PS5 |OT| now with PlayStation Portal

Started by the-pi-guy, Jan 29, 2020, 11:33 PM

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Legend

Why would it have such a developed menu if it's just for ps5 streaming?

I also worry if it'll suffer long term from being too dumb. Streaming tech keeps improving and unless this has the brains of a full smartphone, idk if it'll keep up.

the-pi-guy

Quote from: Legend on Jul 22, 2023, 06:48 PMWhy would it have such a developed menu if it's just for ps5 streaming?

I also worry if it'll suffer long term from being too dumb. Streaming tech keeps improving and unless this has the brains of a full smartphone, idk if it'll keep up.
I still am curious about what the device is supposed to be.
Whether it will be more along the lines of a Wii U gamepad or a full featured android handheld.

I think the former would have to be under $200 and the latter could be $300.

Could be a cool device with remote play + console streaming + emulator possibilities.

BananaKing

If it's 100 or 150 and it streams games directly from the cloud it could be a pretty successful product

the-pi-guy

#1728
From prototypes to future tech: how PS VR2 was built – PlayStation.Blog

Spoiler for Hidden:
<img src="https://live.staticflickr.com/65535/53052059677_94d07fbdc8_h.jpg" alt="" class="bbc_img" loading="lazy"><br><br><br><br><img src="https://live.staticflickr.com/65535/53053025600_9f82a0901f_h.jpg" alt="" class="bbc_img" loading="lazy"><br><br><img src="https://live.staticflickr.com/65535/53052832419_6990d7f8a0_h.jpg" alt="" class="bbc_img" loading="lazy"><br><br>Mechanical design engineers removed the rumble motor from a DualShock 4 wireless controller and attached it to PS VR to try it out. They found that it actually increased the feeling of immersion and sense of reality, though there were challenges when trying to actually integrate the feature into the headset. That's why we created the next prototype, "Eye Tracking Evaluation Prototype Part 2" with a built-in motor, and tested how the motor affected eye tracking and head tracking.<br><br><br>We created a prototype that incorporated features such as adaptive triggers, haptic feedback, finger-touch detection, and other elements that achieved a stronger feeling of immersion in VR experiences. We considered various forms of finger-touch detection, including ones that required button presses.<br><br>Each time we created a prototype, we asked for feedback from PlayStation Studios and used those insights for further testing. We asked how they wanted to utilize the controller in their games, and determined which features we wanted to include and how to include them. The optimal number of buttons, for example, is something that game developers can provide the best feedback for, so we closely listened to their thoughts during development.<br>


Legend

Pretty funny first picture.

Hopefully the eventual PSVR2 price cut is big. I'd love to jump in.

the-pi-guy


nnodley

finally i can hopefully use my sony dolby atmos speaker 5.1.2 setup properly.  Works great as surround sound but i'm waiting to be able to use the actual atmos ability with it

finally i can hopefully use my sony dolby atmos speaker 5.1.2 setup

kitler53

nothing all that exciting but nothing unwelcome either.
         

Featured Artist: Emily Rudd

the-pi-guy


the-pi-guy


the-pi-guy

Too lazy to make a thread, there wasn't anything crazy in the Q1 report.

QuoteA total of 3.3 million PlayStation 5 units were shipped during the three months ended June 30, 2023, which is up 0.9 million from the same period the previous fiscal year.
Here are a couple of additional statistics:
There are 108 million monthly active users on PlayStation Network as of June 30, 2023, which is up five million from the 103 million active users during the same period the previous fiscal year.
PlayStation 5 and PlayStation 4 software combined sold 56.5 million units during the three months ended June 30, 2023, which is up 9.3 million from the 47.2 million software sold during the same period the previous fiscal year. 6.6 million units were first-party titles, which is the same amount sold during the same period the previous fiscal year. 72 percent of software sales were full game software digital downloads, which is down seven percent from the same period the previous fiscal year.


A little behind where they need to be.
They were making good progress on catching up to PS4, but this is tracking behind from what I understand.

Legend

Will be interesting to see how ps+ premium affects software sales. ATM it's hard to say, but maybe the drop to 72% digital is showing it.

kitler53

i'm buying less.  a lot less.
         

Featured Artist: Emily Rudd

the-pi-guy

#1738
Spoiler for Hidden:
<img src="https://cdn.discordapp.com/attachments/504459164391571458/1139521675726168104/9e18e3f81a4c510fa657bf2b2659252dd52aa5c8.jpg" alt="9e18e3f81a4c510fa657bf2b2659252dd52aa5c8.jpg" class="bbc_img" loading="lazy"><br>
PS5 slim apparently?  Keeps the motif for sure.

the-pi-guy