Video Game Sales Thread

Started by Xevross, Aug 14, 2014, 02:56 PM

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Mmm_fish_tacos

Seems okay considering the console situation in japan.

DerNebel

Quote from: ethomaz on Feb 24, 2016, 02:50 PMSFIV debuted at over 150k.

Comg means nothing for the sales being poor.
Chertz have SFIV debuting at 120k on PS3+360 (83k+37k), considering how the chertz arrive at their japanese numbers I'd guess that's pretty close to reality. I'm not saying SFV did good, but it could have been way worse, especially considering the state of consoles in Japan.

ethomaz

Germany BIU January.

Rainbow Six (PS4) > 100k

Raven

Quote from: Dr. Pezus on Feb 24, 2016, 02:57 PMStill shortages of WiiU?

SFV flops. Will it get ported to other consoles?
Quote from: Mmm_fish_tacos on Feb 24, 2016, 02:59 PMIt'd hard to say, depends on the contract between sony and capcom. If Sony's investment is large, I highly doubt it.
Adam Boyes made it pretty clear at the first PSX that it was permanently console exclusive to PS4. They also intentionally released the game as barebones to get it out on time for the tournament season. Clearly, they're not that concerned about big sales out of the gate. If they were, they would have waited until March or June. That's when the big updates are scheduled.

DerNebel

Rocket League has sold close to 4m copies not counting PS+. With PS+ it's over 10m. - NeoGAF

Quotefrom the stream thread
QuoteOriginally Posted by Xando
 
 

 
 Also just announced almost 4 million sold without counting PS+ on stream

 
QuoteOriginally Posted by Soulflarz
 
 

 
 And it's +10m in general

 
SteamSpy numbers are ~2.7m owners. They also just talked about crossplay. The only way they could do an XB1 + PC crossplay, is if they put it up on the Windows Store, but obviously they don't want to fragment their PC users.
 

What a massive success.

the-pi-guy

Quote from: DerNebel on Feb 24, 2016, 10:01 PM Rocket League has sold close to 4m copies not counting PS+. With PS+ it's over 10m. - NeoGAF
SteamSpy numbers are ~2.7m owners. They also just talked about crossplay. The only way they could do an XB1 + PC crossplay, is if they put it up on the Windows Store, but obviously they don't want to fragment their PC users.
 

What a massive success.
That's fricken nuts.  :o

ethomaz

It sad to see MS dropping the cross-play.

Congrats for the success.

BTW they announced retail release.

Mmm_fish_tacos

Quote from: ethomaz on Feb 24, 2016, 11:51 PMIt sad to see MS dropping the cross-play.

Congrats for the success.

BTW they announced retail release.
MS did what?

the-pi-guy


ethomaz

Quote from: Mmm_fish_tacos on Feb 24, 2016, 11:53 PMMS did what?
MS policies restric PC + Xbox One cross-play to Windows Store only... Steam is not allowed.

Cute Pikachu

#6415
So the new fire emblem sold 300k in the first 3 days in US
That puts it at 860k US and JP only
The Vizioneck Nintendo Fanboy!

Switch Software Sales Guide:
http://vizioneck.com/forum/index.php?topic=5895.msg218699#new

Xevross

Quote from: Cute Pikachu on Feb 25, 2016, 12:59 AMSo the new fire emblem sold 300k in the first 3 days in US
That puts it at 860k US and JP only
I didn't think fire emblem sold that well.

That's pretty good!

BananaKing

fantastic sales for Rocket League, well deserved. hopefully with a retail release, and the XB1 release they can reach 6 million or so, and keep chugging along.

Legend

Quote from: DerNebel on Feb 24, 2016, 10:01 PM Rocket League has sold close to 4m copies not counting PS+. With PS+ it's over 10m. - NeoGAF
SteamSpy numbers are ~2.7m owners. They also just talked about crossplay. The only way they could do an XB1 + PC crossplay, is if they put it up on the Windows Store, but obviously they don't want to fragment their PC users.
 

What a massive success.
I remember following that game before it was cool.

Devs were super humble and nice. They even offered to make cameo cars for any indie devs that contacted them, since they "love paying it forward." It's so awesome to see them find success.

Mmm_fish_tacos

Quote from: Legend on Feb 25, 2016, 04:46 PMI remember following that game before it was cool.

Devs were super humble and nice. They even offered to make cameo cars for any indie devs that contacted them, since they "love paying it forward." It's so awesome to see them find success.
You need to have them do one for your game.