PlayStation Community Thread

Started by Dr. Pezus, May 03, 2014, 03:25 PM

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the-pi-guy

Japan Studio isn't a typical studio.

They are like a mega studio combined with 2 collaboration units (PlayStation C.A.M.P and J.S.E.D.D).

Rain came out of CAMP.  Freedom Wars and Soul Sacrifice came out of JSEDD.  

They are also collaborating on Deep Down.  

DerNebel

Quote from: Legend on Feb 20, 2016, 05:58 PMI don't remember anything bad about the ending. What do you mean?
It's a huge cliffhanger.

Legend

Quote from: DerNebel on Feb 20, 2016, 06:18 PMIt's a huge cliffhanger.
I don't remember it being a huge cliffhanger...

Spoiler for Hidden:
Didn't it just tease going upwards but that was it?

DerNebel

Quote from: Legend on Feb 20, 2016, 07:14 PMI don't remember it being a huge cliffhanger...

Spoiler for Hidden:
Didn't it just tease going upwards but that was it?
Spoiler for Hidden:
Non of the questions the game initially raised about Kat are answered for instance.

darkknightkryta

Quote from: DerNebel on Feb 20, 2016, 07:30 PM
Spoiler for Hidden:
Non of the questions the game initially raised about Kat are answered for instance.
Yeah, but overall it wasn't a bad ending. LIke, everyone was happy eating ice cream.  A sequel would be nice, and we're getting one.  But if there wasn't another one, I wouldn't lose sleep over it (Well I would cause Gravity Rush is like one of my favouritist game ever.)

Horizon

#6815
Quote from: Raven on Feb 20, 2016, 06:02 PMTechnically, Japan Studio already has three games awaiting release. The two you mentioned and The Tomorrow Children. heck, with Gravity Rush Remastered it was four before that one released. I don't think Sony or Japan Studio are terribly concerned about timing announcements in the way you're thinking. If another game from Japan Studio is fairly close to release they'll announce it. They'll hold off if it's still a ways out and they want to save surprises from their upcoming portfolio. Not for the sake of avoiding "too many announcements" from a single studio.

TLOU2 wasn't announced because Naughty Dog isn't really working on their next game right now. They already made it clear that they've mostly moved away from two big simultaneous teams. I'm sure they have some work done on it already by a smaller team but mostly early work. It's nowhere near ready for announcement. That's why it wasn't announced. We do know at one point they had four projects going, including The Last of Us Remastered before it released, but we have no idea where those projects are at right now. Seeing how long it has taken for Uncharted 4, I'm inclined to believe that when they said they put "all hands on deck" for it, they meant it.

Guerrilla probably has ideas for where they're going next but I doubt any significant work has been done. Horizon is a huge project that will probably need every bit of the staff at their Amsterdam studio to pull off in any 'good' span of time. Also, and not to be terribly picky, but Guerrilla technically has two games in development because of RIGS. Guerrilla Cambridge may be a physically separate studio but it's under the control of Guerrilla Games and Herman Hulst. They even count Cambridge employees when asked how many people Guerrilla Games has.

If Sony was concerned about "making sense by not announcing multiple games from one studio" then they wouldn't have announced Gravity Rush 2 and The Last Guardian in the same year. So that alone already shows that Sony isn't concerned about how many games they've announced from one of their developers. It shows that they're more concerned about what makes their upcoming lineup look robust while being more careful to not announce something that's too far out.

Whilst you are right I feel The Last Guardian had to be announced since it's been in development so long. Maybe Sony are not concerned per se, but I just do not think having too many titles all at once can be good, some might cannibalise themselves. Basically what I am saying, I just think it would not be conducive to have 3 or 2 games announced from the same developer as there is only so much PR time and marketing budget. I do not expect to see Japan Studio's next game announced till TLG or GR2 are out. I could be wrong but that is my gut feeling. And I am only talking AAA releases here. You are probably right about Naughty Dog but Guerilla Cambridge were working on a mutli-million seller according to a CV a while back in 2014. Whilst I think basically everyone is working on Horizon at Amsterdam I think Cambridge might be making Kilzone or Resistance with the help of the XDEV team in Liverpool and maybe another studio.

Just fyi: I would love to be wrong about Japan Studio and see them announce another game before GR2 or TLG are even out.

