The Gaming Community Thread! Multiplats and the like are welcome.

Started by Legend, Apr 23, 2015, 01:12 AM

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nnodley

The game has a really cool feature where you build up energy as you make hits, and if you time it with the ring around your character without getting hit you gain health back. I don't know that I've played a game that has anything similar but there could be. 

And while the game is hard they have options to let you tune enemy health and how much damage they  give. I've had to tone it down on a couple occasional but typically will keep it at default the majority of the time 

Legend

Quote from: nnodley on Yesterday at 09:22 PMThe game has a really cool feature where you build up energy as you make hits, and if you time it with the ring around your character without getting hit you gain health back. I don't know that I've played a game that has anything similar but there could be.

And while the game is hard they have options to let you tune enemy health and how much damage they  give. I've had to tone it down on a couple occasional but typically will keep it at default the majority of the time
Like you do the actual shooting to a rythm? There are a few fps music games like that, but none I know of that aren't singularly focused on it.

nnodley

Quote from: Legend on Today at 05:04 AMLike you do the actual shooting to a rythm? There are a few fps music games like that, but none I know of that aren't singularly focused on it.
No there's not really a rhythm to it. Essentially each successive hit "adds" back health to the health bar. Then, there is a ring around your character that will solidify and if you time it with R1 you gain all that health back.  if you miss the ring timing or an enemy hits you, it's nullified.