Recent posts

#91
Off-Topic Community / Re: Movie Thread
Last post by BasilZero - Sep 20, 2026, 09:38 PM
Quote from: Legend on Sep 20, 2026, 04:15 PMI watched Resident Evil last night too!

Also loved it!!!

I went in blind so I had no clue where things were going. It was great, thinking someone was significant and then nope!

Gates and locks were awesome. Comedy was mostly great too, because imo it felt like it was never played for laughs. It was just real people being irreverent in a self serving way.

Spoiler for Hidden:
The cop woman, I thought she was about to girl boss and change the pace. Was really surprised she did indeed just die lol.
I thought she would have a bigger role to be honest, same with the guy who was with her.

The deaths in the movie were pretty brutal - even the monster ones lol.
#92
Off-Topic Community / Re: AI General Thread
Last post by Hailey - Sep 20, 2026, 09:08 PM

 
I think this chart sums up my view. The author made this a year ago and thinks we are further along today, but I disagree. We are just now having things that llms can do that humans can't, but they are still the minority. It is very very easy to find examples where AIs suck compared to humans.
#93
Game News Discussion / Re: Wolverine releases Septemb...
Last post by Hailey - Sep 20, 2026, 08:08 PM
Quote from: kitler53 on Sep 20, 2026, 08:05 PMi think this applies to more than just software but you projects get exponentially more expensive the bigger the project. 


the software i work on has about ~50 developers/QA and i feel like my team is for the most part pretty efficient.  as the product manager i'm the road block on occasion because a lot of work is getting down at once but for the most part i can keep an eye on all of the teams each sprint and keep people moving forward well.

but one of my team members moved to another project a few years back and i think there are almost 1000 developers working in it now.  twice now he's told me  how he worked on a feature for ~3 months only to find out at the very end that multiple people were assigned the same task so all of this work was going to be thrown away. 

on my team ~30% of the team is QA.  on the bigger project it's probably 60%.  there are extra layers of validation around branch management and release management since its really common for someone to work on their little isolated feature and find out later they broke existing workflows they were unaware of.  it's just a lot of effort trying to get 1000 people all working in the same direction.
Now that could be a decent use for AI. Not managing people, but just watching everyone's work and pointing out to managers when it looks like there will be merge issues.
#94
Game News Discussion / Re: Wolverine releases Septemb...
Last post by kitler53 - Sep 20, 2026, 08:05 PM
i think this applies to more than just software but you projects get exponentially more expensive the bigger the project.   


the software i work on has about ~50 developers/QA and i feel like my team is for the most part pretty efficient.  as the product manager i'm the road block on occasion because a lot of work is getting down at once but for the most part i can keep an eye on all of the teams each sprint and keep people moving forward well.

but one of my team members moved to another project a few years back and i think there are almost 1000 developers working in it now.   twice now he's told me  how he worked on a feature for ~3 months only to find out at the very end that multiple people were assigned the same task so all of this work was going to be thrown away.  

on my team ~30% of the team is QA.  on the bigger project it's probably 60%.   there are extra layers of validation around branch management and release management since its really common for someone to work on their little isolated feature and find out later they broke existing workflows they were unaware of.   it's just a lot of effort trying to get 1000 people all working in the same direction.
#95
Game News Discussion / Re: Wolverine releases Septemb...
Last post by BananaKing - Sep 20, 2026, 06:48 PM
Yeah outsourcing can have it's problems. Though if they outsource a level and only check when it's finished that's bad management lol

But overall devs in countries with lower wages can do more with less. They will have trouble attracting international talent compared to other places. But they can save a lot on salaries compares to places like California and newyork. 
#96
Game News Discussion / Re: Wolverine releases Septemb...
Last post by Hailey - Sep 20, 2026, 05:54 PM
Quote from: the-Pi-guy on Sep 20, 2026, 04:17 PMThere is probably a lot more wasted time trying to coordinate bigger teams.

I feel like it wouldn't be hard to imagine outsourcing a level, getting the results back and wanting something completely different. And almost instantly having millions of dollars down the drain.

And I also think a lot of effort is being put into things that only Legend and Digital Foundry will notice.
I noticed they made logan look soft. Like a cute puppy lol.
#97
Gaming Community / Re: Any of yall do map tap?
Last post by Hailey - Sep 20, 2026, 05:52 PM
Quote from: the-Pi-guy on Sep 20, 2026, 04:19 PMwww.maptap.gg September 20
67🫢 92🏆 61🤨 64🫣 69🤨
Final score: 680
At least you know chili ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
#98
Gaming Community / Re: Any of yall do map tap?
Last post by the-pi-guy - Sep 20, 2026, 04:19 PM
www.maptap.gg September 20
67🫢 92🏆 61🤨 64🫣 69🤨
Final score: 680
#99
Game News Discussion / Re: Wolverine releases Septemb...
Last post by the-pi-guy - Sep 20, 2026, 04:17 PM
There is probably a lot more wasted time trying to coordinate bigger teams. 

I feel like it wouldn't be hard to imagine outsourcing a level, getting the results back and wanting something completely different. And almost instantly having millions of dollars down the drain. 

And I also think a lot of effort is being put into things that only Legend and Digital Foundry will notice. 
#100
Off-Topic Community / Re: Movie Thread
Last post by Hailey - Sep 20, 2026, 04:15 PM
I watched Resident Evil last night too!

Also loved it!!!

I went in blind so I had no clue where things were going. It was great, thinking someone was significant and then nope!

Gates and locks were awesome. Comedy was mostly great too, because imo it felt like it was never played for laughs. It was just real people being irreverent in a self serving way.

Spoiler for Hidden:
The cop woman, I thought she was about to girl boss and change the pace. Was really surprised she did indeed just die lol.<br>