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Gaming => Gaming Community => Topic started by: the-pi-guy on Mar 27, 2015, 08:29 PM

Title: Sony Development Studios
Post by: the-pi-guy on Mar 27, 2015, 08:29 PM
(https://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Sony_Interactive_Entertainment_logo_%282016%29.svg/1280px-Sony_Interactive_Entertainment_logo_%282016%29.svg.png)

Japan Studio
CDAstro's playroom (2020)
CANA
PDKnack 2 (2017)
Gravity Rush 2 (2017)
Astro Bot Rescue Mission (2018)
PAEverybody's Golf VR (2019)
Déraciné (2018)
Shadow of the Colossus (2018)

Polyphony Digital
CDGran Turismo 7
CANA
PDGran Turismo Sport (2017)
Gran Turismo 6 (2013)
PANA


Insomniac Games
CDSpiderman: Miles Morales (2020)
Ratchet: Rift Apart (TBA)
CANA
PDStormland (2019)
Marvel's Spider-Man (2018)
PANA

Naughty Dog
CDThe Last of Us Multiplayer (TBA)
CANA
PDThe Last of Us Part 2 (2020)
Uncharted: The Lost Legacy (2017)
Uncharted 4: A Thief's End (2016)
PANA

Bend Studio
CD
CANA
PDDays Gone (2019)
Uncharted: Fight for Fortune (2012)
PANA

San Diego Studio
CDMLB the show 21
CANA
PDMLB The Show 20 (2020)
MLB The Show 19 (2019)
PANA

Sony Santa Monica
CDNA
CANA
PDGod of War (2018)
God of War: Ascension (2013)
PANA

Sucker Punch Productions
CDNA
CANA
PDGhost of Tsushima (2020)
Infamous First Light (2014)
Infamous Second Son (2014)
PANA

Pixelopus
CDNA
CANA
PDConcrete Genie (2019)
Entwined (2014)
PANA

Guerrilla Games
CDHorizon Forbidden West
CANA
PDHorizon: Zero Dawn (2017)
Killzone: Shadow Fall (2013)
PADeath Stranding (2019)

London Studio
CDNA
CANA
PDBlood & Truth (2019)
PlayStation VR Worlds (2016)
PANA

Media Molecule
CDNA
CANA
PDDreams (2020)
Tearaway Unfolded (2015)
PALittleBigPlanet 3 (2014)


This new format should work a lot better because it actually has a pretty clear meaning. 

Not to mention the formatting is quite a bit nicer and even allows for a lot more information. 

CD = current development title: title that is predominantly being developed by this studio.
CA = current assist title: title that is predominantly being developed by another studio. 
PD= previous development title
PA = previous assist title

Title: Re: What is Sony making?
Post by: Legend on Mar 27, 2015, 08:31 PM
Guerrilla is Horizon.

London is Project Morpheus.
Title: Re: What is Sony making?
Post by: Raven on Mar 27, 2015, 08:38 PM
We know for a fact that Media Molecule is working on a new IP. We also know that both Bend Studio and Guerrilla Cambridge are working on their own PS4 games. It's also relatively recently been confirmed that Sucker Punch is working on an open-world game with melee combat.
Title: Re: What is Sony making?
Post by: Raven on Mar 27, 2015, 08:39 PM
May or may not want to include that XDev is working with third-parties to bring Alienation, Rime, and Shadow of the Beast.
Title: Re: What is Sony making?
Post by: the-pi-guy on Mar 27, 2015, 08:47 PM
Not sure how I want the OP formatted.  :o

Just to remind people just how much in store.  Thinking I'll do the same for the other first parties. 
Title: Re: What is Sony making?
Post by: ethomaz on Mar 27, 2015, 08:50 PM
Money :P
Title: Re: What is Sony making?
Post by: the-pi-guy on Mar 28, 2015, 03:25 AM

Money :P

So punny. 
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 16, 2015, 10:13 PM
Somewhat updated, I forgot everything.
Title: Re: What is Sony making?
Post by: Legend on Jun 16, 2015, 10:33 PM
The dive is now a full game for pm.
Title: Re: What is Sony making?
Post by: Xevross on Jun 16, 2015, 10:40 PM
Somewhat updated, I forgot everything.
Dreams!
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 16, 2015, 10:42 PM
Dreams!
See I knew I was forgetting stuff.  
Title: Re: What is Sony making?
Post by: the-pi-guy on Sep 20, 2015, 11:20 PM
At least 4 studios that we don't know what they are doing.  
Title: Re: What is Sony making?
Post by: Legend on Sep 20, 2015, 11:26 PM
At least 4 studios that we don't know what they are doing.  
Well we know northwest is something VR.

And Bend is not doing Uncharted again.
Title: Re: What is Sony making?
Post by: BananaKing on Sep 21, 2015, 08:39 AM
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?
Title: Re: What is Sony making?
Post by: darkknightkryta on Sep 21, 2015, 03:21 PM
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?
I think Cambridge might have become like Santa Monica, but in Europe.  They might just be helping everyone else while doing a side project.
Title: Re: What is Sony making?
Post by: Legend on Sep 21, 2015, 09:29 PM
I think Cambridge might have become like Santa Monica, but in Europe.  They might just be helping everyone else while doing a side project.
Europe already has xDev for that.
Title: Re: What is Sony making?
Post by: the-pi-guy on Sep 23, 2015, 02:39 AM
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?
"forthcoming projects in a high profile, multi-million selling franchise"
Doesn't sound like Rigs, to be honest.  

I think Cambridge might have become like Santa Monica, but in Europe.  They might just be helping everyone else while doing a side project.
Even disregarding xDev, Cambridge doesn't really feel like the right studio to do that.  
Santa Monica is a huge, successful studio, Cambridge really isn't in the same way.  Their most recent game was a Vita game.  Don't think they are really in a position to help out.  
Title: Re: What is Sony making?
Post by: Legend on Sep 23, 2015, 03:22 AM
Either Cambridge is making Killzone, or Killzone is dead.

They were repurposed into a sister studio for Guerilla just to take over the franchise. Vita game flopped sales wise but was still an awesome game. Had a better meta than Shadow Fall. Plus since Resistance is dead, Killzone is Sony's only FPS. Definitely deserves at least one more entry.
Title: Re: What is Sony making?
Post by: Raven on Sep 23, 2015, 11:01 AM
Either Cambridge is making Killzone, or Killzone is dead.

They were repurposed into a sister studio for Guerilla just to take over the franchise. Vita game flopped sales wise but was still an awesome game. Had a better meta than Shadow Fall. Plus since Resistance is dead, Killzone is Sony's only FPS. Definitely deserves at least one more entry.

Guerrilla Games confirmed around E3 or not long after that they aren't done with Killzone.

EDIT: Guerrilla Games Isn't Done with Killzone Just Yet - Push Square (http://www.pushsquare.com/news/2015/06/guerrilla_games_isnt_done_with_killzone_just_yet)

Sounds like they're either giving it a rest for now or don't want to say too much.
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 02:14 AM
NeoGAF - View Single Post -  Sony Playstation: First Party Studios and their actual Projects (+Partner Studios) (http://www.neogaf.com/forum/showpost.php?p=185304230&postcount=1810)

Quote
Quote
Originally Posted by JuanLatino
  (http://vizioneck.com/forum/showthread.php?p=185208671#post185208671)
 

 
 thanks for the updates man, will change it ! i guess after UC 4 launched, the number will get reduced again

 
Quote
Originally Posted by zsynqx
  (http://vizioneck.com/forum/showthread.php?p=180014810#post180014810)
 Number of employees through Linkedin Total Naughty Dog employees: 288https://www.linkedin.com/company/naughty-dog (https://www.linkedin.com/company/naughty-dog)
 Total Guerrilla Games employees: 278https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Total Quantic Dream employees: 167https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Total Sucker Punch employees: 97https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
 Total Evolution Studios employees: 70https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
 Total Media Molecule employees: 53https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
 Sony Santa Monica is difficult as they don't have a linkedin page so I searched all Playstation employees in the Greater Los Angeles area and there were 218
Japenese tend not to use linkedin as much so didn't bother with Japan Studio etc.

 
I guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
 Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
 
Title: Re: What is Sony making?
Post by: Aura7541 on Nov 14, 2015, 02:42 AM
Naughty Dog definitely has another game in works. It's likely a new IP because TLOU is Druckmann's masterpiece and he likely wants to be in charge of TLOU 2.
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 02:48 AM
Naughty Dog definitely has another game in works. It's likely a new IP because TLOU is Druckmann's masterpiece and he likely wants to be in charge of TLOU 2.
They are bigger than GG, which I think has 3 teams (Cambridge and 2 at Amsterdam).  
At the very least they have 2.  
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 14, 2015, 06:20 PM
dang Quantic Dream....  Poor Sucker Punch :(
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 06:49 PM
dang Quantic Dream....  Poor Sucker Punch :(
Why poor Sucker Punch?  From the sounds of it, they have grown quite a bit from infamous.  (60 employees after SS.)
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 14, 2015, 07:05 PM
Why poor Sucker Punch?  From the sounds of it, they have grown quite a bit from infamous.  (60 employees after SS.)
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles.  Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people.  Why is Quantic Dream getting a studio that large okayed?  Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
Title: Re: What is Sony making?
Post by: Legend on Nov 14, 2015, 07:15 PM
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles.  Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people.  Why is Quantic Dream getting a studio that large okayed?  Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
Quantic Dream isn't first party, so they have how ever many employees they want.


Plus they make great games! lol point and click
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 07:15 PM
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles.  Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people.  Why is Quantic Dream getting a studio that large okayed?  Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
QD doesn't have to get their studio okayed?  They aren't owned by Sony or anyone.  They can get as big as they want and they can last as long as they can afford.  

Sucker Punch is at the mercy of Sony.  
Other things to consider: SP might not want so many people.  May not have the space to accomdate people.  Have different needs, like more artists, less programmers.  While QD may need a lot of both.  

Plus since Sonys not doing amazing, they may just be bringing in profits and investing on other areas, whereas QD can and is free to invest in itself.  
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 14, 2015, 07:17 PM
QD doesn't have to get their studio okayed?  They aren't owned by Sony or anyone.  They can get as big as they want and they can last as long as they can afford.  

Sucker Punch is at the mercy of Sony.  
Other things to consider: SP might not want so many people.  May not have the space to accomdate people.  Have different needs, like more artists, less programmers.  While QD may need a lot of both.  

Plus since Sonys not doing amazing, they may just be bringing in profits and investing on other areas, whereas QD can and is free to invest in itself.  

Forgot Quantic Dream wasn't owned by Sony.  Mafia confirmed paying the bills?  :P.  But yeah, not saying Sucker Punch wanted more.  
Title: Re: What is Sony making?
Post by: Rorono on Nov 14, 2015, 07:18 PM
lol point and click
I wish!
Title: Re: What is Sony making?
Post by: Mmm_fish_tacos on Nov 14, 2015, 07:31 PM
I like point and click games.  >:(
Title: Re: What is Sony making?
Post by: DerNebel on Nov 14, 2015, 07:49 PM
Didn't Sucker Punch say that they wanted to stay a one game at a time studio (something I think is a bummer, I'd like all first party studios to be 2 game studios at least)? But I do find it interesting how much Sucker Punch has already grown again, makes it kinda weird that all those people were let go in the first place. Still, if they are going open world then they'll need more people, I've only played Infamous 1 and watched large parts of Second Son on Youtube, but huge problems of those imo are that their open worlds just don't feel very interesting and don't give you that much to do.

