The Forged Kingdoms OT: Cosmos Alpha available now!

Started by Legend, Sep 26, 2019, 08:18 PM

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I've kinda come up with something that hopefully feels good when playing.

Instead of directly moving your avatar, you move a pointer. Then the avatar does everything it can to keep up with the pointer.

So say you are running left at full speed and switch to running right. The pointer turns on a dime and starts moving right but your avatar has a lot of momentum. If it is mid run with no feet on the ground, it can't change its velocity yet. It needs to throw some feet on the ground first. This slightly delays the avatar and as such it slightly increases its change in velocity to catch up with the pointer.

All this is behind the scenes and not visible to the player. It's just my current method of including complex animations without sacrificing tight controls.

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