PS5 |OT| now with PlayStation Portal

Started by the-pi-guy, Jan 29, 2020, 11:33 PM

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Legend

Quote from: Dr. Pezus on Nov 02, 2020, 04:30 PMGive me yours. Spidey, Demons Souls, Bugsnax are all must haves for me
Well I have two.

Time for a thunderdome between you and Pi?

kitler53

Quote from: Legend on Nov 02, 2020, 04:27 PMI'm pretty much only buying a PS5 day one to play my backlog and help with game development. None of the launch exclusives are must haves for me.
well demon's souls, spiderman, and sackboy are all must plays for me.  Godfall and bugsnax are want to plays as well.    but as I've said in relation to gamepass,.. i very rarely buy games day-1 (only three times last gen).   Ratchet and clank and GoW are the only 2 in the near future that are day-1 titles for me.   i've got no problem waiting for price drops on any of these.   i mean, i call spiderman a must play but i waited for the last spiderman to drop to $20 to buy it and still haven't played it so clearly waiting is not a problem for me.

honestly the combo of BC and SSD is the most compelling reason for me to upgrade early out of any gen so far.  ..but i'd prefer to wait for at least 1 must play day-1 title first.
         

Featured Artist: Emily Rudd

Legend

Quote from: kitler53 on Nov 02, 2020, 06:15 PMwell demon's souls, spiderman, and sackboy are all must plays for me.  Godfall and bugsnax are want to plays as well.    but as I've said in relation to gamepass,.. i very rarely buy games day-1 (only three times last gen).   Ratchet and clank and GoW are the only 2 in the near future that are day-1 titles for me.   i've got no problem waiting for price drops on any of these.   i mean, i call spiderman a must play but i waited for the last spiderman to drop to $20 to buy it and still haven't played it so clearly waiting is not a problem for me.

honestly the combo of BC and SSD is the most compelling reason for me to upgrade early out of any gen so far.  ..but i'd prefer to wait for at least 1 must play day-1 title first.
I feel fine not waiting because I doubt the PS5 price will have decreased by the time I jump in. $500 today or $500 next year, might as well start enjoying it now.

kitler53

Quote from: Legend on Nov 02, 2020, 08:00 PMI feel fine not waiting because I doubt the PS5 price will have decreased by the time I jump in. $500 today or $500 next year, might as well start enjoying it now.
a fair point.  

but if ps5 is dead on arrival because xbox is the clear market favorite i'll say $500 by not buying the wrong system..
         

Featured Artist: Emily Rudd

Legend

Quote from: kitler53 on Nov 02, 2020, 08:07 PMa fair point.  

but if ps5 is dead on arrival because xbox is the clear market favorite i'll say $500 by not buying the wrong system..
I'm buying both so I'm wasting $500 either way

¯\_(ツ)_/¯

the-pi-guy


QuoteHere's where the creator's intent comes in. The PS5 is not merely sanding off rough edges, nor is it agnostic to how game development works, and the orthodoxies and hierarchies that have, over time, hardened into plain fact. It is, in some ways, a corrective, meant to nudge how studios work.

"There's a pecking order within the game teams. The graphics folks get the lion's share of the hardware resources and the audio team has to struggle to get much anything at all," says Cerny. Once, while briefing a developer on the PS5′s high performance audio processor, he says he was told, "Great, we'll use that unit for AI." During one of his studio tours, Cerny recalled meeting 120 workers — none of whom worked in audio.

"It isn't as if the developers didn't know I wanted to talk audio. In fact, I'd made it fairly explicit. It's that audio is somehow viewed as being auxiliary to the rest of the game, when it's absolutely at the center," says Cerny. "During game development it's pretty typical to make a first playable demo that over-indexes on the graphics — the graphics might be at near-publishable quality — but have audio that's just placeholder."

3-D audio, which, as the name implies, positions audio in space around the player, is a passion of Cerny's. "Game audio is certainly functional," he says. "I wanted it to be amazing." To develop it, he enlisted the work of international experts across Tokyo, San Mateo and London. ("Trust me when I tell you that makes it rather hard to schedule a teleconference," said Cerny). Now, because audio is so crucial to immersion (and is thereby important to Cerny) the PS5 boasts impressive new audio capabilities. And in the meantime, the old way of doing things — in this case, sidelining audio engineers — is quietly being nudged.

