Super Street Fighter 5: Best fighting game ever! 5/10

Started by Mmm_fish_tacos, Jun 12, 2015, 10:52 PM

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darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 03:11 AMSo looks like Capcom dun goofed and people are mad... once again.

For one their solution to the color situation really seems to be to just make them purchasable, no word on price range or if you'll be able to use fight money, but yeah weak that that's the best thing they could come up with. (There have however been parts of the community that openly asked Capcom to just make colors purchasable, that should be noted.)

The other thing is the CPT DLC pack they are releasing, which people consider varying degrees of overpriced at $25. It includes 3 costumes (worth $6 a piece), a stage (worth $10), a new color for each fighter and a couple titles or whatever they are called. Part of the revenue from this will go to the CPT pots but this still seems like a pretty steep prize for what's there.

Other than that they announced that Chun-Li and Mika's beach outfits are now available, as well as that they are working on Nostalgic skins, like SFIII skins for Ibuki and Alex, snd the Bison stage from SFII coming to SFV.

Overall,...  yeah I'm not really sure what hole Capcom is trying to dig itself in here.
The rumours was that Sony wasn't okaying being able to purchase fight money.  Like, the other money, not the actual fight money.  So Capcom abandoned that and went with this purchase scheme.  I personally think they should just put a way to grind money.  55 fight money for winning an online match isn't going to be anywhere near enough for anything.  

DerNebel

Quote from: darkknightkryta on Jul 16, 2016, 03:32 AMThe rumours was that Sony wasn't okaying being able to purchase fight money.  Like, the other money, not the actual fight money.  So Capcom abandoned that and went with this purchase scheme.  I personally think they should just put a way to grind money.  55 fight money for winning an online match isn't going to be anywhere near enough for anything.  
Yeah, weren't they going to introduce daily challenges? What ever happened to that?

darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 04:19 AMYeah, weren't they going to introduce daily challenges? What ever happened to that?
September update :P.  I'm guessing they're going to work on that stuff once they get the characters out.  Probably finish up the game, then announce the next season's worth of characters.  Like Capcom doesn't have a lot of people working on this game.  My friend told me they only had one person working on the netcode.

DerNebel

Quote from: darkknightkryta on Jul 16, 2016, 04:32 AMSeptember update :P.  I'm guessing they're going to work on that stuff once they get the characters out.  Probably finish up the game, then announce the next season's worth of characters.  Like Capcom doesn't have a lot of people working on this game.  My friend told me they only had one person working on the netcode.
It's kinda ridiculous really, makes you worry how this thing's going to continue. If things don't start looking up after year two I could easily see Capcom dropping the whole game. Or making it F2P.

darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 06:00 AMIt's kinda ridiculous really, makes you worry how this thing's going to continue. If things don't start looking up after year two I could easily see Capcom dropping the whole game. Or making it F2P.
It's already free to play...

DerNebel

Quote from: darkknightkryta on Jul 16, 2016, 01:17 PMIt's already free to play...
With a $60 (or whatever the prize is currently) entry fee...

darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 04:53 PMWith a $60 (or whatever the prize is currently) entry fee...
You could say the same for Guild Wars and other MMOs that gave you a charge up front and went free to play later.

What's the point you're trying to get at?  It looks like Capcom is reverting back to their Street Fighter 4 pay model.  Which is the pay model for every game released post 2009.

DerNebel

Quote from: darkknightkryta on Jul 16, 2016, 05:49 PMYou could say the same for Guild Wars and other MMOs that gave you a charge up front and went free to play later.

What's the point you're trying to get at?  It looks like Capcom is reverting back to their Street Fighter 4 pay model.  Which is the pay model for every game released post 2009.
My point? That iat this point it's not a free to play game, that's all.

And I don't think they'll go back to the SFIV model of the Super and Ultra versions being mandatory if you don't want to be left behind.

darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 06:43 PMMy point? That iat this point it's not a free to play game, that's all.

