FSR 2.0

Started by the-pi-guy, Mar 23, 2022, 08:23 PM

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the-pi-guy


QuoteWhile AMD says it can't actually say when Xbox game developers might take advantage of FSR 2.0, it says it "will also be fully supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games."

QuoteUnlike FSR 1.0, this requires some work on the part of the game developer, so it's not something you're going to see every game developer take advantage of — but AMD confirms that both Deathloop and Forspoken (a tech showcase that's also going to use Microsoft's DirectStorage) will take advantage of it.

AMD says games that already support Nvidia's DLSS should be easy to set up, though, with just a few days of work to integrate, and that games running on Unreal Engine 4 and Unreal Engine 5 will have a plugin to make it work. Games that already use temporal anti-aliasing also have a development advantage. But if a developer hasn't built their game with some of these things in mind, AMD says it could take four or more weeks of work.

Legend

Is this doing the same stuff as dlss 2 yet?

I didn't think fsr was comparable

BananaKing

Quote from: Legend on Mar 23, 2022, 09:08 PMIs this doing the same stuff as dlss 2 yet?

I didn't think fsr was comparable
I dont think so, because from what I understand it doesn't have machine learning AI. But, apperantly its better than AMDs previous solution

the-pi-guy

Quote from: Legend on Mar 23, 2022, 09:08 PMIs this doing the same stuff as dlss 2 yet?

I didn't think fsr was comparable
FSR 2.0 vs DLSS 2.3

From what it sounds like:
FSR 1.0 was just a spatial upscaler
FSR 2.0 uses temporal data, but it does not use machine learning.  

Seems like a genuine upgrade over FSR 1.0, but I wouldn't say it's as good as DLSS.

kitler53

isn't this the one where when and announced it several of the comparison shots looked noticably worse than without it?

...or was that Nvidia?
         

Featured Artist: Emily Rudd

the-pi-guy

Quote from: kitler53 on Mar 24, 2022, 12:29 AMisn't this the one where when and announced it several of the comparison shots looked noticably worse than without it?

...or was that Nvidia?
That was probably FSR 1.0.

FSR 2.0 should be actually good.

the-pi-guy

Huge upgrade in performance apparently:

Native, FSR 1.0, FSR 2.0:



FSR 1.0 looks so bad.Completely smudges the ropes, and the textures, and the edges of the balloon.
FSR 2.0 actually looks better than native in those regards.

Spoiler for Hidden:
Now to wait for Legend&#39;s game developer eyes to tell me where I&#39;m wrong. &nbsp;<img src="https://vizioneck.com/forum/Smileys/alienine/grin.png" alt=";D" title="Grin" class="smiley"> &nbsp;

Think it looks promising.

BananaKing

Quote from: the-Pi-guy on Mar 24, 2022, 03:20 PMHuge upgrade in performance apparently:

Native, FSR 1.0, FSR 2.0:



FSR 1.0 looks so bad.Completely smudges the ropes, and the textures, and the edges of the balloon.
FSR 2.0 actually looks better than native in those regards.

Spoiler for Hidden:
Now to wait for Legend's game developer eyes to tell me where I'm wrong.  ;D  

Think it looks promising.
It looks better than native as a quick glance to me as well.

Legend

Looks great.

I'm not sure why native res looks so bad though. It looks like bad image compression and/or bad temporal aa.

Spoiler for Hidden:
You can see a whole bunch of square artifacting in fsr 2.0. That&#39;s the only downgrade I picked up on.<br>

BananaKing

Whats the resolution of the image with FSR2?

the-pi-guy

That example is likely a better comparison:

Spoiler for Native 4K:
<img src="https://cdn.mos.cms.futurecdn.net/5TdiTuNDWRhHquRwDUXa3H.jpg" alt="" class="bbc_img" loading="lazy"><br>

Spoiler for FSR 1.0 Performance:
<img src="https://cdn.mos.cms.futurecdn.net/nzagxRrWnvnGnEmHtiYbLK.jpg" alt="" class="bbc_img" loading="lazy"><br>

Spoiler for FSR 2.0 Performance:
<img src="https://cdn.mos.cms.futurecdn.net/Hte7GtLVVGAu5WYuw8tHbL.jpg" alt="" class="bbc_img" loading="lazy"><br>

Spoiler for FSR 2.0 Quality:
<img src="https://cdn.mos.cms.futurecdn.net/K5xWk2LEqExfik27DpwkRJ.jpg" alt="" class="bbc_img" loading="lazy"><br>

Quality is upscaled from 1440p.
Performance is upscaled from 1080p.

kitler53

so basically the first screenshot comparision is from the itsy-bitsy tiny part of this screenshot where you can almost tell there is a difference if you zoom in really really far.   as far as im concerned there is absolutely no visual distinction between these 4 screens (even the fsr 1.0 where image quality is reduced if you zoom in far enough)...


...so i guess generally speaking what i'm saying is we can "4k quality" is completely unnecessary and i should just go with high frame rate modes because even though i think 60 fps is also overrated at least a 60 fps game won't drop into the 20s where things become pretty bad.    
         

Featured Artist: Emily Rudd

Legend

Quote from: kitler53 on Mar 24, 2022, 07:51 PMso basically the first screenshot comparision is from the itsy-bitsy tiny part of this screenshot where you can almost tell there is a difference if you zoom in really really far.   as far as im concerned there is absolutely no visual distinction between these 4 screens (even the fsr 1.0 where image quality is reduced if you zoom in far enough)...


...so i guess generally speaking what i'm saying is we can "4k quality" is completely unnecessary and i should just go with high frame rate modes because even though i think 60 fps is also overrated at least a 60 fps game won't drop into the 20s where things become pretty bad.    
Look at small shadows. Really easy to tell FSR is a downgrade if you flip between them in full screen.

The bricks along the corners of buildings, the pipes on the left, etc. In quality they're not too bad but in performance they're almost missing. You can see the gutter's shadow on the left gets worse once it's behind the railing.

the-pi-guy

Quote from: kitler53 on Mar 24, 2022, 07:51 PMso basically the first screenshot comparision is from the itsy-bitsy tiny part of this screenshot where you can almost tell there is a difference if you zoom in really really far.   as far as im concerned there is absolutely no visual distinction between these 4 screens (even the fsr 1.0 where image quality is reduced if you zoom in far enough)...


...so i guess generally speaking what i'm saying is we can "4k quality" is completely unnecessary and i should just go with high frame rate modes because even though i think 60 fps is also overrated at least a 60 fps game won't drop into the 20s where things become pretty bad.    
Think of it like this: the better these systems get, fewer resources will be spent on 4K and get spent on more noticeable stuff.