The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

Legend

#1755
The lack of varifocal rendering is such a bummer. It's the one thing that I could never solve with my glasses free 3D tv prototypes, yet vr could solve relatively easily. 90% of the time it's not needed but it'd just make smaller more intimate environments feel so much more real.



It is a true shame but I agree with your assessment. I think the software killed it this time, not the lack of quality hardware. There just have been so few VR killer apps.

Locomotion is the biggest thing holding it back imo. Stationary games like beatsaber work great but otherwise it just always feels like a stopgap solution. It's like we're stuck using the tank controls of Doom. Right over the horizon there has to be something better, the equivalent of Quake's WASD+mouse, but we haven't found it yet.

Maybe omni directional treadmills were the thing Meta should have really invested some time in. If they had a sleek one like many people already use in offices, it could rejuvenate the whole industry.



edt: what vr needs is not just an omni treadmill, but a Ground SimulatorTM. Think of it. A circular ring as the base. Clear view of the floor in the center. On the left and on the right the ring has towers that extend maybe 2 feet or so. Give those towers a nice smooth curve leading into and out of them, sticking within the floorplan of the ring of course. Then have a telescopic rod come out from near the top of the tower, and two telescopic rods come out from down on the ring. All equadistant like a big triangle. They extend sideways and inwards and connect to a foot pedal/platform. Both towers have this, so two foot pedals/platforms 180 degrees apart.

Done! Perfect Ground SimulatorTM.

The telescopic rods act as robotic arms and move the foot pedals/platforms as the user walks. When in simulated air they stay with the foot, but they don't provide resistance so they are never felt. When on simulated ground, they do provide resistance so the user can step on anything. The whole ring spins freely, that's why it's a ring, so the user can easily turn around or do whatever in vr. This makes it physically impossible for the telescopic rods to ever get in the way and cause the user to trip. Even if the user crosses their legs, the ring can just spin to keep the telescopic rods of each foot out of the way.

Would be able to simulate any ground. VR walk up steps, vr walking on chaotic rocks, vr walking in mud, etc.

Get on it Zuch!!!

kitler53

while i agree that would be cool...

...it won't save the industry.  it's too invasive in the home.  to play multiplayer would a household need 4 of them?!?   people just don't want VR outside of a theme park or arcade.  it's cool but not cool to bring home.
         

Featured Artist: Emily Rudd

the-pi-guy


the-pi-guy

Spoiler for Hidden:
<img src="https://store.bigscreenvr.com//cdn//shop//files//gray.webp?v=1742613018" alt="" class="bbc_img" loading="lazy"><br><br><br><img src="https://store.bigscreenvr.com//cdn//shop//files//black.webp?v=1742440650" alt="" class="bbc_img" loading="lazy">

Legend

Quote from: the-Pi-guy on Mar 24, 2025, 07:34 PM
Spoiler for Hidden:



Yeah I keep forgetting to watch their youtube vid. Looks impressive.

I'm kinda surprised how quickly smallish vr with big fov has become a thing. And now with oled getting curvy, we could even have spherical screens giving a true full fov.