A First-Person Shooter Unlike Any Other

Coming exclusively to PlayStation 4 in 2015, VizionEck is a fresh take on the stagnated FPS genre. It looks different, but more importantly it plays different.

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VizionEck is a competitive first-person shooter, but its core mechanics have been rebuilt from the ground up. Spawning is different, weapons are different, cover is different, etc. This new and innovative gameplay is centered around VizionEck’s art-style.

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These cubes and mathematically exact outlines provide incredibly deep and competitive mechanics. Every situation can be approached in multiple ways, with no inherently bad choices. Destroying enemies and surviving is generally good, but in VizionEck nothing is black and white. Even self-destruction has positive outcomes depending on the player's circumstances.


  • Online: Multiplayer, leaderboards, community unlocks, record books, and spectating.
  • Splitscreen: 4 player local splitscreen, compatable with online multiplayer.
  • Competetive Multiplayer modes: "Duel" (one vs one sudden death), "Ranger VS Ranger" (deathmatch), "Team Ranger Vs Ranger" (team-deathmatch), and "Retrieval" (capture the flag).
  • Player Counts: 1-4 local, 2-24 online.
  • Map Free Roam: Explore multiplayer maps outside of matches. Learn all their secrets without having enemies to worry about.
  • Controls: Button layouts can be customized. PlayStation Move is supported.
  • DLC: All add ons are bought using in game currency. No paid DLC.
  • 3D: Full stereoscopic support for 3D TVs and viewers.

Revolutionary Single Player Campaign

It could be argued that VizionEck is actually two games. The competitive multiplayer FPS is the one being primarily marketed, but the other mode is an open-world, story-based, first-person, puzzle-platformer. This epic adventure sends players on a vast journey through a fully realized world. The two games exist within the same universe, but that's about all they have in common.

This campaign will have very little revealed about it before launch.

Player Driven DLC

VizionEck revolves around the in-game currency, the "Ekim".  Ekims are earned during gameplay by completing challenges, destroying enemies, winning matches, etc. 

The cumulative number of Ekims earned throughout the game determine a player's rank. Therefore, the rank is not affected by spending Ekims.

Each individual player's rank is part of something greater, the Global Rank. The Global Rank is a combined total of all player ranks throughout VizionEck. DLC features are released when the Global Rank reaches a milestone. For example, upon reaching a Global Rank of 100,000, an entirely new map would become available for players of all ranks to purchase using Ekims. This player driven approach to DLC puts the gaming community in control.

VizionEck is all about choice. Ekims are balanced and designed to be earned through gameplay, but as an option, they can be purchased with real world money. A player with very limited time should not be absolutely restricted from playing the latest maps and modes, nor should another player be pressured into the purchase of Ekims.

Purchasing Ekims will not give a competitive advantage. VizionEck is not a "pay-to-win" game. Just like earning Ekims through gameplay, purchasing Ekims helps raise a player's rank. This will positively impact not only each individual gamer, but the Global Rank as well.


What Does VizionEck mean?

The word VizionEck is very important within Campaign. You'll have to play the game to discover what it means.

How Much Will VizionEck Cost?

VizionEck is a premium title, but the final cost is to be determined. 

What Platforms Will VizionEck appear on?

VizionEck is a PlayStation exclusive. It is releasing on PS4 and a Vita port is in consideration. It will not release on PC.

When will VizionEck release?

The goal for release is early 2015.

Will VizionEck support Project Morpheus?

It's being looked into. We're huge fans of VR and will support it when possible.

Who's developing VizionEck?

VizionEck is being developed by VizionEck, a new indie studio located in Colorado, USA.

Why do the studio and game share the same name?

The studio was officially founded on August 21, 2013, as VizionEck LLC. At the time the game was internally referred to as "Project Outline."

Early game screenshot

When it came time to give the game an official title, "VizionEck" was the best choice. Thus VizionEck was making VizionEck.

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