PlayStation Community Thread

Started by Dr. Pezus, May 03, 2014, 03:25 PM

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kitler53

Sony just barely advertised this it seems. Launch day for a new AAA multiplayer focused game on PS+ and its only got 7k viewers on twitch. It just seems like nobody cares, people who have a PS5 are checking it out because they might as well, but people who don't have a PS5 don't even care to watch it and find out what its all about.
sent out to die.    i feel like sony does this with too many of their games.   ...at least they aren't as bad as netflix.


Featured Artist: Vanessa Hudgens

Xevross

Feb 02, 2021, 10:49 PM Last Edit: Feb 02, 2021, 10:51 PM by Xevross
sent out to die.    i feel like sony does this with too many of their games.   ...at least they aren't as bad as netflix.
Yes it is strange. Its felt like for the past few years, Sony has either done an absolutely massive marketing campaign or just sent out games to die with nothing, not much in between. Its also now down to 2k viewers (118th most watched game), must have been one bigger stream propping it up. The gaming world does not know about this game.

Anyone else here tried it yet? For me its so weird. The on-foot stuff is just boring and unnecessary, only one game mode actually makes use of it and even then its arbitrary. Its like they initially had this design pitch of both car combat and on foot all in one and thought it would be awesome, but could never design a game that would actually make use of both. So in the end they just made one game mode that forces you to get out and said eh that'll do.

Its fairly fun in the cars but its also not that thrilling. You spend most of your time just chasing someone else a bit infront of you, or doing small turns to try and find people (since you can't move the camera). There's not that much to do really, you can only do much damage to people with your forward boost ability which has like a 10 second cooldown, so most of the time you're just driving around waiting. The entire game is just trying to drive into other cars that have stopped or that you can hit the side of, and that was getting old real fast. The two team based game modes mix this up a little bit, but only in a way that's a slight distraction every now and then.

There's just no exciting moments, nothing to get your heart racing, its just all kind of samey. You're just driving around, trying to hit other cars and not get hit yourself. Cool.

I can see myself having a bit of fun with friends once they get PS5s, but on my own I don't think it'll last. Its better than Fall Guys though, I was sick of that game after 3 hours of play.

DerNebel

Feb 02, 2021, 11:00 PM Last Edit: Feb 02, 2021, 11:03 PM by DerNebel
sent out to die.    i feel like sony does this with too many of their games.   ...at least they aren't as bad as netflix.
"Sent out to die" is such an obnoxious phrase that Sony fans have adopted to explain every niche game that they've decided would have totally done better, if only it had been marketed more.

DaS is literally being given away to every potential customer it could realistically get at the moment (nobody will be getting this game for the single player) for the next two months, plus it's being released in a very quiet phase of year. On the PS5 this is giving the game the best fighting chance it's going to have.

What would be the point of starting this huge marketing campaign for it, or of trying to get in big Twitch streamers to attempt to get some sort of virality going, when all those people that might get interested then won't be able to get PS5's anyways? Something like Twitch momentum isn't going to be sustained unless it happens somewhat organically, so it'd just be a blip in february that'd be forgotten once people got a PS5 to actually get the game.

The only group that they could realistically sell something to at the moment, are PS5 owners without PS+. Going by the general makeup of early console adopters, that group for one isn't going to be very large and two they are actually being given another pretty solid reason to get on board with PS+ this month with Control being given out as well.

So sorry for Destruction Allstars, but it's a game that is going to live and die by if it's going to be able to build up and sustain a playerbase and word of mouth in the next two months. A huge marketing budget isn't really going to help it, it actually might hurt, cause it'd just add more costs that the game would have to try and make back to turn a profit at some point.

Xevross

"Sent out to die" is such an obnoxious phrase that Sony fans have adopted to explain every niche game that they've decided would have totally done better, if only it had been marketed more.

DaS is literally being given away to every potential customer it could realistically get at the moment (nobody will be getting this game for the single player) for the next two months, plus it's being released in a very quiet phase of year. On the PS5 this is giving the game the best fighting chance it's going to have.

What would be the point of starting this huge marketing campaign for it, or of trying to get in big Twitch streamers to attempt to get some sort of virality going, when all those people that might get interested then won't be able to get PS5's anyways? Something like Twitch momentum isn't going to be sustained unless it happens somewhat organically, so it'd just be a blip in february that'd be forgotten once people got a PS5 to actually get the game.