Raven

Quote from: Horizon on Feb 20, 2016, 10:20 PMWhilst you are right I feel The Last Guardian had to be announced since it's been in development so long. Maybe Sony are not concerned per se, but I just do not think having too many titles all at once can be good, some might cannibalise themselves. Basically what I am saying, I just think it would not be conducive to have 3 or 2 games announced from the same developer as there is only so much PR time and marketing budget. I do not expect to see Japan Studio's next game announced till TLG or GR2 are out. I could be wrong but that is my gut feeling. And I am only talking AAA releases here. You are probably right about Naughty Dog but Guerilla Cambridge were working on a mutli-million seller according to a CV a while back in 2014. Whilst I think basically everyone is working on Horizon at Amsterdam I think Cambridge might be making Kilzone or Resistance with the help of the XDEV team in Liverpool and maybe another studio.

Just fyi: I would love to be wrong about Japan Studio and see them announce another game before GR2 or TLG are even out.
The thing is, we don't ever know the reasons for something NOT being announced until long after the fact. Was it just too early in development? Did Sony feel that talking about it at the time would have caused too much bloat in the roster? Were they going to but plans fell through because the team didn't reach a goal? So, not to try to put you into a position where you're wrong no matter what, but even if Japan Studio makes no further announcements of big projects until after GR2 or TLG releases it's not necessarily an indication that they just didn't want to until after one of them did. Yeah, TLG had to be announced. Did GR2? Depends on intended release timing but I'm going to say no. They could have still saved that as an E3 2016 announcement instead of TGS 2015. Why didn't they? Plenty of reasons could be possible but it clearly didn't bother them that they already announced TLG alongside smaller projects in collaboration with third parties. If your gut tells you so, just go with that. I think you'll be right anyways. I just don't think the reasons matter or are something we'll know for sure for awhile.

The thing that bothers me about Cambridge is that we don't actually know how big that studio is by itself. Though I think someone estimated it to be around 70 people. How they came to that conclusion, I have no idea. So making even a semi-accurate estimation on how much of the studio is involved in RIGS is difficult. Yeah, I remember what you're referring to and the listing definitely seemed to imply something to do with Killzone. There's been rumors that Cambridge is taking over the franchise so that the Amsterdam studio can focus on newer, bigger things. Any debate around Guerrilla and what counts for multiple projects having been announced will just feel a bit pedantic. I almost regret bringing it up because you could easily argue both ways.

Regardless, what makes me happy is that we have all of these games to talk about along with knowing that there is plenty still around the corner that we don't know of. It's really one of the things I find most exciting when talking about Sony's studios. There are so many working on multiple projects. It always feels like for every two games you know about there's at least one that you don't.

Kerotan

On the second mission of the China location in deus Ex.  Without spoiling anything can someone tell me how far through the game I am?  Enjoying it so far

Horizon

Quote from: Raven on Feb 20, 2016, 11:17 PMThe thing is, we don't ever know the reasons for something NOT being announced until long after the fact. Was it just too early in development? Did Sony feel that talking about it at the time would have caused too much bloat in the roster? Were they going to but plans fell through because the team didn't reach a goal? So, not to try to put you into a position where you're wrong no matter what, but even if Japan Studio makes no further announcements of big projects until after GR2 or TLG releases it's not necessarily an indication that they just didn't want to until after one of them did. Yeah, TLG had to be announced. Did GR2? Depends on intended release timing but I'm going to say no. They could have still saved that as an E3 2016 announcement instead of TGS 2015. Why didn't they? Plenty of reasons could be possible but it clearly didn't bother them that they already announced TLG alongside smaller projects in collaboration with third parties. If your gut tells you so, just go with that. I think you'll be right anyways. I just don't think the reasons matter or are something we'll know for sure for awhile.

The thing that bothers me about Cambridge is that we don't actually know how big that studio is by itself. Though I think someone estimated it to be around 70 people. How they came to that conclusion, I have no idea. So making even a semi-accurate estimation on how much of the studio is involved in RIGS is difficult. Yeah, I remember what you're referring to and the listing definitely seemed to imply something to do with Killzone. There's been rumors that Cambridge is taking over the franchise so that the Amsterdam studio can focus on newer, bigger things. Any debate around Guerrilla and what counts for multiple projects having been announced will just feel a bit pedantic. I almost regret bringing it up because you could easily argue both ways.