Infamous is one franchise that I've thought about quite a few things that would to me make the games a lot better and I think also more successful before, but all of them would require manpower and a budget that up to this point the studio has not gotten I think.
Title: Re: What is Sony making?
Post by: Xevross on Nov 14, 2015, 09:35 PM
Didn't Sucker Punch say that they wanted to stay a one game at a time studio (something I think is a bummer, I'd like all first party studios to be 2 game studios at least)? But I do find it interesting how much Sucker Punch has already grown again, makes it kinda weird that all those people were let go in the first place. Still, if they are going open world then they'll need more people, I've only played Infamous 1 and watched large parts of Second Son on Youtube, but huge problems of those imo are that their open worlds just don't feel very interesting and don't give you that much to do.

Infamous is one franchise that I've thought about quite a few things that would to me make the games a lot better and I think also more successful before, but all of them would require manpower and a budget that up to this point the studio has not gotten I think.
Yeah even though Infamous is open world I wouldn't consider it a proper open world game. There's very little open world content, just lots of the sae thing repeated over and over again. There's no real side quests or NPCs to talk to.

Still an excellent game though
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 15, 2015, 12:49 AM
Festival of Blood I think worked better as one.  The world was lively, plus all those secret vampires to kill.  I regret not trying to put some time into it this year for Halloween.
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 14, 2016, 07:37 PM
*Bump*
Title: Re: What is Sony making?
Post by: the-pi-guy on Dec 08, 2016, 05:23 AM
Updated OP, hopefully I didn't miss anything.
Title: Re: What is Sony making?
Post by: Legend on Dec 08, 2016, 05:50 AM
Guerilla is helping out with Death Stranding so you could add that.

Title: Re: What is Sony making?
Post by: BananaKing on Dec 08, 2016, 01:39 PM
so after not announcing anything this year, and most likely going to announce their game at E3 2017, with an early 2018 release at the earliest. i think sucker punch has moved on from infamous. i think they are either making a new IP, or a Marvel game (thats most likely Iron Man). by early 2018 it would have been 4 years since Infamous Second Son. they already had released on PS4 and had an engine ready on it.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 01:53 PM
so after not announcing anything this year, and most likely going to announce their game at E3 2017, with an early 2018 release at the earliest. i think sucker punch has moved on from infamous. i think they are either making a new IP, or a Marvel game (thats most likely Iron Man). by early 2018 it would have been 4 years since Infamous Second Son. they already had released on PS4 and had an engine ready on it.
I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.
Title: Re: What is Sony making?
Post by: BananaKing on Dec 08, 2016, 02:16 PM
I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.
honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.

basically they would use Sonys experience and connections to make the games, make good quality ones, and market and publish them. at least for the short term to establish their presence in the gaming industry to a similar (but obviously not as dominant) as they are in the movie industry.
Title: Re: What is Sony making?
Post by: darkknightkryta on Dec 08, 2016, 02:45 PM
honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.

basically they would use Sonys experience and connections to make the games, make good quality ones, and market and publish them. at least for the short term to establish their presence in the gaming industry to a similar (but obviously not as dominant) as they are in the movie industry.
I'd have agreed if Marvel vs Capcom Infinite wasn't going to Xbox One.  I just think Sony secured the license for Spider-man games when they renegotiated their movie deal.  I mean, Spider-man franchise is the only other successful super hero games (There's Marvel vs Capcom, but that's a bit different).  So I would assume Sony would lock it down if they had the chance.
Title: Re: What is Sony making?
Post by: Kerotan on Dec 08, 2016, 03:45 PM
3 things to say.  

1. I'm really curious about Sucker Punch.  Second Son sold really well and was well received but I think the best thing for the franchise would be a rest.  The studio should make either a new IP or a licensed game.  If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.

2. Cambridge.  I'm also really interested on this.  Their Killzone Mercenary game was possibly the best mobile console shooter ever.  Exceptional.  That should be ported to ps4 for starters.  But would I like them working on a new Ip?  I'm not so sure.  They're not really established enough yet.  I'd prefer them taking the safer option and doing killzone again.  That way the series stays alive and it will probably sell 2m+ so it would be profitable.  And I'd trust them to make a better killzone then guerilla anyway. If it's successful,  let them move onto a new Ip.  

3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives.  We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted.  It devalues your product.  I just can't see either releasing in December though.  And I can't really see either being ready next year anyway.  

So will Sony really release both first half of 2018? God of War end of February.  TLOU2 4 months later in June?  Would be a killer start to the year.  They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.

End of February/March is busy for games but GOW would have no problems selling.  June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane.  It would sell a lot then with nothing to overshadow it or compete.  


Those are my thoughts.  Anybody agree or disagree?
Title: Re: What is Sony making?
Post by: BananaKing on Dec 08, 2016, 03:47 PM
3 things to say.  

1. I'm really curious about Sucker Punch.  Second Son sold really well and was well received but I think the best thing for the franchise would be a rest.  The studio should make either a new IP or a licensed game.  If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.

2. Cambridge.  I'm also really interested on this.  Their Killzone Mercenary game was possibly the best mobile console shooter ever.  Exceptional.  That should be ported to ps4 for starters.  But would I like them working on a new Ip?  I'm not so sure.  They're not really established enough yet.  I'd prefer them taking the safer option and doing killzone again.  That way the series stays alive and it will probably sell 2m+ so it would be profitable.  And I'd trust them to make a better killzone then guerilla anyway. If it's successful,  let them move onto a new Ip.  

3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives.  We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted.  It devalues your product.  I just can't see either releasing in December though.  And I can't really see either being ready next year anyway.  

So will Sony really release both first half of 2018? God of War end of February.  TLOU2 4 months later in June?  Would be a killer start to the year.  They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.

End of February/March is busy for games but GOW would have no problems selling.  June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane.  It would sell a lot then with nothing to overshadow it or compete.  


Those are my thoughts.  Anybody agree or disagree?
they did that in 2013. with GOW:A in March and TLoU in June.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 03:56 PM
3 things to say. 

1. I'm really curious about Sucker Punch.  Second Son sold really well and was well received but I think the best thing for the franchise would be a rest.  The studio should make either a new IP or a licensed game.  If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.

2. Cambridge.  I'm also really interested on this.  Their Killzone Mercenary game was possibly the best mobile console shooter ever.  Exceptional.  That should be ported to ps4 for starters.  But would I like them working on a new Ip?  I'm not so sure.  They're not really established enough yet.  I'd prefer them taking the safer option and doing killzone again.  That way the series stays alive and it will probably sell 2m+ so it would be profitable.  And I'd trust them to make a better killzone then guerilla anyway. If it's successful,  let them move onto a new Ip. 

3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives. We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted.  It devalues your product.  I just can't see either releasing in December though.  And I can't really see either being ready next year anyway. 

So will Sony really release both first half of 2018? God of War end of February.  TLOU2 4 months later in June?  Would be a killer start to the year.  They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.

End of February/March is busy for games but GOW would have no problems selling.  June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane.  It would sell a lot then with nothing to overshadow it or compete. 


Those are my thoughts.  Anybody agree or disagree?
I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.

Oh and about Cambridge, with them I'm currently worried that they might get closed by Sony since Rigs seems to have done so poorly even for a VR game.
Title: Re: What is Sony making?
Post by: Legend on Dec 08, 2016, 04:16 PM
Those are my thoughts.  Anybody agree or disagree?
Yup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it.

Title: Re: What is Sony making?
Post by: Raven on Dec 08, 2016, 04:37 PM
I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.

Oh and about Cambridge, with them I'm currently worried that they might get closed by Sony since Rigs seems to have done so poorly even for a VR game.
Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.

Developing for VR is also a different beast and most studios are brand new at it. If Sony had any expectations of immediate greatness from anyone making VR games, they were purposefully stacking the deck against them.

As pointed out, Cambridge made a better Killzone game in Mercenary than Guerrilla did with Shadowfall. I also thought I heard that only a small team within Cambridge made RIGS while the rest worked on DLC for Shadowfall and began work on a game from "a multimillion selling franchise".

We'll probably find out within the next 12 months what's going on with them, but I wouldn't worry. London Studio is way more likely to get the axe, and rightfully so I feel.
Title: Re: What is Sony making?
Post by: Kerotan on Dec 08, 2016, 04:42 PM
they did that in 2013. with GOW:A in March and TLoU in June.
Well then history may well just repeat itself.  Man just imagine.

God of War March
TLOU2 June
Death Stranding October

Plus they'd obviously have a few other smaller exclusives.  Man that trio would be an absolute killer line up.

@above
That multi million franchise they're working on could be killzone couldn't it?  Unless they specifically said a different one.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 04:52 PM
Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.

Developing for VR is also a different beast and most studios are brand new at it. If Sony had any expectations of immediate greatness from anyone making VR games, they were purposefully stacking the deck against them.

As pointed out, Cambridge made a better Killzone game in Mercenary than Guerrilla did with Shadowfall. I also thought I heard that only a small team within Cambridge made RIGS while the rest worked on DLC for Shadowfall and began work on a game from "a multimillion selling franchise".

We'll probably find out within the next 12 months what's going on with them, but I wouldn't worry. London Studio is way more likely to get the axe, and rightfully so I feel.
Sure, that's possible, London Studio is not an unlikely candidate for being closed either. If Cambridge is doing something aside from Rigs I'd assume it's Killzone related as well.
Title: Re: What is Sony making?
Post by: Raven on Dec 08, 2016, 05:03 PM
Well then history may well just repeat itself.  Man just imagine.

God of War March
TLOU2 June
Death Stranding October

Plus they'd obviously have a few other smaller exclusives.  Man that trio would be an absolute killer line up.

@above
That multi million franchise they're working on could be killzone couldn't it?  Unless they specifically said a different one.
It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.
Title: Re: What is Sony making?
Post by: Aura7541 on Dec 08, 2016, 05:50 PM
It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.
If it's a new Killzone, I wonder when it will come out because there's a window of opportunity for the game to come out without getting drowned out by other FPS games. COD is on a decline, there won't be another Battlefield soon, and who knows what's the future for Titanfall.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 05:56 PM
But I actually love that we for once have no idea what a big Sony studio is working on and that nothing has been leaked yet. So this time for real, and this goes for me as much as for anybody else on here (if not more :P), if we hear that Shinobi is teasing what Sucker Punch is doing before next E3 (where I assume we'll see the project) let's just not look into it, I wanna go into a first party reveal blind for once and I don't think I've done that since maybe 2014.

Edit: On second thought I believe Detroit wasn't leaked, but I don't care for Quantic Dream much.
Title: Re: What is Sony making?
Post by: the-pi-guy on Dec 08, 2016, 06:11 PM
Yup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it.


"I was in the top 3 players for CoD: Infinite Warfare on the MS store version"
"Aren't there only like 3 players"
"*tears up* there are 2".
Title: Re: What is Sony making?
Post by: darkknightkryta on Dec 08, 2016, 07:58 PM
I just want another medievil  :'(
Title: Re: What is Sony making?
Post by: Kerotan on Dec 09, 2016, 05:51 AM
So if it is killzone then any idea where they'll go with the story?  Continue from shadow fall?  A reboot?  A prequel?  I believe they should title it Killzone 4 aswell.  