The only group that they could realistically sell something to at the moment, are PS5 owners without PS+. Going by the general makeup of early console adopters, that group for one isn't going to be very large and two they are actually being given another pretty solid reason to get on board with PS+ this month with Control being given out as well.

So sorry for Destruction Allstars, but it's a game that is going to live and die by if it's going to be able to build up and sustain a playerbase and word of mouth in the next two months. A huge marketing budget isn't really going to help it, it actually might hurt, cause it'd just add more costs that the game would have to try and make back to turn a profit at some point.
Sent out to die is usually an exaggeration, but you get the point. Its all relative.

And I disagree. Anyone with PS+ can claim this game right now for when they get PS5s. This thing should be all over twitch, building awareness and getting people interested in it. They should be marketing it more so the 5mil+ people who have PS5s right now will all for sure download it and give it a try. This would all build enthusiasm, keep activity numbers higher and help the game make it long term. Right now it seems like the game has no hope of that. People aren't really in a rush to try it and people who don't own PS5s barely know it exists, there's no way they'll pick it up months down the line when its already basically dead, especially if they have to pay a lot for it.

DerNebel

Feb 03, 2021, 12:10 AM Last Edit: Feb 03, 2021, 09:35 AM by DerNebel
Sent out to die is usually an exaggeration, but you get the point. Its all relative.

And I disagree. Anyone with PS+ can claim this game right now for when they get PS5s. This thing should be all over twitch, building awareness and getting people interested in it. They should be marketing it more so the 5mil+ people who have PS5s right now will all for sure download it and give it a try. This would all build enthusiasm, keep activity numbers higher and help the game make it long term. Right now it seems like the game has no hope of that. People aren't really in a rush to try it and people who don't own PS5s barely know it exists, there's no way they'll pick it up months down the line when its already basically dead, especially if they have to pay a lot for it.
Bolded: Or it would do the opposite. I almost didn't download the game when I saw the first gameplay uploaded by a Youtuber, it looked terrible.

And underlined: You seem to have a warped perspective of todays news cycle, people forget and move on to the next thing within a couple days at most. Again you can not pay your way to sustained twitch viewership over an extended period of time and a day or two of essentially forcing your way to the top of twitch is wasted money if the audience you can reach with that is largely not able to actually play the game. Any awareness build among non PS5 owners will just have washed away by the time those people actually get their hands on a PS5, unless the game gets good, sustained word of mouth by then, which has to happen organically (which from what little I have played, I doubt is going to happen but who knows).

The 5 million people who own a PS5 right now are early adopters that are currently still extremely engaged with the console, they know this game is on PS+ and will try if and when they want to. That's just how this goes early on in a systems lifecycle. And if they enjoy what they're playing, they'll keep at it, if not then not.

Also why in the world would Sony want all those people, who don't have a PS5 yet, to redeem the game now, when they want to sell it later on?

Xevross

Only 7 reviews but 69 meta so far for destruction Destruction AllStars for PlayStation 5 Reviews - Metacritic

Bolded: Or it would do the opposite. I almost didn't download the game when I saw the first gameplay uploaded by a Youtuber, it looked terrible.

And underlined: You seem to have a warped perspective of todays news cycle, people forget and move on to the next thing within a couple days at most. Again you can not pay your way to sustained twitch viewership over an extended period of time and a day or two of essentially forcing your way to the top of twitch is wasted money if the audience you can reach with that is largely not able to actually play the game. Any awareness build among non PS5 owners will just have washed away by the time those people actually get their hands on a PS5, unless the game gets good, sustained word of mouth by then, which has to happen organically (which from what little I have played, I doubt is going to happen but who knows).

The 5 million people who own a PS5 right now are early adopters that are currently still extremely engaged with the console, they know this game is on PS+ and will try if and when they want to. That's just how this goes early on in a systems lifecycle. And if they enjoy what they're playing, they'll keep at it, if not then not.

Also why in the world would Sony want all those people, who don't have a PS5 yet, to redeem the game now, when they want to sell it later on?
I know people forget and move on, which is why I think this game will die quick. People who get PS5s later will not even know about the game, at least if its getting exposure on twitch/ YT now then people might remember it. And I'm not suggesting Sony artificially inflate the game on twitch by sponsorships, but pushing some marketing and making it better for streamers might make more of them play it. An active community on twitch is one way a game grows, people can see advanced plays and want to develop their own game.

