The Gaming Community Thread! Multiplats and the like are welcome.

Started by Legend, Apr 23, 2015, 01:12 AM

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Legend

Quote from: the-Pi-guy on Yesterday at 10:50 PMAlmost as impressive as the 100% of nonplayers who haven't even encountered half the companions.



Bam, you just encountered Gale! Drop that stat to 99.99%

the-pi-guy


Legend

Wonder how their numbers have been. At least personally, I have kinda ignored Digital Foundry once PS5 and Xbox Series relative performance was well known.

nnodley

Mafia: The Old Country sitting at 76 on metacritic. Seems it is generally a solid game.  Noticed in a few of the review blurbs they think it's too short sitting around 12 hours long.  Which I say...GREAT! I'm ready for the shorter single player games to make a comeback

https://www.metacritic.com/game/mafia-the-old-country/

BananaKing

Quote from: nnodley on Today at 06:05 PMMafia: The Old Country sitting at 76 on metacritic. Seems it is generally a solid game.  Noticed in a few of the review blurbs they think it's too short sitting around 12 hours long.  Which I say...GREAT! I'm ready for the shorter single player games to make a comeback

https://www.metacritic.com/game/mafia-the-old-country/
I hate how being 12 hours now is considered "short" and affects it's reviews. The price will drop eventually and the amount of "bang for your buck" will increase. 

IMO that's a fantastic length for certain games. Specially something that is linear and story driven. 

nnodley

Quote from: BananaKing on Today at 06:18 PMI hate how being 12 hours now is considered "short" and affects it's reviews. The price will drop eventually and the amount of "bang for your buck" will increase.

IMO that's a fantastic length for certain games. Specially something that is linear and story driven.
Not to mention the game is actually $50 anyway so that's not too bad considering older singleplayer games that were shorter than that were usually $60

Legend

Yeah a 12 hour game is ideal as long as it's designed for 12 hours. No grinding, no repetitive open world, etc.

the-pi-guy

It's one of those things, that I think in manycases actively makes worse games - adding more bloat to pad out the time.

I can understanding complaining about the value of a game, but really the only time I'd complain about a game being too short is if I still felt like there should have been more to do.

Like most of the Astro Bot games left me feeling like I wanted a whole additional game with those mechanics. And it's not even a fundamentally bad thing.


It's one of those things that I think gets looked at too much as it's own bar. I would be plenty happy with an awesome RPG that lasts 100+ hours, but I've been equally as happy with an awesome Uncharted game that lasts ~12.