A mysterious puzzle driven campaign


A tactical and competitive multiplayer





VizionEck is two very different experiences packaged into a single game.


One half of VizionEck sees the player isolated, disoriented, and powerless in a foreign and foreboding environment. Exploration drives the player forward as they solve puzzles and discover the truths of the world. It's a challenging adventure with paper and pencil recommended.




The other half of VizionEck is a re-imagining of FPS multiplayer into an arcade like experience. Strategy and reflexes are more important than aiming precision plus a limited variety of weapons keeps the playing field level. Fundamentally it's a shooter unlike anything you've played before.


Check out "Adventure" if you love mysteries and go to "Battle" if you're a fan of competitive multiplayer. This "Home" page meanwhile has all the information about the game as a whole.





Universal Features




Photo Importing
VizionEck's photo mode has the defining ability to work "backwards." Screenshots found online or shared by friends can be converted back into gameplay.

This simple concept has lots of wonderful and sometimes bizarre possibilities. A curious player could load the screenshot shown above, and then pan the camera downward to discover what's at the bottom of those pillars. An artistic player could load this screenshot, and then spice up the shot with new image effects and a better camera placement. An adventurous player could load this screenshot, and then continue playing as if it was their own save file. Etc, etc, etc.

Converting from screenshot to game does not require a pristine quality image. If a player finds a low res screenshot with compression artifacts, they should still be able to load it into VizionEck without problems. It's then possible to resave the image with max quality settings.

*The original screenshot creator can enable/disable what's possible with their image.


Free DLC
Players are directly involved with how fast and how much free DLC is released.  VizionEck's in game-currency is the backbone for this system. An Eckm (VizionEck money) is the game's unit of currency, earned by playing Adventure or Battle. Every time any online player earns an Eckm, VizionEck's "Community Score" also increases. Free DLC is released upon the Community Score reaching select milestones. Players can spend their Eckms to unlock game-skins, new maps, extras, bonuses, and more. DLC content is treated just like content available at launch, and usually needs to be unlocked as well.

Free DLC will be released for the life of the game.


Game Skins
The entire look and feel of VizionEck is customizable. Sound effects, graphics, image filters, music, etc. can be changed and modified as desired. Here is a very small sample of different visual changes.






Screenshots

Click to open in new tab.









Additional screenshots may be viewed in the Gallery.




General Information

  • Release Date: TBA
  • Systems: PS4 lifetime exclusive
  • Number of Online Players: 1 Adventure, 1-8 Battle
  • Number of Local Players for Splitscreen: 1-4 Battle
  • Price: Undecided
  • Project Morpheus support: Post Launch
  • Developer: VizionEck, AKA Mike Armbrust
  • DLC: Tons of it, all free
  • Microtransactions: Heck no; has cheat codes instead






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Recent Comments(Newest First)

the-pi-guy

OH NICE!

This is just boring programer stuff, but I had a function that'd sometimes run a couple hundred times a frame and it was generating some garbage. Not enough to be a problem, but still enough to stand out compared to other functions.

I redesigned the function to fix that. Now it produces zero garbage, runs significantly faster, and produces better results! I don't care if an expert programer could have made this improvement in 5 minutes, it's impressive for me haha.
Boring programmer stuff he says.  

Legend

OH NICE!

This is just boring programer stuff, but I had a function that'd sometimes run a couple hundred times a frame and it was generating some garbage. Not enough to be a problem, but still enough to stand out compared to other functions.

I redesigned the function to fix that. Now it produces zero garbage, runs significantly faster, and produces better results! I don't care if an expert programer could have made this improvement in 5 minutes, it's impressive for me haha.

Legend

A 3rd smaller game! Can you give us some info?
Probably a multiplayer FPS or something. Would re-skin Cube Royale with new graphics and experiment with different gimmicks and concepts (no cubes).

I haven't spent any time thinking about the details. Just the byproduct of wanting to spend less time between releases.

SWORDF1SH

A 3rd smaller game! Can you give us some info?

Legend

What?  You can't just change your mind on a subject like that every couple years!  /s

Are you thinking back to engineering or something else?  
No definitely software. I was already switching to programing before deciding to try game dev.

the-pi-guy

That was years ago!
What?  You can't just change your mind on a subject like that every couple years!  /s

Are you thinking back to engineering or something else?  

Legend

:o
Really?  

I just remember you not being so sure the last time you talked about it.  
That was years ago!

the-pi-guy

I'm planning to do school regardless.
:o
Really?  

I just remember you not being so sure the last time you talked about it.  

Legend

Go back to school!  (I know you'll say no.  You'll have no moneys, no ambition to become an engineer or anything.)I know.   ::)
12$ I think seems reasonable. Maybe 15.
Won't do $12. If you don't round the price, it makes it feel like a lower quality game.

I'm planning to do school regardless.

the-pi-guy

If after those 3 games I've still not recovered my expenses and made a livable wage, then it's a financial failure and I'd have no clue what to do ::)
Go back to school!  (I know you'll say no.  You'll have no moneys, no ambition to become an engineer or anything.)
That was back when Adventure and Cube Royale were a combo and had much smaller scopes.
I know.   ::)
12$ I think seems reasonable. Maybe 15.

Legend

How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games
Still haven't decided yet, but it'll be under $20.

Unless Cube Royale is a catastrophic failure, I'll be finishing VizionEck Adventure at the very least. The majority of dev time has been from learning how to do dev things and programing my own solutions into Unity. Adventure will only take another year or two to release. Also within that time frame I plan to reuse the "VizionEngine" for a 3rd smaller game.

If after those 3 games I've still not recovered my expenses and made a livable wage, then it's a financial failure and I'd have no clue what to do ::)

He said 20$ in the past, but he could have changed his mind.
That was back when Adventure and Cube Royale were a combo and had much smaller scopes.

the-pi-guy

How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games
He said 20$ in the past, but he could have changed his mind.

Xevross

If Cube Royale sells 20k, I'll be the happiest man on Earth.

1k was my "ok it's not a failure" mark back when Adventure was included. Nowadays I'm not even caring about sales with Cube Royale. If it gets decent reception and enough people are online for matchmaking, that's good for me.
How much are you selling it for? I guess you don't need many sales to have made money on it and to allow you to make more games

Legend

I suppose Unity 2017 might be a little much....  
"This is clearly photoshopped"
"That doesn't make any sense, it's a physical copy and you are holding it..."
"You know what else doesn't make sense, why a developer would make a physical copy for a game that will be lucky to sell 20k."
"Touche"  :'(

But seriously, I'm looking forward to these things.  
If Cube Royale sells 20k, I'll be the happiest man on Earth.

1k was my "ok it's not a failure" mark back when Adventure was included. Nowadays I'm not even caring about sales with Cube Royale. If it gets decent reception and enough people are online for matchmaking, that's good for me.

the-pi-guy

THere's no 5.7. I'm not saying the game is releasing soon ;)
I suppose Unity 2017 might be a little much....  

I'Ll need to make a physical release and ship it to you. Maybe You'll believe it once you're holding it.
"This is clearly photoshopped"
"That doesn't make any sense, it's a physical copy and you are holding it..."
"You know what else doesn't make sense, why a developer would make a physical copy for a game that will be lucky to sell 20k."
"Touche"  :'(

But seriously, I'm looking forward to these things.