It would be down to the game being good enough to hold onto content creators for the long term, absolutely, but if there's nothing to start with then there's nothing to sustain.

I don't think all people who own PS5s are that engaged. Due to the zeitgeist, lots of people who aren't traditionally ones to get consoles at launch are hopping on. Engagement from launch period owners is probably a new record low for PS5 compared to other consoles. Its no guarantee that all these people will play destruction allstars.

And Sony would want them all to redeem the game now because they seem to be pushing a rather malicious MTX strategy with this one, which will make more money long term if they can keep activity high by getting as many new people as possible constantly into the game.

This isn't exactly clear cut, and I think the biggest problem is the game itself, but Sony have kind of messed up the marketing for this game.

DerNebel

Only 7 reviews but 69 meta so far for destruction Destruction AllStars for PlayStation 5 Reviews - Metacritic
I know people forget and move on, which is why I think this game will die quick. People who get PS5s later will not even know about the game, at least if its getting exposure on twitch/ YT now then people might remember it. And I'm not suggesting Sony artificially inflate the game on twitch by sponsorships, but pushing some marketing and making it better for streamers might make more of them play it. An active community on twitch is one way a game grows, people can see advanced plays and want to develop their own game.

It would be down to the game being good enough to hold onto content creators for the long term, absolutely, but if there's nothing to start with then there's nothing to sustain.

I don't think all people who own PS5s are that engaged. Due to the zeitgeist, lots of people who aren't traditionally ones to get consoles at launch are hopping on. Engagement from launch period owners is probably a new record low for PS5 compared to other consoles. Its no guarantee that all these people will play destruction allstars.

And Sony would want them all to redeem the game now because they seem to be pushing a rather malicious MTX strategy with this one, which will make more money long term if they can keep activity high by getting as many new people as possible constantly into the game.

This isn't exactly clear cut, and I think the biggest problem is the game itself, but Sony have kind of messed up the marketing for this game.
The game will likely not live long, at least not in its current state, I agree. I personally am almost ready to move on already (but I'm not much of a MP guy so I don't consider myself representative). Maybe a quick content and update pipeline will help, that to me seems a lot more important than streamer engagement at the moment. Cause without the content you run into the problem I already described, you can entice streamers to play the game for a bit, but if it's not hooking them, they won't stick around.

I don't think we have any means to make comparative measurements on engagement between console launches but these two statements from Sony's earnings call, make me believe that engagement is just fine.

• Thanks to continued stay-at-home demand and the launch of the PS5™, we have achieved a very high level of user engagement.
• Total PlayStation user gameplay time in December was approximately 30% higher than the same month of the previous fiscal year.

https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/20q3_sonyspeech.pdf (page 8 )

And I haven't looked too much into the MTX. I know you can buy these rival thingies and cosmetics, I would assume the rival stuff would be included with the paid version, but the cosmetics will still be MTX even there.

Overall I'm just reminded again, that Sony does not seem to know how to make a successful/good multiplayer and/or GaaS game.

kitler53

Overall I'm just reminded again, that Sony does not seem to know how to make a successful/good multiplayer and/or GaaS game.
quoted for the truth


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Xevross

Played some more of Destruction Allstars this morning. I uh... don't like it. I honestly think it kind of sucks.

DerNebel

Played some more of Destruction Allstars this morning. I uh... don't like it. I honestly think it kind of sucks.
I'm pretty unenthusiastic about it as well, which sucks cause I hoped that it could tide me over until Returnal.

But that game is now delayed and this one isn't doing it for me...

Well maybe that Persona 5 Musou game later this month will be something at least, and I can check out Control.

For the devs sake, I hope they can turn this around, but at the moment the game's just wholly unremarkable imo.

kitler53

I'm pretty unenthusiastic about it as well, which sucks cause I hoped that it could tide me over until Returnal.

But that game is now delayed and this one isn't doing it for me...

Well maybe that Persona 5 Musou game later this month will be something at least, and I can check out Control.

For the devs sake, I hope they can turn this around, but at the moment the game's just wholly unremarkable imo.
from what i'm reading i don't think they can turn this around.  the problem is at the core of the gameplay.

....sony just doesn't know how to make a hit mp game.  i don't think they really need to because there are so many good ones on the system but man,.. sony either needs to get their shame together or stop trying.  


