Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Trying out a slightly more realistic art style. Old look was pretty cool imo but wasn't matching the feel of the game.

Also as you can see, the map is really coming together. The 512*512 grid is visible in this video when close to the ground. Not only is it cool seeing how much additional detail is added per tile with this second procedural generation pass, but these tiles will also be used for construction and empire building. The game does not have tile based movement or play like a tile based game unless the player is a governor/king focused on managing the bigger picture.