Regarding release date for Cambridge game.  Surely it couldn't be 2018 aswell?!  Like every Sony game can't release then lol.  Maybe holiday 2017 if they've been working on it a while.  

Cod will release.  Battlefront 2 will release meaning releasing killzone next fall would be doing what titanfall did this year.  Not a good idea.  Which again leaves us looking like a 2018 title.  

So maybe:
2018
March - God of War
June - TLOU2
October - Killzone

2019
March - Death Stranding

I dunno.  Too many Sony titles upcoming. Not a bad problem to have.
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 19, 2017, 11:01 PM
Updated the OP.  

Kinda made me sad.  
Title: Re: What is Sony making?
Post by: Legend on Oct 20, 2017, 02:50 AM
Updated the OP.  

Kinda made me sad.  
From studios being closed, or their games being disappointing?
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 20, 2017, 10:31 AM
From studios being closed, or their games being disappointing?
Studios closing and how little we know of what most are doing now.

And how SP still hasn't made a game.  
Title: Re: What is Sony making?
Post by: Legend on Oct 20, 2017, 01:52 PM
Studios closing and how little we know of what most are doing now.

And how SP still hasn't made a game.  
Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 20, 2017, 02:09 PM
Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?
No.
I still don't feel like the PS4 has really hit it's stride, and this is why.  

A couple of them haven't even released a game yet.  MM hasn't released one (unless you count TearAway unfolded)
Title: Re: What is Sony making?
Post by: DerNebel on Oct 20, 2017, 02:26 PM
Studios closing and how little we know of what most are doing now.

And how SP still hasn't made a game.  
But SP has made a PS4 game.  ;D
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 20, 2017, 02:38 PM
But SP has made a PS4 game.  ;D
Still hasn't made a game (since infamous). It's been years!  
Title: Re: What is Sony making?
Post by: DerNebel on Oct 20, 2017, 03:40 PM
Still hasn't made a game (since infamous). It's been years! 
Well yeah, that's just the nature of triple A development this gen, it takes years to make games. And the fact that they are making a new IP just adds to the dev time, they'll want to hit it out of the park, after all Sony has become pretty ruthless towards studios that don't produce huge hits this gen, well at least they are ruthless if the studio doesn't come from Japan.
Title: Re: What is Sony making?
Post by: Horizon on Oct 21, 2017, 09:18 PM
At least Japan Studio are more productive which means they can be less reliant on other studios. Oh and btw I expect the next Horizon to be out in early 2020. Guerrilla are a big and very efficient studio who have everything set up to enable to follow up with a killer sequel to Horizon.
Title: Re: What is Sony making?
Post by: Legend on Oct 22, 2017, 04:15 PM
At least Japan Studio are more productive which means they can be less reliant on other studios. Oh and btw I expect the next Horizon to be out in early 2020. Guerrilla are a big and very efficient studio who have everything set up to enable to follow up with a killer sequel to Horizon.
I bet it'll come out in 2019. They can work fast.
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 22, 2017, 04:33 PM
Plus with Horizon, they have the genre pretty well set.  

Also, they have a game engine together and they surely have a good system with another team to help with engine work.
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 01, 2017, 10:50 PM
Updated.
Title: Re: What is Sony making?
Post by: Legend on Feb 05, 2018, 08:53 PM
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.

So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Title: Re: What is Sony making?
Post by: Xevross on Feb 05, 2018, 09:00 PM
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.

So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
Title: Re: What is Sony making?
Post by: DerNebel on Feb 05, 2018, 09:05 PM
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.

So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
Title: Re: What is Sony making?
Post by: Legend on Feb 05, 2018, 09:21 PM
Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
Is Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.

And yeah if PS5 transition doesn't slow down development too much, a 2021 could be pretty solid. Anything earlier and it'd really help to have 2nd/3rd party help to fill in the gaps.



I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.

I mean sure TLOU as a PS4 launch exclusive would have been incredible but the system was selling out anyway.
Title: Re: What is Sony making?
Post by: DerNebel on Feb 05, 2018, 09:49 PM
Is Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.

And yeah if PS5 transition doesn't slow down development too much, a 2021 could be pretty solid. Anything earlier and it'd really help to have 2nd/3rd party help to fill in the gaps.



It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.

I mean sure TLOU as a PS4 launch exclusive would have been incredible but the system was selling out anyway.
TLOU actually wasn't one of the games I was thinking about, I believe that was the perfect PS3 swan song.

The games I thought about are: Sly Cooper 4, God of War Ascension and Gran Turismo 6. God of War is arguable I guess, but I think it's obvious that Sly Cooper 4 would have done a lot better as a PS4 launch title (it should've replaced Knack completely imo) and that Gran Turismo 6 didn't come to PS4 at all I can only explain with Sony wanting to give Driveclub breathing room.

Overall I think that each of these 3 games would have done noticably better, had they launched during the first 12 months of the PS4s life than they did on PS3, plus they would have alleviated some of the early worries about the systems first party situation as well.
Title: Re: What is Sony making?
Post by: Dr. Pezus on Feb 06, 2018, 12:29 AM
I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
Tlou, beyond, gt6
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 10, 2018, 06:46 PM
Made some changes to the OP.  
Updated with some history.  Hopefully it doesn't look too awful.
Title: Re: What is Sony making?
Post by: Legend on Feb 10, 2018, 07:59 PM
Made some changes to the OP.  
Updated with some history.  Hopefully it doesn't look too awful.
If there's any formatting or code things you'd like, let me know. Improving the look of detailed posts is one of the things we should work on.
Title: Re: What is Sony making?
Post by: Kerotan on Feb 12, 2018, 01:03 AM
Well the awesome support the ps3 got gave the ps4 a lot of goodwill over xbox.

They should continue to make games for PS4 in 2019 and 2020 but this time port them all to ps5. Enhanced to native 4k 60fps  
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 12, 2018, 03:13 AM
Updated.  
Title: Re: What is Sony making?
Post by: Legend on Jun 12, 2018, 04:57 AM
Updated.  
Some say it's cause PS5 is coming.

Really it's just because Sony said screw it and announced every game they had in 2016.
Title: Re: What is Sony making?
Post by: kitler53 on Jun 12, 2018, 02:14 PM
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles. 
Title: Re: What is Sony making?
Post by: Dr. Pezus on Jun 12, 2018, 04:47 PM
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.

Or buy a few indies up like a certain other publisher did
Title: Re: What is Sony making?
Post by: Horizon on Jun 12, 2018, 11:09 PM
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.

They are building one in San Diego. I think there other issues is they haven't invested in enough studios or some investments haven't panned out. Santa Monica's new I.P got cancelled which would have been a new I.P and most likely added something to the line up in 2015 or 2016. Japan Studio have been a mess for years and only starting to get some consistency but pretty much all of their games were in development like TLG and GR2. They need to find a new I.P but it's hard. They also have London Studio and North West studio just doing VR games. I do think 14 studios would be the sweet spot but ND,Santa Monica, Guerrilla and Japan Studio have to be more consistent for this to work as they are the biggest devs. ND, Guerrilla and Japan studio have done to be fair but Santa Monica have only had one all gen basically. I also think as someone alluded to new announcements in 2015 and 2016 of which there were tons could have spread out. Death Stranding should have been in E3 2017 and Days Gone should have been E3 2017. TLOU PT 2 should have been announced this year.
Title: Re: What is Sony making?
Post by: the-pi-guy on Jan 01, 2019, 05:50 PM
Sony PlayStation: First Party Studios |OT4| Because we're skipping 3 | ResetEra (https://www.resetera.com/threads/sony-playstation-first-party-studios-ot4-because-were-skipping-3.88555/#post-16169426)

Quote
Welcome to the fourth (actually third) Sony First Party Thread!

 (some informations/studio descriptions are missing - those will be adjusted over the day)


Sony Interactive Entertainment America

  (https://s15.directupload.net/images/181220/l6vm57og.png)
   Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.


Studio Size: 200~350 (incl. ICE Team)
 Location: California
 Key People: Evan Wells (President) - Neil Druckman (Vice President)
 Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
 Writer(s): Josh Sherr - Haley Gross
 Lead Designer(s): Emilia Schatz - Richard Cambier


Upcoming Project: The Last Of Us Part 2 (2019/20)  Click to expand...  

  (https://s15.directupload.net/images/181220/2suzapy5.png)
   Sony Santa Monica, also known as the God of War Studio, was established in 1999
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles


Studio Size: 200~300
 Location: California
 Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)


Upcoming Project:  Click to expand...  

  (https://s15.directupload.net/images/181220/ahwky2f6.png)
   founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.


Studio Size: 150+
 Location: Washington
 Key People:


Upcoming Project: Ghost of Tsushima (2019/2020)  Click to expand...  

  (https://s15.directupload.net/images/181220/vv2kt44g.png)
   Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
 for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business


Studio Size: 100~150
 Location: Oregon
 Key People: John Garvin (Director) Jeff Ross (Director)


Upcoming Project: Days Gone (April 2019)  Click to expand...  

  (https://s15.directupload.net/images/181220/ocas42bw.png)
   SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting Games. Currently they are delivering the yearly MLB Games.

Studio Size:
 Location: San Diego, California
 Key People:


Upcoming Project: MLB The Show 19 (2019)  Click to expand...  

  (https://s15.directupload.net/images/181220/pe5ys99l.png)
   Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year  Click to expand...      Studio Size: San Mateo, California
 Location: California
 Key People:
Upcoming Project: Concrete Genie (2019)  Click to expand...  




Sony Interactive Entertainment Europe

  (https://s15.directupload.net/images/181220/93z25pfv.png)
   Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People.  Click to expand...  
   Studio Size: ~400
 Location: Amsterdam
 Key People: Herman Hulst (Director
Upcoming Project:
 Click to expand...  

  (https://s15.directupload.net/images/181220/fprxqrbb.png)
   Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the Ps3, they became part of the Sony Family in 2010.  Click to expand...  
   Studio Size:
 Location: Guildford, Surrey
 Key People:
 Upcoming Project: Dreams (2019)
 Click to expand...  

  (https://s15.directupload.net/images/181220/c4qxeynm.png)
   SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC  Click to expand...  
   Studio Size:
 Location: London
 Key People:
 Upcoming Project: Blood and Truth (VR) (2019)
 Click to expand...  

  (https://s15.directupload.net/images/181220/kibvcm9g.png)
   Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
 Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
 Click to expand...      Studio Size:
 Location: London
 Key People:
 Upcoming Project:  Click to expand...  



Sony Interactive Entertainment Japan Asia

  (https://s15.directupload.net/images/181220/cqp735do.png)
   Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.  Click to expand...  
   Studio Size: ~
 Location: Tokyo, Japan
 Key People: Kazunori Yamauchi (President)


Upcoming Project:  Click to expand...  

  (https://s15.directupload.net/images/181220/i8r55psu.png)
   SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.  Click to expand...  
   Studio Size: ~
 Location: Tokyo, Japan
 Key People: Allan Becker (President)


Upcoming Project:  Click to expand...  





External Partners

  (https://s15.directupload.net/images/181220/msl2a746.png)
   Studio Size:
 Location:
 Key People:

 Upcoming Project:  Click to expand...  


