Sony Q4 FY24 Results

Started by the-pi-guy, May 14, 2025, 02:50 PM

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the-pi-guy

Q4
Games Industry.biz
Highlights:

- Sony sold 2.8 million PS5 consoles in Q4 FY24, bringing the total for FY24 to 18.5 million
- Game & Network Services net sales: ¥4.6 trillion ($31.5 billion, up 9% year-on-year)
- Game & Network Services operating income: ¥414.8 billion ($2.8 billion, up 43% year-on-year)

QuoteIn comparison to its upcoming slate of first-party titles, including Ghost of Yotei and Death Stranding 2: On the Beach, last year saw the release of Astro Bot and the PC editions of Ghost of Tsushima and Horizon: Forbidden West.

Hardware revenues dropped 6% to ¥1.6 trillion ($10.9 billion) due to the decrease in unit sales, though there was a significant 23% increase in its network services – including PlayStation Plus – to ¥669.8 billion ($4.5 million).

Monthly active users increased by 5% during Sony's fourth quarter (three months ended March 31, 2025) – from 118 million to 124 million compared to the same period last year.
Looking ahead, Sony forecasts its overall results to be ¥11.7 trillion ($79.9 billion, down 3% year-on-year).

As for its G&NS segment, the platform holder expects a 6.5% decrease in revenue to ¥4.3 trillion ($29.2 billion) due to a continued decrease in hardware sales and the impact of foreign exchange rates.

Sony also addressed how the US tariffs may impact its operating income, predicting it to decline from ¥1.3 trillion ($8.8 billion) before tariffs to ¥1.2 trillion ($8.2 billion) after tariffs.

Sony clarified: "We are responding quickly to the additional US tariffs that have already been implemented and are considering responses to multiple possible future scenarios."

the-pi-guy


the-pi-guy

QuoteSony just announced its financial forecast for the next year, and it's expecting to be impacted by tariffs to the tune of 100 billion yen (about $680 million). To compensate, the company says it's considering options including moving manufacturing to the US and increasing prices for consumers.

The PS5 did get a call out from CEO Hiroki Totoki when discussing the possibility of moving manufacturing to the US to avoid the brunt of Donald Trump's tariffs. He admitted that the console "can be produced locally," and that it would be "an efficient strategy" that "has to be considered going forward."

https://www.theverge.com/news/666584/sony-earnings-tariffs-ps5-price-us-manufacturing

Legend

Quote from: the-Pi-guy on May 14, 2025, 02:50 PM
I don't understand why vita failed yet this didn't.

Vita was just a bit more expensive yet did the same thing! :'(

the-pi-guy

Quote from: Legend on May 14, 2025, 04:11 PMI don't understand why vita failed yet this didn't.

Vita was just a bit more expensive yet did the same thing! :'(
To be fair, I think it had wildly different expectations. 

Vita was probably more custom and I'm sure had much higher R&D costs. And I'm sure more game losses. 

But I really think a lot of it is just expectations being different. Like I'm sure Vita was wanted to sell 10's of millions and I'm sure Portal was expected to only sell a couple million or so. 

kitler53

yeah for sure expectation.   vita was something like 20 million right?   portal isn't even 5 million yet i don't think.    ...but that's a very solid number for a low R&D cost and high margin peripheral.  
         

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