The Forum RPG is released for play testing

Started by Legend, Jan 05, 2016, 07:37 PM

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darkknightkryta

Just don't put that 4 move only crud.

Legend

VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

darkknightkryta

Quote from: Legend on Feb 23, 2016, 04:01 PMWhat is that?
In pokemon, you can only keep 4 moves.  You have to "forget" one to get a new one.

the-pi-guy

Quote from: darkknightkryta on Feb 23, 2016, 04:19 PMIn pokemon, you can only keep 4 moves.  You have to "forget" one to get a new one.
Here I was imagining Forum RPG would be exclusive to PlayStation Move #4MoveOnly

Legend

Quote from: darkknightkryta on Feb 23, 2016, 04:19 PMIn pokemon, you can only keep 4 moves.  You have to "forget" one to get a new one.
Oh yeah nah.

Forum RPG is all about being overly complex and anti user friendly.
VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Legend

Might have combat ready to go in the next few days.
VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Legend

Player skills?


Strength-raw power. Can carry more and can do more damage, while also being more intimidating.
Speed-ability to travel and react fast. Good for running, quick attacks, and dodging.
Endurance-ability to keep at a physical activity without needing rest.
Intelligence-ability to notice and understand things about the world. Good for learning new attacks, counteracting charisma, performing scams, etc.
Luck-influences random number generation.
Charisma-ability to make others think a certain way.
Willpower-ability to put mind over body. Ignore pain, low stamina, not get scared, etc.
Finess-ability to control limbs/fingers exactly as desired. Good for stealth and proper fighting technique.

VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Xbro

There should be a hired mercenary system. You spend a certain amount of money to hire someone, and they fight alongside you until you die or stop hiring them.

I set up a new city for the purpose.
3 people like this

Legend

Quote from: Xbro on Feb 29, 2016, 05:21 PMThere should be a hired mercenary system. You spend a certain amount of money to hire someone, and they fight alongside you until you die or stop hiring them.

I set up a new city for the purpose.
Nice!


Yeah party system should be a big part of things eventually. I'm building the combat system around that. These would also fit in with the bot system, where you could tell a merc to leave the party for a bit and fight his own battle.
VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Xbro

I still maintain that I should be able to mug someone who is on the path.
3 people like this

Legend

Quote from: Xbro on Feb 29, 2016, 05:49 PMI still maintain that I should be able to mug someone who is on the path.
Yes you will be able to.
VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Legend

@Mmm_fish_tacos

You found the combat! Please stop pressing buttons there haha. I have more error messages than I know what to deal with  ::)
VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Mmm_fish_tacos

Quote from: Legend on Feb 29, 2016, 07:06 PM@Mmm_fish_tacos

You found the combat! Please stop pressing buttons there haha. I have more error messages than I know what to deal with  ::)
But I had to kill Pi!

It didn't work.. >:(

Legend

Quote from: Mmm_fish_tacos on Feb 29, 2016, 07:20 PMBut I had to kill Pi!

It didn't work.. >:(
How do we want to handle death?

I was thinking something like you only need to bring all enemies to less than 10% health to win the battle. This gives a small buffer for players to lose without their entire squad being permanently dead.

So if any character has their health reach 0, they are permanently dead/a dead corpse lying on the ground. What if a human player dies though?
VizionEck Cube Royale is releasing this year
 
"I'm Miranda Armbrust" -Me

Mmm_fish_tacos

Quote from: Legend on Mar 01, 2016, 05:27 PMHow do we want to handle death?

I was thinking something like you only need to bring all enemies to less than 10% health to win the battle. This gives a small buffer for players to lose without their entire squad being permanently dead.

So if any character has their health reach 0, they are permanently dead/a dead corpse lying on the ground. What if a human player dies though?
Theyll need a revive or they pay "death" for their life back.