I think Vive is getting delayed. It's September and we don't have a date or price yet. If it was coming this holiday we'd be able to pre order by now.i think you are right. when is OR coming? spring right?
you misspelt flop.Both Morpheus and OR are coming "Q1 2016"
i think you are right. when is OR coming? spring right?
Both Morpheus and OR are coming "Q1 2016"makes sense to launch along side that at least somewhat closely. VR won't be much use without games after-all.
So yes.
makes sense to launch along side that at least somewhat closely. VR won't be much use without games after-all.Everyone's hoping for bad stuff apps though.
Everyone's hoping for bad stuff apps though.naughtiness is a sport and sports are games.
Both Morpheus and OR are coming "Q1 2016"Morpheus is coming "first half" of 2016. not Q1. so its most likely Q2.
So yes.
Morpheus is coming "first half" of 2016. not Q1. so its most likely Q2.I see quite a few places listing Q1.
GAF has a thread wondering if PC supporting PSVR would benefit Sony.It would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.
Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.
Which doesn't make any sense at all to me.
GAF has a thread wondering if PC supporting PSVR would benefit Sony.If you have a PC strong enough to run VR, you most likely are primarily a PC player.
Everyone seems to contend that PC gamers would buy it, would not buy any PSVR games.
Which doesn't make any sense at all to me.
It would benefit Sony, They wont sell the thing for a loss. People that want it for PC and PS4 will by a PSVR before Oculus or Vive because it would work with both.If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.
If you have a PC strong enough to run VR, you most likely are primarily a PC player.PC only gamers will most likely be buying Vive and OR. Better features, such as resolution, only frame rate would be better. (So far).
The only PSVR games they'd buy would be exclusives, just like the only PS4 games they buy are exclusives.
If it comes out at $399 and they are targeting the enthusiasts, yeah I think PC support would be smart.
However if they go for the mass market price of $199 then it needs to be exclusive. With this strategy they'd be making money off software and expanding the VR market, not off the hardware. OR and Vive cannot go this low.
PC only gamers will most likely be buying Vive and OR. Better features, such as resolution, only frame rate would be better. (So far).Yeah PC only gamers would be off on their own.
So there's very little reason to suggest they'd be buying PSVR for PC only.
PS/PC gamers on the other hand
Will likely be having to choose between headsets. PC probably is the better choice.
For this group, no PC support means lost software sales for PS, as well as lost hardware sales.
Even if they're only buying it for exclusives, those games would do better and make the picture for VR that much brighter for Sony.
This means more exclusives down the road.
The argument would be which group buys more games.Didn't he say 10 launch games? Doesn't mean there are only 10 games on the way
Group A which is smaller, but buys all the games.
Group B which is larger, but only buys exclusives.
I think Group B would be more beneficial.
If Group A has 100K, and buys 5 games on average.
And group B has 200K and buys 3 games on average.
Then group B has bought more games.
Which might end up being the case, if there are that many people on the edge, and depending on PSVR support.
I'm just very worried about PSVR support. "More than 10 games" doesn't sound very exciting. Even more when you wonder how many will be worth it.
Just feels exactly what happened with the 3D, Move and Vita.
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire. Then those things were quickly forgotten.
I'm just very worried about PSVR support. "More than 10 games" doesn't sound very exciting. Even more when you wonder how many will be worth it.I think in that case Sony would patch PC support in. Or else hackers would have it supported by then.
Just feels exactly what happened with the 3D, Move and Vita.
Had some exciting software that ended up not being as good as expected, and hardware sales didn't catch on fire. Then those things were quickly forgotten.
Didn't he say 10 launch games? Doesn't mean there are only 10 games on the wayI never said there would "only" be 10 games.
I never said there would "only" be 10 games.At the very least they have a VR dedicated studio. Sure seems like they're going all in.
I'm worried that support won't pick up.
I'm worried about something like this
No games people want -> Low sales -> Companies don't want to risk it -> No games people want -(repeats)--> gets forgotten -> 5 years from now people will decide that VR was unwanted.
At the very least they have a VR dedicated studio. Sure seems like they're going all in.Here's to dreams, and really good cake.
Elite Dangerous is coming to SteamVR and HTC Vive in a free update this Holiday season. Play it first on Vive at EGX 2015 this week.
— Elite Dangerous (@EliteDangerous) September 21, 2015
So when are they going to talk date and price. So hyped for this.Elite Dangerous is coming to SteamVR and HTC Vive in a free update this Holiday season. Play it first on Vive at EGX 2015 this week.
— Elite Dangerous (@EliteDangerous) September 21, 2015
dear god,.. i can't beleive how ignorant some people are to VR.It's hilariously sad how AR vs VR has become a fanboy war simply because each console manufacturer is doing their own thing atm.
http://gamrconnect.vgchartz.com/post.php?id=7538114
dear god,.. i can't beleive how ignorant some people are to VR.Is Kitler being [almost] pro VR?
http://gamrconnect.vgchartz.com/post.php?id=7538114
Was on the stream, but here's an article:http://arstechnica.com/gaming/2015/0...r-2015-for-99/ (http://arstechnica.com/gaming/2015/09/new-samsung-gearvr-headset-coming-in-november-2015-for-99/)Bullet Train game looks amazing!Quote(http://cdn.arstechnica.net/wp-content/uploads/2015/09/Screen-Shot-2015-09-24-at-10.17.41-AM1.png)
Quote"This is the device that will take virtual reality mainstream and deliver a virtual reality for everyone," Koo said during Oculus CEO Brendan Iribe's keynote panel. Though details were scarce, Koo told the crowd that the new headset will be "22 percent lighter" than the prior model and will receive improvements to the side-of-head touchpad and "overall feel." A full list of compatible devices wasn't confirmed, but Koo said that every 2015 Samsung handset will be compatible with the new GearVR.
QuoteThe most mainstream-friendly announcement that came alongside GearVR was that Netflix will come to GearVR "in the next few months," along with VR apps for Hulu, Vimeo, and TiVo. GearVR will also be paired at launch with an app called Oculus Arcade, which will allow GearVR users to fake like they're standing in front of arcade cabinet versions of such classic games as Pac-Man, Gauntlet, Spy Hunter, and Sonic the Hedgehog. Oculus executives also announced that November will see the launch of GearVR's 1.0 SDK for VR developers.Regarding the launch, on the stream he specified in US it'll launch around Black Friday, and rest of world a little bit after.
I think currently Vive and OR have the same resolution and refresh rate. Unless OR is still doing that non-RGB thing.Yeah OR is still using pentile.
Not sure how good the controls are for OR, but I think overall Vive is ahead quite a bit in this area. Especially with that Lighthouse business.
Personally like the look of OR better.
Vive reminds me of eyes.
Also OR comes with lots of exclusives apparently.
On the other side of things, PSVR looks awesome, resolution is a bit lower, frame rate is higher though, controls will be pretty good.
Mostly worried about support.
Mitchell explained why Oculus isn't currently taking pre-orders for the Rift by saying "there isn't a big reason to take your money too far ahead of the device." He continued: "What I think about all day long is user experience, right? So if I'm going to promise you something and you're going to hand me a significant amount of money or whatever it is--we all know it's going to be at least $300--if you're going to hand me $300 today, I am not going to be excited to tell you: 'OK, in nine, 10, 12, 11 months, whatever it is, you're going to get something in return.' The longer you wait, the more you're like, 'This is obnoxious.' "[size][font]
Oculus VP of Product says Oculus Rift will cost at least $300#1 (http://www.neogaf.com/forum/showpost.php?p=179912921&postcount=1)$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?
http://www.pcgamer.com/oculus-rift-price/ (http://www.pcgamer.com/oculus-rift-price/)
[size={defaultattr}][font={defaultattr}]
http://www.pcgamer.com/oculus-rift-c...tay-under-400/ (http://www.pcgamer.com/oculus-rift-consumer-release-expected-to-stay-under-400/)[/font][/size]
$300 is a good starting price. Like he said, though. It had better come with some great experiences out of the gate. Now, here's the question. If Rift releases at that price and is show to be technically superior to PSVR, will Sony respond by ensuring a sub-300 price tag?It wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people. And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.
It wouldn't matter. They won't be world's apart even if rift was better. But I'm sure sony knows that 300 is the ceiling for catching most people. And sony has the advantage of their break out box that doubles frame rate and makes the image flat on the tv so others can see what's going on.Oculus Rift can also double framerate. Even Gear VR has timewarp.
Anyone tried the Samsung VR?Waiting till Gear VR 2.0 this holiday.
I dunno, I'm torn on my PC headset now. dang it.Pretty sure it is 1 screen, probably meant per eye.
Also can anyone confirm PSVR having two screens? Thought it was one.. But I just watched a video saying it was two 900 x 1080 OLED screens. IF true that would be awesome but I could have sworn it was 1 screen.
Pretty sure it is 1 screen, probably meant per eye.Yeah, I was doing some looking around and it seems it's one screen split down the middle.
i really really wish an open world RPG with visuals and art style like trine gets released for VR. that would be a day one buy for me. imagine exploring an open world like that... hot dang!Let's make one!
Let's make one!Not this again ;D
Not this again ;DFor real this time! :D
For real this time! :DAll right then, get to work.
All right then, get to work.I'll need an artist, an animator, and someone to bring coffee.
I'll need an artist, an animator, and someone to bring coffee.Out of those I'm only qualified to bring coffee. I think it might be cold by the time I got to you though.
The person to bring coffee should be willing and able to suffer abuse, because I don't like coffee.
lol Kyle got all serious at the end.
lmfao that persona bit
Field of View has me worried about all 3 of the headsets.I wouldn't worry about it.
Does anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.stats keep moving but this was the most recent comparison i found.
stats keep moving but this was the most recent comparison i found.100 degrees seems to be about what it is.
http://riftinfo.com/oculus-rift-and-ps4s-project-morpheus-comparison
100 degree FoV
Does anyone have a link to anything that accurately describes what it's the field of view is like with any of these headsets. It doesn't seem to be a major talking point when someone talks about them.Forget Vive, OR, PSVR. I forgot the most important one.
100 degrees seems to be about what it is.StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.
Think he was more curious to see what it looks like though.
Forget Vive, OR, PSVR. I forgot the most important one.
StarVR. I know what you're thinking "1/2 tau, my PC can't run a 5k VR display"
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."
210 degrees FOV bro!
StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.That thing is a beast, display wise.
I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.
That seems somewhat possible.
He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
psvr is suppose to launch early 2016. if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.
He mentions a racing game at launch. Think it'll be Gran Turismo!?!?
Also he said a puzzle game. Wonder which one he's talking about ;)The Witness!
The Witness!if true i may actually get psvr. the witness is probably going to be my GotG.
if true i may actually get psvr. the witness is probably going to be my GotG.Will probably be my indie GotG.
Will probably be my indie GotG.Yeah, screw VizionEck.
psvr is suppose to launch early 2016. if GT is at launch then it better be announced at PGW, 2016 would be insane, and 2016 holiday would be short on exclusives again lol.I'm guessing Horizon.
I'm guessing Horizon.Horizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.
That alone would almost make the holiday better.
Almost.
Horizon is holiday. TLG is fall. Summer is Rigs and all the Vr games. Spring is Uncharted.horizon is delayed to spring 2017.
Perfect!
doesn't look like anything nintendo hasn't already done like 10 years ago. but like they say,.. it's flattering.
doesn't look like anything nintendo hasn't already done like 10 years ago. but like they say,.. it's flattering.The cool thing is that both people are miles apart yet it feels like local multiplayer.
The cool thing is that both people are miles apart yet it feels like local multiplayer.which is exactly the feeling nintendo creates when you have a really big couch and a box of toys.
Bartosz Zik (HTC product commercialization manager) states (in 2 interviews) that Dec 8 will be when HTC "premier" the VR headset in UK, US and Germany.I'm getting it instead of a xbox!(or at least I hope to)
Not sure what does "premier" exactly refers to here. Could be an announcement of a release date, or the release date itself. Either way its not a public official annoucement so best to take it as a rumor for now.QuoteUpdate: We reached out to HTC and their response states “I would not consider this information confirmed or from HTC official channels.”http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
Vive releasing Dec 8th!Yeah, but what's the cost?
Rumor: HTC Vive launch date/launch date annoucement on Dec 8 - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1128437)
http://www.roadtovr.com/htc-vive-may...view-suggests/ (http://www.roadtovr.com/htc-vive-may-premiere-dec-8th-in-the-uk-us-and-germany-interview-suggests/)
I'm getting it instead of a xbox!(or at least I hope to)
Yeah, but what's the cost?Hopefully less than an Xbox One plus games haha.
PSVR winning!No surprises there!
WTF is a viewmaster?
No surprises there!Yeah that's kinda shocking that both of us didn't know about the second, and yet it beats VIVE and cardboard.Spoiler for You may recognize:Spoiler for The headset:
I recognize the top, but how the heck is it beating Vive?
I've never even heard of this, and Vive seems fairly common.
Also what does Aided vs unaided really entail?
Can't wait for the full psvr blowout either at pgw or PSX.They should somewhat remake FFX!!!!
They should port some ps1/ps2 final fantasy and dragon quest for VR for the rpg fans.
Also what does Aided vs unaided really entail?Not really sure because for me to find out how they define aided vs unaided, I have to pay a lot of money. I would guess that aided includes commercials and demos while unaided is more of word of mouth.
Unaided brand awareness definition:So are they shown a VR headset, or a brand name, etc?
A measure of the number of people who express knowledge of a brand or product without prompting (brand recall).
Aided brand awareness definition:
A measure of the number of people who express knowledge of a brand or product when prompted (brand recognition).
So are they shown a VR headset, or a brand name, etc?Sounds like it. Or asked them which ones they know about.
So are they shown a VR headset, or a brand name, etc?Unaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.
Unaided would be you're asked a general question about VR and you mention PSVR or Oculus in your answer.In that case I would wonder if people are more familiar with the fact that Mattel has a headset thingy (even though they don't recognize the actual VR one).
Aided would be you're asked if you know about a specific VR headset.
It has come to my attention that many people in the community think that PlayStation VR will not cater people with a huge library of games and apps during it's launch. With a release date of "first half of 2016", developers have been announcing titles that will be compatible with PSVR even before it's release. Over 200 developers (http://vrfocus.com/archives/24106/sony-over-200-developers-working-on-playstation-vr/) are working on PlayStation VR and more to come. I have come to you today to talk about the potential of the VR space being seen more than just a gimmick. To share our thoughts on PSVR Games and what we want to see in the future. Now with out further a do, here I have gathered a list of games that have been announced to be compatible with PSVR:Confirmed Titles (45 games confirmed / planned for PSVR)QuoteRIGS (http://vrfocus.com/archives/16979/rigs-coming-to-project-morpheus-from-guerrilla-cambridge/) (PSVR Exclusive)(http://www.actugaming.net/uploads/79e216d8b5cb779871a3fe348a8a3cfe.jpg)(Trailer) (https://www.youtube.com/watch?v=7C6bk7pGgMc)
QuoteGran Turismo Sport (http://vrfocus.com/archives/24102/gran-turismo-sport-to-support-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/GranTurismo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=2h-Kycm8Jxo)
QuoteUntil Dawn: Rush of Blood (http://vrfocus.com/archives/24101/until-dawn-rush-of-blood-announced-for-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/10/Until-Dawn-Rush-Of-Blood-2-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=nHwhYQbQaJE)
QuoteLondon Heist (https://www.youtube.com/watch?v=cw6x80Qdzak) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Londonheist_morpheus2.jpg)(Trailer) (https://www.youtube.com/watch?v=z0HMLA-KzeM)
QuoteGodling (http://vrfocus.com/archives/17008/first-godling-details-revealed/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/Godling_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=t_5dPtFOfyU)
QuoteHeadmaster (http://vrfocus.com/archives/17006/football-game-headmaster-comes-to-project-morpheus/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/06/headmaster_header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=wi3um3QnaL8)
QuoteFuturidium EP Deluxe VR (http://www.neogaf.com/forum/showpost.php?p=179357465&postcount=316) (PSVR Exclusive) (Launch Title)(http://assets1.ignimgs.com/2014/05/29/futuridium1280jpg-dcfe67_1280w.jpg)(Trailer) (https://www.youtube.com/watch?v=u43gqUxgaAI)
QuoteFuturidium VR Sequel (http://vrfocus.com/archives/17113/project-morpheus-launch-title-futuridium-trailer/) (PSVR Exclusive)(http://i.imgur.com/1fjmTKt.png?1)(Trailer) (https://www.youtube.com/watch?v=fRXdTxNklh8)
QuoteSUPERHYPERCUBE (http://blog.us.playstation.com/2015/06/16/superhypercube-coming-exclusively-to-project-morpheus/) (PSVR Exclusive)(http://media.vandal.net/m/32026/superhypercube-201576123957_10.jpg)(Trailer) (https://www.youtube.com/watch?v=0IXEfQmyBms)
QuoteWayward Sky (http://vrfocus.com/archives/16985/wayward-sky-revealed-for-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/7f7NcIRgjxA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=7f7NcIRgjxA)
QuoteHyper Void (http://vrfocus.com/archives/19783/new-project-morpheus-launch-title-revealed-hyper-void/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/08/HyperVoid_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=0ZRz8m4I9Q8)
QuoteRobinson: The Journey (http://vrfocus.com/archives/24143/cryteks-robinson-the-journey-confirmed-as-playstation-vr-exclusive/) (PSVR Timed Exclusive)(https://cdn2.vox-cdn.com/thumbor/6NKtCgfyxuG6iozuSM5osb3uQDE=/0x1395:1518x2249/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/46538338/Robinson_The_Journey_Key_Art.0.0.jpg)(Trailer) (https://www.youtube.com/watch?v=AOZtqDhQP44)
QuoteGNOG (http://blog.us.playstation.com/2015/06/04/monstrous-puzzle-game-gnog-launching-on-ps4-and-morpheus-in-2016/) (PSVR Timed Exclusive)(http://41.media.tumblr.com/3c2dfda9fa23b048ed81bfff05d3d0b8/tumblr_nf3n6u0hMF1s5hzo1o1_1280.png)(Trailer) (https://www.youtube.com/watch?v=lzTWg0sGVh4)
QuoteVolume: Coda (http://blog.us.playstation.com/2015/10/22/introducing-volume-coda-free-expansion-for-playstation-vr/) (PSVR Timed Exclusive)(https://farm1.staticflickr.com/606/22297393552_fdfed915a4_b.jpg)'(Trailer) (https://www.youtube.com/watch?v=AEfmDvLaj0w)
QuoteBattlezone (http://vrfocus.com/archives/17019/rebellion-reveals-battlezone-revival-for-project-morpheus/) (PSVR Timed Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/Battlezone_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=MT4lHJQG5ck)
QuoteMegaton Rainfall(http://vrfocus.com/wp-content/uploads/2015/02/megatonrainfall_1-1024x575.jpg)(Trailer) (https://www.youtube.com/watch?v=9cIJALbY25g)
QuoteFated (http://vrfocus.com/archives/12082/frima-studios-reveal-debut-vr-videogame-fated/)(http://vrfocus.com/wp-content/uploads/2015/02/fated_header-792x300.png)(Image) (https://pbs.twimg.com/media/CRN1QnfU8AAt2Kv.png)
QuoteNighttime Terror 2 (http://vrfocus.com/archives/21081/nighttime-terror-2-teaser-footage-released/)(http://vrfocus.com/wp-content/uploads/2015/09/nighttime-terror-2-header-789x300.png)(Video) (https://www.youtube.com/watch?v=BiFoeuanryM)
QuoteEarthlight (http://vrfocus.com/archives/23759/earthlight-announced-for-playstation-vr-oculus-rift-and-htc-vive/)(http://vrfocus.com/wp-content/uploads/2015/10/Earthlight_Header2-790x300.png)(Trailer) (https://www.youtube.com/watch?v=gj1uD1uUugI)
QuoteCrystal Rift (http://vrfocus.com/archives/22518/crystal-rift-coming-to-playstation-4-and-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2015/08/blob_crystalrift.jpg)(Trailer) (https://www.youtube.com/watch?v=TNhguBsuXmQ)
QuoteTrackmania Turbo (http://vrfocus.com/archives/16827/ubisofts-trackmania-in-development-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/06/TrackmaniaTurbo_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=3piye62BYf4)
QuoteAlbino Lulluby (http://vrfocus.com/archives/20324/albino-lullaby-planned-for-ps4-morpheus-and-vive/)(http://vrfocus.com/wp-content/uploads/2015/08/AlbinoLullaby2.jpg)(Trailer) (https://www.youtube.com/watch?v=sq53HkrQ9wc)
QuoteThe Gallery: Six Elements (http://vrfocus.com/archives/19937/the-gallery-goes-episodic-confirmed-for-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/03/TheGallery_Header.png)(Trailer) (https://www.youtube.com/watch?v=AX_USYc2VtM)
QuoteWorld of Diving (http://vrfocus.com/archives/19796/world-of-diving-coming-to-htc-vive-and-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/worldofdiving_2.jpg)(Trailer) (https://www.youtube.com/watch?v=qhLgQINf4Qc)
QuotePollen (http://vrfocus.com/archives/18346/pollen-confirmed-for-project-morpheus-htc-vive/)(http://i.imgur.com/pnRte46.png)(Trailer) (https://www.youtube.com/watch?v=X_1x_y15Pdw)
QuoteWorld War Toons (http://vrfocus.com/archives/16982/world-war-toons-confirmed-for-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/03/WorldWarToons_1.png)(Trailer) (https://www.youtube.com/watch?v=7ZwWli3a-N8)
QuoteThe Hum: Abductions (http://vrfocus.com/archives/10808/hum-abductions-confirmed-pc-playstation-4/)(http://vrfocus.com/wp-content/uploads/2014/05/TheHum_1.png)(Trailer) (https://www.youtube.com/watch?v=EfWu3FKtv-E)
QuoteARK: Survival Evolved (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2015/08/ArkSurvivalEvolved_5.jpg)(Trailer) (https://www.youtube.com/watch?v=aQM8yWoiy5s)
QuoteThe Assembly (http://blog.us.playstation.com/2014/06/11/announcing-the-assembly-for-ps4-and-project-morpheus/)(http://i.imgur.com/MpDR327.jpg)(Trailer) (https://www.youtube.com/watch?v=Wuc9Y811Pkk)
QuoteEve Valkyrie (http://www.playstationlifestyle.net/2015/03/21/eve-valkyrie-morpheus-launch-title/) (Launch Title)(http://cdn2.gamefront.com/wp-content/uploads/2013/10/evevalkyrie.jpg)(Trailer) (https://www.youtube.com/watch?v=UDzFuvV1wOQ)
QuoteAdr1ft (http://www.worldsfactory.net/2015/03/14/adr1ft-creator-super-excited-morpheus-always-been-ps-fanatic)(http://www.hardcoregamer.com/wp-content/uploads/2015/03/ADR1FT_07.jpg)(Trailer) (https://www.youtube.com/watch?v=j_iFq9d2VuM)
QuoteKeep Talking and Nobody Explodes (http://vrfocus.com/archives/9386/keep-talking-nobody-explodes-confirmed-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/12/keeptalkingnobodyexplodes_1.jpg)(Trailer) (https://www.youtube.com/watch?v=I1glxPTYSyA)
QuoteMind: Path to Thalamus (http://vrfocus.com/archives/1871/mind-path-thalamus-coming-project-morpheus/)(http://vrfocus.com/wp-content/uploads/2014/04/Mind_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=UsvME_tN-Cw)
QuoteSurgeon Simulator (http://me.ign.com/en/playstation-vr-project-morpheus/86876/news/surgeon-simulator-getting-vr-support-soon)(http://i.ytimg.com/vi/TChZftadNpA/maxresdefault.jpg)(Trailer) (https://www.youtube.com/watch?v=QsCxl1uG9j4)
QuoteAmong the Sleep (http://www.eurogamer.net/articles/2014-05-13-among-the-sleep-is-coming-to-ps4-with-project-morpheus-support)(http://download.gamezone.com/uploads/image/data/1164091/article_post_width_among_the_sleep.JPG)(Trailer) (https://www.youtube.com/watch?v=0EAeewMmM_k)
QuoteLoading Human (http://vrfocus.com/archives/12361/loading-human-confirmed-project-morpheus/)(http://o.aolcdn.com/hss/storage/midas/f1995cab13a1ecb5c677f2d40f86e958/200097141/loadinghuman_630pxhedimg.jpg)(Trailer) (https://www.youtube.com/watch?v=BCEIgZG6O7c)
QuoteOmega Agent (http://vrfocus.com/archives/23456/omega-agent-confirmed-for-playstation-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/OmegaAgent_Header-790x300.png)(Trailer) (https://www.youtube.com/watch?v=NYdwTHhMb8M)
QuoteSynthesis Universe (http://vrfocus.com/archives/21420/synthesis-universe-confirmed-as-project-morpheus-launch-title/) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/09/synthesisuniverse_psmove-1024x576.jpg)(Trailer) (https://www.youtube.com/watch?v=ohP3NHlNJhY)
QuoteGet Even (http://vrfocus.com/archives/1877/get-even-confirmed-project-morpheus-oculus-rift/)(http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2496208-even.jpg)(Trailer) (https://www.youtube.com/watch?v=nZ1-BLhYocg)
QuoteVanguard V (http://vrfocus.com/archives/9395/vanguard-v-confirmed-playstation-4-project-morpheus/)(https://lh4.ggpht.com/MBMKZ1ns1X0pXNr1FFD09O3squ54gUxX2rity1mvhxzQF98zzEqjraNFGTP8kpBC1A=h900)(Trailer) (https://www.youtube.com/watch?v=CTjACJdunjc)
QuoteTECHNOLUST Scanlines (http://vrfocus.com/archives/16432/technolust-scanlines-confirmed-for-morpheus-new-detail-revealed/)(http://vrfocus.com/wp-content/uploads/2015/06/TECHNOLUSTScanlines_1.png)(Video) (https://www.youtube.com/watch?v=KMD1S2rgEQM)
QuoteMinotaur Rescue (http://vrfocus.com/archives/6811/jeff-minters-minotaur-rescue-ported-gear-vr/)(http://vrfocus.com/wp-content/uploads/2014/09/MinotaurRescue_1.png)(Video) (https://www.youtube.com/watch?v=Y3EvrYXJ67o)
QuoteQ.U.B.E ² (http://blog.us.playstation.com/2014/08/14/q-u-b-e-%C2%B2-coming-to-ps4/)(https://farm4.staticflickr.com/3880/14729822177_7ab513c6f1_z.jpg)(Video) (https://www.youtube.com/watch?v=OF10wk9jANA)
QuoteProject Cars (http://www.ign.com/articles/2014/03/26/project-cars-will-support-sonys-project-morpheus)(http://www.twinfinite.net/wp-content/uploads/2015/03/project-cars-wallpapers-in-hd.jpg)(Video) (https://www.youtube.com/watch?v=01KizKvFVhw)
QuoteWar Thunder (http://www.gameinformer.com/b/news/archive/2014/08/13/project-morpheus-support-coming-to-war-thunder-on-playstation-4.aspx)(http://gaijin.ru/upload/image/1000x700/shot2-2012.02.jpg)(Video) (https://www.youtube.com/watch?v=ig6--fbCAu0)Apps / Support
QuotePlayRoom VR (http://vrfocus.com/archives/18576/playroom-vr-will-be-available-at-project-morpheus-launch/) (PSVR Exclusive) (Launch Title)(http://vrfocus.com/wp-content/uploads/2015/06/PlayRoomVR_-2-1024x576.jpg)(https://www.jp.playstation.com/blog/20150917_tgs2015_VR_04.jpg)
QuoteThe Walk (http://vrfocus.com/archives/21469/the-walk-vr-experience-video-released-using-project-morpheus/) (PSVR Exclusive)(http://i.ytimg.com/vi/JaV4c4vrUGo/maxresdefault.jpg)
QuoteTekken 7 (http://vrfocus.com/archives/24097/tekken-7-coming-to-playstation-vr/) (PSVR Exclusive)(http://o.aolcdn.com/hss/storage/midas/eba0af602793062df8940b596578572d/202872351/tekken7.jpg)
QuoteHarmonix Music VR (http://blog.us.playstation.com/2015/06/17/harmonix-music-vr-coming-to-project-morpheus/) (PSVR Exclusive)(http://static.blog.playstation.com/wp-content/uploads/2015/06/harmonixmusicvr-483x297.jpg)
QuoteJoysound VR (http://vrfocus.com/archives/21639/karaoke-title-joysoundvr-coming-to-playstation-vr/) (PSVR Exclusive)(http://vrfocus.com/wp-content/uploads/2015/09/joysound-header-790x300.png)
QuoteDead or Alive Xtreme 3 (http://vrfocus.com/archives/22008/dead-or-alive-xtreme-3-to-get-playstation-vr-support/) (PSVR Exclusive)(http://i.imgur.com/mBGXNoX.png)
QuoteApollo 11 (http://www.neogaf.com/forum/showpost.php?p=183183752&postcount=381)(http://vrfocus.com/wp-content/uploads/2015/02/MoonLanding_Header-790x300.png)
QuoteCEEK (http://vrfocus.com/archives/5664/next-galaxy-announces-ceek-project-morpheus-oculus-rift/)(http://vrfocus.com/wp-content/uploads/2014/07/Ceek_1.png)
QuoteParanormal Activity VR (http://vrfocus.com/archives/17090/paranormal-activity-vr-coming-to-morpheus-oculus-vive-next-year/)(http://vrfocus.com/wp-content/uploads/2015/06/ParanormalActivity_Header-790x300.png)
QuoteMorpheus Companion Apps (http://vrfocus.com/archives/4053/sony-developing-companionsocial-apps-project-morpheus-titles/)(http://vrfocus.com/wp-content/uploads/2014/06/Screenshot_2014-06-12-02-24-20-300x187.png)(http://vrfocus.com/wp-content/uploads/2014/06/Leaderboard_Kevin-300x187.png)
QuoteViewable Animated Series (http://vrfocus.com/archives/7473/first-oculus-morpheus-gear-viewable-series-announced/)(http://vrfocus.com/wp-content/uploads/2014/09/Kaze_Header.png)Demo Titles / Possible Full Games
QuoteDriveClub (http://vrfocus.com/archives/24174/driveclub-being-shown-on-playstation-vr-in-paris-full-support-possible/)Showdown (http://vrfocus.com/archives/21005/epic-games-release-showdown-for-oculus-rift-project-morpheus-htc-vive/)The Deep (http://vrfocus.com/archives/16981/project-morpheus-the-deep-becomes-full-videogame-title/)OVO (http://tarsier.se/fullblog/blog/ovo)Street Luge (http://www.theverge.com/2014/6/12/5801894/sonys-virtual-street-luge-is-the-best-project-morpheus-demo-yet)Summer Lesson (http://www.siliconera.com/2014/09/01/tekken-team-working-ps4-project-morpheus-game-summer-lesson/)Danganronpa VR (http://vrfocus.com/archives/19189/danganronpa-coming-to-project-morpheus/)Kitchen (http://vrfocus.com/archives/17162/capcom-brings-vr-engine-tech-demo-kitchen-to-e3-and-project-morpheus/)Hatsume Miku VR (http://vrfocus.com/archives/17024/sega-bringing-hatsune-miku-vr-experience-to-project-morpheus/)Dynasty Warriors VR (http://vrfocus.com/archives/21641/koei-tecmo-reveal-dynasty-warriors-8-vr-demo/)Final Fantasy XIV VR (http://vrfocus.com/archives/21636/final-fantasy-xiv-coming-to-playstation-vr/)Aquarion Evol (http://vrfocus.com/archives/21653/aquarion-evol-playstation-vr-videogame-revealed/)Rumoured Titles
QuoteAstraea (http://vrfocus.com/archives/23521/astraea-announced-for-ps4-psvr-support-unconfirmed/)Allison Road (http://vrfocus.com/archives/23601/sony-teases-playstation-vr-support-for-allison-road/)Atom Universe (http://vrfocus.com/archives/15160/atom-universe-greenlight-steam/)VizionEck (http://vizioneck.com/)Super Stardust Ultra (http://vrfocus.com/archives/11691/super-stardust-ultra-morpheus-ready-says-sony/)No Man's Sky (http://vrfocus.com/archives/4012/mans-sky-dev-reveals-oculus-rift-experiments/)The Witness (http://www.igameresponsibly.com/2014/01/24/jonathan-blows-the-witness-will-support-valves-new-vr-tech/)Development Interest
QuoteTeam Junkfish with Monstrum (http://vrfocus.com/archives/1623/monstrum-developer-wed-definitely-interested-ps4-port/)Rosebud Games with Death in Candlewood (http://vrfocus.com/archives/1928/death-candlewood-developer-love-bring-title-ps4/)Viewpoint Games with VR Karts (http://vrfocus.com/archives/15562/vr-karts-dev-it-would-be-great-to-be-on-vive-and-morpheus/)Neotopia Dev on Morpheus Support (http://vrfocus.com/archives/8120/neotopia-developer-looking-support-project-morpheus/)Kona Dev Talking to Sony (http://vrfocus.com/archives/9072/kona-dev-met-sony-talking-microsoft-good-chance-ps4-version-morpheus-support/)Classroom Acuatic PS4 version hinted (http://vrfocus.com/archives/10002/classroom-aquatic-release-window-revealed-playstation-4-version-hinted/)Elite Dangerous Dev on Morpheus Support (http://vrfocus.com/archives/12505/elite-dangerous-come-playstation-4-line/)Esper Dev would love to be on Morpheus (http://vrfocus.com/archives/13093/esper-dev-love-vr-project-morpheus-dev-kit/)VR Bits wants Darkfield on Morpheus (http://vrfocus.com/archives/13786/vr-bits-looking-bring-darkfield-project-morpheus-htc-vive/)Sublevel-Zero Dev Interested in Morpheus (http://vrfocus.com/archives/13929/sublevel-zero-dev-interested-morpheus-vive-versions/)Ether One Dev Hopeful for Morpheus Support (http://vrfocus.com/archives/7875/ether-one-dev-hopeful-project-morpheus-support-ps4-version/)HammeredHead Interested in Other VR Support (http://vrfocus.com/archives/4170/hammerhead-interested-vr-headsets-undercurrent/)Ape Law Matter of Time Before PS4 Version (http://vrfocus.com/archives/6486/ape-law-matter-time-ps4-version-albino-lullaby/)SNOW Dev teasing Morpheus Support (http://vrfocus.com/archives/6347/snow-devs-tease-morpheus-support-well-sticking-allegiance-ps4/)The Golf Club Dev Gets Access to Morpheus Dev Kit (http://vrfocus.com/archives/3903/golf-club-dev-among-first-get-access-project-morpheus/)Dream Dev Talking to Sony About Morpheus Port (http://vrfocus.com/archives/2041/dream-dev-talking-sony-ps4-project-morpheus-port/)Private Eye Dev Wants to Bring Title to Morpheus (http://vrfocus.com/archives/2193/private-eye-dev-absolutely-wants-bring-title-ps4-morpheus/)InEvoWare to Consider Morpheus Support (http://vrfocus.com/archives/2097/xvirent-consider-playstation-4-project-morpheus-pc-development/)Infinity Runner Dev Looking to Support Morpheus (http://vrfocus.com/archives/2745/infinity-runner-hits-june-2nd-looking-support-project-morpheus/)Ethereon Dev Could Bring Title to Morpheus (http://vrfocus.com/archives/3233/ethereon-dev-vr-belongs-everyone-bring-title-ps4-morpheus/)Darknet Dev Spoke to Sony About Morpheus Port (http://vrfocus.com/archives/3218/darknet-developer-spoken-sony-ps4-port/)MyDream Dev Would Love to Develop for Morpheus (http://vrfocus.com/archives/2005/mydream-devs-love-develop-playstation-4-project-morpheus/)Radial-G Dev Obtain Morpheus Kit (http://vrfocus.com/archives/4984/radial-g-developers-obtain-project-morpheus-dev-kit/)New Sony First Party Studio VR Team (North West Studio) (http://gematsu.com/2015/05/sony-opens-new-vr-focused-first-party-studio)Just Add Water Dev Tease (http://www.gamereactor.eu/news/306924/Just+Add+Water+teases+Morpheus+title/)
IHS sent out an estimate to clients today that said they expect PlayStation VR to have an installed base of 1.5m by the end of 2016.
