:42 PMBatman: Arkham Shadow Reviews - Metacritic (https://www.metacritic.com/game/batman-arkham-shadow/)

87 - one of the highest rated VR games.
Huh I didn't realize Moss was mid/low 80s. Guess 87 is pretty great for vr.

Half Life Alyx is number 1 right?
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Oct 22, 2024, 06:32 PM
Quote from: Legend on Oct 22, 2024, 05:52 PMHuh I didn't realize Moss was mid/low 80s. Guess 87 is pretty great for vr.

Half Life Alyx is number 1 right?
As far as I know. I can't find any good lists on Metacritic.

From off the top of my head:
Half Life Alyx: 93
Astrobot Rescue Mission: 90
Lone Echo: 89
Tetris Effect: 89 (VR optional)
Asgard's Wrath: 88
Asgard's Wrath 2: 86
Beat Saber: 86
Moss: 85


I'm sure I'm missing some big ones, but it's hard to get above 80 even for VR. Between how few games there, how few games get enough reviewers, and VR in general seems to get panned for the limitations.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Dec 29, 2024, 08:38 PM
Oh half life alyx is no bueno with my current setup.

The framerate jitters too much and dies for a sec when something is loading. Tracking is also medium quality.


Only played the first intro chapter but it's odd. Just popping from spot to spot. A flatscreen game in 3D would be more immersive.

One shot looking down a hallway got me though. It felt real for a few seconds. Hoping the game has more of that. Most of the graphics are meh and I'm near max settings (maybe I shouldn't be, given the issues above).
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Dec 30, 2024, 02:07 AM
What headset do you have? 
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Dec 30, 2024, 04:05 AM
OG Oculus Rift
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Mar 13, 2025, 08:14 PM
It kind of feels like VR is dead again. Maybe Meta or Valve will surprise me. 


About 8 years ago, Michael Abrash at Meta, made a bunch of predictions about where VR would be in 5 years. And I think the sad part is that VR headsets still fall short of those predictions. 

- 4k x 4k displays (per eye)
- varifocal lenses
- 140 degrees of vision
- eye tracking + varifocal rendering

A few of these things exist on different headsets. But I'm not aware of varifocal existing at all on any commercial headset. 
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 13, 2025, 09:44 PM
The lack of varifocal rendering is such a bummer. It's the one thing that I could never solve with my glasses free 3D tv prototypes, yet vr could solve relatively easily. 90% of the time it's not needed but it'd just make smaller more intimate environments feel so much more real.



It is a true shame but I agree with your assessment. I think the software killed it this time, not the lack of quality hardware. There just have been so few VR killer apps.

Locomotion is the biggest thing holding it back imo. Stationary games like beatsaber work great but otherwise it just always feels like a stopgap solution. It's like we're stuck using the tank controls of Doom. Right over the horizon there has to be something better, the equivalent of Quake's WASD+mouse, but we haven't found it yet.

Maybe omni directional treadmills were the thing Meta should have really invested some time in. If they had a sleek one like many people already use in offices, it could rejuvenate the whole industry.



edt: what vr needs is not just an omni treadmill, but a Ground SimulatorTM. Think of it. A circular ring as the base. Clear view of the floor in the center. On the left and on the right the ring has towers that extend maybe 2 feet or so. Give those towers a nice smooth curve leading into and out of them, sticking within the floorplan of the ring of course. Then have a telescopic rod come out from near the top of the tower, and two telescopic rods come out from down on the ring. All equadistant like a big triangle. They extend sideways and inwards and connect to a foot pedal/platform. Both towers have this, so two foot pedals/platforms 180 degrees apart.

Done! Perfect Ground SimulatorTM.

The telescopic rods act as robotic arms and move the foot pedals/platforms as the user walks. When in simulated air they stay with the foot, but they don't provide resistance so they are never felt. When on simulated ground, they do provide resistance so the user can step on anything. The whole ring spins freely, that's why it's a ring, so the user can easily turn around or do whatever in vr. This makes it physically impossible for the telescopic rods to ever get in the way and cause the user to trip. Even if the user crosses their legs, the ring can just spin to keep the telescopic rods of each foot out of the way.

Would be able to simulate any ground. VR walk up steps, vr walking on chaotic rocks, vr walking in mud, etc.

Get on it Zuch!!!
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: kitler53 on Mar 14, 2025, 12:29 AM
while i agree that would be cool...

...it won't save the industry.  it's too invasive in the home.  to play multiplayer would a household need 4 of them?!?   people just don't want VR outside of a theme park or arcade.  it's cool but not cool to bring home.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Mar 24, 2025, 07:28 PM
(https://i.imgur.com/iQNX8ne.jpeg)
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Mar 24, 2025, 07:34 PM
Spoiler for Hidden:
(https://store.bigscreenvr.com//cdn//shop//files//gray.webp?v=1742613018)<br><br><br>(https://store.bigscreenvr.com//cdn//shop//files//black.webp?v=1742440650)
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on Mar 25, 2025, 02:03 AM
Quote from: the-Pi-guy on Mar 24, 2025, 07:34 PM
Spoiler for Hidden:
(https://store.bigscreenvr.com//cdn//shop//files//gray.webp?v=1742613018)


(https://store.bigscreenvr.com//cdn//shop//files//black.webp?v=1742440650)
Yeah I keep forgetting to watch their youtube vid. Looks impressive.

I'm kinda surprised how quickly smallish vr with big fov has become a thing. And now with oled getting curvy, we could even have spherical screens giving a true full fov.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: Legend on May 29, 2025, 04:53 PM

Luckey back working with Meta on VR.
Title: Re: The VR thread. U R Not red(e) PSVR2 is legitimate!
Post by: the-pi-guy on Jun 26, 2025, 06:40 PM
Was helping my parents set up the Quest 2 with their new PC. 

Using my hands to control the UI has become so smooth. I think when I last used it, it was still more on the experimental side, and I don't think it worked very well.  I'm probably wrong, but I think at one point you had to intentionally tell the headset you were going with your hands each time you went controller free.  

But I was halfway through setting up, and I was like "oh, wow I haven't had to pick up the controllers at all so far."