Doom WASN'T 3D!

Started by Legend, May 15, 2016, 10:02 PM

0 Members and 1 Guest are viewing this topic.

the-pi-guy

I think a lot of the old stuff is really cool.  

I think I shared a video a while back about old game graphics.  Some games would do this trick where there would be 4x4 (I think?)  squares where each pixel was either one color or a different color.  They would do this to save space.  

One thing that is crazy to me is how little space older games took up.


The original super mario bros only took up 40 kilobytes.  Kilobytes!  




1733 MB!!!


That's more than 40,000x as much space!  
Even the save data is probably 1000x more than the original Mario.  

Legend

Quote from: the-Pi-guy on Jun 01, 2016, 06:55 PMI think a lot of the old stuff is really cool.  

I think I shared a video a while back about old game graphics.  Some games would do this trick where there would be 4x4 (I think?)  squares where each pixel was either one color or a different color.  They would do this to save space.  

One thing that is crazy to me is how little space older games took up.


The original super mario bros only took up 40 kilobytes.  Kilobytes!  




1733 MB!!!


That's more than 40,000x as much space!  
Even the save data is probably 1000x more than the original Mario.  
It's crazy how "inefficient" modern games are compared to in the past.


kitler53

Quote from: Legend on May 19, 2016, 02:54 PMBut the steps and stairs only existed as graphics.

They couldn't overlap other areas or affect gameplay. Enemies high above or far below you are still shot regardless. The game physics/engine are 2D while the render system stretches it to look 3D.

Not being able to look up or down was a hard limit of the engine, not a design choice.


I didn't know any of this stuff till I watched the video and a few related videos.
it's a bit like saying wii sports wasn't motion gaming.  the wiimote has lots of limitations and wii sports uses a ton of trickery. actually making the full motions is the worst way to play if you want to win.
         

Featured Artist: Emily Rudd