— ZhugeEX (@ZhugeEX) October 28, 2015
For PSVR the confirmed games I'm interested in areYeah, I just hope most of those are releasing near launch
London Heist
Driveclub
GTS
Rigs
Eve Valkyrie
Robinson
Until Dawn: Rush of Blood
Playroom
Ark
Adrift
Seems like it'll have a pretty decent lineup.
Yeah, I just hope most of those are releasing near launchRigs, Driveclub, Eve, Ark, and Playroom are probably day one.
Rigs, Driveclub, Eve, Ark, and Playroom are probably day one.hype!
Added a poll!Well, yeah. Plus it is Samsung
I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
Added a poll!Allegedly.
I think GearVR will absolutely crush it. The experience itself is pretty great, but most importantly it's portable and only $99. By far has the best shot at taking VR mainstream.
(https://media4.giphy.com/media/10wnwi0hTl0eBy/200.gif)QuoteOriginally Posted by valkillmoreYeah. It's because we were also showing a demo called 'Passenger' where you simply sit in the passenger seat and look around. Driving at 180mph, you don't really get chance to have a good look around, so the Passenger demo encourages that. The guys at Evolution are also talking about an idea where you could download a friend's replay and watch their lap from the passenger seat.
(http://vizioneck.com/forum/showthread.php?p=183287333#post183287333)
Do those banners say 'DRIVER' and not 'DRIVECLUB'
As it stands, there are no weather effects at all, nor a time cycle, nor mirrors, as reflections are very taxing. However, the demo has only been in development for around three months and has made spectacular progress in that time. At first, the engine could only handle one car and no trees without the framerate dropping; after three months, you can see the vast improvement.
From everything we hear about VR, that's just not possible at all. Or they have some magic happening.
I mean Drive Club runs at 30 fps.
This runs at 60 fps + twice the geometry to display, bigger fov, point of view changing super fact.. From what is known the cost of VR is something like 4 or 5 times the cost of a normal game. There is NO CHANCE IN HELL the games has "minimal cuts"
The past few days have been easing me about PSVR.Why did you quote that user?
I was worried about support, but so far it looks great!!!
Now I'm waiting for something Uncharted-like...
Or Horizon-like.... :o
Why did you quote that user?Because it's funny. :)
isn't gear vr already out?Innovator edition launched last year at $200.
That seems low.Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.
Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.Yeah, at this point, it's hard to say how successful VR will be.
Not really. It's definitely a conservative estimate and probably driven even more so by the uncertainty of the public reaction since this isn't easy to market. It's probably not going to be cheap, either. Don't look for VR to explode early on. This is something that will rely on word of mouth so the burn is going to be slower than, say, motion controls.VR also is so hard to market.
VR also is so hard to market.That... that is what I said....
How the heck do you make a good commercial?
VR also is so hard to market.A good commercial? Doable.
How the heck do you make a good commercial?
I think people think way to much into how to market it. Just show good games, And have stands set up at every major department store. I have a feeling most people have an idea of what to expect with VR. Unless they're being cyclical about it not wanting to give it a chance for "reasons''. Plus word of mouth is going to be huge push for VR, as it already is. It's pretty hard to find someone that's tried VR and talk shame about it.Release in the summer, still sell 3 million this year? :o
Personally if it launches in summer, at a 300 dollar price point I can see it selling over 3 million this year. Not a rocket start but very decent.
Release in the summer, still sell 3 million this year? :oWhy not? you'll have summer fall and winter. Plus the holidays WW. why is 3 million so hard to believe? It could be the ''it'' thing come Christmas depending on game out put.
I think the underlined is what needs to happen.
That... that is what I said....I think I need more sleep. Completely skipped the middle of your post.
A good commercial? Doable.The problem imo is that cgi and live action commercials are already really common.
A great commercial? Impossible. (or pretty close?)
The problem imo is that cgi and live action commercials are already really common.If you want to go down that route, then you could start the ad with a player putting a headset on first.
They show the player physically inside the game yet everyone knows this isn't how the game actually plays. A VR commercial needs to stress that it's not marketing tricks but an accurate representation of the experience.
I'm blown away someone made this.Pun intended?
Sony's Ram Madhavan(developer services and support) reveals at the Unite 2015 talk. The revelation comes at the 14min 28 sec mark of the talk, and reiterates it at the 19min 48sec mark(https://pbs.twimg.com/media/CSwA3qFVEAEu7qa.png)https://www.youtube.com/watch?v=3RNbZpcfAhE
SDK's have improved on all fronts new device tracking and audio
Lots of new info
reducing latency
why reprojection(https://pbs.twimg.com/media/CSwBX3qU8AAWx5G.png)(https://pbs.twimg.com/media/CSwBPOQUsAAvVwO.png)(https://pbs.twimg.com/media/CSwBIeCU8AA5l_S.png)(https://pbs.twimg.com/media/CSwDGEQUcAAzh98.png)(https://pbs.twimg.com/media/CSwBeZyUcAAFbw3.png)(https://pbs.twimg.com/media/CSwBorfUcAA7_mC.png)(https://pbs.twimg.com/media/CSwByLiUAAA2OYA.png)
So I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.That's significant and it explains how it was able to run such powerful games. But this will mean it's more expensive than first thought. We'll probably be lucky if it's even 299$. And that's my upper limit I'd pay.
Playstation VR comes with a powerful processing i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)
So I think this is pretty important info that some/ a lot of people might have already been expecting (I know I have), the PSVR comes with its own external processing unit.Yeah people on GAF are really confused.
Playstation VR comes with a powerful processing i.e. the break out box - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1133195)
That's a secrets. The hardware team have pretty much completed their work, but the software team are hard at work on those system features. That's why we are not showing the system UI or the non-VR gaming experience when you have PlayStation VR and that will come soon, in the future.
people on gaf think it will lead to a sub hd resolution.feature=youtu.be
At time = 3m21s
people on gaf think it will lead to a sub hd resolution.Think that's mostly under the assumption that the experience will be like the OR thing for XB1.
Think that's mostly under the assumption that the experience will be like the OR thing for XB1.I think if it's done right it would be something I'd like to do often. If the picture quality is similar to a projector but with better colors then I think that's okay. There's nothing like playing a game on a huge screen even if you do loose some resolution in the process. Besides, wouldn't it be similar to up scaling? As it would take a full 1080p picture and reduce it to the screen size?
Which I wouldn't mind. The thing that would bother me, is if that was the only thing available. But having actual PSVR games and having that type of experience on the side would be novel and certainly something I would like to try out once or twice.
VR will be hugea fools response.
a fools response.That's around the same space Kinect wanted.
no one has the room available to do that in their house. i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition? in my neighborhood i would probably be at least $50k... fudge that.
VR will be hugeLol, I thought Tacos made this post.
That's around the same space Kinect wanted.no it's not. the space requirements for kinect was 6-8 feet and unless that guy in this video is only 4 feet tall then clearly this room setup is around 12-15. ...and remember how much flak kinect got for needing more space than people had in their homes especially in locations like europe and japan where home sizes are a lot smaller than here in america. ..then remember with kinect you could see the room clearly,.. this DK demo seems to stop the user about 4 feet away from any obstruction to prevent the user from blindly walking into that wall.
a fools response.DIY. Save lots of money.
no one has the room available to do that in their house. i'd have to spend god knows how much money to be able to run that,.. what's the cost of a new living addition? in my neighborhood it would probably be at least $50k... fudge that.
A limited number of Vives will go out next month, with a wide release to take place before March 2016. But no matter how much spit and polish you put on it, Vive will be nothing without great experiences.
Valve hasn't just spent the last three years working on Vive and SteamOS - so what is it preparing in terms of software? "Thats one of the things we're holding back to reveal more information about but there's going to be a big story and we're excited to share it," says J.B. McRee, Senior Manager of Product Marketing for virtual reality at HTC.
Could it finally be Half-Life 3's time to shine? Maybe a new Left 4 Dead? It's hardly a surprise that nobody is saying more than that despite being so close to launch - HTC wants everything about the Vive to be a surprise.
"When we made the original announcement it was a surprise to probably mostly everyone," says McRee. "For us it was really exciting because, coming from smartphones, it's always been very challenging for us to bring a product to an announcement with people not knowing about it.
"It's difficult for everyone these days. So we know the excitement that we gained from that so we're trying to make sure we can try to do those types of things again so as we start to have these announcements and things we want to talk about we want to make a big bang.
"We're exciting to tell you, believe me."
"I think it's important for the industry for people not to be too terribly competitive right now, because in order for VR to be successful everybody needs to be successful - at least in the beginning.
"So we're not going out the door with much of a competitive aspect. We're obviously thinking about those things, but it's important for the industry for everyone to be successful, for the first products that roll out to deliver on a very good VR experience. That's a big weight on our shoulders, and we're taking that very seriously."
"Even though we're designing the hardware, Valve has say in what that looks and from a performance perspective how that works," says McRee - and it works both ways.
"We're very involved. Very, very involved. And there are things we haven't really talked about from a software perspective that we're excited to share as well, that I think people will be excited to hear."
HTC still won't comment on price, but we'll tell you now that it's not going to be cheap. "We're focused on quality of experience more so than accessibility and so it's important to us we get a very good experience," says McRee.
"Whether that means the price is impacted or whether that means the minimum spec is impacted, its not going to be a decision we take lightly. That's not to say if we release the minimum spec of one thing it won't work on lesser graphics cards, but that's what we consider comfortable. It may not be accessible for everybody. Nothing is ever accessible for everybody."
http://www.techradar.com/news/gaming...ames-1309114/1
(http://i.imgur.com/8zs0qUh.png)QuoteThe Samsung Gear VR is a Virtual Reality Headset produced and launched in a partnership between Samsung and Oculus. The Gear VR utilizes the Galaxy Note 4 or Galaxy S6/Edge as a display, CPU, and GPU. The tracking and touch input are handled by dedicated hardware inside the headset, with the hardware connecting directly to the device via the microUSB port. Software designed for the Gear VR bypasses the standard sandboxing and buffering of the Android OS via a custom kernel, allowing the content to run at a consistent 60fps and with sub 20ms latency at all times.Developer: Samsung & OculusPrice: $99Release Date (US): 11.20.15Release Date (International): TBAWeight: 318g / 0.7lbs (without phone)Compatible Devices:(http://i.imgur.com/aOFsL7z.png)(http://i.imgur.com/tyKZeW9.png)Where to Purchase:
- Samsung Galaxy S6
- Samsung Galaxy S6 edge
- Samsung Galaxy S6 edge+
- Samsung Galaxy Note5
Reviews:
- Best Buy (http://www.bestbuy.com/site/samsung-gear-vr-for-select-samsung-cell-phones-black-white/4637800.p?id=1219786370026&skuId=4637800) (Currently Out of Stock)
- Amazon (http://www.amazon.com/Samsung-Gear-VR-Virtual-Reality/dp/B016OFYGXQ/ref=sr_1_sc_1?ie=UTF8&qid=1447435751&sr=8-1-spell&keywords=smamsung+gear+vr) (Currently Out of Stock)
- Samsung (http://www.samsung.com/us/explore/gear-vr/?cid=ppc-) (Currently Out of Stock)
- AT&T (https://m.att.com/shopmobile/accessories/specialty-items/samsung-gear-vr3/_jcr_content.html?referrer=)
Key Specs:(http://i.imgur.com/8f6R6Md.png)Compatible Controllers:Samsung El-GP20 Gamepad (http://www.amazon.com/Samsung-Accessory-Organizer-SmartPhones-Packaging/dp/B00FP825JQ) (Temporarily Out of Stock)
- IGN (http://www.ign.com/articles/2015/11/20/samsung-gear-vr-review-2)
- WIRED (http://www.wired.com/2015/11/review-samsung-gear-vr/)
- The Verge (http://www.theverge.com/2015/11/20/9768104/samsung-gear-vr-hands-on)
- USA Today (http://www.usatoday.com/story/tech/columnist/baig/2015/11/20/samsung-gear-vr-cool-imperfect-mid-priced-virtual-reality/76093288/)
- VentureBeat (http://venturebeat.com/2015/11/20/for-better-or-worse-consumer-virtual-reality-is-here-with-the-samsung-gearvr/)
- The Wall Street Journal (http://www.wsj.com/articles/samsung-gear-vr-review-virtual-reality-finds-its-atari-moment-1448028206)
- TechCrunch (http://techcrunch.com/2015/11/20/samsung-gear-vr/)
- Variety (http://variety.com/2015/data/news/samsungs-gear-vr-review-1201645284/)
- re/code (http://recode.net/2015/11/20/the-first-major-virtual-reality-headset-is-here-should-non-geeks-buy-it/)
- Gizmodo (http://gizmodo.com/the-100-samsung-gear-vr-is-going-to-change-everything-1732960393?trending_test_d&utm_expid=66866090-62.H_y_0o51QhmMY_tue7bevQ.4&utm_referrer=http%3A%2F%2Fgizmodo.com%2Fsearch%3Ftrending_test_d%26q%3Dsamsung%2Bgear%2Bvr)
- Phys.Org (http://phys.org/news/2015-11-samsung-gear-vr-vrtoday.html)
- Polygon (http://www.polygon.com/2015/11/20/9760660/gear-vr-review)
Quote(http://images.samsung.com/is/image/samsung/uk_EI-GP20HNBEGWW_000053586_Front_black?$TM-Gallery$)Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D)
Quote(http://www.techylabs.com/wp-content/uploads/power_a_moga_pro_power_bluetooth_game_controller_with_backup_battery_2.jpg)SteelSeries (for Android) (http://www.amazon.com/SteelSeries-Wireless-Controller-Bluetooth-Tablets/dp/B009AOFNU4/ref=pd_sim_147_5?ie=UTF8&dpID=41ZVIQbk0sL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=15F4JHYJAV3XVXEPJFMD)
Quote(http://ecx.images-amazon.com/images/I/81f6wzyIOwL._SL1500_.jpg)Steel Series Stratus XL (http://www.amazon.com/SteelSeries-Stratus-Bluetooth-Wireless-Controller/dp/B015WKY3IM/ref=sr_1_2?ie=UTF8&qid=1448035125&sr=8-2&keywords=steel+series+stratus+xl)
Quote(http://cdn02.androidauthority.net/wp-content/uploads/2015/06/SteelSeries-Stratus-XL-2-840x473.jpg)Note: There are other bluetooth controllers that might work for this device. These are the ones cited by Samsung's support page. Use others at your own risk.Notable Games:Lands End (https://www.youtube.com/watch?v=ZCoR35sXM2w)
Quote(https://i.ytimg.com/vi/XwJ9fiH2Ksw/maxresdefault.jpg)Eve - Gunjack (https://www.youtube.com/watch?v=JF2aruO5jAY)
Quote(http://data-reality.com/wp-content/uploads/2015/08/gunjack_2.jpg)Smash Hit (https://www.youtube.com/watch?v=TBhKoJ_Bmlg)
Quote(https://lh3.ggpht.com/RpILwPGO6CYdcWtgSeYqEkYmBuPblUYORsPqGi9kLzjAdgPuUHTtuGsJZZDzIVP5ULI=h900)Dead Secret (https://www.youtube.com/watch?v=Da4tG1NrE1Y)
Quote(https://farm1.staticflickr.com/659/22500423522_4b5c92dc7f_b.jpg)Mortal Blitz (https://www.youtube.com/watch?v=h0vgVydyu-4)
Quote(http://www.skonec.com/wp-content/uploads/2014/05/mbvr_screenshot_2.jpg)Anshar Wars (https://www.youtube.com/watch?v=VpXOpPBm6Bc)
Quote(http://vrdominion.com/images/images/Anshar/2_ImageGalleryAnshar.png)Bandit Six Salvo (https://www.youtube.com/watch?v=CA6JcVrazuU)
Quote(http://www.roadtovr.com/wp-content/uploads/2015/06/bandit-six-salvo6.jpeg)Bazaar (https://www.youtube.com/watch?v=DmnJ6qRao0s)
Quote(http://www.templegatesgames.com/wp-content/uploads/2015/04/bazaar.png)Faceted Flight (https://www.youtube.com/watch?v=LK1g4oPPkP4)
Quote(http://i.imgur.com/RHwLiXs.jpg)Ocean Rift (https://www.youtube.com/watch?v=yBjsAXDsBB4)
Quote(https://pbs.twimg.com/media/CTFJDFuW4AIyqrr.png)Atop the Wizards Tower (https://www.youtube.com/watch?v=qQftOTLFfus)
Quote(http://www.vrbites.com/wp-content/uploads/2015/07/Atop-The-Wizards-Tower3.png)Viral (https://www.youtube.com/watch?v=VlJ2zeBJF1I)
Quote(http://vrfocus.com/wp-content/uploads/2015/03/1_ViralScreen.png)Oculus Arcade (https://www.youtube.com/watch?v=fwJCuihwW44)
Quote(http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/1024x576+0+0/resize/1200x675!/format/jpg/quality/85/http://o.aolcdn.com/hss/storage/midas/80eac34dffbd2e0ed67b76179f475330/202697145/oculus.jpg)Games Purchasable inside Oculus Arcade:
QuoteBandai NamcoNotable Applications:Midway
- Pacman (1980)
- Galaga (1981)
Sega
- APB (1987)
- Defender (1981)
- Joust (1982)
- Gauntlet (1985)
- Gauntlet II (1986)
- Rampage (1986)
- Root Beer Tapper (1983)
- Spy Hunter (1983)
- Altered Beast (1988)
- Golden Axe (1989)
- Phantasy Star II (1989)
- Shinobi III (1993)
- Sonic the Hedgehog (1991)
- Sonic the Hedgehog 2 (1992)
- Sonic Spinball (1993)
- Streets of Rage (1991)
- Streets of Rage 2 (1992)
- Virtua Fighter 2 (1994)
- Ecco the Dolphin (1992)
Quote(https://pr.netflix.com/home/10/netflix-hp.png)
Quote(http://assets.huluim.com/h2o/facebook_share_thumb_default_hulu.png)
Quote(http://i2.wp.com/pmcvariety.files.wordpress.com/2013/08/twitch-to-livestream-the-e3-event.jpg?crop=0px%2C2px%2C600px%2C334px&resize=670%2C377)MilkVR (https://www.youtube.com/watch?v=GXt9DO_wJlM)
Quote(http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2015/01/0107_milkVR2.jpg)Jurassic World Experience (https://www.youtube.com/watch?v=OEKjamS9cTs)
Quote(http://vrfocus.com/wp-content/uploads/2015/06/JurassicWorld3.jpg)theBluVR (https://www.youtube.com/watch?v=TWF6JtVbPrA)
Quote(http://thebluvr.com/assets/learn/orcas.jpg)Oculus 360 Tours (https://www.youtube.com/watch?v=1_ifgJqLqTY)
Quote(http://pixelcase.com/wp-content/uploads/2014/10/aerial360panoramaofnewyork.jpg)Colosse (https://www.youtube.com/watch?v=Dc5NBf7mxl8)
Quote(http://uploadvr.com/wp-content/uploads/2015/09/colosse3.jpg)Circle of Life - The Lion King (https://www.youtube.com/watch?v=7T57kzGQGto)
Quote(https://i.ytimg.com/vi/HhlkVnwyJcs/maxresdefault.jpg)F.A.Q:
QuoteWhat is the main difference between the Innovator Edition and the Consumer Edition?The new Gear VR is 19% lighter than the previous Innovator Edition and features improved ergonomics plus a completely redesigned touchpad for easier navigation.
QuoteAre all apps going to be cross compatible with the Innovator Edition and the Consumer Edition?Sort of. If you were using an S6 as the base phone for the Innovator Edition you will probably be fine. The Note4 is another story.
QuoteWhat is the best gaming controller for the Gear VR?Personally I suggest the Moga Pro (http://www.amazon.com/POWER-MOGA-Pro-Electronic-Games-Game/dp/B00FB5RBJM/ref=pd_sim_147_3?ie=UTF8&dpID=41fFpK%2BLwOL&dpSrc=sims&preST=_AC_UL160_SR151%2C160_&refRID=1DCJY8FF1FTDQW15QK1D).
