AI General Thread

Started by Legend, Dec 05, 2022, 04:35 AM

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Legend

Yeeeees! Smart ai pushing you to watch dubs not subs.

the-pi-guy

Quote from: Legend on Aug 10, 2025, 04:05 AMYeeeees! Smart ai pushing you to watch dubs not subs.
:P


I was asking Copilot about the quality of different dubs for the Evangelion movies. There are apparently two English dubs, and people don't like the newer one, and the newest blu-ray release has the worse one. 

So I was seeing if I could import a UK release for the better English dub. 



But I'm very bothered by Copilot knowing things about me - my name and things I like. 


Spoiler for Hidden:
Also I usually watch dubs. Easier to connect with them.&nbsp;&nbsp;<br><br>Unless the dub is really bad.&nbsp;<br>

Legend

Oh I gotcha.

I had a similar thing just yesterday with gemini. Accidentally only uploaded half a doc. Gemini, on its own, searched my documents to get the missing part and added it back in.

I had no idea gemini had access beyond what you upload.

Spoiler for Hidden:
I avoid subs at all costs, even if it&#39;s hard to hear.<br><br>Only exception is when multiple languages are used, like shogun. Then subs are fine.&nbsp;<br>

Legend

Wow!!!!


55 minutes thinking!!!

3,305 seconds exact. All I did was ask it to solve a math puzzle I came up with. Longest I have ever seen an AI think.

No clue if it got it right, I'm still a bit shocked it didn't give up after a minute.

Legend

#259
I've been trying to remember to log questions which seem good for my own personal benchmark. Ran into both of these today and yeah, AI kinda sucks.

Spoiler for Hidden:
Say I have a curvy triangle. Its edges are defined with a cubic interpolation function. The two end points, and then two guiding verts.<br><br>What&#39;s the best way to define a UV space equivalent for this triangle? I&#39;m a Unity game dev.<br><br>For the quad version I already have finished, I used uv.y to calculate a point on the left and right cubic paths. Then I used uv.x to do a new cubic between them, with interpolated control points between the top and bottom.<br><br>I need something similar for a triangle.<br><br>For my quads I was fine with them being non symmetric. But these need to treat every axis identically. The results can&#39;t depend on which point we select as the apex.<br><br>Could we calculate how far along the point is with each edge? So if the bottom left vert is 0,0 and the bottom right is 1,0&nbsp; then uv.x would simply be the distance along the edge. Do this for each edge in an efficient way, calculate the point along it for each edge, and then do a weighted average.

And

Spoiler for Hidden:
Write me unity c# code to create a triangle mesh with n edges per side. I already have the lists for verts and faces, I just need the code that places verts and faces.<br><br>Needs to be smooth, so no verts are duplicates, and needs to be fast.<br><br><hr>Wait for very complex response.<br><hr><br>Oh god are you a pscho? Why are you so bad at coding? I thought I gave you something simple enough for you.<br><br>Vector3 pointA=Vector3.up, pointB=Vector3.right, pointC=Vector3.forward;<br>&nbsp; &nbsp; &nbsp; &nbsp; Vector3 iVector = pointB - pointA, jVector = pointC - pointB;<br>&nbsp; &nbsp; &nbsp; &nbsp; verts.Add(pointA);<br>&nbsp; &nbsp; &nbsp; &nbsp; for(int i=0; i&lt;n; ++i)<br>&nbsp; &nbsp; &nbsp; &nbsp; {<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float w0=(i+1f)/n;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; verts.Add(pointA+iVector * w0);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(int j=0; j&lt;i+1; ++j)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float w1 = (j + 1f) / n;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; verts.Add(pointA+iVector * w0 + jVector * w1);<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (j != 0)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; indices.Add(verts.Count - 2);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; indices.Add(verts.Count - i-4);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; indices.Add(verts.Count - i-3);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; indices.Add(verts.Count - 1);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; indices.Add(verts.Count - 2);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; indices.Add(verts.Count - i-3);<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>&nbsp; &nbsp; &nbsp; &nbsp; }<br><br>Like, that&#39;s all you need.<br><br>


At least with Gemini 2.5 pro, it sucked so much at both of of these. With the first one it couldn't make code that followed my requirements and in the second it made overly complex code. Both times when I gave it the simple code that solved my problem, it refused to accept my code worked.

edt: just tried the second one on GPT 5. Yup it failed in the exact same way too. Both gemini and it think jVector = pointC - pointB is wrong. They want jVector = pointC - pointA.

edt2:
mytrianglesvsgpt5.png
GPT5 also fails the the first test, but man is it cool that it can actually run the code and produce an image comparison. My home invented code on the right is what an accurate answer would look like.

kitler53

my benchmark:

make me a image I can use for my annual block party invite.  

I got to something useable a bit faster this year.  still took longer than when I did Google image searches to cobble together some "clip art". 

it's still easily identical as AI though.  not as creepy as last year but it has plenty of artifacts if you look closely. 
         

Featured Artist: Emily Rudd

Legend

Quote from: kitler53 on Aug 27, 2025, 12:19 PMmy benchmark:

make me a image I can use for my annual block party invite.

I got to something useable a bit faster this year.  still took longer than when I did Google image searches to cobble together some "clip art".

it's still easily identical as AI though.  not as creepy as last year but it has plenty of artifacts if you look closely.
Try gemini 2.5 flash. It's not great at making a picture from scratch, but it is pretty good at editing one.

Took two seconds and I could tell it to make changes as desired.
1756402787654.jpg


kitler53

Gemini was the one i used to better results this year. 

I still did some manual edits though.  I couldn't get it to understand i wanted some space left empty for me to add the text i wanted to add.  As great as "block party" is,.. its very generic.   I wanted to add my party details manually. 
         

Featured Artist: Emily Rudd

the-pi-guy

I was asking AI whether A or B was worse, and it broke them down into two different scenarios each, and gave me a table, with this column


Likely Worse?
Yes
x Worse
Yes
x Worse


Legend

Quote from: kitler53 on Aug 28, 2025, 06:15 PMGemini was the one i used to better results this year.

I still did some manual edits though.  I couldn't get it to understand i wanted some space left empty for me to add the text i wanted to add.  As great as "block party" is,.. its very generic.  I wanted to add my party details manually.
Gemini_Generated_Image_ncvpq6ncvpq6ncvp.png

Quote from: the-Pi-guy on Aug 28, 2025, 07:09 PMI was asking AI whether A or B was worse, and it broke them down into two different scenarios each, and gave me a table, with this column


Likely Worse?
Yes
x Worse
Yes
x Worse


Brilliant. It is funny just how mind bending amazing AI is, like even beyond many sci fi dreams, while simultaneously it sucks so so much.

We're all going to look like idiots once the boundary between easy for LLMs and hard for LLMs becomes clearer.
 


Legend

#265
Gemini 2.5 flash is just so dumb so often. It worked perfectly fine after this.

Screenshot 2025-08-30 143216.png