Nintendo Switch presentation: On third thought, it was that bad

Started by Legend, Jan 03, 2017, 04:32 PM

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kitler53

Quote from: Legend on Jan 13, 2017, 10:24 PM

I don't think it's designed for pockets...
that's the part that pisses me off the most.  with vita 2 certainly not going to happen i figured i'd be buying nintendo next gen.  ..but this thing isn't portable.  i'm not buying a murse..

         

Featured Artist: Emily Rudd

the-pi-guy

Quote from: kitler53 on Jan 13, 2017, 10:34 PMthat's the part that pisses me off the most.  with vita 2 certainly not going to happen i figured i'd be buying nintendo next gen.  ..but this thing isn't portable.  i'm not buying a murse..
Wait until the sequel to the 3DS.  

kitler53

Quote from: the-Pi-guy on Jan 13, 2017, 10:35 PMWait until the sequel to the 3DS.  
it's both consoles in one they tell me.  nintendo's entire developer pool is supporting this device they tell me.

if a true portable device is launched i'll be more interested but right now it feels unlikely.
         

Featured Artist: Emily Rudd

Horizon

The switch to me is like 3 consoles in one, a handhelld, a console and a large tablet gaming device, the problem is that is not exceptional in any of these things. It is too big to be a portable, it is too weak to be a main console and it is not comfortable enough to be a tablet.All the compromises on the system. They should have gone for a smaller device to at least make a good portable system.

BananaKing

Quote from: Horizon on Jan 13, 2017, 10:45 PMThe switch to me is like 3 consoles in one, a handhelld, a console and a large tablet gaming device, the problem is that is not exceptional in any of these things. It is too big to be a portable, it is too weak to be a main console and it is not comfortable enough to be a tablet.All the compromises on the system. They should have gone for a smaller device to at least make a good portable system.
but being smaller would have probably made it over heat with the specs it has. or they wouldnt fit.

thats the issue with all in one devices, they need to compromise, and more often than not, it ends up being more expensive than it should be.

the-pi-guy

Quote from: kitler53 on Jan 13, 2017, 10:37 PMit's both consoles in one they tell me.  nintendo's entire developer pool is supporting this device they tell me.

if a true portable device is launched i'll be more interested but right now it feels unlikely.
I hope not.  :P


Aura7541

NeoGAF - View Single Post -  December 2016 NPD (U.S. Hardware) Predictions - Closes Tuesday, January 10th

Quote from: Abdiel
QuoteOriginally Posted by Loris146
 
 

 Switch is going to sell better than WII U because at least it's a compelling and interesting product for the market. The price is completely iced up though. They will cut it by the end of the year.

 
Is it though? Is it really? Talking with customers, and I mean the general consumer who is not our excited enthusiast who watched the event and was asking about preorder options - The messaging of this thing is atrocious.

 I await with mild dread to see what sort of setup we'll see in store to try and let customers figure this out. It's far beyond Gameboys and that sort of thing. It's not going to have the Tablet appeal, which is self contained and explanatory. It has extra stuff with it. You have to keep track of the extras, so it's like a 3DS, but it's bigger, and requires other stuff, like a tablet might, if you were considering that, but it won't do what a full tablet can. (Yes, this is speculative, but it will not be an Ipad or a Galaxy Tab in context).

 Looking at this from a retail perspective, it's got lots of options for accessories, sure. But I have no fudgy clue with Nintendo is doing. It's a mess. I see the enthusiasm from Nintendo fans, and I'm happy for them, I really am. And I truly hope you get lots out of this, but holy shame I'm already staving off a headache from the questions this thing is going to bring my way at work. I've already started drafting a list of questions to begin training my reps to answer on reflex about what it is, and isn't.

 At least it makes a clean break from the Wii naming conventions to avoid that cluster-fudge issue. We haven't had any sign of our Nintendo rep yet, or any word from when they're planning on making an appearance, but I plan to greet them with a plan of action of an informed staff already aware of the ins and outs of this thing so we can be ready for the launch. It's close, so I want my team, and the local stores, to be on the ball.

 I pride myself on being aware of all the systems and what's going on with them, so even if I don't personally game on them, I still try to make sure my teams and the local district is actively up to date - GAF helps a lot with this stuff, you know? But even just the thread about those Joy-con grips and the charging aspect was wearying.

 We haven't been given any clear details about the exact launch titles yet either, guys. We need to know this stuff so we can talk to customers about what they know they can buy for launch. I'm hoping we'll know in the next few days, but this isn't the PS4 launch, with a 6+ month window of time. They've built a very narrow window of time to build any awareness of this product before it starts hitting shelves and people can start actually getting their hands on it.
 