QuoteDoes the new Gear VR support the Samsung Galaxy S6 Active?No.
QuoteIs there VR bad stuff available for my Samsung Gear VR?Yes.
QuoteWhere can I find the VR bad stuff available for my Samsung Gear VR?(http://www.vrpill.com/wp-content/uploads/2015/05/What-Gear-VR-Goodbye-Real-World.png?e8e516&e8e516)
^Nice. I want to try it.Yeah lol even if the reactions are real, the music takes it over the top.
OT:
Is it me or does this vid smell like an ad lol?
Yeah lol even if the reactions are real, the music takes it over the top.sounds like typical ad music lulz
"Future is here?"lol indeed. those games looked really boring though. the control input of touching the button on the side of the headset seems really awkward to me. i certainly wouldn't change my phone for this.
lol
Success!i'm sure both purchasers will be happy with their headset..
Samsung Gear VR Sold Out Online At Amazon And Best Buy | Rebooti (http://rebooti.com/2015/11/samsung-gear-vr-sold-out-online-at-amazon-and-best-buy/)
(https://farm6.staticflickr.com/5801/22686303624_64eee336cc.jpg)Yeah I saw it in their ad.
Look what I found when I was in Target today.
(http://i.imgur.com/b0MtKxi.png)https://www.youtube.com/watch?v=UgvRh2qJWIQ vr is in stable condition after the attack
(http://gamewires.com/Images/Posts/19987_banner.jpg)
Distance write up @ PS BlogPsychonauts: In The Rhombus of Ruin. (https://youtu.be/I7r2ZI7dPsY)Golem (https://youtu.be/0KJJxsejNxI)Modern Zombie Taxi Co. (https://youtu.be/0c0kdIFijtg)ACE COMBAT 7 (https://youtu.be/_zuBSUJfpBk)100 FOOT TALL ROBOT GOLF (https://youtu.be/ueyG-NlXKAM)Job Simulator (https://youtu.be/0NoZXG2ZWVo)Eagle Flight (https://youtu.be/2sDxGdxR0IQ)REZ Infinite (https://youtu.be/iNVMvsr-Dp8)
Let me know what I missed.
Searched and found nothing, close if old. From the Overclockers forum:QuoteHello OCUK!https://forums.overclockers.co.uk/sh...php?t=18705601 (https://forums.overclockers.co.uk/showthread.php?t=18705601)
We at NVIDIA are hosting a very special VR event with HTC Vive on December 8th in London and weÂ’d like to invite you and a friend to come and take a journey into a whole new world!
You may have experienced gaming in VR, but weÂ’d like to show you a wider experience: explore the galaxy, polish your art skills and even get ready to be led on a once in a lifetime tripÂ… (plus a few other thingsÂ…)
NVIDIA GPUs are powering next generation virtual reality games and apps, and we invite you to get hands on with the latest VR experiences.
If you (plus a friend) would like to join us. Leave a post with the answer to the question below:
--- If you could have ONE game re-made for VR what would it be? ---
WeÂ’ll pick 1 winner on 4/12/15! See you there!
Terms and Conditions
• UK residents only
• Closing date: 4/12/15
• Winners contacted/announced: 4/12/15
• Winners must be available to travel to London 8/12/15
• Travel costs not included.
Poster in question is an Nvidia rep. At first it was just announced to be an Nvidia event but he edited the post to include HTC recently. Given the date and the previous info of a Vive announcement on the 8th I'd say this is a good indication for release info, final consumer version shown, and possibly pre-orders opening up.
IHS has predicted just 2.5m VR headsets will be sold next year, with PlayStation leading rivals such as Oculus and HTC's Vive.Read more: Sony's PS4 stays ahead of the pack | afr.com (http://www.afr.com/technology/gadgets/home-entertainment/sonys-ps4-stays-ahead-of-the-pack-20151206-glgyc3#ixzz3tfhzAxCl)
"I don't think those kinds of volumes would be either unrealistic or a disappointment," Mr House said.
Will do, sir.https://www.reddit.com/r/oculus/comm...6rid?context=3 (https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_luckey_on_twitterfun_fact_nintendo_doesnt/cxr6rid?context=3)Quote(-)palmerluckeyFounder, Oculus VR 76 points 8 hours ago If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shaming headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control. On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.
Quote(-)ficarra1002 9 points 6 hours ago* So what you're saying, is games you have funded could be ported to other hardware, just not sold in different storefronts? THIS is the right way to do it. As in, no contracts regarding exclusivity exist? If Rock Band devs later decide to port to SteamVR, they are welcome to?
Quote(-)palmerluckeyFounder, Oculus VR 37 points 6 hours ago Exactly. This is nothing new, it is exactly what we have been saying for years: http://www.roadtovr.com/news-bits-oc...ses-ourselves/ (http://www.roadtovr.com/news-bits-oculus-vrs-brendan-iribe-going-sell-1-billion-pairs-glasses-ourselves/) "Only on Oculus" does not mean "Only on Rift". If it did, we would not be using the same line for both Rift and GearVR, the two headsets our store and platform currently support.
Something is going on in London today with the vive, I hope we hear price and date. But I'd guess not.It looks like nothing of note came out from the event.
It looks like nothing of note came out from the event.Booo!
NeoGAF - View Single Post - Palmer Luckey: "People are free to mod Oculus exclusive for other headsets" (http://www.neogaf.com/forum/showpost.php?p=188397743&postcount=1)Sweet!
Sony Showcased Improved PlayStation VR Display at PSX 2015 - VRFocus (http://vrfocus.com/archives/26332/sony-showcased-improved-playstation-vr-display-at-psx-2015/)Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.
I guess this explains why we didn't get a price announcement during PSX.
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.I hope it's a good quality mic.
Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)
"MIC CONTROLS"
No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
Yeah the screens at Paris were the final design, but they had a mixup with manufacturing. Current ones are essentially final.Ooh, mic controls in VR sounds really cool :O
Also: PlayStation VR Cable Features Power, Volume, Mic Controls, First Images Revealed - VRFocus (http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/)
"MIC CONTROLS"
No one seems to notice or care, but this article seems like it's alluding that the PSVR headset has a built in microphone.
I hope it's a good quality mic.Haven't tried it myself, but it's been a core part of the design for a long time. Sony didn't just throw one in cause it was cheap.
Ooh, mic controls in VR sounds really cool :Olol the link means controls for a microphone, not controls from a microphone.
Oculus is teaming up with developer CCP Games to give all customers who pre-order its upcoming VR platform a copy of Eve: Valkyrie (http://www.polygon.com/game/eve-valkyrie/14592) at launch, the company announced today in a press release.Nice!
Dang, I want to play Eve Valkyrie
Here are IHS predictions for VR install base by end of 2016- PS VR: 1500k Oculus: 560k Vive: 440k Gear VR: 1500k Cardboard: 2100k
— ZhugeEX (@ZhugeEX) December 13, 2015
Not that this actually means anythingInteresting. I honestly think the Oculus number is way too low.
But hey, I'm sharing.Here are IHS predictions for VR install base by end of 2016- PS VR: 1500k Oculus: 560k Vive: 440k Gear VR: 1500k Cardboard: 2100k
— ZhugeEX (@ZhugeEX) December 13, 2015
I really hope someone gets PSVR to work on PC.It's an hdmi device. I'm sure someone will work on the drivers.
It's an hdmi device. I'm sure someone will work on the drivers.And then we need to get PS Move support. :D
And then we need to get PS Move support. :DWith the PS3 camera, move actually had official PC support.
And then we need to get PS Move support. :DWell that would be harder because the new eye uses a stupid connection that won't fit anything else.
Well that would be harder because the new eye uses a stupid connection that won't fit anything else.I'll use an ordinary webcam! :D
I wish there was a magical deal that was buy 1 VR headset get another free.I'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.
Really not sure if I should get PSVR or a PC set. :P
I'm not sure what you should do either. But i was looking at a photo of the new break out box and it isn't looking good for pc plug and play.There's like 4 cables.
(http://vrfocus.com/wp-content/uploads/2015/12/PSVRCable4.jpg)
Look at the wire leading to the box. It doesn't look like an hdmi connection. Not saying someone couldn't get the box to work with pc as well it just doesn't look promising.
There's like 4 cables.HDMI in/out, optical, power and the heads sets HDMI
Think this was the older box, but I expect it to be much the same, cable wise.
(http://abload.de/img/gdc-sony-project-morproqqy.jpg)
QuoteOriginally Posted by onkenI've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
(http://vizioneck.com/forum/showthread.php?p=189504692#post189504692)
I wonder what the screen door effect is like.. it was pretty bad on the Occulus DK2 I tried.
NeoGAF - View Single Post - We've seen the retail PlayStation VR headset and it's SPECTACULAR (POLYGON) (http://www.neogaf.com/forum/showpost.php?p=189504974&postcount=175)Probably does much better things with spacing, and optics.
I've played around with an Oculus DK2 at a friend's place as well as PSVR at PSX earlier in the month. I never noticed any screen door effect on PSVR, tbh. I played 6 different games during that time.
this is SO fudgy awesome.
Images of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)Oh I preferred the old design aesthetically :(
New version leaked!
(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)
Did it always have a camera on it?
Images of 2nd HTC Vive Headset and New Controllers Leaked - IGN (http://www.ign.com/articles/2015/12/18/images-of-2nd-htc-vive-headset-and-new-controllers-leaked?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29)It always had eyes.
New version leaked!
(http://assets2.ignimgs.com/2015/12/18/htc-vive-dev-kit-2-with-controllersjpg-0d6da9_640w.jpg)
Did it always have a camera on it?
HTC Vive to demo a 'very big' breakthrough in VR at CES (http://www.engadget.com/2015/12/18/htc-vive-vr-big-breakthrough-ces/)now thats interesting, i wonder what it is.
Vive delayed to technological break through. Thought to be so great that they deiced not to ship with out it. Well find out next month at CES.
now thats interesting, i wonder what it is.Me too, I keep going back and forth on which headset I want.
now thats interesting, i wonder what it is.eye tracking maybe. Could have figured out a nice way to fit it in the headset.
eye tracking maybe. Could have figured out a nice way to fit it in the headset.complete field of view?
@tru8888 @eurogamer Xbox VR pic.twitter.com/VeiSuShn0h
— berty (@bertymufc) December 22, 2015
So many people are making comments about the break out box, thinking it will add power to the PS4.Ps4 so weak, need extra box for VR.
On the path to perfecting Touch, we've decided that we need more time before release, and we'll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.Everything is getting delayed!
Blog — Update on Oculus Touch Ship Date
(https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/)
Everything is getting delayed!#VizionEckStartingTheTrend
Oh yeah, rift now come with eve and that rabbit game.And it's a fox game..
I forgot to post that.
2016 is the year of VR!I'm here in 2016 and I can confirm that there will be delays
(until it gets delayed)
Virtual Reality | Technology | GeForce (http://www.geforce.com/hardware/technology/vr/technology)Foveated rendering, noice!
Foveated rendering, noice!Honestly I'm always blown away by how seriously companies are about VR. Still months away, and there already looks like there's tons of support, hardware and software.
Honestly I'm always blown away by how seriously companies are about VR. Still months away, and there already looks like there's tons of support, hardware and software.Shaping up to be the next big thing.
Most people don't seem to realize it. Nvidia, AMD, Sony, Valve is doing really good work too, and supporting FreeVR, and then there's a ton of headset companies.
Countdown to rift, yet still no price lol.Can you sink a title count down to the on on oculus page?
Can you sink a title count down to the on on oculus page?Do they even have an actual countdown?
Can you sink a title count down to the on on oculus page?Done.
Is anyone watching Sonys CES keynote tomorrow in hopes of PSVR news? Looks like it'll be on during an unholy time for me.We need a thread for that. Yeah I'll watch it!
We need a thread for that. Yeah I'll watch it!Well I'm not making a thread for an event that I can't even watch :P
One of the first things you'll notice about the new Vive headset is the camera mounted on the lower front of the HMD. This camera is the basis of the "breakthrough" that HTC hinted at last month. The camera is used to bring real objects into view while you're wearing the headset, though I wouldn't really call this AR per se. HTC is using this feature as an extension of the chaperone system, which is used to map the barriers of the room scale tracking area. With the camera, HTC is able to present a blue wireframe outline of the objects and even people in the room. Some of the editors at Tom's Hardware have dubbed this "Tron Mode," which actually describes what you see fairly well.
To enable this feature, you double tap the button on the controller located below the track pad. The game world will disappear, and as you approach the chaperone limits, the wireframe view of objects outside of the limits will come into view. The objects aren't very clear, but they are clear enough to identify.
I was able to identify a painting on the wall, the stands that the lighthouse trackers were attached to, and the people in the room. The details are vague to say the least, but it gives you more than enough information to interact with things without taking the headset off. The view is rather blurry, but it was good enough to make out the important details. I was even able to read my name on my press badge.
HTC's JB Mcree told us that this feature will enable you to locate your keyboard or extra peripherals, such as a wheel for racing games or HOTAS for flight simulators. You can also locate furniture with the HMD over your eyes, allowing you to transition from standing to sitting experiences without taking the Vive off. To demonstrate this feature, Mcree pulled a chair into my play area and simply told me to sit down on it. I was able to clearly make out the chair and sit on it without any trouble, which was simply not possible on the previous version of the Vive.
The new controllers feature an open ring at the top, which houses the lighthouse sensors. At first glance, the ring at the top appears as though it would enable finger tracking similar to Oculus Touch, but when we asked about it, we were told the Vive controllers don't have that ability.[size={defaultattr}][font={defaultattr}]
The buttons on the new controllers have texture to them to make it easier to locate. The two grip pads on the sides of the controllers have been improved to be more comfortable in your hands. The trigger grips have also been updated with a dual-stage action similar to the ones found on the Steam controller.
The Vive Pre shows the world around me when I double-click a home button on the newly revamped and lighter wireless controllers (which now last 4 hours on a charge, an improvement on the older Vive hardware). But the strange night vision-meets-X-ray graphics layer isn't the same as a real camera feed -- for latency-reducing purposes, according to Valve's Chet Falisze. You can see a smaller picture-in-picture view of what the camera sees, but blown up large it feels like bizarro sonar.[size={defaultattr}][font={defaultattr}]
It's not like the sort of virtual-enters-reality feel of augmented reality, like Microsoft's HoloLens. It's something different: the real entering the virtual.
All the Vive Pre's parts are new and refined. The controllers now seem more like something you'd buy in a real store. The room-sensing base stations that come with Vive -- laser-emitting boxes that are meant to be installed high up, like little speakers -- are smaller, compact cubes. The helmet is lighter, with refined strap design and replaceable parts for better nose and face fit that HTC calls "gaskets." The visual display has also been markedly boosted: The resolution is the same, but an engineering tweak to remove "mura" (the processing layer that dims and fades the VR image, according to HTC and Valve) resulted in much poppier, brighter, vivid colors during my brief demo.
Right now, the camera doesn't provide much beyond this boundary feature and a full "chaperone" mode, which replaces your entire environment with the camera view. It's HTC and Valve's answer to the vital question "How do you drink a glass of whiskey in VR?", and while it's a pretty good one, it's still not hugely ambitious. But the technology opens up a broader range of possibilities. Third-party developers will be able to tap into it for their own purposes, and an HTC spokesperson says that its software can map 3D space, which would let virtual objects respond to real-world ones -- similar to Microsoft's HoloLens room-scanning tech.[size={defaultattr}][font={defaultattr}]
It's a shame that the Vive's demos don't take advantage of these possibilities, or offer much new material at all. The demo includes a handful of familiar virtual experiences, including physics game Job Simulator, the Tilt Brush 3D painting app, and undersea environment TheBluVR. There's a lot of exciting tech in the Vive, but unlike just about everyone else in virtual reality, Valve and HTC aren't putting much effort into advertising their games yet.
Eek, Vive is sounding expensive.ha! looking like 6-700
Please be < $500!
The new HTCE VIve Prethat's the "breakthough",.. lame.
(http://uploadvr.com/wp-content/uploads/bfi_thumb/HTC-Vive-Pre-1-1000x556-mkkzknazi9avkyf5nhnrp1mj0fiqelsxf3gqwufa9k.jpg)
http://www.tomshardware.com/news/htc...ook,30894.html (http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html)
[size={defaultattr}][font={defaultattr}]
there's a 16 min vid at the link
http://www.cnet.com/products/htc-vive-pre/ (http://www.cnet.com/products/htc-vive-pre/)
[/font][/size][size={defaultattr}][font={defaultattr}]
http://www.theverge.com/2016/1/5/107...t-kit-ces-2016 (http://www.theverge.com/2016/1/5/10714522/htc-valve-vive-pre-v2-development-kit-ces-2016)
[/font][/size][size={defaultattr}][font={defaultattr}]
http://uploadvr.com/htc-vive-pre-hands-on/ (http://uploadvr.com/htc-vive-pre-hands-on/)
https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm (https://zippy.gfycat.com/DisgustingWealthyArmyworm.webm)[/font][/size]
Virtual Reality Expected to Generate $5.1 Billion in 2016 - IGN (http://www.ign.com/articles/2016/01/05/virtual-reality-expected-to-generate-51-billion-in-2016)Vive confirmed to cost 1 million dollars?
Get hyped. 3 hours!Can't remember what site it was but they're expecting nothing less than a $500 price tag.
Can't remember what site it was but they're expecting nothing less than a $500 price tag.Don't think I can handle that right now.
Can't remember what site it was but they're expecting nothing less than a $500 price tag.That would be so horrible and doom vr.
Some on Gaf are saying $599Kill me
FIVE HUNDRED AND NINETY NINE U.S DOLLARSI can see it.....
630 got my preorder inWant to buy me one?
630 got my preorder inHow much were you expecting it to cost?
Oculus -- Shop (https://shop.oculus.com/)Oh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :D
Oh I'm actually getting that page to load, it's saying $59900, yes there's no comma or point or whatever, guess that's a typo. :DSomeone else sees it too.
Well woopsie, I expect the PC VR hype to take somewhat of a nosedive after this. Lol.
It's already dead. Holy shame, and they thought ps3 was expensiveLiterally, literally, you can by a smartphone and Gear VR for the same price.
QuoteOriginally Posted by GeoramAJudging by the costs of Oculus, Sony would only do this if they're willing to either take a massive loss up front or sell a wildly inferior product. AKA, it's going to be almost just as expensive.
(http://vizioneck.com/forum/showthread.php?p=191403641#post191403641)
fudge. That's a pretty expensive start for VR. But Sony could do their hero thing again and announce PSVR for $299.
I ain't believin it.Was gonna post something like this, this is apparently the price in germany and presumably the whole Eurozone, cause fudge exchange rates apparently...well not like I was going to buy this anyway but this deserves an extra fudge you to occulus and facebook.
(http://abload.de/img/watrasf1.png)
As for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states. "That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."2 years later, it's 3 times the lower range.
"Whatever it is," Luckey adds, "it's going to be as cheap as possible." Mitchell nods: "That's really the goal."
(http://i.imgur.com/W2kIaaY.gif)
I do have to put a tinfoil hat on here for a second though, do you think there's a chance Sony could have pulled PSVR from CEs after hearing about the Occulus pre order announcement? Maybe to check out this exact reaction to price first?I think they were always going to wait for someone else to announce first.
Oculus answers the big Rift questions • Eurogamer.net (http://www.eurogamer.net/articles/2014-09-01-oculus-answers-the-big-rift-questions)The gif is from DemonNite, the guy from Sony.
2 years later, it's 3 times the lower range.
NeoGAF - View Single Post - Oculus Rift available for preorder for $599.99, shipping in March (http://www.neogaf.com/forum/showpost.php?p=191406773&postcount=964)
That's a pretty steep price considering you'll need a somewhat beefy rig with a higher end GPU to run it effectively.If you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing.
If you bought an oculus ready pc it would cost you 1600 to get into vr starting with nothing.The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.
The gif is from DemonNite, the guy from Sony.Well I'm sure that's not going to make people speculate. Lol
The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.I want to see the BOM. I do not see 600 dollars. No fudgy way.
The funny thing is, at first I said that $300 would be high but something I'd pay for PSVR. Looking at the price on the Rift, $300 would be fudgy amazing.Yeah. What is OR thinking? If PSVR goes at 300$ and is as good as expected, it'll do great.
Well I'm sure that's not going to make people speculate. LolThink it is most likely that Sony is going to price it much lower.
I want to see the BOM. I do not see 600 dollars. No fudgy way.I thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.
They can take that fudgy controller and stick it up their dog. That could have easily cut the price 50 bucks.
Yeah. What is OR thinking? If PSVR goes at 300$ and is as good as expected, it'll do great.If sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.
Perhaps a 300$ headset, and a 400$ bundle with camera.
Think it is most likely that Sony is going to price it much lower.
I thought the same thing about the controller. Let people pic theirs up. And when they announced it.... "the best controller we've found is ms Xbox One" dear God.I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
Don't think I can handle that right now.near or far sighted?
I guess Palmer said they would charge when shipped. So I guess it's okay to preorder.
People on gaf with glasses.... not preorder rift because they think you can't use glasses with the rift. Even if that's true, you don't need to wear glasses. I can't see shame with out mine but I can focus a gearvr and not need them.
If sony doesn't I think vr will be dead. Right now it's reliant on a small group of people that pay this amount of money for the latest gpus and stuff like that.Exactly. Hell, have two bundles. One without a controller prices cheaper.
I really want vr to be a thing, but right now I have my doubts and Ivery experience vr. As cool as it is it will never take off at this price.
I'd like to find a high end PC guy that doesn't already have a controller. So stupid.
near or far sighted?Near
Welp OR isn't going to be a success.lulz, vive is going to be even more expensive. psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.
Guess it's up to PSVR and Vive.
lulz, vive is going to be even more expensive. psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.Sony has several price advantage. A single screen, even if it does have custom pixel placements. They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.
Nearwhich explains why you can see the thing without your glasses on. for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.
which explains why you can see the thing without your glasses on. for the other half of glasses wearers that are far sighted,.. having a screen 2 inches from your face makes viability the worst possible scenario.It goes the other way too. Basically the optics are glasses that you focus for your eyes.
Sony has several price advantage. A single screen, even if it does have custom pixel placements. They make their own optics and are masters at it. They are a much larger company that can handle production required and a much lower cost.oh for sure,.. sony will actually sell it at cost too unlike OR which needs to make up the R&D on hardware in the cost of hardware since they are a PC device where royalties don't apply. and OR needs to bundle all the accessories too because unlike sony the other parts of the set-up aren't 100% known to exist.
lulz, vive is going to be even more expensive. psvr is the only hope imo,.. let's see how big of a loss sony is willing to incur to grab some market share.Vive by most accounts is better than Rift and is viewed as the premium product.
(http://i.imgur.com/4Rf03aB.jpg)He has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.
(http://i.imgur.com/IeuTji1.png)
I kinda hope that Vive goes cheaper, just to be an in your face thing.
(http://puu.sh/mcw08/2d3660f0c2.png)What is CV1?
What is CV1?I think its red.
I think its red.Are pre orders sold out?
They are on ebay for 1500....
Are pre orders sold out?They seem to be. Did you actually try?
Shop seems open to me.
He has a point though. An American company has no obligation to reduce the price of its product any further just because some European government jacks up the price like that. He should blame his government if he doesn't like it.Lol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?
They seem to be. Did you actually try?It looks like they are just pushing the preorder shipment date back.
It looks like they are just pushing the preorder shipment date back.Oh woah may yeah
Not actually sold out.
The date now says May.
Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.
Lol, are you seriously acting as if customs duty is somehow exclusive to europe and that governments are just "jacking" up prices for fun or out of greed or something?are you seriously acting as if taxes in europe are a lot higher than elsewhere? VAT is what,.. 20%? in the USA it would be more like 5%. that "jacks" up the price a lot.
are you seriously acting as if taxes in europe are a lot higher than elsewhere? VAT is what,.. 20%? in the USA it would be more like 5%. that "jacks" up the price a lot.Yeah its 20% here. Although that is always included in prices
Yeah its 20% here. Although that is always included in prices24% here
It looks like they are just pushing the preorder shipment date back.Someone is going to pay that.
Not actually sold out.
The date now says May.
Just because people are offering it for 1500$ doesn't mean they are actually going to be sold for that price.
are you seriously acting as if taxes in europe are a lot higher than elsewhere? VAT is what,.. 20%? in the USA it would be more like 5%. that "jacks" up the price a lot.No, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.
No, actually I'm not. What I'm saying is that these taxes aren't just charged willy-nilly without reason.He never said it happens for no reason.
He never said it happens for no reason.basically this.
But those countries do very different things, and thus have different demands. So it's not unexpected that the prices will be different, because for example taxes are very different.
European countries typically have far higher sales taxes, and they also include it in the prices. US doesn't do that.
Appearance price.
US - 100$
EU - 120$
Actual price
US - 105$
EU - 120$
(https://farm2.staticflickr.com/1533/23589944084_16a1e25138_k.jpg)Wonder how many they sold.
For those that don't about ebay. Green means that the transaction is compete. A.K.A people are buying them for 1500.
basically this.Pretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?
it's a personal pet peeve when european guys complain about how much things cost there. oh sure,. the ps4 cost you $50 more but my family pays almost a thousand dollars a month for health insurance. how much do you pay for that!?!?
CEO Of Oculus said this back in 2013...... pic.twitter.com/86KVYQyYid
— ZhugeEX (@ZhugeEX) January 6, 2016
I blame facebook.CEO Of Oculus said this back in 2013...... pic.twitter.com/86KVYQyYid
— ZhugeEX (@ZhugeEX) January 6, 2016
Wonder how many they sold.It's deterring me.
Could we all be wrong, and the $600 cost isn't deterring their target demographic?
Pretty big difference between the US not being able to get its freaking healthcare system in order and a company, that is backed by Facebook in case anybody's forgotten, ignoring what is pretty much the norm in the games industry while on top of that also using a completely awful international shipping system which adds another stupid extra cost. Why didn't they simply make a deal with Amazon in the countries that they intend to sell these in?The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.
Sure you could say that they don't have to do any of that, but people in Europe also don't have to buy the Oculus and at this price you can be certain that they won't, so if they expect to have any chance at getting a foothold in Europe then they can't expect people to pay 750€ for this when the PSVR will probably be at least 250€ cheaper.
The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.follow-up.
Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.
Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
follow-up.That is absolutely ridiculous...
i ended up in the hospital a week or so ago with extreme dehydration after puking for a day. 3 liters of fluids via and IV.
got my bill today: $3388 dollars.
follow-up.It's not the cost of issurence it's the cost of care.
i ended up in the hospital a week or so ago with extreme dehydration after puking for a day. 3 liters of fluids via and IV.
got my bill today: $3388 dollars.
That is absolutely ridiculous...The American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.
Anyone else thinking vive might actually be cheaper?Not sure. As others on here have pointed out, there is little doubt in my mind that Facebook had something to do with the increased cost compared to original expectations for Rift. I think a lot of people were expecting a $400 price point. That $600 tag is just too steep when you look at what Palmer Luckey was saying about pricing previously. He cautioned that it would be no cheaper than 350 but even he had basically said 600 was suicide. So, there is the possibility that Vive may actually be cheaper and the cost of Rift is inflated thanks to Facebook. If Vive is considerably cheaper, the short term success of PC VR may be saved. If not, it's going to take a lot longer for it to catch on than some people originally thought. Though considering the cost of the rig you'll need to effectively run either Vive or Rift, PSVR may be the only thing that allows VR to be relevant any time soon.
The American medical system is such a ripoff. It's incredibly overpriced even for a country that doesn't have national healthcare. I had a migraine and wanted to leave work for the day. Boss told me I had to go to the hospital and get a note from the doctor saying I needed it. Yeah, that alone was battleship. Anyways, I spent a total of an hour in the emergency room. The doctor came in, didn't even talk to me for 10 minutes, told me what I already fudgy knew about migraines, and walked out. The nurse gave me two pills and told me to go home. What was my bill? One thousand fudgy dollars. Breaking it down... the sub-10 minute doctor "consultation" was $250. The pills? $3 combined. The remaining $750 on the bill was a bunch of jargon that could basically be summed up as "administrative costs". They asked me a couple questions, wrote down some information on a couple papers, handed me pills, interacted with me for maybe half the time I was there, and charged me over SEVEN HUNDRED DOLLARS with a dang smile.Woah there buddy... Why the ER first off? Second, fudge your boss. Sue him.
