Dreams' live support is ending on September 2023, MediaMolecule focusing on new project

Started by the-pi-guy, Apr 11, 2023, 10:35 AM

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the-pi-guy

Dreams

QuoteAs we continue to evaluate and evolve our priorities for the studio and Dreams, we've made the difficult decision to discontinue live support for Dreams after 1st September, 2023 to shift our focus to an exciting new project. You'll continue to be able to play, create and share Dreams with others after September, but we won't be releasing any more updates to the game or events such as DreamsCom

Quoteis the studio working on Dreams 2?

Media Molecule is working on a new project. We are not ready to talk about this yet, we can confirm that it is not Dreams 2, or the Dreams IP.

BananaKing

This project was the worst thing to ever happen to media molecule

Horizon

Please be a tearaway sequel. They could do some awesome stuff with the dualsense

kitler53

Quote from: BananaKing on Apr 11, 2023, 10:35 AMThis project was the worst thing to ever happen to media molecule
yes
Quote from: Horizon on Apr 11, 2023, 10:43 AMPlease be a tearaway sequel. They could do some awesome stuff with the dualsense
please be a game and not anything in the "create share" genre. 

MM is very talented when they want to be but they have wasted their talents on dreams for waaaay to long. 
         

Featured Artist: Emily Rudd

the-pi-guy

Lots of thoughts here:

I've said this before, but I think the biggest issue with Dreams is that there was too much focus on the creation. With LBP, even if no one on Earth ever touched the creation tools, you still had a whimsy game with lots of collectibles. I think Dreams should have been marketed as a great game that just happened to have had a creator tool.

I am surprised that Dreams never got PS5/PSVR2 native support.

I'm looking forward to their next game though. LittleBigPlanet was one of my favorites during the PS3 era, and it largely feels like MM just checked out during the PS4 era.

kitler53

Quote from: the-Pi-guy on Apr 11, 2023, 01:17 PMLots of thoughts here:

I've said this before, but I think the biggest issue with Dreams is that there was too much focus on the creation. With LBP, even if no one on Earth ever touched the creation tools, you still had a whimsy game with lots of collectibles. I think Dreams should have been marketed as a great game that just happened to have had a creator tool.

I am surprised that Dreams never got PS5/PSVR2 native support.

I'm looking forward to their next game though. LittleBigPlanet was one of my favorites during the PS3 era, and it largely feels like MM just checked out during the PS4 era.
agreed,.. i'm an big fan of MM but i've yet to even play dreams.   i was increadibly turned off but the "...no campaign" statements from multiple reviewers. 

i gave it a bit of a go creating something in LBP 1 but it's just too fudgy complicated.   it's cool that some people find that fun but it's not for me and experience tells me that for every 1 good community built level there are 10,000 absolute shame ones.   i only did the community levels in LBP about once every 6 months to get to a list of ~10 levels worth playing.   a game that is "only" community built is such a turn-off.
         

Featured Artist: Emily Rudd

Legend

I also wish Dreams had a full campaign but I think that's missing the root of the problem: Dreams is a game engine, not a game.


LBP levels were only intended to be community made dlc. Sure it was fun trying to break these intentions, but most of the best community levels were regular LBP with a new twist like this:

Dreams on the other hand offers too much freedom. A full MM campaign would be functionally equivalent to just selling Tearaway 2 + Dreams as a bundle. Besides being a better value, nothing is gained.

Maybe would have sucked for people that enjoyed Dreams for what it was, but they should have just made the game free and copied Roblox.



I didn't even like Tearaway that much, so I hope their next game is better.

BananaKing

Agreed. Its basically an engine and not a game. And I don't want to pay to play user made content that isn't as good as professional made content.

Actually I hope their next game fully ditches the play, create, share "experience"

SWORDF1SH

There are some cracking games on Dreams that wouldn't look out of place as an indie game on Steam. Most of these were puzzles, twin sticks and 2D platformers etc (simple games with simple control). But when people tried to make things a little more complex, it was still impressive but only within the Dreams bubble and out of it they are mediocre.
That was the problem. What Media Molecule achieved with Dreams was nothing short of amazing but you had to be a part of the community and within the bubble to really appreciate it.

kitler53

LBP vita was probably the best LBP game.  it was such a shame that LBP 3 was soo terrible.   

one thing i'll say about dreams is i fuking love the way it looks.   i would not mind in the least of MMs next game was "built in dreams" but released as a stand alone game.   nothing on the market looks quite like dreams and i love the way it looks:











         

Featured Artist: Emily Rudd