I'm streaming Ratchet and clank

Started by Mmm_fish_tacos, Nov 16, 2014, 09:57 PM

0 Members and 3 Guests are viewing this topic.

Dr. Pezus

Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. Both versions use an adaptive v-sync setup that results in torn frames when the 30fps performance target isn't met, but thankfully, torn frames are contained mostly within the top 25 per cent of the screen, with less of a serious impact on image quality than you might expect.

The real issue, however, lies with the cut-scene performance and this is something that impacts all versions of the game. During playback, animation often stutters an hitches, leading to some undesirable results. The results seem like typical frame-rate dips but, in reality, that's not the case at all. In fact, outside of some of the more demanding sequences, cut-scenes actually deliver a very stable 30fps. If you look beyond the character animation you can see incidental background details, such as falling snowflakes, continue to update at a smooth 30fps even while the foreground actors exhibit unfortunate stutter. The same issue exists on PC as well and appears even more distracting - cut-scenes are capped at 30fps, which in turn results in additional frame-pacing issues that exacerbate the problem. The PC version also reveals the inclusion of additional 30fps animations such as swinging doors and certain incidental NPCs that appear out of place while the rest of the game runs at 60fps.

___

The cutscenes are clearly a design problem since they stutter even on very high-end PCs.

Having said that, why don't you stream the multiplayer some time?? I don't think I've ever seen it and I bet some people are interested!

Mmm_fish_tacos

Quote from: Pezus on Nov 24, 2014, 07:53 PM
Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. Both versions use an adaptive v-sync setup that results in torn frames when the 30fps performance target isn't met, but thankfully, torn frames are contained mostly within the top 25 per cent of the screen, with less of a serious impact on image quality than you might expect.

The real issue, however, lies with the cut-scene performance and this is something that impacts all versions of the game. During playback, animation often stutters an hitches, leading to some undesirable results. The results seem like typical frame-rate dips but, in reality, that's not the case at all. In fact, outside of some of the more demanding sequences, cut-scenes actually deliver a very stable 30fps. If you look beyond the character animation you can see incidental background details, such as falling snowflakes, continue to update at a smooth 30fps even while the foreground actors exhibit unfortunate stutter. The same issue exists on PC as well and appears even more distracting - cut-scenes are capped at 30fps, which in turn results in additional frame-pacing issues that exacerbate the problem. The PC version also reveals the inclusion of additional 30fps animations such as swinging doors and certain incidental NPCs that appear out of place while the rest of the game runs at 60fps.

___

The cutscenes are clearly a design problem since they stutter even on very high-end PCs.

Having said that, why don't you stream the multiplayer some time?? I don't think I've ever seen it and I bet some people are interested!

I willl! Maybe tonight.

Mmm_fish_tacos

filip thanks for stopping by tonight.

I'm still thinking about streaming dragon age mp. but i'll waiting on dinner...

Mmm_fish_tacos


Legend


Mmm_fish_tacos


Mmm_fish_tacos

55 page views! we had 4 live viewers!

Mmm_fish_tacos

P.S. My wife is putting up with it ;)

Riderz1337

Putting up with what? You streaming?
Legend made me remove this. Everybody riot.

Mmm_fish_tacos

Quote from: Riderz1337 on Nov 25, 2014, 04:06 AM
Putting up with what? You streaming?

Yeah, and my game playing. She's awesome.

7H3

I watched for a minute (o:
"It's hip to be square." - Eurogamer<br />"Shut up its art!" -Legend

Mmm_fish_tacos

Quote from: 7H3 on Nov 25, 2014, 05:27 AM
I watched for a minute (o:

I feel accomplished :)

Mmm_fish_tacos

Wow, 8 viewers!

Thanks for the compliment Ekaf!

And everyone else that stopped by.

I'm really going to try hard to put on actually shows, with music pregame talk and a q and a after. I have fun doing this even if I suck at the game I'm play. Like cod, I went from a 1.7 in black ops to a 1.1 in Aw.

Riderz1337

Quote from: Mmm_fish_tacos on Nov 25, 2014, 11:25 PM
Wow, 8 viewers!

Thanks for the compliment Ekaf!

And everyone else that stopped by.

I'm really going to try hard to put on actually shows, with music pregame talk and a q and a after. I have fun doing this even if I suck at the game I'm play. Like cod, I went from a 1.7 in black ops to a 1.1 in Aw.
I had a 2.0 in Black Ops 1. Get rekt
Legend made me remove this. Everybody riot.

the-pi-guy

Just think the average kdr is less than 1.