I should have gone back and demanded the dang devil's flute I was apparently supposed to get.
Anyone else thinking vive might actually be cheaper?I'm thinking fudge VR with these prices.
Woah there buddy... Why the ER first off? Second, fudge your boss. Sue him.I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.
I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.Your physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)
I just walked in. Fastest way to get any help at that dang hospital. It was also really early in the morning. No one else around, really. This was years ago. I got let go from that job about 3 months after I was told directly by the president of the company that my job was secure. Of course, this was before she found out that I was working full time, which I had been for well over a year because it was fudgy required by her husband (former president turned vice president so they could get a tax break for a woman being in charge), and I began asking for vacation time and benefits.Well the ER is probably so expensive so people avoid it when they have minor problems.
Your physician? Walgreens clinic? A emergency care facility (non er) would all be much cheaper (50 dollar Co pay)First, I didn't have a personal physician. I was between them since the last one I had was an bumb and since I don't normally get sick I didn't think much of it. Plus, I wanted immediate help. Not cross my fingers that I would get through to my doctor like my family has always managed to have trouble with. Matter of fact, my sister went through that shame recently. My boss wanted an immediate response. Not later in the day.
The fact is an American company should not have to incur even heavier losses on a product just because a European government charges that much more in taxes. How much money would Sony have lost in Brazil to keep the PS4 price at $400 there? Because I seem to recall it being two or three times more expensive there at launch. Foreign companies don't owe Europeans anything just because they live in a system that charges high tax rates on luxury goods to pay for their national healthcare or whatever other social system needs it. That's the price you pay for it. I'm not really surprised here. Seen plenty of Europeans on the internet who act like they deserve "free healthcare" AND affordable luxury items without giving a dang whose wallet takes a hit for it as long as it isn't theirs. His complaint is misguided. If the taxes on luxury items sucks that bad and he doesn't like it then he should try to motion for change. Not guilt a foreign company into lowering its price even further just so he can enjoy the fruits of a European social system while paying the same or close to the same luxury costs as a country that doesn't use such a system.The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.
Also, I don't think many Americans will buy at that $600 cost anyways so whether or not Europeans do at theirs is a bit of a moot point. It's not going to sell that well anywhere.
Please know that I am not attacking anyone here or Europeans in general. I just don't have much patience for people like that guy who attacked the Rift because "Boohoo my country's taxes suck so it's up to YOU to do something about it".
The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.If that's the case, that Oculus is overpriced beyond a European tax, then I understand the complaint. However, if it's a case of stupidly high taxes then it's not the company's problem.
Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
It's not the cost of issurence it's the cost of care.i'll probably have to pay it though. my deductible is $3500 so i'm on the hook for all of it since this is my first medical care for the year (2015).
Both my wife and the twins spent two months in the hospital for a grand total of 220,000 dollars.
Lets me give a little example of abuse by the hospitals for charging to much for care.
The medicine cost which consisted of Ibuprofen and a prescription that cost us 10 bucks at walmart. 8,500. WFT?
The problem is that Oculus adds 27% to the price of the Rift to all European countries (without shipping), do you know how many countries in the EU have 27% VAT? One and it's fudgy Hungary, every other country has lower tax rates, here in germany for instance the Oculus would be 656€ if you applied the actual local tax rate, but no they are jacking up the price because of a country whose population makes up less than 5% of Europe. So nope, sorry germans don't have to blame their own government here but Oculus.sorry about bold.
Edit: Oh and since this thread has somehow devloved into a conversation about healthcare: I pay about 90€ a month for health insurance, that pretty much covers me.
Currently shipping in June....I think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important. 100K a month, maybe?
I really have to wonder if they are selling well, or if they aren't making many. Or both.
It makes sense not to make many. They don't know how successful it'll be, and they wouldn't want to make a lot of stock, considering the cost.
I think they are selling pretty well. It's not going to light the world on fire but they are getting them out in the wild and that's what's important. 100K a month, maybe?100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.
QuoteOriginally Posted by the-1/2 tau-guyThat video needs a VR specific app to be viewed with an HMD.
(http://vizioneck.com/forum/showthread.php?p=191511147#post191511147)
Sony isn't going to allow a bad stuff app on their system, so the only hope is the web browser.
You don't have to download anything. https://www.youtube.com/watch?v=ddVqA3rKIZA
Youtube already has working 360 videos, that you can move around. It shouldn't be too hard to modify these types of things for VR.
100k a month at a $600 price tag for unproven tech requiring a beefy rig? You're incredibly optimistic.I'm just guessing that their manufacturer capabilities. Could be lower like 50 60 k a month. The hype is so built up its sure to sell that WW in 3 months. It's beyond 5-6 months that I think it's going to take a seep dive, unless word of mouth keeps it up.
(http://thenextweb.com/wp-content/blogs.dir/1/files/2016/01/The-Oculus-Rift-comes-with-a-Remote-sensor-Xbox-One-controller-and-carrying-case.jpg)Yeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.
So I've been thinking about this all morning. After feeling like I got kicked in the nuts yesterday. The price for what you get isn't bad. Not bad at all. But the real question is, did we need everything we got?
Other besides the head set you get a high end set of headphones and a nice mic, a tracking camera and stand , xbox one controller, the OR remote, case, cables, eve and lucky tail. It's a complete package. And that nice but not everyone needs everything.
And Palmer has said on twitter that the controller didn't cost much and wouldn't change the price much if they didn't include it and to sell it if you didn't need it.
Yeah pack ins are cheap ways for a company to help justify the cost. Removing them would shave off only like $50 probably.They have talked specs?
Palmer Luckey did a reddit AMA on the price and he did come across as genuine that $600 is close to cost. So three things are possible.
1. They didn't like Vive beating them, so they pushed hard to make CV1 as good as possible. Price jump over DK2 might be worth it.
2. They designed the CV1 as a mass produced product unlike the DKs, but a long the way they screwed up and opted for custom parts with minimul gain. CV1 is a bit better than DK2, but it costs a lot more to make.
3. They're lying and spinning the truth, trying to calm the fires. CV1 being sold for a significant profit.
We really need the specs of this thing!
They have talked specs?Not in detail. Palmer hinted for example that the lenses are a custom made combination of traditional and fresnel for example.
We could have shipped something along the lines of DK2, but I really don't think it would have been good enough to kickstart the consumer VR industry, especially in the long run. It would also cost more than people think - Shipping a real consumer product is more complex than janking out a dev kit, even something nearly identical to DK2 would have ended up costing $400+That doesn't seem accurate...
That doesn't seem accurate...these guys are clearly n00bs to the world of consumer electronics. sony should be able to do much better and OR will figure things out eventually.
Like at all...
That doesn't seem accurate...A lot of back pedaling going on here.
Like at all...
That sounds great!I think you should. That way we can play eve and elite
Maybe I will get OR over Vive.
I think you should. That way we can play eve and eliteI don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.
I don't think there will be a large amount of exclusive software per headset, plus Elite already has official vive support.Thats true.
I think you should. That way we can play eve and eliteThink even if there are exclusives, there will be ways around it.
That sounds great!Sounds like OR made a good headset.
Maybe I will get OR over Vive.
Well Oculus says my processor isn't good enough for the rift. Apparently single core speed is more important for the rift. But I really don't understand it. I crush FPS in most games. The only thing that even slows my system to 60 fps is the witcher 3 on ultra. Can anyone think why my cpu wouldn't be okay? really don't want to upgrade to intel.What CPU do you have?
Think even if there are exclusives, there will be ways around it.fx 8320e
Sounds like OR made a good headset.
Dat price though. :P
What CPU do you have?
fx 8320eYou should be fine.
and I had to order a usb 3.0 card. There was something wrong with mine according to oculus.Yeah, 100%.
Have you guys run the system to check to see if you compatable?
Yeah, 100%.3 and I have 3 already. But something is different about mine oculus dosent like.
There is something about OR using USB 3.0.
Think it was saying something about 2 or 3 ports even, maybe I'm mistaken.
I'm trying not to buy an i5/i7 and a new MB . :-\I really wouldn't worry about it. Sometimes those types of comparisons are difficult, because some CPUs are better at different applications than other CPUs.
IBT: What's the relationship between Oculus and Sony like?Expected.
Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?
IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.
Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
Expected.F U!!! I like gigantic text! ;D
Also you can hit the little paper button in the top corner before pasting, and you can avoid the gigantic font, or weird font, etc.
http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)Use CTRL + SHIFT + V to avoid the gigantic text
IBT: What's the relationship between Oculus and Sony like?
Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won't make people uncomfortable and won't turn people off of virtual reality?
IBT: Sony appears to be best poised to challenge the Rift with the PlayStation VR, which works with the PlayStation 4.
Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
It's also worth noting that their headset isn't quite as high-end as ours -- it's still, I think, a good headset -- and the PlayStation 4 is not nearly as powerful as our recommended spec for a PC.
(https://farm2.staticflickr.com/1559/23627265614_d099f57423_b.jpg)My single card is better than yours.
Single card test....
F U!!! I like gigantic text! ;D
I was on my phone while the pc was running my Single GPU test.
http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011 (http://www.ibtimes.com/oculus-vr-founder-defends-rift-price-tag-speaks-kindly-sort-about-sony-playstation-vr-2256011)i agree with this. i really don't think there are many people that are willing to invest in a >$1000 pc and are also active console gamers. yeah sure there are those with both but most of those guys are probably highly active on their PC and only play ps4 for exclusives.
Luckey: That might be true. I think that there's not many people who already own a PS4 who don't own a gaming PC who are going to go out and make that roughly $1500 all-in investment in the Rift. It really is a separate market. They're bringing virtual reality to a different group of people who I don't think where ever really a part of our market anyway.
Apparently about 100 ORs are made an hour.Explain.
Also the Vive Pre is almost exactly what I wanted it to be.
Apparently about 100 ORs are made an hour.that would be ~73,000 a month or 876,000 a year.
Also the Vive Pre is almost exactly what I wanted it to be.
that would be ~73,000 a month or 876,000 a year.I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
Explain.The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.About what I thought they would be doing too.
The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.Yeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".
A lot of people complain about being excluded from the world, which is important to consider.
If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.
About what I thought they would be doing too.
Yeah, It's a great addition but screen door keep getting brought up and it is an immersion killer. It's still the number one thing i notice when using the Gear Vr. Resolution really doesn't matter that much, but artifacts and the screen door kills it. It's still cool. but it does pull you out of the "moment".Agreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.
Agreed, but I like that someone at least tried that direction. Even if they are behind in other aspects, the camera itself is important I think.Hopefully they'll add that to next year's model or at least come up with an add on.
Oculus really made their newest headset really nice.
The reviews make it sound almost perfect, and in many respects better than the Vive.
I just tried the CES Rift CV1 demos : oculus (https://www.reddit.com/r/oculus/comments/3zsa69/i_just_tried_the_ces_rift_cv1_demos/)I thought you were talking about sales. Not unit sales. Both? Pickle? 42?
I thought they would be able to make a 100k a month. I guess I wasn't that far off. And they probably could up their speed a bit. But they are still a small company even if facebook owns them. Their manafacturing abilities are going to be hindered because of that fact.
I thought you were talking about sales. Not unit sales. Both? Pickle? 42?Well both really. I made a guess of them being able to manufacture 100k a month. and they've sold out for 3 months. Making the sales 300k, but we know now that's too high and I think Kitlers estimate is too high too as that assumes 24 hour production. If it's china that we could asume that it is 24 hour production. My plant operates 20 hours a day as do most in my this area.
I thought you were talking about sales. Not unit sales. Both? Pickle? 42?wait dollar amount? The F man get with it.
Wireless adapter is included with controller, forgot to mention in blog posts. Have at it, press people!
— Palmer Luckey (@PalmerLuckey) January 6, 2016
What's with the remote some people mentioned?Wireless adapter is included with controller, forgot to mention in blog posts. Have at it, press people!
— Palmer Luckey (@PalmerLuckey) January 6, 2016
I did not know that. Add more to the list of stuff you get when you buy CV1
The camera being included was always very important to my idea of what a VR headset should have, either on the headset or separately.yeah but having the external world mapped into the virtual world is, imo, a huge immersion killer. clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.
A lot of people complain about being excluded from the world, which is important to consider.
If someone has dogs and babies crawling around, it's a bit more comforting for the headset to be able to let the player know.
What's with the remote some people mentioned?Think of it like the trackpad on the side of the Gearvr. It's to navigate menus and maybe play simple games. Which is what they should have done with the Gearvr. Acting like cyclops gets old after awhile.
It includes XBO and a media remote?
yeah but having the external world mapped into the virtual world is, imo, a huge immersion killer. clearly i haven't been in a vive myself but the videos they have shown looked really annoying to me.at the blue. You should really look into this because it's actually pretty cool. They can have you walk a mile long straight line in vr while in Reality you're walking in circles and not knowing it.
- the guardian system interupts your VR world which by definition break immersion.
+ the external world is only wireframed in so small details are sure to be lost
+ it is still wired,.. i'm not going to be able to have anyone manage that cord while i play to ensure i don't trip or strangle myself
+ i still don't have a furniture less room of any decent size i'm willing to dedicate to VR
+ is it really going to be that much better for games? i mean,.. will all vive games have to take place in an immersive world that is only 15x15 feet or less? that's a bit less restrictive that having to sit down but still,.. you're playing a sword game have having a great time swinging your sword around battling some demon you go in for the final blow but oh wait,.. top. back off you're about to hit a wall now...
i get the appeal of being able to walk around but it just really isn't practical in the current scenario. it will never be as fun as you think it will be after you finish the first couple of tech demos. no "real" game is going to be able to use that "chaperon" aspect and still design a fun gameplay experience that lasts more than a few minutes.
not sure what phrase will get coined but vive's chaperon will be limited to a a small walled-garden that will feel is lifeless and limited as a rail-shooters do today. you want the true open-world sandbox and all you'll get is a sandbox.
will all vive games have to take place in an immersive world that is only 15x15 feet or less?They don't "have" to.
They don't "have" to.20 m is absolutely massive. Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.
Unless something changes, Vive will be compatible with all OR experiences. (Even "OR exclusives" should be modifiable to support Vive.)
That's also not really the purpose of the camera. I'd honestly be content with playing something with Skyrim, and standing up (without physically walking around) and being able to slice bad guys virtually.
Also what Tacos said is correct. It absolutely works. I'm still not sure how well it works, but far better than one would expect.
There's this gif of the real world walking vs. virtual world, and it is fairly impressive. The real world mostly stays in the middle circle, despite the virtual world being much much bigger.
(http://i.imgur.com/bIaO2VF.gif)
The middle circle though is still gigantic, it's about 20m. It's much smaller than the virtual world, but still much much much bigger than anything we'll see indoors.
I do wonder if there is something that can be done to make it much smaller.
20 m is absolutely massive. Subtracting my couch and tv stand I have 5x7 feet available to stand/walk in my game room with is actually quite a bit bigger than in my condo which was about 3.5x4 feet.Thanks for agreeing with me.
Thanks for agreeing with me.Lol.
that would be ~73,000 a month or 876,000 a year.That'siif we assume production 24 hours a day. Is that normal?
if that's true then i can see why shipments have sold out and even it if remains sold out for a year,.. less than a million in the first year isn't at all impressive even if it "meets or exceeds expectations".
Btw. maybe I just missed this but I didn't know that Vizioneck was rumoured to be VR compatible.It's also rumored to ever release.
That'siif we assume production 24 hours a day. Is that normal?It depends. Many do others don't.
It depends. Many do others don't.Don't think it's a question we could ask. The 100 units comment sounded like it wasn't really something they should have shared.
Someone tweet Palmer and ask him if production is running around the clock.
Diggin this quote from a Time reporter that tried CV1 at CES:I'm so hyped for this .QuoteBut the VR experience that moved me to tears was Toy Box on Oculus Rift. A virtual sandbox where you can play with all kinds of toys, this game lets two players interact in the same virtual space simultaneously. Each player wears their own Oculus Rift headset and headphones, with a controller in both hands. From there, anything goes: You can take target practice with a laser gun, get in a firefight with one anotherÂ’s toy tanks, or pull apart a robot doll and wear its parts.http://time.com/4172998/virtual-real...-htc-vive-ces/ (http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/)
Then my playmate, Erin, shot me with a shrink ray. Suddenly, not only were all the toys enormous to me, but ErinÂ’s avatar was looming over me like a hulking giant. Her voice even changed as it poured through my headphones, entering my head with a deep, slow tone. And for a moment, I was a child again, with this giant person lovingly playing with me. It gave me such a profound perspective on what it must be like to be my son, that I started to cry inside the headset. It was a pure and beautiful experience that will reshape my relationship with him moving forward. I was vulnerable to my giant playmate, yet felt completely safe.
Don't think it's a question we could ask. The 100 units comment sounded like it wasn't really something they should have shared.Well I sent a tweet out anyway, let's see if he says anything.
t=57:45
Posting this to watch later.
Getting a lot of news about VR stuff, it's very exciting. <br><br>I wonder if we'll get info on StarVR (ever)! Did you type this message with your face?
Did you type this message with your face?No. :(
HTC Shows Vive Pre Working Great for Seated VR at CES https://t.co/5wKmnwP5qt @HTCVive pic.twitter.com/8gIfleb1Dk
— Road to VR (@RtoVR) January 9, 2016
Love all the informantion and hands on we are getting out of CES. March seems like a lifetime away.HTC Shows Vive Pre Working Great for Seated VR at CES https://t.co/5wKmnwP5qt @HTCVive pic.twitter.com/8gIfleb1Dk
— Road to VR (@RtoVR) January 9, 2016
I recognize that game!HTC Shows Vive Pre Working Great for Seated VR at CES https://t.co/5wKmnwP5qt @HTCVive pic.twitter.com/8gIfleb1Dk
— Road to VR (@RtoVR) January 9, 2016
I recognize that game!Of course you do!!!
That'siif we assume production 24 hours a day. Is that normal?It would be abnormal it if didn't. Stopping a manufacturing line is really expensive.
Extremely awkward and shaming interview.It's not about the quality of the interview it the fact that he did it. When he was clearly in a rush, he did it anyway. When he could have said, I can't im in a rush. Instead he said come walk with me.
That seemed an unusually good interview to me. No battleshippoor production quality i suppose but i agree,.. a very honest set of answers instead of the typical highly crafted PR statements. i liked it overall. ..not that it really said much.
Got my USB 3.0 card intoday. And Ran the test again, I still get a yellow warning system basically saying some of my ports would not work. I'd assume it's talking about the old ones. Now Just to do something about the processor.... Maybe...Dude, stop worrying about your CPU.
Will Someone post on gaf asking if anyone with an amd processor passed the oculus test and if so which one?
Dude, stop worrying about your CPU.I'm freaking out over here...
I'm freaking out over here...Well stop it. Bad Tacos!
To tell you the truth it would be some much better just to wait on PSVR and have whatever that offers. The biggest fear I have is when I finally get it and then have to fudge around with my pc for 3 days to get it somewhat good.
My expectation is that, there might be a few games that you can't run, but most of them would be no problem.
I can understand the recommendation.
Applications tend to be single threaded, and for VR applications, you'll want to be running pretty high frame rates. ~90+.
Not all games would need that kind of CPU to run at that frame rate, but I'm sure there are some that would.
Well stop it. Bad Tacos!there might be a few games that you can't run
Read what I said earlier.
there might be a few games that you can't runDid you get a tiny fairy to type this for you?
might be a few games that you can't run
few games that you can't run
games that you can't run
you can't run
I'm not worthy!
This is unacceptable.
Did you get a tiny fairy to type this for you?I just copied and pasted your text. Are you a tiny fairy?
It's your fault for going AMD. (There are none that are recommended by Oculus.)
Single Threaded performance for the win!
You'll be fine. It's just a recommendation.
As long as the games you have run good, so will VR games.
I just copied and pasted your text. Are you a tiny fairy?Yes, with a wisdom beyond my size.
So it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.
Posting this to watch later.
So it seems like a lot of over designing is at fault for the large cost. I'm at 26 minutes and they're talking about creating their own fabric because existing ones weren't perfect. Plastic on the outside would have been so much cheaper.Yeah, they wanted to be apple of VR. Which I think they messed up a bit there. They could have made something that was 450 and been just as good or about as good. When you think about it, it's only got a 20 percent better resolution than the PSVR. While we don't know the price of PSVR I'd expect it to come in a few hundred dollars less than the rift. They didn't need all the fancy materials everywhere. Only where it's against your face. IPD is important so i'm glad they added that but there is a lot of needless over design.
Well I ran elite unlocked and side by side 3d on ultra at 120fps. I should be okay for vr. That's really as close as I could get to vr setting without the headset.I really hope you're fine, cause I don't want to have to upgrade my single card!
I really hope you're fine, cause I don't want to have to upgrade my single card!Nah you're fine.
I really hope you're fine, cause I don't want to have to upgrade my single card!Well you have a better cpu than I do. I'm just making up for it in gpu horse power. I hope nvidias vr sli drivers are ready for launch and they do what they say they will. If so then Ill really have nothing to worry about.
Nah you're fine.You make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.
He's just a little worried about his AMD.
You make it sound like vd. Oh my god, hes got amd, I fell sorry for the guy.lol
I really hope you're fine, cause I don't want to have to upgrade my single card!The recommended specs are (from memory, here I go):
lolRight on the money with my specs.
The recommended specs are (from memory, here I go):
intel i5-4590
8 GB Ram
GTX 970
Then there's a few other things like HDMI, USB ports.
Your PC (from recent memory)
intel i7-4790k (k?)
8 GB RAM
GTX 970
So yeah, you're fine.
Tacos
AMD 8320E
8 GB RAM (?)
2 * GTX 970
Tacos, will be good too. Even though no AMD is recommended for Oculus. As long as he's able to run his games at a good frame rate, he'll be great.
Right on the money with my specs.980 ti bro
I want to play at ultra settings though :(
980 ti broi don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..
i don't think a ti 89 (https://upload.wikimedia.org/wikipedia/commons/7/7d/TI-89.jpg) will run OR bro..?
You know what would work well with VR? Fatal Frame. Imagine taking fatal frames (the mechanic) in VRor a game where you were a bad stuff photographer.
Paul Raines, GameStop CEO, shared his thoughts regarding VR during the ICR Conference 2016 in Orlando and, according to him, Sony seems to have the strongest lineup with PlayStation VR.QuoteRaines said he wouldn't be drawn into a conversation about the quality of the three major headsets, instead saying Oculus Rift, HTC Vive, and PlayStation VR all look great. The bigger consideration for GameStop, Raines said, is the breadth of content that will be available. In that regard, Sony has the edge.(http://i.imgur.com/nrr4wS3.jpg)
"The more important thing will be the title count at launch," Raines said. "I think that's going to be big. And from what we can see at this point, Sony seems to have the strongest title count."
It's still relatively early days, however, and none of the VR companies have yet to provide any specifics on the number of games that will be available for their devices. For its part, Sony has said more than 200 developers have signed up to make PlayStation VR games, of which 100 or more are currently in development.
Raines went on to say that the games lineup for each device will come into focus over time. He pointed out that GameStop has a team in Hawaii right now attending a sales meeting where Sony may divulge more information.
More details here: http://www.gamespot.com/articles/ps4.../1100-6433750/ (http://www.gamespot.com/articles/ps4-virtual-reality-headset-has-strongest-games-li/1100-6433750/)Here's a thread with confirmed games/demos/apps for the PS VR (as of 12/21/2015, which is the last time it has been edited)QuoteOriginally Posted by biglittleps
(http://vizioneck.com/forum/showthread.php?p=192055229#post192055229)
Here it is : http://www.neogaf.com/forum/showthread.php?t=1044658
I was one of the first at PSX to play this, and got the sweet jersey they were handing out.
Game was really really cool, despite the fact that my unit was having some drift issues. Definitely excited about this and can't wait to PSVR down the road.
First moment of getting in the mech, and looking down at my own body was one of the most "WOW" moments I've had in gaming in a long time.
When you start a match, you are launched out of cylinder and shot 100 or so feet in the air. I was totally convinced I was that high up, and was legitimately scared lol.
Hey, we can still do colors!I was trying to figure it out. I really didn't try that hard...
A while ago, I was at EAA, and I got to try something that was kind of like a VR set. It had a display that you held onto your face. You could drive around a car by turning the headset. Low resolution, bad. It was interesting, it wasn't great though.Vr on Gearvr is pretty amazing. If it wasn't for that screen door effect it would have been truly great. I think people are going to be blown away by the real headsets.
Today, they had a GearVR set up at BestBuy so I tried it out. I only got to see a little menu thing. I wasn't sure how to work the thing. It looked good, even though I could see pixels. It just felt great though. I don't know what it was exactly, it just felt great. It was just a little menu, it felt fairly comfortable, but it was just crazy cool to be able to look around. I'm so excited for the real thing!
I kinda feel like a lot of people are expecting it to be like the first thing I experienced. Interesting, but not worth buying.
HTC Vive report (http://www.gamecrate.com/htc-vive-lands-gamecrate/12736?hootPostID=657e7bab19dc6df73ac1d61f9d3c5d39) "The truth is the Vive is ready for prime time. Even someone as jaded as me recognizes that everyone -- including my 75 year old mother -- will want a VR system. That's not hyperbole, that's seeing 100 people play the Vive for 5 minutes each and come away with giant grins and credit cards waving. VR is happening. " Would be curious to hear from those that are skeptical of VR if this article in any way makes them more curious about it.
Lol, I want to experience VR >:(Get a job or two.
Get a job or two.
Get a job or two.Already have one lol... And school too. I can easily afford it, but want to try it first
Already have one lol... And school too. I can easily afford it, but want to try it firstCheck your library.
Check your library.I really really really don't think any library has one here Hehe
The ones around here have had vr since dk1.
I really really really don't think any library has one here HeheLibrary is an interesting place.
Motion sickness, even in EVE Valkyrie's 3D space combat, had never happened to me in VR until Elite Dangerous. In space, while piloting a fighter craft, I found it natural to think about combat in a 3D way -- I could head off, avoid, or get the jump on an opponent easily, aside from my stomach feeling like it was climbing up my chest.So realistic, it hurts!
Elite's convincing physics had my brain struggling to adapt to the inertia and weight of pursuit. On the ground -- in the Elite: Dangerous - Horizons buggy -- I had the same issue. I wasn't thinking completely in 3D, but the low-gravity planet, combined with the ability to easily topple or flip my vehicle, had me uncomfortable almost the entire time.
As I assume I'd feel offworld, too.
I don't think I'll play Elite in VR. It's excellent, no doubt, with contextual menus popping and fading based on where I'm looking and what I need -- but even my typically steel stomach and adaptable brain struggled with the unfamiliar physics that make this a great space sim.
:(
Valve VR: Hands-On With 12 Vive Games - IGN (http://m.ign.com/articles/2016/01/28/valve-vr-hands-on-with-12-vive-games)
Rumour: PSVR to cost $300 just for the headset with an addition package with camera and move controllers costing £129
I saw this on chertz. It was a link to a tweet, but the twitter account has since been deleted.That wouldn't be too bad.
That wouldn't be too bad.Considering OR, it'd be pretty great in my opinion.
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.But so many people already own the camera. I'd hate to have to buy it twice.
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.What about the people that already have a camera?
Sell it?It's not about Sony, but consumer perception.
They have to have a package with everything needed. They also can't have to many that it become confusing. The BOM on the camera should be super cheap, it would hardly be a big deal if they added it in every box.
It's not about Sony, but consumer perception.How about a voucher?
People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.
Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.
I think forcing a bundle would strongly hurt psvr sales.
How about a voucher?That could work. Email your idea to Sony!
It would be nice, but I don't believe it. They'll include the camera with the head set, not bundle with a move contoller. You cant sell something required for the headset to work in a separate package.http://www.forbes.com/sites/insertcoin/2014/03/20/why-is-ps4s-camera-so-unexpectedly-popular/#22588a5811de
It's not about Sony, but consumer perception.basically this. the internet rage would be massive just like with kinect bundling but worse since the hardware was already purchased.
People hate paying twice, and to them the camera is $60. I had to buy Move with an extra copy of Killzone 3 and it was really offputing personally.
