Starbreeze Unveils Project StarVR: 5k screen

Started by Legend, Jun 14, 2015, 06:44 AM

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Legend

Starbreeze Unveils Project StarVR - NeoGAF



QuoteSo that's unexpected.

StarVR website

Video
QuoteStarbreeze and 505 Games are getting the jump on E3 with an unexpected hardware announcement. We've known since Gamescom that the developer has been working on a cooperative shooter set in The Walking Dead universe. Today we had a chance to see a parallel virtual reality project.Project StarVR is Starbreeze's own headset with the help of InfinitEye. The difference here is that Project StarVR features a 210-degree field of view and 5K display. The effect is enhanced peripheral vision. We were given a ten-minute a vertical slice demo that worked like a rail shooter, with the character in a wheelchair. Partway through, I was handed a pump-action shotgun (both in the game and physically). A camera tracked the headset and the markers on the gun, made by Trinity VR. That company repositioned itself in the burgeoning market after its unsuccessful Kickstarter campaign. Tracking was quite good, with hand movement in-game interpretted by the position of the gun. Aiming worked well, and I was able to use the shotgun to remove the heads of oncoming walkers. While the end of the demo, which featured a zombie crawling up my leg while another had lunch on my neck, was potent, the hardware has some room to grow. There was some pixelation and screendoor effect. This is a problem that Oculus solved with the Crescent Bay demo at Oculus Connect in September. With more time (Starbreeze and InfinitEye have been working on the project for just a year), these problems can be solved. Likewise, the weight needs to be improved. The StarVR headset is currently too heavy for long-term comfort. There's no timeframe for release at this point and, of course, no pricing. What we do know is that this won't hold up Overkill's The Walking Dead. The vertical slice we saw was made for the announcement, and may evolve into its own project. Starbreeze is off to a good start, with a focus on improving field of view in the exploding VR arena. With a while before release, the company will need to keep an eye on competition in order to retain its uniqueness.

 
What. Why.
 

Legend

#1







Dr. Pezus

Cool. But,  I suspect there'll be only one vr winner on pc

the-pi-guy


Raven

I have a feeling that's going to be one of those, "incredibly outperforms the competition but is too expensive for a new market".

the-pi-guy

Quote from: Raven on Jun 14, 2015, 04:24 PMI have a feeling that's going to be one of those, "incredibly outperforms the competition but is too expensive for a new market".
The PC required would be nuts.  

Raven

Quote from: the-Pi-guy on Jun 14, 2015, 04:34 PMThe PC required would be nuts.  
The PC requirements for this stuff is one of the biggest reasons why I insist that the initial success of the VR market rests almost entirely on Sony's shoulders. Morpheus will be the most accessible piece of VR tech on the market and that's extremely important in getting it in the hands of as many people as possible.

Legend

Quote from: Raven on Jun 14, 2015, 04:37 PMThe PC requirements for this stuff is one of the biggest reasons why I insist that the initial success of the VR market rests almost entirely on Sony's shoulders. Morpheus will be the most accessible piece of VR tech on the market and that's extremely important in getting it in the hands of as many people as possible.
Yeah PC VR is an enthusiast market and really nothing else. PM and GearVR are the only ones that can capture the public as well.

the-pi-guy

Running 5k is practically beyond enthusiast.  
May be possible, but you'd need SLI and I'm not sure that'd be the best experience, frame rate wise.

Legend

Quote from: the-Pi-guy on Jun 14, 2015, 07:01 PMRunning 5k is practically beyond enthusiast.  
May be possible, but you'd need SLI and I'm not sure that'd be the best experience, frame rate wise.
Well it's a very wide screen setup. Pixel wise it's only 7,372,800 pixels. Traditional 4k is 8,294,400 pixels.