The Forged Kingdoms OT: Dream Bigger

Started by Legend, Sep 26, 2019, 08:18 PM

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Are you using l systems or something more unique?  
L systems in that gif and hopefully in the final game. They are really fast so I'd prefer them over a full simulation as long as they look good.

But today I need to make them actually look good. More structure and leafs.


I don't know if this method will be light enough on resources but it's pretty great. Blending between different vector maps.


Quick previs on the right, high polycount model on the left. Model on the left can have lots of complex branch shapes but for now it's just a tube.

I think at this point it's time to set up the artistic tools and try my hand at a game ready tree.

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