Plus it's not like this only affects a handfull of people. PS Camera still sells good on Amazon and is around ~5 million sales.
I think forcing a bundle would strongly hurt psvr sales.
(http://i.imgur.com/sl3UAkD.png)
"who iced up my room i just wanna play video games"
NeoGAF - View Single Post - HTC Vive Pre user guide is available online (http://www.neogaf.com/forum/showpost.php?p=194284467&postcount=2)i thought this was a well crafted neogaf joke image and then i read your first post. dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.
i thought this was a well crafted neogaf joke image and then i read your first post. dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.VR arcades make a lot more sense for these active experiences.
Weird. :oOdd
I posted a double.
VR arcades make a lot more sense for these active experiences.maybe. but if i were leaving the house to go to an arcade i would want a social experience. not this. this isn't what i would be leaving the house to do.
maybe. but if i were leaving the house to go to an arcade i would want a social experience. not this. this isn't what i would be leaving the house to do.I think multiplayer VR is social. Much more than traditional arcade games at least.
i thought this was a well crafted neogaf joke image and then i read your first post. dear god, expectations are soo far from the mark on what i customer is willing to do to play video games.Well, it is just an option. But its so funny.
VR arcades make a lot more sense for these active experiences.No I'm pretty sure it was my fault.
Odd
Well, it is just an option. But its so funny.they fact the couch and coffee table are in front of an oven is even more hilarious.
Let's just move this couch into this other place so we can play.
they fact the couch and coffee table are in front of an oven is even more hilarious.Couch is in front of the oven.
"dear wife,.. the entire house is now off limits because i want to play a video game."
said no one ever.
How much do they cost new?150, new egg is running a deal right now for 130 with free shipping.
I saw this on chertz. It was a link to a tweet, but the twitter account has since been deleted.Reddit posted this:
I spoke to a Sony rep recently (Who is NOT an official spokesman for Sony) that stated that he had heard rumors they were hoping to price the HMD at $299, which won't include the camera or PlayStation move controllers. But that they would probably have a separate starter kit where you could get the camera and move controllers and a game for around $129. For $428 + tax for the complete PSVR + camera + move controllers, would be a bargain!(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)
@StikeGamer @mmalex @antovsky the same Move controllers for PS3 will work with PS4 and PS VR
— Shuhei Yoshida (@yosp) February 6, 2016
So reading into what's not there. New move controllers!@StikeGamer @mmalex @antovsky the same Move controllers for PS3 will work with PS4 and PS VR
— Shuhei Yoshida (@yosp) February 6, 2016
Reddit posted this:Nope I was completely wrong
(RUMOR) Rep mentioned Sony would probably sell a base PSVR HMD for $299 without camera or move controllers. But will have a separate PSVR kit with Camera + Move controllers for around $129. : playstationvr (https://www.reddit.com/r/playstationvr/comments/43fj9x/rumor_rep_mentioned_sony_would_probably_sell_a/)
It's not the best source, but to me it seems unlikely to be talking about the other rumor. I just think it seems pretty unlikely, because I don't think the other rumor was really so widespread. There's a ton of rumors, but it wasn't easy to find the above, and it's interesting that this one goes in line with it.
It might mean absolutely nothing (and probably does), but I find it interesting nonetheless.
(http://media.steampowered.com/img/announcements/VivePRE.png)QuoteThe HTC Vive Pre is now making its way to developersÂ’ studios around the world. If youÂ’ve been working with us to build content using the first version of our dev kit, check your inbox for the key and instructions youÂ’ll use to upgrade that old kit to a new Vive PRE.http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
(http://i.imgur.com/VqPORW6.jpg)Sony should make cool helmets like this. :o
HTC VIVE Pre devkits SHIPPED and new dev site - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1180526)isn't that a bit late? doesn't the think launch in just a few months?
http://steamcommunity.com/games/2508...99628994620161 (http://steamcommunity.com/games/250820/announcements/detail/666899628994620161)NEW DEV SITE:https://support.steampowered.com/kb_...5254-FJKZ-7829 (https://support.steampowered.com/kb_article.php?ref=5254-FJKZ-7829)
isn't that a bit late? doesn't the think launch in just a few months?Probably in a few months.
Wtf?!?In what way?
Curved 5.7 inch OLED screen provides
This is new information.
In what way?Curved
CurvedI always assumed it was??
In what way?This is the first we've heard it's curved.
I always assumed it was??The screen itself doesn't have to be curved. I think the assumption was that the optics would make it look curved.
Curved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.*rpg*
*rpg*RBG. .. stupid phone.
I understood that word!
Curved 5.7 inch, custom pixel placment, RPG sub pixle OLED screen. This thing is a beast.Yeah Sony is investing in their screen all right!
not sure if it is telling stuff we don't already know TBHBy the way they say the screen isn't curved. Where did you find that info 1/2 tau?QuoteFirst Impressions Of all the virtual reality headsets that are coming out this year, PlayStation VR won't be the most technologically advanced or even be best supported in software terms. It will though be the one that will have the most eyes on - both figuratively and literally. That's because, rather than aim at a dedicated minority, it is designed for the biggest majority in gaming at present. PS4 fans are many and varied. For that reason, it's the most exciting prospect for us. We already have the equipment needed to run it and setup should be simple. Most of the games we've seen so far are also designed for a simpler form of VR - in most of them we've been sitting - so we won't even need a massive play area to get the most from it. Yes, we would rather a higher resolution screen, like Oculus Rift and the HTC Vive, but VR for us is a living room entertainment experience and shouldn't be confined to a bedroom or study. That's where our PS4 is based and that's why PlayStation VR is a different prospect. We're just crossing everything for a reasonable price point.
QuotePlayStation VR headset Unlike its peers, the PlayStation VR headset looks like something from science fiction. It is space-age and futuristic in style, with glowing led panels and swish lines. In addition, it fits around the head rather than feature a top strap and therefore feels a tighter on the sides and back. It is adjustable though, and the screen and processing unit is in a box that encases your eyes, much like every other VR device out there. There is a soft rim around the eye piece and padding in the band, but, if we're being honest, it feels a little heavier in build to the consumer Oculus Rift. Whether that stacks up when the specifications are finally released, we'll have to see. The headset can be tweaked to ensure the lenses are the correct distance for a clear picture by tightening the whole unit and, like many VR headsets, it is possible to wear glasses at the same time. Technically, the screen resolution is not quite as good as others that will be available to the public this year. The PlayStation VR uses a single 1920 x 1080 Full HD OLED panel - so 960 x 1080 for each eye. Some rivals use higher resolutions and different panels for each eye. However, by restricting the resolution - and let's face it, the PS4 is only capable of outputting 1080p video anyway - the headset can maintain a frame rate of 120fps. That's awesome when you consider that the Oculus Rift refreshes at 90Hz (90fps), although technically the games are likely to still run at 60fps on the console and upconverted for the headset.
QuotePlayStation VR games and content Considering its roots, the vast number of demonstrations we've had and additional PlayStation VR software that's been announced so far centres on gaming. While the HTC Vive and Oculus Rift have also been touted in an entertainment sense beyond games, the PS VR is seen primarily as a games accessory.http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
There still a shame ton of people that don't understand vr.This guy included the email.
PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1181745)
http://www.pocket-lint.com/review/13...for-the-gamers (http://www.pocket-lint.com/review/136646-playstation-vr-preview-virtual-reality-for-the-gamers)
By the way they say the screen isn't curved. Where did you find that info 1/2 tau?
QuoteOriginally Posted by kyser73Sure thing, here's my source (http://view.playstationmail.net/?j=fecf167174670474&m=fe9815707366037b74&ls=fe6416727167037f7117&l=ff9b1573&s=fe5d1672766200747413&jb=ff981271&ju=fe5a17757562067a7213&et_cid=em_211309&et_rid=22364917&Linkid=Morpheus&r=0). However, it might be worth some scepticism - it appears that their details over at Sony's website (https://www.playstation.com/en-us/explore/playstation-vr/) don't mention the OLED panel being curved. Not sure if Sony aren't talking about it, or if the design spec has changed since that email went around.
(http://vizioneck.com/forum/showthread.php?p=194669489#post194669489)
Where's your source for the curved screen? I've never seen it mentioned anywhere in relation to PSVR, and I consider myself reasonably well informed on it.
Sony: "All PS4 Owners are Ready for VR" - VRFocus (http://vrfocus.com/archives/29406/sony-all-playstation-4-owners-are-ready-for-virtual-reality/)That doesn't make a lot of sense...
That's quite a bold statement.
Just think, next month Oculus starts shipping.And the world as we know it will change
And the world as we know it will change(https://s-media-cache-ak0.pinimg.com/736x/65/21/88/652188263f23752ad6a67bc7856acd07.jpg)
And the world as we know it will changeI know a big change is about to happen to my wallet.
According to a new report, the PlayStation VR release date was accidentally leaked earlier this week, spoiling one of Sony's biggest reveals of 2016.
Vrse - a company who has produced VR experiences for major entertainment events including U2 and Saturday Night Live - is reportedly the source of the information, listing the launch as April 2016.
It is currently not possible to verify this information and could even just be an old listing, Uncharted 4: A Thief's End is now scheduled to arrive in the same month, potentially creating a major clash.
To add credence to the potential leak, fans have now noticed that the PlayStation release date on Vrse's official website has now disappeared, along with the HTC Vive Summer 2016 launch and another for Apple TV.
Sony themselves have stated previously that their VR tech will be released in the first half of 2016, while other leaks have put the eventual launch later in 2016.
Sony's Virtual Reality product was posted by a Swiss online retailer, priced at 498 Swiss francs, or £347, which is significantly lower than the Rift's starting price of £499.
The same website says that the headset will be available from June 30, but nothing has been confirmed by Sony for now.
Select retailers in limited locations will be allowed to stock the Oculus Rift from April, so we could possibly see the PlayStation VR's release date (http://www.express.co.uk/entertainment/gaming/635822/Playstation-VR-Oculus-Rift-Price-Leaked-Release-Date-Sony-Statement) and price confirmed very shortly.
http://www.express.co.uk/entertainment/gaming/643430/PlayStation-VR-release-date-leak-2016-Sony-PS4
Personally, April seems early. But, it is possible that Sony annouces the price and release date at GDC, opens up Pre-orders right then and there, and then has a late April launch. I think that would be pretty bold, what do you guys think?
April is way too soon, in my opinion. The best months for Sony to release PSVR are either June or September.last time they spoke they said first half 2016 so sept is too late.
Doubt psvr will get a suprise release date like that. Devs need to know the date early so they can make sure their games are ready.Do you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..
Do you have any idea how hot your card gets while playing elite? I'm sitting here trying to map controls because they got all iced up with my current stick somehow and it's causing the card to scream. it's only at 73, but i'm sitting in a menu, basically doing nothing..No actual data, but it seems to always run cool except for on planets.
No actual data, but it seems to always run cool except for on planets.It just scares me when the cards get that hot. 163F seems pretty hot for any electronic device.
PlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)That's okay with me. It gives me time. After buying OR I cant turn around and drop another 300 or more. Still might be a Christmas or next tax season buy for me thought.
I'm going to prepare my "Told you so!" face.
PlayStation VR to release in autumn, says GameStop CEO - VideoGamer.com (http://www.videogamer.com/news/playstation_vr_to_release_in_autumn_says_gamestop_ceo.html)Videogamer breaks so much news.
I'm going to prepare my "Told you so!" face.
UPDATE: In response to this story, a Sony representative told VideoGamer.com that "the launch date [for PlayStation VR] will be announced in due course. We have nothing more to comment on at this time."
Oculus Rift VR Offer (http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879)(http://i.imgur.com/sgY4wr2.png)
Oculus bundles are up for preorder.
The one for 3g's is a sli 980 rig. You could build if for a lot cheaper. Sticker prices? More like sucker prices.not everyone likes to build a pc.
not everyone likes to build a pc.Even if you had someone build it it would probably save you near a g
it's like saying lunch out cost $10 for $5 worth of pasta makes me a sucker. well fudge,.. i didn't have to cook or clean or bring my lunch to work. that's worth a lot to me. building a pc is a ton of work. i'd rather pay the extra couple hundred bucks than loose a weekend to setting up a pc.
http://s-max.jp/archives/1686058.html
Article in Japanese so someone might be able to provide better translation
Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
Japan confirmed as one of the countries where the product will launch first
I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
HTC to announce Vive price at Mobile World Congress - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1186688)clearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.
http://s-max.jp/archives/1686058.html (http://s-max.jp/archives/1686058.html)
Article in Japanese so someone might be able to provide better translation
Seems HTC will announce the Vive price at MWC (22nd to 25th), then open up pre order online at their digital shop (29th).
Japan confirmed as one of the countries where the product will launch first
I think they have also acknowledged that high price will be an issue on install base penetration, and they said they have tried to revise the price tag so that the price gap with other VR hmds wont be too big.
clearly not a problem to have a large gap and be lower in price so this basically confirms a price above $600 and a big enough gap to be of concern.I say 799
$700 minimum.
@Legend are you still going with the vive?Possibly, but at these prices I'm really going to have to wait for reviews and reception.
I can add a tiny bit of credibility to that. I work for a AAA game company and am a big VR evangelist there, things changed recently with our attitude to VR, something I am not happy about.secretlyacutekitten comments on Palmer Luckey tweetstorm: VR is expensive today, will be more affordable in the future (https://www.reddit.com/r/oculus/comments/3y20rh/palmer_luckey_tweetstorm_vr_is_expensive_today/cy9w2nc)
It's a long story and many reasons for it but the result is PSVR is now our primary VR platform and VR has a lot less focus than it had. So expect console ports to PC for VR also. :/
Some background, we already know from Sony the PSVR should have a street price at $299, tops is $349. I recall part of a meeting for me fighting for PC VR that went like this:
Me: We know console peripherals don't sell well and the price of the PSVR is very close to price of the Rift.
Snr Man: PSVR is Half
Me: All indications say the Rift is at most $100 more and PC gamers will pay it.
Snr Man: Those indications are wrong, Rift is at least $600 and could be more.
The senior management here are in a position to know far more than me, but I hope this is wrong still and it will be under $500.
I say 799Holy shame, I'm a prophet!
Holy shame, I'm a prophet!No. You're the messiah. Pezus Christ.
Holy shame, I'm a prophet!What are you thinking for PSVR?
No. You're the messiah. Pezus Christ.That works too well....
What are you thinking for PSVR?Hmm difficult with psvr because of the accessories. I'd say around 399 without move
That works too well....
(http://i.imgur.com/fQk3ifG.png)
A recommended (not minimum) specs comparison for both Rift and Vivehttp://uploadvr.com/vive-and-rift-re...pecs-compared/ (http://uploadvr.com/vive-and-rift-recommended-pc-specs-compared/)
There's also a steamvr performance test for you to see how well your pc can run ithttps://www.reddit.com/r/Vive/commen...test_on_steam/ (https://www.reddit.com/r/Vive/comments/46yzeb/steamvr_performance_test_on_steam/)http://store.steampowered.com/app/323910QuoteFor those trying to run it, try this link instead: steam://run/323910
Copy that into your browser and open it. If not, send it to a friend in steam and it should be clickable there.
Quote(–)Tehwafflez 3 points 43 minutes ago
For all not being able to access it via the store put this in your internet browser: steam://install/323910
Steam vr test toolThe same minus
steam://install/323910
HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1188011)
The same minusDid you run the tool?
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.
Did you run the tool?It's still downloading.
(http://i.imgur.com/qUK393E.jpg)looks like a terrorist's shooting dream come true.
"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."Say like this?
It's like everyone ignores all the good VR games and focus on the smaller indies.
Did you run the tool?It says high/very high range the entire time. I'm ready.
It says high/very high range the entire time. I'm ready.I'm going to run it when I get home. I'm thinking I'll have my 980ti next week. So I'll run it again then.
Not CPU bound, 0 frame below 90.
(https://pbs.twimg.com/media/Cb1sdydW8AAQLj9.jpg)http://www.polygon.com/2016/2/22/110...highwire-games (http://www.polygon.com/2016/2/22/11051686/golem-playstationvr-highwire-games) Many people said movement in VR was nearly uncrackable; it's something Highwire was used to hearing from past projects. "Just so you know, when we moved Halo to the Xbox back in 2000 and we went from keyboard and mouselook (to a controller)? I was one of the people who said it would never work on a controller with two thumbsticks, just for the record," O'Donnell said with a laugh. And that's the secret of movement. The game's lead character is sitting up in bed, just like you're sitting in your chair. You can look around the room and you can move by leaning the top half of your body. Virtual reality can make people sick, and that sickness can come from a few different places. The latency has to be low and the frame rate high so the motion of your head matches what you experience in the game world, but also your eyes and brain may think you're moving while your inner ear is saying you're staying still. Golem's approach, which is achieved by using the sensors in the PlayStation VR headset to track when you lean in any direction even a tiny bit, means your body moves along with the character in the game. "Did you notice as you were sitting in your chair, that you were able to go completely forward and then turn around without turning around in your chair?" O'Donnell asked. It's a neat trick; there's a tiny bit of a dead zone in your view where, as you look around, you're just looking around. Go outside of that circle, and movement becomes a bit more pronounced and your character turns. You don't notice it when you're in virtual reality; it simply feels natural. But you can virtually "walk" anywhere in your environment and even turn around a full 360 degrees merely by subtly moving the top half of your body and looking around. "Your ears are OK at telling you you're accelerating, but they're shame sensors ... by the time you're about 4, you're mostly getting your balance information from your eyes ... as long as you're in the ballpark you can feed the eyes anything," Griesemer said. "We make it so that when you're in the headset sitting, and you turn around so you're looking behind you, you're only looking around 90 degrees.""Your vestibular system is so easy to fool," O'Donnell said. And the hell of it? It works. I found myself leaning just a tiny bit to walk around, and the act of turning by looking and tilting my body was comfortable and enjoyable. It only took me a few minutes to get used to how it all worked, and I found myself moving less and less to get the desired response from the game. "When you see someone who has been playing for a while, they're only moving a tiny bit," O'Donnell said. "It's new people who exaggerate a lot."
"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."what are the good VR games then because i haven't seen any.
It's like everyone ignores all the good VR games and focus on the smaller indies.
what are the good VR games then because i haven't seen any.Gts, rigs
what are the good VR games then because i haven't seen any.Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.
Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.There's a way to check SLI, but I guess there aren't any games yet that use it.
Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.
(https://farm2.staticflickr.com/1675/24835381629_d484fb1f8b_c.jpg)
There's a way to check SLI, but I guess there aren't any games yet that use it.How, I'm running the test in sli right now and it's not looking different.
Gts, rigsThe thread was about Vive.
How, I'm running the test in sli right now and it's not looking different.You've set the software to do SLI?
Eve, Rigs, gholem, Pcars, Warthunder. Elite Dangerous, star citizen, Robison, GT sport, Edge of Nowhere, Rez, Lucky's tail and Adrift. No man's sky and Dreams are also rumored.That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.
Thats a dang sold list for launch and year one. All these games are AAA or have AAA qualities.
You've set the software to do SLI?Well if it worked I actually got a worst score of 6.7, instead of 7.2.
I believe what you do is:
right click
click properties
set launch options
type this in, including the "-"
-multigpu
That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.I wouldn't count anything on PC as exclusive to one headset or another. Doesn't have to be VR exclusive. It fundamentally changes the way the game is played. Im my case I already have 3 or 4 vr games on my computer, just waiting for the headset.
NotImpressed.jpeg
That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.Palmer said in an AMA that their games aren't OR exclusive. It's just that only OR is officially supported.
NotImpressed.jpeg
I did not find a thread for VR games that are/will be available on PC (or have planned VR support), so I decided to make one.
I added games that feel like real games and not just some techdemos/smaller indie games.
- The Climb - Crytekhttp://www.theclimbgame.com/
Quote(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot5-1024x576.png)(http://vrfocus.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot1-1024x576.png)Preview from VRFocus:http://vrfocus.com/archives/26657/preview-the-climb/
- Eve Valkyrie - CCP Gameshttps://www.evevalkyrie.com
Quote(http://www.next-gamer.de/wp-content/uploads/2014/05/Eve-Valkyrie.jpg)(http://www.rockpapershotgun.com/images/13/oct/valkyrie2.jpg)
- Elite Dangerous - Frontier Developmentshttps://www.elitedangerous.com
Quote(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_0084d54049c6167988353968d8e1457abf07a219.600x338.jpg?t=1448276824)(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_1f93599f81282d1213bdbec7dadc3aea2df8a565.600x338.jpg?t=1448276824)Steam Storepage: http://store.steampowered.com/app/359320/
- Pollen - Mindfield Gameshttp://www.pollengame.com
Quote(https://i.ytimg.com/vi/nDHVVUJhk6Q/maxresdefault.jpg)(http://stv.re/wp/wp-content/uploads/2014/07/pollen.png)
- Luckys Tale - PlayfulCorphttp://playfulcorp.com
Quote(http://vrfocus.com/wp-content/uploads/2014/06/LuckysTale_1.jpg)(http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/u9C2blL9_D2W.878x0.Z-Z96KYq.jpg)
- Rockband VR - Oculus/Harmonix
Quote(https://fortunedotcom.files.wordpress.com/2015/12/rockbandvr.jpg?quality=80&w=1024)(http://powerupgaming.co.uk/wp-content/uploads/Rock-Band.png)
- Project Cars - Slightly Mad Studioswww.projectcarsgame.com/ (http://www.projectcarsgame.com/)
Quote(http://static1.gamespot.com/uploads/original/1365/13658182/2627139-projectcars_14758653283_3aa9735c74_o_1407494029.jpg)(http://xtreme-network.co.uk/wp-content/uploads/2015/05/project1.jpg)Steam Storepage: http://store.steampowered.com/app/234630/
- Time Machine VR - Minority Media
Quote(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_97e54a885a5b269a3386e385d6f0936917163428.600x338.jpg?t=1448482649)(http://cdn.akamai.steamstatic.com/steam/apps/356180/ss_37262c3297ed01462d78b7599076827778eb6b02.600x338.jpg?t=1448482649)Steam Storepage: http://store.steampowered.com/app/356180/
- Doorways: Chapters 1 to 3 Collection - Saibot Studios
Quote(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_ed843bcc28dd821c8cdb799481032325fc1f669b.600x338.jpg?t=1449605244)(http://cdn.akamai.steamstatic.com/steam/apps/248470/ss_1187ec9b1d32adbd536e93ac95d7dc11b025af63.600x338.jpg?t=1449605244)Steam Storepage: http://store.steampowered.com/app/311250/
- Hover Junkers - StressLevelZero
Quote(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_8b3f46eab545ef9e05e588c3ef5a2602e1f27c55.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/380220/ss_3827edc736491cfbffaa0141e33aefe822962395.600x338.jpg)Steam Storepage: http://store.steampowered.com/app/380220/
- Crystal Rift - Psytec Games Ltd.
Quote(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_c8b7c6cb465da861e8a2f9a2ad546888e43991a7.600x338.jpg)(http://cdn.akamai.steamstatic.com/steam/apps/345140/ss_be7490902a0d9c6076a5b79b1525b0821d19600d.600x338.jpg?t=1448960802)Steam Storepage: http://store.steampowered.com/app/345140/
- Qbeh-1: The Atlas Cube - Liquid Flower
Quote(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_82495739625fa6c91d60f4db29aaba8fef7f7e15.600x338.jpg?t=1442330039)(http://cdn.akamai.steamstatic.com/steam/apps/252550/ss_084208972b583f6d98174f691aaf804cb2cf113f.600x338.jpg?t=1442330039)Steam Storepage: http://store.steampowered.com/app/252550/
- Mind: Path to Thalamus Enhanced Edition
Quote(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_c69ef0f0268a48848094297b2a86230bbb6e8657.600x338.jpg?t=1449160581)(http://cdn.akamai.steamstatic.com/steam/apps/296070/ss_3f82581973de100dd5ef8baaec26782d0af6d39d.600x338.jpg?t=1449160581)Steam Storepage: http://store.steampowered.com/app/296070/
- Subnautica - Unknown Worlds Entertainment
Quote(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_9d99b21f8f087fa3a5c574faa50c09ce70a46d45.600x338.jpg?t=1442313458)(http://cdn.akamai.steamstatic.com/steam/apps/264710/ss_5751acf6a4b62a5f4cf4cca96de746dda87f3a4e.600x338.jpg?t=1442313458)Steam Storepage: http://store.steampowered.com/app/264710/
- Euro Truck Simulator 2 - SCS Software
Quote(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_8ca6ff86e3deb54ccd3e41a20dd0d15366d59d5a.600x338.jpg?t=1447073742)(http://cdn.akamai.steamstatic.com/steam/apps/227300/ss_b02b7bbb14aa8ced7facba9be550d6d059d61433.600x338.jpg?t=1447073742)Steam Storepage: http://store.steampowered.com/app/227300/
- The Vanishing of Ethan Carter Redux - The Astronauts
Quote(http://i.imgur.com/K95qq74.jpg)(http://playmoments.de/wp-content/uploads/2015/09/TheVanishingOfEthanCarter.jpg)Steam Storepage: http://store.steampowered.com/app/258520/
- Pneuma: Breath of Life - DecoDigitalhttp://www.decodigital.co.uk
Quote(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_a0c9e8eb88fbb0bc1cde14cda450842dd8d4f2cd.600x338.jpg?t=1426435947)(http://cdn.akamai.steamstatic.com/steam/apps/347440/ss_eda117406a67130fd5ddf89a8613b33550ac5ffe.600x338.jpg?t=1426435947)Steam Storepage: http://store.steampowered.com/app/347440/
- Adr1ft - Three One Zerohttp://adr1ft.com
Quote(http://www.blur.com/assets/uploads/2015/06/002.jpg)(http://assets1.ignimgs.com/thumbs/userUploaded/2014/12/5/20823568_adr1ft_trailer_ign-1417834012626.jpg)
- The Gallery: Six Elements - Cloudhead Gameshttp://www.thegallerygame.com
Quote(http://madewith.unity.com/sites/default/files/game/image/gallery_1a.jpg)(http://oculusrus.ru/wp-content/uploads/2014/07/The-Gallery-Six-Elements-Oculusrift-2-660x330.jpg)
- Kairo - LockedDoorPuzzle
Quote(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_8303b9721fec6b79a171131c2946947fb8f666cd.600x338.jpg?t=1446169137)(http://cdn.akamai.steamstatic.com/steam/apps/233230/ss_39179ed31d743d400a7d1cb65bc71d2f07fae0c4.600x338.jpg?t=1446169137)Steam Storepage: http://store.steampowered.com/app/233230/
- Star Citizen - Cloud Imperium Gameshttps://robertsspaceindustries.com/
Quote(http://cdn.bleedingcool.net/wp-content/uploads/2015/12/star-citizen-pc-1400157365-096.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/11/Star-Citizen-FPS-gameplay-1.jpg)
- Eagle Flight - Ubisoft
Quote(http://blog.ubi.com/app/uploads/2015/12/eagle_flight_keyart_05.png?c7e3ac)(http://gematsu.com/wp-content/uploads/2015/12/Eagle-Flight-Ann-Init.jpg)
- World War Toons - Reload Studioshttp://wwt.reload-studios.com
Quote(https://cdn2.vox-cdn.com/uploads/chorus_asset/file/3746456/Rideable_Rocket.0.jpg)(http://www.theriftarcade.com/wp-content/uploads/2015/04/Trailer_screenshot_01.jpg)
- Technolust - Irisvirtualreality
Quote(http://i2.wp.com/www.roadtovr.com/wp-content/uploads/2014/12/Layer-20.jpg)(http://www.theriftarcade.com/wp-content/uploads/2014/04/Technolust-Oculus-Rift-1.png)
- Allison Roadhttp://www.allisonroadgame.com
Quote(http://vrfocus.com/wp-content/uploads/2015/06/AllisonRoad_1.jpg)(https://i.ytimg.com/vi/__i_LoRKhJ0/maxresdefault.jpg)
- Ark Survival Evolved - Studio Wildcardhttp://playark.com
Quote(https://i.ytimg.com/vi/uMhzzJXRe-0/maxresdefault.jpg)(http://static5.gamespot.com/uploads/original/1179/11799911/2863393-ark17.jpg)Steam Storepage: http://store.steampowered.com/app/346110/?l=german
- The Assembly - ndreamshttp://www.ndreams.com/titles/theassembly/
Quote(http://54.229.165.243/assets/Uploads/titles/the-assembly/screenshot-3.jpg)(http://vrfocus.com/wp-content/uploads/2015/08/NewAssemblyShot.png)
- Edge of Nowhere - Oculus/Insomniacwww.insomniacgames.com/games/edge-of-nowhere/ (http://www.insomniacgames.com/games/edge-of-nowhere/)
Quote(http://e5c351ecddc2f880ef72-57d6ff1fc59ab172ec418789d348b0c1.r69.cf1.rackcdn.com/images/A51cLe-Lu0dG.878x0.Z-Z96KYq.jpg)(http://images.vcpost.com/data/images/full/59011/edge-of-nowhere-game-preview.jpg?w=590)
- Trackmania Turbo - Nadeo/Ubisofthttps://www.ubisoft.com/de-DE/game/trackmania-turbo
Quote(https://ubistatic9-a.akamaihd.net/ubicomstatic/de-DE/global/media/TMT_E3_SCREEN_STADIUM2_209037.jpg)(https://i.ytimg.com/vi/9QMxkEs2dp4/maxresdefault.jpg)Steam Storepage: http://store.steampowered.com/app/375900/
- Loading Human - Untold Gameswww.untoldgames.com/ (http://www.untoldgames.com/)
Quote(https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/06/loadinghumaninarticlefunyay.jpg)(http://static.gamespot.com/uploads/original/1493/14930800/2425657-screen+shot+2014-01-27+at+11.21.20.png)
- Xing The Land Beyondwww.xingthegame.com (http://www.xingthegame.com)
Quote(http://static1.gamespot.com/uploads/screen_kubrick/mig/5/3/4/7/2125347-169_xing_thelandbeyond_gp_ot_pc_022513.jpg)(http://2.bp.blogspot.com/-B_UONq3WVEE/UifEvz6nkjI/AAAAAAAABfU/dvG6LVPRoJc/s1600/10.PNG)
- Stranded Deep - Beam Team Gameshttp://beamteamgames.com/stranded-deep
Quote(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_29702b378fb830e35b5cfce333f5ee52304f4831.600x338.jpg?t=1438305584)(http://cdn.akamai.steamstatic.com/steam/apps/313120/ss_f990462e750ceb62c19e8e10bb61c0d340d13f7a.600x338.jpg?t=1438305584)Steam Storepage: http://store.steampowered.com/app/313120/
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If anyone knows more promising games, feel free to post here. And some of the games in the list I posted announced having VR Support in the future, but I am not sure whether some devs gave up on that or not.
