gamrConnect Forums - PS4: Horizon Zero Dawn - Fears Addressed (Gameinformer)

Started by the-pi-guy, Sep 22, 2016, 02:31 AM

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the-pi-guy

gamrConnect Forums - PS4: Horizon Zero Dawn - Fears Addressed (Gameinformer)

All the big titles are the fears that are being covered, not features of the game.  Just in case someone decides to skim through! 

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 Horizon Zero Dawn is one of the most anticipated games to release  next year, but it can be hard to get a sense of what a game will  actually be like until you play it in its entirely. Until then, you only  have small glimpses of a game through trailers, new reveals, and  developer interviews to get a sense of its scope and ambition. Not  having some lingering questions or concerns is difficult. We took some  time while we were at Guerrrilla Games in Amsterdam to get some more  solid answers to assuage our biggest fears.

 There Won't Be Much Of A Story

 We've mostly seen action-oriented gameplay in the footage Guerrilla  Games has shown off, with only minor story beats teased. Guerrilla is  deliberately keeping much of the story under lock and key, because so  much of the experience is about discovering the answers to the game's  larger mysteries, such as why Aloy was cast out of her tribe at birth  and why animal-like machines have taken over the world. The main  narrative focuses on Aloy's personal quest to find out more about her  origins, but also to discover a way to stop the dangerous machines from  taking over. While we were at the studio, Guerrilla assured us that a  compelling story is there for those who crave it. Not only is there a  main quest, but there are also extra goodies to find for those don't who  really get into the lore. "For people who are story junkies, for people  who like to collect every audio log or text log out there, people who  want to have a grand narrative to their game, I think they're going to  be really surprised and delighted by what we have prepared for them,"  says lead writer John Gonzalez.

 As we discussed in our previous Horizon feature,  Guerrilla has spent a lot of time building up the lore of the world and  is striving to tell a science-fiction story with a strong character at  the helm. Remember, Aloy has her own interesting mysteries, as she  doesn't know much about her mother and father or why she has a low  status in her tribe. She's looking for somewhere to belong, and our  guess is as good as yours as to where that will be. One thing's for  certain, though; her fascination with technology and ability to stand  against massive machines is interesting in its own right.

 

 It's Not Really An RPG

 Things get chaotic fast in the intense combat of Horizon Zero Dawn,  thanks to machines coming to help each other and attacking Aloy from  every direction. So far we've seen a lot of action, but not much in  terms of what makes the game an RPG. During our trip, Guerrilla stated  many times that it set out to make an RPG that's also an action game.  The RPG genre made the most sense for the project based on all the  systems and quests it wanted to include. "It's more of an organic  process, but the one thing we did state at some point during development  is that we were making an action/RPG and that it was shaping up to be a  hybrid of both," says director Mathijis de Jonge.

 While Horizon's RPG elements aren't super complex, they are there.  Various quests are scattered throughout the world and you can upgrade  Aloy in various ways. As she levels up, you earn points, which can then  be used to purchase upgrades for her. Furthermore, Aloy can equip  modifications to her weapons and armor that can increase your attack  power or resistance to certain attacks.

 Because the game is more of a hybrid of the action and RPG genre,  Guerrilla didn't want to leave anyone behind.  "What we wanted to avoid  is complicated menus," de Jonge says. "We also didn't want to go too  deep with the RPG features we were developing. We wanted to have a  certain level of accessibility and understandability for players. We  also didn't want to go too hardcore with stats, so at some point we just  cut it off and said we weren't going to go any further because it would  confuse players."

 It Will Be Too Challenging

 The demos we've encountered haven't been easy, but Guerrilla assures  us they've made a game players of all different experience levels can  play. Advanced optional bosses are out there for those who revel in  taking on the biggest challenges, but nothing should be so difficult  that players throw their controllers in frustration. Players constantly  have ways to improve their characters with various quests, from taking  down corruption zones to helping tribes get stronger. Nothing is out of  reach. If you're into stealth, you can play that way. If you want a more  aggressive approach, that's also an option. When we first started our  demo, we found the learning curve just right. Once you pick up on the  controls and start looking at all the tools at your disposal, things  start to click, such as using advantageous tools like the tripwire to  stun enemies or the ropecaster to pin them down. Plus, if you ever feel  overwhelmed in a situation, you can run away and come back later with a  better strategy. Guerrilla isn't going to just hand you victories; it  does want you to experiment and find what works best for you.

 

 The Gameplay Won't Have Variety

 Because we've seen a few gameplay demos now, it's easy to think we've  seen everything, but that's not the case. For instance, at the  PlayStation 4 Pro event, Guerrilla surprised us by showing Aloy  platforming up a gigantic Tallneck machine to hack it. Guerrilla also  kept teasing there are multiple mounts you can tame that will change up  the gameplay. Not to mention a bevy of weapons that Aloy will get later  in the game, such as a rocket launcher. In addition, Guerrilla's main  goal has been to appeal to a wide variety of players by letting them  play how they want and giving them options to build Aloy to their play  style. When you upgrade her, there are three different tiers: Forager,  Prowler, and Brave. Putting points into Forager gets you better  materials for crafting and override skills, Prowler is centered on  stealth, and Brave is all about upgrading your brute force with new  melee attacks. When you upgrade these tiers, you gain access to new  skills to change up the way you fight, from instant-kill attacks to  certain bonuses such as stat boosts. New machines also pop up in  different areas, forcing you to adjust your strategy and learn their  weaknesses.

 Aloy Will Mostly Be Alone

 Aloy is an outcast who discovers that only she holds the power to  unlocking the secrets of how this mysterious ancient technology works,  but will she constantly be on her own? When we asked Guerrilla if any  other faces will join her in battle, the answer was yes. She has a  strong relationship with Rost who has taken care of her since birth, so  we wouldn't be surprised if he joined her at times in combat or was a  prominent presence throughout the narrative. In addition, Aloy will meet  various colorful characters on her journey through side quests and the  main story. Remember, Aloy is searching for answers and a place to  belong. We were told depending on the relationships and choices she  makes, some characters appear again later in the story. We're guessing  with all the people she meets in the different tribes on her trek, she's  bound to foster some relationships.

 http://www.gameinformer.com/b/features/archive/2016/09/21/guerrilla-addresses-our-biggest-fears-about-horizon-zero-dawn.aspx