Death Stranding 2 OT: bet on metacritic

Started by Legend, Jun 16, 2025, 05:03 PM

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Legend


the-pi-guy


the-pi-guy

My reasoning: the last one generally got an 85 and I could see reviewers being more primed for it, as well as Kojima making improvements. 

Legend

93
93
81

Good point about the director's cut getting better reviews.

I just worry that the whole walking simulator concept won't be fun a second time around. It could never feel as fresh as the first one. Maybe they have a whole new thing, idk. I'm going in blind.


Mgsv got 93 so I'm hoping I can manifest that.

Dr. Pezus


nnodley


the-pi-guy

#6
Quote"There's a key moment where we had a discussion, probably halfway [through] when we were doing the game, where he came to me and he said, 'We have a problem,'" Woodkid explained.

"Then he said, 'I'm going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something.' And he changed stuff in the script and the way some crucial stuff [happens] in the game because he thought his work was not polarizing and not triggering enough emotions."

According to Kojima, "If everyone likes [your work], it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it."

"I don't want that," Kojima reportedly told Lemoine. "I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something."


https://www.ign.com/articles/hideo-kojima-made-significant-changes-to-death-stranding-2-because-playtesters-thought-it-was-too-good

A month old, but still funny

Legend

It can be taken a few ways, but I think it's a good perspective. Having people dislike a game isn't good yet avoiding that can't be the goal. You need to make the best game for your audience only and ignore the noise.

Also, great art almost always is incomprehensible at first. Your brain needs time to come to terms with it, and that can be frustrating.