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Gaming Community / Re: Nintendo Community Thread
Last post by Legend - Yesterday at 12:08 AM
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Gaming Community / Re: PS5 -OT-
Last post by Legend - Yesterday at 12:05 AM
4 days
What does the Nevada primary have to do with this?
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Gaming Community / Re: PS5 -OT-
Last post by Dr. Pezus - Yesterday at 12:01 AM
https://www.resetera.com/threads/playstation-worldwide-studios-ot6-the-only-jrpgs-were-getting-are-jim-ryan-party-gifs.158292/page-375#post-29214141

Apparently it's a sign of starting a new ad campaign.  Might be a sign PS5 ads are starting soon.  

Feels like more (albeit circumstantial) evidence of PS5 showing soon.  
4 days
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Gaming Community / Re: PS5 -OT-
Last post by the-pi-guy - Feb 18, 2020, 11:15 PM
https://www.resetera.com/threads/playstation-worldwide-studios-ot6-the-only-jrpgs-were-getting-are-jim-ryan-party-gifs.158292/page-375#post-29214141
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Champions League has returned and Sony doesn't have PS4 ads anymore, now it's just the white PlayStation logo in a blue background.

Apparently it's a sign of starting a new ad campaign.  Might be a sign PS5 ads are starting soon.  

Feels like more (albeit circumstantial) evidence of PS5 showing soon.  
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Game News Discussion / Re: Dreams Review Thread (93 O...
Last post by Legend - Feb 18, 2020, 06:10 PM
I predicted high 80s for this game. So far I'm wrong. YAY!
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VizionEck Dev Blog / Re: An unexpected journey: roa...
Last post by Legend - Feb 18, 2020, 06:09 PM
That stuff becomes meaningless, in my opinion.  It's why I'm getting burned by these open world games (Mentioned in my previous thread about it).  
I think the issue with most other games is that they try to make every location special. It becomes distraction after distraction until at some point you eventually give up and start ignoring things.

The difference with Death Stranding and my own game is that most distractions are removed and a greater focus is put on traveling itself.

Specifically in The Forged Kingdoms, every location has the potential to be interesting but every location is not inherently interesting. Players can look left and see forest, look right and see forest, and look forward and see forest. There is no pressure to zigzag around and explore every square foot of the world. Instead players can focus on marching forward and getting closer to their destination.

Almost all activities are either to directly aid in reaching a destination (hunting so you don't starve, building a bridge so you don't have to walk around, stopping at an inn to replenish supplies) or to multitask while reaching a destination (talking to party members while hiking, making a map). Only on rare occasions would players encounter distractions that could sidetrack the expedition, such as discovering the site of a murder or a cave with strange markings.
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Off-Topic Community / Re: Email 2, what would it be?
Last post by darkknightkryta - Feb 18, 2020, 04:21 PM
I'm not sure.  E-mail has pretty much been the only thing to survive.  We went from chatrooms, to websites, to messenger programs, to social sites, and back to chatrooms (Discord).  E-mail has been the only thing to not really evolve or change.  But still get used from a business end.
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VizionEck Dev Blog / Re: An unexpected journey: roa...
Last post by darkknightkryta - Feb 18, 2020, 04:18 PM
That stuff becomes meaningless, in my opinion.  It's why I'm getting burned by these open world games (Mentioned in my previous thread about it).  
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Game News Discussion / Re: Dreams Review Thread (93 O...
Last post by Xevross - Feb 18, 2020, 04:17 PM
40 reviews across Open and Meta now and the lowest is 8.2/10. Not even a single 8/10 out there yet. Remarkably consistent scores, I wonder how long it can hold.
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Gaming Community / Re: The VR thread. U R Not re...
Last post by Legend - Feb 18, 2020, 03:41 PM
Ubisoft building a brand-new team to work on an unannounced AAA VR project on of their greatest IPs | ResetEra

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Narrative Designer - VR (Unannounced Project) (m/f/d) - Düsseldorf - Indeed.com     de.indeed.com de.indeed.com    
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We are now accepting applications for Narrative Designer - VR (Unannounced Project). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft's greatest IP's which will be developed across multiple studios. Join us today to shape the future of VR!

 Job Description
 We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality.  Click to expand... Click to shrink...  
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