And I don't think they'll go back to the SFIV model of the Super and Ultra versions being mandatory if you don't want to be left behind.
I meant DLC.  Costume packs and such.  They won't make Super.  Though from ignorance from my friends I hear, seems like they should.  "Ibuki's coming out soon.  Go buy Street Fighter 5." response?  "I'll wait for Super".  It overall irks me because Capcom was going to essentially give you all characters for free, negating the "need" for Super.  Instead people were barking and complaining.  Cause having to pay 40 bucks more for Super instead of grinding out fight money (Capcom and Sony failed here), is a better option?  On another note, I'm worried about Capcom saying they're putting the DLC money into the Capcom Cup pot.  Unless it gets to 1 million next year, is Sony abandoning the game?  When a few of these problems is their fault?  (I'm assuming Sony pushed to get the game out the door unfinished).

I guess you forgot where "free to play" came about.  It was used when MMOs charged you a monthly fee.  That monthly fee model was broken with "Free to play" games like Guild Wars , which charged you to purchase the game.  It's evolved since.  I just look at it differently :P

DerNebel

Quote from: darkknightkryta on Jul 16, 2016, 06:51 PMI meant DLC.  Costume packs and such.  They won't make Super.  Though from ignorance from my friends I hear, seems like they should.  "Ibuki's coming out soon.  Go buy Street Fighter 5." response?  "I'll wait for Super".  It overall irks me because Capcom was going to essentially give you all characters for free, negating the "need" for Super.  Instead people were barking and complaining.  Cause having to pay 40 bucks more for Super instead of grinding out fight money (Capcom and Sony failed here), is a better option?  On another note, I'm worried about Capcom saying they're putting the DLC money into the Capcom Cup pot.  Unless it gets to 1 million next year, is Sony abandoning the game?  When a few of these problems is their fault?  (I'm assuming Sony pushed to get the game out the door unfinished).

I guess you forgot where "free to play" came about.  It was used when MMOs charged you a monthly fee.  That monthly fee model was broken with "Free to play" games like Guild Wars , which charged you to purchase the game.  It's evolved since.  I just look at it differently :P
I don't think Sony pushed the game out the door unfinished, they've been delaying games left and right this gen, I don't think this one would have been a huge deal to them if Capcom decided to delay it. I could imagine that Sony didn't want to give Capcom more money to extend the dev time, but then again Capcom could have picked up that tab.

I'm really not sure what they are going to do with this game, if and how they'll change the DLC system, or how long they'll be able to support it the way they are going about it right now. It really is a shame because looking at SFV makes my imagination race thinking about all the cool things you could do with it, but Capcom just really seems to be taking 2 steps back every time they are taking a step forward.

Back when the game launched I thought for sure that I'd get it once the story mode hits, because I thought it'd be fixed and more complete by then, but somehow even now tons of shame in this game still doesn't work as intended and there don't seem to be any fixes in sight, which makes my desire to get the game just get smaller.

darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 07:13 PMI don't think Sony pushed the game out the door unfinished, they've been delaying games left and right this gen, I don't think this one would have been a huge deal to them if Capcom decided to delay it. I could imagine that Sony didn't want to give Capcom more money to extend the dev time, but then again Capcom could have picked up that tab.

I'm really not sure what they are going to do with this game, if and how they'll change the DLC system, or how long they'll be able to support it the way they are going about it right now. It really is a shame because looking at SFV makes my imagination race thinking about all the cool things you could do with it, but Capcom just really seems to be taking 2 steps back every time they are taking a step forward.

Back when the game launched I thought for sure that I'd get it once the story mode hits, because I thought it'd be fixed and more complete by then, but somehow even now tons of shame in this game still doesn't work as intended and there don't seem to be any fixes in sight, which makes my desire to get the game just get smaller.
Well other than arcade mode being split up into survival and story, the game's "complete".  Everything works well.  I'm not sure what problems there are other than "expansions" which, well I've seen worse DLC schemes (Looking at you Warner Bros).  I mean, once the challenges start I'm sure it'll be fine, but the game's there.

