NX LEAKED: LEGIT! 100% not a troll "WOW"

Started by Legend, Mar 23, 2016, 05:23 PM

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Legend


DerNebel

Well for now I'm #TeamReal and #TeamWTFareyoudoingNintendo?

kitler53

Quote from: Legend on Mar 23, 2016, 07:34 PMIs how non gamers see controllers. One reason the Wii was so successful was because it had so few buttons. With this, Nintendo could make casual games with just two big ol buttons on the screen without sacrificing the core gaming crowd.
except that digital buttons are complete shame and the core gaming crowd will reject it.  the more core the title the more terrible digital buttons are.

dear god would it suck to play mortal kombat or street fighter on that.   ..or smash brothers but to be fair the wii-mote was god awful for smash and probably worse than this.
         

Featured Artist: Emily Rudd

Legend

#33
Quote from: kitler53 on Mar 23, 2016, 09:24 PMexcept that digital buttons are complete shame and the core gaming crowd will reject it.  the more core the title the more terrible digital buttons are.

dear god would it suck to play mortal kombat or street fighter on that.   ..or smash brothers but to be fair the wii-mote was god awful for smash and probably worse than this.
Yeah I'm still on the fence with it, but I could totally see Nintendo thinking something along those lines. "Let's repeat the Wii's success. Throw core gamers to the curb!"





This guy works at CIG and used to work at Ubi
NeoGAF - View Single Post -  New images of possible NX controller appear (GI heard no face buttons on NX), (Up4)

Quote:)
 

NeoGAF - View Single Post -  New images of possible NX controller appear (GI heard no face buttons on NX), (Up4)

Quote/

kitler53

Quote from: Legend on Mar 23, 2016, 09:28 PMYeah I'm still on the fence with it, but I could totally see Nintendo thinking something along those lines. "Let's repeat the Wii's success. Throw core gamers to the curb!"



except this will throw core gamers and not secure casuals either.  it is really just a revision on the wiiU.  just looking at the screen i think it is probably a (finally) capacitance touch screen instead of a resistive one meaning finally supporting multi-touch.  that's better.  the touch screen is more accessible to allow digital buttons.  in some ways that is cool,.. it is what i has hoping the ps4's touch pad would be because it would be.   but dropping all buttons is bad.

this controller could have been awesome if:
  • it had traditional triggers to support shooters
  • the left side d-pad was dropped to allow easy access to digital buttons
  • the right side had 4 standard push-click buttons
  • ergonomics was considered at all

i'll reserve judgement on the analog sticks and shoulder buttons for now.  the analogs look bad but maybe they are ok.  the shoulder buttons look weird to me but i dunno,.. don't want to be too negative but i'm playing with my mouse right now and thinking i'd hate that to be a shoulder button.  the idea of a scroll button is kind of appealing to me just not as a replacement for a shoulder button.
         

Featured Artist: Emily Rudd

Legend

Quote from: kitler53 on Mar 23, 2016, 09:56 PMexcept this will throw core gamers and not secure casuals either.  it is really just a revision on the wiiU.  just looking at the screen i think it is probably a (finally) capacitance touch screen instead of a resistive one meaning finally supporting multi-touch.  that's better.  the touch screen is more accessible to allow digital buttons.  in some ways that is cool,.. it is what i has hoping the ps4's touch pad would be because it would be.   but dropping all buttons is bad.

this controller could have been awesome if:
  • it had traditional triggers to support shooters
  • the left side d-pad was dropped to allow easy access to digital buttons
  • the right side had 4 standard push-click buttons
  • ergonomics was considered at all

i'll reserve judgement on the analog sticks and shoulder buttons for now.  the analogs look bad but maybe they are ok.  the shoulder buttons look weird to me but i dunno,.. don't want to be too negative but i'm playing with my mouse right now and thinking i'd hate that to be a shoulder button.  the idea of a scroll button is kind of appealing to me just not as a replacement for a shoulder button.
Shoulder scroll wheels are probably clickable too.

Leaks say Nintendo is doing haptic feedback so without hands on impressions we can't know how bad the touch screen buttons are.

I agree with the rest though. Have you tried the New 3DS c-stick? It looks kinda like these, and is absolutely horrible. The stick doesn't move at all. Instead it just measures the force you push on it.

darkknightkryta

#36
Quote from: Legend on Mar 23, 2016, 07:34 PMThey can make it backwards compatible with every single device in Nintendo history.

