AMD FidelityFX Super Resolution 3 (FSR 3)

Started by the-pi-guy, Aug 25, 2023, 03:56 PM

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the-pi-guy




Digital Foundry impressions

QuoteSo, how does FSR 3 look? At Gamescom, we had a demonstration of both titles running with the new technology active on a Radeon 7900 XTX running at 4K output. Both were running with v-sync on, which AMD recommends for frame-pacing purposes. In the very small Forspoken demo we saw, the game was running locked at 120 frames per second and looked just as a v-synced 120fps should look. The game was running in FSR 2 quality mode providing its own frame-rate boost, with frame-gen then taking you up to the limit. In terms of fluidity and clarity, FSR 3 looked a match for DLSS 3 - a view shared by Alex, Rich and John, who were all present to see the demos in person. A great start for FSR 3.

QuoteImmortals of Aveum was run in similar condititions: 4K output resolution in FSR 2 quality mode, with frame-gen then added to the equation to deliver a substantial boost to frame-rate. This time though, we didn't hit a locked 120fps, but the increase to fluidity was still profound and the quality of the generated frames again looked very good - comparable to DLSS 3.

Legend

How are they managing this?  Dumb interpolated frames are often really bad and I thought FSR was pretty simple compared to DLSS.

the-pi-guy

Quote from: Legend on Aug 25, 2023, 04:05 PMHow are they managing this?  Dumb interpolated frames are often really bad and I thought FSR was pretty simple compared to DLSS.
It's still a small manufacturer controlled sample.

I'd wait for more substantial tests.
 I was under the impression that FSR 1 was terrible and simple, but that FSR 2 was pretty decent. I thought it was supposed to be worse than DLSS 2.0, but still in the same ballpark.

I could be wrong.

Legend

Quote from: the-Pi-guy on Aug 25, 2023, 04:44 PMIt's still a small manufacturer controlled sample.

I'd wait for more substantial tests.
 I was under the impression that FSR 1 was terrible and simple, but that FSR 2 was pretty decent. I thought it was supposed to be worse than DLSS 2.0, but still in the same ballpark.

I could be wrong.
I read the rest of the article and the results seem a lot more standard when motion vectors aren't available. I guess motion vectors for both systems do most of the heavy lifting.