
Quote from: Legend on Mar 01, 2026, 02:26 AMFixed it.The more goofy edits I see, the more I'm convinced that half of the problem is Krato's face.
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Quote from: kitler53 on Feb 28, 2026, 01:49 PMI hate the kids face. he should be playing a hobbit not atreus. his face looks very punchable.
kratos needs a fuller beard but it's the acting I don't like from this shot. the way his eyebrows are furrowed doesn't fit the moment. in this scene kratos was stern but not angry. for kratos this was an important introduction to his "softer" side. something paternal and not full of rage. this shot looks like the actor is failing to capture the moment.
Quote from: the-Pi-guy on Yesterday at 03:20 PMFrom reading their website, it sounds more like Relevance AI is more about customizing how the AI is integrated.yeah, you're right.
https://relevanceai.com/integrations
>LLMs Choose the brain behind your agent. Relevance AI is model-agnostic—use OpenAI, Claude, Gemini, and more depending on the task.
It seems like it's not a model per se, but it's more about controlling how ya'll interact with AI. (I guess I should say, this sounds more like the front end for an agent)
I assume there's a team setting up connections, but then the back end might just be Claude, maybe with specialized prompts to go with it.
Quote from: kitler53 on Yesterday at 03:10 PMcompany is rolling out our "AI for All" initiative today. I find this interesting:From reading their website, it sounds more like Relevance AI is more about customizing how the AI is integrated.
they are revoking all access to copilot and instead rolling out "Relevance AI". do you guys know this one? I don't think i've even heard of them.
We are also forbidden from using public tools with company data with ChatGPT and Gemini being called out.
Quote from: the-Pi-guy on Mar 02, 2026, 07:21 PMI have Resident Evil 3-6.
I've only tried playing two Resident Evil games. Probably like 20 minutes each of Resident Evil 5 and Resident Evil 3 on PS5.
RE5. is kind of rough.
The game isn't very fluid. The NPCs are very weird.
Like if you watch here, at around the 16 minute mark:There are NPCs where the guy just walks past them. One of them is just randomly walking away. There's just lots of weird stuff.
The problem that I had with RE3, was kind of the opposite. It was very smooth. It is actually kind of remarkable. I was just getting stuck on a part of the game, because I didn't realize I needed to interact with a certain object a certain way. Like if Uncharted 2 didn't have an indicator and lesson telling you that you could pick up the propane tanks.
It's been a while, but I don't even think the tank in RE3 was very noticeable in the first place. You're just supposed to figure out that you're supposed to shoot it.
Unless I'm an idiot who missed a lesson somewhere.
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