Games can potentially do fun things with it.

It's a gimmick.

Makes it look like a smartphone and those are popular.

And the biggest reason of all...



Is how non gamers see controllers. One reason the Wii was so successful was because it had so few buttons. With this, Nintendo could make casual games with just two big ol buttons on the screen without sacrificing the core gaming crowd.
Yes and you know what solved those problems?  The Wiimote.  You know what didn't solve those problems?  The Wii U's tablet.  You know what doesn't solve this problem?  This controller.  So instead of investing back in the Wiimotes, which I think should actually be standard for controllers, they reinvest in the tablet form that failed miserably.  On top of that, they managed to make a controller that looks to be more expensive.  They literally learned nothing about why the Wii U failed.  And on top of that, they were never able to actually justify the tablet controller within the 4 years of the Wii U's life.  *Assuming is real*

Legend

#37
Quote from: darkknightkryta on Mar 23, 2016, 10:55 PMYes and you know what solved those problems?  The Wiimote.  You know what didn't solve those problems?  The Wii U's tablet.  You know what doesn't solve this problem?  This controller.  So instead of investing back in the Wiimotes, which I think should actually be standard for controllers, they reinvest in the tablet form that failed miserably.  On top of that, they managed to make a controller that looks to be more expensive.  They literally learned nothing about why the Wii U failed.  And on top of that, they were never able to actually justify the tablet controller within the 4 years of the Wii U's life.  *Assuming is real*
Maybe they figured the wii u failed because it lacked plastic accessories!







darkknightkryta

#38
Quote from: Legend on Mar 23, 2016, 11:00 PMMaybe they figured the wii u failed because it lacked plastic accessories!







I honestly wouldn't put it past Nintendo...

Though looking at the new leaks, I see how the analogue sticks work.  There's a gap for the actual stick.  So it just moves around like the n64 controller.

Legend

#39
Quote from: darkknightkryta on Mar 23, 2016, 11:13 PMI honestly wouldn't put it past Nintendo...

And that's the biggest problem here.

I could see Apple or someone making this leaked device a huge success, but I fear Nintendo will focus on the wrong things and fail worse than Wii U.

Actually maybe Nintendo does understand it:

NeoGAF - View Single Post -  New images of possible NX controller appear (GI heard no face buttons on NX), (Up4)

Quote
QuoteOriginally Posted by Hoo-doo
 
 

 
 The feel and shape of a button. But not the tactile feedback or accuracy. Because you're still pressing down on fluid-filled rubber domes, which sounds atrocious for gaming. For the rest of your post, I agree. This is a proposed solution for a problem that never existed.

 
Eh, I'm not so sure about that.  For families (I think most people would agree that this is the bulk of the audience Nintendo has historically captured and the only one they'll likely be able to make inroads with again), a game console has to justify its existence in the home. A good way to do that is to make a controller (and a console) that doesn't just feel like it's in the way but is actually usable by everyone in the family. I think it's pretty easy to say that the Wii U GamePad failed at this: it was big, it was bulky, it was way less attractive/appealing/well-designed than the phones people were already using, and there's really no reason why anyone in the family would be compelled to pick it up and try it out because the games just weren't there to support that behavior and it's too much of a "controller" to be appealing to non-gamers. But this is indeed a problem that both DS and Wii were made to solve (and were successful at it!):
Quotehttp://iwataasks.nintendo.com/interv...wii_remote/0/1 Iwata: Miyamoto-san, what was the key concept for you when you started making the (Wii) controller? Miyamoto: It was the idea of accessibility. Rather than make something that would make people wonder if they could use it or not, I wanted to make something that would make people want to pick it up and try using it. Of course, I also had to keep my own experience of making video games in mind. It was absolutely essential to make something that would also work with older games. I also spent a lot of time thinking about what makes a design accessible. It was in this context that we started to question everything about conventional controllers, including the idea that a controller had to be held with both hands. This was something that you had mentioned from the beginning of development, wasn't it? Iwata: Yes, it was. There was even some ideas that could be considered to be extreme.  Miyamoto: It was a good opportunity for us to think outside the box. Although these extreme ideas did not lead us directly to the final controller design, they were the important ideas in breaking down old conventions and expanding the scope of our discussions. This was good in the sense that it allowed us to consider ideas such as not using hands at all, or even putting the controller on your head, for example. Of course, going too far in that direction would just lead to something that is different just for the sake of being different. An eccentric design like that might work well for some games, but could never be used as a standard, making it a difficult choice for a console's primary controller. So we wanted to come up with a bold and daring design that would be within the bounds of reason. Iwata: So, this is what you meant by accessiblity. The task ahead of you must certainly have seemed difficult, but what actually caused you to start moving in the direction of the current controller?  Miyamoto: Well, there are several overlapping factors. First of all, Mr Takeda suggested using a pointer. In the subsequent discussions, Mr Ikeda talked about making it into the current straight shape, kind of like a rod. This was perfectly in line with my train of thought.  Ikeda: Mr Miyamoto would bring out his mobile phone during meetings and say enthusiastically "Can't we make something like this?" (laughs)

