The new God of War was nearly set in Egypt, Cory choose Norse | ResetEraI swear I read this month's ago. Anyway, glad they went with Norse, it's so much more interesting.
https://gearnuke.com/god-of-war-egypt-myth-vs-norse-myth-concept-art/
Started by Dr. Pezus, May 03, 2014, 03:25 PM
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The new God of War was nearly set in Egypt, Cory choose Norse | ResetEraI swear I read this month's ago. Anyway, glad they went with Norse, it's so much more interesting.
https://gearnuke.com/god-of-war-egypt-myth-vs-norse-myth-concept-art/
Plus now there are more games set in Egypt and it's a bit too similar to Greece imoFirst gow had the desert area that felt a lot like egypt.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
First gow had the desert area that felt a lot like egypt.I think Ascensions had a lot of Egyptian like areas in the beginning.
I think Ascensions had a lot of Egyptian like areas in the beginning.I barely remember that game. It has a prison and then a deserted town or something, then ended on an island...
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
So I loaded up The Lost Legacy yesterday to kinda get a better idea of how I can improve on placing/making foliage and various small details I can add on the ground. And it literally looks a generation behind The Last of Us 2 gameplay demo. I think the big part is their switch from hand painting textures in uncharted to using scanned textures/megascans in TLOU 2. It was just crazy how much worse the lost legacy looks compared to it, imo.I haven't played Lost Legacy yet, but I always felt Uncharted 4's shading was still based in last gen's rendering. I think The Last of Us has a completely new lighting/shading model. Maybe they got that voxel cone lighting working. The one that Capcom and Epic couldn't do (on consoles).
I haven't played Lost Legacy yet, but I always felt Uncharted 4's shading was still based in last gen's rendering. I think The Last of Us has a completely new lighting/shading model. Maybe they got that voxel cone lighting working. The one that Capcom and Epic couldn't do (on consoles).Uncharted 4 also felt very stylized. Everything had a faint cartoon look to it.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Uncharted 4 also felt very stylized. Everything had a faint cartoon look to it.Yeah a lot of their textures were pretty bright and weird looking in terms of realistic. Drakes house and the epilogue beach house was pretty photoreal though. I think a lot of it is the exterior feeling the most cartoonish.
TLOU2 seems much more focused on realism.
Uncharted 4 also felt very stylized. Everything had a faint cartoon look to it.Yeah, that was their shading model. They probably got a better model working for The Last of Us 2.
TLOU2 seems much more focused on realism.
Yeah, that was their shading model. They probably got a better model working for The Last of Us 2.It was on purpose. They tried to keep to the feel of the ps3 games.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
It was on purpose. They tried to keep to the feel of the ps3 games.Of course, it's the same tech. The Last of Us using that shading model would look same.
Of course, it's the same tech. The Last of Us using that shading model would look same.That's not how shaders really work...
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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