UPDATED: 2016-02-01VR Games List (https://docs.google.com/spreadsheets/d/1V93BGgOB-UukOKaAeAo7j_4CqGryw05f2ZGPFKbg0PU/edit?usp=sharing) (Google Docs Link) Thread started with: 293 games Currently listed games: 403 Hello GAF. I've spent some of my time building this list, for a better view of what we might have. Currently, there are 293 games in this list. Removing the rumored ones, there are 277 games, which still is amazing. Answering some questions about it.Why there is so much UNKNOWN and almost no games for HTC Vive? I don't have the time, neither the patience, to search about every game and look extensively for their sources to confirm if it was going to release. So, that's why there is a lot of UNKNOWN and HTC Vive hasn't much games listed by me. So, I need your help to improve this list.How can we help building an informative list for all? You can post what is wrong about the list in the comments, giving your source of information, of course, so it's easier to check. But, I'll read the comments in my pace, so, if you have 100% sure of your source, or want to help updating this list, send me a PM with the subject "VR Games List". It will be of a great help and again, easier to spot.Can I have access to filter the games list? You don't need to. Just see at the top left, which has an icon for filter, click in it and select "Create as a temporary filter view", so you could filter by devices labels or sort the content.(http://i.imgur.com/xzQifyF.png) ------------------------------------- This spreadsheet has 3 layers/tabs: VR Games List, VR Devices Comparison and Sources.(Look at the bottom of spreadsheet)VR Games List Is just the games list with the status I've planned for it, simplified. I've not put cancelled or abandoned games for obvious reasons.YES = Planned, confirmed, available;NO = Confirmed that it won't be at this specific device;EXCLUSIVE = Exclusive to this specific device;TIMED EXCLUSIVE = Will come to others devices some day;UNKNOWN = Neither confirmed or declined to be available some day to this device;RUMOR = Demos that might become games, games rumored to support, or games rumored to be released;VR Devices Comparison It shows the total of VR games, as also the total of games for each label(YES, NO, etc...) and for each device. The devices sum of games are calculated by: YES + EXCLUSIVE + TIMED EXCLUSIVE. It's automatic and should never include NO, UNKNOWN and RUMOR, for obvious reasons.Sources This are the sources I've used as a base to create this list. As you give me your sources, I'll also add here, for a better view.Wikipedia: List of games with Oculus Rift support (https://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support)Wikipedia: PlayStation VR (https://en.wikipedia.org/wiki/PlayStation_VR#Games)NeoGAF: Let's Talk About PlayStation VR: List of Upcoming Titles (http://www.neogaf.com/forum/showthread.php?t=1044658)NeoGAF: The VR-PC Game thread (http://www.neogaf.com/forum/showthread.php?t=1157231)Weareable: Best Samsung Gear VR apps: The games, demos and experiences to download first (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816)Gizmag: The best Gear VR games and apps in the Oculus Store (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/)NeoGAF: Samsung Gear VR : Consumer Edition |OT| Goodbye, real world. (http://www.neogaf.com/forum/showthread.php?t=1143119)Steam: HTC Vive Compatible Games (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410)Steam: Comprehensive VR Game/ Demo/ Software List (https://steamcommunity.com/app/358720/discussions/0/490125737466104786/)RoadToVR: HTC VIVE COMPATIBLE GAMES (http://www.roadtovr.com/category/htc-vive-compatible-games/)VRfocus: HTC Vive Archive (http://vrfocus.com/archives/tag/htc-vive/)VRfocus: OVER 200 DEVS ARE WORKING WITH PLAYSTATION VR, HERE'S OVER 60 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)Enter The Rift: Taipei Games Show 2016: 3 nouvelles expériences pour le PS VR annoncées (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html) ----------------------------Future updates - 2016-01-14: Games list updated (Source1 (http://www.neogaf.com/forum/showpost.php?p=192161916&postcount=8), Source2 (http://www.neogaf.com/forum/showpost.php?p=192167193&postcount=19)); - 2016-01-14: Gear VR and some games for it (Source1 (http://www.wareable.com/vr/best-samsung-gear-vr-apps-the-games-demos-and-experiences-to-download-first-816), Source2 (http://www.gizmag.com/best-gear-vr-apps-games-2015/40839/), Source3 (http://www.neogaf.com/forum/showthread.php?t=1143119)); - 2016-01-14: Games list updated: Adding some HTC Vive games (Source 1 (http://store.steampowered.com/curator/9738881-HTC-Vive-Compatible/?appid=334410), Source 2 (https://steamcommunity.com/app/358720/discussions/0/490125737466104786)); - 2016-01-15: Games list updated: Adding more HTC Vive games (Source 1 (http://www.roadtovr.com/category/htc-vive-compatible-games/)) - 2016-01-17: Games list updated (Source 1 (http://vrfocus.com/archives/tag/htc-vive/)) - 2016-01-20: Games list updated (Source 1 (http://vrfocus.com/archives/24360/over-200-devs-are-working-with-playstation-vr-heres-over-60/)) - 2016-02-02: Games list updated (Source 1 (http://www.entertherift.fr/actualite/2502-taipei-games-show-2016-3-nouvelles-experiences-pour-le-ps-vr-annoncees.html))
That isn't a launch year list,.. Rigs, golem, and gts, are psvr exclusive. Edge of no where and luck's tale is OR exclusive. Most of that shame isn't vr exclusive. Most of that shame has no gameplay videos available.You asked for good VR games, not just vive
NotImpressed.jpeg
You asked for good VR games, not just vivei asked for the reasons as to why i would spend $600 or $800 on a vr device. you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc. and lol at good,.. a lot of those "good" games look quite shaming to me. there are very few reasons imo to be motivated to invest in this technology. all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).
i asked for the reasons as to why i would spend $600 or $800 on a vr device. you gave me a list that costs (at least) $900 or $1100 assuming i already have a ps4 and high end pc. and lol at good,.. a lot of those "good" games look quite shaming to me. there are very few reasons imo to be motivated to invest in this technology. all i see is hype and promises and i'm grown very skeptical of promises after that last few broken ones (wii/kinect/move).Honestly I think PSVR will cost 399$ max.
what are the good VR games then because i haven't seen any.Nope
Honestly I think PSVR will cost 399$ max.i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.
There are similar headsets for 299$.
Besides that, Euro Truck Simulator 2, that's AAAA for sure.
The group hyping it, is very different from the group that hyped up the Wii.
I'd try out a headset if you can find one. I got to try out GearVR. Very very cool.
i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.Thought you loved indies
right now the games look low budget and shaming. the hardware is really expensive. this tech has set itself up for failure because without customers there won't be software and without software there won't be customers. being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.
i've been down on vr for a while now but this really is the nail in the coffin for me. i am definitely not buying any vr device (not even psvr) for at least a year after launch. after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game. there will not be a market to sell to at these prices. i have no interest in tacked-on vr support for non vr games.
Thought you loved indiesBut indie support can dry up too if the headsets fail to attract a market.
But indie support can dry up too if the headsets fail to attract a market.I'd argue the Vita is different from Vive and Oculus as being at least relatively open.
When was the last time vita had an exclusive indie game?
I'd argue the Vita is different from Vive and Oculus as being at least relatively open.Yeah I really prefer PC VR for that reason too.
PSVR being a part of a closed platform can certainly have support dry up. PC is less vulnerable to that. As long as someone thinks the experience is worth it, it'll trickle in.
People have put in unofficial support into games like Minecraft and Skyrim.
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.
i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.To be honest, your expectations are very different from mine. I'm blown away by the amount of content. The AAA content is a little lacking, but there are already a couple of things.
right now the games look low budget and shaming. the hardware is really expensive. this tech has set itself up for failure because without customers there won't be software and without software there won't be customers. being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.You have to start somewhere. I still see some great looking games. Rigs, Luckey's Tale, Vanishing of Ethan Carter and a couple of others look really good in my opinion.
i've been down on vr for a while now but this really is the nail in the coffin for me. i am definitely not buying any vr device (not even psvr) for at least a year after launch. after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game. there will not be a market to sell to at these prices. i have no interest in tacked-on vr support for non vr games.What I don't really get is why you're being so down on VR. There are literally 100's of games (albeit mostly indies) for VR, despite being months away from launching. We have E3 coming. (Please at least wait to complain until E3; even then I don't want to hear about it, to be honest).
Yeah I really prefer PC VR for that reason too.I'm just really not sure. PC VR seems safer, but most of the really good looking games that I want are on PS4 for now. :P
Plus VR makes sims games even more amazing, and I love sim games on PC.
If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
Well, there's my 50th birthday present sorted for the 16th March!Me when I'm even older!
No socks this year kids, dad needs psvr!
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)March 15th? Wooot!
Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.
(https://pbs.twimg.com/media/CYMiqvKWEAAVdH2?format=png&name=large)
NeoGAF - View Single Post - Playstation VR GDC Presentation: March 15th (http://www.neogaf.com/forum/showpost.php?p=196427582&postcount=117)
Me when I'm even older!
Dr.Richard Marks had a talk about PSVR at the Vision AR/VR Summit last week. The video has now been released online: https://www.youtube.com/watch?v=XZVVs5O8NC0 Some details as I watch:Here's a video of the 'Disc Battle' demo that had an hardware error during PSX keynote (here's how it is when working): https://youtu.be/XZVVs5O8NC0?t=1601
- *<18ms super low latency thanks to fixed hardware.
- 100degree FOV.
- Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony).
QuoteOriginally Posted by Dynablast
(http://vizioneck.com/forum/showthread.php?p=196553354#post196553354)
Same story from a VR developer on Reddit (https://www.reddit.com/r/oculus/comments/3vnce8/51_titles_announced_for_playstation_vr_for_now/cxp6di1):"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."
- Reprojection was previously on as an option but now Sony has made it permanently on as it has no down-sides (contra keeping it off).
- The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it *does* process. No PS4 GPU/CPU cycles spent on Audio.
- Reconfirms that the only new hardware is the PSVR hmd itself, the rest is what's already in the market (PS4 camera, PS Move, DS4).
The VR Games of 2016 | Kotaku UK (http://www.kotaku.co.uk/2016/01/13/the-vr-games-of-2016)i didn't like endless ocean either.
(http://abload.de/img/maincosrz.png)(http://abload.de/img/examplesewsh1.png)
Through September 30, 2014 and October 17, 2014, Sony Computer Entertainment Inc. and Sony Computer Entertainment America Inc. filed in the US via the USPTO three patent applications describing a glove controller for use with a head-mounted display (HMD). They were published yesterday, on February 25, 2016. The applications are as following:Appl. No. / Title
14/517733 | Thumb Controller
14/517741 | Glove Interface Object
14/503275 | SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT
These applications are quite similar though with different inventors, so I'll be focusing on the one called Glove Interface Object. As always, a patent is not a confirmation or denial of a product or service being developed. To begin with, here's the abstract, interestings parts bolded:QuoteAbstract
A glove interface object is provided, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.
QuoteClaims (excerpts)
1. A glove interface object, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.
5. The glove interface object of claim 1, further comprising: a trackable object that is configured to be illuminated during interactivity, the trackable object configured to be identified from captured image data by the computing device to enable tracking of a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
6. The glove interface object of claim 1, further comprising: at least one inertial sensor for generating inertial sensor data; wherein the communications module is configured to transmit the inertial sensor data to the computing device for processing to identify and track a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.
7. The glove interface object of claim 1, wherein the communications module is configured to receive haptic feedback data from the computing device; the glove interface object further comprising a haptic feedback mechanism that is configured to generate haptic feedback based on the haptic feedback data.
8. The glove interface object of claim 1, further comprising: at least one pressure sensor configured to generate pressure sensor data identifying a pressure applied to at least a portion of the glove interface object; wherein the communications module is configured to send the pressure sensor data to the computing device for processing to determine the finger position pose.
QuoteDescription
BACKGROUND
(0002) 1. Field of the Invention
(0003) The present invention relates to a glove interface object and associated methods and systems.
(0004) 2. Description of the Related Art
(0005) The video game industry has seen many changes over the years. As computing power has expanded, developers of video games have likewise created game software that takes advantage of these increases in computing power. To this end, video game developers have been coding games that incorporate sophisticated operations and mathematics to produce a very realistic game experience.
(0006) Example gaming platforms, may be the Sony Playstation.RTM., Sony Playstation2.RTM. (PS2), Sony Playstation3.RTM. (PS3), and Sony Playstation4.RTM. (PS4), each of which is sold in the form of a game console. As is well known, the game console is designed to connect to a monitor (usually a television) and enable user interaction through handheld controllers. The game console is designed with specialized processing hardware, including a CPU, a graphics synthesizer for processing intensive graphics operations, a vector unit for performing geometry transformations, and other glue hardware, firmware, and software. The game console is further designed with an optical disc tray for receiving game compact discs for local play through the game console. Online gaming is also possible, where a user can interactively play against or with other users over the Internet. As game complexity continues to intrigue players, game and hardware manufacturers have continued to innovate to enable additional interactivity and computer programs.
(0007) A growing trend in the computer gaming industry is to develop games that increase the interaction between the user and the gaming system. One way of accomplishing a richer interactive experience is to use wireless game controllers whose movement is tracked by the gaming system in order to track the player's movements and use these movements as inputs for the game. Generally speaking, gesture input refers to having an electronic device such as a computing system, video game console, smart appliance, etc., react to some gesture made by the player and captured by the electronic device.
(0008) Another way of accomplishing a more immersive interactive experience is to use a head-mounted display. A head-mounted display is worn by the user and can be configured to present various graphics, such as a view of a virtual space. The graphics presented on a head-mounted display can cover a large portion or even all of a user's field of view. Hence, a head-mounted display can provide a visually immersive experience to the user.
(0009) Another growing trend in the industry involves the development of cloud-based gaming systems. Such systems may include a remote processing server that executes a game application, and communicates with a local thin client that can be configured to receive input from users and render video on a display.
(0010) It is in this context that embodiments of the invention arise.
QuoteSummaryDrawings
(0012) In accordance with embodiments of the invention, a glove interface object is provided for enabling a user to interact with an interactive application, such as a video game. The glove interface object can incorporate various types of devices to facilitate various types of functionality. In some implementations, the glove interface object includes flex sensors which are capable of detecting the amount of flexing of the user's fingers. In some implementations, the glove interface object includes pressure sensors, mounted to various locations such as the fingertips and/or the palm, which are capable of detecting when pressure is applied to such areas, and the magnitude of such pressure. In some implementations, the glove interface object includes touch switches, which are configured to detect contact between one portion of the user's hand and another portion of the same hand or the user's other hand. For example, touch switches may detect when a user's thumb touches any of the other fingers on the same hand, and/or when any of those other fingers touches the palm of the user's hand. In some implementations, the glove interface object includes an index-thumb touchpad, that is configured to detect contact between the user's thumb and the side of the index finger, and define variable input based on the location along the side of the index finger that is being contacted by the thumb.
(0013) As used herein, a glove interface object may be utilized as a glove controller for a video game. However, it should be understood that the glove interface object does not necessarily have to be a controller utilized for playing games, but may be used for interfacing with virtual objects on a display screen viewable by a user, and for any other suitable purpose for which input defined from the glove interface object may be applied. It should be appreciated that the present invention can be implemented in numerous ways, such as a process, an apparatus, a system, a device or a method on a computer readable medium. Several inventive embodiments of the present invention are described below.There is a bounty of embodiments described. These are omitted from this post as the images provide some good examples (with explaining text)
These are provided as is, so tilt your head or monitor if you have difficulties reading the text.(http://abload.de/img/gloveinterfaceobject-3lo5r.png)Quote(0068) FIG. 1A illustrates a system for interactive gameplay of a video game, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-74old.png)
Quote(0069) FIG. 1B illustrates a system for interactive gameplay of a videogame, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-c1o0q.png)
Quote(0070) FIG. 2 illustrates a head-mounted display (HMD), in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-4spr8.png)
Quote(0071) FIG. 3 conceptually illustrates the function of a HMD in conjunction with an executing video game, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-krr8b.png)
Quote(0072) FIG. 4A illustrates a glove interface object incorporating a plurality of flex sensors, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-awrix.png)
Quote(0073) FIG. 4B illustrates a side view of a glove interface object having flex sensors defined thereon, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-ndrnp.png)
Quote(0074) FIG. 4C illustrates a glove interface object having a plurality of flex sensors positioned at joint regions of the glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-u8rkj.png)
Quote(0075) FIG. 5A illustrates a glove interface object having a plurality of pressure sensors, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-cjoqg.png)
Quote(0076) FIG. 5B illustrates a glove interface object 500 having a plurality of pressure sensors, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-72phn.png)
Quote(0077) FIG. 5C is a schematic diagram illustrating a circuit for detecting pressure on a glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-4xrpk.png)
Quote(0078) FIG. 6A is a schematic diagram showing a glove interface object having analog touch sensing circuitry, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-e2ofk.png)
Quote(0079) FIG. 6B is a schematic diagram illustrating a glove interface object having digital switches for detecting contact between different portions of the glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-5trld.png)
Quote(0080) FIG. 6C illustrates a glove interface object 600 having conductive pads for detecting contact between portions of the glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-p1rns.png)
Quote(0081) FIG. 7A illustrates a glove interface object implementing a trackpad using the side of the index finger and the thumb, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-ulr38.png)
Quote(0082) FIG. 7B is a schematic diagram illustrating circuitry for an index-thumb track pad, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-z1pwx.png)
Quote(0083) FIG. 7C is a schematic diagram illustrating circuitry for providing an index-thumb trackpad, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-aho9t.png)
Quote(0084) FIG. 7D illustrates a glove interface object 700 having a plurality of contact switches positioned adjacent to each other along the side of the index finger portion, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-27qq7.png)
Quote(0085) FIG. 7E is a schematic diagram illustrating circuitry for integrating the functionality of the aforementioned index thumb trackpad with that of the touch switches described with reference to FIG. 6B, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-3kquo.png)
Quote(0086) FIG. 8A illustrates a glove interface object 800 having a plurality of lights defined thereon, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-ixrr5.png)
Quote(0087) FIG. 8B illustrates a glove interface object 800 having various illuminated regions, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-drrjj.png)(http://abload.de/img/gloveinterfaceobject-zcqvt.png)
Quote(0088) FIGS. 9A, 9B, 9C, 9D, 9E, and 9F illustrate various hand poses detected from a glove interface object, and their application to define an interactive event in a virtual environment, in accordance with embodiments of the invention.(http://abload.de/img/gloveinterfaceobject-2gqbv.png)(http://abload.de/img/gloveinterfaceobject-9po7j.png)
Quote(0089) FIGS. 10A and 10B schematically illustrate a system for interfacing with an interactive application using a glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-qqpqm.png)
Quote(0090) FIG. 11 illustrates components of a glove interface object, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-fpp4p.png)
(0091) FIG. 12 illustrates components of a head-mounted display, in accordance with an embodiment of the invention.(http://abload.de/img/gloveinterfaceobject-2dpba.png)
(0092) FIG. 13 is a block diagram of a Game System, according to various embodiments of the invention.QuoteDETAILED DESCRIPTION (excerpts)Source: Search the appl. no. here (http://appft.uspto.gov/netahtml/PTO/search-bool.html)
(0095) The display may be the display of a head mounted display (HMD), a display of a second screen, a display of a portable device, a computer display, a display panel, a display of a remotely connected users (e.g., whom may be viewing content or sharing in an interactive experience), or the like. In some embodiments, the captured positions of the user's hand, the pressures sensed, the fingers touched, and/or the hand/finger gestures are used to interact in a video game, in a virtual world scene, a shared virtual space, a video game character, a character that is an extension of the real-world user, or simply provide a way of touching, holding, playing, interfacing or contacting virtual objects shown on a display screen or objects associated with documents, text, images, and the like.
(0096) In still other embodiments, virtual gloves may be worn by multiple users in a multi-user game. In such examples, each user may use one or two gloves. The users may be co-located or interfacing in a shared space or shared game from remote locations using a cloud gaming system, networked device and/or social networked collaboration space. In some embodiments, a glove may be used by one or more remote users to interact in a collaborative way to examine documents, screens, applications, diagrams, business information, or the like. In such an implementation, users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like.
(0097) During collaboration, movements made by one user's hand can appear to the other user as if a real user hand is moving things, objects, or making actions in the collaboration space. Still in a collaboration environment, if two remote users are examining documents, users wearing gloves can point at things on a virtual page, point and draw on a virtual whiteboard, lift and move virtual papers, shake hands, move items, etc. In some collaborative environments, one or more of the users may be wearing an HMD. When the HMD is used in conjunction with the glove or gloves (e.g., worn by one or more users), the users may see a virtual environment in which they can collaborate using their hands, such as moving objects, pages, objects, typing on virtual keyboards, moving virtual pages, tapping on things, pressing on things, etc.
(0098) Therefore, it should be understood that the uses of a glove that includes one or more sensors, and/or can detect pressure, and/or can detect bending position of fingers, and/or can detect orientation, and/or can detect inertial movement, etc., can provide for a broad scope of uses. Example uses, without limitation, may include video gaming, entertainment activities, sport related activities, travel and exploring related activities, human-to-human contact (e.g., shaking hands of a remote user), business activities, etc. In one implementation, this type of interactivity provided by a glove interface may be extended to additional sensors that may be attached or associated with other parts of the human body (e.g., an arm, a leg, a foot, etc.). In addition to gloves, different types of clothes are envisioned, e.g., jackets, pants, shoes, hats, etc.
(0106) The bracelet 120 can include various electronics for communicating with other devices of the glove interface object 104, such as various sensors as are described in the present disclosure. In one embodiment, the bracelet 120 includes a sensor data processor 126 for processing data received from various sensors of the glove interface object, such as flex sensors, pressure sensors, contact switches, index thumb touchpad, biometric sensors, etc. Furthermore, the bracelet 120 may include a communications module 128 that is configured to transmit and/or receive data from other devices, such as the computing device 106 and/or the headmounted display 102.
There you have it. As said, this does not necessarily mean a product will emerge. But out of many of Sony's patents, this seems one of the more reasonable ones.
There is a lot more text on this, especially the amount of example embodiments is rich.
Slap me with a glove if old.
Just tried the HTC vive and got a photo of the processing box
HTC Vive(http://i.imgur.com/aftaq0n.jpg)
(http://i.imgur.com/NRNy2wM.jpg)
.I don't mind the headset, but I'm not sure how I feel about gloves...
QuoteOriginally Posted by JoystickSome degree of prediction is "always on" I think, therefore it is factored in whenever you are rendering or just re-projecting. As for how many pixels we are talking about, you can get n idea by looking at the re-projection artifacts in this direct feed video from The London Heist. https://www.youtube.com/watch?v=m2CXbjwLv2w Pay very close attention to the top corners when view turns around. Especially the top/left one. It's *very* hard to notice in motion (they seem to be hiding it with some sort of edge mirroring so you don't see black areas popping in) but here are a few frames I've captured that clearly show the artifacts.
(http://vizioneck.com/forum/showthread.php?p=196762169#post196762169)
I understand how reprojection works, but the way that devs explain it is that they take the sensor data at the start of the frame, render, then as late as possible poll the sensors again and reproject for the new orientation. What I haven't seen or heard mentioned is if the engine uses that sensor data as-is or instead estimates the final orientation/position for the future point in time that the image will reach the player's eyes (based on remaining frame time & latency to send to the display), renders for that later estimate, then does the same when estimating final orientation for reprojection. For example, if head rotation is constant it is easy to calculate the orientation in 16ms time, just add the same rotation that occurred during the last frame and render for that. Even acceleration could be taken into account. After all, the polling rate of the sensors and camera is very high (~1000Hz) and even fast head movement is comparatively quite slow so you could calculate speed and acceleration quite well. I'm assuming that this is what is actually being done, right? In which case reprojection is only filling a small gap, especially if natively rendering at 120fps. I'd like to know how many degrees and typical pixels we're talking about.
Quote(http://i.imgur.com/0NRI42X.jpg)(http://i.imgur.com/jeiAsWd.jpg)(http://i.imgur.com/wi4DIH4.jpg)Reminds me of the old PS1 games :D Anyway... It is worth noting this is a 1+ year old footage. Stuff might have changed since then. Finally, here is a good video showing re-projection in action on the Rift with VorpX https://youtu.be/12R8Z4mssoY?t=12m43s
I doubt psvr forward predicts like those people think. Would cause more problems than it's worth imo.hater.
hater.I love reprojection.
http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/
HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes | GamesBeat | Games | by Jeff Grubb (http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/)Demand is there... Up to a point at least
Demand is there... Up to a point at leastI think it's really impressive. Especially since quite a few people already got the Oculus Rift.
At least we know it won't be an uber failure.I am happy with it.
But 15,000 is nothing and 10 minutes is too short. Not enough data to determine demand.
Odd choice for a vr game. Might check it out if it isn't too expensive.
Odd choice for a vr game. Might check it out if it isn't too expensive.Palmer was teasing something that was better than yu-gi-oh, this is it.
"The human brain has a low tolerance to hiccups in the VR space, and that's the spec we're confident putting our name on for a consistent gameplay experience when you're exploring our galaxy. Our spec also takes into account that we're not rendering at Vive's native resolution of 2160x1200 but at 3024x1680 (1.4x each dimension recommended by Valve) and then scaling down. We believe this is hugely important for anti-aliasing in VR to avoid noticing pixels so much, as other solutions can leave them appearing relatively large at the centre of your vision."Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)
Is your PC really VR-ready? • Eurogamer.net (http://www.eurogamer.net/articles/digitalfoundry-2016-is-your-pc-really-vr-ready)Yeah the fish eye distortion has to happen after rendering, so in VR you tend to render significantly higher than the screen resolution.