 
Quotehttp://kotaku.com/5543591/the-birth-...ds-and-the-wii"What's keeping people from touching game machines? What's making them run away?" Their discussions started there. Recent game systems had button-encrusted controllers that were too complicated. Software that used complicated technology was becoming more common, and the gap between experienced players and beginners was growing wider all the time. It scared people off-or worse, made them actively dislike videogames. Their discussions grew to encompass the themes of games. While adventure games like Mario were fine, was that really enough? What if games included themes that related to the lives of ordinary people? Would people who considered gaming a waste of time embrace it then? As they converged on the company's new direction, the idea came to Miyamoto: dedicate one of the displays to touch control.One screen would be used for intuitive, approachable controls, and the other would be the main display. The system would be easy for anyone to control, and it would allow the development of new kinds of games. (...) In the first half of 2003, when Iwata and Miyamoto were dreaming up designs for the Nintendo's new dual-screened portable system, they were also deep in discussions with the head of integrated research, Takeda, about a new home game system. Takeda was Nintendo's hardware pro, responsible for the development of every home game system from the NES to the GameCube-but this time, Iwata had given him new orders. "Takeda, listen — this time we can't just focus on making a more powerful system." "So you're telling me to go off the tech roadmap?" Takeda asked. "That's right. Let's get off it." It went against every piece of received wisdom in the videogame industry... Iwata was telling Takeda to stop planning designs based solely on technological progress. What he was suggesting now was an entirely new approach; it was something that had never been tried before. Instead of designing a console around fundamental performance, the new system would expressly seek out technology that would endear itself to families-a "Mom has to like it" approach to development. "Videogames drive Mom crazy-she has to pick up the controllers once the kids are done playing, they've already got multiple consoles plugged into the TV and she doesn't want another one. They're a nuisance, as far as she's concerned. We realized that if we wanted to grow the gaming population, we had to build a console that no one in the family hated." (...) For the Revolution to live up to its codename and revolutionize the game industry by expanding the gaming population, it would need something special. The DS, with its dual screens and stylus controls, lowered the barrier to videogames. The Revolution needed to do the same thing. The controller would be at the core of its interface, and it could not be less than perfect. Certain aspects of the controller were decided early in its development: It had to be wireless, and it could not be intimidating. When Iwata was talking to Miyamoto and company about the circumstances that were leading to gaming's decline, the first thing that came to the president's mind was a TV remote control-a piece of technology the entire family used.People who didn't play videogames never touched game controllers. The wires that snaked out from the console were nothing but a nuisance to them, and if controllers dared to be left about, they were put away. But the TV remote never bothered anybody. As Iwata considered the difference between the two, he realized the new controller would have to be wireless.Then he wondered if people found controllers intimidating because of the way they looked. Game controllers were constantly getting more complicated; in addition to the standard direction pad and buttons, they were now encrusted with all manner of analog control sticks and triggers, placed seemingly everywhere. Was that alone enough, perhaps, to drive people away from a videogame? The new controller had to be simple and approachable. Iwata also felt that, like the DS's touch screen, it needed to facilitate direct, intuitive controls-and Miyamoto and Takeda agreed.

 

darkknightkryta

#40
Quote from: Legend on Mar 23, 2016, 11:27 PMAnd that's the biggest problem here.

I could see Apple or someone making this leaked device a huge success, but I fear Nintendo will focus on the wrong things and fail worse than Wii U.