Regardless, what makes me happy is that we have all of these games to talk about along with knowing that there is plenty still around the corner that we don't know of. It's really one of the things I find most exciting when talking about Sony's studios. There are so many working on multiple projects. It always feels like for every two games you know about there's at least one that you don't.

Touche man.

I will stop talking about it as we are not privy to such information but I completely agree about what you are saying about SCE Studios. So many still have not announced games and some are big enough to be working on more than one game. If I was to pick a bone with SCE it's that SCE London is probably the most under utilised studio, how they went from Getaway 3 and 8 Days to Singstar, and VR games now I will never know. I am hoping Sony restructures them just like they did with Studio Japan as they had a lot of talent a while back.

darkknightkryta

Quote from: Horizon on Feb 21, 2016, 12:24 PMTouche man.

I will stop talking about it as we are not privy to such information but I completely agree about what you are saying about SCE Studios. So many still have not announced games and some are big enough to be working on more than one game. If I was to pick a bone with SCE it's that SCE London is probably the most under utilised studio, how they went from Getaway 3 and 8 Days to Singstar, and VR games now I will never know. I am hoping Sony restructures them just like they did with Studio Japan as they had a lot of talent a while back.
McNamara went to go form his own studio.  Ran it to the ground he did.  But he was the one working on The Getaway.  8 Days had to have been bad for Sony to have cancelled it.

Horizon

Quote from: darkknightkryta on Feb 21, 2016, 07:27 PMMcNamara went to go form his own studio.  Ran it to the ground he did.  But he was the one working on The Getaway.  8 Days had to have been bad for Sony to have cancelled it.

Went to form Team Bondi right? Yeah it must not have been good. It's just odd, you would think a Sony London studio would be one of their bests. London is a fantastic city and anyone would want to live there and yet they are the worst out of SCEE. I truly hope they have something cool for VR as they have not produced anything good for years and even Singstar on PS4 was rubbish.

Aura7541

Quote from: Horizon on Feb 21, 2016, 10:13 PMWent to form Team Bondi right? Yeah it must not have been good. It's just odd, you would think a Sony London studio would be one of their bests. London is a fantastic city and anyone would want to live there and yet they are the worst out of SCEE. I truly hope they have something cool for VR as they have not produced anything good for years and even Singstar on PS4 was rubbish.
It also sucks that Sony closed Liverpool Studios because the Wipeout series is awesome, imo.

the-pi-guy

Quote from: Horizon on Feb 21, 2016, 12:24 PMTouche man.

I will stop talking about it as we are not privy to such information but I completely agree about what you are saying about SCE Studios. So many still have not announced games and some are big enough to be working on more than one game. If I was to pick a bone with SCE it's that SCE London is probably the most under utilised studio, how they went from Getaway 3 and 8 Days to Singstar, and VR games now I will never know. I am hoping Sony restructures them just like they did with Studio Japan as they had a lot of talent a while back.
The original Getaway was made by Team Soho which merged into SCE London.  Singstar was made before SCE London made any sort of Getaway game.  
SCE London was never really a serious game making studio.  Even in 2003, they were making EyeToy games.  They (with a few exceptions years ago) never made any serious AAA games.  
Getaway 2, 3 and 8 days have pretty much been the only serious games they've ever even touched; so it's expected.  


Kerotan

In deus Ex I'm at the bit where you return to the city and there are riots.  Is there much left in the game?

Horizon

#6824
Quote from: the-Pi-guy on Feb 22, 2016, 12:15 AMThe original Getaway was made by Team Soho which merged into SCE London.  Singstar was made before SCE London made any sort of Getaway game. 
SCE London was never really a serious game making studio.  Even in 2003, they were making EyeToy games.  They (with a few exceptions years ago) never made any serious AAA games. 
Getaway 2, 3 and 8 days have pretty much been the only serious games they've ever even touched; so it's expected. 



Ahh that is right.  Just seems like an enormous waste of talent to work on non-core games right now as the PS4 is not at the sweet spot to engender sales from the casual market and families. Or maybe it's me so desperately wanting another Getaway...

Another studio who I think should be pushed to do more are SCEA San Diego. Constantly making games for one market with MLB limits their potential to get strong sales with their games.