Square, Direct X 12, 4 x titans = Cry

Started by Mmm_fish_tacos, May 01, 2015, 04:04 AM

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Mmm_fish_tacos

Many tech demos end in tears. Square Enix's moving demo during the keynote at Microsoft's BUILD 2015 developer conference this week might be the first where that's exactly the point.

In collaboration with NVIDIA and Microsoft, Square Enix – maker of the Final Fantasy series of video games – stunned the BUILD audience with a research project called WITCH CHAPTER 0 [cry].

The project portrays human crying — considered one of the most difficult emotions to recreate digitally — at a level of quality never seen before with a real-time, computer-generated character.

It's a demo that may come to represent a milestone in an industry that has long-struggled to cross the "uncanny valley."

- See more at: http://blogs.nvidia.com/blog/2015/04/30/build-demo/#sthash.bZ2zL3FU.dpuf



Coined by pioneering roboticist Masahiro Mori nearly 50 years ago, the term describes the boundary where emotional realism in the digital world begins to blur with reality — and creates a sense of the strange, or even revulsion, in human observers.
Overcoming this sensation has been a stretch goal for computer-generated graphics for decades. It's a task that's even tougher when performed in real time.

WITCH CHAPTER 0 [cry] project, powered by Microsoft's new DirectX 12 application programming interface (API) and NVIDIA GeForce graphics, points to a way through the uncanny valley.

Bringing more reality and depth to character expressions will better immerse players in stories during game-play, and deepen their connection to characters.

GeForce GTX graphics were among the next-generation technologies Square Enix put to use with help from our NVIDIA GameWorks Effects Studio. Square Enix also conducted extensive research on real-time CG technology using DirectX 12. The results will be incorporated into Square Enix's Luminous Studio engine.



During the BUILD conference, Microsoft unveiled the research project running on four of our flagship NVIDIA GeForce TITAN X GPUs. It's a stunning example of what they can do with the DirectX 12 API, due to arrive with Windows 10, Microsoft's next-gen operating system.

Much of the know-how achieved by this project will surely trickle down to tomorrow's games. That's reason enough for tears of joy.


Dr. Pezus

Square Enix release more tech demos than games lol

kitler53

not really impressed.   i mean it looks good but dear god to developers needs to scale back on this quest for photorealistic.  i can't observe the detail on every hair during gameplay.
         

Featured Artist: Emily Rudd

the-pi-guy

Quote from: kitler53 on May 01, 2015, 01:23 PM
not really impressed.   i mean it looks good but dear god to developers needs to scale back on this quest for photorealistic.  i can't observe the detail on every hair during gameplay.
You can at 15 fps! 

darkknightkryta

Considering how bad Final Fantasy 15 is looking right now, Square Enix is not the developer to be using for graphics...

Dr. Pezus

Quote from: darkknightkryta on May 01, 2015, 01:54 PM
Considering how bad Final Fantasy 15 is looking right now, Square Enix is not the developer to be using for graphics...

http://www.eurogamer.net/articles/digitalfoundry-2015-final-fantasy-15-episode-duscae-tech-analysis

Ultimately, Final Fantasy 15 Episode Duscae is an impressive preview of what's to come, limited only by the unfinished, unoptimised nature of its rendering technology. The engine displays all of the expected next-generation features while bringing its own unique flavour to the experience. As Square-Enix's first internally developed open world game, the attention to detail really is remarkable and easily comparable to the best from Rockstar. Compared to other sandbox fantasy games from the last few years, Final Fantasy 15 really feels like a true next-generation leap.

darkknightkryta

Quote from: Pezus on May 01, 2015, 02:09 PM
http://www.eurogamer.net/articles/digitalfoundry-2015-final-fantasy-15-episode-duscae-tech-analysis

Ultimately, Final Fantasy 15 Episode Duscae is an impressive preview of what's to come, limited only by the unfinished, unoptimised nature of its rendering technology. The engine displays all of the expected next-generation features while bringing its own unique flavour to the experience. As Square-Enix's first internally developed open world game, the attention to detail really is remarkable and easily comparable to the best from Rockstar. Compared to other sandbox fantasy games from the last few years, Final Fantasy 15 really feels like a true next-generation leap.
I'll read the full article when I get the chance,  but that's a load of croc.  It's a poorly textured demo with bad lighting. The image quality is also garbage because of the low resolution of the game.

Legend

Looks good but with youtube video quality the finer details are lost. Also her skin texture looked off.

BasilZero

Quote from: darkknightkryta on May 01, 2015, 01:54 PM
Considering how bad Final Fantasy 15 is looking right now, Square Enix is not the developer to be using for graphics...

They said that the demo will look inferior to the final game.....

Spoiler for Hidden:
7: The graphics and other technical elements will be even better in the final game<br /><br />The final version will run in full HD, but the demo &quot;doesn't run in 1080p or 30 frames per second.&quot; Also, weather in the final game will change but remains static in the demo. As for scope, when asked about the full version's map size, Tabata said with a laugh &quot;I honestly don't know.&quot;

http://www.ign.com/articles/2015/02/21/7-things-you-need-to-know-about-the-final-fantasy-xv-demo


I cant wait :O


Also they need to make this demo a full fledged game of its own a.k.a. Final Fantasy XVI!

Dr. Pezus

Quote from: BasilZero on May 01, 2015, 06:53 PM
They said that the demo will look inferior to the final game.....

Spoiler for Hidden:
7: The graphics and other technical elements will be even better in the final game

The final version will run in full HD, but the demo "doesn't run in 1080p or 30 frames per second." Also, weather in the final game will change but remains static in the demo. As for scope, when asked about the full version's map size, Tabata said with a laugh "I honestly don't know."

http://www.ign.com/articles/2015/02/21/7-things-you-need-to-know-about-the-final-fantasy-xv-demo


I cant wait :O


Also they need to make this demo a full fledged game of its own a.k.a. Final Fantasy XVI!
Yes, and exclusive to PC and minimum requirements are 4 titans lol

darkknightkryta

Quote from: BasilZero on May 01, 2015, 06:53 PM
They said that the demo will look inferior to the final game.....

Spoiler for Hidden:
7: The graphics and other technical elements will be even better in the final game

The final version will run in full HD, but the demo "doesn't run in 1080p or 30 frames per second." Also, weather in the final game will change but remains static in the demo. As for scope, when asked about the full version's map size, Tabata said with a laugh "I honestly don't know."

http://www.ign.com/articles/2015/02/21/7-things-you-need-to-know-about-the-final-fantasy-xv-demo


I cant wait :O


Also they need to make this demo a full fledged game of its own a.k.a. Final Fantasy XVI!
Never said it's going to look terrible when released ;o.  The demo (FF 15) itself is pretty bad looking.  It's got ways to go.  Though, I'll assume this is why the game has no release date.

BasilZero

Quote from: Pezus on May 01, 2015, 07:17 PM
Yes, and exclusive to PC and minimum requirements are 4 titans lol

I wouldnt mind the first part but dayum sons @ last part - would not want that :P


Quote from: darkknightkryta on May 01, 2015, 07:18 PM
Never said it's going to look terrible when released ;o.  The demo (FF 15) itself is pretty bad looking.  It's got ways to go.  Though, I'll assume this is why the game has no release date.

Another 2 years it is then :(