Actually maybe Nintendo does understand it:

NeoGAF - View Single Post -  New images of possible NX controller appear (GI heard no face buttons on NX), (Up4)
Eh, I'm not so sure about that.  For families (I think most people would agree that this is the bulk of the audience Nintendo has historically captured and the only one they'll likely be able to make inroads with again), a game console has to justify its existence in the home. A good way to do that is to make a controller (and a console) that doesn't just feel like it's in the way but is actually usable by everyone in the family. I think it's pretty easy to say that the Wii U GamePad failed at this: it was big, it was bulky, it was way less attractive/appealing/well-designed than the phones people were already using, and there's really no reason why anyone in the family would be compelled to pick it up and try it out because the games just weren't there to support that behavior and it's too much of a "controller" to be appealing to non-gamers. But this is indeed a problem that both DS and Wii were made to solve (and were successful at it!):
Like I said, they never learn.  The people who would have bought an Apple version of this, aren't going to buy the Nintendo version of this.  So the question is, who did they make this for?  I also disagree about the button problem.  Wiimote solved the complexity problem, that anyone over 60 would have, cause you'd have to still be watching tube tv and listening to radio to have issues with a controller.  Digital buttons do not solve the 4-10 problem since the 4-10 year olds need the tactile buttons to learn.  Like feeling them out, etc.  Putting a picture of a button is going to make a child think they're pictures and don't do anything.  Putting physical buttons will make children explore them.  The 10-30 are going to play Call of Duty, which will fail here since you don't want to shoot with the scroll wheel of a mouse.  You can't play any fighting games, including Smash.  This is going to be trouble playing Zelda and Mario with since you need reflexes and constant eye on the screen which you can't do with this controller cause you have to look down or miss the button.  Plus the awkward placement of buttons by the analogue sticks which make them unusable.  Like you might be able to get the 4-10 crowd, but unless Nintendo wants to shift to learning based software that you get for free with the phone you already paid for... I can't even fathom what Nintendo execs are thinking.  I don't understand how this left the design phase.  There's literally 12 design philosophies in technology and this honest to god fails every one of them.  This also has the problem that screwed the Wii U over.  Price.  This thing will be minimum 50 dollars to manufacture.  If not more since the display is new tech.  That's out of the console's budget and we're back at a 199 dollar hardware machine.  Microsoft is probably losing money on every Xbox One sold and cost 350 at a store.

Max King of the Wild

Is there a reason to believe this is legit?

the-pi-guy

The only thing I didn't really like about the gamepad was how bulky it is.

Even at the beginning, this to me seemed like an evolution of the gamepad they already have.  

It's very similar to a lot of smart phones.  In terms of size, controls, etc.

The only really weird things about it is the control sticks, and the shape, (coupled with a screen that seems to cover the whole front.)
With that in mind, it is advantageous to maximize screen space.  There's a certain relation between screen size and use of the screen size.  Too small, it's not useable.  Too large, it becomes difficult to use efficiently.  Look at the gamepad, that's on the higher end of it.  It's fairly bulky, but still pretty useable.  So maximizing screen space to an extent, while keeping the same size controller can be pretty important.  

The shape seems a little weird, but it'll probably end up being more comfortable than it looks.  
It's absolutely important to have the sticks, as well.  Phone controls suck when they try to emulate a stick of some sort.  
Digital buttons are manageable like that, but digital sticks are from a whole new circle of awful things.  

I would not wish digital sticks on my worst enemies, but digital buttons are acceptable when they are present.  Not the best option, but they are okay.

The only really weird aspect about it is the fact that the display continues where the sticks are.  
Assuming it's real, Nintendo still has time to work on it.  And maybe they feel that there is some really good reason to keep it that way.  

Legend

Quote from: Max King of the Wild on Mar 24, 2016, 12:08 AMIs there a reason to believe this is legit?
It would be very hard/expensive as a fake. Plus they'd have to have made 2.

It matches a Nintendo patent so if the device is real, we know it's Nintendo's.

It has recieved a lot of attention yet Nintendo hasn't denied it.

Insiders have said it matches what they heard.


If it is fake, it's the best troll job in history.

Legend

Quote from: darkknightkryta on Mar 23, 2016, 07:32 PMDoes this mean I was right?  Mwahahahahahahaha
Nah I'm pretty confident both of these are 3D printed fakes.

IMO it confirms the real NX follows this patent though.