A mysterious puzzle driven campaign


A tactical and competitive multiplayer





VizionEck is two very different experiences packaged into a single game.


One half of VizionEck sees the player isolated, disoriented, and powerless in a foreign and foreboding environment. Exploration drives the player forward as they solve puzzles and discover the truths of the world. It's a challenging adventure with paper and pencil recommended.




The other half of VizionEck is a re-imagining of FPS multiplayer into an arcade like experience. Strategy and reflexes are more important than aiming precision plus a limited variety of weapons keeps the playing field level. Fundamentally it's a shooter unlike anything you've played before.


Check out "Adventure" if you love mysteries and go to "Battle" if you're a fan of competitive multiplayer. This "Home" page meanwhile has all the information about the game as a whole.





Universal Features




Photo Importing
VizionEck's photo mode has the defining ability to work "backwards." Screenshots found online or shared by friends can be converted back into gameplay.

This simple concept has lots of wonderful and sometimes bizarre possibilities. A curious player could load the screenshot shown above, and then pan the camera downward to discover what's at the bottom of those pillars. An artistic player could load this screenshot, and then spice up the shot with new image effects and a better camera placement. An adventurous player could load this screenshot, and then continue playing as if it was their own save file. Etc, etc, etc.

Converting from screenshot to game does not require a pristine quality image. If a player finds a low res screenshot with compression artifacts, they should still be able to load it into VizionEck without problems. It's then possible to resave the image with max quality settings.

*The original screenshot creator can enable/disable what's possible with their image.


Free DLC
Players are directly involved with how fast and how much free DLC is released.  VizionEck's in game-currency is the backbone for this system. An Eckm (VizionEck money) is the game's unit of currency, earned by playing Adventure or Battle. Every time any online player earns an Eckm, VizionEck's "Community Score" also increases. Free DLC is released upon the Community Score reaching select milestones. Players can spend their Eckms to unlock game-skins, new maps, extras, bonuses, and more. DLC content is treated just like content available at launch, and usually needs to be unlocked as well.

Free DLC will be released for the life of the game.


Game Skins
The entire look and feel of VizionEck is customizable. Sound effects, graphics, image filters, music, etc. can be changed and modified as desired. Here is a very small sample of different visual changes.






Screenshots

Click to open in new tab.









Additional screenshots may be viewed in the Gallery.




General Information

  • Release Date: TBA
  • Systems: PS4 lifetime exclusive
  • Number of Online Players: 1 Adventure, 1-8 Battle
  • Number of Local Players for Splitscreen: 1-4 Battle
  • Price: Undecided
  • Project Morpheus support: Post Launch
  • Developer: VizionEck, AKA Mike Armbrust
  • DLC: Tons of it, all free
  • Microtransactions: Heck no; has cheat codes instead






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Recent Comments(Newest First)

Legend

Yesterday at 02:59 PM Last Edit: Yesterday at 11:33 PM by Legend
How is there screen tearing?  Is 120fps @ 10k too much for the ps4?
edt: it was just the Unity engine being stupid. The system just randomly decided to change the game to the lowest graphic settings.


  • He sucks at sales estimates and predictions

darkknightkryta

Oops I broke something. I've been working on HUD design so I haven't booted the game up on the testkit for a few days. Well uploaded the newest build to see how everything looked on a different TV and...

...screen tearing everywhere! Also my primary AA solution turned off.  :P
How is there screen tearing?  Is 120fps @ 10k too much for the ps4?

Legend

Oops I broke something. I've been working on HUD design so I haven't booted the game up on the testkit for a few days. Well uploaded the newest build to see how everything looked on a different TV and...

...screen tearing everywhere! Also my primary AA solution turned off.  :P
  • He sucks at sales estimates and predictions

SWORDF1SH


I can be part of your team. I can make tea & biscuits and dust the furniture.

Legend

  • He sucks at sales estimates and predictions

Legend

Unity games tend to be CPU bound and VizionEck's been no exception. The gameplay premiere showed off some bad framerates (even though it was running on a beefy PC shhh!) and I'd joke that the red weapon was a framerate grenade. Today I made some changes that more than halved the framerate during action that made it go from annoying to unplayable.

So with that and the fact I need to start polishing for release anyway, I redesigned how the system handled things. All player created effects now run on their own framerate separate of the main game one. So every player can explode a "framerate grenade" at the same time and the general game will keep running at 60 fps.

The grenade effects drop down to like 5 fps for a short bit so there's still definitely room for improvement in this worst case scenario but it won't affect gameplay which is the important thing. Will also be great for VR where any drop anywhere is unacceptable.



I'm also working on my garbage collection. The framerate drops below 60 when that happens and it happens a fair amount. The blasts are all created and destroyed currently so switching to a recycling method will hopefully make that an easy fix.

(but really, ya'll have no idea how happy I am that in general the framerate is now locked to 60. Noticeable drops were super distracting when playtesting)
  • He sucks at sales estimates and predictions

Legend

This game looks simple, beautiful, and innovative. Creativity is not dead and I love what you have created.  I really look forward to multiplayer and its community base.
Well thank you. That's an incredibly positive post  ;D
  • He sucks at sales estimates and predictions

Cody

This game looks simple, beautiful, and innovative. Creativity is not dead and I love what you have created.  I really look forward to multiplayer and its community base.

the-pi-guy

"Debugging (verb)
Being the detective in a crime movie where you are also the murderer."

Lol

Dr. Pez


darkknightkryta


Legend



VizionEck is releasing soon guys!
  • He sucks at sales estimates and predictions

darkknightkryta

If you insist...

Spoiler for Hidden:

Now host that somewhere, near release.

Legend

Idea: create a webcomic to generate support for your game.
Just draw things every day. 
If you insist...

Spoiler for Hidden:
<img src="http://i.imgur.com/6GopiAX.png" alt="" class="bbc_img">
  • He sucks at sales estimates and predictions

the-pi-guy

Idea: create a webcomic to generate support for your game.
Just draw things every day.