I feel like they overstate the issues with VR, while understating the issues with handhelds.
I would say the VR market is in better shape than they're stating. There's probably less excitement for VR right now by developers and consumers. I would say there's less "hype", but I also think the market is bigger than it's ever been. Quest 2 is the most successful headset ever, and I would just about guarantee that it's selling faster than the first VR headsets.
On the developer side, yeah there are fewer developers putting out experiences. But I think the developer support was wide, but it wasn't deep. There were lots of 1-4 experiences from a wide variety of developers. I would say today there are fewer developers, but they're making full fledged games instead. We're not getting any cheap Batman VR, 15 minute Disney VR experiences. But we're getting way more full length Resident Evil VR experiences, etc.
Also what makes for a sales success for Valve, doesn't necessarily make it worth the investment for Sony.
I would say the VR market is in better shape than they're stating. There's probably less excitement for VR right now by developers and consumers. I would say there's less "hype", but I also think the market is bigger than it's ever been. Quest 2 is the most successful headset ever, and I would just about guarantee that it's selling faster than the first VR headsets.
On the developer side, yeah there are fewer developers putting out experiences. But I think the developer support was wide, but it wasn't deep. There were lots of 1-4 experiences from a wide variety of developers. I would say today there are fewer developers, but they're making full fledged games instead. We're not getting any cheap Batman VR, 15 minute Disney VR experiences. But we're getting way more full length Resident Evil VR experiences, etc.
Also what makes for a sales success for Valve, doesn't necessarily make it worth the investment for Sony.