That explains the recommendations.
NeoGAF - View Single Post - HTC Vive is $799, ships early April 2016 (http://www.neogaf.com/forum/showpost.php?p=197571821&postcount=2635)QuoteOriginally Posted by dhonkOne of us. One of us.
(http://vizioneck.com/forum/showthread.php?p=197549738#post197549738)
Shiiiiiiiiiiiet guys. Got the Pre today (dev hookup) and it was my first VR experience. Can't stop thinking about it, its absolutely insane. Didnt experience any major hiccups besides the secret shop demo being kind of choppy. The portal demo is just.......
I dunno you guys, I thought those "this is the future" stuff was dumb but wow.
New Vive games will be announced at GDC
Roundtable with the first group of Devs from the SteamVR Dev Showcase earlier in the year
Oculus VR founder: We'll support Mac 'if Apple ever releases a good computer' (http://www.neowin.net/news/oculus-vr-founder-well-support-mac-if-apple-ever-releases-a-good-computer)(http://i.imgur.com/PBo3kqe.jpg);D
NeoGAF - View Single Post - Palmer Luckey: We'll release Oculus on Mac if they ever release a good computer (http://www.neogaf.com/forum/showpost.php?p=197458705&postcount=1)lol yeah.
;D
From the Dailymail (http://www.*****************/sciencetech/article-3480457/Sony-s-PlayStation-VR-set-officially-launch-week-Invite-event-expected-reveal-release-date-price.html?ITO=1490&ns_mchannel=rss&ns_campaign=1490)(https://pbs.twimg.com/media/CdB85trWwAAKupg.jpg:large)NeoGAF - View Single Post - PSVR set to officially launch next week, rumours place the price around $800 (http://www.neogaf.com/forum/showpost.php?p=197867619&postcount=43)QuoteThe Japanese firm is hosting an invite-only event in San Francisco on 15 March, which is likely to feature the official launch of Sony's PlayStation VR, previously codenamed Project Morpheus.
The invitation is also in line with Sony's promise that its VR headset would go on sale in the 'first half of 2016' when its official name was revealed last September.
QuoteThe event will be followed by 'hands-on' demos, suggesting there will be some new hardware on display for attendees to try out.
As far as we know, the PlayStation VR has a head-mounted display with 1080p HD resolution and a 90-degree field of view, while sensors built into the headset track head movements.
QuoteThere's no official word on how much PlayStation VR will cost.Lol at the "rumours" regarding the price.
However, earlier this year, a listing on Amazon's Canada site appearing to have been posted by accident revealed the headset will cost $1,125 CAD, which converts to $800 USD or £770.
QuoteOriginally Posted by Get_craycray(http://assets.neogafllc.netdna-cdn.com/forum/image.php?u=536362&dateline=1456327305)
(http://vizioneck.com/forum/showthread.php?p=197867517#post197867517)
Sorry, I wasn't aware Dailymail was a joke :(
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/02/ps-vr.png)This has been posted a couple times. :)
Sony: PlayStation VR Is "For The Mass Market", Will Be "Affordable" (http://gameranx.com/updates/id/42652/article/playstation-vr-will-be-affordable-as-its-for-the-mass-market/)I'm thinking 299-399$.
$299 for just the headset.Called it
Called itIsn't kitler making a prediction?
Isn't kitler making a prediction?Yeah. Just the hints from Sony point to a nice price. I'm thinking 399 with everything included and a game
Seems like Sony will define the VR wave.Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.
The OR talk about you need a super high PC ring will die fast when the sales start to show there is not enough people with high-end rings to buy it.
Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.Chertz is fun :D
Isn't kitler making a prediction?nope.
They don't need to be.
Zoombael said:
"You seem to forget that within the PC gaming spectrum, there are multiple types of PC gamers"[/font][/size]
No, i did not. I pointed out that High End PCs are not the rule.
Even if only 10% of PC gamers had a High-End PC, we are still talking 10's of millions of machines... The number is probably closer to 20 or 30%.
In December almost 5% of PC's had a Geforce 970, just that one card. - That's allot of boxes that can run circles around the PS4 and it continues to grow.
With consoles though... We just need to look at the Kinect for what can happen with 3rd party peripherals, when it succeed's you get a plethora of Titles.
When it doesn't... It often falls by the way side, forgotten in history.
...But one thing is for sure, if it is not bundled with the console from day 1, then it's support will almost be random.
gamrConnect Forums - View Post (http://gamrconnect.vgchartz.com/post.php?id=7797089)Random? So far psvr has the best looking games.
Random? So far psvr has the best looking games.Not very random at all.
Someone on Chertz insists that PC is best because bigger install base (millions and millions), and other reasons.
In that interview Shu also says that he was surprised by the price of the Rift, do you think that tells us something about PSVR's price?Think it "confirms" that it will be substantially cheaper.
Just had a dream last night. Andrew House said "$339".PSVR threads on eu.Playstation.com
This kinda seems over the top for VR.Yeah I assume I'll prefer slow atmospheric games in vr, not this type of stuff.
I don't have GearVR yet, but I've been messing around with apps. The lack of buttons feels like a huge problem.i thought it had one.
i thought it had one.Yeah 1 isn't enough.
Yeah 1 isn't enough.okay. so the key to your statements was "buttons". it sounded liked you were saying there were none.
We've sure come a long way.Yep, but it also showed how old a lot of the tech actually is that is being used in modern sets.
Retro VR lacked persistence.
Minecraft VR will mean a lot for the medium this year and the press went hands-on with it two weeks ago. The game offers two modes for VR: A virtual cinema mode in which the game shows in 3D stereoscopic in front of you on a huge cinema screen. Apparently you can control some selection with your gaze as well. This mode supposedly works really well for what it is. With a touch of a button however you enter full-immersion mode where you control the character in traditional FPS style. This comes as a no shock to most who follow VR developments but traditional FPS traversal is poison in VR. Minecraft has instant and fast motions in all directions with big drops, jumps etc. Users become sweaty and motion-sickness develop rapidly. Lo-and-behold various impressions on twitter following the event, culminating in hands-on videos like this by Polygon: https://www.youtube.com/watch?v=ZDhlEwXvdZU and Tom's hardware: http://www.tomshardware.com/news/min...sea,31309.html (http://www.tomshardware.com/news/minecraft-vr-oculus-rift-nausea,31309.html)QuoteOriginally Posted by Tom's hardwareUltimately Oculus (ironically) are on the verge of poisoning the VR-well in a spectacular fashion right now in their reach for a huge-get with the Minecraft IP. Microsoft... I don't think they really care one way or the other (see: Hololens bs marketing etc). Everyone will want to try this in VR with huge expectations. If the first-impressions are bad (with grown-ups and younger audiences alike) it could turn a huge amount of people off VR.The solution is thankfully really simple: Just drop the full-immersion mode completely! The cinema mode isn't a full VR experience but Oculus and Microsoft *really shouldn't* shoehorn this non-VR game into full-immersion mode with the current design. It is not designed for VR at all as-is.
The NauseaOn my first playthrough of the game, I briefly played in the virtual living room before hopping into the actual Minecraft world. However, the feeling of nausea came around after a few seconds in the unique VR view. Throughout the demo, I had to be cautious about the speed of my head turns and my character's overall movement. When combined, those two actions can result in a dizzying experience. Eventually, the nausea somewhat subsided near the end of the demo. However, there were issues with the game recording software, so video footage wasn't available. I had a slightly better experience on my second run through of the game (which is the video included in this story), but my dizziness lingered as I made my way through the map.Nausea has not been an issue for me in most of the VR games I've played. Even EVE: Valkyrie, with its fast-paced space flight action, didn't make me feel sick, but Minecraft, a simple game of creativity and survival, gave me an uncomfortable experience in VR. It seems, then, that the virtual living room was created for those who might have issues playing the game in a true VR mode.
Don't shoe horn vr into your game. >:(Yeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.
While we wait, a nice little post on reddit about why the PSVR full-RGB OLED screen is divine:QuoteMost people tend to go into PSVR with a biased attitude expecting it to be inferior to PCVR. First of all it has a lower resolution right? Well the PSVR screen does have fewer pixels that can be directly manipulated, but it makes up for that gap with having 50% more sub-pixels for each pixel. Samsung's Pentile technology is really good for smartphone and other screens and images look vibrant on them because they use an alternative layout of sub-pixels that unnaturally enhances the colour green. The colour most distinguishable by humans. Pentile display uses: RG-BG pattern for 2 consecutive pixels, RGB display uses : RGB-RGB pattern for 2 pixels So, for the same amount pixels PSVR has more sub-pixels by 2:3. Now, let's have a look at the resolution and see which display has more sub-pixels. 2160x1200x2 = 5,184,000 | 1920x1080x3 = 6,220,800 (20% higher) Consider the fact that all three displays have almost the same FOV. They may even run some of the same games. The top one will have a higher resolution and therefore be able to define fine detail on objects and text and will also have a relative increase in processing power requirement. The increase in resolution alone is merely 25%. The second however has the advantage of having more sub pixels crammed in to produce a higher density image. It uses this to alleviate screen door effect instead of increasing the resolution and having to require more processing power. Consider the DK2: 1920x1080x2 = 4,147,200 Oculus have managed to increase the pixel density by 25% with the consumer version in order to minimize the screen door effect. While PSVR manages an increase of 50% in sub-pixel density over the DK2. There's a lot more to technology than reading off the back of the box.https://www.reddit.com/r/playstation...ledrgb_screen/ (https://www.reddit.com/r/playstationvr/comments/4ag7w3/why_psvr_uses_an_oledrgb_screen/)
NeoGAF - View Single Post - Minecraft VR poisoning the well (Polygon, Toms Hardware etc) (http://www.neogaf.com/forum/showpost.php?p=198373606&postcount=1)Basically having a character moving while not moving is the issue? Why hasn't that been an issue with other games?
Yeah. Minecraft isn't exactly ideal for a VR experience. I read a comment on VR awhile back that made sense to me. That the less "realistic" the world looked, the greater the impact on your senses. Something like Minecraft might make your head swim from how simple and inorganic it's visuals are compared to reality.Minecraft could very cool in VR.
Basically having a character moving while not moving is the issue? Why hasn't that been an issue with other games?I think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems. In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.
RIGS for example.
I haven't really seen Minecraft to have as much jumping around, as much speed.
I think there has to be other issues with it.
Minecraft could very cool in VR.
I think it's the way the character moves. If it doesn't feel natural to the brain then your going to have problems. In rigs your playing a seated character inside a moving machine. The brain expects this and can handle it.This is what I think too, but that's not inherent to Minecraft. They just need to fix it.
Basically having a character moving while not moving is the issue? Why hasn't that been an issue with other games?cars.
RIGS for example.
I haven't really seen Minecraft to have as much jumping around, as much speed.
I think there has to be other issues with it.
Minecraft could very cool in VR.
Ubisoft is really interested in VR https://www.youtube.com/watch?v=816z7LoBtSQhttps://www.youtube.com/watch?v=xK6tJAOzBJYhttps://www.youtube.com/watch?v=vWBb1LgtITcUbisoft brings Werewolf party game to virtual reality | Polygon (http://www.polygon.com/2016/3/15/11231148/werewolves-within-ubisoft-werewolf-virtual-reality)
Legend what do you think of the Minecraft thing?Kitler seems spot on.
Kitler seems spot on.I'm still not convinced.
Motion is probably the biggest unknown/problem in VR. Rigs as far as I know is the only VR exclusive game with rapid motion. Maybe they solved it?
Wow.But will it look better?
I just realised my GearVR will have higher resolution than both OR and Vive.
But will it look better?Probably be close enough.
Probably be close enough.And the processing power.
Lacking spatial tracking is the much larger issue.
And the processing power.VRidge: Oculus Rift Emulator for cardboard viewer (http://vizioneck.com/forum/index.php?topic=3301.0)
Wow.There's more to beauty than pixels.
I just realised my GearVR will have higher resolution than both OR and Vive.
There's more to beauty than pixels.There's also more to a woman than two natural pines and dog but you still want a nice amount of them.
There's also more to a woman than two natural pines and dog but you still want a nice amount of them.There might be a lot of them, but you want them to be real and feel good.
Games | Youtube | Blog | SomethingElse | MaybeAnotherThing |
100ft Robot Golf | link (https://www.youtube.com/watch?v=Q6yg7qkAFXQ) | link (http://100ftrobotgolf.com/) | ||
Ace Combat 7 | link (https://www.youtube.com/watch?v=_zuBSUJfpBk) | link (http://acecombat.com/) | ||
Albino Lullaby | link (https://www.youtube.com/watch?v=sq53HkrQ9wc) | link (http://albinolullaby.com/) | ||
[The Apollo 11 VR Experience | link (https://www.youtube.com/watch?v=TrsT5W9DpkQ) | link (https://www.kickstarter.com/projects/1436197736/the-apollo-11-virtual-reality-experience-education) | ||
Aquarion Evol | None | link (http://www.vrfocus.com/2015/09/aquarion-evol-playstation-vr-videogame-revealed/) | ||
Atom Universe | link (https://www.youtube.com/watch?v=nn5F1gg_m1I) | link (https://www.kickstarter.com/projects/882445008/atom-universe-a-virtual-reality-theme-park-on-pc-a) | ||
Adrift | link (https://www.youtube.com/watch?v=gwOktjpMbdI) | link (http://www.vrfocus.com/2015/05/adrift-confirmed-project-morpheus-vive-uannounced-vr-platforms/) | ||
Ark: Survival Evolved | link (https://www.youtube.com/watch?v=4lyr6h6Z5Jo) | link (http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/) | ||
The Assembly | link (https://www.youtube.com/watch?v=e0XVkP6lXOU) | link (http://www.totalpsvr.com/the-assembly-coming-to-playstation-vr/) | ||
Battlezone | link (https://www.youtube.com/watch?v=eV-hSL_L-PM) | link (http://blog.us.playstation.com/2015/06/16/introducing-battlezone-for-project-morpheus/) | ||
Bebylon Battle Royale | none | link (http://www.roadtovr.com/kite-and-lightning-bebylon-battle-royale/) | ||
Chernobyl VR Project | link (https://www.youtube.com/watch?v=reIzoNE9WcE) | link (http://www.eurogamer.net/articles/2015-12-03-chernobyl-vr-project-to-provide-virtual-tourism-of-nuclear-disaster) | ||
Classroom Aquatic | link (https://www.youtube.com/watch?v=WoxfQJLH6z4) | link (http://www.classroomaquatic.com/) | ||
Crystal Rift | link (https://www.youtube.com/watch?v=GfHhkCDDNiw) | link (https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler) | ||
Cult County | link (https://www.youtube.com/watch?v=vtG1HXtghT0) | link (http://www.totalpsvr.com/renegade-kids-cult-county-coming-to-playstation-vr/) | ||
Cyber Danganronpa VR | link (https://www.youtube.com/watch?v=Rvl95iitb1g) | link (http://www.totalpsvr.com/cyber-danganronpa-vr-class-trial-psvr-screenshots-and-more/) | ||
Dead Secret | link (https://www.youtube.com/watch?v=wkuvw30D8Vg) | link (http://blog.us.playstation.com/2015/10/28/dead-secret-delivers-dread-to-ps4-ps3-in-january/) | ||
Distance | link (https://www.youtube.com/watch?v=ia6-wagR2KI) | link (http://www.roadtovr.com/first-look-distance-survival-racing-coming-playstation-vr/) | ||
Driveclub | link (https://www.youtube.com/watch?v=CR9IAGlqm_g) | link (http://www.eurogamer.net/articles/2015-10-28-driveclub-debuts-on-playstation-vr-and-its-mightily-impressive) | ||
Eagle Flight | link (https://www.youtube.com/watch?v=2sDxGdxR0IQ) | link (http://www.roadtovr.com/ubisofts-eagle-flight-multiplayer-game-coming-exclusively-to-playsation-vr-breaking/) | ||
Earthlight | link (https://www.youtube.com/watch?v=Qb6agCZvP1g) | link (http://www.totalpsvr.com/opaque-media-announce-details-of-earthlight-vr/) | ||
Eclipse | link (https://www.youtube.com/watch?v=TCHwk_Ziyas) | link (http://www.roadtovr.com/eclipse-is-a-beautiful-sci-fi-exploration-game-now-coming-to-playstation-vr/) | ||
Eve: Valkyrie] | link (https://www.youtube.com/watch?v=amtBUkmHS0w) | link (http://www.dualshockers.com/2016/02/22/eve-valkyrie-for-playstation-vr-oculus-rift-and-htc-vive-gets-new-explosive-gameplay-trailer/) | ||
Fated | None | link (http://www.vrfocus.com/2015/02/frima-studios-reveal-debut-vr-videogame-fated/) |
PSVR | Vive | Rift | GearVR | |
Release Date | October 2016 | Released | ||
Price | 399$ | 799$ | 599$ | 99$ + compatible phone |
Resolution | 1920x1080 | 2160x1200 | 2160x1200 | 2560x1440 |
Field of View | 100 | 110 | 110 | ? |
Refresh Rate | 120/90 | 90 | 90 | 60 |
Display | RGB OLED | Pentile OLED | Pentile OLED | Pentile AMOLED |
Games | PSVR games (http://vizioneck.com/forum/index.php?msg=152566) | Vive Games (http://vizioneck.com/forum/index.php?msg=152567) | Oculus Rift Games (http://vizioneck.com/forum/index.php?msg=152568) | GearVR games (http://vizioneck.com/forum/index.php?msg=152569) |
ReservedReserved what?
Reserved what?I reserved that post.
I reserved that post.:-*
Well that's interesting, I didn't know Raven already had a VR headset.Doesn't come with a towel though. :(
(http://i.kinja-img.com/gawker-media/image/upload/t_original/1405362014611195427.gif)
I reserved that post.What needs multiple posts that can't fit in one?
What needs multiple posts that can't fit in one?Banana's dog.
What needs multiple posts that can't fit in one?It technically could fit in 1 post, but I think it's a little nicer this way.
What needs multiple posts that can't fit in one?The first table is done-ish. (Still have lots to add). So you can see what I'm doing without it being a jumbled mess.
i think ms is smart to invest in the halolens technology. that shame would be cool if it actually worked as advertised. but yeah,.. it has to work first. in a few years time they can probably fix the FoV problem cheaply enough and get better tracking technology for walls and stuff. actually it is the input that i'm most worried about because voice control just isn't 100% enough especially in non-english and the wagging the finger control looks terrible.It will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.
still. if/when it works it will be a big hit i think.
It will be great for a lot of things. Gaming really isn't one of them. AR is too limited in the experiences it can give you. The technology is definitely something I see becoming huge for home repair and improvement, construction work, education, etc.gaming to a certain extent. i view halolens as a replacement to smartphones. it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.
gaming to a certain extent. i view halolens as a replacement to smartphones. it will play games just not the "full" "AAA" games but cute time wasters while on your commute or in a waiting room.Good hololens gaming will still be stationary and flat. Like a giant smartphone floating in front of you.
but it will be amazing to have google maps on that kind of device. or bring up reviews to a cafe your looking at. or taking a call hands free. or other smartphone esque stuff.
vorpX is a 3D-driver for DirectX9-11 games that is specifically geared towards VR-devices like the Oculus Rift. Additionally to 'making games 3D' it offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.Supported Games - vorpX - VR 3D-Driver for Oculus Rift (http://www.vorpx.com/supported-games/)
Why couldn't they make it easier to make a decision. :(Which one has the games your looking forward to the most?
I really want PC VR, I really want PSVR. I can't get both right now. :(
Which one has the games your looking forward to the most?Short term, probably PSVR when it comes to actual VR games.
Going back to 2013, I have bought an Oculus Rift DK1, an Oculus Rift DK2 (actually, 4 of them), a Gear VR, a dedicated Google Cardboard holder, and I have an Oculus Rift CV1 preordered, an HTC Vive Preordered, and a Playstation VR preordered. I paid full price for all of them, I was not a rift kickstarter backer, and I did not attend the Unity Vision Summit where they gave away Vives. And I'll probably switch to the next iteration of the Galaxy Note this year and get the new Gear VR with it.
Going forward, I'd expect to buy the eventual Apple and Nvidia VR headsets when they release. And I'd love to get my hands on a hololens or google glass.
This is testament to how quickly VR is evolving and I fudgy love it. Just a heads up that many of the consumer headsets just around the corner probably are not meant to last 3 or so years. Expect better headsets to come very quickly, and your own headset to become outdated much quicker than you'd think. In about a couple of years, for example, Foveated Rendering will become feasible for consumer products and make all our current headsets obsolete. VR headsets for the next 1/2 decade or so will iterate rapidly much the same way video cards and 3D accelerators did in the second half of the 90's.
Think I will try to get the Oculus Rift when I can.I'm tempted to build my own.
Unless it slips to like August, at which point I will get PSVR for sure.
Will at some point get both though.
I'm tempted to build my own.But where are you going to get customized fabric for your headset? ;)
Shouldn't be too hard since there's open source software out there.
But where are you going to get customized fabric for your headset? ;)I hear MS has some left over school girl uniforms. ;D
Looks like Unity's solution just a bit more refined.
:o
Preview: 'John Wick: The Impossible Task' Puts You in the Shoes of an Elite Assassin - Road to VR (http://www.roadtovr.com/preview-john-wick-impossible-task-puts-shoes-elite-assassin/)
I'll Get to play as john Wick, This is just too awesome.
Thought it was a scam, then I saw it was the official samsung channel.
I don't know what to think about this.,
Thought it was a scam, then I saw it was the official samsung channel.But do you really want to almost fall over when you play?
Even if it only slightly works, that's amazing. Inner ear seems to be the primary reason people get sick in VR.
But do you really want to almost fall over when you play?Yes, 100 times yes.
Yes, 100 times yes.But thats really not the same thing, As the chair moves with you.
Would be no different than paying for an expensive chair like this:
(http://i.imgur.com/gl8hkDT.gif)
VR lan parties!?!Take all my money. I give in.
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)
But thats really not the same thing, As the chair moves with you.It's the same, or at least should be the same if the headphones really work.
Take all my money. I give in.I thought it would be stupid too. Like why would I ever want to sit in my room in a vr room playing standard games. But the VR game room would be so much better than anything I could afford to actually make. And It's like a total escape. Like currently I have a hard time playing games, With the kids in the background and the tv going these so many distractions. But this seems to solve that when I just want to get away for an hour or two and Game.
VR houses will be the stupidest most amazing aspect of the tech.
They really need to come up with away to track your keyboard and mouse. As well as your drink. I think I need to invest in some straws.Vive has a camera that can do passthrough and kinda track stuff.
But do you really want to almost fall over when you play?Tacos I shared this earlier!
lol.
VR lan parties!?!This happened way sooner than I expected.
(http://www.roadtovr.com/wp-content/uploads/2016/03/bigscreen-virtual-reality-oculus-rift-htc-vive.jpg)
.Have you looked into Open Source VR?
Have you looked into Open Source VR?I checked out their website a few days ago which is what made me think of building my own in the first place ;D
The hardware and software are both open source.
QuoteOriginally Posted by crackhead_bobIt's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
(http://vizioneck.com/forum/showthread.php?p=198630474#post198630474)
Those move controllers look retarded with the glowing orbs, If not full blown gloves, couldn't they design something akin to a band that wraps around the palms, similiar to brass knuckles? The headset alone is ridiculous.
NeoGAF - View Single Post - PSVR Price: $399/€399/£349/¥44,980, no camera/move, launching October (http://www.neogaf.com/forum/showpost.php?p=198655190&postcount=6418)Rekt
It's not like you'll be wearing it to a strip club or an MS GDC meet and greet party, so who cares.
Tacos, you have Oculus preordered, right?Should be in the first wave. I'm still waiting on a shipment email. :-\
Any idea on when you're getting it?
Should be in the first wave. I'm still waiting on a shipment email. :-\When will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)
When will my Oculus Rift pre-order ship? | Oculus Help Center (https://support.oculus.com/1671802636420076)Yeah. Nothing yet.
The page is new, but I guess:
"The order status page hasn't been updated yet but I'm guessing it is happening soonâ„¢."
Gives me such a DK64 vibe. :oWhy didn't you preorder 1/2 tau!
I am so ready to jump on the Oculus train. I am absolutely obsessing about it at this point.
Urgh someone give me something! :P
Why didn't you preorder 1/2 tau!Because at the time, I wasn't prepared to spend 600$.
Gives me such a DK64 vibe. :obecause the graphics look like an n64 game?
I am so ready to jump on the Oculus train. I am absolutely obsessing about it at this point.
Urgh someone give me something! :P
because the graphics look like an n64 game?Yes, the graphics, the rhythmic music, the gameplay a little bit.
for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
because the graphics look like an n64 game?Probably the only reason it is exclusive, is because it's an Oculus title.
for being made exclusively for OR nothing about that game looks like it needs to be exclusive to vr.
So I preordered a Rift.So you did!
So you did!Yes, yes I did.
So I preordered a Rift.Awesome. July?
Yes, yes I did.(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)
Vive is kinda outside my price range.
PSVR is too far away.
My VR hype is driving me mad right now.
Awesome. July?Yeah,, that's what it says. :/
(http://img.pandawhale.com/post-60326-In-Your-Future-I-See-Many-Regr-iM9l.png)My biggest regret....
Just the fact that they have all these bundles for the Oculus Rift, I wonder if they are going to end up shipping those before some of the pre-orders. :POR is being sold in stores?
Honestly if I see one in-store before I get mine, I'm cancelling my order and picking it up there.
OR is being sold in stores?Yes:
Quote2) Were any Rifts allocated to physical retailers for launch?We're allocating a limited number of Rifts to select US retail locations for April. Retail is a fine option (though there will be very limited quantities), but by pre-ordering you reserve your place in line.
I thought they meant in store demos.I just wonder what they are going to do now. They were talking about April, but the pre-orders are backed up until July.
Buying off the shelf is great!
Yeah. Nothing yet.Was there an order on the page with no info?
Was there an order on the page with no info?I have my order info. Just no shipping info.
Or no order at all?
This is kinda funny:Took me a while to get it ;D
(https://i.imgur.com/zylovQj.jpg)
With Rift launching in a matter of days, I don't have time to troll around Reddit trying to figure out what people want. Top comment as determined by the community gets a response at the end of the day, so upvote wisely.
(Don't waste your upvotes asking about granular shipping updates, that is happening soon, no amount of questions will make it happen faster)
With less than a week till launch, this feels appropriate - GIF on Imgur (http://imgur.com/C9q89Oo)I expected the train to crash ::)
Apollo 11 VR (http://imgur.com/gallery/mCzTX)
I expected the train to crash ::)Should I still make a new hype thread?
Also less than a week!?!?!?!?!?!?!?!?!? WTF in heck!?!?!?!?!!?!?!?!? 2016 seems to be the year of me losing track of time. Far Cry, SFV, and the Division all snuck up on me. Now OR too!
Do we have a hype thread?
EDT: Make a new hype thread 1/2 tau!
:(Hey, none of this sad face business.
Heavy Rain is real!!
But seriously though, that video is amazing. VR is going to be even bigger than I was expecting.Yeah!
What if someone was basically born into VR?They'd have a horrible life.
(http://i.imgur.com/jneHEwh.png)Shoot. :(
I haven't got this email yet, but my page has changed to show they've removed shipping cost. Seems they are shipping for free to make up for the cluster fudge. That's cool with me.
Shoot. :(Did you check yours 1/2 tau?
Did you check yours 1/2 tau?Well mine is scheduled for July, so... nothing really to check. :P
Well mine is scheduled for July, so... nothing really to check. :PThey should have giving you free shipping, from the sound of things.
They should have giving you free shipping, from the sound of things.Yeah it's odd how DK2 seems so much better in that regard.
I'm starting to worry about bit about oculus. These lens issue sound pretty bad.
(http://i.imgur.com/RtKUzT8.jpg)
Apparently high contrast screens will have a god ray. And no it's not ment to look like that. Should be white and black, nothing else.
I'm tempted to order a Vive, but I shouldn't.If you're worried about Oculus, just wait for Vive to release too.
In the next couple weeks we should learn more.But how much is touch going to cost?
