A mysterious puzzle driven campaign


A tactical and competitive multiplayer





VizionEck is two very different experiences packaged into a single game.


One half of VizionEck sees the player isolated, disoriented, and powerless in a foreign and foreboding environment. Exploration drives the player forward as they solve puzzles and discover the truths of the world. It's a challenging adventure with paper and pencil recommended.




The other half of VizionEck is a re-imagining of FPS multiplayer into an arcade like experience. Strategy and reflexes are more important than aiming precision plus a limited variety of weapons keeps the playing field level. Fundamentally it's a shooter unlike anything you've played before.


Check out "Adventure" if you love mysteries and go to "Battle" if you're a fan of competitive multiplayer. This "Home" page meanwhile has all the information about the game as a whole.





Universal Features




Photo Importing
VizionEck's photo mode has the defining ability to work "backwards." Screenshots found online or shared by friends can be converted back into gameplay.

This simple concept has lots of wonderful and sometimes bizarre possibilities. A curious player could load the screenshot shown above, and then pan the camera downward to discover what's at the bottom of those pillars. An artistic player could load this screenshot, and then spice up the shot with new image effects and a better camera placement. An adventurous player could load this screenshot, and then continue playing as if it was their own save file. Etc, etc, etc.

Converting from screenshot to game does not require a pristine quality image. If a player finds a low res screenshot with compression artifacts, they should still be able to load it into VizionEck without problems. It's then possible to resave the image with max quality settings.

*The original screenshot creator can enable/disable what's possible with their image.


Free DLC
Players are directly involved with how fast and how much free DLC is released.  VizionEck's in game-currency is the backbone for this system. An Eckm (VizionEck money) is the game's unit of currency, earned by playing Adventure or Battle. Every time any online player earns an Eckm, VizionEck's "Community Score" also increases. Free DLC is released upon the Community Score reaching select milestones. Players can spend their Eckms to unlock game-skins, new maps, extras, bonuses, and more. DLC content is treated just like content available at launch, and usually needs to be unlocked as well.

Free DLC will be released for the life of the game.


Game Skins
The entire look and feel of VizionEck is customizable. Sound effects, graphics, image filters, music, etc. can be changed and modified as desired. Here is a very small sample of different visual changes.






Screenshots

Click to open in new tab.









Additional screenshots may be viewed in the Gallery.




General Information

  • Release Date: TBA
  • Systems: PS4 lifetime exclusive
  • Number of Online Players: 1 Adventure, 1-16 Battle
  • Number of Local Players for Splitscreen: 1-4 Battle
  • Price: Undecided
  • Project Morpheus support: Post Launch
  • Developer: VizionEck, AKA Mike Armbrust
  • DLC: Tons of it, all free
  • Microtransactions: Heck no; has cheat codes instead






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Recent Comments(Newest First)

the-pi-guy

This morning I transferred my PSVR over to the devkit and tried that out. The default graphics are so perfect for VR and it's fun walking around in them like a giant. Now if only motion sickness wasn't a problem  :-[
Cool!  

I haven't played any new games, so I don't know what games are tending to do.  But I hope devs are giving or will give a variety of options.

Give comfort options, but also let walking around doable.  


Legend

This morning I transferred my PSVR over to the devkit and tried that out. The default graphics are so perfect for VR and it's fun walking around in them like a giant. Now if only motion sickness wasn't a problem  :-[
  • He sucks at sales estimates and predictions

SWORDF1SH

VizionEck Battle is not going to have a beta till 2017.

Way back in 2013 I had an online build of VizionEck but that was on PC. Porting that to PSN has been slow and frustrating since I can't just find the answers on google.  :P So instead of dealing with that headache right now, I'm going to continue polishing up Battle and playtesting it using splitscreen. Will probably have guests over for Christmas so it'll be nice to show them something that looks finished. Then after New Years I'll finish up networking and hopefully get a beta up for you all to play.
Exciting stuff

Legend

VizionEck Battle is not going to have a beta till 2017.

Way back in 2013 I had an online build of VizionEck but that was on PC. Porting that to PSN has been slow and frustrating since I can't just find the answers on google.  :P So instead of dealing with that headache right now, I'm going to continue polishing up Battle and playtesting it using splitscreen. Will probably have guests over for Christmas so it'll be nice to show them something that looks finished. Then after New Years I'll finish up networking and hopefully get a beta up for you all to play.
  • He sucks at sales estimates and predictions

the-pi-guy

I have no use for it, but I deliberately stole money from you just so you get back to work on your game.
The cheapest way to hire someone is pay them with their own money.  

DerNebel

Probably the opposite.

I'd be distracted by all the booze and hookers made available from your funds.
I have no use for it, but I deliberately stole money from you just so you get back to work on your game.

SWORDF1SH

Probably the opposite.

I'd be distracted by all the booze and hookers made available from your funds.
Here's $100, film it!!!

Legend

Will it mean the game get's done quicker?
Probably the opposite.

I'd be distracted by all the booze and hookers made available from your funds.
  • He sucks at sales estimates and predictions

SWORDF1SH

I recommend you just donate directly to me instead.
Will it mean the game get's done quicker?

Legend

Checked, no they don't load.
Might be a german internet issue or just your adblock tripping up, but not really worth further investigation.

I recommend you just donate directly to me instead.
  • He sucks at sales estimates and predictions

DerNebel


DerNebel

Do the ads eventually show up if you let the page idle?

The adblock message pops up if after a short bit of time the ads haven't started loading.
Don't think so, no. I'll try when I get home though.

Legend

Btw. this reminds me, I have adblock specifically turned off on Vizioneck but it still doesn't show the ads to me very often and tells me that I can just turn off ads on this forum instead of using adblock. Do you know what's up with that?
Do the ads eventually show up if you let the page idle?

The adblock message pops up if after a short bit of time the ads haven't started loading.
  • He sucks at sales estimates and predictions

DerNebel

Fun fact you might not know.

The forum ads are optional. Any user can go into "look and layout" and turn them off.


(also the paid subscriptions are a joke. I'm pretty sure you can't actually buy them)
Btw. this reminds me, I have adblock specifically turned off on Vizioneck but it still doesn't show the ads to me very often and tells me that I can just turn off ads on this forum instead of using adblock. Do you know what's up with that?

Legend

I think you should add in a cheat code into your game that allows the user's cube to be your, @Legend , avatar.  Just picturing a cube floating around killing people with that face is making me giggle.
I'll be sure to give it laser eyes too.
  • He sucks at sales estimates and predictions