God of War: Ragnarok |OT| 94 MC|OC Ragnarok is Here

Started by the-pi-guy, Dec 31, 2021, 06:58 PM

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the-pi-guy

Getting down to the end.

Got 12 trophies today. They really start raining when you collect everything.

Just have a few more fights left, but they are tough.

Legend

Quote from: the-Pi-guy on Dec 19, 2022, 05:15 AMGetting down to the end.

Got 12 trophies today. They really start raining when you collect everything.

Just have a few more fights left, but they are tough.
What difficulty are you playing on?

the-pi-guy

Quote from: Legend on Dec 19, 2022, 05:18 AMWhat difficulty are you playing on?
Give me balance/middle difficulty.

Legend

Quote from: the-Pi-guy on Dec 19, 2022, 05:21 AMGive me balance/middle difficulty.
That's what I played on too. Brother played on easy.

the-pi-guy

1 more fight for the plat.

Spoiler for Hidden:
The fight against the last berserker actually made me appreciate the spear a lot more. <br><br>Between:<br>1.) Staggering him when throwing the spear<br>2.) Staggering him again when exploding<br>3.) The spear being the best at actually disabling several of his attacks.<br><br>I also feel like it fixed my timing. A lot of his attacks will target you and swerve to hit you when you dodge. Trying to get an extra throw in, meant I wasn&#39;t dodging too early like I was doing. <br><br>It was almost easy mode. <br><br>All done with the berserkers though. Have one other fight. <br><br>

Legend

Quote from: the-Pi-guy on Dec 20, 2022, 04:32 AM1 more fight for the plat.

Spoiler for Hidden:
The fight against the last berserker actually made me appreciate the spear a lot more.

Between:
1.) Staggering him when throwing the spear
2.) Staggering him again when exploding
3.) The spear being the best at actually disabling several of his attacks.

I also feel like it fixed my timing. A lot of his attacks will target you and swerve to hit you when you dodge. Trying to get an extra throw in, meant I wasn't dodging too early like I was doing.

It was almost easy mode.

All done with the berserkers though. Have one other fight.

Loved the

Spoiler for Hidden:
Spear. It became my main.<br>

the-pi-guy

Might have to enable boss checkpoints for the last fight.

(assuming that setting works for that)

the-pi-guy

#427
I have a lot of thoughts on Ragnarok.

There's a lot that I love.
There's a lot where I can see pros and cons for, where I'm not really sure how much I like/dislike.
There's not a lot where I thought "this is terrible", but there are a few things I found myself disliking.

I think I might come back every once in a while to talk about some of the things.

Spoiler for scale:
One thing that a lot of people didn&#39;t like about 2018, is that there aren&#39;t any big epic battles. <br>I would largely disagree with their criticism on that though. The dragon for example is big. Not as big as Chronos in GOW 3 or anything like that, but still pretty respectable I think in the space of God of War.<br><br>Here though, I can&#39;t think of any actual big bosses that we fight against.


Spoiler for bosses:
Ragnarok has more bosses I think, or at the very least more variety.&nbsp; <br>The fights with Thor are fine I think.<br><br>But there are a few things that are really special about the Baldur fights (especially the first one) in 2018, and Ragnarok doesn&#39;t have anything quite like that. Legend talked about this in a previous post.<br><br>It&#39;s really fun watching Kratos and Baldur keep coming back, and coming back bigger. Whereas this doesn&#39;t really happen in Ragnarok. The fights in Ragnarok are just fights I think.&nbsp; <br><br>I feel like 2018 has more narrative in the boss fights if that makes sense. Lots of back and forth between Baldur and Kratos, and other characters towards the end. Whereas I think, most of the time it feels more separate in Ragnarok. I might be mistaken, but I think dialogue tends to happen before and after the boss fights, and not as much during. <br>I might be mistaken on that.<br>

