A thoughtful puzzle driven campaign

A tactical and competitive FPS multiplayer





VizionEck is a story of discovery AND VizionEck is a fresh take on the FPS genre.


      One half of VizionEck sees the player isolated, disoriented, and powerless in a foreign and foreboding environment.  The narrative focuses on how this situation came to be, rather than the minute by minute actions during the game. This first-person puzzle-platformer is set in a tightly knit open world. Mystery is behind every corner.

      The other half of VizionEck is a re-imagining of the FPS formula, valuing game mechanics above everything else. This includes the combination of first and third person into a single perspective. Fundamentally it's a shooter without real life graphics as a restriction. Gameplay is fast and promotes strategy over reflexes.

      This "Home" page covers details about the game as a whole, while "Adventure" and "Battle" cover the specifics of each half.





Features

      


Photo Mode
      VizionEck's photo mode has the defining ability to work "backwards." Screenshots found online or shared by friends can be converted back into real-time graphics.

      This simple concept has lots of wonderful and sometimes bizarre possibilities. A curious player could load the screenshot shown above, and then pan the camera downward to discover what's at the bottom of those pillars. An artistic player could load this screenshot, and then spice up the shot with new image effects and a better camera placement. An adventurous player could load this screenshot, and then continue playing as if it was their own save file. Etc, etc, etc.

      Converting from screenshot to game does not require a pristine quality image. If a player finds a low res screenshot with compression artifacts, they should still be able to load it into VizionEck without problems. It's then possible to resave the image with max quality settings.

*The original screenshot creator can enable/disable what's possible with their image.


Free DLC
      Players are directly involved with how fast and how much free DLC is released.  VizionEck's in game-currency is the backbone for this system. An Eckm (Eck money) is the game's unit of currency, earned by playing Adventure or Battle. Every time any online player earns an Eckm, VizionEck's "Community Score" also increases. Free DLC is released upon the Community Score reaching select milestones. Players can spend their Eckms to unlock game-skins, new maps, extras, bonuses, and more. DLC content is treated just like content available at launch, and usually needs to be unlocked as well.

      Free DLC will be released for the life of the game.


Theater Mode
      All Battle gameplay is automatically recorded as a 3D film, similar to theater modes in other games. The action can be replayed from any angle with any image effects. VizionEck's theater mode additionally shares many elements with its photo mode, including "backwards" conversion. Films can be converted to real-time Battle matches at any point during playback. When there are less players in the lobby than present in the recording, bots control the extra Rangers.


VizionEck Live
      Public Battle matches may be watched live, using similar 3D recordings to theater. Viewers can fly and navigate their own camera or look through the eyes of any player. Competitions and tournaments are the main draw of this feature, both official and player organized.


Game Skins
      The entire look and feel of VizionEck is customizable. Sound effects, graphics, image filters, music, etc. can be changed and modified as desired. Here is a very small sample of different visual changes.






Screenshots

Click to open in new tab.








Additional screenshots may be viewed in the Gallery.




General Information

  • Release Date: The dev is in crunch mode, and will finish the game as soon as possible.
  • Systems: PS4 lifetime exclusive
  • Number of Online Players: 1-4 Adventure co-op, 1-16 Battle
  • Number of Local Players for Splitscreen: 1-4 Adventure co-op, 1-4 Battle
  • Number of Battle Levels: 12+
  • Price: Around $20
  • Project Morpheus support: Yes, and at @120fps with most game skins
  • Developer: VizionEck, AKA Mike Armbrust
  • DLC: Tons of it, all free
  • Microtransactions: Heck no






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Recent Comments(Newest First)

Legend

I have 16 person splitscreen to help with AI debugging.

Think I'll just leave it in the game as an option for spectating. 480x270 isn't too bad to play casually on either, but PS4 only supports up to 4 DS4s.

Rain

Jul 22, 2015, 05:33 PM Last Edit: Jul 22, 2015, 05:51 PM by Legend
As far as release dates go, VizionEck is in the same camp as most other indie games: it'll release when it's finished.

This has been a long delay because I decided to reorganize my free DLC plans and include the single player campaign at launch. Originally "Adventure" was planned to release around the 1 year anniversary of VizionEck's release.

Right now I'm working on the AI for computer controlled players in Battle. At first I was planning on using standard AI which would be fairly quick to implement, but that never feels as good as a real player. So now I'm spending way more time than intended in order to create a "true" AI, a learning intelligence that gets better as it plays. This should feel great to play against. Since I'm spending more time on AI though, I've pushed another unannounced feature back as free DLC. I'm not delaying VizionEck again

Sounds like you have a plan  8)

I recently became a bit more casualized and tend to avoid the big single player games these days. I technically have the time but not the interest to sit and play a game alone for an extended time period. Plus, I am without a TV in my room (by choice) so would have to play in the living room and can't get pulled into the story / dialogue with all the noise if it's voice acted.