"Returnal" is a third person shooter about a space pilot stuck in a time loop.
"Returnal" is a third person shooter about a space pilot stuck in a time loop. (Sony Interactive Entertainment)
"The audio side is now more of a full team blending a wide range of expertise, including level and enemy design," said Harry Krueger, game director on "Returnal," a third person shooter about a space pilot stuck in a time loop. It's also a horror game, where audio really matters in creating the proper tension for players. "Each sound source is recorded in relation to how a real person would hear the sound actually coming from each direction. ... It's similar to the way we have always done things, but now we simply record things many times from many directions, apply more nuanced layers, and then of course spend even more time tweaking things in the final product."

The same holds for developers implementing haptic feedback in the controller, which replaces rumble to offer a more tactile play experience.

"Rumble always used to be something we would put in at the end. It was like, 'Oh we need to put the rumble in because there's camera shake.' Haptics is completely different," said Gavin Moore, creative director of the "Demon's Souls" PS5 remake. "It's something that you have to think about from the start because it works with the visual and the audio."
PlayStation 5 release: The PS5 aims to deliver a whole new feel for games - Washington Post

Legend

I still don't care that much about audio.  :P

Also I was unimpressed by HD rumble in the switch.

Spoiler for Hidden:
Give me that audio powered ai lol

the-pi-guy

I've thought about Sony's push with 3D audio and haptics that these are Sony's progress on immersion from VR research. And that's probably the case.  

But I suddenly had a thought that maybe it's not quite that simple.  It almost feels like a way of kind of putting psuedo-VR into the mass market's hands. "That crazy sensation of putting you into the game with audio, haptics, we can do that with visuals too."

Legend

Quote from: the-Pi-guy on Nov 02, 2020, 09:26 PMI've thought about Sony's push with 3D audio and haptics that these are Sony's progress on immersion from VR research. And that's probably the case.  

But I suddenly had a thought that maybe it's not quite that simple.  It almost feels like a way of kind of putting psuedo-VR into the mass market's hands. "That crazy sensation of putting you into the game with audio, haptics, we can do that with visuals too."
PS5 is all about immersion, but it's mass market immersion. Pseudo- VR might be a better description than proto-vr.

At the very least it's exciting to have a console that is trying to shake things up.

kitler53

#849
Quote from: the-Pi-guy on Nov 02, 2020, 09:14 PMPlayStation 5 release: The PS5 aims to deliver a whole new feel for games - Washington Post
sounds great to me. I also think audio is a crucial part of a game experience and wished it play a more central role in game design. 

Quote from: Legend on Nov 02, 2020, 09:26 PMI still don't care that much about audio.  :P

Also I was unimpressed by HD rumble in the switch.

Spoiler for Hidden:
Give me that audio powered ai lol
every once and a while I come home from work really late and I need to wait for my train in chicago union station.  

the place is pretty much empty at midnight but all 15 train lines have an automated audio announcing when the next train is coming\going on a loop which are all located 15 ft (or whatever) apart down the hallway. 

on occasion a women in high heels will be walking to a train with a very audialble clunk on each step approaching the trains from the main entrance. 

there is a slight echo in the hall for each sound. 

it is an amazing audio experience that I have often wishes could be recreated in a video game.  it has this really eerie atmosphere that would be amazing in a game similar to dead space where you can hear the approach of some unknown thing. 
         

Featured Artist: Emily Rudd

the-pi-guy


nnodley

guessing that's mostly boost mode.  No way it can't hit 60fps and 4k on ps5

it would be nice if at least sony's first party would patch and make all theirs native 4k and 60fps

the-pi-guy

Quote from: nnodley on Nov 03, 2020, 06:38 PMguessing that's mostly boost mode.  No way it can't hit 60fps and 4k on ps5

it would be nice if at least sony's first party would patch and make all theirs native 4k and 60fps
Yep it's boost mode.
Ghost of Tsushima, Days Gone so far are the only ones.

nnodley

i wish amazon would update my delivery estimate.  I would think with just about a week left it should be by now.  Hopefully in a few days.  If its gonna ship for release day it will likely ship by tuesday/wednesday

the-pi-guy

Quote from: nnodley on Nov 04, 2020, 03:35 PMi wish amazon would update my delivery estimate.  I would think with just about a week left it should be by now.  Hopefully in a few days.  If its gonna ship for release day it will likely ship by tuesday/wednesday

I'm so nervous.  :'(