DerNebel

A couple hours ago me and my roommates for the first time set down and watched some extended Zelda gameplay (before I mostly watched the trailers and some shorter gameplay clips), we're all pretty big Zelda fans but we all came away less excited than we were before about the game.

Why is it so freaking big, if they can't fill the world with meaningful tasks?

Legend

Quote from: DerNebel on Jan 14, 2017, 01:39 AMA couple hours ago me and my roommates for the first time set down and watched some extended Zelda gameplay (before I mostly watched the trailers and some shorter gameplay clips), we're all pretty big Zelda fans but we all came away less excited than we were before about the game.

Why is it so freaking big, if they can't fill the world with meaningful tasks?
From the extended gameplay I've watched, I didn't get that impression.

What was missing?

Eurogamer Switch Impressions: Screen Details, Joycons, Software, Hybrid, etc - NeoGAF

QuoteSwitch clicks in the hands, but on paper, it's in trouble
 On the screen
QuoteUnlike its bizarre predecessor, the Wii U, the appeal of this feature isn't hard to understand or to communicate. And it's a very desirable gadget, too. The console itself, when removed from its plain-to-the-point-of-ugly dock, is beautiful. It's very slim but luxuriously large, and the screen is intensely bright and sharp; its 1280x720 resolution is more than adequate for its size. The image is vibrant and clear - if anything, Zelda displays more crisply here than on the TV.

 
On the Joycons
QuoteA word, too about those detachable Joy-Con controllers. They are delightful. Yes, they are very small, though that didn't give me any problems. (I have slim but long-fingered hands.) I didn't try detaching them from or reattaching them to the Switch, but I did play several games that used them as freestanding controllers, and was surprised to find I loved them. They are capable motion controllers. They are bristling with buttons - not just the twin triggers on the top, but two more along the edge that are hidden when clipped into the Switch. Ergonomically, they feel much more natural than you'd expect, and in fact there's something very pleasing about the way they fit, dinkily, into your hands.

 
Software
QuoteVery little about the way Switch is coming to market feels right. Software is the initial, glaring issue. It is a depressingly familiar situation for Nintendo fans: a thin smattering of very minor offerings from third-parties, some of them painfully late in the day (such as Skyrim, not due until autumn), which barely papers the cracks between the releases from Nintendo's own studios - studios that are being stretched pretty thin themselves. Switch's UK launch line-up of just five games must be the slimmest ever, and the star, Zelda, will also be available on Wii U. Super Mario Odyssey's end-of-year release is soon enough on paper, but right now it feels a lifetime away.

 
Hybrid Nature
QuoteThe above price comparison brings us to another uncomfortable truth, however. Nintendo is marketing Switch as a home console you can take with you, presumably to underline the fact that it provides a console-quality gaming experience on the move, which it inarguably does. But that pits it directly against PS4 and Xbox One, which are both cheaper and manifestly more capable. Experienced as a pure home console, Switch feels underpowered and outdated - a minor advance on Wii U, which was underpowered in its own day.
 It is perhaps better to think of Switch as the ultimate luxury handheld, with a huge screen, bags of power, TV-out and support for local multiplayer on one unit. Or, perhaps, as a quirky alternative to those junior tablets, custom-designed for a great gaming experience. That seems like a fairer and more advantageous comparison, but it's a much tougher and muddier message to sell.

 
Summation
QuoteIt's a scattershot selection, but it is important to note that launch software is never truly representative of what a games machine will be. You tend to get a mix of quick rehashes, quirky experiments and glimpsed possibilities, and that's what we saw today. And you can have absolute faith that by the end of this year and into next, Nintendo's insanely talented development teams will discover just how to make this machine sing. (Super Mario Odyssey looks really weird, I have to admit, but it's being made by the geniuses at Tokyo EAD, so like I say - have faith.)...
 I hope I'm wrong. Switch is a fascinating console - fun, innovative, unique, attractively designed, technically impressive in its own way, with a magical party trick and a compelling pitch. It deserves a better fate than the desperate, last-ditch mission Nintendo appears to be sending it on.

 
Full article herehttp://www.eurogamer.net/articles/20...its-in-trouble
 

darkknightkryta

Quote from: Legend on Jan 14, 2017, 01:47 AMFrom the extended gameplay I've watched, I didn't get that impression.

What was missing?

Eurogamer Switch Impressions: Screen Details, Joycons, Software, Hybrid, etc - NeoGAF
On the JoyconsSoftwareHybrid NatureSummationFull article herehttp://www.eurogamer.net/articles/20...its-in-trouble
 
I'd agree about the launch titles if every developer they had on stage didn't hint they weren't making any Switch games.
We already know what Nintendo is releasing, so we can pretty much predict the console's games.  The question begs, will people be interested in the Switch after Smash releases?  This isn't Sony who's created IP after IP after IP each gen.  This is Nintendo, we know their games.