Though I think Sony might have forced the game this time.  They did put up the fight money for Capcom Cup this year.  Street Fighter 5 was the center point.  Things would have been ruined if it was for Ultra again.

DerNebel

Quote from: darkknightkryta on Jul 16, 2016, 07:35 PMWell other than arcade mode being split up into survival and story, the game's "complete".  Everything works well.  I'm not sure what problems there are other than "expansions" which, well I've seen worse DLC schemes (Looking at you Warner Bros).  I mean, once the challenges start I'm sure it'll be fine, but the game's there.

Though I think Sony might have forced the game this time.  They did put up the fight money for Capcom Cup this year.  Street Fighter 5 was the center point.  Things would have been ruined if it was for Ultra again.
Well you have Arcade mode missing as well as Survival apparently being super bad while actually being fairly easily fixable, a lot of the stat stuff doesn't work as far as I know, the rage quitting solution still isn't ideal, I'm not gonna talk about the whole 8 frame thing since that is more of a high level problem, but you have other technical stuff that should be fixable like load times, then you have the daily challenges that are still missing in action. I'm sure that other people could list more stuff, but like I said I don't own the game and am just listing stuff that I've heard repeatedly.

darkknightkryta

Quote from: DerNebel on Jul 16, 2016, 08:18 PMWell you have Arcade mode missing as well as Survival apparently being super bad while actually being fairly easily fixable, a lot of the stat stuff doesn't work as far as I know, the rage quitting solution still isn't ideal, I'm not gonna talk about the whole 8 frame thing since that is more of a high level problem, but you have other technical stuff that should be fixable like load times, then you have the daily challenges that are still missing in action. I'm sure that other people could list more stuff, but like I said I don't own the game and am just listing stuff that I've heard repeatedly.
8 frame of lag doesn't matter and it's more of "I should be able to punish this" vs "Oh I guess that doesn't work".  It doesn't affect execution.  You lost cause you suck.  Load times aren't long...  It's as slow as Ultra installed on a hard drive or any of the arcade versions.  The game is very technically sound and is honestly Capcom's finest work.  There isn't a better fighting game out there and from the looks of things there isn't going to be one until Street Fighter 6.  I'm angry about arcade, but go play survival.  It's no less fair than arcade mode.  I'm disappointed with the lack of challenges,  but they were never in Street Fighter before so it's not missing.  Character training challenges are in.  Literally only arcade is missing.

ethomaz

#538
Quote from: darkknightkryta on Jul 17, 2016, 04:27 AM8 frame of lag doesn't matter and it's more of "I should be able to punish this" vs "Oh I guess that doesn't work".  It doesn't affect execution.  You lost cause you suck.  Load times aren't long...  It's as slow as Ultra installed on a hard drive or any of the arcade versions.  The game is very technically sound and is honestly Capcom's finest work.  There isn't a better fighting game out there and from the looks of things there isn't going to be one until Street Fighter 6.  I'm angry about arcade, but go play survival.  It's no less fair than arcade mode.  I'm disappointed with the lack of challenges,  but they were never in Street Fighter before so it's not missing.  Character training challenges are in.  Literally only arcade is missing.
This.

The only real issue in the game are the ALT + TAB lag... it is really bad you can create artificial lag for your opponent even on PS4 with home button.

Even so that issue is in the same level of rage quit issue... it is a dumb issue cause by players using it listing all the fun... maybe they want the trophies and stop to play after but why play without don't want to get better having fun losing??? There issues are more a player side of issues than Capcom... it is like people using cheat to gain advantage over others.

Ban is a solution... remove than and everything will be fine.

Content is subjective after all and these will come in the future... it is a game to grow in content over the years.

Raven

Juri coming at the end of the month according to Ono.