  (https://s15.directupload.net/images/181220/oh7ps3x2.png)
   Studio Size:
 Location:
 Key People:

 Upcoming Project: Death Stranding (2019/20)  Click to expand...  


In Development


  (https://s15.directupload.net/images/181211/sp9bh4ho.png)
  • Monkey King Hero is back (Hexadrive) - Release 2019 (China & West) (https://www.youtube.com/watch?v=EGTnuEIhH0g)
  • MediEvil (Other Ocean) - Release 2019 (https://www.youtube.com/watch?v=19Dj520a3Og)
  • WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
  • ERICA (Flavourworks) - Release TBA (https://www.youtube.com/watch?v=-61v6qIsJyo)
  • Everybody's Golf VR (Clap Hanz) - Release 2019 (https://www.youtube.com/watch?v=QI_Iiw8VgtI)



Former Partners & Possible Collaborations

  (https://s15.directupload.net/images/181211/479wudvk.png)  
[/size]
Title: Re: What is Sony making?
Post by: Legend on Jan 01, 2019, 06:56 PM
Now that it is 2019, I'm ready to hype up next gen.

Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.
Title: Re: What is Sony making?
Post by: BananaKing on Jan 01, 2019, 10:31 PM
Now that it is 2019, I'm ready to hype up next gen.

Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.

What I'm thinking should happen is that they announced TLoU2 to be cross gen. The PS4 version releases in Oct, while the PS5 version releases in Nov with the PS5. Then have bloodborne 2 release in early 2021, then Horizon 2 in holiday 2021.
Title: Re: What is Sony making?
Post by: LindaDutton on Jan 04, 2019, 11:25 AM
I do not when PS 5 come out, this is so amazing that how soon we get the result.
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 24, 2020, 04:50 PM
PlayStation Worldwide Studios |OT6| The only JRPGs we're getting are Jim Ryan Party GIFs | ResetEra (https://www.resetera.com/threads/playstation-worldwide-studios-ot6-the-only-jrpgs-were-getting-are-jim-ryan-party-gifs.158292/)

Quote
(https://i.imgur.com/vCDJOTz.gif)

Vote now for the next OT Name !!!
  Hidden content
  You need to reply to this thread in order to see this content.  

 Welcome to the sixth OT of the SIE Worldwide Studios

 Special Thanks to Nagito (https://www.resetera.com/members/796/) (Creating the Banners), Much (https://www.resetera.com/members/40325/) (Intro GIF) and Morrowbie (https://www.resetera.com/members/22666/) (OT Name) for their Help




Sony Interactive Entertainment America

  (https://s17.directupload.net/images/190910/8vikvlp8.png)
Quote
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Studio Information
 Studio Size:
500 + (https://www.linkedin.com/company/naughty-dog/) (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier

Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (2020)


PlayStation History

  • Crash Bandicoot (1996)
  • Crash Bandicoot 2 (1997)
  • Crash Bandicoot 3 (1998)
  • Crash Team Racing (1999)
  • Jak and Daxter (2001)
  • Jak II (2003)
  • Jak 3 (2004)
  • Jak X (2005)
  • Uncharted (2007)
  • Uncharted 2 (2009)
  • Uncharted 3 (2011)
  • The Last of Us (2013)
  • The Last of Us Remastered (2014)
  • Uncharted 4 (2016)
  • Uncharted Lost Legacy (2017)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/cawk64n7.png)
Quote
Sony Santa Monica, also known as the God of War Studio, was established in 1999.
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles

Studio Information
 Studio Size:
200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)

Upcoming Project

PlayStation History
  • Kinetica (2001)
  • God of War (2005)
  • God of War II (2007)
  • God of War III (2010)
  • God of War Ascension (2013)
  • God of War (2018)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/uqij4x8n.png)
Quote
founded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.

Studio Information
 Studio Size:
150+
Location: Washington
Key People: Nate Fox (Creative Director)

Upcoming Project
Ghost of Tsushima  (https://www.youtube.com/watch?v=kSAvzeopPC8)(2019/2020)

PlayStation History
  • Sly Racoon (2002)
  • Sly 2: Band of Thieves (2004)
  • Sly 3: Honor Among Thieves (2005)
  • Infamous (2009)
  • The Sly Collection (2010)
  • Infamous 2 (2011)
  • Infamous: Festival of Blood (2011)
  • Infamous: Second Son (2014)
  • Infamous: First Ligh (2014)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/yjoixddl.png)
Quote
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business

Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)

Upcoming Project

 PlayStation History

  • Bubsy 3D (1996)
  • Syphon Filter (1999)
  • Syphon Filter 2 (2000)
  • Syphon Filter 3 (2001)
  • Syphon Filter: The Omega Strain (2004)
  • Syphon Filter: Dark Mirror (2006)
  • Syphon Filter: Logan's Shadow (2007)
  • Resistance: Retribution (2009)
  • Uncharted: Golden Abyss (2011)
  • Uncharted: Fight for Fortune (2012)
  • Days Gone (2019)
Click to expand... Click to shrink...  
(https://cdn.discordapp.com/attachments/403373256163196938/636054526415339552/era_first_party_thread_San_Diego_studio_oct2119.png)
Quote
SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.

Studio Information
Studio Size:
 Location:
San Diego, California
Key People:

Upcoming Project


PlayStation History
  • The Mark of Kri
  • NBA 2005
  • NBA '06: featuring the Life Vol. 1
  • MLB 06: The Show
  • NBA '07: featuring the Life Vol. 2
  • MLB 07: The Show
  • NBA '08: Games of the Week
  • Pain
  • High Velocity Bowling
  • MLB 08: The Show
  • NBA 09: The Inside
  • MLB 09: The Show
  • NBA 10: The Inside
  • Pinball Heroes
  • MLB 10: The Show
  • ModNation Racers
  • Sports Champions
  • MLB 11: The Show
  • ModNation Racers: Road Trip
  • MLB 12: The Show
  • MLB 13: The Show
  • MLB 14: The Show
  • MLB 15: The Show
  • MLB The Show 16
  • Kill Strain
  • MLB The Show 17
  • MLB The Show 18
  • MLB The Show 19
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/enccv6n5.png)
Quote
In 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
 Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.

Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)

Upcoming Project

 PlayStation History

  • Spyro the Dragon (1998)
  • Spyro 2: Ripto's Rage! (1999)
  • Spyro: Year of the Dragon (2000)
  • Ratchet & Clank (2002)
  • Ratchet & Clank: Going Commando (2003)
  • Ratchet & Clank: Up Your Arsenal (2004)
  • Ratchet: Deadlocked (2005)
  • Resistance: Fall of Man (2006)
  • Ratchet & Clank Future: Tools of Destruction (2007)
  • Ratchet & Clank Future: Quest for Booty (2009)
  • Resistance 2 (2009)
  • Ratchet & Clank Future: A Crack in Time (2009)
  • Resistance 3 (2011)
  • Ratchet & Clank: All 4 One (2011)
  • Ratchet & Clank: Full Frontal Assault (2012)
  • Ratchet & Clank: Into the Nexus (2013)
  • Ratchet & Clank (2016)
  • Marvel's Spider-Man (2018)
Click to expand... Click to shrink...  
(https://www.bilder-upload.eu/upload/038b58-1572367092.png)
Quote
Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
 ------------------------------
Studio Information
 Studio Size:
14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)

Upcoming Project


 Playstation History:

  • Entwined (2014)
  • Concrete Genie (2019)
Click to expand... Click to shrink...  
Sony Interactive Entertainment Europe

  (https://s17.directupload.net/images/190910/9yxw3zb8.png)

Quote
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
 Studio Size:
300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)

Upcoming Project

 PlayStation History

  • Shellshock: Nam '67 (2004)
  • Killzone (2004)
  • Killzone Liberation (2006)
  • Killzone 2 (2009)
  • Killzone 3 (2011)
  • Killzone Mercenary (2013)
  • Killzone Shadow Fall (2013)
  • Horizon Zero Dawn (2017)
  • Horizon Frozen Wilds (2017)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/n25kegrf.png)
Quote
Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
 ------------------------------
Studio Information
 Studio Size:
50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)

Upcoming Project
Dreams (https://www.youtube.com/watch?v=odfYSiTpXpo) (2020) (Early Access 2019)


PlayStation History

  • Little Big Planet (2008)
  • Little Big Planet PSP (2009)
  • Little Big Planet 2 (2011)
  • Tearaway (2013)
  • Tearaway Unfolded (2015)
  • Dreams Early Access (2019)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/6jyr6vdm.png)
Quote
SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
 ------------------------------
Studio Information
 Studio Size: 92
 Location:
London
Key People:

Upcoming Project


 PlayStation History

  • NBA ShootOut
  • NBA ShootOut '97
  • Porsche Challenge
  • Rapid Racer
  • Spice World
  • This Is Football 2000
  • Team Buddies
  • This Is Football 2001
  • This Is Football 2002
  • This Is Football 2003
  • Dropship: United Peace Force
  • Hardware: Online Arena
  • The Getaway
  • This Is Football 2004
  • EyeToy: Play
  • This Is Football 2005
  • EyeToy: Groove
  • SingStar
  • The Getaway: Black Monday
  • SingStar Party
  • EyeToy: Chat
  • World Tour Soccer: Challenge Edition
  • Fired Up
  • SingStar Pop
  • EyeToy: Play 2
  • EyeToy: Play 3
  • SingStar '80s
  • EyeToy: Kinetic
  • EyeToy: Operation Spy
  • EyeToy: Kinetic Combat
  • EyeToy: Play Sports
  • SingStar Rocks!
  • SingStar Anthems
  • Gangs of London
  • SingStar Legends
  • World Tour Soccer 2
  • SingStar Pop Hits
  • SingStar 90s
  • SingStar Amped
  • SingStar Rock Ballads
  • Aqua Vita
  • SingStar R&B
  • Beats
  • SingStar
  • SingStar Summer Party
  • SingStar Vol. 2
  • SingStar ABBA
  • SingStar Vol. 3
  • PlayStation Home
  • SingStar Queen
  • SingStar Pop Edition
  • SingStar Motown
  • EyePet
  • SingStar Take That
  • SingStar Guitar
  • SingStar Dance
  • DanceStar Party
  • EyePet & Friends
  • DanceStar Party Hits
  • Wonderbook
  • SingStar: Ultimate Party
  • PlayStation VR Worlds
  • SingStar Celebration
  • Blood & Truth
Click to expand... Click to shrink...  
(https://cdn.discordapp.com/attachments/403373256163196938/592885774039515147/era_first_party_thread_Manchester_Studio_1.0.png)
Quote
Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
 Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
 ------------------------------
Studio Information
 Studio Size:
 Location:
Manchester
Key People:

Upcoming Project  Click to expand... Click to shrink...  
Sony Interactive Entertainment Japan Asia

  (https://s17.directupload.net/images/190910/jfgobe8o.png)
Quote
Founded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
 ------------------------------
Studio Information
 Studio Size: ~
 Location:
Tokyo (Japan)
Key People: Kazunori Yamauchi (President)

