The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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the-pi-guy

QuoteThe new Gear VR is slightly larger than its most recent predecessor as well — jumping from a 96 to a 101 degree field of view. This is slightly less than the 110 degree FOV that was reported during last week's batch of leaks. A 110 FOV would pull the new Gear VR even with its big brother, the Oculus Rift, but the actual increase is not quite as significant.

The new Gear VR's side panel.
The Note 7 boasts a 5.7 inch, quad-HD, super AMOLED screen that packs quite a wallop inside of the Gear VR. It also features 64 GB of storage alongside a QUALCOMM Snapdragon 820 quad core processor and 3,500 mAh battery. The Note 7  will both run Android Marshmallow out of the box.


Samsung Officially Announces New Gear VR And Galaxy Note 7

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the-pi-guy

Quote
Intel has developed a depth sensing camera accessory that attaches to HTC's Vive HMD.
Details are scarce for now, but this is what we know so far: An image of the accessory attached to a Vive was revealed on Twitter by Dimitri Diakopoulos, a product scientist and prototyping engineer working at Intel's Perceptual Computing Lab.
Diakopoulos did answer a few queries about what it is. He confirmed that the attachment is a prototype depth sensor with six cameras. In response to a question about how much weight the device adds, Diakopoulos replied that "the camera themselves are like 10 grams. Trick here was not altering the center of mass with the ID." It seems as though Intel has put a considerable amount of work into refining the prototype already.

Intel Teases Depth Camera For Vive HMD

Legend

Modular vr seems like it'll be pretty popular for a while.

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DerNebel

Looks like they had a PSVR stand at Wacken. :D

the-pi-guy

Someone made a hello world tutorial for Oculus.
Bit Virtual

Might look into it for fun.  :D

the-pi-guy

QuoteAs someone who has tried PSVR I will say this. The weight distribution on that thing is horrible, and in general it is pretty heavy. Also so far the 4 games I tried including the one with PS Move are not as top notch graphically as the Vive and the Rift (No surprise there). Another thing it is going for a seated experience and even the games with the PS Move feel like they can only be seated. Another thing is doing 3 way movement which is walking right in real life, while moving your head upwards in VR and walking left in VR using the controller really fudges with you...lots like if anyone got motion sick in Vanishing of Ethan Carter assume that time 5x.
Another thing with PS VR is there is a HUGE gap between the nose and the face, like I could easily fit my whole finger to pick my nose freely if need be. So lots of light comes from the bottom, this doesn't help as the God Rays on that thing are BAD and are coming in from thew front-ish. It makes CV1 look like a national treasure next to it in the God rays aspect.
PS Move currently isn't as good as I wish for it to be and the movement with hands feels like you are moving a magnet stick around that stuff just sticks to and then sticks to the other thing in your other hand. It's decent though.
But from my time there I noticed due to the cost and the all-in-one box lots of people enjoyed it. Some even pre-ordered it on the spot. It's simple and honestly looks pretty dang stylish even from my opinion. But the fact that you need good headphones does kill the stylish look a little bit.
Yes the PS VR has about 10-20 degrees more FOV but it doesn't seem like the game developers are utilizing that because excluding the PS World Demo everything felt Small and narrowed in anyways. So I think this one is left for the developers to optimize for.
Honestly the simplicity, the look and the price just might make this the thing that brings VR to the masses and I hope that happens. Yes it isn't even in the same league and the Vive or the CV1 but I would be lying if I said that I did not have fun in it. I do wear glasses so I think that does effect the comfort a bit. As it did get uncomfortable after 1 hour or so and I did take a small break before going back for more but then again it also costs nearly half as much as the other two options. I wish for PS VR to succeed because it's a pretty nifty little entry level device. Will I get one? Probably not as I own both the VIVE and the CV1 BUT would I be willing to get this to some relatives as a Christmas or a birthday gift? Definitely as it is much cheaper and they already own a PS4, and for someone who never experienced VR before this blows the experience out of the part but that can be said I think for any of the three devices.
Feel free to ask questions.
Edit: added very important bit of information that I wore glasses during the game play because I am near sighted. This could have effected my comfort by a large margin.
Tried PS VR and here are my comparison thoughts as someone who owns a VIVE and CV1. : oculus


Kind of weird.  

the-pi-guy

NeoGAF - View Single Post -  The High-end VR Discussion Thread (HTC Vive, Oculus Rift, Playstation VR)

QuoteStarted a thread, but figured I'd post it here too:Mythica VR Kickstarter
 The idea is basically VR multiplayer DnD.Goal: $80kPlatforms: Rift / Vive / Google Cardboard (uses two more phones as controllers)
QuoteFor Players:/
 Create your character, then join with your friends, or get matched with other players at the same experience level as your character, and play a quest together. A quest may be a one-off or may be part of a larger campaign that you can work through, slowly leveling up your character so that you can take on harder and harder quests.

 
QuoteFor Game Masters:/
 The map builder can be used in two ways, either as a traditional desktop top-down map editor, using the mouse to create rooms and place items and monsters, or you can build the quest around you in virtual reality, walking around the dungeon creating rooms, and placing items and monsters. A simple trigger system will allow you to add logic to your quests.
 For those who like to create story-rich worlds, you can string quests together into campaigns, where players have to complete each quest to progress.
 If you are joining the quests with your players you can control all aspects of your quests as they are playing, including spawning items and monsters. You can even control your NPCs and monsters in real-time, acting with your motion controllers and voicing your NPCs.

 

Legend

Quote from: the-Pi-guy on Aug 22, 2016, 12:59 AMTried PS VR and here are my comparison thoughts as someone who owns a VIVE and CV1. : oculus


Kind of weird.  
Sounds like he had it improperly adjusted/his glasses caused problems.

PSVR is focused by moving the entire screen in/out. In my case the screen was relatively snug against my face and I didn't experience any of his problems with quality or weight distribution. Literally the only issues I had were fogging and tracking failing when I turned 180 degrees around.

the-pi-guy

Quote from: Legend on Aug 24, 2016, 05:04 PMSounds like he had it improperly adjusted/his glasses caused problems.

PSVR is focused by moving the entire screen in/out. In my case the screen was relatively snug against my face and I didn't experience any of his problems with quality or weight distribution. Literally the only issues I had were fogging and tracking failing when I turned 180 degrees around.
That's my guess too.
Between light coming in, and him telling me it was heavy towards the front.    

the-pi-guy