The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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Legend

vr is so a fad.  

..not even a fad.  Fads are popular for a while…
VR has been popular for 10 years now...

the-pi-guy

vr is so a fad.  

..not even a fad.  Fads are popular for a while…
Lol.

VR is still popular, more popular than ever. It's just being driven by Meta, Sony and maybe Valve.

This is more of a Microsoft failure.

darkknightkryta

Lol.

VR is still popular, more popular than ever. It's just being driven by Meta, Sony and maybe Valve.

This is more of a Microsoft failure.
Those hololens though.

the-pi-guy

Meta Drops Quest Pro Price In U.S. & U.K. By Hundreds

Limited time discount for the Meta Quest Pro to $1100, down from $1500

Legend

Past few days I've been really tempted to buy PSVR2, but I've decided to hold off till it gets pc support.

kitler53



Featured Artist: Vanessa Hudgens

nnodley

I mean it was a little ridiculous of a price to begin with

Legend


kitler53

GT7 and also fuk you.


Featured Artist: Vanessa Hudgens

nnodley

Honestly i'm ok with it staying niche. It will help keep the metaverse battleship at bay(even though there is tons more to metaverse). Its a cool experience to play here and there, but not something i'd want to play all the time like i do normal games.

But i'd say Call of the Mountain and GT7 are both huge must plays.  Those are the only 2 real wow moments i've ever had in VR so far.

the-pi-guy

Meta Quest Pro VR headset price drops to $999 - The Verge

Major price cuts for 256 GB Quest 2 ($499-$429), Quest Pro ($1500 -> $1000)

Legend

How do most games handle falling off edges? You want to let people lean over cliffs and look down, but they can't just levitate forever?

the-pi-guy

How do most games handle falling off edges? You want to let people lean over cliffs and look down, but they can't just levitate forever?
I have to imagine either just not moving the player or having them levitate.  

Legend

I have to imagine either just not moving the player or having them levitate.  
I hope in Hapax I can come up with a cooler solution.

I'm really looking forward to going down the rabbit hole and trying out a bunch of vr games if I end up making vr dlc.

kitler53

a lot of games cliffs are basically invisible walls preventing players from falling. 

else falling is a "gameplay mechanic".


Featured Artist: Vanessa Hudgens

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