PlayStation Community Thread

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Started by Dr. Pezus, May 03, 2014, 03:25 PM

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BananaKing

Exactly. From a dev point of view they're treating it like it's a game engine that's super artist friendly but from a management point of view they're treating it like a game. They need to fully commit to one of the ideas instead of failing to do neither.
People are still asking what is dreams. And that's a huge issue. It's basically a user friendly engine like you said. But that's not appealing to the mass market. The thing about LBP was that there was a core gameplay for it. And you could just create levels for that gameplay easily. Sure there were tools that allowed for more unique games and such, but the core was always the main game and it's new levels and such.