Upcoming Project

PlayStation History

  • Motor Toon GP (1994)
  • Motor Toon GP 2 (1996)
  • Gran Turismo (1997)
  • Gran Turismo 2 (1999)
  • Omega Boost (1999)
  • Gran Turismo 3 A-spec (2001)
  • Gran Turismo 4 Prologue (2004)
  • Gran Turismo 4 (2004)
  • Tourist Trophy (2006)
  • Gran Turismo 5 Prologue (2007/8)
  • Gran Turismo PSP (2009)
  • Gran Turismo 5 (2010)
  • Gran Turismo 6 (2013)
  • Gran Turismo Sport (2017)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/kdc6ijhk.png)
Quote
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
 ------------------------------
Studio Information
 Studio Size:
~
Location: Tokyo (Japan)
Key People: Allan Becker (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)

Upcoming Project

PlayStation History

  • Ape Escape (1999)
  • Legend of Dragoon (1999)
  • Pipo Saru (2001)
  • Ape Escape 2 (2001)
  • ICO (2001)
  • Genshi no Kotoba (2001)
  • Siren (2003)
  • Ape Escape: Pumped & Primed (2004)
  • Ape Escape Academy (2004)
  • Ape Escape: On The Loose (2005)
  • Ape Escape 3 (2005)
  • Shadow of the Colossus (2005)
  • Siren 2 (2006)
  • LocoRoco (2006)
  • Piyotama (2007)
  • LocoRoco Cocoreccho! (2007)
  • The Eye of Judgment (2007)
  • Siren: Blood Curse (2008)
  • Echochrome (2008)
  • The Last Guy (2008)
  • LocoRoco 2 (2008)
  • LocoRoco Midnight Carnival (2009)
  • Trash Panic (2009)
  • Numblast (2009)
  • The Eye of Judgment: Legends (2010)
  • Kung Fu Rider (2010)
  • Ape Escape Fury! Fury! (2010)
  • Echochrome II (2010)
  • Gravity Rush (2012)
  • Puppeteer (2013)
  • The Playroom (2013)
  • Knack (2014)
     Gravity Rush Remastered (2015)
  • The Last Guardian (2016)
  • The Playroom VR (2016)
  • Gravity Rush 2 (2017)
  • Knack II (2017)
  • Astro Bot (2018)
Click to expand... Click to shrink...  
External Partners



  (https://s17.directupload.net/images/190910/tk9asq7z.png)
Quote
Studio Size: ~ 100
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)

Upcoming Project
Death Stranding (8th November 2019)  Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/fcddyin3.png)
Quote
Studio Information
 Studio Size:
~73
Location: Texas (NA)
Key People: Marco Thrush (President)

Upcoming Project

 Playstation History
 Click to expand... Click to shrink...  

In Development

  (https://www.bilder-upload.eu/upload/e52cdf-1572367266.png)
  • WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
  • Iron Man VR (Camouflaj) - Release 2019/20 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)
  • Predator: Hunting Grounds - Release 2020 (https://www.youtube.com/watch?v=wiSmINxtLC8)



Former Partners & Possible Collaborations

  (https://media.discordapp.net/attachments/403373256163196938/638219562151837706/era_first_party_thread_collaborations_1.0.png)






Support Teams


  (https://media.discordapp.net/attachments/403373256163196938/642953450518347778/era_first_party_thread_services_groups_11.9.19_v2.png)


Sony XDev:
Quote
XDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun

 In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.  Click to expand... Click to shrink...  
Visual Arts Services Group:
Quote
The Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.
 Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series  Click to expand... Click to shrink...  
Sony San Mateo:
Quote
is a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions.  Click to expand... Click to shrink...  
Sn Systems:
Quote
SN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
 SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles.  Click to expand... Click to shrink...  
Other Divisions


  (https://s17.directupload.net/images/190910/ufm5kfwv.png)


 
Quote
Sony Interactive's new PlayStation Productions will produce movies and series based on games.
 PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios  Click to expand... Click to shrink...  
(https://cdn.discordapp.com/attachments/403373256163196938/650207267882401792/era_first_party_mobile_11-29-19.png)

Quote
On April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.

 in 2018 they announced their plans, to push their games beyoned the Japanese Market  Click to expand... Click to shrink...  
[/size]
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 24, 2020, 05:02 PM
OP is getting ready for next gen, and has been updated.  
Some fun things:
-Japan Studio has 5-6 games under development at any time according to an interview with SIE Japan Studio.  
-I don't have as much information for London, they don't tend to make as many big games, but they are probably equally capable.  
-Polyphony Digital may very well be set for a new game soon.  
- Guerilla Games is likely in the same boat.  
-Insomniac is huge.  They just released 2 big games the past two years and a few smaller titles to boot.  If that continues, we are off to a big generation.  

-Naughty Dog and SSM are kind of mysterious.  SSM tends to do a lot of development support and ND has had instances where they've done development on two games simultaneously. They're big enough that they could surprise with a new game, but I'm going to say probably not.  


-Bend, Media Molecule and Sucker Punch both are probably not going to have anything soon.  Dreams and GoT seem likely to be ported to PS5.


Overall I'm feeling really good about Sony's early PS5 development.  Might be even better than any previous gen.  

Wasn't quite so sure a year ago.  Didn't seem like they had enough.
Title: Re: What is Sony making?
Post by: Legend on Feb 25, 2020, 12:03 AM
Who is making the new Killzone?
Title: Re: What is Sony making?
Post by: Dr. Pezus on Feb 25, 2020, 12:04 AM
Lol, that JRPG thread name
Title: Re: What is Sony making?
Post by: kitler53 on Feb 25, 2020, 04:35 PM
-Naughty Dog and SSM are kind of mysterious.  SSM tends to do a lot of development support and ND has had instances where they've done development on two games simultaneously. They're big enough that they could surprise with a new game, but I'm going to say probably not.  
ND are always working on 2 projects,.. they are just staggered.  They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase.   with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.  
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 25, 2020, 06:45 PM
ND are always working on 2 projects,.. they are just staggered.  They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase.   with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.  
I am probably misremembering.  

I know when the last of us came out, everyone was talking about them having two teams.  

But I thought there was an interview later where they talked about that there aren't exactly two distinct teams.  I am probably misremembering because I can't find the article right now.  I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.
Title: Re: What is Sony making?
Post by: kitler53 on Feb 26, 2020, 02:26 PM
I am probably misremembering.  

I know when the last of us came out, everyone was talking about them having two teams.  

But I thought there was an interview later where they talked about that there aren't exactly two distinct teams.  I am probably misremembering because I can't find the article right now.  I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.

semantics?

if two teams means that people A are assigned to project A and people B are assigned to project B than yeah,.. your right.   i don't really see it that way for ND thought.   They are fully capable of working on two AAA games at a time.   where other studios do mass hiring during "production" and then a mass firing shortly after release ND maintains their employees by having rolling contributions to various projects.

I mean, their are 3 phases of game development: pre-production, prototyping, and production.    

ND seemed to align their teams not to a project but to these phases.  so basically the prototyping never really ends.  when one "game" is ready for production they start prototyping the next game.  when one game is finished with production they start producing the next game.

so my point is they output 2 teams worth of content.   
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 26, 2020, 02:54 PM
semantics?

Yeah I guess so. :P
Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 31, 2020, 01:35 AM
Welcome to the Sony Interactive Entertainment Development Thread 2.0.  

Title: Re: Sony Development Studios
Post by: kitler53 on Mar 31, 2020, 02:30 AM
Pixelopus
CDNA
CANA
PDEntwined
Concrete Genie
PANA




Sucker Punch Productions
CDGhost of Tsushima(2020)
CANA
PDInfamous First Light (2014)
Infamous Second Son (2014)
PANA




Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 31, 2020, 02:35 AM
Pixelopus
CDNA
CANA
PDEntwined
Concrete Genie
PANA




Sucker Punch Productions
CDGhost of Tsushima(2020)
CANA
PDInfamous First Light (2014)
Infamous Second Son (2014)
PANA





Thanks for catching my goofy errors.
Title: Re: Sony Development Studios
Post by: Xevross on Mar 31, 2020, 12:28 PM
I am probably misremembering. 

I know when the last of us came out, everyone was talking about them having two teams. 

But I thought there was an interview later where they talked about that there aren't exactly two distinct teams.  I am probably misremembering because I can't find the article right now.  I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.

Must have missed this conversation at the time. My memory is that they had split into two full teams after U2, with Uncharted 3 and TLOU being made by completely different people. Amy Hennig was in charge of the uncharted team and Bruce and Neil headed TLOU. However with early Uncharted 4 development troubles, the two teams merged back into one with Bruce and Neil taking over U4 development and Amy Hennig left Naught Dog. Then they soft rebooted the game and fired out the final version of U4 in 2-3 years.

They will absolutely have a smaller team working on pre-production for their next titles as most sizeable devs do. I think they still haven't gone back to two separate teams and they're just doing the rolling devs onto the next project thing. As final production ramps up on TLOU2 the people, like artists, who are basically done with it are all working on whatever the next game is right now.
Title: Re: Sony Development Studios
Post by: Legend on Mar 31, 2020, 08:44 PM
What is media molecule currently working on? I think you have another typo.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 31, 2020, 09:17 PM
What is media molecule currently working on? I think you have another typo.
Thanks!  
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 01, 2020, 06:51 AM
Sony Interactive Entertainment Japan Studio establishes External Development Department | ResetEra (https://www.resetera.com/threads/sony-interactive-entertainment-japan-studio-establishes-external-development-department.178497/)

Quote
(https://www.gematsu.com/wp-content/uploads/2020/04/SIE_04-01-20.jpg)    Sony Interactive Entertainment Japan Studio establishes External Development Department - Gematsu  (https://www.gematsu.com/2020/04/sony-interactive-entertainment-japan-studio-establishes-external-development-department)  Sony Interactive Entertainment Japan Studio has established an External Development Department and made various organizational changes to inaugurate the new fiscal year, Sony Interactive Entertainment Japan Asia announced. Get the details below. ■ Sony Interactive Entertainment Japan Studio...   (https://www.gematsu.com/wp-content/themes/2019/img/favicon.png) www.gematsu.com    
 There are quite a few additional changes to Japan Studio:
Quote
Organizational Changes as of April 1, 2020
  • External Development Department established.
  • Product Development Department renamed to Internal Development Department.
  • Studio Operations Department renamed to Finance & Administration Department.
  • Creative Product Services Department renamed to Creative Services Department.
  • Product Technology Department abolished.
  • Business Development Department abolished.
Personnel Changes as of April 1, 2020
  • Kazuo Kato appointed Internal Development Department Head, External Development Department Head, and Creative Services Department Head.
  • Naoaki Aoi appointed to the Finance & Administration Department.
Click to expand... Click to shrink...  
[/size]
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 07, 2020, 02:09 AM
What is media molecule currently working on? I think you have another typo.
Dreams VR support and implementation of multiplayer in Dreams
Title: Re: Sony Development Studios
Post by: Legend on Apr 07, 2020, 02:29 AM
Dreams VR support and implementation of multiplayer in Dreams
Would be crazy if dreams supported servers.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 10, 2020, 04:07 PM
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
Title: Re: Sony Development Studios
Post by: Legend on Apr 10, 2020, 04:16 PM
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
Housemarque seems like a great guess. Reading wikipedia they paused all other games in Jan. and are focused on one large game. Might not be PS5 exclusive but sure looks like they could have a big title early 2021.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 04:57 PM
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
My thoughts exactly.

Sony London could have something, probably a small title that gets forgotten.

Polyphony is kind of a wild card. I could see them taking their sweet time, but at the same time it's not impossible that they could have a GT in the next 2 years.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 05:03 PM
I really like this thread more than most. It's nice to have this glimpse into development in one place.
Allows us to make reasonable guesses about what to expect.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 10, 2020, 06:33 PM
My thoughts exactly.

Sony London could have something, probably a small title that gets forgotten.

Polyphony is kind of a wild card. I could see them taking their sweet time, but at the same time it's not impossible that they could have a GT in the next 2 years.
Yeah Polyphony could totally have a title within the first year, wouldn't surprise me at all. GT Sport took them less than 4 years, same again would make it a GT game within the first year of PS5.

Guerrilla, Japan Studio and Bluepoint are guaranteed exclusives in the first year. Insomniac more likely than not, Housemarque could be but who knows since they still got Stormdivers on the way for PC. Sony might have a third party deal akin to Bloodborne but we'll have to see about that. If I was a betting man I'd say:

Launch lineup:

Horizon 2
Bluepoint remake (rumoured Demon Souls)
Japan Studio Knack level game

First year:

Spider-Man 2 (Insomniac)
Gran Turismo 7
London smaller game
MLB The Show 21 (obviously)

Would be a much better first 12-13 months than PS4. If GT doesn't make it then it starts to look a little shakey.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 06:47 PM
First year:

Spider-Man 2 (Insomniac)
Gran Turismo 7
London smaller game
MLB The Show 21 (obviously)
Which is also going to Xbox.  
Title: Re: Sony Development Studios
Post by: Xevross on Apr 10, 2020, 07:15 PM
Which is also going to Xbox.  
Oh I must have missed that. Well not like I pay any attention to those games anyway.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 07:22 PM
Oh I must have missed that. Well not like I pay any attention to those games anyway.
There was a press release about moving to platforms beyond PlayStation.  Nintendo responded to it, even.  




Doesn't matter to me. I dislike sports games.  
Title: Re: Sony Development Studios
Post by: Horizon on Apr 10, 2020, 07:34 PM
If we're narrowing down actual titles I expect Insomniacs game to be Ratchet and Clank. It would have been over 5 years which would give them plenty of time; they're also extremely efficient they made the remake in like 10 months iirc. Guerrilla also very efficient and the decima seems to very intuitive and advanced in terms of asset creation. (check the GDC procedural video). The only thing that will delay them is the scope of the sequel. If they want to take it the next level including improved weapon combat with like swords and flying robos would require more time than if they played it safe. Japan studio are very interesting as it seems Toyama is working on Silent Hills. The Knack team might work on a new I.P but I pray it appeals to a large audience base. The interesting one is Kuono who was going to show something in 2018 but since then has gone completely silent. I think we all hope Japan Studio finally works on a larger scale but we'll have to wait. I doubt London Studio will do a non-VR game as they're not that big.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 15, 2020, 10:42 PM
I feel really bad for Media Molecule, 2 months after launch and Dreams has been played by about 460k people, its doing awfully. I pretty much stopped playing it completely, its basically just a clusterfuck of early access games of varying quality (with the best being still nowhere near the quality of most real games).

More and more I feel like Dreams was a terrible idea and Sony were dumb to greenlight it. That being said, if MM had put it out in a couple of years with better quality it might have still made good money. I'm absolutely baffled as to how this took 6 years and why MM's "story mode" is only a low quality 3 hour mini story.
Title: Re: Sony Development Studios
Post by: Legend on Apr 16, 2020, 12:10 AM
I feel really bad for Media Molecule, 2 months after launch and Dreams has been played by a maximum 450k people, its doing awfully. I pretty much stopped playing it completely, its basically just a clusterfuck of early access games of varying quality (with the best being still nowhere near the quality of most real games).

More and more I feel like Dreams was a terrible idea and Sony were dumb to greenlight it. That being said, if MM had put it out in a couple of years with better quality it might have still made good money. I'm absolutely baffled as to how this took 6 years and why MM's "story mode" is only a low quality 3 hour mini story.
It's a great game engine. It could end up making billions.

As a game though, it's Frankenstein's monster. What even is this thing? Why should people buy it?

LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC. Some user made stuff was crazy "total conversion" stuff but it mostly fit together.

Dreams however is a service. Very few people will buy it for the story. Instead it's a $40 gamepass for an indie scene. If the games are great it's great but if the games are bad it's bad.


Imo they need to focus on improving the games. Make it so registered PlayStation devs can easily export their games into native PS5 games. Sell them in the store like regular games. Take a cut of the profit or let the game assets be free inside Dreams for remixing. Or something else.

Devs just need a reason to put thousands of hours into Dreams professionally.

At the very least they could let devs shill their patreon.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 16, 2020, 12:11 AM
The fact that they didn't have a huge story mode is the biggest hit. A game like that just can't exist without user content and theres no guarantee for user content.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 16, 2020, 12:30 AM
It's a great game engine. It could end up making billions.

As a game though, it's Frankenstein's monster. What even is this thing? Why should people buy it?

LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC. Some user made stuff was crazy "total conversion" stuff but it mostly fit together.

Dreams however is a service. Very few people will buy it for the story. Instead it's a $40 gamepass for an indie scene. If the games are great it's great but if the games are bad it's bad.


Imo they need to focus on improving the games. Make it so registered PlayStation devs can easily export their games into native PS5 games. Sell them in the store like regular games. Take a cut of the profit or let the game assets be free inside Dreams for remixing. Or something else.

Devs just need a reason to put thousands of hours into Dreams professionally.

At the very least they could let devs shill their patreon.
Yeah its a super hard one to market and sell. What really would have helped is a high quality campaign, LBP style, but Art's Dream is just not good for that at all. It looks super creepy and is more likely to turn people off, plus its short and low quality. If you paid like $30 for Art's Dream as a standalone game thinking it might be a neat little indie game I think you'd want a refund, its just really janky and not really up to standard at all. Animations are the killer, they are so so bad.

Thinking of Art's Dream in a "oh cool this game was made in this game" kind of way it seems impressive but if you try to critique it as an actual video game its just straight up bad. And the same thing goes for 99.9% of Dreams right now.

I think selling of select dreams as games is the only way to make good money off this but that would come with many big problems as well, and barely any will make the cut of quality. That's why I'm just baffled by it. Not only is it super weird and not appealing to most people, Sony have barely even tried, I haven't seen ads anywhere. I wonder where on earth MM go from here.
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 16, 2020, 01:03 AM
LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC.
yeah, i loved LBP for that reason.  the campaign was awesome.    LBP2 was less awesome because too many of the levels felt like they did it just to show off that they added a feature to the tools.   LBP3 was terrible but that wasn't MM...

Tearaway was amazing.  Teraway unfolded was even better.

..and then dreams.  i didn't buy it but i didn't buy it for all the reasons you guys mention above.  i don't want to make games i want to play games.  UGC is generally bad and I don't want to buy the game for what has been universally billed as a terrible campaign.

go back to making games MM.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 02:56 PM
So if I read this right, the last time Sony announced a game was October 2017.  
Title: Re: Sony Development Studios
Post by: Legend on Apr 17, 2020, 03:40 PM
So if I read this right, the last time Sony announced a game was October 2017.  

They also only have 2 announced games in development.

Whenever they decide to show stuff, it could be a blowout.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 17, 2020, 05:43 PM
So if I read this right, the last time Sony announced a game was October 2017.  

Yeah its kinda crazy. They had so many announcements 2015-2017, completely blew their load. Now we haven't had an exciting Sony announcement in so looooong.
Title: Re: Sony Development Studios
Post by: Legend on Apr 17, 2020, 06:27 PM
So if I read this right, the last time Sony announced a game was October 2017.  

Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)

Hey we got a plagiarizer on our hands!
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 07:08 PM
Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)

Hey we got a plagiarizer on our hands!
That guys not even right.  It's 2.5 years.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 08:23 PM
Sony hasn't announced a major game since 2017 | ResetEra (https://www.resetera.com/threads/sony-hasnt-announced-a-major-game-since-2017.186921/)

Quote
I feel like almost every Sony studio that had a big release mid gen onwards are being told Hey these are your target specs, go ham, to ensure they get the same consistency going into a new generation.


 I think there will be a lot of big games coming from Sony at a very early rate in comparison to previous generations, even though their message so far has been to the hardcore. But that's also exactly who they said they were targeting for this coming gen.  
[/size]
Title: Re: Sony Development Studios
Post by: Horizon on Apr 17, 2020, 09:23 PM
Media Molecule have surely accomplished what they wanted with Dreams and their share.create.play genre. They can't really push it any further so they should focus on cool and innovative platforms.I would kill for a tearaway sequel but I doubt the first game sold that well.

Sony have been very quiet for a long time but they pretty much revealed their entire line up in 2016 which they didn't need to do. What I hope this gen is games are announced closer to the time. I still feel they will announce Spider-man 2 or God of War 2 as at this point they will have had over 1 and 6 months development. They usually announce ND games after launching one of their games but I really hope they don't do that as they don't need to.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 09:34 PM
Media Molecule have surely accomplished what they wanted with Dreams and their share.create.play genre. They can't really push it any further so they should focus on cool and innovative platforms.I would kill for a tearaway sequel but I doubt the first game sold that well.
This is something I wondered about too.  They could certainly improve the tools, but there's no real fundamental advancement from Dreams like there was from LBP.  

It feels like they can only go back to focusing on game development.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 17, 2020, 09:34 PM
Also I do think Sony needs more AAA studios out of the 12 they have only like 8 of them do AAA:

Naughty Dog,
Insomniac,
Santa Monica,
Guerrilla,
Sucker Punch,
Bend,
San Diego,
Polyphony Digital

London do VR games and Media Molecule do highly impressive games but haven't moved the needle since LBP. Japan Studio are a wildcard as they produced a fair amount of games but none AAA apart from Bloodborne and possibly TLG. IMO I think they could do with another studios to enable a greater frequency of AAA games. Bluepoiint and RAD would be great additions.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 10:39 PM
Sony London is kind of weird.  They have pumped out lots of games in the past mostly tiny games.  They also do R & D, but on the whole they are a huge studio.

Based on the past couple years, I expect them to start making more larger games.  Maybe not fully into AAA development.  
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 09:06 AM
Sony London is kind of weird.  They have pumped out lots of games in the past mostly tiny games.  They also do R & D, but on the whole they are a huge studio.

Based on the past couple years, I expect them to start making more larger games.  Maybe not fully into AAA development.  

They're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 18, 2020, 10:12 AM
They're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.
Sad, I didn't realize they downsized so much.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 01:34 PM
Sad, I didn't realize they downsized so much.
European studios have done so much restructuring apart from Guerrilla I have lost count. Examples of restructuring and downsizing:

https://www.gamesindustry.biz/articles/2016-09-14-job-losses-at-sony-london-as-first-vr-project-wraps-up (https://www.gamesindustry.biz/articles/2016-09-14-job-losses-at-sony-london-as-first-vr-project-wraps-up)
https://www.godisageek.com/2014/03/sonys-uk-studios-restructured-staff-hit-redundancies/ (https://www.godisageek.com/2014/03/sonys-uk-studios-restructured-staff-hit-redundancies/)
http://www.pushsquare.com/news/2019/10/dozens_of_playstation_employees_laid_off_in_europe_as_sony_continues_company_restructure (http://www.pushsquare.com/news/2019/10/dozens_of_playstation_employees_laid_off_in_europe_as_sony_continues_company_restructure)
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 18, 2020, 05:26 PM
SIE did not like UK this gen.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 18, 2020, 05:42 PM
SIE did not like UK this gen.
Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.

Honestly Sony are lucky they don't have the same reputation for closing studios that EA has, they're almost as bad.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 06:27 PM
Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.

Honestly Sony are lucky they don't have the same reputation for closing studios that EA has, they're almost as bad.
Manchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable. Evo is one I am still gutted about! Driveclub was awesome after its updates and I would have loved to seen a sequel or motorstorm reboot but driving games aren't big sellers I guess. I am surprised London are still going but they do have their uses. They could easily reboot singstar to attract casual and rebuild to focus on AAA but it seems they'll be doing VR games for a while. Guerrilla Cambridge is a dang shame as they did a brilliant KZ on the vita (apparently) and RIGS by all accounts was good fun and polished. They were underutilised and should have had a shot at making an AAA game like Bend did.Still I imagine a good chunk of them just moved to Guerrilla or Ninja Theory.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 18, 2020, 06:33 PM
Manchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable.
By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 18, 2020, 07:26 PM
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.
Title: Re: Sony Development Studios
Post by: Legend on Apr 18, 2020, 09:29 PM
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.
Polyphony makes lots of money though...
Title: Re: Sony Development Studios
Post by: Xevross on Apr 18, 2020, 09:37 PM
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.
If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 10:15 PM
By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Yeah that's why I think strategies changed as what Sony did Manchester was weird but I think they only had like 20 people at Manchester so it wasn't big. Evo from what I recall of the the UK documents showed their financials were in the red and weren't making money whereas compared to Media Molecule they continued to make money on LBP dlc.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 18, 2020, 10:42 PM
Polyphony makes lots of money though...

Shu said that 60 or 70% of all SIE games do not make a profit.  

And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 19, 2020, 09:28 AM
Shu said that 60 or 70% of all SIE games do not make a profit.  

And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 19, 2020, 10:42 AM
Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
He said in 2014.  

I'm sure it's much better now.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 19, 2020, 11:51 AM
Polyphony makes lots of money though...

Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.

If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 19, 2020, 12:16 PM
Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Yes I agree a lot of the fault in Driveclub lies with Sony, but I'm certain there was mismanagement at Evolution as well. They wouldn't agree to a release date if they think they couldn't make it, so something must have happened at the studio to cause the delay.

We'll never know what truly happened with Evolution that caused Sony to want to sell them, perhaps Driveclub made a loss and they thought they only needed one racing game studio. If that's the case then its really sad, Driveclub could have made a profit if not for the PS+ fiasco I think.
Title: Re: Sony Development Studios
Post by: Dr. Pezus on Apr 19, 2020, 01:23 PM
Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 20, 2020, 01:53 AM
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Gran Turismo 5 was a massive step back for the series. A bad game, no. A bad Gran Turismos yes. Gran Turismo has always been about being a simulator as well as about modding and tuning. I'm sure the modding side was seriously downgraded in 5. You couldn't buy used cars in one of them, not sure which one. 5 again? Some aspects of the game stagnated and some areas should of improved. UI sucks. Give us damage. I think multiplayer is working ok with sport. Not played it for a while. I'm hoping gt7 comes back with a bang. Like, back on the throne of racing. The series is just so up and down I don't know what to expect.

I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
I think evolution were capable of doing a driving simulator. I mean Driveclub was somewhere in the middle of simulator and arcade. So was WRC
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 23, 2020, 08:59 PM
Insider claims Sony Japan is working on Silent Hill (http://"https://www.resetera.com/threads/rumor-sony-rebooting-silent-hill-series-update-new-details-further-hint-at-this-check-threadmarks.174815/page-39#post-30910812")
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 24, 2020, 08:34 AM
Insider claims Sony Japan is working on Silent Hill (http://"https://www.resetera.com/threads/rumor-sony-rebooting-silent-hill-series-update-new-details-further-hint-at-this-check-threadmarks.174815/page-39#post-30910812")
That would work but what's the reason for Konami letting Sony develop their game?
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 24, 2020, 01:13 PM
That would work but what's the reason for Konami letting Sony develop their game?
not necessarily true.  

bloodborne was developed by fromSoftware but studio japan also worked on that title.    this could be a similar situation.  



..or it could just be a rumor and a wrong one at that.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 24, 2020, 01:25 PM
Guerrilla is planning a Horizon Zero Dawn trilogy | VGC (https://www.videogameschronicle.com/news/horizon-zero-dawn-2/)
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 25, 2020, 12:05 PM
not necessarily true.  

bloodborne was developed by fromSoftware but studio japan also worked on that title.    this could be a similar situation.  



..or it could just be a rumor and a wrong one at that.
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 25, 2020, 02:07 PM
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
Probably Sony paying.
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 25, 2020, 05:48 PM
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
if this senario is true,..

no money probably exchanged hand.  exclusivity in exchange from using sony's development resources.  it means konami get's access to developers with better expertise on the ps5. it also means they can avoid taxes on the exchange of money.  and if sony's commitment is feature based it konami can minimize the risk of the development cycle going too long.

sony gets an exclusive.  that means both something they can boast about but also a third party developer not working on xbox or switch.
Title: Re: Sony Development Studios
Post by: the-pi-guy on May 02, 2020, 03:57 AM
Naughty Dog is massive apparently.

PlayStation Worldwide Studios |OT8| My DualSense is tingling | ResetEra (https://www.resetera.com/threads/playstation-worldwide-studios-ot8-my-dualsense-is-tingling.195777/)

Quote

 Welcome to the eighth OT of the Playstation Worldwide Studios Thread on Resetera
 OT Name: Shairi (https://www.resetera.com/members/47171/)
 Studio Banners: JuanLatino (https://www.resetera.com/members/751/)
 Info Banners: Nagito (https://www.resetera.com/members/796/)

  (https://cdn.discordapp.com/attachments/403373256163196938/671101833938337827/NEW_reset_era_SIEA_tab_2.3.png)

  (https://www.bilder-upload.eu/upload/5638fa-1588287461.png)
Quote
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Studio Information
 Studio Size: 450 + (https://www.linkedin.com/company/naughty-dog/)
(incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier

Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (June 2020)


PlayStation History

  • Crash Bandicoot (1996)
  • Crash Bandicoot 2 (1997)
  • Crash Bandicoot 3 (1998)
  • Crash Team Racing (1999)
  • Jak and Daxter (2001)
  • Jak II (2003)
  • Jak 3 (2004)
  • Jak X (2005)
  • Uncharted (2007)
  • Uncharted 2 (2009)
  • Uncharted 3 (2011)
  • The Last of Us (2013)
  • The Last of Us Remastered (2014)
  • Uncharted 4 (2016)
  • Uncharted Lost Legacy (2017)
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Sony Santa Monica, also known as the God of War Studio, was established in 1999.
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles

Studio Information
 Studio Size:
200~300
Location: California
Key People: Yumi Yang (Head of the Studio) Cory Barlog (Director)

Upcoming Project

PlayStation History
  • Kinetica (2001)
  • God of War (2005)
  • God of War II (2007)
  • God of War III (2010)
  • God of War Ascension (2013)
  • God of War (2018)
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founded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.

Studio Information
 Studio Size:
150+ (https://www.linkedin.com/company/sucker-punch-productions/?originalSubdomain=it)
Location: Washington
Key People: Nate Fox (Creative Director)

Upcoming Project
Ghost of Tsushima  (https://www.youtube.com/watch?v=kSAvzeopPC8)(July 2020)

PlayStation History
  • Sly Racoon (2002)
  • Sly 2: Band of Thieves (2004)
  • Sly 3: Honor Among Thieves (2005)
  • Infamous (2009)
  • The Sly Collection (2010)
  • Infamous 2 (2011)
  • Infamous: Festival of Blood (2011)
  • Infamous: Second Son (2014)
  • Infamous: First Ligh (2014)
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Quote
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business

Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)

Upcoming Project

 PlayStation History

  • Bubsy 3D (1996)
  • Syphon Filter (1999)
  • Syphon Filter 2 (2000)
  • Syphon Filter 3 (2001)
  • Syphon Filter: The Omega Strain (2004)
  • Syphon Filter: Dark Mirror (2006)
  • Syphon Filter: Logan's Shadow (2007)
  • Resistance: Retribution (2009)
  • Uncharted: Golden Abyss (2011)
  • Uncharted: Fight for Fortune (2012)
  • Days Gone (2019)
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Quote
SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.

Studio Information
Studio Size: 90+
 Location:
San Diego, California
Key People:

Upcoming Project


PlayStation History
  • The Mark of Kri
  • NBA 2005
  • NBA '06: featuring the Life Vol. 1
  • MLB 06: The Show
  • NBA '07: featuring the Life Vol. 2
  • MLB 07: The Show
  • NBA '08: Games of the Week
  • Pain
  • High Velocity Bowling
  • MLB 08: The Show
  • NBA 09: The Inside
  • MLB 09: The Show
  • NBA 10: The Inside
  • Pinball Heroes
  • MLB 10: The Show
  • ModNation Racers
  • Sports Champions
  • MLB 11: The Show
  • ModNation Racers: Road Trip
  • MLB 12: The Show
  • MLB 13: The Show
  • MLB 14: The Show
  • MLB 15: The Show
  • MLB The Show 16
  • Kill Strain
  • MLB The Show 17
  • MLB The Show 18
  • MLB The Show 19
  • MLB The Show 20
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In 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
 Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.

Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)

Upcoming Project

 PlayStation History

  • Spyro the Dragon (1998)
  • Spyro 2: Ripto's Rage! (1999)
  • Spyro: Year of the Dragon (2000)
  • Ratchet & Clank (2002)
  • Ratchet & Clank: Going Commando (2003)
  • Ratchet & Clank: Up Your Arsenal (2004)
  • Ratchet: Deadlocked (2005)
  • Resistance: Fall of Man (2006)
  • Ratchet & Clank Future: Tools of Destruction (2007)
  • Ratchet & Clank Future: Quest for Booty (2009)
  • Resistance 2 (2009)
  • Ratchet & Clank Future: A Crack in Time (2009)
  • Resistance 3 (2011)
  • Ratchet & Clank: All 4 One (2011)
  • Ratchet & Clank: Full Frontal Assault (2012)
  • Ratchet & Clank: Into the Nexus (2013)
  • Ratchet & Clank (2016)
  • Marvel's Spider-Man (2018)
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Quote
Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
 ------------------------------
Studio Information
 Studio Size:
14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)

Upcoming Project


 Playstation History:

  • Entwined (2014)
  • Concrete Genie (2019)
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Quote
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
 Studio Size:
300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)

Upcoming Project

 PlayStation History

  • Shellshock: Nam '67 (2004)
  • Killzone (2004)
  • Killzone Liberation (2006)
  • Killzone 2 (2009)
  • Killzone 3 (2011)
  • Killzone Mercenary (2013)
  • Killzone Shadow Fall (2013)
  • Horizon Zero Dawn (2017)
  • Horizon Frozen Wilds (2017)
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Quote
Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
 ------------------------------
Studio Information
 Studio Size:
50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)

Upcoming Project


 PlayStation History

  • Little Big Planet (2008)
  • Little Big Planet PSP (2009)
  • Little Big Planet 2 (2011)
  • Tearaway (2013)
  • Tearaway Unfolded (2015)
  • Dreams Early Access (2019)
  • Dreams (2020)
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Quote
SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
 ------------------------------
Studio Information
 Studio Size: 92
 Location:
London
Key People:

