The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

kitler53

not just locomotion but also interactions.   swinging a sword through a bad guy with no resistance for instance.  

it's like 1 part immersive as heck and 1 part completely immersion breaking.  

I can't think of a way to solve that.  I'm not saying I'd never buy VR again but I probably won't.   especially without the 3D and 360 movies.   at least that adds value. 
         

Featured Artist: Emily Rudd

Legend

I think theme park type attractions are the only way you're gonna get that anytime soon, but I don't know how popular those are. The one I did at disney springs years ago was really cool where everything you could touch was real.

the-pi-guy

My personal issue with VR right now has nothing to do with the immersion being not good enough, but rather that it's too good.

Kind of hard to use VR/AR when I have kids running around.

The newer headsets with the great passthrough and mixed reality from Apple and Meta fix my issues, but they're pretty pricey.

Legend


I thought I posted the og Disney video here, but here's an update with a person using it.

Just doesn't look that good. Needs to be a lot faster and more responsive for it to give a vr feeling of walking, and the design only works with flat shoes.


I don't understand why traditional torus based designs haven't taken over. Is there a patent or something stopping them from being improved?

the-pi-guy

Quote from: Legend on Apr 27, 2024, 01:30 AM

I thought I posted the og Disney video here, but here's an update with a person using it.

Just doesn't look that good. Needs to be a lot faster and more responsive for it to give a vr feeling of walking, and the design only works with flat shoes.


I don't understand why traditional torus based designs haven't taken over. Is there a patent or something stopping them from being improved?

They are pricy.  

The omni one costs like $2600.  

I'm not sure what the infinadeck's current cost is, but it apparently used to cost like $30k.  

Legend

Quote from: the-Pi-guy on Apr 27, 2024, 01:49 AMThey are pricy.  

The omni one costs like $2600.  

I'm not sure what the infinadeck's current cost is, but it apparently used to cost like $30k.  
I don't like infinadeck's specific design. Having a bunch of individual treadmills is way too expensive and way too heavy. The general geometry however of a torus belt is the only way to put a flat continuous surface under the user. So much more potential.

No way is this Disney approach not pricy.

Isn't omni just a chunk of plastic?

the-pi-guy


kitler53

for a second there i was excited....

...then i realized it was meta quest.
         

Featured Artist: Emily Rudd

the-pi-guy


Legend


the-pi-guy

Quote from: Legend on May 21, 2024, 01:35 AMHow does it compare to quest 3?
Biggest differences are lower resolution (same as Quest 2)
Fresnel lenses instead of pancake.

Legend

Quote from: the-Pi-guy on May 21, 2024, 01:56 AMBiggest differences are lower resolution (same as Quest 2)
Fresnel lenses instead of pancake.
Oh it's worse :(

the-pi-guy

Quote from: Legend on May 21, 2024, 02:39 AMOh it's worse :(
It's been called a Quest 3 Lite, intending a lower price tag.

Quest 3 is like $500, Quest 2 was like $200 at a few points. Quest 2 launched cheaper than the Quest 1 was at the time, whereas Quest 3 is like double the price as Q2.

Legend

Quote from: the-Pi-guy on May 21, 2024, 02:45 AMIt's been called a Quest 3 Lite, intending a lower price tag.

Quest 3 is like $500, Quest 2 was like $200 at a few points. Quest 2 launched cheaper than the Quest 1 was at the time, whereas Quest 3 is like double the price as Q2.
A cheaper headset is nice for the industry but I got my hopes up thinking that Facebook was pushing things forward again.

the-pi-guy

Quote from: Legend on May 21, 2024, 03:17 AMA cheaper headset is nice for the industry but I got my hopes up thinking that Facebook was pushing things forward again.
I feel like the biggest thing right now would be refinements on what's there. Make the headset as small as possible.

Other improvements are still needed, like varifocal lenses were talked about years ago and we still don't have them. But by and large Quest is incredible.

I feel like it needs more software refinements moreso than anything else. You just kind of get the feeling that a lot of the software isn't made by someone who uses it.