I'm definitely sticking with OR though. Don't want to throw down $800. :P
I'm tempted to order a Vive, but I shouldn't.I want everything!! Mostly psvr tho since my pc is not super
I want everything!! Mostly psvr tho since my pc is not superBuild a super pc!
Build a super pc!The possibilities really are endless!
Wut!
The possibilities really are endless!If only my wallet was the same.
They should have giving you free shipping, from the sound of things.Doesn't mean they will. It's not really going to affect when I get it. It removed my shipping with a note of "Does not include shipping"
Doesn't mean they will. It's not really going to affect when I get it. It removed my shipping with a note of "Does not include shipping"Yeah, they will. The did for everyone that ordered before today or yesterday.
(http://i.imgur.com/PASN71K.jpg)What is that?
What is that?I'm not sure how well it actually works but :
^no idea. On another note I had a dream that I used PSVR, the screen looked really good.In my dream I was waiting for OR in the morning.
In my dream I was waiting for OR in the morning.So in my dream, I was in some sort of classroom, and they announced the PS4.5. Its focus was for VR. And I had the PSVR in my backpack, and in this classroom, a ton of people were plugging into the same system. I took it out of my backpack and it looked insanely clear. I was getting really excited and wanted to tell you guys how amazing the PSVR looks. And then it was like it went out of focus. Suddenly there was really awful screen door effect and other issues.
If you have the space for it, for my money, the HTC Vive blows the Oculus out the water as a long term investment.Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Room scale VR is amazing, but does ideally need you to make space in your life to accommodate it. Having a Holodeck in your home doesn't come without it's drawbacks.
VR is here, and I have been sold as a believer. While the Oculus is a very strong VR headset, the Vive feels like it's in a league of its own comparatively. The big sticking issue is how the market reacts to the price long term, and if development of new games maintains a consistent pace.
Roomscale is apparently killer:Or should be capable of the same thing. Or close too it.
Link (http://www.destructoid.com/review-htc-vive-352103.phtml)
Or should be capable of the same thing. Or close too it.No motion controller for OR yet, but later this year, the only big difference will be the FOV and the camera included.
I wonder how that works.
Vive is arrivingThere seems to be a lot of interest in automagically making those types of games into VR.
Vive delivered! CA, US : Vive (https://www.reddit.com/r/Vive/comments/4dcabv/vive_delivered_ca_us/)
I wonder how that works.
Could be intercepting GPU calls, or could be just mapping motion to mouse. Need to see demos with more games!
EDT: yeah seems to just be mapping to mouse control. Image is in 2D.
So, since Home came out, I've been using my DK2 like crazy. Earlier today the foam on the left side of the DK2 detached. I thought "no biggie, I'll just crazy glue it back on". So I added a nice line of glue, pressed the foam on, waited a few mins and proceeded to play Gunjack for about 15 mins. At that point I got thirsty and went to take the HMD off, which is when I noticed the Rift had glommed itself to my left cheek (Resistance is futile!). It seems some of the glue had seeped through the foam and glued my cheek to the cushion.GLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)
After a few seconds of panic, I calmed down enough to call my neighbor to come over and help me, which he did (after he laughed his dog off). Now after an hour my face is Rift free and I'm the owner of a nice, baby smooth, acetone peeled cheek. :D
Moral of the story: Always let the glue dry.
FOV is a tricky one but it doesn't affect me at all. Everytime I went into a game, I never noticed it. I only get fully-immersed every now and then, but right now I'm really focussing on the headset and the software, so I'm always aware that it's new and that I should be excited. I think immersion will improve as you use the Rift more, you will start to focus less on the fact you're actually wearing a headset.Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)
Screen door effect is definitely there, it's not noticeable in bright games, but dark ones and ones with text can make it appear. You forget about it.
Resolution is lower than I expected, you can't replace a monitor with this. However, I could comfortably watch Netflix in it. Games look A-OK in terms of resolution.
Overall Impressions fudge yeah! I love VR! It's worth the wait, it's crazy good. Like, just, guys. I hope you all get your Rift soon, incredible piece of technology!
I think my mother summed it up brilliantly, she said:
"But it's like a dream, I have a memory of what just happened like it was real" She called it "mindblowing" and it really is mindblowing.
Having my own personal private cinema room is insane. Its so effortless. Crack open a beer and pull up a movie on Netflix and i'm there. I'm actually THERE (Presence is a utterly mind-blowing feeling, especialy when you're immersed in a movie, WHILST immersed in a virtual cinema...).Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
I have already spent 8 hours today watching movies. I actually want to just WATCH things now, as opposed to lazily browsing Reddit whilst something plays on my second display in my peripheral.
This is just crazy, Palmer, you beautiful basket, thank you for bestowing this glorious gift of VR upon us humble consumers.
GLUE (https://www.reddit.com/r/oculus/comments/4die3z/i_accidentally_crazy_glued_my_dk2_to_my_face/)Now I want Inception: The Game VR
Review (https://www.reddit.com/r/oculus/comments/4dmivh/my_cv1_review_vr_virgin/)
Theater (https://www.reddit.com/r/oculus/comments/4dm31r/virtual_desktop_is_pretty_god_damn_incredible/)
My gear arrived today!Give your thoughts! :D
Didn't expect it for another 10 days. Setting up now.
My gear arrived today!So how is it?
Didn't expect it for another 10 days. Setting up now.
So how is it?He's still gone in that place! It's taken his mind, and his heart.
He's still gone in that place! It's taken his mind, and his heart.It's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.
INCREDIBLE!!!This was your first real VR experience, yes?
Screen is kinda blurry, Has some screen door effect too. Jitters a bit.
Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.
Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.
Played about an hour I think, and I'm really looking forward to some good software.
This was your first real VR experience, yes?Essentially.
Right, so viewers of my show know I've been rolling 2 x GTX 970s for about a year now and that's gone surprisingly smooth. I only ever had one quirky demo that didn't like the pair. Otherwise, it's been plain sailing.SLI Bonus: Two HMDs at same time! (Rift & Vive) : oculus (https://www.reddit.com/r/oculus/comments/4dy3di/sli_bonus_two_hmds_at_same_time_rift_vive/)
Well, with the recent arrival of my Vive, I've now found an added bonus of this configuration - having the extra HDMI port (2 total) means I can operate the units simultaneously!
That is pretty dang cool. One machine, two HMDs. Two DIFFERENT games. Luckey's Tale and Audioshield, for instance. No discernable lag so far. It's beautiful. We'll show this off live some night and see how the performance is with OBS and streaming in tandem, but dang, I did not expect such a cool result.
Anyway, that's my little discovery of the day. Hope it helps somebody.
INCREDIBLE!!!I guess you know that you can adjust the screen. I had a problem with it going blurry and I think it's because the IDP isn't right for my eyes. So one eye would get kind of blurry sometimes. Screen door is there for sure, sometimes it would go away depending on the quality of the software, but when you first put it on you're looking for everything you've been reading about so it's hard to ignore. The high end headsets should be a lot better. The weight is going to be a lot better in the real headsets, the straps are much better designed to distribute the weight around. The quailty should also be a lot better. Even though the screen is Higher resolution it's really not as the phone cant power it that well. I still believe actual resolution is less than 1080.
Screen is kinda blurry, Has some screen door effect too. Jitters a bit.
Yet none of that stops it from being jaw dropping. Even the initial loading scene was crazy with me passing the headset around the house. VR is the future for sure. Virtual cinema is the best APP so far at making you feel like you're on another world. Also the gearVR has a surprisingly good feeling FOV. Would be more than fine if that's all high end VR offered.
Does have some drawbacks though. Controlling is hard and weird. Definitely need to use a gamepad. Also the quality of the experience and the weight of the device make me feel like gaming in general just wouldn't be that fun for long periods of time.
Played about an hour I think, and I'm really looking forward to some good software.
It's nice, I miss mine. I can't wait till I get the real thing. If it ever ships.What happened with yours?
What happened with yours?I sold it. I only bought it to test out vr. Knowing it wasn't going to compare to the high end headsets. I just wanted to know what vr felt like. I also got lucky and ended up with two of them so I made some money on the deal.
I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.
What VR needs is better comfort, better tracking, and better software.
My best experience has been the Netflix app. The environment is just so good. It simulates head movement as you look around giving everything a real feeling. With a low light show playing, it looks eerily real.
Most other software is ugly, low resolution, pivot only, and incorrect scale. 360 3d videos made by Samsung look pretty good, but everything else is just poor feeling. 360 2d is much better at not sucking. Feels like a Disney ride with projector screens surrounding you.
I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.
GearVR is comfy on its own, but with headphones it gets sore fast. A full on helmet would feel better imo. Once inside you don't care about bulk.
What happened with yours?Amazingly pretty much all of that is supposed to be much better on the actual sets. I think resolution is the only thing out of those that takes a hit, but with better results.
I've spent a few more hours in Gear VR. The fov, framerate, resoltion, blur, and screen door effect all seem good enough for this stage.
What VR needs is better comfort, better tracking, and better software.
I've yet to feel the desire for room scale VR, but having a foot or two of movement feels needed. Bending forward and leaning around currently breaks the experience, yet in vr you can't help but feel the desire to do so.
Has anyone gotten The Talos Principle to work with CV1? I'd love to run through those calming environments... Edit: This is what happens when you get a bunch of VR devs in a room together (I'm in the Vive):Quote(https://dl.dropboxusercontent.com/u/3299208/12976946_10153705540423440_3933356444297093215_o.jpg)
Ugh I spent about two hours in GearVR without a break.How bad did it get? I never had an issue.
The nausea is catching up to me.
How bad did it get? I never had an issue.Turned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.
Turned me off from enjoying dinner, and afterwards sitting at my desk trying to work was dizzying.all after 2 hours...
Last night I also and weird an incoherent dreams where the Gear VR was strapped to my face. Definitely need a break!
all after 2 hours...Sickness definitely came from the lack of motion tracking which is solved with high end VR, but it's also not something that matters that much.
...vr sounds horrible.
Oculus got pushed back to August. :/Your order?
Please don't be August....
Your order?Well Oculus already released, so it'd be strange for it to not be his order.
Well Oculus already released, so it'd be strange for it to not be his order.They could tho...
They could tho...Mine. :P
I flat out refuse to play horror games in VR.
They added an estimated shipping date. :/Check my Oculus thread...
7/25/2016 - 8/4/2016
My Rift has arrived!! (...but waiting for my new PC to come yet...) pic.twitter.com/47cKCceLoj
— Shuhei Yoshida (@yosp) April 5, 2016
My Vive has arrived!! (...and my office will be no longer a meeting room) pic.twitter.com/964kJ4GSpl
— Shuhei Yoshida (@yosp) April 11, 2016
I wish I had shu moneyI wish I had Shu VR headsets.
it's probably not his,.. that looks like an office not a home. sony bought it for the office for market research.He even says it's his office in the tweet!
@SkyOtic @oculus The problem was fixed last week, but no, can't share further details. Ramping up production to keep up with demand.
— Palmer Luckey (@PalmerLuckey) April 12, 2016
Has anyone heard how well it runs with a 970. Or a comparison between a 970 and a 980ti?Oculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)
Oculus Rift Benchmark Results (http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506-7.html)So on medium they all play the same.
So on medium they all play the same.It's a mix, even on highest settings.
It's a mix, even on highest settings.Well I won't worry about it till christmas time then. I was going to sell my gtx970's to get a 980ti, and I did sell one but ended up spending that money on my living room flooring that I wasn't planning to replace. So I'm back to one 970 now. Oh well.
-Radial-G is best on 970
-Chronos is best on 980
-Lucky's Tale and Eve Valkyrie is pretty much identical on all.
(http://cdn.slashgear.com/wp-content/uploads/2016/04/pico-neo-8.jpg)(http://o.aolcdn.com/hss/storage/midas/a1ea4cc19e727e7ec41935511a2298b4/203711525/picostationmove.jpg)???QuoteThe hardware inside the controller includes the Snapdragon 820 we have already talked about, 4GB of RAM, 32GB of internal storage, WiFi, Bluetooth 4.1, and a microSD card slot for storage expansion supporting up to 128GB. The controller has physical buttons and a touchpad on the back along with an integrated motion sensor. The headset weighs 11 ounces and has a 3.8-inch AMOLED with 1200 x 1080 pixel resolution. Power is from a 5,000 mAh internal battery good for three hours of use.
QuoteThe headset itself has a pair of 1,200 x 1,080 panels (one for each eye) and 90Hz screen refresh rate, which matches the resolution of the HTC Vive and Oculus Rift.
QuoteInside the headset there's a 3.8 inch AMOLED display with a resolution of 1200 x 1080 pixels per eye and a 102 degree field of view. The pupil distance can be adjusted between 54 and 73 millimeters.
QuoteThe Pico Neo headset can also double as a headset for a PC gamer. This is where another benefit of putting the hardware inside the controller comes in. If all you want to do is use the Pico Neo with your PC, you can buy just the headset and save yourself about half the cost of buying the headset with the controller.
QuoteThe Pico Neo will land in late June for around $550 with the controller or $300 without.http://www.slashgear.com/pico-neo-an...ller-20437078/ (http://www.slashgear.com/pico-neo-android-powered-vr-system-packs-snapdragon-820-in-the-controller-20437078/)http://www.engadget.com/2016/04/20/p...id-vr-headset/ (http://www.engadget.com/2016/04/20/pico-neo-android-vr-headset/)http://liliputing.com/2016/04/pico-n...c-headset.html (http://liliputing.com/2016/04/pico-neo-android-powered-vr-system-snapdragon-820-also-works-pc-headset.html)
Was that a good vive offer?The same as its always been.
So Tacos, OR update?No, but my buddy a who ordered after I did has an order processing. Wtf?
Any shipment yet?
Mine is ~3 months away!
No, but my buddy a who ordered after I did has an order processing. Wtf?Just steal his when it arrives.
Just steal his when it arrives.It's okay. I got mine, just waiting on shipping number
Happy visiting @mediamolecule pic.twitter.com/FFPOLScf8C
— Shuhei Yoshida (@yosp) April 22, 2016
Was vr confirmed??Happy visiting @mediamolecule pic.twitter.com/FFPOLScf8C
— Shuhei Yoshida (@yosp) April 22, 2016
Was vr confirmed??Nope.
Nope.Not with Neo!
Mm has only stated they'd like to but framerates with ugc are an issue.
Not with Neo!Still would be. People in LBP find ways to drop it below 1fps.
Can't wait. Hope I get mine Tuesday.
i would never use VR to play games like that. soo stupid.
i would never use VR to play games like that. soo stupid.Wait till you try VR.
(https://i.imgur.com/aOyltt4.png)http://www.esrb.org/ratings/Synopsis...ECLUB%u2122+VR (http://www.esrb.org/ratings/Synopsis.aspx?Certificate=34424&Title=DRIVECLUB%u2122+VR)dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
Driveclub VR rated by ESRB - NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1211491)Link looks fine to me.
dang it. Don't know what's wrong with the link. Drive club vr has been rated by the esrb
I thought I read that Hotas sticks didn't work yet and needed a patch.I read some where else that you need the Hotas stick. NEED IT!
Also, I don't get sick now!
I read some where else that you need the Hotas stick. NEED IT!I'd say you need it.
Also yay!
How's the field of view?Well The edges can be noticeable. But nothing bad. Once you're in it you forget about it.
Trying to look at pictures, just doesn't really give a very good feel for what it's like.
(http://i.imgur.com/mvSlt3r.jpg)
Like what exactly do these boxes feel like? I have no idea. :P
Well, after a little experimentation, I don't think it'll be bad.
A (wo)man who understands cable management.That actually looks like it wouldn't work.Spoiler for Hidden:
Reddit is really mad about some of the Oculus stuff. Getting gigantic downvotes.Palmer got absolutely rekd tho. dang, he has lied about a lot, or overestimated his company
TheTwistgibber comments on ALL REGIONS - Shipping Megathread (https://www.reddit.com/r/oculus/comments/4cpj6g/all_regions_shipping_megathread/d2t09d1)
palmerluckey comments on Palmer Luckey on Twitter: "I prefer production that can keep up with demand, but much prefer shortages to the opposite problem! No burying Rifts in desert landfills." (https://www.reddit.com/r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2h7zeb)
----------------------------
Would be cool to make Yu-Gi-Oh and Pokemon games for VR
That actually looks like it wouldn't work.http://www.amazon.com/Startech-HC102-Adhesive-Cable-Mounts/dp/B00008VFBE/ref=sr_1_1?ie=UTF8&qid=1462542791&sr=8-1&keywords=adhesive+wall+anchor
I do want to know what they used to mount it to the wall.
https://i.imgur.com/umYTJP1.webmi expect that will be common. honestly,.. i expect VR to kill someone sooner than later.
I love how she's like WTH just happened?
the most important is with 3d glasses can enjoy your Pornhub time.
I think room-scale VR must be really cool.I feel like room scale VR is inherently flawed.
Even in modest spaces, I think there is a lot of potential. Like 3x3 feet would be good enough for some things.
Larger spaces 10x10 feet and up are even better.
*resumes waving arms around*
*starts dancing*
Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there). Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.Well, that sucks. :P
Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there). Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.just wow. vr is just too finicky.
just wow. vr is just too finicky.Well, If I would have gotten the glasses I really wanted then I wouldn't have this problem, I got oakley eye glasses instead of the normal sunglasses that hug your face more. Their eye glasses are pretty wide. They won't even fit inside of safety glasses at work that are meant to be used over eye glasses. But to get the sun glass version I would have had to send them to oakley and the lenses would have cost 350 dollars for oakley to cut them.
Lumberyard Beta 1.3 includes Gems for both the Oculus Rift and the HTC Vive. Moreover, these Gems serve as templates for customers to build their own Gems and support any VR devices they want.------------------------------------------
Any Lumberyard project can easily add VR support by enabling one or more of the supported Gems when configuring the game project. However, even though a Gem is enabled, that doesn't mean that any connected HMD will actually get used until the proper cvar (output_to_hmd) is set. The reasoning behind this choice is so that games can ship with VR support enabled in the game's executable, but support will only turn on if the end user actually wants to use it. The current state of VR rendering can be queried in Flow Graph, so game designers can make different choices based on if the game has entered VR mode or not.
Developing in VR
Game developers need to be able to see what they're doing in the editor at all times. Without a way to see VR in the editor, developers would have to export a level, load it into the launcher, enable VR, and take a look around. This is obviously inefficient. The Lumberyard Beta 1.3 editor will have full VR Preview support built in. VR Preview utilizes the same Gems system as the engine runtime, and it works in a similar fashion. We've added the "VR Preview" button to the editor, which you can click to see in VR right away. This allows developers to make VR-specific adjustments to their level designs right in the editor, which reduces iteration time. Flow Graph nodes are an important part of developing in Lumberyard, but they can only be debugged in the editor. With VR Preview, users can debug their VR Flow Graph nodes and see what they're doing.
To use VR preview support, just click the new "VR Preview" button.
There are a few Edge of Nowhere reviews.Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)
Polygon - 7.5/10
Gamespot - 8/10
Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)6.7 from IGN
Didn't realise it was out.
Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic (http://www.metacritic.com/game/pc/edge-of-nowhere)Yeah, it seems to have gone under the radar.
Didn't realise it was out.
Decided to try out Eve.Did you play elite yet?
Was weird setting up. Not sure if my controller was acting up, or if I was supposed to be looking at a specific option. Not sure if I selected male or female....
Game is dizzying. Sometimes makes you look at something to select an option.
Did you play elite yet?Just a little bit.
You guys should download alt space vr, and we can check it out.What system is it for?
What system is it for?Available for Vive, GearVR, Rift.
Available for Vive, GearVR, Rift.Downloaded
I just want to figure out a way to get PS VR at launch.I have two preordered... ;)
Might go through dev channels ::)
Seems amazon must have gotten some rifts or something. It's in the top 20, but now it just looks like 3rd party sellers is all that's left.Yeah. People were saying Best Buy and Amazon had some Rifts.
(https://embed.gyazo.com/e47937ff772af3dc9ab7a781bb046f2a.png)I'm going to hope that's just people pre ordering.
I'm going to hope that's just people pre ordering.Don't think so.
I got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.I enjoy it!
I want to make a VR app that converts a series of photos into a 3D VR environment to observe. Photogrammetry exists, but I don't think there's anything that's optimal for VR.Yeah. That would be really cool.
I got crystal rift. Hope it's decent. I won't get to try it out till tomorrow.You play it yet?
I bought my first mobile game. Kill me!!!!i assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...
(it's a GearVR game at least)
(and it's Land's End)
i assume it is an app to buy clothes from the american retailer for casual clothing based in dodgeville wisconsin...Yes. In VR you can really get a good sense of what the clothes look like.
http://www.landsend.com/ (http://www.landsend.com/)
Tacos did you try it yet?No.
Tried HTC Vive.Wonder if there was something wrong with the set up. I've seen people insist that Vive tracking is the best thing ever.
Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.
I'm in the VR hype train!!!
Wonder if there was something wrong with the set up. I've seen people insist that Vive tracking is the best thing ever.Yeah possibly. Had two lighthouse boxes on the cieling though.
Now you're a belieVR in roomscale! ;)
Roomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.For sure.
It's better than nothing, but makes you really wish full scale VR was possible.
For sure.I had no problem with nausea, but the chaperone system was kind of disorienting. It's rendered on top of the game and messed with my head a few times by blocking things in front of it spatially.
World Scale VR is still a problem.
There's a ton of research going into it, so hopefully something comes out of it.
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.
And a lot more.
.How did it compare to the PSVR?
How did it compare to the PSVR?PSVR had a bit of fog but they felt comparable.
PSVR had a bit of fog but they felt comparable.Cool.
Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.
Designing around the limitations of current VR systems makes sense, but as we share and implement our learnings, always remember the future!
— Palmer Luckey (@PalmerLuckey) July 7, 2016
Repeatedly changing your depth of focus in VR should be avoided. You aren't actually "refocusing", but you are "reverging".
— John Carmack (@ID_AA_Carmack) July 7, 2016
You can get a used 980ti hybrid on amazon right now for 450. Or new for 500....or just buy a 1070
...or just buy a 1070When you can find one. For thay price. And there isnt a hybrid version yet.
When you can find one. For thay price. And there isnt a hybrid version yet.Amazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.
Amazon has them. Not hybrids but a hybrid isn't needed unless your computer was built inside an oven.It cuts the temps in half. Its worth the extra money.
It cuts the temps in half. Its worth the extra money.Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.
Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.Im waiting the the 1070 hyhybridi just posted for people that might want to know.
Im waiting the the 1070 hyhybridi just posted for people that might want to know.Well while you're waiting... eat my dog.
Well while you're waiting... eat my dog.Sounds like fun.
Sounds like fun.(http://s2.quickmeme.com/img/ea/ea3002e276018c63e7062eddf50e3852ac7eb907304f375dfab3c86a9cdcf8cb.jpg)
Why? Having a high air flow case in a room with decent temperature is all you need. These cards are getting less and less power intensive, come with their own fans, and manufactured with smaller nodes meaning the heat is reduced already. The only reason you need to liquid cool a GPU is if you're stacking multiple cards and your case is more enclosed to keep dust out. Buy a 1070. You're actually wasting money buying a hybrid 980 ti.Yeah. Or overclocking your pants off.
In other PlayStation VR news, Sony's Jim Ryan has told Gamereactor in an interview that production for the device is "going very well" and is "entirely on track." In the past, the company said that it expected supply constraints but Ryan assures us that there will be "significant amounts of inventory" in stores and to fulfill pre-orders.Read more at More PSVR Games Listed Online, Production "On Track" (http://www.playstationlifestyle.net/2016/07/09/psvr-games-listed-online-prod-on-track/#Vz0YKGdgLLmQUSFa.99)
Hmmm"You aren't looking at a screen your looking at photons!"
Just Got A Hololens! AMA!!!! : oculus (https://www.reddit.com/r/oculus/comments/4s7rmb/just_got_a_hololens_ama/)
"You aren't looking at a screen your looking at photons!"Lol.
(http://i.imgur.com/nH7qg1z.gif)
Lol.Yeah it's true hololens is inside out, but neither way is inherently better.
"The tracking is even better. It is inside out as opposed to rift's outside in."
Hmmm, that doesn't sound right.
And I really need to hurry up and get PC VR.Yes you do!
I just played crystal rift. I like the concept but the moving is wrong. I can't play it that way.I can at most play a level a session
How long till wireless PC VR do you think?The latter should be much sooner.
And how long till motion tracked GearVR?
I think whichever is first will be pretty successful.
The latter should be much sooner.Headset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.
The former seems a bit challenging. Pushing a high resolution at a high frame rate reliably seems hazardous.
Headset could handle asynchronous timewarp instead of the PC. Would help a ton when the occasional hiccup happens.I still think even in that case, GearVR with tracking is still much sooner.
GearVR with tracking hopefully comes soon. It's the one thing that makes GearVR feel like trash relatively.
Thats what I am waiting for. I hate all these wires coming off the DK2, and it seems like a headset that wireless streams from your PC wouldn't be that challenging, but I really don't know.Yeah that looks sketchy. No mention of batteries yet it'd need huge ones.
Immersive Robotics: wireless virtual reality - VR - The Future of Human Interaction! (http://www.immrobotics.com/)
I can't tell if this is a scam, but it seems to be.
Got this in my e mailHot jam. :o
Rift now shipping in 2 to 4 business days
All Rift pre-orders have now shipped, and new Rift orders from Oculus.com (http://oculus.us5.list-manage.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=cb4e601d86&e=b8c6090ece) are shipping within 2 to 4 business days. If you have any questions about existing orders or your current shipment status, please reach out to us here (http://oculus.us5.list-manage2.com/track/click?u=88dbd06829e35d5cbf84bbc2e&id=5390f80fa5&e=b8c6090ece).
(https://pbs.twimg.com/media/CnYjngYUMAAnC8y.jpg)HAWT JAM!
(https://i.redd.it/s12nvpe8ff9x.jpg)
Multiple sensors!?!?!?!?!??!?!You can apparently hook up 4 of them!
So this is a thing now.. The New 1.6 Firmware Update allows you to connect up to 4 sensors at once! #cool #4sensors pic.twitter.com/ZK2B8qNUBN
— RealityCheckVR (@RealityCheckVR) July 15, 2016
You can apparently hook up 4 of them!Roomscale here we come!So this is a thing now.. The New 1.6 Firmware Update allows you to connect up to 4 sensors at once! #cool #4sensors pic.twitter.com/ZK2B8qNUBN
— RealityCheckVR (@RealityCheckVR) July 15, 2016
How much is a stand alone sensor? ::)Sounds like it's about 100$, a little over possibly.
Rick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)That was pretty awesome. :o
Rick and Morty VR Announced! | Owlchemy Labs (http://owlchemylabs.com/rick-and-morty-simulator-virtual-rick-ality-announced/)Finally, a killer app!
So it's job simulator.Not just any job though 8)
These images from an fMRI scan show areas of the brain affected by pain, and how those activated areas quieted down for one test patient who donned a headset that immersed the patient in a virtual reality world. COURTESY OF DR. SAM SHARAR/UNIVERSITY OF WASHINGTONI would love to see language learning software on the Rift.
I would love to see language learning software on the Rift.Could do total immersion into a foreign world and soak up the language through osmosis+interaction.
The @Oculus Touch hand controller sent a shiver up my spine when I picked it up. So precise, comfortable and light. pic.twitter.com/CqOaUrMka4
— Rob Davis (@rbdavis) July 17, 2016
What is that?The steam hardware results.
Would like to see VR games add a running (teleportation) button.Don't most use a form of blinking?
The steam hardware results.We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
(http://www.roadtovr.com/wp-content/uploads/2016/07/valve-steam-hardware-and-software-survey-vr-headsets-april-june-2016-2-680x383.jpg)
Don't most use a form of blinking?Out of the ~7 games I've played, 6 try artificial locomotion, but I'm including the 3 racing/space games in that. Only 1 uses blinking.
We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.That seems very very optimistic.
Out of the ~7 games I've played, 6 try artificial locomotion, but I'm including the 3 racing/space games in that. Only 1 uses blinking.By artificial locomotion you mean standard press button to move controls?
But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.
I really want to play more games that do stuff like that to really see what they feel like.
That seems very very optimistic.
It sounds like the Rift is only counted if Oculus Home is running.