Featured Artist: Vanessa Hudgens

Xevross

I'm pretty unenthusiastic about it as well, which sucks cause I hoped that it could tide me over until Returnal.

But that game is now delayed and this one isn't doing it for me...

Well maybe that Persona 5 Musou game later this month will be something at least, and I can check out Control.

For the devs sake, I hope they can turn this around, but at the moment the game's just wholly unremarkable imo.
It is a weird one. In terms of engine and physics they've done well. The car physics feel great, damage model is awesome with the way it affects your car. The game runs really well and looks great too. They have a great cast of characters and the game presents well, its colourful and has personality in this regard. The game modes they made are kind of unique and have fun ideas behind them, like the risk/ reward of Carnado or earning extra lives for KOs in Gridfall. They have some interesting things going on with the hero vehicles and the unique abilities.

So there's a strong core to build on there. Its just the balance is all wrong and the game doesn't really feel fun to play. The maps are way too big, you spend most of your time wandering around trying to find some action. The game doesn't feel that rewarding when you actually do hit people, your vehicles can be destroyed so quickly out of nowhere since its hard to keep track of your surroundings. The characters abilities aren't unique enough and don't actually do much, and there's not enough abilities for you to actually use. Most of the time you're just driving around normally because everything's on cooldown. The on-foot stuff is just bad, 3/4 game modes don't even use it except for generating your hero vehicle a bit quicker. But even then, you'd rather be in a car racking up points.

The netcode is also bad right now and it feels quite laggy.

Legend

sony just doesn't know how to make a hit mp game.  i don't think they really need to because there are so many good ones on the system but man,.. sony either needs to get their shame together or stop trying.
Killzone Shadowfall and Killzone Mercenary had fun and successful multiplayer. Uncharted and TLOU had fun and successful multiplayer.

I think TLOU2's multiplayer if that's still happening could be their sink or swim moment.

DerNebel

Killzone Shadowfall and Killzone Mercenary had fun and successful multiplayer. Uncharted and TLOU had fun and successful multiplayer.

I think TLOU2's multiplayer if that's still happening could be their sink or swim moment.
Not sure how successful Killzone's MP ever was in the grand scheme of things. It was viable enough I guess.

And with ND I'm never sure if they didn't just stumble on their MP successes when they had them. The most beloved Uncharted MP to this day still probably remains 2's and as someone who joined that one late in the game I still distinctly remember the community consistently barking about how ND ruined the multiplayer with patch 1.04 or something.  3 did well enough but 4's MP somehow felt like a wet fart that died within a year.

Factions remained popular for years though, so it'll be interesting to see if they can recapture that with the sequel. That whole thing could be iced royally simply by how Sony/ND decide to release it. Imagine if they force you to buy a TLOU2 Remaster for full price to get the Mulitplayer.

But overall it remains clear to me that SIE's execs and by extension most of their teams haven't got the slightest clue how to make a successful MP, which is of course a bit problematic to them since they decided to enter another "we need MP games"-phase a couple years ago.

kitler53

Not sure how successful Killzone's MP ever was in the grand scheme of things. It was viable enough I guess.

And with ND I'm never sure if they didn't just stumble on their MP successes when they had them. The most beloved Uncharted MP to this day still probably remains 2's and as someone who joined that one late in the game I still distinctly remember the community consistently barking about how ND ruined the multiplayer with patch 1.04 or something.  3 did well enough but 4's MP somehow felt like a wet fart that died within a year.

Factions remained popular for years though, so it'll be interesting to see if they can recapture that with the sequel. That whole thing could be iced royally simply by how Sony/ND decide to release it. Imagine if they force you to buy a TLOU2 Remaster for full price to get the Mulitplayer.

But overall it remains clear to me that SIE's execs and by extension most of their teams haven't got the slightest clue how to make a successful MP, which is of course a bit problematic to them since they decided to enter another "we need MP games"-phase a couple years ago.
i've got to agree with you there.  kz was "viable" but it was never "popular".   killzone wouldn't be a dead franchise if it was popular...

i played uncharted mp with 2, 3, and 4 for at least a bit.  i'm no mp fanatic or anything but i didn't think it was all that special.  


personally, with sony's failures in the online mp space but with their success in cinematic games i really wished they'd push more on the online co-op thing.   build a game (or modes in other games) that is more like a destiny strike or raid then team-death match.   it's got much less competition, better suited to the kinds of games sony makes, and something i personally would rather play than team death match.


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