Spoiler for climbing:
I&#39;ve been wanting to talk about climbing for a while. <br><br>Climbing isn&#39;t great in either 2018 or Ragnarok. It&#39;s not dynamic. It&#39;s very strictly going through a path. <br><br>Compare it to Uncharted, where it&#39;s possible to fail. It&#39;s possible to be goofy and just jump around a little more.<br><br>We don&#39;t have that level of freedom in either God of Wars.[/size]<br>

the-pi-guy

Spoiler for level design:
<br>A lot of the level design is very inconsistent.<br>Some of it is very linear, there is only one path for quite a while. Then you have several of these almost mini open world sections that tie them together.<br><br>That kind of design is fine. What bugged me towards the end, was there were areas where there *seem* to be several linear sections that don&#39;t have any connections, except on the map they&#39;re right next to each other. There were a couple of times where the map indicator didn&#39;t know how to direct me to an area that on the map was directly adjacent to where I was. &nbsp;<br><br>(I&#39;m saying seem because there were a couple of instances where I missed a path.)<br>It didn&#39;t quite reach the point of frustration for me, but it could be better. <span style="font-size: 1em;" class="bbc_size">Having the ability to fast travel would largely fix that issue for me.</span><br><br>On the other end of it, there&#39;s a large section in Vanaheim that is one of the best levels I&#39;ve ever seen. &nbsp;So many paths and ways to get around. It is amazingly impressive. <br><br>Xev said he found an awesome level, with no spoilers. <br><br>Just getting into it, I knew immediately it was the level he vaguely mentioned. Absolutely amazing stuff. If the whole game was like that, I would absolutely be arguing this game was easily better than Elden Ring.<br>

Legend

Spoiler for scale:
First game had better scale imo. Dragon and giant fight at the end were cool. Ragnarok jumped from arena to arena more, but the dog was the only big fight.<br><br>I don&#39;t really understand it. Ragnarok did a great job with variety but went the opposite direction with scale. I wonder if it was a PS4 limitation. I&#39;m also pretty sure the new engine cannot handle moving ground. The whale thing for example is just a visual trick where parts are moving in the distance but once you reach a chunk it becomes static.<br>

Spoiler for bosses:
Your dialogue observation matches my recollection too. Except weird &quot;fight&quot; in the house with the large woman, I don&#39;t really remember custom dialogue within fights. It&#39;d only happen during quicktime/cutscene moments.<br>

Spoiler for climbing:
I don&#39;t mind the climbing, but this game had a lot more of it. Heck there was the entire section with climbing the wall! It&#39;s not fun and the game should of minimized its use.<br>

Spoiler for level design:
Which awesome level are you talking about? I&#39;ve been to that section of vanaheim.<br>


the-pi-guy

Quote from: Legend on Dec 21, 2022, 04:00 AM
Spoiler for scale:
First game had better scale imo. Dragon and giant fight at the end were cool. Ragnarok jumped from arena to arena more, but the dog was the only big fight.<br><br>I don&#39;t really understand it. Ragnarok did a great job with variety but went the opposite direction with scale. I wonder if it was a PS4 limitation. I&#39;m also pretty sure the new engine cannot handle moving ground. The whale thing for example is just a visual trick where parts are moving in the distance but once you reach a chunk it becomes static.<br>

Spoiler for bosses:
Your dialogue observation matches my recollection too. Except weird &quot;fight&quot; in the house with the large woman, I don&#39;t really remember custom dialogue within fights. It&#39;d only happen during quicktime/cutscene moments.<br>

Spoiler for climbing:
I don&#39;t mind the climbing, but this game had a lot more of it. Heck there was the entire section with climbing the wall! It&#39;s not fun and the game should of minimized its use.<br>

Spoiler for level design:
Which awesome level are you talking about? I&#39;ve been to that section of vanaheim.<br>




Spoiler for Hidden:
The best level is The Crater. <br><br>

the-pi-guy


the-pi-guy


kitler53

cool.  several months before I'll beat the game. 
         

Featured Artist: Emily Rudd

the-pi-guy

Just going to throw this here: