ASOBI Team |
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Polyphony Digital |
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Insomniac Games |
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Naughty Dog |
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Bend Studio |
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San Diego Studio |
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Sony Santa Monica |
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Sucker Punch Productions |
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Bluepoint Games |
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Guerrilla Games |
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Media Molecule |
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Housemarque |
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Firesprite |
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Haven Studio |
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Nixxes |
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Loong Force | Convallaria (2023) |
SHIFT UP | Stellar Blade (2023) |
Team Ninja | Rise of the Ronin (2024) |
Kojima Productions | Death Stranding 2 (TBA) |
Ultizero Games | Lost Soul Aside (TBA) |
First Contact Entertainment | Firewall Ultra (TBA) |
Arrowhead | Helldivers 2 (2024) |
Quote from: ethomaz on Mar 27, 2015, 08:50 PMSo punny.
Money :P
Quote from: the-Pi-guy on Jun 16, 2015, 10:13 PMSomewhat updated, I forgot everything.Dreams!
Quote from: Xevross on Jun 16, 2015, 10:40 PMDreams!See I knew I was forgetting stuff.
Quote from: the-Pi-guy on Sep 20, 2015, 11:20 PMAt least 4 studios that we don't know what they are doing.Well we know northwest is something VR.
Quote from: NotBananaKing on Sep 21, 2015, 08:39 AMdo you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?I think Cambridge might have become like Santa Monica, but in Europe. They might just be helping everyone else while doing a side project.
Quote from: darkknightkryta on Sep 21, 2015, 03:21 PMI think Cambridge might have become like Santa Monica, but in Europe. They might just be helping everyone else while doing a side project.Europe already has xDev for that.
Quote from: NotBananaKing on Sep 21, 2015, 08:39 AMdo you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?"forthcoming projects in a high profile, multi-million selling franchise"
Quote from: darkknightkryta on Sep 21, 2015, 03:21 PMI think Cambridge might have become like Santa Monica, but in Europe. They might just be helping everyone else while doing a side project.Even disregarding xDev, Cambridge doesn't really feel like the right studio to do that.
Quote from: Legend on Sep 23, 2015, 03:22 AMEither Cambridge is making Killzone, or Killzone is dead.Guerrilla Games confirmed around E3 or not long after that they aren't done with Killzone.
They were repurposed into a sister studio for Guerilla just to take over the franchise. Vita game flopped sales wise but was still an awesome game. Had a better meta than Shadow Fall. Plus since Resistance is dead, Killzone is Sony's only FPS. Definitely deserves at least one more entry.
QuoteQuoteOriginally Posted by JuanLatino
(http://vizioneck.com/forum/showthread.php?p=185208671#post185208671)
thanks for the updates man, will change it ! i guess after UC 4 launched, the number will get reduced again
QuoteOriginally Posted by zsynqxI guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
(http://vizioneck.com/forum/showthread.php?p=180014810#post180014810)
Number of employees through Linkedin Total Naughty Dog employees: 288https://www.linkedin.com/company/naughty-dog (https://www.linkedin.com/company/naughty-dog)
Total Guerrilla Games employees: 278https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Total Quantic Dream employees: 167https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Total Sucker Punch employees: 97https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Total Evolution Studios employees: 70https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Total Media Molecule employees: 53https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
Sony Santa Monica is difficult as they don't have a linkedin page so I searched all Playstation employees in the Greater Los Angeles area and there were 218
Japenese tend not to use linkedin as much so didn't bother with Japan Studio etc.
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
Quote from: Aura7541 on Nov 14, 2015, 02:42 AMNaughty Dog definitely has another game in works. It's likely a new IP because TLOU is Druckmann's masterpiece and he likely wants to be in charge of TLOU 2.They are bigger than GG, which I think has 3 teams (Cambridge and 2 at Amsterdam).
Quote from: darkknightkryta on Nov 14, 2015, 06:20 PMdang Quantic Dream.... Poor Sucker Punch :(Why poor Sucker Punch? From the sounds of it, they have grown quite a bit from infamous. (60 employees after SS.)
Quote from: the-Pi-guy on Nov 14, 2015, 06:49 PMWhy poor Sucker Punch? From the sounds of it, they have grown quite a bit from infamous. (60 employees after SS.)Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles. Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people. Why is Quantic Dream getting a studio that large okayed? Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
Quote from: darkknightkryta on Nov 14, 2015, 07:05 PMQuantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles. Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people. Why is Quantic Dream getting a studio that large okayed? Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.Quantic Dream isn't first party, so they have how ever many employees they want.
Quote from: darkknightkryta on Nov 14, 2015, 07:05 PMQuantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles. Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people. Why is Quantic Dream getting a studio that large okayed? Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.QD doesn't have to get their studio okayed? They aren't owned by Sony or anyone. They can get as big as they want and they can last as long as they can afford.
Quote from: the-Pi-guy on Nov 14, 2015, 07:15 PMQD doesn't have to get their studio okayed? They aren't owned by Sony or anyone. They can get as big as they want and they can last as long as they can afford.Forgot Quantic Dream wasn't owned by Sony. Mafia confirmed paying the bills? :P. But yeah, not saying Sucker Punch wanted more.
Sucker Punch is at the mercy of Sony.
Other things to consider: SP might not want so many people. May not have the space to accomdate people. Have different needs, like more artists, less programmers. While QD may need a lot of both.
Plus since Sonys not doing amazing, they may just be bringing in profits and investing on other areas, whereas QD can and is free to invest in itself.
Quote from: Legend on Nov 14, 2015, 07:15 PMlol point and clickI wish!
Quote from: DerNebel on Nov 14, 2015, 07:49 PMDidn't Sucker Punch say that they wanted to stay a one game at a time studio (something I think is a bummer, I'd like all first party studios to be 2 game studios at least)? But I do find it interesting how much Sucker Punch has already grown again, makes it kinda weird that all those people were let go in the first place. Still, if they are going open world then they'll need more people, I've only played Infamous 1 and watched large parts of Second Son on Youtube, but huge problems of those imo are that their open worlds just don't feel very interesting and don't give you that much to do.Yeah even though Infamous is open world I wouldn't consider it a proper open world game. There's very little open world content, just lots of the sae thing repeated over and over again. There's no real side quests or NPCs to talk to.
Infamous is one franchise that I've thought about quite a few things that would to me make the games a lot better and I think also more successful before, but all of them would require manpower and a budget that up to this point the studio has not gotten I think.
Quote from: NotBananaKing on Dec 08, 2016, 01:39 PMso after not announcing anything this year, and most likely going to announce their game at E3 2017, with an early 2018 release at the earliest. i think sucker punch has moved on from infamous. i think they are either making a new IP, or a Marvel game (thats most likely Iron Man). by early 2018 it would have been 4 years since Infamous Second Son. they already had released on PS4 and had an engine ready on it.I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.
Quote from: DerNebel on Dec 08, 2016, 01:53 PMI don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.
Quote from: NotBananaKing on Dec 08, 2016, 02:16 PMhonestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.I'd have agreed if Marvel vs Capcom Infinite wasn't going to Xbox One. I just think Sony secured the license for Spider-man games when they renegotiated their movie deal. I mean, Spider-man franchise is the only other successful super hero games (There's Marvel vs Capcom, but that's a bit different). So I would assume Sony would lock it down if they had the chance.
basically they would use Sonys experience and connections to make the games, make good quality ones, and market and publish them. at least for the short term to establish their presence in the gaming industry to a similar (but obviously not as dominant) as they are in the movie industry.
Quote from: Kerotan on Dec 08, 2016, 03:45 PM3 things to say.they did that in 2013. with GOW:A in March and TLoU in June.
1. I'm really curious about Sucker Punch. Second Son sold really well and was well received but I think the best thing for the franchise would be a rest. The studio should make either a new IP or a licensed game. If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.
2. Cambridge. I'm also really interested on this. Their Killzone Mercenary game was possibly the best mobile console shooter ever. Exceptional. That should be ported to ps4 for starters. But would I like them working on a new Ip? I'm not so sure. They're not really established enough yet. I'd prefer them taking the safer option and doing killzone again. That way the series stays alive and it will probably sell 2m+ so it would be profitable. And I'd trust them to make a better killzone then guerilla anyway. If it's successful, let them move onto a new Ip.
3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives. We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted. It devalues your product. I just can't see either releasing in December though. And I can't really see either being ready next year anyway.
So will Sony really release both first half of 2018? God of War end of February. TLOU2 4 months later in June? Would be a killer start to the year. They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.
End of February/March is busy for games but GOW would have no problems selling. June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane. It would sell a lot then with nothing to overshadow it or compete.
Those are my thoughts. Anybody agree or disagree?
Quote from: Kerotan on Dec 08, 2016, 03:45 PM3 things to say.I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.
1. I'm really curious about Sucker Punch. Second Son sold really well and was well received but I think the best thing for the franchise would be a rest. The studio should make either a new IP or a licensed game. If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.
2. Cambridge. I'm also really interested on this. Their Killzone Mercenary game was possibly the best mobile console shooter ever. Exceptional. That should be ported to ps4 for starters. But would I like them working on a new Ip? I'm not so sure. They're not really established enough yet. I'd prefer them taking the safer option and doing killzone again. That way the series stays alive and it will probably sell 2m+ so it would be profitable. And I'd trust them to make a better killzone then guerilla anyway. If it's successful, let them move onto a new Ip.
3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives. We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted. It devalues your product. I just can't see either releasing in December though. And I can't really see either being ready next year anyway.
So will Sony really release both first half of 2018? God of War end of February. TLOU2 4 months later in June? Would be a killer start to the year. They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.
End of February/March is busy for games but GOW would have no problems selling. June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane. It would sell a lot then with nothing to overshadow it or compete.
Those are my thoughts. Anybody agree or disagree?
Quote from: Kerotan on Dec 08, 2016, 03:45 PMThose are my thoughts. Anybody agree or disagree?
Quote from: DerNebel on Dec 08, 2016, 03:56 PMI most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.
Oh and about Cambridge, with them I'm currently worried that they might get closed by Sony since Rigs seems to have done so poorly even for a VR game.
Quote from: NotBananaKing on Dec 08, 2016, 03:47 PMthey did that in 2013. with GOW:A in March and TLoU in June.Well then history may well just repeat itself. Man just imagine.
Quote from: Raven on Dec 08, 2016, 04:37 PMDoubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.Sure, that's possible, London Studio is not an unlikely candidate for being closed either. If Cambridge is doing something aside from Rigs I'd assume it's Killzone related as well.
Developing for VR is also a different beast and most studios are brand new at it. If Sony had any expectations of immediate greatness from anyone making VR games, they were purposefully stacking the deck against them.
As pointed out, Cambridge made a better Killzone game in Mercenary than Guerrilla did with Shadowfall. I also thought I heard that only a small team within Cambridge made RIGS while the rest worked on DLC for Shadowfall and began work on a game from "a multimillion selling franchise".
We'll probably find out within the next 12 months what's going on with them, but I wouldn't worry. London Studio is way more likely to get the axe, and rightfully so I feel.
Quote from: Kerotan on Dec 08, 2016, 04:42 PMWell then history may well just repeat itself. Man just imagine.It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.
God of War March
TLOU2 June
Death Stranding October
Plus they'd obviously have a few other smaller exclusives. Man that trio would be an absolute killer line up.
@above
That multi million franchise they're working on could be killzone couldn't it? Unless they specifically said a different one.
Quote from: Raven on Dec 08, 2016, 05:03 PMIt's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.If it's a new Killzone, I wonder when it will come out because there's a window of opportunity for the game to come out without getting drowned out by other FPS games. COD is on a decline, there won't be another Battlefield soon, and who knows what's the future for Titanfall.
Quote from: Legend on Dec 08, 2016, 04:16 PMYup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it.
Quote from: the-Pi-guy on Oct 19, 2017, 11:01 PMUpdated the OP.From studios being closed, or their games being disappointing?
Kinda made me sad.
Quote from: Legend on Oct 20, 2017, 02:50 AMFrom studios being closed, or their games being disappointing?Studios closing and how little we know of what most are doing now.
Quote from: the-Pi-guy on Oct 20, 2017, 10:31 AMStudios closing and how little we know of what most are doing now.Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?
And how SP still hasn't made a game.
Quote from: Legend on Oct 20, 2017, 01:52 PMHas any dev besides Killzone+Horizon and Knack guys released two games this gen even?No.
Quote from: the-Pi-guy on Oct 20, 2017, 10:31 AMStudios closing and how little we know of what most are doing now.But SP has made a PS4 game. ;D
And how SP still hasn't made a game.
Quote from: DerNebel on Oct 20, 2017, 02:26 PMBut SP has made a PS4 game. ;DStill hasn't made a game (since infamous). It's been years!
Quote from: the-Pi-guy on Oct 20, 2017, 02:38 PMStill hasn't made a game (since infamous). It's been years!Well yeah, that's just the nature of triple A development this gen, it takes years to make games. And the fact that they are making a new IP just adds to the dev time, they'll want to hit it out of the park, after all Sony has become pretty ruthless towards studios that don't produce huge hits this gen, well at least they are ruthless if the studio doesn't come from Japan.
Quote from: Horizon on Oct 21, 2017, 09:18 PMAt least Japan Studio are more productive which means they can be less reliant on other studios. Oh and btw I expect the next Horizon to be out in early 2020. Guerrilla are a big and very efficient studio who have everything set up to enable to follow up with a killer sequel to Horizon.I bet it'll come out in 2019. They can work fast.
Quote from: Legend on Feb 05, 2018, 08:53 PMI was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Quote from: Legend on Feb 05, 2018, 08:53 PMI was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Quote from: Xevross on Feb 05, 2018, 09:00 PMYeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
Quote from: DerNebel on Feb 05, 2018, 09:05 PMI've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
Quote from: Legend on Feb 05, 2018, 09:21 PMIs Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.TLOU actually wasn't one of the games I was thinking about, I believe that was the perfect PS3 swan song.
And yeah if PS5 transition doesn't slow down development too much, a 2021 could be pretty solid. Anything earlier and it'd really help to have 2nd/3rd party help to fill in the gaps.
It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.
I mean sure TLOU as a PS4 launch exclusive would have been incredible but the system was selling out anyway.
Quote from: DerNebel on Feb 05, 2018, 09:05 PMI've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.Tlou, beyond, gt6
Quote from: the-Pi-guy on Feb 10, 2018, 06:46 PMMade some changes to the OP.If there's any formatting or code things you'd like, let me know. Improving the look of detailed posts is one of the things we should work on.
Updated with some history. Hopefully it doesn't look too awful.
Quote from: the-Pi-guy on Jun 12, 2018, 03:13 AMUpdated.Some say it's cause PS5 is coming.
Quote from: kitler53 on Jun 12, 2018, 02:14 PMlooking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.Or buy a few indies up like a certain other publisher did
Quote from: kitler53 on Jun 12, 2018, 02:14 PMlooking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.
QuoteWelcome to the fourth (actually third) Sony First Party Thread![/size]
(some informations/studio descriptions are missing - those will be adjusted over the day)Sony Interactive Entertainment America(https://s15.directupload.net/images/181220/l6vm57og.png)
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Size: 200~350 (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project: The Last Of Us Part 2 (2019/20) Click to expand...
(https://s15.directupload.net/images/181220/2suzapy5.png)
Sony Santa Monica, also known as the God of War Studio, was established in 1999
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Size: 200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/ahwky2f6.png)
founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Size: 150+
Location: Washington
Key People:
Upcoming Project: Ghost of Tsushima (2019/2020) Click to expand...
(https://s15.directupload.net/images/181220/vv2kt44g.png)
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Size: 100~150
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)
Upcoming Project: Days Gone (April 2019) Click to expand...
(https://s15.directupload.net/images/181220/ocas42bw.png)
SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting Games. Currently they are delivering the yearly MLB Games.
Studio Size:
Location: San Diego, California
Key People:
Upcoming Project: MLB The Show 19 (2019) Click to expand...
(https://s15.directupload.net/images/181220/pe5ys99l.png)
Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year Click to expand... Studio Size: San Mateo, California
Location: California
Key People:
Upcoming Project: Concrete Genie (2019) Click to expand...Sony Interactive Entertainment Europe(https://s15.directupload.net/images/181220/93z25pfv.png)
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People. Click to expand... Studio Size: ~400
Location: Amsterdam
Key People: Herman Hulst (Director
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/fprxqrbb.png)
Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
by former Lionhead employees. After their big success with Little Big Planet on the Ps3, they became part of the Sony Family in 2010. Click to expand... Studio Size:
Location: Guildford, Surrey
Key People:
Upcoming Project: Dreams (2019) Click to expand...
(https://s15.directupload.net/images/181220/c4qxeynm.png)
SIE London Studio is one of the oldest First Party Studios, established in 1993.
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC Click to expand... Studio Size:
Location: London
Key People:
Upcoming Project: Blood and Truth (VR) (2019) Click to expand...
(https://s15.directupload.net/images/181220/kibvcm9g.png)
Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
Based on the job descriptions regarding the Studio, they are working on a high profile VR Game. Click to expand... Studio Size:
Location: London
Key People:
Upcoming Project: Click to expand...Sony Interactive Entertainment Japan Asia(https://s15.directupload.net/images/181220/cqp735do.png)
Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital. Click to expand... Studio Size: ~
Location: Tokyo, Japan
Key People: Kazunori Yamauchi (President)
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/i8r55psu.png)
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles. Click to expand... Studio Size: ~
Location: Tokyo, Japan
Key People: Allan Becker (President)
Upcoming Project: Click to expand...External Partners(https://s15.directupload.net/images/181220/msl2a746.png)
Studio Size:
Location:
Key People:
Upcoming Project: Click to expand...
(https://s15.directupload.net/images/181220/oh7ps3x2.png)
Studio Size:
Location:
Key People:
Upcoming Project: Death Stranding (2019/20) Click to expand...In Development
(https://s15.directupload.net/images/181211/sp9bh4ho.png)
- Monkey King Hero is back (Hexadrive) - Release 2019 (China & West) (https://www.youtube.com/watch?v=EGTnuEIhH0g)
- MediEvil (Other Ocean) - Release 2019 (https://www.youtube.com/watch?v=19Dj520a3Og)
- WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
- ERICA (Flavourworks) - Release TBA (https://www.youtube.com/watch?v=-61v6qIsJyo)
- Everybody's Golf VR (Clap Hanz) - Release 2019 (https://www.youtube.com/watch?v=QI_Iiw8VgtI)
Former Partners & Possible Collaborations(https://s15.directupload.net/images/181211/479wudvk.png)
Quote from: Legend on Jan 01, 2019, 06:56 PMNow that it is 2019, I'm ready to hype up next gen.What I'm thinking should happen is that they announced TLoU2 to be cross gen. The PS4 version releases in Oct, while the PS5 version releases in Nov with the PS5. Then have bloodborne 2 release in early 2021, then Horizon 2 in holiday 2021.
Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.
Quote(https://i.imgur.com/vCDJOTz.gif)[/size]Vote now for the next OT Name !!!You need to reply to this thread in order to see this content.
Hidden content
Welcome to the sixth OT of the SIE Worldwide Studios
Special Thanks to Nagito (https://www.resetera.com/members/796/) (Creating the Banners), Much (https://www.resetera.com/members/40325/) (Intro GIF) and Morrowbie (https://www.resetera.com/members/22666/) (OT Name) for their Help
Sony Interactive Entertainment America
(https://s17.directupload.net/images/190910/8vikvlp8.png)QuoteProbably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Information
Studio Size: 500 + (https://www.linkedin.com/company/naughty-dog/) (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (2020)
PlayStation HistoryClick to expand... Click to shrink...
- Crash Bandicoot (1996)
- Crash Bandicoot 2 (1997)
- Crash Bandicoot 3 (1998)
- Crash Team Racing (1999)
- Jak and Daxter (2001)
- Jak II (2003)
- Jak 3 (2004)
- Jak X (2005)
- Uncharted (2007)
- Uncharted 2 (2009)
- Uncharted 3 (2011)
- The Last of Us (2013)
- The Last of Us Remastered (2014)
- Uncharted 4 (2016)
- Uncharted Lost Legacy (2017)
(https://s17.directupload.net/images/190910/cawk64n7.png)QuoteSony Santa Monica, also known as the God of War Studio, was established in 1999.
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Information
Studio Size: 200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Kinetica (2001)
- God of War (2005)
- God of War II (2007)
- God of War III (2010)
- God of War Ascension (2013)
- God of War (2018)
(https://s17.directupload.net/images/190910/uqij4x8n.png)Quotefounded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Information
Studio Size: 150+
Location: Washington
Key People: Nate Fox (Creative Director)
Upcoming Project
Ghost of Tsushima (https://www.youtube.com/watch?v=kSAvzeopPC8)(2019/2020)
PlayStation HistoryClick to expand... Click to shrink...
- Sly Racoon (2002)
- Sly 2: Band of Thieves (2004)
- Sly 3: Honor Among Thieves (2005)
- Infamous (2009)
- The Sly Collection (2010)
- Infamous 2 (2011)
- Infamous: Festival of Blood (2011)
- Infamous: Second Son (2014)
- Infamous: First Ligh (2014)
(https://s17.directupload.net/images/190910/yjoixddl.png)QuoteFormely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Bubsy 3D (1996)
- Syphon Filter (1999)
- Syphon Filter 2 (2000)
- Syphon Filter 3 (2001)
- Syphon Filter: The Omega Strain (2004)
- Syphon Filter: Dark Mirror (2006)
- Syphon Filter: Logan's Shadow (2007)
- Resistance: Retribution (2009)
- Uncharted: Golden Abyss (2011)
- Uncharted: Fight for Fortune (2012)
- Days Gone (2019)
(https://cdn.discordapp.com/attachments/403373256163196938/636054526415339552/era_first_party_thread_San_Diego_studio_oct2119.png)QuoteSIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.
Studio Information
Studio Size:
Location: San Diego, California
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- The Mark of Kri
- NBA 2005
- NBA '06: featuring the Life Vol. 1
- MLB 06: The Show
- NBA '07: featuring the Life Vol. 2
- MLB 07: The Show
- NBA '08: Games of the Week
- Pain
- High Velocity Bowling
- MLB 08: The Show
- NBA 09: The Inside
- MLB 09: The Show
- NBA 10: The Inside
- Pinball Heroes
- MLB 10: The Show
- ModNation Racers
- Sports Champions
- MLB 11: The Show
- ModNation Racers: Road Trip
- MLB 12: The Show
- MLB 13: The Show
- MLB 14: The Show
- MLB 15: The Show
- MLB The Show 16
- Kill Strain
- MLB The Show 17
- MLB The Show 18
- MLB The Show 19
(https://s17.directupload.net/images/190910/enccv6n5.png)QuoteIn 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.
Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Spyro the Dragon (1998)
- Spyro 2: Ripto's Rage! (1999)
- Spyro: Year of the Dragon (2000)
- Ratchet & Clank (2002)
- Ratchet & Clank: Going Commando (2003)
- Ratchet & Clank: Up Your Arsenal (2004)
- Ratchet: Deadlocked (2005)
- Resistance: Fall of Man (2006)
- Ratchet & Clank Future: Tools of Destruction (2007)
- Ratchet & Clank Future: Quest for Booty (2009)
- Resistance 2 (2009)
- Ratchet & Clank Future: A Crack in Time (2009)
- Resistance 3 (2011)
- Ratchet & Clank: All 4 One (2011)
- Ratchet & Clank: Full Frontal Assault (2012)
- Ratchet & Clank: Into the Nexus (2013)
- Ratchet & Clank (2016)
- Marvel's Spider-Man (2018)
(https://www.bilder-upload.eu/upload/038b58-1572367092.png)QuoteEstablished in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
------------------------------
Studio Information
Studio Size: 14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)
Upcoming Project
Playstation History:Click to expand... Click to shrink...
- Entwined (2014)
- Concrete Genie (2019)
Sony Interactive Entertainment Europe(https://s17.directupload.net/images/190910/9yxw3zb8.png)
QuoteGuerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
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Studio Information
Studio Size: 300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Shellshock: Nam '67 (2004)
- Killzone (2004)
- Killzone Liberation (2006)
- Killzone 2 (2009)
- Killzone 3 (2011)
- Killzone Mercenary (2013)
- Killzone Shadow Fall (2013)
- Horizon Zero Dawn (2017)
- Horizon Frozen Wilds (2017)
(https://s17.directupload.net/images/190910/n25kegrf.png)QuoteMedia Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
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Studio Information
Studio Size: 50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)
Upcoming Project
Dreams (https://www.youtube.com/watch?v=odfYSiTpXpo) (2020) (Early Access 2019)
PlayStation HistoryClick to expand... Click to shrink...
- Little Big Planet (2008)
- Little Big Planet PSP (2009)
- Little Big Planet 2 (2011)
- Tearaway (2013)
- Tearaway Unfolded (2015)
- Dreams Early Access (2019)
(https://s17.directupload.net/images/190910/6jyr6vdm.png)QuoteSIE London Studio is one of the oldest First Party Studios, established in 1993.
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
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Studio Information
Studio Size: 92
Location: London
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- NBA ShootOut
- NBA ShootOut '97
- Porsche Challenge
- Rapid Racer
- Spice World
- This Is Football 2000
- Team Buddies
- This Is Football 2001
- This Is Football 2002
- This Is Football 2003
- Dropship: United Peace Force
- Hardware: Online Arena
- The Getaway
- This Is Football 2004
- EyeToy: Play
- This Is Football 2005
- EyeToy: Groove
- SingStar
- The Getaway: Black Monday
- SingStar Party
- EyeToy: Chat
- World Tour Soccer: Challenge Edition
- Fired Up
- SingStar Pop
- EyeToy: Play 2
- EyeToy: Play 3
- SingStar '80s
- EyeToy: Kinetic
- EyeToy: Operation Spy
- EyeToy: Kinetic Combat
- EyeToy: Play Sports
- SingStar Rocks!
- SingStar Anthems
- Gangs of London
- SingStar Legends
- World Tour Soccer 2
- SingStar Pop Hits
- SingStar 90s
- SingStar Amped
- SingStar Rock Ballads
- Aqua Vita
- SingStar R&B
- Beats
- SingStar
- SingStar Summer Party
- SingStar Vol. 2
- SingStar ABBA
- SingStar Vol. 3
- PlayStation Home
- SingStar Queen
- SingStar Pop Edition
- SingStar Motown
- EyePet
- SingStar Take That
- SingStar Guitar
- SingStar Dance
- DanceStar Party
- EyePet & Friends
- DanceStar Party Hits
- Wonderbook
- SingStar: Ultimate Party
- PlayStation VR Worlds
- SingStar Celebration
- Blood & Truth
(https://cdn.discordapp.com/attachments/403373256163196938/592885774039515147/era_first_party_thread_Manchester_Studio_1.0.png)QuoteNot officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
------------------------------
Studio Information
Studio Size:
Location: Manchester
Key People:
Upcoming Project Click to expand... Click to shrink...Sony Interactive Entertainment Japan Asia(https://s17.directupload.net/images/190910/jfgobe8o.png)
QuoteFounded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
------------------------------
Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Kazunori Yamauchi (President)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Motor Toon GP (1994)
- Motor Toon GP 2 (1996)
- Gran Turismo (1997)
- Gran Turismo 2 (1999)
- Omega Boost (1999)
- Gran Turismo 3 A-spec (2001)
- Gran Turismo 4 Prologue (2004)
- Gran Turismo 4 (2004)
- Tourist Trophy (2006)
- Gran Turismo 5 Prologue (2007/8)
- Gran Turismo PSP (2009)
- Gran Turismo 5 (2010)
- Gran Turismo 6 (2013)
- Gran Turismo Sport (2017)
(https://s17.directupload.net/images/190910/kdc6ijhk.png)QuoteSIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
------------------------------
Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Allan Becker (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Ape Escape (1999)
- Legend of Dragoon (1999)
- Pipo Saru (2001)
- Ape Escape 2 (2001)
- ICO (2001)
- Genshi no Kotoba (2001)
- Siren (2003)
- Ape Escape: Pumped & Primed (2004)
- Ape Escape Academy (2004)
- Ape Escape: On The Loose (2005)
- Ape Escape 3 (2005)
- Shadow of the Colossus (2005)
- Siren 2 (2006)
- LocoRoco (2006)
- Piyotama (2007)
- LocoRoco Cocoreccho! (2007)
- The Eye of Judgment (2007)
- Siren: Blood Curse (2008)
- Echochrome (2008)
- The Last Guy (2008)
- LocoRoco 2 (2008)
- LocoRoco Midnight Carnival (2009)
- Trash Panic (2009)
- Numblast (2009)
- The Eye of Judgment: Legends (2010)
- Kung Fu Rider (2010)
- Ape Escape Fury! Fury! (2010)
- Echochrome II (2010)
- Gravity Rush (2012)
- Puppeteer (2013)
- The Playroom (2013)
- Knack (2014)
Gravity Rush Remastered (2015)- The Last Guardian (2016)
- The Playroom VR (2016)
- Gravity Rush 2 (2017)
- Knack II (2017)
- Astro Bot (2018)
External Partners
(https://s17.directupload.net/images/190910/tk9asq7z.png)QuoteStudio Size: ~ 100(https://s17.directupload.net/images/190910/fcddyin3.png)
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)
Upcoming Project
Death Stranding (8th November 2019) Click to expand... Click to shrink...QuoteStudio Information
Studio Size: ~73
Location: Texas (NA)
Key People: Marco Thrush (President)
Upcoming Project
Playstation History Click to expand... Click to shrink...In Development(https://www.bilder-upload.eu/upload/e52cdf-1572367266.png)
- WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
- Iron Man VR (Camouflaj) - Release 2019/20 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)
- Predator: Hunting Grounds - Release 2020 (https://www.youtube.com/watch?v=wiSmINxtLC8)
Former Partners & Possible Collaborations(https://media.discordapp.net/attachments/403373256163196938/638219562151837706/era_first_party_thread_collaborations_1.0.png)Support Teams
(https://media.discordapp.net/attachments/403373256163196938/642953450518347778/era_first_party_thread_services_groups_11.9.19_v2.png)
Sony XDev:
QuoteXDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and ResogunVisual Arts Services Group:
In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide. Click to expand... Click to shrink...
QuoteThe Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.Sony San Mateo:
Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series Click to expand... Click to shrink...Quoteis a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions. Click to expand... Click to shrink...Sn Systems:QuoteSN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles. Click to expand... Click to shrink...Other Divisions
(https://s17.directupload.net/images/190910/ufm5kfwv.png)
QuoteSony Interactive's new PlayStation Productions will produce movies and series based on games.
PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios Click to expand... Click to shrink...
(https://cdn.discordapp.com/attachments/403373256163196938/650207267882401792/era_first_party_mobile_11-29-19.png)QuoteOn April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.
in 2018 they announced their plans, to push their games beyoned the Japanese Market Click to expand... Click to shrink...
Quote from: the-Pi-guy on Feb 24, 2020, 05:02 PM-Naughty Dog and SSM are kind of mysterious. SSM tends to do a lot of development support and ND has had instances where they've done development on two games simultaneously. They're big enough that they could surprise with a new game, but I'm going to say probably not.ND are always working on 2 projects,.. they are just staggered. They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase. with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.
Quote from: kitler53 on Feb 25, 2020, 04:35 PMND are always working on 2 projects,.. they are just staggered. They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase. with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.I am probably misremembering.
Quote from: the-Pi-guy on Feb 25, 2020, 06:45 PMI am probably misremembering.semantics?
I know when the last of us came out, everyone was talking about them having two teams.
But I thought there was an interview later where they talked about that there aren't exactly two distinct teams. I am probably misremembering because I can't find the article right now. I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.
Quote from: kitler53 on Feb 26, 2020, 02:26 PMsemantics?Yeah I guess so. :P
Pixelopus |
|
Sucker Punch Productions |
|
Quote from: kitler53 on Mar 31, 2020, 02:30 AM
Pixelopus
CD NA CA NA PD Entwined
Concrete GeniePA NA
Sucker Punch Productions
CD Ghost of Tsushima(2020) CA NA PD Infamous First Light (2014)
Infamous Second Son (2014)PA NA
Quote from: the-Pi-guy on Feb 25, 2020, 06:45 PMI am probably misremembering.Must have missed this conversation at the time. My memory is that they had split into two full teams after U2, with Uncharted 3 and TLOU being made by completely different people. Amy Hennig was in charge of the uncharted team and Bruce and Neil headed TLOU. However with early Uncharted 4 development troubles, the two teams merged back into one with Bruce and Neil taking over U4 development and Amy Hennig left Naught Dog. Then they soft rebooted the game and fired out the final version of U4 in 2-3 years.
I know when the last of us came out, everyone was talking about them having two teams.
But I thought there was an interview later where they talked about that there aren't exactly two distinct teams. I am probably misremembering because I can't find the article right now. I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.
Quote from: Legend on Mar 31, 2020, 08:44 PMWhat is media molecule currently working on? I think you have another typo.Thanks!
Quote(https://www.gematsu.com/wp-content/uploads/2020/04/SIE_04-01-20.jpg) Sony Interactive Entertainment Japan Studio establishes External Development Department - Gematsu (https://www.gematsu.com/2020/04/sony-interactive-entertainment-japan-studio-establishes-external-development-department) Sony Interactive Entertainment Japan Studio has established an External Development Department and made various organizational changes to inaugurate the new fiscal year, Sony Interactive Entertainment Japan Asia announced. Get the details below. ■ Sony Interactive Entertainment Japan Studio... (https://www.gematsu.com/wp-content/themes/2019/img/favicon.png) www.gematsu.com[/size]
There are quite a few additional changes to Japan Studio:QuoteOrganizational Changes as of April 1, 2020Personnel Changes as of April 1, 2020
- External Development Department established.
- Product Development Department renamed to Internal Development Department.
- Studio Operations Department renamed to Finance & Administration Department.
- Creative Product Services Department renamed to Creative Services Department.
- Product Technology Department abolished.
- Business Development Department abolished.
Click to expand... Click to shrink...
- Kazuo Kato appointed Internal Development Department Head, External Development Department Head, and Creative Services Department Head.
- Naoaki Aoi appointed to the Finance & Administration Department.
Quote from: Legend on Mar 31, 2020, 08:44 PMWhat is media molecule currently working on? I think you have another typo.Dreams VR support and implementation of multiplayer in Dreams
Quote from: SWORDF1SH on Apr 07, 2020, 02:09 AMDreams VR support and implementation of multiplayer in DreamsWould be crazy if dreams supported servers.
Quote from: Horizon on Apr 10, 2020, 04:07 PMProbably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
Quote from: Horizon on Apr 10, 2020, 04:07 PMProbably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.My thoughts exactly.
Quote from: the-Pi-guy on Apr 10, 2020, 04:57 PMMy thoughts exactly.Yeah Polyphony could totally have a title within the first year, wouldn't surprise me at all. GT Sport took them less than 4 years, same again would make it a GT game within the first year of PS5.
Sony London could have something, probably a small title that gets forgotten.
Polyphony is kind of a wild card. I could see them taking their sweet time, but at the same time it's not impossible that they could have a GT in the next 2 years.
Quote from: Xevross on Apr 10, 2020, 06:33 PMFirst year:Which is also going to Xbox.
Spider-Man 2 (Insomniac)
Gran Turismo 7
London smaller game
MLB The Show 21 (obviously)
Quote from: the-Pi-guy on Apr 10, 2020, 06:47 PMWhich is also going to Xbox.Oh I must have missed that. Well not like I pay any attention to those games anyway.
Quote from: Xevross on Apr 10, 2020, 07:15 PMOh I must have missed that. Well not like I pay any attention to those games anyway.There was a press release about moving to platforms beyond PlayStation. Nintendo responded to it, even.
Today @MLB, @MLB_Players, @SonySanDiego and @PlayStation announced multi-year, multi-platform video game partnership extensions @MLBTheShow. pic.twitter.com/PEGIRSNUSK
— MLB Communications (@MLB_PR) December 10, 2019
— Nintendo of America (@NintendoAmerica) December 10, 2019
Quote from: Xevross on Apr 15, 2020, 10:42 PMI feel really bad for Media Molecule, 2 months after launch and Dreams has been played by a maximum 450k people, its doing awfully. I pretty much stopped playing it completely, its basically just a clusterfuck of early access games of varying quality (with the best being still nowhere near the quality of most real games).
More and more I feel like Dreams was a terrible idea and Sony were dumb to greenlight it. That being said, if MM had put it out in a couple of years with better quality it might have still made good money. I'm absolutely baffled as to how this took 6 years and why MM's "story mode" is only a low quality 3 hour mini story.
Quote from: Legend on Apr 16, 2020, 12:10 AMIt's a great game engine. It could end up making billions.Yeah its a super hard one to market and sell. What really would have helped is a high quality campaign, LBP style, but Art's Dream is just not good for that at all. It looks super creepy and is more likely to turn people off, plus its short and low quality. If you paid like $30 for Art's Dream as a standalone game thinking it might be a neat little indie game I think you'd want a refund, its just really janky and not really up to standard at all. Animations are the killer, they are so so bad.
As a game though, it's Frankenstein's monster. What even is this thing? Why should people buy it?
LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC. Some user made stuff was crazy "total conversion" stuff but it mostly fit together.
Dreams however is a service. Very few people will buy it for the story. Instead it's a $40 gamepass for an indie scene. If the games are great it's great but if the games are bad it's bad.
Imo they need to focus on improving the games. Make it so registered PlayStation devs can easily export their games into native PS5 games. Sell them in the store like regular games. Take a cut of the profit or let the game assets be free inside Dreams for remixing. Or something else.
Devs just need a reason to put thousands of hours into Dreams professionally.
At the very least they could let devs shill their patreon.
Quote from: Legend on Apr 16, 2020, 12:10 AMLittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC.
Quote from: the-Pi-guy on Apr 17, 2020, 02:56 PMSo if I read this right, the last time Sony announced a game was October 2017.
Quote from: the-Pi-guy on Apr 17, 2020, 02:56 PMSo if I read this right, the last time Sony announced a game was October 2017.Yeah its kinda crazy. They had so many announcements 2015-2017, completely blew their load. Now we haven't had an exciting Sony announcement in so looooong.
Quote from: the-Pi-guy on Apr 17, 2020, 02:56 PMSo if I read this right, the last time Sony announced a game was October 2017.Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)
Quote from: Legend on Apr 17, 2020, 06:27 PMSony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)That guys not even right. It's 2.5 years.
Hey we got a plagiarizer on our hands!
QuoteI feel like almost every Sony studio that had a big release mid gen onwards are being told Hey these are your target specs, go ham, to ensure they get the same consistency going into a new generation.[/size]
I think there will be a lot of big games coming from Sony at a very early rate in comparison to previous generations, even though their message so far has been to the hardcore. But that's also exactly who they said they were targeting for this coming gen.
Quote from: Horizon on Apr 17, 2020, 09:23 PMMedia Molecule have surely accomplished what they wanted with Dreams and their share.create.play genre. They can't really push it any further so they should focus on cool and innovative platforms.I would kill for a tearaway sequel but I doubt the first game sold that well.
Quote from: the-Pi-guy on Apr 17, 2020, 10:39 PMSony London is kind of weird. They have pumped out lots of games in the past mostly tiny games. They also do R & D, but on the whole they are a huge studio.
Based on the past couple years, I expect them to start making more larger games. Maybe not fully into AAA development.
Quote from: Horizon on Apr 18, 2020, 09:06 AMThey're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.Sad, I didn't realize they downsized so much.
Quote from: the-Pi-guy on Apr 18, 2020, 10:12 AMSad, I didn't realize they downsized so much.
Quote from: the-Pi-guy on Apr 18, 2020, 05:26 PMSIE did not like UK this gen.Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.
Quote from: Xevross on Apr 18, 2020, 05:42 PMYeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.
Honestly Sony are lucky they don't have the same reputation for closing studios that EA has, they're almost as bad.
Quote from: Horizon on Apr 18, 2020, 06:27 PMManchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable.By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
Quote from: SWORDF1SH on Apr 18, 2020, 07:26 PMI've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.Polyphony makes lots of money though...
Quote from: SWORDF1SH on Apr 18, 2020, 07:26 PMI've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.
Quote from: Xevross on Apr 18, 2020, 06:33 PMBy all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
Quote from: Xevross on Apr 18, 2020, 09:37 PMIf it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.
If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Quote from: Legend on Apr 18, 2020, 09:29 PMPolyphony makes lots of money though...Shu said that 60 or 70% of all SIE games do not make a profit.
Quote from: the-Pi-guy on Apr 18, 2020, 10:42 PMShu said that 60 or 70% of all SIE games do not make a profit.Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Quote from: Horizon on Apr 19, 2020, 09:28 AMWasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.He said in 2014.
Quote from: Legend on Apr 18, 2020, 09:29 PMPolyphony makes lots of money though...Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Quote from: Xevross on Apr 18, 2020, 09:37 PMIf it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Quote from: SWORDF1SH on Apr 19, 2020, 11:51 AMYep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.Yes I agree a lot of the fault in Driveclub lies with Sony, but I'm certain there was mismanagement at Evolution as well. They wouldn't agree to a release date if they think they couldn't make it, so something must have happened at the studio to cause the delay.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Quote from: SWORDF1SH on Apr 19, 2020, 11:51 AMYep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Quote from: Dr. Pezus on Apr 19, 2020, 01:23 PMI mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.Gran Turismo 5 was a massive step back for the series. A bad game, no. A bad Gran Turismos yes. Gran Turismo has always been about being a simulator as well as about modding and tuning. I'm sure the modding side was seriously downgraded in 5. You couldn't buy used cars in one of them, not sure which one. 5 again? Some aspects of the game stagnated and some areas should of improved. UI sucks. Give us damage. I think multiplayer is working ok with sport. Not played it for a while. I'm hoping gt7 comes back with a bang. Like, back on the throne of racing. The series is just so up and down I don't know what to expect.
Quote from: Dr. Pezus on Apr 19, 2020, 01:23 PMI mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.I think evolution were capable of doing a driving simulator. I mean Driveclub was somewhere in the middle of simulator and arcade. So was WRC
Quote from: the-Pi-guy on Apr 23, 2020, 08:59 PMInsider claims Sony Japan is working on Silent Hill (http://"https://www.resetera.com/threads/rumor-sony-rebooting-silent-hill-series-update-new-details-further-hint-at-this-check-threadmarks.174815/page-39#post-30910812")That would work but what's the reason for Konami letting Sony develop their game?
Quote from: SWORDF1SH on Apr 24, 2020, 08:34 AMThat would work but what's the reason for Konami letting Sony develop their game?not necessarily true.
Quote from: kitler53 on Apr 24, 2020, 01:13 PMnot necessarily true.I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration? Sony paying for exclusivity?
bloodborne was developed by fromSoftware but studio japan also worked on that title. this could be a similar situation.
..or it could just be a rumor and a wrong one at that.
Quote from: SWORDF1SH on Apr 25, 2020, 12:05 PMI'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration? Sony paying for exclusivity?Probably Sony paying.
What's the reason. Either way, it could get me back into Silent Hil again.
Quote from: SWORDF1SH on Apr 25, 2020, 12:05 PMI'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration? Sony paying for exclusivity?if this senario is true,..
What's the reason. Either way, it could get me back into Silent Hil again.
Quote[/size]Welcome to the eighth OT of the Playstation Worldwide Studios Thread on Resetera(https://cdn.discordapp.com/attachments/403373256163196938/671101833938337827/NEW_reset_era_SIEA_tab_2.3.png)
OT Name: Shairi (https://www.resetera.com/members/47171/)
Studio Banners: JuanLatino (https://www.resetera.com/members/751/)
Info Banners: Nagito (https://www.resetera.com/members/796/)
(https://www.bilder-upload.eu/upload/5638fa-1588287461.png)QuoteProbably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.
Studio Information
Studio Size: 450 + (https://www.linkedin.com/company/naughty-dog/) (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier
Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (June 2020)
PlayStation HistoryClick to expand... Click to shrink...
- Crash Bandicoot (1996)
- Crash Bandicoot 2 (1997)
- Crash Bandicoot 3 (1998)
- Crash Team Racing (1999)
- Jak and Daxter (2001)
- Jak II (2003)
- Jak 3 (2004)
- Jak X (2005)
- Uncharted (2007)
- Uncharted 2 (2009)
- Uncharted 3 (2011)
- The Last of Us (2013)
- The Last of Us Remastered (2014)
- Uncharted 4 (2016)
- Uncharted Lost Legacy (2017)
(https://s12.directupload.net/images/200501/ml8qijfc.png)QuoteSony Santa Monica, also known as the God of War Studio, was established in 1999.
While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles
Studio Information
Studio Size: 200~300
Location: California
Key People: Yumi Yang (Head of the Studio) Cory Barlog (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Kinetica (2001)
- God of War (2005)
- God of War II (2007)
- God of War III (2010)
- God of War Ascension (2013)
- God of War (2018)
(https://s12.directupload.net/images/200501/wz2b5dkp.png)Quotefounded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.
Studio Information
Studio Size: 150+ (https://www.linkedin.com/company/sucker-punch-productions/?originalSubdomain=it)
Location: Washington
Key People: Nate Fox (Creative Director)
Upcoming Project
Ghost of Tsushima (https://www.youtube.com/watch?v=kSAvzeopPC8)(July 2020)
PlayStation HistoryClick to expand... Click to shrink...
- Sly Racoon (2002)
- Sly 2: Band of Thieves (2004)
- Sly 3: Honor Among Thieves (2005)
- Infamous (2009)
- The Sly Collection (2010)
- Infamous 2 (2011)
- Infamous: Festival of Blood (2011)
- Infamous: Second Son (2014)
- Infamous: First Ligh (2014)
(https://s12.directupload.net/images/200501/mgsh788s.png)QuoteFormely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business
Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Bubsy 3D (1996)
- Syphon Filter (1999)
- Syphon Filter 2 (2000)
- Syphon Filter 3 (2001)
- Syphon Filter: The Omega Strain (2004)
- Syphon Filter: Dark Mirror (2006)
- Syphon Filter: Logan's Shadow (2007)
- Resistance: Retribution (2009)
- Uncharted: Golden Abyss (2011)
- Uncharted: Fight for Fortune (2012)
- Days Gone (2019)
(https://s12.directupload.net/images/200501/bpv599so.png)QuoteSIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.
Studio Information
Studio Size: 90+
Location: San Diego, California
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- The Mark of Kri
- NBA 2005
- NBA '06: featuring the Life Vol. 1
- MLB 06: The Show
- NBA '07: featuring the Life Vol. 2
- MLB 07: The Show
- NBA '08: Games of the Week
- Pain
- High Velocity Bowling
- MLB 08: The Show
- NBA 09: The Inside
- MLB 09: The Show
- NBA 10: The Inside
- Pinball Heroes
- MLB 10: The Show
- ModNation Racers
- Sports Champions
- MLB 11: The Show
- ModNation Racers: Road Trip
- MLB 12: The Show
- MLB 13: The Show
- MLB 14: The Show
- MLB 15: The Show
- MLB The Show 16
- Kill Strain
- MLB The Show 17
- MLB The Show 18
- MLB The Show 19
- MLB The Show 20
(https://s12.directupload.net/images/200501/9jxi3sjg.png)QuoteIn 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.
Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Spyro the Dragon (1998)
- Spyro 2: Ripto's Rage! (1999)
- Spyro: Year of the Dragon (2000)
- Ratchet & Clank (2002)
- Ratchet & Clank: Going Commando (2003)
- Ratchet & Clank: Up Your Arsenal (2004)
- Ratchet: Deadlocked (2005)
- Resistance: Fall of Man (2006)
- Ratchet & Clank Future: Tools of Destruction (2007)
- Ratchet & Clank Future: Quest for Booty (2009)
- Resistance 2 (2009)
- Ratchet & Clank Future: A Crack in Time (2009)
- Resistance 3 (2011)
- Ratchet & Clank: All 4 One (2011)
- Ratchet & Clank: Full Frontal Assault (2012)
- Ratchet & Clank: Into the Nexus (2013)
- Ratchet & Clank (2016)
- Marvel's Spider-Man (2018)
(https://s12.directupload.net/images/200501/w93pqlfu.png)QuoteEstablished in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
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Studio Information
Studio Size: 14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)
Upcoming Project
Playstation History:Click to expand... Click to shrink...
- Entwined (2014)
- Concrete Genie (2019)
(https://cdn.discordapp.com/attachments/403373256163196938/670801846373187624/NEW_reset_era_SIEE_tab_2.2.png)
(https://s12.directupload.net/images/200501/gsfl7ff9.png)QuoteGuerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
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Studio Information
Studio Size: 300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Shellshock: Nam '67 (2004)
- Killzone (2004)
- Killzone Liberation (2006)
- Killzone 2 (2009)
- Killzone 3 (2011)
- Killzone Mercenary (2013)
- Killzone Shadow Fall (2013)
- Horizon Zero Dawn (2017)
- Horizon Frozen Wilds (2017)
(https://s12.directupload.net/images/200501/2oijc59y.png)QuoteMedia Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
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Studio Information
Studio Size: 50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Little Big Planet (2008)
- Little Big Planet PSP (2009)
- Little Big Planet 2 (2011)
- Tearaway (2013)
- Tearaway Unfolded (2015)
- Dreams Early Access (2019)
- Dreams (2020)
(https://s12.directupload.net/images/200501/f23gpcl8.png)QuoteSIE London Studio is one of the oldest First Party Studios, established in 1993.
The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
They are currently responsible for VR Games
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
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Studio Information
Studio Size: 92
Location: London
Key People:
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- NBA ShootOut
- NBA ShootOut '97
- Porsche Challenge
- Rapid Racer
- Spice World
- This Is Football 2000
- Team Buddies
- This Is Football 2001
- This Is Football 2002
- This Is Football 2003
- Dropship: United Peace Force
- Hardware: Online Arena
- The Getaway
- This Is Football 2004
- EyeToy: Play
- This Is Football 2005
- EyeToy: Groove
- SingStar
- The Getaway: Black Monday
- SingStar Party
- EyeToy: Chat
- World Tour Soccer: Challenge Edition
- Fired Up
- SingStar Pop
- EyeToy: Play 2
- EyeToy: Play 3
- SingStar '80s
- EyeToy: Kinetic
- EyeToy: Operation Spy
- EyeToy: Kinetic Combat
- EyeToy: Play Sports
- SingStar Rocks!
- SingStar Anthems
- Gangs of London
- SingStar Legends
- World Tour Soccer 2
- SingStar Pop Hits
- SingStar 90s
- SingStar Amped
- SingStar Rock Ballads
- Aqua Vita
- SingStar R&B
- Beats
- SingStar
- SingStar Summer Party
- SingStar Vol. 2
- SingStar ABBA
- SingStar Vol. 3
- PlayStation Home
- SingStar Queen
- SingStar Pop Edition
- SingStar Motown
- EyePet
- SingStar Take That
- SingStar Guitar
- SingStar Dance
- DanceStar Party
- EyePet & Friends
- DanceStar Party Hits
- Wonderbook
- SingStar: Ultimate Party
- PlayStation VR Worlds
- SingStar Celebration
- Blood & Truth
(https://cdn.discordapp.com/attachments/403373256163196938/670801816992088091/NEW_reset_era_SIE_asia_tab_2.2.png)(https://s12.directupload.net/images/200501/plegmaeb.png)QuoteFounded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
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Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Kazunori Yamauchi (President)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Motor Toon GP (1994)
- Motor Toon GP 2 (1996)
- Gran Turismo (1997)
- Gran Turismo 2 (1999)
- Omega Boost (1999)
- Gran Turismo 3 A-spec (2001)
- Gran Turismo 4 Prologue (2004)
- Gran Turismo 4 (2004)
- Tourist Trophy (2006)
- Gran Turismo 5 Prologue (2007/8)
- Gran Turismo PSP (2009)
- Gran Turismo 5 (2010)
- Gran Turismo 6 (2013)
- Gran Turismo Sport (2017)
(https://s12.directupload.net/images/200501/t6pz2es9.png)QuoteSIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
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Studio Information
Studio Size: ~
Location: Tokyo (Japan)
Key People: Nicolas Doucet (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Ape Escape (1999)
- Legend of Dragoon (1999)
- Pipo Saru (2001)
- Ape Escape 2 (2001)
- ICO (2001)
- Genshi no Kotoba (2001)
- Siren (2003)
- Ape Escape: Pumped & Primed (2004)
- Ape Escape Academy (2004)
- Ape Escape: On The Loose (2005)
- Ape Escape 3 (2005)
- Shadow of the Colossus (2005)
- Siren 2 (2006)
- LocoRoco (2006)
- Piyotama (2007)
- LocoRoco Cocoreccho! (2007)
- The Eye of Judgment (2007)
- Siren: Blood Curse (2008)
- Echochrome (2008)
- The Last Guy (2008)
- LocoRoco 2 (2008)
- LocoRoco Midnight Carnival (2009)
- Trash Panic (2009)
- Numblast (2009)
- The Eye of Judgment: Legends (2010)
- Kung Fu Rider (2010)
- Ape Escape Fury! Fury! (2010)
- Echochrome II (2010)
- Gravity Rush (2012)
- Puppeteer (2013)
- The Playroom (2013)
- Knack (2014)
Gravity Rush Remastered (2015)- The Last Guardian (2016)
- The Playroom VR (2016)
- Gravity Rush 2 (2017)
- Knack II (2017)
- Astro Bot (2018)
(https://cdn.discordapp.com/attachments/403373256163196938/670801793852112918/NEW_reset_era_External_Partners_tab_2.2.png)
(https://s12.directupload.net/images/200501/mfswnfxx.png)QuoteStudio Size: ~ 100(https://s12.directupload.net/images/200501/rxzyr7zt.png)
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)
Upcoming Project
PlayStation HistoryClick to expand... Click to shrink...
- Death Stranding (2019)
QuoteStudio Information
Studio Size: ~73
Location: Texas (NA)
Key People: Marco Thrush (President)
Upcoming Project
Playstation HistoryClick to expand... Click to shrink...
- God of War Collection (2009)
- The ICO & Shadow of Colossus Collection (2011)
- Playstation All-Stars Battle Royale Vita (2012)
- Flower (2013)
- Gravity Rush Remastered (2015)
- Uncharted Nathan Drake Collection (2015)
- Shadow of the Colossus (2018)
(https://cdn.discordapp.com/attachments/403373256163196938/671172176463790144/NEW_reset_era_In_Development_tab_1.0.png)
(https://s12.directupload.net/images/200501/oehjutdz.png)
- WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
- Iron Man VR (Camouflaj) - Release 2020 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)
(https://cdn.discordapp.com/attachments/403373256163196938/671172149393883146/NEW_reset_era_Former_Partners__Possible_Collaborations_tab_1.0.png)
(https://cdn.discordapp.com/attachments/403373256163196938/668569159076020235/era_first_party_thread_pacollaborations_New_1.0.png)
(https://cdn.discordapp.com/attachments/403373256163196938/671172106553131008/NEW_reset_era_Support_Teams_tab_1.0.png)
(https://cdn.discordapp.com/attachments/403373256163196938/671172029696835628/era_first_party_thread_services_groups_3.0.png)
Sony XDev:
QuoteXDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and ResogunVisual Arts Services Group:
In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide. Click to expand... Click to shrink...
QuoteThe Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.Sony San Mateo:
Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series Click to expand... Click to shrink...Quoteis a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions. Click to expand... Click to shrink...Sn Systems:QuoteSN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles. Click to expand... Click to shrink...
(https://cdn.discordapp.com/attachments/403373256163196938/671172225675690004/NEW_reset_era_Other_Divisions_tab_1.0.png)
(https://images-ext-1.discordapp.net/external/7YXdX3zNoGjdpANhJe1ru0XNBaQQuF1dT_r9S1plQg8/https/media.discordapp.net/attachments/403373256163196938/686751032935579648/NEW_reset_era_first_party_thread_banner_Playstation_Productions_5.0.png)
QuoteSony Interactive's new PlayStation Productions will produce movies and series based on games.
PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios Click to expand... Click to shrink...
(https://cdn.discordapp.com/attachments/403373256163196938/705871752953069598/NEW_reset_era_first_party_thread_banner_FW_fix.png)QuoteOn April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.
in 2018 they announced their plans, to push their games beyoned the Japanese Market Click to expand... Click to shrink...
#HorizonZeroDawn 2 will feature "stunning environments," "lush and stunning vegetation," and "industry-benchmark graphics." And FYI, they aren't calling it #HorizonZeroDawn2 pic.twitter.com/nbkzxxSvvt
— Sikandar Mahmood (@SikandrMahmood) May 7, 2020
Quote from: BananaKing on May 07, 2020, 08:07 PMIt will also feature day/night cycle, rain, and combat.Revolutionary
Quote from: BananaKing on May 07, 2020, 08:07 PMIt will also feature day/night cycle, rain, and combat.Next you'll tell me it reacts to user input in real time.
Quote from: Legend on May 07, 2020, 08:22 PMNext you'll tell me it reacts to user input in real time.Pffft, I don't think that's even possible. It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.
Quote from: the-Pi-guy on May 07, 2020, 08:27 PMPffft, I don't think that's even possible. It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.Render? What you mean? It took the equivalent of 15 years to render avatar. And that's a movie that came out in 2009. Currently graphics take a lot more to render. Decade's
Quote[/size]QuoteThough Naughty Dog is taking a bit of a break after the release of The Last of Us Part II (https://www.playstationlifestyle.net/2020/07/09/naughty-dog-hiring-next-project/), the studio still aims to bring in new hires in the near future. Specifically, the company is recruiting for a Level/Environment Designer, Melee/Gameplay Animator, a Tools Programmer, and quite a few other positions. Most are for the development of "narrative-driven content" and "next-generation graphics analysis."
GamesRadar spotted the listings on the 'Careers' page of Naughty Dog's official website. The heading for the Level/Environment Designer (https://www.naughtydog.com/greenhouse/job/2222683?gh_jid=2222683) specifically makes mention of "Single Player." A Melee/Gameplay Animator (https://www.naughtydog.com/greenhouse/job/2240832?gh_jid=2240832) posting notes Naughty Dog wants animators capable of aiding in the creation of "compelling gameplay for our future project(s)." Whomever fills the Tools Programmer (https://www.naughtydog.com/greenhouse/job/590787?gh_jid=590787) vacancy will work with the ICE Team, one of PlayStation Studios' "central technology groups." Click to expand... Click to shrink...
Today we raised the @Guerrilla flag to celebrate their brand new studio space in the heart of Amsterdam pic.twitter.com/pfubWHRm41
— Hermen Hulst (@hermenhulst) August 6, 2020
Quote from: the-Pi-guy on Aug 06, 2020, 01:37 PMThat's amazing. Their new studio looks sweet.Today we raised the @Guerrilla flag to celebrate their brand new studio space in the heart of Amsterdam pic.twitter.com/pfubWHRm41
— Hermen Hulst (@hermenhulst) August 6, 2020
Quote from: the-Pi-guy on Aug 06, 2020, 01:37 PMwell shame. now horizon 2 is guaranteed to be late since all of the developers will be ballz deep in the red light district.Today we raised the @Guerrilla flag to celebrate their brand new studio space in the heart of Amsterdam pic.twitter.com/pfubWHRm41
— Hermen Hulst (@hermenhulst) August 6, 2020
Quote from: Xevross on Aug 06, 2020, 02:01 PMThat's amazing. Their new studio looks sweet.
Quote from: the-Pi-guy on Oct 22, 2020, 04:04 AMSorry I should have put that other post here.part of wht makes them such a good aquisition. they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...
Insomniac Games is such a crazy studio compared to the rest of SIE.
Between 2006 and 2011, they released 7 PS3 games.
Between 2015 and 2019, they released a major VR title, 2 major PS4 titles and 10 smaller titles.
These guys put out more PS3 titles than most SIE studios put total titles out in their entire history.
Crazy prediction: 2022, we will see another 2 IG games, one of which will be a VR title.
Quote from: kitler53 on Oct 22, 2020, 04:28 AMpart of wht makes them such a good aquisition. they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...Yup that's why spiderman never wears a cape. ::)
https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation (https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation)
Quote"One of the big things we did in the last half of last year was we made Abbie the live product lead for Dreams," says Reddy. "That's been a really big step because the live [aspect] is its own product in a way...We're on a big recruitment drive right now because to make the progress we want, we need programmers, and we need designers. What really excites me about all of this is Sony is really behind what we're doing and are investing in the studio to grow."
QuoteAlthough curation was one of the biggest issues that community members raised, another feature that remains a hot topic is the ability to export and monetize Dreams to reach a wider audience outside of the platform. At the moment, it is only possible to export and monetize video, audio, and imagery from Dreams rather than a full creation. Media Molecule co-founder and art director Kareem Ettouney, however, told GamesIndustry.Biz that the studio intends to allow creators to publish their games outside of the Sony ecosystem and "to other devices and beyond."
Quote from: the-Pi-guy on Mar 29, 2021, 05:43 PMMedia Molecule Talks Curation And The Future Of Dreams (https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617)Sounds like they want to treat it like a regular game engine. With its amazing sdf renderer, I could see it gaining traction amongst professional teams that have a specific look they're going for.
Quote from: the-Pi-guy on Apr 01, 2021, 10:31 AMJapan Studio is gone and renamed Team ASOBI.I refuse to like this post :'(
Quote from: Legend on Apr 09, 2021, 11:34 PMGuerrilla is pretty good.Can't believe I forgot them.
However if you believe Bluepoint are working on Bloodborne when their contract with Sony didn’t even last long enough for them to patch in the ability to delete characters in Demons Souls, you’re out of your mind.
— Lance McDonald (@manfightdragon) April 11, 2021
QuoteDevelop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worlds
Quote from: the-Pi-guy on Apr 20, 2021, 08:36 PMSanta Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)Hmmmmmmmmmmmmmmmmmmmmmmmmm
Specifically for an unannounced title.
Quote from: the-Pi-guy on Apr 20, 2021, 08:36 PMSanta Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)we already new this. Alanah Pearce is working on it too. she confirmed she's writing for santa monica here and later in a tweet said the project is "undisclosed". maybe that's not "hard" evidence of an unannounced title but GoW Ragnock was already announced by then so specifying "undisclosed" felt intentional to me.
Specifically for an unannounced title.
Quote from: kitler53 on Apr 20, 2021, 08:59 PMwe already new this. Alanah Pearce is working on it too. she confirmed she's writing for santa monica here and later in a tweet said the project is "undisclosed". maybe that's not "hard" evidence of an unannounced title but GoW Ragnock was already announced by then so specifying "undisclosed" felt intentional to me.Did she say it was a fantasy title like the job posting?
Quote from: BananaKing on Apr 22, 2021, 01:28 PMHopefully this means Sony believes in the studio and want to develop another game. Im scared another ready at dawn situation would happen.Gosh darnit thank you for reminding me. Our hype thread for that game was amazing and almost all of us expected Sony to buy them until reviews hit.
Quote from: Legend on Apr 22, 2021, 03:01 PMGosh darnit thank you for reminding me. Our hype thread for that game was amazing and almost all of us expected Sony to buy them until reviews hit.I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.
Quote from: Xevross on Apr 22, 2021, 03:41 PMI'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.Probably because it looked good, and we thought it would be Ready At Dawn's breakout moment. Like an Uncharted 2 moment.
Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.
Quote from: Xevross on Apr 22, 2021, 03:41 PMI'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.Because the game looked amazing. It was the first next gen big new ip from Sony. And the setting seemed super amazing.
Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.
Is the price tag just killing Returnal?
Quote from: the-Pi-guy on Apr 22, 2021, 03:44 PMProbably because it looked good, and we thought it would be Ready At Dawn's breakout moment. Like an Uncharted 2 moment.
Quote from: BananaKing on Apr 22, 2021, 04:05 PMBecause the game looked amazing. It was the first next gen big new ip from Sony. And the setting seemed super amazing.I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.
Honestly, I really liked the game, and always wished it had a sequel. Also infamous and killzone didn't score as high as people hoped. So this was the game people were hoping would be the first must have PS4 game
Quote from: Xevross on Apr 22, 2021, 05:58 PMI know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.because no one likes these hades-like games.
Quote from: Xevross on Apr 22, 2021, 05:58 PMI know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.- more popular game genre.
Quote from: kostacurtasJob Application for Senior Staff Lighting Artist (Lead) at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Staff Animator (Gameplay) at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Texture Artist at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Engine Programmer at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Character Technical Director (Blend Shape Artist) at Sony Interactive Entertainment PlayStation (greenhouse.io)
Quote from: the-Pi-guy on Apr 23, 2021, 07:37 PMhttps://www.resetera.com/threads/playstation-studios-ot19-the-returnal-of-ratchet-clank-is-on-the-horizon.407436/page-153#post-63512001Lines up with them having started on production of a game a couple months ago
Sony Bend is hiring for a lot of Senior staff.
Insomniac is hiring! We have five new job openings for a multiplayer project. Come join us and be part of the #PlayStationStudiosFamily as we work on exciting things!
— Insomniac Games (@insomniacgames) June 24, 2021
Apply today: https://t.co/WpJzOR39tK pic.twitter.com/eBJzEEtCsR
Quote from: the-Pi-guy on Jun 24, 2021, 04:33 PMI'll apply for systems designer and help cubify the game.Insomniac is hiring! We have five new job openings for a multiplayer project. Come join us and be part of the #PlayStationStudiosFamily as we work on exciting things!
— Insomniac Games (@insomniacgames) June 24, 2021
Apply today: https://t.co/WpJzOR39tK pic.twitter.com/eBJzEEtCsR
Quote from: Legend on Jun 25, 2021, 02:22 AMBend and London seem like the only big studios that could be ready to show a full game.Really doubt bend can show a game now. That whole debacle with days gone 2, then working on uncharted, then scrapping that probably took some time. Maybe a year lost or whatever. Plus they are working on a new IP so it will take them longer to have something ready to show
Quote from: Legend on Jun 25, 2021, 02:22 AMBend and London seem like the only big studios that could be ready to show a full game.I'm betting Insomniac announces another game before Bend does.
Quote from: the-Pi-guy on Jun 25, 2021, 02:43 AMI'm betting Insomniac announces another game before Bend does.only one?
Quote from: kitler53 on Jun 25, 2021, 04:41 AMonly one?I'm betting at least:
Quote from: Legend on Jun 25, 2021, 01:33 PMBend however could have a teaser shown this year. The game might not release for a while, but it can have a long marketing campaign like ghost of tsushima.Bend had some setbacks, and only started working on a new game earlier this year. I would be surprised if we heard from them so soon. Next year I think.
Quote from: the-Pi-guy on Jun 25, 2021, 01:52 PMBend had some setbacks, and only started working on a new game earlier this year. I would be surprised if we heard from them so soon. Next year I think.How do we know that
If they didn't have the set backs, I'd agree completely.
Quote from: BananaKing on Jun 25, 2021, 01:53 PMHow do we know thatIt was part of Jason's reporting:
QuoteInstead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio's leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own that will be part of a brand new franchise.
No I don't know if that game is still in development. It was all on paper at Bend
— Jason Schreier (@jasonschreier) April 9, 2021
Quote from: BananaKing on Jun 25, 2021, 03:46 PMI mean if Sony has a show and we seeHorizon had a state of play just one month ago. Would not expect it to show anything.
GoW
Horizon
ND multiplayer game
GT7 with release date
And that leaked game mentioned earlier.
I think that's a pretty solid showing.
Quote from: the-Pi-guy on Jun 25, 2021, 04:05 PMASOBI Team: see them next yearyou're forgetting hapax...
Polyphony: GT7 trailer
Insomniac Games: see them either this year or next.
Naughty Dog: this year with TLOU?
Bend Studio: this year with ND?
San Diego:
Santa Monica: God of War trailer
Sucker Punch:
Pixelopus: ???
GG: Horizon trailer?
London Studio: see them next year?
Media Molecule: ???
Some studios could very well have some smaller teams like MM did with Tearaway.
Or smaller productions like Uncharted TLL.
Quote from: Legend on Jun 25, 2021, 04:46 PMHorizon had a state of play just one month ago. Would not expect it to show anything.such as hapax?..
I think a third party game could fill that spot.
Quote from: the-Pi-guy on Jul 01, 2021, 06:33 PM:'( :'( :'( :'( :'(woof.
(https://cdn.discordapp.com/attachments/590003450180403211/860226041392922684/image0.jpg)
QuoteNormal (total of 14):
Bend Studio
Guerilla Games
Housemarque
Insomniac Games
London Studio
Media Molecule
Naughty Dog
Pixelopus
Polyphony Digital
San Diego Studio
Santa Monica Studio
Sucker Punch Productions
Team Asobi
XDev
Bluepoint Games <-- would make the total 15, will not be counted for counts below
Support More Well Known + FW (+ above is a total of 21):
PSVA (formerly VASG)
ICE
Malaysia Studio
San Mateo Studio
Playstation Audio
Nixxes
Forward Works
Support Less Known (+ above is a total of 28)
SN Systems
Audiokinetic
CSG
PDSG
ATG
LAMS
SCWT
Quote from: the-Pi-guy on Jul 21, 2021, 01:27 AMThe Sony Exclusive from Jade Raymond's Haven Games is an online GaaS. : GamingLeaksAndRumours (https://www.reddit.com/r/GamingLeaksAndRumours/comments/oo91su/the_sony_exclusive_from_jade_raymonds_haven_games/)Sony Online was good. Wouldn't mind a studio bringing energy like that back.
Sony partner Haven Games rumored to be making an online GaaS.
Quote from: the-Pi-guy on Sep 02, 2021, 01:47 AMThere's a rumor that Sony is building a new Japanese studio.Maybe with all the devs they lost over the years!
QuoteDesign features and systems to promote a healthy and fun experience for our player community, engage players in social interactions to create lasting relationships, and where compatible players can create Guild-like groups to explore together
Quote from: the-Pi-guy on Sep 28, 2021, 03:38 PMGuerilla job position mentions guilds. Sounds online multiplayer-eyI mean Guerrilla does have a history making great multiplayer. I bet it'll be similar to Ghost of Tsushima where a multiplayer mode is added to Forbidden West after launch.
Guerrilla (https://www.guerrilla-games.com/join/senior-social-systems-designer)
QuoteBrian Horton - Wolverine
Bryan Intihar - Spiderman 2
Job posting for a Creative Director (MP) - new MP game. Maybe X-Men tie in (and Spiderman?) now that Wolverine is in development. (based on the 'rumor', but could be anything)
With speculation based on the remaining Creative Directors still at Insomniac:
Marcus Smith (wrapped up R&C) - R&C sequel, Sunset Overdrive 2 (led the original), or new IP (hoping)
Chad Dezern (Stormland VR) - VR game for PSVR2?
Quote from: Shinobi(https://64.media.tumblr.com/tumblr_maavhneTEA1qdyrbwo4_250.gifv)
Quote from: the-Pi-guy on Sep 29, 2021, 08:12 PMI bet they will show up for the VR show next year, just to show everyone how absurd they are.lol. they made 4 VR games for OR if I remember right so they'd be a natural fit for psvr 2 even if it's just ports of these games. I think most reviewed well enough.
Remember when PlayStation Japan accidentally tweeted that PlayStation had acquired Bluepoint Games and they had a nice little graphic they’d made up for the occasion and everything? I love how that kinda just … happened? And never was spoken about or acknowledged again. Amazing.
— Lance McDonald (@manfightdragon) September 30, 2021
PlayStation Studios Family ???? #FF@TeamAsobi@insomniacgames@Guerrilla@SonySantaMonica@Naughty_Dog@SuckerPunchProd@SonySanDiego@LondonStudioHQ@mediamolecule@Pixelopus@Housemarque@FirespriteGames@bluepointgames@Sony_XDEV@NixxesSoftware pic.twitter.com/CTgblb0SSG
— Bend Studio (@BendStudio) October 8, 2021
Quote from: the-Pi-guy on Oct 08, 2021, 04:52 PMTook too long to make GT. Shame.PlayStation Studios Family ???? #FF@TeamAsobi@insomniacgames@Guerrilla@SonySantaMonica@Naughty_Dog@SuckerPunchProd@SonySanDiego@LondonStudioHQ@mediamolecule@Pixelopus@Housemarque@FirespriteGames@bluepointgames@Sony_XDEV@NixxesSoftware pic.twitter.com/CTgblb0SSG
— Bend Studio (@BendStudio) October 8, 2021
Polyphony forgotten.
Because they don't have a Twitter!?
???? The PlayStation Studios cycle ???? pic.twitter.com/pejGktWTcO
— PlayStation Studios News (@PS_Studios_WW) October 13, 2021
Quote from: Legend on Oct 15, 2021, 04:30 PMSupermassive must have another ps game in the works. Feels odd including them otherwise.
Also it's funny having lucid there. Top section mostly feels like just whoever helped with the ps5 launch.
Quote from: nnodley on Oct 15, 2021, 04:31 PMweird they didn't add the demon's souls remake to BluepointSorry I should clarify. The Twitter account and the image are fan made. Nothing official there.
Quote from: the-Pi-guy on Oct 15, 2021, 04:51 PMSorry I should clarify. The Twitter account and the image are fan made. Nothing official there.ah gotcha
Just thought it was a cool chart.
Quote from: the-Pi-guy on Oct 15, 2021, 04:51 PMSorry I should clarify. The Twitter account and the image are fan made. Nothing official there.You need to remember 50% of the users here are idiots.
Just thought it was a cool chart.
Quote from: Legend on Oct 15, 2021, 05:33 PMYou need to remember 50% of the users here are idiots.Thanks bruh
Quote from: BananaKing on Oct 15, 2021, 09:12 PMThanks bruhHow typical, a member of the 50% flaunting his intelligence over the rest of us!
QuoteAs a Co-Dev Producer at Guerrilla, you will help us expand the Horizon universe in new and exciting directions. In this role, you will be part of a specialized group overseeing externally produced game projects.
Quote from: the-Pi-guy on Oct 25, 2021, 05:05 PMJob Application for Co-Dev Producer at Guerrilla (https://boards.greenhouse.io/guerrilla/jobs/5590045002?gh_src=52e43a892us)Wonder what it could be? Card games, rts? Guerrilla has such a history with multiplayer so I'd be surprised if that was outsourced, but then again I'm already surprised Horizon 2 lacks it.
Seems they're going to outsource more Horizon projects?
Brand new role just opened up on my team @Guerrilla: Project QA Lead on an awesome unannounced project, working with an amazing team.
— Quinn ???????? #FreePalestine ???????? (@Kittenmeowncer) November 10, 2021
Position is full-time and on site in Amsterdam, NL. HMU with questions if you think you'd be a fit, or know someone!https://t.co/hmpgjXt2FE
Quote from: BananaKing on Nov 13, 2021, 04:41 PMI think their next game is gonna be a demons souls expansion. A miles morales like game for demons souls.worst idea ever.
Quote from: kitler53 on Nov 13, 2021, 05:06 PMworst idea ever.Why?
Quote from: BananaKing on Nov 13, 2021, 07:00 PMWhy?From Software has big shoes to fill.
Quote from: BananaKing on Nov 13, 2021, 07:00 PMWhy?expanding on a game many consider a masterpiece? that's a great way to set yourself up for failure. no matter what it won't be good enough.
Today was my first day as Level Designer at @mediamolecule!! ????
— ???? Maggie Mojsiejuk (@MMojsiejuk) November 15, 2021
Quote from: the-Pi-guy on Nov 15, 2021, 07:24 PMlol they're still making Dreams content right?Today was my first day as Level Designer at @mediamolecule!! ????
— ???? Maggie Mojsiejuk (@MMojsiejuk) November 15, 2021
Mm making levels confirmed. 8)
Quote from: the-Pi-guy on Nov 19, 2021, 03:43 PMDeviation Games: (PlayStation announces investment in Studio on June 10th) 100+ developers, many of which are veterans from TreyarchI'm excited to see what comes out of this. Haven will probably be the only one I play but they'll all be unique.
Haven Studio: (PlayStation announces investment in Studio on March 16th, 2021), headed by Jade Raymond
Firewalk Studio: (PlayStation announces partnership with Studio on April 22nd, 2021) creating a "AAA multiplayer title", developers from Destiny, Call of Duty, Halo, Mass Effect
QuoteWe are currently working on several AAA-titles alongside our partners, including the next iteration of God of War, as well as in-house projects for both mobile and console platforms.
Quote from: BananaKing on Jan 10, 2022, 07:15 PMThere is no confirmation that firesprite took over twisted metal developmentThere's no confirmation that Twisted Metal is even a thing.
Quote from: BananaKing on Jan 10, 2022, 07:15 PMThere is no confirmation that firesprite took over twisted metal development
QuoteWe were informed late last year that Liverpool-based studio Lucid Games had been ejected from a Sony published project, which was handed to a "recently acquired" first-party team, almost certainly Firesprite
Quote from: kitler53 on Jan 10, 2022, 09:04 PM@the-Pi-guyWhat id love is for these AAA devs to take on smaller projects and release them between the big AAA games. Hollow Knight was created by like 6 people. Have 6 very talented people from GG start a small game, they can alternate between that and their main game and release it sometime between.
personally, i think sony needs a few (or 1 mega studio) that pumps out indie level projects instead of AAA games. games like journey and echochrome and fat princess have their place. hell, games like ring fit and brain training and just dance have their place too. Sony used to believe in a diverse eco system of games and i miss that.
i said in that other thread that these days i'm not all that excited about any games. i guess i'm just tired of AAA only being shooters or open world and indies all being pixal art. i'm over generalizing i know but where the fudge are the crazy different games like super monkey ball, patapoon, katamari damacy, boom blox, flower, echochrome... we have all this power to do anything and games are more the same then ever. even though i didn't love the game i have a lot of respect for fall guys specifically for trying something crazy new.
get a studio or two to focus on weird new ideas on a lower budget. something is bound to go "viral" eventually. ...and if nothing else you'll have plenty of ps+ filler to release.
Quote from: BananaKing on Jan 10, 2022, 09:32 PMWhat id love is for these AAA devs to take on smaller projects and release them between the big AAA games. Hollow Knight was created by like 6 people. Have 6 very talented people from GG start a small game, they can alternate between that and their main game and release it sometime between.Like Grounded from Obsidian!
Games like hollow knight, Mario party, Mario tennis, bastion, journey, rocket league, gang beasts. These games can actually sell and be very profitable too.
Sony’s Firesprite studio has taken over Twisted Metal, VGC understands, as Motorstorm’s director is hired.https://t.co/comuXKr7wT
— Andy Robinson (@AndyPlaytonic) January 12, 2022
According to VGC's sources, Sony’s Firesprite studio has taken over Twisted Metal.
— Tom Henderson (@_Tom_Henderson_) January 12, 2022
This makes it Firesprite's 4th unannounced game in active development. pic.twitter.com/EG6bTTfESU
Quote from: BananaKing on Jan 12, 2022, 08:51 PMI think they have 4 games.Horizon might be done. The game has been in production since at least 2018. (And depending on how involved Guerilla is, it might have been a smaller team.)
Horizon call of the mountain
Twisted Metal
Dark narrative AAA game
Big multiplayer shooter
If they can pull this off somehow, Firesprite would have been a huge get for Sony. But ik afraid they bit off more than they could chew
Quote from: the-Pi-guy on Jan 12, 2022, 09:24 PMGiven the size of Firesprite
Quote from: Legend on Jan 13, 2022, 05:06 PMOh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.They were 250 when Sony bought them. Then they bought a 15 person studio.
Hello new sprites! We're so thrilled to welcome you all to our team ???? pic.twitter.com/QJjrDbud2N
— Firesprite (@FirespriteGames) January 14, 2022
Quote from: kitler53 on Jan 23, 2022, 01:17 PMit was a let down but not terrible.Guess I'll just go through it quick so I can get to infinite.
very similar gameplay. it was more like bioshock 1.2 in a lot of ways. then to top if off the story was terrible.
so it's not a "bad" game but it isn't worth playing either.
Quote from: BananaKing on Jan 23, 2022, 12:54 PMIs bioshock 2 worth playing?It was pretty well received:
I played bioshock and I can see why it was such a huge deal. That game coming out in 2007 must have been something else at the time.
But I remember BS2 wasn't well recieved or liked. But is it still worth it?
Quote from: the-Pi-guy on Jan 23, 2022, 01:26 PMIt was pretty well received:The issue with infinite is that i know one of the twisted that happen in the end. Bjut I've decided to finally play it, mostly because it came with plus and its "free"
Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94
I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.
Bioshock infinite is a bit controversial, but generally very much liked.
Quote from: the-Pi-guy on Jan 23, 2022, 01:26 PMIt was pretty well received:critic reception was higher than fan reception as I remember it.
Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94
I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.
Bioshock infinite is a bit controversial, but generally very much liked.
Polyphony Digital have 300 employees
— Droid: 8K (@Alejandroid1979) February 3, 2022
"Since then, we've had the support of millions of players around the world, and Polyphony Digital has grown from a small team of 15 people back then, to around 300 today"https://t.co/mK691NRor1
Quote from: shinobiYup, there's massive expansion going on across most if not all PS Studios right now.
We’re growing! Come join us and work on ????, ????, and ????! https://t.co/rKL3u4iZaq
— Neil Druckmann (@Neil_Druckmann) February 4, 2022
Quote from: the-Pi-guy on Feb 04, 2022, 04:20 PMI think:so they way you're writing it out,.. the only games being made for VR is Asobi's game, horizon CotM, and maybe something from insomiac.
Bend Studio (1) - Open world game
Bluepoint Games (1) - ???
Firesprite (4) - MP shooter, narrative adventure, TM, Horizon CotM
Guerrilla Games (2) - Horizon, MP title
Housemarque (1) - ???
Insomniac Games (3+) - Wolverine, Spiderman 2, Multiplayer title
London Studio (1) - multiplayer title
Media Molecule (1) - Dreams
Naughty Dog (3) - TLOU Remake, Factions, ???
Pixelopus (1) - small title with Sony pictures
Polyphony Digital (1) - GT7
San Diego Studio (1) - MLB The Show
Santa Monica Studio (2) - God of War, Cory Barlog IP
Sucker Punch Productions (1) - ??? (Probably GoT)
Team Asobi (1) - ??? (Probably Astrobot VR)
So about 24 games at least.
I bet they are also working on something as well:
Valkyrie Entertainment (1) - small title ???
Nixxes Software (1) - small title ???
So overall, PlayStation probably has 26 games, plus I strongly believe Insomniac is working on a small VR title.
Quote from: kitler53 on Feb 04, 2022, 05:22 PM7. GG probably has 1-2 VR titles as well coming specifically from Cambridge. it's been a really long time since Rigs which makes me think they already finished one and moved onto another.
Quote from: kitler53 on Feb 04, 2022, 05:22 PM7. GG probably has 1-2 VR titles as well coming specifically from Cambridge. it's been a really long time since Rigs which makes me think they already finished one and moved onto another.
Quote from: kitler53 on Feb 04, 2022, 05:22 PM6. london studios is on VR as well. I think they have 2-3 titles as well plus a remaster of blood and truth.
Quote from: kitler53 on Feb 04, 2022, 05:22 PMso they way you're writing it out,.. the only games being made for VR is Asobi's game, horizon CotM, and maybe something from insomiac.
the way i see it is that can't be true. psvr 2 will flop so hard without solid support and that either means a few exclusives or some of the big 2D titles need to also be VR titles. so either your wishlist is wrong or sony has even more development hidden away somewhere or psvr2 is being sent out to die.
personally, since we were all surprised to learn ND has 3 titles in the works,.. i think sony probably has another 10-ish games beyond your list that are VR centric like the horizon CotM. my initial guesses are:
5. GT has a VR release in the works. seems obvious after sport supported it.
Quote from: kitler53 on Feb 04, 2022, 05:22 PM1. asobi probably has multiple titles. i agree about astrobot but i'll bet they have another 1-2 in the works plus a remaster of the original astrobot.1. Its possible, but Team Asobi is a smaller team. I am sure they are undergoing a lot of growth though.
2. pixelOpus probably has multiple titles and those titles are probably VR. they are a very "experimental" studio so i think it makes sense to put them on VR.
3. i agree that insomiac has something VR in in the works. I'll also wager their 3 previous VR games are getting ported if legal isn't an obstruction to that.
QuoteThe trick: Haven's main financial backer is the Sony Group. The Japanese giant asked Raymond and her team to submit three blockbuster game projects, and then fund the development of the one deemed best.
QuoteAll that is known about the new game is that it will be a persistent, scalable online environment accessible through a PC or PlayStation console, much like another popular Montreal-based online game, but produced by Ubisoft, called Tom Clancy's Rainbow Six: Siege. The action promises to be quite different from that first-person shooter, given Haven Studios' mission to promote inclusion and caring.
QuoteThe Montreal-based publisher is expected to confirm a collaboration with the PS5's main architect, California-based designer Mark Cerny, in the near future. The goal is to have Haven's programmers benefit from his expertise to better exploit the mechanics that hum under the hood of the PS5.
"Our ambition will be to push the technical capabilities of the console further," says Jade Raymond, who herself began her career in video games at Sony. "We will have the opportunity to work with people at Sony who are among the best in the world at what they do. This will allow us to create games of the highest quality," adds Paola Jouyaux.
???? We're hiring!
— Firesprite (@FirespriteGames) February 15, 2022
We're looking for a Senior Concept Artist to join our team on a dark, narrative adventure project with genre-defining goals! ????
Find out more and apply:
?? https://t.co/ladqwNHWCh#GameJobs #GameDevJobs pic.twitter.com/qWFxJbQTDq
Stoked to announce that today I started @FirespriteGames as an 'Associate Game Director' on an awesome story-driven narrative adventure game.
— Pete Ellis (@PeteEllisGames) May 17, 2021
Wish I could say more about the IP, but its the project and team that I was most excited about, coming off the back of #TheLastofUsPartII pic.twitter.com/T0PPgEpOsd
Quote from: BananaKing on Feb 15, 2022, 02:40 PMHorizon call of the mountainI would just keep in mind they're 4x bigger than Housemarque, and they're growing fast. I would not be surprised if they were actually closer to 350 people now, with how many job listings they keep posting and how many new hires they announce.
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.
Thats a lot.
Quote from: the-Pi-guy on Feb 15, 2022, 03:09 PMGame Director was one of the game designers on TLOU Part IIYeah usually studios have a hard time keeping multiple projects in development in this day and age. Even studios like ND and CDPR suffered with it.I would just keep in mind they're 4x bigger than Housemarque, and they're growing fast. I would not be surprised if they were actually closer to 350 people now, with how many job listings they keep posting and how many new hires they announce.Stoked to announce that today I started @FirespriteGames as an 'Associate Game Director' on an awesome story-driven narrative adventure game.
— Pete Ellis (@PeteEllisGames) May 17, 2021
Wish I could say more about the IP, but its the project and team that I was most excited about, coming off the back of #TheLastofUsPartII pic.twitter.com/T0PPgEpOsd
I do worry though, that they seem to be built with the express purpose of just making lots of games. Like, throw everything at the wall, and see what ends up being good.
Best case scenario, they might end up being Europe's Insomniac Games.
Quote from: BananaKing on Feb 15, 2022, 03:31 PMYeah usually studios have a hard time keeping multiple projects in development in this day and age. Even studios like ND and CDPR suffered with it.The problem for those two tended to be that one team would absorb the other, especially because that's easier than hiring on more people.
Hopefully they can manage because a studio like this would be a huge benefit for Sony and for us PS gamers. It will also be nice to get some new IP because most of the big PS studios now are working on sequels after building successful IP last gen.
Is that a new PlayStation Productions animation? ????
— PlayStation (@PlayStation) February 15, 2022
See it on the big screen before the @UnchartedMovie action begins! pic.twitter.com/FB8kXyyMAy
Absolutely psyched about this project
— Hermen Hulst (@hermenhulst) February 15, 2022
I have some great news to share on this doom and gloom of a Monday.. Next Week I start at @FirespriteGames @PlayStation as a Senior Technical Audio Designer! There is still open audio roles available at Firesprite, check them out! Come work with me on something epic! #GameAudio
— Andy George (@AndyGBass) February 28, 2022
Quote from: Legend on Jan 13, 2022, 05:06 PMOh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.300 confirmed!
QuoteHaving grown to over 300 people (we call ourselves 'Sprites'!), this is a fantastic opportunity to directly contribute to our continued growth, while also supporting in the creation and implementation of improvements to our recruitment process
After delivering record hires in 2021, we have ambitious targets for 2022 and are equally ambitious about continually improving the experience we provide both for candidates and stakeholders across Firesprite.
Quote from: the-Pi-guy on Mar 11, 2022, 02:45 AM300 confirmed!Make it 54 openings.
Firesprite (https://www.firesprite.com/careers/job/026CF194AE)
Insanely huge for a studio that has technically only put out 3 small games....
And still 34 openings
Quote from: BananaKing on Feb 15, 2022, 02:40 PMCould Twisted metal be their "dark narrative driven project"?At this rate, they'll be at 400 people by the end of the year. ;D They are going to make all of the games.
I mean it is a dark game and it does have a story. I really hope it isn't what this is.
But this studio has in development
Horizon call of the mountain
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.
Thats a lot.
Stoked to announce that today I started @FirespriteGames as an 'Associate Game Director' on an awesome story-driven narrative adventure game.
— Pete Ellis (@PeteEllisGames) May 17, 2021
Wish I could say more about the IP, but its the project and team that I was most excited about, coming off the back of #TheLastofUsPartII pic.twitter.com/T0PPgEpOsd
Quote from: kitler53 on Mar 31, 2022, 03:20 PMso do we get another announcement today related to those other 2 rumors?
I feel like 3 big announcements in a weeks is too much. better from sony's perspective to spread them out over 3 weeks to maintain "engagement". Also, if we don't get something today then i'm calling it that we don't get anything this week. tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
Quote from: kitler53 on Mar 31, 2022, 03:20 PMso do we get another announcement today related to those other 2 rumors?2.) Was apparently a PSVR2 showcase.
I feel like 3 big announcements in a weeks is too much. better from sony's perspective to spread them out over 3 weeks to maintain "engagement". Also, if we don't get something today then i'm calling it that we don't get anything this week. tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
Quote from: BananaKing on Mar 31, 2022, 05:41 PMSony goes on a huge studio acquisitions spree.Well, Greg delayed his Playstation show, because he heard some rumors, and doesn't want to miss out on talking about it.
"Insiders": sony to buy new studios, could he announced now, or in months.
Man these guys....
Quote from: the-Pi-guy on Mar 31, 2022, 05:48 PMWell, Greg delayed his Playstation show, because he heard some rumors, and doesn't want to miss out on talking about it.He knew the PS+ news was coming. And he pulled a stunt with the 3 rumors thing to attract more people to his show. Now people will watch it hoping he says something about the "rumors"
So he's explaining what he's heard.
Quote from: the-Pi-guy on Apr 02, 2022, 02:30 AMIt sounds like the rumor is Sony buying Konami.That would be so stupid
But I don't think it's happening.
Seems like a bad idea in the first place.
Quote from: kitler53 on Apr 02, 2022, 03:09 PMI dunno.Thats not worth the billions it would cost.
depends on if Sony can buy just the gaming related parts. pes is a very relavent live service game. DDR could make a nice comback today as a live service game. metal gear could be handed back to kojima. Castlevania could easy be a big game if rebooted as well as GoW was. plus a ton of great classic content for ps+++.
Quote from: BananaKing on Apr 02, 2022, 03:41 PMThats not worth the billions it would cost.how many billions are we talking here? double Bungie? the entire market cap is 9.37 billion. if Sony could buy just the gaming half and leave the plinko machines behind...
Quote from: kitler53 on Apr 02, 2022, 04:55 PMhow many billions are we talking here? double Bungie? the entire market cap is 9.37 billion. if Sony could buy just the gaming half and leave the plinko machines behind...PES generates money through mobile mostly. Not consoles.
PES probably makes more then destiny by itself. metal gear is a 10-20 million seller. Castlevania could easily do 10-20 million if rebooted as well as GoW.
if these aren't worth it then neither was Bungie. at 3.6 billion Bungie does a lot less than kanomi.
the industry is consolidating under MS's massive warchest. it's either buy or miss out and they have some huge names under their belt. hell, even simple ports of the new/snes turtles games made a big splash of an announcement.
Quote from: BananaKing on Apr 02, 2022, 07:16 PMPES generates money through mobile mostly. Not consoles.
Quote from: the-Pi-guy on Apr 02, 2022, 08:32 PMIt's a good thing that Firesprite is starting a mobile team. 8):'(
Quote from: Legend on Apr 02, 2022, 09:22 PM:'(
Quote from: kitler53 on Apr 03, 2022, 02:29 AMyou can say that,.. but unlike movies or mobile where there is a technical skill set that isn't the same as console game development GaaS will always feel like it could have been another GoW or spiderman if the dang business didn't get in the way.They're resource hogs when they are successful. Haven is currently only 60 people.
also GaaS games all seem to be huge resource hogs.
I know we'll still get more games I want but every GaaS will probably annoy me.
....and I'm not so sure it will be a great way to be profitable either. for every fortnight there are ten destruction all stars. i have to believe a failed GaaS is a bigger failure than a failed single player.
Quote from: Toumari, post: 84700036, member: 11297Seems Deviation Games have acquired a 14,000 ft office in Santa Monica, California and are in the process of moving into it.
(https://media-exp1.licdn.com/dms/image/C5622AQGfIrzgQs4EIg/feedshare-shrink_2048_1536/0/1649079660015?e=2147483647&v=beta&t=iR0qNB9Gkwmy4-7sh2ZfZnNHIvpvLH7T8u1Dfg-kGK0)
(https://media-exp1.licdn.com/dms/image/C5622AQH1vmVJpbe2Kw/feedshare-shrink_2048_1536/0/1649079659830?e=2147483647&v=beta&t=KxLGPNhPZyV6siok8lLZds8-zbfhvx6QvnQ8-n1Dyf4)
(https://media-exp1.licdn.com/dms/image/C5622AQEIyMRSy0vPkg/feedshare-shrink_2048_1536/0/1649080201066?e=2147483647&v=beta&t=OOXrFAivGnWUgESCDTKD0boAWEIGeHeDgz5MJtXzDJw)
(https://media-exp1.licdn.com/dms/image/C5622AQFF3Sk5RZIvAw/feedshare-shrink_1280/0/1649080206992?e=2147483647&v=beta&t=9COQ5stG24WXwpZHyDGLpa61tyoBGv1kleOq8MMmUx8)
(https://media-exp1.licdn.com/dms/image/C5622AQE-ASkAervc5A/feedshare-shrink_1280/0/1649080196160?e=2147483647&v=beta&t=mJpaNaw28VDvF08mT4gz9QYdbcqDjW_Jbs_6yCHKzXs)(https://media-exp1.licdn.com/dms/image/C5622AQHWNDsnKxfpig/feedshare-shrink_1280/0/1649080197673?e=2147483647&v=beta&t=clp59fSy7pLDt1W3Sv2evr7ybd_wCyxrNGeLxl6dWiU)
(https://media-exp1.licdn.com/dms/image/C5622AQEbYNauyQ3kkA/feedshare-shrink_2048_1536/0/1649080201053?e=2147483647&v=beta&t=-Sbjk7x_z0iedgzpPhMbDyppMoXgy_LgJnb_etbuZGw)
(https://media-exp1.licdn.com/dms/image/C5622AQGqv3PFoSH8ng/feedshare-shrink_2048_1536/0/1649080200043?e=2147483647&v=beta&t=MQv8P3VwI9-NM7TUMSBtQFxs11Sjj_rYlZO0hR1NbIA)
(https://media-exp1.licdn.com/dms/image/C5622AQFLZQLegcV6Sw/feedshare-shrink_2048_1536/0/1649079660419?e=2147483647&v=beta&t=xR72xFcGKwVCEANeNkuhG0y7YVq8SWk_V2NLUj0ALuc)
(https://media-exp1.licdn.com/dms/image/C5622AQESi1mYf9WfTg/feedshare-shrink_2048_1536/0/1649079660070?e=2147483647&v=beta&t=KNZhvUenEys_0vsVdhbCwwxJViTDYxmOa8XmbxPT_Es)
Firesprite Updated Job Listing:
— @Zuby_Tech (@Zuby_Tech) April 11, 2022
"Senior Designer Vehicle Handling (Multiplayer Action)"
"This is the perfect opportunity for an experienced Technical Designer with experience creating racing / driving games and the knowledge, ambition, and impeccable standards to deliver their
Great to meet team @NixxesSoftware in 3D today! This talented bunch is adding HUGE value to PlayStation Studios' projects pic.twitter.com/MC6DyB6xbw
— Hermen Hulst (@hermenhulst) April 13, 2022
Quote from: the-Pi-guy on Apr 13, 2022, 02:13 PMCool concept.Great to meet team @NixxesSoftware in 3D today! This talented bunch is adding HUGE value to PlayStation Studios' projects pic.twitter.com/MC6DyB6xbw
— Hermen Hulst (@hermenhulst) April 13, 2022
Quote from: BananaKing on Apr 14, 2022, 03:38 PMWell they did mistakenly leak the bluepoint games acquisitions in a similar manner.never claimed it was a good buy. just saw the article.
Im not sure of Kojima Productions is such a smart buy though. So much of that studio relies on one guy, and he is close to retirement. Kojima Productions should prove they can make a good game without Kojima
Quote from: kitler53 on Apr 20, 2022, 06:14 PM...i still think ads in f2p games is fair. i still think billboard ads in sports games (or anywhere you'd actually see a billboard in real life) actually feels good.
Quote from: the-Pi-guy on Apr 21, 2022, 06:19 PMHehe ;DSSM - Cory's new IP. Sci fi game
Anyways.
What kind of games do we think/hope the following studios are working on?
- Bluepoint games
- Santa Monica Studios
- Naughty Dog
- Bend Studio
- Media Molecule
Quote from: BananaKing on Apr 22, 2022, 12:44 AMMedia Molecule - Dreams PS5. I feel the talent in this studio is wasted sadly. Let them make games instead if wasting an entire generation on an engineNo joke, Little big planet 1 and 2 were some of my favorite games during the PS3 era. And then they dropped off for me completely during the PS4 era.
Quote from: BananaKing on Apr 22, 2022, 12:44 AMSSM - Cory's new IP. Sci fi game
Blue point. - 1) Demons souls "expansion". 2) Jack and Dexter trilogy remake
*FTC OPENS PROBE INTO SONY’S $3.6B BUNGIE GAMING: INFORMATION $SONY
— *Walter Bloomberg (@DeItaone) May 5, 2022
I mean you're just flat-out wrong. The FTC didn't even look at Microsoft's $7.5 billion deal of Bethesda. But last year the commission got a new boss, Lina Khan, who is ambitious and hungry to fight tech consolidation
— Jason Schreier (@jasonschreier) May 5, 2022
Quote from: Legend on May 05, 2022, 09:42 PMI almost posted it as a joke the other day but imagine if Activision goes through but Bungie doesn't.Would be insane if it doesn't go through but Activision doesn't.
Join us tomorrow at 12PM PT / 3PM ET for a special live stream as we unveil our new Bend Studio logo!
— Bend Studio is Hiring! (@BendStudio) June 6, 2022
???? https://t.co/DHLaANQubY pic.twitter.com/K51BKYHA53
Quote from: MattI've heard some cool things, excited to see it eventually.
QuoteWe are currently working on a new IP that includes multiplayer and builds upon the open-world systems of Days Gone, but brings you a whole new world that we are extremely excited to craft for you. We cannot wait to reveal it to you when the time is right.
Quote from: Legend on Jun 08, 2022, 05:05 AMNew Ip! Glad it's not marvel or Uncharted, even though I loved golden abyss.It was confirmed it was a new IP long ago
Sony's Firesprite is moving to a new office that's more than 20 times larger than its current one.https://t.co/Nwa2FU3r9Y pic.twitter.com/678Dkqwdlx
— VGC (@VGC_News) June 14, 2022
QuoteI have friends that work there. I hear that they have 400+ employees and aim to be much larger. They have several games in production and others in pre-prod.
Grateful for the opportunity to have everyone coming to our 1st Townhall! @PlayStation Studios Malaysia is here stay!#WeBuildWorlds pic.twitter.com/LOkgDFQoYY
— Hasnul Hadi ???? (@mistahasnul) June 16, 2022
It's official! The agreement to acquire Haven has closed. Welcome to the PlayStation Studios family, @HavenStudiosInc! pic.twitter.com/rLFjsRYWdy
— PlayStation (@PlayStation) July 11, 2022
QuoteToday, as the deal is finally confirmed, we've caught up with Haven again. And a lot has changed in just a short amount of time. The developer now has 106 employees -- a rise over more than 50 since October last year -- so it's certainly no small indie team anymore.
Quote from: kitler53 on Jul 11, 2022, 06:46 PMtbh,.. i had kind of forgotten haven was acquired so when i saw this posted i had at least a moment when i thought this was new news.It's super weird that they tweeted it out like it was new. They've never announced an acquisition closing like this.
without a game to talk about hard to remember they exist.
Quote from: the-Pi-guy on Jul 11, 2022, 07:13 PMIt's super weird that they tweeted it out like it was new. They've never announced an acquisition closing like this.Maybe they wanted to remind you to update the op ;)
I'm kind of wondering if they did that because they aren't going to have any announcements in a while or if they just thought it would be a start to a good week.
Quote from: kitler53 on Jul 11, 2022, 07:45 PMmaybe they are reminding us of haven because haven's game is next in line to get announced?
Naughty Dog, a company that for decades was outspoken about not having producers, has spent the last couple years hiring a team full of them. This will undoubtedly have a big impact on the studio’s scheduling, organization, and work culture: https://t.co/OMPjl0WN03
— Jason Schreier (@jasonschreier) July 20, 2022
QuoteWe know you can't say much, but how is the project coming along?Also talked about game development in the cloud (https://www.havenstudios.com/en/blog/haven-talks-future-of-cloud-game-development)
JR: I'm happy to share that the game is already fun! We play every day and that keeps us inspired to push further. Our current project will be Haven's first game and our first new IP for PlayStation. We want to deliver the very best game we possibly can. The bar is high, but we have a great team and believe we can create something innovative that people will be excited to play.
Witness what's next.
— Destiny 2 (@DestinyTheGame) July 21, 2022
August 23, 2022 pic.twitter.com/3oO2piSJHe
Quote from: the-Pi-guy on Jul 22, 2022, 04:44 PMStill can't believe that Bungie is owned by Sony now.It's crazy.
Great day with Jason Blundell, Dave Anthony and the team at @DeviationGames. Thanks for an inspiring and super fun day pic.twitter.com/iYFOwWMbr6
— Hermen Hulst (@hermenhulst) August 3, 2022
Quote from: kitler53 on Aug 15, 2022, 07:41 PMSo another haven/deviation situation?I'm not exactly sure.
QuoteBut in 2021, Sony closed the developer, and spun Team Asobi out as its own company.
Back then, Team Asobi was around 35 employees, and has since grown to more than 60, and Doucet expects that number to reach around 100 people.
Quote from: the-Pi-guy on Aug 16, 2022, 01:44 PMTeam Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)seems like too many people to make another astro demo for psvr 2.
The dev team making the next Astro might be twice the size of the last one.
Quote from: the-Pi-guy on Aug 16, 2022, 01:44 PMTeam Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)I don't think I'll ever understand why they shut down Japan studio just to rebuild it as Asobi.
The dev team making the next Astro might be twice the size of the last one.
Quote from: Legend on Aug 16, 2022, 11:19 PMI don't think I'll ever understand why they shut down Japan studio just to rebuild it as Asobi.
QuoteHopefully the next astrobot is a big hit.
Quote from: kitler53 on Aug 17, 2022, 03:28 AMI hope they expand to many hundreds and make many games both big and small.They could even expand to have multiple teams working together with Asobi as a big Japanese studio.
Quote from: the-Pi-guy on Aug 16, 2022, 11:42 PMIt's starting to feel like they just wanted to reset Japan Studio.
External development got merged with XDev. Though some of that was cut, it's largely still there.
It feels like the biggest thing that really got lost was the Gravity Rush team. Team ICO split off years prior.
And with how Sony is going right now, maybe something else will replace it.
I'll tell you this much, it'll be something I will spend $70 on. I absolutely love Astrobot and Astro's Rescue Mission.
Quote from: Legend on Aug 17, 2022, 07:00 AMThey could even expand to have multiple teams working together with Asobi as a big Japanese studio.A big studio in japan..
I still need to play the vr game. The PS5 one was short but great!
Quote from: the-Pi-guy on Aug 17, 2022, 06:13 PMPlayStation Games for PC | PlayStation (US)So is this like their own store?
(https://www.playstation.com/en-us/games/pc-games/)
8)
Quote from: BananaKing on Aug 17, 2022, 08:00 PMSo is this like their own store?Nah, just seems to be links to the other stores.
Because if so, that could be a huge money maker for them. If they can compete with steam and sell even third party games on PC then this could be very big for playstation revenue wise
Quote from: the-Pi-guy on Aug 17, 2022, 08:37 PMNah, just seems to be links to the other stores.If they are pushing their games on PC, it only makes sense for them to do a store.
But they're clearly continuing to make PC a bigger focus.
Would be curious if they end up making a PC store though.
Quote from: BananaKing on Aug 17, 2022, 08:41 PMIf they are pushing their games on PC, it only makes sense for them to do a store.There were apparently some references to a "PlayStation PC launcher" in the Spiderman game that just launched.
Quote from: Legend on Aug 17, 2022, 11:19 PMDoubt they'd make their own store anytime soon. Microsoft had lots of issues with their pc store and learned to just be happy with steam.makes sense since they are aquiring them and all...
Instead I'd expect Sony to just push Epic's store.
Quote from: the-Pi-guy on Aug 19, 2022, 06:25 PMDays Gone movie is in the works (https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/)But why. They arent continuing with the franchise
Quote from: BananaKing on Aug 19, 2022, 06:26 PMBut why. They arent continuing with the franchiseI would guess it's because it's easy to make a zombie movie.
Quote from: the-Pi-guy on Aug 19, 2022, 09:19 PMI would guess it's because it's easy to make a zombie movie.They're like the netflix meme. Just greenlighting everything.
And at this point, it's kind of starting to feel like they're making more movies faster than they're making new games....
Quote from: the-Pi-guy on Aug 20, 2022, 08:52 PMI feel like Sony has a relatively small, stable of studios.when was the last time Sony released an outright bad game? feels like it's been forever. I remember quite a few duds back in the PS3 era but pretty much every PS4 release was good.
But I think they overall have some of the most prestigious studios. I think most of the other publishers are lucky to have two really really good studios.
Sony has ND, Insomniac, Santa Monica.
Quote from: kitler53 on Aug 20, 2022, 11:53 PMwhen was the last time Sony released an outright bad game? feels like it's been forever. I remember quite a few duds back in the PS3 era but pretty much every PS4 release was good.The last bad first party title from Sony was probably Knack (debatable).
when was the last time MS released a really good game ...
Quote from: the-Pi-guy on Aug 21, 2022, 12:49 AMThe last bad first party title from Sony was probably Knack (debatable).and knack was a launch title for PS4.
(Feel like Knack gets too bad of a rap. The game isn't great or anything, but it's not a horrible title.)
Some of their published titles haven't been as great. But on the whole their first party studio round up is pretty great on average.
Firesprite and Sony London are arguably their worst studios.
Quote from: kitler53 on Aug 21, 2022, 01:25 AMI could maybe make an argument for destruction all stars.Yeah, pretty dang good list.
the game wasn't fun but it was polished as hell.
Quote from: Legend on Aug 21, 2022, 11:57 PMYeah, pretty dang good list.I tried it at free.
List of Sony Interactive Entertainment video games - Wikipedia (https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games)
Destruction all stars is the only recent one I wouldn't bother trying out even if it was free.
EXCLUSIVE: PlayStation Productions and Scott Free Productions have launched development on ‘Gravity Rush’—a film based on the 2012 action-adventure video game of the same name, which Anna Mastro is attached to direct from a script by Emily Jerome https://t.co/RmE8qUF0j2
— Deadline Hollywood (@DEADLINE) August 22, 2022
Quote from: BananaKing on Aug 22, 2022, 05:35 PMWait so there is a sony show happening?Maybe
Quote from: BananaKing on Aug 22, 2022, 05:35 PMWait so there is a sony show happening?There's a semi-credible leak that suggests there is one.
Quote from: BananaKing on Aug 22, 2022, 05:35 PMWait so there is a sony show happening?
Quote from: the-Pi-guy on Aug 18, 2022, 05:24 PMSpoiler for Hidden:
Excited for @Guerrilla to see the world of #HorizonZeroDawn thrill fans and reach new audiences. Couldn’t think of a better partner than @SteveBlackmanTV . He’s wildly creative and has a real passion for the game https://t.co/3QRkaL8W4m
— Asad Qizilbash (@aqizil) August 25, 2022
Fans are speculating that art in TLOU1 are indicative of Naughty Dog's new IP. Seemingly would be a fantasy setting.
— Naughty Dog Central (@NaughtyNDC) September 5, 2022
what do you think? pic.twitter.com/IV9tZZqULW
Quote from: kitler53 on Sep 05, 2022, 06:09 PMin the uncharted bar fight their was an Easter egg for TLoU that no one got until TLoU was announced.Or its just another stavagstarlight
I'll guess this is more than likely. ...or ND has a mean sense of humor.
Quote from: BananaKing on Sep 05, 2022, 06:20 PMOr its just another stavagstarlightYeah I wish that went somewhere. A ND sci fi game could be really interesting if they grounded it like TLOU.
Quote from: Legend on Sep 05, 2022, 06:25 PMYeah I wish that went somewhere. A ND sci fi game could be really interesting if they grounded it like TLOU.Yeah its sad it didn't go anywhere. I really wanna see a sci fi game from ND. But I really wanna see either a fantasy or a sci fi game from them.
QuotePartnering with other Lead Producers to ensure we have a clear process for requesting, prioritizing, negotiating and delivering of assets for our multiple projectsGuerilla jobs (https://www.guerrilla-games.com/join/lead-central-teams-producer/6221762002)
Quote from: Legend on Sep 08, 2022, 07:25 PMI worry Horizon didn't sell the best. The game came and went.I've yet to buy but will.
— Deviation Games (@DeviationGames) September 8, 2022
Quote from: the-Pi-guy on Sep 08, 2022, 11:03 PMCould be personal reasons. Health, loss in a family, somebody needing support, issue with a family member.— Deviation Games (@DeviationGames) September 8, 2022
Wonder if there was some game or business related disputes.
A couple of people were speculating on Era, because there was a similar leave from Haven a month before they got acquired. But that feels unlikely to me.
Maybe it's the case, that someone's shares get bought out before the main acquisition goes through
But I wonder if it's due to business disagreement/game design disagreements.
i think i may have tweeted 'bungie' before but today calls for it in a big way
— Gretchen Grasshoff ???????????? (@momohine) September 19, 2022
BUNGIE????
Quote from: the-Pi-guy on Sep 25, 2022, 04:03 AMHousemarquePs+ Should have looked beyond gamepass as a competitor. It should have been tiers yes.
Bluepoint
Firesprite
Nixxes
Valkyrie Entertainment
Bungie
Haven
Savage Game Studios
Since June 2020, Sony has announced:
God of War
Wolverine
Spiderman 2
MLB The Show 21
MLB The Show 22
Horizon Call of the Mountain
The Last of Us Remake
The Last of Us factions
Several PC ports
Uncharted Remaster
Ghost of Tsushima PS5
It almost manages to feel like they've announced more acquisitions than new games.
I wonder a lot about what they're doing. They announced like 9 PS games at the June 2020 showcase and there has been a similar number since then.
A big decline in partnerships. We did get two more this past month (Stellar Blade and Rise of the Ronin). But those are the only ones they've announced since Death Stranding DC.
At least in terms of games Sony is publishing.
Are we going to see a decent sized show like the June one again? Or is Sony favoring more frequent 20-30 minute State of Plays?
Sony has seen an insane amount of growth through acquisitions and frankly internally. But it doesn't quite feel like they've done enough. I have to imagine that they're doing a lot of planning with the Activision acquisition underway. Perhaps they will wait until that looks like it will close though for anything big.
While I'm blabbering on about this stuff. Should Sony have made PS+ Extra/Premium something else? It feels like they launched a Gamepass competitor and yet it hardly gets mentioned. It feels like very little has changed with it being part of the PS+ banner.
Quote from: BananaKing on Sep 25, 2022, 11:25 AMPs+ Should have looked beyond gamepass as a competitor. It should have been tiers yes.That's a good idea.
Ps+ essential (same as it is now)
Ps+ extra (catalogue of games + the classic games)
PS+ ultimate - all the games catalogues + TV shows/movies/anime.
Netflix and amazon want to get into games. Sub services are expanding. Sony has an opportunity to compete with netflix and amazon on the sub front. And PS productions can have a more oriented and focused goal
I… have no words. These are incredible stats since the teaser trailer dropped in Monday.
— arne (@arnemeyer) September 28, 2022
Thanks to all our fans for the amazing reception! ???????????? pic.twitter.com/JB5mRuK69L
Quote from: Dusk GolemDeath Stranding 2 is in development (and for some insiders to know I'm not bullshitting about this in the future, its internal codename is Ocean), but Kojima has had a long standing deal with Sony on this, which is being analyzed if Sony and Kojima Productions should renew their contracts after DS2 or not at present, but was never in question before this due to a multi-game contract Sony and Kojima Productions have. But Death Stranding 2 itself was always plotted to be with Sony. I'm not going to say a single actual thing about the game itself, not now or in the future, so don't ask even if people figure out later I'm 100% telling the truth about the codename and contract stuff. But any murmurs about a DS2 with anyone other than Sony is battleship. The deal with Xbox was never meant to be DS2, this rumor is just false, Sony and Kojima Productions have a multi-game contract that expires after DS2 and at present is being decided by both parties whether to continue their relationship or end it after DS2, and that is the truth.
Quote from: BananaKing on Sep 30, 2022, 08:38 PMIt seems the acquisition wars is happening over western publishers mostly.I think it's partly that. 5 of the top 8 publishers are headquartered in the US, and 2 of the other 3 are in China, which probably makes things difficult, and the last one is Nintendo.
Probably because their games have a stronger world wide appeal than Japanese games do
QuoteIMO Sony should be going after take two, because that's likely what MS want as well after the Activision dealI would say MS has been pretty vocal about going after a Japanese publisher next.
Quote from: the-Pi-guy on Sep 30, 2022, 05:26 PMtl;dr: Sony and Kojima are working on Death Stranding 2. Uncertain whether there will be another game with Sony after DS2.Love it. First one was great.
Celebrating Haven’s launch tonight, officially! pic.twitter.com/nrtqEhKgkT
— Max Gariepy (@MaxGariepy) October 6, 2022
Quote from: the-Pi-guy on Oct 07, 2022, 01:36 AMSo no game for a while hahaCelebrating Haven’s launch tonight, officially! pic.twitter.com/nrtqEhKgkT
— Max Gariepy (@MaxGariepy) October 6, 2022
Absolute blast to spend the last two days with #PlayStationStudios family!! Such an amazing group!@Naughty_Dog @Guerrilla @Pixelopus @SonySanDiego @SuckerPunchProd @BendStudio @insomniacgames @SonySantaMonica @mediamolecule ?? pic.twitter.com/k7iORzb0sy
— Collin (@shinyidol) October 8, 2022
Quote from: kitler53 on Oct 08, 2022, 10:54 PMi think everyone everywhere is worried about a global recession. i'm hearing a lot of places either slowing hiring or outright pre-emptively downsizing (mostly via attrition) already. gaming seems to have take a big hit and i wouldn't be surprised if sony is a bit worried.For sure.
Quote from: DragunWanted to share a list of links that is or could be cooking under SIE (http://'https://www.resetera.com/threads/hermen-hulst-sonys-first-party-has-over-25-titles-in-development-for-ps5-almost-half-of-which-are-new-ips.424595/').
Transmedia Storytelling across SIE stands out.
Rumored Code Names in quotations.
SIE's First Party StudiosAnnounced SIE Publishing & XDEV Partnerships
- San Diego Studio with MLB the Show franchise (http://'https://sonysandiegostudio.games/games/')
- Housemarque with A New IP building on Returnal's DNA (http://'https://www.videogameschronicle.com/features/interviews/housemarque-interview/')
- Bluepoint Games with An "Original Game" for an Existing IP (http://'https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive')
- Haven Studios with a New AAA GaaS IP (http://'https://www.gematsu.com/2022/03/sony-interactive-entertainment-to-acquire-haven-entertainment-studios'); A Studio Analysis (http://'https://www.videogameschronicle.com/news/analysis-whos-working-at-playstations-new-studio-haven/')
- Media Molecule with Dreams support (http://'https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617') & Possibly a New Game (http://'https://www.resetera.com/threads/playstation-studios-ot31-ot32-can-have-me-when-it-earns-me.629323/post-94020402')
- Team Asobi with "Our Most Ambitious Game yet" (http://'https://www.gematsu.com/2021/08/team-asobi-launches-official-website-teases-most-ambitious-game-yet-in-development'); Their Studio Tour (http://'https://www.youtube.com/watch?v=UCnr-cSkVdc')
- Pixel Opus with a UE5 Game in collaboration with Sony Pictures Animation (http://'https://www.gematsu.com/2021/06/pixelopus-developing-unreal-engine-5-ps5-game-in-collaboration-with-sony-pictures-animation')
- London Studio with PS5%20Online%20Game/']an Online GaaS Game (http://'https://www.reddit.com/r/GamingLeaksAndRumours/comments/q38emk/comment/%27): "Camden" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), & The Soho Engine? (http://'https://www.pushsquare.com/news/2021/05/sonys_soho_engine_trademark_now_registered_in_japan')
- Savage Games with an AAA Mobile GaaS Action Game (http://'https://www.videogameschronicle.com/news/sony-acquires-a-mobile-studio-while-promising-it-wont-diminish-its-commitment-to-players/'); Possible WIP Builds (http://'https://www.resetera.com/threads/playstation-studios-ot31-ot32-can-have-me-when-it-earns-me.629323/post-93258890')
- Insomniac Games with Spider-Man 2, Wolverine (http://'https://blog.playstation.com/2021/09/09/marvels-spider-man-2-and-marvels-wolverine-revealed/') & Possibly an MP Project (http://'https://www.resetera.com/threads/insomniac-is-now-hiring-for-a-new-multiplayer-project.447559/')
- Bungie with Destiny 2 Expansions (http://'https://www.bungie.net/7/en/Destiny/Lightfall'), A New IP "Matter" (http://'https://gamerant.com/bungie-matter-trademark/'), & Multiple Future Projects (http://'https://www.youtube.com/watch?v=OOXBvwpOJKo&t=102s')
- Sucker Punch with Likely A Ghost Sequel (http://'https://www.vg247.com/ghost-of-tsushima-2-job-ad-sucker-punch') & a Sony Pictures Ghost of Tsushima Movie (http://'https://blog.playstation.com/2021/03/25/a-ghost-of-tsushima-movie-is-in-the-works/')
- Polyphony Digital with GT7 Monthly Updates (http://'https://twitter.com/thegranturismo') & a Sony Pictures Gran Turismo Movie (http://'https://deadline.com/2022/06/gran-turismo-movie-neill-blomkamp-video-game-adaptation-sony-playstation-1235033958/')
- Bend Studio with a New Open World IP (http://'https://www.gematsu.com/2022/06/bend-studio-unveils-new-logo-teases-new-open-world-ip-with-multiplayer-elements') & Possibly a Sony Pictures Day's Gone Movie (http://'https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/')
- Naughty Dog with A Cinematic TLOU MP (http://'https://www.videogameschronicle.com/news/naughty-dog-has-revealed-the-first-concept-art-for-its-last-of-us-multiplayer-game/'), Neil's Next Game (http://'https://www.videogameschronicle.com/news/the-last-of-us-2s-director-wont-talk-about-his-new-game-unless-someone-at-playstation-leaks-it/'), & a TLOU HBO Series (http://'https://www.resetera.com/threads/the-last-of-us-hbo-teaser-trailer-coming-2023.636591/')
- Santa Monica Studio with GoW Ragnarök (http://'https://blog.playstation.com/2022/09/13/the-god-of-war-ragnarok-story-trailer-is-now-live/'), Cory's Next Game (http://'https://www.ign.com/articles/god-of-war-studios-unannounced-second-project-is-seemingly-still-in-the-works'), & a GoW Amazon Series (http://'https://deadline.com/2022/03/god-of-war-tv-series-prime-video-playstation-amazon-studios-1234959867/')
- Guerilla Games with HFW DLC (http://'https://www.resetera.com/threads/lance-reddick-sylens-doing-more-performance-captures-for-horizon-forbidden-west.638421/'), HZD PS5 Remaster (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), Horizon Online/Co-Op (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), Horizon 3 (http://'https://www.videogameschronicle.com/news/horizon-zero-dawn-2/') & a Horizon Aloy Netflix Series (http://'https://deadline.com/2022/08/steve-blackman-horizon-zero-dawn-orbital-umbrella-academy-showrunner-netflix-deal-1235099888/')
- Firesprite with Horizon COTM/VR (http://'https://www.roadtovr.com/horizon-call-mountain-psvr-2-hands-on-demo-preview/'), an AAA UE5 Horror Game (http://'https://www.videogameschronicle.com/news/new-sony-studio-firesprite-is-making-a-triple-a-horror-game-in-unreal-engine-5/'): "Heartbreak" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), & Possibly a Twisted Metal Reboot (http://'https://www.videogameschronicle.com/news/sonys-firesprite-takes-over-twisted-metal-as-motorstorm-director-is-hired/')
- PlayStation Productions with a Twisted Metal Peacock Series (http://'https://deadline.com/2022/02/twisted-metal-peacock-live-action-comedy-series-video-game-anthony-mackie-1234960605/') & a Gravity Rush Movie. (http://'https://deadline.com/2022/08/gravity-rush-film-in-works-from-playstation-productions-scott-free-1235095686/')
SIE's Third Party AAA Exclusives
- First Contact with Firewall Ultra (PSVR2) (http://'https://blog.playstation.com/2022/09/06/revealing-the-evolution-of-the-firewall-franchise-for-playstation-vr2/')
- Shift Up with Stellar Blade (http://'https://blog.playstation.com/2022/09/13/new-story-trailer-revealed-for-stellar-blade-formerly-known-as-project-eve/')
- Team Ninja with Rise of the Ronin (http://'https://blog.playstation.com/2022/09/13/revealing-rise-of-the-ronin-a-new-action-rpg-from-team-ninja/')
- Deviation Games with a New AAA IP (http://'https://www.eurogamer.net/articles/2021-06-14-sony-has-been-working-with-deviation-games-on-its-new-playstation-exclusive-ip-for-over-a-year-already')
- Firewalk Studios with a New AAA MP IP (http://'https://www.gamesindustry.biz/articles/2021-04-22-playstation-signs-aaa-multiplayer-game-from-former-destiny-veterans')
- Aspyr Media with Star Wars: Knights of the Old Republic Remake (http://'https://blog.playstation.com/2021/09/09/star-wars-knights-of-the-old-republic-remake-is-the-legendary-tale-remade-on-playstation-5/'); Possibly 2025 (http://'https://www.gematsu.com/2022/08/bloomberg-star-wars-knights-of-the-old-republic-remake-development-moved-to-saber-interactive')
- Wild Sheep Studios with WiLD; New Job Openings as of 10/2022 (http://'http://wildsheepstudio.com/jobs/') or Likely Dead (http://'https://www.videogameschronicle.com/news/playstations-long-missing-exclusive-wild-has-finally-been-shut-down-its-claimed/')
Speculated SIE Projects & XDEV Partnerships
- Luminous Productions with Forspoken (http://'https://www.luminous-productions.com/news/forspoken_gameplay_aug_en.html')
- CB Unit III with Final Fantasy XVI (http://'https://blog.playstation.com/2022/06/02/new-final-fantasy-xvi-trailer-revealed-launches-on-ps5-summer-2023/')
- CB Unit I with Final Fantasy VII Rebirth (http://'https://www.gamespot.com/articles/final-fantasy-7-rebirth-everything-we-know/1100-6506556/')
Plenty from SIE for a potential 2022 Showcase.
- Kojima Productions with Death Stranding 2? (http://'https://www.gematsu.com/2022/05/norman-reedus-on-death-stranding-we-just-started-the-second-one'): "Ocean" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
- From Software with Maybe a Game with SIE? (http://'https://www.videogameschronicle.com/news/sonys-investment-in-fromsoftware-could-lead-to-movies-or-tv-shows-says-hulst/')
- Swizzle Kiss with a Narrative Horror Game? (http://'https://www.resetera.com/threads/unannounced-studio-developing-narrative-horror-game-for-ps5-pc.585566/')
- Ballistic Moon with a Survival Horror Game? (http://'https://www.resetera.com/threads/new-studio-ballistic-moon-is-working-with-sie-to-create-an-unannounced-aaa-game-for-ps5.619836/'): "Bates" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
- Arrowhead Games with an AAA TPS Co-op Game (http://'https://www.arrowheadgamestudios.com/2020/12/arrowhead-game-studios-is-working-on-a-next-generation-3rd-person-cooperative-shooter/?fbclid=IwAR2iFSBLhPPe41WpaG1APFxz7T9LIEOEWHYqdz8CfI1QuGCDw8cSNWO-IXI'): Likely Helldivers 2 (http://'https://www.resetera.com/threads/clip-of-helldivers-2-leaked-on-twitter.621258/')
- Sumo Digital Sheffield with a new AAA IP focused on Expressive Traversal (http://'https://twitter.com/MauroNL3/status/1577638925652197377'): "Carbon" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
- Ember Lab with Maybe Next Game with SIE? (http://'https://www.pushsquare.com/news/2021/05/kena_bridge_of_spirits_team_already_planning_for_next_game')
- JP Games with Maybe a Game with SIE? (http://'https://www.gematsu.com/2021/06/jp-games-developing-two-large-scale-titles-in-cooperation-with-major-companies')
- Media Vision with Maybe a Game with SIE under Kentaro? (http://'https://www.gematsu.com/2022/03/media-vision-has-five-new-titles-in-development')
- Enhance with Possibly a PSVR2 Game? (http://'https://www.videogameschronicle.com/news/tetusya-mizuguchi-is-very-interested-in-developing-a-psvr-2-game/')
- Camouflaj with (http://'https://uploadvr.com/iron-man-vr-2/')Possibly a PSVR2 Game? (http://'https://www.roadtovr.com/iron-man-vr-developer-camouflaj-psvr-2/')
- Tangent Games with Possibly a PSVR2 Game? (http://'https://i.imgur.com/IqbkDgN.png')
- Flimsy Sources with a Bioshock 4 PS5 Exclusive? (http://'https://gamerant.com/bioshock-4-ps5-exclusive/'), Wipeout PS5/PSVR2 from Lucid Games? (http://'https://www.reddit.com/r/GamingLeaksAndRumours/comments/p2ban4/shpeshal_nick_new_wipeout_game_for_ps5_and_new/'), & Half-Life: Alex for PSVR2? (http://'https://www.resetera.com/threads/rumor-half-life-alyx-is-coming-to-playstation-vr2.640107/')
But I can see them saving it for next year too.
Focus on GoW Ragnarok, 3rd Party Content & PSVR2 launch while waiting for how the ABK Deal plays out.
Quote from: the-Pi-guy on Oct 09, 2022, 06:37 PMAll of the links broke when posting, but pretty solid list of what's going on.Will be fun to see how well this ages in the coming years.
Quote from: the-Pi-guy on Oct 08, 2022, 10:48 PMFiresprite seems to be winding down it's crazy growth rate.You said they cancelled their action shooter in the other thread. Sad.
Seems like hiring across the board is largely settled. With Guerilla and Naughty Dog being notable exceptions with lots of openings.
Well Insomniac has quite a few, as well. But most don't seem to have as many as they did.
QuoteIn formally launching the studio's Montreal office space last week, Haven co-founder Jade Raymond said more than 30% of the studio is currently working on advanced machine learning, artificial intelligence, and cloud-based dev tools.
"We really have this vision to bring a new type of player-centric, community-driven game to life," Raymond said. "And to do that, these investments are very important."
While it's not quite clear yet exactly what kind of payoff those investments will have, Haven shared an early look at technology that it believes could potentially be used in game development down the road.
QuoteCerny was particularly interested in how tools like Olson demonstrated could be used to create lots of content quickly that may not be "directly publishable AAA content," but is good enough to get an idea across.
"The first thing I see is before the game even begins, the whole process of conceptualization is going to get so much freer and faster," Cerny said.
EXCLUSIVE: Bungie Set to Revive the Marathon Series In A New Wayhttps://t.co/MafWdhDbmt
— Insider Gaming (@InsiderGamingIG) October 20, 2022
Quote from: Horizon on May 08, 2020, 09:08 PMLet's get some predictions out here! Within the first year I think these will all be announced:Wasn't a million miles away just under 2 years though
Wushu existing IP game (explains why Shinobi won't divulge anything on Sony), Bluepoint game/Demon Souls remake, Ratchet and Clank, Silent Hill, Housemarque new I.P and Horizon Zero Dawn 2.
Quote from: Horizon on Oct 20, 2022, 06:09 PMWasn't a million miles away just under 2 years thoughHe has returned. :o
Quote from: the-Pi-guy on Oct 20, 2022, 06:11 PMHe has returned. :oYou know what I forgot the name of the website lol. Vizioneck isn't the easiest name to remember.
Quote from: Horizon on Oct 20, 2022, 06:13 PMI've been taking a look on linkedin (assuming numbers are close) it's clear Sony are going to lean on Naughty Dog, Insomniac,Guerrilla and Santa Monica for output this gen. ND have around 720 employees, Insomniac 480, Guerrilla 402 and Santa Monica 365. I suspect they plan to build Firesprite to be around 350 one day. Sucker Punch definitely would be up there but they seem reluctant to grow massively but I think they'll hit 200 soon. The rest of Sony studios are all under 150 and it seems we'll be lucky to get 2 games from some devs such as Bend. Housemarque and Bluepoint do seem very productive considering their size but Bluepoints new project might test them and we might not see it for years.I don't think Linkedin is very accurate. It seems to be an undercount for some studios and an overcount for Naughty Dog in particular.
Quote from: Horizon on Oct 20, 2022, 06:09 PMWasn't a million miles away just under 2 years though
Quote from: Horizon on Oct 20, 2022, 06:13 PMYou know what I forgot the name of the website lol. Vizioneck isn't the easiest name to remember.
Executives From PlayStation Visit Kojima, All In 12 Days:
— @Zuby_Tech (@Zuby_Tech) October 24, 2022
Eric Lempel: Senior Vice President & Head Of Global Marketing
Craig Malanka: Head Of Global Games Marketing
Hermen Hulst: Head Of PlayStation Studios
Jim Ryan: Sony Interactive Entertainment/PlayStation President & CEO https://t.co/PsxpS99eCg pic.twitter.com/LSPtlN3pne
QuoteSony PlayStation is building a new internal game development team in partnership with PSS Visual Arts, an award-winning, full-production group, that specializes in Animation, Motion Capture, Cinematics, Art, and Scanning. This is the same world-class team known for its contributions to the Last of Us franchise!
This high visibility project is being developed in collaboration with Naughty Dog.
Quote from: the-Pi-guy on Oct 20, 2022, 09:22 PMBased on recent estimates and my poor memory:I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
Bungie: 900+
Insomniac: 400+
Guerilla: 400+
Naughty Dog: 400+
Firesprite: 300-400+ (Not sure if they let people go after cancelling that Action Shooter)
Santa Monica: 250+
Polyphony: 200-300 (there were two conflicting numbers recently)
Sucker Punch: 160+
Bend Studio: 150
San Diego: 100+
Haven: 100+
Media Molecule: 100+
London Studio: 90+
Housemarque: 70-100+
Bluepoint: 70-100+
Asobi: 60-100
Nixxes: 55+
Pixelopus: 30+
Savage Game Studios: 30+
Quote from: BananaKing on Oct 26, 2022, 12:08 PMSo sony have for next year and beyondnot a great list either. if you are including other 3rd party developed games then i guess you need to add stellar blade too.
Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2
Not a bad list so far. Am I forgetting something? (Other than PSVR games)
Quote from: BananaKing on Oct 26, 2022, 12:08 PMSo sony have for next year and beyondStellar Blade,
Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2
Not a bad list so far. Am I forgetting something? (Other than PSVR games)
Quote from: kitler53 on Oct 26, 2022, 01:32 PMnot a great list either. if you are including other 3rd party developed games then i guess you need to add stellar blade too.Not a great list true. Its not bad. Im Just adding exclusives/timed exclusives
Quote from: Horizon on Oct 26, 2022, 11:24 AMI think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.Back in March, they posted a job opening for talent acquisition (https://www.firesprite.com/careers/job/026CF194AE)
QuoteHaving grown to over 300 people (we call ourselves 'Sprites'!), this is a fantastic opportunity to directly contribute to our continued growth, while also supporting in the creation and implementation of improvements to our recruitment process.
Quote from: BananaKing on Oct 26, 2022, 12:08 PMSo sony have for next year and beyondYou forgot Final Fantasy 16 lol
Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2
Not a bad list so far. Am I forgetting something? (Other than PSVR games)
Crazy news. I've accepted an offer to be Narrative Director for PlayStation's new studio Savage in Helsinki.
— Kim MacAskill (@kimmacaskill1) November 2, 2022
Quote from: Knack2baeNaughty Dog
Creative Director Neil Druckmann (?) (TLoU3?)
Game Director Kurt Margenau (?) (TLoU3?)
Creative Director Shaun Escayg (?) (did TLoU1) (Uncharted?)
Game Director Matthew Gallant (?) (did TLoU1) (Uncharted?)
Creative Director Legend Pettinati (TLoU Online)
Game Director Anthony Newman (TLoU Online)
Game Director Vinit Agarwal (TLoU Online)
Insomniac
Creative Director Bryan Intihar (Spider man 2)
Game Director Ryan Smith (Spider man 2)
Creative Director Brian Horton (Wolverine)
Game Director Cameron Christian (Wolverine)
Creative Director Marcus Smith (?) (did Ratchet)
Game Director Mike Daly (?) (did Ratchet)
Creative Director Lauren Preston (?) (new hire)
Quote from: Legend on Nov 07, 2022, 01:16 AMWhy would nd do uncharted? I thought the plan was to give it to another studio.Naughty Dog recruiter seemingly hints at plans for more Uncharted games (https://www.videogameschronicle.com/news/naughty-dog-recruiter-seemingly-hints-plans-for-more-uncharted-games/)
QuoteNow, another job listing has been published, based in the same San Diego area as Visual Arts. Although it doesn't make specific reference to the studio, it states that the role is for "a new PlayStation studio based in San Diego, CA."
It goes on to state that, "currently we are co-developing an exciting new project with Naughty Dog in a beloved franchise
Quote from: nnodley on Nov 07, 2022, 02:25 AMYeah I think if anything ND isn't going to be doing full production on a new one but more being a support studio I guess. That's more like what it sounds like. Which I think would be best so that keeps them open to doing tlou and a new IP hopefully and Sony still gets more uncharted franchise.That's what I expected too, but maybe nd isn't fully ready to hand it over. Want to avoid a 343 situation.
I think the Nathan drake portion is done and gone though I'd personally take more with him as the main. But I'd rather have more Chloe and Nadine. Or Nate's daughter takes over. Tons of possibilities
Quote from: kitler53 on Nov 07, 2022, 01:49 AMunless uncharted gets a reboot like GoW did I'm not that interested.U4 tried to do a lot of new things but they didn't really stick. Not sure what they could reinvent a la gow 2018.
4 main lines games, an excellent spin off, and that vita game plus all the rereleased is enough for me.
I want something new and I really don't want some other studio making low quality games and stain the franchise.
Quote from: Horizon on Oct 26, 2022, 11:24 AMI think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
QuoteAs we grow our team for the next generation of AAA games, we are seeking new talent to join us in beautiful Central Oregon. We are over 150 strong, from backgrounds as diverse as games, film, TV, illustration, advertising, and marketing. We share a drive for quality and originality in all we do.
Naughty Dog has a new Principal Monetization Designer.
— Yuri (@yuraagayan97) November 8, 2022
He also created the menetization for Fortnite. pic.twitter.com/7552aZ1DPM
Quote from: the-Pi-guy on Nov 08, 2022, 03:26 PMAssuming TLOU Online will be free to play with billions of microtransactions.it would be bad if it wasn't imo. this cannot be a $70 title like destruction all-stars. free to play and cross play with a day-1 PC release or this is DoA.
Quote from: Legend on Nov 07, 2022, 06:44 AMThat's what I expected too, but maybe nd isn't fully ready to hand it over. Want to avoid a 343 situation.U4 tried to do a lot of new things but they didn't really stick. Not sure what they could reinvent a la gow 2018.and i don't know either. maybe go reverse GoW and move to a top down perspective? jk.
Quote from: kitler53 on Nov 08, 2022, 04:07 PMan uncharted puzzle game? drop all the gun play and make it just a "tomb raiding" experience with heavy focus on in-depth complicated puzzles? i'd like that even if no one else would....honestly i'd be so down for this. Some of the puzzles from Uncharted 2 are my favorite. Make them huge in scope and really elaborate.
Quote from: nnodley on Nov 08, 2022, 05:51 PMhonestly i'd be so down for this. Some of the puzzles from Uncharted 2 are my favorite. Make them huge in scope and really elaborate.HA! clearly i should be in game development because my ideas are officially genious!
Quote from: kitler53 on Nov 09, 2022, 02:40 AMNew idea. Uncharted space.Sounds a lot like horizon.
So largely the formula of uncharted is preserved. But this time the story takes place thousands of years into the future after the rise and fall of some future ancient civilization. "Drake" is still a treasure hunter but instead of the ruins being all sticks and stones modern and even future technologies become fair game(play). Portals? Of course. Gravity guns? Why not. Original ideas? That's up to the professionals...
Quote from: Legend on Nov 09, 2022, 04:17 AMSounds a lot like horizon.i'd say horizon is pretty far away from the uncharted formula. horizon is not linear. horizon has no tombs/puzzles. horizon has no epic set pieces.
I think we need aliens.
check out these 3 cool people and some fuckin’ idiot named cory, or barlog or some lord of the rings bullshit.
— cory barlog (@corybarlog) November 16, 2022
seriously, just pay attention to the others, they are smart.????https://t.co/fVi5KuJJy3
QuoteBarlog says Santa Monica Studio is currently "spread out on a lot of different things," although he declined to offer specifics. The studio has in the past published a diverse slate of independent games, including Thatgamecompany's thoughtful collaborative work "Journey," and has occasionally spoken of a canceled project that was believed to have had a sci-fi focus.
But Williams is quick to add that if the company dedicates itself full-time to the "God of War" franchise, there's no shame in that.
"I remember talking to someone from another game company, where they were trying to get me to leave. The said, 'Do you just want to be known as the "God of War" guy for the rest of your life?' That was your big pitch to dissuade me? Because yes, I kind of do."
Quote from: BananaKing on Nov 16, 2022, 03:43 PMI wouldnt mind a 3rd team or a multiplayer game. Id love a god of war multiplayer game in factWell do I have news for you!
Quote from: Legend on Nov 16, 2022, 04:44 PMWell do I have news for you!I really enjoyed it too. Sadly I had really had Internet at the time and made it mostly unplayable. So I barely played it.
I loved it. Combat was fun and the maps were great. Lots of things to do beyond just running up to people and fighting 1v1.
we have gripped so tightly to long held beliefs of what story/narrative is shaped by experiences with books/movies/TV. they ARE the blueprints of how narrative/story must be delivered.
— cory barlog (@corybarlog) November 16, 2022
but games are relatively new, so stay tuned. we hope to help move the needle TO change that.
Quote from: the-Pi-guy on Nov 16, 2022, 10:29 PMWould be cool if they had a left field death stranding moment. I don't know how a AAA studio could innovate on story/narrative to the same levels that indies often do, but it'll be exciting to see what they come up with.we have gripped so tightly to long held beliefs of what story/narrative is shaped by experiences with books/movies/TV. they ARE the blueprints of how narrative/story must be delivered.
— cory barlog (@corybarlog) November 16, 2022
but games are relatively new, so stay tuned. we hope to help move the needle TO change that.
"stay tuned" for the next 3 years?
Hmm? ???? pic.twitter.com/0xCf0sy2jQ
— Fhizix (@FhizixPSN) November 16, 2022
Quote from: the-Pi-guy on Nov 17, 2022, 01:34 AMBlack hole game confirmed.Hmm? ???? pic.twitter.com/0xCf0sy2jQ
— Fhizix (@FhizixPSN) November 16, 2022
Quote from: Horizon on Nov 18, 2022, 01:42 PMThere's so much Sony is working on and we basically only know Spider-man 2, Wolverine andfixedThe Last of Us onlinethat ND is working on a MP game. It's crazy how little we've seen.
Quote from: kitler53 on Nov 18, 2022, 02:57 PMfixedHow is this fixed? ???
Quote from: kitler53 on Nov 18, 2022, 02:57 PMfixedNo. They officially revealed it was a last of us multiplayer game. But no name or details were given
QuoteFirst-time game director Williams says he wanted "Ragnarök" to pick up where "God of War" left off. His goal wasn't to reinvent the franchise but to have it feel as if it were a new chapter in a continuing saga.
"The best compliment I can possibly get, in my opinion, would be that I feel invisible as a director and [that] it feels like a true continuation," says Williams. "To me, they're siblings, and they need to co-exist. I don't want it to be [Barlog's] game and my game. To me, that would be sad. I want you to jump in and say, 'This feels like we just dropped off.' There are differences, but I don't think they're so drastic that it would feel strange or awkward now."
QuoteWilliams says he learned early in the directorial process that he lives with aphantasia, an inability to visualize mental images in one's mind. To conquer it, Williams said he would overcompensate, sometimes giving artists dozens of visual references or heavily detailed documentation.
Quote from: BananaKing on Nov 18, 2022, 03:06 PMNo. They officially revealed it was a last of us multiplayer game. But no name or details were givenlink?
Quote from: kitler53 on Nov 18, 2022, 04:42 PMlink?
QuoteAlongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.
A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.
Quote from: the-Pi-guy on Nov 18, 2022, 04:50 PMThe Last of Us Multiplayer Game Has a Story, and Is 'As Big' as Other Naughty Dog Games (https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art)okay you win. I don't remember anything official. ..just leaks.
Naughty Dog showed off the concept art for "The Last of Us Online" at the Summer Games Fest:
(https://assets-prd.ignimgs.com/2022/06/09/tloumultiplayergame-blogroll-1654804048006.jpg)
Quote from: Legend on Nov 18, 2022, 05:53 PMKinda skimmed past but did I just get a gow spoiler? :PThat depends, do you consider Ragnarok being a sequel a spoiler? ;D
Quote from: the-Pi-guy on Nov 18, 2022, 06:09 PMThat depends, do you consider Ragnarok being a sequel a spoiler? ;DLol I saw "siblings"
Unless I missed a spoiler myself.
Quote from: Legend on Nov 18, 2022, 06:16 PMLol I saw "siblings"ah yeah no thats nothing
Quote from: kitler53 on Nov 18, 2022, 06:17 PMI don't think a TloU mp game counts as a spoiler for GoW...Never know, could be a sony cinematic universe.
Quote from: kitler53 on Nov 18, 2022, 11:34 PMi just can't decide if after the 25% black friday discount if upgrading to ps+ extra is worth it to me. the upgrade is like $30. there is like $60-100 worth of games on the service i want to play based on today's discounts but also,.. like i probably wouldn't get to the games within the next 12 months anyways.I hate losing access to games so I won't upgrade
Quote from: Legend on Nov 19, 2022, 12:43 AMI hate losing access to games so I won't upgradeI've realized I'm in the wrong thread,.. meant to post in the general ps thread not the dev studios thread.
QuoteMy highlights for non-Portuguese speakers:
- +800 developers at the peak of Ragnarok development
- "there's a lot going on in the studio"
- most Sony studios prefer to make their own engines and exchange a lot of information between them. Culture is Sony's great differentiator from the other studios he has worked for
- dream of directing a game in the future
- Insomniac is absurd, "makes you angry" in a good way
Here's everything you need to know about the third phase of Sony's China Hero Project
— Daniel Ahmad (@ZhugeEX) November 29, 2022
PlayStation will provide greater funding and resources to bring games from Chinese developers to the global market over the next few yearshttps://t.co/yE2Gl0lsYM pic.twitter.com/FVwebZr2eK
QuoteSony will not limit applications to certain genres, studio sizes or non-competitive platforms such as PC, with the aim to incubate a diverse group of games that will increase its portfolio size and the appeal of its PlayStation brand both in China and globally.
The first two phases delivered mixed results with 3 titles cancelled and several titles delayed. There are titles from the first phase, such as Project Boundary and Lost Soul Aside, that have yet to release. A lack of direct publishing support from Sony and development support from PlayStation Studios were two missing factors that are now being integrated into phase 3.
QuoteAs China's large game companies have looked to expand to console, PC, and the global games market, they have identified key China Hero Project developers as investment targets. Tencent has invested in Surgical Scalpels Studio (Project Boundary) and TiGames, while Rocketpunch Games has received investment from G-Bits and Bilibili.
The China Hero Project also fits into Sony's global gaming strategy to offer a robust portfolio of titles on PlayStation through strategic partnerships and acquisitions.
QuoteSony has been working towards the launch of phase 3 for some time now. It is continuing to work with key partners such as Epic Games China, CRIware and Digital Hearts to ensure developers in the project can obtain the right resources and training to create higher quality games. Two new Shanghai based audio production teams will also join the list of partners to provide support to games in the project. Sony announced that it had established a China Software Business Department on June 1, 2022, to be led by Sean Kelly who has over 30 years of development and publishing experience. The company announced that Sean Kelly would also lead a China Game Production team to oversee operations in China and bring Chinese games to the global market. Sony Interactive Entertainment Shanghai as a whole has grown to nearly 100 employees since its establishment in 2014.
Quote from: kitler53 on Nov 29, 2022, 04:57 PMchina is uninvestible. stay out sony.I dont think they are pouring that much money into it. But certainly if it pans out it can make them a lot of money.
Sony will be in CES 2023!
— Sony Group - Global (@SonyGroupGlobal) November 29, 2022
Mark your calendar for Sony’s Global Press Conference on January 4th, 2023 at 5:00 p.m. (PST).
Sony Honda Mobility will join us on the stage.
Follow us and stay tuned for more details?#FutureSony #SonyCES pic.twitter.com/aZzcbEQv0A
Quote from: the-Pi-guy on Nov 29, 2022, 08:56 PMIt's definitely a screwy market, but it's a market that contains ~1/5th of the world's population.And one that contains money too. There is a lot of money in china
Quote from: kitler53 on Nov 29, 2022, 10:09 PMchina as a whole has money but that money divided by population is quite low. basically they are poor and luxurys like consoles are out of reach of most Chinese people. the market that sony can reach is much smaller than you think.There is a lot of poor. But there is a lot of rich too. Its the second highest country for number of millionares and second in number of billionares.
that and with the protests going on most of chinese youth will be run over by a tank soon (https://en.wikipedia.org/wiki/1989_Tiananmen_Square_protests_and_massacre)...
Quote from: BananaKing on Nov 30, 2022, 01:44 AMThere is a lot of poor. But there is a lot of rich too. Its the second highest country for number of millionares and second in number of billionares.in America middle class means and income of $43-103k. in China middle class means 100-300k yaun meaning $14-40k. china's middle class = America's poor.
It also has a middle class of 400 million. Thats about 60-70 million more than USA entire population.
Its a huge market
Quote from: the-Pi-guy on Nov 28, 2022, 07:32 PMGuerilla Games:Guerilla is definitely working on Horizon 3 too.
- Horizon remaster
- Horizon 2 DLC
- Horizon VR
- Horizon Online
Santa Monica:
- Cory's game
- What else?
They said not to expect DLC.
Naughty Dog:
- TLOU Online
- What else? (Presumably either new IP/TLOU 3/Uncharted 5?)
Insomniac:
- Wolverine
- Spiderman 2
Quote from: BananaKing on Dec 02, 2022, 03:38 PMWhat killzone rumors?I've seen a few.
QuoteIt started with the appointment of Nicola Sebastiani last summer, who joined PlayStation Studios as vice president and head of mobile. Sebastiani moved to PlayStation from Apple, where he was head of App Store business development and later head of content for Apple Arcade.
QuoteDavis joined PlayStation as senior director and head of mobile business development, bringing with him many years of experience working across business development, M&A, licensing and strategic partnerships at Kabam. Davis has also previously worked in bizdev roles at Beeline Interactive and Capcom.
Around the same time, Courtemanche was appointed senior director and head of mobile product at PlayStation Studios. He moved over from a product management role at Meta, and has previously worked in product management at EA, Disney and Zynga.
In July, PlayStation hired Tencent's former senior strategic partnerships and bizdev lead Aaron Yang. He's now senior business development manager, handling licensing and platforms at PlayStation Mobile.
The following month, Uyen Uyen Ton Nu left her role as marketing VP at Super Evil Megacorp to become senior director and head of mobile marketing at PlayStation.
I cant see this Sony thing catching on myself. pic.twitter.com/vtuS6bonBz
— The Retro Byte (@theretrobyte) December 6, 2022
The crazy thing is? NOTHING changed that @JakeRocket and I were responsible for… game play and missions and story … all that changed was code cleaned up their shit… so I guess bugs, streaming and frame rate matter … funny that Jeff and I are the ones who are gone… huh… https://t.co/F7V0y3vkiM
— John Garvin (@John_Garvin) December 5, 2022
The Uncharted Series is Being Rebooted, Leaker Claimshttps://t.co/szKmhot0TJ
— Insider Gaming (@InsiderGamingIG) December 7, 2022
Quote from: nnodley on Dec 07, 2022, 03:29 PMNah they have too much money to be made. And its not like its been milked to death like Assassins Creed or Halo But I hope its not fully rebooted with all new characters with nothing to do with the previous characters. They have a good thing for the future with Nadine and Chloe. Perfect duo to continue.I think that was the prevalent wish on resetera but I am not sure it was ever a rumor
Also isn't that the rumor we've been hearing about anyway?
— Bend Studio (@BendStudio) December 8, 2022
Quote from: BananaKing on Dec 09, 2022, 12:36 PMIs death stranding 2 exclusive?don't know...
Quote from: BananaKing on Dec 09, 2022, 12:36 PMIs death stranding 2 exclusive?Only announced for PS5, but it's a bit strange.
Quote from: nnodley on Dec 09, 2022, 03:12 PMi bet it will come to PC day 1 alongside PS5yes please, let's put DS and GoW and Horizon and Returnal on xbox and while we're at it lets take away CoD, elder scrolls, diablo, doom, fallout from playstation. i love my ps5!
but i wouldn't be opposed to it going to xbox or anything. More people need to enjoy kojima games. The more innovative work we can have played by everyone the better.
ASOBI Team |
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Polyphony Digital |
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Insomniac Games |
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Naughty Dog |
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Bend Studio |
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San Diego Studio |
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Sony Santa Monica |
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Sucker Punch Productions |
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Pixelopus |
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Bluepoint Games |
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Guerrilla Games |
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London Studio |
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Media Molecule |
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Housemarque |
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Firesprite |
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Haven Studio |
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Nixxes |
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Savage Game Studio |
|
Loong Force | Convallaria (2023) |
SHIFT UP | Stellar Blade (2023) |
Team Ninja | Rise of the Ronin (2024) |
Kojima Productions | Death Stranding 2 (TBA) |
Ultizero Games | Lost Soul Aside (TBA) |
First Contact Entertainment | Firewall Ultra (TBA) |
Quote from: nnodley on Dec 09, 2022, 03:55 PMwell kojima is not first party so yes technically in this case sony is keeping DS from xbox.i think in the case of kojima sony put up the money to let him start his own studio like sony did with jade (haven) and those CoD guys (Deviation).
but i'm assuming kojima fully owns DS so he could choose to have it get published on xbox if he wanted to i would think
An update from Media Molecule HQ. ???? pic.twitter.com/y6fdZgA8ig
— Media Molecule (@mediamolecule) December 9, 2022
Quote from: Legend on Dec 09, 2022, 11:36 PMOur first next gen game!first?
Well, I'm not watching anything, so... Dr. Uckmann's next game is THE LAST OF US PART III which is currently in production at Naughty Dog. https://t.co/MxN8aBq9cy
— ViewerAnon (@ViewerAnon) December 13, 2022
Quote from: Horizon on Dec 14, 2022, 09:06 AMGuess we're relying on Santa Monica to bring the new I.P freshness. At least Uncharted is coming back as TLOU 2 was too intense for me. I need to replay TLOU to see if that is just as intense.Bend Studios are also working on a new IP, so at least another "big" sony studio is making a new single player new IP too.
Quote from: nnodley on Dec 14, 2022, 02:15 PMi'm sure ND is hopefully planning a new IP. I figured it would be Part 3 as their next game, then new IP. Hopefully just giving support to a new studio for Uncharted.Yeah its been a while since they made a new IP. 2013. I dont want them to go 2 gens without a new IP, when they used to make a new IP every generation. I also don't want them turning into an uncharted/tlou machine
God of War is coming. pic.twitter.com/GzbyutRO2k
— Prime Video (@PrimeVideo) December 14, 2022
Quote from: the-Pi-guy on Dec 14, 2022, 06:30 PMDo we know anything about the plot? I assume it'll follow gow 2018, but it'd be cool if it was greek.God of War is coming. pic.twitter.com/GzbyutRO2k
— Prime Video (@PrimeVideo) December 14, 2022
Quote from: Legend on Dec 14, 2022, 06:33 PMDo we know anything about the plot? I assume it'll follow gow 2018, but it'd be cool if it was greek.The show description posted on Era is basically GoW 2018.
Quote from: BananaKing on Dec 14, 2022, 01:15 PMBend Studios are also working on a new IP, so at least another "big" sony studio is making a new single player new IP too.
I wonder what sucker punch are working on but its probably another ghost game
Quote from: Horizon on Dec 15, 2022, 01:10 PMOh yeah it's just a ND new I.P compared to Bend is a big difference and I say that as someone who loved Days Gone. I really hope Bend's new I.P is a big hit.Ohh yeah definitely ND and bend arent on the same level.
Quote from: the-Pi-guy on Dec 15, 2022, 01:25 PMSanta Monica is also certainly working on a new IP. (Cory's game)I really hope its a new IP, not a licensed game like star wars or something
Quote from: the-Pi-guy on Dec 16, 2022, 01:13 AMChances are good, Insomniac will have released 3 new PS5 (Spider-man Miles Morales, Spider-Man 2, Ratchet & Clank) games in the same time period it takes Naughty Dog to release one (Probably TLOU Online if that comes out next year.)I wish every Sony studio was like Insomniac. They have a great mix of small, medium, and large games.
Which if it doesn't, then chalk Insomniac up to 4 with Wolverine. Assuming they don't release any surprise titles.
Quote from: Legend on Dec 16, 2022, 02:31 AMI wish every Sony studio was like Insomniac. They have a great mix of small, medium, and large games.To some extent I feel like some of Sony's studios are trying to get there.
Although we still haven't heard anything about VR from them. Would be a big blunder if Sony told them to focus on 2D.
Join Guerrilla in Amsterdam as we work to expand the world of Horizon
— Life at Guerrilla (@LifeAtGuerrilla) December 16, 2022
It's an exciting time to join us! We have many open roles across multiple departments, so check them out on our Careers page and apply today!https://t.co/G9tvnSkQQQ pic.twitter.com/Xqab1JGabV
Quote from: Legend on Dec 16, 2022, 04:05 PMEven more confirmation of horizon 3. I wonder why they are so open about it compared to other Sony studios.Possibly because its expected and when they do so they are attracting people to hire.
Quote from: BananaKing on Dec 16, 2022, 04:51 PMPossibly because its expected and when they do so they are attracting people to hire.also because it ships march 2024 because of insomniac will have something to ship 3 months after spiderman 2...
I think that's why insomniac announced Wolverine so early. They probably needed a lot of new personnel and fast.
For what it’s worth, we have other stuff in development other than Destiny. I have played Destiny maybe 5 times in my life! ????
— ???? tami lam ???? (all bangers all the time) (@cuppy) December 19, 2022
Quote from: the-Pi-guy on Dec 19, 2022, 10:42 PMStill kind of crazy to me that Sony owns Bungie.I really hope they do something cool with them. Old bungie was one of my favorite devs.
Quote from: Legend on Dec 19, 2022, 10:50 PMI really hope they do something cool with them. Old bungie was one of my favorite devs.They seem to have quite a few things in the works.
I enjoyed both Destinies but only played them for their campaigns.
Quote from: kitler53 on Dec 19, 2022, 11:46 PMdestiny was amazing gameplay but to loot/seasons cycle was just too much of a hamster wheel last I played.It was also a considerable investment, both time and money wise.
would play anything new that put out at least for a while.
Quote from: BananaKing on Dec 20, 2022, 01:57 PMIt was also a considerable investment, both time and money wise.for me or for Sony?
That’s a wrap on 7 weeks filming around the world on the fastest film ever made. The GranTurismo movie. From +35 degrees to -5 my incredible @Nissan GTR camera car performed faultlessly. We broke new grounds on how to film race cars actually racing. Incredible journey. pic.twitter.com/8K3mtBVcO9
— Mauro Calo (@Thecarmagdriver) December 16, 2022
QuoteDeep understanding and passion for RTS game mechanics, as well as other genres
Experience developing mobile Free-to-Play games, particularly in the areas of economy design and live operations
Quote from: BananaKing on Dec 30, 2022, 09:49 PMMaybe they will support the content creation of Sonys live service games? I think it would be smart for Sony to have support studios for that reasonThey do have other support studios that they don't really talk about.
Quote from: kitler53 on Dec 30, 2022, 09:13 PMsounds like a mobile game to me.
Happy New Year, peeps! As always, thank you so much for the incredible support. We got lots of cool stuff coming next year that we can't wait to share with y'all! (P.S. be wary of "insider" info. Much of it is false.) pic.twitter.com/QSYTqiybmv
— Neil Druckmann (@Neil_Druckmann) January 1, 2023
And with the support of Sony we are working on a number of unannounced projects too. Come join us!
— Tom Farnsworth (@tomfromtheweb) January 4, 2023
Also, obviously I’m missing a medal, my kids played with the shield awhile back and I’m still looking for it, lol.
Quote from: kitler53 on Jan 08, 2023, 06:14 PMhope that's a very early build. I'm not trying to be a graphics joker here but it looks like a low investment project.Person on Era said that it doesn't look like this anymore. This was just an early build.
Quote from: BananaKing on Jan 09, 2023, 08:36 PMI hope they give another director than Neil a chance to make a new game. As talented as he is, I dont want him to make all ND games.Naughty Dog currently has 7 directors: (like half of these are creative directors and half are game directors.)
Quote from: the-Pi-guy on Jan 09, 2023, 08:21 PMWhich moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that iko
Interview with Neil Druckmann.
The parts that I saw he was talking about that he was interested in telling stories more through gameplay and less through cinematics. (He talks about those moments in The Last of Us, as well as Elden Ring and Inside)
He also talks about how ND likes to move on and not get stuck working on the same IP.
Quote from: Legend on Jan 09, 2023, 11:49 PMWhich moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that ikoSorry he didn't talk about specific moments, exact quote:
QuoteI'm intrigued by stuff like Elden Ring and Inside that doesn't rely as much on traditional narrative to tell it's story.
I think some of the best story telling in the Last of Us, yes a lot of it is in the cinematics, but a lot of it is in gameplay and moving in the space and understanding the history of the space. Or just looking at it and examining it. And to me right now that is some of the best joy I get; games that trust their audience to figure things out. That don't hold their hand. That's the stuff I'm really intrigued by going forward.
???? We're thrilled to share that Studio Gobo is now a Guerrilla co-development partner on the Horizon universe. We're currently filling roles on this and other teams. See our open positions at: https://t.co/4YBMhs8qJq pic.twitter.com/1xwZZKWtr5
— Studio Gobo (@StudioGobo) January 26, 2023
Quote from: kitler53 on Jan 26, 2023, 02:41 PMfirst crystal dynamics and now this,...Probably contractors and studios want this. For the recognition. If I was a support studio and working on horizon I'd want it announced
...how did we get to the point where we are announcing the hiring of contractors?
Quote from: kitler53 on Jan 26, 2023, 02:59 PMhttps://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
Quote from: BananaKing on Jan 26, 2023, 03:03 PMProbably contractors and studios want this. For the recognition. If I was a support studio and working on horizon I'd want it announcedmaybe but i dunno. the article clearly states that development has not started. so like,.. best case senario is TLoU is 5 years aways. without more content to draw from the show will be done next year. too much time between efforts will significantly reduce the synergies between them. i always think maybe the past path forward is to move on from the game in the video game space and use this "script outline" only for plotting out a 3rd season of the show.
I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
Quote from: kitler53 on Jan 26, 2023, 02:59 PMhttps://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/Comment about tlou3 script was from 2021. I assume at this point it's either in development or on the backburner while they make a new ip.
you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
Quote from: BananaKing on Jan 26, 2023, 03:03 PMI hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
Quote from: kitler53 on Jan 26, 2023, 02:41 PMfirst crystal dynamics and now this,...I think as Bananaman said. They would like the publicity.
...how did we get to the point where we are announcing the hiring of contractors?
Quote from: BananaKing on Jan 28, 2023, 02:48 PMWhy are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.Oh no. Oh no no no.
Quote from: Legend on Jan 28, 2023, 03:50 PMOh no. Oh no no no.This picture is horrible. It makes me have almost zero interest in the game
I was hoping it was early dev stuff but you're right.
(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
Quote from: BananaKing on Jan 28, 2023, 05:25 PMThis picture is horrible. It makes me have almost zero interest in the gameSame. Now I'm really glad that call of the mountain at least feels like a horizon game.
Quote from: BananaKing on Jan 28, 2023, 02:48 PMWhy are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.because it's multiplayer.
Quote from: kitler53 on Jan 28, 2023, 05:49 PMbecause it's multiplayer.It doesn't work like that. In general, multiplayer doesn't require more performance unless it requires more objects on screen. Something like Horizon already has large fights with multiple enemies and allies so that isn't an inherent problem.
horizon looks the way it does because it's single player. mp needs to dial back the detail. either you can go "stylized" or you do something else like drop resolution, frame rate, or make the world more barren.
Quote from: Legend on Jan 28, 2023, 03:50 PMOh no. Oh no no no.It's got that Fortnite look.
I was hoping it was early dev stuff but you're right.
(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
Quote from: Legend on Jan 28, 2023, 06:07 PMIt doesn't work like that. In general, multiplayer doesn't require more performance unless it requires more objects on screen. Something like Horizon already has large fights with multiple enemies and allies so that isn't an inherent problem.I know you should know better but I'm calling BS. can you name even one mo mode that wasn't a graphical downgrade from it's single player campaign??
Quote from: kitler53 on Jan 28, 2023, 06:43 PMI know you should know better but I'm calling BS. can you name even one mo mode that wasn't a graphical downgrade from it's single player campaign??I basically never play multiplayer so you're asking the wrong guy lol. Maybe MGSV.
mp suffer from the "dark souls" effect. you can offload areas the player isn't in when a different player could be there so you end up persisting the entire area.
...or whatever. the tricks of the trade to make a stunning single player experience just don't work in mp. I won't pretend to know those trucks but the proof is in the pudding as they say. mp has 100% of the time had graphical concessions. clearly there is a reason for that.
Quote from: kitler53 on Jan 29, 2023, 02:55 PMkz looked good but not as good as in single player. and hz was a confined map.Regardless, the point is is that horizons art style is the downgrade. I wouldnt mind the horizon multiplayer to look like a slightly better PS4 version at 1440p 60fps. Which the PS5 is more than capable than doing. But this art style looks like a joke.
destiny is only mp even in single player. and destiny took a noticable hit in the over world areas compared to the strikes.
the better analogy is monster hunter or eldin ring or fortnight. open world centric gameplay with respect to the upcoming horizon game.
if you played as much destiny as me you'll remember that 1 strike where you knew that every time you played it you have a stutter in one hallway as the next area never loaded on time. it's a trick to segment the world do you don't have to load everything all at once.
that trick can work in open world design if you have a single player game. it doesn't work in open world design if you are mp.
Quote from: kitler53 on Jan 29, 2023, 05:21 PMI like the art style myself...Horizons art style is flashy as fudge. I still maintain this is a huge downgrade
...and if we assume this is going to be a free to play title with a battle pass business model,..this art style works better.
no one is paying for new weapon skins that is grounded. it's half the issue with Halo infinite. people want flashy skins not "grounded" skins.
Quote from: the-Pi-guy on Jan 30, 2023, 09:00 PMMLB 23 details announced.This is just insulting to PS+ fans.
Of course, coming to gamepass day #1.
Quote from: BananaKing on Jan 30, 2023, 10:05 PMThis is just insulting to PS+ fans.(https://media.makeameme.org/created/thats-true-i-e7ae7c.jpg)
The Last of Us Part I PC will now be released on March 28. An update from our team: pic.twitter.com/lvApDT71Xj
— Naughty Dog (@Naughty_Dog) February 3, 2023
Quote from: BananaKing on Feb 07, 2023, 09:31 PMSony should license decima. I think its important to have extremely capable engines that can be licensed by devs. But it seems unreal is dominating, competition is always good. And I think decima can be a good competitor.could also be a distraction. if you want to sell if you have to support it. support costs are pretty much the same if you have 1 customer as if you have 100 customers.
Quote from: kitler53 on Feb 07, 2023, 09:33 PMcould also be a distraction. if you want to sell if you have to support it. support costs are pretty much the same if you have 1 customer as if you have 100 customers.Dont think it's easy at all. Look at crytek and unity. Its very difficult and needs funding. But sony has that, and i believe it can be a rather profitable investment if it works.
i dunno. not saying they shouldn't. just saying it's probably not a easy yes either.
Quote from: kitler53 on Feb 07, 2023, 09:31 PMnot really excited for them to be bringing back shaun white snowboarding...okay, not related i know but i got into a google search and dang is shaun white's girl hot.
Quote from: SWORDF1SH on Feb 07, 2023, 09:53 PMHow is her nipple not showing in the top pic? And stop perving, kitler ;Dno idea but it is as close to bad stuff as i can post here without getting banned for life.
Quote from: BananaKing on Feb 07, 2023, 09:39 PMDont think it's easy at all. Look at crytek and unity. Its very difficult and needs funding. But sony has that, and i believe it can be a rather profitable investment if it works.It's the best time to do it.
The gaming market has expanded a lot. Revenue isn't just generated from selling games. There is e-sports, twitch streams, dlc, add ons, gaming gear/peripheral, and development software, support studios. Sony extending into these spaces makes sense. They already are into e-sports.
Their games are already going multiplatform. Why not have their development software be too and make money off of it?
QuoteVideo games developer Firesprite is to relocate its Liverpool city centre operation and is taking 50,000 sq ft at the Duke & Parr building in Duke Street.
A subsidiary of entertainment giant Sony, Firesprite will move from its current home in the Vanilla Factory in Fleet Street to the former headquarters of Bibby Line Group. It will house up to 400 staff at the building where it has taken an 11.5-year lease.
Quote from: Legend on Feb 08, 2023, 03:04 AMDidn't they just cancel a game and do layoffs? Guess they're still growing.Haven't heard exactly if there were layoffs or if people were moved to other projects.
Quote from: Horizon on Feb 10, 2023, 02:37 PMI think they re-prioritised what to work on. They're probably finished Horizon VR so can focus on Twisted Metal and the narrative game. 3 games for a studio of 250 is a lot to take on.I suspect that's the case.
Quote from: the-Pi-guy on Feb 14, 2023, 01:12 PMJob opening for Firesprite's multiplayer action (https://www.firesprite.com/careers/job/4800447004) game, which is assumed to be Twisted Metal has a mention for VR experience being useful.my hotake,... twisted metal will be (or at least will support) a cockpit view.
First indication it might be a hybrid title.
Wouldn't be surprised if their other game is similar.
It seems like Firesprite is really becoming the VR studio.
Quote from: the-Pi-guy on Feb 14, 2023, 10:38 PMHorizon (2020)I bet ghost of tsushima happens later this year when the sequel is announced.
Days Gone (2021)
God of War (2022)
Spider-Man: Miles Morales (2022)
Spider-Man Remastered (2022)
Uncharted Legacy of Thieves (2022)
Returnal (2023)
TLOU Part I (2023)
First party PC games so far.
Quote from: the-Pi-guy on Feb 20, 2023, 05:04 AMI'd really like to see Sony make a Bethesda style RPG:It'd be awesome to see them really push a game like that. Horizon is almost there and just needs a few core renovations. #2 took a lot of the complaints to heart so hopefully #3 does as well.
- Relative item permanence
- Relatively meaningful skill trees
- Relatively cohesive world
- No filler NPCs*
*Like in Skyrim, you can have a conversation with basically any NPC you find, except enemies that are short lived. But anyone living in the cities/towns, many of them even give you quests*
Quote from: Horizon on Feb 21, 2023, 12:33 PMWith the PS4 event occurring over 10 years ago it is fascinating and remarkable how much Sony's first party has grown in stature, quality and impact. Sony in 2013 event only announced Knack, Killzone Shadowfall, Infamous Second and Driveclub. They opened the show with Knack (weird) and closed with Destiny.I think Knack was there at the start, because Cerny could talk about both the PS4 that he helped design and the game that they were making with it.
Quote from: Jeff GrubbSony itself is saving its own actual good stuff for something else which is what's happening here, they're saving their good stuff for the PlayStation Showcase that's gonna happen before E3. It was supposed to happen last Fall but they kept pushing it back cause their developers weren't ready, but now that those developers are ready, they're going to have a massive show that really sets up the second phase of the PlayStation 5.
Quote from: Legend on Feb 24, 2023, 02:09 PMNah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.what a limited and dumb PoV. sony wants high quality and high selling titles. if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV. diablo III sold 3.5 million units in it's first 24 hours.
Quote from: the-Pi-guy on Feb 24, 2023, 12:15 PMWould Sony acquire Larian?CDPR doesn't feel like a good fit for sony. that kind of disfunctional studio seems to be what MS wants. i don't know a whole lot about larian but that would be a better fit for sony imo. with how the market is going sony maybe need to grab it to keep themselves competitive.
It's been something people were throwing around, with MS buying up a large chunk of the WRPG developers. Larian or CDPR would be good to have.
A good PC, WRPG developer with high critical acclaim.
Seems like the kind of studio that Sony would be interested in.
Quote from: kitler53 on Feb 24, 2023, 02:23 PMWell that's a tad aggressive.
what a limited and dumb PoV. sony wants high quality and high selling titles. if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV. diablo III sold 3.5 million units in it's first 24 hours.
Quote from: Legend on Feb 24, 2023, 02:09 PMNah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.
Quote from: BananaKing on Feb 24, 2023, 02:32 PMWhy doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.I'd argue that the biggest reason Sony wouldn't want them, is that they're kind of big and probably relatively overpriced (but that's come down quite a bit). They also have Gog.
They release big games and released smaller ones throughout. I really hope Sony gets them before MS does
Quote from: the-Pi-guy on Feb 24, 2023, 02:37 PMPeople had been throwing out Larian for quite a while as a major private studio. I kind of was dismissing it because they seem overly PC oriented.But the thing is, they do really good games, and the type that would fit perfectly into sonys catalogue. Yes the launch if cyberpunk was a mess, but this is still a studio growing and dealing with the hardships of AAA development, they could really benefit from Sonys experience
But the fact that Baldur's Gate is apparently a timed exclusive(?) to PS5 is making me rethink about it.
They seem like a lot like the kind of studio Sony would go after. A solid studio that's not oversized, with high critical acclaim.
Well that's a tad aggressive.
These are different times, my friend!
Plus they could help them expand.
I'd argue that the biggest reason Sony wouldn't want them, is that they're kind of big and probably relatively overpriced (but that's come down quite a bit). They also have Gog.
But a lot of that was true for Bungie.
Quote from: kitler53 on Feb 24, 2023, 02:23 PMwhat a limited and dumb PoV. sony wants high quality and high selling titles. if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV. diablo III sold 3.5 million units in it's first 24 hours.Is there literally any evidence that Sony just wants high quality high selling games regardless of anything else?
Quote from: BananaKing on Feb 24, 2023, 02:32 PMWhy doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.in my point of view,.. it's more about how the studio operates than what kind of games it makes. the culture at that studio seems pretty toxic. MS clearly doesn't care about that but Sony seems to care a lot. I think sony see's a studio more as a collection of developers than as a collection of IP. sony seems to care more about if they can groom them into something great than they care about prior sucesses.
They release big games and released smaller ones throughout. I really hope Sony gets them before MS does
Quote from: BananaKing on Feb 24, 2023, 03:22 PMBut the thing is, they do really good games, and the type that would fit perfectly into sonys catalogue. Yes the launch if cyberpunk was a mess, but this is still a studio growing and dealing with the hardships of AAA development, they could really benefit from Sonys experiencei can't argue against that first sentence.
Also, they are moving to unreal, which I think will help their development process a lot.
As for GoG, its not really a big thing anymore, they can shut it down, just keep it going, or revamp it and start releasing Sony games on it.
Either way, Sony needs to snatch up as much developers as they can before MS does. After Activision, I dont think Ms will go for another publisher for a while, and go for big devs, like CDPR.
Quote from: Legend on Feb 24, 2023, 03:49 PMIs there literally any evidence that Sony just wants high quality high selling games regardless of anything else?sony's buying pattern has been one of "value". find a studio that is "cheap" today but has a good potential to be "great" tomorrow with some coaching. i think they care a lot about culture. i think they care a lot about growth potential. but mostly i think sony is very mindful that they don't have a spare 95 billion dollars to spend on acquisitions so the money they do spend better be worth it.
They haven't bought a single studio like that. Every big studio so far has either fit current playstation or been part of their public goals to expand into gaas.
Quote from: kitler53 on Feb 24, 2023, 04:26 PMSE is a likely target imo. MS, imo, seems to be specifically targeting places where sony is seeing benefits. Deathloop a timed exclusive? we'll buy them. Marketing rights to CoD? We'll buy them. Despite all of the charm offensive I think MS is very specifically trying to kill playstation. They don't care about PC or nintendo but for some reason they feel the need to kill playstation.
Quote from: the-Pi-guy on Feb 24, 2023, 05:01 PMlol. MS didn't buy Zenimax because of Deathloop, or because Sony was getting benefits from Zenimax.
It's all about Gamepass. People played Skyrim for hundreds of hours. Starfield almost by itself will probably keep a lot of people on Gamepass.
Call of Duty is pretty much the biggest title of every year. Want to play hundreds of games, get your Call of Duty for just the price of a subscription, well now you can.
Destiny 2 just broke its all-time concurrent player peak on Steam with Lightfall, the beginning of Year 5 of the game.
— Paul Tassi (@PaulTassi) February 28, 2023
Previously the record was 292K pic.twitter.com/J6VZvHw47m
Quote from: Legend on Mar 01, 2023, 04:25 PMSony game keeps slaying 8)I wonder if Sony acquiring Bungie has made more people interested in Destiny.
Quote from: nnodley on Mar 01, 2023, 06:28 PMI just wish they'd drop the GAAS shame in destiny and make a full blown single player campaign for the world. I'd be way more interested in that.i mean it's been a while for me but forsaken had a pretty big single player campaign. it just also had all the GaaS stuff.
which i know will never happen
Quote from: the-Pi-guy on Mar 01, 2023, 03:49 PMDestiny must be currently bigger than Halo?Destiny 2 just broke its all-time concurrent player peak on Steam with Lightfall, the beginning of Year 5 of the game.
— Paul Tassi (@PaulTassi) February 28, 2023
Previously the record was 292K pic.twitter.com/J6VZvHw47m
Quote from: Legend on Feb 27, 2023, 01:11 AMThat's depressing but probably realistic.Sucker Punch are much smaller than Guerrilla and Santa Monica. They're like Sony's 7th biggest studio I think.
I don't really understand why Sony's sequels have been so slow. GOW Ragnarok and Horizon Forbidden West have the pandemic as a pretty good excuse, but how is something like ghost of tsushima 2 probably taking 4 years? Infamous to got was only 6 years and that included time spent on a cancelled game.
Quote from: Horizon on Mar 03, 2023, 07:31 PMSucker Punch are much smaller than Guerrilla and Santa Monica. They're like Sony's 7th biggest studio I think.Employee counts don't tell the full picture since support studios are not counted. For example Naughty Dog has under 500 employees yet over 2,000 people are credited for TLOU2: https://www.vg247.com/the-last-of-us-part-2-cast-crew
Talking of studios I was checking Linkedin and Insomniac now has over 500 employees. I know it's not completely accurate but I think they could end up being the biggest Sony studio at the end of the gen. They're basically two AAA games in dev simultaneously and you see the way devs at Insomniac refer to themselves as the Wolverine team or Spider-man 2 team.
Quote from: Legend on Mar 03, 2023, 11:37 PMBut maybe part of Insomniac's success is from relying on support studios less. I don't know what they're doing, but they're pumping out games.I feel like a lot of it is just better scoping.
Quote from: ShinobiQuoteWe are doomed, no chance a secret SIE project stays secret all the way until the showcase airs(https://media.tenor.com/iYas8_AQQdwAAAAd/didnt-think-so-morpheus.gif)
Quote from: Legend on Mar 04, 2023, 05:25 PMMy brother isn't too happy with the destiny expansion. Says he thinks it was released super early since a lot of content was cut and lots of the new weapons are reskins. Wonder if this was always going to be the case, or if Sony's purchase impacted things.It was kind of strange. I got the impression that it started strong and then like 3 days after launch I started hearing how bad it was.
QuoteSony's CFO (soon to be president) has now talked a bit about gaming to investors (not a whole lot of new stuff):
Gaming, Pictures and Music are the strategic investment areas for Sony in his eyes.
Repeats the strong PS5 demand and expects to catch up to PS4 this year (no surprises), no comment on if they expect FY24 or FY25 to be the peak year of PS5 sales, however says MAU is also a very important KPI for them to focus, hence why they are looking to reach PC and mobile audiences.
He didnt speak of PSVR2's current performance, but said he thinks theres a good chance for PSVR2 to surpass PSVR1's sales on the PS4.
Bungie was acquired to help their studios adapt to make live service games.
Sony has 0.7 trillion yen left for their strategic investment guidance ending March 2024, due to the weakening of the yen that's roughly 5 billion dollars. In the fiscal year starting April 2024 they'll have new guidance for investments.
Quote from: kitler53 on Mar 06, 2023, 07:35 PM$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.It's not a tiny amount. (I think it's a pretty good indication they're not going to buy a publisher).
we're talking like maybe 2 more small studios.
Quote from: the-Pi-guy on Mar 06, 2023, 07:13 PMHe didnt speak of PSVR2's current performance, but said he thinks theres a good chance for PSVR2 to surpass PSVR1's sales on the PS4.
Quote from: kitler53 on Mar 06, 2023, 07:35 PM$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.Most studios don't cost that much, specially if they don't own the IP, or the IP they own isn't that big.
we're talking like maybe 2 more small studios.
Quote from: the-Pi-guy on Mar 06, 2023, 07:54 PMIt's not a tiny amount. (I think it's a pretty good indication they're not going to buy a publisher).and bungie cost $3.6 billion.
Sony bought Insomniac for $229 million. Even now, I doubt that Haven, Bluepoint cost half that.
Quote from: kitler53 on Mar 06, 2023, 10:15 PMand bungie cost $3.6 billion.Bungie isn't a small studio though.
We're flattered you think we're cool enough to partner with Sony, but we're happy just being awesome on our own for now?? Thanks for the shoutout, though! #humblebrag #notpartners
— UNSEEN ? (@unseentokyo) March 9, 2023
????????????????????????????????? https://t.co/l9ZGG01f00
Quote from: the-Pi-guy on Mar 09, 2023, 04:07 PMI don't know where to put this.OddWe're flattered you think we're cool enough to partner with Sony, but we're happy just being awesome on our own for now?? Thanks for the shoutout, though! #humblebrag #notpartners
— UNSEEN ? (@unseentokyo) March 9, 2023
????????????????????????????????? https://t.co/l9ZGG01f00
I look forward to the future of Destiny as a fan now with you all, as I know it’s in great hands. Until the time comes when we can share more about other projects, see you starside ????
— Tomonori Kinoshita (@tkblingx2) March 11, 2023
…and before people try to speculate, no, Kevin and I are on to different projects ????
QuoteThe Last Of Us Online is their next one game to be released, lots of info "coming later in the year"
- Naughty Dog has restructured to be able to develop multiple games at the same time (be it new IPs, sequels or both).
- The studio now has a large team of producers, game directors and writers that allow them to be more organized.
- The next big thing after TLOU Online is already into development and although he acknowledges the fans request for a TLOU Part 3, the next project has already been chosen and it's something that the whole studio chose because it's something that will keep everyone excited for years to come.
- TLOU Online is the first TLOU project that he was "just" producing/overseeing", as he wasn't its main director or writer
Quote from: the-Pi-guy on Mar 13, 2023, 09:50 PMi hope that strongly implies new IP. I can't imagine they'd go back to uncharted or jak and daxter so if it ain't TLoU 3 then it's gotta be a new IP right?QuoteThe Last Of Us Online is their next one game to be released, lots of info "coming later in the year"
- Naughty Dog has restructured to be able to develop multiple games at the same time (be it new IPs, sequels or both).
- The studio now has a large team of producers, game directors and writers that allow them to be more organized.
- The next big thing after TLOU Online is already into development and although he acknowledges the fans request for a TLOU Part 3, the next project has already been chosen and it's something that the whole studio chose because it's something that will keep everyone excited for years to come.
- TLOU Online is the first TLOU project that he was "just" producing/overseeing", as he wasn't its main director or writer
https://www.resetera.com/threads/neil-druckmann-next-big-naughty-dog-game-being-worked-on-%E2%80%93-were-already-into-our-next-project-%E2%80%93-we-picked-the-thing-we-were-most-excited-for.696571/
Quote from: the-Pi-guy on Mar 17, 2023, 07:07 PMSony to partner with Mountaintop Games? (https://www.reddit.com/r/GamingLeaksAndRumours/comments/11tt7fr/sony_to_acquire_or_partner_with_mountaintop/)What did it say? The reddit backup I tried didn't have it.
Weird reddit post.
Quote from: Legend on Mar 18, 2023, 04:37 AMWhat did it say? The reddit backup I tried didn't have it.
Some of the studios currently using Unreal Engine 5. pic.twitter.com/02kBFg0F0N
— Geoff Keighley (@geoffkeighley) March 22, 2023
Quote from: the-Pi-guy on Mar 22, 2023, 05:35 PMProbably because maybe they are still using Unreal 4 and haven't made the switch to UE5. Especially because some studios make heavy modifications to the unreal source for their needs so its still unreal but not the new stuff yet.Some of the studios currently using Unreal Engine 5. pic.twitter.com/02kBFg0F0N
— Geoff Keighley (@geoffkeighley) March 22, 2023
I feel like this is a weird collection of dev studios.
Haven is on there.
But some other PS studios that are using Unreal are not.
France | UK | Japan | |
Horizon | 354 404 | 530000 | 222000 |
GT7 | 353 771 | 356000 | 354000 |
God of War | 368 726 | 670000 | 50000 |
Quote from: the-Pi-guy on Jun 25, 2021, 02:43 AMI'm betting Insomniac announces another game before Bend does.
Quote from: kitler53 on Jun 25, 2021, 04:41 AMonly one?
Naughty Dog | 801 |
Insomniac | 524 |
Guerrilla | 421 |
Santa Monica | 344 |
Gran Turismo/PD | 300 |
Firesprite | 247 |
Sucker Punch | 189 |
Haven | 121 |
San Diego | 120 |
Bend | 119 |
Media Molecule | 105 |
Housemarque | 105 |
London | 103 |
Bluepoint | 75 |
Asobi | 60 |
Pixelopus | 20 |
Quote from: the-Pi-guy on Mar 24, 2023, 02:09 PMInsomniac is pretty insane.I think Sony needs a few more core teams who around 100-200 or another team who are between 300-500.
Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.
Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.
I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.
I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows. Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
Quote from: the-Pi-guy on Mar 24, 2023, 02:09 PMInsomniac is pretty insane.Last gen started slow and a bit week. But later on it had some great bangers. Lets not forget that horizon 2, gow:r and gt7, spiderman are all on PS4 as well
Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.
Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.
I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.
I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows. Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
Quote from: Horizon on Mar 24, 2023, 02:28 PMLinkedin numbers apart from PD and Asobi( Sourced from interviews)Based on previous interviews compared to linkedin, Naughty Dog is usually weirdly high. ND would say they have around 300, even though their LinkedIn says 600. They are probably closer to 400-500 now.
Naughty Dog 801 Insomniac 524 Guerrilla 421 Santa Monica 344 Gran Turismo/PD 300 Firesprite 247 Sucker Punch 189 Haven 121 San Diego 120 Bend 119 Media Molecule 105 Housemarque 105 London 103 Bluepoint 75 Asobi 60 Pixelopus 20
QuoteI think Sony needs a few more core teams who around 100-200 or another team who are between 300-500.
Quote from: Horizon on Mar 24, 2023, 03:07 PMGenuinely intrigued to see Bluepoint's project as they don't seem to be expanding as quickly as other studios. Not sure if it is harder to attract talent in Austin or they want to stay smaller.Insomniace are one of a kind. But let's be honest, they are working on an IP they had for 4 gens (ratchet). And an already established IP with its characters ready (spiderman) that uses the same map/area for all its games. Context is important to understand why they are so efficient
I think Sony needs to acquire the likes of Arrowhead, Deviation and another 100 team studio. You're just not going to get another studio like Insomniac sadly.
Quote from: BananaKing on Mar 24, 2023, 03:22 PMInsomniace are one of a kind. But let's be honest, they are working on an IP they had for 4 gens (ratchet). And an already established IP with its characters ready (spiderman) that uses the same map/area for all its games. Context is important to understand why they are so efficientI would say even beyond the points you've made; they're good at scoping.
Quote from: the-Pi-guy on Mar 26, 2023, 08:36 PMSony has been extremely lean development wise for a very long time.Sony uses a lot of support studios. They even started acquiring some
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers.
Compare that to Ubisoft which has like one studio by itself that hires that many people. And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers.
The difference might be that Sony outsources way more.
But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
Quote from: the-Pi-guy on Mar 26, 2023, 08:36 PMSony has been extremely lean development wise for a very long time.
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers.
Compare that to Ubisoft which has like one studio by itself that hires that many people. And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers.
The difference might be that Sony outsources way more.
But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
Quote from: kitler53 on Mar 27, 2023, 12:55 PMMS isn't going to be able to afford all these developers if they keep "giving" away all their work on gamepass.
i'm only a few months into ps+ extra and my spend is down massively. MS is full of shame thinking they can get this service up to multi hundreds of millions of susbscribers. there is a reason consoles max out around 1 hundred million. that's MS's ceiling for gamepass.
Quote from: Horizon on Mar 27, 2023, 01:43 PMThey've been suckered into the billion gamers PR nonsense. There aren't 1 billion games who want to play high definition graphic games. There are probably 250 million people tops. What there are is a bunch of gamers who will play candy crush or some casual crud.yeah, exactly. i don't want to call the people that play candy crush any bad names or anything. they are gamers for sure. but like.. nothing is going to get my mom (that plays those ipad games) to play stuff like starfield, CoD, hellblade. especially not at $150 a year. she plays free-to-play games on ipad for a few minutes a day and her needs are met.
Quote from: Horizon on Mar 27, 2023, 08:20 AMGuerrilla's decima engine is really good at procedural as well. It's excellent at building large diverse lands and probably a reason why Horizon development has less people than other games.Most open world engines are pretty good nowadays at procedural stuff, but decima is the only one I know of that does real time procedural generation on the gpu while you play. It's a pretty great system.
Quote from: the-Pi-guy on Mar 28, 2023, 10:40 PMLast of Us PC port is apparently rough.I'm shocked. Sony PC ports have been mostly great.
Joel Last of Us on Steam Deck is SENDING me pic.twitter.com/TUq1F0zPEa
— Kyle Campbell (@Levit0) March 29, 2023
Quote from: Horizon on Mar 29, 2023, 12:32 PMAnyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.what do you mean? xbox as done a ton to change the narrative. sony won't have any 3rd party support going forward because no one cares that MS is using their azure profits to buy up the entire industry.
I'm crying at this TLOU pc port glitch posted on reddit where the characters suddenly become wet during this cutscene ???? pic.twitter.com/m4lgSKBOJp
— Katarina ? Abby Stan Account (@AbbyStanAccount) March 29, 2023
Quote from: Horizon on Mar 29, 2023, 12:32 PMAnyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.I've been expecting them to explode to life ever since the PS5 was released. They're releasing great games but we know essentially nothing about their future plans. Will this be the year they go all out and reveal what everyone has been working on?
THE LAST OF US PC FIX IS HERE! #TheLastOfUs #TheLastOfUsPC pic.twitter.com/BPaVk5vxGS
— Greg Miller (@GameOverGreggy) March 30, 2023
Quote from: the-Pi-guy on Mar 30, 2023, 05:09 PMI was slightly amused until the last chunk. That was really funny lolTHE LAST OF US PC FIX IS HERE! #TheLastOfUs #TheLastOfUsPC pic.twitter.com/BPaVk5vxGS
— Greg Miller (@GameOverGreggy) March 30, 2023
Lol Greg gets pretty bad
Quote from: kitler53 on Mar 30, 2023, 09:31 PMjust give up hope for a big showcase already. it's been like 2 years of guessing "when" now. Sony will only announce 1 game at a time now and even then with a short time to release.It's happening this year my friend. 8)
Quote from: the-Pi-guy on Mar 30, 2023, 09:38 PMIt's happening this year my friend. 8)exactly.
BeLIEve!!!!
Quote from: kitler53 on Mar 29, 2023, 01:28 PMwhat do you mean? xbox as done a ton to change the narrative. sony won't have any 3rd party support going forward because no one cares that MS is using their azure profits to buy up the entire industry.
QuoteWe are looking for an Audio Director who is eager to seize the opportunity to build an audio department from the ground up. We want your expertise to join our leadership team, owning the creative direction and technical implementation of the audio experience. You will become proficient with our proprietary game engine tools and production processes, influencing their evolution to enable Bluepoint Game to become known for best-in-class audio. With cutting edge tech and surrounded by great talent, you will direct in-house and external audio designers towards crafting industry-defining audio experiences.
Quote from: the-Pi-guy on Apr 02, 2023, 11:08 AMSounds like Bluepoint is a ways out yet.Could just be their next project. The Demon's souls remake had great audio so they must have some solution already in place.
Quote from: kitler53 on Apr 03, 2023, 06:15 PMi wouldn't exactly describe that as amazing.
Quote from: the-Pi-guy on Apr 03, 2023, 04:52 PMPretty amazing to live in a time when AI generated rumors can exist...Don't you know the .. is sarcasm?
Quote from: the-Pi-guy on Apr 03, 2023, 06:37 PMDon't you know the .. is sarcasm?i was not programed for sarcasm.
Quote from: the-Pi-guy on Apr 04, 2023, 10:53 AMFiresprite job description mentions they're working on only two games currently.
Another Firesprite job description says they're at over 200 employees. Which is quite a bit lower than before. Curious if the Action Shooter led to a lot of layoffs/turnover. Or maybe Horizon finishing did.
Quote from: the-Pi-guy on Apr 11, 2023, 01:24 PM(1) Team Asobi - Presumably Astrobot
(1) Bend Studio - New open world IP
(1) Bluepoint - ???
(2+) Firesprite - Horror game, multiplayer action game (twisted metal?)
(2) Guerilla Games - Horizon Online, Horizon single player
(1) Housemarque - new IP
(3+) Insomniac Games - Wolverine, Spider-man 2, Multiplayer title, Ratchet and clank directors unaccounted for
(1) London Studio - co-op fantasy game
(1) Media Molecule - ???
(2+) Naughty Dog - TLOU Online, Neil's game, TLOU Part I team?
(1) Pixelopus - something with Sony Pictures
(1) Polyphony Digital - Gran Turismo
(1) San Diego Studio - MLB The Show
(2) Santa Monica - Cory's game, God of War seems likely as well
(1) Sucker Punch - Ghost of Tsushima 2
(0+) Valkyrie Entertainment - ??? (I'm assuming a Guns up! kind of deal)
Altogether probably in the range of 20-25 games in the works at the moment.
Quote from: Horizon on Apr 11, 2023, 01:47 PMYou forgot Haven lol.The strange thing is, so did Sony. They're still not on the PlayStation studios page.
QuoteI am fairly confident in Housemarque, Bluepoint and Bend delivering. I think the wildcards are the British studios. I am more confident in Firesprite than London and Media Molecule for some season.
Quote from: the-Pi-guy on Apr 11, 2023, 02:04 PMThe strange thing is, so did Sony. They're still not on the PlayStation studios page.tearaway is amazing. not sure if you played both like myself but tearaway was more than just a simple port. quick a lot of content was added.
I added in Haven, Bungie, Savage Game Studios (which was originally an intentional decision to exclude the latter two, but ah why not)
London Studio is in such a weird place.
They seem to be getting downsized over time, and yet they're still getting put on stuff that seems more experimental.
I'm not sure how to feel about MM. They were amazing during the PS3 era, and then they literally spent like 7 years getting Dreams out the door, and then not having it go like anywhere.
I had the honor to write (gush) about Hidetaka Miyazaki and his team’s inspiring vision. https://t.co/vsI3CnXXou
— Neil Druckmann (@Neil_Druckmann) April 13, 2023
New concept art of the in-development RPG from @OnceLostGames.
— Shinobi602 (@shinobi602) April 14, 2023
The team is helmed by the original Elder Scrolls creators Ted Peterson and Julian Lefay and is working on a "grand scale RPG" with "in-depth systems" and "meaningful choices and consequences" ala TES2: Daggerfall. pic.twitter.com/QJbNRbrEkz
Quote from: the-Pi-guy on Apr 14, 2023, 04:54 PMI've been saying that for years. It's great if they stay independent, but I'm pretty hyped for the game and I hope they have the resources to pull it off.New concept art of the in-development RPG from @OnceLostGames.
— Shinobi602 (@shinobi602) April 14, 2023
The team is helmed by the original Elder Scrolls creators Ted Peterson and Julian Lefay and is working on a "grand scale RPG" with "in-depth systems" and "meaningful choices and consequences" ala TES2: Daggerfall. pic.twitter.com/QJbNRbrEkz
Maybe Sony should acquire these guys.
A message from our Studio Director, Siobhan Reddy. ?? pic.twitter.com/4mVFXGiDlB
— Media Molecule (@mediamolecule) April 17, 2023
Quote from: kitler53 on Apr 17, 2023, 12:00 PMSony most of cracked down on MM.I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.
Quote from: BananaKing on Apr 17, 2023, 01:26 PMI really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.me too. LBP and tearaway are still some of my favorite playstation games. i really want more games from them i just want them to be,.. ya'know,.. games.
Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
Quote from: BananaKing on Apr 17, 2023, 01:26 PMI really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.
Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
Quote from: Legend on Apr 17, 2023, 05:57 PMI don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.i don't know if it is true or not but i can say i spent entirely too much money on LBP mtx. it was a game i'd put down for a while and then play obsessively for a day or two and i'd routinely buy a new costume each time i came back. it was just a buck or two per costume so it barely registered as money to me but then i did it again and again and again. i probably paid a good $30-40 over the life of the game which is a massive amount on mtx for me. i think my next highest mtx i've paid is i bought 1 car for rocket league for $2.
Quote from: Legend on Apr 17, 2023, 05:57 PMI don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.I dont mean where it was during the PS3 era. I meant where it was after dreams released and despite the support it didn't work out. Perhaps I shouldn't have used every it was, rather should have used where it is now.
Quote from: BananaKing on Apr 17, 2023, 07:50 PMI dont mean where it was during the PS3 era. I meant where it was after dreams released and despite the support it didn't work out. Perhaps I shouldn't have used every it was, rather should have used where it is now.I got that and I agree with you.
During the PS3 era MM was one of the saviours of playstation. Not only where LBP1 and 2 huge. But they became a mascot for PS
I just thought of this. They should make a F2P little big planet. That would could really work
Quote from: the-Pi-guy on Feb 27, 2023, 12:09 AMA guess at a roadmap:So I was probably wrong about this one.
San Diego - MLB The Show 23 (2023)
Insomniac - Spider-Man 2 (2023)
SIE published - Stellar Blade (2023)
SIE published - Convallaria (2023)
SIE published - Firewall Ultra (2023)
Team Asobi - Astrobot (2023+)
Naughty Dog - The Last of Us Online (2023+)
Media Molecule - TBA (2023+) (Assuming they're doing something besides Dreams)
San Diego - MLB The Show 24 (2024)
SIE published - Rise of the Ronin (2024)
Bend Studio - TBA (2024+)
Bluepoint - TBA (2024+)
Firesprite - Narrative Adventure (2024+)
Firesprite - Multiplayer Action (2024+)
Guerilla - Horizon Online (2024+)
Insomniac - Wolverine (2024+)
Pixelopus - TBA (2024+)
Sucker Punch - Ghost of Tsushima II (2024+)
SIE published - Death Stranding 2 (2024+)
San Diego - MLB The Show 25 (2025)
Haven - TBA (2025+)
Housemarque - TBA (2025+)
Insomniac - Multiplayer (2025+)
London Studio - Online Game (2025+)
Naughty Dog - single player TBA (2025+)
Santa Monica Studio - TBA (2025+)
SIE published - KOTOR (2025+)
SIE published - Firewalk Studios TBA (2025+)
SIE published - Deviation Games TBA (2025+)
After an incredible journey at Guerrilla, our Studio Director Angie Smets is starting a new role as Head of Development Strategy at @PlayStation! We're so grateful for Angie's leadership and wish her the best in her new adventure ????
— Life at Guerrilla (@LifeAtGuerrilla) April 24, 2023
Read the full message: https://t.co/7QOB7GrjNw pic.twitter.com/rPLQacXMco
Quote from: the-Pi-guy on Apr 24, 2023, 11:31 AMSounds like Guerrilla has bigger plans for Decima.
Quote from: Horizon on Apr 25, 2023, 11:14 AMSo who is getting acquired next? I feel like another studio being announced in the next couple of months is not crazy. I think Deviation or Arrowhead.I am betting Deviation in June.
Quote from: BananaKing on Apr 27, 2023, 03:22 PMDoes this mean we will hear new news about the game soon?one would hope the show and game release in the same time frame but it's not a certainty.
Quote from: BananaKing on Apr 27, 2023, 03:22 PMDoes this mean we will hear new news about the game soon?
Quote from: Horizon on Apr 28, 2023, 08:54 PMFiresprite have been recruiting some really good racing people and they already had a bunch at the studio so hopefully that means it will play and handle well.Hopefully. I just hope its better than the PS3 game, which was already really good. And have it be F2P. Im not really that interested in buying it
Quote from: the-Pi-guy on Apr 28, 2023, 03:36 PMCheap cgi. Cheap actor.
This looks so bad.
Quote from: kitler53 on Apr 28, 2023, 08:40 PMi had that cd player in my car in the 90s!!Ok boomer. Us young people had to use that dongle that put music on the radio.
Quote from: Legend on May 01, 2023, 04:41 AMCheap cgi. Cheap actor.boomer? your way off there bud. I'm the start of the millennials. at most you'd have used gen X. my dad is a boomer.
I saw that weird ghost movie with him a few weeks ago. Ernst or something. So bad lol.Ok boomer. Us young people had to use that dongle that put music on the radio.
Quote from: ShinobiQuoteBluepoint is smaller than i expected tbh
They're a lot bigger now.
We talk to PlayStation, Firewalk and ProbablyMonsters on Sony’s latest live-service studio acquisitionhttps://t.co/aK1ydcpMMd
— GamesIndustry (@GIBiz) May 1, 2023
Quote"We understand the competitive environment that is out there, and the time investment from players that live services offer," Hulst tells us. "And we want to deliver the highest quality games.
"There is a risk that we talk about 'live service' in generic terms – as if it is a single genre, or even a single business model. PlayStation Studios are making a variety of games that could be referred to as 'live services', targeting different genres, different release schedules, and at different scales. We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love."
QuoteSo what is it that PlayStation can offer? Tony Hsu, studio head at Firewalk, says the company has no plans to expand much beyond the 150 employees. But there are other benefits to being part of the PlayStation team.
Quote from: the-Pi-guy on May 01, 2023, 01:46 PMThey're a lot bigger now.That's interesting. I wonder if Housemarque and Bluepoint will be where Sucker Punch were at the start of the PS4 gen.
Housemarque is up to 110 now, up from 80 when they were acquired.
Quote from: Horizon on May 02, 2023, 09:22 PMThat's interesting. I wonder if Housemarque and Bluepoint will be where Sucker Punch were at the start of the PS4 gen.I should have included the sources in the first post.
Quote from: ShinobiTo be clear, I don't know what Sony's exact plans are when it comes to a showcase or State of Plays and all that. But I know a good amount of teams are at a point where things are certainly ready to be shown. That's exciting.
Quote from: the-Pi-guy on May 04, 2023, 11:44 PMShinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315) ;DCool. I hope sony opens the floodgates.
Quote from: the-Pi-guy on May 04, 2023, 11:44 PMShinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315) ;D
Quote from: the-Pi-guy on May 08, 2023, 01:50 AMSo what is everyone looking forward to seeing the most?
- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game
Something else?
Quote from: kitler53 on May 08, 2023, 01:29 PM1 or 2. Cory Barlog's gameright, you said somehting more but then i didn't pay attention to that.
1 or 2. Team Asobi's next game
3. Bluepoint's next game
4. Naughty Dog game after Factions
5. Sony Bend's game
i love GoW and I love Astro Bot,.. can't say who i'm excited for more.
bluepoint just because i have really no idea what to expect. could be anything really so that's interesting.
ND is only low because i'm not expecting to be interested in TLoU Factions and whatever comes after that feels like it's ages away.
bends,.. well days gone had no appeal to me. hopefully they will do something i care for but right now it's low hype for me
Quote from: the-Pi-guy on May 08, 2023, 01:50 AMSo what is everyone looking forward to seeing the most?I'm not in a hype mood but it'd definitely be cool to see new ip from naughty dog and santa monica. Those studios are so good at what they do and it'll be interesting to see how they branch out.
- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game
Something else?
Quote from: Legend on May 08, 2023, 04:09 PMI'm not in a hype mood but it'd definitely be cool to see new ip from naughty dog and santa monica. Those studios are so good at what they do and it'll be interesting to see how they branch out.This is the time to be hyped!
Quote from: the-Pi-guy on May 08, 2023, 04:52 PMThis is the time to be hyped!Eh, the trailers will probably be meh. The golden age of game conferences is over :'(
We have Grubb talking about a Future of Gaming tier showcase.
We have VGC saying they heard a show is coming soon.
We have Shinobi saying that quite a lot is ready.
This is the time to start being hyped!
source: Developed who was laid off the from the studio
— Timur222 (@bogorad222) May 10, 2023
The company had a 40% reduction of headcount
Quote from: kitler53 on May 10, 2023, 01:28 PMwho are final strike games? I don't think I've ever heard of them.A newish studio. Supported on Fortnite.
Quote from: the-Pi-guy on May 10, 2023, 03:01 PMA newish studio. Supported on Fortnite.got it,.. so a studio sony would have aquired if they had performed well but since they didn't sony affectly closed them by canceling their game.
Quote from: Horizon on May 10, 2023, 02:57 PMSucks to hear but sounds like Sony has plenty of online projects in the works. If the project isn't progressing or to Sony's quality sadly they'll just cancel it. I'd imagine that happened with Firesprite's multiplayer game too.a canceled game suck but a terrible game released damages your brand forever...
PlayStation-backed studio Deviation Games has been hit with layoffs, with sources telling VGC as many as 90 members of staff may have been affected.https://t.co/WVEaV6iZML pic.twitter.com/BgXQqvSsdP
— VGC (@VGC_News) May 12, 2023
Quote from: the-Pi-guy on May 12, 2023, 08:57 PMThey even went on stage at Summer Games Fest to announce the partnership, so that's sad in retrospect.That sucks.
Quote from: BananaKing on May 13, 2023, 12:08 PMThats the nature of development I guess. Some projects work and some dont. At least haven and firewalk seem to be on the right trackyeah, this seems to be Sony's new form of studio building. give some young hungry team a chance and aquire those that work. if it doesn't work they can easily cut ties without the liabilities.
Quote from: kitler53 on May 13, 2023, 12:26 PMyeah, this seems to be Sony's new form of studio building. give some young hungry team a chance and aquire those that work. if it doesn't work they can easily cut ties without the liabilities.Its one of the best ways to develop and build a first party studio.
I kind of like it. we already got kojima out of this. I'm excited for jade/haven to have been successful. ...but of course not every team will pan out b
Quote from: BananaKing on May 13, 2023, 12:33 PMIts one of the best ways to develop and build a first party studio.it's industry building unlike MS which is industry killing. I like it.
Sony have operated this way for a very long time. GG and sucker punch where once third party studios. And after successful collaboration they bought them
Sony this gen seems to be willing to take the risk of buying a studio before it releases their first big game though. Firesprite, haven, and firewalk have all been bought. And housemarque was offered to be bought before they released retournal, but apperantly the studio waited till after the game was released
Quote from: kitler53 on May 13, 2023, 01:01 PMit's industry building unlike MS which is industry killing. I like it.I mean a lot of other publishers do the same. They aquire studios they work with. EA, Activision, ubisoft, Bethesda all did that
Budget in excess of $50 million for the Deviation Games game? pic.twitter.com/BgSsJSeyJ1
— Timur222 (@bogorad222) May 13, 2023
Quote from: Horizon on May 13, 2023, 09:39 PMOne of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.I would say this is largely true except for Firewalk. Bellevue, WA is worse than LA cost wise.
Quote from: the-Pi-guy on May 13, 2023, 10:44 PMI would say this is largely true except for Firewalk. Bellevue, WA is worse than LA cost wise.
Quote from: Horizon on May 14, 2023, 08:14 AMOh is it really? That's a surprise to me. I'd assume LA would be more expensive than Seattle due to the sheer size, competitive nature of the industry in the city and demand for land in the city.Seattle is more cramped, far fewer people but they're fitting them in a smaller space.
Quote from: Horizon on May 13, 2023, 09:39 PMOne of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.The higher salaries help attract higher talent though. Its a trade off when building a business.
Sony plans to raise additional funds, seemingly gearing up for more significant acquisitions as consolidation continues.
— Shinobi602 (@shinobi602) May 22, 2023
They need to invest in the entertainment business "at a completely new level", says president Hiroki Totoki.
Via: https://t.co/j0nGdKZGaM#PlayStation #Sony pic.twitter.com/46qlnlZZiK
Quote from: kitler53 on May 22, 2023, 08:59 PMmust be that ABK is going through afterall then.Either way they need to invest more. Let me make some wild predictions. Imma make a thread
Quote from: Legend on May 26, 2023, 04:35 AMWe're kinda dooming after the playstation showcase, but Sony has ~10 "known" games to launch in the next few years. Some of them have to be coming this year and in 2024, otherwise the end of the gen will be super packed.
Wild guesses:
2023 - Spiderman 2, Death Stranding 2
2024 - Bend Game, Ghost of Tsushima 2, Bluepoint, Astro sequel
2025 - Naughty Dog game, Barlog SSM game, Housemarque
2026 - Horizon 3, Wolverine
Quote from: Horizon on May 26, 2023, 07:36 AM2023 - Spider-man 2,Helldivers 2i think i agree with this list the most. But i sure hope we don't have to wait till 2028 to get another true single player ND game. I'd be disppointed as fudge
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
Quote from: nnodley on May 26, 2023, 01:28 PMi think i agree with this list the most. But i sure hope we don't have to wait till 2028 to get another true single player ND game. I'd be disppointed as fudgeNaaa I think the next ND single player game is 2024 or 2025
but with ND's output lately it is possible
Quote from: BananaKing on May 26, 2023, 02:03 PMNaaa I think the next ND single player game is 2024 or 2025lololololololololol
Its one of their biggest money makes they wouldn't delay it that much for the sake of remasters and such.
Quote from: kitler53 on May 26, 2023, 02:08 PMlolololololololololTlou 2 was 2020 right? So you think they have been doing nothing for 4 years? No doubt they have their next game in production by now.
Quote from: BananaKing on May 26, 2023, 02:15 PMTlou 2 was 2020 right? So you think they have been doing nothing for 4 years? No doubt they have their next game in production by now.they didn't even announce TLoU mp at this year's showcase. at this point i expect ND to never release another title again because by the time their game is ready doors will have been reinvented and ND needs to restart development to account for the new door physics.
Quote from: the-Pi-guy on May 26, 2023, 03:14 PMWill Sony have another showcase this year?Is the new PS5 model that likely to be real? If it's just a slim model not a pro model they could announce it whenever.
They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.
They'll certainly have a State of Play though. Maybe those things will show up at one?
Quote from: Legend on May 26, 2023, 04:03 PMIs the new PS5 model that likely to be real? If it's just a slim model not a pro model they could announce it whenever.I think so. Considering the source is like 7 out of 9 for Sony hardware (they leaked the monitors, the handheld and the earphones like months ago), and other two are the PS5 Pro and PS5 Slim.
But I do agree that they had a lot of absent content. Maybe it'll just randomly show up in other shows.
Quote from: the-Pi-guy on May 26, 2023, 03:14 PMWill Sony have another showcase this year?no. just no Pi. don't do this to yourself.
They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.
They'll certainly have a State of Play though. Maybe those things will show up at one?
Quote from: kitler53 on May 26, 2023, 04:48 PMno. just no Pi. don't do this to yourself.Not the pro, the PS5 slim thing that is supposed to be later this year.
the ps5 pro is rumored to be 2024 and you don't announce new hardware until you are less than 1 month from release. stellar blade will get a state of play but all in all this game doesn't look like it will do fantastic. hell divers 2 and spiderman 2 will get most of the attention with their own state of plays too. likely there are more indies to talk about too.
if TLoU mp wasn't at this show it probably isn't launching in 2023.
Quote from: the-Pi-guy on May 26, 2023, 04:51 PMNot the pro, the PS5 slim thing that is supposed to be later this year.i've seen nothing to suggest this is a thing that an end user actually needs to be aware of. people of this weird conclusion that they are going to plug an external drive into their ps5 DE. everything i've seen is this is an internal revision to bring down production costs but end users will be none the wiser.
Quote from: the-Pi-guy on May 26, 2023, 06:11 PMI'm not getting my hopes up, I'm just asking would it make sense?i mean, i could be wrong but i really, really don't expect to see sony try and sell an external disc drive direct to consumers. they will just continue to sell a DE version and a disc version of ps5. From the outside it will look the same as ever and only fanatics like us will know that disc drive is "external" to a DE version. But sony benefits by making only 1 version of the ps5 with an optional disc driven due to more stream lined manufacturing and as an added benefit they can more easily redistribute which models they sell to customers based on demand for each model.
— Naughty Dog (@Naughty_Dog) May 26, 2023
NEW: Naughty Dog has significantly scaled down the team on its Last of Us multiplayer project, sources say, as it reassesses the game. Following Bloomberg's requests for comment, the company put out a Twitter statement today saying the game was delayed. https://t.co/mHluHOez5O
— Jason Schreier (@jasonschreier) May 26, 2023
QuoteSony has invested heavily in "games as a service," or video games designed to be monetized beyond their initial sales through ongoing purchases. As part of that push it asked another of its video-game studios, Seattle-based Bungie, to evaluate the games across its portfolio. Bungie raised questions about the The Last of Us multiplayer project's ability to keep players engaged for a long period of time, which led to the reassessment.
Single and multiplayer games generally require different skillsets to develop. Although Naughty Dog has found some success with multiplayer modes in some of its titles, the company is primarily known for developing single-player hits. Still, fans were excited for the project and raised questions after it was not present at a PlayStation video game showcase this week.
All I've heard about this game is that it looks a lot like a studio's first live-service game, and that Naughty Dog wanted to do things its way, which maybe didn't bode well for Factions. https://t.co/sTnMRAQ652
— Grubb (@JeffGrubb) May 26, 2023
I suspect this is true of many companies chasing the GAAS dragon
— Jason Schreier (@jasonschreier) May 26, 2023
Quote from: the-Pi-guy on May 26, 2023, 08:00 PMI bet that happens.I suspect this is true of many companies chasing the GAAS dragon
— Jason Schreier (@jasonschreier) May 26, 2023
Would be quite something if the whole live service push basically didn't go anywhere...
Quote from: kitler53 on May 26, 2023, 08:23 PMon the good news front,.. the people being pulled off the mp project are probably being moved to the single player project. xD*Projects
QuoteAfter the studio was founded, the new game was one of three large-scale projects they were asked to submit to Sony for consideration. The idea was Sony would initially fund the development of one of them, but they were so impressed they offered to fund all three. Haven decided that they would concentrate on just the one project first rather than spread themselves too thin.
Quote from: Horizon on May 26, 2023, 07:36 AM2023 - Spider-man 2,Helldivers 2TLOU factions will now be 2025 but ND's single player will be 2027 now with more people moving across.
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
Let us cook. https://t.co/PayVuJfABO
— Del Walker (@TheCartelDel) May 26, 2023
I can assure you, it smells great in this kitchen. https://t.co/UIDs2jf173
— Wholesome Sammy P (@Samuel_Prince) May 27, 2023
Quote from: Legend on May 29, 2023, 07:55 PMThe talk about diminishing returns on sequels is interesting. It's why I hope Horizon 3 goes full RPG with a lot more choice and control.
I also think it's hurting their showcases. If almost every game is a sequel, there isn't that much you want to show. Ghost of Tsushima 2 for example doesn't need to be announced until it's 6 months away from release.
Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
Quote from: the-Pi-guy on May 31, 2023, 02:41 AMYou can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
Quote from: Legend on May 31, 2023, 03:00 AMYou can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.Somehow I thought it was balanced a little differently.
Quote from: the-Pi-guy on Jun 05, 2023, 03:37 AM"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."Thos lazy devs
Quote from: the-Pi-guy on Jun 05, 2023, 03:37 AM"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."Man I would have thought this type of comment would have died down by now.
Sonys partnership with Square Enix "has never been stronger, " Jim Ryan says.
— Derek Strickland (@DeekeTweak) June 11, 2023
Quote from: the-Pi-guy on Jun 11, 2023, 11:44 PMThis is the first I'm hearing of a square enix presentation :'(Sonys partnership with Square Enix "has never been stronger, " Jim Ryan says.
— Derek Strickland (@DeekeTweak) June 11, 2023
Jim Ryan was at the Square Enix presentation.
Quote from: Legend on Jun 11, 2023, 11:46 PMThis is the first I'm hearing of a square enix presentation :'(
Quote from: the-Pi-guy on Jun 12, 2023, 12:12 AMIt's a final fantasy xvi launch celebration. Not a full Square presentationThanks.
Quote from: Legend on Jun 12, 2023, 01:25 AMThanks.Sony pitching in big money to make it exclusive.
It's interesting that Final Fantasy has moved back to being a playstation exclusive. Would have not expected that after 15 went from an exclusive under its old name to multiplat.
Quote from: the-Pi-guy on Jun 11, 2023, 11:44 PMjust consummate this already...Sonys partnership with Square Enix "has never been stronger, " Jim Ryan says.
— Derek Strickland (@DeekeTweak) June 11, 2023
Jim Ryan was at the Square Enix presentation.
Happy ten year anniversary, The Last of Us! This road has had its ups and downs... but looking back... I can't deny that view!
— Neil Druckmann (@Neil_Druckmann) June 14, 2023
Thanks for all the love you've shown this world and its characters that mean so much to us!
More TLoU coming your way... until then, endure & survive! pic.twitter.com/ZTI0f6nCEQ
Quote from: the-Pi-guy on Jun 14, 2023, 06:39 PMTo be honest, I'm feeling disappointed.I've been that way for a while. I will enjoy Sony's games once they're out, but even most of the unannounced ones aren't hype inducing.
Not a single first party game I'm interested in, currently announced. The XDev games seemed to have disappeared or something?
Showcase did nothing for me. And who knows when the next one will be.
Quote from: Horizon on Jun 14, 2023, 09:22 PMPlaystation are recharging. The two best conferences were Xbox and Ubisoft but they've both been terrible over 1 year and 6 months. With games taking so long to make we just need to get ready for lulls except for Insomniac who are just a machine. GG and Santa Monica we won't see for years. ND who actually knows at this point probably still too early. Sucker Punch should definitely be announcing something within the next year or so I'd imagine. Xdev could spring a surprise. The likes of Firesprite, Housemarque and Bluepoint are real widlcards too. Sadly Bend are probably years away too. I am not getting my hopes up for future conferences and have accepted games are taking much longer to make. Sony definitely need more studios to account for the lulls and cannot keep relying on third party exclusives as eventually they might dry up.I think you're a bit pessimistic about Santa Monica. Cory has been working on his project since GoW 2018 went out. (Although I'm sure I'm overly optimistic.)
Quote from: the-Pi-guy on Jun 14, 2023, 09:52 PMI also kind of appreciate that MS seems to have been trying to get to 4 games a year, whereas Sony only seems to be aiming for at least 2.Sony said at least 2 major games a year.
Which Sony's is a baseline and MS's seems more like a goal; so it's not great to compare those two.
But I kind of think that's a nice approach.
Quote from: BananaKing on Jun 14, 2023, 10:15 PMSony said at least 2 major games a year.That is what I said.
Also, I dont believe the MS one.
QuoteAlso its not what you aim for. Its what you do. And MS has not been releasing many gamesWhat you do matters of course.
Quote from: the-Pi-guy on Jun 14, 2023, 09:47 PMI think you're a bit pessimistic about Santa Monica. Cory has been working on his project since GoW 2018 went out. (Although I'm sure I'm overly optimistic.)Perhaps I am but I really don't think a big enough of SSM have been working on Cory's game to be ready for 2025.
Depending on how ready he was to go after Ragnarok was done, it might be an early 2025 game.
I get that Sony isn't going to have great years every time, but it feels worse when they don't announce things, and thus we can't be sure if next year will be any better.
Quote from: Legend on Jun 14, 2023, 08:06 PMI've been that way for a while. I will enjoy Sony's games once they're out, but even most of the unannounced ones aren't hype inducing.We need Knack 3
Quote from: the-Pi-guy on Jun 22, 2023, 02:52 PMprobably both. like if they decide to port infamous 1 and 2 to PC then of course it will also be a port/remaster for ps5. i wouldn't be surprised if they have a project or 2 like that. there are a lot of classic ps games not on ps5. i would love it if R&C for instance got ported.
"What we provide for PlayStation Studios is high quality PC ports, and more and more in creating remasters"
Are they talking about like PC remasters or are they actually making more full remastered games?
We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse.
— Nico van Bentum (@mempodev) June 27, 2023
QuoteIn addition to the achievements of the video game versions of Battlegrounds and Black Desert, Neowiz's P's lie, Shift Up's Stellar Blade, and NCsoft's TL are attracting attention as they are developed as video games one after another.
Sony is promoting business alliances and collaborations with them. In particular, with Pearl Abyss ahead of the release of 'Red Desert' (Crimson Desert), Sony is discussing partnership plans including equity investment to secure exclusive content.
Neowiz, Com2uS, NCsoft, etc. are also considered partners who are predicted to expand collaboration with Sony.
Quote-Game is a mix of Assassin's Creed, Ghost of Tsushima, and Dark Souls
-Many item descriptions are used to make the lore bigger and better (E.G: "(...)It was produced in the craftsmanship style associated with a renowned blacksmith named Okisato Nagasone, who lived in Musashi during the 17th century and was also known as Kotetsu.(...)")
-Numerous side-quests that are more like Ubisoft side-quest designs
-Difficulty options
-Skill and technique trees
-Performance and quality modes (trying to improve fidelity before launch)
-Planned romance options
-Planned Q1 2024
Quote from: the-Pi-guy on Jul 03, 2023, 09:47 PMRise of the Ronin leak (https://www.reddit.com/r/GamingLeaksAndRumours/comments/14pg5iz/rise_of_the_roning_leak/?utm_source=share&utm_medium=web2x&context=3)Who is making this?
Quote from: SWORDF1SH on Jul 03, 2023, 10:54 PMWho is making this?Team Ninja (Nioh developer)
Watch where you drop – friendly fire is perilous in Helldivers 2 ??
— PlayStation (@PlayStation) July 6, 2023
New co-op gameplay details: https://t.co/AH66mv3Jvo pic.twitter.com/LVxaLhrU0C
Welcome to Firesprite's new studio! We're thrilled to move into a new space in our home city, built to embrace an amazing future.
— Firesprite (@FirespriteGames) July 6, 2023
Take a tour of our innovative, inclusive and versatile space designed to help us deliver showcase PlayStation games: https://t.co/ikAc93Htuz pic.twitter.com/LHuyOeY9Jg
Quote from: nnodley on Jul 06, 2023, 02:06 PMThats my dream to build up a studio that I hope can foster big talent and just make cool shame. Something about a studio that has an instant vibe to it just gets my creative juices going. I'm all for remote work as an option but dang the idea of talent in an awesome space and just making things is so nice. But needs a work/life balance and work flexibility as the main goal.Same.
My in studio job i had a few years ago was ok at that, but it just fell apart in the end. Not to mention they just shut the studio down a few months ago.
Quote from: the-Pi-guy on Jul 06, 2023, 02:20 PMSame.Oh for sure. I would almost always offer the option of remote, hybrid, or in office to everyone. If i ever get to that point with mine.
Although, I think I have a stronger desire to offer flexibility.
Especially right now, while I have toddlers, I really want a place that allowed a lot of flexibility.
Quote from: kitler53 on Jul 06, 2023, 02:36 PMThe key part of having and making people go to the office is making sure going to the office actually has visible benefits.Yeah just forcing people in office just for the sake of it is dumb. I love remote work but its mostly the not leaving the house some days that gets to me sometimes.
My work wants me back in the office to "promote in person collaboration" but refuses to acknowledge that in order to save money they hired people from 9 different countries. When i go into the office all i do is use company internet to work remotely and it is infuriating to spend all that time and money for no reason at all.
Quote from: the-Pi-guy on Jul 06, 2023, 01:06 PMWatch where you drop – friendly fire is perilous in Helldivers 2 ??
— PlayStation (@PlayStation) July 6, 2023
New co-op gameplay details: https://t.co/AH66mv3Jvo pic.twitter.com/LVxaLhrU0C
After 25 incredible years, Naughty Dog Co-President Evan Wells announces he will be retiring later this year. We're so grateful for his talents, guidance, and leadership in helping to shape our studio.
— Naughty Dog (@Naughty_Dog) July 11, 2023
Read more from Evan here: https://t.co/K2kev1KkQi pic.twitter.com/7GrK5XClWp
Quote from: the-Pi-guy on Jul 11, 2023, 10:42 PMWow, end of an era. Neil Druckmen got pretty well known but Wells was always the face I thought of with Naughty Dog.After 25 incredible years, Naughty Dog Co-President Evan Wells announces he will be retiring later this year. We're so grateful for his talents, guidance, and leadership in helping to shape our studio.
— Naughty Dog (@Naughty_Dog) July 11, 2023
Read more from Evan here: https://t.co/K2kev1KkQi pic.twitter.com/7GrK5XClWp
Guerrilla's Horizon series will continue "for a very long while".
— Shinobi602 (@shinobi602) July 12, 2023
??MP co-op game is a "massive shift" for the team, "almost on the same level as doing the first Horizon"
??There's around 16 "plans" in the works
(Note: 'Plans' doesn't mean 'games')
Via: https://t.co/Pehri3rLQO pic.twitter.com/Ra5iUygJ0C
THE LAST OF US on HBO received 25 total Emmy nominations today. pic.twitter.com/atQn94oNY7
— The Game Awards (@thegameawards) July 12, 2023
The Nikkei is reporting that Sony plans to spend 300 billion yen ($2.1 billion) on gaming research and development this year, through March 2024, more than on electronics or semiconductors. About a 10% increase from a year ago, double the 2020 amount.https://t.co/WSFgtvNKwd
— Stephen Totilo (@stephentotilo) July 12, 2023
QuoteThe figure is more than the 271.1 billion yen spent on game R&D last fiscal year, and more than double the 144.5 billion yen in fiscal 2020. Sony Group plans to spend 760 billion yen in company-wide R&D this fiscal year, up 3% on the year.
QuoteSony's pivot from a focus on hardware to a subscription-based business model is spurring the company to step up R&D. Having long relied on sales of its PlayStation game console, the company will now focus on live service games that let customers purchase add-ons for titles streamed online.
Sony projects that the market for add-on style games will reach $19 billion in 2026, a figure that would surpass the market for hardware like the PlayStation for the first time.
QuoteSony aims to combine the resources of the nine overseas game studios it has acquired or invested in during the last two years to aid extended reality development. It has invested in U.S.-based Epic Games, whose "Unreal Engine" is one of the industry's leading computer graphics game engines.
"We will continue to make strategic investments going forward, prioritizing intellectual property," said Sony Group president Hiroki Totoki.
12,700 of these employees work in the Games & Network Services division (PlayStation). pic.twitter.com/BqUKxEDPgm
— Derek Strickland (@DeekeTweak) July 12, 2023
[/size]PlayStation's growth strategy is pretty straightforward. pic.twitter.com/WrU1PTI7sZ
— Derek Strickland (@DeekeTweak) July 12, 2023
Quick SIE / PlayStation FY22 performance breakdown: pic.twitter.com/u0iOjuC52D
— Derek Strickland (@DeekeTweak) July 12, 2023
Scouting Sony's SEC filings for info on the R&D news...and I found this.
— Derek Strickland (@DeekeTweak) July 12, 2023
"Additionally, Bungie carries out marketing and distribution of its software, content and merchandise under its own brand as an independent studio and publisher, with support from PlayStation." pic.twitter.com/IZqMzXIv7g
Quote from: the-Pi-guy on Jul 20, 2023, 02:15 PMI think it could be pretty good.
New Gran Turismo trailer
???? Insomniac Games can't stop!????
— Dream Walker (@Dream_WaIker) July 23, 2023
They've been working on another unannounced AAA!
Aside from Marvel's Spider-Man 2 & Wolverine PS5
Unmatched output!
Formerly at Activision Blizzard, the Project Director also praises Sony 's culture????#PlayStation #Xbox #SpiderMan2PS5 #Venom pic.twitter.com/xhap58Ixti
Quote from: Legend on Jul 23, 2023, 08:15 PMWhat has she worked on before? I'd love a resistance game (I never finished a resistance game but it's cool)You're not going to like it.
Quote from: the-Pi-guy on Jul 23, 2023, 08:38 PMYou're not going to like it.Live service resistance here we go!
She's on the Live Service team.
She formerly worked with the World of Warcraft, Starcraft and Hearthstone teams.
She didn't work on those games themselves, she's more of a strategy person from what I understand.
Quote from: Legend on Jul 23, 2023, 08:48 PMLive service resistance here we go!That has the potential to be awesome.
Quote from: the-Pi-guy on May 31, 2023, 02:41 AMIt feels a little weird to me, that this tweet gets ignored so much.Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
PlayStation China Hero Project Phase 3 Press Conference set for July 26 https://t.co/wAQgYNAkS7 pic.twitter.com/yqjqGlB8BW
— Gematsu (@gematsu) July 25, 2023
QuoteSony Interactive Entertainment (SIE) seeks a highly qualified candidate for the position of Manager, Corporate Strategy & Development-Integration and Acceleration. The Corporate Development and Strategy team works closely with SIE's leadership team to identify and execute inorganic growth opportunities through acquisitions, investments or joint ventures that are aligned with SIE's strategic priorities and drive significant long-term value for the company.
Quote from: the-Pi-guy on Jul 26, 2023, 04:09 PMTwisted Metal sitting at a 78% on Rotten Tomatoes (https://www.rottentomatoes.com/tv/twisted_metal)Down a bit, but still so much better than I expected. As long as it stays 50+, it's fine.
Doesn't sound like a great show by any stretch, but it seems quite a bit better than I was expecting.
Quote from: the-Pi-guy on Jul 27, 2023, 01:09 AMSo terrible question to ask, but how many big games would you want Sony to launch per year?2. I have to fit in a third part game so if Sony made 3 that'd be really pushing it.
Quote from: Legend on Jul 28, 2023, 04:40 AMSupport ends at the start of September.
This looks genuinely great but I thought Dreams development was ceased?
One of our favorite incubation projects is a team-based action game inspired by several genres in a brand-new, science-fantasy universe.
— Bungie (@Bungie) August 18, 2023
It draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games, wrapped up in a lighthearted, comedic world.
Quote from: nnodley on Aug 21, 2023, 11:30 PMToo bad indiana is one of the only few states that bungie doesn't allow remote work in for some reason. I can drive 30 miles to Illinois and be fine but nope not Indiana. LolI'm surprised they have it here.
Ok I guess there's only 20 states they allow remote work in. Thought it was more. But still stupid
Quote from: the-Pi-guy on Aug 22, 2023, 12:22 AMI'm surprised they have it here.It's super weird which states that have it in. I was going to apply for a junior position a while ago I think and was hyped cause it was remote. Then I realized bungie didn't do remote in Indiana. Cmon
Quote from: nnodley on Aug 22, 2023, 12:59 AMIt's super weird which states that have it in. I was going to apply for a junior position a while ago I think and was hyped cause it was remote. Then I realized bungie didn't do remote in Indiana. CmonI'm not super knowledgeable about the situation but the gist is that having even 1 employee in a state makes you subject to that state's tax and whatever else laws.
Quote from: kitler53 on Aug 22, 2023, 01:12 AMI'm not super knowledgeable about the situation but the gist is that having even 1 employee in a state makes you subject to that state's tax and whatever else laws.dang that's kinda crazy. Must be why the place I'm working with now has most people as just independent contractors so they don't have to deal with the tax portion of it on their end. They have people all over the US and quite a few international devs. But most are contract
most companies don't want to deal with that unless that are "enough" employees.
I know over covid my company was pretty vocal that we couldn't relocate without informing them and that if we did we could be fired.
Quote from: nnodley on Aug 22, 2023, 01:33 AMdang that's kinda crazy. Must be why the place I'm working with now has most people as just independent contractors so they don't have to deal with the tax portion of it on their end. They have people all over the US and quite a few international devs. But most are contractI think their are headaches of their own having contractors but yes,.. I believe that avoids the state tax implications as the individual contractor is responsible for their taxes.
Quote from: the-Pi-guy on Aug 24, 2023, 09:44 PMThere's been a few times when I've seen people speculate about what a studio is working on, based on nothing. And I'm just like "why would you even want that?"That's pretty funny.
Like I just saw someone speculate that Bluepoint may be working on God of War DLC as their original project.
And I'm just kind of like why??
Quote from: BananaKing on Aug 25, 2023, 03:47 AMI havwnt read the rest if the thread one you guys started talking about GoW. Please don't spoil it I havent played it yet.I was only trying to think of a spin off comparable to Miles Morales.
Quote from: Legend on Aug 25, 2023, 04:34 AMI was only trying to think of a spin off comparable to Miles Morales.Yeah that's what I figured so I stopped there. But thank you for using spoiler tags.
If all you read was my initial post then don't worry, I was not thinking about God of War Ragnarok specifically. Later posts however did get into gow ragnarok content.
Quote from: BananaKing on Aug 25, 2023, 04:49 AMYeah that's what I figured so I stopped there. But thank you for using spoiler tags.
Personally, I am all for these dlc or "smaller games". No need to develop new tech or tools. Just use the same engine to quickly make a smaller game with a good story that I can enjoy. Add some new gameplay elements but keep the core there.
Since new games take 4-6 to make, I find these fill in the gap really nicely
Quote from: kitler53 on Aug 25, 2023, 01:00 PMyeah,.. it feels a bit like giving up when I say it because of that last sentence of "because it takes 6 years to develop a game" part but I agree.I wish they could just make lazy sequels again. I want Horizon 3 to really push things and become even more of a player driven rpg, but I'd be happy with a GOW3 or TLOU3 that just refines the gameplay and presents a new story.
I like "new" games but I'm not against a "lazy sequel" to a great game. these $40 expansions seem to hit the right balance for Sony of more content, limited dev time, and customer satisfaction on price.
Quote from: Legend on Aug 25, 2023, 03:35 PMI wish they could just make lazy sequels again. I want Horizon 3 to really push things and become even more of a player driven rpg, but I'd be happy with a GOW3 or TLOU3 that just refines the gameplay and presents a new story.I really miss the PS3 days, when we could see a great sequel in 2-3 years.
Quote from: the-Pi-guy on Aug 26, 2023, 01:15 AMBluepoint has some amazing remasters and remakes under their belt.Hard to tell. They had the old games to go off of. So I'm not sure if they could nail an original IP. I'm sure it will be a technical marvel but creating a world and gameplay from scratch is another story altogether
Will their original content be just as good or will it be a bit worse?
Quote from: the-Pi-guy on Aug 26, 2023, 01:15 AMBluepoint has some amazing remasters and remakes under their belt.have we not already hashed this out?
Will their original content be just as good or will it be a bit worse?
Quote from: kitler53 on Aug 26, 2023, 01:22 AMhave we not already hashed this out?Probably, and we'll probably hash it out a few more times before their game comes out.
technically bp are clearly good but that doesn't mean they have any good creatives. it's a crud shoot until proven.
Quote from: the-Pi-guy on Aug 26, 2023, 01:38 AMProbably, and we'll probably hash it out a few more times before their game comes out.Do we know of any creative directors or leads they have hired that have worked on big, successful and well received games?
But I'm curious to see where people align themselves.
Quote from: nnodley on Aug 26, 2023, 01:43 AMDo we know of any creative directors or leads they have hired that have worked on big, successful and well received games?individuals? no one I am aware of. but that doesn't mean they can't be good. all the best people at one point were unestablished.
That's something that could push me in a direction of them potentially putting out something great
Quote from: Legend on Aug 26, 2023, 05:22 AMWonder if they'll play it safe and try to replicate a proven formula. Sony has been great at reinventing studios but a simple Demon's Souls/Shadow of the Colossus inspired game could be pretty successful.I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.
Quote from: kitler53 on Aug 26, 2023, 12:28 PMI'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.Or you know, they remade those games because they like those kinds of games. And it stands to reason that they would make another kind of game they like.
why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?
if bp is to be successful they need to find their own voice and not be a copy cat studio.
Quote from: the-Pi-guy on Aug 26, 2023, 12:53 PMOr you know, they remade those games because they like those kinds of games.and they also did:
Quote from: kitler53 on Aug 26, 2023, 01:00 PMand they also did:
- god of war
- metal gear
- uncharted
- gravity rush
- psasbr
do we have any quotes or whatever saying bp got to choose demon souls as a passion project?!
...they worked on all of these game because Sony paid them to work on those game.
all I'm saying is they've been all over the place on what they've worked with and whatever they make could be anything. more likely a third person game than a fps or fighter probably. but 3rd person isn't very limiting in terms of what kind of a game they could create.
Quote from: kitler53 on Aug 26, 2023, 01:56 AMindividuals? no one I am aware of. but that doesn't mean they can't be good. all the best people at one point were unestablished.I don't have doubts anyone can end up being one of the best creatives if someone would give them a chance. Was mostly just curious whether anyone that had a great track record had started working there.
Quote from: kitler53 on Aug 26, 2023, 12:28 PMI'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.Playing it safe is, well, safe.
why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?
if bp is to be successful they need to find their own voice and not be a copy cat studio.
Quote from: Legend on Aug 26, 2023, 06:14 PMPlaying it safe is, well, safe.sure, returnal had DNA of their previous games,.. all of which were their original IP.
Bluepoint will make whatever they make but most studios have a clear progression with their games. Returnal for example was very original but it has lots of housemarque dna.
Quote from: kitler53 on Aug 27, 2023, 01:28 AMsure, returnal had DNA of their previous games,.. all of which were their original IP.
bp only has remakes and remasters which have none of their "DNA" in it. SotC isn't even like demon's souls in terms of the games they are remaking.
Sony Interactive Entertainment filed trademarks for Astro Bot on August 25 in Europe:https://t.co/IoWZq9goTnhttps://t.co/7vSaTQ1SsY pic.twitter.com/U5d4rYkhoh
— Gematsu (@gematsu) August 28, 2023
Quote from: the-Pi-guy on Aug 28, 2023, 05:45 PMhttps://euipo.europa.eu/eSearch/#details/trademarks/018006679Sony Interactive Entertainment filed trademarks for Astro Bot on August 25 in Europe:https://t.co/IoWZq9goTnhttps://t.co/7vSaTQ1SsY pic.twitter.com/U5d4rYkhoh
— Gematsu (@gematsu) August 28, 2023
Shouldn't this have been filed years ago?
Quote from: Legend on Aug 28, 2023, 05:54 PMhttps://euipo.europa.eu/eSearch/#details/trademarks/018006679But is the timing normal?
They already had the game trademarked. This is for "Astro Bot" on its own.
Quote from: the-Pi-guy on Aug 28, 2023, 09:06 PMBut is the timing normal?Could be a sign they have a new game in the works.
Quote from: Legend on Aug 28, 2023, 11:30 PMCould be a sign they have a new game in the works.There is the optimism I was fishing for. 8)
Quote from: kitler53 on Aug 29, 2023, 01:37 AMnot sure if I hope for VR or not VR.Maybe I missed something but Humanity might be the only new game for PSVR2 since its launch games, and Humanity is just a 2D game with a vr mode.
I'd buy the game regardless but 1 requires a neat but mostly useless expensive peripheral.
Quote from: Legend on Aug 29, 2023, 04:52 AMMaybe I missed something but Humanity might be the only new game for PSVR2 since its launch games, and Humanity is just a 2D game with a vr mode.Firewall Ultra launched just a few days ago.
If Astrobot 2 isn't VR exclusive then what the heck is Sony thinking.
(a new PSVR2 game launches tomorrow, CrossFire Sierra Squad)
Quote from: kitler53 on Aug 29, 2023, 02:09 PMHousemarque - No idea here. Guessing something like Returnal. Will probably be a 2025 game.My wording was a bit goofy there. Not necessarily meaning a Returnal sequel. More so meaning a third person cinematic game that evokes Housemarque's arcade style of gameplay.
LOVED returnal but it doesn't feel like a game that needs a sequel. honestly it feels like it would be hard to find room to make a sequel for this game. housemarque used to make a bunch of very similar playing games but technically different IP games because it had a different name. i'd wager that's going to be their direction still.
Quote from: the-Pi-guy on Aug 29, 2023, 02:15 PMMy wording was a bit goofy there. Not necessarily meaning a Returnal sequel. More so meaning a third person cinematic game that evokes Housemarque's arcade style of gameplay.i got that. i'm pretty much agreeing with you here i just wrote longer sentances.
Quote from: the-Pi-guy on Aug 29, 2023, 09:25 AMFirewall Ultra launched just a few days ago.Doesn't have a wikipedia page so I missed it.
Quote from: Legend on Aug 29, 2023, 03:39 PMHow are you feeling about psvr2 support?It's as poor as I expected.
Quote from: the-Pi-guy on Aug 29, 2023, 03:52 PMIt's as poor as I expected.I never expected them to put their big studios behind it, but I'm still surprised they haven't done minor things like porting the first astro bot.
Quote from: Legend on Aug 29, 2023, 04:41 PMI never expected them to put their big studios behind it, but I'm still surprised they haven't done minor things like porting the first astro bot.that's the one that kills me.
Oh and I guess Firewall Ultra was really bad. People on the psvr subreddit seem to be liking crossfire though.
QuoteIn this position, you will take charge of the documentation for our game engine, Decima. To date, this documentation has been built by diligent programmers – now it is time for a pro to take over and make it shine!
Quote from: the-Pi-guy on Sep 06, 2023, 06:45 PMTechnical Writer - Decima (https://www.guerrilla-games.com/join/technical-writer-decima/6860759002)certainly seems like they are on that path.
Guerrilla seems to be working on opening up their engine more.
I would be curious to see if next year, we see a Decima Engine open up to the public or something.
Quote from: Legend on Sep 06, 2023, 09:18 PMDoubt they'd make Decima fully public but they could definitely start pushing it with standardized deals and what not.my only thought is they have enough support capabilities to allow DS to be built in it. kind of feels like a small jump to go "public" after that. would bring in some extra cash or maybe get more exclusives.
Quote from: Horizon on Sep 14, 2023, 08:43 AMAnyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.Maybe. But since they are probably working on a new IP I think we will see bluepoints next game first.
Quote from: Horizon on Sep 14, 2023, 08:43 AMAnyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.Yeah. They have a pretty good cycle I think.
Quote from: Horizon on Sep 14, 2023, 02:13 PMAnother fun one. Who from first party is releasing a game before Insomniac release Wolverine?I could maybe see Team Asobi.
I can only think of Concord.
Quote from: Horizon on Sep 14, 2023, 02:13 PMAnother fun one. Who from first party is releasing a game before Insomniac release Wolverine?Ghost of Tsushima 2 imo. No reason to announce it years in advance so I'm hoping it's releasing pretty soon.
I can only think of Concord.
Quote from: Horizon on Sep 14, 2023, 02:13 PMAnother fun one. Who from first party is releasing a game before Insomniac release Wolverine?Well there could be a lot. Maybe naughty dog with TLoU multiplayer. Maybe GG with horizon multiplayer. Team asobi. Sucker punch, Cory's SSM game, haven softwares game (i forgot the name). Housemarque.
I can only think of Concord.
Quote from: Legend on Sep 14, 2023, 04:59 PMGhost of Tsushima 2 imo. No reason to announce it years in advance so I'm hoping it's releasing pretty soon.
Quote from: IdasQ: Bungie has 1,000 employees and 20-30 years of history making games. You're counting on a big contribution from them to help you with these 10 games and help you to allocate capital effectively as well as avoid making mistakes. Is that the strategy?
A: Yes, it is. I've been talking a lot over the past couple of years with our publishing partners, many of whom are slightly farther down the road than we are in terms of live service publishing. What they al have in common is that they've made a lot of mistakes on that road. And |think one of the benefits of being a fast follower in this space is that if we're intelligent and thoughtful, we can learn from those mistakes. But these partners can be viewed as our competitors and there's a limit to what they will share. Having a premier live service publisher within the group who is extremely keen to collaborate with Sony massively increases our ability to learn and our ability to avoid the mistakes that others have made.
Q: You've made it very clear that there's going to be more acquisitions to come. What is an ideal acquisition target and what are you hoping it will help you achieve?
A: I think an ideal acquisition target has to help us deliver on our strategies in a way that we're not capable of doing on our own. And when |look at our portfolio of studios and our publishing capabilities, we need help in the areas in which we're not strong at present. We aspire to grow our community, grow engagement with our games, grow the number of people who are playing those games, grow the amount of time people are spending on those games, move across to PC and mobile, and grow the number of people playing with each other. It's in these spaces, where we don't have expertise and presence, we need to build expertise. These are some of the reasons behind the acquisition of Bungie. We have publicly stated ambitions in the area of mobile. That's part of game development that we've not been present in any meaningful extent. So, you can assume that we have an interest in acquiring development knowledge and management expertise there.
Q: Did you look at Activision as a target? Was it too big to buy?
A: We know Activision extremely well. They are probably one of our principal partners. In terms of deployment of Sony's capital, when you look at 69 billion dollars for Activision compared to 3.6 billion dollars for Bungie, we believe that Bungie can give us way more than a 69 billion acquisition of Activision. And that's before considering the relative value of that particular transaction.
Q: Given the rapid change in competition in gaming, are there some potential M&A opportunities that are larger in size that you would consider? There are some unique software assets not focused on gaming such as Unity, Roblox and Epic for example. Are those targets you might consider going forward?
A: I go back to the comment that I made earlier that a necessary condition for us to consider when making any acquisition is whether it helps us advance our basic strategy of growing our first party publishing business across multiple formats in a way that we have not in the past. And if a potential acquisition ticks those boxes, it goes on the list.
Quote from: Legend on Sep 18, 2023, 05:54 PMWhen was the last time Sony had such a poor year quantity wise?In terms of publishing, quantity wise, I'm pretty sure it's the worst year ever, with the exception of 1994, where SIE only published 2 games, and that was with PS1 only launched in Japan.
Quote from: the-Pi-guy on Sep 18, 2023, 06:28 PMIn terms of publishing, quantity wise, I'm pretty sure it's the worst year ever, with the exception of 1994, where SIE only published 2 games, and that was with PS1 only launched in Japan.Wow that's so much worse than I realized!
In terms of first party games, 2019 was arguably just as bad (Days Gone, Blood and Truth, Dreams Early Access, MLB The Show). But they also had Medievil and Death Stranding besides.
Quote from: kitler53 on Sep 18, 2023, 07:24 PMI think you are making a mistake but leaving this off your list:Spiderman 2 alone makes this a fine year from the average gamer perspective.
- horizon forbidden west: burning shores
techincally speaking,... there were also 3 ports to PC.
- TLoU
- R&C
- Returnal
and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen
not claiming this has been an amazing year but it's been far from a bad year. there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
Quote from: kitler53 on Sep 18, 2023, 07:24 PMI think you are making a mistake but leaving this off your list:That's just DLC.
- horizon forbidden west: burning shores
Quotetechincally speaking,... there were also 3 ports to PC.
- TLoU
- R&C
- Returnal
and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen
not claiming this has been an amazing year but it's been far from a bad year. there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
Quote from: kitler53 on Sep 18, 2023, 09:17 PM"just dlc"Skyrim has two expansion packs that are similar in size.
- that takes 8-16 hours to beat making it bigger than many AAA releases time wise
- that was a technical showpiece for PS5 exclusive content.
you can have your opinion but just know,.. your opinion is wrong.
Quote from: the-Pi-guy on Sep 18, 2023, 09:24 PMSkyrim has two expansion packs that are similar in size.not by your logic. they are just dlc so they never happened. xD
Quote from: the-Pi-guy on Sep 18, 2023, 05:42 PMMan this year was such a poor year.a late stray thought....
Spider-Man, MLB The Show 23 and 2 PSVR2 games (Firewall Ultra and Horizon Call of the Mountain).
Quote from: kitler53 on Sep 20, 2023, 03:54 PMa late stray thought....Halo Infinite would be the best Xbox/PlayStation first party game!
imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda. this gen would be almost devoid of any first party software...
(https://i.imgflip.com/1epsfs.jpg?a470520)
Quote from: kitler53 on Sep 20, 2023, 03:54 PMa late stray thought....You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.
imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda. this gen would be almost devoid of any first party software...
(https://i.imgflip.com/1epsfs.jpg?a470520)
Quote from: Horizon on Sep 21, 2023, 08:32 AMYou'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.I mean,. you may be right. just play along with my "what if". just pointing out how oversized insomniac has been for Sony this gen. they have been like half the output especially if you nix the duds like destruction all stars.
Quote from: kitler53 on Sep 21, 2023, 01:04 PMI mean,. you may be right. just play along with my "what if". just pointing out how oversized insomniac has been for Sony this gen. they have been like half the output especially if you nix the duds like destruction all stars.
Quote from: the-Pi-guy on Nov 14, 2015, 02:14 AMNeoGAF - View Single Post - Sony Playstation: First Party Studios and their actual Projects (+Partner Studios) (http://www.neogaf.com/forum/showpost.php?p=185304230&postcount=1810)
I guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
Sony Interactive Entertainment/PlayStation President & CEO Jim Ryan:
— @Zuby_Tech (@Zuby_Tech) September 23, 2023
"We will do what we are doing right now, which is to become less reliant on 3rd Party games and 3rd Party royalties, and to make more 1st Party games. If we double our share of 1st Party games, which are more… pic.twitter.com/l6uKZoxugT
Quote"We will do what we are doing right now, which is to become less reliant on 3rd Party games and 3rd Party royalties, and to make more 1st Party games. If we double our share of 1st Party games, which are more profitable than the 3rd Party royalty stream, it will bring down our reliance on 3rd Party games."
"That is the single biggest thing, and one of the main reasons why we are embarking on M&A. I would like to point out that we are also growing our existing studios, increasing capabilities and their ability to output in various areas including live services. I feel like this part deserves a lot more attention than it currently gets. Large M&A gets all the headlines, but there is a lot going on, and growing your studios organically successfully is a smart thing to do."
IGN's bang-on here - this is how you cut the gap between releases while also maybe letting greener teams work on the half-sequel with established tools and support. Santa Monica Studio's working on new GOD OF WAR stuff and I wonder whether it will be RAGNAROK DLC or a half-sequel https://t.co/MxXUyNUvKT
— ViewerAnon (@ViewerAnon) October 5, 2023
Quote from: kitler53 on Oct 06, 2023, 01:23 PMi just don't like 100+ hour games unless that game is a 5 minute game i want to play over and over again (rocket league, multiversus, ect.).I agree so much. It's the one big reason why I just don't have the desire to play starfield
i prefer playing 30 games a year that wrap up quickly more than playing 1 game a year that takes 12 months to play. i like to genre hop a lot too. it's my one "rule" i never play the same genre back-to-back.
Quote from: Legend on Oct 06, 2023, 04:31 PMI love 10 hour games and would love if we returned to PS3 level sequels that only take a couple years to make.The Uncharted TLL and Miles Morales both seem to be pretty well liked due to not having the bloat. A lot of people even put TLL 2nd to Uncharted 2.
Just a bit worried that even these smaller games will be filled with bloat and not feel like PS3 gen pacing.
Quote from: Legend on Oct 06, 2023, 09:07 PMHow 'Horizon Call of the Mountain' leverages PS VR2 to deliver next-gen virtual reality - Unreal Engine (https://www.unrealengine.com/en-US/developer-interviews/how-horizon-call-of-the-mountain-leverages-ps-vr2-to-deliver-next-gen-virtual-reality)I wondered about that.
I didn't realize Call of the Mountain was built in Unreal Engine.
Is the Horizon multiplayer game confirmed Decima or could it be Unreal too?
Quote from: Horizon on Oct 06, 2023, 09:54 PMIt really feels whenever Naughty Dog announce their latest game they need to knock it out of the park. I'm sure they're aware releasing remasters and remakes compared to what Santa Monica, Guerrilla and Insomniac have released isn't the best introduction to the gen. I truly hope ND are working on a new IP which wows people when shown.It's been so long. A new IP from them will be so exciting.
Quote from: Horizon on Oct 07, 2023, 07:08 PMGreat video:Glad they made Horizon instead of Dark Science.
https://www.youtube.com/watch?v=nEqk1OGrf_Y&t=5s&ab_channel=PlayStationAccess
@jasonschreier any idea if this report is accurate?
— Sean Phillips (@bigboss1986503) October 12, 2023
The source of this report is a random Twitter account
— Jason Schreier (@jasonschreier) October 12, 2023
Quote from: SWORDF1SH on Oct 13, 2023, 11:48 AMTLOU Multiplayer was never announced was it? If so, why do Sony or ND have to confirm it's been cacancelled?It was announced last year at the Summer Game Fest. Druckmann went on stage, confirmed it was in development and shared a piece of concept art and said that we would hear more about it "next year" (this year).
Quote"I am obsessed with growth. When growth stagnates, you fall into a negative spiral," he said. "We have defined our company's purpose with Yoshida's leadership. My job is to make that a concrete project," he added.
Quote from: Legend on Oct 19, 2023, 02:48 AMBeing aggressive is easy. Being aggressive in the right way is hard.
Quote from: the-Pi-guy on Oct 25, 2023, 04:03 PMMedia Molecule has a job out for a server programmer.I don't know if they have a future sadly. Pixelopus was shut down so Sony doesn't care about smaller games like that unless they really deliver.
I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.
I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.
I would be happy if they made something like LittleBigPlanet.
Quote from: the-Pi-guy on Oct 25, 2023, 04:03 PMMedia Molecule has a job out for a server programmer.
I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.
I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.
I would be happy if they made something like LittleBigPlanet.
In my @axios Gaming newsletter today, Sony confirms the exit of longtime head of internal production Connie Booth
— Stephen Totilo (@stephentotilo) October 26, 2023
"We’re thankful for Connie’s numerous contributions to the company and wish her the best in future endeavors."https://t.co/MWliXHuJP8 pic.twitter.com/k5sXjLjDwn
Credit to @davidscottjaffe for first noting Booth's departure. One of many devs who sang her praises.
— Stephen Totilo (@stephentotilo) October 26, 2023
Unclear what she'll do next, but Hulst said studios she oversaw will be divided up among current execs. Angie Smets to work with Sucker Punch, Scott Rohde with Insomniac, etc
Quote from: SWORDF1SH on Oct 26, 2023, 09:38 PMWhat is Jaffe up to nowadays?He primarily makes YouTube/Twitch videos.
Quote from: the-Pi-guy on Oct 26, 2023, 09:48 PMHe primarily makes YouTube/Twitch videos.I've seen some of his videos a few years back. I found him annoying.
QuoteAlmost every studio you listed here is or was working on an online game, some forced to really.
Scuttlebutt is, Sony is reversing course and using third party to catch up on some IPs.
I heard Sega has a hand in an old IP that'll Wipe the floor. But again, with things "turning around" as rumored, it's going to be at least 4 years until some of these changes are seen.
Quote from: Horizon on Oct 27, 2023, 07:38 PMSega and Namco Bandai? I don't buy itAny reason why?
As video game companies reckon with the debate over remote work, some of 2023’s best and biggest games were made by developers who were allowed to ditch the commute. This week’s newsletter: https://t.co/33r6jXR0Mx pic.twitter.com/HXBUquA2uU
— Jason Schreier (@jasonschreier) October 27, 2023
Quote from: the-Pi-guy on Oct 27, 2023, 07:51 PMAny reason why?
Destiny 2 developer Bungie is the latest PlayStation studio to have layoffs. Full scope isn't clear yet, but CEO Pete Parsons emailed the company this morning to say they'll be having a team meeting today to talk about "some news today coming out of Bungie" as staff are informed
— Jason Schreier (@jasonschreier) October 30, 2023
NEW: Bungie laid off an undisclosed number of staff today, part of ongoing job cuts across PlayStation. The company recently delayed the upcoming Destiny 2 expansion The Final Shape to June 2024 and the new game Marathon to 2025, sources tell Bloomberg https://t.co/UiLwy28VyG pic.twitter.com/aN2BgOROj8
— Jason Schreier (@jasonschreier) October 30, 2023
Quote from: Legend on Oct 30, 2023, 06:49 PMWhat's happening with Sony, why all these layoffs around the same time?A review period.
QuoteThe cuts include more than 800 jobs eliminated this month by Epic Games, earlier cuts of hundreds of workers apiece by Niantic, Electronic Arts and Unity and scores of other smaller trims and outright studio closures like Embracer's shutdown of Volition since the start of the year.
"2022 was probably the best year to break into games," she says. "However, 2023, many agree, is worse than 2009," when much of the world was in a recession.
Everything I've been saying about #Sony's G&NS profit margin is, unfortunately, coming true.
— Game Over Thirty (aka RallyCarDelta) (@GameOverThirty) October 30, 2023
A business entity posting record revenues, only to drive a shrinking operating income (in comparison to previous results) is not a good look to investors. It screams "costs are out of…
Quote from: SWORDF1SH on Oct 30, 2023, 07:40 PMI thought Bungie was still independentThey're still making internal choices.
Quote from: Legend on Oct 30, 2023, 06:49 PMWhat's happening with Sony, why all these layoffs around the same time?tbh,.. some of it is just because they can. the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed. i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person. it's super hard and expensive to fire someone but not so bad to lay someone off. tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.
Over 6,000 developers have been laid of this year. The same year that studios have received unprecedented praise for the quality of the games they’re making. The same year that the industry has maintained its trajectory of reaching 320 billion in revenue vs. 120 billion in 2017.
— Jess Howard (@awildjessichu) October 30, 2023
Quote from: the-Pi-guy on Oct 30, 2023, 09:32 PMlol what about this year has been unprecedented praise?Over 6,000 developers have been laid of this year. The same year that studios have received unprecedented praise for the quality of the games they’re making. The same year that the industry has maintained its trajectory of reaching 320 billion in revenue vs. 120 billion in 2017.
— Jess Howard (@awildjessichu) October 30, 2023
Quote from: kitler53 on Oct 30, 2023, 07:42 PMtbh,.. some of it is just because they can. the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed. i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person. it's super hard and expensive to fire someone but not so bad to lay someone off. tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.
it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree. i blame shareholders which of course is me.
Quote from: kitler53 on Oct 30, 2023, 07:42 PMtbh,.. some of it is just because they can. the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed. i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person. it's super hard and expensive to fire someone but not so bad to lay someone off. tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.
it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree. i blame shareholders which of course is me.
Quote from: Legend on Oct 30, 2023, 10:13 PMlol what about this year has been unprecedented praise?Are you questioning the unprecedented-ness?
The sheer quality and scale of games this year has really been unprecedented.
— Geoff Keighley (@geoffkeighley) October 28, 2023
Can you think of another year with so many incredible releases?
Quote from: Horizon on Oct 30, 2023, 10:18 PMYep capitalism is like a cancerCapitalism is the only thing that allows video games of this scale to exist :o
Quote from: the-Pi-guy on Oct 30, 2023, 10:26 PMAre you questioning the unprecedented-ness?"One of the best years" is by definition not unprecedented lol.
Plenty of gamers feel that this is a contender for the best year ever for games.
Resetera:
How are we feeling about 2023 as an all time great year for gaming? (https://www.resetera.com/threads/how-are-we-feeling-about-2023-as-an-all-time-great-year-for-gaming.749692/)
I'm starting to think 2023 might be the greatest year in history for gaming. (https://www.resetera.com/threads/im-starting-to-think-2023-might-be-the-greatest-year-in-history-for-gaming.753787/)
2023 has the potential to be one of the best years in gaming. (https://www.resetera.com/threads/2023-has-the-potential-to-be-one-of-the-best-years-in-gaming.690484/)
So 2023 is going to go down as one of the best years ever for gaming, right? (https://www.resetera.com/threads/so-2023-is-going-to-go-down-as-one-of-the-best-years-ever-for-gaming-right.728895/)
So 2023 seems to be one of the best years of gaming... (https://www.resetera.com/threads/so-2023-seems-to-be-one-of-the-best-years-of-gaming.671113/)
The greatness of 2023 is palpable to even me now (https://www.resetera.com/threads/the-greatness-of-2023-is-palpable-to-even-me-now.755755/)The sheer quality and scale of games this year has really been unprecedented.
— Geoff Keighley (@geoffkeighley) October 28, 2023
Can you think of another year with so many incredible releases?
Quote from: Legend on Oct 30, 2023, 10:54 PM"One of the best years" is by definition not unprecedented lol.I think you're using a different definition....
Quote from: the-Pi-guy on Oct 30, 2023, 10:58 PMI think you're using a different definition....Is there even another definition? People of course can use it loosely like if it's been decades but what do you mean with expectations?
It's unprecedented if it wasn't expected to be the best.
Quote from: the-Pi-guy on Oct 31, 2023, 01:59 AMIt sounds like Bungie let go of Michael Salvatori.Very odd. They had drama with Marty so maybe it has something to do with that.
Composer at Bungie throughout Myth, Halo and Destiny. Sounds like a huge deal.
I don't really understand the timing. MS becomes 4x bigger than them development wise, and Sony starts cutting staff?
New info about the Bungie layoffs. Per a source: pic.twitter.com/sPs9dLTruI
— Paul Tassi (@PaulTassi) October 31, 2023
that's what I've heard
— Paul Tassi (@PaulTassi) October 31, 2023
Unfortunately, it is true.
— Patrick Wren (@Witdarkstar) October 31, 2023
This is a kind note from Michael Salvatori, who responded after I reached out to him: pic.twitter.com/aCfIVLSFZK
— Paul Tassi (@PaulTassi) October 31, 2023
NEW: Bungie laid off ~8% of staff Monday, or around 100 people, sources tell Bloomberg. Two weeks ago, staff were told they were projected to miss revenue targets by 45%. Employees were galvanized to get things on track... then came surprise layoffs https://t.co/gEdbzCzO4X pic.twitter.com/dVAko01HlB
— Jason Schreier (@jasonschreier) October 31, 2023
QuoteTD Cowen analyst Doug Creutz wrote in a report Monday that "events over the last few days lead us to believe that PlayStation is undergoing a restructuring."
Quote from: SWORDF1SH on Nov 01, 2023, 09:04 AMCould this lead to Bungie being fully ran by Sony?Long term sure but only if the studio really screws up imo. It took 343i four failures/partial failures in a row for their leadership to get a shakeup.
Quote from: the-Pi-guy on Oct 31, 2023, 11:58 AM(https://i.postimg.cc/76xLKSZK/4.jpg)
(https://i.postimg.cc/N0CnncgZ/2.jpg)
(https://i.postimg.cc/13nMzqP7/5.jpg)
Someone (https://www.resetera.com/threads/playstation-studios-ot38-i-have-nothing-left-except-spider-man.773426/page-147#post-114230051)just shared lots of terrible reviews from Firesprite, it doesn't paint a good picture.
QuoteInternally, really no one is blaming Sony for this, even management. Some employees were told that if the Sony buyout did not happen, that with current Destiny 2 performance the studio itself would have been in jeopardy if they were still independent.
Quote from: Horizon on Nov 07, 2023, 09:53 PMLet's take a fun go/bet for next year. Which studio is announcing a game next year?We had been doing this in the prediction threads.
My bet:
Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
Quote from: Horizon on Nov 07, 2023, 09:53 PMLet's take a fun go/bet for next year. Which studio is announcing a game next year?Add Insomniac and Guerilla and that'd be my list.
My bet:
Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
Quote from: Legend on Nov 07, 2023, 11:47 PMAdd Insomniac and Guerilla and that'd be my list.
Their mp Horizon thing needs to become official one of these days, unless it was cancelled too...
Quote from: kitler53 on Nov 08, 2023, 07:36 PMGG is at least a pretty stable competent developer and unlike ND they had quite a bit of mp under their belt via killzone. also the pitch of "(Robot Dinosaur) monster hunter" makes like immediate sense to me.ND made multiplayer modes for Uncharted 2, Uncharted 3, Uncharted 4, The Last of Us....
Quote from: the-Pi-guy on Nov 08, 2023, 08:39 PMND made multiplayer modes for Uncharted 2, Uncharted 3, Uncharted 4, The Last of Us....you know,.. i forget that uncharted had those. xD
General vibes have been ND has made great multiplayer modes, but broke them afterwards by messing with the balancing.
Uncharted 2 was considered to have great multiplayer until 1.05 (https://www.resetera.com/threads/did-you-ever-quit-playing-a-game-because-of-a-patch.505827/#post-75923808)
Quote from: kitler53 on Nov 09, 2023, 01:00 PMawesome,.. so only 6 games in the next 2 years. and 4 of them are: hell drivers 2, concord, fairgame$, and marathon.You're forgetting their single player games which is fair enough since they've not announced any lol
Quote from: Horizon on Nov 09, 2023, 02:34 PMYou're forgetting their single player games which is fair enough since they've not announced any lolthe only single player game in development is wolverine.
Drumroll, please! ???? We're thrilled to unveil our new identity as Neon Koi. Same passion, same dedication, brand new name. ???? Join us as we embark on this exciting chapter!
— Neon Koi (@neonkoigames) November 21, 2023
ALL RIGHT, let's do this...I'm SO excited to share my news: I’ve joined @SonySantaMonica as a Narrative Director. I’m beyond thrilled to be working with this team and studio. LET’S GOOOOO pic.twitter.com/hCOZEtvBEB
— Bonnie Jean Mah (@BonnieJeanMah) November 21, 2023
QuoteWhile the exact details of Sony's deal to acquire Bungie remain unknown to the public or employees, sources say they were told by leaders that the current split board structure is contingent on Bungie meeting certain financial goals. If Bungie falls short of its revenue goals by too great an amount, Sony is allowed to dissolve the existing board and take full control of the company. And with Destiny 2 expansion The Final Shape delayed into the next fiscal year and Bungie still investing heavily on Marathon, many employees understand that Bungie is struggling to meet the necessary targets to keep its last vestige of freedom. Such a takeover wouldn't necessarily be shocking given its 2022 acquisition, but it would nevertheless be a stunning development for a company that has historically prided itself on its independence.
It was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month. But the cost-cutting at Bungie isn't limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company "Pentathalon" event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays. And yearly studio performance bonuses this year will only be the contractually obligated 80% minimum, after being above 100% for good performance several previous years running.
Quote from: nnodley on Dec 15, 2023, 12:27 AMThe Last of Us Multiplayer Game Canceled, Will Focus on Single-Player Games Going Forward - IGN (https://ign.com/articles/the-last-of-us-multiplayer-game-cancelled-will-focus-on-single-player-games-going-forward)
Officially cancelled. Which I'm happy about. Just stick to what you do best ND
Quote- Mihir Sheth: Co-Game Director on Valhalla, promoted recently.
- Bruno Velazquex: Co-Game Director on Valhalla, promoted recently.
- Eric Williams: Game Director on GoW Ragnarok. Assuming he still holds that title, no online presence.
- Ariel Lawrence: Game Director, promoted on April 2022 from a lead writer position (worked at SMS for 12 years until 2015 previously). Came back to SMS from Riot where she was working for close to 6 years, and held the title of Narrative Director, IP & Creative, when she left.
- Matt Sophos: Narrative Director, been with SMS in that role for ~9 years.
- Bonnie Jean Mah: Narrative Director, joined SMS 2 months ago. Previously held Narrative/Franchise Director roles at TiMi (Tencent) and The Coalition (on Gears).
- Cory Barlog: Creative Director (?). Assuming the same title, no online presence aside from his intermittent appearance on Twitter.
JOB UPDATE!
— JC (@JCbackfire) December 18, 2023
I've been wanting to say this for a while, but now I finally can! ????
I'm a Junior Game Designer @PlayStation Studios.
And I work for Jason Blundell. ??
Quote from: kitler53 on Dec 19, 2023, 12:19 AMor that he rejoined deviation and Sony acquired them?I'm not exactly sure what's going on.
Welcome back bro
— CJ Connoy (@CjConnoy) December 18, 2023
(2/2) Thank you all so much for the support and growth of MLB The Show, this amazing community, and me personally! I look forward to sharing more about my new gig in due time. ????
— Nick Livingston (@L1vingston) November 12, 2022
Quote from: nnodley on Dec 19, 2023, 02:48 PMthe fact they have 6 games roadmapped is crazy.
Quote from: the-Pi-guy on Dec 19, 2023, 02:58 PMDon't click if you don't want to be spoiled.yeah i saw some of this earlier today. I'm pretty hyped if some of them do come to fruition.Spoiler for Titles:
Quote from: SWORDF1SH on Dec 19, 2023, 04:41 PMWhy does this feel fake and an attempt to put Sony in a bad light. As Sony said anything about this yet?It's real. It's been reported on multiple times, multiple devs have commented on it, a huge amount of information, ranging from employee information, Wolverine trailers, sales data, internal company presentations, and a lot more.
Really feel for the Insomniac crew, not just because it’s putting all of their work out there but also their lives. It’s awful. This isn’t a leak it’s a malicious breach that endangers people. Won’t be covering the contents of it on GameSpot.
— Tamoor Hussain (@tamoorh) December 19, 2023
Our sympathies to @insomniacgames and all the affected team members. After all the effort and dedication they have poured into their games, they didn't deserve this. No one does. The hackers also leaked employee's personal information, which is truly disgraceful and shameful.
— Remedy Entertainment (@remedygames) December 19, 2023
????insomniac?
— the fake cory balrog (@corybarlog) December 19, 2023
Quote from: the-Pi-guy on Dec 19, 2023, 02:54 PMMan that profit from sunset overdrive is badSpoiler for Hidden:
Quote from: the-Pi-guy on Dec 19, 2023, 02:54 PMThat's $567k, right? Right!?Spoiler for Hidden:
Quote from: SWORDF1SH on Dec 19, 2023, 05:13 PMThat's $567k, right? Right!?Nope.
Quote from: the-Pi-guy on Dec 19, 2023, 05:15 PMNope.That's crazy to think I earn double in one week than a game made by hundreds of people over a couple of years.
Made a very slim profit.
$50m revenue - $42 million development costs - publishing costs - etc = $567.
Quote from: Legend on Dec 19, 2023, 06:36 PMNumbers don't fully make sense though and it's definitely wrong to read the chart as revenue minus costs. The royalty rate only lines up perfectly for their mobile titles. Everything else is way off and some games still have a large IG share despite development being way above net sales.I was assuming that was because of some missing information. Like Marvel's cut of the revenue doesn't appear to be included anywhere. If there are some particular publishing deal agreements (something like we'll give you 70% of every copy until your game breaks even, then it'll be 85% after that, or something like we'll pay you $250k up front; I assume that hypothetical $250k would be a + for IG share, despite not being shown anywhere else on the chart. You could get something like $0 revenue, $80m development covered by publisher, $250k up front = IG Share of $250k.)
Quote from: the-Pi-guy on Dec 19, 2023, 07:00 PMI was assuming that was because of some missing information. Like Marvel's cut of the revenue doesn't appear to be included anywhere. If there are some particular publishing deal agreements (something like we'll give you 70% of every copy until your game breaks even, then it'll be 85% after that, or something like we'll pay you $250k up front; I assume that hypothetical $250k would be a + for IG share, despite not being shown anywhere else on the chart. You could get something like $0 revenue, $80m development covered by publisher, $250k up front = IG Share of $250k.)Yeah definitely missing information, but so much is missing that the remaining numbers might be misleading without that context.
A lot of assumptions there could very well be wrong, but I thought it was pretty consistent with what I was seeing.
I would imagine that Meta was going to be more gracious with their publishing agreement than MS would be.
Quote from: the-Pi-guy on Dec 19, 2023, 02:58 PMDon't click if you don't want to be spoiled.i read it and i have to say,...Spoiler for Titles:
Quote from: the-Pi-guy on Dec 19, 2023, 07:48 PMlooks at the PC numbers,...Spoiler for Hidden:
Sales data leaked. Bloodborne sold over 7.5 million copies.
Quote from: kitler53 on Dec 19, 2023, 09:40 PMi read it and i have to say,...Spoiler for Hidden:
Quote from: kitler53 on Dec 19, 2023, 09:40 PMThose numbers are pretty early on.Spoiler for Hidden:
looks at the PC numbers,...
...why bother. for such small sales sony is better off maintaining the image of exclusivity to playstation.
Quote from: the-Pi-guy on Dec 19, 2023, 10:03 PMmaybe but it has SM2 in the exact right spot.Spoiler for Hidden:
The tricky thing in all of this, is that some of the documents are outdated.
I'm assuming Wolverine is 2025.
Quote from: kitler53 on Dec 19, 2023, 10:16 PMmaybe but it has SM2 in the exact right spot.So does this one, with Wolverine in 2025:
i think it's time for everyone to reluctantly accept that with insomiac not releasing anything in 2024 that playstation will not have any games coming out in 2024.
Quote from: Legend on Dec 19, 2023, 11:11 PMI'm surprised how well Days Gone did, both on PS4 and PC. It's not breaking records but $265 million in sales on PS4 looks fine... especially when you consider all the drama. like how the f is 7million considered a flop?
Quote from: the-Pi-guy on Dec 19, 2023, 10:35 PMSo does this one, with Wolverine in 2025:I reject this due to the lack ofSpoiler for Hidden:
Quote from: kitler53 on Dec 20, 2023, 05:30 PMhaving digested these leaks for a day,.. i kind of feel like none of this is damaging to insomiac/sony. okay,.. well the doxxing individual employees is pretty bad but the sales numbers were "stronger than expected" pretty much across the board. insomiac's long term road map honestly didn't spoil things imo. the announcement of spiderman 2 was like the biggest "well duh they are working on that" moment that didn't stop me from being excited about the details revealed in the trailer. for wolverine,.. honestly seeing a long term committment to a 2nd/3rd title that expands to the entire x-men universe has me more excited for the franchise than ever.I don't like marvel, so it's lame they've turned into a marvel studio. Hopefully the game side of marvel doesn't collapse like the movie side has.
it kind of sucks that blade and indiana jones are going to be exclusive to xbox but sony has disney's top 2 franchises under lock for the next 10+ years. sony is in a good place here (disney exclusive properties) and this leak confirms it. xbox has B-teir franchises comparatively.
Quote from: Horizon on Dec 20, 2023, 04:50 PMBased on the leaks Insomniac have around 485 people. Might be more now. They're surely Sony's biggest studio outside of Bungie right?I believe Naughty Dog has more.
Quote from: Legend on Dec 20, 2023, 06:59 PMI believe Naughty Dog has more.Is there evidence?
Quote from: the-Pi-guy on Dec 20, 2023, 07:08 PMIs there evidence?Wikipedia says 400+, but that's not really reliable.
Naughty Dog and maybe Guerilla are the only ones I could see having more. But I'm not sure if that's necessarily true.
QuoteA more recent presentation in November points to potentially more drastic cuts. "Slimming down Ratchet and cutting new IP will not account for the reductions Sony is looking for," reads a PowerPoint note attributed to Insomniac head Ted Price. "To remove 50-75 people strategically, our best option is to cut deeply into Wolverine and Spider-Man 3, replacing lower performers with team members from Ratchet and new IP."
QuoteBusiness plans change, and Sony would not confirm if the discussed cuts are still on the table or already completed. But a notes file referencing a November 9 PlayStation off-site meeting reiterates the 50-75 number of cuts. The notes suggest the cuts are being asked of other PlayStation studios as well, including the line "there will be one studio closure." Sony did not respond when asked to clarify.
Some sad news to share today...
— FRANK (@PSVRfrank) December 21, 2023
After nearly 6 years with the amazing folks at @firstcontactent, the company will be shutting down.
If you know of any opportunities or anyone looking for someone like me, any help (even a retweet) is appreciated.
Happy Holidays Everyone!
An update regarding Insomniac and Marvel's #WolverinePS5. pic.twitter.com/CMkCCoZwwj
— Insomniac Games (@insomniacgames) December 22, 2023
Jason Blundells Project:
— @Zuby_Tech (@Zuby_Tech) December 26, 2023
"Leading the design for an unannounced project!"#PlayStation5 #PS5 #PlayStation #PlayHasNoLimits pic.twitter.com/BqCCL1t5WT
Everything I have found about Horizon MMO (MMORPG to be precise):
— Kurakasis (@Kurakasis) December 31, 2023
The game is now essentially confirmed to be in development, as an NCSoft employee posted a job listing on LinkedIn with a codename logo stylized similarly to the logo of Horizon games.
- It's developed under the… pic.twitter.com/Xykp1sp1o3
QuoteIs it still a secret Bluepoint is working on God of War and Bloodborne? I thought it was leaked long ago
QuoteI know they have 3 things cooking, bless them and their cleavers. One of them is yeeeeears away.
Quote from: the-Pi-guy on Jan 03, 2024, 08:29 PM"insider" claims the following:What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.
Quote from: Legend on Jan 03, 2024, 10:07 PMWhat would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.A lot of people have been pushing for a God of War Atreus spin off.
Quote from: Legend on Jan 03, 2024, 10:07 PMWhat would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.I always thought it would make sense for BP to keep doing what they are great at (remakes) while doing an original IP on the side so it can cook as long as it needs to without the pressure of not releasing anything.
We cooking
— Bend Studio (@BendStudio) January 2, 2024
Quote from: Horizon on Jan 04, 2024, 11:15 AMWhy can't Sony remake the first 2 infamous games. I think they'd be very well received and take full advantage of PS5.Idk. Spiderman (and probably Wolverine) has filled that gap. I think Infamous would flop. Hell, I'll be surprised if the next Spiderman sells anything close to Spiderman 2.
Quote from: nnodley on Jan 04, 2024, 02:51 AMGod of war original trilogy fully rebuilt like demons souls would be so hype!Back to Greek mythology and a more linear game would be a nice break from the GoW we have now.
Quote from: SWORDF1SH on Jan 04, 2024, 05:23 PMBack to Greek mythology and a more linear game would be a nice break from the GoW we have now.yeah as much as I love the new ones, the original trilogy is still my all time favorite for the series
Quote from: nnodley on Jan 04, 2024, 05:47 PMyeah as much as I love the new ones, the original trilogy is still my all time favorite for the seriesSpoilers for GOW 2018 and for what's not in ragnarok
Quote from: Legend on Jan 05, 2024, 12:30 AMSpoilers for GOW 2018 and for what's not in ragnarokOr did they?Spoiler for Hidden:
Quote from: the-Pi-guy on Jan 05, 2024, 07:40 PM>Sony's PlayStation, which inexplicably said in 2022 that it planned to release ten live-service games in the next few years, will be the biggest victim of this collapse. It has already canceled several of its service games, and it's reasonable to expect that more will followShould have included some context here.
‘THE LAST OF US’ has already won 8 Emmys.
— DiscussingFilm (@DiscussingFilm) January 7, 2024
• Best Guest Actor
• Best Sound Mixing
• Best Sound Editing
• Best Guest Actress
• Best Picture Editing
• Best Main Title Design
• Best Prosthetic Makeup
• Best Special Visual Effects pic.twitter.com/QuPa1oUZtQ
Quote from: Horizon on May 26, 2023, 07:36 AM2023 - Spider-man 2,Helldivers 2
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
The people have spoken
— billbil-kun (@billbil_kun) January 24, 2024
???? UPCOMING RELEASE ????
It's almost a double news
Until Dawn is getting back with a new version on these platforms
Check out all what we know about this new refresh exclusively at Dealabs Magazine#UntilDawn https://t.co/zl4f401QvC
Quote from: Legend on Jan 24, 2024, 04:35 PMWonder if we'll get a sequel. Would be hard to do but "Until Dawn" is still their biggest game by a large amount.Same concept/them but different cast. I don't think it would be hard to do honestly. They can explore another mystical creature, or go with a whole new story.
NEW: Bungie has now revealed that the company has around 1,350 employees post-layoffs, and there has not been a re-hiring or mass replacement of the employees.
— Destiny Bulletin (@DestinyBulletn) January 24, 2024
It has also been confirmed that Sony PlayStation is directly helping Bungie in development - https://t.co/yyZr22JIvQ pic.twitter.com/jSN03Fk09M
Quote from: Legend on Jan 29, 2024, 03:13 AMWell they have to reveal new games soon. Wolverine is their only announced full first party game.Fairgame$ and Concord also...
Quote from: the-Pi-guy on Jan 29, 2024, 03:35 AMFairgame$ and Concord also...Wasn't sure what wording to use but you're right, those are 100% Sony studios now.
Marathon also, but that's Bungie/multiplatform.
One of these years I am expecting a blow out from Sony...
Quote from: Legend on Jan 29, 2024, 05:29 AMWasn't sure what wording to use but you're right, those are 100% Sony studios now.up until a few weeks ago ND had a game announced....
Still it's just crazy that Naughty Dog, Guerilla, Media Molecule, Bend, Sucker Punch, etc. don't have any announced games.
QuoteOne employee, for instance, told us, "The Quarry team was originally Until Dawn 2 working with Sony. And Sony basically paid for them to be making this for them as a prototype. Then once the prototype was done, Supermassive turned around and said, 'We're going to shop this around and see if anyone else wants it", which was kind of the final nail in the coffin of any relationship with Sony. They ended up getting picked up by Google who funded it for years."
Another employee seemed to confirm The Quarry was at one point Until Dawn 2, but offered a slightly different take on these events, suggesting it was Sony who broke things off over The Dark Pictures' multi-platform approach: "The Quarry started as a pitch for Until Dawn, but they didn't have the license. They burnt their bridges with Sony by releasing Dark Pictures on multiple platforms. As far as I'm aware someone else has that license now."
Quote from: ShinobiQuoteOnly dissapointment is Balistic Monn doing a remake and not a new Until Dawn game.(https://i.pinimg.com/originals/42/75/2a/42752a335426c17ee659dc6c6c5a0f77.gif)
Quote from: the-Pi-guy on Feb 01, 2024, 02:15 PMKind of doubt the multiplatform story, but Supermassive pulling out to find a different publisher, I think that lines up pretty well.Seems really unlikely that Supermassive would unilaterally pull away from Sony after building a prototype together. If Sony was also unhappy with them and was only offering bad deals then sure, but why would Supermassive approach Sony in the first place unless that was what they wanted?
Here's why Supermassive never made Until Dawn 2 (https://www.timeextension.com/news/2024/02/heres-why-supermassive-never-made-until-dawn-2)
Quote from: Legend on Feb 01, 2024, 05:17 PMSeems really unlikely that Supermassive would unilaterally pull away from Sony after building a prototype together. If Sony was also unhappy with them and was only offering bad deals then sure, but why would Supermassive approach Sony in the first place unless that was what they wanted?From what I recall, Google was offering crazy amounts of money for games. Maybe Supermassive pulled out in favor of working with Google?
Also feels a bit odd that there would even be a prototype that was funded separately to the full game. Supermassive has consistently replicated the base experience of Until Dawn so why would a publisher put money towards just that instead of inking a full deal? Makes it sound like Sony had reservations from the very beginning.
Quote from: kitler53 on Feb 13, 2024, 11:33 PMi'm going to be soo erect if this is cory's new game getting announced soon.I'll launch a rocket too if it's a space travel game.
Quote from: the-Pi-guy on Feb 13, 2024, 09:43 PMSIE trademarks Intergalactic: The Heretic Prophet (https://www.gematsu.com/2024/02/sony-interactive-entertainment-trademarks-intergalactic-the-heretic-prophet-in-the-united-states)
Quote from: BananaKing on Feb 14, 2024, 11:12 AMApparently they won't release any major established franchises this year.
Doesn't mean there can't be new IP though. But no horizon 3, ghost 2, or anything like that
Giant Bomb’s Jeff Grubb says that he’s heard that a new Astrobot game might be ready for this year
— Radec (@realradec) February 14, 2024
As someone who’s a huge fan of Astro’s Playroom I hope this happens. Team Asobi brings a much needed sense of variety to PlayStation Studios that it needs more than ever now pic.twitter.com/dcvBPHZsvF
Quote from: Horizon on Feb 15, 2024, 04:01 PMAnyone feel like Sony should just have a blowout this year in terms of reveals. Not reveal everything but certainly stuff as far back as 2026.Yeah I'd like that. It depends on the game, but most of Sony's games should be revealed ~2 years in advance.
Quote"I visited the Bungie studios and had meetings with [the] management," he said, "and I saw that employees working at the studios were highly motivated, showing great creativity as well as an impressive knowledge of live services.
"However, I also felt that there was room for improvement from a business perspective with regard to areas such as the use of business expenses and assuming accountability for development timelines. I hope to continue the dialogue and come up with some good solutions."
Quote from: the-Pi-guy on Feb 21, 2024, 09:09 PMI just saw a reddit thread with like 5 people arguing that Sony doesn't develop games, as they are a publisher. Sony did not make The Last of Us or God of War.I wonder how Sony could fix their marketing since stuff like this is pretty common.
Ya'll heard it here.
One of the people have already deleted their reddit accounts sooo..
Quote from: Legend on Feb 21, 2024, 11:48 PMI wonder how Sony could fix their marketing since stuff like this is pretty common.the switch to "PlayStation studios" has been pretty recent. give it time yo.
Maybe Nintendo was right to be soulless and not give individual brands to their development teams. Like no one has ever said "Nintendo didn't make Mario Odyssey, it was actually Production Group 8!"
Quote from: BananaKing on Feb 22, 2024, 10:24 AMIs horizon burning shores worth it?
Quote from: Horizon on Feb 29, 2024, 04:45 PMSounds like Sony has mismanaged Firesprite to hell. If I was a UK studio and Sony wanted to buy me I'd tell them to get lost with their history.Hard to know if it's bad leadership from Sony or bad Firesprite employees that didn't want improvements, but yeah UK studios live on borrowed time with Sony.
Deviation Games has seemingly closed down, according to employee posts on LinkedIn:
— Shinobi602 (@shinobi602) March 9, 2024
??https://t.co/GzBvfVEaV8
??https://t.co/AokFIB3Ts7
The studio was formed by ex-Call of Duty and Treyarch developers and was working on an original AAA shooter in partnership with PlayStation. pic.twitter.com/P5BtqaCMIN
Quote from: Legend on Mar 09, 2024, 05:07 AMOops. That sucks.I doubt it. Better question should be, who okayed those purchases without them releasing something?
Outside of Helldivers and near guaranteed successes with tentpole sequels, Sony has done so poorly these past few years. Will Haven, Firewalk, Firesprite, and Fabrick even exist next year?
QuoteWithin the company, there is a growing expectation that senior company leadership will leave in droves in the summer of 2026 when the final payouts from Sony's acquisition of the company take effect. With this in mind, there is a strong push to get Marathon out the door before then, and let whoever takes the reins after that (be it Sony or Bungie) worry about how it's sustained.
QuoteWhen Sony acquired Bungie, the studio brought with it a number of other incubation projects, including a MOBA-like game codenamed Gummy Bears and a new IP known as Matter. According to sources, Matter was canceled back in 2020, but the team continued working on a similar project with slightly different direction until that too was canceled in late 2022. Gummy Bears, meanwhile, is currently in a holding pattern due to the ongoing company struggles.
QuoteHey there,
I'm writing this on a throwaway. Please use this info to corroborate other sources you may have.
Internal perspective at Sony is very negative towards Bungie right now. It is seen as a failed investment and strategies being discusses[sic] revolve around more of recouping losses. One internal leader from US is fighting to take over to right the ship, while many others across the Pacific want a much harsher method. The former US leader holds a lot of respect from overseas leadership, so it is likely (s)he will get their way. That person's perspective is that there are a many 'gluttonous' executives at Bungie who are not doing their jobs and are hindering the organization. It is believed that the workers are skilled, but the leadership is unable to perform their duties.
Bungie is in a hard spot, because pre-order numbers are lower than anticipated. I apologize, I do not have details on actual numbers. Sony believes that the finances will not allow Bungie to avoid a takeover even with another round of layoffs, as that would cannibalize development and future revenue.
Overall, Sony has been very upset at Bungie leadership. They have not been able to successfully advise Sony teams, and while Lightfall hit internal revenue targets, every target since has been missed at an escalating decline. Bungie leadership regularly reschedule meetings with Sony leadership, know that the next timeslot can be months away.
I hope this sheds light for ongoings from Sony's side. It is believed that the takeover would allow Sony to turn Destiny into a more profitable game. This sounds bad, but it is being treated as 'lightning in a bottle'. Sony leadership wants to nurture the game, and understand that more aggressive monetization would not be healthy. There would be a monetization model switch, though, as it is believed the current model is too confusing. The main difference between the US leader vs Japan leaders getting their way matters more for Bungie's in-development titles. If Japan leadership gets their way, teams for future titles will be gutted and reformed.
Quote from: the-Pi-guy on Apr 30, 2024, 03:02 PMThe secret sony team is working on a new IP, per the writer's linkedin.yesterday i heard it's returnal remastered.
Quote from: Legend on May 12, 2024, 12:38 AMSony reportedly forms studio with former Deviation Games devs | VGC (https://www.videogameschronicle.com/news/sony-reportedly-forms-studio-with-former-deviation-games-devs/)this is Soo old of news. no idea why it's making the rounds again today.
Quote from: kitler53 on May 12, 2024, 01:26 AMthis is Soo old of news. no idea why it's making the rounds again today.Oops good call. I just saw the article and didn't remember that.
Quote from: Legend on May 12, 2024, 12:38 AMSony reportedly forms studio with former Deviation Games devs | VGC (https://www.videogameschronicle.com/news/sony-reportedly-forms-studio-with-former-deviation-games-devs/)Kind of been out there for like 6 months at least. I'm not sure what's really new here.
JOB UPDATE!
— JC (@JCbackfire) December 18, 2023
I've been wanting to say this for a while, but now I finally can! ????
I'm a Junior Game Designer @PlayStation Studios.
And I work for Jason Blundell. ??
Quote from: Legend on May 12, 2024, 03:17 AMHopefully they are making something good. After helldivers I can't be dismissive of all Sony's live service games but I hope they're not doing a cod warzone copycat.I think it would be a tough for anyone to take CoD head on. what makes helldivers work is that squad co-op where dying frequently is part of the fun wasn't a thing yet.
Quote from: Legend on May 13, 2024, 03:01 PMI think Sony will talk about them at naughty3 in just a small blurb about investing in games.They also have their corporate strategy meeting next week. Could be a thing where they mention it there.
Sales are down this year and Microsoft is closing studios so if Sony really does have a new studio, I think they'll want people to know.
Quote from: kitler53 on May 12, 2024, 07:52 PMfor all we know it won't even be a new studio but a new team in an existing studio.The only way I see this being the case is if it's like a PlayStation Visual Arts thing, like TLOU Remake started as.
when we see the game we will know. until then I doubt Sony wants to talk about it so if things don't go well they can quietly close the team.
Quote from: the-Pi-guy on May 16, 2024, 01:26 PMThis will probably end up being a spoiler for the showcase.Spoiler for Hidden:
Quote from: kitler53 on May 16, 2024, 02:49 PMSpoiler for Hidden:
Quote from: Horizon on May 16, 2024, 09:10 PMSurely the cost of the PS5 also prohibits families from buying the console too.does it?
Quote from: the-Pi-guy on May 16, 2024, 10:12 PMMy (under 6 year old) kids play on my PlayStation more than I do.easy to say when you're too busy collecting movies to play anything.
Which is not the typical experience for most people.
For over twenty years London Studio has been home to some exceptionally talented and wonderful people in the games industry. As we close the doors, and all go forward to new adventures, we wanted to say a heartfelt thank you, to all our past and present, players and colleagues… pic.twitter.com/gXe4MnU6SI
— PlayStation London Studio (@LondonStudioHQ) May 21, 2024
Uncharted 4 and Last of Us creative director Neil Druckmann has said Naughty Dog’s next title could “redefine mainstream perceptions of gaming”.https://t.co/fKWuNkNaIE pic.twitter.com/h0lpIXnTsc
— VGC (@VGC_News) May 23, 2024
Quote from: Legend on May 23, 2024, 03:27 PMNot what I want to hear. The public perception of gaming is great nowadays compared to what it used to be, in large part thanks to ND.I feel like you're reading into his statements far more than I am.
What's left to improve that's based off game quality and not based off pushing a message?
Would be kinda funny if they followed up tlou2 with a pacifist game.
Quote from: the-Pi-guy on May 23, 2024, 10:17 PMI feel like you're reading into his statements far more than I am.What could he be reffering to? I can only think of mainstream misconcoptions of gaming, like videogames=violent.
Quote from: Legend on May 23, 2024, 10:30 PMWhat could he be reffering to? I can only think of mainstream misconcoptions of gaming, like videogames=violent.Mainstream frequently still thinks of games as not even really having stories. Games like TLOU are changing that, why not something that has an evolving story?
Quote from: the-Pi-guy on May 23, 2024, 11:25 PMMainstream frequently still thinks of games as not even really having stories. Games like TLOU are changing that, why not something that has an evolving story?Maybe I'm giving ND too much credit for what they've already accomplished. I feel like Uncharted 2 was when the mainstream realized games could be just as immersive as movies and TLOU game+show have shown the mainstream that games can be dramas.
It's a very generic statement, could even just be an exaggeration.
Quote from: the-Pi-guy on May 23, 2024, 01:31 PMUncharted 4 and Last of Us creative director Neil Druckmann has said Naughty Dog’s next title could “redefine mainstream perceptions of gaming”.https://t.co/fKWuNkNaIE pic.twitter.com/h0lpIXnTsc
— VGC (@VGC_News) May 23, 2024
In editing my rambling answers in my recent interview with SONY, some of my words, context, and intent were unfortunately lost. Well, here's the full long rambling answer for the final question about our future game... pic.twitter.com/tVuxX3LYJF
— Neil Druckmann (@Neil_Druckmann) May 25, 2024
Quote from: Legend on May 29, 2024, 02:54 PMSo state of play is just stuff releasing this year. Is sony keeping their cards close to their chest or has development just gone horribly this generation?A little bit of both keeping things tight and development issues.
4 years since Naughty Dog last had a main game, nothing announced.
4 years since Asobi had a game, nothing announced.
5 years since Bend had a game, nothing announced.
4 years since Sucker Punch had a game, nothing announced.
4 years since Bluepoint had a game, nothing announced.
4 years since Media Molecule released a game, nothing announced.
Maybe one or two of these will be at the state of play and release this year but even that seems optimistic. I worry that some of these studios will finally reveal their new projects and they'll still take a few more years to release.
Quote from: Legend on May 29, 2024, 02:54 PMSo state of play is just stuff releasing this year. Is sony keeping their cards close to their chest or has development just gone horribly this generation?All the rumors seems 110% certain that asobi is announcing astro bot for this year. We should see it tomorrow i expect.
4 years since Naughty Dog last had a main game, nothing announced.
4 years since Asobi had a game, nothing announced.
5 years since Bend had a game, nothing announced.
4 years since Sucker Punch had a game, nothing announced.
4 years since Bluepoint had a game, nothing announced.
4 years since Media Molecule released a game, nothing announced.
Maybe one or two of these will be at the state of play and release this year but even that seems optimistic. I worry that some of these studios will finally reveal their new projects and they'll still take a few more years to release.
Quote from: Horizon on May 30, 2024, 07:06 AMReally what Sony needs to do is be finding the next Sucker Punch,Guerrilla and Insomniac. Feck knows where they'll find these studios though.It seems incredibly hard to find up and coming independent devs with massive potential these days.Yeah that's true. House marque at least made a good quality game. Hopefully they can find more financial success with their next game.
Quote from: BananaKing on May 30, 2024, 01:49 PMYeah that's true. House marque at least made a good quality game. Hopefully they can find more financial success with their next game.man i wish that was sony's strategy.
Arrowhead transitioned into AAA wonderfully, and hell divers now is a huge success. Sony should definitely try buy them or keep working with them.
The issue it's almost impossible to set up a new studio and have it work on an AAA game.now days, it's usually more than a new studio can handle. They need to work on a smaller game like kena, Ori, or something before growing into AAA. But I think that's not too bad a strategy for Sony as those games would fill up their line up and add more constant releases. But it seems sony isn't doing that approach much and sadly focusing more on bigger releases
Quote from: kitler53 on May 30, 2024, 03:11 PMman i wish that was sony's strategy.Me to, because I enjoy linear 8 hour games. Not everything needs to have side quests and open world.
I chatted with some folks and it sounds like internally this has been pushed for a REALLY long time, but was never prioritized by the big dogs. For whatever reason that changed and thank GOD for it. Astro Bot and Horizon were so damn delightful.
— Brittney Brombacher (@BlondeNerd) June 12, 2024
Quote from: Legend on Jun 13, 2024, 05:38 AMRatchet and Clank and Sackboy Adventure weren't that long ago. Wonder if they count as part of this change or were they from the before times?ratchet and clank likely wasn't viewed specificaly as a "family" title. it has better family appeal than most sony titles these days but it was likely viewed more of a fan-service game. i'm pretty sure a huge part of R&C buyers are guys like me. old and long-time fans.
Quote from: kitler53 on Jun 13, 2024, 11:55 AMratchet and clank likely wasn't viewed specificaly as a "family" title. it has better family appeal than most sony titles these days but it was likely viewed more of a fan-service game. i'm pretty sure a huge part of R&C buyers are guys like me. old and long-time fans.
sackboy wasn't a very good titles for kids tbh. visually yes. but only 2 of the 7 worlds are easy enough for a kid to play. it gets really hard really quick and the way they deal with dying is pretty punishing. i know it's in line with legacy LBP but it's not kid friendly when the levels are so hard for a kid.
Quote from: Horizon on Jun 13, 2024, 02:20 PMAs someone replaying Sackboy I would agree; I am getting owned on some of these levels. Ratchet is probably easier than Sackboy on lower difficulty but I'd imagine the right analog stick would cause younger player issues. Probably 8 year olds would be the youngest who could enjoy Ratchet.my son played the entire game without really ever using the right analog (despite my constant nagging to use it). He never actually aimed either. At the lower difficulty setting the aim assist is very generous and unless you jump off the side of a platform it's pretty hard to die.
Quote from: kitler53 on Jun 13, 2024, 02:41 PMmy son played the entire game without really ever using the right analog (despite my constant nagging to use it). He never actually aimed either. At the lower difficulty setting the aim assist is very generous and unless you jump off the side of a platform it's pretty hard to die.
..but yeah, my son was 9 when he played it. it's a great game to facilitate that jump from 2D or locked camera to 3D gaming. You can control the camera but it's not strictly necessary. he played spiderman on the lowest difficulty and that was a surprisingly good game for this as well. he just started hogwarts legacy yesterday and according to what i read it should be another good one.
the thing i learned just recently is all of this pushing for "accessibilty" is great an all for people with actual handicaps. ...but honestly probably the biggest impact is for young or inexperience gamers. i hope i can get my son to start turning off some of these assists as he gains experience but he's been able to play though some games i would have never thought were possible until i watched him do it. it's been great because he actually likes spiderman and harry potter where games that seem targeted specifically to young gamers he refuses to play because he doesn't like the look of the game.
Quote from: Horizon on Jun 13, 2024, 04:23 PMAs long as your kid doesn't have arachnophobia hogwarts should be a really good game to a play. The actual combat is really fun but I just got sick of fighting dang spiders.I'm not far enough in to fight any spiders but I did notice an "arachnophobia mode" in the accessibility settings.
Quote from: kitler53 on Jun 16, 2024, 12:35 PMI'm not far enough in to fight any spiders but I did notice an "arachnophobia mode" in the accessibility settings.
says it replaced the spiders in the game with something less frightening. ...i'm hoping that means spiders on roller skates.
QuoteSources close to Android Central have revealed that Sony is making deep cuts to funding for VR games. While I'll paraphrase for anonymity, my source was told that there will be very few opportunities for VR game development at Sony going forward.
To back that up, another source informed me that only two PSVR 2 games are in development at Sony. Given the state of the games industry with constant layoffs and studio closings, I don't exactly feel confident that even these games will ever see the light of day if Sony continues on its current trajectory.
QuoteThis morning, I'm sharing with all of you some of the most difficult changes we've ever had to make as a studio. Due to rising costs of development and industry shifts as well as enduring economic conditions, it has become clear that we need to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon.
That means beginning today, 220 of our roles will be eliminated, representing roughly 17% of our studio's workforce.
These actions will affect every level of the company, including most of our executive and senior leader roles.
QuoteSecond, we are working with PlayStation Studios leadership to spin out one of our incubation projects – an action game set in a brand-new science-fantasy universe – to form a new studio within PlayStation Studios to continue its promising development.
Quote from: nnodley on Aug 08, 2024, 04:50 PMCan they just drop Destiny 2 already. Is there even a good playerbase right now. The Destiny ship has sailed long ago. They need a game/world/new IP in the vain of halo or something. GO BACK TO SINGLEPLAYER!It has been well over a decade since they made a real singleplayer campaign. I think that side of Bungie is dead :'(
Quote from: Legend on Aug 08, 2024, 04:52 PMIt has been well over a decade since they made a real singleplayer campaign. I think that side of Bungie is dead :'(Yeah it's unfortunate. I think the digging into live service as their viable way forward is a mistake that may ultimately close them for good.
Would love it though. Nothing beats Halo 2.
According to https://t.co/L4tkx0LULC's home page, LEGO Horizon Adventures is launching November 14. Possible Nintendo Direct announcement?
— Gematsu (@gematsu) August 27, 2024
Spotted by Reddit user foreveryoung1108: https://t.co/BjWTwmP4ii
Gematsu page: https://t.co/AslTitRSq8 pic.twitter.com/YtDWY2sNBT
Quote from: Horizon on Aug 28, 2024, 08:29 AMLet's have some fun. Which Playstation is going to announce their game next.None. They are never gonna announce anything. It feels like it's been years since we got a major AAA single player announcement.
I am going to say Sucker Punch or Bluepoint.
Quote from: Horizon on Aug 28, 2024, 08:29 AMLet's have some fun. Which Playstation is going to announce their game next.I assume you are excluding a full reveal of fairgame$? just new games we don't formally know about?
I am going to say Sucker Punch or Bluepoint.
Quote from: Legend on Aug 28, 2024, 02:36 PMMaybe Sucker Punch has a new ip. 5+ years for a ghost sequel really doesn't make sense. Maybe they tried something new, failed, and like ND have a few years of dev missing.I mean it took Guerilla 5 years to make Horizon 2.
Quote from: Legend on Aug 28, 2024, 02:36 PMMaybe Sucker Punch has a new ip. 5+ years for a ghost sequel really doesn't make sense. Maybe they tried something new, failed, and like ND have a few years of dev missing.take the leakers for what they are worth but GoT2 was the leak.
I think Bend will be next. Days Gone came out a year before Ghost and while Bend is doing a new IP, it doesn't feel like Sony likes the studio that much. Doubt Sony or Bend would feel safe taking so long on an unproven game. Has to at least be revealed pretty soon.
Quote from: the-Pi-guy on Aug 28, 2024, 02:45 PMI mean it took Guerilla 5 years to make Horizon 2.good point. any one of the 37 horizon projects could be next too. might be the safest bet we can make...
Sucker Punch is a much smaller team than Guerrilla.
Quote from: the-Pi-guy on Aug 28, 2024, 02:45 PMI mean it took Guerilla 5 years to make Horizon 2.I never finished Ghost of Tsushima but could a sequel change/expand as much as Horizon 2? The first game was great at just immersing the player in Japan and I don't know where they could go from there beyond just refining and improving various things.
Sucker Punch is a much smaller team than Guerrilla.
Quote from: kitler53 on Aug 28, 2024, 02:50 PMtake the leakers for what they are worth but GoT2 was the leak.
...and don't forget the iki island and legends DLC happened. it's a bit disingenuous to say they've been working on GoT2 for 5 years when both of those were pretty sizable amount of content. still,.. i'll bet GoT2 was in pre-production right away so i still think it should be soon.
as far as bend goes... remember that TLoU remastered was started by bend because sony didn't give the team anything to do for at least a year after days gone. i agree that sony treats bend like shame but i could see their game still being a ways out since they didn't start on it right away.
Quote from: Legend on Aug 28, 2024, 04:52 PMI never finished Ghost of Tsushima but could a sequel change/expand as much as Horizon 2? The first game was great at just immersing the player in Japan and I don't know where they could go from there beyond just refining and improving various things.Yeah, but it takes several years to do anything these days.
Quote from: the-Pi-guy on Aug 28, 2024, 04:56 PMYeah, but it takes several years to do anything these days.Ghost of Kyiv. That'd sure keep things interesting.
God of War Ragnarok was an extremely straight forward sequel and that still took 4.5 years to make, after being delayed.
Maybe they'll make a Ghost of China or something.
Quote from: the-Pi-guy on Aug 28, 2024, 04:56 PMYeah, but it takes several years to do anything these days.
God of War Ragnarok was an extremely straight forward sequel and that still took 4.5 years to make, after being delayed.
Maybe they'll make a Ghost of China or something.
Quote from: Legend on Aug 28, 2024, 02:36 PMMaybe Sucker Punch has a new ip. 5+ years for a ghost sequel really doesn't make sense. Maybe they tried something new, failed, and like ND have a few years of dev missing.
I think Bend will be next. Days Gone came out a year before Ghost and while Bend is doing a new IP, it doesn't feel like Sony likes the studio that much. Doubt Sony or Bend would feel safe taking so long on an unproven game. Has to at least be revealed pretty soon.
Quote from: Horizon on Aug 29, 2024, 02:22 PMCovid had an impact on God of War and Horizon though.It'll have an impact on GoT2/whatever also.
Quote from: Horizon on Aug 28, 2024, 08:29 AMLet's have some fun. Which Playstation is going to announce their game next.
I am going to say Sucker Punch or Bluepoint.
Quote from: Horizon on Sep 25, 2024, 09:24 AMSo who was right in saying Sucker Punchno one!
Quote from: Horizon on Oct 03, 2024, 06:26 PMContinuing to make my through Death Stranding and it is just making me more excited for the sequel. This is one of the most wildest,creative and unique IP in gaming.Yeah I loved it a lot.
Quote from: Legend on Oct 03, 2024, 08:35 PMYeah I loved it a lot.
Not feeling too hyped for the sequel atm but I'm sure that'll change closer to launch.
Quote from: Horizon on Oct 04, 2024, 07:28 AMYeah it feels it got announced too early lol. Revealed in late 2020 and releasing next year. Should have been announced in Playstations showcase in May 2023. They do make some baffling decisions sometimes. Put Death Stranding 2 in that showcase and its far better received.i'm just quoting you to highlight how i am right about games being announced too early isn't good for anyone.
Quote from: nnodley on Oct 05, 2024, 12:58 AMwasn't DS 2 announced at game awards 2022? Still early, but not as bad as 2020
Quote from: Horizon on Oct 10, 2024, 04:09 PMBe interested to see when GOY and DS2 land.Gta is sooo getting delayed to 2026.
I can think of a particular date next year they want to avoid. :-X
Quote from: kitler53 on Oct 10, 2024, 05:17 PMGta is sooo getting delayed to 2026.
Quote from: Horizon on Oct 10, 2024, 09:15 PMIt's not
Quote from: Jason SchreierGood news is that six Rockstar employees all told me they have not heard of any delay. Bad news: it's a big, ambitious game and could very well slip! Too much time left to say anything definitive
Quote from: Horizon on Oct 10, 2024, 09:33 PMI know the game is on track for 2025 and I know the release date...Everything is on track until it isn't.
Quote from: Horizon on Oct 10, 2024, 09:33 PMI know the game is on track for 2025 and I know the release date...You got some special info? That's cool.
Quote from: Legend on Oct 10, 2024, 10:55 PMYou got some special info? That's cool.
We are thrilled to announce that LEGO Horizon Adventures has gone GOLD!
— Guerrilla (@Guerrilla) October 21, 2024
You'll be able to join Aloy and her companions on a colorful new adventure very soon!#LEGOHorizonAdventures @LEGO_Group pic.twitter.com/BvLEFn5Y2L
New Job+ Announcement: I am taking on a new role as Senior Director of Creative at PlayStation Studios, but I am not leaving Bungie!
— Bridget O’Neill (@iheartbunnies) October 22, 2024
Bungie Creative Studios is joining PlayStation to build the foundation for a creative team that can support all PlayStation live service games. pic.twitter.com/4uFaFTFTt5
Quote from: Legend on Oct 22, 2024, 03:57 PMNot done with their live service push I guess.Well they poured like $4 billion into it.
BREAKING: Sony is shutting down Firewalk Studios, the maker of the recent shooter Concord.
