Epic Games Store to give devs 100% revenue split if game skips steam for 6 months

Started by Legend, Aug 24, 2023, 01:22 AM

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Legend


Pretty great deal. Really transparent so hopefully steam fanboys aren't too psycho about it.

SWORDF1SH

Isn't the 12% pretty low split pretty low anyway? What's the standard?  20%?

kitler53

Quote from: SWORDF1SH on Aug 24, 2023, 11:05 AMIsn't the 12% pretty low split pretty low anyway? What's the standard?  20%?
I think it is 30% at steam like Sony/MS/apple/Google.
         

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nnodley

I think the biggest hurdle with that is that steam has such a huge user base that you may not do nearly as well if just put it on EGS and Steam.  And at that point having a game on a couple platforms you might do similar revenue getting sales from both instead of the 100% from EGS

BananaKing

Quote from: nnodley on Aug 24, 2023, 01:57 PMI think the biggest hurdle with that is that steam has such a huge user base that you may not do nearly as well if just put it on EGS and Steam.  And at that point having a game on a couple platforms you might do similar revenue getting sales from both instead of the 100% from EGS
It's a matter of math. How much revenue are you gonna lose on steam vs how much Extra revenue will that additional 12% make.

Obviously I'm basing this off of no data what so ever. . But usually the majority of a games sales are during launch, and losing out on launching on steam seems like a big loss. Not one that an additional 12% cut of the revenue will make up for

Legend

Quote from: BananaKing on Aug 24, 2023, 02:38 PMIt's a matter of math. How much revenue are you gonna lose on steam vs how much Extra revenue will that additional 12% make.

Obviously I'm basing this off of no data what so ever. . But usually the majority of a games sales are during launch, and losing out on launching on steam seems like a big loss. Not one that an additional 12% cut of the revenue will make up for

It's not just about the additional 12% but the additional 30% by pushing people to buy on Epic instead of Steam. A studio would make more money doing this as long as 70% of their potential steam audience buys the game on Epic.

I personally would need to see data from other games first though. For smaller games, I highly highly doubt they'd be able to manage that 70% conversion unless Epic helps market them.

BananaKing

Quote from: Legend on Aug 24, 2023, 03:54 PMIt's not just about the additional 12% but the additional 30% by pushing people to buy on Epic instead of Steam. A studio would make more money doing this as long as 70% of their potential steam audience buys the game on Epic.

I personally would need to see data from other games first though. For smaller games, I highly highly doubt they'd be able to manage that 70% conversion unless Epic helps market them.
Yeah true. But my point was how much revenue are they gonna lose from not releasing on steam vs how much revenue they would gain.

I really doubt its worth it for devs. Unless its a really big and anticipated game that's also releasing on console.
 

the-pi-guy

Steam is just so ubiquitous, even with stuff like this, it might not be enough.

kitler53

Quote from: the-Pi-guy on Aug 24, 2023, 04:13 PMSteam is just so ubiquitous, even with stuff like this, it might not be enough.
i think more to the point,.. epic is soo hated, it might not be enough.

i've got no strong opinions on the matter seeing as i've never used the epic store and my experience with steam via steamdeck is one of thinking steam is absolute garbage.    ...but the PC guys seem to think steam good epic bad.   it doesn't seem like a target/walmart vs amazon thing where if somethings not available on one people will just buy somewhere else.  they treat it like if its not on steam they'll either not buy it or use that as an excuse to pirate it.  
         

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