Hey wanna see the Hapax inventory system? 3 minute video

Started by Legend, Aug 08, 2024, 06:34 PM

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Legend


I showed punching last week and realized that's the first time I've ever shown Hapax gameplay. Thought it'd be fun to continue the trend and post more.

This is the new inventory system I switched to a few months ago. It's still pretty rough visually but it's fully functional so I've been focused on other stuff. It replaces the old system that was just a standard block of 5 inventory slots on the side of the screen.




Don't know of many games where your arms physically move items so that was fun to implement. Of course it still needs polish but sometimes it just feels very real.



Hands juggle objects automatically if they need to swap what they are holding. Fun to debug with an infinite loop and just watch it happen. Real physically based juggling was faster to implement than a static animation since I already had the code setup for throwing. The flashing line is a glitch from the wrist mirror.



Down on the dpad toggles the inventory. Left on the dpad toggles flashlights wirelessly. Triangle toggles the hexpad, putting it in the corner at ~25 seconds in the youtube video. The hexpad can be used by just looking at it in your hand and pressing the buttons that way but I didn't plan on that. That's just a side effect of me wanting to make the hands look more alive when you look down at them.

SWORDF1SH

I'm liking it. When the character lay on their back, it reminded me of MGS4 even though it's just laying down.
I hope the game is coming along great and you're doing ok.

Legend

Quote from: SWORDF1SH on Aug 10, 2024, 12:33 AMI'm liking it. When the character lay on their back, it reminded me of MGS4 even though it's just laying down.
I hope the game is coming along great and you're doing ok.
Well I only played a bit of MGS4 but I definitely took some inspiration from MGSV.


The gameplay in Hapax has been a struggle for a while now, truth be told. The world is incredibly open and that's great for late game players doing xenoarchaeology but for casual players it just makes everything really really boring. I'm working to make "Act 1" more fun since that's the only part most players will play but it's hard to diagnose how to fix it since there aren't any games that similar to Hapax.

Right now I'm improving it by shrinking Act 1 so that it takes place in only a portion of the ship, similar to the great plateau in Breath of the Wild. Also should help players know that there is plenty more game if they want it since they'd reach credits without exploring 90% of the map.