— Jason Schreier (@jasonschreier) October 29, 2024
QuoteThe acquisition cost of Firewalk Studios by Sony Interactive Entertainment (SIE) was not disclosed due to contractual commitments. However, the deal was reported to be for $3.6 billion.
QuoteSony Interactive Entertainment LLC on April 20 announced that it will acquire Firewalk Studios from ProbablyMonsters Inc.
The company did not disclose the terms of the transaction for Firewalk, which is developing an original high-budget multiplayer game for Sony's PlayStation5 console and PCs.
In July, San Mateo, Calif.-based video games console developer Sony Interactive acquired Bungie Inc. for $3.6 billion. The Deal then called Bellevue, Wash.-based ProbablyMonters a potential M&A target.
Quote from: kitler53 on Oct 29, 2024, 07:28 PMi did a search to see if i could find out how much money sony spent to aquire firewalk.$200 mil is the number I remember but again it could be citogenesis.
according to AI:
I was like WTF?!?! ...The AI answer was sourced. According to the source:
FFS AI. this is exactly what I hate you.
Quote from: Legend on Oct 29, 2024, 08:12 PM$200 mil is the number I remember but again it could be citogenesis.i see speculation or "insiders" but nothing even close to official. we will probably never know for sure.
Quote from: kitler53 on Oct 29, 2024, 07:28 PMi did a search to see if i could find out how much money sony spent to aquire firewalk.
Quote from: Legend on Oct 29, 2024, 08:12 PM$200 mil is the number I remember but again it could be citogenesis.There's no public number for that.
Quote from: BananaKing on Oct 30, 2024, 06:26 AMNo way where they 200 million to aquire when Insomniac was 229. Insomniac has been around since the PS1 era, released spiderman, and had its own IP in sunset overdrive.in fairness,.. insomniac was the deal of the century.
Firewalk has nothing of that sort. No IP, No history, No proven title they worked on.
Quote from: Horizon on Oct 30, 2024, 02:45 PMI am trying to think of a single player game which has bombed as hard as Concord with the same budget and I just cannot think of one. Even the Order 1886 probably did a million or two with a budget of like $80m.Yeah this is the E.T. of our generation. Nothing comes close.
Sony President, COO and CFO Hiroki Totoki says that PlayStation are currently reforming their gaming business with the following steps:
— Genki? (@Genki_JPN) November 11, 2024
- Changing business structure
- New look at game development approach
- Portfolio concept to be introduced
- Cost cuts in different areas
-… pic.twitter.com/4gOkDtiMW0
Quote from: Legend on Nov 11, 2024, 06:40 PMDid Concord really hurt them that much? PS5 is still selling great and most of their games are still selling great, yet their recent statements feel like a company that is struggling.Some of this might just be restructuring that has been in process for a while.
Sony COO: "It's been four months since I became chairman of SIE. A big problem of SIE that I found is they don't necessarily have deep understanding of how their work is being translated to growth, generation of sustainable profits and higher margin for the unit as a whole"
— Takashi Mochizuki (@6d6f636869) February 14, 2024
Quote from: Legend on Nov 11, 2024, 06:40 PMDid Concord really hurt them that much? PS5 is still selling great and most of their games are still selling great, yet their recent statements feel like a company that is struggling.continuing off of that other conversation...
Quote from: the-Pi-guy on Nov 11, 2024, 10:31 PMConcord probably cost the company $400 million.The thing that Japan Studios was doing before they were starved and disbanded?
Say $220 million development costs, $50 million marketing, $130 million to buy the studio.
It's probably their biggest loss by an absurd margin.
Besides that, I think Sony wants to restructure what they're doing for AAA development.
I'm not sure if this is good news or bad news. Optimization doesn't exactly sound positive when they're also talking about layoffs.
But they've talked in their investment stuff about more experimental titles.
(https://www.videogameschronicle.com/files/2024/05/Screenshot-2024-05-30-010044.jpg)
They talked very positively about Astro Bot.
I kind of feel like it might be a positive; because it feels like they understand that they need to have a wider net. They can't sustain PlayStation off of a couple big games every couple years.
They need variety, they need to put out new kinds of games that can appeal to new markets instead of just the couple of big games like Uncharted/God of War.
Quote from: darkknightkryta on Nov 13, 2024, 03:12 PMThe thing that Japan Studios was doing before they were starved and disbanded?while i personally liked a lot of studio japan's work (puppeteer for instance) they had a lot of very quirky things that should be obvious that they have little mass market appeal. astro bot is both appealing to a different market and also pretty palatable to the mass market. not entirely sure horizon lego is going to be a big success but i think it has some good potential even if i don't have any interest in it.
Quote from: kitler53 on Nov 13, 2024, 03:59 PMwhile i personally liked a lot of studio japan's work (puppeteer for instance) they had a lot of very quirky things that should be obvious that they have little mass market appeal. astro bot is both appealing to a different market and also pretty palatable to the mass market. not entirely sure horizon lego is going to be a big success but i think it has some good potential even if i don't have any interest in it.Puppeteer was great. Last Guardian and Gravity Rush were also great. As you said though, that doesn't mean they'll make money.
so while there are similarities to legacy studio japan,... sony's current strategy is also pretty different.
Quote from: Legend on Nov 13, 2024, 08:46 PMPuppeteer was great. Last Guardian and Gravity Rush were also great. As you said though, that doesn't mean they'll make money.puppeteer was better than great,.. i loved it. but it was also a bit quirky in a genre and hasn't been known for many big hits when nintendo's name isn't on the "box". still, it was probably a better attempt at being mass market than many of japan studio's efforts.
I think Sony needs an indie publishing label. These smaller games can't compete now that Sony first party games sell 10 million copies. Publish projects like Journey again and embrace that they are small games that can still win a lot of awards.
Quote from: BananaKing on Nov 14, 2024, 06:23 AMI think the issue with puppeteer was that it was overshadowed by a crazy year it Sony first party and the PS4 launch.1stly,.. I looked up a Sony first party games list to see for myself. it's crazy to compare how many games Sony released in 2013 compared to 2023/2024. ... especially when you discount these years for junk like TLoU/Horizon/until dawn remasters.
I think if they made it a cross gen game and launch title on PS4 it would sold a lot better.
PS4 early exclusives didnt score that high, being a high scoring exclusive at launch would have helped the game a lot.
Quote from: Horizon on Nov 14, 2024, 02:21 PMNo Japanese studio games probably matched Astro Bots initial 1.5 million sales or they wouldn't have been shut down.According to the Insomniac Leak:
Quote from: the-Pi-guy on Nov 14, 2024, 03:33 PMAccording to the Insomniac Leak:That actually helps put those sales in a better light when put that way.
The Last Guardian: made 16.5 million revenue on 718k units
Gravity Rush 2: made 10.8 million revenue on 493k units
The revenue numbers seem low. Seems the average game's revenue was around $22.
Astro Bot made more than the top 2 Japanese studio games combined last gen.
Quote from: kitler53 on Nov 14, 2024, 01:32 PM1stly,.. I looked up a Sony first party games list to see for myself. it's crazy to compare how many games Sony released in 2013 compared to 2023/2024. ... especially when you discount these years for junk like TLoU/Horizon/until dawn remasters.Yeah 2013 was a crazy year. They had a shot ton of AAA games and a next gen launch, and some bunch of AA games and some Vita games.
2ndly,.. yeah. launching cross gen or even next gen exclusive would have likely helped it out. TLoU was a good swan song title. puppeteer was not.
Quote from: nnodley on Nov 14, 2024, 03:38 PMThat actually helps put those sales in a better light when put that way.I just realized my comparison is misleading, it's digital only.
even though dev costs are probably way higher now though.
Quote from: the-Pi-guy on Nov 14, 2024, 03:59 PMI just realized my comparison is misleading, it's digital only.
Quote from: darkknightkryta on Nov 15, 2024, 11:39 PMPoint I was getting at with Japan studios is that they were being starved for funds. Whether the rumour that it was because none of the directors wanted to make big blockbusters is true or not (Gravity Rush's director was hinting at something like this), we'll never know. But how much better would Gravity Rush have sold if it had better marketing? Probably better, though I'll concede not super better, but I'm sure it would sell as much as Astro Bot. Even Astro Bot, how well did the first game sell? Second game sold well, but not even amazing and Sony is making out that it sold 10 million like their other tent-poles. I'm sure a few of the older ps3 games probably would have sold as well if they had Astro Bot's marketing. Even now, how hard is it to patch up and re-release Pupeteer and what have you on PS4/PS5? Or PC? I think they'd be pleasantly surprised with Gravity Rush PC port sales and Bloodborne PC sales if they existed.Wait, someone else on this forum thinks sony has had a drought of games this gen!? I thought I was alone.
Tinfoil hat me honestly believes they starved Japan Studios so they could shut it down and move the headquarters out of Japan to support their tent-pole games that was coming out of Naughty Dog and Santa Monica. Hell, the arrogance I read about how they'd purposely can Japan only releases because it didn't align with their beliefs (Senran Kagura literally dying and Naruto having to censor Minato's arms...). Now it turns out western development is in a seriously rough patch (I say this nicely as I think its currently the drizzling nuggets) and they need Japan Studios back. Why else would they be pushing Astro Bot, despite selling ... I don't even want to say bad, but bad compared to their behemoths?
P.S. I honestly believe Astro Bot and Helldivers 2 sold as well as they did due to us being starved for games in those genres. Astro Bot just being a good game and Helldivers being an average game in a genre that doesn't have anything out, or has seen a release in a long time.
Either way, I do believe Sony needs to look at the entirety of their development pipeline. They gambled, what, a billion dollars on these GAAS games and it looks like none of them are releasing? When people are complaining about Sony's GAAS strategy, the defense is "They're studios still working on single player games.", no their studios weren't and now they're 3 years out at the very least while Japan Studios would have been filling in the much needed gaps. Whether from internal games or 3rd party partnerships. Stellarblade currently comes to mind to what Japan Studios used to do more or less, and yes I'm aware they have a studio setup for it, but Shu's probably going to retire soon and I'm sure their Japanese publishing arm needs their talent back to carry on.
Quote from: Legend on Nov 16, 2024, 01:29 AMWait, someone else on this forum thinks sony has had a drought of games this gen!? I thought I was alone.Lol, this has been a big reason I've been complaining about the AAA push so much this year.
Yeah I have zero preference for eastern games over western games, but I just want more games and more good games. They are taking so much longer to make and the quality is not going up.
Quote from: darkknightkryta on Nov 15, 2024, 11:39 PMEven now, how hard is it to patch up and re-release Pupeteer and what have you on PS4/PS5? Or PC? I think they'd be pleasantly surprised with Gravity Rush PC port sales and Bloodborne PC sales if they existed.
Quote from: darkknightkryta on Nov 15, 2024, 11:39 PMWhy else would they be pushing Astro Bot, despite selling ... I don't even want to say bad, but bad compared to their behemoths?Because it's basically like their 5th highest rated game ever, and it was a small budget title that basically outsold everything from Japan Studio last gen, and probably made more than the Last Guardian, and it will likely continue to sell a few million more copies.
Quote from: darkknightkryta on Nov 15, 2024, 11:39 PM"They're studios still working on single player games."
Quote from: BananaKing on Nov 17, 2024, 03:28 PMWhy does from software have to make games that are so fudgy difficult without an easy option? I've reached the end of the game, and I'm stuck at two bosses I need to do in order to play the DLC.because from doesn't make good games anymore.
And it's quite infuriating how unfair an annoying these bosses are. Why do I need to spend hours to farm, when from can just make a mode where it's not as difficult? And why are some of the difficulty spikes so high in these dang bosses?
It's infuriating. I spend 175 hours in the game, I want to finish it and move on, and come back for the DLC later. Ive loved the game so far, but this is really souring my opinion on the game
Also why the fudge isn't there a pause bottom.. like seriously....
Quote from: kitler53 on Nov 17, 2024, 05:40 PMbecause from doesn't make good games anymore.I wouldn't say they are bad games, on the contrary, I'd say they are great games, that have some flaws.
i defended the early games for not having difficulty settings because the games were not actually difficult. they were like puzzles where 1 approach could be impossible but another approach and you could slaughter things with reckless abandon.
from has lost all of that and things are just straight up difficult now. long gone are the days of just learning where an ambush will come from or that a boss is massively weak to fire or that there is a "safe spot" from which you cannot be hit.
i suggest you just go back to the 2 really good from games (demon's souls, darksouls 1) and abandon eldin ring. the game was hyped but the game sucks. i couldn't even finish the main game because it just straight up wasn't fun anymore.
Quote from: darkknightkryta on Nov 15, 2024, 11:39 PMPoint I was getting at with Japan studios is that they were being starved for funds. Whether the rumour that it was because none of the directors wanted to make big blockbusters is true or not (Gravity Rush's director was hinting at something like this), we'll never know. But how much better would Gravity Rush have sold if it had better marketing? Probably better, though I'll concede not super better, but I'm sure it would sell as much as Astro Bot. Even Astro Bot, how well did the first game sell? Second game sold well, but not even amazing and Sony is making out that it sold 10 million like their other tent-poles. I'm sure a few of the older ps3 games probably would have sold as well if they had Astro Bot's marketing. Even now, how hard is it to patch up and re-release Pupeteer and what have you on PS4/PS5? Or PC? I think they'd be pleasantly surprised with Gravity Rush PC port sales and Bloodborne PC sales if they existed.
Tinfoil hat me honestly believes they starved Japan Studios so they could shut it down and move the headquarters out of Japan to support their tent-pole games that was coming out of Naughty Dog and Santa Monica. Hell, the arrogance I read about how they'd purposely can Japan only releases because it didn't align with their beliefs (Senran Kagura literally dying and Naruto having to censor Minato's arms...). Now it turns out western development is in a seriously rough patch (I say this nicely as I think its currently the drizzling nuggets) and they need Japan Studios back. Why else would they be pushing Astro Bot, despite selling ... I don't even want to say bad, but bad compared to their behemoths?
P.S. I honestly believe Astro Bot and Helldivers 2 sold as well as they did due to us being starved for games in those genres. Astro Bot just being a good game and Helldivers being an average game in a genre that doesn't have anything out, or has seen a release in a long time.
Either way, I do believe Sony needs to look at the entirety of their development pipeline. They gambled, what, a billion dollars on these GAAS games and it looks like none of them are releasing? When people are complaining about Sony's GAAS strategy, the defense is "They're studios still working on single player games.", no their studios weren't and now they're 3 years out at the very least while Japan Studios would have been filling in the much needed gaps. Whether from internal games or 3rd party partnerships. Stellarblade currently comes to mind to what Japan Studios used to do more or less, and yes I'm aware they have a studio setup for it, but Shu's probably going to retire soon and I'm sure their Japanese publishing arm needs their talent back to carry on.
Quote from: BananaKing on Nov 19, 2024, 12:06 PMThere are rumors that Sony is buying kadakawa.doubt.
I just want it to happen to see the meltdowns.Spoiler for Hidden:
Quote from: Legend on Nov 19, 2024, 03:32 PMFromsoft makes sense. They have a big ps fanbase but they could easily be bought by ms.Anime, which Sony is working on monopolizing at this rate.
Does the company own anything else that matters?
Quote from: Legend on Nov 19, 2024, 03:32 PMFromsoft makes sense. They have a big ps fanbase but they could easily be bought by ms.what Pi said,.. anime. not something that MS would want but due to sony buying crunchyroll something sony would use. i looked though this list and afaik there are no massive frachises in there but i do recognize some of them, the ones i've watch were good, and they seem to have a lot.
Does the company own anything else that matters?
*Update* Kadokawa Corporation has published a statement confirming reports that Sony Group Corporation has expressed the intent to acquire Kadokawa Corporation, but a decision has not yet been made. https://t.co/8ljzVfJl9Z https://t.co/LPgn4wFCmN pic.twitter.com/pA1nlN1axx
— Gematsu (@gematsu) November 20, 2024
Quote from: BananaKing on Nov 20, 2024, 09:43 PMHoly shame. This is huge. Do think MS will step in and start a bidding war?The issue is Kadokawa is mostly not gaming.
Quote from: BananaKing on Nov 20, 2024, 09:43 PMHoly shame. This is huge. Do think MS will step in and start a bidding war?what Pi said. while Nintendo or MS will resent Sony for this it would be a giant waste of money for MS to spend 3-5 billion just for fromsoftware and not know what to do with the rest of them.
Quote from: BananaKing on Nov 20, 2024, 09:43 PMHoly shame. This is huge. Do think MS will step in and start a bidding war?
Quote from: Horizon on Nov 21, 2024, 10:42 AMI don't think Satya is going to let Xbox go big until they get their stuff sorted in house.with trump elected and fairly opening saying he won't block M&A (for companies that pay him off obviously. of course he'll go after the ones he thinks support democrats) i think MS will acquire lots of things in the next couple of years. not necessarily video game related acquisitions but it could be. MS has a massive amount of cash right now and the environment is perfect for using that cash to eliminate competitors.
Quote from: kitler53 on Nov 21, 2024, 02:27 PMwith trump elected and fairly opening saying he won't block M&A (for companies that pay him off obviously. of course he'll go after the ones he thinks support democrats) i think MS will acquire lots of things in the next couple of years. not necessarily video game related acquisitions but it could be. MS has a massive amount of cash right now and the environment is perfect for using that cash to eliminate competitors.
Quote from: Horizon on Nov 22, 2024, 01:09 PMYeah sure in AI but in gaming? I don't see it. It's clear MS wants Xbox to start paying them back with profit on the ABK acquisition. The Xbox console itself is basically dead so if it was an acquisition it would be to further incentivise 3rd party.i said "not necessarily video game related acquisitions but it could be."
Quote from: Horizon on Dec 03, 2024, 10:04 AMBased on Alanah Pearce's leaving video Santa Monica have been working on their new IP for 4 years the same as Naughty Dog. Wonder who will show first.Oh she left SSM? Why?
Quote from: Legend on Dec 03, 2024, 10:34 AMOh she left SSM? Why?her dad died. she's moving back to Australia to reprioritize family over work.
Do we know anything at all about Barlog's game beyond it being something new? Will be the first all new thing SSM releases since GOW 1 which is just crazy.
Quote from: kitler53 on Dec 03, 2024, 12:57 PMher dad died. she's moving back to Australia to reprioritize family over work.Yeah because american work culture and rules are insane.
edit: man the era thread is something else. I'll guess it has a lot to due with different countries but apparently 40 hour work weeks is "insane". apparently 10 days PTO "illegal". she goes on and on about how much she loves her job but half the thread is now using the video to call SM and abusive employer despite being quite standard for America.
Quote from: kitler53 on Dec 03, 2024, 12:57 PMher dad died. she's moving back to Australia to reprioritize family over work.
edit: man the era thread is something else. I'll guess it has a lot to due with different countries but apparently 40 hour work weeks is "insane". apparently 10 days PTO "illegal". she goes on and on about how much she loves her job but half the thread is now using the video to call SM and abusive employer despite being quite standard for America.
Quote from: Legend on Dec 03, 2024, 10:34 AMOh she left SSM? Why?
Do we know anything at all about Barlog's game beyond it being something new? Will be the first all new thing SSM releases since GOW 1 which is just crazy.
Quote from: BananaKing on Dec 03, 2024, 01:51 PMYeah because american work culture and rules are insane.when american's say 10 days PTO that doesn't include the typical 10 days of company holiday (4th of july, thanksgiving, xmas, ect). is that different in europe? when i see people post they have 30 days of time off to me it is "insane" if it also include even more days of company holiday. 40 days of vacation a year and how the crud do you get anything done!?!?
Quote from: Horizon on Dec 03, 2024, 03:36 PMIs 10 days standard for AL in America? If so that's nuts as most jobs have 20-25 standard in the UK. 40 hours work weeks isn't that insane though as standard is 37.5 hours.only counting years with the current employer i'd say this is fairly standard and what my company uses:
Quote from: kitler53 on Dec 03, 2024, 03:39 PMwhen american's say 10 days PTO that doesn't include the typical 10 days of company holiday (4th of july, thanksgiving, xmas, ect). is that different in europe? when i see people post they have 30 days of time off to me it is "insane" if it also include even more days of company holiday. 40 days of vacation a year and how the crud do you get anything done!?!?America has one of the worst in the world.
Quote from: kitler53 on Dec 03, 2024, 03:39 PMwhen american's say 10 days PTO that doesn't include the typical 10 days of company holiday (4th of july, thanksgiving, xmas, ect). is that different in europe? when i see people post they have 30 days of time off to me it is "insane" if it also include even more days of company holiday. 40 days of vacation a year and how the crud do you get anything done!?!?I have 25 days off a year and it doesn't Include any public holidays. I work 4.5 days a week. But I'm not currently in Europe, though they have similar number if days off per year. Of course it all depends on the country, job, company.
i'd be down for a shorter work week but i don't feel like 40 hours a weeks is "insane". many americans just choose to work more. when i was in grad school my typical work week was 90 hours a week. when i started my career (before kids) i frequently worked overtime "just for fun".
the only thing about american work culture i find "insane" is that pretty much every jobs allocates PTO based on how many years you worked with the company. right now I get 2o days of PTO (+ 10 days of company holiday) but that's because i've been with my current company a long time. if i changed jobs i fully expect to lose that and go back to just 10 days of PTO because that's how the system works. I think it's "insane" companies do that because how can you lure in top teir talent when those people lose half of their PTO.
Quote from: BananaKing on Dec 03, 2024, 06:12 PMI have 25 days off a year and it doesn't Include any public holidays. I work 4.5 days a week. But I'm not currently in Europe, though they have similar number if days off per year. Of course it all depends on the country, job, company.I don't think its abused. In 20+ years ive seen only 2 people fired and they very deserved it.
I don't think 40 hour work weeks are "insane". That's a typical work week.
Don't you think the ability to fire anyone for any reason is unjust?
Quote from: kitler53 on Dec 03, 2024, 03:40 PMonly counting years with the current employer i'd say this is fairly standard and what my company uses:
0-5 years: 10 days
5-10 years: 15 days
10+ years: 20 days
+ 10 days of company holiday regardless of years of experience.
Quote from: Horizon on Dec 04, 2024, 01:05 PMThat's crazy. I've worked only a couple of years in my current role and accrued one day holiday for every year. Right now I have 28 days annual which doesn't count bank holidays. Also we can buy another 5 holidays.What do you mean buy holidays? Just ask for a day off with no pto, or like actually pay to not have to show up to work?
The amount of time Americans get off for holiday is just crazy and I'd imagine most of the world feels this way.
Quote from: Legend on Dec 04, 2024, 04:27 PMWhat do you mean buy holidays? Just ask for a day off with no pto, or like actually pay to not have to show up to work?i assumed unpaid time off.
Quote from: Legend on Dec 04, 2024, 04:27 PMWhat do you mean buy holidays? Just ask for a day off with no pto, or like actually pay to not have to show up to work?
Sony have confirmed their intent to buy FromSoftware parent company, Kadokawa!
— Genki? (@Genki_JPN) December 11, 2024
"It's true that we have made an initial statement of intent. We would appreciate it if we could refrain from further comment."https://t.co/XeY0g16uu2 pic.twitter.com/U1i2db2900
Quote from: Legend on Dec 11, 2024, 07:40 PMSaw some xbots wanting the gov to block it. :Pwill be interesting to see what sony does if they get to buy them:
Quote from: kitler53 on Dec 12, 2024, 01:27 AMwill be interesting to see what sony does if they get to buy them:Keep elden ring and dark souls multiplat, make a new ip that is exclusive. Worked great for bloodborne.
remain full multiplat
ps/pc (take the games away from xbox, don't start support for nintendo)
ps timed exclusive than to PC a year later
it's honestly hard for me to guess. sony have been trending towards multiplat overall and their PC releases keep getting closer to day-1. fromsoft has had a few ps exclusives (demon's souls, bloodborne, deracine) but also they have been full multiplat (minus nintendo) for the last 3 games.
Quote from: Legend on Dec 12, 2024, 01:31 AMKeep elden ring and dark souls multiplat, make a new ip that is exclusive. Worked great for bloodborne.fromsoft already said no sequels to either are in the works. a "new IP" that is like 90% the same as the last game is totally on brand for them.
Quote from: Horizon on Dec 12, 2024, 08:33 AMFrom software was already heavily rumoured to be working on a PS5 exclusive.we don't know that. the rumor was only playstation exclusive so it could have been targeted for ps6. that's only like 6 years from now so it could easily be a launch title...
Quote from: Horizon on Dec 03, 2024, 10:04 AMBased on Alanah Pearce's leaving video Santa Monica have been working on their new IP for 4 years the same as Naughty Dog. Wonder who will show first.
We are confirming that Alanah was a writer at Santa Monica Studio for four years.
— Santa Monica Studio – God of War Ragnarök (@SonySantaMonica) January 23, 2025
She was a talented, creative, and hard-working contributor to our team that we were fortunate to have the opportunity to work with.
Quote from: Legend on Jan 23, 2025, 06:59 PMEither they cancelled a game, or they are really close to releasing something new. I just assumed that Alanah was a writer for Ragnarok but instead she was a writer for something she can't mention.we've known for a very long time that she was working on barlog's unannounced new IP. it's been in the works for a very long time and afaik it has not been canceled. SM has been relatively open about the existence of this new IP in job listings since about 2021. not sure how much work was put into the game prior to that.
Quote from: kitler53 on Jan 23, 2025, 08:12 PMwe've known for a very long time that she was working on barlog's unannounced new IP. it's been in the works for a very long time and afaik it has not been canceled. SM has been relatively open about the existence of this new IP in job listings since about 2021. not sure how much work was put into the game prior to that.Oh duh!
Quote from: Legend on Jan 28, 2025, 04:58 AMWould it be crazy if Corey's game releases this year?this year sounds crazy to me.
Now people are talking about the next God of War being set in Egypt. I have no idea who the first leaker is but if they are starting to enter full production so more people know about the game, that would be great.
Quote from: Legend on Jan 28, 2025, 06:10 PMI think egypt feels too similar. Like we have already had sand and deserts in many gow games.might as well go for the jugular then. pick the middle east and the Muslim religion. after killing all of the prophets the game will both depict and murder Allah starting world war III.
India would be my pick. Just embrace that a large population will be very upset with the game 8)
Quote from: kitler53 on Jan 28, 2025, 07:34 PMmight as well go for the jugular then. pick the middle east and the Muslim religion. after killing all of the prophets the game will both depict and murder Allah starting world war III.And literally WW3 would start because every Muslim country would want every Sony, playstation and SSM head on a spike.
Quote from: BananaKing on Jan 29, 2025, 06:56 AMAnd literally WW3 would start because every Muslim country would want every Sony, playstation and SSM head on a spike.
The christians in the west might be fine with people poking fun at Christianity. But we Muslims take our religion seriously. Even Christians in the middle east don't approve of the continues and shameful mockery of Christianity that happens in the west.
QuoteIndia would be my pick. Just embrace that a large population will be very upset with the game 8)
Quote from: kitler53 on Jan 29, 2025, 08:27 PMhttps://blog.playstation.com/2025/01/29/playstation-plus-monthly-games-for-february-payday-3-high-on-life-pac-man-world-re-pac/You a fan of rick and morty? I could have played it at launch with gamepass but I just never got around to it. Will be interested to hear your thoughts.
(https://blog.playstation.com/tachyon/2025/01/f1f91fa9a11ff752f09ec7bda3bd4f376eae2aab.png?resize=1088%2C612&crop_strategy=smart&zoom=1)
high on life is a good get for me.
Quote from: Legend on Jan 29, 2025, 09:59 PMYou a fan of rick and morty? I could have played it at launch with gamepass but I just never got around to it. Will be interested to hear your thoughts.so video game book club part 3? xD
Resistance 4 Was Pitched By Insomniac, But PlayStation Turned It Down https://t.co/i23yGp82pW
— Tom Henderson (@_Tom_Henderson_) February 7, 2025
Quote from: Horizon on Feb 06, 2025, 10:48 AMSo which studio is next to announce their next game? I am going to say Firesprite or Guerrilla.Was firesprite working on a non vr game before horizon? If not, I assume sony would have canceled vr plans and that could have delayed their next game.
Quote from: Legend on Feb 07, 2025, 11:15 PMFiresprite was working on multiple titles.Resistance 4 Was Pitched By Insomniac, But PlayStation Turned It Down https://t.co/i23yGp82pW
— Tom Henderson (@_Tom_Henderson_) February 7, 2025
No!!! I loved the feel of the resistance franchise, 3 really felt unique. Never finished any of them though.Was firesprite working on a non vr game before horizon? If not, I assume sony would have canceled vr plans and that could have delayed their next game.
I love guerrilla so I hope horizon 3 is next. Turn it into a full skyrim rpg
Andrea Pessino, co-founder of Ready At Dawn, explains why The Order: 1886 never got a sequel
— Radec (@realradec) February 10, 2025
"It would've been an incredible sequel. We pitched the sequel to Sony in fact regardless of all this stuff (development issues). In a way it was better that they passed because if we… pic.twitter.com/DQkjrNrp4D
Quote from: Horizon on Feb 11, 2025, 09:20 AMFiresprite have been working on project heartbreak (basically UD2 from rumours) since 2021 same as Sumo Digital have been working with Xdev on project carbon.Sumo have cancelled their new IP.
Quote from: BananaKing on Feb 11, 2025, 06:06 AMIt was a mid 70s-80 game. Honestly it had a fantastic story, story telling, characters, atmosphere, graphics, music. These were all 9/10 level. The gunplay was solid. The stealth was bad. The level design was basic and limited, but not bad. It was just very linear.i agree with all of this.
The mini warewolf fights were bad. The big boss fights were basic but fun and intense.
Yes, the game was short. Fine, we get it. But honestly it wasn't as bad as people made it out to be.
Quote from: BananaKing on Feb 11, 2025, 12:06 PMSumo have cancelled their new IP.
Quote from: Horizon on Feb 11, 2025, 02:34 PMBut not partner projects which this is which leads to me believe its an existing IP. Sumo have only worked on existing IP for Sony.I didnt read the full article if they are just a support dev or leading projects still. Becaus Xdev is just a support dev, they usually partner help other developers who are leading a project.
Quote from: kitler53 on Feb 11, 2025, 05:10 PMIf sackboy's adventure 2 was cancelled i'm going to be pissed. Probably my most played game this gen.Was that ever a thing?
Quote from: Legend on Feb 12, 2025, 06:04 AMWas that ever a thing?no idea. aka i have no idea was sumo was working on. i just know that sumo made sackboy so if sumo canceled a project it is a non-0% chance that it was sackboy. if i find out that what they were working on was sackboy i'm going to be mad that it was canceled. ...well, madder than some unknown project i mean.
After astrobot I'm not sure they'd care about another sackboy platformer, unless sumo can bump up the critical reception.
Quote from: Horizon on Feb 06, 2025, 10:48 AMSo which studio is next to announce their next game? I am going to say Firesprite or Guerrilla.
Quote from: the-Pi-guy on Feb 13, 2025, 04:07 AMApparently that Mass Effecty looking game that Sony was working on, was by Deviation Games. So it got cancelled like a year and a half ago.
:'(
Quote from: Horizon on Feb 15, 2025, 11:52 AMSo Grubb says Sony considering doing a showcase and I can see why. A showcase with the potential to show:that would be a great show!
Wolverine gameplay
Intergalactic gameplay
Saros gameplay
Yotei gameplay
Horizon online
Santa Monica new IP
Until Dawn 2
Xdev
Venom
Some 2nd party exclusive
Would be like a mix of 2018/2016 e3.
Quote from: kitler53 on Feb 15, 2025, 07:22 PMthat would be a great show!
....but all people will talk about for the next 4 years is how terrible it is that sony has nothing to show.
Quote from: the-Pi-guy on Feb 17, 2025, 03:34 AMI wonder what all is happening with Sony's live service push. I feel like the whole thing has gotten stupider as time has gone on.
I've said a billion times before that it made sense to make live service games, even potentially a bunch of them with the hope of something becoming successful. But it makes basically no sense to drastically scale down what was working in favor of risky live service games. I'm still baffled that Bluepoint was working on a live service title.
It also feels kind of dumb to do such a hard reset on the entire thing. The fact that they unceremoniously cut so many large projects feels insane on its own. 2 at Firesprite, Bluepoint, Bend Studio, Insomniac Games, Naughty Dog, London Studio, potentially Deviation Games.
I think at this point we are left with Helldivers, Horizon Online, Fairgame$, Bungie's projects.
What is Sony's future?
The only way it could get dumber, is if we find out that they just reassigned all the studios to new live service games.
Hopefully the future is more tactful.
Quote from: Horizon on Feb 17, 2025, 12:26 PMWell this is the conundrum they face. We know Wolverine and Saros are 2026 so its fair to expect something this year. If Cory's game is 2027 it's probably best to hold off till like the game awards or next year. I do think this is the year to show stuff though as GTA 6 will get casual gamers to have more eyes on PS5 than ever before.wolverine doesn't have any release date or even a window. 2026 is pure speculation.
Quote from: kitler53 on Feb 17, 2025, 01:22 PMwolverine doesn't have any release date or even a window. 2026 is pure speculation.
Quote from: Horizon on Feb 17, 2025, 01:59 PMIt doesn't but it was the release date in the Insomniac hack. Also its not too far fetched.I wouldn't take that timeline too seriously.
Started dev in late in 2020 would give it over 5 years.
Jim Ryan forced Shuhei Yoshida to take the PlayStation Indies role
— Hunter 🎮 (@NextGenPlayer) February 17, 2025
Shuhei says “He had no choice. It was take that indie job or leave the company.”
See more: https://t.co/maQKzh5JIG pic.twitter.com/Dk25hUtvJc
Quote from: Horizon on Dec 22, 2023, 01:53 PMBased on linkedin Insomniac has not yet cut jobs but actually continued to grow. Sony studios by numbers:
Insomniac: 519
Guerrilla: 416
SSMS: 413
Naughty Dog: 400-500 people
Firesprite: 220
Sucker Punch: 217
Bend: 135
Bluepoint: 80
Housemarque: 116
Firewalk: 153
Haven: 162
Media Molecule: 95
London studios: 115
Quote from: the-Pi-guy on Feb 17, 2025, 03:34 AMI wonder what all is happening with Sony's live service push. I feel like the whole thing has gotten stupider as time has gone on.I remember I mentioned here years ago that Sony (Jim Ryan) was building a house of cards and we'll wait and see if the house falls. We're currently seeing that house fall.
I've said a billion times before that it made sense to make live service games, even potentially a bunch of them with the hope of something becoming successful. But it makes basically no sense to drastically scale down what was working in favor of risky live service games. I'm still baffled that Bluepoint was working on a live service title.
It also feels kind of dumb to do such a hard reset on the entire thing. The fact that they unceremoniously cut so many large projects feels insane on its own. 2 at Firesprite, Bluepoint, Bend Studio, Insomniac Games, Naughty Dog, London Studio, potentially Deviation Games.
I think at this point we are left with Helldivers, Horizon Online, Fairgame$, Bungie's projects.
What is Sony's future?
The only way it could get dumber, is if we find out that they just reassigned all the studios to new live service games.
Hopefully the future is more tactful.
Neil Druckmann says "don't bet on" there being a The Last of Us Part 3. https://t.co/yNkuYtoiLk pic.twitter.com/9f2EG2cxaw
— IGN (@IGN) March 5, 2025
Quote from: Legend on Mar 06, 2025, 06:49 AM...i think he said similar things about TLoU2. some stuff about how they don't do sequels just for the sake of sequels. they pitch their ideas for where things can go next (TLoU) along side ideas for whatever else they think they could do (Intergalatic) and then pick the project that the studio feels passionate about working on.
Wonder if this means they already have something else cooking for post intergalactic the heretic prophet
Quote from: BananaKing on Mar 06, 2025, 07:36 AMIt could just be a diversion to then release TLoU3as far as i'm concerned uncharted has had enough of a run. 6 games is already a lot. i wouldn't want another uncharted unless it has a GoW 2018 like changeup in gameplay. and unlike GoW (which was a top down game) i don't think uncharted has a ton of room to be completely reimagined. better to just make a new IP like intergalatic at that point anyways.
What we need is uncharted 5
Quote from: BananaKing on Mar 06, 2025, 07:36 AMIt could just be a diversion to then release TLoU3GIVE ME ALL THE UNCHARTEDS!!! I would 100% take more uncharted. Its honestly insane we are 10 years past a mainline Uncharted game and 8 years since Lost Legacy.
What we need is uncharted 5
Quote from: Legend on Mar 06, 2025, 04:31 PMYeah no clue what they could do, beyond delete Uncharted 4 and try again 8)Delete uncharted 3 and try again 8)
Quote from: the-Pi-guy on Mar 06, 2025, 06:38 PMDelete uncharted 3 and try again 8)(https://i.gifer.com/3KrE.gif)
Quote from: Legend on Mar 06, 2025, 06:44 PM(https://i.gifer.com/3KrE.gif)Think how much better this scene would be in a remade game.
Best action scene in a video game ever.
The problem with U4 was Sam, and that it was just retreading nate's obsession from 3.
Quote from: the-Pi-guy on Mar 06, 2025, 08:02 PMThink how much better this scene would be in a remade game.Oh a U3 remake? Sure that'd be cool.
Quote from: nnodley on Mar 06, 2025, 07:25 PMIt's fine I'll just make Uncharted myself! 8)With black jack and hookers!
Quote from: BananaKing on Mar 06, 2025, 09:47 PMWith black jack and hookers!(https://i.makeagif.com/media/6-26-2023/fzyqM2.gif)
Death Stranding 2 ships on June 26, 2025. pic.twitter.com/AhID2HlAmv
— Geoff Keighley (@geoffkeighley) March 9, 2025
Quote from: Horizon on Mar 10, 2025, 08:57 AMGuessing Yotei is like Septembersince you say your in the know soo much about GTA,... when is GTA targeting to launch? September would be a good month for a GTA launch.
Quote from: kitler53 on Mar 10, 2025, 01:25 PMsince you say your in the know soo much about GTA,... when is GTA targeting to launch? September would be a good month for a GTA launch.
Quote from: Horizon on Mar 10, 2025, 01:42 PMNot Septemberseptember 2026? ;D
Quote from: kitler53 on Mar 10, 2025, 01:45 PMseptember 2026? ;D
Quote from: Legend on Mar 17, 2025, 10:45 PMYeah I've been listening to low roar, the hype for ds2 is buildingLove me some low roar. Sucks the lead singer passed in 2022. So no more low roar songs will be coming except for their recent releases in February from the leads last recordings
Quote from: the-Pi-guy on Mar 17, 2025, 05:54 PMhttps://www.videogameschronicle.com/news/playstation-has-formed-new-studio-dark-outlaw-games-with-call-of-duty-zombies-lead-jason-blundell/
Jason Blundell's PlayStation Studio has finally been revealed - Dark Outlaw Games
Spent the day playtesting @marathonthegame at @bungie
— Geoff Keighley (@geoffkeighley) April 4, 2025
More soon. pic.twitter.com/a4VRQksfM8
Quote from: darkknightkryta on Apr 07, 2025, 02:11 PMI'm out of tune, but the art for Marathon (Modern games in general) looks bad. Is it a Fortnite thing?i kind of like it but it doesn't feel "mass market" to me. it feels divisive in like lots of people will have strong opinions about it on both sides of the divide. not a good place to be for a multiplayer based game imo.
Quote from: kitler53 on May 07, 2025, 03:38 PMwhat does "frog-type games" mean?After googling, no one seems to know.
Quote from: the-Pi-guy on May 07, 2025, 04:11 PMAfter googling, no one seems to know.Yeah,.. i googled it too which is why i asked you guys.
Quote from: kitler53 on May 07, 2025, 03:38 PMwhat does "frog-type games" mean?Frog fractions maybe.
Quote from: Legend on May 07, 2025, 05:41 PMFrog fractions maybe.zero seems like a fair bar..
And what's our over under for how many games they ship before shutting down? That announcement text is horrible in many ways.
QuotePlayStation leadership didn't give Haven staff a reason for her departure, but it came several weeks after an external test of Haven's first game, the online shooter Fairgames, according to people with knowledge of the matter. Some developers at Haven were concerned about how the game was received and its progress, said the people, who asked not to be identified because they aren't authorized to speak publicly
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.@Bungie @josephacross pic.twitter.com/0Csbo48Jgb
— N² (@4nt1r34l) May 15, 2025
Quote from: Legend on May 16, 2025, 01:26 AMI could look past similarities, but dang this is blatantly ripped off from that persons designs.the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.@Bungie @josephacross pic.twitter.com/0Csbo48Jgb
— N² (@4nt1r34l) May 15, 2025
Oops. Bungie used this person's art.
QuoteApparently, a pre-alpha was distributed via PSN under the name Project Hearts, enabling a small number of participants to go hands-on with the game.
According to one of those people, it's a "Battle Royale crossed with an extraction shooter", with elements of both Fortnite and The Division present.
But apparently the game doesn't feel good to play and it's "super clunky" in its current guise, which reflects what Bloomberg wrote in its report on Raymond's departure. The feedback to the release has not been good.
Quote from: Horizon on May 27, 2025, 09:33 PMAlso Neil confirmed ND have a second game in the works. I'm betting on Uncharted.Yeah that's what i'm feeling as well. My hope is they are doing it because it's already established and they can maybe push it out faster than TLOU or New IPs
Quote from: BananaKing on May 28, 2025, 07:02 AMI want an uncharted reboot.Us and probably 10's of millions of other players as well. If the game was as good as ever, even without any huge reworks, it will sell MILLIONS.
Give me more Nathan drake. He Is uncharted
Quote from: kitler53 on May 28, 2025, 10:15 PMI want the daughter to take the lead and nathon to be the old man.We already have the last of us.
too soon for that.
Quote from: the-Pi-guy on Jun 03, 2025, 06:02 PM(https://i.imgur.com/MIezzKq.jpeg)What's this about?
Quote from: BananaKing on Jun 04, 2025, 05:40 PMWhat's this about?There's a rumored mini God of War game
Quote from: the-Pi-guy on Jun 10, 2025, 07:31 PMhttps://bsky.app/profile/jasonschreier.bsky.social/post/3lrbil2zvis2qAt least they haven't been shut down, but man do we need a tell all book years later about wtf went wrong with Sony first party this gen.
"Sony's Bend studio, which canceled a live-service game earlier this year, is laying off 30% of staff today (around 40 people), Bloomberg News has learned. The studio has been spinning up a new project following the cancellation."
Quote from: Legend on Jun 10, 2025, 09:00 PMAt least they haven't been shut down, but man do we need a tell all book years later about wtf went wrong with Sony first party this gen.not sure it would be all that interesting.
Quote from: Legend on Jul 08, 2025, 04:33 PMhttps://blog.playstation.com/2025/07/08/introducing-the-last-of-us-part-ii-remastered-chronological-experience-out-today/?sf277879873=1I think this might have made my first playthrough better. Not sure about other playthroughs.
Cool update, but odd they are still working on it.
Quote from: the-Pi-guy on Jul 08, 2025, 05:33 PMI think this might have made my first playthrough better. Not sure about other playthroughs.Me too. The game really needed to set expectations better.
But my first playthrough, the game felt really slow because I kept expecting that the other half of the story wouldn't be as big as the first half.
Okay so we have even more new information on Santa Monica's new game from Jason Schreier.
— MBG (@xMBGx) July 14, 2025
- It's not a new IP but something unexpected and will feel like a new IP.
- It's not Sci Fi
- It's not a licensed property. pic.twitter.com/npadFbqzYc
Quote from: BananaKing on Jul 15, 2025, 07:55 AMYeah shame it's not Sci-Fi or a new IP. But let's see. I wonder what it is. Saw some comments that people were hoping for an The Order 1886 sequel.... Honestly ... I wouldn't mind at all.That sure would be unexpected. Doubt the ip is worth reviving though.
Quote from: Legend on Jul 15, 2025, 02:41 PMThat sure would be unexpected. Doubt the ip is worth reviving though.Yeah most likely something in the PS1 or PS2 era.
I think it'll be something from the 90s, a niche nugget to an otherwise origional world. Like Polygon Man.