Miyamoto: Nintendo?s devs have mastered state-of-the-art technologies such as Unreal - NeoGAF

Started by the-pi-guy, Feb 07, 2017, 04:56 PM

0 Members and 1 Guest are viewing this topic.

the-pi-guy

Miyamoto: Nintendoʼs devs have mastered state-of-the-art technologies such as Unreal - NeoGAF

QuoteI wonder if they're actually using it for any games.
 We know Next Level Games had job postings for Unreal Engine experience, though they're external to Nintendo.
 Perhaps for some of the series that were 3DS only and can't just re-use their Wii U tech bases?
QuoteOriginally Posted by Nintendo
 
 

 
 Miyamoto:
 Regarding our software development environment, we have taken the software development
 teams for home console systems and for handheld systems, which used to be two different
 departments, and integrated them into one, and this has been very beneficial as they are now
 developing software as a team in the same environment. In addition, third-party developers who
 are making software for PC can now easily adapt that software to work on our platform. In the
 current development environment, Iʼd say that it would take less than a year for them to port a
 PC game to Nintendo Switch. That ease of software development has also been felt by
 Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U.
 are often said to have superior skills to their Japanese counterparts when it comes to software
 development techniques, Nintendoʼs software developers have mastered state-of-the-art
 technologies such as Unreal engine, and their skills can now be compared with those of Western
 developers. Our developers are more excited than ever to create software.


 
Source: https://www.nintendo.co.jp/ir/pdf/2017/170207e.pdf
 

Max King of the Wild



Legend


the-pi-guy

Quote from: Legend on Feb 07, 2017, 09:55 PMIt reads like satire. Unreal is a great engine but huh?
It does:
The whole context from the Nintendo.co.jp pdf.

QuoteIn the current development environment, Iʼd say that it would take less than a year for them to port a PC game to Nintendo Switch. That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.

It's just bizarre.
It's pretty sad how this sounds like

the-pi-guy


BananaKing

Quote from: the-Pi-guy on Feb 07, 2017, 10:28 PMI should get a job at Nintendo.  

Show them how things are done. ;)
Do you want to make cow milking simulators?

Raven


BananaKing


nnodley

Honestly Unreal Engine it pretty easy to learn and I expect many developers have "mastered" it.   Probably one of the easier ones for me.  A lot of stuff is plug 'n play and gives you pretty amazing results.  Add in all the extra shame some studios program into it and it gets even better.  

Not really for the topic, but the one thing I'm disappointed in with Unreal 4 is that the starter content is not that great and some tools do take a bit to implement on your own through blueprints or pay for tools people made.  Like creating splines for meshes does not work right out the gate and is literally the one thing many people use to create roads, fences, ivy, etc.  It should already be set up as default to just add a mesh and drag your spline, but it doesn't.  Maybe it's changed in the newest version which I haven't looked at yet.