I basically reduced myself to smaller indie games or retail games that have multiplayer like Splatoon or Guilty Gear. Vizioneck is both indie & has multiplayer so it has my interest now even more so than before

Legend

I'm assuming this is still coming this year but would be greatful for an update  :)
As far as release dates go, VizionEck is in the same camp as most other indie games: it'll release when it's finished.

This has been a long delay because I decided to reorganize my free DLC plans and include the single player campaign at launch. Originally "Adventure" was planned to release around the 1 year anniversary of VizionEck's release.

Right now I'm working on the AI for computer controlled players in Battle. At first I was planning on using standard AI which would be fairly quick to implement, but that never feels as good as a real player. So now I'm spending way more time than intended in order to create a "true" AI, a learning intelligence that gets better as it plays. This should feel great to play against. Since I'm spending more time on AI though, I've pushed another unannounced feature back as free DLC. I'm not delaying VizionEck again.



Rain

I'm assuming this is still coming this year but would be greatful for an update  :)

NotBananaKing

Sorry to tell you that VizionEck doesnt count. its not AAA

Legend

if your game was higher profile this post would have killed your game.  

polygon "vizioneck developers intentionally holds back content for dlc".

the internet "fudge that bumb, i'm not buying his game"

also why are there no female cubes? SJW outrage!
There are female cubes.

7H3

if your game was higher profile this post would have killed your game.  

polygon "vizioneck developers intentionally holds back content for dlc".

the internet "fudge that bumb, i'm not buying his game"
also why are there no female cubes? SJW outrage!

kitler53

I've just been having so many internal delays mostly caused by the free dlc system. The original plan was to release the game and then work on new content for it. The problem is that lots of the free DLC works best if it's built into the core of the system. Here's an example with what I'm working on right now.

VizionEck launches with a lot of Battle match types, basically like every other fps. Sudden death, one hit kill, infection/zombies, 1 vs everyone, etc. However one of the early free DLCs will be custom match types, allowing players to design their own.

It works best to build VizionEck's launch match types using this player creation tool. So I have to make the backend of the system now. Then for the free dlc all I'll have to do is make menus for it. That really messes with my release target!



if your game was higher profile this post would have killed your game.  

polygon "vizioneck developers intentionally holds back content for dlc". 

the internet "fudge that bumb, i'm not buying his game"

Legend

Watch!  It'll outsell them both!  :P

Spoiler for Hidden:

Your fans are waiting!

I've just been having so many internal delays mostly caused by the free dlc system. The original plan was to release the game and then work on new content for it. The problem is that lots of the free DLC works best if it's built into the core of the system. Here's an example with what I'm working on right now.

VizionEck launches with a lot of Battle match types, basically like every other fps. Sudden death, one hit kill, infection/zombies, 1 vs everyone, etc. However one of the early free DLCs will be custom match types, allowing players to design their own.

It works best to build VizionEck's launch match types using this player creation tool. So I have to make the backend of the system now. Then for the free dlc all I'll have to do is make menus for it. That really messes with my release target!



the-pi-guy

For frames viewed, I'd need to use the ps camera to factor out every time you blink.

Single player details will come with new videos and all that. Expect them in a decade or two.
It'll release on November 10th, 2015. Fallout and Tomb Raider watch out!
Spoiler for Hidden:
no haha it's too soon to give a release date. I won't do that until the game is practically finished.
Watch!  It'll outsell them both!  :P

Spoiler for Hidden:
<br>Your fans are waiting!<br>

Legend

bah, hours played is so yesterday.  give me frames viewed.  


i hate multiplayer.  give me better details of what puzzle platform means because that is where you'll sell me.
For frames viewed, I'd need to use the ps camera to factor out every time you blink.

Single player details will come with new videos and all that. Expect them in a decade or two.
No release date?

Stop to post on forum Legend.
It'll release on November 10th, 2015. Fallout and Tomb Raider watch out!
Spoiler for Hidden:
no haha it's too soon to give a release date. I won't do that until the game is practically finished.

ethomaz

No release date?

Stop to post on forum Legend.

kitler53

Yes hours played, and time played per hour (similar to what users have on this forum).
bah, hours played is so yesterday.  give me frames viewed.  


i hate multiplayer.  give me better details of what puzzle platform means because that is where you'll sell me. 

Xbro

Yes hours played, and time played per hour (similar to what users have on this forum).
That would be interesting to see.

Legend

Hours played
Yes hours played, and time played per hour (similar to what users have on this forum).