Upcoming Project


 PlayStation History

  • NBA ShootOut
  • NBA ShootOut '97
  • Porsche Challenge
  • Rapid Racer
  • Spice World
  • This Is Football 2000
  • Team Buddies
  • This Is Football 2001
  • This Is Football 2002
  • This Is Football 2003
  • Dropship: United Peace Force
  • Hardware: Online Arena
  • The Getaway
  • This Is Football 2004
  • EyeToy: Play
  • This Is Football 2005
  • EyeToy: Groove
  • SingStar
  • The Getaway: Black Monday
  • SingStar Party
  • EyeToy: Chat
  • World Tour Soccer: Challenge Edition
  • Fired Up
  • SingStar Pop
  • EyeToy: Play 2
  • EyeToy: Play 3
  • SingStar '80s
  • EyeToy: Kinetic
  • EyeToy: Operation Spy
  • EyeToy: Kinetic Combat
  • EyeToy: Play Sports
  • SingStar Rocks!
  • SingStar Anthems
  • Gangs of London
  • SingStar Legends
  • World Tour Soccer 2
  • SingStar Pop Hits
  • SingStar 90s
  • SingStar Amped
  • SingStar Rock Ballads
  • Aqua Vita
  • SingStar R&B
  • Beats
  • SingStar
  • SingStar Summer Party
  • SingStar Vol. 2
  • SingStar ABBA
  • SingStar Vol. 3
  • PlayStation Home
  • SingStar Queen
  • SingStar Pop Edition
  • SingStar Motown
  • EyePet
  • SingStar Take That
  • SingStar Guitar
  • SingStar Dance
  • DanceStar Party
  • EyePet & Friends
  • DanceStar Party Hits
  • Wonderbook
  • SingStar: Ultimate Party
  • PlayStation VR Worlds
  • SingStar Celebration
  • Blood & Truth
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Quote
Founded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
 ------------------------------
Studio Information
 Studio Size: ~
 Location:
Tokyo (Japan)
Key People: Kazunori Yamauchi (President)

Upcoming Project

PlayStation History

  • Motor Toon GP (1994)
  • Motor Toon GP 2 (1996)
  • Gran Turismo (1997)
  • Gran Turismo 2 (1999)
  • Omega Boost (1999)
  • Gran Turismo 3 A-spec (2001)
  • Gran Turismo 4 Prologue (2004)
  • Gran Turismo 4 (2004)
  • Tourist Trophy (2006)
  • Gran Turismo 5 Prologue (2007/8)
  • Gran Turismo PSP (2009)
  • Gran Turismo 5 (2010)
  • Gran Turismo 6 (2013)
  • Gran Turismo Sport (2017)
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Quote
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
 ------------------------------
Studio Information
 Studio Size:
~
Location: Tokyo (Japan)
Key People: Nicolas Doucet (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)

Upcoming Project

PlayStation History

  • Ape Escape (1999)
  • Legend of Dragoon (1999)
  • Pipo Saru (2001)
  • Ape Escape 2 (2001)
  • ICO (2001)
  • Genshi no Kotoba (2001)
  • Siren (2003)
  • Ape Escape: Pumped & Primed (2004)
  • Ape Escape Academy (2004)
  • Ape Escape: On The Loose (2005)
  • Ape Escape 3 (2005)
  • Shadow of the Colossus (2005)
  • Siren 2 (2006)
  • LocoRoco (2006)
  • Piyotama (2007)
  • LocoRoco Cocoreccho! (2007)
  • The Eye of Judgment (2007)
  • Siren: Blood Curse (2008)
  • Echochrome (2008)
  • The Last Guy (2008)
  • LocoRoco 2 (2008)
  • LocoRoco Midnight Carnival (2009)
  • Trash Panic (2009)
  • Numblast (2009)
  • The Eye of Judgment: Legends (2010)
  • Kung Fu Rider (2010)
  • Ape Escape Fury! Fury! (2010)
  • Echochrome II (2010)
  • Gravity Rush (2012)
  • Puppeteer (2013)
  • The Playroom (2013)
  • Knack (2014)
     Gravity Rush Remastered (2015)
  • The Last Guardian (2016)
  • The Playroom VR (2016)
  • Gravity Rush 2 (2017)
  • Knack II (2017)
  • Astro Bot (2018)
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Quote
Studio Size: ~ 100
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)

Upcoming Project


PlayStation History
  • Death Stranding (2019)
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Quote
Studio Information
 Studio Size:
~73
Location: Texas (NA)
Key People: Marco Thrush (President)

Upcoming Project

 Playstation History

  • God of War Collection (2009)
  • The ICO & Shadow of Colossus Collection (2011)
  • Playstation All-Stars Battle Royale Vita (2012)
  • Flower (2013)
  • Gravity Rush Remastered (2015)
  • Uncharted Nathan Drake Collection (2015)
  • Shadow of the Colossus (2018)
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  • WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
  • Iron Man VR (Camouflaj) - Release 2020 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)



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Sony XDev:
Quote
XDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun

 In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.  Click to expand... Click to shrink...  
Visual Arts Services Group:
Quote
The Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.
 Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series  Click to expand... Click to shrink...  
Sony San Mateo:
Quote
is a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions.  Click to expand... Click to shrink...  
Sn Systems:
Quote
SN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
 SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles.  Click to expand... Click to shrink...  
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Quote
Sony Interactive's new PlayStation Productions will produce movies and series based on games.
 PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios  Click to expand... Click to shrink...  
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Quote
On April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.

 in 2018 they announced their plans, to push their games beyoned the Japanese Market  Click to expand... Click to shrink...  
[/size]
Title: Re: Sony Development Studios
Post by: Legend on May 02, 2020, 05:18 AM
I guess Naughty Dog like to do more of the game in house.
Title: Re: Sony Development Studios
Post by: the-pi-guy on May 07, 2020, 05:03 PM
Title: Re: Sony Development Studios
Post by: BananaKing on May 07, 2020, 08:07 PM
It will also feature day/night cycle, rain, and combat.
Title: Re: Sony Development Studios
Post by: Dr. Pezus on May 07, 2020, 08:09 PM
It will also feature day/night cycle, rain, and combat.

Revolutionary
Title: Re: Sony Development Studios
Post by: Legend on May 07, 2020, 08:22 PM
It will also feature day/night cycle, rain, and combat.

Next you'll tell me it reacts to user input in real time.
Title: Re: Sony Development Studios
Post by: the-pi-guy on May 07, 2020, 08:27 PM
Next you'll tell me it reacts to user input in real time.
Pffft, I don't think that's even possible.  It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.  
Title: Re: Sony Development Studios
Post by: BananaKing on May 07, 2020, 11:39 PM
Pffft, I don't think that's even possible.  It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.  
Render? What you mean? It took the equivalent of 15 years to render avatar. And that's a movie that came out in 2009. Currently graphics take a lot more to render. Decade's
Title: Re: Sony Development Studios
Post by: Horizon on May 08, 2020, 09:08 PM
Let's get some predictions out here! Within the first year I think these will all be announced:

Wushu existing IP game (explains why Shinobi won't divulge anything on Sony), Bluepoint game/Demon Souls remake, Ratchet and Clank, Silent Hill, Housemarque new I.P and Horizon Zero Dawn 2.


Title: Re: Sony Development Studios
Post by: BananaKing on May 08, 2020, 09:17 PM
Horizon 2
Gran turismo
Bluepoints remake
And japan studio game
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jul 09, 2020, 04:16 PM
*shocking* Naughty Dog is hiring for their next project, "narrative-driven content", "next-generation graphics analysis" and "Single Player" | ResetEra (https://www.resetera.com/threads/shocking-naughty-dog-is-hiring-for-their-next-project-%E2%80%9Cnarrative-driven-content%E2%80%9D-%E2%80%9Cnext-generation-graphics-analysis%E2%80%9D-and-%E2%80%9Csingle-player%E2%80%9D.244639/)

Quote
Quote
Though Naughty Dog is taking a bit of a break after the release of The Last of Us Part II (https://www.playstationlifestyle.net/2020/07/09/naughty-dog-hiring-next-project/), the studio still aims to bring in new hires in the near future. Specifically, the company is recruiting for a Level/Environment Designer, Melee/Gameplay Animator, a Tools Programmer, and quite a few other positions. Most are for the development of "narrative-driven content" and "next-generation graphics analysis."

 GamesRadar spotted the listings on the 'Careers' page of Naughty Dog's official website. The heading for the Level/Environment Designer (https://www.naughtydog.com/greenhouse/job/2222683?gh_jid=2222683) specifically makes mention of "Single Player." A Melee/Gameplay Animator (https://www.naughtydog.com/greenhouse/job/2240832?gh_jid=2240832) posting notes Naughty Dog wants animators capable of aiding in the creation of "compelling gameplay for our future project(s)." Whomever fills the Tools Programmer (https://www.naughtydog.com/greenhouse/job/590787?gh_jid=590787) vacancy will work with the ICE Team, one of PlayStation Studios' "central technology groups."  Click to expand... Click to shrink...  
[/size]
Title: Re: Sony Development Studios
Post by: Legend on Jul 09, 2020, 05:48 PM
Space game please!
Title: Re: Sony Development Studios
Post by: the-pi-guy on Aug 06, 2020, 01:37 PM
Title: Re: Sony Development Studios
Post by: Xevross on Aug 06, 2020, 02:01 PM

That's amazing. Their new studio looks sweet.
Title: Re: Sony Development Studios
Post by: kitler53 on Aug 06, 2020, 02:53 PM

well shame.  now horizon 2 is guaranteed to be late since all of the developers will be ballz deep in the red light district.
Title: Re: Sony Development Studios
Post by: Legend on Aug 06, 2020, 04:42 PM

That's amazing. Their new studio looks sweet.
It's not along a canal anymore though  :P


Title: Re: Sony Development Studios
Post by: the-pi-guy on Oct 22, 2020, 04:04 AM
Sorry I should have put that other post here.  

Insomniac Games is such a crazy studio compared to the rest of SIE.

Between 2006 and 2011, they released 7 PS3 games.  

Between 2015 and 2019, they released a major VR title, 2 major PS4 titles and 10 smaller titles.

These guys put out more PS3 titles than most SIE studios put total titles out in their entire history.

Crazy prediction: 2022, we will see another 2 IG games, one of which will be a VR title.  
Title: Re: Sony Development Studios
Post by: kitler53 on Oct 22, 2020, 04:28 AM
Sorry I should have put that other post here.  

Insomniac Games is such a crazy studio compared to the rest of SIE.

Between 2006 and 2011, they released 7 PS3 games.  

Between 2015 and 2019, they released a major VR title, 2 major PS4 titles and 10 smaller titles.

These guys put out more PS3 titles than most SIE studios put total titles out in their entire history.

Crazy prediction: 2022, we will see another 2 IG games, one of which will be a VR title.  
part of wht makes them such a good aquisition.  they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...

https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation (https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation)

Title: Re: Sony Development Studios
Post by: Legend on Oct 22, 2020, 05:40 AM
part of wht makes them such a good aquisition.  they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...

https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation (https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation)
Yup that's why spiderman never wears a cape.  ::)