The Gaming Community Thread! Multiplats and the like are welcome.

Started by Legend, Apr 23, 2015, 01:12 AM

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nnodley

So rumors Starfield is launching on ps5 on April 7th.  Not sure how reliable the source was but have seen this come up a couple times this past week.

Legend

Quote from: nnodley on Feb 11, 2026, 02:42 PMSo rumors Starfield is launching on ps5 on April 7th.  Not sure how reliable the source was but have seen this come up a couple times this past week.
Hopefully with a mega patch that removes a lot of the lame stuff.

the-pi-guy

Quote from: Legend on Feb 11, 2026, 02:56 PMHopefully with a mega patch that removes a lot of the lame stuff.

I've been hearing that it's supposed to be getting a pretty big update. 

Legend

Quote from: the-Pi-guy on Feb 11, 2026, 03:31 PMI've been hearing that it's supposed to be getting a pretty big update.
Hopefully it fixes the club outfits.



Just so completely sexless.


Legend

Nice!

IDK why but it always felt like Resident Evil was close to dying. I'm happy whenever the new games do well.

BasilZero

Quote from: Legend on Feb 25, 2026, 10:37 PMNice!

IDK why but it always felt like Resident Evil was close to dying. I'm happy whenever the new games do well.

Absolutely not lol

If anything , aside from Street Fighter and Monster Hunter, Resident Evil is one of their top selling franchises. 

Its no surprise its gotten so many games including remakes and ports over the years.

I would say its more successful than MH and SF right now.

Legend

Quote from: BasilZero on Feb 26, 2026, 01:47 AMAbsolutely not lol

If anything , aside from Street Fighter and Monster Hunter, Resident Evil is one of their top selling franchises.

Its no surprise its gotten so many games including remakes and ports over the years.

I would say its more successful than MH and SF right now.
Didn't RE6 do really poorly?

the-pi-guy

Quote from: Legend on Mar 01, 2026, 11:38 PMDidn't RE6 do really poorly?
RE6 was a disappointment, but that was almost 15 years ago. They've released like 6 big RE games since  :'(


https://www.capcom.co.jp/ir/english/business/million.html


Resident Evil 2 (2019) - 16.8 million
Resident Evil 7 - 16.4 million
Resident Evil Village - 13.5 million
Resident Evil 4 (2023) - 12.2 million
Resident Evil 3 (2020) - 10.9 million
Resident Evil 6 (2012) - 10.1 million
Resident Evil 5 (2009) - 10 million

Legend

Quote from: the-Pi-guy on Mar 02, 2026, 12:35 AMRE6 was a disappointment, but that was almost 15 years ago. They've released like 6 big RE games since  :'(


https://www.capcom.co.jp/ir/english/business/million.html


Resident Evil 2 (2019) - 16.8 million
Resident Evil 7 - 16.4 million
Resident Evil Village - 13.5 million
Resident Evil 4 (2023) - 12.2 million
Resident Evil 3 (2020) - 10.9 million
Resident Evil 6 (2012) - 10.1 million
Resident Evil 5 (2009) - 10 million
6, really?

I thought it'd just be 7 8 9 and the 3ds one. I guess they made a sequel to the 3ds one. And they made some remakes. So yeah.

Don't remind me 2012 was 14 years ago!  :'(

BasilZero


the-pi-guy

I have Resident Evil 3-6. 

I've only tried playing two Resident Evil games. Probably like 20 minutes each of Resident Evil 5 and Resident Evil 3 on PS5.

RE5. is kind of rough.
The game isn't very fluid. The NPCs are very weird. 
Like if you watch here, at around the 16 minute mark:


There are NPCs where the guy just walks past them. One of them is just randomly walking away.  There's just lots of weird stuff.



The problem that I had with RE3, was kind of the opposite. It was very smooth. It is actually kind of remarkable. I was just getting stuck on a part of the game, because I didn't realize I needed to interact with a certain object a certain way.  Like if Uncharted 2 didn't have an indicator and lesson telling you that you could pick up the propane tanks.

It's been a while, but I don't even think the tank in RE3 was very noticeable in the first place. You're just supposed to figure out that you're supposed to shoot it.

Unless I'm an idiot who missed a lesson somewhere.

BasilZero

Quote from: the-Pi-guy on Mar 02, 2026, 07:21 PMI have Resident Evil 3-6. 

I've only tried playing two Resident Evil games. Probably like 20 minutes each of Resident Evil 5 and Resident Evil 3 on PS5.

RE5. is kind of rough.
The game isn't very fluid. The NPCs are very weird. 
Like if you watch here, at around the 16 minute mark:

There are NPCs where the guy just walks past them. One of them is just randomly walking away.  There's just lots of weird stuff.



The problem that I had with RE3, was kind of the opposite. It was very smooth. It is actually kind of remarkable. I was just getting stuck on a part of the game, because I didn't realize I needed to interact with a certain object a certain way.  Like if Uncharted 2 didn't have an indicator and lesson telling you that you could pick up the propane tanks.

It's been a while, but I don't even think the tank in RE3 was very noticeable in the first place. You're just supposed to figure out that you're supposed to shoot it.

Unless I'm an idiot who missed a lesson somewhere.

I've got all the RE games except for Requiem across pretty much all the platforms minus iOS (which I'll get eventually).


I've only beaten RE5 OG on Steam back in 2014 and RE0 on Gamecube back in 2008.


I'm planning to play the entire series soon, not sure if it'll be back to back like I did with Metal Gear and Ratchet and Clank though

-Resident Evil Director's Cut (PS5)
-Resident Evil 2 OG (PS5)
-Resident Evil 3 OG (PS5)
-Resident Evil Code Veronica X (PS5)
-Resident Evil 4 OG (PS5)
-Resident Evil 5 Gold (PS5)
-Resident Evil 6 (PS5)
-Resident Evil 0 (PS5)
-Resident Evil Remake (PS5)
-Resident Evil 2 Remake (PS5)
-Resident Evil 3 Remake (PS5)
-Resident Evil 4 Remake (PS5)
-Resident Evil 7 Gold (PS5)
-Resident Evil Village Gold (PS5)

I'll get Requiem when a "Gold Edition" comes out.

kitler53

         

Featured Artist: Emily Rudd

kitler53

https://www.epicgames.com/site/en-US/news/todays-layoffs

T
QuoteToday we're laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.


Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.


And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we've had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.


Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.


What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We're also extending Epic-paid healthcare coverage.

For example, in the U.S., they'll receive paid coverage for 6 months. We'll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim
         

Featured Artist: Emily Rudd