A thoughtful puzzle driven campaign
A tactical and competitive FPS multiplayer
VizionEck is a story of discovery AND VizionEck is a fresh take on the FPS genre.
One half of VizionEck sees the player isolated, disoriented, and powerless in a foreign and foreboding environment. The narrative focuses on how this situation came to be, rather than the minute by minute actions during the game. This first-person puzzle-platformer is set in a tightly knit open world. Mystery is behind every corner.
The other half of VizionEck is a re-imagining of the FPS formula, valuing game mechanics above everything else. This includes the combination of first and third person into a single perspective. Fundamentally it's a shooter without real life graphics as a restriction. Gameplay is fast and promotes strategy over reflexes.
This "Home" page covers details about the game as a whole, while "Adventure" and "Battle" cover the specifics of each half.
VizionEck's photo mode has the defining ability to work "backwards." Screenshots found online or shared by friends can be converted back into real-time graphics.
This simple concept has lots of wonderful and sometimes bizarre possibilities. A curious player could load the screenshot shown above, and then pan the camera downward to discover what's at the bottom of those pillars. An artistic player could load this screenshot, and then spice up the shot with new image effects and a better camera placement. An adventurous player could load this screenshot, and then continue playing as if it was their own save file. Etc, etc, etc.
Converting from screenshot to game does not require a pristine quality image. If a player finds a low res screenshot with compression artifacts, they should still be able to load it into VizionEck without problems. It's then possible to resave the image with max quality settings.
*The original screenshot creator can enable/disable what's possible with their image.
Players are directly involved with how fast and how much free DLC is released. VizionEck's in game-currency is the backbone for this system. An Eckm (VizionEck money) is the game's unit of currency, earned by playing Adventure or Battle. Every time any online player earns an Eckm, VizionEck's "Community Score" also increases. Free DLC is released upon the Community Score reaching select milestones. Players can spend their Eckms to unlock game-skins, new maps, extras, bonuses, and more. DLC content is treated just like content available at launch, and usually needs to be unlocked as well.
Free DLC will be released for the life of the game.
All Battle gameplay is automatically recorded as a 3D film, similar to theater modes in other games. The action can be replayed from any angle with any image effects. VizionEck's theater mode additionally shares many elements with its photo mode, including "backwards" conversion. Films can be converted to real-time Battle matches at any point during playback. When there are less players in the lobby than present in the recording, bots control the extra Rangers.
Public Battle matches may be watched live, using similar 3D recordings to theater. Viewers can fly and navigate their own camera or look through the eyes of any player. Competitions and tournaments are the main draw of this feature, both official and player organized.
The entire look and feel of VizionEck is customizable. Sound effects, graphics, image filters, music, etc. can be changed and modified as desired. Here is a very small sample of different visual changes.
Click to open in new tab.
Additional screenshots may be viewed in the Gallery.
- Release Date: TBA
- Systems: PS4 lifetime exclusive
- Number of Online Players: 1-4 Adventure co-op, 1-16 Battle
- Number of Local Players for Splitscreen: 1-4 Adventure co-op, 1-4 Battle
- Number of Battle Levels: 12+
- Price: Around $20
- Project Morpheus support: Yes, and at @120fps with most game skins
- Developer: VizionEck, AKA Mike Armbrust
- DLC: Tons of it, all free
- Microtransactions: Heck no