The Forum RPG is released for play testing

Started by Legend, Jan 05, 2016, 07:37 PM

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Legend

Quote from: Mmm_fish_tacos on Feb 21, 2016, 12:09 AMI think is should be like magic, and it could give use more things to buy and a reason to buy them. Including random card pack. You can build you deck and it would auto battle for you.
I've never played magic.

Do you mean like gwent in The Witcher 3?

Xevross

I vote that combat works in a dragon quest/pokemon way. Take turns to use abilities and the strength of these depends on your stats from your gear and character. You can have healers/support characters in your party.

Mmm_fish_tacos

Quote from: Legend on Feb 21, 2016, 12:17 AMI've never played magic.

Do you mean like gwent in The Witcher 3?
I have no idea. Never played much of it.

Quote from: Xevross on Feb 21, 2016, 12:21 AMI vote that combat works in a dragon quest/pokemon way. Take turns to use abilities and the strength of these depends on your stats from your gear and character. You can have healers/support characters in your party.
But it would have to be a live battle. What if you run into battle while away?

Legend

Quote from: Mmm_fish_tacos on Feb 21, 2016, 12:32 AMI have no idea. Never played much of it.
But it would have to be a live battle. What if you run into battle while away?
When I made the OP I was thinking along the same lines as xev. My solution to your question was:

QuoteEntering combat is luckily much nicer! If both players are in the same city, either can initiate combat. Defender has say 15 minutes to accept the battle or attempt to flee by traveling away. A random number generator decides if the flee is successful. If not, the defender starts the battle with a small handicap. If the defender is offline or does not do anything, then their AI teammates will battle for them. Losing a battle while offline puts the player into 'Hiding', so they cannot be attacked again until they return to the forum.

While traveling, entering combat is a bit different. First the attacker selects the player as a target, and must themselves travel and cache up to them on the path. Upon catching up, the attacker goes into 'stalking' mode. After the defender makes their next post to travel, they are redirected into the combat screen and forced into the fight.

Combat with NPCs works the same way, while wild animals will only attack while you're traveling.

Xevross

Quote from: Mmm_fish_tacos on Feb 21, 2016, 12:32 AMI have no idea. Never played much of it.
But it would have to be a live battle. What if you run into battle while away?
The AI would control your fight, maybe.

Reading about that stalker mode, I'm seeing some flaws in that. What if the person who's being stalked doesn't come back on and post for ages, that would stop the stalker from making any progress. Perhaps there should be a time limit where the AI would take over. The time zone difference between us is a big limit here.

Also I think it would be cool to throw tournaments at different cities at set times.

Legend

Quote from: Xevross on Feb 21, 2016, 10:53 AMThe AI would control your fight, maybe.

Reading about that stalker mode, I'm seeing some flaws in that. What if the person who's being stalked doesn't come back on and post for ages, that would stop the stalker from making any progress. Perhaps there should be a time limit where the AI would take over. The time zone difference between us is a big limit here.

Also I think it would be cool to throw tournaments at different cities at set times.
Love your idea of tournaments!

Yeah there are some problems.

I think I'll work on the combat window/experience in general, and then we can figure out the details of entering the combat window.

Legend

How about the combat system is very similar to pokemon with 2v2 battles. IE you select an action for your first character and then your second character. Then the turn happens where your first character attacks, the enemy's first character attacks, your second character attacks, the enemy's second character attacks, and then the turn ends.

That's exactly like pokemon.

Unlike pokemon though, the rest of the party members aren't safely stored in pokeballs. Instead they are a part of the fight too, essentially acting like a third character.


You select an action for your first character. Depending on the attack it can be directed at either of the enemy's front 2, both of the enemy's front 2, or characters on the enemy's sidelines. Then repeat and select an action for your second character. You then select a third general action for all your side characters to perform. This is a simple thing like "defend," "attack," or "scatter." You don't decide who they attack, instead it's spread out over all enemy characters.




Combat is essentially 3v3, yet the third fighter is a conglomerate of all your remaining party members. That way every party member is always assisting in battle, and increasing party size doesn't necessarily increase fight duration.


Xevross

Quote from: Legend on Feb 21, 2016, 07:50 PMHow about the combat system is very similar to pokemon with 2v2 battles. IE you select an action for your first character and then your second character. Then the turn happens where your first character attacks, the enemy's first character attacks, your second character attacks, the enemy's second character attacks, and then the turn ends.

That's exactly like pokemon.

Unlike pokemon though, the rest of the party members aren't safely stored in pokeballs. Instead they are a part of the fight too, essentially acting like a third character.


You select an action for your first character. Depending on the attack it can be directed at either of the enemy's front 2, both of the enemy's front 2, or characters on the enemy's sidelines. Then repeat and select an action for your second character. You then select a third general action for all your side characters to perform. This is a simple thing like "defend," "attack," or "scatter." You don't decide who they attack, instead it's spread out over all enemy characters.




Combat is essentially 3v3, yet the third fighter is a conglomerate of all your remaining party members. That way every party member is always assisting in battle, and increasing party size doesn't necessarily increase fight duration.


Yeah that sounds good, except the order pokemon go in is determined by speed, its not just systematic. It would be cool to have a speed stat which does the same thing.

We'd just have to think of the different abilities and how the damage will be determined.

Legend

Quote from: Xevross on Feb 21, 2016, 08:09 PMYeah that sounds good, except the order pokemon go in is determined by speed, its not just systematic. It would be cool to have a speed stat which does the same thing.

We'd just have to think of the different abilities and how the damage will be determined.
Is speed something new?

Don't think it was in the ones I played.

Xevross

#129
Quote from: Legend on Feb 21, 2016, 08:34 PMIs speed something new?

Don't think it was in the ones I played.
I can't remember speed ever not being a thing...

Okay I looked it up. Speed wasn't in Pokemon Mystery Dungeon until Super Mystery Dungeon and in Conquest it worked differently but was still in there. Every other pokemon game has had speed.

Legend

Quote from: Xevross on Feb 21, 2016, 08:36 PMI can't remember speed ever not being a thing...

Okay I looked it up. Speed wasn't in Pokemon Mystery Dungeon until Super Mystery Dungeon and in Conquest it worked differently but was still in there. Every other pokemon game has had speed.
I never made that connection...

Xevross


Legend


Xevross

Quote from: Legend on Feb 21, 2016, 10:36 PMAt release, up till the ds games.
Huh, weird. I don't remember knowing about speed at first but I think I figured it out pretty quickly.

Oh well, we all have our moments ;D

Dr. Pezus

Quote from: Xevross on Feb 21, 2016, 10:47 PMHuh, weird. I don't remember knowing about speed at first but I think I figured it out pretty quickly.

Oh well, we all have our moments ;D
Yeah that dang ratata had a pretty good speed