100 degrees seems to be about what it is.StarVR is just crazy awesome. Next iterations of OR and Vive will probably be around that, using eye tracking and foveated rendering.
Think he was more curious to see what it looks like though.
Forget Vive, OR, PSVR. I forgot the most important one.
StarVR. I know what you're thinking "1/2 tau, my PC can't run a 5k VR display"
Well instead of thinking like that, think more like this "You'd be buying a future proof VR headset, your PC can't run a 5k display, and your next one probably won't either."
210 degrees FOV bro!
I'd pay top dollar for any VR headset that could handle real time focus/depth of field as well. That's the real thing that keeps VR from looking 1 to 1 like real life.