The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

Legend


Much more immersive than things zooming into your hands as if you had the force.

Legend


the-pi-guy


kitler53

i think it's a mistake they are soo focused on making this a consumer product.  

industrial customers would be willing to pay a much higher price than a consumer and the use cases are much more tangible.   i know legend is obsessed with robots but it's a view that i think only makes sense to someone that doesn't have a fuking clue about what industry does and needs.   AR glasses would be waaaay less expensive and waaaay more useful to industry then a robot.   
         

Featured Artist: Emily Rudd

the-pi-guy


Legend


the-pi-guy

Quote from: Legend on Sep 28, 2024, 09:23 PMDowngrade but cheaper, not too bad
And it's barely a downgrade.

TheVerge had an article, where they were arguing that it's arguably an upgrade. The better battery life, and actually having a button for passthrough is more noticeable than the couple of ways it's a downgrade.

Legend


the-pi-guy


Legend

Quote from: the-Pi-guy on Oct 22, 2024, 05:42 PMBatman: Arkham Shadow Reviews - Metacritic

87 - one of the highest rated VR games.
Huh I didn't realize Moss was mid/low 80s. Guess 87 is pretty great for vr.

Half Life Alyx is number 1 right?

the-pi-guy

Quote from: Legend on Oct 22, 2024, 05:52 PMHuh I didn't realize Moss was mid/low 80s. Guess 87 is pretty great for vr.

Half Life Alyx is number 1 right?
As far as I know. I can't find any good lists on Metacritic.

From off the top of my head:
Half Life Alyx: 93
Astrobot Rescue Mission: 90
Lone Echo: 89
Tetris Effect: 89 (VR optional)
Asgard's Wrath: 88
Asgard's Wrath 2: 86
Beat Saber: 86
Moss: 85


I'm sure I'm missing some big ones, but it's hard to get above 80 even for VR. Between how few games there, how few games get enough reviewers, and VR in general seems to get panned for the limitations.

Legend

Oh half life alyx is no bueno with my current setup.

The framerate jitters too much and dies for a sec when something is loading. Tracking is also medium quality.


Only played the first intro chapter but it's odd. Just popping from spot to spot. A flatscreen game in 3D would be more immersive.

One shot looking down a hallway got me though. It felt real for a few seconds. Hoping the game has more of that. Most of the graphics are meh and I'm near max settings (maybe I shouldn't be, given the issues above).

the-pi-guy


Legend


the-pi-guy

It kind of feels like VR is dead again. Maybe Meta or Valve will surprise me. 


About 8 years ago, Michael Abrash at Meta, made a bunch of predictions about where VR would be in 5 years. And I think the sad part is that VR headsets still fall short of those predictions. 

- 4k x 4k displays (per eye)
- varifocal lenses
- 140 degrees of vision
- eye tracking + varifocal rendering

A few of these things exist on different headsets. But I'm not aware of varifocal existing at all on any commercial headset.