The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!

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Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

Mmm_fish_tacos

There still a shame ton of people that don't understand vr.

PlayStation VR preview: Virtual reality for the gamers. Pocket-lint - NeoGAF

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not sure if it is telling stuff we don't already know TBH
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First Impressions Of all the virtual reality headsets that are coming out this year, PlayStation VR won't be the most technologically advanced or even be best supported in software terms. It will though be the one that will have the most eyes on - both figuratively and literally. That's because, rather than aim at a dedicated minority, it is designed for the biggest majority in gaming at present. PS4 fans are many and varied. For that reason, it's the most exciting prospect for us. We already have the equipment needed to run it and setup should be simple. Most of the games we've seen so far are also designed for a simpler form of VR - in most of them we've been sitting - so we won't even need a massive play area to get the most from it. Yes, we would rather a higher resolution screen, like Oculus Rift and the HTC Vive, but VR for us is a living room entertainment experience and shouldn't be confined to a bedroom or study. That's where our PS4 is based and that's why PlayStation VR is a different prospect. We're just crossing everything for a reasonable price point.

 
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PlayStation VR headset Unlike its peers, the PlayStation VR headset looks like something from science fiction. It is space-age and futuristic in style, with glowing led panels and swish lines. In addition, it fits around the head rather than feature a top strap and therefore feels a tighter on the sides and back. It is adjustable though, and the screen and processing unit is in a box that encases your eyes, much like every other VR device out there. There is a soft rim around the eye piece and padding in the band, but, if we're being honest, it feels a little heavier in build to the consumer Oculus Rift. Whether that stacks up when the specifications are finally released, we'll have to see. The headset can be tweaked to ensure the lenses are the correct distance for a clear picture by tightening the whole unit and, like many VR headsets, it is possible to wear glasses at the same time. Technically, the screen resolution is not quite as good as others that will be available to the public this year. The PlayStation VR uses a single 1920 x 1080 Full HD OLED panel - so 960 x 1080 for each eye. Some rivals use higher resolutions and different panels for each eye. However, by restricting the resolution - and let's face it, the PS4 is only capable of outputting 1080p video anyway - the headset can maintain a frame rate of 120fps. That's awesome when you consider that the Oculus Rift refreshes at 90Hz (90fps), although technically the games are likely to still run at 60fps on the console and upconverted for the headset.

 
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PlayStation VR games and content Considering its roots, the vast number of demonstrations we've had and additional PlayStation VR software that's been announced so far centres on gaming. While the HTC Vive and Oculus Rift have also been touted in an entertainment sense beyond games, the PS VR is seen primarily as a games accessory.

 
http://www.pocket-lint.com/review/13...for-the-gamers
 
By the way they say the screen isn't curved. Where did you find that info 1/2 tau?