PlayStation Community Thread

Started by Dr. Pezus, May 03, 2014, 03:25 PM

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Legend

No!

Well could be fine and good but based off Sony from the last 5 years, no!!!!!!!

kitler53

Ffs.  Executives really want me to leave their platforms for steam don't they..
         

Featured Artist: Emily Rudd

the-pi-guy


nnodley

Mark Cerny is just so soothing to listen to. lol

nnodley

I am pretty excited for what they will do with PS6 using some of the new techniques they are using for the PS5 Pro. 

Legend


the-pi-guy

Quote from: Legend on Oct 09, 2025, 03:59 PMTLDW?

Stole summary from Era

QuoteDeep Co-Engineering and Machine Learning (ML): AMD and Sony have been working together under Project Amethyst to develop future machine learning technologies. This collaboration involves combining traditional rasterization with neural acceleration and ML, which is becoming a real tool for developers to achieve smarter pipelines, cleaner visuals, and smoother gameplay.

FSR and PSSR: Technologies like FSR (FidelityFX Super Resolution) and PSSR stem from deep co-engineering between Sony and AMD, specifically concerning the neuronetworks that power both technologies. ML is expected to enhance or "touch" more and more of the on-screen detail, fidelity, and atmosphere.

Neuro Arrays: This is a new concept designed to overcome inefficiencies caused by subdividing demanding neural network problems across numerous compute units (CUs). Neuro Arrays*allow CUs within each shader engine to "team up" to share data and process things together, effectively operating like a single focus AI engine. This innovation facilitates bigger ML models, less overhead, more efficiency, greater scalability, and unlocks better FSR, better ray regeneration, and new real-time ML-powered features on the GPU.

Radiance Cores for Path Tracing: To handle the growing demands of real-time graphics, especially with path tracing becoming central, AMD and Sony introduced Radiance Cores. Radiance Cores are a new dedicated hardware block designed for unified light transport, capable of handling ray tracing and path tracing in real time.

Hardware Ray Traversal: Radiance Cores take full control of ray traversal—one of the most compute-heavy parts of the process. This frees up the CPU for geometry and simulation and allows the GPU to focus on its primary tasks: shading and lighting. This results in a cleaner, faster, and more efficient pipeline for next-generation ray trace games.

Memory Bandwidth Bottleneck: Both advanced ML techniques and ray tracing hit the same bottleneck: current GPU memory bandwidth limitations, which hinder the seamless adoption of next-gen rendering.

Universal Compression (UC): This system is designed for future GPUs and SOCs to dramatically reduce memory bandwidth usage. It expands upon current technologies like DCC (delta color compression, found in PS5 and PS5 Pro) by evaluating and compressing every piece of data headed to memory, not just textures. UC ensures only the essential bytes are sent, leading to lower power consumption, higher fidelity assets, greater efficiency, and higher frame rates.

Synergy and Future Deployment: Universal Compression has important synergies with Neuro Arrays and Radiance Cores. While these technologies currently exist only in simulation, the results are very promising, and the plan is to bring them to a future console in a few years time.



tl;dr:
AMD Radiance Cores = Nvidia RT cores
Neural Arrays sounds like it's meant to be similar to Nvidia's Tensor cores for DLSS.

I guess the universal compression sounds like they're building some of the compression stuff that they had for PS5/Pro into the GPU.

Legend


Dr. Pezus

Cerny for some reason always gets me excited...and I'm not even gay!

kitler53

yeah, that defiantly marks the start of ps6 marketing.

going to be honest, i probably understood less than half of what was said.  ..but i trust cerny to do amazing things.
         

Featured Artist: Emily Rudd

darkknightkryta

Radiant cores sound cool if they work.  PSSR also sounded cool, until we find out it didn't work (well).

the-pi-guy


nnodley

So im trying Gears of War Reloaded. I know this game was regarded as peak TPS but it feels kinda clunky. Maybe just because there's much better third person shooters out 

Legend

Quote from: nnodley on Today at 03:46 PMSo im trying Gears of War Reloaded. I know this game was regarded as peak TPS but it feels kinda clunky. Maybe just because there's much better third person shooters out
Always felt clunky. Gears 3 never really captured me, only one I've played.