DerNebel

Quote from: Legend on Jan 14, 2017, 01:47 AMFrom the extended gameplay I've watched, I didn't get that impression.

What was missing?
We watched a compilation of different gameplay videos that was overall about an hour long, admittedly they all came from the E3 demo presumably so that might have been it.

But overall the video just always played out similarly, run around picking up food and other stuff, fight a couple goblins, climb some shame, hack down a tree now and then, find a temple, do temple puzzle or whatever. There was a bunch of cool physics stuff for the puzzles and even the combat, but I just saw nothing that made me feel like this needs to be such a vast open world.

I don't like open world games that can't fill their world with enough meaningful tasks and content to actually justify being open world, that's why I dislike the first Infamous game for instance, it's just an awful open world game.

Legend

Quote from: DerNebel on Jan 14, 2017, 02:21 AMWe watched a compilation of different gameplay videos that was overall about an hour long, admittedly they all came from the E3 demo presumably so that might have been it.

But overall the video just always played out similarly, run around picking up food and other stuff, fight a couple goblins, climb some shame, hack down a tree now and then, find a temple, do temple puzzle or whatever. There was a bunch of cool physics stuff for the puzzles and even the combat, but I just saw nothing that made me feel like this needs to be such a vast open world.

I don't like open world games that can't fill their world with enough meaningful tasks and content to actually justify being open world, that's why I dislike the first Infamous game for instance, it's just an awful open world game.
Fully agree with empty open world games sucking but Zelda seems nice. The food and goblins all feel placed and significant. You're exploring the world.



@Dark

They actually don't have that bad of a year for first party.

Zelda: seems like a super game at least for those interested. Best game made by Nintendo in years.

Splatoon 2: first sold a huge amount for a new IP. The fans are really dedicated.

Xenoblade 2

Super Mario: gotta have faith in the studio even though the humans look ugly. 3D open world Mario has been highly requested since Sunshine.

Mario Kart: it's a port but Mario kart games are so similar anyway. This port ads characters, maps, and the fighting mode missing from the first.

Arms: it can be played without motion controls so it's at least worth mentioning.


Compare that to any Wii U year and it's not bad in the slightest assuming minimul delays.

DerNebel

Quote from: Legend on Jan 14, 2017, 02:43 AMFully agree with empty open world games sucking but Zelda seems nice. The food and goblins all feel placed and significant. You're exploring the world.


Well I'll keep an open mind, maybe the gameplay we saw was just bad.

Max King of the Wild

How can you say splatoon fans are dedicated? That game sold as well as it did because there wasn't anything else.

darkknightkryta

#419
Quote from: Legend on Jan 14, 2017, 02:43 AMFully agree with empty open world games sucking but Zelda seems nice. The food and goblins all feel placed and significant. You're exploring the world.



@Dark

They actually don't have that bad of a year for first party.

Zelda: seems like a super game at least for those interested. Best game made by Nintendo in years.

Splatoon 2: first sold a huge amount for a new IP. The fans are really dedicated.

Xenoblade 2

Super Mario: gotta have faith in the studio even though the humans look ugly. 3D open world Mario has been highly requested since Sunshine.

Mario Kart: it's a port but Mario kart games are so similar anyway. This port ads characters, maps, and the fighting mode missing from the first.

Arms: it can be played without motion controls so it's at least worth mentioning.


Compare that to any Wii U year and it's not bad in the slightest assuming minimul delays.
Who said they only have enough for 1 year?  I said we know their franchises and once Smash releases, what's next?  This is exactly what happened to the Wii U with the addition of Spatoon, which was as broken as let's say SF 5 and got a pass because it's Nintendo.   I'll compare it to the Wii U launch which had twice as many games, if not more.

You know what I just came to the realization?  For all the shame talking Nintendo fans have done against The Last of Us Remastered, the killer app for the Switch is a "remaster" of a Wii U game that got delayed cause Nintendo didn't have the fudgy balls to release the title last year like they were supposed to.   All so the "Switch" could get its killer app because nothing else is fudgy ready.  A big fudge you to their loyal fans who bought a Wii U.  "You know that game you spent 300 dollars for?  Well pay another 300 dollars because you're sheep and don't realize you could play it on your Wii U and not buy a Switch until Mario comes out in December or whenever the fudge we decide".  I could have finished Breath of the Wild by now.  fudge you Nintendo.  fudge you.