DLSS5 brings enhanced graphics

Started by Legend, Mar 16, 2026, 09:14 PM

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the-pi-guy

Quote from: Legend on Yesterday at 08:40 PMIt doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.

But also those starfield shots looks really good  ;D

One thing you can kind of see on the side of the guy's head in the Starfield comparison, the hair goes down to the ear in DLSS5, but it's not there in the before image.  

Legend

Quote from: the-Pi-guy on Yesterday at 09:43 PMOne thing you can kind of see on the side of the guy's head in the Starfield comparison, the hair goes down to the ear in DLSS5, but it's not there in the before image. 
Great eye! The hair could be a fade that exists with the texture too, and dlss5 is just making it visible.

But it's much more visible on the right side of his face. It's lopsided.

And I hadn't zoomed in yet. I just thought he looked pretty in the dlss5 pic and ugly in the first. But zoomed in, that is a face of man made horrors. Just uncanny and full of ai artifacts.

Like the left eye vs right eye look so different.

Legend

lol it is hilarious zooming in on the guy's face.
Look at his nose!!! DLSS5 thought the shadow to the left of his nose was part of his nose, so the AI image his nose has grown on that side.
 
 

the-pi-guy

I'm not as dismissive about using AI this way as some people. 

The Starfield example is kind of interesting in a lot of weird ways.

Lighting wise when I look at both images, they almost seem inverted. The brightest part of the DLSS5 image is around the characters, there's almost a halo effect. Whereas in the original image the brightest part of the image by far (to my eyes) is to the left of the characters, followed by the area to the right of them.


Starfield looks kind of bad in that image. Like I think Uncharted 3 looks more impressive on the PS3... (Which is probably a bit of an exaggeration, but not by much.) Starfield has better image quality, and higher resolution, etc. Sure, but the character models don't look amazing in that image. The DLSS 5 image largely looks like a current gen game I feel like. At least it looks a lot closer.

I don't think the RE one looks bad in either image, and the DLSS 5 one looks more life like. I don't think that's necessarily an amazing thing. Not everything needs to look the same.


Spoiler for Hidden:
<img src="https://i.ibb.co/RfX2mCY/image.png" alt="" class="bbc_img" loading="lazy"><br><br><br>

nnodley

The big thing for me is if the devs wanted to have anywhere near the type of lighting this is creating on characters they easily could. Sure, if someone on lower end hardware wants to get a nice little quick graphical upgrade, they can use this but it's still going to lose the integrity of what the developers intended.

IMO, this is going to make developers even lazier, and games are going to be worse for it. Devs already do shaming at optimizing now because they just know they can use AI upscalers with lower render resolutions. 

kitler53

#20
what i don't like i think is best described in these 2 photos:



In this first one the shadow caused by the hat is removed.  so like,.. i'm not the kind of guy that roots for "realism" but clearly this makes the image less realistic and i'm like 99.9% sure why: "yassification".   the AI clearly isn't trying to make the image more realistic but trying to make it more like the images it was trained on of people under 3-point lighting to meet some BS definition of what it means to be "beautiful". 



the "yassification" is probably even worse here.  this is supposed to be a 15 year old kid and after DLSS5 he's a 30-some year old male model.  not only that but this image is clearly taken at the night time and the dude face is soo lit he looks like he's under flood lights...




i vastly prefer games with unique game styles.  even with just a handful of screens DLSS5 clearly has the thing i've hated out of the tech industry for years now (pre-AI).  all of these "algorithms" keep pushing me towards what they want me to see (read: advertisement) instead of what i actually want. 

for example: i bought an EV a bit ago.   ever since we started looking around i've been inudated with ads for the chevy equinox.  and it's not just ad ads.  every single day for the last couple of months google news shows me at least 2-3 news articles about the chevy equinox.  i just want to read the news and instead google's still trying to influence me into buying a car.

i kind of fudgy hate tech this days.   tech is just a ceastpool of social engineering these days.   tech doesn't even view us as the customers anymore,.  we're the product and everything they work on is just finding new ways to manipulate us. 


the world has become such a shame show since social media.
         

Featured Artist: Emily Rudd

Legend

@kitler53 yeah I get why they went this angle, but I agree. Up till this reveal I always thought what they would do is run the game prerendered with all the settings you can't do in real time, and then just train the ai to make the real time version look like the prerendered version. No artistic changes, just allowing people to get something that looks like they are playing on a super computer.


Will be interesting to see how they trained it. How they got the ground truth data cause yeah that hat shadow makes no sense.