PlayStation Studios Development

Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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the-pi-guy

Quote from: kitler53 on Oct 29, 2024, 07:28 PMi did a search to see if i could find out how much money sony spent to aquire firewalk.

Quote from: Legend on Oct 29, 2024, 08:12 PM$200 mil is the number I remember but again it could be citogenesis.
There's no public number for that.

BananaKing

No way where they 200 million to aquire when Insomniac was 229. Insomniac has been around since the PS1 era, released spiderman, and had its own IP in sunset overdrive.

Firewalk has nothing of that sort. No IP, No history, No proven title they worked on.

kitler53

Quote from: BananaKing on Oct 30, 2024, 06:26 AMNo way where they 200 million to aquire when Insomniac was 229. Insomniac has been around since the PS1 era, released spiderman, and had its own IP in sunset overdrive.

Firewalk has nothing of that sort. No IP, No history, No proven title they worked on.
in fairness,..  insomniac was the deal of the century. 
         

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Horizon

I am trying to think of a single player game which has bombed as hard as Concord with the same budget and I just cannot think of one. Even the Order 1886 probably did a million or two with a budget of like $80m.

Legend

Quote from: Horizon on Oct 30, 2024, 02:45 PMI am trying to think of a single player game which has bombed as hard as Concord with the same budget and I just cannot think of one. Even the Order 1886 probably did a million or two with a budget of like $80m.
Yeah this is the E.T. of our generation. Nothing comes close.

Haven studios can't be feeling good. Even if fairgame was going great, how would you not get a little worried from this? No second chances.

kitler53

Oh for sure.  Especially since the teaser trailer didn't exactly go well for fairgame$
         

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the-pi-guy


Legend

Did Concord really hurt them that much? PS5 is still selling great and most of their games are still selling great, yet their recent statements feel like a company that is struggling.

the-pi-guy

Quote from: Legend on Nov 11, 2024, 06:40 PMDid Concord really hurt them that much? PS5 is still selling great and most of their games are still selling great, yet their recent statements feel like a company that is struggling.
Some of this might just be restructuring that has been in process for a while.

Sony effectively split the Hardware and Software branches of PlayStation into their own departments when Jim Ryan left in April.  


The guy who took over from Jim Ryan, who manages Sony Group as a whole, has been a bit critical of PS's business.

"Whether it's for games, films or anime, we don't have that much IP that we fostered from the beginning," Totoki said in an interview with the Financial Times. "We're lacking the early phase (of IP) and that's an issue for us."



kitler53

Quote from: Legend on Nov 11, 2024, 06:40 PMDid Concord really hurt them that much? PS5 is still selling great and most of their games are still selling great, yet their recent statements feel like a company that is struggling.
continuing off of that other conversation...

...just another brick in the wall of why i don't foresee myself buying a ps6 anywhere near launch.
         

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the-pi-guy

Concord probably cost the company $400 million.

Say $220 million development costs, $50 million marketing, $130 million to buy the studio.

It's probably their biggest loss by an absurd margin.


Besides that, I think Sony wants to restructure what they're doing for AAA development.
I'm not sure if this is good news or bad news. Optimization doesn't exactly sound positive when they're also talking about layoffs.

But they've talked in their investment stuff about more experimental titles.

Screenshot-2024-05-30-010044.jpg



They talked very positively about Astro Bot.


I kind of feel like it might be a positive; because it feels like they understand that they need to have a wider net. They can't sustain PlayStation off of a couple big games every couple years.  

They need variety, they need to put out new kinds of games that can appeal to new markets instead of just the couple of big games like Uncharted/God of War.

darkknightkryta

Quote from: the-Pi-guy on Nov 11, 2024, 10:31 PMConcord probably cost the company $400 million.

Say $220 million development costs, $50 million marketing, $130 million to buy the studio.

It's probably their biggest loss by an absurd margin.


Besides that, I think Sony wants to restructure what they're doing for AAA development.
I'm not sure if this is good news or bad news. Optimization doesn't exactly sound positive when they're also talking about layoffs.

But they've talked in their investment stuff about more experimental titles.

Screenshot-2024-05-30-010044.jpg



They talked very positively about Astro Bot.


I kind of feel like it might be a positive; because it feels like they understand that they need to have a wider net. They can't sustain PlayStation off of a couple big games every couple years.  

They need variety, they need to put out new kinds of games that can appeal to new markets instead of just the couple of big games like Uncharted/God of War.
The thing that Japan Studios was doing before they were starved and disbanded?

kitler53

Quote from: darkknightkryta on Nov 13, 2024, 03:12 PMThe thing that Japan Studios was doing before they were starved and disbanded?
while i personally liked a lot of studio japan's work (puppeteer for instance) they had a lot of very quirky things that should be obvious that they have little mass market appeal.   astro bot is both appealing to a different market and also pretty palatable to the mass market.   not entirely sure horizon lego is going to be a big success but i think it has some good potential even if i don't have any interest in it.   

so while there are similarities to legacy studio japan,... sony's current strategy is also pretty different.   

         

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Legend

Quote from: kitler53 on Nov 13, 2024, 03:59 PMwhile i personally liked a lot of studio japan's work (puppeteer for instance) they had a lot of very quirky things that should be obvious that they have little mass market appeal.   astro bot is both appealing to a different market and also pretty palatable to the mass market.   not entirely sure horizon lego is going to be a big success but i think it has some good potential even if i don't have any interest in it.  

so while there are similarities to legacy studio japan,... sony's current strategy is also pretty different.  


Puppeteer was great. Last Guardian and Gravity Rush were also great. As you said though, that doesn't mean they'll make money.

I think Sony needs an indie publishing label. These smaller games can't compete now that Sony first party games sell 10 million copies. Publish projects like Journey again and embrace that they are small games that can still win a lot of awards.

kitler53

Quote from: Legend on Nov 13, 2024, 08:46 PMPuppeteer was great. Last Guardian and Gravity Rush were also great. As you said though, that doesn't mean they'll make money.

I think Sony needs an indie publishing label. These smaller games can't compete now that Sony first party games sell 10 million copies. Publish projects like Journey again and embrace that they are small games that can still win a lot of awards.
puppeteer was better than great,.. i loved it.  but it was also a bit quirky in a genre and hasn't been known for many big hits when nintendo's name isn't on the "box".   still, it was probably a better attempt at being mass market than many of japan studio's efforts.

last guardian had "art house" written all over it.   i don't know if that means mass market success is impossible but the whole game oozes "critical darling" more than blockbuster hit.

gravity rush was pretty cool.   i cannot forget that it was originally designed for vita.   however, i think japan studio was a bit of a fool to give a sequel to a game that didn't do great in the first place.   


...what was my point again.   umm.. firstly yes i love these games and i personally wish for more of them.   but secondly in the new reality where sony doesn't care about making good games if they don't make a lot of money than i don't see these types of games getting made again.   i think the destruction of japan studio and the rise of asobii was to refocus them on titles that at least have a chance of mass market appeal and not art house appeal.


geez, bring up journey reminds me of how amazing playing flower for the first time was.
         

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